#help-26

226100 messages · Page 227 of 227 (latest)

mild saddle
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you will use it once you start dipping into algebra formally

elder sentinel
mild saddle
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normal algebra

elder sentinel
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i did an algebra test back then

mild saddle
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I'm definitely not talking about linear or abstract algebra. those are years away

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regular, high school algebra

elder sentinel
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oh

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i mightve used it then

mild saddle
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if you've done stuff like y = mx + c, then you should know what the gradient is already

elder sentinel
mild saddle
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but either way, if you haven't, this is how you find the gradient of a graph generally speaking, though of course our method relates it to speed

mild saddle
elder sentinel
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well thank you

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i get alot now

mild saddle
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you're welcome, and good luck in your math journey!

elder sentinel
mild saddle
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if you're done, you may .close this channel.

elder sentinel
#

.close

topaz sinewBOT
#
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elder sentinel
#

.

topaz sinewBOT
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wooden kayak
topaz sinewBOT
#

Please don't occupy multiple help channels.

wooden kayak
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oops sorry

limber elk
wooden kayak
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I tried dividing 25 by 16

limber elk
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well

wooden kayak
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gave me a weird decimal

limber elk
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did u try the next one

wooden kayak
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but I know they are also square numbers

limber elk
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do u notice some sort of pattern

wooden kayak
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square numbers

limber elk
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nice

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r u familiar w sigma notation

wooden kayak
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should be

limber elk
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what ur trying to do is write a summation of the square numbers from 16 to 144

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how can u express square numbers algebreiacly

wooden kayak
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4^2,5^2,6^2 ....

limber elk
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can u generalize that w a variable

wooden kayak
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i dont think so

limber elk
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hm

limber elk
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because u notice that there is one think thats increasing by 1 every time

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which is perfect for a summation

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now u just gotta put a variable where that thing is

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so u can set it up

wooden kayak
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oh the rule?

wooden kayak
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or neither

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i assume its neither

limber elk
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yes its neither

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no common dif or common ratio

wooden kayak
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alright I seee

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how can I solve this question

limber elk
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ur asked to put 4^2 + 5^2 + 6^2. . . 12^2 into to sigma notation

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this is mostly abt pattern recognition

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ur summation term is whatever u notice is increasing by 1 everytime

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so ur summation term is n^2

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then u just gotta put start and end values and boom ur done

wooden kayak
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ohhh

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ok so if its neither, we dont use the

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given formulas

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(the arithmetic formula and geometric formula since its neither)

limber elk
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this question is trying to get u to think away from arithmetic/geometric sequences and more abt how sigma notation works

wooden kayak
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understandable

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is it ok to skip understanding from my teacher

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since I wasnt understanding his proof of it, I just watched the application of it on yt

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but I dont really understand the proof he was showing us and manipulation of index etc

limber elk
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im not sure i understnd what u mean

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u dont rlly need to manipulate the index or anything

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for this question

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but try and understand the lesson that ur teacher tu

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taught

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plenty videos on khan acadmey

wooden kayak
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alright thanks!

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.close

topaz sinewBOT
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topaz sinewBOT
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sturdy fulcrum
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Hello

topaz sinewBOT
sturdy fulcrum
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I need help. How can I use Seifert Van Kampen's Theorem for CW complexes?

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For example, for this one

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Is there anything like an algorithm or something? I don't know hor to use the generators 🙁

topaz sinewBOT
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@sturdy fulcrum Has your question been resolved?

sturdy fulcrum
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<@&286206848099549185>

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<@&286206848099549185>

sturdy fulcrum
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I think the idea is to follow this theorem

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But I don't know how

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<@&286206848099549185>

topaz sinewBOT
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@sturdy fulcrum Has your question been resolved?

balmy spruce
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i would've liked to help but i dont have sufficient knowledge hahahah

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neon iron
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Why do Taylor polynomials look the way they do?
Any theory as to why there are fractions there?
I dont really want to just remember a form blindly, i want to understand it so i can determine it later on.
It looks like an usual Taylor series with coeffficients an n∊N
But the polynomial form has fractions
Why so?

radiant marlin
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the idea is that a taylor polynomial matches all the derivatives of a function at a point

neon iron
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And how does one know when to use it?

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The only time i've seen it being used was when proving Einstein's Criterion

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And the book that i'm reading this from doesnt try that hard to explain it.

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(It only has exercises and solutions so i guess that its not that good for learning alone)

radiant marlin
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oh they show up everywhere, whenever you want to approximate a complicated function with an easy polynomial

neon iron
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I see. In my book it was used to prove the irreductibility of a polynomial. that has only prime numbers.

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Are these polynomial forms calculated just like a taylor series?

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Or are they not realated because a Taylor series goes on forever.

radiant marlin
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I'm not sure how taylor polynomials relate to irreducibility at all, could you link something that explains that connection

neon iron
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I have nothing, i just thought that they could be linked.

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Because they are both centered around an x for example.

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But the Taylor series doesnt stop in n steps.

radiant marlin
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it's just for approximating hard things into something simple, like turning sin(x) into x

neon iron
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So i cant use abel hadamard cauchy for taylor polynomials?

radiant marlin
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wait are you asking for the difference between taylor series and taylor polynomials?

neon iron
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Yes

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I see that a taylor series has an infinite degree, while a taylor polynomial has a finite degree.

radiant marlin
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yeah that's all it is, they're the same idea

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usually it's because the later terms are so small that you don't have to worry about them

neon iron
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Due to the factorial and because your starting point raises to power?

radiant marlin
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I'm sort of confused at what you're getting at, so I'll just explain the formula

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so like the 3rd term in a taylor polynimal at 0 is 1/3! * f'''(0) * x^3

neon iron
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Are Taylor polynomials always centered at 0?

radiant marlin
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no you can do them anywhere, you pick a point and approximate from there

neon iron
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Oh, ok.

radiant marlin
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I'll just do the general version, 1/3! * f'''(c)*(x-c)^3

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the reason for that 1/3! is because when you take the 3rd derivative, you get the right derivative

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taking three derivatives of (x-3)^3 gives 3*(x-3)^2 -> 3*2(x-3)^1 -> 3*2*1

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or just 3!, so you need 1/3! to cancel it out

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that way the 3rd derivative of this taylor polynimal gives f'''(c), which is the goal

neon iron
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Oh, i see.

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Ive seen these types of polynomials at the irreducible polynomials and now i'm wondering. What is the relation between Taylor polynomials and irreductible polynomials?

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Is it a property of the Taylor polynomials or a property of polynomials in general? (Ive seen the form in the exercises that the book provides, and theres no theroy to cover for that so i'm trying to wrap my head around so i can ask about Sylvester inequalities)

radiant marlin
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I wouldn't know, maybe someone else can help

neon iron
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Its okay.

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Don't stress over it that much, now that i know that Taylor series and polynomials are kind of related i can understand better.

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Ill look for the form of Taylor polynomials when i look at these exercises from now.

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Though i have one question about polynomials and integration.

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If thats not too much.

topaz sinewBOT
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@neon iron Has your question been resolved?

neon iron
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I know that when a polynomial goes through integration a technique is separating the polynomial in easy fractions

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For example A/(x-a)+B/(x-B)+...

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And a and b are real roots.

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And then there are the quadratics of the form Cx+D/(x^2+cx+d)+...

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When delta for x^2+cx+d is less than 0 then there are no real roots.

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But how is that form solvable?

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Or do we just index the roots and leavve them like that.

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For example ai, bi, ci

drifting swift
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when you say "solvable" do you mean solvable for integration purposes?

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@neon iron

neon iron
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1 sec lemme read what i typed because i forgot

neon iron
drifting swift
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....

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"polynomial purposes"?

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ok sorry can you just restate the entire question for me

neon iron
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Well, i didnt know of another way to say it

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How can it be solved for in exercises where one has to prove the irreducibility of a polynomial function.

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I think i got how it can be solved for integrals.

drifting swift
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oh, so you're trying to prove that a polynomial is irreducible

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are you looking for irreducibility over the real numbers?

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or the rational numbers?

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or maybe something else entirely?

neon iron
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And at the same time understand the way to prove that a polynomial is irreducible.

drifting swift
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a polynomial is irreducible over R iff it is quadratic with negative discriminant or linear

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anything else can be factored

neon iron
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(sorry for the late replies im trying to revere engineer exercise solutions to understand irreducible polynomials)

drifting swift
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if all you're working with is the real numbers, proving irreducibility is checking against that criterion i just wrote

neon iron
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I see that in an exercise einsteins criterion is also mentioned.

drifting swift
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hm?

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you're talking about these exercises

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but i haven't seen you post any

neon iron
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Sadly this book has no theory or explanation for any of the exercises. Its from 1991 and its in romanian.

drifting swift
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also i think you may have meant Eisenstein

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you should post the exercises you are looking at even if they are in another language

neon iron
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Oh, yes it said eisentien

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Ill post the ones that i dont get.

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1 sec

drifting swift
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also eisenstein is for irreducibility over the rational numbers

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not the real numbers as you led me to believe

neon iron
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Sending the photos rn

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Its 1, 2 and 5. No worries they are not homework. I'm trying to learn on my own to prepare for a contest.

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Is it readable enough?

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I can take more photos if you need

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I chose the book because it had contest exercises at the end, but i dont think i can get to those chapters before the contest starts.

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Ive noticed that 2 looks like a Taylor series.

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And i was told that it's a Taylor polynomial.

drifting swift
neon iron
drifting swift
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the resemblance of that to a taylor series is probably just coincidental

neon iron
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Oh. I dont see how they get the forms for thee polynomial functions so i'm trying to link them to stuff that i know or have seen.

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The book is supposed to be for highschool students, but i liked it to Taylor series from university.

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That was the only thing that came to my mind after 3 days of looking over it.

neon iron
drifting swift
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no i think you're just overthinking things at this point

neon iron
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Well, its f(m) and f(m+1)

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So all terms from 2 are 0 and all terms from 3 are 0, etc

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Though that means that all values would be 1

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Or no

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Im wrong

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Yeah, i still dont get it

drifting swift
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honestly you've gotten me confused now as well

neon iron
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Should i move it to an advanced topic? Such as pre-university competition math?

drifting swift
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idk

neon iron
neon iron
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I wont be able to pay attention to this chat for a while so ill close it.

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.close

topaz sinewBOT
#
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hushed coral
#

could anyone help this stupid 8th grader out. I hv absolutely no idea how to answer these questions. Surely the 12th graders out there 🥺

autumn seal
hushed coral
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I’ve tried to put them into a table, but it’s not working for me

autumn seal
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Have you done arithmetic sequences before?

hushed coral
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nop

autumn seal
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what do you notice about the increase in black squares in each successive design?

hushed coral
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um, it increases by 3, I imagine?

autumn seal
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yup so part a what would the answer be?

hushed coral
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15

autumn seal
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nice

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part b is the same thing but for white tiles

hushed coral
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oki

autumn seal
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lmk when you reach part c

hushed coral
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kk

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b) is 45 and c) is also 45

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Am I correct

autumn seal
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yes

hushed coral
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yay

autumn seal
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👍

hushed coral
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I understand it now, tysm

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never knew it was this easy

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.close

topaz sinewBOT
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hushed coral
#

Am I correct with this one

topaz sinewBOT
hushed coral
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I’m not too sure

drifting swift
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,rccw

thorny flameBOT
drifting swift
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@hushed coral you've gone a bit roundabout, but you did get the right answer at the end

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really you could've just done 250 L / (2 L/min) = 125 min

hushed coral
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oh ok

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.close

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hushed coral
#

thanks

topaz sinewBOT
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summer prairie
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Hello, how can I solve this integral?

topaz sinewBOT
summer prairie
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$\frac{1}{2\pi}\int_{-\pi}^{\pi}\left | cos(x) \right |e^{-inx}dx$

thorny flameBOT
#

EyalTeasher

drifting swift
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what have you tried thus far?

summer prairie
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I splited the integral to 3 parts for take out the absoulte value

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than I tried to replace cos with exponent

drifting swift
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may i suggest starting with the symmetric-interval simplification instead?

summer prairie
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but it is too long, someone told me I can do it in one line, I can't see how

drifting swift
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in one line? hm.

drifting swift
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$|\cos(x)| e^{-inx} = |\cos(x)| (\cos(nx) - i \sin(nx))\ = |\cos(x)| \cos(nx) - i |\cos(x)| \sin(nx)$

thorny flameBOT
drifting swift
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-i |cos(x)| sin(nx) is odd so its integral over [-pi, pi] vanishes

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so you're left with $\frac{1}{2\pi} \int_{-\pi}^{\pi} |\cos(x)| \cos(nx) \dd{x}$

summer prairie
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why the second dissapear? and now should I split it to 3 integrals?

thorny flameBOT
drifting swift
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and to answer your question:

why the second dissapear?
it's because the integral of an odd function over a symmetric interval is zero

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symmetric interval in this context means an interval symmetric around zero, i.e. [-a, a]

summer prairie
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alright sure

summer prairie
drifting swift
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no

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you know how there's a symmetric interval thing for even functions too?

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$\int_{-a}^a f(x) \dd{x} = 2 \int_0^a f(x) \dd{x}$ when $f$ is even

thorny flameBOT
summer prairie
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multiply by 2?

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yeah ok

drifting swift
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multiply by two while integrating over only half of the interval

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you'll have $\frac{1}{\pi} \int_0^\pi |\cos(x)| \cos(nx) \dd{x}$

thorny flameBOT
summer prairie
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but how can I get rid of the absoulte value?

drifting swift
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and at this point you can substitute u := x - pi/2 and do more symmetry stuff

summer prairie
drifting swift
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no

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i'm not getting rid of the absolute value just yet

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i'm keeping it there

summer prairie
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sorry I'm confused

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I don't know how to integrate that

drifting swift
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we're not actually doing any integration yet

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... i mean ok

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at this point maybe it's easier to just split the absolute value

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so you'll have $\frac{1}{\pi} \paren{\int_0^{\pi/2} \cos(x) \cos(nx) \dd{x} - \int_{\pi/2}^{\pi} \cos(x) \cos(nx) \dd{x}}$

thorny flameBOT
summer prairie
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Now I can use identity

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Thanks a lot dear

pliant arch
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how do u do this without expanding the damn thing

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i can use this right since they finished?..

drifting swift
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ah, i forgot to close the channel

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@pliant arch please post in an available channel for the time being

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.close

topaz sinewBOT
#
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pliant arch
#

?

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ohh i see

topaz sinewBOT
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spice skiff
topaz sinewBOT
spice skiff
#

the bottom one is english

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i got xy = p^(2m+n)/2 but i dont get how to answer with base 3

topaz sinewBOT
#

@spice skiff Has your question been resolved?

topaz sinewBOT
#

@spice skiff Has your question been resolved?

prisma badger
#

$a^b=c^{\log_ca^b}=c^{b\log_ca}$

thorny flameBOT
#

Euclid31415

prisma badger
spice skiff
#

Mm like this?

prisma badger
#

Yes

spice skiff
#

ok thank you very much

#

.close

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grave patio
#

Can someone help please!

topaz sinewBOT
neon iron
#

quiz? 🙄

grave patio
#

no it’s homework

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I don’t want the answer

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Can you just guid me on how i am supposed to approach this problem?

hollow hedge
#

what have you tried?

grave patio
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Finding the limit

hollow hedge
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the limit of?

grave patio
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the positive and negative infinity?

hollow hedge
#

ehh no, you should scope around the options

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notice that they mainly focuses on the fact that f(x)=0 or f(x) is positive and negative

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so as long as you see f(x)=0, you have to think of stuff like intermediate value theorem or factor theorem

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basically anything that has to do with roots of polynomial

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and then notice they say something about a number in an interval that makes f(x)=0

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so this is implying that we want to use intermediate value theorem

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can you do that for me?

topaz sinewBOT
#

@grave patio Has your question been resolved?

topaz sinewBOT
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pallid steeple
#

L is a linear transformation. Is it okay to apply it on both sides of an equation ? For example :
x = L(y)
L(x) = L(L(y)), is this always true ?

last quarry
#

hm

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it requires well definedness property

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doesn't even hv to be linear

pallid steeple
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L : E → E which means L(L(x)) is well defined, I'm not sure what else I should check ? I've never encountered this property before

last quarry
#

just know it's true fr yr case

pallid steeple
#

okay thank you !!!

#

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kind cipher
#

Okay quick question

topaz sinewBOT
kind cipher
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say you have some multivariabled function

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$f = (x,y)$

thorny flameBOT
#

shriller44

kind cipher
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when taking the partial derivative of this

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when in its parametric form

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if y does not actually influence the equation at all would it be a of this form:

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$f(x,y) = 4cos(x)$ for example

thorny flameBOT
#

shriller44

kind cipher
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technically the y is part of it but its not directly involved

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like the function is of x and y but adding y inputs does not directly make any difference

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kinda like $f(x,y) = 4cos(x) + 0y$

thorny flameBOT
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shriller44

kind cipher
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im basically trying to follow this concept but

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what would i put as f_y(P') if my y doesnt affect the output at all

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oh acc wait a partial derivative of a parametric equation

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is just applying a partial derivative to each bit

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so is this essentially what it would be in my case right

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any mistake in this logic

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i could have simplified to just say f(x,y) rather in the parametric bit but yeah

topaz sinewBOT
#

@kind cipher Has your question been resolved?

topaz sinewBOT
#

@kind cipher Has your question been resolved?

topaz sinewBOT
#

@kind cipher Has your question been resolved?

kind cipher
#

calm

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anyway , you know yesterday i was talking about my plane in f(x,y)

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where is y actually in my equation

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just when i was doing that derivation of the normal i just implied it was some +0y as it did nothing

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i think how i should i think about it is

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the plane is just basic rectangle however you normally describe a plane in R^3

#

but an additional function has been applied to whatever the input x is

#

so with no vertex shader , the plane is just a basic rectangle in space

#

yeah basically takes a f(x,y)

#

and transforms it

#

by adding depth to it in the ripples

#

like its a f(g(x), y)

#

would that change my partial derivative parametric equation logic at all

#

i guess no as my multivariate function takes in two inputs and outputs y as it is but x as transformed so partial derivative of y is still 0 in that sense as it doesnt affect x

#

like intuitively it has to as an input change of y has absolutely no affect how x behaves

topaz sinewBOT
#

@kind cipher Has your question been resolved?

topaz sinewBOT
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empty sail
#

Don't open multiple channels

#

Stick to just one

meager notch
#

Understood

topaz sinewBOT
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strange mica
#

I got stuck here. How can i prove for the case where that expression is not 0 that the limit doesn't exist or is not finite?

strange mica
sour bloom
#

Demonstrate there are two sequences z1 z2 z3 z4... and y1 y2 y3 y4 converging to 0 giving different limits?

#

that's one way to deal with it
or find a sequence z1 z2 z3 z4... -> 0 without any limit for L

strange mica
#

Basically i need to find some concrete expression for g and h?

topaz sinewBOT
#

@strange mica Has your question been resolved?

sullen hazel
#

what

#

are those z's or 2's?

#

@strange mica

strange mica
#

I don't understand your question

#

Are z

#

Not 2

sullen hazel
#

my guy

#

that's not how you draw a z

strange mica
#

It's not important how i draw it, but how i solve it

topaz sinewBOT
#

@strange mica Has your question been resolved?

strange mica
#

.close

topaz sinewBOT
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livid siren
#

Anyone know how to do a? Would be appreciated:)

topaz sinewBOT
#

@livid siren Has your question been resolved?

topaz sinewBOT
#

@livid siren Has your question been resolved?

tough nest
#

@livid siren if i'm not mistaken you can calculate the total waiting time of everything combined and then divide that by the total number of waiting times

#

$f_1 * w_1 + f_2 * w_2 + ... $ all divided by $f_1 + f_2 + ...$

thorny flameBOT
#

Katharine

tough nest
#

that would give you the mean

livid siren
#

ok ty

tough nest
#

actually holdon

#

i think i made a mistake

#

because i tried it using some good old spreadsheet

#

and i noticed that i got 12

#

which looks not correct

#

😄

#

i got 9 or so now

#

still looks sortof wrong but better now

#

😄

#

look

#

to get the mean you multiply each height of the bar by the middle value of the bar

#

which is column C

#

C = A * B

#

and then you divide the resulting sums

#

and get 9.86

#

if i'm not mistaken that's how to calculate the mean

#

i was mistaken in the first time because i didn't use the middle of the bars

#

@livid siren

#

hopefully this gives some understanding

livid siren
#

ok ty

#

so much 🙂

topaz sinewBOT
#
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quartz fjord
#

Hey I have a joint pdf with regions 0<x<inf and -x<y<x im not sure how i would find the support so i could find the marginal pdfs

topaz sinewBOT
#

@quartz fjord Has your question been resolved?

hollow jay
#

Hey how did they get rid of Xn and the negative xn/2?

#

Is this just super simple that I just dont understand, or is there a reason for this?

topaz sinewBOT
#

@quartz fjord Has your question been resolved?

brisk orbit
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@quartz fjord Has your question been resolved?

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next bridge
topaz sinewBOT
next bridge
#

How do I do this

#

?\

#

<@&286206848099549185>

#

?

topaz sinewBOT
#

@next bridge Has your question been resolved?

next bridge
#

.close

topaz sinewBOT
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hallow rain
#

I have no clue about how to solve this
He wants Tan = oppo/adj
But I'm only have hypo
I need to get oppo & adj to solve it, but how can I get it?

What's the method to solve this equation?

pseudo bear
#

@hallow rain Do you know more about ABCD other than that it's a rectangle?

#

Like any other sides or the slope of the diagonal?

pseudo bear
#

You can't really solve it with what's given.

#

Do you have a picture of the problem?

hallow rain
#

Idk if he made a mistake and didn't gave me the whole equation

pseudo bear
#

OK, so here's how I'd answer it.

hallow rain
pseudo bear
#

tan(angle) = slope.

#

So, that angle is pointing along the diagonal.

#

So, the slope of the diagonal is DC/BC.

#

So, tan(m∠DBC) = DC/BC.

#

Also, that's opposite over adjacent.

#

So, that's another way to get it.

#

If they want an actual number, there's not enough information there to get it.

hallow rain
pseudo bear
#

You're welcome.

hallow rain
#

.colse

#

.close

topaz sinewBOT
#
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earnest moon
#

Can someone help me?

topaz sinewBOT
earnest moon
#

I have to differentiate the sec( tan(√x))

topaz sinewBOT
#

@earnest moon Has your question been resolved?

earnest moon
#

<@&286206848099549185>

tacit skiff
#

do you know chain rule?

earnest moon
#

Ya I know

tacit skiff
#

ok, first you need to calculate the derivative of the secant

#

in which every argument will be (\tan(\sqrt{x})), right?

thorny flameBOT
#

SubGui

earnest moon
#

Okay

tacit skiff
#

after this, multiply everything by the derivative of (\tan(\sqrt{x})), in which you'll need to apply the chain rule again

thorny flameBOT
#

SubGui

tacit skiff
#

calculate the derivative of tan, with the argument being (\sqrt{x})

#

finally multiplying everything by the derivative of (\sqrt{x})

thorny flameBOT
#

SubGui

earnest moon
#

Actually I was trying to solve in the bookish way

#

And in my book there is no mention of derivative of sec
So I have to solve in a way where I don't use derivative of sec

#

So I transformed sec into 1/cos

#

But now I am stuck

#

My answer is not matching with the answer given in book

earnest moon
#

I am stuck here

crimson rampart
#

,rotate

thorny flameBOT
crimson rampart
#

You still have to differentiate the $\sqrt{x}$ since you used the chain rule again for $tan(\sqrt{x})$

thorny flameBOT
#

RESIDGE

crimson rampart
#

@earnest moon

topaz sinewBOT
#

@earnest moon Has your question been resolved?

earnest moon
#

Sorry guys , idk why I was unable to solve such a silly problem

topaz sinewBOT
#
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earnest moon
#

Thank you @crimson rampart
@tacit skiff

earnest moon
#

.close

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#
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lapis oak
topaz sinewBOT
lapis oak
#

can someone help me with this question ?

#

,rotate

thorny flameBOT
lapis oak
#

please?

topaz sinewBOT
#

@lapis oak Has your question been resolved?

lapis oak
#

<@&286206848099549185>

#

@neon iron can you help me please ?

sweet nexus
#

What class is this for?

#

Is it trig or pre trig?

#

Or are you familiar with how to break it up into components? (Like turning a vector + an angle into horizontal and vertical parts, etc etc)

lapis oak
lapis oak
sweet nexus
#

Well you can break them up into components then, by making both those vectors two right triangles

#

And add up the horizontal and verticals components to get there

#

For example, the horizontal component of your first vector would be 30km * sin(35°) and that’s moving east.

lapis oak
#

,rotate?

thorny flameBOT
sweet nexus
#

No, they’d be tip to tip, One second and I’ll show

lapis oak
sweet nexus
#

So you can break them down into components, getting the different sides of the triangles will tell you the amount moved south and the amount moved east/west (you can choose which one is negative), and that will give you the final position

#

Then taking the magnitude of the new vector will give you distance from the origin

#

I tried to show it together and then just broke them separately to try and demonstrate the idea of component form, which you can find with some not too bad trig :)

lapis oak
#

okok

#

make sense yess

#

thanks you

#

i just have one more question

sweet nexus
#

Sure :)

lapis oak
lapis oak
#

we can use cosine law to figure out the distance

sweet nexus
#

No, you don't know any of the exact angles inside of the triangle. You could find the angle between your two vectors if you really wanted to, but you can use simple angle identities to get to your answer by breaking your vectors up into components.

#

So for example, to find how far east or west you've gone you can take the sine of these triangles, so 30sin(35)-25sin(62)

#

(The second one is subtracted because it's going in the opposite direction, so we're saying east is like positive x and west is like negative x)

#

So we know that they've gone 4.86639... km west of the origin

#

You can use a similar method to find the distance they've gone south, by finding that side of each triangle and adding them

#

Then you can find the total distance traveled by finding the magnitude of both of these vector components (which is just the Pythagorean theorem, because you'd have the leg that goes west and a leg that goes south)

lapis oak
sweet nexus
#

No no, that's the horizontal distance traveled. Have you learned about vector components? Like <x,y>?

lapis oak
#

yes

#

you use cos to find x

sweet nexus
#

Okay, so this would be your x value

lapis oak
#

and sin to find y

sweet nexus
#

Well it depends on where your angle is from your original triangle, we just used sin to find x, but we found one of the two components, so this is the x component, so you find y

#

And then once you have the y component you have the distance traveled west and the distance traveled south, and you can use those components to get the magnitude of the new vector

sweet nexus
#

It would be the cos for these triangles

sweet nexus
# sweet nexus

If you look at this, you can see that the side of the triangle going in the south direction is adjacent to our angle

lapis oak
#

so 30cos(35)+25cos(62)?

sweet nexus
#

We subtracted before because it was going in the opposite direction (East then west), but for this one they are going in the same direction

sweet nexus
#

Yep

#

Or they could both be negative and you subtract them, as long as they are going in the same direction, it's your choice for what direction you would want to be positive or negative :)

lapis oak
sweet nexus
#

Yep

#

So in that we chose east to be postive and west to be negative, but when we got an answer that was negative east, we said it was positive west

#

Because if you went backwards in the east direction it would be going forwards in the west

lapis oak
#

that is the distance from the origin?

sweet nexus
#

I got 36.3km

#

And that would be your x component and your y component

#

For your new vector, and the total distance from the origin would be your magnitude

#

So you'd have a side of 36.3km and a side of 4.86km, and you can use the Pythagorean theorem to find the hypotenuse giving you your distance.

lapis oak
#

where is this traingle we are finding the hypotenuse

sweet nexus
#

So we've discovered that you've moved 36.3km south, and 4.86km west, right?

sweet nexus
#

Do you see how this gives us a triangle where the hypotenuse would be the distance from the origin?

#

(Does the diagram help)

lapis oak
#

a lottt

sweet nexus
#

So combine everything we did and then find the hypotenuse for the final triangle and you'll get the distance from the origin :)

lapis oak
#

thank you sooooo mucchchc

sweet nexus
#

I hope I made it clear what you're doing and why along the way. I try not to just give answers :P

lapis oak
#

it helped a lot

#

i understood the steps

sweet nexus
#

Good deal!

lapis oak
#

i have one more question im confused about

#

if u wanna help?

sweet nexus
#

Sure

lapis oak
#

,rotate

thorny flameBOT
lapis oak
#

,rotate

sweet nexus
#

I can read it on my phone, it's fine. So are you confused on how to start this one?

topaz sinewBOT
#

@lapis oak Has your question been resolved?

sweet nexus
#

You'd use the same exact methods of taking it as components, and then the final velocity would be the magnitude

#

So one direction would be where the boat is moving and the other is where it's carried by the river. B and C you should be able to get if you just think about it :)

lapis oak
sweet nexus
#

Yep

#

That'd get you the speed (the hypotenuse), you can use the inverse sine or cosine after finding the hypotenuse to get the angle, which will give you the direction

lapis oak
#

part b is adding the speed of the river and the boat and the direction is east?

#

and part c the river speed - boat directed is west? cause it would be slow going against the water flow?

sweet nexus
#

Precisely :)

lapis oak
lapis oak
#

for the direction

#

the angle adjecent to the river?

sweet nexus
#

You'll find it from using either the inverse cosine or sine

#

Oh, that's up to you

#

As long as you specify

#

Since the boat is traveling south and it's getting moved from the west, I'd use the angle from south towards the direction the boat is getting pushed in

#

Which would give it a similar form to the question before

lapis oak
#

,rotate

thorny flameBOT
lapis oak
#

so something like this?

sweet nexus
#

Yep

lapis oak
#

as a true bearing or compass bearing?

sweet nexus
#

The earlier questions gave compass

#

So this is how I would personally draw it, but if you look, your triangle and chosen theta is actually equivalent to this one

#

This one just makes it a little more clear that it's going S(theta)E

lapis oak
#

make sense

#

easier

sweet nexus
#

But if you wanted to you could make it go east and then south and then your theta on the inside would be E(theta)S instead, and still correct.

#

S just went with S(theta)E both because that's what you drew and that's what the earlier question provided.

lapis oak
#

if u wanted just explain this question too?

#

last one

#

i would really much appreciate it

sweet nexus
#

That one is worded tricky but basically the same thing we've been doing

#

So you're given F2 and you know that F1 + F2 = (we'll call it F3)

#

We can use the components again and with some very simple algebra you can see that F1 = F3 - F2

#

So you can convert F2 and that third vector into components, subtract the components in a way that follows the easy algebra, and then turn your new vector back into the form they want it in

sweet nexus
#

I don’t think it works like that, I’d break it down into the x and y components and then subtract those, but I’m not 100% sure that’s wrong.

lapis oak
sweet nexus
#

The same way as you did two problems ago with south and east/west. Using the sine and cosine with the angles, multiplied by the magnitude

lapis oak
#

so 40sin(89)-20sin(53) and then 40cos(89)-20cos(53) ?

sweet nexus
#

Almost, I think it’d be minus for both of those, but I didn’t draw a diagram to be sure.

lapis oak
#

in the question it says include a diagram?

sweet nexus
#

It’s always a good idea to draw a diagram. That way you can know if you’re adding or subtracting your vectors

lapis oak
#

i drew this

#

but i think it is wrong

sweet nexus
#

Yes, the angle starts from your x-axis and moves counter-clockwise

#

So the 53° would be lower than 89°( and 90° is the direction of the positive y axis), but this still helps us see that they’re moving in the same direction

#

So we know that we just subtract normally

lapis oak
#

40sin(89)-20sin(53) = x?

#

40cos(89)-20cos(53) = y?

sweet nexus
#

Sin = opposite/hypotenuse

#

Rearrange to get

Hypotenuse * sin = opposite

#

With the angle where it is, we can see that opposite will be up and down, along the y axis, does that make sense?

sweet nexus
#

Just make them into triangles and use SOH CAH TOA if you’re familiar with that and you should get through it

#

Once you have the vectors into their components just subtract and make a new vector, but I am falling asleep so someone else will have to help if you have more questions, I hope I’ve been helpful :)

lapis oak
#

i wanted to get it done and go to sleep

lapis oak
#

@next tree

next tree
lapis oak
#

hi

thorny flameBOT
#

Couldn't find an attached image in the last 10 messages.

lapis oak
next tree
#

Do you know what is F1 in your image?

lapis oak
#

,rotate

thorny flameBOT
lapis oak
next tree
#

Okay, recall

lapis oak
next tree
lapis oak
#

so we get a right angle traingle?

next tree
#

Adding vectors together using tip to tail method

#

No sure, you have to calculate

lapis oak
lapis oak
next tree
#

Then can use find the angle between F2 and F2+F1?

next tree
next tree
#

Have you heard of cosine formula?

lapis oak
#

yes

next tree
#

Magnitude of F1 can use cosine formula

#

And for the true bearing

#

You may have to split those F2 and F2+F1 into vertical and horizontal parts

lapis oak
next tree
#

The angle is just 89°-53°

next tree
lapis oak
next tree
#

Lemme see if there's any online material

lapis oak
#

do you know how to do that method?

#

@next tree

next tree
#

Yea, but I gtg soon, so I don't have enough time to explain

lapis oak
#

i need help 😑

#

last question

topaz sinewBOT
#

@lapis oak Has your question been resolved?

topaz sinewBOT
#
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wanton bolt
sour bloom
#

lemme just repost it so everyone has a reference

shadow kayak
#

why?

sour bloom
#

this channel is for bandbee

wanton bolt
#

Thanks Element for the screenshot

keen venture
neon iron
#

Wait

#

I'm sorry

#

It messed up

drifting swift
#

@neon iron @shadow kayak please move from this channel to somewhere free.

#

@wanton bolt ok so what did you find?

wanton bolt
wanton bolt
sour bloom
#

so does that mean if f satisfies this for all x, then it is in S?

wanton bolt
sour bloom
#

Do you think it is countable or uncountable?

#

take a guess first

drifting swift
#

i said no such thing.

wanton bolt
#

I thought she meant that

wanton bolt
drifting swift
#

at no point did i assert S is uncountable

#

just because i asked you to prove your claim, doesn't mean your claim is false

wanton bolt
#

Yeah I thought you meant that

sour bloom
#

okay let's stick with bandbee's guess it's uncountable, now the easiest way to start would probably be to assume it is countable, and arrive at a contradiction

#

so assume you can list down all the functions, then the next step would be to construct some function not on the list

wanton bolt
#

Assuming it is countable, it would exist an injection from it to N

sour bloom
#

yeah

wanton bolt
#

I don't intuitively see how to find a function not on the list

drifting swift
#

||there is a way to biject S to a set whose cardinality is easy to find||

wanton bolt
#

Into R or R^2 again?

drifting swift
#

no

#

at least that's not the set i have in mind

sour bloom
#

can you sort of "count" the number of such functions?

drifting swift
#

if you can find a nice bijection between S and R or R^2 then power to you

wanton bolt
median temple
#

||A diagonal argument works neatly here I might add||

wanton bolt
#

It's not like counting sequences of 0 and 1

drifting swift
#

you'd be surprised

median temple
#

nope, but it doesn't have to

#

well

#

the heart of the diagonal argument doesn't lie in 0 and 1

sour bloom
#

construct a function that disagrees with the first function on the list at some point, disagrees with the second function at some other point, disagrees with the third function at some third point... and so on

drifting swift
#

but you actually CAN biject S to the set of 0-1 sequences

median temple
#

oh yeah

sour bloom
#

*almost

#

f(1)

median temple
#

eugh, i forgot y'all don't include 0 in the naturals

drifting swift
#

map f ∈ S to the sequence (f(0), f(1)-f(0), f(2)-f(1), f(3)-f(2), ...)

#

and for the inverse, map a 0-1 sequence (a_n) to the function f(n) = sum[k=0,n] a_k

median temple
#

(the codomain would be ℕx{0,1}^ℕ in this case)

wanton bolt
median temple
#

which is a funny set, but an uncountable one

wanton bolt
#

Ahh I think I see the thing now

#

But unsure

sour bloom
#

try sketching out the argument

wanton bolt
#

I'll take a paper

wanton bolt
median temple
#

My diagonal argument went like this :
||Suppose f_n was a sequence of functions that reached every element of S. Then you can construct the function g as follows.||
||g(1) = f_1(1)+1||
||g(n+1) = g(n) if f_{n+1}(n+1)=g(n)+1, g(n)+1 otherwise||

||g can increase by at most 1 at every step, so it's in S (the actual proof isn't hard).||
||And by construction g is different from every f_n in at least one point (namely at the n-th value), which would mean g isn't in S, a contradiction.||

wanton bolt
#

Can we decide to "round" it to 0 or 1?

drifting swift
#

what do you mean by "round"

#

every element in the sequence is 0 or 1, because f(x+1) - f(x) ≥ 0.

#

and S consists of natural-valued functions.

median temple
#
  • ≤ 1
wanton bolt
#

Alright got it

wanton bolt
drifting swift
#

@median temple both are true lol

wanton bolt
#

Ann's technique works because then one can apply the classical diagonalisation

median temple
#

not even that, you just proved a bijection between a set and an uncountable one

#

no need to actually pull out a diagonalisation

wanton bolt
#

And then:

median temple
#

save for the first term which can be any natural number

wanton bolt
#

One chooses a function such that f(0) disagrees with the 1st function

drifting swift
wanton bolt
#

f(1) - f(0) disagrees with second

#

and so on

wanton bolt
drifting swift
#

oh but yes of course f(0) could be anything

median temple
#

A much trickier exercise I had in a sheet was somewhat similar

#

It was proving that the set of all bijections between from ℕ to ℕ was uncountable

#

It's hard

wanton bolt
#

So what should one define for f(0) of the function, just saying that it is not f(0) of the 1st one?

median temple
#

If you're intent on using a diagonal argument, then yeah, just use f(0)+1 or something

wanton bolt
#

Thanks Ann Syst3ms and Element118 for your help!

#

How do you see solutions so intuitively?

drifting swift
#

probably just years of experience

wanton bolt
#

Do you have books/exercise sets recommendations?

median temple
#

diagonal arguments work wonders as far as uncountability goes, especially with sequences involved

#

although i studied countable sets more recently in class

#

so yknow

wanton bolt
#

Yeah you're right, I thinked about diagonal argument

wanton bolt
#

Is there any good discrete maths practice exercises set you would recommend?

median temple
#

A way you can conceptualize it here is that the definition makes it so on each step, the function can at most increase by 1

#

So you start with an initial value, and at each step you decide whether to stay put (0) or increment (1)

median temple
#

yup

#

Then what comes with some habit is noticing that this entirely describes the function (+ the first term)

wanton bolt
median temple
#

These exercises are often about finding a way to represent your set in a different, more advantageous way

wanton bolt
#

Also I remember having seen the exercise you were talking about

#

Counting bijections

median temple
wanton bolt
#

Hahaha

topaz sinewBOT
#

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topaz sinewBOT
wanton bolt
#

With the exercise about functions

#

How to prove that the thing we used was injective?

#

{0, 1} ^infinite -> (f(0), f(1)-f(0), f(2)-f(1),...)

topaz sinewBOT
#

@wanton bolt Has your question been resolved?

wanton bolt
#

Or at least write our method as an injection {0, 1} ^infinite -> S

median temple
#

if you have two equal outputs

#

and corresponding functions f and g

#

you have f(0)=g(0) since the first term is equal

#

then f(1)-f(0)=g(1)-g(0), but since f(0)=g(0) that just simplifies to f(1)=g(1)

#

and so on

#

hence f and g are equal

wanton bolt
#

and hence their representation as a sequence are equal?

median temple
#

we started with the assumption that their representation as a sequence was equal

#

then ended up proving that they were equal

#

that's injectivity

wanton bolt
#

Yeah but injectivity is that f(x1) = f(x2) implies x1 = x2

#

I think you proved the contrary

#

x1 = x2 implies f(x1) = f(x2)

median temple
#

no

#

the sequence representation is f(x1)

topaz sinewBOT
#

@wanton bolt Has your question been resolved?

wanton bolt
median temple
#

oh, you took it in the other direction

#

also it's not {0,1}^ℕ

#

the first term can be any natural number

#

so it's

#

ℕx{0,1}^ℕ

wanton bolt
#

So you mean the proof is like what you said before but in the other direction?

median temple
#

i mean, it shouldn't be too hard to prove that if two members of S are equal then their representation is the same

#

in fact that's easier

wanton bolt
#

yeah true

#

it's kinda trivial

drifting swift
#

you can do something silly

#

to make the map actually go to {0,1}^N

#

such as starting with a run of floor(log_2(f(0))) zeros, then the binary representation of f(0), and then the values of f(x+1)-f(x)

topaz sinewBOT
#

@wanton bolt Has your question been resolved?

wanton bolt
#

I think the more simple version would fit better though

#

Because this one might be too complicated for an exercise of this kind

#

Oh and btw a quick question

#

How to formally prove span {f1, f2} = span {f3, f4}?

wooden matrix
#

Write the span out explicitly then apply log laws

drifting swift
#

$f_1 = f_3 + f_4$ and $f_2 = 2f_4$

thorny flameBOT
wanton bolt
#

Thanks!

wanton bolt
# thorny flame **Ann**

I mean formally what tells that span {f1, f2} = span {f3, f4} from this? Is there a theorem that derives this direct consequence?

drifting swift
#

you can use the formulas i just wrote to express any linear combination of f3 and f4 as a linear combination of f1 and f2

#

you can also express f3 and f4 in terms of f1 and f2 to go the other way around

wanton bolt
#

Thx a lot

#

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frank crag
#

Hello, can someone help me with this exercise (see image) about the measure theory . I don't know how to prove the statement above thonkeyes

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#

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opaque agate
#

can anyone help me out with this exercise? we need to demonstrate this afirmation:

opaque agate
grim jacinth
# opaque agate

You can probably google a proof, but I've seen the following:

If you add two copies of the LHS together, you can combine the terms into groups of (n+1). You will get n copies of n + 1, or n(n+1). This is twice the sum, so if you divide both sides by 2, you get your result

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#

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grim jacinth
topaz sinewBOT
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flat owl
#

can someone help?

topaz sinewBOT
flat owl
#

I have the answer, but i'm hoping for a better solution

#

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gloomy orchid
#

I need help with number 9. It's asking to find dy/dx by implicit differentiation.

gloomy orchid
#

Here's my work. I don't where I am stuck at exactly. All I know is that my answer is wrong and I made a mistake or mistakes somewhere.

topaz sinewBOT
#

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gloomy orchid
#

.reopen

topaz sinewBOT
#

gloomy orchid
#

<@&286206848099549185>

tacit skiff
gloomy orchid
#

I don't understand

tacit skiff
#

,w implicit derivative x^4(x+y)=y^2(3x-y)

tacit skiff
#

wolfram just multiplied it by (-1)/(-1) for some reason

#

but you can see you really didn't it wrong

gloomy orchid
#

I'm still confused. Is my solution right or wrong?

empty sail
#

It's not fully simplified

gloomy orchid
#

So my solution is correct but I need to simplify it?

gloomy orchid
#

ok, thanks.

#

.close

topaz sinewBOT
#
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untold cypress
#

need help finding the area of the figure

untold cypress
#

this will be the translation in english of the problem:
The area of ​​the figure enclosed by y=…., y=…. and y=….. is equal to

echo siren
#

are you studying calculus? you know about integration?

untold cypress
#

little bit

#

so do i make the bounds x/2 at top and -x/2 at bottom?

#

for numerator and denominator?

echo siren
#

not really, i was thinking this: Notice that the area enclosed is symmetric respect the y axis

#

so, let focus in the first half of the figure. Then if you can find the intersection of $y=\frac{1}{1+x^{2}}$ and $y=\frac{x}{2}$

thorny flameBOT
#

BillyElKid

untold cypress
#

intersects at (1, 0.5)

echo siren
#

nice, so what can you say about the next integral ? what area is enclosing ?

untold cypress
#

this time for y=-x/2?

#

(-1, 0.5)

echo siren
#

$\int_{0}^{1} \frac{1}{1+x^{2}}-\frac{x}{2}$

thorny flameBOT
#

BillyElKid

untold cypress
#

ah

#

pi/4-1/4

echo siren
untold cypress
#

well, the limit is from 0 to 1

echo siren
#

those are the limits of integration, i'm refering to the area, remember that the integral "sum" the area under the curve

#

so for example if i'm integrating 0 to 1 of the function $f(x)=x$ i.e $\int_{0}^{1} x $

thorny flameBOT
#

BillyElKid

untold cypress
#

$\int _0^1\frac{1}{1+x^2}dx-\int _0^1\frac{x}{2}dx

#

so basically this

#

just make one as u-substitution

echo siren
#

the area i'm calculating is this one

#

yes, the value of the integral is right, that is not what i'm concerned about, i'm asking you if you can tell me what represents that value, what area

#

"Remember that the integral represents the area under the curve"

#

So this integral $\int_{0}^{1} \frac{1}{1+x^{2}}$

thorny flameBOT
#

BillyElKid

echo siren