#help-26

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magic atlas
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Interesting, well thank you guys for the help.

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Very much appreciated.

topaz sinewBOT
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@magic atlas Has your question been resolved?

topaz sinewBOT
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slim wind
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Why c?

topaz sinewBOT
slim wind
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Isn't it b?

cedar wagon
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Tu dois dire lequel est vrai ou lequel est faux ?

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Ah celui qui est vrai ok

slim wind
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Vrais

cedar wagon
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Pourquoi ce devrait Γͺtre b ?

slim wind
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Mais comment

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Ce nest pas b?

cedar wagon
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Et bien pourquoi penses tu que ce serait b ?

slim wind
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F(x)>3 admet pas de solution

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Voires le graphe

cedar wagon
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Bien sur que si

slim wind
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Mais la "bon reponse" cest c

cedar wagon
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Regarde de plus près

slim wind
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OOOO

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Je nest pas vis

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Vus

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Le graphe

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Bien

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LOL

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Mais pour quoi c?

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F(x)-x=0

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G(x)=0

cedar wagon
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Trace juste la droite y = x

slim wind
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Ouis elle admet 2 solution

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Cest vrais

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Cest 3 dans le matin je suis stupides dans cette moment merci bcp

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🀣

cedar wagon
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Rien de grave, maintenant tu sais

slim wind
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.close

topaz sinewBOT
#
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topaz sinewBOT
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burnt swift
topaz sinewBOT
burnt swift
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let me translate it, gimme a second

topaz sinewBOT
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@burnt swift Has your question been resolved?

burnt swift
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Let S =<(1,-3,1,1),(0,0,1,0)> and T ={x in R4 | x1+x2+x3=0, x2+2x3-x4=0} subspaces of R4

Find if possible a subspace W of R4 such that
dim(W) = 2
(S+T)^βŠ₯ βŠ‚ W
dim(W+S)=dim(W+T)=3

opal vault
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did you compute (S+T)^βŠ₯

burnt swift
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let me find a basis for T

i) x1+x2+x3=0 ==> x1 = -x2-x3
ii) x2+2x3-x4=0 ==> x4=x2+2x3
(x1,x2,x3x4)=(-x2-x3,x2,x3,x2+2x3)
(x1,x2,x3,x4)=x2(-1,1,0,1)+x3(-1,0,1,2)
T=<(-1,1,0,1),(-1,0,1,2)>

burnt swift
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S=<(1-3,1,1),(0,0,1,0)>

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,w det {{-1,1,0,1},{-1,0,1,2},{1,-3,1,1},{0,0,1,0}}

thorny flameBOT
opal vault
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S+T is dimension 3

burnt swift
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we have a linear dependency, dim(S+T)<4

opal vault
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you can append one vector of the basis of S to the basis of T for example (or vice versa)

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see what happens

burnt swift
burnt swift
opal vault
burnt swift
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did you do any dimension counting

opal vault
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take the basis of S

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and the basis of T

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say S = <s1,s2>

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T = <t1,t2>

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is (s1,s2,t1) linearly independent

burnt swift
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what do you imply by "see what happens" see if they are linearly independent

opal vault
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yeah

burnt swift
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only possible by colspace, row space, Rank

opal vault
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rank for example

burnt swift
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can we use dot product maybe

opal vault
burnt swift
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idk

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only possible way is rank?

opal vault
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but that's the way I would have done it

burnt swift
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,w rref {{-1,1,0,1},{-1,0,1,2},{1,-3,1,1},{0,0,1,0}}

thorny flameBOT
opal vault
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or solve as1 + bs2 + ct1 = 0

burnt swift
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this is row space

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what should I do now?

opal vault
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well

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you got rank 3 of S+T

burnt swift
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what is the basis for S+T

opal vault
burnt swift
opal vault
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to find (S+T)^perp

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we can just take a spanning family of S+T

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and say that vectors of (S+T)^perp must be orthogonal to them

burnt swift
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?

opal vault
burnt swift
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what is a spanning family of S+T

opal vault
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it spans it

burnt swift
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ok

opal vault
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<s1,s2,t1,t2> = S+T

burnt swift
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but we need the orthogonal complement of dat span

opal vault
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so

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find vectors

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that are orthogonal

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to s1,s2,t1,t2

burnt swift
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how do you know S+T is dim3

burnt swift
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do you know that

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if dim(S+T)=3, dim(S+T)^perp = 1

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because they are complementary subspaces of R4

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so orthogonal complement of S+T can be (S+T)^perp = <(1,0,0,0)>

opal vault
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no

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orthogonal complement is a complementary subspace

burnt swift
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so we need a basis of (S + T) then

opal vault
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not all complementary subspaces are THE orthogonal complement

opal vault
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(s1,s2,t1,t2)

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find a vector that's orthogonal to all of those

burnt swift
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ok

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S+T=<(-1,1,0,1),(-1,0,1,2),(1,-3,1,1),(0,0,1,0)>
v in R4
v = (x1,x2,x3,x4)
i) v . (-1,1,0,1) = 0 <==> -x1+x2+x4=0
ii) v.(-1,0,1,2)=0 <==> -x1+x3+2x4=0
iii) v.(1,-3,1,1)=0 <==> x1-3x2+x3+x4=0
iv) v.(0,0,1,0)=0 <==> x3=0

burnt swift
opal vault
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sure

burnt swift
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a system which I also need to rref

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to find a basis for the orthogonal complement of S+T

burnt swift
opal vault
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uh

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-x1+x2+x4=0
-x1+x3+2x4=0
x1-3x2+x3+x4=0
x3=0

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so

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-x1+x2+x4=0
-x1+2x4=0
x1-3x2+x4=0
x3=0

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-x1+x2+x4=0
x1 = 2x4
x1-3x2+x4=0
x3=0

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0 = 0
x1 = 2x4
x2 = x4
x3=0

burnt swift
opal vault
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what step do you not get

opal vault
burnt swift
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where did 0=0 happaen

opal vault
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I can add a step in between if it's not obvious enough

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-x1+x2+x4=0
x1 = 2x4
x1-3x2+x4=0
x3=0

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-2x4+x2+x4=0
x1 = 2x4
x2 = x4
x3=0

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0 = 0
x1 = 2x4
x2 = x4
x3=0

burnt swift
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ok I see now

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you skipped a gazillion steps at first glance

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x4 is free

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(x1,x2,x3,x4)=(2x4,x4,0,x4)=x4(2,1,0,1)
(S+T)^(perp) = <(2,1,0,1)>

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,w rref {{-1,1,0,1,0},{-1,0,1,2,0},{1,-3,1,1,0},{0,0,0,0,0}}

thorny flameBOT
burnt swift
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x1 = 2x4
x2=x4
x3=0
x4=x4
(x1,x2,x3,x4)=(2x4,x4,0,x4)=x4(2,1,0,1)

burnt swift
opal vault
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well we found a vector of W didn't we

burnt swift
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what about the other one

opal vault
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well

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first

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let's name w1 = (2,1,0,1)

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what do we know about <w1> + S and <w1> + T

burnt swift
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dim(W+S) = 3 <==> dim(WnS)=1
dim(W+T) = 3 <==> dim(WnT)=1

opal vault
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yep

burnt swift
opal vault
burnt swift
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what is the dimension of SnT

opal vault
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what's the dimension of S+T

burnt swift
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dim(S+T)=dim(S)+dim(T)-dim(SnT)
dim(SnT) = dim(S)+dim(T)-dim(S+T)

burnt swift
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did you do any dimension counting, or is it a guess

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oh, by rank, sorry

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dim(SnT)=2+2-3

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dim(SnT)=1

burnt swift
opal vault
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maybe it would not be bad finding SnT

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and then adding a vector of SnT to W

burnt swift
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how do I find the intersection

opal vault
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vectors of SnT

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are vectors of S for example

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that are also in T

burnt swift
opal vault
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we did similar stuff before together

burnt swift
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S=<(1,-3,1,1),(0,0,1,0)>
s in S
a,b in R
s = a(1,-3,1,1)+b(0,0,1,0)
s = (a,-3a,a,a)+(0,0,b,0)
s = (a,-3a,a+b,a)

T={x in R4| x1+x2+x3=0, x2+2x3-x4=0}
i) a -3a + a + b = 0 ==> a = b
ii) -3a + 2a + 2b -a =0 ==> a=b

(a,-3a, a+b,a) = (a,-3a,2a,a) a(1,-3,2,1)
SnT=<(1,-3,2,1)>

burnt swift
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I just checked and the answer is correct lmao, thank you for the help, hopefully I got the idea from the exercise because in the exam I wont have no one to help me

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do you think I can make it rafilou?

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last time I took this exam I got 20%

opal vault
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well you need to remember the process to solve such exercices

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if there is an intersection to find: take vectors of the first space, when is it in the second or vice versa

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finding dimensions: dim(F+G) = ... may be interesting

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figuring out dimensions can help us figure out how many vectors should be in a basis

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if you want the orthogonal of a space T, write T = <t1,...,tn> and find the vectors v such that v * t1 = ... = v * tn = 0

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if T = {v, av1 + bv2 + ... = 0}

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then T^perp = <(a,b,...)>

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etc

burnt swift
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I will try for real but sometimes the exercises are too hard

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Like i am not even joking, sometimes I loose hope

opal vault
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ye I get that

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but it's in repetition that stuff finally sticks

burnt swift
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I will keep trying, thank you for the kind words

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.close

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#
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topaz sinewBOT
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deft holly
topaz sinewBOT
deft holly
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am having trouble with b

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i would understand if it was like this

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but the 3^(n-1) doesnt make sense and 2^(r-1) especially

coarse herald
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you can write dowwn r* ncr as n*n-1cr-1

deft holly
coarse herald
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n is a constant and the remaining is just another binomial expansion

deft holly
pseudo horizon
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what does it look like?

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do you have the right limits on the sum and everything?

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you might need a change of index

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$\sum_{r=1}^{n} r \binom{n}{r} 2^{r-1} = n \sum_{r=1}^{n} \binom{n-1}{r-1} 2^{r-1} = n \sum_{s=0}^{n-1} \binom{n-1}{s} 2^{s}$

thorny flameBOT
pseudo horizon
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the idea is to make the sum look like the expansion from part (a)

topaz sinewBOT
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@deft holly Has your question been resolved?

coarse herald
deft holly
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sorry was out for a bit

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so uh

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idk how to explain whatever the before part was but i do get it i think?

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and then

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?

coarse herald
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Yep this is correct

deft holly
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Aight

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Tysm for your guys help

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.close

topaz sinewBOT
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topaz sinewBOT
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safe pine
topaz sinewBOT
olive ridge
#

?

wispy pier
odd forge
#

close this channel

wispy pier
pseudo sonnet
#

if not, I'll close this channel in a minute

#

.close

topaz sinewBOT
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sharp dew
#

do you guys take note when watching 3blue1brown's video

karmic mountain
#

who?

sharp dew
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or any other math context creator on youtube

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A primer on exponential and logistic growth
Help fund future projects: https://www.patreon.com/3blue1brown
An equally valuable form of support is to simply share some of the videos.
Special thanks to these supporters: http://3b1b.co/covid-thanks
Home page: https://www.3blue1brown.com

Excellent visualization of this kind of growth from Minuteph...

β–Ά Play video
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I used to take note but I have now become a test-oriented person that I consider taking note a waste of time and is of low benifit in terms of helping me gain a good grade.

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can someone give me some advice

topaz sinewBOT
#

@sharp dew Has your question been resolved?

topaz sinewBOT
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random beacon
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help

topaz sinewBOT
random beacon
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Y=mx +b

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I know b is 1

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but how do i get m

fading owl
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Find two integer points

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And use gradient function

olive ridge
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Well the slope is (y2 - y1)/(x2 - x1)

fading owl
#

Oh were given (1, -3) and (-1, 5)

topaz sinewBOT
#

@random beacon Has your question been resolved?

olive ridge
waxen parrot
#

i didn't wanna spoil it ^^;

olive ridge
#

?

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you get (-3 - 5)/(1-(-1)) = (-8)/(2) = -4

#

m = -4

topaz sinewBOT
#
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β€’ Ask your math question in a clear, concise manner.
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turbid linden
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does component form of a vector a representation of position vector?

neon iron
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What?

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Are you asking if the component form of a vector can be used to represent a position vector?

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if that's the question. then the answer is a yes

turbid linden
neon iron
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I am not sure what you are asking

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Could you perhaps rephrase your question?

turbid linden
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OK what does the component form of a vector represents

neon iron
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THe component form

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is just the representation of teh vector

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using its coordinates in a particular space

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$$\vec{v} = <1, 2, 3>$$

thorny flameBOT
#

Edmund Cloudsley

neon iron
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this represent the vector

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,w plot v = <1, 2, 3>

turbid linden
neon iron
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This does not have any particular initial point

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You can assume that the initial point is the origin

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for convenience when plotting

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however the initial point can be ANYTHING

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for a position vector howevever, the initial point is always the origin

turbid linden
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But usually it's assumed that the initial point is at the origin right?

neon iron
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assumed yes

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does it have to always be the origin?

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no

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All these 3 vectors represent the vector <1, 2, 3>

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however they have different starting points/initial points

topaz sinewBOT
#

@turbid linden Has your question been resolved?

topaz sinewBOT
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neon iron
topaz sinewBOT
neon iron
#

I was thinking like make u^3 = n^2

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But that overcomplicates things

desert atlas
#

coefficients add to 0 so u=1 is a root

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then just use long division to find the remainjng quadratic factor

neon iron
#

.close

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manic yew
#

3√3x - 2√3x^2 + 4√3x^3 - 5√3x^4 (i have no idea how to solve this) I tried to say that the common factor is √3x and i messed up from there

manic yew
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one more thing i forgot to mention (I have to factor this not to just calculate)

wispy pier
#

Ok

manic yew
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like i did √3x(3-2√3x +4√3x^2 - 5√3x^3) and from there you can factor it again right? and i did it until no more factoring was possible but the result is not correct

wispy pier
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Is it (√3x)^2 and so on ?

manic yew
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no. It ends at √3x^4 there is no more after

wispy pier
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Or √ 3 * x

manic yew
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first

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just x is with power

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like hold on

manic yew
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why

echo egret
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Can solve me ,

wispy pier
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You take √3 common

manic yew
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is x not a common factor to? since they all have x

echo egret
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(2+8)89?

wispy pier
manic yew
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so the common factor is √3 or √3x

wispy pier
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√3x(3-2x +4x²-5x³)

manic yew
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yea i got that but i am confused what i did wrong there

shut rampart
#

see first thing I notice is you can take out a root 3x term as mentioned by everyone else, then you're left with a cubic eq which clearly has x=-1 as a root. so just use that, divide the subic by x+1 and you'll get (root3 x)(x+1)(some quadratic) and i'm sure you could solve the quadratic further

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nvm the root is 1

manic yew
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i am not that advanced so i have no idea what quadratic you talk about as we did not learn that

shut rampart
#

still you get it right

shut rampart
neon iron
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Nvm

shut rampart
wispy pier
mellow arrow
#

bames jond

wispy pier
#

Third root is easily predictable

shut rampart
wispy pier
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From product of roots or sum of roots

shut rampart
manic yew
#

maybe someone else knows to explain it easier

desert atlas
#

could you resend the question

manic yew
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3√3x - 2√3x^2 + 4√3x^3 - 5√3x^4 (i have no idea how to solve this) I tried to say that the common factor is √3x and i messed up from there i have to factor this

desert atlas
#

okay show me what youve tried

desert atlas
#

do you understand what factoring is

manic yew
#

ax + ad + ac = a(x+d+c)

desert atlas
#

$3\sqrt{3}x-2\sqrt{3}x^2 + 4\sqrt{3}x^3 - 5\sqrt{3}x^4$

thorny flameBOT
desert atlas
#

currently you are only taking it out of the first term

manic yew
#

the common factor here √3x

if we take it out from all of them don't we have 3-2x + 4x^2 - 5x^3

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wait is this the answer?

wispy pier
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It can be factored further

manic yew
#

i don't see it

wispy pier
desert atlas
#

$\sqrt{3}x(3-2x + 4x^2 - 5x^3)$

thorny flameBOT
manic yew
#

in my answer sheet this is the correct answer

wispy pier
manic yew
#

and no i have no idea the factor theorem state

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because we did not learn that yet

wispy pier
manic yew
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i am pretty sure

desert atlas
#

it definitely can be factored further

manic yew
#

my current chapter is just basic factoring

desert atlas
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but if thats what the andwer key says

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then okay

manic yew
#

thanks anywyas

#

.close

topaz sinewBOT
#
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mighty ivy
#

helpppppppppppppppppppppppppp

topaz sinewBOT
olive ridge
#

Draw the figure and send your work.

#

!status quo

topaz sinewBOT
#
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1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
mighty ivy
#

haven’t been able to solve part c yet.

olive ridge
#

Draw the figure and send that in here.

topaz sinewBOT
#

@mighty ivy Has your question been resolved?

mighty ivy
topaz sinewBOT
#
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minor bobcat
#

how do i construct a perpendicular from a to bc

desert atlas
#

straight down

#

gotta extend bc

minor bobcat
#

wdymn

neat cedar
#

from the side of A

minor bobcat
#

ok

#

then what do i do

neat cedar
#

put the sharp point of the compass on point A

#

then extend the compass til its able to intersect line BC at two different points

#

ofc, show the two points

#

you need them

#

done?

minor bobcat
#

when i put it on c it doesn't go around b then

#

i think i need the re do the parrelogram

neat cedar
#

i didnt say put it at C

minor bobcat
#

no i know

#

i put it at a

#

but when i intersect c it doesnt intersect b aswell

neat cedar
#

no

#

i didnt necessarily state that

#

it should intersect both points B and C

#

this is what i meant

#

extend the compass with the sharp point at A until it intersects the line at two different points

#

not necessarily B and C

minor bobcat
#

oh ok sorry

neat cedar
#

tell me when youre done

minor bobcat
#

wait do i have to place the compass at exactly a or anywhere on the line of a

neat cedar
#

at A

#

cause we are trying to construct a perpendicular bisector of the segment formed of the two red points we constructed

#

since we want the perpendicular at A

#

then we can only start at A, if all this makes sense

minor bobcat
#

i dont have enough space on my line

#

i think i need to re do it

neat cedar
#

wait

#

dont redo it yet

minor bobcat
#

ok

neat cedar
minor bobcat
#

thats just for a 90 degree angle

neat cedar
#

so it is perpendicular?

minor bobcat
#

yea

neat cedar
#

well no need to redo anything

#

call that point M

neat cedar
#

mesure the length AM with your compass

#

and keep that mesure without changing it

#

and go put your your sharp point on B

#

and draw the arc from the left

#

on BC

minor bobcat
#

i have 2 points now l

neat cedar
#

L?

minor bobcat
#

bymistake

neat cedar
#

what

minor bobcat
#

i said l bymistake

neat cedar
#

oh

#

we will call our new point on BC the point L i guess

#

its okay

#

well there you have it, AL is perpendicular to BC

minor bobcat
#

ok

#

just to be clear these are the points i got

#

the 2 x's

neat cedar
#

2 x's?

minor bobcat
#

those

neat cedar
#

u mean which one?

minor bobcat
#

those are the 2 points

neat cedar
#

is L?

minor bobcat
#

yea which one pls

neat cedar
#

obviously the left one like i stated

minor bobcat
#

ok thanks

neat cedar
#

np

minor bobcat
#

do i draw a line now from a to l?

#

and then its done

neat cedar
#

yes

#

cause you drew a rectangle

#

AMBL

minor bobcat
#

ok thanks

topaz sinewBOT
#

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topaz sinewBOT
#
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#
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minor bobcat
#

how can i do this if my hand writing isnt clear tell me

desert atlas
#

,rotate

thorny flameBOT
desert atlas
#

find the perimeters

#

and set them equal

minor bobcat
#

i have to find x tho

#

cus the triangle is (2x-1) each side

#

and rectangle is (2x-1) and (8-x)

#

and i need to make an equation ans solve x

desert atlas
#

its an equilateral trisngle

minor bobcat
#

yes

desert atlas
#

so whag does that mean

minor bobcat
#

all sides are (2c-1)

#

2x-1

desert atlas
#

nvm im stupid

#

find the perimeters

#

and set them equal

#

thats how u find x

minor bobcat
#

i first did this

#

but i dont think its correct

#

is this good @desert atlas

desert atlas
#

yeah

#

loojs good

minor bobcat
#

alr tt

#

ty

topaz sinewBOT
#

@minor bobcat Has your question been resolved?

#
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topaz sinewBOT
#
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next rain
#

Can someone explain the red box please?

topaz sinewBOT
next rain
#

Is it taking the phase shift and then adding an asymptote after every multiple of a period?

loud oasis
#

we know that cot(x) has an asymptote at x = nΟ€ so cot(x+Ο€/4) must have an asymptote at x + Ο€/4 = nΟ€

next rain
#

Ty

#

.solved

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#
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pseudo horizon
#

can i do an intersection of uncountably many sets?

rigid ivy
#

same with union

#

Let $\mathcal{F}$ be some family of sets. We define $\bigcap\mathcal{F}$ by $$x\in\bigcap\mathcal{F}\Leftrightarrow\forall(X\in \mathcal{F})(x\in X)$$
And we can also define $\bigcup\mathcal{F}$ by
$$x\in\bigcup\mathcal{F}\Leftrightarrow\exists(X\in\mathcal{F})(x\in X)$$

pseudo horizon
#

how do we define $\mathcal{F}$?

thorny flameBOT
pseudo horizon
#

we say family rather than a set of sets, right?

rigid ivy
pseudo horizon
#

but we are allowed to have a set of sets if the number of sets are finite?

rigid ivy
# thorny flame **SWR**

An extra requirement for intersection: $\mathcal{F}$ must be non-empty. If $\mathcal{F}=\emptyset$, then $\forall(X\in\emptyset)(x\in X)$ would be vacuously true. This would make, surprisingly, $\bigcap\emptyset$ equal to "everything".

thorny flameBOT
rigid ivy
pseudo horizon
#

is there a difference between a family and a set?

rigid ivy
#

In pure set-theoretic terms, no.

pseudo horizon
#

oh ok

rigid ivy
#

in which class are you currently learning about intersections?

pseudo horizon
#

i'm doing problems from an abstract algebra book

#

i'm not in classes

rigid ivy
#

ah I see

#

arbitrary union and intersection are funny things

#

Almost always, they are taken over a finite family of sets

#

In the sporadic occasions where it is an infinite family, it's almost certainly countable

#

An intersection or union of an uncountably large family is exceedingly rare (in my experience), but is still perfectly valid.

pseudo horizon
#

i think i have a potentially uncountable family here

#

maybe i'll post the problem

#

i have an idea of what i want to say, but i'm confused on how to write it

rigid ivy
#

The set of all inetervals of $\bR$ is uncountable.

thorny flameBOT
pseudo horizon
#

lol

topaz sinewBOT
#

@pseudo horizon Has your question been resolved?

pseudo horizon
#

.close

topaz sinewBOT
#
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rigid ivy
pseudo horizon
#

.reopen

topaz sinewBOT
#

βœ…

pseudo horizon
#

i

#

this is what i have so far

#

i uh

#

i'm afraid of writing too many quantifiers

rigid ivy
# pseudo horizon

Okay so $G$ is some specific group that already exists I assume? Is $G$ a finite group, or are we considering infinite groups too right now?

thorny flameBOT
pseudo horizon
#

G is any group containing at least one subgroup of size s

#

what i want to say is... N is in i_g inverse of H so i_g[N] is in H

#

N is the intersection

rigid ivy
#

What is $i_g[N]$?

thorny flameBOT
pseudo horizon
#

$i_g[N]=\left{gng^{-1} | n\in N\right}$

thorny flameBOT
pseudo horizon
#

i_g is conjugation by g

#

i literally thought about this problem for 24 hours opencry

rigid ivy
#

And what is $i_g^{-1}[H]$?

thorny flameBOT
rigid ivy
pseudo horizon
#

i_g is a bijection so it should be ok

#

or i mean

#

i should say
i_g(x) = gxg^-1
so
i_g inverse of x is g^-1 x g

#

i think i'm ok as long as i'm using the families and the intersections right

#

thanks for the help πŸ™

#

.solved

topaz sinewBOT
#
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topaz sinewBOT
#
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radiant ledge
#

hey guys
so the definition of bounded function is there exists a constant M such that |fx| <= M
thats fine

but what if we have a function that is bounded between like y = 1 at the top, and y = -5 at the bottom. The example the teacher drew in this video is arctan which is bounded between y = pi/2 and y = -pi/2

but what if its bounded between two different values, then we cant use the definition of |fx| then right?

rigid ivy
thorny flameBOT
radiant ledge
#

.close

topaz sinewBOT
#
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radiant ledge
#

this correct right?

#

this cant be bounded because no min/max even exist

#

because bounds only work for closed intervals [1,3] ?

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radiant ledge
#

<@&286206848099549185>

topaz sinewBOT
bold urchin
# radiant ledge this cant be bounded because no min/max even exist

In fact, I would say this function when defined on the set [1,3] is bounded because if your f(x) axis is on the same scale as the x axis from your doodle I can choose M = 10 and eyeball that for any x in [1,3], |f(x)| <= 10. Furthermore there is a theorem saying a continuous real-valued functions on a closed and bounded interval are bounded.

radiant ledge
pseudo horizon
#

i think it's bounded on (1,3)

radiant ledge
#

maybe im missing something

pseudo horizon
#

you don't need a min or max

#

you only need it to be bounded

radiant ledge
pseudo horizon
#

anything big enough

radiant ledge
pseudo horizon
#

i can't say, because there's no labels on the y-axis

bold urchin
pseudo horizon
#

no, f(3) is undefined

#

but you can say |fx| <= lim (x->3) f(x)

#

you can also just choose a bigger number

radiant ledge
radiant ledge
#

thanks guys

rigid ivy
#

Bounded and max are different things

tough nest
#

bounded just means there exists some number M for which |f(x)| <= M is true for all x

#

for all x in the interval

topaz sinewBOT
#

@radiant ledge Has your question been resolved?

topaz sinewBOT
#
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#
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manic yew
#

decompose using the formula of the difference of squares: (2x+1)^2 - 4
i said 2x+1 to be a and 4 to be b so it is (2x+1 +4)(2x+1 -4) but it is not the answer

restive inlet
#

your b is incorrect

manic yew
#

awh i see it now it's 2

#

so we have [(2x+1) +2][(2x+1) -2] ?

#

and that is = (2x+1)^2 - 2^2 = (2x+1)^2 -4 so it should be right now

restive inlet
#

yeh
just simplify those factors

manic yew
#

ty

#

.close

topaz sinewBOT
#
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manic yew
#

.reopen

topaz sinewBOT
#

βœ…

manic yew
#

Hold on the answer is still not correct

#

i am supposed to get (2x-1)(2x+3)

restive inlet
#

yes

#

what are you getting instead?

manic yew
#

I do not see what should be simplified

#

oh i have to open the () so i have 2x+1 +3

restive inlet
#

don't open

manic yew
#

oh

restive inlet
#

just simplify what's in between

manic yew
#

$[(2x+1) +2][(2x+1) -2]$

thorny flameBOT
#

Simon James B

restive inlet
#

simplify
(2x+1) +2
and
(2x+1) - 2

manic yew
#

2x +1 +2 = 2x+3

#

2x +1 -2 = 2x -1

#

.close

topaz sinewBOT
#
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topaz sinewBOT
#
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obtuse trellis
#

is this incorrect? the textbook says it should be 12/5?

obtuse trellis
#

nevermind, I missed a - in the first term from the question lmao

#

.close

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#
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dusky pebble
topaz sinewBOT
dusky pebble
#

Can you help me with this question??

#

I tried it but I'm only getting 2 answers apparently there's 4 answers

coarse tusk
#

!show

topaz sinewBOT
#

Show your work, and if possible, explain where you are stuck.

dusky pebble
#

I did tan 2theta, used a cast diagram. I could only get 1.25 and 2.82

coarse tusk
#

Looks like you had 4 solutions, why did you cross them out?

dusky pebble
#

The 4 solutions were from the mark scheme

coarse tusk
#

,w cot(2theta)=-4/3 for 0<=theta<=2pi

dusky pebble
#

I just wrote them down cause they were the answer

cedar wagon
#

cot(2x) = (cotΒ²(x) - 1) / 2cot(x)

dusky pebble
#

How do u get these answers using the cast diagram tho

torpid sparrow
#

0 <= 2x < 4pi

dusky pebble
#

I got 1.25 and 2.82 no idea where the other 2 answers come from

#

Cause I got those by obvious ly using the diagram

neon iron
#

[1/tan^2 x -1 ]/[2/tan x ] = -4/3

dusky pebble
#

?

neon iron
dusky pebble
#

I got 0.64 and multiplied it by 2

torpid sparrow
#

You add extra 2pi

dusky pebble
#

Why

torpid sparrow
#

Because 2x goes to 4pi

neon iron
torpid sparrow
#

You have cot(2x)

dusky pebble
#

What so 1.25 plus 2pi

neon iron
#

If its only x then 0 < X < 2 pi

dusky pebble
#

Yes but I found the acute angle of tan 2theta

#

Which is 0.64

#

So u don't use cot anymore

torpid sparrow
#

So now use it

#

(Pi-angle)/2

#

(2pi-angle)/2

#

(3pi-angle)/2

dusky pebble
#

Are u using the double angle identity

torpid sparrow
#

(4pi-angle)/2

torpid sparrow
#

Also remember cot = 1/tan

dusky pebble
#

Yh but ur not getting 4.39 and 5.96 using this

#

Those are the 2 answers that idk where they came from

torpid sparrow
#

Yes i am

dusky pebble
#

Are u

#

I got 3.01

#

For 3pi x 0.64 divided by 2

torpid sparrow
#

,w (3pi-0.64)/2

torpid sparrow
#

Why do you multiply

dusky pebble
#

Oh ok I get it

#

Thanks

torpid sparrow
#

!done

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#

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dusky pebble
#

.close

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#
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#
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cosmic vector
#

Finished part i and got the correct GS of y = (A- 0.25x)cos2x + Bsin2x, but am unsure of how that corresponds to part ii and part iii - would really appreciate some help understanding how to interpret the GS's behaviour πŸ™

cosmic vector
#

.close

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#
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#
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lethal anchor
#

Assume you're transmitting three bits across a transmission channel, those bits could be of either 3 states, high distortion, medium distortion, and low distortion. Each having a probability of occurring in a bit as 0.01, 0.04, and 0.95 respectively. Suppose $X$ is the random variable denoting the amount of high distortion bits and $Y$ the amount of medium distortion bits.

\bigskip
Question asks to formulate $P_{XY}(x,y)$.

\medskip
I was under the impression that this would be nothing more than [
P_{XY}(x,y) = \4{3!}{x!y!(3-(x+y))!} 0.01^x 0.04^y 0.95^{3 - (x+y)}
]
But is this actually correct

thorny flameBOT
sweet shard
#

where does taht formula come from?

lethal anchor
#

multinomial distribution

sweet shard
#

looks right

lethal anchor
#

I assume P_X(x) and P_Y(y) are the simple binomial versions of the above

#

but [
P_{XY}(x,y) = P_X(x) P_Y(y)
]
doesn't hold I'd imagine?

thorny flameBOT
topaz sinewBOT
#

@lethal anchor Has your question been resolved?

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#
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tame loom
#

hello, how do i solve this..

topaz sinewBOT
rigid ivy
tame loom
#

well, x and 2x

rigid ivy
#

yup

#

Now, you need to define for which value(s) of x will those denominators be zero

tame loom
#

like

#

2x=0?

topaz sinewBOT
#

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#
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trim pilot
topaz sinewBOT
trim pilot
#

I have gotten to AM > GM

topaz sinewBOT
#

@trim pilot Has your question been resolved?

prisma mesa
surreal mural
#

can you write down what you got?

trim pilot
#

Basically that

prisma mesa
#

I don't think this is gonna lead anywhere tbh

trim pilot
#

I have converted to this

keen raptor
#

it will

trim pilot
#

Not sure it’s matters

keen raptor
#

good step

#

now do more with the right side

trim pilot
keen raptor
#

notably split it up in a different way

#

to make it easier to bound

trim pilot
#

Could you give me an example

keen raptor
#

no

#

or sure

#

the way it was split up before

#

ab/(c-1) * ...

#

find a different way to split it into factors where the factors are easier to bound

trim pilot
#

Could you elaborate on like what do you mean make it easier to bound

keen raptor
#

We want to find a lower bound for the whole expression in the radical right

#

You can do that by splitting it up into pieces and finding a lower bound for each of the pieces

wispy pier
#

a = x+1, b= y+1 , c = z+1
so,
1/x+1/y +1/z + 2(x/y+y/z+z/x) + (xy/z + yz/x + xz/y)

#

Have i correctly expanded ?

keen raptor
#

looks unnecessary

surreal mural
#

no need to

wispy pier
surreal mural
trim pilot
surreal mural
#

sure, but you can do better

trim pilot
#

x^2/x-1 >4?

surreal mural
#

right

#

and why?

#

= 4

trim pilot
keen raptor
#

I'm not sure I see the connection

#

oh

surreal mural
#

hmm let's see, (x-2)Β² = xΒ²-4x+4 >= 0, so dividing by x-1

keen raptor
#

you multiplied both sides by x-1

#

sure that works

trim pilot
#

So this is what chat GPT has been telling me but like I am still not sure how you get 4 straight off

#

I mean do you just go in and check numbers

surreal mural
#

dont use chatgpt

trim pilot
#

But could you explain to me like why it couldn’t be 5 or bigger

surreal mural
#

because you plug in x=2 and get 4

#

as I said, (x-2)Β² = xΒ²-4x+4 >= 0, so xΒ² >= 4x - 4

trim pilot
#

Why can’t it be like (x-3)^2 and so on

surreal mural
#

that won't bring you far

#

(x-3)Β² = xΒ²-6x+9 >= 0, so xΒ² >= 6x - 9

#

not much we can do from here

trim pilot
surreal mural
#

4 is the greatest lower bound

#

$3\sqrt[3]{\frac{a^2}{a-1} \cdot \frac{b^2}{b-1} \cdot \frac{c^2}{c-1}}$

thorny flameBOT
surreal mural
#

and now?

trim pilot
#

3 x4

#

=12

#

And solved right

surreal mural
#

yeah

trim pilot
#

Okay thanks very much!

#

.close

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#
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neon iron
#

Who can prove that the sinx function has a maclaurin series? sinx is not a polynomial function and i think their values ​​cannot be found by taking derivatives at zero

agile harness
#

derivatives of sinx are just cosx sinx and their negations

#

what is wrong at 0

neon iron
agile harness
#

that’s the whole point

#

of a taylor series

mild hearth
#

taylor series can converge to things that aren't polynomials, yeah

agile harness
#

you create a polynomial with the same value of the function at the point as well as the same derivative and higher order derivatives

mild hearth
#

a polynomial in x has specifically finitely many terms that are powers of x

#

this is very important

#

if you allow infinite terms like in a taylor series then it can become whatever

#

1 + x^1/1! + x^2/2! + x^3/3! + ... just converges to e^x

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#

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limber summit
topaz sinewBOT
limber summit
#

Why does the coefficient of x become negative?

agile harness
limber summit
#

How

#

Wasn't it positive?

agile harness
#

3-x

agile harness
limber summit
#

It's not subtracting from 3?

agile harness
#

it is

#

and when you subtract 3 from both sides now it’s subtracting from 0

#

if it helps, think of it as 3 + (-x)

limber summit
#

So the subtraction turns the coefficient into a negative coefficient?

agile harness
#

always was negative brother

agile harness
limber summit
#

I'm confused

agile harness
#

i can tell

#

hence why you’re here

#

think of subtraction as adding the negation

naive lion
#

Subtraction is just addition of a negative number

agile harness
#

brilliant

#

very insightful

#

great idea

limber summit
agile harness
#

i should’ve thought of that

agile harness
limber summit
#

OHHH

#

omg thank you so much man

agile harness
#

i got you sir

limber summit
#

Youre Brilliant mr

#

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ebon narwhal
#

from where did the -0.1 came from and why

topaz sinewBOT
ebon narwhal
sweet shard
thorny flameBOT
#

riemann

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patent crane
#

need help with part d

topaz sinewBOT
patent crane
#

where did they get -0.4259 from

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daring karma
topaz sinewBOT
daring karma
#

How do I even begin to approach this cat_happycry

#

Some stuff should cancel out prolly

#

I tried working thru it with desmos, idk what im looking at man

craggy haven
#

this is a lot of busywork

#

just get a piece of printer paper and start writing stuff out

#

things like splitting that log_3(x) into logx / log3

hasty knoll
#

sry but this question is horrible

daring karma
daring karma
daring karma
craggy haven
#

look at double angle formulas

#

,tex .double angle trig

thorny flameBOT
#

miku.in.a.teacup
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

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#

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rustic pebble
#

.open

rose idol
#

Trying to rref this. Where am I wrong? Calculator has a different answer

frail reef
rose idol
#

ah it needs to be 0 above the leading 1's as well?

frail reef
#

Yes

rose idol
#

cool, thanks

#

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rotund yoke
#

Prove that all positive integres can be written as when a,b,c,...,z are positive untegrers

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vivid zodiac
#

2-6:(79-8Β°)-213(76:78)

@nomoregoofy
2-6:(79-8Β°)-213(76:78)

urban grove
vivid zodiac
#

no wait

#

i actually maked the question

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maiden relic
#

I'm reading a book about grath theory, and here is a proof be left as an exercise. I'm wondering if the claim of the proof is true? If I let V={1,2,3,4} and E={(1,2),(2,3),(3,4)}, take w={(1,2),(3,4)} and w'={(2,3)}, then k(w∧w)+k(w∨w')=0+1 < k(w)+k(w')=3. Or did I get anything wrong?

maiden relic
#

Oh, I think I found the problem. k({}) in this case is 4 and k({(2,3)}) is 3.

#

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upper girder
#

I'm a first year trying to learn some basic linear algebra before school starts again. Any recommended yt channels other than prof Leonard & organic chem tutor?

upper girder
#

=> list of topics
Week #1: vectors and coordinate representation; vector length, dot product, projection.
Week #2: determinants; cross product; lines in 2D, lines and planes in 3D. Week #3: geometry of solutions of linear systems; linear dependence and independence; solving linear systems, echelon form
Week #4: reduced row echelon form, rank; homogeneous equations.
Week #5: geometric applications; resistor networks.
Week #6: Exam #1, matrix multiplication; linear transformations.

loud oasis
#

i've heard the lectures by prof. gilbert strang are good. there are several semesters on youtube (you can also find lectures + exams, homework etc on mit opencourseware)

ivory sorrel
#

Yeah, get a copy of strang's book

topaz sinewBOT
#

@upper girder Has your question been resolved?

upper girder
loud oasis
#

it's designed for a first course

#

so yes, for beginners

upper girder
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wispy gulch
#

is this a property?

topaz sinewBOT
flint stump
#

No, if it were a general property of an ellipse, then there would have been no restrictions on the eccentricity of the ellipse (which the problem clearly wants to show, implying only some specific ellipses can show this behaviour)

wispy gulch
#

ohhhh

#

yeah

#

gotcha

#

.close

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brazen inlet
#

Can someone explain how the inverse fourier transform works?

whole geode
#

As in prove the inverse Fourier transform gives you back your original function?

brazen inlet
#

Well sort of, but more so how to think of it intuitively

#

proving it comes after

whole geode
#

You know, that's a good question, I also don't have a good intuition on why the IFT is so similar to the FT.

brazen inlet
#

any leads?

whole geode
#

I suppose naively it's just because the exponential cancels out under the double integral

#

But that isn't really intuition

brazen inlet
#

yeah

#

from my understanding

#

if you think of the fourier transform as this sort of set of vectors in the complex plane, each vector having their own magnitude and phase, and if you kind of put another axis perpendicular to that plane, being the frequency domain, we kind of get this rotating motion of vectors as we slide along the frequency domain, with each vector being on its own plane with its own rotational frequency

#

and youre supposed to take that understanding and "add them all up"

#

and then theres some cancellation or something

#

heres a photo of what I mean

#

here

#

if this makes more sense

#

imagine the plane sliding along that frequency axis

whole geode
#

3b1b did a nice video on the intuition behind how a Fourier transform works.

Perhaps if you have a Fourier transform, which is to say, you have a map from frequencies to complex amplitudes, if you reverse that process and unwind the arrow around and add up the contributions, you somehow get back a small part of the function that generated the frequency map?

brazen inlet
whole geode
#

I mean, obviously that is what happens, just it's hard to wrap the mind around

brazen inlet
#

mhmm

#

i mean it makes sense if i write it out

#

like they cancel i guess

#

the complex exponentials

#

but im trying to look at that in the context of that graph above

#

idk theres definitely a reason

#

heres the video i got the idea from if you wanna look

#

if you wanna try and interpret what hes saying, I couldnt, and he even says its hard to make sense of without an animatioon

topaz sinewBOT
#

@brazen inlet Has your question been resolved?

topaz sinewBOT
#

@brazen inlet Has your question been resolved?

brazen inlet
#

<@&286206848099549185>

inner willow
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@brazen inlet Has your question been resolved?

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bold totem
#

can someone tell me what i did wrong here
i got k=2 but the answers k=5

cursive thorn
#

It should be (sum of degrees) = (number of edges) * 2

#

You had the 2 on the wrong side

bold totem
cursive thorn
#

Yes

bold totem
#

k^2 - 2k - 15 = 0

#

okay thanks

#

.close

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fathom flint
#

If Z is a complex number that correlate to the equation Z|Z|+2Z+i=0 what is the imaginary part of Z when Z=a+bi and a,b ∈ R

sonic escarp
#

use Z = a+bi and expand the equation.

fathom flint
#

(a+bi)sqrt{a^2+b^2}+2(a+bi)+i=0

sonic escarp
#

doesnt look ok.

#

did you miss a "+"?

#

shouldnt it be (a+bi)sqrt{a^2+b^2}+2(a+bi)**+**i=0

fathom flint
#

Sorry I forgot the + between (a+bi) and i

#

I’m wrote it right but typed it wrong, still stuck here