#help-36

1 messages · Page 218 of 1

storm haven
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1

tribal ocean
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isnt it /3?

storm haven
tribal ocean
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3theta is a multiple of 2pi

storm haven
gentle zephyr
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w ∈ G3 => w = e^{2ki.pi/3} , k ∈ {0,1,2}

storm haven
#

Now we have it

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See this

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Then plug w into your equation and set it =0

tribal ocean
#

that was a typo though

gentle zephyr
storm haven
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For each of the 3 possible ws

gentle zephyr
#

case k = 0 is discarded

storm haven
gentle zephyr
#

for k = 1
w = e^{2i.pi/3}

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so the argument is 2pi/3 + 2kpi

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z1 = cis(2pi/3 + 2kpi)

storm haven
#

You don't have to do that

storm haven
gentle zephyr
#

alright if you say so

tribal ocean
#

you can get rid of every w^3

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and make it 1

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before plugging in

gentle zephyr
#

f(x) = x^6 + x^5 + ax^4 + 2x^3 + ax^2 + x - 1

tribal ocean
#

w^6=1

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w^5=w^2

storm haven
#

You can also simplify the expression beforehand like what @tribal ocean is doing

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Overall you get a pretty neat expresion

gentle zephyr
#

f(w1) = (w1)^6 + (w1)^5 + a(w1)^4 + 2(w1)^3 + a(w1)^2 + w1 - 1

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f(w1) = 1 + w1^2 + a.w1 + 2 + a(w1)^2 + w1 - 1

storm haven
#

w1^2 is w2

gentle zephyr
storm haven
tribal ocean
#

ohhh and if you plugged in w2 then w2^2=w1

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thats why its symmetric

storm haven
#

What is w1, in Euler form, then square it and you get w2

storm haven
gentle zephyr
#

I thought it was a property

tribal ocean
#

its just that 2pi/3 and 4pi/3 add to each other

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modulo? 2pi

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what is it even called

gentle zephyr
#

dude wait

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w ∈ G3
w = e^{2k.i.pi/3}
w1 = e^{2.i.pi/3}
w1^2 = e^{4.i.pi/3}

olive narwhal
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we got sweats in math now

gentle zephyr
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w = e^{2k.i.pi/3}
w2 = e^{4.i.pi/3}

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I see

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f(w1) = 1 + w1^2 + a.w1 + 2 + a(w1)^2 + w1 - 1
f(w1) = 1 + w2 + a.w1 + 2 + aw2 + w1 - 1

storm haven
#

Now you can find the modulus and arg

gentle zephyr
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f(w1) = 2 + w2 + a.w1 + a.w2 + w1

storm haven
#

It's no longer useful going with the e^ipi form

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But you can set it to 0 and solve for a

gentle zephyr
#

for k = 1
w1 = e^{2i.pi/3}
so the argument is 2pi/3 + 2kpi
w1 = cis(2pi/3 + 2kpi)

gentle zephyr
storm haven
#

Cause it's a root of unity

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Which is always on the unit circle

gentle zephyr
#

care to explain

storm haven
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When you multiply complex numbers, their moduluses are multiplied

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W^3 = 1

gentle zephyr
#

wait, do I need to get it in z = a + bi form

storm haven
storm haven
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|w |= 1

gentle zephyr
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w1 = cos(2pi/3 + 2kpi) + isin(2pi/3 + 2kpi)

storm haven
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Why is there that 2kpi hanging around

gentle zephyr
#

don't I need that?

storm haven
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You don't need it

gentle zephyr
#

no, argument is always in between [0, 2pi)

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so its redundant

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pointless

storm haven
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Exactly

gentle zephyr
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I just find it weird

storm haven
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Sorry but I gtg

gentle zephyr
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w1 = cos(2pi/3) + isin(2pi/3)

storm haven
lyric obsidian
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noooooooo

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I will help for a short period too haha

gentle zephyr
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w1 = -1/2 + (sqrt{3}/2).i

lyric obsidian
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hmm

gentle zephyr
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w1^2 = w2

lyric obsidian
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Looking at the problem I'd personally start by simplifying the powers once you plug in \omega into the poly

gentle zephyr
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w2 = -1/2 - (sqrt{3}/2).i

gentle zephyr
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f(w1) = 2 + w2 + a.w1 + a.w2 + w1
0 = 2 + w2 + a.w1 + a.w2 + w1

lyric obsidian
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ok

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So now neat cancellation should happen

gentle zephyr
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wait

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0 = 2 + w2 + a(w1+w2) + w1

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w1 = -1/2 + (sqrt{3}/2).i
w2 = -1/2 - (sqrt{3}/2).i

tribal ocean
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w1+w2 = -1 i guess

gentle zephyr
#

0 = 2 + w2 -a + w1

tribal ocean
#

the a

tribal ocean
lyric obsidian
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Can't you just add another w2+w1 term?

gentle zephyr
#

0 = 2 - 1 - a

lyric obsidian
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w2+a(w1+w2)+w1=(a+1)(w1+w2)

gentle zephyr
#

a = 1

lyric obsidian
#

Ye

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My calculations agree

gentle zephyr
#

now what

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this is all the possible a ∈ R

lyric obsidian
#

Factorise with real and complex coefficients respectively

fiery karma
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dont biject r whatever you do

lyric obsidian
#

that's what the R[X] and C[X] parts mean

gentle zephyr
#

is this all the possible values of a or not??

lyric obsidian
lyric obsidian
gentle zephyr
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my friend got a = 3

lyric obsidian
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Uh

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Lemme check once more

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Nope pretty sure its a=1

gentle zephyr
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ok then she just sucks at math

muted prairie
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,w roots of x^6+x^5+3x^4+2x^3+3x^2+x-1

gentle zephyr
muted prairie
lyric obsidian
#

spoiled monkey

lyric obsidian
#

dreyuk you mind taking over

muted prairie
#

well the argument is of the form "i tested this case manually and got this, but someone's friend tested it and got this"

lyric obsidian
#

I gotta finish an assignment due in 3 hrs lmao

muted prairie
#

surely its useful to just figure out who made the mistake, if we already have both solutions

muted prairie
#

well i mean your friend just told you the wrong answer and thats where the confusion is coming from

gentle zephyr
muted prairie
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the only confusion is that your friends answer doesn't match

gentle zephyr
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she is not my friend she is just my class mate

muted prairie
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so if we just have a calculator that can tell us your classmate is wrong

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there's not really a reason not to do it

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we've already solved the problem

gentle zephyr
#

how do you know she is wrong

muted prairie
# soft zealot

because i know the third roots of unity, and none of these are it

gentle zephyr
#

can you check with mines now

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a = 1

muted prairie
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well i wouldnt want to spoil catgiggle

gentle zephyr
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also, I don't understand why they say f(1) ≠ 0

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whats the rationale?

muted prairie
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ig to force the root to be a primitive 3rd root

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w can't be 1

gentle zephyr
muted prairie
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it has to be -1/2 +- sqrt(3)i/2

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but yeah its a bit weird

gentle zephyr
muted prairie
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the f(1) =/= 0 condition

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its kinda arbitrary

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like they're saying it's not allowed

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so you can find an a such that f(1) = 0 but that one isnt' allowed

gentle zephyr
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a ≠ -2 is not allowed

unborn ice
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Am I allowed to text here

gentle zephyr
#

@muted prairie

muted prairie
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idk what the heck methods ppl tried for this bleakkekw

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it looks like people are explicitly writing out the roots

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i would just plug in w and simplify

gentle zephyr
muted prairie
muted prairie
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what did we get?

gentle zephyr
storm haven
muted prairie
gentle zephyr
#

what? I thought you were leaving

storm haven
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The part we need to do now is to factorize it right?

gentle zephyr
#

yes I am stuck

storm haven
#

There should be more values of a than just a=1

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Probably tho

gentle zephyr
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how do I check

gentle zephyr
muted prairie
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ok

storm haven
muted prairie
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lets plug in w

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then we will solve for a catgiggle

gentle zephyr
#

lets do it from scratch @storm haven @muted prairie

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alright?

muted prairie
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ok

storm haven
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But aight 👌

muted prairie
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we want f(w)=0

gentle zephyr
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w ∈ G3 => w = e^{2k.i.pi/3}

muted prairie
#

right

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and since we dont want f(1)=0, it means k should be 1 or 2

gentle zephyr
#

f(x) = x^6 + x^5 + ax^4 + 2x^3 + ax^2 + x - 1

storm haven
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It's symmetric

gentle zephyr
muted prairie
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we want w to be primitive

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not equal to 1

gentle zephyr
#

gcd(1,3) = gcd(1,0) = 1
gcd(2,3) = gcd(2,1) = gcd(0,1) = 1
gcd(0,3) = 3

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yes k = 1 or k = 2, otherwise its not a primitive root particularly w0, correct?

muted prairie
#

yeah

gentle zephyr
#

the coprimality condition

gentle zephyr
#

between the k ∈ {0,..., n - 1} and the n in the Gn

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we need gcd(n,k) = 1 for it to be a primitive root of unity

muted prairie
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right

gentle zephyr
#

@muted prairie @storm haven everything good so far?

muted prairie
#

yes

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the reason we dont want 1 specifically isnt necessarily because its not primitve but because its given that f(1) =/= 0

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then its just the other two roots are primitive

gentle zephyr
#

well w0 = e^0 = 1

gentle zephyr
#

take for example they say w is in G4, then w0 is not possible but w2 is possible, and gcd(2,4) = 2

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whatever, we are derailing

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lets continue @muted prairie @storm haven

muted prairie
#

ok

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so, we know that f(w) needs to be 0

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we should write write that out w/ the definition of f

gentle zephyr
#

alright okay

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f(x) = x^6 + x^5 + ax^4 + 2x^3 + ax^2 + x - 1

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0 = w^6 + w^5 + a.w^4 + 2.w^3 + a.w^2 + w - 1

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0 = 1+ w^2 + a.w + 2 + a.w^2 + w - 1

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@muted prairie @storm haven

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this is what I got after simplifying

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is it fine?

muted prairie
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what happened to w^6 and w^3?

gentle zephyr
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wait, they are 1

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not 0

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my bad

gentle zephyr
#

you here ? @muted prairie

muted prairie
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Yes

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Looks good

gentle zephyr
#

now what

muted prairie
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combine like terms

gentle zephyr
#

what about w^2

muted prairie
#

might as well combine first

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that sounds easier

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at least combine our constants catgiggle

gentle zephyr
# muted prairie combine like terms

f(x) = x^6 + x^5 + ax^4 + 2x^3 + ax^2 + x - 1
0 = w^6 + w^5 + a.w^4 + 2.w^3 + a.w^2 + w - 1
0 = 1 + w^2 + a.w + 2 + a.w^2 + w - 1
0 = w^2(1+a) + w(a + 1) + 2

muted prairie
#

i think the w coeff is wrong

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ok good

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yeah now we try to relate w^2 and w

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ideally writing w^2 in terms of w

gentle zephyr
#

help

storm haven
muted prairie
#

no, we can be sneaky instead of principled

storm haven
#

Well in this case we know w^2 + w = -1

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Because it's the properties of the third roots of unity

muted prairie
#

yeah sure why would we need some consistent method

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just use a hack that'll only work on this exact problem

storm haven
#

But we still get a=1

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Like what we got in the first place an hour ago

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I think the question might just be a trick question

gentle zephyr
#

please don't fight guys

storm haven
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Maybe a=1 is the only solution

muted prairie
#

yeah i imagine it is

storm haven
muted prairie
#

sorry

storm haven
gentle zephyr
#

can we go back to finishing this crap?

storm haven
#

Well we can just accept that a=1 is the only solution

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And that means w1 and w2 are both roots

gentle zephyr
#

f(x) = x^6 + x^5 + ax^4 + 2x^3 + ax^2 + x - 1
0 = w^6 + w^5 + a.w^4 + 2.w^3 + a.w^2 + w - 1
0 = 1 + w^2 + a.w + 2 + a.w^2 + w - 1
0 = w^2(1+a) + w(a + 1) + 2

storm haven
#

w^2 + w = -1

gentle zephyr
#

?

muted prairie
#

w^3 = 1

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w^3 - 1 = 0

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factor left side

gentle zephyr
#

I don't know difference of cubes

muted prairie
#

well

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we know w=1 is a root

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so we can polynomially divide by w-1

gentle zephyr
muted prairie
#

because 1^3 = 1

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or 1^3 - 1 = 0 i mean

gentle zephyr
#

f(1)≠0

muted prairie
#

to be clear, a root of w^3 - 1 = 0

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not a root of f

gentle zephyr
#

ahh

muted prairie
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so if yk polynomial division we can do (w^3-1)/(w-1)

gentle zephyr
#

$\polylongdiv{x^3-1}{x-1}$

soft zealotBOT
#

Renato

muted prairie
gentle zephyr
#

b^2-4ac = 1-4 = -3 < 0

muted prairie
#

no quadratic formula

gentle zephyr
#

the other roots are imaginary

muted prairie
#

indeed, w and w^2 are imaginary

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ok so we have w^3-1 = 0

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(w-1)(w^2+w+1) = 0

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and since we know w isn't 1, we know w^2+w+1 = 0

gentle zephyr
#

cant we divide f by this polynomial?

muted prairie
#

yeah that'll help to factor it

gentle zephyr
#

assuming a = 1

muted prairie
#

but that's after we know a=1

gentle zephyr
#

0= (w^2 + w) (a+1) +2

gentle zephyr
#

0 = 1 - a + 2

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a = 3

muted prairie
#

ah that must be what your friend did

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0 = -(a+1) + 2

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continue from here

gentle zephyr
#

yeah im bad at math too

muted prairie
#

after setting w^2+w = -1

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have to be careful to distribute the negative sign

muted prairie
gentle zephyr
#

0 = - a - 1 + 2

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a = 1

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is the only possibility, we proved it using math

muted prairie
#

Excellent

gentle zephyr
muted prairie
#

It's a little subtle to "prove" we can, but if we do the polynomial division and dont get a remainder, that'll be proof enough

gentle zephyr
muted prairie
#

well now we know f is x^6+x^5+x^4+2x^3+x^2+x-1

muted prairie
#

since f(w)=0, in order to factor f in R[x] we can divide it by the smallest polynomial such that f(w)=0, which is x^2+x+1

gentle zephyr
#

alright okay

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this primitive roots of unity thingy really is fascinating

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is it normal to be afraid but interested at the same time?

muted prairie
#

idk but i could see it catgiggle

gentle zephyr
#

$\polylongdiv{x^6+x^5+x^4+2x^3+x^2+x-1}{x^2+x+1}$

soft zealotBOT
#

Renato

gentle zephyr
#

I still get a quartic

muted prairie
#

yay

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its RRTing time

gentle zephyr
#

-1 or 1

muted prairie
#

well hopefully not 1 catgiggle

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maybe we should check that thouh

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idk if we ever did

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pro tip: to evaluate f(1), just add up the coefficients

gentle zephyr
#

I got lost

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f = (x^2+x+1)(x^4+2x-1)

muted prairie
#

ah yeah

gentle zephyr
#

neither 1 or -1 works

muted prairie
#

oh oof

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welp

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ok well just visualizing the graph

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it has a y-intercept of -1 and curves up

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so it should have 2 real roots

gentle zephyr
#

you tell me

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why RrT doesn't work

muted prairie
#

well if it doesn't work then it must mean there aren't any rational roots

gentle zephyr
#

I just found a glitch in the matrix

muted prairie
#

so all the roots are irrational

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which is very possible but just not good monkey

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something is wrong lol

gentle zephyr
#

I see

muted prairie
#

first we only get one value of a

gentle zephyr
#

there is an error

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in the latex

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see

muted prairie
#

it looks like the right factorization though

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,w expand (x^2+x+1)(x^4+2x-1)

gentle zephyr
#

@muted prairie

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its different polys

muted prairie
#

oh

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rip

gentle zephyr
#

lol

#

f(x) = x^6 + x^5 + ax^4 + 2x^3 + ax^2 + x + 1

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0 = 1 + w^2 + aw + 2 + aw^2 + w + 1

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-4 = w^2 + aw + aw^2 + w

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-4 = w^2(1+a) + w(a + 1)

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well now things don't simplify easily

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we might need to take the long route

muted prairie
#

factor a+1 out of the right

gentle zephyr
#

-4 = (1+a)(w^2+w)

muted prairie
#

oml

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you're doing good i just figured out the answer is all

gentle zephyr
#

help

muted prairie
#

w^2+w+1=0

gentle zephyr
#

w^3 = 1
w^3 - 1 = 0

gentle zephyr
#

-4 = -(1+a)
4 = 1 + a

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3 = a

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$\polylongdiv{x^6 + x^5 + 3x^4 + 2x^3 + 3x^2 + x + 1}{x^2+x+1}$

soft zealotBOT
#

Renato

gentle zephyr
#

f = (x^2+x+1)(x^4+2x^2+1)

muted prairie
#

yay

gentle zephyr
#

we are back at the same issue at hand

#

shit is irrational

muted prairie
#

yea but this time its easier to factor

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whenever we have a quartic without odd degree terms

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we can factor over x^2 instead of x

gentle zephyr
#

we can depress it

muted prairie
#

subbing like y=x^2 would make it all go through the easiest

gentle zephyr
#

y^2 + 2y + 1 = 0

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(y+1)^2

gentle zephyr
#

does this mean I can divide x^4 + 2x^2 +1 by this

supple ivy
muted prairie
#

its +1

supple ivy
#

Ohhh ok nws

gentle zephyr
muted prairie
#

yea we were trying to do the -1 case for a while bleakkekw

gentle zephyr
#

wait but

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can we divide by this (y+1)^2 or not

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does this quartic leaves remainder 0 when we divide by (x+1)^2

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surely, right?

muted prairie
#

nah

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remember y=x^2

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we gotta sub back

gentle zephyr
#

fuck my life

#

f = (x^2+x+1)(x^4+2x^2+1)
f = (x^2+x+1)(x^2+1)(x^2+1)

#

@muted prairie

muted prairie
#

yeah that looks right

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thats the valid factorization over the reals

gentle zephyr
#

this is in R[X]

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yeah because the discriminant is prolly imaginary for all of them

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so in order to factorize in C[X] we need to expand all of this little shits

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OK lets go one by one

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(-b ± w^2)/2

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where w = b^2-4ac

muted prairie
#

i think its sqrt(w)

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also reusing w :monke:

gentle zephyr
#

like the sqrt function usually goes from R to C

muted prairie
#

well you've redefined w to make it a negative int now

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so we're all good i think

muted prairie
#

and there is a sqrt from C to C, but thats its own story

gentle zephyr
#

with w^2 = b^2-4ac

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I just made a little tipo

gentle zephyr
muted prairie
#

well w here isn't our root of unity now

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that isn't b^2-4ac

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so we're reusing the name

gentle zephyr
#

ok

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b^2-4ac = -3

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sqrt{-3} = 3i

muted prairie
#

ehh

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= sqrt{-1} * sqrt{3}

gentle zephyr
#

sqrt{3}.i

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(-1 ± sqrt{3}.i)/2

muted prairie
#

yay

#

its w and w^2

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(the 3rd roots of unity)

gentle zephyr
#

-1/2 + (sqrt{3}.i)/2 and -1/2 - (sqrt{3}.i)/2

gentle zephyr
muted prairie
#

yeah

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so much uglier than the 4th roots catgiggle

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need * for times

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or something like that

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instead of .

muted prairie
#

we got it by factoring x^2+x+1 after all

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which in turn was a factor of x^3-1

gentle zephyr
#

fair nuff

muted prairie
#

anyways the other 2 are luckily easier to factor kekw

gentle zephyr
#

f = (x^2+x+1)(x^4+2x^2+1)
f = (x^2+x+1)(x^2+1)(x^2+1)

#

its sqrt{-1}

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f = (x-(-1/2 + (sqrt{3}.i)/2))(x-(-1/2 - (sqrt{3}.i)/2))(x-i)(x+i)(x-i)(x+i)

#

@muted prairie

muted prairie
#

looks good

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,w expand (x-(-1/2 + (sqrt{3}*i)/2))(x-(-1/2 - (sqrt{3}*i)/2))(x-i)(x+i)(x-i)(x+i)

gentle zephyr
gentle zephyr
#

I appreciate the handhold

muted prairie
#

,w ((-1+sqrt(5))/4 + isqrt(2)sqrt(5+sqrt(5))/4)^5

muted prairie
#

it seems like you could solve a similar one on your own now so it feels productive

gentle zephyr
muted prairie
#

mfw 5th roots of unity

muted prairie
#

possibly

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idk

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but when we had to reset you did a lot more of it yourself

gentle zephyr
#

we will see how it goes

#

I appreciate the help

#

.solved

final saddleBOT
#
Channel closed

Closed by @gentle zephyr

Use .reopen if this was a mistake.

final saddleBOT
#
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shy socket
#

I do not get this

final saddleBOT
gentle zephyr
#

well we have this area function that is the area of the rectangle

#

we took the first derivative of this area function and got that A'(x) changes from positive to negative at x = sqrt{2}

#

do you happen to know first derivative test?

#

basically, you are being told that the area of the rectangle is at its maximum at x = sqrt{2}

#

and in the figure the height of this rectangle is sqrt{4-x^2} and width is 2x

final saddleBOT
#

@shy socket Has your question been resolved?

gentle zephyr
shy socket
#

On what

#

Isn’t it already used

#

They already give it to use tho

gentle zephyr
shy socket
#

Yes

gentle zephyr
#

and Area(x) = 2x.sqrt{4-x^2}

shy socket
#

Yeah

gentle zephyr
#

where 2x is width and sqrt{..} is height

shy socket
#

Yeah

gentle zephyr
#

then use the x = sqrt{2} where the area is at maximum to find maximum length and height

shy socket
#

So we plug it in

#

To the of equations

gentle zephyr
#

ye

shy socket
#

Oh

#

Ohhhh ok tysm

gentle zephyr
#

do u get it?

shy socket
#

Yes

#

,close

final saddleBOT
#
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#
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chrome ermine
#

how do i appromixate the 4th root of 624

final saddleBOT
tribal ocean
#

to what precision?

#

Could use newton's method tho from the sound of it

final tangle
#

you could do linear approximation of a perfect 4th power around 624

pliant shore
#

$(625)^{1/4} (1 - 1/625)^{1/4}$ then there's a Taylor series for $(1 + x)^n$

soft zealotBOT
pliant shore
#

$5\left(1+\frac{u}{4}-\frac{3u^{2}}{32}+\frac{7u^{3}}{128}\right)$ where $u = -\frac{1}{625}$ is already accurate to $11$ decimal places

soft zealotBOT
final saddleBOT
#

@chrome ermine Has your question been resolved?

final saddleBOT
#
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shy socket
#

How do i solve this

final saddleBOT
tribal ocean
#

If you think about moving the point (x,y) to the right and rotating the line while keeping the origin fixed

#

the line will decrease in slope and at some point itll have to touch the graph at exactly one point right?

#

before going back up and passing through two points again

#

That means the line's slope is minimized when it is tangent to the graph

shy socket
#

Yes

tribal ocean
#

So the question is asking you to find a point (x,y) for x in [1,8] such that the tangent line through (x,y) on the graph passes through the origin

shy socket
#

So whatever we have rn

tribal ocean
#

what is the tangent line for any (x,y) for your graph?

shy socket
#

the derivative

tribal ocean
#

the slope of it is

#

what else do you know what the tangent line

shy socket
#

horizontal or vertival

tribal ocean
#

w/ respect to the graph and the point its tangent to

shy socket
#

vertical

tribal ocean
#

basically what im asking is how do you write the equation of the tangent

#

for a function f

#

at a point a

#
  1. The tangent line passes through (a, f(a))
  2. It has a slope of f'(a)
shy socket
#

like the numerator = 0

#

the inverse of it or something

#

im not too sure

tribal ocean
shy socket
#

2x-1

#

x = 1/2

#

tangent?

tribal ocean
#

Do you know the definition of a tangent line

shy socket
#

Yes

#

Like a line that intersects a poit of a circle

tribal ocean
#

and do you know how to construct a line if you know a point on it and its slope

shy socket
#

Umm

#

Like you write out the circle equation

#

and then u set it = 0 or something?

tribal ocean
#

No need for circles

#

just talking about lines

shy socket
#

Tangent of a line?

#

How

tribal ocean
#

Dont worry about tangent

#

do you know how to write the equation of a line if you know a point on it

shy socket
#

Yes

tribal ocean
#

and its slope m

shy socket
#

point slope

tribal ocean
#

exactly

fiery bluff
#

side note: ||[there's a solution without calculus if you are fine with AM-GM inequality]||

shy socket
#

I have to do it the calculus way because my teacher will not accept my work otherwise

tribal ocean
#

a "tangent" line is a special line for a point x=a on the graph such that

  1. The tangent line passes through (a, f(a))
  2. It has a slope of f'(a)
shy socket
#

Ok

tribal ocean
#

So what is the equation of that line for x=a?

shy socket
#

1

tribal ocean
#

We can use point slope form

#

y - y_0 = m(x - x_0)

shy socket
#

y-y=1(x-x1)

tribal ocean
#

But we want it to be for any a

shy socket
#

what is a?

tribal ocean
#

a specific value of x

#

for our purpose any value in [1,8]

shy socket
#

Ok

tribal ocean
#

its a variable so we can solve for it later

#

we dont know which one we need yet

shy socket
#

Ok

#

So why do we need the tangent line

tribal ocean
#

so whats the line that passes through (a, f(a)) with a slope of f'(a)?

shy socket
#

y-f(a) = f'(a)(x-a)

tribal ocean
#

yes, thats exactly right

shy socket
#

Ok

tribal ocean
#

you can go back up to read why we got here if you forgot

#

or ask more questions

shy socket
tribal ocean
#

what is

shy socket
#

the slope

tribal ocean
#

Nope, you can be tangent to a curve at any angle

shy socket
#

Ok

#

So the tangent is the smallest slope

tribal ocean
shy socket
#

Now we find the tangent

#

x value

tribal ocean
#

The tangent line of f will give you the smallest slope in the constraints of this problem

#

not in general

#

I tried to give a visual explanation of dragging the line

#

until it reaches a minimum slope

shy socket
#

Ok

#

Wait so how do we find the answer

tribal ocean
#

then at some point it becomes tangent and starts increasing in slope again

shy socket
tribal ocean
#

I'm sorry if I'm unable to give a satisfying answer as this is more of a visual/geometric reason for why its a tangent line that minimizes slope

#

y - f(a) = f'(a)(x-a) can be simplified to

shy socket
#

HOw do we find where it passes through x tho

tribal ocean
shy socket
# shy socket

From the looks of it it looks like inbetween (x,y) and the equation

tribal ocean
shy socket
#

A

tribal ocean
shy socket
#

tbh idk i feel like my teacher didn't even teach this

tribal ocean
#

(0,0) needs to be on the line

#

Yeah this is more of an applied problem

#

Problem solving

shy socket
#

Ok

tribal ocean
#

We know the tangent at x=a is
y - a^2 + a - 16 = (2a-1)(x-a)

shy socket
tribal ocean
#

yeah after i plugged in f and f'

shy socket
#

Ok

tribal ocean
#

we want one that passes through (0,0)

shy socket
#

Now what do we do

#

Plug in 0 for x and y into that

tribal ocean
#

yup

shy socket
#

0-a^2+a-16=(2a-1)(0-a)

tribal ocean
#

yes

shy socket
#

Is that the tangent

tribal ocean
#

-a^2+a-16=-2a^2+a

shy socket
#

Yes

tribal ocean
#

keep going

shy socket
#

So we know that is the tangent line

tribal ocean
#

keep going

shy socket
#

We wanna know where it croses the other line

tribal ocean
#

until you get a

shy socket
#

parabola

#

Oh

#

A is just any value in the interval

tribal ocean
#

we are solving for which a the tangent line passes through (0,0)

shy socket
#

i got a = +- 4

tribal ocean
#

cool

#

-4 is out of the range

#

as we wanted x in [1,8]

shy socket
#

Yes

tribal ocean
#

So your answer is 4

rocky tusk
#

you can also do this by setting
cx = x^2 - x + 16 then solving for the minimum such value of c using the discriminant and of course when the discriminant is zero there is one solution so the line is tangent

tribal ocean
#

thats actually smart ngl

shy socket
#

Idk if my teacher will allow me to solve it like that

cobalt dawn
shy socket
#

Bro wants us to use like some optimization type of solving

rocky tusk
#

i mean this is the way to do it without just intuitively knowing it will occur when it’s tangent

cobalt dawn
rocky tusk
#

by doing what he said and rotating the lines in your head

shy socket
#

I actually do not know about this lesson bruh

cobalt dawn
#

Your tangent must be such that c=0.. so y=mx...

shy socket
#

Why is everyone question so different

rocky tusk
#

you get (c + 1)^2 - 64 >= 0 with equality if c = 7 or c = -9 but of course the slope is positive so c =
7 and hence x^2 - 8x + 16 = 0 so (x - 4)^2 = 0

#

x = 4

tribal ocean
#

They want you to solve different types of problems with your toolset

tranquil pine
tribal ocean
#

it will require some thinking theres no way around that

rocky tusk
tranquil pine
shy socket
#

Like where do I get the equations from when did we do any of this

rocky tusk
#

@tribal ocean weren't you a helpful in this server before on another account?

#

your pfp looks familiar

tribal ocean
#

Nope

#

Its just a very common pfp lol

rocky tusk
#

oh his was similar

#

not exactly the same though

tribal ocean
#

If you don't know it or weren't taught it you should do simpler questions from those topics first

final saddleBOT
#

@shy socket Has your question been resolved?

shy socket
#

How do i do this

topaz raven
shy socket
#

I got like

#

3/4 + - sqrt 150 over 20

#

something like that

topaz raven
#

did u find the crtical points?

shy socket
#

Yeah

shy socket
topaz raven
#

erm... how did u get those

#

,w critical points of 1/10 (-2x^3 +9x^2 -12x) +7

topaz raven
tribal ocean
#

The critical points are where $f'(m)=0$ and the boundary points $m=0,3$

soft zealotBOT
#

flynger

tribal ocean
#

$f'(m)=-0.6m^2+1.8m-1.2$

soft zealotBOT
#

flynger

tribal ocean
#

$m^2-3m+2=0$

soft zealotBOT
#

flynger

tribal ocean
#

$m=1,2$

soft zealotBOT
#

flynger

tribal ocean
#

Now check all $m=0,1,2,3$

soft zealotBOT
#

flynger

final saddleBOT
#

@shy socket Has your question been resolved?

final saddleBOT
#
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delicate sinew
final saddleBOT
delicate sinew
#

i have gotten the (i)
however i am unsure of the qns (ii)

green pebble
#

pi r^2

#

r is x in terms of y

#

then integrate

delicate sinew
green pebble
#

,rccw

soft zealotBOT
delicate sinew
#

for part(ii)

green pebble
#

wdym

lilac moat
#

@delicate sinew you don't square the distance between the two curves

delicate sinew
#

this is the part (i)

lilac moat
#

the integral setup should be $\pi\left(\int_{1}^{4}\left(\sqrt[3]{y}^{2}-1^{2}\right)dy+\int_{0}^{1}\left(1^{2}-\sqrt[3]{y}^{2}\right)dy\right)$

delicate sinew
#

for part (ii)

soft zealotBOT
lilac moat
#

so you're subtracting the volumes off, not the distances

delicate sinew
#

yes i understand

#

i saw that mistake

#

however what is part(ii) trying to ask me to find

lilac moat
#

Pretend it's a 2d region, then just rotate that region around the y-axis to make a 3d solid

delicate sinew
lilac moat
#

well yeah in 3d

#

but I think you get it

delicate sinew
#

bacause even if you rotate

lilac moat
#

no?

delicate sinew
#

the answer you are finding is the same

#

take a look at this

#

isn't them producing the same answer

lilac moat
#

these two solids are different (excuse the atrocious drawing...)

delicate sinew
#

,rccw

soft zealotBOT
lilac moat
# delicate sinew

make sure your integral setup for the lower solid of revolution is right - you've missed out $+\pi\int_{0}^{1}\left(1^{2}\right)dy$

soft zealotBOT
lilac moat
#

because we're taking the volume "under" ³√(y) and subtracting it from the volume "under" x = 1

delicate sinew
#

but im very close to giving this up

lilac moat
#

@delicate sinew is this visual understandable?

final saddleBOT
#

@delicate sinew Has your question been resolved?

#
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final saddleBOT
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timber plume
#

how does diving by 3! remove the extra factorials?

candid pulsar
abstract bramble
#

if i want pairs of a, b, c
well, there are 3 * 2 = 6 PERMUTATIONS
a,b
a,c
b,a
b,c
c,a
c,b
but i want pairs, i dont care about the order
there are 2 * 1 = 2 ways to order each pair
so the answer is permutations/orderings = (3 * 2) / (2 * 1) = 3 ways to pair
a-b
b-c
a-c

tired walrus
#

@timber plume do you understand the meaning of factorial in combinatorics

#

also are you actually still here and in need of help

split surge
#

I didn't understood his problem with that question

final saddleBOT
#

@timber plume Has your question been resolved?

final saddleBOT
#
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runic sparrow
#

I would like help understanding what this question asks of me, and how i should tackle such questions. I get stuck pretty much immediately, as i am not sure what they expect as a result.

versed crater
#

Suppose mu and sigma were known, how would you do this?

runic sparrow
#

Question b gives me a sigma and mu, which i (may have, we do not have the answers yet) solved in this manner:

mu = 56.3, sigma = 7.6

the normal distribution is this N(56.3, (7.6)²)

P(X > 68.5) = P(Z > 68.5-56.3 / 7.6) = P(Z< 1.61) = 1-phi(1.61) = 1-0.9463 = 0.0537 which is roughly equal to 5.4%

versed crater
#

N(mu, sigma²)

runic sparrow
versed crater
#

So just replace every instance of 56.3 with mu and 7.6 with sigma

runic sparrow
#

That makes sense.

#

Is there any more to it?

#

.close

final saddleBOT
#
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versed crater
final saddleBOT
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sharp wraith
#

i think ive shown that a has to be = 2, but not sure about the n is prime part

plucky rover
#

Are you familiar with the factorization of x^n - a^n

sharp wraith
#

x = a seems to be a root so (x-a) is a factor? then i could somewhat generalise the rest with polynomial division or smth

plucky rover
#

Wasn't a question for you lol

#

Was a question for the OP

lilac moat
plucky rover
#

Oh they changed username

#

Oof

#

Thanks

plucky rover
#

Now what happens if n is not prime

sharp wraith
#

im assuming smth happens but i dont rly see it

#

is it to do with the second factor, i.e. not the (x-a) part

plucky rover
#

Well let's put it this way

#

If you have x^n - a^n

#

And n = pq

#

You can write it as x^pq - a^pq

#

Do you see what you can do now

#

(think substitution)

#

Also tag me when replying so I can get back to you faster

sharp wraith
#

ig u can maybe made a sub like X = x^p and A = a^p, giving us X^q - A^q

#

which gives us another thing in the form x^n -a ^n @plucky rover

plucky rover
#

Yes

#

And then this is divisible by x^p - a^p

#

Now do you see how to use this

sharp wraith
#

is it that if we let a^n = 1 from the start, and repeating the substitution process, we will certainly get (x^p-1)( ... ) which means that there is a non one factor, implying that it will never be prime, hence, n has to be prime

#

@plucky rover

#

like assume, for contradiction, n is not prime, then 2^pq - 1 (since we've established a = 2), then letting u = 2^p, we get u^q - 1 which has a factor of (u-1), which means 2^pq _ 1 isn't prime, therefore, n has to be prime

plucky rover
#

Yup

sharp wraith
#

tysm you have been super helpful

#

.close

final saddleBOT
#
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final saddleBOT
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cedar obsidian
#

What fundamental concept i should read from text to solve this question correctly?

cedar obsidian
#

i got that vm

#

nvm

#

.close

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cedar obsidian
#

.close

final saddleBOT
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severe verge
#

\begin{flushleft}
Given the following functions $f(x) = x^3 (x^2-1)^4 (x-2)^5$ and $g(x) = ln |f(x)|$. Determine whether these statements are true or false: \
A. The equation $2025f(x) = f'(x)$ has 1 real solution \
B. The equation $2025f(x) = f'(x)$ has 2 real solutions \
C. The equation $2025f(x) = f'(x)$ has 3 real solutions \
D. The equation $2025f(x) = f'(x)$ has 4 real solutions \
E. $g'(x) = \frac{f'(x)}{f(x)}$ $\forall x \notin {0; -1; 1; 2}$ \
F. $g''(x) < 0$ $\forall x \notin {0; -1; 1; 2}$ \
\end{flushleft}

soft zealotBOT
#

Carbonara

severe verge
#

this appeared in my mid-term exam and it is the only problem i think i got wrong

#

for A, B, C and D i got (f(x)*e^2025)' = 0 and got stuck

#

E and F seems very dodgy

#

alr E is correct

halcyon ether
#

x=0,1,-1 and 2 is triples, double and 5th roots of f(x) which should mean they're also roots of f'(x) right

severe verge
#

hmm

#

oh wait yeah

#

god that's an awful blunder

halcyon ether
#

It should imply f(x)=f'(x) have 4 roots i think

severe verge
#

there might be more

#

at least 4 roots

halcyon ether
#

Yeah at least 4 lol

#

I'm thinking 2025 = f'(x)/f(x) and integrate both side to get 2025x+c=g(x) but I'm not sure if it leads to anywhere

severe verge
#

hmm

#

wait a sec

#

I can draw a rough graph of g(x)

#

and then let 2025x + c intersect it

#

does that help?

halcyon ether
#

I'm not sure tho

severe verge
#

got another idea

#

e^(2025x+c) = |f(x)|

#

now e^(2025x+c) tends to 0 when x goes to negative infinity and equals to some positive value when x = 0

#

and |f(x)| goes from +inf to 0 when x goes from -inf to -1

#

so we have at least 1 more root between -inf and -1

#

so there are at least 5 roots

severe verge
#

nvm i was right

#

so A, B, C and D are all wrong

halcyon ether
#

Lmao I was questioning myself in desmos

severe verge
#

yeah the growth of e^2025x is way too slow

halcyon ether
#

I was wonder why it's wrong

#

Yeah

severe verge
#

all my friends told me there are 4 roots

#

clearly that isnt the case

#

so only F left

final saddleBOT
#

@severe verge Has your question been resolved?

severe verge
#

<@&286206848099549185>

final saddleBOT
#

@severe verge Has your question been resolved?

final saddleBOT
#

@severe verge Has your question been resolved?

loud sundial
#

can't you compute g'' directly?

final saddleBOT
#

@severe verge Has your question been resolved?

severe verge
#

like, this is not exactly beautiful

loud sundial
#

$g(x)=3\ln|x|+2\ln|x-1|+2\ln|x+1|+5\ln|x-2|$

soft zealotBOT
#

Civil Service Pigeon

loud sundial
#

$g'(x)=\frac{3}{x}+\frac{2}{x-1}+\frac{2}{x+1}+\frac{5}{x-2}$

soft zealotBOT
#

Civil Service Pigeon

loud sundial
#

$g'(x)=-\frac{3}{x^2}-\frac{2}{(x-1)^2}-\frac{2}{(x+1)^2}-\frac{5}{(x-2)^2}$

soft zealotBOT
#

Civil Service Pigeon

loud sundial
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now consider the sign of each term

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oh I made a goof and put 2 instead of 4

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the same idea still holds

severe verge
loud sundial
severe verge
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i wrote multiply instead of plus

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great

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my brain at midnight never works

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oh well thanks for clearing up my awful blunders

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.close

final saddleBOT
#
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bright mica
final saddleBOT
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granite tapir
final saddleBOT
craggy plank
#

What’s the question?

granite tapir
plucky rover
#

Are you familiar with the universal property of products

final saddleBOT
#

@granite tapir Has your question been resolved?

plucky rover
final saddleBOT
#

@granite tapir Has your question been resolved?

granite tapir
#

I am also curious about constructive logic, so I am reading about it at the moment, and non-classical logics, and trying to figure out an explanation of inductive proof

granite tapir
#

from Conceptual Mathematics - A first introduction to categories, by Lawvere / Schanuel

granite tapir
#

What I'm confused about is an arrow a to a is not only the identity arrow?
like why prove a × b ⟶ a × b is the identity if it's an arrow that goes from A ⟶ A?

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Ah! I know one example, in ℕ succ : ℕ → ℕ, n ↦ n+1, yet it's not the ientity!

granite tapir
plucky rover
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Okay I'm gonna keep it real

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Why are you doing category theory at this stage

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Because it looks like you have very little understanding of algebra, topology or even set theory in the first place

final saddleBOT
#

@granite tapir Has your question been resolved?

granite tapir
#

I often think "why is this not shown first?", when learning category patterns, since it's underlying the entire thing of mathematics

granite tapir
plucky rover
#

Like I agree that category theory is fun

granite tapir
plucky rover
#

But I'd suggest doing some set theory and abstract algebra first

granite tapir
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and logic

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it's just maybe not very accessible yet, because most texts are technical

craggy cedar
plucky rover
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Accessible in general? Or to you specifically?

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Because you have avenues to fix the latter

granite tapir
granite tapir
plucky rover
plucky rover
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Well knock yourself out then

granite tapir
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as you see I could complete the proof from before, so

#

and learnt a lot while doing so, and the small categories insight I gained applies to all of mathematics contexts

#

.close

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warm python
final saddleBOT
warm python
#

We first examine S

#

$\langle SS^{-1}v,v \rangle = \langle Sv, S^*S^{-1}v. \rangle = \langle Sv, v \rangle$

soft zealotBOT
warm python
#

so $\langle v,v \rangle =\langle Sv,v \rangle$?

soft zealotBOT
warm python
#

which would mean S=I which makes no sense

desert mantle
#

I have no clue how you are doing that first step

warm python
#

okay,I see the issue now

warm python
#

$\langle SS^{-1}v,v \rangle = \langle S^{-1}v, S^*S^{-1}v. \rangle = \langle S^{-1}v, v \rangle$

soft zealotBOT
warm python
#

this is better I think

desert mantle
#

no

warm python
#

what's wrong

scarlet sequoia
#

what operator are you applying "adjoint" definition on?

scarlet sequoia
#

so

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why do we end up with S*S^{-1}

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on the right part of the scalar product

warm python
#

ah

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got it

desert mantle
#

you really need to learn to be more precise and notice these kinds of errors yourself

warm python
#

tq

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dense garnet
#

I know that if $U=2B-1$ where $B$ is Bernoulli, then $U|X|$ has the same distribution as $X$ if $X$ is symmetric. Now the claim is that $UX$ has a normal distribution $N(0,1)$ if $X$ has one. How is this in agreement with the fact that I first mentioned?

soft zealotBOT
tired walrus
#

U is a coin flip with values 1 and -1

dense garnet
tired walrus
#

and also meant to be indep of X, yes?

dense garnet
#

Ah, yes.

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Thanks.

tired walrus
#

where exactly do you see the disagreement btw

dense garnet
tired walrus
#

do you wanna go bureaucratic on this

#

Assumption 1: U is a coin flip (returns values ±1 with equal probability).
Assumption 2: U is independent of X.

Claim 1: If X is symmetric, then U|X| has the same distribution as X.
Claim 2: If X ~ N(0,1), then UX (without modulus) ~ N(0,1) also.

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i don't see any contradiction or disagreement between claims 1 and 2

dense garnet
tired walrus
#

it neither agrees nor disagrees with claim 1

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it's just logically independent of it

dense garnet
#

Aha, ok. So a totally different claim then. 🥲

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native sluice
#

The first question’s answer is c/2, the second question’s answer is a+b-c, I am stuck at the second part, I have used tangent properties TQ = radius of circle 2, but I still can’t get the ideal result

final saddleBOT
#

@native sluice Has your question been resolved?

final saddleBOT
#

@native sluice Has your question been resolved?

native sluice
#

<@&286206848099549185> Please help

shell condor
#

I'm here now, give me some time

native sluice
#

Okk, thank you very much

shell condor
#

Okay so let's see what we have, we know that BTA is 90 degrees, because it's in the semicircle

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TPO2 and TQO2 are 90 degrees, because radius from point of tangent to centre of circle is a right angle

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Also PO2 and QO2 are equal (radius), so PTQO2 is a square

native sluice
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It’s a square but in a weird position