#help-27
1 messages · Page 5 of 1
~~y/x - x/x = x
let (y - x) = z
(y - x)/x = z/x
w/x - y/x = w-y/x
2/3 - 1/3 = 1/3
5/7 - 3/7 = 2/7
w/x - y/x = w-y/x is what should have been written.~~
why do I think you're not going to get anywhere? because I'm pretty sure the things that you're using have already been proven to be consistent within ZFC (i.e. what you're trying to do is IMPOSSIBLE if you take the axioms of ZFC)
What is ZFC?
89/221 - 23/221 = 66/221
211/5683 - 677/5683 = -466/5683
w/x - y/x = z
w/x - y/x = w-y/x
???
seems like the problem could be intrinsic to the function of the order of operations maybe
big maybe
it's like there's /something/ missing there, besides the parenthasis (lol), but I can't place ot
it
that's one way of looking at it, but the other way of looking at it is that what you've written is not true
like sure you could define your own order of operations to make it true
I know what I'm writing must technically be
w/x - y/x = (w-y)/x
but how/where?
but the order of operations is a convention for written mathematics so we don't have to stick parentheses everywhere
I would enjoy that tbh. But idk it I could ever accomplish something so grand as that.
there's nothing grand about it
Interesting. Can you show me how it might look if were were to do some math with all those parenthesis instead of conventional order of operations?
Beauty and the eye which beholds it.
no it's like the difference between writing in cursive and in print
When and where?
or changing fonts on your computer
like 4 + 5/4 + 2*4 is written with all parentheses as 4 + (5/4) + (2*4)
Do you know why that is? I have a few publications about it saved somewhere but I haven't read them yet.
and both mean the same thing: "4 plus the quantity 5/4 plus the quantity 2*4"
it's just defined that way
it's like asking why the English word for mathematics is spelled that way
Like why is order of operations as it is? I know it involves addition as the "base" binary operation
it's defined that way so we can easily communicate the underlying mathematics over text
in fact, there are other forms of notation like postfix and prefix notation that do not require an order of operations
That is interesting. I'll have to look into that.
because they do not require parentheses
but these are just notation
they have nothing to do with the underlying mathematics
it's literally like writing something in another language or changing the font on your computer
or writing in cursive instead of print
the underlying ideas and concepts are exactly the same
the underlying mathematics is exactly the same
But what are those concepts? Which dictate the...well, order of the order of operations?
no
the concepts do NOT dictate the order of operations
the order of operations is ARBITRARY
it's something picked so we can communicate effectively
like picking a common language with someone else so they understand what you're talking about
or picking definitions of words or symbols so we're talking about the same thing
the underlying concepts are the same, no matter if you speak it in English or Portuguese
likewise the underlying mathematics is the same, no matter what notation you use
So then we simply must multiply and divide before we add and subtract, but must do so sequentially, for both sets of operations, just because? Because we simply must?
no it's not because you "must"
mathematics is not because of "must"
I suppose maybe I am not quite understanding you on this, but I want to.
it's that people have decided that this is what THE WRITING means
when someone writes those squiggles on a paper
we have a common understanding what those squiggles mean
what they express
that is what the order of operations is part of
I am a conlanger and linguist moreso than a mathematician, but you've really lost me. I'm sorry. I am trying to understand.
So the order of operations is part of a common understanding. That kinda makes sense. What is that understanding then?
it is the understanding of how to interpret what the writing means mathematically
do you read sheet music?
Years ago, and only for the trumpet.
But yes. Just modestly so.
sheet musics a hoax
I'm sure you're aware that people can basically call the dots on the paper whatever notes they want
but it is the clef that determines what the notes actually are
sry i shld stop saying that, ill be taken seriously
SHEET MUSIC: EXPOSED
its just chosen that way to make writing most formulas more easily, it requires less brackets that way most of the time. We couldve also chosen to do addition first and then multiplication:
1 + 2 * 3 = (1 + 2) * 3
but we didnt
yea nvm ignore me
no don't stop I like you lmao
we have adopted a CONVENTION that when people write some squiggly thing 🎼 next to the sheet music
that the note on the bottom line is an E
nothing in music says that the note on the bottom has to be middle E
So order of operations is how it is because "when we write this next to this we do this with this and that to this and/or that because that" is basically what you're saying except less convoluted
order of operations is part of the set of conventions that we use to interpret the symbols written on paper
some other conventions include:
"+" means addition
"*" means multiplication
"-" means subtraction
consider the expression 5 + 3/4
with the order of operations, this means, unambiguously, divide 3 by 4, and then add that quantity to 5
I just saw this and it kinda struck a note with me (pun intended)
it is a shorter, more convenient way of writing 5 + (3/4)
but these two things are mathematically IDENTICAL
they're the same CONCEPT
just written in different ways
Why not just write 3/4 + 5 and then do all math sequentially ffs? ?___?
that is what prefix and postfix notation do
unfortunately people's eyes aren't great at it
your system doesn't work for many reasons
but smart people have invented notation systems that do NOT require parentheses or an order of operations
May I will find comfort with this prefix/postfix notation system.
yea, sometimes looks disgusting without lmao
That might be what I've been seeking. Something more...real? true? idqke
thats new
"negate increase sustain divide indetermintes a, b, and c"
is my best incorrect guess xD
how can you say that it's more real or true
I was just kidding
that's literally saying that English is more real than Portuguese
I should rather have said that it just sits better with me for some reason.
they're just different ways of writing the same thing
that's like saying that cursive sits better with you than printed handwriting
Resonates with me in a more agreeable way that conventional notation. Perhaps.
Is that not a valid stance to maintain if it were the truth?
Then how did I just understand it? And how did you write it to begin with?
no? both communicate the same thing
neither is less valid than the other
I can appreciate that valid stance that you have just maintained.
just because you don't understand why an order of operations is important doesn't mean that the standard math notation is somehow worse than nonstandard ones
for one, infix notation is much easier for humans to compute because it's intuitive
except phonetic
That is true to me.
This is also true to me. You make good points.
you can compute things in parallel on a piece of paper as opposed to sequentially, which would be required of prefix notation
transposition errors are not completely devastating
but both of these things miss the actual point
which is why in the world do you even care
I suggest before trying to prove mathematics wrong with very basic math techniques
you should pick up a book that will teach a few foundational things
maybe pick up an abstract algebra textbook
Because I have suffered. Else I do not know.
usually if you suffer at understanding something, don't fight the tide and actually try to understand why it's done
a lot of these things are done for very good reasons
And many others are done for very bad reasons.
yeah but not basic stuff like this
So we must discern individually.
Oh, you'd be surprised how far evil will truly go.
it's pretty arrogant to assume that you can discern that certain very elementary mathematics is done badly when it's sufficed for a thousand years
maybe once you've mastered it you can level some critiques at it
but certainly not when you have issues comprehending what the order of operations is
It is not that it has been done badly. It is that I believe there exists better. And we all deserve better.
then understand it completely first
before trying to prove that it's all wrong
So you have this complete understanding?
of this elementary stuff? pretty near complete
this is all stuff that I was taught in the 6th and 7th grades, so I've had a lot of time to think about it
n + 1 = 1(n + 1) = [1(n + 1)]/1 = n + 1. Is this agreeable to you?
If it is then maybe I am content.
Then maybe it isn't so wrong or bad after all.
what isn't
Our math.
obviously it isn't
if you ever take a proper engineering class you'll use it all of the time
it's very useful
and people invest LOTS of effort to make formerly complicated things simpler
I flunked out of college my sophomore year, regretfully. But maybe someday lol.
I really enjoy doing that. I could even call that one of my passions in life.
yeah well you can't do that unless you understand it yourself
I think that's what I'm trying to do with all this. Somehow.
you shouldn't fight the tide with the presentation of mathematics
obviously trying to put some concepts in your own words and in simpler terms is useful
but you can't go around trying to demonstrate that somehow this equations thing is wrong or whatever
Speaking of which, do you know of any good way to visualize taking the root of something mathematically? But like visually/mentally? Lol.
I understand.
many ways
Taking a root seems far less intuitive to me than the other more basic functions.
this is finding the root of a polynomial x^n - a
or you can view it on the complex number plane as cutting a rotation
or use logarithms or whatever
look up taking roots of complex numbers
someone will talk about why it's a rotation
Okay. I will. Thank you.
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So i barely even understand what this question is asking. To me, it seems like there would be an infinite amount of ordered lists because binary numbers go on forever:
n is fixed
yeah but i dont know what n is
like if n is 3, then only 2 ordered lists will add to an odd number
what if n=4?
what if n=5?
n=6?
you want to find some formula which you can plug n into and get the correct number
oh so im going to represent the answer with a variable? Not a discrete number?
if you want to call it that, sure
okay thank you so much for clarifying
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So, I'm deriving this function (see Image) and I first rewrote it to avoid the product rule, but desmos shows the curve mirrored, if x < 0. Did I do something wrong or is it because desmos always picks the positive output of a sqrt?
desmos always picks the positive output since that's how sqrt is formally defined
otherwise it would have 2 outputs for every positive input and wouldn't be a function
that leads to some weirdness in situations like this where we might want a negative final y-value
a*sqrt(b) = sqrt(a^2 * b) doesn't work when a is negative sadly
@thin flicker Has your question been resolved?
So could I continue with this function or is there another way, without the product rule?
Im prompted to have the functon for x>0 so Im guessing yes, but if there's another way it would be better
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sorry
I sent the message by mistake it is incomplete
I'm showing my work now
one second
hmmm Ok. you gave me an idea I will try to solve it and come back again
👍
@paper birch Has your question been resolved?
Hi i think this is true. can you confirm?
oh forgot to put the -1 in the very end.
but I simply used the assumption to prove that by adding one more term to the series will equal using n=(k+1) in the equation and thus left equals right
does this make sense
yeah that looks good to me
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could i get help for each question
i just need an understanding of what each one is aksing
first one
from r draw a north point
and it wants bearing to q
wdym by that
do u know what true bearings r
are they just an angle out of 360?
yes
basically how many degrees from north is true bearings
prolly look on yt or something
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i have a bunch of geometry work that i NEED to do, but cant. im just seeing if anyone could help me on it also gonna be on and off afk if anyone would prefer to dm.
just some of the stuff, not all
Which one then?
all of them, i have more than 10 pages of geometry work.
Yeah.... no one is going to help you with all of that. That takes way too much time. You're better off either asking your teacher for help, getting help from classmates, or looking up resources if you don't know what to do
@spring fractal Has your question been resolved?
HAHAHA nice smiley faces (:
but I can’t help with like every qn HAHA,, maybe 1 or 2? then u can try the rest
^^ maybe ask ur teacher and they can help imp ur understanding
thanks LOL i couldn't stop drawing them
alright awesome
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$\sum_{r=0}^n{\frac{\sin^4(2^r\theta)}{4^r}}$
Darth Vader
I see geometric sequence
Elaborate
It's not sin^r(theta)...
<@&286206848099549185>
What happened to the helpers ping's colour
by any chance am I pinging some dude named helper? 
anyway someone give me any clues to begin this problem with 
please
Fuck
.close
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Can mathematical propositions be reduced ?
Eg. I have to prove that
$$X \iff Y$$,
and the way I managed to do it is:
$$X \land A \land B \implies Y$$
$$Y \land A \land B \implies X$$
The problem is that I didn't prove that $X \iff Y$. I proved that they are equivalent if $A \land B$. But this is a requirement for both $X \implies Y$ and $Y \implies X$. Does this mean that $A \land B$ can be reduced, so that we are left with only $X \iff Y$ ? Like you would reduce both terms of a fraction if they have a common divisor.
If I need to state exactly what each of the propositions mentioned are, tell me, and I'll tell you. For the sake of simplicity though, I didn't define them in this question because I think it isn't relevant.
trololol !
Reasonably sure you have to show A and B
Hmm... can I tell you what each of these proposition are ? I have to prove that X <=> Y no matter what, and I'm not sure how I would get rid of the A and B... it might take a while though, since the demonstrations can be long... maybe you can help me find another way to write it so that it doesnt depend on A and B
Sure
okay
Will see if I can do it
So, we have two definitions of a bisector:
- A bisector is the line which splits an angle into two equal angles.
- A bisector is the set of points equally distant from both lines of the angle.
We have to prove that they are equivalent.
The way I did it is:
Let $a$ and $b$ be two lines with a common origin named $O$.
Let $c$ be the bisector of $\angle{ab}$.
Let $C$ be any point on $c$.
Let $A \in a$ and $B \in b$ be the perpendicular from C on $a$ and $b$.
Let $def1$ : c is bisector of $\angle{ab} \iff \angle{ca} \equiv \angle{ba}$.
Let $def2$: c is bisector of $\angle{ab} \iff d(C; a) = d(C; b)$
$((def1 \implies \angle COA \equiv COB) \land (CO$ is a common line for $\triangle{COA}$ and $\triangle{COB}) \land (CA \perp AO \land CB \perp BO \implies \triangle{COA}$ and $\triangle{COB}$ are right triangles$)) \implies \triangle{AOB} \equiv \triangle{COB} \implies CA \equiv CB \implies d(C; a) = d(C; b) \implies def2$
trololol !
I did the same for def2 <=> def1 - literally the only thing that changes is that I didnt prove that COA and COB are congruent triangles based on the angle-hypotenuze case, but rather on the cathete-hypotenuze case (idk if i spelled it right)
so the last two conditions (A and B) for the congruency of the triangle are the same
Yes, you prove it this way
only the first one changed (i started from $def1$ instead of $def2$)
trololol !
hmm, but isnt it problematic that def1 isnt the only requirement for the congruency of the triangles, and that it depends on two other conditions too ?
But of the other two conditions
CO being common is true by definition of the triangles you have
And the perpendicularity is from the definition of distance to a line
And the fact this is true is the same as showing A and B
i see
so, since A and B are always true, it means that X <=> Y is always true, no matter what
Yep
Well in the set up of the question; if you were to name things differently or it up differently they wouldn't be
But yes with an angle bisector and the points you gave it is always true
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Do variables matter in finding the GCF of a pair of monomials?
@native niche Has your question been resolved?
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I don't have any idea
what's a "disjoint number"?
gcd (a,b) = 1
ok, so that's called coprime
aha
and what is it that you need to prove?
oh, so what you mean is:
let a, b, c be integers with gcd(a,b) = 1
prove that if c | (a+b) then gcd(a,c) = 1
do i understand correctly?
do you have access to bézout's identity
yes
ok then you have integers x and y s.t. ax + by = 1
and you have an integer k such that a + b = kc
ax + by = a(x-y) + (a+b)y = a(x-y) + cky
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Dirichlet's simulataneous approximation theorem states that
$\forall \alpha_1, ..., \alpha_k \in \mathbb{R}, \forall N \in \mathbb{N}, \exists q \leq N^k, p_1, ..., p_k \in \mathbb{Z}, \forall 1 \leq i \leq k, |q \alpha_i - p_i| \leq \frac1N$
Many sources, such as wikipedia (https://en.wikipedia.org/wiki/Dirichlet's_approximation_theorem) state that it can be proved using the pigeonhole principle, similarly to the single case (k=1), but I don't see how
themateo713
I found many links that mention it but none that actually proved it directly (or used Minkowski's theorem, which isn't my goal)
@magic thicket Has your question been resolved?
<@&286206848099549185>
instead of dividing the unit interval into N pieces, divide the unit cube [0,1)^k into N^k smaller cubes and consider the vectors of the non-integer parts of the numbers
also let k run from 0 to N^k
if you consider the vectors (xi1, ..., xik) in [0, 1[^k, but only the first N multiples, you get (N+1)^k of them so there's a sub-cube in which 2 vectors fall, right ?
I don't really see what it brings
well otherwise you don't have enough vectors
ez
you only have N+1 vectors otherwise
you need that two whole vectors are in the same subcube
not only some components
you consider the same multiples together ? I thought it was more of a cartesian product thing
ok
we want the same q for all of them
ok I think I get it
I'm gonna try and write that up, I'll come back if I don't manage, but should be ok
thx
.close
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HIIIIIIIIIIII
for a taylor series of f about c of radius of convergence r(c), can i think of radius of convergence as the neighbourhood about c, some z can take on such that the taylor series gives an estimation of f(z), instead of going to inf
@midnight dirge Has your question been resolved?
ok anw
so taylor expansion of sin(1/z) is
1/z - 1/(3!z^3) + 1/(5!z^5) -...
laurent
uh
pick an annulus?
ok nvm
but should be g
lol
com e back ltr mayb
how do i taylor expansion
like the example i was given is some
1/P(x)
you compute derivatives
where P is a polynomial
oh
you compute geometric series
oh
you compute taylor for log
can we use geometric on f/f'
yes
:c
it was weird
geometric
a lot cancelled but no pattern
and pray to landau
🙏
@arctic field
NOOOOO
SO
say
i got
f=ln(g)
i got a taylor expansion of f'
what happen lol
so dramatic
LOL
🤯
oh wait it does
weierstrass saves the day
i was so lost
no wonder
it says to reference another lect
n that lect happens to start with
weierstrass safety net
hais
but now you're found
so confused
by landau
like you
🙏
Hello
if only everyone listens to me and the commands i get from god
D:
sounds just like normal operations
what commerce friends 
same
all my friends are pure math majors /s
sry
how do i
explain
weierstrass
wasnt 1 of ur friends
a commerce major
that
one doing math
hahhaha
so ive to say
converges uniformly
power series converges uniformly
then weierstrass double series
all taylor series r power series
or whichever it was
so i can just say
maybe
not sure what's proved or not
pip install packages
y
all my homies hate pip
what
anyway im out
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@sudden solar Has your question been resolved?
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can a region R be both open and bounded
yes
hmm
for example (0,1) is open and bounded because it's contained in the disc (-2, 2) of radius 2
as opposed to [0,1]?
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I got 2 vectors, and I have to find the sinus of the angle between them. They gave me the coordinates of the vectors. I’m stuck after calculating |A| and |B|, and A . B (A and B are the vectors)
Do you know how you can express the dot product of two vectors in terms of the angle between them?
I can show you where I’m stuck at
Yea
It’s pretty messy
Hmm yeah on second thought it might be better if you use the coordinate notation approach of calculating the cross product as described here: https://en.wikipedia.org/wiki/Cross_product
And then divide it by |A||B|
Alright, I’ll take a look at it
Oh yeah, I forgot to mention the vectors are on a cartesian coordinate system
Yeah that’s fine, were you able to calculate the cross product?
I haven’t, I don’t really know which of the formulas I gotta use
Hmm did they cover how to calculate cross product for 2d vector using coordinates?
ignore the k, as the cross product is perpendicular to the plane of both vectors
If you divide that by the product of the magnitudes of both vectors that should give you the sine of the angle between them
Hopefully that page makes it clear why that’s the case
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<@&286206848099549185>
simplify and try rationalizing
for first 3 options
do uk how to do that
for making things easier
try writing sqrt(8) as 2sqrt(2)
and sqrt(18) as 3sqrt(2)
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The last question is fucking with me, how is -X, 1 wrong and how do I find the correct answer?
@plush cave Has your question been resolved?
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Answer key says answer is 1.2 * 10^6 6 for first question
But i don't understand how
I did distance = speed * time = 40 * 3 = 120 km and then multiply by 1000
120000
you're correct
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what the hell happened here
i dont speak that language but it clearly says "if the quotient is equal to 0, then the numerator is equal to zero"
$\frac{a}{b} = 0 \implies a = 0$
ÎŁAC
(if b isnt 0)
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somone german?
nein
@ember ether Has your question been resolved?
Yes I'm german
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How can I calculate the Maximum value of an equation? I don't know that much about Limits and Derivatives
def HorrificEquation(self: GameState) -> float:
wallet = self.wallet # This is different at every call
total_rounds = self.rounds # This is a constant
remaining_rounds = self.rounds - self.current_round # this is different at every call
map_gold_count = self.map.gold_count # This is a constant
if wallet > map_gold_count * 2: # This caps the maximum value of wallet
wallet = map_gold_count * 2
up = total_rounds * wallet
down = remaining_rounds * map_gold_count
Some = up / down
All = 1 # code to calculate the maximum possible value of (up / down)
return percent(All, Some)
I want to return a value that is always in a fixed range (0,100)
But to be able to do that I need to know what is the maximum possible value of my equation
which is
Some = (total_rounds * wallet) / (remaining_rounds * map_gold_count)
wallet is always a positive number and between 0 and map_gold_count*2
total_rounds and map_gold_count are always positive numbers and always have the same value
remaining_rounds is a number between 1 and total_rounds
so is this like a percentile in between the min and max?
Yea exactly
I know I should use limits because this isn't a linear equation, but the thing is I know nothing about Limits and Derivatives
yeah, I've only gotten to limits as of yet
So no help?
yea br0
oh
The code is not of importance here
I just need to know how to now the maximum possible value ( Which I believe must be measured by limits)
right but what kind of equation/function are we talking
Oh yes
Here
up = total_rounds * wallet
down = remaining_rounds * map_gold_count
Some = up / down
Here I explained about the variables here
Really?
My savior!
You don't need limits I don't think
I don't really understand the math you're doing.
if you want to use derivatives though
multiplying the total_rounds by wallet is weird
wouldn't the max wallet score by the end just be the map_gold_count?
I don't either but apparently want's to find global maxima for polynomial
Am I wrong somewhere?
So derivatives are usually defined in terms of limits
Is it possible to calculate the maximum possible value of (up/down) ?
knowing which elements are variables and which are constants
I even specified the range of the variables
well it depends on the bounds of wallet
It's between 0 and map_gold_count * 2
Right, total rounds = map gold I'll call them x
Wallet is between 0 and 2x
Rounds remaining between 1 and x
The maximum value of a fraction occurs when thr top is as big as possible and the bottom is as small as possible
then the max would just be
$\frac{map_gold_count*wallet}{total_rounds * map_gound_count}$
I think
Carter
oops sorry for interjection didn't see the new messages
So there is no need for Limits?
the min would be 0 because wallet could be 0
Yes and the max?
this
Therefore I'll pick the biggest on the top and smallest on the bottom
For total rounds,I chose between 1 and x. Total rounds is on the top therefore I chose x
Wallet is between 0 and 2x, on the top therefore I chose 2x
Remaining rounds between 1 and x, on bottom therefore I pick 1,
Map gold is x therefore I pick x
So my fraction is
Hmm
This cancellation to 2x
let me thing about it
Therefore the maxis thr wallet
(total_rounds * map_gold_count * 2) / ( 1 * map_gold_count)
@scarlet peak
does this seem legit?
For what?
Oh bad use of word legit
Is that the maximum possible value?
According to your explanations
Biggest on the top
and the smallest on the bottom
Yeh that's what you said earlier that wallet is 2x that
Thank You! 
I'm curious what are you making
Ah okay
You're welcome
I mean I don't see why not🤣
Okay then
You see those ships?
they should collect coins
and retrieve them to the treasuries in the center
The maximum amount of golds is determined in the initialization state of the game
and the game goes on for example 100 times
that's the total rounds number
I'm making an AI that aims to retrieve the golds it collected at the best time
That's the equation you helped me with
That's a cool project
It's an ongoing tournament , but me and my colleague were stuck on this formula
So I asked
👍
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help?
How many miles did they do
I have to figure that out before answering the actual question?
What do you mean
Yeh, miles per gallon requires you to know the number of miles and gallons
oh goodness, im not sure
So you stop and fill your car. Your car says its done 19874.5 miles in its life. You carry on driving and you stop again, and it says 20105.5 miles
How many miles have you travelled
231?
well idk what Im supposed to do with those numbers now.
Miles per gallon is how many miles you do for every 1 gallon
You've got the miles for every 17.5
Do I multiply?
Im not sure 
$2 ?
Well done
Now use that same logic 17.5 gallons gets you 231 miles
How many miles does 1 gallon get
Thank you for your help and patience (: !
No worries 👍
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Would anyone be able to help me understand this question
do you know the Triangle Inequality?
can you write it here, so we can look at it together?
I can type what i understand
so I know the inequalities both both sides of the triangle
and knowing that they both are less than 0.01 and 0.04 respectively
following the rule, the combined values must be less than those 2 values combined
i am just not sure how to show it
great, can you write the formula for Triangle Inequality?
|a+b|<|a|+|b|
cool
where a is the x inequality and b is the y inequality
and |a| and |b| would be the other sides of the inequalities
do you see, how can we rewrite |(x+y)-5|?
not clear for me - can you restate?
this what I have
however it felt wrong to change the <= to just <
i dont have a reason for why i did it
sure
do you see, how can we rewrite |(x+y)-5|?
can you rewrite it in terms of x-2 and x-3?
it is <0.05
not <=
but i think that is because of the inequalities listed previously
could i use the previous inequalites to say that |a|<0.01 and |b|<0.04
Ok, I fix it
wait, wait
so we have
|x-2|<0.01
|y-3|<0.04
and we should prove that
|(x-2)+(y-3)| <0.05
ok?
I propose to rename some expressions in terms of a and b, ok?
so we have
|x-2|<0.01
|y-3|<0.04
and we should prove that
|(x-2)+(y-3)| <0.05
can you see what are a=?, b=?
great
i see
so then
|a+b|
which is now
|(x+y)-5|
is now the inequalities listed previously
i see
that's it
thank you
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Could someone please help me with this?
@quartz linden Has your question been resolved?
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where did they get the k from?
i understand that for i, you would get (1 + 0) = 1i, or i
and that for j you would get 0 times e^-0 = 0j
but for k wouldnt you get sin (0) / 0 = undefined?
that is an identity
$\lim_{x \to 0} \frac{sin(x)}{x}=1$
Carter
if x were to equal 2 would it still be 1?
iirc uses the squeezing theorem
since 2 is outside of the potential value range for sin?
sin takes values larger than 2pi, they just wrap around
yes, if it fits that theorem
oh wait identities in general are always true correct
yes
they list the constraints if there are any constraints
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how do i make y=2x^2-4x+7 into vertex form
do you know how to complete the square?
i tried completing it and failed
so no
yes
so you would have $2\left(x^{2}-2x+\frac{7}{2}\right)$
Umbraleviathan
you would complete the square on $x^{2}-2x+\frac{7}{2}$
Umbraleviathan
thats complete?
what do i do after that
distribute the 1/2
what did you get after you completed the square
on this part
isnt it easier when we factor out 2 to keep put 7 out of it?
no you have to include the 7
so this
and all you gotta do is complete the square on x^2 - 2x + 7/2
which i asked, "what did you get after you complete the square", which hasnt been answered
u split 2x in half?
you can
i mean
you split the coefficient of 2x in half
then square the coeffient
but like if im gonna be honest
x^2 - 2x + 1 is a perfect square polynomial @twilit estuary
7/2 = 1 + 5/2
so its gonna be (x-1)^2 + 5/2
but then you have to distribute 2 into it
because we factored 2 out
yea
where did +1 come from
(-2/2)^2
@twilit estuary Has your question been resolved?
im still so confused
@twilit estuary Has your question been resolved?
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It wants ln, not e raised to the
this is what i wrote on paper
i know log base e of 8 is just in8
just confused what to do after
There's a couple way do this
You can use log power-base rule
Where $\log_{a^b}(A) = \frac{1}{b} \log_{a}(A)$
Umbraleviathan
So essentially $e^b = 8$
Umbraleviathan
And you find b
Which should be obvious that b = ln(8)
So $\frac{1}{\ln(8)}\ln(x^2+6)$
Umbraleviathan
https://www.desmos.com/calculator/wvwijfmvx9 you can see its the same function, just with base e @raw knoll


