#help-26

1 messages · Page 92 of 1

keen raptor
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everything else represents what's consumed in the process of producing

finite mortar
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Ohhhhhhhhh

keen raptor
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so like net gain of good j = Production - Expense

finite mortar
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Oh okay that makes sense

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Thanks

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keen raptor
#

np

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queen rock
#

having trouble solving this limit

topaz sinewBOT
chilly walrus
#

looks like 0 to me but let me check

queen rock
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tried using L' Hospital but I end up with inf*0

radiant sparrow
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use log rules

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you can write x as lne^x

queen rock
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yeah I should have thought of that

chilly walrus
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you'll be able to transform it into inf/inf

queen rock
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I think it is easily solvable if you write x as lne^x

chilly walrus
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i agree

queen rock
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checking real quick

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yeah it's easy

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thanks, I just needed to approach from a different angle

radiant sparrow
queen rock
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fierce zealot
#

Is it true that a function is bijective if there is one and only one left inverse?

fierce zealot
#

I think it should be false?

gusty bane
fierce zealot
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I don’t understand the wording

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keen sorrel
#

If anyone could explain about #10 how it went from 2xy(x^2-2x-8) to 2xy(x+2)(x-4) it would mean a lot but no rush for this one

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gusty bane
keen sorrel
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fallow harness
topaz sinewBOT
fallow harness
#

how did she get -sin^-1(x/3) as the back substitution for -theta in the bottom right

sweet shard
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show the original question

fallow harness
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original question is top left

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$\int_{}^{}\frac{\sqrt{9-x^2}}{x^2}dx$

thorny flameBOT
sweet shard
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solve for theta in terms of x

fallow harness
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what do you mean?

sweet shard
fallow harness
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Oh right x/3

What I'm confused about is why an inverse sin is used when back substituting instead of a regular sin

sweet shard
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did you see the double red underline

fallow harness
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yeah

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but I don't understand why that becomes sin^-1(x/3)

sweet shard
sweet shard
fallow harness
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so if x = sin(theta) then theta = sin^-1(x)

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oh that does make sense

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sweet thanks

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severe lichen
topaz sinewBOT
severe lichen
#

ik how they got the first two solutions but how did they get 7pi/3 and 8pi/3

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like how do you figure out the distance between 2pi/3 and pi/3 going counter clockwise

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if that makes sense

sleek gate
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do you know what a general solution is for this equation?

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in interval (-inf,inf)

severe lichen
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like how do you calculate this distance

severe lichen
sleek gate
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it definitely does

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do you know or not?

severe lichen
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a general solution is just pi/3 + 2pn and 2pi/3 + 2pin

sleek gate
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yeah

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so when n is one

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you get 7/3pi and 8/3pi

severe lichen
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oh okay i thought i had to do some weird math to get it

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just a little bit of mental gymnastics is what i mean

sleek gate
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just it

severe lichen
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okay that makes a lot more sense then

sleek gate
#

since 7/3pi and 8/3pi are in (0,4pi) interval they are valid solutions

severe lichen
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but cant i keep going

sleek gate
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try

severe lichen
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oh nvm i cant

sleek gate
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you cant

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cuase they would be outside of an interval

severe lichen
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13/3 and 14/3 are too big

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okay thanks

sleek gate
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you're welcome

severe lichen
#

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rigid hinge
topaz sinewBOT
#

Please don't occupy multiple help channels.

noble laurel
proud ridge
#

yep, i was gonna move

rigid hinge
wary tulip
#

austin just really wanted to post that

noble laurel
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vivid meteor
topaz sinewBOT
vivid meteor
#

how does my prof go from the first to second line

wooden osprey
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$\sin\alpha\sin\beta = \frac12[\cos(\alpha-\beta)-\cos(\alpha+\beta)]$

thorny flameBOT
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FungusDesu MSC2020 34A05

vernal leaf
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What about the Partial Integration

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$\int [u * dv] = u*v - \int [v * du]$

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I hope that works

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Cool

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I think that is the partial integration

thorny flameBOT
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Player

vernal leaf
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So take the derivative of sin(2x)

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So use u substitution for that I think

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So d/dx sin(2x) would be d/dx sin(u) • d/dx u

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So that is cos(u) since derivative of sin is cos, and then put the 2x that we replaced with u back into the expression

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So it's cos(2x) • d/dx 2x, that's just 2 • cos(2x)

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So derivative of sin(2x) is 2cos(2x)

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Now you say that "u" is sin(10x), "v" is sin(2x), "dv" which is derivative of v, is 2cos(2x), and now all you need is "du" which is derivative of u

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Which is 10cos(10x)

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So just plug those in to the partial integration until it cancels out one of them

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So you don't need to repeat the process

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Then simplify by adding them all up

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And that's the answer

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The previous version is probably easier though

#

This takes long

topaz sinewBOT
#

@vivid meteor Has your question been resolved?

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timid bear
#

ok so i am confused on finding the primitive roots, I know for the primitive roots of cube they are 2pi/3, 4pi/3, and for fourth pi/2 and 3pi/2

timid bear
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i just don't understand how to find the sixth

worthy storm
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can you name some sixth roots of unity? then reason about which ones are primitive

timid bear
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yes, 0, pi/3, 2pi/3, pi, 4pi/3, 5pi/3

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i think pi, pi/3, 2pi/3, 4pi/3, 5pi/3 are primitive

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@worthy storm

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<@&286206848099549185>

topaz sinewBOT
#

@timid bear Has your question been resolved?

topaz sinewBOT
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@timid bear Has your question been resolved?

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@timid bear Has your question been resolved?

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errant sun
#

I have a linear algebra question. How does the E3 go away? I marked it in green

worthy storm
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looks like they multiplied the last two matrices together

errant sun
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but im not sure what happened to the third matrix

worthy storm
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they computed (E2^-1)(E3^-1)
when you do that, you get one less matrix, right?

errant sun
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i dont see any computations with E3

worthy storm
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are you talking about the two red lines near the end

errant sun
#

yes

worthy storm
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from left to right, those are
(E1^-1)(E2^-1)(E3^-1)
then, on the next line:
(E1^-1)(X)
where X is the result of multiplying (E2^-1)(E3^-1)

errant sun
#

oh I see

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the middle matrix looked so similar that i thought E1 and E2 wass jusut brought down

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and E3 disappeared

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lunar merlin
#

hey im up to A. atm and expanded it but im confused with collecting the like terms

lunar merlin
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Ive gotten so far x^3 + bx^2 + cx + x^2 +bx + c

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im just confused if I can add bx^2 + x^2

sweet shard
lunar merlin
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how would it work?

sweet shard
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those are "like terms" because they share x^2 in common

lunar merlin
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2bx^2

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?

sweet shard
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nah

lunar merlin
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im not sure

sweet shard
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use r * s + r * t = r * (s + t)

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x^2 = 1 * x^2

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bx^2 = b * x^2

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where * is multiplication

lunar merlin
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ah

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so

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ok wait im still confused

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would it be

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x^2(b + 1)

sweet shard
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,w simplify bx^2 + x^2

lunar merlin
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woohoo

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alright ill close this if i get stuck on anythhing else ill be back

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lunar merlin
#

.reopen

topaz sinewBOT
#

lunar merlin
#

im back

lunar merlin
lunar merlin
sweet shard
lunar merlin
#

setting the thing?

sweet shard
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a + bx + cx^2 = d + ex +fx^2 implies
a = d
b = e
c = f

lunar merlin
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ah

sweet shard
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the correct word is coefficients. it was escaping me

lunar merlin
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but we only have one equation right now?

fair thorn
sweet shard
lunar merlin
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hm

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im confused what we equate it to?

sweet shard
#

Write down your entire equation expanded

lunar merlin
#

so without the (b +1)x^2

lunar merlin
#

huh wha

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AHAHAHA

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oh my gosh

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i need to read questions

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alright ill continue lol thanks

#

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manic turret
#

How do you get the length at d? I don’t get.

wooden osprey
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not enough information

manic turret
#

Not drawn to scale, but this is all I have.

wooden osprey
#

wait i might be wrong

manic turret
#

?

frosty prairie
manic turret
#

I really can’t.

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If it can’t be solved, I’ll just skip it.

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One of my friends said this was the equation to solve it, but I don’t understand how they got this.

topaz sinewBOT
#

@manic turret Has your question been resolved?

manic turret
#

Welp

manic turret
#

F

topaz sinewBOT
#

@manic turret Has your question been resolved?

topaz sinewBOT
#

@manic turret Has your question been resolved?

manic turret
#

I just don’t get it…

topaz sinewBOT
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@manic turret Has your question been resolved?

manic turret
#

Guess it’s a lost cause.

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robust jasper
topaz sinewBOT
robust jasper
#

No hables

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So basically no matter what angle at 0 cannot exist

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as its undefined

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So i never write zeroes as a solution?

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Bc i dont understand the explination one bit

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Like 0

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I do everything a different way

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:3

rose thorn
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vewwy confus

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Is the question to find theta that solves cos \theta + 2 sin \theta = 1?

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'cus then, yeah, theta = 0 is a solution, right?

#

@robust jasper

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cot and cosec never even show up in the screenshot so I feel like we're missing something

topaz sinewBOT
#

@robust jasper Has your question been resolved?

robust jasper
rose thorn
#

Ah oki. Yeah then theta is not a legit solution of course; do you have any question beyond that?

robust jasper
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I dont understand why

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xD

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So any 1/sin 1/cos 1/tan

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If its = 0

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its wrong

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dont include it

rose thorn
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cotangens = cos/sin, and sin(0) = 0, so if you insert theta = 0 here then you divide by zero

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So that's illegal

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And idk the definition of cosec by heart but I'm guessing you also divide by sin there

robust jasper
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1/sin

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Ok

rose thorn
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ye! 1/cos would be fine at theta = 0, because cos(0) = 1

robust jasper
#

so if you are able to

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1/sin ^-1 or 1/ cos^-1 or 1/ tan ^-1 a 0

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no that doesnt make sense

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oof

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yeah

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ok

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I think i got it

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tyyyyyyyyyyyy

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!!

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apprecaite it

#

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neon iron
#

when i "flip" the equation, why are the fraction brackets being flipped upside down?

neon iron
#

i dont understand why the 4pi^2L is being flipped to the top when the flip the equation around

past knoll
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oh

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try power (-1) for the first equation

neon iron
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no like

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its right, but i dont get it lol

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im just practicing transposing

past knoll
#

u want easy way

neon iron
#

yes

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WAIT

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I AM SO STUPID

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SORRY

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I GET IT NOW

past knoll
#

just multiple few time

neon iron
#

yeah xdd

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i misread something and assumed two flips were happening xD

#

whoops

#

ty anyways tho

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woven otter
#

Can someone tell me if this is correct

topaz sinewBOT
left root
#

are you simplifying the equation?

woven otter
#

Factorising

lofty salmon
#

yes

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all good

woven otter
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But how

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My question is the position of the brackets

lofty salmon
#

huh

woven otter
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Uhm how do i explain it .wait

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For 01st one

5x(a-2b)_3(a-2b)

We take the one in the first bracket (a-2b )and then multiplying it by the number that isnt outside (5x-3)

But in the second question

a(2x+3)+b(2x+3)

We put the numbers thats were outside first (a+b) then multiplying my the brackets one (2x+3)

Making it (a+b)(2x+3)

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Is there a specific order on how i should put the two brackets

sleek gate
#

no

woven otter
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Because if i shift the two brackets wont it be wrong

toxic grove
woven otter
#

Like if i turn (a-2b)(5x-3)
Into (5x-3)(a-2b ) it will be wronh

toxic grove
#

both are correct

tulip monolith
#

$xa - ya$ how do you factor out a?

toxic grove
#

think about it, 7 x 9 is same as 9 x 7

thorny flameBOT
#

ColdTee

tulip monolith
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$a(x - y)$ is not the same as $a(y -x)$

thorny flameBOT
#

ColdTee

woven otter
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But like if we expand the bracket .it wont give the same number

tulip monolith
tulip monolith
#

matter

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since multiplication is commutative

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$a \times b = b \times a$

thorny flameBOT
#

ColdTee

woven otter
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So it doesnt matter in which way the brackets go?

tulip monolith
#

what do you mean

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exactly

sleek gate
#

it gives you the same

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try to do it

woven otter
tulip monolith
#

if you do something like (3 - 5x)(a - 2b) that will be wrong

woven otter
sleek gate
#

they are exactly the same

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see?

woven otter
#

Ohh

#

Oki thx

#

Hv a nice day

#

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river jetty
topaz sinewBOT
river jetty
#

so 57 and 70 and |H and K| must divide |G| (by Lagrange's theorem), then what?

keen venture
#

(H and K) is a subgroup of H, and is a subgroup of K.

lofty salmon
#

normal subgroup*

topaz sinewBOT
#

@river jetty Has your question been resolved?

river jetty
#

thanks for pointing that out

#

makes sense now

topaz sinewBOT
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fierce zealot
#

If $n$ is a pseudo prime to $2 \in Z_{n}$, then $N = 2^n - 1$ is a pseudo prime to $2 \in Z_{N}$

thorny flameBOT
#

WhoTao

fierce zealot
#

So by def, n being a pseudoprime to 2 in Zn means $2^{n-1} - 1 = nk$ for some integer k.

thorny flameBOT
#

WhoTao

fierce zealot
#

Then Im not sure what to do

topaz sinewBOT
#

@fierce zealot Has your question been resolved?

topaz sinewBOT
#

@fierce zealot Has your question been resolved?

topaz sinewBOT
#

@fierce zealot Has your question been resolved?

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topaz sinewBOT
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neon iron
topaz sinewBOT
neon iron
#

how'd they go from line 2 to 3

sweet shard
#

that handwriting makes it impossible to tell

neon iron
#

first line is

#

semi-readable

#

@sweet shard how about this

sweet shard
neon iron
#

how do they go from 1 to 2

sweet shard
#

,tex .exp rules

thorny flameBOT
#

riemann

neon iron
#

$\frac{\sqrt[3]{(-4)^2}}{3} \cdot \frac{-5\pi}{16\pi ^2}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$\frac{-5\pi \sqrt[3]{(-4)^2}}{48\pi^2}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$\frac{-5\pi \sqrt[3]{(16)}}{48\pi^2}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$\frac{-5\ \sqrt[3]{(16)}}{48\pi}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$-\frac{5\ \sqrt[3]{(16)}}{48\pi}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

@sweet shard closest I could get to the answer

sweet shard
#

16 = 2^4

#

and 4 = 3 + 1

neon iron
#

$-\frac{5\ \sqrt[3]{(2)^4}}{48\pi}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$-\frac{5\ \sqrt[3]{(2)^{3+1}}}{48\pi}$

thorny flameBOT
#

wyldinwilliam

neon iron
sweet shard
neon iron
#

try what exactly

#

$-\frac{5 (2)^{1}}{48\pi}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$-\frac{5}{24\pi}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

going to be honest here, don't think those two expressions are equal

sweet shard
#

$\sqrt[3]{2^{3+1}} = (2^{3+1})^{1/3}$

thorny flameBOT
#

riemann

sweet shard
neon iron
#

I figured it out but without all the headache of adding exponents lol

#

basically just 2^4

#

is 16

#

so cuberoot 16

#

= 8^1/3 *2 ^1/3

#

8^ 1/3 = 2

#

2 simplifies with denom

#

therefore giving use 24pi

#

$\sqrt[3]{16}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$\sqrt[3]{8\cdot2}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$8^{\frac{1}{3}}\cdot2^{\frac{1}{3}}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

$2\cdot2^{\frac{1}{3}}$

thorny flameBOT
#

wyldinwilliam

neon iron
#

but idk if this is the easier way

topaz sinewBOT
#

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elfin cliff
#

.reopen

#

what is 40 as expanded form

topaz sinewBOT
#

Please don't occupy multiple help channels.

elfin cliff
#

ok

acoustic pecan
#

2(20)(lne)(lim{x to 0} sin(x) /x )

#

.close

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#
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elfin cliff
#

.reopen

topaz sinewBOT
#

elfin cliff
#

What is .20 x 360

acoustic pecan
#

use a calculator

#

.close

topaz sinewBOT
#
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elfin cliff
#

.reopen

topaz sinewBOT
#

elfin cliff
#

I dont hav one

acoustic pecan
#

you have the internet

elfin cliff
#

yea, ur right

#

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elfin cliff
#

.reopen

topaz sinewBOT
#

elfin cliff
#

Give me a grade 7 term 2 question

#

.close

topaz sinewBOT
#
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scenic flare
acoustic pecan
#

bon voyage

elfin cliff
#

.close

topaz sinewBOT
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tight kiln
#

need help

topaz sinewBOT
tight kiln
acoustic pecan
#

what have you tried

tight kiln
#

i literally dont know this

#

one

#

need a formula or smth to help

acoustic pecan
#

soh cah toa

tight kiln
#

hmm

#

i know this

#

so do i use soh for this?

ivory wave
#

yep

tight kiln
#

x/4.1

#

then what

ivory wave
#

what do you think you could do after

#

butterfly method basically

ivory wave
#

before x/4.1

#

something = x/4.1

#

can you tell me what is something will be?

tight kiln
#

sin

ivory wave
#

sin what

#

make sure you add the angle

tight kiln
#

sin 40\

ivory wave
#

good

#

now you have sin 40=x/4.1

tight kiln
#

so sin 40 =x/4.1

ivory wave
#

exactly

#

solve for x now

tight kiln
#

lemme figure what sin 40 is first

ivory wave
#

use a calculator

tight kiln
#

ye ima do it

#

it says 0.745

ivory wave
#

yea and what about the final answer you got it?

tight kiln
#

some where else it says sin 40 is o.642

#

0.642

ivory wave
#

,calc sin(40)

thorny flameBOT
#

Result:

0.74511316047935
tight kiln
#

hmm

ivory wave
#

it should be this

tight kiln
#

so how do i get x

#

i gotta fill in the blank

ivory wave
#

you have to do the butterfly method

tight kiln
#

its like around 3 ish right

tight kiln
ivory wave
#

its like multiplication

tight kiln
#

its in between 3 and 3.1

ivory wave
#

no not like that

tight kiln
#

its 3.055 basically

thorny flameBOT
#

Result:

0.18170731707317
ivory wave
#

hmm

thorny flameBOT
#

Result:

5.503355704698
ivory wave
tight kiln
ivory wave
#

its not like that

tight kiln
#

so whats the answer

ivory wave
#

when you have this expression $\frac{\sin(40)}{1}=\frac{x}{4.1}$ you do the butterfly method

thorny flameBOT
#

MSC2020 11N36 (Akira)

ivory wave
#

after that

#

you'll get your answer

tight kiln
#

its 3.055 though

ivory wave
#

,calc 4.1 * 0.745

thorny flameBOT
#

Result:

3.0545
tight kiln
#

ah

ivory wave
#

you got it

tight kiln
#

545

#

hmm

#

aight is that the answer?

ivory wave
#

yes

tight kiln
#

alr bet

topaz sinewBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

tight kiln
#

,calc sin 37

thorny flameBOT
#

The following error occured while calculating:
Error: Unexpected type of argument in function multiplyScalar (expected: number or Complex or BigNumber or Fraction or Unit or string or boolean, actual: function, index: 0)

topaz sinewBOT
#

@tight kiln Has your question been resolved?

topaz sinewBOT
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slender sonnet
#

Wich equation is correct for the diagram?

slender sonnet
hollow drum
#

Use the intercepts

#

What are the coordinates of the x intercept?

neon iron
#

(5,0)

sweet shard
slender sonnet
#

5,0

hollow drum
neon iron
slender sonnet
#

And y is 0,3

#

Its ok guys

#

That was not a hard question

hollow drum
#

You know the x is 5, then you should result in 0

slender sonnet
#

So i plug in x?

#

As 5?

hollow drum
#

Same process for the y intercept

hollow drum
slender sonnet
#

And plug y as 3?

hollow drum
#

Yes

slender sonnet
#

And i need to get what?

#

Zero?

hollow drum
#

For 0, 3 you plug in 0 for x and should result in 0 as y

slender sonnet
#

So i don’t get it do i plug in 5 as x in every equation?

neon iron
#

find the slope first, then plug in either of the coordinates to find b

hollow drum
#

You can do that but if given the equations, you can plug in the points

neon iron
#

oh yeah i didnt see that pic

hollow drum
slender sonnet
#

So i should get answer 0?

hollow drum
#

Then using the y intercept, (0, 3) if you plug in 0 for x, you should result in 3

hollow drum
#

Because the equations are y = mx + b

slender sonnet
#

And the equation thag satisfis both is the correct one?

hollow drum
#

Take the first choice, y = 5x + 3, if you plug in the x value from the x intercept, (5, 0), which is 5. Plug in 5 into that equation for x, what do you result in?

slender sonnet
#

25+3

hollow drum
#

Equals what?

slender sonnet
#

3?

#

Or y

neon iron
#

the y coordinate is 0

#

so that equation doesnt work

slender sonnet
#

Ohh so 0

#

28 equals 0

#

So thats wrong

hollow drum
#

y = 5x + 3, you plugged in 5 for x, so y = 5 * 5 + 3, you get y = 28

#

But the coordinate was (5, 0) the y value is 0

slender sonnet
#

Second one is right

#

I think

hollow drum
#

28 does not equal 0

slender sonnet
#

I get y 0

hollow drum
#

(0, 3)

#

Plug in 0 for x, what do you get?

slender sonnet
#

That would give me zero

#

So no

hollow drum
#

Are you sure?

#

Did you plug 0 for x?

#

The equation is y = -(3/5)x + 3

slender sonnet
#

So that would give 3

#

So it is the correct one

hollow drum
#

Yes

slender sonnet
#

But do i not need to plug 3 into y?

hollow drum
#

Why?

#

You can plug in 0 for x

#

And find out what value you get

slender sonnet
hollow drum
#

You are given a set of coordinates, you can just plug in the value for x and see what y value you result in

#

Given (0, 3), you can just plug in 0 for x and see if you get 3 for y

slender sonnet
#

Oh ok i got it thanks

neon iron
#

which works

topaz sinewBOT
#

@slender sonnet Has your question been resolved?

topaz sinewBOT
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lilac nymph
#

A plane parallel to the axis of the roll divides the arc of the roll base in a ratio of 2:1. The length of the height of the roll is 16, and the length of the radius of the base is 5. Calculate the cross-sectional area.

lilac nymph
#

i do believe it looks something like this

topaz sinewBOT
#

@lilac nymph Has your question been resolved?

topaz sinewBOT
#

@lilac nymph Has your question been resolved?

topaz sinewBOT
#

@lilac nymph Has your question been resolved?

topaz sinewBOT
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half oracle
#

Hi, could I get help with this?

topaz sinewBOT
half oracle
gray ridge
half oracle
#

sorry i just realized you texted. not really tbh

half oracle
#

okay i'll let u know when i'm done reading it

#

it wouldnt letme read or watch the video fully because i'm not a member on the website

gray ridge
#

you can just read the first few paragraphs

half oracle
#

okay

gray ridge
#

the main point is if $x^2=a$, then $x=\pm\sqrt{a}$

thorny flameBOT
#

Biscuity

half oracle
#

hmm okay

gray ridge
#

we have + version and - version

gray ridge
#

firstly we have
3x²=39
agreed?

half oracle
#

ohh we take away the 0?

gray ridge
#

nah, we didn't take away the 0

#

3x²-39+39=0+39
do you recall this method?

half oracle
#

no

gray ridge
#

oh...

half oracle
#

are we not just moving the 39 to the other side of the equals sign

gray ridge
#

we can't just move things around the equal sign

#

for example
x+1=3, we can't just move x=3+1 or else it will be wrong❌

half oracle
#

right but we also changed the sign of the 39

gray ridge
#

we need to do the reverse of the operation,
e.g. if we have +, we do -
if we have -, we do +
if we have ×, we do ÷
if we have ÷, we do ×

gray ridge
half oracle
#

so is that how you removed the zero

gray ridge
#

if that's what you mean😁

half oracle
#

i think we're on the same page lol

gray ridge
#

anyways whats the next step after
3x²=39

#

(your turn)

half oracle
#

we divide 39 by 3?

gray ridge
#

both sides by 3, yes

half oracle
#

okay so it'd be x^2=13?

gray ridge
#

Correct

#

next we will have x=±√??

half oracle
#

wdym?

gray ridge
#

next we take square root on both sides

#

so for x² side, we have x

#

and for
13 side, we have ±squareroot(13)

gray ridge
half oracle
#

so... x=±square root of 13

#

?

gray ridge
#

side note: ±something means
"positive something or negative something"

half oracle
#

so since 13 doesnt have a perfect square root, would the answer be √-13, V13?

#

√13 i mean

gray ridge
#

that is eg
$$x=\pm\sqrt{13}$$
$$x=\sqrt{13}\text{ or }-\sqrt{13}$$

thorny flameBOT
#

Biscuity

gray ridge
#

the negative is outside the squareroot

half oracle
#

ahh okay thanks for pointing that out

#

and i think that makes sense now! than you for your help biscuit

gray ridge
#

Cheers!

half oracle
#

.close

topaz sinewBOT
#
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neon dune
#

i need help

topaz sinewBOT
neon dune
#

i dont know how to enter this as a matrix

#

<@&286206848099549185>

neon iron
#

<@&286206848099549185> what does recursive formula means and what do we mean also by closed formula please

topaz sinewBOT
neon dune
#

<@&286206848099549185> can someone help me here please

#

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crimson glacier
topaz sinewBOT
crimson glacier
#

oh wboops

#

sorry

lilac lily
#

no its alright

crystal goblet
topaz sinewBOT
# crimson glacier
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
wooden osprey
crimson glacier
#

uh so

#

i tried to substitute

#

2 into the eq

#

but i got a=2

#

but answers say a = 1

#

wait

#

nvm

crystal goblet
crimson glacier
#

ok! i got it

#

yep

#

lol i did ax^3 instead of x^4

topaz sinewBOT
#

@crimson glacier Has your question been resolved?

#
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trim trench
#

is there a step-by-step method i can follow to find out if this is/isn't a vector space and what properties it might violate?

worthy storm
#

for a step by step method, you could just walk through the vector space axioms one by one and see if any are violated

trim trench
#

okay

#

if it fails that property does it also mean it isn't closed under vector addition?

#

or are those two separate

worthy storm
#

well it's closed under vector addition by definition, since (x', y+y', z') is in V

#

but it's not a well-behaved addition since commutativity is violated

trim trench
#

okay thank you!

#

.close

topaz sinewBOT
#
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trim trench
#

.reopen

topaz sinewBOT
#

trim trench
#

hold the phone.

#

is this an example of it not being closed under vector addition? that being (a,b) aren't in R

#

or are those just variables

worthy storm
#

a and b are in R

#

so are c and d

#

therefore so are ac and bd

#

so it's closed under addition

trim trench
#

when is it not closed under an operation?

worthy storm
#

if you restricted your definition of V

#

for example:

#

V = {(x,y) : x and y are in R and x < 1 and y < 1}

#

that won't be closed under addition

#

(the usual addition)

#

but since you're starting with V = all of R^2, you'd have to define an addition that either delivers a 2-d vector of things that aren't real numbers, or something that isn't a 2-d vector at all

#

for example:
(a,b) + (c,d) = i(a+b, c+d)
where i = sqrt(-1)

#

or

#

(a,b) + (c,d) = (a+b, c+d, a-b)

trim trench
#

i'm trying to picture it in my head

#

would this be an example of something not being closed under vector add.

#

V = {(x,y) : x and y are in the set of counting numbers and x < 0 and y < 0}

topaz sinewBOT
#

@trim trench Has your question been resolved?

worthy storm
#

that's still closed, because negative + negative = negative

#

oh wait, set of counting number and x < 0 and y < 0

#

aren't counting numbers positive (i.e. the naturals)

trim trench
#

yea they are

#

ran a few more exercises, do these look right?

#

i feel like i've got it down

topaz sinewBOT
#
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jade scarab
#

it says "Determine all the eigenvalues ​​and associated eigenvectors of the matrix" could someone help me solve this?

outer ledge
#

You know what eigenvalues are, right ?

jade scarab
#

yes i have written up the |A-lambda*I| matrix but i have the most trouble solving the matrix

#

I think it’s like this?

outer ledge
#

Yeah great now solve for $\lambda$

thorny flameBOT
#

Solomaniac

jade scarab
#

well that is what i have truouble with

#

like i dont know what to eliminate

tulip monolith
#

what do you mean?

jade scarab
#

nevermind but i got lambda1 = 5

tulip monolith
jade scarab
#

and lambda 2 = 7

tulip monolith
#

lamda3?

jade scarab
#

i only got two

tulip monolith
#

that's weird

jade scarab
#

i eliminated the first line from the second and then lamba dissepear from the second line

tulip monolith
#

can you show

#

your work

#

It's difficult to understand what you mean exactly

jade scarab
#

how do i rotate

tulip monolith
#

i dont know for anti

tulip monolith
thorny flameBOT
tulip monolith
#

this seems more difficult

jade scarab
#

well how should it do it?

tulip monolith
#

I meant rotating

jade scarab
#

oh

outer ledge
tulip monolith
#

But your lamda values seem wrong

jade scarab
#

okay

tulip monolith
#

Let me check

#

,w x^3 - 2x^2 - 35x - 637 = 0

#

that's

#

absurd

jade scarab
#

haha

tulip monolith
#

wait a min

jade scarab
tulip monolith
#

,w x^3 - 2x^2 - 35x = 0

tulip monolith
#

Im so dumb

#

anyways

#

lamda 1,2,3 = -5,0,7

jade scarab
#

yes okay!

#

and now we put it in to the matrix?

tulip monolith
#

yes

jade scarab
#

and we get 0 for the first -7 for the second and -3 for the last?

#

no sorry

#

i did it in the wrong order

#

we get 12 at the top -7 in the middle and -5 at the bottom

tulip monolith
#

can you show

#

it

jade scarab
tulip monolith
#

you put in -5?

jade scarab
#

Yes 2-7 is -5

#

And 7–5 is 12

tulip monolith
#

you put lamda = 7

jade scarab
#

Lambda 1 = -5 lambda 2 = 0 and lambda 3 = 7

tulip monolith
#

you have to solve them seperately

jade scarab
#

Ohh I forgot

tulip monolith
#

if you are taking a value for lamda that goes for the whole matrix right

jade scarab
#

okay i solved the matrix for -5 and got 1 and 0

#

and for 0 i got 0 and -1

#

and for 7 i got -1 and -1

tulip monolith
#

can you show the calculations

jade scarab
#

i can show you the matrixes but i did not write down when i did gauss elimination

tulip monolith
#

sure

jade scarab
#

Sorry for my handwriting

tulip monolith
#

seems correct

jade scarab
#

Or am I supposed to get three answers?

tulip monolith
#

yes since you have three values

#

you have to find eigenvector

#

for each

#

,w x - y + z = 0, 7x - 2y + 7z = 0

tulip monolith
#

that's for the first one

jade scarab
#

Okay but why does it only have two answers

tulip monolith
#

which one

jade scarab
#

I mean wolf it got 0 and -1

tulip monolith
#

which one are you talking about

jade scarab
tulip monolith
#

y = 0, z = 1 , x = -1

#

(-1,0,1)

jade scarab
#

Ohh sorry I see now

#

Okay I will calculate again and see if I get the third one but thank you for the help!

tulip monolith
#

Alright

#

np

#

Is that a random cat

jade scarab
#

Yes haha

tulip monolith
#

looks like jiji but small

jade scarab
#

Haha I just found it online so I’m not surecatking

tulip monolith
#

Looks cute

jade scarab
#

Yes it does!

#

.close

topaz sinewBOT
#
Channel closed

Closed by @jade scarab

Use .reopen if this was a mistake.

topaz sinewBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

dusk sluice
#

Hello
Write two expressions that:
a) Their product equals to a-2/a+7
b) Their sum equals to a-2/a+7

thanks for ur help

ionic oar
#

I think we're missing something here

#

Can you provide the original question

dusk sluice
#

that the original question

#

it said write 2 numbers that:
xy=a-2/a+7
x+y=a-2/a+7

like that

ionic oar
#

ah okay

#

are you sure you're not

#

!xy

topaz sinewBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

ionic oar
#

because this feels like a Vieta's thing

reef fjord
#

hmm..i think it just wants them to rewrite

dusk sluice
#

its not

reef fjord
#

rewrite (a-2)/(a+7) as a product and rewrite (a-2)/(a+7) as a sum?

dusk sluice
#

yes

ionic oar
#

I mean

#

You can assume it to be something simple like c for now

#

$xy = c$ and $x + y = c \implies x + \frac{c}{x} = c$

thorny flameBOT
ionic oar
#

you can solve that equation

#

and then also find y

#

and then put back c in terms of a

dusk sluice
#

can you explain it more
or for example find x

ionic oar
#

Multiply the whole equation with x

#

Have you solved a quadratic before?

dusk sluice
#

no

#

ax^2+bx+c=0?

ionic oar
#

hmm

#

yes

dusk sluice
#

i didnt

#

im in 9th grade

#

idk anything about that formul

#

a

ionic oar
#

Isn't this stuff taught in 8th grade

#

Anyways uh

dusk sluice
ionic oar
#

Its out of scope then

dusk sluice
#

and...
how can i solve it

ionic oar
#

You can't :/

#

Skip it for now and ask your teacher about it

dusk sluice
ionic oar
#

I can but

#

That won't be of any use to you

dusk sluice
#

the formula that you do to answer that its not importent i only want the answer untill i meet my teacher again

ionic oar
#

I can give you the quadratic formula alright if that's what you're asking

thorny flameBOT
dusk sluice
#

how can i use quadratic formula in that question

ionic oar
#

identify what a, b, c are

#

in your case

#

and plug them in

dusk sluice
ionic oar
#

a is the coefficient of x^2, b is the coefficient of x and c is the constant term

dusk sluice
#

i prefer to ask my teacher

topaz sinewBOT
#

@dusk sluice Has your question been resolved?

topaz sinewBOT
#
Channel closed

Closed due to timeout

Use .reopen if this was a mistake.

topaz sinewBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

carmine pelican
topaz sinewBOT
carmine pelican
outer ledge
carmine pelican
#

3d?

outer ledge
#

No no

carmine pelican
#

o

sonic hemlock
#

Let u = r(cos 60 i + sing 60 j)
Now proceed and find r

carmine pelican
#

Ohhh

outer ledge
#

Rectangular coordinate system is one with the axes at 90°. This system has axes at 60°, I believe.

carmine pelican
#

so it was sin 60

#

I was takin cos 60 in j too

outer ledge
#

I complicated the question too much.

carmine pelican
#

o

sonic hemlock
#

well it's because i'm assuming it's a planar system

#

so the angle wrt y axis is 90 - 60

#

so sin 60

carmine pelican
#

yea that makes sense why they say rectangular

carmine pelican
sonic hemlock
#

no u need to the cosine of that

#

cuz it's sloping 60 degrees wrt to the x axis

carmine pelican
#

oh yea im tripin

sonic hemlock
#

again i'm assuming it's all on a single plane and not 3d

carmine pelican
#

okok imma try ty

sonic hemlock
#

my pleasure :D

carmine pelican
#

@sonic hemlock you jee 2024 too

#

damn

#

so many jee aspi here

sonic hemlock
#

xD

#

u too?

carmine pelican
#

yee

sonic hemlock
#

oh nice lol

carmine pelican
#

howd ur jan went

sonic hemlock
#

not that great
uk 27th jan shift 1

carmine pelican
#

ah fucj

#

Dw 27s1 was fucjed up

sonic hemlock
#

i scored 210 :(
and still got a 97.5 sadge

#

how bout u?

carmine pelican
#

Damn

#

Youll do great in adv

#

Dwdw

sonic hemlock
#

hope so lesse xD

#

u too o7

carmine pelican
#

got a bit lucky

sonic hemlock
#

oh dem xD
how'd it go

carmine pelican
#

99.66

#

i feel a bit

sonic hemlock
#

wow nice o77

carmine pelican
#

dunno i was just lucky

#

mains is fucked up now

sonic hemlock
#

nah man it's more than luck

carmine pelican
topaz sinewBOT
#

@carmine pelican Has your question been resolved?

carmine pelican
#

r = -1

#

somehow