#help-36

1 messages · Page 157 of 1

soft zealotBOT
proven lion
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oh o.O

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terrifying

rocky tusk
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now we just isolate dy/dx

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can you do that

proven lion
#

he never really taught us how to treat dy/dx as part of the equation that I remember, I just know it as a sign of what to derive :')

#

and to separate stuff

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from ~constants~

rocky tusk
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just divide by sec^2

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(same thing as multiplying by cos^2)

proven lion
#

o

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1/sec^2(y)=dy/dx ?

rocky tusk
#

yes which is just cos^2

proven lion
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fair

rocky tusk
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so we can now express cos^2 y in terms of x

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so if tan(y) = x, can you express this in a triangle

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draw a triangle with one angle being y

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then the opposite side is x

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adjacent side is 1

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then find what cos(y) is

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and just square it

proven lion
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x^2?

rocky tusk
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no thats tan^2(y)

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cos is adjacent over hypotenuse

proven lion
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I did not draw this thing with a hypotenuse :')

rocky tusk
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hypotenuse is not 1

proven lion
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waitwhat

rocky tusk
proven lion
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OH YEAH

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I forgot it's spelled sohcahtoa xD

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why am I blanking. This stuff is so easy- sobbb, sec

rocky tusk
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x^2 + 1^2 = hypotenuse^2

proven lion
#

can I plug in tan(y) for the x ?

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waitno

rocky tusk
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you can but the point was to express cos^2 y in terms of x

proven lion
#

I'm sorry, I'm mostly a visual learner. I appreciate your patience xD

rocky tusk
#

because we want dy/dx in terms of x

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not y

proven lion
#

ok I'm pitifully stumped

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and very tired

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how is it almost 7

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ooomg I'ma hafta pull another all nighter. I can see it now -.-

rocky tusk
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caffeine

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🙏🏻

proven lion
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the test is tmr tho, I can't afford this. :')

rocky tusk
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oh

proven lion
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mmm I do have some instant coffee

rocky tusk
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that’s not good

proven lion
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no, no it is not

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it's ok, I got a 48/50 on the midterm and the homework is completion, so I can definitely pass. I've kinda given up on an A tho xD

rocky tusk
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for the hypotenuse

proven lion
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I mean wouldn't that just be x+1=h

rocky tusk
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no

proven lion
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well frick

rocky tusk
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$\sqrt{x^2+1}$

soft zealotBOT
rocky tusk
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$\sqrt{a^2+b^2} \neq a+b$

soft zealotBOT
proven lion
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oh I was doing them separately oops

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brb a min, I am being called

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by father dearest

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baaaack

rocky tusk
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hello

proven lion
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helllo

rocky tusk
proven lion
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oH

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I see what you did

rocky tusk
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$\cos y = \frac{1}{\sqrt{x^2+1}}$

soft zealotBOT
rocky tusk
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now just square both sides

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because we want cos^2

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$\cos^2 y = \frac{1}{x^2+1}$

soft zealotBOT
proven lion
#

makes sense

rocky tusk
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now

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$\frac{dy}{dx} = \frac{1}{x^2+1}$

soft zealotBOT
proven lion
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ahhhh

rocky tusk
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problem solved

proven lion
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ok, I see! :o

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need to touch up on my trig :')

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I appreciate your help and patience <3

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I should probably go speedrun now :<

rocky tusk
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calculus is only hard if you haven’t mastered algebra/trig

rocky tusk
proven lion
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yeeeeeeeah

rocky tusk
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good luck

proven lion
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I thought I was good at algebra, but I think covid kinda whacked me in HS :')

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thank you! :)

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have a lovely day/night o/

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final saddleBOT
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rocky tusk
proven lion
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<3

final saddleBOT
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gray acorn
#

lets say i get a linear system like this

final saddleBOT
gray acorn
#

its 0 solution right? since it contradicts

velvet yarrow
#

what does it contradict?

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you mean it's inconsistent?

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oh 0x + 0y + 0z = -17.83333?

gray acorn
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so no solution

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right

velvet yarrow
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yeah no solutiion

gray acorn
#

ok ty

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final saddleBOT
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drifting harness
#

hi i need help with functions and their equations

drifting harness
warm python
#

what's $\Delta$? The change in $y$?

soft zealotBOT
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ƒ(Why am. I here)=I don't Know

drifting harness
#

i know it

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but i dont know the equations

final saddleBOT
#

@drifting harness Has your question been resolved?

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tight lynx
#

It gonna be simple question

final saddleBOT
tight lynx
#

Is a time complexity of O(exponential) classified as an NP problem rather than a P problem?

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I have tried to check the difference between definitions of NP problem and P problems, but I am confused due to inconsistency of information.

tight lynx
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Why is that?

tranquil pine
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NP problems are basically problems which you don't know how long it will take to solve deterministically, while P problems can always be solved in a given polynomial time order

tranquil pine
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P is polynomial time, NP is non-polynomial time

tight lynx
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So big O (k^n) is regarded as polynomial.

tranquil pine
tight lynx
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I didn't know that O(2^n) is even polynomial-

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Thank you

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Then what are not polynomials for time complexity?

tranquil pine
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I actually forgot why lemme check rq

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Since we can always find prime factors in O(sqrt(n))?

tight lynx
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I appreciate your help.

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I get it

tranquil pine
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im sorry

tight lynx
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Nah it's fine

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I get it.

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soft cave
#

Quick question regarding transitiveness in set theory.
Wouldn't a point being related to itself fulfill the transitiveness definition?

icy mortar
golden slate
#

To add, all 3 conditions for an equivalence relation are completely independent of each other, we can be any combination of reflexive, transitive, and symmetric

icy mortar
#

Exactly

soft cave
icy mortar
#

I get it.

transitivity can involve self-relations, but remember that self-relations are neither required nor sufficient to define transitivity on their own.

A relation R on a set A is transitive if, whenever a, R, b and b, R, c, it follows that a, R, c.

Self-relations like (1,1) can participate in the logic of transitivity, but they are not “inherently” what makes a relation transitive. Instead, remember transitivity depends on the chain a, R, b and b, R, c.

soft cave
#

Good explanation, I follow up to this point.
What I don't quite get is, can a and b be the same element?
I believe yes, then can b and c be the same element? I believe no?

soft cave
golden slate
soft cave
golden slate
#

If 1 R 2 and 2 R 2, then by transitivity 1 R 2, which you already know

golden slate
soft cave
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Which one of these two would a (1,1), (1,1), (1,1) relation be?
Is the 2nd case even possible

icy mortar
soft cave
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Something is wronnngg

golden slate
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Sets don’t care about duplication

soft cave
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It's all good gang I'll just tell me professor im not made for this life

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Actually my book touched on just this question just after where I was 💀 I think I got my answer, thanks !

final saddleBOT
#

@soft cave Has your question been resolved?

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final saddleBOT
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mortal berry
#

but must the eigenvalues ​​of a matrix be arranged in the diagonal matrix in a certain order, or does it not matter how I arrange them?

eternal topaz
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youre talking about the P and D matrices?

#

$A=PDP^{-1}$

soft zealotBOT
bright pivot
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You are diagonalising, so the order will affect your P matrix

eternal topaz
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im thinking of smth else

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sry

mortal berry
#

[
\begin{bmatrix}
-1 & 0 & 0 \
0 & 1 & 0 \
0 & 0 & 3
\end{bmatrix}
]

soft zealotBOT
#

Task Bot

mortal berry
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For example, if the eigenvalues ​​are -1,1,3

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For example, I can now exchange the 3 with the -1

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[
\begin{bmatrix}
3& 0 & 0 \
0 & 1 & 0 \
0 & 0 & -1
\end{bmatrix}
]

soft zealotBOT
#

Task Bot

bright pivot
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You can but then you will need to swap the columns in the P matrix

mortal berry
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And how do I know in what order I should write them

severe canyon
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In the same order of the respective eigenvalues

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So first column of P is the eigenvector associated to the first eigenvalue appearing in the matrix D

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And so on

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In some context (such as PCA) eigenvalues might be usually written from highest to smallest

severe canyon
#

Yes

mortal berry
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I mean

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[
\begin{bmatrix}
2 & 1 & 0 \
1 & 2 & 0 \
0 & 0 & -1
\end{bmatrix}
]

soft zealotBOT
#

Task Bot

mortal berry
#

Of this matrix I found its eigenvalues ​​to be -1,1,3

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Now I want to arrange them on the diagonal matrix

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[
\begin{bmatrix}
? & 0 & 0 \
0 & ? & 0 \
0 & 0 & ?
\end{bmatrix}
]

soft zealotBOT
#

Task Bot

bright pivot
#

Do u know what diagonalisation achieves

mortal berry
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But I don't know what order to put them in

frank ginkgo
#

hi

bright pivot
soft zealotBOT
#

jandro0103

bright pivot
frank ginkgo
#

i dont understand your question

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so i asked an ai

eternal topaz
eternal topaz
final saddleBOT
# frank ginkgo so i asked an ai

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

frank ginkgo
#

is this what you mean?

frank ginkgo
#

im not english

bright pivot
severe canyon
bright pivot
#

Why r u putting Eigenvalues onto a diagonal ?

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If u answer what u r achieving with diagonalisation itself, then ur answer becomes very clear

severe canyon
mortal berry
bright pivot
severe canyon
#

Ah sorry

bright pivot
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Why r u finding D

mortal berry
bright pivot
#

Bro, what is the purpose of the diagonal matrix is what I'm asking

mortal berry
#

The text asked me to find the diagonal matrix D

bright pivot
#

So the matrix D inherently depends on the matrix P

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We are trying to break a matrix A into 3 matrices

mortal berry
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Now I have to find the diagonalizing matrix P

bright pivot
#

We diagonalise in order to make computations easy

bright pivot
#

Or vice versa

mortal berry
#

Yes

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Because D=P^-1 AP

bright pivot
#

So D will have eigenvalues, and P will have the corresponding eigenvectors of matrix A

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See why diagonalisation works

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I think that's a way better way of answering ur question

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Because it's a really good question

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So it will be rewarding to see for urself

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See how and why it is that diagonalisation works

frank ginkgo
#

Hi

#

do you still need help ?

bright pivot
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What we are essentially doing in diagonalisation is we are changing the basis from standard basis to the eigenvector basis

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And in that basis the matrix operation is a simple stretching

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Hence the diagonal matrix

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P changes the basis

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Diagonal matrix just stretches space

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And P inverse gives back the standard basis

final saddleBOT
#

@mortal berry Has your question been resolved?

final saddleBOT
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gentle zephyr
final saddleBOT
soft zealotBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

final saddleBOT
#

@gentle zephyr Has your question been resolved?

gentle zephyr
#

fkk im so tired of this algebra stupid exam

#

if I manage to pass this exam I will never look back

forest ember
#

So maybe try finding a basis for S then the basis for W must be linearly independent to at least two of the vectors in the basis of S

gentle zephyr
#

dim(S+W) = dim(S)+dim(W) - dim(S ∩ W)

forest ember
#

Is <> span?

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If the intersection of S and W is strictly a subset of T then it can it can only be either (4,1,0,2)t or (4,1,2,0)t right?

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No nevermind

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Because it’s span of T

tight badger
#

is there somone who understand frensh

final saddleBOT
#

@gentle zephyr Has your question been resolved?

forest ember
#

@gentle zephyr
Basis of S, B = {(1,1,0,0), (0,0,1,0), (1,0,0,1)}

One of these vectors, p, will be a basis vector of W, thus S n W = {pt for some t in R | p in <T> }

#

So p is a linear combination of (4, 1, 0, 2) and (4, 1, 2, 0)

forest ember
#

Hmm, none of them can be, so I may have miscomputed B

gentle zephyr
#

S: -x1 + x2 + x4 = 0
S: x1 = x2 + x4
(x1,x2,x3,x4)=(x2+x4,x2,x3,x4)
x2(1,1,0,0)+x3(0,0,1,0)+x4(1,0,0,1)
S = <(1,1,0,0),(0,0,1,0),(1,0,0,1)>

forest ember
#

Yeah

gentle zephyr
#

we are looking for W
we know
S ∩ W ⊂ T
then
S ∩ T ≠ {0}
S and T have a nontrivial intersection

forest ember
#

By the inclusion-exclusion thm, one v in B must also be in W

gentle zephyr
#

dim(S+W) = dim(S)+dim(W) - dim(S ∩ W)

S + W = R^4
dim(R^4) = dim(S) + 2 - dim(S ∩ W)
4 = 2 + dim(S) - dim(S ∩ W)

forest ember
#

2+3 = 5, 4 = 5 - 1 -> dim(S n W) = 1

gentle zephyr
#

dim(S n W) = 1

forest ember
#

Yeah, we’re missing something

gentle zephyr
#

W = <w1,w2>
w1 ∈ S

#

w1 ∈ <(1,1,0,0),(0,0,1,0),(1,0,0,1)>

forest ember
#

w1 = a(4,1,0,2) + b(4,1,2,0)

gentle zephyr
#

ye

#

for a,b ∈ R

forest ember
#

= (4a + 4b, a + b, 2b, 2a)

gentle zephyr
#

yea

forest ember
#

I don’t see it

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It definitely can’t be (1,1,0,0 of course

gentle zephyr
#

S ∩ W ⊂ T
S = <(1,1,0,0),(0,0,1,0),(1,0,0,1)>
W = <w1,w2>
T = <(4,1,0,2),(4,1,2,0)>

#

<(1,1,0,0),(0,0,1,0),(1,0,0,1)> ∩ <w1,w2> ⊂ <(4,1,0,2),(4,1,2,0)>

forest ember
#

(1,0,0,1) = (4a + 4b, a + b, 2b, 2a)
a + b = 0 -> a = - b, 2b = 0 -> b = 0 -> a = 0 which doesn’t work

gentle zephyr
forest ember
#

Yes

gentle zephyr
#

not necessarily only (1,0,0,1)

#

lets find SnT

forest ember
#

It only has to be linearly independent to w2

gentle zephyr
#

T : a(4,1,0,2)+b(4,1,2,0)
T : (4a+4b,a+b,2b,2a)
S : -x1 + x2 + x4 = 0
(x1,x2,x3,x4)=(4a+4b,a+b,2b,2a)
S∩T: -(4a+4b)+(a+b)+2a = 0
SnT: -4a-4b+a+b+2a = 0

#

a(-4+1+2)+b(-4+1)=0

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-a-3b=0

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a = -3b

#

(x1,x2,x3,x4)=(4a+4b,a+b,2b,2a)

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(x1,x2,x3,x4)=(4(-3b)+4b,(-3b)+b,2b,2(-3b))

#

b(-12+4,-3+1,2,-6)

#

SnT=<(-12+4,-3+1,2,-6)>

#

SnT=<(-8,-2,2,-6)>

#

dim(SnT)=1

forest ember
#

(-4, -1, 1, -3) = a(1, 1, 0, 0) + b(0, 0, 1, 0) + c(1, 0, 0, 1) -> a = -1, b = 1, c= -3

#

Yeah that works

#

For w1

#

Now just need w2

gentle zephyr
#

provlem is

#

we need

#

S + W = R^4

#

dim(S) = 3

#

dim(W) = 2

#

W = <(-8,-2,2,-6), w2>

#

S = <(1,1,0,0),(0,0,1,0),(1,0,0,1)>

forest ember
#

Just need a vector in R^4 linearly independent to vectors in basis of S

forest ember
#

(0,1,0,0)

gentle zephyr
#

standard basis vector?

forest ember
#

I believe it works

gentle zephyr
#

it works I think

forest ember
#

Another one solved then

gentle zephyr
#

W = <(-8,-2,2,-6), (0,1,0,0)>

gentle zephyr
#

exercises are nasty man

#

maybe not so much, but sometimes is tricky

forest ember
#

Yeah some of them can take a while to get started

gentle zephyr
#

I appreciate the help

#

.solved

final saddleBOT
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tranquil pine
#

2x^2 - 5 = sqrt((x+5)/2)

final saddleBOT
tranquil pine
#

How would I solve for x

cyan kayak
#

Square both sides, you get a quartic

#

Quartics suck 🙂

#

,w solve(2x^2 - 5 = sqrt((x+5)/2), x)

proper raptor
#

i think we need to search a trivial solution

cyan kayak
#

It probably isn't nice, there are techniques you can use to get a closed form solution, but

#

They're not really practical in most cases

soft zealotBOT
#

Failed to get a response from Wolfram Alpha.
If the problem persists, please contact support.

proper raptor
#

And if you know how to do it, you can do a euclidean division of the polynomial $2X^2 -5-sqrt(X+5/2)$ by the polynomial $X-alpha$ where alpha is the trivial solution we found

soft zealotBOT
oblique mica
#

notice that you have f(x)=f^-1(x)

cyan kayak
#

Oh! Nice catch

oblique mica
#

all solutions to these problems are f(x)=x

cyan kayak
#

There is a second solution to the problem at around -1.77, but I'm not sure how you would obtain that.

oblique mica
#

,w 2x^2-5=x

soft zealotBOT
#

Failed to get a response from Wolfram Alpha.
If the problem persists, please contact support.

oblique mica
#

darn it looks like the bot is down

cyan kayak
#

(1 + √(41))/4 if I mental mathed the quadratic formula correctly

tranquil pine
#

Soo I need to solve a quartic equation?

#

Are there no other faster methods

oblique mica
tranquil pine
#

Thanks

#

.close

final saddleBOT
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tranquil pine
#

kinda confused how to graph this (precalculus rational functions review)

tranquil pine
#

like if i were to make it into a function

#

(num with degree 2)/(x+3)(x-3)

vital crag
#

why does it say decreasing on the intervalS when they give one interval

tranquil pine
#

idfk

vital crag
#

did they mean decreasing on each interval separately

tranquil pine
#

presumably

vital crag
#

,w plot (-x^2 + x + 9)/ (x^2-9)

#

oh that doesn't have horizontal asymptote y=1

tranquil pine
#

that resembles what i got

#

except with y =

#

1

soft zealotBOT
#

Failed to get a response from Wolfram Alpha.
If the problem persists, please contact support.

vital crag
#

sounds good then

#

(x^2 + x -9)/ (x^2-9) should fix the horz asymp

tranquil pine
#

yeah thats what i got

#

okay thank you

#

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vital crag
#

complain to your teacher about the wording

tranquil pine
#

okay LMFAO

vital crag
#

math teachers love pedantic students

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fringe quarry
#

how the hell do I find points Q and R

final saddleBOT
fringe quarry
#

<@&286206848099549185>

scarlet sequoia
#

like

fringe quarry
#

I done part a

scarlet sequoia
fringe quarry
#

I need to do part b

scarlet sequoia
#

so you have shown QS has equation x+3y = 22

fringe quarry
#

yes

scarlet sequoia
#

well

#

you know the x coordinate of Q

#

don't you?

fringe quarry
#

#

should I!

scarlet sequoia
#

the y coordinate

#

sorry

#

yes you should

fringe quarry
#

oh u meant y

#

yes it’s 0

scarlet sequoia
#

ok

#

so

#

what's its x coordinate

#

if y = 0

#

knowing it's on the line QS...

fringe quarry
#

22

#

AND R IS 2 ALONG SO ITS (24,6)

#

I get it now

#

thank you

#

bit of a brain fart

#

but tysm 🙏🏻

#

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rustic finch
#

could someone possibly double check my work?

final saddleBOT
dapper hull
#

What were you doing here ?

final saddleBOT
#

@rustic finch Has your question been resolved?

rustic finch
dapper hull
rustic finch
#

oh, that's a mistake

#

is the answer correct though?

dapper hull
rustic finch
dapper hull
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dapper hull
rustic finch
#

.reopen

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#

dapper hull
rustic finch
#

thank you

#

I understand where I went wrong now

dapper hull
#

don't forget that you should multiply by the conjugate

#

(when writing the final answer)

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wanton trout
#

Someone help me with this I really do not understand I am so lost…my teacher doesn’t know how to explain it to me properly

mint orbit
#

you might be interested to know that $\int _a ^b f(x) \dd x = \int _a ^c f(x) \dd x + \int _c ^b f(x) \dd x$ if $a \leq b \leq c$ and other assumptions

soft zealotBOT
#

jan Niku

mint orbit
#

can you think of how you might use this fact

unique totem
#

can anyone help me with this question?

wanton trout
#

wait im thinking

unique totem
#

i know the answer is (B) but i do not understand why

glossy zephyr
unique totem
#

i did

rapid sky
final saddleBOT
rocky tusk
unique totem
#

how do i make my own channel

rapid sky
#

Go to that channel in the message.

wanton trout
#

idk im very slow im so sorry

unique totem
#

okay peace

#

bye guys

wanton trout
#

oh

#

would integral of 0 to 3

#

for f(x) be 19

#

and then g(x) is 16

#

so u minus? and then get 3...?

mint orbit
#

maybe

#

or a better way of writing this

mint orbit
soft zealotBOT
#

jan Niku

mint orbit
# soft zealot **jan Niku**

if youre confused about the last line, try adding $\int _3^{10} h$ to both sides, and then using this rule to figure they really are equal

soft zealotBOT
#

jan Niku

wanton trout
#

that is what i did to find f(x) froom 0 to 3

#

i do the same with g(x)?

mint orbit
#

you also need to use linearity

#

lets write out the facts we have here ...

soft zealotBOT
#

jan Niku

\begin{enumerate}
\item $\int _0 ^{10} f = 21$ \\
\item $\frac 12 \int _0 ^{10} g = 8$ \\
\item $\int _3 ^{10} (f-g) = 2$
\end{enumerate}
#

jan Niku

mint orbit
#

@wanton trout can you find the value of $\int _0 ^{10} (f-g)$ using facts 1-3?

soft zealotBOT
#

jan Niku

wanton trout
#

yeah

mint orbit
#

what do you get?

wanton trout
#

its 13

#

becuse 21-8

mint orbit
#

youre close but youre missing one thing

wanton trout
#

the 1/2?

mint orbit
#

in item 2, its half

#

yea

wanton trout
#

so 17?

mint orbit
#

hmm?

wanton trout
#

or do i have to half the 13

mint orbit
#

so lets look at 2

#

$\frac 12 \int g = 8$ then $2 \qty( \frac 12 \int g ) = 2 \qty( 8 )$

soft zealotBOT
#

jan Niku

mint orbit
#

just multiplying by 2 on each side

#

hows it work out

wanton trout
#

why do we do 2 times 1/2 of g?

mint orbit
#

because we want to know $\int g$ not $\frac 12 \int g$

soft zealotBOT
#

jan Niku

wanton trout
#

ohhhhhhhh

#

so g(x) would be 16

mint orbit
#

yea, to be more specific

mint orbit
wanton trout
#

21-16 = 5

mint orbit
#

yea

wanton trout
#

so 5 - 2 = 3

soft zealotBOT
#

jan Niku

mint orbit
wanton trout
#

if i had something else would it be the same thing?

mint orbit
#

hmm? something else?

wanton trout
#

one sec i take pic

#

Same idea here right?

mint orbit
#

yea, but you need one more property

soft zealotBOT
#

jan Niku

wanton trout
#

ohh okkk

#

can you help me with um another question

#

or do i have to make a new channel

mint orbit
#

i am gonna eat

#

you should make a new channel

#

more people will see it

wanton trout
#

okay thank you for help

#

.close

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#
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jagged flare
#

let there be a non-convex quadilateral ABCD, with angle B=C=60 and angle A=30, line AB and and CD intersect at E, AD and BC intersect at F, and EF and BD intersect at P. If CF=AE=1, find EP^2

jagged flare
#

yea so basically AFB is 90 cause 30 60 90

#

BEC=60

full flint
#

∆BEC is a equilateral triangle because of b= 60° c= 60°

jagged flare
#

yea

full flint
#

So EA= ED

#

BA is a straight line

jagged flare
#

oh yeah

full flint
#

BEC is 60

jagged flare
#

so EC=3

#

cause CDF 30 60 90

full flint
#

mb

jagged flare
#

hmm coordinate bash seems possible

#

but is there a non bash way?

full flint
jagged flare
#

damn this is ugly did i do anything wrong

#

wait hold on what if mass of points

#

so EP=3/7 EF

#

wait im a dumbass ptolemy doesetnt work here lmao

#

EF is sqrt7

#

so EP=3/sqrt7?

fierce orchid
jagged flare
#

ok ty

#

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waxen jay
#

How are these two equivalent?

final saddleBOT
waxen jay
#

And how are you able to get rid of 1/(n+1000) after n = 1000?

ivory vessel
#

index shifting

#

let u = n + 1000, then the lower bound becomes 1001

waxen jay
#

but how does that affeect the index

ivory vessel
#

the sum is summing from n = 1 to infty, right?

waxen jay
#

yes

ivory vessel
#

let u = n + 1000, since n = 1, the lower bound is now u = 1 + 1000 = 1001

#

the upper bound stays the same, because infty + 1000 = infty

waxen jay
#

oh i see

#

ok that makes sense now

#

thank you ‼️

#

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sour seal
#

i have a final exam tomorrow and i have 0 clue how to do this pls help

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#

@sour seal Has your question been resolved?

sour seal
#

<@&286206848099549185>

#

bro no help 💔

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azure blaze
#

1e+308K ×3 =

#

<@&286206848099549185>

#

Click 🎉 button to enter!
Winners: 1
Ends: <t:1736961168:R> (Timer)

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next thorn
#

i dont understand how the area of the side triangle in a pyramid is 1/2 * height (thats perpendicular to the edge of the base) * perimeter of the sqaure (the base of the pyramid)

next thorn
#

soo the law for a triangle's area is 1/2 * base * height

next thorn
next thorn
steel plaza
#

I might be misunderstanding you but the side triangle has the base which is equal to the side length of the square present below in the pyramid

next thorn
#

so base of triangle = perimeter of square

steel plaza
#

It shouldn't be perimeter

next thorn
#

that is a war crime

next thorn
#

so the base of the triangle is equal to one of the lengths

#

aka 1/4 of the perimeter

steel plaza
#

Yes exactly

steel plaza
#

I wonder the same

next thorn
#

i cant wrap my head around it tbh

#

the law is 1/2 * perimeter of square * the perpendicular height

#

that means that the perimeter of the square is equal to the base of the triagle... ist somethings wrong

azure jacinth
next thorn
#

so what am i doing wrong

steel plaza
next thorn
#

OOOOH

#

THE RULE IS LIKE

#

THE VOLUME OF THE PYRAMID

#

NOT THE AREA FOR THE SIDE TRIANGLE

#

💀 mb

steel plaza
next thorn
#

oh wait

#

no

#

fu-

steel plaza
#

Volume of a pyramid's formula looks quite different

next thorn
#

holup

steel plaza
#

The law you stated is actually the lateral surface area of a square pyramid

#

Meaning area of all the triangles present

next thorn
#

oh so we divided by 4

steel plaza
#

If square has side a and slant height is l

#

for one triangle it's 1/2 × a × l

#

for four triangle it's 2×a×l

#

Your law states it's 1/2 × perimeter × slant height

#

1/2 × 4a × l

#

= 2 × a × l

next thorn
#

okay i think i get it now, you're saying my problem is that i thought the law was for ONE triangle, not FOUR

steel plaza
#

Same thing

next thorn
#

yeaaaah

#

makes a ton of sense now

#

much appreciated sorry for me being

#

slow

#

uhm my finales are tomorrow 😊 bye

steel plaza
steel plaza
next thorn
#

.close

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grim imp
final saddleBOT
grim imp
#

Idk what to do about the 1/3 exponent

final tangle
#

same derivative laws apply

#

1/3 is just a number

grim imp
#

Do I like ignore it

final tangle
#

no

grim imp
#

And just do quotient thing

#

Or do I like apply it to all of the g

final tangle
#

start with quotient law, then continue from there

grim imp
final tangle
#

same thing

#

that's what you'd do normally

azure jacinth
grim imp
#

OK do i divide by g^2/3

azure jacinth
#

Yep

#

Then just substitute those from the table where x = 0

grim imp
#

ok

final tangle
#

you'll have g^(2/3) in the denom after the initial application if that's what you mean

grim imp
#

Im at this idk if it's right so far

final tangle
#

no

#

don't sub in anything yet

#

start with just the quotient rule

#

get that sorted before attempting to evaluate

azure jacinth
#

Dx ( cube rt g) = 1/3 cube root g² not g'

azure jacinth
#

So u dont get confused

final tangle
#

do you know the quotient law?

grim imp
#

yes

#

The bottom is like g^2

#

So like

#

1/3 times 2

scarlet notch
#

can someone teach math in german here ?

#

im new

#

please my exam is tomorrow

final tangle
#

let's change the g in quotient law to h, so we don't mix it up with the g in your question

#

(f/h)' = ?

#

your denominator seemed ok
what would the numerator be when applying that law?

grim imp
#

f'h-fh`

azure jacinth
final tangle
#

and what is h'

#

or (g^(1/3))'

grim imp
#

soo

#

I do apply 1/3 to all of them

final tangle
#

wdym

grim imp
#

like all the g have 1/3 on them

final tangle
#

your denominator is g^(1/3)

#

that's what you use in your work

grim imp
#

sooo yes

#

OK I GOT THE ANSWER

#

It's 7

#

OK

grim imp
#

Ty

#

.close

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golden coyote
final saddleBOT
golden coyote
#

hi yeah so i dont understand e is not a function right

#

so

#

i dont get thi

#

im learning calculus for the first time and i dont understand if this is a composite function or not

#

because e is a constant no

zealous storm
#

but e^x is

#

just like 3 isn’t a function

golden coyote
#

and what would the inner and outer function be

so i understand that

e^x is one

is the outer

-x^2

zealous storm
#

well technically it is

#

just a straight horizontal line

#

but yeah

zealous storm
golden coyote
#

okay so chain rule would be

-2x * dy/dx e^x right

#

im sorry im stupid 😔

zealous storm
#

huh did you express it as a composition first

golden coyote
#

its -x^2 and e^x right

zealous storm
#

f(g(x)) is a composition where you pass as input g(x) to f

golden coyote
#

or am i wrong

zealous storm
#

so like f(x) = 3x and g(x) = x^2, for example

#

what’s f(g(x))

golden coyote
#

no flip w(x) and u(x)

golden coyote
zealous storm
zealous storm
golden coyote
#

wrong or right

golden coyote
#

yesss thank you so much

#

so wait

#

now lastly

#

differentiate

#

i know how to differentiate

-x^2

#

thats -2x

#

but i dont know how to differentiate e^x

#

is it just

#

xe^(x-1)

zealous storm
zealous storm
#

derivative of 3^x, for example, isn’t x3^(x-1)

golden coyote
#

so how shall i differentiate this

zealous storm
#

have u learnt the derivative of e^x

#

or just a^x? for appropriate a

golden coyote
#

not yet im new to calculus

so far

i have learnt normal differentiation so i can like differentiate like a^x

but i dont know the rest

zealous storm
golden coyote
#

my friend said to learn chain rule first

zealous storm
#

how do you differentiate a^x

golden coyote
zealous storm
zealous storm
#

a^x has derivative a^x ln(a)

#

what you’re talking about is the power rule or something

golden coyote
zealous storm
#

the derivative of x^2 is 2x

golden coyote
zealous storm
#

but the derivative of 2^x

#

is not x 2^(x-1)

zealous storm
golden coyote
#

so what do you think i should learn after the power rule cos im kind of lost

zealous storm
#

anyway i have to go but the derivative of e^x is just e^x

#

because ln(e) =1

zealous storm
#

u can google it

#

or just “exponential” or whatever u call it

#

watch this

#

your question is very similar to the exercises in that video

#

u see there’s even an e^(x^2) there

final saddleBOT
#

@golden coyote Has your question been resolved?

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velvet frigate
#

The base of a right prism is a right triangle with a hypotenuse of 8 cm and an angle of 30 deg
The volume of the prism is 48sqrt(3) cm³. Find the lateral surface area of ​​the prism.

velvet frigate
#

I got 72+24sqrt3

#

is this correct

rugged merlin
#

Sounds good to me

velvet frigate
#

aito ty

#

.close

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velvet frigate
#

.reopen

final saddleBOT
#

velvet frigate
#

The function F(x) = 2x ^ 3 - 1 is an antiderivative of the function f(x) Specify the function f(x)

#

i believe the answer here is the last one
f(x)=6x^2

#

is this correct?

rugged merlin
#

Indeed

#

You're correct again

velvet frigate
#

ngl i have no idea how i solved it, i just found the dash of f(x)

#

F'(x)

rugged merlin
#

Yep

#

That is how you're meant to solve it

#

F'(x) = f(x) by the definition of antiderivative

velvet frigate
#

alright

#

then I've got another question one sec

#

Which of the following functions is an antiderivative of the function f(x) = x^-4?

rugged merlin
#

You gotta integrate

velvet frigate
#

the thing is we weren't really taught how to
so in that case I'd have to take each F(x) and take the dash of them?

rugged merlin
#

Ok so you don't know anything about integration

#

in that case, i guess that is the best approach

#

one way to think about is like this

oak plume
#

do (x^n+1)/n+1

rugged merlin
#

"what function, if i differentiate it, gets me x^(-4)?"

velvet frigate
#

differentiate it being the dash thing?

rugged merlin
#

yea

#

do x^(-4) is the result of differentiating another function you dont know about

#

or doing the "dash thing"

velvet frigate
#

yea sorry i study in my native language I didn't know it's differentiating)

rugged merlin
#

so give it a think

#

what function, if you differentiate it, gives u x^(-4)?

#

remember that if f(x) = x^n then f'(x) = nx^(n-1)

velvet frigate
#

theres a seperate formula for fractions right

rugged merlin
#

"fractions"?

#

can you specify

velvet frigate
#

one sec

rugged merlin
#

oh it is called the quotient rule

#

no don't worry about that here

#

it is not relevent

#

this is what u need

velvet frigate
#

so do i just need to find the dash of (x^-4)

rugged merlin
#

No, you're misunderstanding

velvet frigate
soft zealotBOT
rugged merlin
#

but issue is that if you take it as F(x) = x^(-3), then f(x) = -3x^(-4)

#

NOT f(x) = x^(-4), which is what u have

#

how do we get rid of the -3?

velvet frigate
#

erm

#

idk im a bit confused about that part

rugged merlin
velvet frigate
#

yea

rugged merlin
soft zealotBOT
rugged merlin
#

what is the remaining ??? meant to be though

velvet frigate
#

wait is it not the same thing

#

its both meant to be a

rugged merlin
#

so you are saying it should be -3x^(-3), yes?

velvet frigate
#

yea

rugged merlin
#

ok so

#

try to differentiate that

#

what is (-3x^(-3))'?

velvet frigate
#

-3*

#

i dont remember ngl

#

-3 times something

#

and x^-4 i think

rugged merlin
velvet frigate
#

ok so -3*-3^-4

rugged merlin
#

you missed the x

velvet frigate
#

-3*-3x^-4

rugged merlin
#

yea

#

so

#

is that x^(-4)?

velvet frigate
#

it's 9x^-4 right?

rugged merlin
#

yes

velvet frigate
#

ok so no

rugged merlin
#

issue is you want it to be x^(-4)

#

try the opposite

#

you are trying to get rid of the -3

#

how do you cancel out a -3?

velvet frigate
#

i need to rid of which -3 again?)

velvet frigate
rugged merlin
#

so you see how when you differentiate it it brings down a -3?

#

you want to get rid of it to get only x^(-4)

velvet frigate
#

or well just divide both sides by -3
we have an equation right 😅

rugged merlin
#

you are very close!

soft zealotBOT
rugged merlin
#

the question is what must ??? be here

velvet frigate
#

gotcha

#

i know i'd divide it by -3
and -3 is also 1/3^-1

#

or no

#

what

rugged merlin
#

-3 is not the smae 1/3^(-1)

velvet frigate
#

-3 is -1/3

rugged merlin
#

i mean, that statement doesn't make sense

#

do you mean ??? is -1/3?

velvet frigate
#

yes

rugged merlin
#

then yeah

#

it works out

#

because -1/3 * (-3) = 1

velvet frigate
#

but don't both things have to be same

#

like on the left

rugged merlin
#

they do not

#

maybe i should recolour it

velvet frigate
#

theres x^-3

#

oh ok

soft zealotBOT
velvet frigate
#

Is there any way you'd be able to go over this in voice chat? If not I understand it's just I really want to recap everything we did

rugged merlin
#

i dont think this server has public voice chats

#

unless I can't see them

velvet frigate
#

Yes the server doesn't have them but dms should work
If you're not up to that totally get it

final saddleBOT
#

@velvet frigate Has your question been resolved?

final saddleBOT
#
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#
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ivory bough
#

Can someone help me understand why hermitian matrices can always be diagonalized with unitary matrices? I know all eigenvalues of hermitian are real and eigenvectors are orthogonal but I am not sure how to use that info in this case

tiny gorge
#

this is (one form of) the spectral theorem

#

have you proved that?

#

if not then you have most of the pieces you need

#

eigenvectors corresponding to distinct eigenvalues will be automatically orthogonal

#

and for any eigenvalues that have geometric multiplicity > 1 you can take any basis for the eigenspace and orthogonalize it using gram schmidt

#

so the remaining piece is to show that the eigenspaces have full geometric multiplicity (equal to algebraic multiplicity)

ivory bough
ivory bough
#

thus u is eigenvector to A?

tiny gorge
#

gram schmidt is just a simple algorithm for making an orthonormal basis given an arbitrary basis

ivory bough
#

oh ok

#

thanks

tiny gorge
#

the hard part of the proof is showing that a basis of eigenvectors exists

#

for that you should read a proof of the spectral theorem, one way is to show that if A is hermitian (or more generally, normal) then A and A* have a common eigenvector

#

and then you use induction by looking at the space orthogonal to that eigenvector

ivory bough
#

thx

final saddleBOT
#

@ivory bough Has your question been resolved?

#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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knotty night
#

I got one simple question. How come the restrictions include positive 2?

knotty night
#

Do I factor first and then do the reciprocal?

#

Real simple

drowsy epoch
knotty night
#

you mean factor?

#

oh

#

Yeah, I see it

#

I usualy just factor and find the restrictions through that

#

So the restrictions is any value that when subbed into X, will make 0 in the denominator while simplifying?

#

@drowsy epoch

drowsy epoch
#

yes

#

never forget from where you came from

#

if this is your starting point, then find first the domain from here

knotty night
#

alright, thanks

drowsy epoch
#

and as you progress you might find more restrictions

warm ether
#

(dont mind the bunny)

buoyant solar
#

hey i need help

drowsy epoch
#

!help

final saddleBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

buoyant solar
#

!help

final saddleBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

knotty night
final saddleBOT
#

@knotty night Has your question been resolved?

#
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final saddleBOT
#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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fiery hedge
#

Hello I need help with a question, I suppose I hsould just post it here?

fiery hedge
#

suppose I have a degree 4 polynomial in say 10 variables, and I know that for its positive semi-definite for all real values, so its at least \geq 0.

The question is: is there a normal form for the polynomial? For example, does it mean f = f1^2 + f2^2 + … where fi are all degree two polynomials?

#

For example, suppose f is degree 2, then this follows from the diagonalization of bilinear pairings.

#

maybe we should just consider the say in 2 variables

#

if we know that ax^4 + b x y^3 + c x^2 y ^2 + d x^3 y + e y^4 is positive semi-definite

#

okay appearantly this is Hilbert's 17th problem LOL

#

and appearantly this is the answer

final saddleBOT
#

@fiery hedge Has your question been resolved?

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After 15 minutes, feel free to ping <@&286206848099549185>.
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prime forge
#

Would anyone be able to help me remember why I've done this? (Or rather why I copied it from the blackboard) How did we get rid of arctan(1-x)?

winter lava
#

can we say lim x->0 f(x) = lim x->0 f(-x)?

#

and apply that to the second limit

prime forge
#

Yes? Though I still don't see it

#

It is true for arctan, but that wouldn't that leave us with (pi/4 + arctg(x-1))/-x?

#

No, sorry

#

it would be (x+1)

winter lava
#

$\lim_{x\to 0} \frac{\frac{\pi}{4}-\arctan(1-x)}{x}=\lim_{x\to 0} \frac{\frac{\pi}{4}-\arctan(1-(-x))}{-x}$

soft zealotBOT
prime forge
#

awesome, thanks

#

.close

final saddleBOT
#
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final saddleBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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bleak edge
#

is this the integral symbol

craggy bloom
#

Could be but i dont know

silver basin
#

I don't think so. Probably the one for like 3/2 but written as 1 1/2

slender cargo
raw marten
#

is this channel still occupied?

silver basin
#

nah

hoary saffron
#

May ABCDE be an unregulated pentagon, and M,N,P,Q,U,V midpoints of AB AE ED BC MP NQ in this order. If UVvectotial = a* DC vectorial, find a(a real number) 9th gradr problem

copper roost
#

im kind of confused

#

so the period of the sinus function is 1