#help-28

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tame notch
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hey

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Please don't occupy multiple help channels.

quaint prawn
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^ Don't open multiple channels

tame notch
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sorry

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pearl hinge
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hey

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pearl hinge
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In the expansion of [1 + x² – x³ + x⁴]¹⁰, the sum of all coefficients of powers that are multiples of 3 is

a) 114. b) 228. c) 342. d) 456. e) 570.

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@pearl hinge Has your question been resolved?

hushed briar
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What have you tried so far?

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Do you know the multinomial theorem?

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verbal musk
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verbal musk
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I tried drawing lines from A to the top corners of the square and found its corresponding angle

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but im stuck

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@verbal musk Has your question been resolved?

old basalt
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f

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modern zodiac
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idk why they're dividing by 2! 2!

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I just did 6P6 for this

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treating all the e 's as one entity

hot herald
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remove duplicates

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from the two N,S

modern zodiac
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ohhh alr ty

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.

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Please don't occupy multiple help channels.

weak iron
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you good?

shrewd hamlet
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Nah

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He’s a nerd

pale dome
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if you have an actual math question stick to one channel

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pale dome
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<@&268886789983436800>, just realized this guy spammed this emoji across multiple channels

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mortal sigil
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I already know the answer but is there an easier way than doing it brute force?

rough plaza
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i dont know, but

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can it be

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6(1000a+b)=(1000b+a)

spiral vigil
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not really because carries

rough plaza
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Hayley always so good at spotting patterns

hot herald
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apart from the issue with using variables to represent different things,
carrying doesn't prevent that from working

rough plaza
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6(1000x+y)=(1000y+x)

mortal sigil
mortal sigil
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let's count a and b as separate digits first

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6(10a+b)=10b+a
59a=4b

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nvm

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I suck at math

mortal sigil
rough plaza
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loo

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lol

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corrected

rough plaza
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(editing is so much fun!)

mortal sigil
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since y is three digits

mortal sigil
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oh wait

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it still works

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🤦‍♂️

rough plaza
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that's the reason why we can write that out

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like that

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because when x is > 166, the term will become 7 digits

mortal sigil
hot herald
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doesn't stop you from setting up that equation, you can put additional restrictions of x,y being 3 digit integers

mortal sigil
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I overthink everything

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I really shouldn't brute force things

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thanks ya'll

hot herald
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prime factorisation would be helpful in identifying such integer solutions

mortal sigil
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thorny shuttle
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shouldnt h be -ve?

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stiff musk
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looks like you're doing a change of variables, h = x + 3, so x = h - 3

thorny shuttle
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no i meant like when you solve lhl

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should it be -3-h

stiff musk
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x = h - 3, so |x| = |h - 3|

thorny shuttle
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umm not sure ill figure it out later thanks anyway

narrow helm
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like -0.000000.......1

thorny shuttle
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so it must be substracted from -3 to reach its lhl right?

narrow helm
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its x + 3 = h

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where x is approaching to -3 from negative side

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like -3.000...1

thorny shuttle
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forget it

narrow helm
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so h is obv negative but too small

thorny shuttle
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ill figure it out later.

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thnx anyway it was written wrong mb

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loud sapphire
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need help

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loud sapphire
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@ornate bobcat

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@loud sapphire Has your question been resolved?

tribal oxide
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!show

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@loud sapphire Has your question been resolved?

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mortal sigil
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There are 30 problems in a mathematics competition. The scores of each problem are allocated in the following ways: 5 marks will be given for a correct answer, 0 marks will be given for a blank answer or a wrong answer. Find the minimum number of candidate(s) to ensure that 6 candidates will have the same scores in the competition.
is it 5*30+6-1?

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@mortal sigil Has your question been resolved?

summer echo
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No, first of all there are 5 * 31 possible scores

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and then use pigeonhole principle

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Try out edge cases where everyone has scores as different as possible

mortal sigil
summer echo
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No, but 5 * 31 + 6 - 1 also wouldn't be correct

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with bad luck there could be 5 * 31 * 5 people all divided into groups of 5 with exactly the same scores

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@mortal sigil Has your question been resolved?

ornate bobcat
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I think we need probabilities to be able to solve this question.
The probability of scores can be done by the number of ways that someone can solve the test to get a certifician score.
The order of the questions doesn't affect the probability

We can take that number of ways and devid it by the total number of ways to solve the question

The question can be solved true or wrong(or kept blank)
Which gives us 2³⁰ ways to solve the exam

Since we will use combination to solve this question we know the the highest probability that could occur is to solve 15 question out of 30

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So the probability will be
15C30 / 2³⁰

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$$\frac{\binom{30}{15}}{2^{30}}$$

glossy valveBOT
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Sherif Player

ornate bobcat
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So this will give us approximately
$14.45%$

glossy valveBOT
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Sherif Player

ornate bobcat
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So from 100 people there are 14.45 people who will solve 15 question in the exam which is the highest probability in the test

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So to ensure that 6 people will be able to score the same score we will divide
6 / 14.45% and approximate this to the nearest integer

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Which will give us 42 people needed to make at least 6 participates get the same score

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All right ? @mortal sigil

mortal sigil
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it seems to be pigeonhole principle

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imagine a hole

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there needs to be at least 6 for each one

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so what's max

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before 6

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5

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in each hole

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however it's also a trick question, cuz there's also one without hole

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I mean

ornate bobcat
mortal sigil
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yk what I already understand but it's not statistics dependent

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thanks anyways

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ornate bobcat
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That answer really doesn't satisfy me

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torn jolt
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how do i expand $\sum_{n=k}^{\infty} \frac{1}{n-k!}$

glossy valveBOT
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bearcw

torn jolt
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or result will always be 0?

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ah 0! = 1

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so not 0

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but how did it become e here?

spiral vigil
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$\sum_{n=0}^\y \f1{n!} = e$ is a well-known equality

glossy valveBOT
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hayley!

spiral vigil
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and if you start writing out terms of $\sum_{n=k}^\y \f1{(n-k)!}$ you'll see that they match what you hav

glossy valveBOT
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hayley!

torn jolt
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or am i wrong

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?

spiral vigil
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k is fixed

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n goes from k to infinity

torn jolt
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then what is the point of "=" sign under summation ?

spiral vigil
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it tells you the starting point

torn jolt
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oh

spiral vigil
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just like in $\sum_{n=0}^\y \f1{n!}$ it tells you that $n$ starts at 0 and goes up to $\y$

glossy valveBOT
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hayley!

torn jolt
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yeah now i got it

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thx

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normal thicket
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150x=35mod31

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normal thicket
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how to apply euler method here

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normal thicket
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,w 14k+11=47x

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vast fossil
normal thicket
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normal thicket
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i am doing an old quesiton so this is the question

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47x=11mod249

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so here i did this

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x=k+(14k+11)/47

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what should I do next? i have put some random values of k but couldn't get

vast fossil
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Well you would need to ensure x is an integer

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E.g. 47 must divide 14k + 11

normal thicket
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yes

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i couldn't get value of k

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let me put 11 to 20 now

vast fossil
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Just try solving 14k + 11 = 0 mod 47

normal thicket
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i got it

vast fossil
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I am sure finding the inverse of 14 mod 47 is must easier than finding the inverse of 47 mod 249

normal thicket
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it works for 16

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but it takes time

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i got it 16 more easy way

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let me show you

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the kast term was 14k+11/47

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14x=-11mod47
7x=18m47

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x=47k+18/7

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x=6k+(5k+18)/7

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so here i got 16 easily

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wow i solved this question two types

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u there bean?

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@vast fossil

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austere breach
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I’ve been looking into the integral of the function x^x, or e^(xln(x)). It can’t be represented by any elementary functions, so I was looking at the expanded form of the MacLaurin series I got from Wolfram Alpha to see how much of the pattern of the series I can deduce.

The series is just the integration of the e^x MacLaurin series, but with xln(x) substituted in.

So, I’ve been able to figure out that every term contains x^(n+1)/(n+1)^(n+1). It’s also obviously still being divided by n!.

This gives me the exact constant divisor for even inputs, but there’s something strange going on with odd inputs. The divisors are being multiplied by a series of constants that follows no obvious pattern. I have the first several that I’ve found shown below:

  • n=1 » 1
  • n=3 » 2
  • n=5 » 24
  • n=7 » 16
  • n=9 » 640
  • n=11 » 20,736
  • n=13 » 7,168
  • n=15 » 2,048
  • n=17 » 23,887,872
  • n=19 » 8,192,000

So, I have no idea what kind of pattern these multipliers are following. The only thing I’ve noticed is that they all seem to be extremely composite. The fact that they aren’t constantly increasing or decreasing and seem to almost jump about randomly and at extreme intervals is a bit disturbing. I would love for anyone to shed some light on where these are coming from and how they would be represented in a summation.

gritty rose
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@austere breach Has your question been resolved?

austere breach
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The closest thing is that the first 4 terms are also the first 4 in the expansion of (1-x)^(-1/x)/e

spiral vigil
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try it with the even ones in there as well

austere breach
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Ooh ok so that’s interesting

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It’s the GCD of (n-1)! and n^n

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But it has more terms than there are shown I think. I need to look at this more

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So it’s this series but every other term gets thrown out and changed to 1

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@austere breach Has your question been resolved?

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slender lynx
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Hey I'm a bit stuck on vector projections in three dimensions where two dimensional vectors do not share the same dimensional scope, and I can't find anything online that points me in the right direction for this

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torn jolt
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what is mean by " i < j = 1 " ?

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zenith kernel
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A typo

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The author wanted to say

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1<=i<j<=n

torn jolt
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oh

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now it adds up

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thx

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torn jolt
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I cannot understand this concept, factoring when coefficient is not 1

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why -20?

shrewd hamlet
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4 • -5 = -20

torn jolt
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thank you

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what about this step, how can I do it?

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@torn jolt Has your question been resolved?

ripe shale
ripe shale
# torn jolt why -20?

Basically what it is saying is; a =4, b=8, and c=-5 Multiply ac=4(-5) =-20 and find all factors of -20

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-20 = -1(20) or 1(-20) and -20 = 2(-10) or -2(10) and so on

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Now you add the factors to match the middle term +8. The only factor that matches the middle term is -2(10) because -2+10 = 8

torn jolt
ripe shale
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So now you want to rewrite: 4x^2 +8x -5 = 4x^2 +10x -2x -5 Now you want to group

torn jolt
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yes the group step is confusing

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how it change from the format 4x^2 +8x -5 = 4x^2 +10x -2x -5 to the new format () ()

ripe shale
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Let 2x+5 be Y. then you have 2x(2x+5)-1(2x+5) = 2xY-1Y It is more easier to see that you can factor out Y. Now you get Y(2x-1) = (2x+5)(2x-1)

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Is that make sense?

torn jolt
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yes, I have last question

ripe shale
torn jolt
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$6x^{2} - 13x -5$

glossy valveBOT
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Chocolate

torn jolt
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if multiply it should equal -30, and if added it should be -13 right?

torn jolt
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is it -15 and +2?

ripe shale
torn jolt
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thank you sir

ripe shale
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You are more than welcome!

torn jolt
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6x^{2} - 15x + 2x -5

ripe shale
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now you can group it

torn jolt
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$3x(2x-5)$

glossy valveBOT
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Chocolate

ripe shale
torn jolt
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thank you sir

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sacred thorn
#

Hello, i want some help with a problem i came up with, the set up is in the picture below. There are 2 questions i have about this,
Inside a collection of K objects:
1)what's the least amount of types of orderly techniques can you use to create any orderly techniques?
2) Can you create ALL shuffle techniques out of just orderly techniques? What's the least amount of types do you need to reach all shuffle techniques?

sacred thorn
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I first converted the problem into a matrix thingy

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After that, i tried to create a T3 with T2 and T4 shuffles and got this

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Then i tried to make a T4 with T2 and T5,

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I saw a pattern so i tried to make a T5 with just T2 and T6,

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So i got this formula from that

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Though i don't know if this is true for all n

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I don't know how to prove it

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Can somebody help me?

zenith kernel
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There is a way to select two generators for all n, but I am not sure whether it’s fair not to reveal it to you. Generally it’s either proven or given as a hint in textbooks

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People in these channels don’t like giving direct answers , but I feel it’s somehow necessary to give it here, and let you prove it yourself. Because most textbooks directly give this:

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Hint: consider ||(1->2,2->3,…,n-1->n, n->1|| and ||1->2, 2->1, anything else remains||

sacred thorn
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But i already thought of that, and i got that formula, or are you saying the hint's about something else?

zenith kernel
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You need two “shuffle techniques” to generate all “shuffle techniques” right

sacred thorn
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That's what i'm trying to prove, yes

zenith kernel
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I thought you wanted to create all of them using only (12…n)

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So you need to prove any shuffle is product of (12…n) and (12)

sacred thorn
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I think i'm confused about your notations, what do you mean by (12...n)?

zenith kernel
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1->2,2->3,…,n-1->n, n->1

sacred thorn
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Oh

sacred thorn
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Do i need induction?

zenith kernel
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Induction might not work here. Do you know that { (i,j) (switching only i and j) : i doesn’t equal j } generate all shuffle?

sacred thorn
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So you need a shuffler that shuffles all objects? It doesn't matter where the objects end up?

zenith kernel
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I mean any shuffle is product (composition) of shuffles of the form (i,j)

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Where (i,j) means the shuffle that only switch i and j, and doesn’t change any other elements

sacred thorn
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But that only shuffles 2 elements

zenith kernel
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Product of them

sacred thorn
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Oh i think i get what you mean

zenith kernel
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Like you do (12) first, then do (23) later, in the end 1->3, 2->1, 3->2

sacred thorn
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Ok, but what i'm asking is can you use only two types of shuffle techs

zenith kernel
sacred thorn
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Yes

zenith kernel
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Okay

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Now I use (23)(12) to denote the composition of these two shuffles, (doing (12) first , doing (23) later)

#

And as a result, {(i,i+1): i from 1 to n-1} generate al shuffles

sacred thorn
#

Ok, yes that seems to be true

zenith kernel
#

So now the question becomes

#

Proving that (i,i+1) can be written as composition of (12…n) and (12)

#

If you show this, then the proof is complete

sacred thorn
#

Ok i'll think about this for a sec

zenith kernel
#

Okay

sacred thorn
#

Ok i get it now, so if i prove that any shuffle techniques of the form (i,i+1) can be made from (12..n) and (12), i can just chain those to get all the orderly techniques

#

Right?

zenith kernel
#

Yeah

sacred thorn
#

So how do i go about proving this?

zenith kernel
#

(12…n) is kind of like a rotation

#

(12) switch 1 and 2

sacred thorn
#

Oh yeah

zenith kernel
#

So you use (12…n) to “rotate” i,i+1 to be on positions 1,2

#

Switching 1 and 2 then becomes switching i and i+1

#

Then “rotate” back

sacred thorn
#

Why'd you tell me the solution? The rotation part already gave me the answer i needed

zenith kernel
#

Oh my bad

sacred thorn
#

So that's the first question

#

What about the 2nd?

zenith kernel
#

That’s answer of both I think

#

First it answered the second, any shuffle of n elements can be generated by (12…n) and (12). And what you called orderly something, (12…m) for m<=n, are also shuffles

sacred thorn
#

What about shuffling 3 elements?

#

Any 3 elements

zenith kernel
#

Shuffling m elements is also a shuffle of n elements, m<=n

#

Where n-m elements are mapped to themselves

#

Any shuffle of n elements can be generated by (12…n),(12), so any shuffle of m elements ,m<=n, (viewed as a shuffle of n elements ) can also be generated by (12,…,n),(12)

sacred thorn
#

Ok

#

I think i get it

zenith kernel
#

Great

sacred thorn
#

Thanks a ton

zenith kernel
#

Np

sacred thorn
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summer beacon
#

I kinda need help on all of them but especially #29 and #30

onyx glen
#

you need to draw some line segments

#

do you know what the word "bisect" means?

summer beacon
#

yeah like they go through each other or something

onyx glen
#

no

#

that's too vague

#

to bisect something means to split it into two equal parts.

summer beacon
#

so would intersect just be like the line is going through the other one but it isnt into 2 equal parts?

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fallow pecan
#

alr whatd i get wrong

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torn jolt
#

Your vertical asymptote is at -6

fallow pecan
#

SHEIT

torn jolt
#

Also, as x approaches -infinity, y approaches infinity

#

As your values of y become greater as x moves to the left

#

You made the same mistake again

#

As x approaches infinity, y approaches negative infinity

fallow pecan
#

this is end behavior right

#

i should look up khan academy

torn jolt
#

Y approaches positive infinity as x approaches negative infinity

#

And the domain is (-6, infinity)

fallow pecan
#

@torn jolt

torn jolt
#

Yes v

#

*yes?

fallow pecan
torn jolt
fallow pecan
torn jolt
#

I think so.

fallow pecan
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shadow badger
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shadow badger
#

just want someone to see if i’m doing these correctly since i’ve spent a while doing them & don’t want the work to be for naught

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ripe shale
#

B) looks good. C) I got -98, not 64. It could be me.

shadow badger
#

oh ur right

#

all the terms are negative

#

so i’m wrong

#

i put 81 as positive

#

-81+1=80 and + 18 is 98

ripe shale
#

d) I got 171 for constant.

shadow badger
#

oh ur right again

#

i fucked up the simple stuff

#

ty a lot

#

have a good one @ripe shale

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torn jolt
#

I need help with b?

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torn jolt
#

And if someone could check this for me that would be great

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torn jolt
#

What’s the average rate of change formula? Would it be 42.24-28.89/25-10? I forgot it sorta so I just wanna see if what I put in is correct. This is for** 1 a**

torn jolt
#

i suppose everyone is asleep thank you anyways

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normal thicket
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normal thicket
#

I got (1+x)^3 =0

#

I guess all options are wrong

spiral vigil
#

i think all options are wrong

#

x = 0 would result in the identity matrix

#

which has a determinant of 1

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tacit rapids
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tacit rapids
#

why is it saying do not distribute?

#

it just says simplify

#

is it wrong if you distribute the denominator?

#

i really wanna distribute and write it as my final answer

#

but its saying do not distribute

#

why?..

torn jolt
#

you can do whatever you want

tacit rapids
#

but i just want to know why it's written do not distribute

#

is it just teacher saying

#

i am the god

#

just follow my rules

torn jolt
#

yeah, kinda

tacit rapids
#

i see. That helps me clear things up in my head

#

thanks so much!

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sharp nebula
#

Why is 1. (a) not
Positive, positive, neg, neg ?

sharp nebula
onyx glen
#

you got your concavity backwards i think

sharp nebula
#

Above x-axis = pos
Below x-axis = neg
?

onyx glen
#

...oh ok no i see the issue

#

you're listing the values of f itself and not f'', the second derivative, as the problem asks.

sharp nebula
onyx glen
#

no you're talking about f itself

#

what's graphed is f and you are asked about f''

sharp nebula
#

Wait I might be talking abt f'

#

How do I do it in f ' ' ?

onyx glen
#

look at concavity!

sharp nebula
#

Neg cubic graph

sharp nebula
sharp nebula
#

Thanks so much for waking me Ann :)

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rare quartz
#

hey friends. this isnt exactly homework but i'm just wondering how you would calculate the sine or cosine of an angle without a calculator

rare quartz
#

like if i wanted to know sin(48) (degrees) how could i do this?

sharp nebula
#

Idk abt others but at my lvl (yr 11) kinda impossible

torn jolt
#

Sometimes there are some nice formulas that you can use to calculate it

#

Sometimes there isn't going to be

rare quartz
#

yea i have unit circle memorized

torn jolt
#

Your case is just irrational

#

You won't be able to find an answer

rare quartz
#

oh really?

torn jolt
#

You can APPROXIMATE an answer

#

With some means

rare quartz
#

well that's good news. you said there's some formulas that might be handy?

torn jolt
#

No

rare quartz
#

no derivation comes to mind. i'd have no idea where to start approximating

torn jolt
#

I said sometimes those formulas work, sometimes they don't really help you. Your case, they don't really help

sharp nebula
rare quartz
#

are you saying im a lost cause ;-;

#

jk

#

is this an issue with degrees?

sharp nebula
#

For example sin(75)
Can be further broken down into sin(45 + 30)

rare quartz
#

like what if i wanted sin(pi/52)

rare quartz
torn jolt
#

It doesn't matter

#

Sin(48) is irrational and doesn't have a nice closed form

#

Whether in degrees or radians

rare quartz
#

but lets say i wanted just a few degits

sharp nebula
rare quartz
#

would i start approximating using this method?

#

yeeee

torn jolt
#

You can do Taylor series of sin(x) and calculate up to like idk

#

Second or third order

#

If you wanted to approximate

rare quartz
#

thanks guys

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fervent lava
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fervent lava
#

I tried this rubbish but it did not work

onyx glen
#

well of course it didn't work -- you didn't plug the thing in correctly

#

why's the denominator 1/x - 1 ?

fervent lava
#

do I not do the function thing there?

onyx glen
#

it's x - 1 not f(x) - 1 ...

fervent lava
#

but if I had f(x), then f(1/x). I would replace everything with x

onyx glen
#

but if I had f(x), then f(1/x)

#

bad notation + definitely not wht you meant...

#

look, this is simple

#

f(x) = 1/x

#

therefore $\frac{f(x) - 1}{x - 1} = \frac{\frac{1}{x} - 1}{x - 1}$. there's no $f$ in the denominator so you don't touch it. understand?

glossy valveBOT
onyx glen
#

@fervent lava

fervent lava
#

just trying to solve it

onyx glen
#

do you understand what i'm saying here, yes or no?

fervent lava
#

yes

onyx glen
#

great

fervent lava
#

I only replace where it says f(

onyx glen
#

do you see how to proceed with simplifying $\frac{\frac1x - 1}{x - 1}$?

glossy valveBOT
fervent lava
#

I tried making the top x into x^-1, but don't know what to do next

onyx glen
#

possible but not very helpful.

#

try multiplying the outer fraction's num and denom by x instead.

fervent lava
#

do you mean to factorise it?

onyx glen
#

no

#

i mean exactly what i said.

#

go from $\frac{\frac{1}{x} - 1}{x - 1}$ to $\frac{x(\frac{1}{x} - 1)}{x(x-1)}$.

glossy valveBOT
fervent lava
#

$1-1x/x^2-1x$

glossy valveBOT
#

Timsaay

onyx glen
#

bad!

#

do it on paper if you do not know LaTeX.

#

also don't expand x(x-1), it won't help.

fervent lava
#

oh okay

#

I take the minus out and cancel them

#

what I don't understand is why it does not work if i bring x to denominator

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distant trellis
#

Use the results from the last task a to solve

tranquil cave
#

,rccw

glossy valveBOT
vast fossil
#

!status

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#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
distant trellis
#

3

vast fossil
#

Could you show your answers and possibly your working as well?

distant trellis
split swift
#

,rotate

glossy valveBOT
split swift
#

you've omitted the square roots from the middle part, but the question says you can use part a to do this

#

so $\sqrt{20}+\sqrt{180}=2\sqrt{5}+6\sqrt{5}$

glossy valveBOT
#

Desync

tribal oxide
#

Use question a to resolve it

distant trellis
#

8V5 right?

split swift
#

yes

distant trellis
#

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pale plank
#

Can someone help me understand this question? I used the simulation to find that it was in the 2nd percentile, but i dont get part b, i guessed that it came from a different population but i dont have any reasoning behind it

light sonnet
#

,rotate

glossy valveBOT
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pale plank
#

<@&286206848099549185>

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pale plank
#

<@&286206848099549185>

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untold vessel
#

Hii

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untold vessel
#

I need to write the truth tables for this

#

I already understand how the truth tables work, but idk how it works with this

torn jolt
#

P = True or P = False

#

simple

#

p is true, so p -> p is true and (p -> p) -> p is true

#

p is false, so p -> p is true and (p -> p) -> p is false

untold vessel
#

Right

torn jolt
untold vessel
#

for which one of these can we set biimplication arrows and which ones only implication arrows

#

my own guess would be that for 1, 2, 3, 4 we can set biimplication arrows

#

and for x = -1 V x = 5, we can send implication arrows:

x => -1 v x => 5

torn jolt
#

are you sure with the biimplication between 1 and 2?

torn jolt
#

x isn't a statement and neither is -1

untold vessel
#

hmm

#

not sure then

torn jolt
#

The implications and biimplications you should be looking for are between equations

#

lol

untold vessel
#

yeah thats what i meant

#

haha

torn jolt
#

are you changing "="?

#

omg

untold vessel
#

equation 1, 2, 3, 4

#

<=>

untold vessel
#

oh

untold vessel
torn jolt
#

x = -1 satisfies eq 2

#

eq 1 too?

untold vessel
#

not 100% sure what you mean

torn jolt
#

you'll get a false statement

#

p->q, where p is true and q false

torn jolt
untold vessel
#

ohh

#

in equation 1

#

its x-2 => 3

#

nvm

torn jolt
untold vessel
torn jolt
untold vessel
#

statements

#

5=5 is a statement

torn jolt
#

Now explain to me exactly what x-2 is stating

untold vessel
#

idk why x-2 = 3 isnt a statement

torn jolt
#

x-2=3 is a statement

#

x-2 and 3 aren't statemetns

untold vessel
#

okay

torn jolt
#

Hence x-2 => 3 makes no sense

#

"x-2 implies 3"

untold vessel
#

right okay

#

so no arrow here

torn jolt
#

As I've said earlier the arrows are between equations

#

Take equation 1 and 2 for example

untold vessel
#

(x-2)^2 and 3^2 are not statements either

torn jolt
#

Yep

untold vessel
#

(x-2)^2 = 3^2 is a statement

#

so no arrow

torn jolt
#

Mhm

torn jolt
#

Well uh no that's misleading statements can have arrows inside of them just not this one

#

So let's take equation 1 and 2

#

Which are both statements

#

What kind of implication is there between the 2? Is it just an implication? A biimplication?

untold vessel
#

what implication there is between equation 1 and 2?

#

none

#

since you are squaring the second one

torn jolt
#

Here's a clearer question, is this statement true:
x-2=3 => (x-2)^2=3^2

untold vessel
torn jolt
untold vessel
#

oh

#

then no arrow

torn jolt
#

No arrow?

untold vessel
#

well

#

actually no

#

5 is a solution to both

#

so does it go both ways?

torn jolt
#

Yes but are all solutions to x-2=3 also solutions to (x-2)^2=3^2

torn jolt
untold vessel
#

all solutions from x-2=3 are solutions to (x-2)^2=3^2

#

but not all solutiosn to (x-2)^2=3^2 are for x-2=3

torn jolt
#

Correct

#

So there's an implication for 1 to 2 but no biimplication

untold vessel
#

aha

torn jolt
#

There's a good reason this stuff is teached

untold vessel
#

but there is a biimplication between 2 and 3 then

torn jolt
#

If between all your equations there were biimplications then you know all the solutions you get at the end are correct

untold vessel
#

and same goes for 3 and 4

#

last line here is just a solution

#

4 to 5 has no biimplication or even implication, right?

torn jolt
#

But if what you get is a mix of biimplications and implications between an equation and the one that comes just before it then you know all the solutions to your first equation are there but you don't know if all the solutions you get are solutions to your first equation

torn jolt
untold vessel
#

i dont see why 4 to 5 should have arrows

#

i guess solutions are the same?

torn jolt
untold vessel
torn jolt
#

What they all have in common is that they're all statements about x

#

So all of them can potentially have implication or biimplication arrows between themselves

untold vessel
#

all of line 5 is 1 statement right? not two ?

torn jolt
#

Does statement 4 imply statement 5 and vice versa?

untold vessel
torn jolt
#

If A is a statement and B is a statement then A or B is a statement

torn jolt
#

This isn't the continuum hypothesis

#

Either 4 implies 5 or it doesn't and vice versa

untold vessel
torn jolt
untold vessel
#

so the ones in statement 5

torn jolt
untold vessel
#

so its a double arrow

torn jolt
#

Yep

#

If x is a solution to statement 4 then it is a solution to statement 5 and vice versa

#

So there's a biimplication between them

#

So we have:
1 => 2 <=> 3 <=> 4 <=> 5

#

Which means 1 => 5

untold vessel
#

Like this?

torn jolt
untold vessel
#

Oh

#

But it is <=> right ?

torn jolt
#

Yes

untold vessel
#

And only ->

#

Nice

#

Thanks

torn jolt
#

If you get <= you know something went wrong

#

Think of it this way:
=> sometimes adds solutions (this is where the x=-1 came from here)
<=> keeps all the solutions
<= sometimes removes solutions

untold vessel
untold vessel
torn jolt
untold vessel
#

in the one i just posted, there is <=> for all

#

becasue x = 5 is the only solution, even to the last one

#

right?

torn jolt
#

I was gonna say 2 to 3 is an implication because of the squaring but that's not the case here

torn jolt
#

Typically squaring adds solutions because (-x)^2=x^2 but if the thing being squared has to be 0 then it's fine

#

(-0)^2=0^2 isn't an issue since -0=0

#

So yes

#

<=> everywhere

#

=> sometimes adds solutions
This is why you always have to check that the solutions you got are all valid

#

@untold vessel Anything else?

untold vessel
#

no, thanks

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pale shadow
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pale shadow
#

okey so on the right side the angle all the way down

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i got all the other angles right

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nvm just got it

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lavish knoll
#

I have no idea angerysad

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tribal gust
#

Linear algebra question:

Prove that the following system in the unknowns x_i and the real coefficients ai,bi,ci,di has a non trivial solution using an argument about linear independence in R^3.

a1x1 + b1x2 + c1x3 + d1x4 = 0
a2x1 + b2x2 + c2x3 + d2x4 = 0
a3x1+b3x2+c3x3+d3x4 = 0

tribal gust
#

I genuinly have no idea how to go about this. Since in the system AX = B with A the coefficient matrix. Then since B is the zero vector it is definitly an element of the column space and so there exists a solution X so that AX = B. Idk how to show that that X is not the zero vector tho

onyx glen
#

consider this system as the equation $x_1 \bd{a} + x_2 \bd{b} + x_3 \bd{c} + x_4 \bd{d} = \bd{0}$, where $\bd{a} = (a_1, a_2, a_3)$ and likewise for the other letters

glossy valveBOT
tribal gust
#

I get that i should check for linear independance of a,b,c and d but idk how

onyx glen
#

is there a reason why you are doing math in a bad brain state

tribal gust
#

bcs exam friday haha

onyx glen
#

can you not take a break, eat/rest/hyd-

#

oh.

tribal gust
#

Yeah haha, uni doesnt gaf sadly enough

onyx glen
tribal gust
#

oh

#

That makes alot of sense haha

#

Slightly related question, given a set of vectors (like here a,b,c,d), is there an algorithm to check if they are linearly independant

onyx glen
#

yes it's called gaussian elimination

tribal gust
#

Ahh okey i thought that too but it doesnt work here, im guessing because a,b,c and d are unspecified?

onyx glen
#

you don't need any computational algorithm here

tribal gust
#

Yeah sure but imagine i applied the usual algorithm, we need coordinates for that right?

onyx glen
#

yes

tribal gust
#

awesome, thank you for the help!

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barren iris
#

For finding the area between two cruves,

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barren iris
#

I'm sort of confused by how you select the upper and lower curve or the right or left

timid girder
#

Yeah

barren iris
#

Especially for when I need to do this for the y axis.

#

I'm also confused about setting the bounds for the definite integral.

sleek apex
#

this comes with practice

#

just do examples and review a solution to make sure you did it correctly

#

post problems here and we can walk you through it if you do not understand

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@barren iris Has your question been resolved?

barren iris
#

I think I did the second page wrong. But I'm fine with going over the first page first.

#

At least for the bounds, I was told to set the equations equal to eachother to see where they intersect. Does that sound right so far?

proper hawk
#

For the last part shouldn't it be f^-1(y)?

barren iris
proper hawk
#

Yes

barren iris
#

I don't know

#

Why does that make sense

proper hawk
#

y=f(x) so for y integral x=f^-1(y)

barren iris
#

That's for the third function right?

#

Shit

#

Errr

#

Which function is just y = f(x)

proper hawk
#

Both

barren iris
#

Lost me

#

There's 3

proper hawk
#

I'm talking about the last part

barren iris
#

Ohhhhhh

#

Ignore that for now

proper hawk
#

For the first question on page 1 your graph is right

#

But you got a negative area

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barren iris
#

Which can't be true

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distant halo
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distant halo
#

I tried to get the x value of the x axis

#

by finding the midpoint of a and c

#

but cant i also use the x value of b

buoyant wadi
#

Only if A and C have the same Y value, which they don't in this case

distant halo
#

What do you mean

buoyant wadi
#

Well if A and C have different Y values, the line between them isn't horizontal

#

So the line between O and B won't be vertical

distant halo
#

So midpoint cannot be used

#

it shoudl

buoyant wadi
#

Well the midpoint can still be found, but it won't be vertical to B

distant halo
#

why

#

isn't the middle x value

#

2

#

for the ceneter

buoyant wadi
#

Well is the triangle isocoles?

#

Isosceles

distant halo
#

it seems so

void nova
#

Have you drawn it?

buoyant wadi
#

I'm not sure it is, note that C is at (4,-1) not (4,1)

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feral widget
#

The definition of an injective function is : {x1, x2} element of A, f(x1) = f(x2) implies that x1 = x2.

My teacher say that x^2 in an injective fct BUT if
x1 = -1 and x2 = 1
=>
f(x1) = 1 and f(x2) = 1
=>
f(x1)=f(x2) BUT x1 ≠ x2 so x^2 inst a injective fct ?

scenic sundial
#

what's the question?

feral widget
scenic sundial
#

f(x) = x^2 is not injective using that definition, which looks right

#

unless perhaps the domain was restricted?

feral widget
#

yes but check the internet they say x^2 is injectiv

scenic sundial
#

can you show me a place that says that?

feral widget
#

(and surjective

#

wait the restrected the domain

scenic sundial
#

yes, they did

feral widget
#

but on my note x^2 say that x^2 is injectiv so my note are false ?

scenic sundial
#

f(x) = x^2 for all x >= 0 is injective

pseudo cape
scenic sundial
feral widget
#

and if we restrick the domain to R+ to R+ the fct is bijective

#

?

pseudo cape
feral widget
#

and if we dont restrick the domain, i can already say that x^2 is a surjective

pseudo cape
#

You don't say "R^+ to R^+" when talking about the domain

scenic sundial
#

surjective means the domain is the same as the codomain, right?

pseudo cape
scenic sundial
#

image?

pseudo cape
#

range/image, yes

feral widget
#

what is the codomain ?

#

if all element of B have one or more images in A ?

pseudo cape
#

If the codomain is the same as the image, then the function is surjective

#

(So the function takes on all of the elements in the codomain)

feral widget
#

so if all the element in R have one or more pre-image in N by f ?

#

is that right ?

pseudo cape
feral widget
#

TY

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pseudo cape
#

Or do you mean them as single elements

feral widget
#

single like -1 ; 2 ; 12 ; sqrt4

pseudo cape
pseudo cape
feral widget
#

.reopen

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pseudo cape
feral widget
#

i mean x^2 is surjective coz the element 1 in the arrived set have 2 image in the starter set wich are -1 and 1

#

i m not sure i understand the question

pseudo cape
pseudo cape
feral widget
#

and injective in the inverse all elements in the codomain need to get mapped to 0 or 1 element from the domain

pseudo cape
#

At maximum 1 element from the domain

feral widget
#

yes

#

Thanks for your help (=

#

i realy needed it

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queen pebble
#

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brave blaze
#

what have you tried ? 🤔

queen pebble
#

Using the table and the quadratic function to find a and b

#

As and a and b of the function

queen pebble
brave blaze
queen pebble
#

And b= -2a

brave blaze
#

hmm you sure ?

queen pebble
#

I think

brave blaze
#

wdym you think, show your work

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sharp fable
#

Is this right?

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light saddle
#

No?

sharp fable
#

what is wrong?

light saddle
#

Thr amplitude is the range of the function

#

And the period can be determined

sharp fable
#

how is the amp. not 3? isn't it max-min/2?

vast fossil
#

The amplitude is 3 indeed

sharp fable
light saddle
#

Ok but still the period

vast fossil
#

But yeah you gotta find the period

sharp fable
#

how do I find the period?

light saddle
#

You know what a period is right

sharp fable
#

yes.

light saddle
#

So you look at a convenient start and end for one period

#

And then you look how long it is

#

Look at the lowest and highest points in terms of x you have

#

Does it make a period

sharp fable
light saddle
#

How

sharp fable
#

the function doesn't repeat at the lowest and highest points, if that's what you're asking.

light saddle
#

No a period is like when it has the same curve over and over again

sharp fable
#

right.

light saddle
#

Look it’s always the same

sharp fable
#

Yes, i understand the graph repeats.. but how do we find the period?

vast fossil
#

Alternatively you could just look at the distance between the peaks

sharp fable
#

We're only given 5 points.

light saddle
#

Look at the blue part

sharp fable
light saddle
#

It starts and ends at known points

#

You don’t need to start at the peaks

sharp fable
#

okay.

#

I see it.

light saddle
#

Good

vast fossil
sharp fable
#

-0.642 and 0.142 right?

light saddle
#

Close but not quite

#

The period ends after 0.142

#

If not it doesn’t make the whole curvy thing

#

The tip of the blue part is on the biggest x you have for a point

sharp fable
#

hm.

#

I'm stilll not understanding which two points I can use.

light saddle
# light saddle

The one that starts the blue part and the one that ends the blue part on this

sharp fable
light saddle
#

It is

sharp fable
#

isn't it trough to trough?

light saddle
#

Wdym

sharp fable
#

like peak to peak.

light saddle
#

It can start anywhere as long as you finish at a point that begins an other curve like the one you just made

sharp fable
#

wait

#

okay

#

is it -0.642 to 0.142?

light saddle
#

0.142 isn’t far enough

#

It doesn’t make the whole curve

#

You’ll be missing the part under y=0

sharp fable
#

is this not a repetition?

light saddle
#

-0.642 isn’t the first circle you made