#help-33

1 messages · Page 116 of 1

red mason
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So it can be anything

smoky plover
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yeah

red mason
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So it adds up to 1

smoky plover
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yeah

red mason
#

Okay

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How do I find of the area? If I dont know height

turbid mica
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but you do know the heights

red mason
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1?

turbid mica
#

you know the sum of all heights is 2

turbid mica
#

you have 4 total

red mason
#

Hmmm yh I understand now but isnt that like supossing

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Actually nvm

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How do I now solve it?

turbid mica
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the base of every triangle is 2

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the height of all triangles together is 2

red mason
#

So 4*(2*2)?

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2*2

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/2

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?

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Base = 2 =1 triangel

red mason
#

Okay nvm its 6

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.close

marsh citrusBOT
#
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marsh citrusBOT
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wraith creek
#

How do i solve this?

marsh citrusBOT
wraith creek
#

I tried to solve it for like 45 mins, but can't get the proper value

desert dirge
#

have you actually done the derivatives youve left

marsh citrusBOT
#

@wraith creek Has your question been resolved?

marsh citrusBOT
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main mica
#

Conuses base radius is 5. The conus when spraed out is the second one and its sector angle is 120 need the conus surface area

main mica
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.close

marsh citrusBOT
#
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worldly lava
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These two lengths are identical

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@main mica

main mica
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yes i alr found the lenght its 10pi

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right?

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.reopen

marsh citrusBOT
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main mica
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@worldly lava

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whats next??

worldly lava
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Let the radius of right sector be r, and solve for r by equating two red kines together

main mica
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wdym

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i dont get it how do i do that?

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@worldly lava

worldly lava
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circumference of sector = 2 pi r angle

elfin berryBOT
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kelvinchan9786

main mica
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thats the perimeter right?

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@worldly lava 10pi/3

worldly lava
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no, I do not mean that

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Do you have any paper? Try to cut a cone and fold it

main mica
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not rn

worldly lava
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You will find that these right red line is derives from the left line

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otherwise use imagination lol

winter smelt
elfin berryBOT
main mica
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oh so thats equal to l?

winter smelt
main mica
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ik but from here whats next?

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whats the nest step to take?

winter smelt
winter smelt
main mica
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surface area?

winter smelt
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yes, but without the base circle

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the sector itself is the area of the curvy part of the cone

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which is part of what you need to find

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so the question is, how to find area of the sector?

main mica
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area of unfolding cone is 25pi/3 right?

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sector

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pretty sure its that no?

winter smelt
main mica
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120/360 *pir^2

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no?

winter smelt
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what is your r?

main mica
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5 no?

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oh thats the circles r

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we dont know the r then

winter smelt
winter smelt
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we knew the arc length and the angle of the sector, so you can work the radius of the sector then

hard heron
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Umm @winter smelt

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I tried to use the same logic here but it was inc9rrcwt

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Could u tell me where i went wrong

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Plz

winter smelt
# hard heron

I see you tried to use the formula for length of arc $l = \theta r$

elfin berryBOT
hard heron
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Yeah

winter smelt
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and equal that to the perimeter of the circle

hard heron
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Yeah thats what i could come up with

winter smelt
hard heron
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Ohhhhhhh

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I forgottt

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Other than that are there any mistakes?

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That u can find

winter smelt
hard heron
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Right so i would need to add 2pi r to the curved surface area

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Right?

winter smelt
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yup

main mica
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wait so finding how do we find l

hard heron
winter smelt
winter smelt
hard heron
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Im gotta sleep rn

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Sorry @main mica if i couldnt help u much

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Hopefully @winter smelt can clear stuff up

main mica
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ok no you were a lot of help thanks

hard heron
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Gn and thank u

main mica
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10pi=2pir * 1/3??

winter smelt
main mica
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r is 30 pi?

winter smelt
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no, don't forget to divide by the 2 pi as well

main mica
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15

winter smelt
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correct

main mica
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so surface area is

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100pi??

winter smelt
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sounds right

main mica
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igkoo you still here?

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@winter smelt

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@winter smelt

winter smelt
# main mica <@690217572871831558>

pls don't ping me twice in a row and don't send me friend request. I'm happy to help when I'm free to help, and I'll show up to answer questions. Also, I do not answer questions in private, if you have any question asks here and ask public, not just specifically me

main mica
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ok sorry

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but i have one more problem its not as complicated i just need to make equation

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sorry again

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could you help it sjouldnt take more then 2 mins

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im just stuck

winter smelt
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just post the question here

main mica
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on a circle race track there are 2 cars that are moving. they meet each other every 40 mins when they go the same way and they meet in 10 mins when thy move the oppisete way. what time would it take for each car to go around the whole track

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ik i have to make a equation or a system just not sure how to

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make a correct one

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if you could help with this one too it would help a lot

#

@winter smelt

marsh citrusBOT
#

@main mica Has your question been resolved?

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young helm
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for critical points if I solve them and get x = 1 and x=3

young helm
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suppose

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would the critical points be [1,3] or do I sub in those roots somewhere else or would it be 1,0 3,0

onyx perch
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Um is this where I ask for help with my algebra

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Ik it’s basic but I can’t understand when to multiply the units and stuff like that I feels really random

marsh citrusBOT
#

@young helm Has your question been resolved?

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barren summit
#

help i gotta get the range of f(x) = 1 / (x^2 + 5x + 6) and my teacher said that i gotta solve for Y doing y = 1 / (x^2 + 5x + 6) but im stuck and i cant do it
for domain i got ℝ-{-3,-2}

desert dirge
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domain is fine, sure
what do you mean by solve for y?

marsh citrusBOT
#

@barren summit Has your question been resolved?

eternal schooner
barren summit
barren summit
eternal schooner
barren summit
#

its -b/2a right

eternal schooner
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I think

barren summit
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how do i find b if its 1 / (x^2 + 5x + 6) tho

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i tried doing y(x^2 + 5x + 6) = 1 but idk what to do next

marsh citrusBOT
#
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barren summit
#

.reopen

marsh citrusBOT
#

#

@barren summit Has your question been resolved?

marsh citrusBOT
#

@barren summit Has your question been resolved?

marsh citrusBOT
#

@barren summit Has your question been resolved?

marsh citrusBOT
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@barren summit Has your question been resolved?

marsh citrusBOT
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spare matrix
#

suppose 3y⁴ = 9x², is it fair to say derivative of x = derivative of y?

serene spoke
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Hi @spare matrix

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Can you clarify your question

spare matrix
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hey

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what im asking is

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if we have an equation (lhs = rhs) , can we say derivative of lhs = derivative of rhs

serene spoke
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no bro

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Can you suggest an example

spare matrix
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oh

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um

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i mean like

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if i have an equation

serene spoke
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Like whenever we differentiate

spare matrix
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yeah go on

serene spoke
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we differentiate somwthing w.r.t something

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Like we can differentiate x w.r.t y or reverse or do partial differentiation

spare matrix
#

mhm

still temple
serene spoke
spare matrix
spare matrix
still temple
strong dagger
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It would be equivalent I believe

still temple
spare matrix
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ah wait

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nvm

serene spoke
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are you speaking of symmetric functions

still temple
still temple
spare matrix
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so

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assume

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im finding

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dx³ / dx

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its obviously 3x²

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but what's the logic behind it

still temple
spare matrix
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can we assume another variable, p = x³ and do dp/dx or what?

serene spoke
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Yeah

strong dagger
still temple
spare matrix
spare matrix
serene spoke
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Yeah bro

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But for a eqn to stand LHS = RHS and it is given

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If you speaking of that always the function will reduce to x = y

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Ignoring some domains of def

spare matrix
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ight

serene spoke
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Yeah bro

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Now consider a function f(x,y) = x³ + y³ , this is a symmetric function coz you can replace x with y and eqn remains same

spare matrix
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yep

serene spoke
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So was your issue solved ?

spare matrix
#

yes i get it

serene spoke
marsh citrusBOT
#

@spare matrix Has your question been resolved?

marsh citrusBOT
#
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vivid wharf
#

he alredy found x = -2 . from there how did he conclude that x >= -2

runic temple
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you have to go back to the original objective which is to find the values of x which satisfy the inequality

vivid wharf
runic temple
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2^x is increasing

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so we know that the left side of the inequality is increasing as well

vivid wharf
#

yhh i dont get it, would revise this chapter ig, ty

#

.close

marsh citrusBOT
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still temple
#

Are given: M(1;-2) and vector vMN = (3, 4). How to find N?

still temple
#

(idea, or hint)

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

.close

marsh citrusBOT
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upper blade
#

can someone help me graph

$$-4\sin2\left(x+\frac{\pi}{2}\right)$$

elfin berryBOT
#

ghiolimer

upper blade
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Okay so so fard I kno how to graph -sin

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4 is amplitude and 2 is period right?

dim zodiac
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Is it $-4 \sin[2 \left(x+\frac{\pi}{2}\right)]$

upper blade
elfin berryBOT
upper blade
#

question

find the amplitude, period, and horizontal shift of the function, and graph one complete period

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okay so i know how to graph -4sinx

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but when the period of 2 and this π/2 gets involved i become confuse

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i know what to do

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but i cant just graph it

lethal bridge
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Do you know how to find the phase shift

upper blade
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yeah i suppose

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i mean i know that the graph should shift to left

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in this thing

lethal bridge
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You suppose?

upper blade
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the thing is i dont exaclty know the names of the terms

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thats why im not sure whether i know it or not

lethal bridge
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By how many units to the left

upper blade
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π/2

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right

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?

lethal bridge
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Ye

upper blade
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as i said i know what to do but idk why i cant do it

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like

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the adjusting it specifically makes it hard

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lemme share my work

lethal bridge
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Give me a few minutes I need to finish something up and then I can help you

upper blade
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okay during that time ill show u my work

lethal bridge
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i am back

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@upper blade you here?

upper blade
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couldnt do anything bth

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tbh

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im confused

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no matter what i do i cant get the 2 period done

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or if i do it the π/2 thing

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they are not going well together

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@lethal bridge

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and desmos made me even more confused

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check out the blue one its a negative right

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-sinx

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but the red one is opposite although it is - as well

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<@&286206848099549185>

lethal bridge
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lets just restart

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so tell me,

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we found the phase shift to be -pi/2 right

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amplitude to be 4

upper blade
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yeah

lethal bridge
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what is the period?

upper blade
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period is 2

lethal bridge
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?

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2?

upper blade
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oh no

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its π

lethal bridge
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correct

upper blade
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2π/2

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alr

lethal bridge
#

now a method i like to use when graphing is finding the "x scale" or however you like to call it

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its basically just the points on the graph you will use

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the x-scale is given by "P/4" where P is the period and 4 is the intervals you will break it into

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so whats the x scale we will use?

upper blade
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idk

lethal bridge
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ive given u the formula

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P/4

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where P is the period

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we know the period

upper blade
#

π/4?

lethal bridge
#

yes

upper blade
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so we're gonna divide the x scale as π/4

lethal bridge
#

the reason its divided by 4 is because we will see that it helps us graph exactly one period

upper blade
#

oh

lethal bridge
#

we dont divide the x scale, pi/4 is the x scale

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do you have a pen a paper near you so you can graph?

upper blade
#

yeah

lethal bridge
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okay

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start by just drawing the x and y axis

upper blade
#

alr

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done

lethal bridge
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okay cool

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do you know what the phase shift means in a graphical sense

upper blade
#

nope

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is it basically shifting graphs

lethal bridge
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yes to either the left or the right

upper blade
#

i mean when f (x+2) its left

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when its f(x-2) its to the right

lethal bridge
#

here in our case, imagine a sine graph, but moved pi/2 units to the left

upper blade
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am i right

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yeah

lethal bridge
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so

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with this information, can you tell me where this graph will start?

upper blade
#

not 0 and instead on -π/2

lethal bridge
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correct

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so write -pi/2 on the x axis

upper blade
#

done

lethal bridge
#

cool

upper blade
#

i did smthn similar to 1.5

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would that count

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pointed there

lethal bridge
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we need it in exact form

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if it helps you can convert it into degrees but with trig functions and graph you will likely be asked to keep it in radians

upper blade
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no uhm i mean the point

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yk each square is 1units etc

lethal bridge
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oh yeah

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thats fine

upper blade
#

i usually keep them in radians

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alr

lethal bridge
#

since i know how this graph will turn out i recommend spacing it a bit more to the left

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so you have enough space

upper blade
#

alr

lethal bridge
#

so this is where the x scale comes in; it will tell us the distance in between our next points

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if the x scale is pi/4 units, it means our next point will be -pi/2 + pi/4

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does that make sense?

upper blade
#

yeah sort of so we're gonna do π/2?

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so basically π/4 thing means the gap between them ?

upper blade
#

alr

lethal bridge
#

so whats -pi/2 + pi/4

upper blade
#

its -π/4

lethal bridge
#

correct

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that is our first point

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so mark that down on the axis

upper blade
#

alr

lethal bridge
#

we want to do this 3 more times since the x scale is divided into 4 bits

upper blade
#

so its gonna pass from 0 as well

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then pi/4

lethal bridge
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yep

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so mark 0 and pi/4

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and our last point

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pi/4 + pi/4

upper blade
#

the thing is i mess up this part because idk where to point

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so far

upper blade
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ive done this

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but it doesnt make sense yk

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in terms of unit

lethal bridge
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how so?

upper blade
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if -π/2 is 5 units

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what should be -π/4

lethal bridge
#

it doesnt have to be accurate

upper blade
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oh

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then i always got it wrong tho

lethal bridge
#

just plot it wherever but make sure ur numbers are in the right order

upper blade
#

i usually dont care abt it as well

lethal bridge
upper blade
#

but this time since its complicated

lethal bridge
#

just keep the spacing even

upper blade
#

okay so usually idc about that

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but this time since we have complicated things

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im confused so to prove it i wanted to be same yk

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anyways

lethal bridge
#

itll make things more confusing

upper blade
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because yk otherwise the period of 2 thing is not correct

lethal bridge
upper blade
#

yeah it does but otherwise when i want to show a period of 2 it doesnt make it correct

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when dots are not placed correctly

lethal bridge
#

does the trigonometric function know if the physical distance between ur points are exact?

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no

lethal bridge
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if you follow what i say

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dont worry about the exact details

upper blade
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idk

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is this thing correct?

lethal bridge
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if ur so worried you can put 3 boxes in between

upper blade
#

the one i sent

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alr

lethal bridge
lethal bridge
# upper blade

it doesnt matter the exact spacing like i said, just make the distance even and not ridiculously large lol

upper blade
#

okay

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now it should pass 0 so i marked there

lethal bridge
#

$x:\left{-\frac{\pi}{2},-\frac{\pi}{4},0,\frac{\pi}{4},\frac{\pi}{2}\right}$

elfin berryBOT
#

شعاع الماء

lethal bridge
#

these are your points on the x axis which you should have

upper blade
#

done

lethal bridge
#

show me

upper blade
#

0 is marked as dot

lethal bridge
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yes thats good

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i recommend writing 0 there anyway

upper blade
#

alr

lethal bridge
#

now for ur amplitude u know its going to reach y=4 and y=-4

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so put 4 and -4 near the top and bottom of ur y axis

upper blade
#

alr

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done

lethal bridge
#

now we will start connecting the dots

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so

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can you tell me the behaviour of the sine graph

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as in how its curve looks

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just the regular y = sinx

upper blade
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i graphed it already lemme show it

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the black one is sinx

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and red one is -sinx

lethal bridge
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okay right

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so what is sin(x) doing

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describe it

upper blade
#

it passes 0 from the below and reaches to 1 because that is the amplitude

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then goes down until -1 and does the same

lethal bridge
#

yes

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so its going to start at the bottom

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reach the top

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then go back to the bottom

upper blade
#

our function is negative sinx so we're gonna start at top?

lethal bridge
#

then go down and reach the trough

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and then go back up

upper blade
#

yep

lethal bridge
#

like mark it

upper blade
#

done

lethal bridge
#

so regular sine would go up

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but we have a minus sign

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so its flipped

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so its going to go down

upper blade
#

alr

lethal bridge
#

where will this point be can you tell me?

upper blade
#

-π/4

lethal bridge
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and the y value?

upper blade
#

4

lethal bridge
#

4 or -4?

upper blade
#

oh for -π/4 its -4

lethal bridge
#

yes

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so put an X there

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$\left(-\frac{\pi}{4},-4\right)$

elfin berryBOT
#

شعاع الماء

upper blade
#

i did connected them actually

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can i show?

lethal bridge
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sure

upper blade
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its a bit messed

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at zero

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but i think it does the job

lethal bridge
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its incorrect

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what is our period?

upper blade
#

why

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π?

lethal bridge
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every pi it completes a period

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how many rotations does it complete in the graph you showed me

upper blade
#

so uhm the second part where its below it should be under π/4 right

lethal bridge
lethal bridge
upper blade
#

alr

lethal bridge
upper blade
#

yes

lethal bridge
#

now we said that the sine graph

starts on the x axis, goes up, goes to the x axis, goes down, then goes back up

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but here its flipped

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after reaching the very bottom

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it will go back and touch the x axis

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at 0

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makes sense?

upper blade
#

yes

lethal bridge
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so we have a point marked at 0

upper blade
#

yep

#

done

lethal bridge
#

then where will it go?

upper blade
#

in previous examples i have done 4 and it didnt work and according to the move it shpuld be *4?

#

-4?

lethal bridge
#

we just touched -4

upper blade
#

also to get the period of π

#

we marked 0

#

we touched 0 ?

#

oh okay

#

my previous work was correct

#

the amplitude is 4

lethal bridge
#

yes the amplitude is 4

upper blade
#

it should be over x axis

#

sine cant be only under x axis right?

lethal bridge
upper blade
#

anyways now i got it

lethal bridge
#

look

#

we start at x axis

#

go down

#

go back up to x axis

#

then we will go back up again

upper blade
#

alr

lethal bridge
#

and then go back down to the x axis

#

so where is our next point ?

upper blade
#

y=4 x = π/4

lethal bridge
#

correct

#

so mark that

#

then its gonna go back down right?

upper blade
#

yes

#

to π/2?

lethal bridge
#

yep

#

now all u have to do is connect the dots

upper blade
#

done

lethal bridge
#

show me

upper blade
lethal bridge
#

correct

#

this is what it looks like on desmos

#

this is one period

upper blade
#

yep

lethal bridge
#

so you know how to sketch it now?

upper blade
#

yeah the part i actually missed before was the x scale thing i guess

lethal bridge
#

yes the x scale helps a lot

upper blade
#

its alwyas period/4 thats how we're gonna do?

lethal bridge
#

yep

#

always p/4 will get you one period

#

if you want more you can easily add on points

upper blade
#

i also found out that i knew period wrong tbh

#

isnt period the distance between two peaks

#

in sin thing

lethal bridge
#

yep

#

or trough to trough

upper blade
#

no uhm

#

it shows like this

#

which is correct?

#

the reason why i got it wrong tons of times is because i tried to make the distance in red equal to 2 :/

lethal bridge
#

the period is the distance between the crests

upper blade
#

so i am correct?

lethal bridge
#

yes

upper blade
#

ohh

lethal bridge
#

but the internet is also correct

upper blade
#

go find another channel

#

this is busy

lethal bridge
upper blade
#

i got this both things

lethal bridge
#

yes

#

hush, go open your own channel

upper blade
#

can u pls go to another channel

lethal bridge
lethal bridge
#

so whats ur confusion?

upper blade
#

so the thing im saying is yk how period is the distance between peaks

#

but our graph shows the period isnt π

lethal bridge
#

it is the period tho

upper blade
#

GO FIND ANOTHER CHANNEL

#

dude are u stupid?

#

anwyays

#

ur wasting my time

#

no ones gonna solve it here

lethal bridge
#

stop trolling

#

get your own channel

upper blade
#

<@&268886789983436800>

#

go find another available channel

lethal bridge
upper blade
#

just read the text

#

damn

#

READ

#

THE

#

DAMN

#

TEXT

#

THE ONE SHE OR HE SENT

#

anwaysy

#

please ignore them

#

as i was saying

#

shouldnt the peak should be on π/4

#

if the period is π?

lethal bridge
#

look

upper blade
#

if period means the distance between peaks

lethal bridge
#

stop trolling

#

leave

lethal bridge
upper blade
#

yes

lethal bridge
upper blade
#

yep

lethal bridge
#

if you add both of them together it is one full period

upper blade
#

ohh okay thats what a period is

#

two curves

#

basically

#

shut up

lethal bridge
#

you can break it into to parts

upper blade
#

and leave

lethal bridge
#

<@&268886789983436800> troll

upper blade
#

i dont need ur help

#

please leave

#

@lethal bridge is already helping

#

go find another channel

#

leave

#

how do u know im doing this for an exam so u guarantee that i get low marks?

quaint elm
#

@still temple take some time to reflect on what happened

lethal bridge
#

thank you hayley

upper blade
#

what happened?

lethal bridge
#

they were trolling thats what happened

abstract isle
#

You're doing this for an exam?

upper blade
#

no

#

i am not

#

thats why i wrote it lol

#

i dont have an exam im a 12th grader im in final yearim preparing for uni

#

ik it isnt allowed

upper blade
lethal bridge
#

this is just regular sinx

upper blade
#

uhuh

#

and this is one period

#

right

lethal bridge
#

yes

#

one period

upper blade
#

thnk you

#

so much

lethal bridge
#

np

upper blade
#

fr i appreciate it

#

have a great day

lethal bridge
#

you too

upper blade
#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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limpid heart
#

We use the formula but it's not on the choices 😭

still temple
#

u should probably hide revealing information

marsh citrusBOT
#
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limpid heart
#

I don't know if my answers were right

marsh citrusBOT
#
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iron tundra
#

I still don’t know how this one works

marsh citrusBOT
iron tundra
#

Ik v=d/t

#

So I drew the triangle

#

But uhh how do I get his displacement

#

The answers don’t make sense, and I don’t understand how the hypotenuse of this triangle is the displacement

#

And then what would I do for the direction? I think the root of my problem is the lack of understanding of where the boat ends up, and therefore how displacement makes any sense

calm skiff
#

its asking the resultant velocity

iron tundra
#

Yeah me neither

calm skiff
#

which will be the vector sum of the velocities of the current and boat

iron tundra
#

What?

#

I don’t under

#

Stand

calm skiff
#

"determine the resultant velocity of the fishing boat"

iron tundra
#

So I add the velocities!

calm skiff
#

you have to add the two velocities together

calm skiff
iron tundra
#

Hang on

#

Does my teachers working out make any sense?

#

Because idk if he added vectors

calm skiff
#

the vectors are mutually perpendicular

iron tundra
#

Mhm

calm skiff
#

so you can use the pythagoras' theorem

iron tundra
#

To work for the hypo

#

And then?

#

Don’t leave me hanging 😭

worldly ledge
#

the hypotenuse is the answer no?

iron tundra
#

No?

#

I need a velocity

worldly ledge
#

sqrt(3^2 + 1.5^2) is the resultant velocity no?

iron tundra
#

I don’t think so

#

Because I have to add the vectors

worldly ledge
#

adding the vectors gives the resultant direction and velocity'

#

the length of it is the velocity

#

so finding the hyp is the resultant velocity

iron tundra
#

Ok wait

#

How does displacement work in a scenario like this it’s hard to explain what I mean when I say I don’t get it.

#

If the angle from which the dude started was not 90 degrees it would make sense

worldly ledge
#

the vectors that you have drawn represent the velocity and direction only, for displacement youd have to bring in time

iron tundra
#

Ok set the time equal to 1

worldly ledge
#

s=d/t etc

iron tundra
#

Second

worldly ledge
#

the question doesnt talk about displacement though, so you shouldnt worry about it

#

if it did it would tell you it travelled for x amount of time

iron tundra
#

That’s how I calc the velocity? Through displacement

worldly ledge
#

no, you have the velocities

#

so to find the final velocity you use pythagoras, if they werent at right angles youd use cosine rule

iron tundra
#

But if two forces are acting on him at the same time time, how do I find where he would end up, I add the vectors right, because if I just found the hypo that doesn’t help me

worldly ledge
#

ok so what im getting is that you dont fully appreciate what a vector is. a vector in general carries a direction and size. for this question you want direction and velocity so when adding them you get the final velocity and direction. if the question was about forces on a body, the vectors when added would show the final force and direction

#

so in this question adding the vectors gives final velocity and direction of travel, to find the size (and therefore velocity) you use pythagoras

#

if that doesnt help i hope someone else can word it better

iron tundra
#

It’s taking a bit to digest this

#

How

#

Does

#

Finding

#

The

#

Hypotenuse

#

Of

#

The

#

Triangle

#

In

#

The

#

Question

#

Give

#

Me

#

The

#

Displacement

#

Just check my diagram of the question

orchid kiln
#

The hypotenuse is the magnitude of the final vector

iron tundra
#

Is that a correct diagram of the question

#

So in that diagram

#

How would the hypotenus tell me where this fucking boat has travelled

#

Im so fed up with this question

#

But I appreciate all the help thank you

orchid kiln
#

Revise that topic again maybe you will comprehend it later

worldly ledge
#

it says find the final velocity

#

not distance or anything else

#

you have two velocities acting on the boat as seen in the diagram

iron tundra
#

Yes

worldly ledge
#

so adding the vectors gives you where the boat is actually travelling

#

and at what speed

iron tundra
#

Yes

#

So I just add the vectors?

orchid kiln
#

Omg

iron tundra
#

Or is there something with the hypo

worldly ledge
#

that gives you the direction and final size but is the final size the same as adding the sizes of each vector?

#

the answer is no

#

the hypo is the adding of the vectors

iron tundra
#

I’m dumb

#

Yeah Ik

#

I think I’ll get it though let me think

orchid kiln
#

Read what bro has said above he's told you exactly what you need to do, try just doing it then once you get your answer think about it

iron tundra
#

Yes ok

#

This might be a dumb question but,

#

We find the size through pythag

#

But

#

The hypo isn’t actually telling you where guy end up, you have to take the length of the hypo and now position from the origin and then you’ll find where he is

#

I could just b me stupid

worldly ledge
#

position isnt a part of this problem, its just the velocities, let me try with a drawing

iron tundra
#

Your a legend thanks so much for helping me

worldly ledge
#

the boat is travelling at a certain speed and direction, after some time it will still be travelling in the same speed and direction, just in a different place, the hypo still tells us the speed

iron tundra
#

I think I get it now

worldly ledge
#

if thats all please close the chat and have a good day

iron tundra
#

It 10 at night for me lol but tysm

#

Also queens gambit is the best chess opening and that objective

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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hearty dust
marsh citrusBOT
hearty dust
#

im not sure how to do part a

#

tbh im not sure how to approach most questions like this

#

a general approach would be nice

leaden monolith
#

P(X|Y’) = P(Y’|X)P(X)/P(Y’)
P(X|Y) = P(Y|X)P(X)/P(Y)
You know that P(Y’) = 1 - P(Y) and P(Y’|X) + P(Y|X) = 1

#

I think you just need to fiddle around to solve for P(Y)

#

Clearly this P(X|Y) and P(X|Y’) are related you need to change them to a form you can deal with

cobalt sentinel
#

brooo u just turned into an algebra problem

hearty dust
#

is there an easier way?

leaden monolith
#

Not sure, this is how I would do it

hearty dust
#

P(X|Y’) = P(Y’|X)P(X)/P(Y’)
P(X|Y) = P(Y|X)P(X)/P(Y)

#

how did you get these

leaden monolith
#

That’s just bayes theorem

leaden monolith
cobalt sentinel
#

nah i was saying u made it too easy lol

leaden monolith
#

Oh

#

Might’ve given too much info to begin with that’s true

hearty dust
#

i wasnt taught bayes theorem

#

aughh why would they give a question like this

leaden monolith
#

Have you not seen anything like this before?

#

Bayes theorem is one of the most fundamental theorems you learn for conditional probability

cobalt sentinel
#

hold on lemme sit down and take a look at this

#

wait lol

#

@leaden monolith

#

this is just law of total probability

#

Px = Px|y * Py + Px|y’ * Py’

#

then Py’ = 1 - Py

#

and theres ur answer

leaden monolith
#

But you get that identity by rearranging bayes theorem…

cobalt sentinel
#

Yea i mean u can derive it, but law of total probability is more ‘fundamental’ than bayes so they probably woulda learned it

leaden monolith
#

Ah I see what you mean

cobalt sentinel
#

@hearty dust are u familiar with law of total probability

marsh citrusBOT
#

@hearty dust Has your question been resolved?

marsh citrusBOT
#

@hearty dust Has your question been resolved?

marsh citrusBOT
#
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winter scarab
#

is this right???

marsh citrusBOT
winter smelt
winter scarab
#

ok thank you

winter smelt
#

you could've also checked by simply substituting the 3 points you had back into the function you got at the end

winter scarab
#

is this right???

#

it said the graph will have holes

#

but my graph didn’t turn out with holes in it

golden junco
#

But you have a hole

#

In the points 2 and -2

#

Since you can cancel them out above and under in your function

marsh citrusBOT
#

@winter scarab Has your question been resolved?

winter scarab
#

wait i don’t understand

marsh citrusBOT
#
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#
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magic sequoia
#

How to find it.. i know a thing that when this type of question asked.. try to eliminate the parameter in this case its theta.. but i don't know how to exactly do that in this question..

marsh citrusBOT
#

@magic sequoia Has your question been resolved?

wicked fox
magic sequoia
wicked fox
#

Can you post the full question?

magic sequoia
#

Wait..

#

I can't understand this answer..

#

@wicked fox sir.. ping me while you reply pls..

wicked fox
#

You can multiply both sides by r and substitute rcosθ = x, then you get 1 = r/8 + (3/8)x

#

Oops I forgot to ping @magic sequoia

#

And also, if r is the distance from origin, then r = sqrt(x^2 + y^2)

marsh citrusBOT
#

@magic sequoia Has your question been resolved?

marsh citrusBOT
#
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celest harbor
#

im doing part b but idk what they did in the red

wicked fox
#

$-7 = \frac{-7(x-2)}{x-2}$, $-2 = \frac{-2(x-2)}{x-2}$

elfin berryBOT
#

Leander

wicked fox
#

$\frac{1}{2} = \frac{1 \cdot 2}{2 \cdot 2} = \frac{2}{4}$ for example

elfin berryBOT
#

Leander

celest harbor
wicked fox
#

You can also multiply with the same number on the top and the bottom if that number has a variable

wicked fox
celest harbor
#

thanks

wicked fox
#

No worries

celest harbor
#

.close

marsh citrusBOT
#
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vocal cloud
#

can i please get help with this

marsh citrusBOT
normal sky
#

!status

marsh citrusBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@vocal cloud Has your question been resolved?

marsh citrusBOT
#
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still temple
#

A quadrangle ABCD inscribed in a circle has following parameters: |AB| = 3, |AD| = 9 and angle BAD = 120 degrees. Two remaining sides are both $3\sqrt{13}$. Calculate the field of given quadrangle. (Could be done in analytical geometry with integrals (if possible) or in normal geometry)

elfin berryBOT
#

Hollow Knight Addict

still temple
#

got to this point, only managed to figure out the BCD angle

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

I also managed to figure out this, the formulas for linear functions. the problem with the 2 latter is that I only have each of their points ($l_{CD}$ goes through [$-4.5, 4.5\sqrt{3}$] and $l_{BC}$ goes through [3, 0]) and that they create together an angle of $\frac{2\pi}{3}$

elfin berryBOT
#

Hollow Knight Addict

still temple
#

they create sth like this

still temple
#

<@&286206848099549185>

minor tinsel
#

friend me if ur very good at math

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
#

@still temple Has your question been resolved?

dense quest
#

Try write R in terms of 3

marsh citrusBOT
#
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harsh vine
#

Can someone please help me with question 2b

marsh citrusBOT
#

@harsh vine Has your question been resolved?

marsh citrusBOT
#

@harsh vine Has your question been resolved?

marsh citrusBOT
#

@harsh vine Has your question been resolved?

marsh citrusBOT
#

@harsh vine Has your question been resolved?

magic sequoia
elfin berryBOT
#

Leander

wicked fox
#

So if you put that for r you only have x and y

magic sequoia
#

oh.. but how we know that $r=\sqrt{x^2+y^2}$?

elfin berryBOT
#

Mirthun1012

wicked fox
#

Because r is the distance from the origin to the point, but it is also the hypotenuse of a triangle where the two other sides have length x and y

magic sequoia
#

@harsh vine and yeah.. sorry to use your channel.. as the bot unfortunately closed the channel before my question resolved..

wicked fox
magic sequoia
wicked fox
magic sequoia
marsh citrusBOT
#

@harsh vine Has your question been resolved?

harsh vine
#

can someone please help me with question 2b

marsh citrusBOT
#

@harsh vine Has your question been resolved?

marsh citrusBOT
#

@harsh vine Has your question been resolved?

marsh citrusBOT
#
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marsh citrusBOT
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marsh citrusBOT
limber marsh
#

What in the economics??

marsh citrusBOT
#

@velvet pike Has your question been resolved?

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#
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hard gull
#

$$\int^5 _{-1} |x-3|$$ i know we have to split the integral , but i forgot how to do that

elfin berryBOT
#

JustToPro

undone bane
#

check where the function changes its definition

limber marsh
#

Do you remember piecewise functions?

undone bane
#

right

hard gull
#

so something like this ?
$$\int ^5 _{3} |x-3| + \int ^3 _{-1} |x-3|$$

elfin berryBOT
#

JustToPro

hard gull
undone bane
#

well that is an issue then

#

you'll have to revise how to write |x-3| as a piecewise function

hard gull
#

idk maybe i remember i dont really know the names of stuff

#

oh this thing?

undone bane
#

yup

hard gull
#

yeah i can write that into that kind of thing

undone bane
#

try writing |x-3| for those intervals

hard gull
#

k wait

undone bane
#

correct

hard gull
#

now what

undone bane
#

i think you can do the same thing in those integrals now

hard gull
#

i cant

elfin berryBOT
#

Dyssrupt

undone bane
#

here, x lies between 3 and 5

hard gull
#

ye

undone bane
#

and according to your piecewise function, when x >=3, |x-3| = x-3

hard gull
#

yes

undone bane
#

now for the second integral?

hard gull
#

3 to -1

undone bane
#

-1 to 3, yeah

hard gull
elfin berryBOT
#

Dyssrupt

undone bane
#

try doing the same thing here

hard gull
#

hm?

#

x-3 is negative when x is less then 3

undone bane
#

right

hard gull
#

so

#

$\int ^3 _{-1} -(x-3)$

elfin berryBOT
#

JustToPro

undone bane
#

correct

#

now integrate

hard gull
#

$$\int ^5 _{3} (x-3) dx - \int ^3 _{-1} (x-3)dx$$

elfin berryBOT
#

JustToPro

undone bane
hard gull
#

rest i can do , ty

#

.close

marsh citrusBOT
#
Channel closed

Closed by @hard gull

Use .reopen if this was a mistake.

hard gull
#

so if x lies on 3

#

shouldnt function be positive?

#

.reopen

marsh citrusBOT
#

hard gull
#

@undone bane ^

#

or can x not lie on 3 ? cuz in the original question x is from -1 to 5

#

cuz when x is greater or equal to 3 , then function is positive

undone bane
#

you can think of it as (-1,3) and (3,5)

hard gull
#

oh ok

#

so only between -1 and 3 are considered and not -1 and 3

#

ty

#

.close

marsh citrusBOT
#
Channel closed

Closed by @hard gull

Use .reopen if this was a mistake.

marsh citrusBOT
#
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cunning fern
#

i'm confused on how this happens ( a friend sent me this so it might be wrong)

hard gull
#

$$ x^2 \cdot dx = \ln x \cdot \frac{1}{t} \cdot dt$$
dividing both by $\ln x$
$$\frac{x^2}{\ln x} dx = \frac{1}{t} dt$$

elfin berryBOT
#

JustToPro

cunning fern
#

then you can just flip it?

hard gull
#

and then they took reciprocal on both sides which is wrong

#

cuz then this is what u will get

#

$$\frac{\ln x}{x^2 dx} = \frac{t}{dt}$$

elfin berryBOT
#

JustToPro

hard gull
#

they didnt flip the dx and dt

cunning fern
#

ahah lemme check with em

#

.close

marsh citrusBOT
#
Channel closed

Closed by @cunning fern

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

proud zealot
marsh citrusBOT