#help-26

1 messages · Page 174 of 1

topaz sinewBOT
#
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manic parcel
#

can someone help me figure out what is wrong with m answers

manic parcel
#

1 sec

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im getting a screneshot

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i did all the math plugged it into calculator and all that shit and ive done it i kid you not fucking 10 times and cannot get it to work

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i plugged the values into the position function then used the formula (f(b)-f(a))/b-a to get these answers

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ive done this multiple times and gotten same answers and idk whats wrong witht hem

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been working on calc stuff for 5 hours now and i cannot for the life of me figure this one oyt.

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<@&286206848099549185>

topaz sinewBOT
#

@manic parcel Has your question been resolved?

somber socket
#

[1,1.01] is wrong

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@manic parcel

manic parcel
#

how

somber socket
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Re plug into calc

manic parcel
#

ok

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75.84 @somber socket ?

somber socket
#

Yes

manic parcel
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i fucking couldnt read my own handwriiting

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holy fuck thanks man

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bro it doesnt end

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theres more

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sdjafjeig

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the instantanious velocity at t=1 is 92 right?

somber socket
#

No

manic parcel
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76

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oh

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its getting closer to 76

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i see

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thanksssss

somber socket
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Yep

manic parcel
#

.closer

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.close

topaz sinewBOT
#
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topaz sinewBOT
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deft holly
#

very new to integration

topaz sinewBOT
agile harness
#

what’s your question

deft holly
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just to integrate

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my first thought would to do this but idk what to do with it

agile harness
#

try rewriting the x^1/2 and x^3/2 in terms of u

deft holly
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if i do that, does it come out as an abs value?

agile harness
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does what come out as an absolute value

deft holly
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like

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sqrtu^2

nocturne orchid
deft holly
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ph wait

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thats my bad

nocturne orchid
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once you sub u in, what do you notice about numerator and denominator in terms of derivatives and what does that mean?

deft holly
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actually nah, could i get an explanation for why it cant be a negative u?

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like

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abs value

thorny flameBOT
nocturne orchid
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cool bot

agile harness
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its the principal root

nocturne orchid
#

changes as you edit your message too

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very cool

verbal shadow
agile harness
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latex

nocturne orchid
agile harness
agile harness
verbal shadow
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no

nocturne orchid
deft holly
verbal shadow
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principle root means that you're not doing -sqrt(x^2)

deft holly
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do i substitute again?

nocturne orchid
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yup

deft holly
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or am i doing smth wrong

nocturne orchid
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now what is dk

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no no thats perfect

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what does dk equal?

deft holly
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okok

nocturne orchid
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simplifies down very nicely

agile harness
deft holly
#

a bit all over the place but is this alr?

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oh

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i frogot the c

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ignoring that

nocturne orchid
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the c 😢

deft holly
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ill add it later lmao

deft holly
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what are the cases where we just take the principle root

nocturne orchid
deft holly
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-u as the numerator

nocturne orchid
deft holly
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is what i thought at first

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but we only take the principle root?

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why is that

nocturne orchid
# deft holly why is that

theres no reason to take the negative, the problem specifically assigns the principle root, so we just say u=sqrt(x) in other words and worked from there

wanting to do u=-sqrt(x) is pointless here as far as i see

deft holly
#

how are we able to tell it assigns the principle root. is it just because the original q has sqrtx only?

nocturne orchid
deft holly
#

so its because the original q only has sqrtx

nocturne orchid
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if it was -sqrt(x), then youd use -u

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but its +sqrt(x)

deft holly
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icic

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thanks for the explanation

nocturne orchid
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imagine it like 1-1+sqrt(x), its a positive sqrt

deft holly
#

.close

topaz sinewBOT
#
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topaz sinewBOT
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placid fern
#

.help

topaz sinewBOT
#

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placid fern
#

?help

topaz sinewBOT
placid fern
#
  1. Explain what it means to say that

lim and lim
x-->2- f(x)=1 x-->2+ f(x)=5

in this situation is it possible that lim x--> f(x) exists? explain.

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i dont understand the book answer? can sm1 explain?

merry hill
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for the limit to exist at a point

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both LHL (left hand limit) and RHL (right hand limit) at that point should be equal

merry hill
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which are obviously not equal

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so limit doesnt exist at x=2

placid fern
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ohh alr

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what abt the first part

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why r they saying that x approaches 1 from left y should approach 3?

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since the limit equations are saying that x is approaching 2 not 1

merry hill
#

maybe you are checking the answer to wrong question or smth

placid fern
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nope it is that one

merry hill
#

then either misprint in question or answer

placid fern
#

.close

topaz sinewBOT
#
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topaz sinewBOT
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half field
#

Yo

topaz sinewBOT
half field
#

Someone take a look for my steps

#

The ans given is 22/9 but I got diff 🫤

topaz sinewBOT
#

@half field Has your question been resolved?

fringe grove
#

you need to adjust the limits of integration for the u sub

topaz sinewBOT
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urban barn
#

quick question but the points on the shaded lines are not included right?

fiery saddle
#

yeah

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@urban barn points on shaded lines dont count

urban barn
#

okay thanks

#

.close

topaz sinewBOT
#
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topaz sinewBOT
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spiral canopy
#

Can anyone explain why is the answer D? Does it have something to do with the domain?

topaz sinewBOT
#

@spiral canopy Has your question been resolved?

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crude crystal
topaz sinewBOT
crude crystal
#

this is what i did

#

but the answer is a+b+c/3

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i know that we can find answer using binomial approximation

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but i just wanna know what is wrong with this method

solid matrix
#

Expand the denominator

hoary venture
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am i missing something? if a, b, and c are constants than the limit should simplify to 0

sick escarp
#

Why

hoary venture
#

because infinity + a constant is infinity

sick escarp
#

Where's an expression of that form mentioned here

hoary venture
#

idk bro im 17

sick escarp
crude crystal
#

THANKS BRO

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thats so dumb of me lol

crude crystal
#

wdym

neon iron
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guess what I am 14

crude crystal
#

and..

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do you understand the problem

#

.close

topaz sinewBOT
#
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neon iron
hoary venture
#

what am i missing

#

idk

crude crystal
hearty turret
# crude crystal

the reason why ur method doesn't give u the right answer is bcus

hearty turret
#

ah k

wary tulip
hoary venture
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so im wrong

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but what am i missing

#

in general, an infinitely large sum plus a definite amount is still an infinitely large sum right?

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lim x->infinity (x+1) is just infinity right?

crude crystal
#

yo that expression is of the form infinity-infinity

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so it is an indeterminate form

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you can't solve for limit like that

hoary venture
crude crystal
#

so you have to convert it to some other form

hoary venture
#

its not over infinity

crude crystal
#

so its infinity - infinity

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so you gotta convert to infinity/infinity or 0/0 form

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and

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then

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convert it again

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to a determinate

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form

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to solve

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the limit

hoary venture
#

thats only for l hopitals

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infinity - infinity is not indeterminate

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infinity/infinity and 0/0 is indeterminate

timber falcon
#

both n-n and n-n^2 are infinity - infinity and one gives 0 and other -infinity

hoary venture
#

thats because infinity - infinity isnt infinity - infinty^2

sick escarp
hearty turret
thorny flameBOT
timber falcon
hoary venture
#

and practically it works the exact same, just more effeciently

topaz sinewBOT
#
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Ask your math question in a clear, concise manner.
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crude crystal
topaz sinewBOT
crude crystal
hoary venture
#

infinity - infinity is 0

crude crystal
#

no

hoary venture
crude crystal
#

because one of the infinities can

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be bigger

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right

hoary venture
#

conceptually and practically, it is

crude crystal
#

soo..

hoary venture
#

infinity - infinity = 0
infinity^2 - infinity = infinity^2

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^ this is true in any limit

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thats how i learned it for AP precalc and AP calc

crude crystal
#

bro infinity - infinity aint 0

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think

hoary venture
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lim x-> infinity (x - x) is 0

crude crystal
#

eh

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how

hoary venture
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it just is?

crude crystal
#

bro think there are infinite natural numbers and there are infinite integers, but the second infinity is bigger than the first

hoary venture
#

what limit represents that bro

crude crystal
#

so how can you argue that infinity - infinity is 0

hoary venture
#

show me the limit

hoary venture
#

lim 2x + x = 2infinity + infinity = infinity
x->infinity

crude crystal
#

if you add infinities

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its not indeterminate

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but if you subtract

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it is indeterminate

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see this

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7 indeterminate forms

hoary venture
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i mean i understand its largely regarded as indeterminate. im just saying the way I learned it, it isnt indeterminate.

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and my way works exactly the same just faster

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instead of memorizing formulas, just think of it conceptually

crude crystal
#

then how would you solve that

hoary venture
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solve what

crude crystal
#

the other

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question

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that i sent you

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you got wrong

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answer

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right

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when you used

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your concept

hoary venture
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if a b and c are constants then im right

crude crystal
#

wait

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how are you right

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no

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thats not right

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what did you do after this

hoary venture
#

oh i see

crude crystal
#

did you give the limit

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inside

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the func

hoary venture
#

the reason you cant disregard a b and c is becaus e after taking the cube root, you subtract x, and this subtraction causes the constants to become significant.

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so my way still holds true, its just not as intuitive because of the cbrt

crude crystal
crude crystal
#

whats bro saying

hearty turret
crude crystal
hearty turret
#

so clearly the constants are less insignificant as u think

crude crystal
#

I found another method

hoary venture
#

the reason you cant disregard a b and c is becaus e after taking the cube root, you subtract x, and this subtraction causes the constants to become significant.

#

reread this gang

hoary venture
hearty turret
#

but like infinity - infinity is still an indeterminate form

hoary venture
#

yeah, but the base logic of my method still applies regardless

crude crystal
#

i dont get it

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imma go

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i have a lot to study

hoary venture
#

good luck brah

crude crystal
#

thankss

#

you too

hearty turret
#

intuitively it's fine to think about it as i.e. infinity^2 - infinity = infinity etc.

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or like infinity + 1 - infinity = 1

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but ultimately, ur intuition only goes so far

hearty turret
#

also it doesn't translate to a good write-up

hearty turret
glass maple
#

i mean

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this isnt proper

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but u can apply amgm for 3 terms

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to evaluate this limit

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amgm applies as long as all terms are real positive

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@crude crystal do u still have any questions , if not, dont forget to close channel

topaz sinewBOT
#

@crude crystal Has your question been resolved?

#
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topaz sinewBOT
#
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crude crystal
#

to find

topaz sinewBOT
crude crystal
#

.close

topaz sinewBOT
#
Channel closed

Closed by @crude crystal

Use .reopen if this was a mistake.

neon iron
#

to find close

topaz sinewBOT
#
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burnt swift
#

Find the expression of the linear transformation $f$.

(a) $f: \mathbb{R}^3 \to \mathbb{R}^4$ such that
[
f(1,0,0) = (2,1,-1,1), \quad f(0,1,0) = (3,-1,1,0), \quad \text{and} \quad f(0,0,1) = (0,0,4,1).
]

(b) $f: \mathbb{R}^3 \to \mathbb{R}^3$ such that
[
f(1,1,-1) = (0,3,1), \quad f(1,0,1) = (2,-1,1), \quad \text{and} \quad f(1,1,0) = (3,2,4).
]

(c) $f: \mathbb{R}^2 \to \mathbb{R}^{2 \times 2}$ such that
[
f(1,-1) = \begin{pmatrix} 2 & 1 \ 3 & 0 \end{pmatrix} \quad \text{and} \quad f(1,1) = \begin{pmatrix} 0 & 1 \ 2 & 1 \end{pmatrix}.
]

thorny flameBOT
#

ඞඞඞ

glass maple
topaz sinewBOT
# thorny flame **ඞඞඞ**
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
burnt swift
#

1

#

@glass maple

#

<@&286206848099549185>

#

@static lava

glass maple
#

that are being transformed

burnt swift
#

I need handholding

#

Please

glass maple
#

ok

#

so the goal is to find how f acts on (x,y,z)

burnt swift
#

@glass maple

glass maple
#

sorry let me get paper, i cant do this without writing anyhting down

glass maple
burnt swift
#

Ok i will grab paper aswell let me see your drawing

glass maple
burnt swift
#

Where were we

glass maple
#

my method might not be 'conventional' but here is what i would do

#

so we are solving a)?

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we want to find f:R^3 => R^4

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one nice thing the quesiton gives you straight away is that (1,0,0) and (0,1,0) and (0,0,1) are all linearly independent

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can u think of why this might be really useful

burnt swift
#

No

glass maple
#

ok, let me ask this another way,
do you know by just looking how many rows and columns f will have>

burnt swift
#

3

glass maple
#

3?

burnt swift
#

3x4

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Is a transformation matrix of dim 3x4

glass maple
#

4x3

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ok let me draw so this might be easier for you to understand

burnt swift
glass maple
#

wdym?

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4x3 * 3x1 = ?

wintry canyon
# thorny flame **ඞඞඞ**

f(x,y,z) = xf(1,0,0) + yf(0,1,0) + zf(0,0,1)

this is true because f is a linear transformation, and the 3 given vectors form a basis of R³, aka we know how to express any triplet (x,y,z) in terms of those vectors

glass maple
#

that was what i was trying to allude to

wintry canyon
#

ah i'm sorry do you want me to delete so you can continue explaining?

glass maple
#

no no

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its fine

burnt swift
#

No idea what you guys are saying

#

You are al jumping to conclusions

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Without any explanatory whatsoever

glass maple
#

ok i ill write down

#

sec

#

does this make sense?

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ik the writing is a bit cramped but bear with

burnt swift
#

It does not

glass maple
#

if we let LHS be f(x,y,z)

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f(1,0,0) can then be written as?

burnt swift
#

You did a vector full of dots man

glass maple
#

the dots is just placeholder

burnt swift
#

The fuck

glass maple
#

sry thats improper

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thats not really pertinent to solving the question

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its just meant to be a 4x1

burnt swift
#

You guys asume im Einstein

glass maple
#

can you understand the second line?

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if we treat (1,0,0) as (x,y,z)

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(2,1,-1,1) = (2x, x, -x, x) since y and z are both 0

burnt swift
#

Why do you use transpose

glass maple
#

what?

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i havent interchanged column or rows

burnt swift
#

The vectors are in rows but in your drowing is columns

glass maple
#

wdym?

burnt swift
glass maple
#

oh i just write it vertically out of habit

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my bad

burnt swift
glass maple
#

just transpose it back afterwards

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sry

burnt swift
#

Is the transpose symbol unnecessary

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Or

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Is legal

glass maple
#

no thats my bad, i just wrote it vertically out of habit

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i shouldn't have

burnt swift
#

And used dots

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Why

glass maple
#

dots is just placeholder, i wrote it hurriedly without thinking about it being proper

burnt swift
#

It depends

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I say 4x3 u say 3x4

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Is because you transposed like twice

glass maple
#

wait actually it doesnt really matter

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they have given it as a vector

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since the commas

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u can write it vertically or horizontally

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i preferntially write it vertically

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can i just ask you trust the process for now

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it will make sense

burnt swift
#

Ok so transpose symbol is unnecessary

glass maple
#

no you dont need transpose since its written just as a vector

burnt swift
#

Is a row vector

glass maple
#

ok, just transpose it after im done

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for the sake of showing you the logic i think using column is nicer

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because we aren't used to reading certain things horizontally

burnt swift
#

Mmm

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Idk if it's legal

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But ok

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How would you solve it

glass maple
#

can you understand this?

#

i forgor multiplication sign

burnt swift
glass maple
#

yes or no

burnt swift
#

Yes

glass maple
#

ok, can u try rewritting (3,-1,1,0) now

#

and do the same for (0,0,4,1)

burnt swift
#

It's the transposed vectors

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I forgot to add the transpose symbol

glass maple
#

sorry id ont really understand what you wrote

glass maple
burnt swift
#

No

#

X,y,z!?

glass maple
#

which part do you not understand?

#

@burnt swift

burnt swift
#

@glass maple

glass maple
# burnt swift

if we replace 1 by x, what do you think the output would be for f(x,0,0)

burnt swift
#

Why

glass maple
#

so we can generalise it in the form for f(x,y,z) at the end

#

if that confuses you, just consider it as xf(1,0,0) instead

burnt swift
glass maple
#

i dont understand where you dont understand

#

i multiplied it by an arbitrary scalar x

burnt swift
glass maple
# burnt swift

i left a question mark because i hope you can find that at the end

#

becaues it is the last bit

burnt swift
#

The sum of matrix multiplications

glass maple
#

it hinges on whether you actually understand what is happening

#

the quesiton mark is just (transformation u want) * (x,y,z)

burnt swift
#

I don't get it

glass maple
#

ok

#

do you undertand f(x,y,z) = f(x,0,0)+f(0,y,0) + f(0,0,z)

glass maple
burnt swift
#

Yes

glass maple
#

ok

#

so then where is the problem

#

i dont understand why you are confused

burnt swift
#

What is the ?

glass maple
#

that is for you to find because you just litearlly have to sum all 3 expressions as is

#

ive even written them anove

#

*above

burnt swift
#

Is the question over

glass maple
#

yes

#

like thats the end of it for part (a)

#

this is what the matrix is

#

transposed it back to how u wanted it

burnt swift
#

I want that website

glass maple
#
#

do u still have more questions

#

if u do, u might have to ask someone else, i have to depart for now

burnt swift
#

Good bye

#

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plucky bluff
#

I don’t know how to solve this inequality, any help is greatly appreciated

topaz sinewBOT
#

@plucky bluff Has your question been resolved?

plucky bluff
#

<@&286206848099549185>

woeful stone
#

!status

topaz sinewBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
gilded pawn
plucky bluff
gilded pawn
#

$\frac{\surd{(x^2 + 1)}}{x+2} < 1$
$\implies\surd{(x^2 + 1)} < (x+2)$

thorny flameBOT
#

derTeufeL

gilded pawn
#

Cancel x² from both sides

plucky bluff
#

Isn’t x+2 strictly negative?

plucky bluff
fallow heart
fallow heart
#

Now you have to suppose that x + 2 is < 0 (hence x < -2) and see what you get

#

You should get x < -3/4

#

Therefore the solution to that inequality is x < -2 or x > -3/4

plucky bluff
#

My textbook says otherwise

mortal steeple
#

For such questions

#

You have to make cases

fallow heart
mortal steeple
#

ie x<2 and x>=2

fallow heart
#

Let me redo the calculations

mortal steeple
#

As the root is always positive, you don't have to worry about it

#

C1: x<-2
root(x2 +1) > x+2
All values satisfy as positive numbers are greater than negative ones
C2: x>=-2
root(x2 +1) < x+2
As both numbers are positive, you can square both sides
x2+1 <= x2 + 4x + 4
x >= -3/4

#

Ans from C1 is x<-2 and from C2 is x >= -3/4

fallow heart
mortal steeple
plucky bluff
#

It’s x<-2 or x>-3/4

#

@fallow heart @mortal steeple I think there might be only 1 case as the numerator is always positive and the denominator must be negative

mortal steeple
#

This would have been the case if there was a 0

#

But there is a 1

#

So 0.5 is also valid

#

Therefore both can be positive

fallow heart
plucky bluff
plucky bluff
#

Thank you guys!

#

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unique quarry
topaz sinewBOT
finite storm
#

what have u tried

unique quarry
#

sin compound angle

finite storm
#

try rearranging the first equation

unique quarry
#

sinx * cos pi/3 + cosx * sin pi/3

finite storm
#

yes

#

substitute cos pi/3 and sin pi/3

unique quarry
#

sinx * 1/2 + cosx * sin root3 /2

finite storm
#

yes

#

whats the right side

unique quarry
#

2sinx * sin pi/3

finite storm
#

yeah

#

substitute sin pi/3

unique quarry
#

2sinx * root3/2

finite storm
#

yes

#

so we have

#

$\frac{1}{2}\sin(x) + \frac{\sqrt{3}}{2}\cos(x) = \frac{2\sqrt{3}}{2}\sin(x)$

thorny flameBOT
#

Average Calc Student

finite storm
#

what do u think we should do that

unique quarry
#

this is hte bit i'm stuck on

finite storm
#

lets remove the fraction first, shall we?

unique quarry
#

sinx + cosx * root 3 = sinx * root 3

finite storm
#

$\sin(x) + \sqrt{3}\cos(x) =2\sqrt{3}\sin(x)$

thorny flameBOT
#

Average Calc Student

finite storm
#

ye?

#

the next step

#

is to change this into tanx

#

hint: divide by something

unique quarry
#

divide by root3 cos?

finite storm
#

yes

#

u can do that

#

since tanx will only exist when cosx is not 0

unique quarry
#

how do i show 11 tanx

#

is a + b * root3

finite storm
#

u have tanx, right?

unique quarry
#

yes

finite storm
#

just multiply the entire thing by 11

#

if u can put it in that form

unique quarry
#

oh

#

i get it

#

thank u so much

#

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strong sable
#

here the left limit exists doesn't mean that 1 and 2 also exist, why? isn't the left limit 3f'(x) and the 1 is 2f'(x), the 2 is f'(x), so aren't they both f'(x)?

odd pagoda
#

could be an infinity-infinity situation

#

in general I mean

strong sable
#

but isn't that they're all f'(x)? just differ by multiplying a constant

odd pagoda
#

the left one doesnt depend on f(x). the two on the right do. so the value of f(x) could mess stuff up

strong sable
#

what does the left one depend on then?

odd pagoda
#

all the points around f(x)

#

but not the specific point f(x)

hearty turret
#

bcus i.e. i could have f(x) = x^2 for all x != 0 but f(0) = 1

#

then clearly f is not diffable at 0 but LHS limit = 0

strong sable
#

in this case what's the limit on the right side?

hearty turret
#

it'll be an infinity-infinity scenario

strong sable
#

2x-2x?

hearty turret
#

$\lim_{h \to 0} (\frac{2h-1}{h} + \frac{1-h}{h})$

thorny flameBOT
strong sable
#

why isn't it f(x+2h)-f(x)=(2h)^2-1 since f(x)=x^2

hearty turret
strong sable
#

hmm so it turned out to be 4h-1/h + 1/h-h=3h=0

#

@hearty turret

#

RHS=LHS

hearty turret
hearty turret
strong sable
#

4h-1/h is infty right?

hearty turret
#

- infinity in this case

strong sable
hearty turret
strong sable
#

by calculation LHS indeed exists...omg

#

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quasi prairie
topaz sinewBOT
quasi prairie
#

what’s the fastest way i can do this?

#

it would help if somebody wrote down how to do a and then i should be able to solve the other two

odd forge
#

binomial expansion

#

what is GDC?

quasi prairie
quasi prairie
odd forge
#

you can use (x+y)^n expansion or this one

hollow drum
odd forge
#

I thought

quasi prairie
odd forge
#

I thought you already knew binomial expansion using so I gave the above formula

hollow drum
quasi prairie
odd forge
#

yes

#

I think you will learn about this later which involves combinations

#

for now construct pascal's triangle

hollow drum
#

Then you just simplify the values

quasi prairie
#

yep! i did it that way

#

one thing

#

this question has +/-

hollow drum
#

Ie 2^3 = 8
3 * 2^2 * x = 12x
etc

quasi prairie
hollow drum
quasi prairie
#

oh alright

#

ty!

quasi prairie
#

is this approach right or am i overcomplicating it?

#

there’s two parts, one for +x and the other for -x

hollow drum
topaz sinewBOT
#

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royal sky
#

if the car is going around steady why is it accelerating

bleak pond
#

What is 6 exponet 7

prisma mesa
#

the velocity vector changes it's direction

#

so the velocity actually changes

#

although speed stays constant

#

if it wasnt accelerating, you wouldnt feel anything while sitting in the car

verbal shadow
smoky sparrow
prisma mesa
#

but when turning, you get pushed to the side, that happens because the car accelerates

smoky sparrow
#

you can take the difference of velocity vectors near each other to approximate the acceleration vector

royal sky
#

ahhh okay okay

smoky sparrow
#

like so

#

if you do this for any point on the circle

#

you'll find it always points towards the centre

smoky pumice
royal sky
#

okay ty

#

.close

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smoky sparrow
#

np

pseudo sonnet
topaz sinewBOT
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long ocean
#

Did I do this right

topaz sinewBOT
long ocean
#

I wasn't sure how to find the normal line if tangent is 0 but I just did x = pi since it is the only vertical line I know

vernal matrix
#

A line perpendicular to, say, y = -1 in this case is x = [something], and you want that line to pass through (pi, -1), hence you want x = pi as the normal SCgoodjob2

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#

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neon iron
#

Of a group of patients in a medical center, it was found that 40% have fever, while 30% have cough and 50% have other ailments. What percentage of the total patients have fever and cough at the same time?
A) 10%
B) 20%
C) 25%
D) 30%
E) 15%

neon iron
#

F = 2P/5
C = 3P/10
O = P/10
F + C + O = 120%P

#

I don't know if I can be certain that is 20%

#

Or if it's actually wrong

finite storm
#

It’s confusingly phrased

#

But I think they meant that

dense lily
finite storm
#

Fever or cough is 50%?

neon iron
neon iron
neon iron
dense lily
#

Are you sure this is the original question

finite storm
#

‘50% have other ailments’

#

So the other 50% must have either fever or cough, no?

neon iron
finite storm
#

Yes

neon iron
#

and from the other 50% some have fever and cough, some only one of each

finite storm
#

Yes

neon iron
#

Yes

#

so

dense lily
#

Oh wow that's it lol

finite storm
#

Yeah

#

The phrasing is just weird

neon iron
#

40% + 30% = 70% "should be the 50%" so Ig it's indeed 20%

finite storm
#

Yeah

dense lily
#

Makes sense

#

!done

topaz sinewBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

neon iron
#

if it's wrong, I'll open again, but yeah for now I'll close then

#

thx

#

.close

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ember mirage
#

hi, does anybody know how to demonstrate the haversine formula to calculate the distance between two points on a sphere?

fair thorn
#

i think they mean provide a proof

ember mirage
#

yes

sweet shard
# ember mirage yes

The haversine formula determines the great-circle distance between two points on a sphere given their longitudes and latitudes. Important in navigation, it is a special case of a more general formula in spherical trigonometry, the law of haversines, that relates the sides and angles of spherical triangles.
The first table of haversines in Englis...

cunning kayak
#

aha proof

topaz sinewBOT
#

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stone sluice
#

hello

topaz sinewBOT
stone sluice
#

can someone help me please

#

i tried some methods at the first one but did not get to any result

#

second one i don’t even know how to start

topaz sinewBOT
#

@stone sluice Has your question been resolved?

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@stone sluice Has your question been resolved?

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surreal grove
#

Can someone help me start this question? Im confused by how theta j are defined. “0j(vi)=0 unless i=j, 0j(vj)= 1” i suppose this is referring to the fact that different components of theta and v are orthogonal to each other but i dont get why the same component’s inner product gives 1, it just makes me think of the fact that both should be normal (unit) vectors, but im not sure

undone thistle
#

i'm learning this next term rip

#

i'm cooked ong

surreal grove
#

😩😩😩

undone thistle
#

i think i understand

#

lowkey

#

lemme cook

surreal grove
#

Please do

undone thistle
#

i didn't actually cook i just have a convenient book lying around called finite dimensional vector spaces

#

and i think it has this as a standard proof

#

but i don't wanna spoil it

#

so i'm tryna understand it so i can give you hints

#

💀

#

do you just want to see the solution and try figure out what it means by yourself

surreal grove
#

Sure

undone thistle
surreal grove
#

Alr i’ll read it later and hopefully that will help me understand this question better

undone thistle
#

👍

surreal grove
#

Thank u broski

#

💪

undone thistle
#

np boss

surreal grove
#

.close

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#
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burnt swift
topaz sinewBOT
#

@burnt swift Has your question been resolved?

topaz sinewBOT
#

@burnt swift Has your question been resolved?

burnt swift
#

<@&286206848099549185>

burnt swift
#

<@&286206848099549185>

#

dim(S')=3
dim(W)=3
dim(H')=4
S∩T={0}
S'∩T={0}
T∩W ≠ {0}
dim(S)+dim(T)=dim(H) ⇒ 3 + dim(T) = 4
dim(S')+dim(T)=dim(H') ⇒3 + dim(T) = 4
S ⊆ H
T ⊆ H
S' ⊆ H'
T ⊆ H'

#

dim(T)=1

#

<@&286206848099549185>

burnt swift
#

<@&286206848099549185>

#

@static lava

#

@knotty finch

#

@haughty drum

#

@cold wagon

burnt swift
#

@cold wagon

#

<@&286206848099549185>

brittle pine
#

hey

brittle pine
#

do*

topaz sinewBOT
#

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river dust
#

hi

topaz sinewBOT
river dust
#

i would like to understand the range of a function

wooden osprey
#

what's your question

river dust
#

like how can i find the range?

#

<@&286206848099549185>

#

<@&286206848099549185> sully

topaz sinewBOT
#

@river dust Has your question been resolved?

river dust
#

@silent siren sully

#

.closed

frozen copper
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hoary venture
hoary venture
#

.close

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hoary venture
topaz sinewBOT
hoary venture
#

idk how to interpret this

#

would i need to find the second derivative for the rate at which the spread of the virus is changing?

sweet shard
#

Flue firus

hoary venture
#

.close

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tiny cairn
topaz sinewBOT
tiny cairn
#

Please help

#

<@&286206848099549185>

#

<@&286206848099549185>

topaz sinewBOT
#

@tiny cairn Has your question been resolved?

tiny cairn
#

Close @topaz sinew

#

.close

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next rain
topaz sinewBOT
sudden temple
next rain
#

We had two x^2+1, we unraveled one, but left the other one as is

sudden temple
next rain
sudden temple
next rain
#

Why can't we?

sudden temple
#

if you factorize x^2 + 1 further you'll get (x+i)(x-i)

worn aurora
# next rain Why can't we?

because it will be x^2=-1 and you can’t take the square root of a negative number unless you wanna enter the complex numbers

next rain
sudden temple
worn aurora
next rain
worn aurora
#

so basically each got their own realm

sudden temple
next rain
#

Ok, ty guys

#

.solved

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#
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rotund valley
topaz sinewBOT
rotund valley
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Is this right

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My answer is different from my friends and I cant find the issue

gray ridge
rotund valley
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Maybe their answer start with -8/3

rotund valley
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But its okay I just wanted to check my solution

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Thank you

gray ridge
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Cheers!

rotund valley
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😊

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.close

topaz sinewBOT
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topaz sinewBOT
#
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rigid relic
#

Hi guys, I have a problem understanding a topic in linear algebra, specifically the change of basis. Just so you know, I'm a beginner in this area. I've been working through some questions from ChatGPT (yea probably not a good idea), and here's what I've gathered: with two different basis coordinate systems, we can identify a vector expressed in one basis and convert it to another. I understand that this involves multiplying the change-of-basis matrix by the vector. However, I’m confused about when we need to invert the change-of-basis matrix. In question 3, it seemed like no inversion was required, while in question 4, it was necessary. I’m wondering if I’m missing some fundamental concepts or if there’s a misunderstanding on my part regarding this process, or maybe chatgpt is screwing up my understanding. I hope I’ve explained my problem clearly.

rigid relic
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chatgpt's answer if you're wondering for Q3

thick lily
thorny flameBOT
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Merosity

thick lily
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that make sense, how the (a b)^T vector is really just the same vector but in the B' basis because it's a(1 1)^T + b(2 -1)^T

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let me just write that clearly since it looks a little muddy writing it that way

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$$a\begin{pmatrix}1 \ 1 \end{pmatrix} + b \begin{pmatrix}2 \ -1 \end{pmatrix} = \begin{pmatrix}3 \ 5 \end{pmatrix}$$
$$\begin{pmatrix}1 & 2 \ 1 & -1\end{pmatrix} \begin{pmatrix}a \ b \end{pmatrix} = \begin{pmatrix}3 \ 5 \end{pmatrix}$$

thorny flameBOT
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Merosity

thick lily
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first line is saying on the right hand side you have v in the B basis with the left side in the B' basis, but we don't know what the vector (a,b) is yet

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second line I just factor that vector components out into the vector itself times the matrix of the basis B'

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so now it's clear if we want a, b we need to multiply by the inverse on the left to get our answer

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so to answer you other question about needin gthe inverse or not, it's really a difference of whether the unknown vector is one or the other there, if that makes sense.

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I dropped a lot of stuff on you so just think about it and ping me if you have any troubles

rigid relic
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.close

topaz sinewBOT
#
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topaz sinewBOT
#
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jolly meadow
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I don't understand multiplication, in the conceptual sense, can someone explain it to me
is there a word for multipllication like PER is for division

jolly meadow
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I don't really understand the

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use of tables for multiplication, think like in phyiscs

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what does distance = speed multiplied by time mean?

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I understand that speed is the amount of distance per time increase

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I can transfer it into the enlish language

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not the same with multiplication

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what does speed x time mean!!

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YAY someone came

loud oasis
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speed is distance/time, so (distance/time) * time = distance

jolly meadow
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yeah but how does that convert to words

jolly meadow
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for example the distance per interval of time is speed

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but what is speed x time in words?

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linguistically what is it saying

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I need to get my foundational arithemtic straight

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well if anyone knows the answer make sure to ping me

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🦗

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no one came..

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.close

topaz sinewBOT
#
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verbal crater
jolly meadow
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what is it?

verbal crater
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mainly the scaling part

verbal crater
jolly meadow
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.reopen

topaz sinewBOT
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verbal crater
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so basically multiplication in physics just means direct proportionality

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means if this thing gets bigger, then the result also gets bigger

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example distance = speed * time

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if your time is large, means you had more time to travel

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thus your distance is large

jolly meadow
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so it's like for the amount of distance = The amount of speed accumulated for every interval of time

and for divison it is: speed is the amount of distance travelled per time interval that has been taken

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does that make sense I'm pretty sure it does!

jolly meadow
verbal crater
jolly meadow
verbal crater
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i dont think so?

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or is it

jolly meadow
# verbal crater or is it

dun dun dun xdd..
dude gettting a conceptual understanding of maths is so hard when there's no literature around it

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it's only taught procedurally in 99% of things

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I was learning about cognitive science and I saw that solving math wasn't the problem for me it was more about reading maths

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when I see x^2 I think of quadratic equations and how to solve them

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BUT I don't think about a square number

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nor a square

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same with factors, I recently learned about the conceptual meaning

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that it's something that's perfectly fits into something

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and some other conceptual attributes too

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all my life it's just been procedures

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I think this helps though so thanks, I'll try and semantically understand my equations from now on

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it's especailly important in half conceptual topics like physics

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.close

topaz sinewBOT
#
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verbal crater
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yeah multiplication in physics doesnt really mean repeatedly adding

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since units are involved

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much easier to think if i increase this thing will the other increase or decrease

topaz sinewBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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thorn kernel
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s

topaz sinewBOT
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Please don't occupy multiple help channels.

thorn kernel
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sooo

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is run always positive or negative

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or does it depend

little pine
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depends, if it's going up it's positive
if it's going down it's negative

thorn kernel
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rise or run?

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somebody told me tgat run is always positive

little pine
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oh mb
that's the rise

thorn kernel
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is run always positive

little pine
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run you can decide the sign/direction
if you want to go from left to right then it's positive
if you want to go from right to left, then negative

merry hill
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why does this even matter

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if you take two points (-1, -3) and (-2, -4)

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both rise and run are negative

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-4-(-3) and -2-(-1)

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or both are positive if: -3-(-4) and -1-(-2)

craggy haven
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you'll get the same result

merry hill
thorn kernel
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this math teacher is picky

thorn kernel
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k

little pine
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but same m, which is the important one

craggy haven
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$\f42 = \f{-4}{-2}$

thorny flameBOT
#

hayley is not layla

thorn kernel
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if its negative or positive

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heyy

little pine
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yea

thorn kernel
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OK

little pine
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you can either go down 2 and left 4

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or up 2 and right 4

merry hill
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i think its just like if the line is sinking then rise is negative which makes slope negative but if line is rising then rise is positive which makes the slope positive (so run is positive in both cases)

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but in numbers it doesnt matter

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if you do it right you will get the same result either way

topaz sinewBOT
#

@thorn kernel Has your question been resolved?

topaz sinewBOT
#
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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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junior linden
#

Find the equation of the lines containing the bisectors of the angles formed by the lines 2x-y=-1 and x+2y=1

junior linden
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<@&286206848099549185>

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<@&286206848099549185>

azure cedar
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bet

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gimme a moment @junior linden

junior linden
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Ok

azure cedar
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ah crap

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something freaking came out when i was tryna help u

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sry blud

junior linden
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Ok

azure cedar
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<@&286206848099549185>

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pls help this poor guy

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adios

junior linden
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Thanks bro

azure cedar
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np

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i wanted to help but i couldnt

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gtg

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bye

neon iron
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Hey

junior linden
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Hey