#help-33

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merry ivy
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where

smoky siren
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Yes

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I'm not going to write it all out in MathJax, but this is what I would do

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The point is 1 10 25 is easy to multiply by integers without much pain

proper zodiac
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Oh wow MATLAB is a great way to show this kind of stuff, very nice

smoky siren
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Yeah it turned out nicer than I expected

merry ivy
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what does A(1, : mean?

smoky siren
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Matrix A taking row 1 and all columns

merry ivy
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is it the row number?

smoky siren
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the colon means all the indices

merry ivy
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so the first >>A :

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its basically row 1 + row 3

smoky siren
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to make a new row 1 yes

merry ivy
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okay. glad i understand the format

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which website is this?

smoky siren
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This isn't a website

merry ivy
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what is it?

proper zodiac
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A software called MATLAB

merry ivy
#

ah.. thanks for the help

#

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marsh citrusBOT
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timid spindle
#

guys, when i compute nullspace which variables do i take as a b c?

timid spindle
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like which variables do i write the other variables in terms of

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the non pivot columns??

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like here

proper zodiac
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You write the pivot variables in terms of the non pivot ones

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In the last matrix they have 2 pivot columns in column 1 and column 2, they correspond to variable x_1 and x_2

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There is no pivot in the third column which would correspond to x_3

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So x_3 is not a pivot variable and so we write the other two in terms of it

marsh citrusBOT
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@timid spindle Has your question been resolved?

timid spindle
#

then represent rest in terms of those non pivots?

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thnx mate

marsh citrusBOT
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timid spruce
#

whats the best way to improve at mathematics

marsh citrusBOT
#

Please don't occupy multiple help channels.

woven minnow
#

no matter what happend keep trying

timid spruce
#

ok thank you

marsh citrusBOT
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@timid spruce Has your question been resolved?

marsh citrusBOT
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west nest
marsh citrusBOT
west nest
#

part II

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my question is

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why is it an enlagement of 2^1/3

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i thought it would be an enlargement of 2^1/3 /2 which is 2^-2/3

rapid island
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Did you find the roots of $z^3-1=\sqrt{3}i$

elfin berryBOT
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azeem321

west nest
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i just realized issue

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my issue

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its small to big triangle

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nvmd all good thanks

#

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graceful leaf
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Hello

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In the proof of theorem 2.27

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I suspect that the L taken to be the limit is actually the limsup of the sequence

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Is this true

marsh citrusBOT
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@graceful leaf Has your question been resolved?

marsh citrusBOT
#

@graceful leaf Has your question been resolved?

still temple
#

Hi dense, may i ask, what textbook are you using?

graceful leaf
marsh citrusBOT
#

@graceful leaf Has your question been resolved?

still temple
graceful leaf
#

The proof is written in such a manner that it really makes this very unintuitive

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Most proofs of this theorem that I have seen use bolzano weistrass

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But this one dosent

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Guess it always dosent have to be limsup

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Thank you for replying

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heavy charm
marsh citrusBOT
heavy charm
#

Im not really sure how to solve this question

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<@&286206848099549185>

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How do you know the percentage if you dont know the amount shared?

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<@&286206848099549185>

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still temple
#

Help

marsh citrusBOT
still temple
#

15/2=(b-3), find the missing coordinate which is b

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The slope is -2/3

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What do I do at this part? 15/2=(b-3) ?

delicate forum
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15/2=(b-3)? is this an equation?

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where does the slope come into this

still temple
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To find the missing coordinate

late geode
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if the goal is to find b
simply solve the equation

still temple
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Which is B

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Yes

late geode
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like you would any other linear equation

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same operations to both sides of the equation etc

still temple
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15/2+3

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21/2

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10.5

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marsh citrusBOT
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flat junco
marsh citrusBOT
flat junco
#

,rotate

elfin berryBOT
flat junco
#

how to prove that H is normal subgroup of G

plucky shoal
flat junco
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i know this fact

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but is there any other way ?

plucky shoal
flat junco
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hmm

sour relic
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no

plucky shoal
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why?

tacit trail
sour relic
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what has x/lnx to do with Michael's question

marsh citrusBOT
#

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autumn saffron
#

Why pi is irrational number despite being ratio of circle circumference to it's diameter ?

whole sleet
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Why might you think it is rational?

prime sage
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well, why is it that sqrt(2) is sqrt(2)/1 and it's irrational

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the numbers in the fraction must both be integers for it to be rational

autumn saffron
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So aren't there any possibilities that both of them will be integers so that we can say pi is rational ?

prime sage
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not possible

stoic saddle
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no

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it is kind of an ordeal to present a proof that pi is irrational though

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(as in, it's much harder than proving that sqrt(2) is irrational, to give an example)

autumn saffron
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Now I'm thinking that diameter cannot be irrational because it's just a linear measure but is there any way to justify that circumference is only one which is irrational plz forgive if I'm wrong somewhere

stoic saddle
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you are wrong

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it is very possible for the diameter to have an irrational length

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any line segment can be used as the diameter of a constructed circle after all

autumn saffron
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So you mean length can also be of √2 units like that.

stoic saddle
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of course

autumn saffron
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Ok thx this was very helpful

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Can you explain me why decimal notation is given more priority than just fraction with other denominators other than 100.

stoic saddle
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??

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more priority where?

autumn saffron
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I mean in my school if write answ as like 23/12 or 67/77 they don't allow rather they like to simplify it more and represents in decimal form i.e with denominators in powers of ten.

stoic saddle
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so your teacher does not allow any fractional answers at all, even on problems that don't say "round to 3 decimal places" or something to that effect?

still temple
autumn saffron
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I mean if it's not in decimal form at last they don't consider it to be full answer

civic moss
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Who cares about decimal

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That makes no sense

stoic saddle
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so if the answer to a problem is 1/3 the teacher FORCES you to write 0.33333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333... on the paper?

civic moss
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Decimal is less “full” than a ratio

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Lmao

stoic saddle
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honestly

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it sounds like your teacher is just shit

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nothing else

still temple
autumn saffron
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Nah Nah I'm just saying that they want me to write as in decimal notation and not in fraction like 56/45 rather. They want me to convert it into decimal notation and write it as like 1.24

stoic saddle
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there could be any number of reasons why your teacher would enforce such an arbitrary requirement.

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maybe it's because they have a lot of students and have to grade homeworks quickly and don't have time to check whether somebody got a fraction equivalent to the true answer but unreduced

autumn saffron
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Are you a student ?

still temple
stoic saddle
autumn saffron
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Yes

stoic saddle
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i'm a university student, yes.

autumn saffron
#

Us ?

stoic saddle
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no

autumn saffron
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UK?

stoic saddle
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no, and i don't like how you keep trying to guess where i'm from.

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please stop.

autumn saffron
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Sorry I will not do that from now

stoic saddle
#

what's so funny

main idol
autumn saffron
#

Can you plz solve this . Let the rational number p/q be closest to but not equal to 22/7 among all rational numbers with denominators less than 100 what is the value of p-3q. There is solution of this question in internet but I don't understand it a bit .

autumn saffron
marsh citrusBOT
#

@autumn saffron Has your question been resolved?

stoic saddle
#

Can you plz solve this .
this is a great way to make everyone AVOID helping you with your question(s) outright.

marsh citrusBOT
#
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shell fable
marsh citrusBOT
shell fable
#

can someone help

still temple
#

Well, I don’t know what they mean by solve with square roots, but you can start by factoring out 5x

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Then factoring the quadratic

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And the roots would be the answer

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Like this

marsh citrusBOT
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spice nacelle
marsh citrusBOT
spice nacelle
#

Are u allowed to remove (x-3) now

#

In nominator and denominator

bright jay
spice nacelle
#

Ok thx

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south fog
#

Grade 8 - Averages of Statistical Data, please help answer the problem for a, b(i), and b(ii) with steps, thanks!

marsh citrusBOT
#

Please don't occupy multiple help channels.

south fog
bright jay
#

.close

south fog
#

ok

#

.close

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mild pike
#

yo

marsh citrusBOT
mild pike
#

is this right?

gusty briar
#

yes

mild pike
#

alr bet

#

.close

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pine cloak
#

Hi

marsh citrusBOT
pine cloak
#

How do you solve this for x?
I know that 85/0.094 can be done and then moved to the left as a division.

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But after that, how do you continue?

marsh citrusBOT
#

@pine cloak Has your question been resolved?

pine cloak
#

<@&286206848099549185> any help would be much appreciated

marsh citrusBOT
#

@pine cloak Has your question been resolved?

marsh citrusBOT
#

@pine cloak Has your question been resolved?

civic moss
#

@pine cloak distribute, subtract, combine fractions

pine cloak
#

960.10= 904.2553 * 1.094^x + 1000/1.094^x

(960.10*1000)/904.2553 = 2x1.94 ^x

1061.75768 = 2x1.94^x

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I get this

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Which I know is wrong

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Answer should be 6

delicate ruin
#

What is that [] supposed to mean?

pine cloak
#

That's a bond price equation

delicate ruin
#

Ok idk what that is in german

main idol
pine cloak
marsh citrusBOT
#

@pine cloak Has your question been resolved?

marsh citrusBOT
#

@pine cloak Has your question been resolved?

signal dust
marsh citrusBOT
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violet lotus
#

Hi! I would need some help with equations if anyone is free to help! I have learnt now the base of equations but I don’t know how to solve this tbh. My question is:

violet lotus
#

In an isosceles triangle, one side is x cm.
The other two pages are twice as long.
Perimeter = 75 cm

a) Write an expression for the circumference of the triangle.

b) Calculate the lengths of the pages using an equation.

c) Check that the solution is correct.

nova totem
#

Draw a diagram first

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By "page" do you mean side

violet lotus
#

Yes sorry

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i used translate

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Since it’s not in English

nova totem
#

I see

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Draw a diagram of a triangle

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With respective side lengths

violet lotus
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Okay

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done

nova totem
#

Show me

violet lotus
nova totem
#

Yeah so now label the sides

violet lotus
#

Ok

nova totem
#

Now construct a formula for the perimeter

violet lotus
#

Ok

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Oh btw

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On my paper

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It says that the perimeter is 75 cm

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Sorry forgot to mention it

nova totem
#

Oh okay

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Yeah that's important lol

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So let P be the perimeter

violet lotus
#

Ok

nova totem
#

Construct an equation, $P$, in terms of $x$

elfin berryBOT
#

Umbraleviathan

violet lotus
#

Okay

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What’s next?

fair fox
#

Are you trying to construct triangles with constraints?

marsh citrusBOT
#

@violet lotus Has your question been resolved?

nova totem
#

Sorry I had to do something lol

violet lotus
#

i don’t have one

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I need to make one

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And idk how

fair fox
#

Have you been able to find a answer?

marsh citrusBOT
#

@violet lotus Has your question been resolved?

violet lotus
#

.close

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still temple
#

Can someone explaim how they got the first equation in this solution?

marsh citrusBOT
#

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still temple
#

<@&286206848099549185>

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still temple
#

Hi guys is this approach correct?

marsh citrusBOT
still temple
#

@cedar forge for your reference

marsh citrusBOT
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oak void
#

how do i deffrenciate -250/x?

marsh citrusBOT
oak void
#

250/x = 250x^-1 right?

still temple
oak void
#

thanks

still temple
#

@oak void do you know d/dx of 1/x?

oak void
#

x^-1?

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-1x

still temple
#

nope

#

that's wrong

oak void
#

-1x^-2

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i mean

still temple
oak void
#

so you can't differenciate 1/x?

still temple
#

fuck I'm wrong

#

soory

proper zodiac
still temple
#

I'm fuking dumb, I thought its integration sadcat

#

I'm out

oak void
#

💀

still temple
#

now my brain will remember this embarassing moment until I die sadcat

marsh citrusBOT
#

@oak void Has your question been resolved?

oak void
#

.close

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oak void
#

how do i got from f'(x) to f(x)

marsh citrusBOT
late geode
#

integration

oak void
#

oh yeah, im stupid

#

🤦‍♂️

#

.close

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high belfry
#

hey can anybody explain to me how the term "∫udv = uv - ∫vdu" works?

prime sage
#

product rule i believe

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like (uv)'=uv'+u'v

high belfry
#

do you have any explanation on how it works? or know like a video

prime sage
#

oh

high belfry
prime sage
#

do you mean how to derive the formula or how to use the formula

high belfry
#

i was trying to do ∫f(x)g(x)dx = ∫f(x)dxg(x) + ∫g(x)dxf(x) but that seems wrong

prime sage
#

so like (uv)'=uv'+u'v

prime sage
main idol
high belfry
#

.close

marsh citrusBOT
#
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still temple
#

in RHS how it converted

marsh citrusBOT
prime sage
#

-8 = -10 + 2

still temple
#

thx man

#

.close

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#
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still temple
#

help plz

marsh citrusBOT
prime sage
#

ngl i dont see any mistakes, you sure you got the equations right?

still temple
#

heres the whole equasion

#

it wants it done in that way

#

maybe my equasions at the top are wrong

prime sage
#

what are your variables?

still temple
#

RaTa=760 which is the basic rate problem

#

RsTs=220 same thing but for salieri

prime sage
#

what i meant is that R is rate and T is time right?

still temple
#

yeah

prime sage
#

Ts = 2Ta is wrong i think

still temple
#

oh

#

why

prime sage
#

Amadeus took twice as long

#

so Ta = 2Ts

still temple
#

oh

#

omg im stupid

#

tysm!

prime sage
#

np

marsh citrusBOT
#

@still temple Has your question been resolved?

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arctic gale
#

Hi

marsh citrusBOT
arctic gale
#

,rotate

elfin berryBOT
arctic gale
#

How to calculate the surface of a sector with centerangle 1/6pi

#

1/6*180 degrees = 30 degrees

#

So my guess would be 1/6 *pi *r^2

marsh citrusBOT
#

@arctic gale Has your question been resolved?

marsh citrusBOT
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prisma trellis
#

Hello guys

marsh citrusBOT
#

Please don't occupy multiple help channels.

prisma trellis
#

I’ve been waiting for hours to get help

#

I’ve tried so many times to find the value of n, can anyone please help me try finding n?

proper zodiac
#

,rccw

elfin berryBOT
prisma trellis
still temple
prisma trellis
#

So does that mean n=18 is the first value of n?

still temple
prisma trellis
#

How did you get 17.0168?

still temple
prisma trellis
#

Oh ok

#

Do you know anyone who can explain it

still temple
marsh citrusBOT
#

@prisma trellis Has your question been resolved?

marsh citrusBOT
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agile phoenix
#

Find the inverse of the following functions algebraically. Is the inverse a function? Why or why not?

  1. g(x) = (4/3)x - 7/3
agile phoenix
#

I changed it y = (4/3)x - (7/3)

#

then changed it again to X = (4/3)x - (7/3)

#

i got stuck after that

fleet dagger
#

after 4/3

agile phoenix
#

oh i meant (4/3)y

#

I got stuck after those step

fleet dagger
#

and that's your inverse function

#

just make sure g is bijective

agile phoenix
#

should i do like 4y-7/3

fleet dagger
agile phoenix
#

i will just get y alone then

#

.close

marsh citrusBOT
#
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agile star
#

Hello I have a Question.

I have this circle, which draws values from -1 3/4 pi to 1 3/4 pi and which linearly fall off towards 0 depending on the distance from the center.

The red lines move forward and rotate based on the value of the pixel they are on (flow field style):
(prevHeading + pixelValue - prevDirection)

Now my issue is, that on the left side where the transition is, there is no smooth transition. the lines dont flow through the border (blue lines).
The seem to shift away (green arrow) the further they are from the center.

What could I do so the lines flow through the borders?

odd crest
#

i don't really understand what you mean

agile star
#

If you look at the right side of the image the lines flow naturally, on the left, the lines dont pass the black white border. (white would be 2pi and black -2pi). At those borders the value seem to fall off.

nova tree
#

So you want it to spin around the circle?

agile star
#

yes

odd crest
#

this is a vector field?

agile star
#

I think it could be interpreted that way yes

odd crest
#

what is the black white border supposed to do

#

what is the thing you want?

nova tree
#

Isn’t it because the pi’s zero out

#

Causing a straight line

odd crest
#

well the arctan can cause issues

agile star
#

this looks more like a vector field

odd crest
#

idk if you use that

nova tree
#

Once it enters the circle it’s forward speed should be reduced to 0 so it just goes in circles without travelling forwards

odd crest
#

i feel like you need to explain what it is and what you want it to do

nova tree
#

Cuz when it travels forwards it leaves ur spinning sphere

#

Cuz it’s got a range

#

Actually that wouldn’t work either cuz they lines would just form a circle

#

What is the point of this

odd crest
#

that's my question

#

like explain please

#

cuz i can't help if i don't know what we're talking about 😄

agile star
#

just visualisation I would like to get a vortex looking thing xD

odd crest
#

could you try change the strength of the vortex

#

making it much stronger than the leftwards thing?

nova tree
#

Wait why are the lines straightened out on the left

#

Wouldn’t that just push out

agile star
#

yes that is the problem

nova tree
#

It should be in a circular motion

odd crest
#

the vortex is going counter clockwise

#

but the speed to the left

#

is too big

agile star
#

yes that is what I would like a circulat motion

odd crest
#

it causes this weird problem

agile star
#

I dont use speeds I use pixel values to determine rotation

odd crest
#

the thing is

#

this looks like a vector field of only left

#

combined with a vector field of rotation

#

just added together

agile star
#

the value 0 is interpreted as left

odd crest
#

you want this?

agile star
#

ah so you think at the edges there sould be no lines at all

#

yes

nova tree
#

It would be nice if ur lines had a directional head

agile star
#

ok wait

nova tree
#

Ok that’s better

#

Right so arrows on the left should push right into the sphere and arrows on the right should push left

agile star
#

true on the right theres the same issue, and I understand now what Katherine is saying with the two vector fields combined

nova tree
#

Yh he’s right

odd crest
#

the area surrounding the circle

#

what colour is it

#

and what value does it give?

agile star
#

0

odd crest
#

what does 0 represent?

#

cuz it needs to represent no direction

agile star
#

well right movement

#

true

odd crest
#

you want to create a vortex using the colours of the pixels as direction values right?

agile star
#

yes

nova tree
#

If the outside of the circle has a value of 0 and no direction wouldn’t it just stop before entering the circle?

agile star
#

yes that is an issue

odd crest
#

what if you change 0 to be up?

#

instead of right?

#

or rotate the picture 90 degrees clockwise

agile star
#

I can try

nova tree
#

I feel like you need another force to push the lines into the Center or counteract the acting force of the lines so it don’t just go off screen

#

So what if we just like surround the vortex with a circle that pushes lines into the vortex

agile star
#

so that's 0 = up:

#

oh down

nova tree
#

That looks better

#

Maybe

odd crest
#

this is what you want

#

where there is a very shallow spiral inwards?

agile star
#

yes

#

but I also see my problem now, the "force" of the spiral needs to be stronger than the general direction of 0 otherwise the vectors will allways pull out of the spiral

odd crest
#

what are you doing with the values?

#

to get this?

nova tree
#

Wouldn’t a circular force pushing inwards but not stronger then the vortex force work

agile star
#

I create a point then from there i create a new point (distance, 0) rotate that new point by (heading ofLine + pixelValue - previousPixelValue) and offset it by the previos point.

line is (prevPoint to currentPoint)
not sure if this is understandable

odd crest
#

what's heading of line?

agile star
#

this = currentPoint - previousPoint;
atan2(this.y, this.x)

odd crest
#

atan :S

nova tree
#

Is this maths or a type of coding language

agile star
#

coding language sorry

nova tree
#

Python?

agile star
#

java

nova tree
#

E

#

Alright I’m guessing atan is a def function

#

Right?

agile star
#

what do you mean?

nova tree
#

It’s a sub program

#

Right?

#

You’ve imported this.y this.x to replace two variables?

#

Yo ngl idk any Java

agile star
#

so I checked what atan2 does. It says:
Returns the value of the first argument raised to the power of the second argument

nova tree
#

Ok so

#

Ur doing this.y this.x^this.y?

agile star
#

pretty much where this.x is (currentPosition - nextPosition).x

nova tree
#

Alright

#

How do you know next position

agile star
#

wait no it's y^x

odd crest
#

atan2 is the arctangent function

#

but a special one

agile star
#

pseudo code:

next position is:
next_position = vector2(distance, 0)
next_position.rotate(prevHeading + currentPixelValue - previousPixelValue)
next_position.add(currentPoint)

odd crest
#

this is really dependent on the right pixel values btw

agile star
#

yes and the pixel values are:
angle from centerpoint + pi/2

odd crest
#

why - previous pixel?

agile star
#

so it's just a deltaRotation otherwise if there where all 0 for example the lines would not go straight

odd crest
#

i don't really understand

#

the previous heading + pixelvalue makes sense

#

wait

#

wouldn't it just be current pixelvalue?

#

cuz that already is angle from centrepoint + pi/2

agile star
#

true!

#

Ok I changed that and you are right

#

still looks the same

odd crest
#

previousheading + pi/2?

agile star
#

I just rotate nextPosition by pixelValue

#

angle from centerpoint + pi/2 are the pixelvalues

odd crest
#

can you make it in colour?

agile star
#

yes blue?

odd crest
#

you could try to make it in 2 pieces

#

for example have it so that blue colour gives everything a rotation

agile star
#

ah you mean like adding a dimension

odd crest
#

i think ultimately the way you're trying to do it is not gonna work

#

i think the picture you use should be different

#

you could make it a black disk with a darker inside

#

and just use the darkness as a measure of how much to rotate

agile star
#

well eventually I dont want to show the values it would be just the lines reacting to the values

#

ah yes I see

odd crest
#

so heading = angle from origin - pixelvalue * pi/2

#
  • cuz that's counterclockwise
#

which is better

#

😄

agile star
#

where pixel value would be distance

odd crest
#

from origin

#

yes

#

this would result in

agile star
#

I have actually two values to play with, the opacity of the pixel and the pixelValue

odd crest
#

i said it exactly opposite way around 😄

#

what you have now with pixelvalue * pi/2

#

needs to be other way around

#

as in 1 - pixelvalue

#

if the pixelvalue goes from 0 to 1

#

(maxvalue - pixelvalue) * pi/2

agile star
#

yes that is a nice spiral!

odd crest
#

also the outwards thing can be inwards if you add 180 degrees

#

i think

#

angle from origin - (maxvalue - pixelvalue) * pi/2 + pi

agile star
odd crest
#

it will flip it from counterclockwise to clockwise

#

apart from the fact that it applies to a square

#

it looks good

#

a spiral vortex

agile star
#

yes I'm thinking about the square thing

#

but I like the result

#

Yes I think I can work with that, thanks to both of you. Would it be alright Katharine, if I messaged you once I have another question about this? So I don't have to re-explain the whole process? I think I can go from here though

odd crest
#

is good

marsh citrusBOT
#

@agile star Has your question been resolved?

#
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frigid nimbus
marsh citrusBOT
frigid nimbus
#

can someone explain these to me?

#

It's too complicated for me

#

like can somoene simplifiy what they're saying like in simple words?

fossil mulch
frigid nimbus
#

sure @fossil mulch

fossil mulch
frigid nimbus
#

i know what maxima and minima are but the problem is i don't understand why we're doing a second derivative and i don't understand any step after that

fossil mulch
#

ohhh alright

#

gimme a min

#

look at this pic

#

so basically when we do df/dx = 0, they're tryin to find the point where the slope is 0

frigid nimbus
#

righrt

fossil mulch
#

so after finding the points, there might be two cases 1) the curve might be downwards as in 1st pic 2) the curve might be upwards as shown in 2nd pic

#

and in the first case it'll be the maximum coz look the curve in first pic, isn't the top most point is the maximum one?

frigid nimbus
#

yep

fossil mulch
#

so by doing second derivative we'll know if the curve is upwards or downwards, if we get d²y/dx² <0, it means the curve is downwards and it gives the maximum value

#

and if we get d²y/dx²>0, it means curve is upwards and it gives the minimum value as in the 2nd pic.

#

did u understand this?

frigid nimbus
#

i am thinking

#

i can't wrap my head around why doing the second derivative would tell us if the slope is upwards or downwards

#

doesn't the first derivate already do that

fossil mulch
#

see this one, first derivative gives the cordinates of that red point.

frigid nimbus
#

i need to understand the fundamentals

#

so

#

the derivative of any function gives us the slope of that function at any point

#

right?

fossil mulch
#

yep

#

rightt

#

and second derivative

frigid nimbus
#

what does it mean to take the second derivative of a function?

fossil mulch
#

tells us how the curve is behaving, if it's going upwards or downwards

#

did u get this?

frigid nimbus
#

nope

#

the second derivative is the first derivative of a new function

#

what is this new function?

fossil mulch
#

new function is "first derivative of actual function"

#

let's take an example wait

frigid nimbus
#

ok

fossil mulch
#

so here the function is -3x²-6x-4

#

so the first step is to derivate it

#

and we get -6x-6

#

now we'll have to equate it with "0" to get the point where slope is 0

#

so -6x-6 =0

#

we'll get x=-1

#

did u understand till now?

frigid nimbus
#

i still dont get what the second derivative of a function signifies

#

like what is it on the graph

#

the first derivative is a function that will give u the slope of the function at any given point

fossil mulch
#

ok now we've got the point (x,y) =( -1,-1)

frigid nimbus
#

what is the second derivative?

fossil mulch
frigid nimbus
#

i will watch a video on second derivatives first

#

i think i am not clear on those

fossil mulch
frigid nimbus
#

yeah

still temple
frigid nimbus
#

why would it do that?

#

or

#

how does it do that?

proper zodiac
#

think about the tangent line, the second derivative will tell you how that tangent line changes as you move x

frigid nimbus
#

well the tangent line doesn't change

#

it's a line

proper zodiac
#

as you move x

frigid nimbus
#

y changes yeah

#

but the slope of the tangent line remains constant

still temple
frigid nimbus
#

okay so the second derivative is not the function of a line, it's the function of a set of lines right?

still temple
frigid nimbus
#

okay i will watch a 3blue1brown video rq

#

on higher order derivatives

#

they help me a lot

marsh citrusBOT
#

@frigid nimbus Has your question been resolved?

#
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marsh citrusBOT
#
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frozen jolt
#

so this is a circle question
im stuck on how to find the angle of 2
i have already found angle 1 based on the central angle theorem that the measure of a central angle is equal to the measure of the intercepted arc
finding angle 2 is where im stuck

marsh citrusBOT
#

@frozen jolt Has your question been resolved?

marsh citrusBOT
#

@frozen jolt Has your question been resolved?

frozen jolt
#

<@&286206848099549185>

frozen jolt
#

.close

marsh citrusBOT
#
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frozen jolt
#

this is sad

marsh citrusBOT
#
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severe cedar
#

Can i get the rotation from a Rodrigues axis represention to be equal to a rotation matrix constructed from roll pitch yaw?

severe cedar
#

I just want to know if they are equivalent.

marsh citrusBOT
#

@severe cedar Has your question been resolved?

marsh citrusBOT
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elfin gale
#

Given an equation x² - xy = 23, where x and y are natural numbers, what is x + y?

elfin gale
#

im confused

#

like x(x - y) = 23?

#

oo wait

#

since 23 is a prime number, so the only possible values for x and (x - y) are 23 and 1, aren't they?

#

ohhhh now i get it ok ok thanks @west lichen

#

.close

marsh citrusBOT
#
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distant charm
marsh citrusBOT
distant charm
#

hi

#

im having a hard time trying to solve this proof

#

so i've tried finding similar angles as to find similar sides if similar angles

#

but it doesn't seem to work out within the range of the given

marsh citrusBOT
#

@distant charm Has your question been resolved?

distant charm
#

<@&286206848099549185>

prisma scaffold
distant charm
#

how would one do that?

#

i've tried an it just doesn't seem to work

#

at least for me

prisma scaffold
#

There is more than one way to label these angles but we will need to label 2, I labelled CBD as x and BCE as y

#

Now we just have to fill in all the angles that can be expressed in terms of there labeled angles

#

To get BCE and EAD, we will need to draw some extra lines

#

Draw lines 3 lines from B, C and D all going to the centre of the circle called O

#

Since triangle BCD is isosceles, we can find angle BCD as 180-2x and therefore the angles BOC and COD are both 2x

distant charm
#

ok

#

reasonable enough

#

but quick thing, i know you explained all this, but i think our teacher doesn't really expect extra lines to be drawn

prisma scaffold
#

Oh

distant charm
#

yeah sorry

#

i didn't want to interrupt mid way

prisma scaffold
#

No it's alright, I was just gonna explain why angle BAE was the same as CDE etc but you already know that, as you have labelled then as thr same color

#

We since CBE and CDE are the same size since triangle BCD is isosceles, then BAE and EAD are the same

#

They will all be x using my labelling

#

So the three angles of both triangles are x, y and 180-x-y

#

After you have filled them all in and you don't need to draw extra lines

distant charm
#

alright

#

thank for the help man

#

sorry for the slight misunderstanding in the beginning

prisma scaffold
#

Sorry, I meant BCE was y not BCD

#

But you can label them any way you want, then just fill in all the rest

distant charm
#

aight

#

.close

marsh citrusBOT
#
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unkempt wraith
#

I dont really know why im struggling with probability so much but if someone is willing to vc with me to help walk me through that would be awesome

still temple
unkempt wraith
#

that would be 9,474,296,896 possibilities?

still temple
#

$\frac{6}{\frac{n!}{(n-r)!r!}}$ I think this should be it

elfin berryBOT
#

please request a new nickname

still temple
#

wait

#

hmmm

#

so let say

unkempt wraith
#

are you able to vc?

sleek lake
#

this is too short to vc about

#

46 choose 6 = 9366819

still temple
#

that is to total possible combinations for which order doesn't matter

#

this implies that

#

if we pick one out of that group there may be one that is the same but different order

#

so that would be asking how many ways can we arrange 6 cards

#

where the order doesn't matter

#

🤔

sleek lake
#

it means that can't happen

unkempt wraith
#

without repitition would be 6,744,109,680 possibilities?

still temple
still temple
#

my bad

sleek lake
#

yes "doesn't matter" is too short to convey the real meaning

still temple
#

so that would imply that it's only 1/total combination

#

as all numbers must be there

#

🤔

sleek lake
#

yes

still temple
#

yeeeet

#

that is hella low

#

🦦

#

$\frac{1}{\frac{46!}{(46-6)!6!}}$ I think this should be it

elfin berryBOT
#

please request a new nickname

still temple
#

$\frac{(46-6)!6!}{46!}$

elfin berryBOT
#

please request a new nickname

marsh citrusBOT
#

@unkempt wraith Has your question been resolved?

#
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Show your work, and if possible, explain where you are stuck.
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quick dagger
#

A boy has 100 Hershey's kisses in his backpack before morning recess. During recess, he eats 30, gives 10 to his friend Ali and another 10 to the supervisor. How many Hershey's kisses does the boy have left. Include and algebraic expression as well.

quick dagger
#

please I need helppp

hazy lion
quick dagger
#

I need help with the solution and especially the algebraic expression

#

where do you use x in this question??

#

pleaseeee

hazy lion
#

x is what the question is asking for

quick dagger
#

hmm

#

so x=100-30-10-10

#

because you would have to subtract the amount he gave away/ate from the amount he had before recess, right?

#

because I did this question on an online test and I did this but I got a mark off

hazy lion
#

idk that looks right to me

quick dagger
#

yeah

#

I am gonna have to ask my teacher

#

thanks for your help bro

#

because the other option was like x=100-30-10x2

#

^no brackets

#

and another one was x=100-30+10+10

#

no brackets

#

because you have to follow bedmas

#

or pemdas if you are american

hazy lion
#

how dumb they try to trick you to force you to get it wrong

#

to me it seems like u got it right but

#

good luck

quick dagger
#

yeah its annoying

#

thanks for your help 🙂

#

see you later bro

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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inland coyote
#

hey

marsh citrusBOT
inland coyote
#

could someone help me take first order conditions for this

#

lagrange

marsh citrusBOT
#

@inland coyote Has your question been resolved?

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tepid quiver
marsh citrusBOT
tepid quiver
#

find the area of this intersection of cos(x), sin(x) and tan(x)

whole sleet
#

weird

#

Well, splitting it vertically will work

#

Left area = ∫ tan(x) - sin(x) dx (0, a)
Right area = ∫ cos(x) - sin(x) dx (a,b)

#

Where a is the x-value of the intersection between tan and cos
And b is the x-value of the intersection between sin and cos

#

Oh wait, I guess b = π/4

#

But a is going to be a strange number

tepid quiver
whole sleet
#

Yeah this is a "use tech" kind of problem

tepid quiver
#

$$\int_{0}^{\frac{\pi}{2}}\cos\left(x\right)dx = 1$$

elfin berryBOT
#

Chunkin

tepid quiver
#

right that's the area of the blue

#

what if you then find the area of the green and pink

#

and subtract that

#

😳

#

cuz then u don't have to use all 3 at a time

tepid quiver
still temple
proper zodiac
#

pink: find that intersection

still temple
#

try to find those

whole sleet
#

You're about to do the same problem with more steps, I think

proper zodiac
#

int the appropriate functions before and after that intersection point

whole sleet
#

Ultimately you'll still need to find the green, which has a strange value for the endpoint

proper zodiac
#

you can probs get green by integrating the inverse functions

tepid quiver
#

wait but guys

proper zodiac
#

imagine flipping it in x-y, those'll be the inverse functions

tepid quiver
#

tan(x) and sin(x) only intersect at 0 (and multiples of pi but that's outside the scope)

proper zodiac
#

why are you looking at that

tepid quiver
still temple
#

try to find those and then - them

tepid quiver
#

😳

#

ok

proper zodiac
#

wasn't that literally the idea you just had chunkin?

tepid quiver
#

$$-\int_{0}^{\frac{\pi}{2}}\cos\left(x\right)dx+\left(\int_{0}^{\frac{2}{3}}\left(\cos x-\tan x\right)\ dx+2\int_{0}^{\frac{\pi}{4}}\left(\cos x-\sin x\right)\ dx\right)$$

elfin berryBOT
#

Chunkin

tepid quiver
#

cause mine excluded the area we are trying to find

#

uh duz this look right

#

$$-\int_{0}^{\frac{\pi}{2}}\cos\left(x\right)dx+\int_{0}^{\frac{2}{3}}\left(\cos x-\tan x\right)\ dx+2\int_{0}^{\frac{\pi}{4}}\left(\cos x-\sin x\right)\ dx$$

elfin berryBOT
#

Chunkin

marsh citrusBOT
#

@tepid quiver Has your question been resolved?

dreamy trench
#

,w int_0^b(tanx-sinx) dx + int_b^(pi/4) (cosx-sin(x))dx

elfin berryBOT
dreamy trench
#

,w int_0^(2arctan(1/2(1+sqrt(5)-sqrt(2(1+sqrt(5))) (tan(x)-sin(x)) dx

elfin berryBOT
marsh citrusBOT
#
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dreamy trench
#

A = sqrt(sqrt(5)/2 - 1/2) - 1 - 1/2 log(1/2 (sqrt(5) - 1))

marsh citrusBOT
#
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robust talon
#

okay, so i dont understand composite functions, and my teacher refuses to help me. i am compleatly lost

still temple
#

find the possibility of the case that getting 10 people to sit circling a round table and of them of being selected 3 people sitting side by side?

#

<@&286206848099549185> help

lavish raft
#

welp

bright jay
bright jay
lavish raft
bright jay
#

Did I ask for your opinion?

#

Because I don't care

lavish raft
marsh citrusBOT
#

@robust talon Has your question been resolved?

robust talon
marsh citrusBOT
#
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robust talon
#

i straight up forgot i opened this

marsh citrusBOT
#
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inland bay
#
  1. A lighthouse, 50 metres high, is on a cliff. From a ship, the angle of elevation of the bottom of the lighthouse is 44° and the angle of elevation of the top is 49°. Find the height of the cliff.
inland bay
#

Can someone solve it for me, I opened I ticket before but no one explained properly how to do it and just gave vague clues. Also someone else closed my ticket.

main idol
#

start by drawing a picture

inland bay
#

I did

#

Someone told me to use sin on smaller triangle and cos on larger one

#

I’m stumped

main idol
#

share your picture

inland bay
main idol
#

,rotate

elfin berryBOT
main idol
#

where's the lighthouse

inland bay
#

It’s the 50m

#

Below it is the cliff

#

On the left side

main idol
#

what is that 50?

#

oh it's 5 degrees

inland bay
#

Yes

main idol
#

what is this supposed to be

#

sin(theta) = ?

inland bay
#

Yes

main idol
#

Oh is that opp / hyp ?

inland bay
#

Yh

#

He told me to use it to find h for right angle triangle

main idol
#

what is this equation supposed to be?

#

you have 2 h variables. are they the same?

inland bay
#

No mb the h on the left side is H as in Hypotnuse

#

Small h is cliff height

#

Since opposite of the angle is 50(lighthouse height)+h(cliff height)

#

Angle being 49

main idol
#

Oh so you have 2 equations and 2 unknowns

main idol
inland bay
#

Ok

main idol
#

Then write an equation for $\sin(44^\circ)$

elfin berryBOT
#

riemann

inland bay
#

What?

main idol
#

,rotate

elfin berryBOT
main idol
#

Isn't that a 9?

inland bay
#

Yes

#

49

main idol
#

So write an equation for sin(44)

#

Use your diagram

inland bay
#

Umm ok

#

Like that

main idol
#

Right

#

Do you know how to solve a system of 2 equations with 2 unknowns?

inland bay
#

Uhhh no

#

Explain plz

inland bay
#

Ok lemme investigate

#

I don’t think I’m doing this right 😅

main idol
#

use foil here

#

then solve for h

inland bay
#

Ok

#

Like that expland left bracket

marsh citrusBOT
#

@inland bay Has your question been resolved?

inland bay
#

Wow, try fingers but hole

#

No sights of jou ahead

marsh citrusBOT
#

@inland bay Has your question been resolved?

marsh citrusBOT
#
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jagged abyss
marsh citrusBOT
jagged abyss
#

the line y = -2x + 4 crosses a and b

#

show the radius for the circle that goes through the dots A, B and origo is sqrt5

young nova
#

Do you know how to find the x and y intercepts of a line?

#

And do you know how to find the distance between two points

#

Oh actually wait I sorta misread the question.

#

The circle part seems a bit trickier than I had thought

#

Were you taught how to find the circle passing through 3 points?

#

google is giving me a fairly straightforward method but I ideally want to use the one you leaned in class

#

It's ok if you don't remember

marsh citrusBOT
#

@jagged abyss Has your question been resolved?

jagged abyss
#

okay

#

.cllose

#

.close

marsh citrusBOT
#
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peak viper
#

Idk where have i gone can someone help me ?

marsh citrusBOT
peak viper
#

°wrong

nova totem
elfin berryBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

nova totem
#

It looks like you have an = in the argument

peak viper
#

Yeah it has =

nova totem
#

I think that's a typo

peak viper
#

I dont get it

nova totem
#

Because that doesn't make sense

#

It should be + or -

#

Given the location of = on the keyboard, I think they meant +

#

sin(0.25π) ≠ 1 so

#

Like

#

I'm thinking they meant + instead of =

#

They forgot to hold the shift key lol

peak viper
#

Lmao ,
Ok i ll let him know