#help-33

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still temple
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dusk laurel
marsh citrusBOT
dusk laurel
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how to solve this

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do i have to find the acceleration first?

valid cape
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tell me formula of acceleration

dusk laurel
faint karma
dusk laurel
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the unit for the accel is m/s^2

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right?

faint karma
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yes

valid cape
dusk laurel
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0

faint karma
valid cape
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!nosols

marsh citrusBOT
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As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

dusk laurel
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i need solution

valid cape
dusk laurel
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so please I want to answer it myself

faint karma
elfin berryBOT
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Lakshay

faint karma
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here v1 is 0 because it starts from the rest

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so you can put values in the formula to find it

valid cape
faint karma
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distance is wrong

valid cape
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accel is wrong too

faint karma
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it is 1800

faint karma
valid cape
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still wrong

faint karma
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then tell me your answer

valid cape
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anyway @dusk laurel

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$a = \frac{v_2-v_1}t$

elfin berryBOT
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FungusDesu

valid cape
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i assume you know this

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can you tell me v2, v1 and t?

dusk laurel
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v2 is 35m/s and then v1 is0

valid cape
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t?

dusk laurel
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t is 30s

valid cape
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correct

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plug that into formula and you get 7/6

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which roughly equates to 1.166667

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but i prefer using 7/6

dusk laurel
valid cape
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yes

dusk laurel
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okay

valid cape
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now, given acceleration and time, what is the formula for distance?

dusk laurel
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vt

valid cape
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go on

valid cape
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sir, i was asking him

dusk laurel
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its 1050?

faint karma
valid cape
dusk laurel
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where did the 2 come from?>

valid cape
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its formula

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$\Delta x = \frac12 at^2$

elfin berryBOT
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FungusDesu

dusk laurel
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ive never seen that formula before

marsh citrusBOT
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@dusk laurel Has your question been resolved?

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maiden lotus
marsh citrusBOT
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@maiden lotus Has your question been resolved?

marsh citrusBOT
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wicked crystal
marsh citrusBOT
wicked crystal
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how does it get integrated like that?

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ln(y)dy --> y ln(y)-y

stiff sundial
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What does that line mean?

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Is it the difference?

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Must be, yes?

wicked crystal
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it's the definite integral

stiff sundial
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Anyway, did you try integration by parts?

wicked crystal
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why ask?

hard gull
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it integrated using integration by parts

wicked crystal
hard gull
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yeah

wicked crystal
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what is integration by parts

hard gull
wicked crystal
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hmh okay

hard gull
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wait wrong

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this one

wicked crystal
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the heck

stiff sundial
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Lmao

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I know

hard gull
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u would be lny
v would be 1 (As a * 1 = a)

stiff sundial
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Watch a video about it

wicked crystal
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prolly have to yeah

#

ty

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smoky surge
#

Can someone help me with angles of depression and angles of elevation.

  1. A ship's captain wants to ensure that the angle of elevation of the top of a 25-m cliff from his ship is 7°. How far from the base of the cliff must his ship be?
late geode
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have you drawn a diagram

smoky surge
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Red what I have drawn

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Here's*

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I'm confused whether the 25m should be the opposite or adjacent

valid cape
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your diagram seems to check out

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from here just use trig

dry prawn
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,rccw

elfin berryBOT
smoky surge
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Tq

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valid cape
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maybe what you meant was extrema?

twin ether
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I think that's different from what I meant

still temple
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(x-a)^n (n>1)
if n is even its a turning point
if n is odd its not a turning point

willow owl
still temple
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its not turning

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so no i guess

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the direction stays the same

willow owl
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i checked it is probably the critical points

willow owl
still temple
willow owl
marsh citrusBOT
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twin ether
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.reopen

marsh citrusBOT
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twin ether
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another question

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can I find the exact number of turning points and zeroes from a polynomial in standard form

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I know the max zeroes = degree, and turning points = degree - 1

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but can I find the exact number?

marsh citrusBOT
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still temple
#

how do u verify that [
\4{\vj u \vd \vj v}{\norm{\vj u}\norm{\vj v}}
]
always lies on the interval [-1,1], knowing that $\vj u$ and $\vj v$ are some $n$-dimensional vectors

elfin berryBOT
still temple
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So i know this needs cauchy-schwarz

hardy slate
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are these vectors in R^n

still temple
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yes thats what i said

hardy slate
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well there are some weirder vector spaces out there

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but anyway

still temple
hardy slate
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you can brute-force it

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just write it in terms of components

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you want like

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(sum over u_i v_i)^2 =< (sum over u_i^2) (sum over v_i^2)

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too fast or do you get that

still temple
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yeah i guess that works thanks

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thorny jungle
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what is the relationship between the parallel axiom/playfair axiom and the hyperbolic parallel axiom?

thorny jungle
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Also, hyperbolic parallel axiom is very confusing for me. This is what the axiom says according to my notes.

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How is parallel defined here?

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Also, it would be great if someone could explain the relationship between the parallel axiom, hyperbolic parallel axiom, and incidence geometry

mental flicker
thorny jungle
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well that cannot be possible

still temple
thorny jungle
still temple
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parallel ig

thorny jungle
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how do we construct l'' such that l', l'' is parallel to l?

whole sleet
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You type the point into the computer

thorny jungle
mental flicker
still temple
mental flicker
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Throw away all notions of euclidian space you had before coming in

thorny jungle
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is there a possible graphically representation of this?

mental flicker
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for example here's a whole bunch of different lines that pass through a point yet never touch and as such are parallel to another

The curved lines reflect the hyperbolic geometry of the space

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There's not a good representation of hyperbolic space but the most common one you'll see is this disc

thorny jungle
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i see

mental flicker
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You can search poincare disk model

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This is a good representation of the 'scale' of things

thorny jungle
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so Euclid's parallel axiom/playfairs axiom is in euclidean plane. And hyperbolic parallel axiom works in the hyperbolic plane.

mental flicker
thorny jungle
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and lastly, how is incidence geometry related to these?

mental flicker
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Sadly idk what incidence geometry is 😭

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It seems like a form of geometry that is completely stripped down to its roots though

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So it will apply no matter what space you're in? I have no clue

thorny jungle
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😅

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Here is the axioms in my notes

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But then, it seems like the hyperbolic parallel axiom would contradict I2 and I3

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Since I2 and I3 is basically saying there is exactly one line such that p,q is on l

mental flicker
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Well I don't see how hyperbolic space is violating that

thorny jungle
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ah

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youre right

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I think what you said "So it will apply no matter what space you're in" is true

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thank you

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still temple
#
<[e] esvect>
\let\vvv\vv \def\vv#1{\vvv{\vb*{#1}}} 
so very simple question but im somehow messing this up. So the question is to find the measure of the angles of the triangle whose vertices are $A = (-1,0),\, B =(2,1),\, C = (1,-2)$ and I intend to solve this using vectors. Anyways I define the following vectors: 
\begin{align*}
\vv{AB} &= 3\vc\I + \vc\J \\
\vv{BC} &= -\vc\I -3\vc\J\\
\vv{CA} &= -2\vc\I+2\vc\J
\end{align*}
and then using $\theta =\m\arccos{\ds\4{\vj v\vd\vj u}{\norm{\vj u}\norm{\vj v}}}$: 

\vs{3 mm}
\begin{align*}
\theta_A &= \m\arccos{\4{\vv{AB} \vd \vv{BC}}{\norm{\vv{AB}}\norm{\vv{BC}}}} = \m\arccos{\4{-3 -3}{10}} \approx 2.214 \rad \\
\theta_B &= \m\arccos{\4{\vv{BC} \vd \vv{CA}}{\norm{\vv{BC}}\norm{\vv{CA}}}} = \m\arccos{\4{2-6}{4\3{5}}} \approx 2.034 \rad 
\end{align*}
But obviously this result is impossible. So what went wrong?
elfin berryBOT
hardy slate
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the vectors need to start from the same point and go in different directions

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essentially

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@still temple

still temple
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ah

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okay

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yes thats fair

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alright lets see

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<[e] esvect>
\let\vvv\vv \def\vv#1{\vvv{\vb*{#1}}} 
We have: 
\begin{align*}
\vv{AB} &= 3\vc\I + \vc\J \\
\vv{BC} &= -\vc\I -3\vc\J\\
\vv{CA} &= -2\vc\I+2\vc\J
\end{align*}
so then:
\begin{align*}
\theta_A &= \m\arccos{\4{\vv{AB} \vd \vv{AC}}{\norm{\vv{AB}}\norm{\vv{AC}}}} = \m\arccos{\4{6-2}{4\35}} \approx 1.107 \rad \\
\theta_B &= \m\arccos{\4{\vv{BC} \vd \vv{BA}}{\norm{\vv{BC}}\norm{\vv{BA}}}} = \m\arccos{\4{3+3}{10}} \approx0.927\rad 
\end{align*}
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No wait

elfin berryBOT
still temple
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and the third angle becomes uh

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,calc 3.1459 -(1.107+0.927)

elfin berryBOT
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Result:

1.1119
still temple
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alright so it is isosceles

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thanks ! @hardy slate

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valid kiln
#

could someone pls help me with 1.b?

marsh citrusBOT
hardy slate
native anchor
#

2x + 4 = 0
x=?

valid kiln
hardy slate
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yeah looks about right

valid kiln
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To find the maximum and minimum values, I have to let y’ = 0 then x will be found

hardy slate
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yes

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so you have ab(a^2 - x^2)/(x^2 + a^2)^2 = 0 at the maximum and minimum

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so a^2 - x^2 = 0 at the maximum and minimum

valid kiln
#

So I don’t have to give any values for a and b right?

valid kiln
#

Here

valid kiln
hardy slate
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no, you shouldn't take a specific value of a and b

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your answer should have a and b in

valid kiln
hardy slate
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no

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at the minimum and maximum, a^2 - x^2 = 0

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but this only tells you about the x values

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you need to find what the function actually is at those x values

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to find the minimum and maximum values of the function

valid kiln
hardy slate
#

yes

valid kiln
hardy slate
#

you know that the function is min/max when x = +-a

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you want the min/max values of the function

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so find f(a) and f(-a)

valid kiln
hardy slate
valid kiln
#

Therefore the maximum value is (a,b/2) and the minimum value is (-a,-b/2) ?

hardy slate
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if b > 0, the maximum value is b/2 when x = a

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if b < 0, the maximum value is -b/2 when x = -a

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and so on

valid kiln
#

Alright tysm

valid kiln
hardy slate
valid kiln
#

I see

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Idk where did the a and b come from, they said it’s from the cubic curve formula

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And idk what does a and b represent on graph

marsh citrusBOT
#

@valid kiln Has your question been resolved?

marsh citrusBOT
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uncut mauve
#

Just wanna know if this uis the correct method or nah. if wrong please enlighten me on where I went wrong

uncut mauve
still temple
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the second equation is incorrect

uncut mauve
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how so (forgive me if I take long to reply my internet is very slow)

still temple
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because you have added an additional negative sign in the denominator of the second term in the sum

#

$\frac{2}{x+3} = \frac{2}{3+x}$

elfin berryBOT
uncut mauve
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thanks

still temple
#

otherwise what youve done is correct

uncut mauve
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uncut mauve
marsh citrusBOT
uncut mauve
#

can someone explain this

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pls

still temple
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$\frac{2}{x+3} = \frac{2}{3+x}$ because $3+x = x+3$

elfin berryBOT
still temple
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its the same numbers in both denominators and both numerators

uncut mauve
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the numerators are not the same

still temple
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the numerators are both 2

uncut mauve
#

so ill do:

x/x+3 - 2/3+x

=x/(x+3) - 2/(x+3)

leaden monolith
#

Use brackets!!

still temple
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$\frac{x}{x+3} + \frac{2}{3+x} = \frac{x}{x+3} + \frac{2}{x+3}$

elfin berryBOT
uncut mauve
#

appreciate the help💯

#

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turbid prism
#

I don't know how to solve the following problem

turbid prism
#

Given a dynamic discrete system $f: D \subset \mathbb{R} \rightarrow \mathbb{R}$ continuous with $f(D) \subset D$ and $x_0$ an n-periodic atractor point of $f$, I have to show that every other point in the cycle ${x_0, f(x_0),\dots,f^{n-1}(x_0)}$ is an atractor

elfin berryBOT
#

contradamus

turbid prism
#

My definition of $n$-periodic atractor is an $n$-periodic point that is a fixed point of $f^n$

elfin berryBOT
#

contradamus

turbid prism
#

In my notes, I see I have to show that for every $i=0,1,\dots,n-1$, exists an $\varepsilon_i > 0$ so that if $|x-x_i| < \varepsilon_i$ then $\lim_{k \to \infty} (f^n)^k (x) = x_i$ assuming that is true for $i=0$. I tried using the definition of a continuous function but I couldn't get anywhere.

elfin berryBOT
#

contradamus

turbid prism
#

Can someone help me?

marsh citrusBOT
#

@turbid prism Has your question been resolved?

turbid prism
#

<@&286206848099549185>

marsh citrusBOT
#

@turbid prism Has your question been resolved?

marsh citrusBOT
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stark trail
marsh citrusBOT
stark trail
#

How should I know which prime to pick other than just randomly trying a few?

hardy slate
#

one shortcut might be to try just mod a prime factor of the leading coefficient

#

and that would just explode the first term

#

but in general it might be annoying

#

like if you mod 7 then you just have a quadratic and you could complete the square and consider quadratic residues

stark trail
#

but mod 5 works for (a) and mod 2 works for (b)

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I did figure that one out though

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so I'm going to post a new question

#

For problem (2)

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The contrapositive would be

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f(x) is reducible , show this implies that f(x+c) is reducible

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and I'd like to say well

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if f(x)=g(x)h(x)

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then f(x+c)=g(x+c)h(x+c)

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But is that enough?

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Because WLG we need say g(x) is not a unit/associate/constant

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so then we'd need that one of g(x+c) or h(x+c) is still not a unit/associate/constant

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and I'm not sure if that follows immediately or not?

spark otter
#

degree

hardy slate
#

if g(x+c) were constant on F that would be a strong criterion because of the number of roots

stark trail
#

What do you mean by that?

spark otter
#

or arguably if g(x+c) is constant then g(x) is constant too

stark trail
#

Okay that satisfies that

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but what about it being a unit

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or an associate

spark otter
#

still talk about the degree

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if it's associate, then the degree of the other polynomial...

stark trail
#

is 0

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if g(x+c) is an associate of f(x)

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then h(x+c) is a constant

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but

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h(x) was not a constant

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so h(x+c) can't be either?

spark otter
#

yes

stark trail
#

So earlier though

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f(x)=g(x)h(x)

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doesn't only one of these polynomials need to be non-constant / non-associate

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for f(x) to be reducible

spark otter
stark trail
#

I see

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right

hardy slate
#

2(x^2 - 2) or

#

oh no that's the other definition

marsh citrusBOT
#

@stark trail Has your question been resolved?

stark trail
#

thank you guys

marsh citrusBOT
#
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austere scroll
marsh citrusBOT
austere scroll
#

4-132

#

I don’t know where to start

marsh citrusBOT
#

@austere scroll Has your question been resolved?

marsh citrusBOT
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marsh citrusBOT
still temple
#

k = 16 is the answer to the question

spring stirrup
#

oh

#

does it help me determine if its continuous?

desert dirge
#

you determined the k such that g would be continuous

spring stirrup
#

oh

#

.close

marsh citrusBOT
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vestal mist
#

i kinda need some help doing this

marsh citrusBOT
vestal mist
#

what i put is wrong

#

but using the proportion
10/3=(10-y)/r, using the similar triangles, i found r=(30-3y)/10

#

is that right so far?

#

and then i used the fact that the cross section of a cone is a circle. so i use the area of that using the value of r in terms of y

light bane
#

what is the formula for a cone?

vestal mist
light bane
#

wait sorry i misread that, cone not necessary rn

vestal mist
#

why is my answer wrong?

light bane
#

think of the value of the radius as an equation. in this case r = 3 when y = 0 and r = 0 when y = 10, so r = (3 - 3y/10)

vestal mist
#

oh

light bane
#

this will work for any linear relationships

vestal mist
light bane
#

think of r in terms of slope intercept form

#

y=mx+b

if we think of y and r in terms of x and y we have these coordinates:
0, 3
10, 0

so the slope intercept is 3, and the slope is -3/10

thus r = 3 - (3y/10)

i understand my notation earlier confused you sorry

#

does that make sense

light bane
vestal mist
#

but it says this is wrong

light bane
#

it looks correct to me, maybe it's needing Δy

#

i think in the case of that problem Δy is represented by "Dy"

#

you found the area of a slice of it, but need to multiply it by the thickness of the section to get volume

vestal mist
#

oh maybe

#

right

#

hm still doesnt like it

light bane
#

i’m stumped

marsh citrusBOT
#

@vestal mist Has your question been resolved?

vestal mist
#

Same

marsh citrusBOT
#

@vestal mist Has your question been resolved?

vestal mist
#

.close

marsh citrusBOT
#
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ivory marlin
marsh citrusBOT
ivory marlin
#

i've literally tried everything idk what goes here

stray hound
# ivory marlin

circles are of the form $x^2+y^2 = r^2$, where r is the radius. all it's asking for is what r is

elfin berryBOT
stray hound
#

you have an expression that helps you right above it

ivory marlin
#

i literally did everything

#

8 isn't an answer

#

i tried the range from [0,8]

stray hound
elfin berryBOT
stray hound
ivory marlin
#

sqrt(64-k^2)

#

?

stray hound
#

yep

ivory marlin
#

ok nvm i'm just stupid

#

i literally tried everything but that

#

thx

stray hound
#

it happens, you're good

ivory marlin
#

.close

marsh citrusBOT
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real night
#

hey

marsh citrusBOT
real night
#

I need help with explanations in conics

#

im trying to convert to standard form

#

this is what I did

#

and i know its wrong

#

so im trying to fix it

sweet quiver
#

Sure.

So first step is we get the -x^2 to the right side of the equation, along with the 12x. For now, keep the -39 on the right. So it would be y-39=x^2-12x

We then have this y-39=(x^2-12x) then complete the square by dividing 12 by 2 and squaring it so y-39=(x^2-12x+36). Then we need to add the 36 to the left side because you can just add a number in randomly to one side, so -39+36 = -3 so y-3= (x^2-12x+36)

To finish this off, we can do this

y-3=(x-6)^2 since when you do (x-6)^2 it is (x^2-12x+36). So yeah the final answer SHOULD be:

y-3=(x-6)^2

#

@real night lmk if that helps 🙂

real night
sweet quiver
#

Ofc

real night
#

I guess I seperated the wrong side first?

sweet quiver
#

Not that, you just didnt complete the square or go about it the correct way.

real night
#

Im going to be posting for a bit cause I have a test tomorrow So if i need help I will let you know

sweet quiver
real night
#

Its because I added 39 to the other side

real night
sweet quiver
#

And you know standard form, right?

real night
#

(x-6)^2 = (x-6)(x-6) = x^2-12x+36

#

Yea

#

one thing that I do not understand though

#

is

#

where 4p ties in

sweet quiver
#

If you know the standard form equation and also know how to complete the square well, you should be solid for your test

real night
#

thats the one thing i dont get about parabolas

real night
#

Test is on like

sweet quiver
sweet quiver
real night
#

ye

#

and with their vertex,focus,foci etc

sweet quiver
#

yeah ofc

#

Do you understand it all?

real night
#

but where does p tie into these equations

#

Majority of all of it

#

just parabolas I struggle on

sweet quiver
#

Is p the focus for you guys?

#

I think so right?

real night
sweet quiver
#

To quote the great google cause it can describe better than me, "The specific distance from the vertex (the turning point of the parabola) to the focus is traditionally labeled "p". Thus, the distance from the vertex to the directrix is also "p". The focus is a point which lies "inside" the parabola on the axis of symmetry."

real night
#

im also a little bit confused on ones such as these

#

this is the answer

#

im just not quiet sure how to start

sweet quiver
real night
#

I mean

#

idk

#

but

#

apparently some like that are supposed to appear

sweet quiver
#

Im assuming because of the negative but still doenst make any sense to me.

real night
#

unless for some reason its wrong

#

idk

#

Maybe u could do like

sweet quiver
#

I mean id write like y-1= - (x+2)^2

#

The negative shows it faces down

real night
#

maybe they did y= - x^2 - 4x +1
4/2 = 2^2 = 4 so y= x^2 -4x + 5
y-5 = (x+2)^2??

#

idk

sweet quiver
#

idk but i know my answer is correct based off of that equation they gave

real night
#

they got me confused 😭

sweet quiver
#

lol

real night
#

If i need help

#

I will lyk

#

cause im ab to move onto looking at hyperbolas after this

sweet quiver
#

I might be offline by then cause my computers getting really low lol

real night
#

have a good 1 then

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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real night
#

yo

marsh citrusBOT
real night
#

(im convering to standard form)

#

and this is the answer

#

wait hold up

#

1 sec

valid cape
#

identify the coordinate of the center and radius

real night
real night
#

does this seem correct?

lofty gyro
real night
lofty gyro
#

nah, the main problem is the 4

#

try make angles for a 4

#

instead of circular

real night
#

its cause of how i hold my pencil

#

lmfao

#

been a habit for hella long

lofty gyro
#

it worth changing

real night
#

let me get the piuc

#

hold up

#

this is what i got for

#

this

#

which is correct

#

BUT

#

originally, I got 18 and 8 instead of 36 and 16

#

I am a little confused because arent I supposed to subtract one of the 36's?

lofty gyro
#

reading

real night
lofty gyro
#

oh, i get what you don't understand

#

here's a hint:
(a+b)²=a²+2ab+b²
and
(a-b)²=a²-2ab+b²

this is still a plus sign

real night
#

uh

#

sorry its late so its kinda of hard to understand 💀

#

but

lofty gyro
#

hehe

#

we add both sides by 36, no matter it's + or - in the 6x or 9y

real night
lofty gyro
real night
#

wait so

#

WAIT NVM

#

okay

#

ty for the help

#

on my old one i didnt realize that

lofty gyro
#

yea?

real night
#

i added 16 to the other side

#

without subtracting it

lofty gyro
#

oh lol

real night
#

so I was like

#

messed up from the start

#

anyways

#

ty for the help

lofty gyro
#

cheers!

real night
#

and it doesnt matter if its like

#

horizontal or verticle right?

#

same outcome?

lofty gyro
real night
#

well like

#

as in

#

u would always add

#

not subtract

#

to the other side

#

(a-b)²=a²-2ab+b²

#

with this

lofty gyro
#

yea

#

that's why we always add

#

even if it's x²-2x or x²+2x

#

we all add 1

real night
#

should it always be a perfect square or

#

okay

#

ty

lofty gyro
#

perfect square is easier

lofty gyro
real night
#

have a good one

#

🫡

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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raven sierra
marsh citrusBOT
raven sierra
#

<@&286206848099549185>

#

need help pls

#

thanks in advance

runic temple
#

can yall chill

#

ive been watching from a distance

#

.close

hoary pine
#

lol

marsh citrusBOT
#
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hoary pine
#

thanks

raven sierra
#

lol

marsh citrusBOT
#
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grand lily
#

.open

#

help?

marsh citrusBOT
steel sluice
#

dont ask to ask

grand lily
#

how does that work

steel sluice
#

nvm

#

just send the question

grand lily
#

how can i find k if the area is unbounded

#

it would be infinite area always it seems

steel sluice
#

the area they are talking abt is only in the first quadrant

#

so its not unbounded

grand lily
#

oh snap

#

i thought it was the second quadrant

#

wait how do i even solve this

#

i got to (k^4)/3 - (k^4)/4

#

is it just the fourth root of 24

#

nvm i got it

marsh citrusBOT
#

@grand lily Has your question been resolved?

#
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fringe kite
#

what math rule is being used to get sin(A)/a = sin(C)/c to c x sin(A) = a x sin(C). how did the denominators become multiplied and then how did they isolate for a please show steps

valid cape
#

$\frac{a}b = \frac{c}d \Leftrightarrow ad=bc$

elfin berryBOT
#

FungusDesu

fringe kite
#

is it because of cross multiplication?

#

because it moved across the = sign

#

?

still temple
#

sine rule states that $\frac{sina}{a}=\frac{sinb}{b}$

elfin berryBOT
#

EinPest

vast shoal
#

$\frac{\sin(A)}{a}=\frac{\sin(B)}{b} = \frac{\sin(C)}{(c)}$

fringe kite
#

?

valid cape
#

i dont think he was asking for a definition on sine rule

elfin berryBOT
#

ColdTee

valid cape
#

he was asking on how a/b = c/d went to ad = bc

vast shoal
fringe kite
#

yeah

#

i wrote it wrong?

vast shoal
#

Person

fringe kite
#

oh

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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light flicker
marsh citrusBOT
light flicker
#

how do we do this man 😟

#

i tried rationalising but didnt get anywehre

#

<@&286206848099549185>

atomic ruin
light flicker
#

how

atomic ruin
#

lemme write it out for u

light flicker
#

do we take it as 1/root a2-x2 and solve

still temple
#

you should take out the x^2 in the square root

#

and do a substitution

light flicker
#

😟 what substituiton

still temple
#

t = log(x)

#

i suppose its ln

light flicker
#

yes

still temple
#

try it

#

try t = lnx

atomic ruin
#

@light flicker

light flicker
#

bro it worked holy shit

atomic ruin
#

t should be 4-lnx

#

makes it easier

light flicker
#

how did u think of it

light flicker
atomic ruin
#

i took out the x^2

light flicker
#

loge base e is what

#

infinity?

atomic ruin
light flicker
light flicker
#

i have one more doubt

#

this im getting stuck

atomic ruin
atomic ruin
light flicker
#

y=vx

#

homogenoues

#

can u solve it im getting stuck in one particular step

atomic ruin
#

lemme try

light flicker
#

im not getting both of them

atomic ruin
light flicker
#

tried partial fractions for second one but im getting to the power 4 and all

#

yes after that

atomic ruin
#

ok im almost done

#

@light flicker

light flicker
#

wait

#

integration of e power -v is -e power -v?

#

im stupid

atomic ruin
#

in front

light flicker
#

yes

atomic ruin
#

of what i wrote

#

ye

light flicker
#

i thought we had to to by parts

#

im an idito

atomic ruin
#

nah

light flicker
atomic ruin
light flicker
#

yes

#

both

#

im not getting both

atomic ruin
#

hmm

light flicker
#

how do we do it

#

<@&286206848099549185>

boreal wing
#

heya

atomic ruin
#

i think i got the first one

#

er

boreal wing
atomic ruin
#

hold on

#

my ans is so similar to the actual ans

boreal wing
elfin berryBOT
#

proofAd

atomic ruin
#

this is what i got for the first one

#

but wolfram alpha gives a different answer in the second ln

light flicker
#

damn

#

who is wolfram alpha

atomic ruin
#

its a website that helps u do math

boreal wing
#

it's pretty useful to check answers

light flicker
#

damn

boreal wing
atomic ruin
#

i havent learnt logarithms yet so that might be the same? probably not though

light flicker
#

its not working 😡

boreal wing
# atomic ruin

how did you split $\frac{1}{(u(3-4u^2))}$ into $\frac{1}{3u} - 4/3\frac{u}{4u^2-3}$ ?

elfin berryBOT
#

proofAd

atomic ruin
boreal wing
#

wolfram gives this for sin(3x)

#

I think that's the mistake, im not 100% sure though

atomic ruin
still temple
#

its the same thing wolfram just removed the absolute value for some reason

boreal wing
#

I read the final answer wrong

atomic ruin
#

so i'm correct or

#

oh

#

real?

boreal wing
#

since the answer has an absolute sign around it, you can rearrange the 4sin^2(x)-3 to be 3-4sin^2(x)

boreal wing
atomic ruin
#

i actually have not learnt log yet 💀

#

yay

boreal wing
#

not aware why wolfram gets rid of the absolute signs though, very interesting

atomic ruin
#

when integrating ur always supposed to do ||

#

afaik

#

im almost done with the 2nd integral @light flicker

light flicker
#

oh\

atomic ruin
#

yeah this is hard

light flicker
#

god damn

#

thanks man

#

.close

marsh citrusBOT
#
Channel closed

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atomic ruin
marsh citrusBOT
atomic ruin
#

.close

marsh citrusBOT
#
Channel closed

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regal umbra
marsh citrusBOT
regal umbra
#

I need help with question 1

sinful thistle
#

they're similar

#

so the ratios of their sides will be equal

night turtle
#

The ratio of corresponding sides is equal

sinful thistle
#

that is, AB:DE::BC:EF and so on

#

if one side is scaled by a factor of 2, all the others must be as well since they're similar

night turtle
sinful thistle
#

oh, sorry lmao

#

mb

regal umbra
#

Can you break down the question I don’t really understand

sinful thistle
#

okay

#

let's say triangles ABC and DEF are similar

regal umbra
#

Ok

sinful thistle
#

that means that they're resized versions of each other

regal umbra
#

So they displayed

sinful thistle
#

so that means that the side ratios will be the same, right?

regal umbra
#

Dilated

sinful thistle
sinful thistle
regal umbra
#

They resized so they dialated

sinful thistle
#

what do you mean "dilated" here

regal umbra
#

Becuase they changed sizes

sinful thistle
#

i don't understand your use of the word "dilated" in this context

#

oh i see

#

by dilated you mean scaled

#

i get it

regal umbra
#

Yes

sinful thistle
#

yes resized = dilated

#

that means that the side ratios r the same, right

regal umbra
#

Yes

sinful thistle
#

okay

#

use that

#

you already have one side ratio

#

14 turned into 35

#

so a scaling factor of what

regal umbra
#

2

sinful thistle
#

no

#

14 times 2 is 28

#

not 35

regal umbra
#

Ik but 14 times 3 is 42

sinful thistle
#

so...?

#

could be a decimal

regal umbra
#

2.7

#

That’s the closest I could get to 38

sinful thistle
#

no...?

#

2.5

regal umbra
#

Ohhhhh

#

Ok

sinful thistle
#

yes

#

!done

marsh citrusBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

regal umbra
#

.clise

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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slim sphinx
#

trying to understand the example and how it went from line 5 -> 6. is where 0=cos2x to 2x= { }

slim sphinx
#

can someone help explain that to me?

late geode
#

consider that
from -pi <= x <= pi
-2pi <= 2x <= 2pi
so they essentially listed all the solutions to cos(2x) = 0 in that interval

slim sphinx
#

not inequality but domain restriction

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and what about when there is no restriction, how would i go from 0 = cos2x ---> to an answer (2x) =

late geode
#

general solutions

slim sphinx
#

one point where my confusion happens is how did they just get rid of the cos part algebraically

#

or am i just thinking about it wrongly?

marsh citrusBOT
#

@slim sphinx Has your question been resolved?

worn plank
#

I had the same question yesterday

#

what I did is use cos(x) = cos(x+2πk), k integer, and cos(x+π) = -cos(x)

#

but being honest is more easy just doing it geometrically

slim sphinx
worn plank
#

you get '

#

"the same angle"

#

by going 360 degrees or substracting 360 degrees

#

that's why you use k,n integers

#

additionally to x = pi/2 and x = 3pi/2, you can go further by adding 360 degrees (2pi)
indefinitely, or even substracting

#

you just have to check x = π/2 + 2πk and x = 3π/2 + 2πn are always within -π <= x <= π

#

in your case is 2x, not x

slim sphinx
# worn plank in your case is 2x, not x

but then i have to apply the restrictions back again i think because in the original problem? or....

i know im missing like a lesson or something for when i have to deal with (2x) type angles and multiplying those intervals for x

#

things are confusing me on that level

slim sphinx
# worn plank

so i have to solve for 2x angles first even though my restrictions are between 0 to pi, and 0 to - pi

worn plank
#

the domain is not -π <= 2x <= π but -π <=x <= π

#

first you know that 2x is the angle, so one set of solutions is 2x = π/2 + 2kπ

slim sphinx
worn plank
#

3π/2 is a solution for 2x

#

not x

#

you divide both sides by 2

slim sphinx
#

so then whenever im faced with a cos (kx) problem i should find all values on the unit circle first then divide by k?

worn plank
#

you dont divide by k

#

x + 360 ends in the same position

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same x - 360

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same x - 360 - 360 - 360

#

in general, x + 360n, n times

slim sphinx
#

i get that 3pi/4 and -3pi/4 satisfies cos(2x)=0. because the x value is zero on the unit circle for these radian rotation amounts

worn plank
# worn plank

here you have what is x1 and x2. Now you need to check for what k's they lie between -pi <= x <= pi

slim sphinx
worn plank
#

because they are between -pi <= x <= pi

slim sphinx
#

3pi/2* is greater than pi?

worn plank
#

because it is 2x = 3π/2, not x = 3π/2

#

its not asking for -π <= 2x <= π

worn plank
slim sphinx
#

it does, it needs something inbetween 😬

worn plank
#

the other way would start from -π <= x <= π. Multiplying everything by 2 says -2π <= 2x <= 2π

#

and if 2x = 3π/2 = 1.5π, it would be between -2π <= 1.5π <= 2π

slim sphinx
#

then divid my answers by 2 after

#

thnx for taking the time to explain things a bit @worn plank gonna try to just work on it a bit more, hope there are more examples ect

#

.close

marsh citrusBOT
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proven vault
#

i don't remember but it might be related to rolle's theorem

marsh citrusBOT
#

@still temple Has your question been resolved?

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@still temple Has your question been resolved?

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@still temple Has your question been resolved?

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tender sparrow
#

could we somehow use the characteristic equation of a matrix to solve this

main idol
#

Yes look for the characteristic poly in terms of beta

heady mirage
#

Multiply A by itself a couple times

#

See if you can spot a pattern

tender sparrow
tender sparrow
#

does that

#

kinda

#

hint towards something

main idol
#

if you can use it sure

tender sparrow
#

i already christian man

#

what is the point

main idol
#

<@&268886789983436800> proselytizing

tender sparrow
#

anyways

tender sparrow
#

im not really

#

familiar w the characteristic eqn

#

all i know is that

#

for 3x3 matrices

#

we have a general equation

#

that

main idol
tender sparrow
#

A^3-tr(A)A^2...so on

tender sparrow
#

i genuinely dont know

#

i literallyjust memorised the result and im tryna use it

#

but i have no idea

main idol
tender sparrow
#

ok let me see

#

im getting an unecessary A^4 term

#

what do i do with that

marsh citrusBOT
#

@tender sparrow Has your question been resolved?

marsh citrusBOT
#
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dusty flare
#

could someone help me here

marsh citrusBOT
dusty flare
#

i thought to determine if a matrix is invertible, you need to find the determinant

dusty flare
#

i got -150

#

but, none of the options seem to correspond to the determinant

gloomy ridge
#

and if it is invertible its RREF form is the identity matrix

dusty flare
#

hmm the answer was C

#

i don't understand

gloomy ridge
#

do you know what a pivot point is?

dusty flare
#

i've read the definition for it but I didn't understand it

gloomy ridge
#

try google, unless that was what you read

dusty flare
#

oh yeah the definiton that came up now seems easier to understand

#

so you put a matrix in RREF, and the first non zero in a row is the rows pivot point?

gloomy ridge
#

yeah or "position"

marsh citrusBOT
#

@dusty flare Has your question been resolved?

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pale tiger
#

Hello there, tmr I have a FAMAT math comp test for precalculus, I will send the standards below, but was wondering if anyone has any advice/resources for these

pale tiger
#

That should be it i think

main idol
#

holy shit

#

help channels are for specific math problems

#

google books/resources for your subjects and do the problems in them

marsh citrusBOT
#

@pale tiger Has your question been resolved?

pale tiger
marsh citrusBOT
#

@pale tiger Has your question been resolved?

marsh citrusBOT
#
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graceful herald
marsh citrusBOT
graceful herald
#

If thats not clear I can rewrite

#

but I used the correct table of integral equation (#42) and set U to the right thing

#

and also found y^2

wary kite
#

hmm did u make sure to do the change of variables

graceful herald
#

Change of variables?

wary kite
#

du=5 dy

graceful herald
#

oh shit

#

thats whyyy

wary kite
#

yea

graceful herald
#

thank you thank you

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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spring stirrup
#

.close

marsh citrusBOT
#
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twin nebula
marsh citrusBOT
twin nebula
#

Is this valid

main idol
#

what even is the question

twin nebula
wary river
#

probably no

twin nebula
#

I found a formula for n

main idol
#

,rotate

twin nebula
#

And now it wants me to find that formula with math I think

elfin berryBOT
twin nebula
#

The formula for A(n) should be x-1 over x+q1

#

And my two formulas for the area between the curves is x^1/n and x^n

marsh citrusBOT
#

@twin nebula Has your question been resolved?