#help-28

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dense edge
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And therefor f(x) would be output

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So these would be the same values for input and output .. x and f(x)

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Do I have that correct?

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That’s why displacement and time look similar

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And = slope

nova basin
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you're literally just asked for (s(3) - s(1))/(3-1)

dense edge
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Yep

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So if it runs through s() argument that’s the output

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The numerator

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The denominator is just the delta of time so the inputs only

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(Delta of output) / (Delta of input)

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Slope formula

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torn jolt
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Hoi

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torn jolt
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Formules i learned till now:

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Sin^2 a + cos^2 a = 1

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Tan^2 a + 1 = 1/cos^2 a

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Cot^2 a + 1= 1/sin^2 a

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Thats it i need help with d only

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<@&286206848099549185>

gritty rose
# torn jolt

can you also show the original paper without the translation

torn jolt
gritty rose
torn jolt
gritty rose
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so don't know what variables are which

torn jolt
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Calculate sin and cos when tan is given….

gritty rose
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is the triangle supposed to have hypotenuse 1?

torn jolt
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Its not with trizngles

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Its just calculating

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Wait

gritty rose
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there are infinite triangles with tan(alpha) = 3/4

torn jolt
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Look at a) calculate cos when sin is given

gritty rose
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are they the same alpha?

torn jolt
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Change the first formule out my list a bit it becomes cos= 1-/sin

torn jolt
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The given is supposed to go replaced with the alpha

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So to solve a) cos= 1-15/17

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Get it?

gritty rose
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plug that into tan(alpha)

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$\tan(\alpha) = \frac{\sin(\alpha)}{\cos(\alpha)}$

glossy valveBOT
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riemann

gritty rose
gritty rose
torn jolt
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Hi so i dont yave neither sin ir cos

torn jolt
gritty rose
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take another picture

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@torn jolt Has your question been resolved?

torn jolt
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I wrote it on a paper u couldnt read my handwriting but look u think u know how to do it with those formules or get one similar or?

gritty rose
gritty rose
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$\cos^2(a) \neq \cos(a)$

glossy valveBOT
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riemann

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@torn jolt Has your question been resolved?

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brazen girder
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Let's say I have a certain n by n matrix A written in the canonical basis over a given field K. This matrix represents an endomorphism from K^n to K^n, as it can act as a linear transformation. Now let's say I compute its characteristic polynomial p=|A-xI_n|. How would I go about finding a basis of K^n such that the endomorphism would be represented by the companion matrix of p?

brazen girder
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Is this always possible? If not, what criteria determine it?

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I don't have any good resources on the topic and I'm kind of lost

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my work up until now has basically been resolving isolated cases, which leads me to believe it's not always possible. I'm pretty sure I've found some impossible ones.

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But idk what criteria determine it

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@brazen girder Has your question been resolved?

brazen girder
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<@&286206848099549185>

gritty rose
brazen girder
brazen girder
gritty rose
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copy and paste 2 messages: 1 with the original question and 2 with your progress and questions about the question

brazen girder
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okok

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I'll check in linear algebra once it's free

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thanks

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spiral grail
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how do you prove the diagonals in a kite are perpendicular

spiral grail
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i dont even know how to start this

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i think you use the converse of perpendicular bisector thereom

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?

robust slate
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Hint: Consider congruent triangles

spiral grail
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yeah i did that

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there was another question that was like prove the opposite angles in a kite are congruent

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but i dont get how i use that here

robust slate
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It's actually very similar in the fact that you use angles to prove it - consider ||the angles that form a straight line||

spiral grail
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OK

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so

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it would be perpendicular

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but how do i write that in a 2 column proof

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im given a kite abcd and the diagonals are drawn in

robust slate
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Did you try anything on your own? I think I gave you a good starting point.

spiral grail
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yeah

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so i have

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the kite and the congruent sides as given

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but i dont know how to write that in a proof

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do i just write straight lines are perpendicular

robust slate
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You could establish equality between two angles, and then say that since they add to $180^{\circ}$, they're both right angles, hence the diagonals are perpendicular.

glossy valveBOT
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Civil Service Pigeon

spiral grail
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OHHH

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ok

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cuz they form linear pairs they add up to 180?

robust slate
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mhm

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that's what I was talking about earlier with the angles on a straight line

spiral grail
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ok ty

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raw aurora
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I don’t know where to go from this

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meager dew
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,rccw

glossy valveBOT
meager dew
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draw a triangle

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$\sin(\beta)$ represents a ratio of a right triangle's sides

glossy valveBOT
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a disappointing son

raw aurora
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Ok

meager dew
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it may also help to see that the ratio you're given has been rationalized

raw aurora
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Bro

meager dew
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you can get a correct answer without realizing that

raw aurora
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How do I draw the triangle

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Wait ok

meager dew
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grab a pencil and press it down on paper in the shape of a triangle

raw aurora
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I haven’t learned how to do it with the a triangle

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I have only been taught to do it by equations

meager dew
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label one of the non-right angles beta

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then label the sides of your triangle

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you know sin(beta) represents opposite/hypotenuse

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so the numerator of your given ratio is the side opposite your angle, the denominator is the hypotenuse

raw aurora
meager dew
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you're given $\sin(\beta)=\frac{4\sqrt{29}}{29}$

glossy valveBOT
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a disappointing son

meager dew
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so what can you say x=?

raw aurora
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Um idk

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Wait

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1?

meager dew
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not quite

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$\sin(\beta)=\frac{\text{opposite}}{\text{hypotenuse}}=\frac{4\sqrt{29}}{29}$

glossy valveBOT
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a disappointing son

raw aurora
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Ohhh

meager dew
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exactly

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now you can find y

raw aurora
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Ok give me a min

meager dew
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not quite the method you'd want to take

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you have two sides of a right triangle and you're looking for the third

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what theorem can you use?

raw aurora
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Cos?

meager dew
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i'm thinking of a more... pythagorean method

raw aurora
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Ohhhh

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I’m sorry today has been rough

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Give me a min

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I got stuck here

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What do I do with the square root 841

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Nvm

meager dew
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,w calc sqrt(29^2-(4sqrt(29))^2)

glossy valveBOT
meager dew
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looks good

raw aurora
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Yes!

meager dew
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so you know what y equals

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now you can get your other ratios

raw aurora
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What do I round the 19 too

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Like whole number, tens, hundredths

meager dew
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normally two decimals is appropriate

raw aurora
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19.42?

meager dew
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yeah

raw aurora
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Does this right/correct?

meager dew
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yep

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actually

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you might want to leave it as sqrt(377)

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for an exact answer

raw aurora
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Oh

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Ok

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Mathaway says it correct

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Thank you for helping and being so patient

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I’ll let you help the other people, good night!

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@raw aurora Has your question been resolved?

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flat anvil
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.close

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mortal viper
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how do i solve integers by the order of operation? i literally have watched videos and my friends tried to help me and i still dont understand at all😭😭😭😭😭

mortal viper
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i dont get anything only bedmas but its still confusing

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im probably overthinking it

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but i dont get it

clear lily
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solve integers thonk

mortal viper
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IDK HOW TO DO IT

clear lily
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show an example

mortal viper
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okay

clear lily
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we can work through it

mortal viper
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this is an example our teacher made us write in class today

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im trying to do the homework and my friend tried helping me

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and it was no use

clear lily
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,rotate

glossy valveBOT
mortal viper
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i dont get it

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at all

clear lily
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you have the right answer

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where do you get stuck?

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$7 + 3 (4^2 - 10)$

mortal viper
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i know but that was just an example our teacher wrote for us

glossy valveBOT
mortal viper
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i didnt do it

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LMAO

clear lily
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oh lol

mortal viper
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hold on

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heres a question im stuck on

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the one circled

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i dont understand how to solve it

clear lily
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,rotate

glossy valveBOT
clear lily
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alright

mortal viper
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like i get bedmas to an extent

clear lily
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so we have $[5 + 3(8 - 2\times 3)]^2$

glossy valveBOT
clear lily
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dont think about the []^2 yet

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first look at

mortal viper
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okay

clear lily
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$5 + 3(8 - 2\times 3)$

glossy valveBOT
clear lily
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do you know how to do this?

mortal viper
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yea isnt it always do the brackets first

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the thinga inside

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things*

clear lily
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yep

mortal viper
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so 8-2x3?

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or do i only do 2 numbers

clear lily
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yes we look at 8 - 2x3

mortal viper
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oky

clear lily
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so thats m in bedmas

mortal viper
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okay

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yes

clear lily
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so we do 8 - 2x3 = 8 - 6

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because 2x3 = 6

mortal viper
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okay

clear lily
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so we now have whats inside the bracket

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$5 + 3(8 - 2\times 3) = 5 + 3(8-6) = 5 + 3(2)$

glossy valveBOT
mortal viper
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the thing that i get stuck at is the formatting of it

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like where i start the next line

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and such

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if u understand what i mean

clear lily
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oh alright

mortal viper
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like how do ik when to switch lines and do “=“

clear lily
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well usually you want a string of = signs

mortal viper
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yes

clear lily
mortal viper
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oh

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wtf

clear lily
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$5 + 3(8 - 2\times 3) \newline = 5 + 3(8-6) \newline = 5 + 3(2)$

glossy valveBOT
clear lily
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like that

mortal viper
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oh

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OH

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oh

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and then

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after the last line

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i do

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3x2 right

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or am i wrong

clear lily
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exactly

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3x2

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so we get

mortal viper
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6

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so 5-6= 1?

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the answer is 1?

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wait

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am i soow

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slow

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LMAO

clear lily
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hahah its okay

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weve all been there

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$5 + 3(8 - 2\times 3) \newline = 5 + 3(8-6) \newline = 5 + 3(2) \newline = 5 + 3 \times 2 \newline = 5+ 6 \newline = 11$

glossy valveBOT
mortal viper
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so is this right

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WTF

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ok see

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i get lost

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and then i mess up

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😭

clear lily
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where did you get minus?

mortal viper
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BECAUSE

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3x2

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=6

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5-6

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=1

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LMAO

clear lily
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but it says 5 + 3(8-6)

mortal viper
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oh

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YEAH

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I GET STUCK

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THERE

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ALWAYS THERE

clear lily
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alright so 8 - 6 = 2

mortal viper
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and then

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5+3 right

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wait

clear lily
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so you get $5 + 3(8-6) = 5 + 3(2)$

mortal viper
#

wtf

glossy valveBOT
clear lily
#

$5 + 3(8 - 2\times 3) \newline = 5 + 3(8-6) \newline = 5 + 3(2) \newline = 5 + 3 \times 2 \newline = 5+ 6 \newline = 11$

glossy valveBOT
mortal viper
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OH

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I GET IT

clear lily
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very good

mortal viper
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THANK U SO MUCH

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😭😭

clear lily
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im just happy to help

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but we cant forget the last step

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we had $[5 + 3(8 - 2\times 3)]^2$

glossy valveBOT
clear lily
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and now we know that $5 + 3(8 - 2\times 3) = 11$

glossy valveBOT
clear lily
#

therefore

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$[5 + 3(8 - 2\times 3)]^2$ = [11]^2$

glossy valveBOT
#

heavy
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

clear lily
#

and that [] is the same as ()

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its a bit confusing

mortal viper
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ohh

clear lily
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but its just normal brackets

mortal viper
#

oh i see

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i get it kinda now

clear lily
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$[5 + 3(8 - 2\times 3)]^2$ = (11)^2$

glossy valveBOT
#

heavy
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

clear lily
#

and 11^2 = 11 x 11 = 121

mortal viper
#

OH

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IHHH

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okay i get it

clear lily
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thats good to hear

mortal viper
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thank u

clear lily
#

np

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steep herald
#

can someone help and explain the steps please 🙏🏿

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sinful python
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@steep herald Has your question been resolved?

warm flicker
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astral sinew
#

is there a good formula for the nth derivative of quotient?

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deft minnow
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deft minnow
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The answer says, correct option is (c)....i don't know how

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Questions 17*

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Opps sorry ...i guess i figured it out .

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. close

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empty grotto
#

hey can anyone help me with this

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empty grotto
#

idk how my teacher got to where they got

sharp vine
#

which one exactly

empty grotto
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a to start of

sharp vine
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can you find vertex of quadratic?

empty grotto
#

no

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ik how to make vertex tandard

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but idk how to do it vice versa

sharp vine
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we need the other way around here

empty grotto
#

oh vertex to standard?

sharp vine
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no, standard is given and we want vertex

empty grotto
#

yea

sharp vine
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so it's standrad to vertex

empty grotto
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can u help me with doing that

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idk how to reverse it back

sharp vine
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idk if you are familiar with formulas for h, k? or you prefer completing the square

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in y = a(x-h)^2 + k

empty grotto
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we were not taught anything bout hk or k yet

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so i assume were not doing it in this test

swift bluff
#

hold on

empty grotto
#

k

swift bluff
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ok so the vertex of a parabola is at x=-b/2a

empty grotto
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ohhh ik that one

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we were taught that today

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theres a b and c

swift bluff
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yeah

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so what do you get from -b/2a

empty grotto
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i did not do taht yet

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thx for the reminder 😄

swift bluff
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k

empty grotto
#

doing it rn ill ping u when finished

swift bluff
#

k

empty grotto
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x=30/2 times 4.9

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right?

swift bluff
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its "-30"

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because a quadratic equation is in the form of ax^2+bx+c

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you have the form of (-4.9)t^2+(-30)x+2

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so a=-4.9, b=-30, c=2

empty grotto
#

ohh yeah i forgot u gotta reverse it

swift bluff
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yep

empty grotto
#

so than i just answer it

swift bluff
#

yes

empty grotto
#

and sub in the rest

swift bluff
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yep

empty grotto
#

lemme solve that rq

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-73.5=x

swift bluff
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nope

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when you do -b/2a on this, you should get a value of about 3.06

empty grotto
#

so-30/2 times 4.9 is wrong?

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for x

swift bluff
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its -4.9

empty grotto
#

...

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these lil mistakes gonna fuck me up

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aight lemme fix it

swift bluff
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the signs are important

empty grotto
#

oh yeah

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i just put in my calcuklater

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so now we put in vertex since we got x right

swift bluff
#

yes

empty grotto
#

do we put it in as p? or just as x

swift bluff
#

so plug in 3.06 into the equation and you will get your maximum height

swift bluff
empty grotto
#

oh nvm

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ye ima just plug in x

swift bluff
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yep

empty grotto
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47.91=h(t)

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right? @swift bluff

swift bluff
#

yep

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you got it

empty grotto
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so would that be the max height?

swift bluff
#

yes

empty grotto
#

YESSSSSSSS

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thank u we have been stuck on this for a while me and my friend

swift bluff
#

remember the vertex is the x value for the maximum or minimum y value of a function

empty grotto
#

:))

swift bluff
#

@empty grotto if you're done, please type in ".close"

empty grotto
#

i still got a bite more in me

swift bluff
#

alright

empty grotto
#

im just explaining what u told me to my friend

swift bluff
#

sure

empty grotto
#

he getting another answer in his calculater

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he forgot to square smth

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aight now my next question would be

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for 8 b

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were just solving the time taken for it to reach the flair

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but idk what letter would represent taht or what were solving by like x p or q or a

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OHH

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its x

swift bluff
#

this is the graph of the path travelled by the flare. the x axis represents the time. What do you think is the time the flare was in the air?

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first off, where was the flare launched?

empty grotto
#

like -2.8 smth

swift bluff
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hmmm

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how would you get that value from the equation?

empty grotto
#

i just guessed from the line

swift bluff
#

no. look at the graph. where was the flare launched

empty grotto
#

0/

swift bluff
#

at what value of y was the flare launched

empty grotto
#
  • smth??
#

the line is under the bar

swift bluff
#

no. the flare was launched from a y value of 0

#

from the ground

#

in the graph, it would be the intersection point of the graph and the x axis

empty grotto
#

sp thats where it launched high in the air?

swift bluff
#

yes

#

and it lands somewhere around 2.55

empty grotto
#

okk

swift bluff
#

how would you get these values from the equation

empty grotto
#

i would look at my calculater table

#

if it wasnt in a neat line

swift bluff
#

this is what the graph represents

#

what you would do is equate the equation to 0

#

so -4.9t^2+30t+2=0

#

and then solve it

#

im assuming you know how to solve a quadratic equation?

empty grotto
#

yes

swift bluff
#

ok so you would get two values for t

#

find the difference between both and that should be your answer

empty grotto
#

isint t the t from earlier

#

that was 3.06?

swift bluff
#

no

#

i dont think you understand the concepts of a quadratic graph. just a sec

#

,rotate

glossy valveBOT
empty grotto
#

3.1

swift bluff
#

the x value of the vertex represents the time from when the flare was launched to when it is at the maximum height

empty grotto
#

is the answer rounded

#

ye

#

so i fgured it would just be t

swift bluff
#

no one second

empty grotto
#

so 1?

swift bluff
#

its these two values

#

find the difference and its the answer

empty grotto
#

6.12205

swift bluff
#

yes

#

sorry i went to eat

#

its more about 6.24

full forumBOT
#

@empty grotto Has your question been resolved?

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autumn cipher
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#

Please don't occupy multiple help channels.

sharp flame
#

Please stick to your old channel

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@autumn cipher Has your question been resolved?

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high vale
#

Four math books, three ecology books, two music books and three economics books are to be arranged on a bookshelf. None of their books are identical. How many different permutations of these books are there?

high vale
#

<@&286206848099549185>

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@high vale Has your question been resolved?

thorny horizon
#

this is very similar to ur previous problem

#

of arranging the letters of the word love

#

treat each of the book as different letters

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thorn fjord
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thorn fjord
#

Stuck here

#

Any advice?

devout valley
#

Were you given the value of R?

thorn fjord
#

Nope

#

(polar equation to cartesian)

devout valley
#

Ohhh I see, fair fair!

thorn fjord
#

If it helps, this is the answer

#

$x+\sqrt{3y}=8$

glossy valveBOT
rose rain
#

oh they just want ya to convert it

thorn fjord
#

Yes

devout valley
#

Think you should have that an r here too btw

rose rain
#

my first thought was to try thinking of it as an equation involving complex numbers opencry

thorn fjord
#

Still cant really make sense of it

devout valley
#

Wait is it 3/pi or pi/3?

devout valley
glossy valveBOT
#

chartbit

thorn fjord
devout valley
#

Oh and also your LaTeX game is improving happyCat

thorn fjord
#

🧐

#

Are you spying on my latex

devout valley
#

Maybe catThimc

#

I'm always lurking, even in my sleep lolDog

#

Anyways, if it was $\frac{\pi}{3}$ that they meant, then it would be better as you would get to
$$
x\cos\left(-\frac{\pi}{3} \right) - y\sin\left(-\frac{\pi}{3} \right) = 4
$$

glossy valveBOT
#

chartbit

devout valley
#

Both cos(-pi/3) and sin(-pi/3) being easy to work out

full forumBOT
#

@thorn fjord Has your question been resolved?

thorn fjord
#

Yep. I just realised pi and 3 are flipped lmao

#

Let me quickly redo it

thorn fjord
#

Guess im blind

devout valley
#

I was like "damn they must have been mean to set that for you!"

thorn fjord
#

Same lol

#

.close

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atomic vortex
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atomic vortex
#

so ik the point of intersection

#

x = 6 and y = 12 right

#

but then

#

when integrating

#

do I do 0 to 12 thats all?

#

and then if I do on y axis the x and y switch right

#

so x = 12 and y = 6?

#

for intersection

hexed solar
#

Is it necessary to use integration here

#

Like is it expected in course

atomic vortex
#

yes because im doin calc II

#

so its basically all

#

integration

hexed solar
#

Ok sorry for the interruption

red cypress
atomic vortex
#

the 0,18 point?

atomic vortex
#

6 to 12

#

ahhhhh idk

red cypress
#

Well it's being rotated around the y-axis

#

Think about how you slice up the solid to integrate, which direction do you slice?

atomic vortex
#

oh since this is y

#

it will be on the left side

#

right?

#

like it wont go down

#

Im still confused

#

about what my bounds will be

torn jolt
#

Whats the intersection point?

atomic vortex
#

x = 6?

#

we only want the area of the shaded side right?

#

$pi \int_{-6}^{12} (\frac{y+6}{3}) ^2 , dy - pi \int_{12}^{18} (18 - y)^2 , dy$

glossy valveBOT
#

Calc II Victim

atomic vortex
#

or wait since

#

its y

#

0 to 12

#

12 to 18?

#

$\pi \int_{-6}^{12} (\frac{y+6}{3}) ^2 , dy - \pi \int_{12}^{18} (18 - y)^2 , dy$

glossy valveBOT
#

Calc II Victim

atomic vortex
#

brah why isnt it working

gaunt nest
#

Why don’t u just find area of two cones

#

That formed

#

Instead of integrating

atomic vortex
#

omg

#

im stupid

#

I wrote a negative

#

it was +

gaunt nest
#

Silly mistakes I feel ur pain

atomic vortex
#

I understand now

#

finally

torn jolt
#

Integral 0 to 6, 2pi(x(24-4x) dx I think would work

atomic vortex
#

why 24-4x

torn jolt
#

18 - x, 3x - 6

atomic vortex
#

also idk but like is it kind of unfair that im graphin these on desmos?

#

after finding the point of itnersection

torn jolt
#

Subtract them

atomic vortex
#

not x

torn jolt
#

That's for the rotation

atomic vortex
#

just wanna make sure

#

but

#

like when they say interval

#

they r talking abt on the y axis?

#

or x axis?

#

[0, 1]

torn jolt
atomic vortex
#

oh i know im done the prev question

#

I just wanna know if they are referrin to the points on y axis or x axis for this

#

before I start

#

.close

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lyric cargo
#

order matters for like

#

word problems or word choices

#

is 2,4 different from 4,2?

#

say for a

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olive tendon
#

is the following statement true?

full forumBOT
olive tendon
#

2<4>3

river mulch
olive tendon
#

thanks

#

.close

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plain dune
#

how do i rearrnage this

full forumBOT
plain dune
#

to get

#

ignore that star

#

I have spent a long time on this, and its really hard i dont know why

#

<@&286206848099549185>

stable heart
plain dune
#

get there

stable heart
#

have you tried anything yourself?

#

if so then please show your work and i can guide you in the right direction

plain dune
#

this is the question

#

i got to here after differentiating using product rule

#

but i cant reach that answer

#

no matter what

stable heart
plain dune
#

i dont even understand how they went from the thing at the top to the bottom?

#

i feel like im missing something

stable heart
#

\begin{align*} t & =\frac{25-\ln(t+1)}{1+\ln(t+1)} \ &= \frac{25-\ln(t+1)+1-1}{1+\ln(t+1)}\ &=\frac{25+1}{1+\ln(t+1)}-\frac{\ln(t+1)+1}{1+\ln(t+1)}\ &=\frac{26}{1\ln(t+1)}-1\end{align*}

glossy valveBOT
#

Duh Hello

stable heart
#

its just a trick where you add one and subtract one from the numerator to get the ln(t+1)+1 term to be in the numerator so you can reduce it to 1

plain dune
#

thank you @stable heart

#

i have not seen this before

stable heart
#

but either way, to get there first you have this right

#

multiply both sides by (t+1)

#

then distribute and collect the terms with t (but not the one inside the ln)

#

if you instead rewrite the equation to $$\frac{10-0.4t}{t+1}=0.4\ln(s)$$where $s\equiv t+1$ then its just about solving for $t$ now

glossy valveBOT
#

Duh Hello

stable heart
#

maybe that becomes a little bit easier for you?

plain dune
#

a bit easier

#

im still struggling with it

#

i do udnerstandthis tho:
\begin{align} t & =\frac{25-\ln(t+1)}{1+\ln(t+1)} \ &= \frac{25-\ln(t+1)+1-1}{1+\ln(t+1)}\ &=\frac{25+1}{1+\ln(t+1)}-\frac{\ln(t+1)+1}{1+\ln(t+1)}\ &=\frac{26}{1\ln(t+1)}-1\end{align}

glossy valveBOT
#

xboxking_55

plain dune
#

but not how you get there

stable heart
#

yeah thats what im trying to help with. so we now have $$\frac{10-0.4t}{t+1}=0.4\ln(s)$$what do you propose is the first thing we should do here to solve for $t$?

glossy valveBOT
#

Duh Hello

plain dune
#

i would times 0.4ln by t+1

stable heart
#

so just this?$$\frac{10-0.4t}{t+1}=(t+1)0.4\ln(s)$$

glossy valveBOT
#

Duh Hello

plain dune
#

i mean make t+1 replaced by s too

#

yes but it would also remove that fraction

stable heart
#

just making sure you are on the right track

#

but in this particular case we do NOT want to replace t+1 with s

plain dune
#

why

stable heart
#

we are pretending that only the t inside the ln is irrelevant

#

since we can see in the final answer they leave it on one side

plain dune
#

ok

stable heart
#

but we need to get rid of all the other t's

#

so we have this now right?$$10-0.4t=(t+1)0.4\ln(s)$$

glossy valveBOT
#

Duh Hello

plain dune
#

yes

stable heart
#

what do you think we should do here?

plain dune
#

we can group the ts in one side

stable heart
#

yep, how would we go about doing that?

plain dune
#

so move -0.4t to the same side as 0.4ln(s) and expanding that

#

so we get 1-0.4ln(s)=0.4tln(s)+0.4t

#

then factorise t out

#

then divite

#

divide

stable heart
#

so we have $$10-0.4\ln(s)=0.4(\ln(s)+1)t$$and you say we divide so now we have $$t=\frac{10-0.4\ln(s)}{0.4(\ln(s)+1)}$$

glossy valveBOT
#

Duh Hello

stable heart
#

now this is starting to look pretty familiar to me dont you think?

plain dune
#

i got 1 instead of 10

stable heart
#

ah i thought it was a typo

plain dune
#

oh wait sorry nvm

stable heart
#

so how did you get 1?

plain dune
#

type

#

typo

#

ye

stable heart
#

👍

plain dune
#

ok yea i have what you sent but now im stuck

#

on that

stable heart
#

well now we seem to be very close to getting there, now we can look that they want us to have $\ln(s)+1$ in the denominator

glossy valveBOT
#

Duh Hello

stable heart
#

so what can we do to make that be the case?

#

also we can switch back to using t+1 instead of s now

plain dune
#

times by 0.4 but then we will also have that on the t, on the other side

stable heart
#

that is true. but what we can do instead is to instead of multiplying both sides by 0.4 we can multiply AND divide the right side to not need to change the t

plain dune
#

you cant just divide the right side?

stable heart
#

you can however multiply the right hand side by $\frac{0.4}{0.4}$ since this is just 1

glossy valveBOT
#

Duh Hello

stable heart
#

$$t=\frac{0.4}{0.4}\cdot\frac{10-0.4\ln(t+1)}{0.4(\ln(t+1)+1)}$$

plain dune
#

0.4 * 0.4 != 0

glossy valveBOT
#

Duh Hello

stable heart
plain dune
#

i mean multiplying

stable heart
#

multiplying by 0 would indeed change both sides

plain dune
#

you will not get rid of the 0.4

stable heart
#

but multiplying by 1 doesnt change anything

plain dune
#

you will have another number

#

whats the next step

stable heart
#

might be easier to see what this does if i instead write it like this $$t=\frac{\frac{0.4}{0.4}(10-0.4\ln(t+1))}{0.4(\ln(t+1)+1)}$$

glossy valveBOT
#

Duh Hello

plain dune
#

ok, whats the next step

stable heart
#

well now we can cancel the 0.4 on top and the 0.4 in the denominator

#

$$t=\frac{\frac{1}{0.4}(10-0.4\ln(t+1))}{\ln(t+1)+1}$$

plain dune
#

oh ok

glossy valveBOT
#

Duh Hello

plain dune
#

now what?

stable heart
#

well now you just distribute it

#

and you get here

plain dune
#

thank you

#

you are very helpfull

#

thank you alot for your time, i was stressing over this alot 😃

stable heart
#

no worries

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#

@plain dune Has your question been resolved?

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torn jolt
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torn jolt
#

hello

#

how can i do part i)

jade radish
#

do u know how to do z scores?

torn jolt
#

is that inverse normal

jade radish
#

what?

#

wym

torn jolt
#

where did you apply 491 times @jade radish

#

just curious

jade radish
#

Do u know how to calculate a z score

torn jolt
#

um yes

jade radish
jade radish
torn jolt
#

i got z = 1/2

#

is that right

#

and what do i do after that

jade radish
#

One sec

#

Lemme do it

#

,w (240-247)/14

torn jolt
#

isn't it 247-240/14

#

what should i do after i get z

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heady fulcrum
#

could someone please help with part iii of this q. Sadly I dont have a MS, but I have an answer - just dk if its right or not

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split heath
#

for example if i have 5x/3 + 2(x-2)/3 what do i do

split heath
#

cause i know ijust add numerator

#

5x+2(x-2)

split heath
#

or like this: 5x + 2x -4 or
5x+ (2x-4)

ebon spoke
#

Yea

#

Or u doing fractions

split heath
#

?

#

which way?

#

.close

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calm field
#

hello, im trying to convert this 14 bit binary number to decimal: 11 1111 1100 1000.
what are the steps in doing this? im confused if this would be positive or negative.

safe trench
#

You begin with 2^0 from right

#

2^0 * 0 + 2^1 * 0 +.... 2^13 * 1

#

Actually, it depends if the binary number is unsigned, signed or 2s complement

#

I assumed it's unsigned

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@calm field Has your question been resolved?

safe trench
#

So it's negative since the MSB is 1

#

Now do you know how to convert it to it's positive compliment?

calm field
#

then add one to it

safe trench
#

Yeah you basically invert all the bits and add 1

#

For example if it's 110 you do 001 + 1 = 010 which is 2 in decimal so the answer is -2

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torn jolt
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torn jolt
#

i got this as false

#

is this right

#

because cot is cos/sin

maiden lodge
#

👍🏼

torn jolt
#

and if u mult 1 by sin/cos thats not equal

#

ok ty openglobe

#

.close

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torn jolt
#

.reopen

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#

torn jolt
#

i did this by doing inverse of cos

#

and i got pi/6

#

then i subtracted 2pi

#

and got -11pi/6

#

but thats not an option

maiden lodge
upbeat comet
#

pi/6 and 11pi/6 is the result

torn jolt
#

y do i take absolute value

upbeat comet
#

Personally I remembered a table for exact values of sin/cos/tan

#

Looks like this basically

torn jolt
upbeat comet
#

It's actually really easy to remember once you learn how it works

upbeat comet
#

You did the subtraction backwards

torn jolt
#

if i add 2pi

#

i get 13pi/6 tho

upbeat comet
#

Which has a relative acute of pi/6

torn jolt
#

in my head rn

#

i think pi/6 is the only angle that is in 0 and 2pi

upbeat comet
#

because it's 11/6 * pi, where 12/6 * pi = 2pi

upbeat comet
#

You write the numbers 0 through 4

#

And beneath it write them again but backwards

#

Like this

0 1 2 3 4
4 3 2 1 0

#

Easy to do

#

Now wrap the whole thing in one big fat square root

#

For the top row of numbers, you have sin, the bottom row you have cos

torn jolt
#

yea but how would i get positive 11pi/6

#

if when i subtract 2pi i get negative

#

im thinking it becomes outside 0 and 2pi range

upbeat comet
torn jolt
#

oh

#

big mistake by me

upbeat comet
#

Anyways do you want me to explain the diagram I don't have to if you don't think you'll use it

#

But I personally found it very helpful for those exact angles it's one of the few things I just decide to memorize in math lol

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Because in my school they tried to get us to memorize it like this

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Which I found to be way harder since my memory is poop

torn jolt
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i see

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then u put 2 under

upbeat comet
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And on the top you have your angles 0 to 90, and you can also write them in radians

torn jolt
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did someone tell u this or u made it up this way

upbeat comet
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so when someone says what's sin(60) I look at the first row of numbers (because sin), and look under 60, and see 3
So I say it's sqrt(3)/2

upbeat comet
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I definitely didn't make it

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So cos(0) = sqrt(4)/2 = 2/2 = 1

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Because that's what the diagram shows

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And then if you want to know tan of an angle, like tan(45), you just use the table to get sin(45)'s exact value, cos(45)'s exact value, and then divide them

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since tan(x) = sin(x)/cos(x)

torn jolt
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will i use trig in calc 1

upbeat comet
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Yep

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Trig never leaves you lol

torn jolt
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wow ok

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ty for helping me

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this one idk either

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i got pi/6

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by taking inverse of tan

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but i added and subtracted 2pi

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and dont get 7pi/6

upbeat comet
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pi/6 is 30 degrees, and is also positive for tan

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Which means, the related angle must also be positive for tan

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So looking at the CAST diagram

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We see that in order for the angle to be positive for tan, it must be in the bottom left quadrant

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So, given x, where

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$0 < x^{\circ} < 90$

torn jolt
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7pi/6 is in q3

glossy valveBOT
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Kappa Mikey

torn jolt
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oh ok

upbeat comet
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We see we need add 180 degrees, or pi to our answer

torn jolt
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so how would i get 7pi/6 from pi/6

upbeat comet
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Let me explain how I'd do the question from the beginning

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We have

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$\tan t = \frac{\sqrt{3}}{3}$

glossy valveBOT
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Kappa Mikey

upbeat comet
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Find t on the interval [0, 2n)

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Okay, cool

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First, I use whatever method I like to find the value of t

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Again, personally, I use that diagram I sent before

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You can use your method

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And I determine

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$t = \frac{\pi}{6}$

glossy valveBOT
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Kappa Mikey

upbeat comet
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Now, given that this is an acute angle, I know where it resides

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In this cast diagram, we see anything less than pi/2 is in "A"

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Meaning "All"

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This diagram represents the values of x in which a trig function is positive or negative

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So if my angle is in A, all the trig functions are positive,
If it's in S, only sin is positive

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T, only tan is positive, and C, only cos is positive

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And in the problem

upbeat comet
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So we need a positive value for tan

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Well, we already found one in the "All" quadrant, it's pi/6

upbeat comet
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I need to add 180 degrees to my angle

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But we're using radians, so that's just pi

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So that means I need to say

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$\pi + \frac{\pi}{6}$

glossy valveBOT
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Kappa Mikey

torn jolt
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oh ok i see

upbeat comet
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$= \frac{6\pi}{6} + \frac{\pi}{6} \
&= \frac{7\pi}{6}$

torn jolt
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i tried this method u just taught me on another problem and i messed up

glossy valveBOT
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Kappa Mikey
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upbeat comet
torn jolt
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this one on the graph

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says 2pi - angle

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i got pi/4

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oh i get 7pi over 4

upbeat comet
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Yep lol

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$2\pi - \frac{\pi}{4} = \frac{7\pi}{4}$

glossy valveBOT
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Kappa Mikey

torn jolt
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so if the denominators are the same i can just subtract the numerators

upbeat comet
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Yep

torn jolt
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ok ty

upbeat comet
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$\frac{8\pi}{4} - \frac{\pi}{4}$

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np

glossy valveBOT
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Kappa Mikey

torn jolt
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what if its a sqrt root

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like this one

upbeat comet
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Wdym they're all square roots lol

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You mean negative?

torn jolt
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yea

upbeat comet
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Same rules apply just don't forget the negative

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It's still 2pi - angle

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Since your angle is negative, that should work out to

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$2\pi + |x|$

glossy valveBOT
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Kappa Mikey

upbeat comet
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Where x is your angle in radians

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Actually wait

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My bad

torn jolt
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i would get 4pi/2 + sqrt2/2

upbeat comet
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Cos is an even function

torn jolt
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but how do i add 4pi to sqrt2

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also this one

upbeat comet
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So the answer is 90

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Rip why'd you delete it

torn jolt
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cuz i put it wrong

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this one tho with -sqrt

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is confusing tho

upbeat comet
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Negatives don't change anything

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Not really

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If you wanna simplify it

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Multiply both sides by -1

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So your new problem is

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$-\cos t = \frac{\sqrt{3}}{2}}$

glossy valveBOT
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Kappa Mikey
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(You may edit your message to recompile.)

torn jolt
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i mean this is it right