#help-27

1 messages · Page 437 of 1

white elk
#

yes

bronze void
#

so 4^3 - 2^3

white elk
#

yup

bronze void
#

i got new role??

white elk
solid perch
#

active, yes.

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and also not 4^4.

white elk
#

the outside one isn't ^4 💀

bronze void
#

is it still just ^3

white elk
#

ye ye

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it'll always be ^3

bronze void
#

yea bc its 3d not 4d...

solid perch
#

(hint: 4x4x4. 3 4s here, so...)

sharp adder
bronze void
#

that would be a problem wouldn't it lol

white elk
#

just hard to visualize

white elk
sharp adder
white elk
#

D:

bronze void
#

me with vectors this term ong, hate them so much!

white elk
#

vectors keep blowing your mind

#

but in good ways too!

fluid stag
#

if it isn't R^3 or under just... don't visualize em

white elk
#

there's at least 100 different ways to think about them

white elk
#

and all works out trust

fluid stag
#

I mean to OP

white elk
#

oh sorry

fluid stag
#

otherwise it's, uh, a trip to the asylum when you tell people you can see 10D stuff

fluid stag
#

ok sorry for the random stuff, continue

white elk
#

yeah I am letting myself get distracted again

#

sorry

bronze void
#

uh so just to recap, for our 4*4*4 we get 4^3 - 2^3 ?

white elk
#

yes

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and in general if you come across different kinds of things where you want to think about the boundary (this is more general advice), it's usually quite helpful to think of them as differences of volumes

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but I digress

bronze void
#

i.e. thinking about the total # of cubies is hard, but thinking about the ones we dont see is easier

#

just reframing the question

white elk
#

exactly

bronze void
#

how do u understand it so quickly

white elk
#

it takes a lot of time

white elk
#

but when you do put in the time it feels like magic :D

bronze void
#

mhm

white elk
#

I promise it's very doable for the vast majority of people though

bronze void
#

ty again for the help

#

ill try to give the next one a proper go

white elk
#

np!

slim rose
#

and why peoples think this is crezy

white elk
#

well idk about you but I don't see 10 completely independent dimensions

bronze void
#

this cant be that bad

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hopefully i get the correct numbers

white elk
#

this is... bizarre

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yeah give it a whirl

slim rose
bronze void
#

its a lot of random math for a competition lol

sharp adder
white elk
#

yeah lol

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who came up with these I gotta know

bronze void
#

some random professer

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huh ?

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not the same thing

slim rose
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so what is this

white elk
#

can we not post completely off topic things in a help channel?

sharp adder
slim rose
bronze void
#

oh for that, thats like 121 for example yea? like racecar -> racecar when we flip the order

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or is that something else

white elk
#

it could be 121

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but it could also be some other multiple of 11

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oh wait you mean the palindrome mb lol

bronze void
#

kk

white elk
#

reading comprehension kinda short circuited there

bronze void
#

so for a. i got 216

sharp adder
# bronze void this cant be that bad

okay ithink a good place to start is because both right and left collums are plaindromes we know then that the top right and left squares must be the same as bottom leftand botto mrightsquares

bronze void
#

also doing this without a calculator is pain

white elk
bronze void
#

6^3

white elk
#

yeah so that's a third power

sharp adder
white elk
#

it wants something to the power of 6

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not base 6

bronze void
#

Oh a sixth power

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i understand now

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not a base of 6

white elk
#

yeye

bronze void
#

so if the bottom row is a multiple of 11, it should be in the form (a, b, a) right

white elk
#

well multiples of 11 don't have to be of that form

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for example 121 is a known multiple of 11 right

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but if you add 11 that's still a multiple of 11

bronze void
#

sadge

white elk
#

but that isn't a palindrome

white elk
bronze void
#

this one req. too much imo

white elk
#

actually I think you were on the right track initially

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you wanna start with the top row

bronze void
#

yea, instead of 6 say do 2?

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or something like that

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2 is too small

white elk
#

yeah it's 64 right

bronze void
#

mhm

white elk
#

so it's not 3 digits, but yeah keep going

bronze void
#

possibly 3^6

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works

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time to do this by hand rq

white elk
#

yeah it might take a bit lol

bronze void
#

yea

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hate the fact calcs are not permitted during this event so i gotta learn all the niche techniques to do addition, multiplication and division 😭

white elk
#

yeah this part is really brute force which is dumb

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I don't even think there are good fast ways to do this other than knowing some powers of 3 beforehand

bronze void
#

im doing this rn: 3^6 = (3^3)^2

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27*27 = (20+7)(20+7)

white elk
#

oh that's cool

#

I wouldn't have thought of that

bronze void
#

ive had to do this for other tasks in the past

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only reason i know to do this method

white elk
#

you're in good company

bronze void
#

ok so we get 729

white elk
#

yes

bronze void
#

2^6 is too small, and i hypothesize that 4^6 is too large

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so 3^6 must be correct

white elk
#

yeah

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I would have some powers of two remembered because they come up often

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but yeah 4^6 is 4096 which is way bigger

bronze void
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yea bc thats just (2^2)^6

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so 2^12

white elk
#

yup

white elk
bronze void
#

so if the left and right columns form a palindrome, we get the bottom left to be 7 and bottom right to be 9

sharp adder
#

okay i think ||11 * 69|| might work for bottom row

sharp adder
bronze void
#

well i had a look and idk how to get it so time to figure it out

white elk
bronze void
#

bc whats the point in the answer if you dont know how to get it

sharp adder
#

that is funny though lol

white elk
bronze void
#

so for bottom row, 11*n = 7k9 where k is just some diget 1-9

white elk
#

yeah

sharp adder
white elk
#

it would help if you knew some divisibility by 11 rules

bronze void
#

i dont no

white elk
#

but I guess you can brute force it a little

bronze void
#

i guess 11^j to get close to 7k9

white elk
sharp adder
#

okay a small tip i can give is that just calculate at what number do u multiply by eleven to get a value higher than 700 (this is pretty simple to do without calc)

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and then u know that each time u multiple by one more

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u will add +1 to the last

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do that until it ends with a 9

white elk
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ah yeah that's a good idea

sharp adder
#

||(doing 11 x 70 will obbvoiusly get you 770 and since u need the last value to be 9 if u go down one u get the asnwer)||

sharp adder
white elk
bronze void
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hmm

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idk if this process is correct:

sharp adder
rugged gorge
white elk
bronze void
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do i now just add 11?

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739?

white elk
#

yes

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exactly

sharp adder
white elk
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or actually wait the number is different I should've checked again

bronze void
#

so 759

white elk
sharp adder
white elk
#

yes

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perfect

sharp adder
#

you got it well done!!

bronze void
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my method worked!

white elk
#

eyyy

sharp adder
sharp adder
white elk
#

also there's a nice forbidden jutsu for divisibility by 11 that's similar to divisibility by 3

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but you do an alternating sum on the digits

bronze void
#

its like a cheat code 😭

white elk
white elk
bronze void
#

so final part now, how do I know what the side numbers should be? all im given is that they are palindromes

sharp adder
sharp adder
bronze void
#

i am?

white elk
#

you only needed the bottom row

sharp adder
#

well it doenst matter u can put any number really

bronze void
#

Oh it does

white elk
sharp adder
glossy dew
bronze void
#

this a number theory question ?

sharp adder
glossy dew
#

what

white elk
glossy dew
#

125, 216, 512 and 729 are 3 digit cubes

bronze void
#

oh guys

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759 isnt the answer

sharp adder
bronze void
#

its 175

sharp adder
white elk
white elk
bronze void
#

oh wait nvm

sharp adder
bronze void
#

i looked at the wrong answer

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...

white elk
#

oh okay

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almost had a heart attack

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but it's fine

sharp adder
#

wait so is it correct or not iam doubting myself 😭

glossy dew
sharp adder
bronze void
white elk
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oh I didn't even do it yet dang

bronze void
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i forgot which one i was on

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so i gave answer of 5 for 4

white elk
#

for question 4?

bronze void
#

yea

white elk
bronze void
#

wait i may be confusing lemme restate: Question 4 ans is 759, Q5 is 175

white elk
#

well I haven't done 5

sharp adder
bronze void
#

so there is at least 7*33 pages

sharp adder
bronze void
#

oh nvm thats way too many

sharp adder
#

why not?

bronze void
sharp adder
#

(if i understood the q correctly every page only has 1 integer correct
so page 1(1) and 2 is (2) and 3 (3) until 9 i assume?

sharp adder
#

what does it mean be consectvie integers..

white elk
#

I think it just said consecutive

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like 10, 11 12

bronze void
#

1, 2, 3, ,,, 10, 11, 12, ,,, ... i think no?

white elk
#

like one comes after the other

white elk
bronze void
#

digit 7 occurs 33 times

sharp adder
#

OH i get the question..

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(i think) ((nvm i dont))

white elk
#

I guess it's kinda the same if each page was given by a letter and multiplying B * 33

sharp adder
#

i belive

white elk
#

yeah

sharp adder
#

so i tihkn it just asks

white elk
#

just ye ol book

sharp adder
#

how high do u have to count to encounter the number 7 33 times

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pretty cool question!

bronze void
#

from 1-10 we get 7 1 time

white elk
#

yeah I would go by milestones

bronze void
#

from 11-20 we get 7 1 time

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so total 2

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from 21-30 we get 7 1 time

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total 3

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and so on

white elk
#

until?

bronze void
#

until from x->y we get 7 a total of 33 times

sharp adder
#

huh wait thats gonna be way higher than 175 wha-

white elk
#

no it's right

bronze void
#

from 1-69 we get 7, 6 times

white elk
#

lol

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irony

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but yes

bronze void
#

from 70-79 we get 7, 3 times ?

white elk
#

well try writing the numbers out for a second

bronze void
#

70, 77

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oh wait

white elk
#

all of them

bronze void
#

nvm

white elk
#

yeah

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that's where the bulk of 7s come from

bronze void
#

70, 71, ... 77, 79, 79

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so 10 sevens

white elk
#

well there are 10 numbers

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and each of them has a 7

sharp adder
#

(actual yes uare on the rihgt path u got this connue)

white elk
sharp adder
#

its 11 sevens then

white elk
#

yes

bronze void
#

from 70-79 we have 9 numbers no?

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oh wait nvm

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im dumb

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yes its 11 total 7's

white elk
#

yeah I also hate off by ones 💀

sharp adder
#

70 71 72 73 74 75 76 77 78 79 (double 7 at 77)

white elk
#

okay so now we gotta go to the next mile marker

sharp adder
#

lets go to 100

white elk
sharp adder
#

from 80 to 100 u have how many sevens?

bronze void
#

2

white elk
#

mhm

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so from 1-100 how many have we used up

sharp adder
#

okay now from 100 to 169 how muc do u get

bronze void
#

6 more

sharp adder
sharp adder
bronze void
#

hmm

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at 175 i get 31

sharp adder
#

nope-

sharp adder
bronze void
#

no? from 1-169 we get 25

sharp adder
#

wai huh-

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wait wha am i missing

white elk
#

yeah I think there was some bad bookkeeping along the way

bronze void
sharp adder
#

wait wait 1-69 has sevens sevens lol

bronze void
#

it does

sharp adder
#

so it should be

#

7 + 11 + 2 + 7

bronze void
#

at 169, 27

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which is our missing 2

sharp adder
#

Yup!

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well done!

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(sorry for my many confusion n this question blobcry)

white elk
#

yeah

bronze void
#

half the challenge is decrypting these

white elk
#

lol

sharp adder
bronze void
#

oh...

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idk how to do this one

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like at all

white elk
bronze void
white elk
#

oh okay if need be I can try to give a walk through

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oh it isn't too bad

sharp adder
white elk
#

think about it for a second first and if you're having trouble I can explain

bronze void
#

how many dont?

sharp adder
bronze void
#

i.e. the lowest number when squared is greater than 10000

white elk
#

mmm it's pretty hard to count non-sqares

sharp adder
#

if uwant a hint ican give u one

white elk
white elk
bronze void
#

yea, and subtract 10 from that

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9*

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bc we dont want anything below 100

white elk
#

yeah there you go

#

another off by one almost getting in the way again

white elk
sharp adder
#

okay it should help to say that.. you double then number.. every time-

bronze void
#

ah so if 10^2 = 100 and 100^2 = 10, 000

bronze void
#

then its just 100-10 = 90

white elk
#

not squares

sharp adder
glossy dew
white elk
bronze void
#

OH asi asdhio asdiohasd h io asd

white elk
#

lol

sharp adder
bronze void
white elk
#

we just talked about the off by one

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💀

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it's fine

bronze void
#

so 91

white elk
#

yes

bronze void
#

lowk thats so much easier

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than i anticipated

white elk
#

yeah sometimes it looks hard but it just takes a second to realize it's easy

bronze void
#

i wanna see how far i can get with this

white elk
#

ooh I like these yeah

#

fun geo

bronze void
#

is it not just 3*pi cm^2?

white elk
#

not the circles

bronze void
#

oh wait nvm

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yea

white elk
#

like in between the circles

bronze void
#

the "free" area

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i got this

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easy (i hope)

white elk
#

I'll be back in like 5 minutes btw

sharp adder
# bronze void

this is funn but my brain is fried rn so iam jsut gonna watch usolve it

bronze void
#

kk

crystal dawn
white elk
bronze void
#

mhm ive made pretty good progress

white elk
#

oh sick

bronze void
#

area = A_triangle - 3pi

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and A_triangle = 2h

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but im thinking about how to find my height

white elk
bronze void
#

Area of circle is pi r^2 and we got 3 circles of radius 1

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so 3pi(1)^2

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so 3pi

white elk
#

can you draw a picture of the triangle that encloses the three circles

bronze void
#

"rough" sketch

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ignore the 2

white elk
# bronze void

okay so when you're subtracting the area of the circles from the big triangle

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you also get little bits of area in the corners

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so you're not just counting the region you want to

bronze void
#

is it not the whatever the total area of the triangle is - area of my circles?

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that gives all the unshaded regions

white elk
# bronze void

yes but the question only asks for the part that is surrounded by all the coins

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but you're also counting some of the outside, such as the corners of the triangle

bronze void
#

oh

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so its like uhh:

white elk
#

yes

glossy dew
#

join the three centers

white elk
glossy dew
#

what?

bronze void
#

idek what you mean by join the three centres so its ok

white elk
#

oh okay lol

glossy dew
#

the circles have centers

white elk
#

no please don't elaborate lol

glossy dew
#

okay

bronze void
#

idk how thats relevant

#

im so dumb

white elk
#

no no take your time

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this is way easier if you've seen it before

bronze void
#

i know the "answer/approach" has been given already but i dont understand it, could I get a hint to continue bc im lost

#

ive never calculated an area like this before

sharp adder
#

you got this kb!

white elk
#

yeah sure I'm not sure I would know if it was my first time

white elk
#

and you know what the radius is

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so now you should make constructions based on that

bronze void
#

so at the intersection where they meet, the line from the centres will be 2

white elk
#

based on the radius rather than on the outside of the circle that is

white elk
#

and what shape does it make when you connect all the circle centers

bronze void
#

a triangle

glossy dew
#

bro..

white elk
sharp adder
#

(please only post ur question in one channel)

white elk
#

wrong channel

glossy dew
#

i literally said the same thing with less info

white elk
bronze void
white elk
#

so

glossy dew
#

just

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go on

bronze void
#

im sorry for not understanding

white elk
#

no it's fine lol

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I was saying that because it takes context to know the purpose of a statement

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anyways

#

look at what smaller regions make up that equilateral triangle

bronze void
#

?

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like the three circle things and the centre shape thing

white elk
#

yeah

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okay first how would you find the area of the triangle

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we can handle the circle parts later

bronze void
#

1/2 bh

white elk
#

mhm

bronze void
#

Oh

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provided its 90deg

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but this isnt

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so we can split it down the middle to make it 90deg

white elk
#

it is not 90º no

bronze void
#

oh so its our 1, 2, sqrt3 right triangle

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thats a funny result

white elk
#

yeah lol

bronze void
#

so its area is just sqrt3

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for the whole triangle

white elk
#

yes

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okay now we have to find the circle areas

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have you seen those kinds of shapes before?

bronze void
#

like the uhh segments?

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is that the word for it

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arcs

white elk
#

sectors for area

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yeah

bronze void
#

yes that one

white elk
#

do you remember a formula?

bronze void
#

uhh l*theta?

white elk
#

if not we can go through it

bronze void
#

or is that arc length

white elk
#

yeah

bronze void
#

hmm i do not recall any formulas no

white elk
#

okay that's fine

#

well it should depend on the angle in the sector (call it theta for now)

sharp adder
white elk
#

in terms of theta

bronze void
#

pi r^2 * theta/2pi

white elk
#

yes

bronze void
#

?

#

yes??

white elk
#

yup

#

that's the area

bronze void
#

i guessed that

#

lol

white elk
#

nice

bronze void
#

so simplify and we get theta/2

#

r^2

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r^2 theta/2

white elk
#

mhm and r is one so you technically don't need to worry about it

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what's theta?

bronze void
#

uhh

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pi/6

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or pi/3

white elk
#

why π/6?

bronze void
#

bc our triangle

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thing

white elk
bronze void
#

the segments (for the bottom two) are at the pi/6 side

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and the top one is at pi/3

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oh but that would be 2 * pi/3

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since we had to bisect it

white elk
#

oh you can get rid of that height line if you still have it

#

we only needed it to find the area of the triangle

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it's easier to handle the sector without it

bronze void
#

so we get A_circles = pi/12 + pi/3

#

i believe

white elk
glossy dew
#

can you see we need to remove three pi/3 sectors from the equilateral triangle in the middle

bronze void
#

uhh 2 lots of pi/3 angle, and stuff

#

oh yea its equilateral

white elk
#

I think your diagram's a little messed up

bronze void
#

oh so the bottom two aren't pi/6 then

glossy dew
#

its very symmetric

white elk
#

yeah they're all π/3 radians

bronze void
#

then how did we get the thingy

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lemme make a rough sketch

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oh nvm

#

i just remembered by triangle wrong

white elk
#

all good

bronze void
#

so its pi/2 (the area)

white elk
#

yeah

sharp adder
bronze void
#

so its just sqrt3 - pi/2

white elk
#

yup

bronze void
#

is our funky shape

bronze void
#

the next few are super boring, so let's just do final one and ill head out

white elk
#

okay

#

I was about to say I'm getting pretty tired

bronze void
white elk
#

ah this is a classic

sharp adder
# white elk wait wdym

||well really only need to know the area of traingle
since each circle here is 1/6 of a whole cricle we know that in total
they take up 3/6 which is bassicly 1/2 of a circle so we only really need math to calculate the area the circle
since everything else is pretty intutive and an area of traingle is just half of taht of sqaure so ig the only rule
u really need to do is the area of circle rule no?||

sharp adder
sharp adder
thorn cypress
# bronze void

if you close this channel and start a new one for this question then this question will be pinned so people coming in to help would know what the question is (becuase it might get buried after a bunch of discussion)

white elk
#

nah it's alright I've been with them a while

sharp adder
white elk
#

but it's essentially the same amount of work

fallen lava
#

good morning

white elk
#

ig you just don't need the sector area explicitly

sharp adder
sharp adder
white elk
bronze void
fallen lava
white elk
#

oof

sharp adder
glossy dew
white elk
#

well I think it's easier when you see the diagram

sharp adder
white elk
#

thank you blurple

bronze void
#

how can a function be neither even nor odd...

white elk
#

anyways you should work on the problem

bronze void
#

like that doesnt make sense

glossy dew
#

a random function

#

its not like a number

fallen lava
glossy dew
#

x^2 is even and x^3 is odd for example

white elk
#

it's not symmetric about the x axis at all

#

no nice relations

fallen lava
#

sin(x!!!!!!)

bronze void
#

oh even odd like that

#

that makes sense

#

ive been wokring with uhh one-to-one and inverse functions n stuff recently so thats probs why i got it confused

white elk
#

mm yeah even is kinda the opposite of one-to-one

#

this problem's pretty tricky by the way

#

so let me know if you want help

frozen aurora
glossy dew
#

try using f(x) = E(x) + O(x)

bronze void
glossy dew
#

and the other two properties given to you to form another equation

frozen aurora
glossy dew
#

ok better

white elk
bronze void
frozen aurora
white elk
bronze void
#

E(x) = f(-x) +O(x)

frozen aurora
bronze void
#

2E(x)

frozen aurora
#

yup

#

so E(x) = ?

bronze void
#

f(-x) + O(x)

frozen aurora
#

no

bronze void
#

?

#

oh

white elk
#

let's go back to the begining for a second

bronze void
#

nvm i got it

white elk
#

oh great

#

what was it

bronze void
#

E(x) = 1/2 (f(-x) + O(x))

#

i think right?

frozen aurora
#

yup!

#

nice! do you know how to do O(x)?

white elk
frozen aurora
#

i'll let you try and think about it

frozen aurora
bronze void
#

huh

#

what typo

frozen aurora
#

you want to solve for E in terms of just f

bronze void
#

oh yea mb

#

i was lookin at wrong one

frozen aurora
#

ok cool

#

then try figuring out a similar strategy for finding O(x)

bronze void
#

mhm okk gimme a min

#

can i not just use same system but solve for O(x) instead?

#

or is there more to it

glossy dew
#

yes

white elk
#

yup (not more to it, same system)

bronze void
#

mhm kk

#

so instead of adding, we subtract and get O(x) = 1/2 (f(x) - f(-x))

white elk
#

mhm

#

and now show that f = e + o and you're done

frozen aurora
#

so given f you just found two functions E and O s.t. f = E + O

#

so you are done

white elk
#

ig that's all then?

bronze void
#

ayy f(x) ≡ f(x)

#

thats a good result

white elk
#

yeah it's quite neat

#

comes up when doing integrals a lot actually

bronze void
#

so regardless of what transformation we take for f, we just get f

white elk
#

yup

bronze void
#

did i use symbols incorrectly

#

anyway... Tysm for the help everyone! Much appreciated

white elk
#

yeah ofc!

frozen aurora
#

but all the symbols are correct

bronze void
#

at least i didnt get 1=0

#

(which may has happened before)...

white elk
#

we do like when things are true

#

tautology when pitology walks in

bronze void
#

you know is bad when they start saying words that sound made-up 😭

white elk
#

well one of them is 💀

bronze void
#

so overall, i should work on framing the questions in a way that makes them easier to digest and work on basic number theory for divisibility and multiplication stuff

white elk
#

yeah math is all about taking a hard looking problem and chopping it into smaller digestible ones using information you have

white elk
#

I think it's only useful if you're going to learn the whole shebang of modular arithmetic

#

which is cool but based on the competition you're doing, I'm not sure it's necessary

bronze void
#

we do need to know mod arithmetic for this as well

#

😭

white elk
#

oh. okay then I would learn that

#

💀

bronze void
#

loll

#

again, tysm for the help

#

.close

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proven anchor
#

a group is cyclic and its order is 8

devout snowBOT
proven anchor
#

so i am looking for subgroups which are made of 'a^2'

thorn cypress
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zenith vault
#

Let N1,...,Nm be independent random indices in {1,2,3}; construct the random product of Fresnel matrices Mm = Am...A1 and compute the asymptotic limit of (1/m) log ||Mm||.

zenith vault
#

how to do this?

#

Let N1,...,Nm be independent random indices in {1,2,3}; define Ak = [[1/tk, rk/tk], [rk/tk, 1/tk]], with rk = (Nk - Nk+1)/(Nk + Nk+1) and tk = 2Nk/(Nk + Nk+1).

#

these are the matrices

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#

@zenith vault Has your question been resolved?

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#

@zenith vault Has your question been resolved?

gloomy aurora
#

Hm you could always post in an advanced channel if you find no one responds to your question @zenith vault

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heavy current
devout snowBOT
#

Please don't occupy multiple help channels.

neon folio
sand quarry
#

<@&268886789983436800>

neon folio
#

mods can you just ban him

#

its the 3rd mod ping on the same guy

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faint gorge
fathom verge
neon folio
#

ok

neon folio
#

oh lance please

#

i didnt't know only smods can ban

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heavy current
#

<@&268886789983436800>

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thick lotus
#

How can I help

summer summit
#

this is a closed channel.

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barren dune
#

My answer in blue is still right?

devout snowBOT
barren dune
sand dove
#

The only way to test a firework is... to use it

#

So sure, it's costly, but because you would have to consume all fireworks

#

which is like "I'm suspicious of this kind of firework, I'll buy all of them to check my hypothesis"

devout snowBOT
#

@barren dune Has your question been resolved?

near jolt
#

if so, then i believe ur answer is right

upper schooner
#

(it's what the mark scheme probably gives as the preferred answer - I'm trying to see whether there's a note to accept OP's answer)

near jolt
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near jolt
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vocal hull
#

If $b^2p-2b+p=0$ \
show that $b=\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}$.

grand warren
#

what is a

vocal hull
woven radishBOT
#

Weinnion

grand warren
#

ah ok, use the formula for quadratic equations i think

vocal hull
#

I guess so

grand warren
vocal hull
#

That is an algebraic question including ratio proportion methods

#

But i don't know the ratio proportion methods

grand warren
#

idk too 💔

#

what is p tho?

vocal hull
#

Okh i will solve this with Gemini

versed glacier
#

try simplifying both sides individually

untold ravine
vocal hull
grand warren
versed glacier
#

maybe find the value of p and substitute it into the second equation

vocal hull
versed glacier
untold ravine
green crypt
#

i will like to help you

finite fable
#

-1 and 2-p/p

#

upon further solving

#

wait

finite fable
#

idk how i ended up there

#

lmao

vocal hull
#

Given instruments,
$b^2p-2b+p=0$ \
$b^2p+p=2b$ \
$p(b^2+1)=2b$ \
$p=\frac{2b}{b^2+1}$ \
$\frac{1}{p}=\frac{b^2+1}{2b}$ \ [Invertendo]
$\frac{1+p}{1-p}=\frac{b^2+1+2b}{b^2+1-2b}$ [Componendo-Dividendo] \
$\frac{1+p}{1-p}=\frac{(b+1)^2}{(b-1)^2}$ [It becomes $(a+b)^2 formula because 1 can be written as $1^2$] \
$\frac{\sqrt{1+p}}{\sqrt{1-p}}=\frac{b+1}{b-1}$ \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{b+1+b-1}{b+1-b+1}$ [Componendo-Dividendo] \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{2b}{2}$ \
$\frac\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=b$

Shown with ease

versed glacier
#

just solve for p and substitute it's value into the second equation after simplifying that's it 🫪🥀

vocal hull
#

Still not solved

versed glacier
vocal hull
#

Given instruments,
$b^2p-2b+p=0$ \
$b^2p+p=2b$ \
$p(b^2+1)=2b$ \
$p=\frac{2b}{b^2+1}$ \
$\frac{1}{p}=\frac{b^2+1}{2b}$ \ [Invertendo]
$\frac{1+p}{1-p}=\frac{b^2+1+2b}{b^2+1-2b}$ [Componendo-Dividendo] \
$\frac{1+p}{1-p}=\frac{(b+1)^2}{(b-1)^2}$ [It becomes $(a+b)^2 formula because 1 can be written as $1^2$] \
$\frac{\sqrt{1+p}}{\sqrt{1-p}}=\frac{b+1}{b-1}$ \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{b+1+b-1}{b+1-b+1}$ [Componendo-Dividendo] \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{2b}{2}$ \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=b$

Shown with ease

woven radishBOT
#

Weinnion

Given instruments,
$b^2p-2b+p=0$ \\
$b^2p+p=2b$ \\
$p(b^2+1)=2b$ \\
$p=\frac{2b}{b^2+1}$ \\
$\frac{1}{p}=\frac{b^2+1}{2b}$ \\ [Invertendo]
$\frac{1+p}{1-p}=\frac{b^2+1+2b}{b^2+1-2b}$ [Componendo-Dividendo] \\
$\frac{1+p}{1-p}=\frac{(b+1)^2}{(b-1)^2}$  [It becomes $(a+b)^2 formula because 1 can be written as $1^2$] \\
$\frac{\sqrt{1+p}}{\sqrt{1-p}}=\frac{b+1}{b-1}$ \\
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{b+1+b-1}{b+1-b+1}$ [Componendo-Dividendo] \\
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{2b}{2}$ \\
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=b$

Shown with ease
```Compilation error:```! Missing number, treated as zero.
<to be read again> 
                   I
l.54 ...ac{1}{p}=\frac{b^2+1}{2b}$ \\ [Invertendo]
                                                  
A number should have been here; I inserted `0'.
(If you can't figure out why I needed to see a number,
look up `weird error' in the index to The TeXbook.)```
vocal hull
#

Given instruments,

$b^2p-2b+p=0$ \
$b^2p+p=2b$ \
$p(b^2+1)=2b$ \
$p=\frac{2b}{b^2+1}$ \
$\frac{1}{p}=\frac{b^2+1}{2b}$ \quad \text{[Invertendo]} \
$\frac{1+p}{1-p}=\frac{b^2+1+2b}{b^2+1-2b}$ \quad \text{[Componendo-Dividendo]} \
$\frac{1+p}{1-p}=\frac{(b+1)^2}{(b-1)^2}$ \
$\frac{\sqrt{1+p}}{\sqrt{1-p}}=\frac{b+1}{b-1}$ \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{b+1+b-1}{b+1-b+1}$ \quad \text{[Componendo-Dividendo]} \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=\frac{2b}{2}$ \
$\frac{\sqrt{1+p}+\sqrt{1-p}}{\sqrt{1+p}-\sqrt{1-p}}=b$

woven radishBOT
#

Weinnion

vocal hull
#

Now see

#

This

supple knot
#

!done

devout snowBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

vocal hull
#

.close

devout snowBOT
#
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vocal hull
#

This has no relation with the quadratic formula. The question i asked is a ratio algebraic equations

finite fable
#

lemme check

#

i got it

#

@vocal hull

#

can you rationalize the question?

vocal hull
#

I already did it by using Ratio Proportional Methods

finite fable
#

We got b as 1± root(1-p²) /p

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finite fable
devout snowBOT
finite fable
#

um

#

nvm

finite fable
#

since our b satisfies the b from quadratic. its proved ig

supple knot
#

!done

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@finite fable Has your question been resolved?

finite fable
#

@vocal hull is it done gang?

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true rock
#

Hey, I’m actually kind of confused on these questions

#

As I have a Unit Test tmrw, These questions tend to trick me and idk what to do

drifting epoch
#

KM should equal LN i think

#

and if KN and LM both equal 12

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drifting epoch
#

wait does MN and LK also equal 12v

devout snowBOT
true rock
#

Hi

#

Im back

drifting epoch
#

wait wtf did i just help someone when it was closed 😭

true rock
true rock
drifting epoch
#

i was asking a question

#

if MN and LK = 12 as well

#

it’s just a square

#

do the diagonal should js be 12sqrt(2)

true rock
#

Wait i dont understand tho

#

Like KM and LN is 12 bc its given

true rock
drifting epoch
#

does MN and LK also = 12

true rock
drifting epoch
#

KN is 12 so replace it

true rock
drifting epoch
#

what?

true rock
drifting epoch
#

both of them are 12

#

you can replace KN and LK with 12

true rock
#

KN and LM =12 yeah

drifting epoch
#

cause MN = LK

#

i’m doing a horrible job explaining this

true rock
#

Ohhh i see so if ur saying that the result of it being replaced would be MN=LM=12

drifting epoch
#

yeah

#

and if replace it it’s just 12^2 twice

#

so 144 + 144

#

under the root so it’s sqrt(288

#

which is just 12sqrt(2)

true rock
#

Why should we square jt

drifting epoch
#

pythagorean theron

#

theorem

#

it’s a square

dapper tiger
#

you need right angles to use pythagorean theorem

true rock
#

Ohhh

drifting epoch
#

a parallelogram in a circle is a square

#

wait now imma google this

dapper tiger
#

obviously not

true rock
#

Wair

dapper tiger
#

KM is a radius, like KN

drifting epoch
#

well a rectangle

dapper tiger
#

you have two equilateral triangles

drifting epoch
#

which is still 90 defeee angles

dapper tiger
drifting epoch
#

ignore what i said then @true rock

true rock
drifting epoch
#

if it adds up to 180 then each angle must be 90

drifting epoch
#

if the opposite angles of the parallelogram are equal

#

dude i could be talking nonsense

#

melo gonna explain this better

dapper tiger
#

KM is a radius so KM = KN = 12, the angles of an equilateral triangle are 3 60°

#

KLM and KNM are the equilateral triangles

#

3 sides are 12

#

for both

#

so your angle at K is 60+60 = 120

#

the shape KNML is a rhombus (but not square)

#

with one diagonal that is KM = 12 and the other you can find with trig

true rock
#

Wait

#

Isnt the triangle make up 180

#

?

dapper tiger
#

the sum of the 3 angles of a given triangle is 180

dapper tiger
#

that's why equilateral triangles, which can only have 3 times the same angle

#

have 60° angles

#

60*3 = 180

true rock
#

Mhm

#

Then to get K

#

We double the 60?

dapper tiger
#

the angle LKN is angle LKM + angle MKN

#

so 60+60 = 120

true rock
#

So both those angles = 60

#

And we use the 2 angles in triangle to get the 120

dapper tiger
#

yes bc they are angles of equilateral triangles

#

LKM and MKN

true rock
drifting epoch
#

this problem js made me realize how much of an idiot i am

true rock
#

Geometry is shit

drifting epoch
#

no idk why i thought it was a parallelogram it’s a kite 😭😭

dapper tiger
# true rock Because of that we add

well we add because it's a decomposition, like you have to understand visually that angle LKN = angle LKM + angle MKN, draw the segment KM it will become more visual

dapper tiger
#

your mistake is thinking that parallelogram necessarily have 90° angle

#

which is wrong

#

a rhombus is nor a rectangle nor a square

true rock
#

I forgot the rule it applies

dapper tiger
#

yes because radiuses have same length

true rock
true rock
#

We use trig?

#

Law of Sines or Law of Cosines???,

dapper tiger
#

yes because now you know the angle at K, which is 120, so the question becomes very simple: KLN is an isosceles triangle with small sides 12, and angles are 120 at K, so the others are 30

#

from this point there are at least 20 ways to do it

#

law of sines would be particularly effective

#

it's still doable without it tho

true rock
#

c squared=b squared + a squared + sinC?

dapper tiger
#

that's not the law of sines

true rock
dapper tiger
#

I mean law of sines is already kinda trig but sure let's do without it

dapper tiger
#

draw the segment [KM], it intersects [LN] at some point, let's call it O
since KNML is a rhombus, they intersect at a right angle, ie KLO is a right triangle, and by symmetry LN is twice LO

#

LO is just cos(30°)*KL

dapper tiger
#

so sqrt(3)/2 * 12

#

multiplied by 2, LN = sqrt(3) * 12

#

like, your problem is really just finding the big side

#

in a isosceles triangle

true rock
dapper tiger
#

go for it, I gave a possible way to do it, there are a lot

#

in a 120-30-30 isosceles, you should always find that the big side is sqrt(3) times the small

dapper tiger
#

that's also why the law of sines would have been very very good

#

you know all angles and a side

#

the law of sines is really made for those cases

#

you can always do without in isosceles tho

true rock
#

20.78

dapper tiger
#

yep

#

it's sqrt(3)*12

true rock
#

I see

#

I’ve got it

#

.close

drifting epoch
#

i got it too 💀

#

.close

devout snowBOT
#
Channel closed

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drifting epoch
#

i think it’s mine so i have to close

#

yeah

devout snowBOT
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balmy crescent
#

Can someone help me understand why this is undefined? Thanks

misty crest
balmy crescent
#

For some reason I thought sqrt 2 was bigger than 2

lyric hornet
#

click the wrench symbol in the top right

balmy crescent
#

im sorry

lyric hornet
#

and toggle "Complex Mode" in the popout

#

Desmos will evaluate it in C

balmy crescent
#

I was trying to figure out the side length of a triangle with base 1 and hyp sqrt(2)/2

#

.close

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#
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misty crest
lyric hornet
balmy crescent
#

you're right

lyric hornet
#

yes that is a possible right triangle catthumbsup

balmy crescent
#

I was looking for this

lyric hornet
#

that would not quite be the base length

#

recall that (b=\sqrt{c^2-a^2})

woven radishBOT
#

ΠαϳαμαΜαμαΛλαμα

lyric hornet
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the squaring is important

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and assuming principal root and all that

crystal dawn
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.reopen

devout snowBOT
balmy crescent
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Omg you're right

crystal dawn
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I'd also not recommend smashing everything into one fraction from the get-go

balmy crescent
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b=sqrt((2sqrt(2)-1)/4)

balmy crescent
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that's true

lyric hornet
woven radishBOT
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ΠαϳαμαΜαμαΛλαμα

lyric hornet
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instead of having your brain try to simplify the arithmetic immediately

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that, most of the time, causes slips

balmy crescent
lyric hornet
balmy crescent
lyric hornet
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and observe that

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,calc (1/2)^2+(1/2)^2

woven radishBOT
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Result:

0.5
lyric hornet
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wait thonk

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nvm I am being silly

balmy crescent
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1/4+1/4=2/4,
2/4=2/4,
1/2=1/2

lyric hornet
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,calc (sqrt(2)/2)^2

woven radishBOT
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Result:

0.5
devout snowBOT
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@balmy crescent Has your question been resolved?

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Channel closed

Closed by @balmy crescent

Use .reopen if this was a mistake.

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crystal lava
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I need help finding X

devout snowBOT
strange adder
crystal lava
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i think it is this one

last parrot
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They are all subtending same arc

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Then just solve for quadratic equation

crystal lava