#help-26

226100 messages · Page 247 of 227

barren patrol
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wait but how do i find the range of k after that

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i got 24k > 0

celest shuttle
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so basically k>0

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so that's the range right

barren patrol
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oh that's the range?

celest shuttle
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yea [0,infinty)

barren patrol
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ohhh ok ty

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orchid void
#

how do i do this?

topaz sinewBOT
dim plover
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areas of triangles and rectangles and trapeziums

orchid void
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Im sorry i don't understand, that's actually my brother's but he asked me to get help.

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I couldn't find anything in the internet, thats why i went here.

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Maybe can you provide me with the answer?

dim plover
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eg for the first part, you have a trapezium whose parallel sides have lengths 1 and 3, the distance between them is 3, so the area is 1/2 * (1 + 3) * 3

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and its below the x axis, so it should have a negative sign

topaz sinewBOT
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@orchid void Has your question been resolved?

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timber valve
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timber valve
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quaint bronze
#

Solve this equation giving solutions in the range 0 to 2π. cos^2x -sin^2x = 1

quaint bronze
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I am correct in thinking the only solutions are 0 2π

idle fiber
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I'd had to check

quaint bronze
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well is it? I think there's a typo in my answer booklet as it also gives π as a solution but that seems wrong

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mild rivet
topaz sinewBOT
mild rivet
#

Hi

topaz sinewBOT
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forest cedar
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how do i know while plotting a linear programming sum that a region is bounded or unbounded

forest cedar
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can provide questions and stuff if someone doesn't understand my question

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like in this question

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the lines are made, how do i decide if its unbounded region or bounded region to be calculated

neon iron
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200 people stand in a circle in order to 1 to 200 . number 1 has a sword he kills the next person (i.e. No. 2) and gives the sword to the next living person (i.e. No. 3). all people do the same until only 1 survives. wich number surivives to the end?

forest cedar
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dawg

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😭

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<@&286206848099549185>

topaz sinewBOT
#

@forest cedar Has your question been resolved?

forest cedar
#

.close

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whole quiver
topaz sinewBOT
whole quiver
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I understand what is being done in the solution, but I don't understand how the pinching theorem is being used

vast tangle
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just memorize that its zero

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its a property of limits

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u can use hopital to prove that it equals 0 but thats it

vast tangle
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thats just proving that it equals 0

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but 1-cosx/x is part of that theorum as it is a fundamental property of trig lims

whole quiver
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bearlainbroke pls help lol I'm revising for a test

vast tangle
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just memorize

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they wont ask u to prove it

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just memorize

whole quiver
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do you know other things (limits) worth memorising?

vast tangle
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uhh what test is this

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limits only?

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or trig limits

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only

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like whats on the test

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and ill tell u what u need to memorize

whole quiver
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limits, derivatives, continuity, inequalities, and linear algebra (Gaussian elimination, simultaneous equations, basic vectors)

vast tangle
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ok i dont know linear

whole quiver
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that's okay 😄

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any help is much appreciated

vast tangle
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for derivatives
memorize all the derivatives of trig, logs, ln, e^x,

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and derivatives of a^x

whole quiver
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derivatives with first principles

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probably nothing beyond first principles

vast tangle
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so no chain rule?

whole quiver
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oh yeah

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chain, quotient, product rules

vast tangle
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did u learn trig derivatives?

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like d/dx (sinx)

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which is cosx

whole quiver
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yeah

vast tangle
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ok so memorize that

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memorize d/dx of sinx

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cosx

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tanx

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u should know those 3

whole quiver
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ok

vast tangle
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and know how to prove them

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memorize limit definition of derivative

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know the chain rule version of trig dervatives

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do u know what the derivative of lnx is?

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u should know that

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and its chain rule version

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logx as well

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and e^x

whole quiver
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okay

vast tangle
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also, know the 3 conditions of continutiy

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memorize that

whole quiver
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ok

vast tangle
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memorize how to do limits at infinity

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lim as x approaches infinity

whole quiver
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ok

vast tangle
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u need to know how to do that

whole quiver
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thank you so much

vast tangle
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np

whole quiver
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.close

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whole quiver
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.reopen

topaz sinewBOT
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vast tangle
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uhh also, know absolute value limits

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remember, when there is an absolute value in a limit always do lim as x approaches the right side and left side (2 seperate limit statements)

whole quiver
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ok

vast tangle
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if they dont equal to each other, limit does not exist

whole quiver
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yup

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i understand

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thank you very much

vast tangle
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same for piecewise functions

whole quiver
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yup

vast tangle
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and thats pretty much it

whole quiver
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practiced that

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ok

vast tangle
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in terms of memorization. for more stuff to memorize, ur textbook usually has a memory aid

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that u can't use but u can look over it before ur test

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i would look at the memory aid in the textbook before u do ur test just to refresh ur mind

whole quiver
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alright

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thank you

vast tangle
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i wish u the best of luck

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u will do great

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wishing u all the best in ur test

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dont stress too much

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if u studied well (which u have) u will do very well

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now last part of studying is sleeping

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extremely important to sleep before test

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i know too many people who pull all nighters and then fuck up their test

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its rlly not worth it studying too much.

topaz sinewBOT
#

@whole quiver Has your question been resolved?

topaz sinewBOT
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jade nexus
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Hi

topaz sinewBOT
jade nexus
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How do I do question 4

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And how do I reopen a message

loud dawn
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,rotate

thorny flameBOT
loud dawn
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@jade nexus wdym reopen a message

neon iron
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what is the circumference of a circle and what is that area?

sweet shard
jade nexus
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2 pi r

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38 pi and 193 pi

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But it’s for two circles though

topaz sinewBOT
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@jade nexus Has your question been resolved?

loud dawn
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@jade nexus let's say the first circle has radius r1, and the second circle has radius r2

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they tell us that the sum of the circumferences of the two circles is 38pi

thorny flameBOT
loud dawn
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are you following

jade nexus
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Yes

loud dawn
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ok

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they also tell us the sum of the areas is 193pi

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so we have two equations

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\begin{align*}
2\pi r_1 + 2 \pi r_2 &= 38\pi\\
\pi r_1^2 + \pi r_2^2 &= 193\pi
\end{align*}
thorny flameBOT
jade nexus
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Yes

loud dawn
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from the first one, we can deduce that r1 + r2 = 19

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and the second one says r1^2 + r2^2 = 193

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hmm

jade nexus
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Ok

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I sub r1 or r 2 into the equation 2

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?

loud dawn
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if we square the first equation we would get $$r_1^2 + 2r_1r_2 + r_2^2 = 361,$$ so $$2r_1r_2 + 193 = 361$$

thorny flameBOT
loud dawn
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which means r1r2 = 84

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hmm

jade nexus
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Is it possible to use the substitution method

loud dawn
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yes nice

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I didn't realize that

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try substitution lmk what you get

jade nexus
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Sure give me a min

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Hi

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I would get

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R1= 6.541 or r1= 12.458

loud dawn
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r1(19 - r1) = 84
r1^2 - 19r1 + 84 = 0
(r1 - 7)(r1 - 12) = 0
r1 = 7 or r1 = 12

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oh huh

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this is a cool problem

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I think I'm right but idk

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would they give you decimal answers

jade nexus
loud dawn
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should be 168, not 163

loud dawn
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but they come out the same

jade nexus
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Ah yes then I get 7 and 12

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Thanks a lot

loud dawn
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np

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but what are you putting as the answer

jade nexus
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I sub both the numbers into the other equation

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Wait but

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Yeah

loud dawn
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no I mean

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they said calculate "the" radii of the circles

jade nexus
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Then they have two possible answers I guess

loud dawn
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but there's two possibilities

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yeah

jade nexus
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Yeah then I find r2

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It would be the same answers 7 and 12

topaz sinewBOT
#

@jade nexus Has your question been resolved?

loud dawn
#

so it really is one answer

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"if the first circle is 7, then the second circle is 12"
"if the first circle is 12, then the second circle is 7"
the circles aren't in any particular order, so it's just "7 and 12" and that's it

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gentle valley
#

Use the Pythagoras theorem to calculate x

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Calculate the angles

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Use law of cosines

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Or just trigonometric functions

junior widget
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Cannot be correct

gentle valley
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It is a right angled triangle so yh never mind the law of cosines

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Should be 24

junior widget
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Why are you handing out answers?

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And telling people to use law of cosines on a right triangle...

gentle valley
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Ah mb xd

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Idk braindead

junior widget
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Set up the ratios

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sin = opp/hyp

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cos = adj/hyp

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tan = opp/adj

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csc = hyp/opp

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sec = hyp/adj

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cot = adj/opp

topaz sinewBOT
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frosty cape
#

Hey, I'm confused on smth

topaz sinewBOT
frosty cape
#

In which quadrant does cos(180°) lies??

swift cave
#

if i'm not mistaken, cos(180) is just a value

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180 degrees is quadrant II and III, so for cos, that means it's a negative value, since it's left of the y-axis

topaz sinewBOT
#

@frosty cape Has your question been resolved?

frosty cape
#

Like it was in II quadrant I'd just use 180-t, and if ut was in III I'd use t-180 but idk in which quadrant cos(180) is

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??

swift cave
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not sure what this "t" is, but if you look at a unit circle, 180 degrees is pi radians. and at pi radians, the x-value distance from the origin to a point at pi radians is gonna be -1

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cos of anything is just measuring the x-value distance from the origin to that point

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see that point at (-1,0)? that's at 180 degrees. the y-value is 0, but the x-value is -1

frosty cape
#

Oh

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Ok

topaz sinewBOT
#

@frosty cape Has your question been resolved?

topaz sinewBOT
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humble nova
#

I'm confused on what to do here

topaz sinewBOT
humble nova
#

not sure if this would work

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can someone please confirm with me?

shadow lodge
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It only works when multiplying the 2 exponents

humble nova
#

so how should I start?

shadow lodge
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2^(x+1) = 2 * 2^x

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So left side equals 3 * 2^x

humble nova
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how does it equal 3?

shadow lodge
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2 * 2^x + 2^x = 3 * 2^x

humble nova
#

I'm sorry I don't understand why we break the first part into 22^x+2^x = 32^x

shadow lodge
#

It'll make sense

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later in the problem

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You understand how it can be broken up right?

humble nova
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not really

shadow lodge
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2^(x+1) is really just 2^1 * 2^x

humble nova
#

oh ok

shadow lodge
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So left side = 3 * 2^x

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On the right

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3^(y+2) = 3^2 * 3^y

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= 9 * 3^y

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  • 3^y
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= 8 * 3^y

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Wait, wth

humble nova
#

wait so this?

shadow lodge
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You don't have multiple equations?

humble nova
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just 1 equation

shadow lodge
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You can't solve it with 1 equation

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Also, I'm not actually a helper

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So not sure if I should be answering your q's

humble nova
#

it's fine

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I'm not sure if I should ping someone else to help me

shadow lodge
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Probably

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But just saying though

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It's not possible to solve for 2 unknowns with 1 equation

humble nova
#

wait are any of these questions solvable?

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2 I think should be solvable

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for the first one

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I got to here

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Not sure what to do next

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<@&286206848099549185>

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here's what i keep getting

topaz sinewBOT
#

@humble nova Has your question been resolved?

mellow venture
#

$$2^2\cdot 2^x - 2^x=48$$
$$2^x(4-1)=48$$
$$2^x3=48$$
$$2^x=16$$
$$x=4$$

thorny flameBOT
#

Wew "Fractalogist" Tbh 🐧

mellow venture
#

factoring helps very much

neon iron
#

u could write it as log2(48) i think

topaz sinewBOT
#

@humble nova Has your question been resolved?

humble nova
timber valve
#

Dm me @humble nova

abstract wadi
timber valve
#

Yah but it's almost there

abstract wadi
#

Well yes.

timber valve
#

nice

mellow venture
#

AHAHAHAH

abstract wadi
#

$2^2 \neq 2$

thorny flameBOT
#

What the hell am I doing here?

abstract wadi
mellow venture
#

$$2^2\cdot 2^x - 2^x=48$$
$$2^x(4-1)=48$$
$$2^x3=48$$
$$2^x=16$$
$$x=4$$

thorny flameBOT
#

Wew "Fractalogist" Tbh 🐧

topaz sinewBOT
#

@humble nova Has your question been resolved?

topaz sinewBOT
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neon iron
topaz sinewBOT
neon iron
#

what happened here

pulsar falcon
#

Where is here?

topaz sinewBOT
#

@neon iron Has your question been resolved?

patent oxide
#

Substitution and manipulation

topaz sinewBOT
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carmine oyster
#

How is beta+alpha=theta?

topaz sinewBOT
carmine oyster
#

,rotate

thorny flameBOT
vale jacinth
#

That is not necessarily true

dim crag
#

There is some information missing, i guess its that the angle at B is also $\beta$. If thats the case, then ABC and DAC are similar, which yields the desired conclusion

thorny flameBOT
#

Alexander42

topaz sinewBOT
#

@carmine oyster Has your question been resolved?

carmine oyster
worthy storm
#

well it's not true in general that alpha + beta = theta. suppose for example that D is the midpoint of BC, and the lengths of AB and AC are equal. then that forces theta = 90 degrees, but alpha + beta need not be 90 in general

topaz sinewBOT
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ruby mist
#

how do i shift -9x - 9/x

topaz sinewBOT
tough nest
#

shift?

ruby mist
#

in order to find the value of x³ - 27/x³
we will have to get rid of -9x -9/x

ruby mist
vale jacinth
#

?

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Your original equation is (x-3/x)^3=5^3?

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I don’t see why you don’t directly use this

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x—>x^3 is bijective

ruby mist
#

wdym

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i dont get it

vale jacinth
#

?

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x-3/x=5

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a^3=b^3 iff a=b

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And that is quadratic

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x=(5+/-sqrt(37))/2

ruby mist
#

what does quadratic mean

vale jacinth
#

What?

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You don’t know how to solve y for y^2+py+q=0?

ruby mist
#

umm

tough nest
#

in your original question you have to find x right?

ruby mist
#

no

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i have to find the value x³ - 27/x³

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sorry for not specfing the question

tough nest
#

so using a computer i found that your expansion is not correct?

vale jacinth
#

?

tough nest
vale jacinth
#

He solved x then he will have that expression

vale jacinth
ruby mist
#

i am so confused

tough nest
#

i expanded the cube

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it gave me that

ruby mist
tough nest
vale jacinth
#

I still don’t get why you are so reluctant to solve x

topaz sinewBOT
#

@ruby mist Has your question been resolved?

topaz sinewBOT
#

@ruby mist Has your question been resolved?

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fluid phoenix
#

does this just happen because of arcsin's range?
$$arcsin(cosx) = arcsin(sin(x+\pi/2)) = x +\pi/2$$
but
$$arcsin(cos \pi) = arcsin(-1) = -\pi/2 $$
which isn't equal to $$\pi + \pi/2$$

thorny flameBOT
tough nest
#

3pi/2 = -pi/2 + 2pi

fluid phoenix
#

mhm

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but arcsin's range is [-pi/2, pi/2]

fluid phoenix
tough nest
#

arcsin is funky like that

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all of them mean you need to be careful

fluid phoenix
#

alright

#

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@neon iron Has your question been resolved?

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mellow shadow
#

im not sure how to do the questions from 43-48

topaz sinewBOT
#

@mellow shadow Has your question been resolved?

mellow shadow
#

<@&286206848099549185>

leaden tusk
#

product, quotient, chain, etc

mellow shadow
leaden tusk
#

that notation just means (g'-f')(2)

mellow shadow
#

oh ok so 3

leaden tusk
#

yeah

mellow shadow
#

44 is 11

#

45 -1/25

#

46 1

#

how would u do 47

leaden tusk
#

$(f\circ f)'(2) = f(f)'(2)$

thorny flameBOT
#

a disappointing son

leaden tusk
#

composite functions call for the chain rule

mellow shadow
#

oh, so 47 is -7

#

and is 48 -1/4?

topaz sinewBOT
#

@mellow shadow Has your question been resolved?

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signal granite
#

hey

topaz sinewBOT
signal granite
#

Q -> P == ¬Q v P (implication elimination)

#

correct?

#

does this mean
(P v ¬Q)
== (¬Q v P)
== (Q -> P)

therefore,
(P v ¬Q) == (Q -> P)

topaz sinewBOT
#

@signal granite Has your question been resolved?

long stirrup
#

yes

signal granite
#

to confirm

#

(P -> Q) == (-P v Q) == (Q v -P)

#

@long stirrup

long stirrup
#

yeah

signal granite
#

thanks! i rmb u helped me before

#

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gritty sluice
#

Given a 2D Vector A and a 2D Vector B , find the center and radius of the circle that intersects both of the vectors, has the shortest arc length between the two vectors, and is tangent to both vectors.

This is a problem that I'm working out for a group pathfinding/AI algorithm I'm making for a game. Essentially, I'm trying to determine the radius and center of rotation of a 'formation' or 'group' of AI's in order to generate a set of points along the circle's circumference to pathfind each AI by, thereby rotating each member of the 'formation' accordingly. If you know any better methods for this, then that would also help!

gritty sluice
#

Please DM me if you respond. 🙏

#

I just realised this has a lot of impossible cases

#

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livid pelican
topaz sinewBOT
livid pelican
#

please can someone help see where I went wrong?

#

how would I approach this then?

#

oh yes, I see

#

like this?

#

thank you

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livid pelican
#

.reopen

topaz sinewBOT
#

livid pelican
#

so you'd split something up like this because 1/T-Tr is not a constant but it can be differentiated with dT?

#

yep sorry, that's what I meant

#

thanks

#

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tribal cypress
#

Can someone help me with this?

topaz sinewBOT
leaden tusk
#

integrate and use your conditions to find C

#

then do it again

tribal cypress
#

I did but when I get my first integration I struggle to find C

leaden tusk
#

show work

tribal cypress
#

@leaden tusk

sweet shard
tribal cypress
#

Ohhhhhhhhh

#

Omg

#

C=18

#

Ok

topaz sinewBOT
#

@tribal cypress Has your question been resolved?

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eager dragon
#

Hello guys, just a quick question. What does this notation mean? I haven’t attempted anything because I don’t understand what it’s asking.

sweet shard
#

what notation

eager dragon
#

Not really the notation. More with what f: (0,2) —> (0,π/2) means

sweet shard
eager dragon
#

I don’t think it means that’s it’s differentiable on that vertical line segment

#

Wouldn’t make sense

eager dragon
#

Ok never mind I see

#

It’s not a vertical line because those are not points. But what does the arrow represent moving from 2 to pi/2

eager dragon
#

Ok thank you

#

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devout halo
#

No.

warm finch
#

What are i and j supposed to be?

devout halo
#

What you have is not it.

#

You need to find the derivative with respect to t.

#

Yep.

#

No you don't for this case.

#

if t was equal to something else then you will most likely apply the chain rule. Bad wording but whatever.

#

np.

topaz sinewBOT
#

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shadow cloak
topaz sinewBOT
storm monolith
#

What do you know, geometrically, about the roots of a complex number?

shadow cloak
#

they are sepaarated by pi/2

storm monolith
#

That's important

shadow cloak
#

they sometimes come in conjugate pairs if and only if their product is real? Is that true

#

i mean they always come in conjgate pairs if and only if their products are real

#

whereas they wouldn't come in conjugate paris iff their product is imaginary

#

@storm monolith

storm monolith
#

Like you don't need to say 'always'

#

But what do you mean?

shadow cloak
#

so in roots of unity, we are taught that they come in conjugate pairs

#

and they are equally spaced

#

but roots of unity only explores their product to be 1

#

but what about when you have other real numbers and also imaginary numbers included?

#

would they still be in conjugate pairs?

storm monolith
#

Oh yeah that's true for roots of unity

#

Not necessarily for other roots

shadow cloak
#

so for the case real numbers?

#

what would happen, do they still in conjugate pairs?

storm monolith
#

Yeah they should do

#

In general we always get an equally-spaced n-gon of roots, but they could be 'rotated' if you will

#

I'm not sure how accurate they want the sketch

shadow cloak
#

what about for the case of imaginary numbers:

storm monolith
#

That's not necessarily the case for imaginary numbers

#

I guess you could find a general formula for a 4th root of the complex number a + bi and plot that

shadow cloak
#

is it always not the case they are not in conjugate pairs?

storm monolith
#

It's not always the case

#

In fact just consider z^4 = i

shadow cloak
#

yeah

storm monolith
#

In general they form a regular n-gon about the origin and that's pretty much it

#

So you want to have them form a square basically

shadow cloak
#

what about irregular n gon?

storm monolith
#

Wdym

shadow cloak
#

when does an irregualr n gon occur?

storm monolith
#

It doesn't

#

Not with this

shadow cloak
#

okay

#

so how would we do that question?

#

we know that they are separated by pi/4 , but where does it begin?

storm monolith
#

Well that depends on a+bi

#

You could come up with a general formula if you knew what quadrant a + bi is in, or if we had some general formula for the argument of a complex number

shadow cloak
#

how did they know where to egin the rotation

storm monolith
#

I think they just picked it arbitrarily

#

Nothing suggests otherwise

shadow cloak
#

but we do know the arg

#

we know where the a+bi is placed

#

it is pi/2 * 4/5

storm monolith
#

Oh

#

That's an actual point

#

Okay nvm then

shadow cloak
#

so how can we figure out that arg

#

we construct a principle formula

storm monolith
#

You know the general approach for finding nth roots?

shadow cloak
#

so 5(theta) = 2pi/5 + 2pi * k

#

and then we divide the 5 to ther otherside and say for k = 0, +- 1, -2

storm monolith
#

I think that should be 4(theta)

shadow cloak
#

why 4pi/5

#

that would mean it is in the second quad

storm monolith
#

🤦‍♂️

#

Yeah

#

Well anyway 4(theta), I was imagining the wrong thing

shadow cloak
#

so we divide it by 4

storm monolith
#

Yes

shadow cloak
#

and then we know that a+bi lies on the first

#

and when divide that arg by 4 or make k = 0

#

it will be at the first line of the first quad

storm monolith
#

Yep

#

Then you can just rotate

#

I think the modulus is 2 there

#

So new modulus is 1.189 and so on

shadow cloak
#

how did you figure out the mod?

storm monolith
#

Just looked at the diagram

shadow cloak
#

yeah

storm monolith
#

Looks about twice the distance as 1, so take the 4th root

shadow cloak
#

so you are saying the distance from the origin to the point a+bi

#

is twice the point from the second circular line

storm monolith
#

First one

#

The first one has radius 1

#

I'm saying it's roughly twice that

shadow cloak
#

yeah

#

I would of just divide the radius of the first one by 4

storm monolith
#

Could be ever so slightly more

#

Yeah that's not what we do

#

Consider z^2 = 16

#

Worst example I could have picked

#

Is z = 8 a solution to that?

#

Going by the logic of 'divide' by the power

shadow cloak
#

yeah

#

I'm saying divide the length of the a+bi by 4

storm monolith
#

Which is basically same thing as my counter example

#

Let b = 0, a = 16

shadow cloak
#

what is b?

storm monolith
#

Would we just 'divide by 4' in this case

#

It doesn't really matter

shadow cloak
#

why?

storm monolith
#

I'm saying you can disprove that intuition if you consider the case where a+bi is real

#

No reason why it would for this purpose

shadow cloak
#

yeah

#

so how would you find the mod?

mint raft
#

when you do z^4 you basically multiply the angle by 4 in the complex plane

#

so if z is a 4th root then multiplying its angle by 4 should give the angle of a+bi

shadow cloak
#

yeah, but what about the mod?

storm monolith
#

In general consider $z = r(\cos{\theta}+i\sin{\theta})$, then $z^n$ has modulus $r^n$, and $a+bi$ has modulus $\sqrt{a^2 + b^2}$, the modulus of $z$ is then the nth root of the modulus of $a+bi$

#

Pain, why doesn't latex support cis

thorny flameBOT
#

dk.dkn

shadow cloak
#

yeah

mint raft
#

hmm I assumed that the modulus (in this context) would be the spacing between the values of z, which is pi/2

shadow cloak
#

yeah

storm monolith
mint raft
#

for angle you are just solving
4z=theta (mod 2pi)

storm monolith
#

You could call is the magnitude I guess

#

Not to be confused with modulo - some number

mint raft
storm monolith
#

Yes, but of course not simply 'divide' them

#

Because in reality the modulus of the new complex number is the nth root of the previous, not that divided by n

shadow cloak
#

so how do you think we should fine them?

#

divide the mod of the a+bi by half

#

and then another half

storm monolith
#

That's the same as dividing by 4

mint raft
#

a+bi looks to be around 2 so take the 4th root of 2

shadow cloak
#

yeah

storm monolith
#

You take the 4th root of the previous modulus

shadow cloak
#

I'm confused

storm monolith
#

They've basically given you a line

mint raft
storm monolith
#

(Although I think it's a little off)

shadow cloak
#

how would we know the 4th root of the previous miodulus

mint raft
#

the inner circle is supposed to be the 4th root in magnitude

#

you just guesstimate the value

storm monolith
#

I think you're trying to make this way too rigorous

mint raft
#

in the question they literally give a circle to plot the value so

storm monolith
#

We don't have clearly defined values here

shadow cloak
#

yeah

storm monolith
#

Well

#

We have heavily implied visual values I suppose

shadow cloak
#

yeah

topaz sinewBOT
#

@shadow cloak Has your question been resolved?

topaz sinewBOT
#

@shadow cloak Has your question been resolved?

topaz sinewBOT
#

@shadow cloak Has your question been resolved?

topaz sinewBOT
#
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topaz sinewBOT
empty sail
#

The concept you should be applying is inscribed angles

#

Do you know how to apply inscribed angles?

#

Yes

#

So you know that the angle is 1/2 the arc. How could you make the arc the subject of the equation?

#

Did you find x?

#

What arc is needed to find angle x?

#

Yes

#

How would you set up the equation to find x?

#

Yes

#

So the 76 relates to the arc, the x relates to the angle, correct?

#

Is b an arc or angle?

#

What angle relates to b?

#

No

#

Still no

#

Where would the endpoints of arc b be?

#

You understand this, correct?

#

Can you determine which lines connect to the arc, in your question?

#

You can use paint or something to color the lines, and send that screenshot

#

Are you not on a Windows machine?

#

That's not an inscribed angle

#

Yes

topaz sinewBOT
#
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warped zinc
topaz sinewBOT
warped zinc
#

not sure how they got that

vale jacinth
#

There is a result which you can prove it yourself:
$\frac{d}{dx}(\int_{g(x)}^{h(x)}f(t)dt)=f(h(x))h’(x)-f(g(x))g’(x)$

thorny flameBOT
#

Cogwheels of the mind

vale jacinth
#

?

#

I just gave a result, not my personal thought or explanation. There is nothing that I mean.

warped zinc
#

ok

#

ill have a look at that then

#

.close

topaz sinewBOT
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neon iron
#

not sure what im doing wrong i get the answers but it is supposed to be setup different

slate valve
#

hi

#

you need to know the ratio

neon iron
#

hi

slate valve
#

30 degrees angle is 1:sqrt3:2

#

I can give you the photo one moment

neon iron
#

ok

slate valve
#

use this ratio

grim jacinth
slate valve
#

so c will be 5/sqrt3=5sqrt3/3

slate valve
neon iron
#

ok

#

.close

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crystal forge
#

.open

topaz sinewBOT
crystal forge
#

hey so here, i have all the answers but I'm trying to find the focus points

#

could you please go back to your help channel?

#

here I have all the a and b variables solves

#

solved*

#

a=3

#

b=sqrt3

vale jacinth
#

Just (-sqrt(6),0) and (sqrt(6),0) shift (-3,5)

crystal forge
#

I have the shift part down

#

but what does the Just (-sqrt(6),0) and (sqrt(6),0 mean?

vale jacinth
#

Those two points plus (-3,5)

#

So (-sqrt(6)-3,5) and (sqrt(6)-3,5) I mean

crystal forge
#

this is what i have right now, I'm trying to solve for c

#

a^2=b^2+ c^2

vale jacinth
#

a^2-b^2=c^2

#

Yeah

crystal forge
#

I'm just trying to make sure the answer is sqrt 6?

vale jacinth
#

That’s why I said sqrt(6)

crystal forge
#

ohh

#

sorry i didnt understand

#

tysm

vale jacinth
#

Np

crystal forge
#

.close

topaz sinewBOT
#
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silver valve
topaz sinewBOT
silver valve
#

can someone explain this?

#

what did they take n as?

vale jacinth
#

3

silver valve
#

so k = -3,-2,-1,0,1,2,3?

brittle tartan
#

yeah and cos is an even function

#

which also accounts for -1 since cos 0

#

oh nvm

silver valve
#

im getting -2(cosx - cos2x + cos3x) = -1(cos(2x))/cos(x/2)

#

now what?

#

cosx - cos2x + cos3x = cos(2x)/(2 × cos(x/2))?
how did they get cos(7x/2)/cos(x/2)?

brittle tartan
#

what about cos 0

silver valve
#

right..

#

-cos(-3x) = -cos(3x)?

#

i can simply do that and simplify right?

#

i did it and got the expression on the right..

brittle tartan
#

bet

silver valve
#

ohk everything checks out

#

but what is that formula?

#

and how did they just equate that sum into the (-1)^n cos(n + 1/2)... expression?

#

that sum seems to be tailored specifically for the question in hand?

#

how tf does someone do that?

brittle tartan
#

its a pretty well known series if you've worked with lots of series but, yeah its kinda ridiculous

silver valve
#

never worked with series...what is it called?

brittle tartan
#

not sure, but it shows up a lot in my assignments

silver valve
#

is there any way to evaluate cos(x) - cos(2x) + cos(3x) using basic trig?

#

like sum to prod, prod to sum, multiple and sub-multiple angle formulae?

brittle tartan
#

maybe with some angle addition formula

#

thats what i was thinking

silver valve
#

how?

brittle tartan
#

well cos 2x is well known and cos 3x is cos(2x + x)

silver valve
#

you mean i should express in terms of cos(x)?

brittle tartan
#

well, its a good strategy in general, but if you were looking for whats on the rhs, it comes from sequence analysis

silver valve
#

4cos^3(x) - 2cos^2(x) - 2cos(x) + 1

silver valve
#

i.e π/7 is a zero of this expression

brittle tartan
#

oohh

#

i see

#

and im guessing you dont want to have to memorize the rhs for like a test or smthg

silver valve
#

if i get that RHS expression using sequences (which ive never studied before) i can easily do 7x/2 = π .. but yeah...

brittle tartan
#

oh i thought you wanted to find some intuition behind the expression instead of using the rhs to evaluate

silver valve
#

nah

silver valve
#

its a "prove that" type ques

brittle tartan
#

oh, did you try plugging in already

silver valve
#

yeah... but π/7 isnt so neat

#

dunno how to calculate it

brittle tartan
#

specifically, the denominator right cos(pi/14)

silver valve
#

splitting, multiplying, adding, subtracting .. nothing seems to give me a standard angle

brittle tartan
#

you plugged x = pi/7, and got cos(pi/2)/cos(pi/14) im assuming

silver valve
#

no

#

lemme try

#

well even if i did cos(pi/14)? how do we calculate this?

brittle tartan
#

this is already zero cuz of numerator

silver valve
#

ohh k

#

so what did you simplify?

#

cos(π/7) - cos(2π/7) + cos(3π/7)??

brittle tartan
#

nahh i just used the formula

#

rhs

silver valve
#

whats that?

brittle tartan
#

we have that -1 + 2(cosx -cos 2x + cos 3x) = cos(7x/2)/cos(x/2)

#

so if LHS is zero then so is RHS

silver valve
#

yeah but i didnt understand that sum formula so how will I use it on such questions?

#

i need to find a different approach

brittle tartan
#

what did you think about the given solutions

silver valve
#

i didnt understand any

#

the one whose ss i sent... i partly understood

#

except ofc that last bit

brittle tartan
#

which one? im not sure

silver valve
silver valve
silver valve
# silver valve

this is the tb sol... but i dont think anyone can possibly just "know" to do these steps

#

so i want a general approach

#

found this online

#

but idk wth is happening

#

.close

topaz sinewBOT
#
Channel closed

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#
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Show your work, and if possible, explain where you are stuck.
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candid dove
#

is scalar product two dimensional?

topaz sinewBOT
candid dove
#

kindly ping me while replying

vale jacinth
#

I never saw someone define the dimension of a binary operation

candid dove
#

i mean cross product is basically three dimensional right

#

at minimum three dimensional

vale jacinth
#

Again, how did you define the dimension of all this

candid dove
#

well take two vectors in a single plane then the cross product is in the perpendicular plane

#

thus x y z three dimensions?

vale jacinth
#

Or are you saying for what kind of n we can define dot product and cross product on R^n?

candid dove
#

am i misunderstanding smthn?

candid dove
vale jacinth
candid dove
#

m learning i mean and teachers just swoop it away pretty quickly

vale jacinth
#

You can define dot product on any n dimensional spaces,you can define cross product on 2 or 3 dimensional spaces

candid dove
#

ahhh

#

so it doesnt matter

#

like u need no think abt the dimensions when it comes to dot product

vale jacinth
#

Yeah

#

Any dot product is equivalent to (x,y)—>x^TAy for some symmetric/hermitian matrix on R /C

#

Doesn’t matter, just it always exists for any dimension

candid dove
#

ooo alright

#

thanks a lot mate

#

.close

topaz sinewBOT
#
Channel closed

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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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rapid minnow
#

(x+y)12=t
or
(1/2+2/3)12=t

considered as linear equation?

topaz sinewBOT
#

@rapid minnow Has your question been resolved?

rapid minnow
#

.close

topaz sinewBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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neon iron
#

Hi, please could someone check if my answer is right?

cinder raven
#

,,turn

#

u can skip a step at the second last step

#

do u see base = 12
and 12^2

#

u can auto cancel and take power as the answer

#

but yes its correct

neon iron
#

Okay! yep I will change that, thanks for your help!

#

.close

topaz sinewBOT
#
Channel closed

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cinder raven
neon iron
#

Oh right, I'll have a go at doing that too. Thanks 😊

topaz sinewBOT
#
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ruby meadow
#

Hello can anyone help me with some home

topaz sinewBOT
#

Please don't occupy multiple help channels.

ruby meadow
wheat grove
#

please use only one channel

ruby meadow
#

Ok I’m really sorry I’m new

#

Well can u help me

#

It involves algebra

#

<@&286206848099549185>

exotic radish
#

@ruby meadow how about you define each term?
For example each nickel equaling a certain amount

ruby meadow
#

I got x = nickel

#

That’s all right now I’m really confused

exotic radish
#

listen

ruby meadow
#

Yes go ahead

exotic radish
#

How about we remove the names and try to simplify the question

#

Let's do this

#

Each nickel is 5 cents right?

ruby meadow
#

Ok yes let’s do this

exotic radish
#

Each dime is 10 cents

ruby meadow
#

Yes

exotic radish
#

Now if thomas had x-46 amount of 0.05$, he'd have 4 times as many 0.05$ as 0.1$

#

Right?

ruby meadow
#

Yes

exotic radish
#

Now he has 9.20$ in total

ruby meadow
#

So x - 46 = the amount of dimes

exotic radish
#

Yep

ruby meadow
#

Ok and x = nickels

exotic radish
#

y = dimes

#

4(y) = x

#

Cuz remember it said 4 times nickels as dimes or sumn like that

ruby meadow
#

So 4(y) = dimes

exotic radish
#

yeah apparently

ruby meadow
#

Ok

#

Why 4 (y) why not 46 x y

exotic radish
#

Why would it be 46y?

ruby meadow
#

But I have to solve the question with one variable

#

That’s what’s confusing me

exotic radish
#

How many of each coin does he have

#

So how many y's and x's are there

ruby meadow
#

Total 46

exotic radish
#

Jesus this question is worded really weirdly

ruby meadow
#

Loo

#

Lol

exotic radish
#

By "4 times as many nickels as dimes"

ruby meadow
#

What grade are u in

exotic radish
#

Does it mean that the amount of nickels are 4 times the amount of dimes

#

11th

#

Or is it backwards

ruby meadow
#

Umm
It says 4 x as many nickels as dimes

exotic radish
#

Well what does that even mean???

#

For each 4 nickels there's a dime?

ruby meadow
#

Lol I’m in grade 8

ruby meadow
#

No

exotic radish
#

Bruh

ruby meadow
#

2 nickels is 1 dime

#

5 + 5 = 10
Right

exotic radish
#

We're not converting em for now

ruby meadow
#

Ok

exotic radish
#

I just wanna simplify the question

ruby meadow
#

Ok

exotic radish
#

Because oh my god it's confusing

#

💀

ruby meadow
#

Ya fr

exotic radish
#

On god

ruby meadow
#

Ya

#

Can I show u another question

exotic radish
#

So 46-(All Nickels)=4(All Dimes)

exotic radish
ruby meadow
#

1 sec

#

These 2 are really confusing

#

@exotic radish

exotic radish
#

Bro what.

ruby meadow
#

I know right

exotic radish
#

B r u

ruby meadow
#

What

exotic radish
#

This some real shit

ruby meadow
#

Lol

exotic radish
#

These mf geese bruh

ruby meadow
#

Lol

exotic radish
#

Istg they talk to eachother in math questions

#

And they know math

#

Like ong they op asf

ruby meadow
#

Lol

#

So do u have any idea

exotic radish
#

Ok so

#

It's saying

#

original amount of flock : x
many more : y

#

x+y+y/2+y/4+1 = 100

ruby meadow
#

So x = amount of geese

exotic radish
#

$\underbrace{1}{goose}+\underbrace{x}{flock}+\underbrace {y}{many more}+\underbrace {\frac{y}{2}}{half of flock}+\underbrace {\frac {y}{4}}_{quarter of flock}$

#

I just got one question

#

By "as many more"

#

Does it mean the same original flock number?

#

Or smth else?

ruby meadow
#

No it says how many geese are in the flock

#

There only 1 flock

#

U know what skip those

#

I’ll send another because I need to understand it

thorny flameBOT
#

Plumbum

ruby meadow
#

Is this understandable

#

@exotic radish

exotic radish
#

Sean's age : x
12-x = 36-2x

#

Ok this one is finally easy!

ruby meadow
#

Lol

#

What does 12-x =

#

Like who’s age

ruby meadow
exotic radish
#

$12-x=36-2x\
\implies 2x-x = 36-12\
\implies x = 24$

#

Yep

thorny flameBOT
#

Plumbum

exotic radish
#

Sean's age is 24

ruby meadow
exotic radish
#

Yes

ruby meadow
#

Ok why did u do 36-2x

#

And who’s age is 12-x

exotic radish
#

Let's do it like this

#

Say sean's age is x, yep?

ruby meadow
#

Yes

exotic radish
#

It said 12 less than Sean's age = 36 less than twice his age