#help-23

1 messages · Page 400 of 1

faint glade
#

the answer is $4(2+x)(1-x)$ so I have no idea how I get there

flat frigateBOT
#

Vortac

austere forge
flat frigateBOT
#

c2b7_97705

austere forge
#

do you see what to do from here?

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with this formula?

faint glade
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I don't know where I get a 4 from

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wait

austere forge
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just start here

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factor the difference of squares first, then simplify further

vague phoenix
#

Expand the equation

austere forge
vague phoenix
#

That's how I would do

faint glade
#

$3^2+4x^2+4x+1$?

flat frigateBOT
#

Vortac

austere forge
austere forge
#

do you know difference of squares?

faint glade
#

$(a-b)^2 = a^2-2ab-b^2$

flat frigateBOT
#

Vortac

faint glade
#

but I don't know these things by heart, I have to work them out

pallid magnet
#

there's a few identities that you need to memorize, then just practice until you can use them at will

austere forge
#

look at this

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@faint glade

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can you apply that here?

pallid magnet
faint glade
#

I get that together they make difference of squares

austere forge
#

a=3, b=2x+1

faint glade
#

yeah

austere forge
#

you just plug that in to the identity

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what is a+b?

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what is a-b?

faint glade
#

3+2x, 3-2x?

austere forge
#

not quite, it would be 4+2x and 2-2x

#

so $9-(2x+1)^2 = (4+2x)(2-2x)$

flat frigateBOT
#

c2b7_97705

austere forge
#

does that make sense?

faint glade
#

why does 3 become 4?

austere forge
#

because you have 3 + 1

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3 + 2x + 1 = 4 + 2x

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and 3 - (2x + 1) = 3 - 2x - 1 = 2 - 2x

faint glade
#

so I get rid of the square?

austere forge
#

what do you mean?

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the difference of squares identity gets rid of the squares

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a^2 - b^2 = (a-b)(a+b)

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you have no squares on the right hand side

faint glade
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$3^2-(2x+1)^2 = (a-b)^2 = (a-b)(a+b)$

austere forge
#

look at the difference of squares identity
a^2 - b^2 = (a-b)(a+b)

faint glade
#

oh whoops

flat frigateBOT
#

Vortac

austere forge
#

you can't combine that way

#

$3^2 - (2x+1)^2 = a^2 - b^2 = (a-b)(a+b)$

flat frigateBOT
#

c2b7_97705

austere forge
#

this is the correct statement

faint glade
#

I still don't see where the 4 comes from in that

mighty mango
pallid magnet
#

like for example

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$4 = 2^2$

flat frigateBOT
#

IdelUser404

austere forge
#

can you factor that?

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what do 4 and 2x share?

faint glade
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a 2

austere forge
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what do 2 and -2x share?

faint glade
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a 2

austere forge
#

so you have 2 * 2 * (2+x)(1-x)

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or 4(2+x)(1-x)

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just taking out two 2s

faint glade
#

so I need to first work out (2x+1)^2?

austere forge
#

?

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you already did that

faint glade
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$3^2-(2x+1)^2$

flat frigateBOT
#

Vortac

faint glade
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Turns into $3^2 - 4x^2+4x+1$

flat frigateBOT
#

Vortac

austere forge
#

this is the wrong way to factor

#

what Minhh said was wrong

austere forge
#

then use difference of squares

faint glade
#

That's where I'm lost. $3^2 - (2x+1)^2$ turns into $(4-2x)(4+2x)$ then?

flat frigateBOT
#

Vortac

austere forge
#

yes, from the difference of squares formula

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you are just using that

faint glade
#

how many identities do I need to memorize?

worn fractal
#

The basic ones like (a+b)³, (a+b+c)² and many more like these

faint glade
#

So I get $(4+2x)(4-2x)$ which I can then factor into $2(2+x)2(2-x)$ which I think gives me $4(2+x)(2-x)$ but I'm supposed to get $4(2+x)(1-x)$?

flat frigateBOT
#

Vortac

worn fractal
#

I hope so , this helps

#

In the second step using the identity a²-b²=(a+b)(a-b)

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The - sign opens with both the 2x and 1 so they both become -ve

faint glade
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ahh okay

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I was not subtracting in the second step

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I'm going to need a lot of practice with this, they never showed us the special identities in class...

worn fractal
#

Ohh is it ?

faint glade
#

thanks everyone

#

.close

safe radishBOT
#
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safe radishBOT
#
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muted apex
#

i don't get how this u get this equation

safe radishBOT
muted apex
#

nvm

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.close

safe radishBOT
#
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vague phoenix
#

Oh

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Was about to say sth

muted apex
#

bruh

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mb

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i was impatient

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.open

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bruh

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how to open again

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.reopen

safe radishBOT
muted apex
#

help pls

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.close

safe radishBOT
#
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muted apex
#

nvm

vague phoenix
#

Find dh/dt

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Bro cant just open and close that fast

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People need time to read your question

#

If you dont need help then close, dont just open/close

safe radishBOT
#
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versed wave
safe radishBOT
versed wave
#

for part a, i want to model the number of defected boards as a normal distribution with mean = 12.5 and sd = 3.446, but plugging it into the cdf with x = 25 looks weird

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is this answer correct?

mortal sandal
#

idk what your phi function is but it's definitely not what you want it to be

versed wave
#

phi is the cdf of a standard normal distribution

mortal sandal
#

If you expect 12.5 boards to be defective, do you think there's a 60% chance more than 25 of them will be?

versed wave
#

yeah exactly

mortal sandal
#

,calc 13/3.446

flat frigateBOT
#

Result:

3.7724898432966
mortal sandal
#

pretty sure you don't get .3989 when you plug this into a normalcdf

versed wave
#

hm that's weird

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one moment

safe radishBOT
#

@versed wave Has your question been resolved?

fathom jewel
#

,w phi(3.77)

mortal sandal
#

oh neat

versed wave
#

yeah now i got .999919

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weird

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anyway thanks

safe radishBOT
#
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#
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thin stream
safe radishBOT
thin stream
#

mah working

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the answer is uhm

winter whale
#

the combinatorics queen will help with this one

thin stream
#

70

thin stream
#

YOOO

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WASSUP FAM

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lnmao

solar hazel
winter whale
#

carry on

mortal sandal
#

is it generating functions time

thin stream
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im off by 50

solar hazel
#

are the balls all distinguishable?

vague phoenix
#

Which balls

thin stream
solar hazel
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also... 3000? there are only two 0 balls

mortal sandal
#

probably yeah

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balls of the same number should still be distinguishable I'm guessing

thin stream
#

lmao

mortal sandal
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otherwise these problems get weird

thin stream
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because there is only 2 zero ballz

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the only diff in the balls are they numbers

mortal sandal
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What did you get for i

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And was it right?

thin stream
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yeah i was right

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i did i like 2 days ago

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lmao

mortal sandal
#

What was the answer?

thin stream
#

im only now getting to iii

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oh wait

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holup

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let me do i and ii again

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6C4 + 5C4 + 7C4

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ye its correct

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55

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the order in which u ick up the balls matters

mortal sandal
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But the balls are distinguishable

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Even the ones with the same number

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Otherwise the answer would be 3

thin stream
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wait

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oes that mean

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2100 and 2100 are two diff

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thignis?

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two diff... permutations?

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zat makes no sense

mortal sandal
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It means 2100 isn't enough information to determine a specific outcome

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Which 2? Which 1?

thin stream
#

wait since the ballsa re distuingishable fro meach other

mortal sandal
#

Which 0 was first.

thin stream
#

is it just 4!+4!+4!

solar hazel
#

,w (6 choose 3) * 2 + 5*6

thin stream
#

62

solar hazel
solar hazel
#

that is the intended interpretation i guess

mortal sandal
#

Order doesn't matter?

solar hazel
#

order chosen doesn't matter, but every ball is distinguishable

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lol

solar hazel
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who wrote this ducky_skull

mortal sandal
#

Well if you want to calculate the probability of a certain outcome that's the best way to do it

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But they probably should have mentioned that

thin stream
solar hazel
#

it's still completely unclear what the intended interpretation is without already knowing the answer

thin stream
#

i think u get clues from i and ii

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ok i am very confuzzled

solar hazel
#

every ball is distinguishable. how many ways can you pick 4 of them (order does not matter) so that they sum to 3

thin stream
#

2100 and 1110
so 4! + 4!

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which is 48

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guh

solar hazel
#

let's do ts with generating functions just for fun

thin stream
#

what dat

solar hazel
#

,w expand (1 + y)^2(1 + yx)^6(1 + yx^2)^5

mortal sandal
#

fun

solar hazel
#

hm wolfram hid the answer inside the + ... +

thin stream
#

what IS THAT

thin stream
solar hazel
#

ok there it is. coefficient of x^3y^4 is 70

solar hazel
#

i never miss an opportunity to shill multivariable generating functions

thin stream
#

the ipad is whatever u sent and the kid with the book is me

solar hazel
#

y^4 signifies picking 4 balls, and x^3 signifies the 4 balls picked sum to 3. due to my artful generating function creation, the coefficient is the number of ways to pick

winter whale
#

bro doesnt miss the opportunity to glaze herself 😭

thin stream
#

😭

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how was i supposed to know order does not matter in 3biii?

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wait if order idd matter

mortal sandal
thin stream
#

it would be 4! + 4! right

solar hazel
mortal sandal
#

No

thin stream
#

oh wait

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it woudlve been

solar hazel
thin stream
#

this is

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💯

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massive

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massive understanding

solar hazel
#

it's just basic generating function theory

mortal sandal
#

Well

thin stream
#

and thats saying something

mortal sandal
thin stream
#

2100 -> 5P1 * 6P1 * 2P2
1110 -> 6P3 * 2P1

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and u add them

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if order did matter

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and if im not trippin

winter whale
mortal sandal
#

nah you also have like 0012 case

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etc

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that you need to account for

thin stream
solar hazel
thin stream
#

i gtg

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afk

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for like an hour

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can i keep this open

mortal sandal
#

If the bot will let you sure

mortal sandal
#

The only part that's accounted for is swapping the two 0s

solar hazel
#

a few minutes ago i tried to send a message about how i’m kinda just trolling and you can ignore what i’m saying about generating functions. but my internet cut out

mortal sandal
#

rip

winter whale
#

what if his life was on the line

solar hazel
#

then i would hope he wouldn't be on discord asking about ways to pick balls that sum to 3

safe radishBOT
#

@thin stream Has your question been resolved?

safe radishBOT
#
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safe radishBOT
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high cliff
#

i already opened a similar help request yesterday but i was absolutely baked so ill reask: how do i verify a generic limit of a succession? (example in the photo). I've always been under the impression (high school calculus, functions rather than successions) that we start with the hypothesis that our expression is indeed between l - epsilon and l + epsilon and then work our way into a ni of epsilon that we can provably say exists. But apparently this isnt the process, its the other way around, we estimate a possible ni(epsilon) and then work from n > ni(epsilon) into the "initial" assumption about the limit (l-epsilon < a(n) < l + epsilon). So like genuinely and just materially what am i supposed to do?

open wedge
#

aight

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easy explanation

high cliff
#

My impression is that ni can literally be anything as long as it makes the succession EVENTUALLY limited

open wedge
#

as $n \to +\infty$ then $\frac{1}{n} \to 0$

flat frigateBOT
#

1 divided by 0 equals Infinity

high cliff
#

sorry no offense im not sure you understood the request

#

of course i can do this but this isnt calculus, this is analysis

high cliff
#

theres a giant chunk of text right above that photo

open wedge
fathom jewel
blazing swallow
high cliff
#

but my question is Whats the direction of the flow

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are we making up a ni(epsilon) and THEN proving the original limit inequality, or are we starting with the limit inequality, THEN finding a ni(epsilon)?

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Step by step, what is the process?

worldly lantern
high cliff
fathom jewel
rich wasp
#

I guess a formal proof would be of the form

Let ϵ>0 be arbitrary. Then for all n ≥ god-given lower bound we have via algebraic manipulation |a_n - L| < ϵ and hence a_n -> L.

But of course in practice you need to find the necessary lower bound for n yourself and hence you'd first manipulate the expression |a_n - L| < ϵ until you get n≥lower bound

high cliff
#

is it Really a lower bound?

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there is no difference from ni(epsilon) and ni(epsilon) + 1

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Because both verify the "eventually limited" clause

rich wasp
#

Sorry sufficient bound

blazing swallow
#

this is a little complicated. the order in which you do stuff is: \

Let $\epsilon > 0.$ Pick $n_i$ such that $\underline{\qquad}$. Then for $n > n_i,$ $$\left| \frac{1}{n} - 0 \right| = \frac{1}{n} < \frac{1}{n_i} < \epsilon.$$ \

This is the order of the proof. Now, when you're actually doing it, you won't magically know what $n_i$ is. So once you've subbed $n > n_i,$ you do some rough work: \

If $\frac{1}{n_i} < \epsilon,$ solve for $n_i$ to get $\frac{1}{\epsilon} < n_i.$ \

Now, go back and fill in the blank to read $n_i > \frac{1}{\epsilon},$ and the proof is done. So, logically speaking the flow of the proof is to assume $\epsilon > 0,$ find a corresponding $n_i,$ then deduce $|a_n - L| < \epsilon$

delicate shore
#

It is just as good to write out the algebraic manipulation then conclude by saying "hence, the choice of ... will ensure ... < ϵ"

high cliff
flat frigateBOT
#

حسیب ♥

high cliff
#

its the initial inequality

delicate shore
#

This is an example of a ϵ-δ proof written in the style I described

high cliff
#

so my assumption was hey maybe this isnt just algebric manipulation

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and there is no real rigor in creatign this ni(epsilon) itself

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the REAL rigor is in going backwards

rich wasp
high cliff
#

ni is the greek letter ni, not n of i

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its a function of epsilon from R to N

blazing swallow
#

as in, $\nu$?

flat frigateBOT
#

حسیب ♥

high cliff
#

OHHH

#

its nu

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my bad!

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ive always called it ni

blazing swallow
#

well, my bad too. i use N instead of nu

high cliff
#

i think we're using nu because then when we transition to functions we're gonna be using delta instead

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so i feel its more natural (?)

blazing swallow
#

i guess? i mean ultimately it doesn't matter

blazing swallow
high cliff
#

oh okay

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so its single sided, oopsie

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i think i got it mostly

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ill retry the limit i was working on

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successions might be the most annoying part of calc 1 so far

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how is calc 2 easier than this 💔

fathom jewel
#

multivar limits ah

high cliff
#

ohhh yeah nvm

#

im still at integrals 🤠

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anyways thanks for the help

blazing swallow
blazing swallow
high cliff
#

step 1

blazing swallow
#

i would recommend starting with the absolute value, because that's what you'll start with in the proof. but this is correct

high cliff
#

step 2

blazing swallow
#

this works, well done :) few notes:

  • second-to-last inequality should be 0 ≤ sqrt(4 + 1/n) - 2 < ε
  • you should write explicitly that |sqrt(4 + 1/n) - 2| < ε, since that is the definition you have to prove
  • you might want to add a line that says "Let ε > 0 be arbitrary"
high cliff
#

oh yea right

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thank you sm

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thanks to everyone who helped me actually

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i was losing my mind over this haha

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should i close the channel now? 👀

fathom jewel
#

if you are cleared out, sure

high cliff
#

perfect

#

bye bye

#

.close

safe radishBOT
#
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safe radishBOT
#
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worldly lantern
safe radishBOT
worldly lantern
#

umm

#

how did we obtain this

covert rain
#

x^2-y^2=a , 2xy=b

vague phoenix
#

No no

vernal portal
vague phoenix
#

Assume square root of a+ib is x+iy

worldly lantern
covert rain
#

sqrt(z)=x+iy

vague phoenix
#

Then find a+ib=(x+iy)^2

covert rain
#

(x+iy)^2=a+ib

vernal portal
worldly lantern
covert rain
worldly lantern
#

cuz its a coeff of i

vernal portal
vague phoenix
#

I don't know what is Mario talking...

worldly lantern
covert rain
#

x^2-y^2+2ixy=a+ib

#

from this you get a system

worldly lantern
#

hey guys

vernal portal
worldly lantern
#

when i square an img number
i can take that its mod also got squared right?

#

so if a + ib had mod z , i can take mod of x+iy as z^2 right?

#

is it correct

#

im saying this by using euler form

winged flare
# worldly lantern

$\sqrt{a+ib} = \sqrt{r} e^{i\frac{\theta}{2}} = \sqrt{r}\cos(\frac{\theta}{2}) + i \cdot \sqrt{r}\sin(\frac{\theta}{2})$\\
use half angle formulae to simplify

flat frigateBOT
worldly lantern
#

ahh

#

makes more sense

#

thanks everyone

#

i got it

#

.close

safe radishBOT
#
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vague phoenix
#

No problem

safe radishBOT
#
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soft lava
#

I’m not sure what to do next

safe radishBOT
lean otter
#

,rccw

flat frigateBOT
gentle edge
#

you supposed to write this in only sin and cosin?

lean otter
#

how does this become that

soft lava
#

Is this right now?

covert rain
#

sinx-sin^2x=sinx?

soft lava
#

Isn’t it?

vague phoenix
#

Looks better

soft lava
#

Because you’re subtracting one of them?

#

Or can you not do that

vague phoenix
#

Wdym

covert rain
#

why did you put the question mark on me?

lean otter
#

you corrected the step but after that:

sinx + 1 - sin^2x is not equal to 1-sinx

vague phoenix
#

She is fixing

soft lava
#

wait I’m confused

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What would it equal then

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Because I thought if you had sinx-sin^2x it would equal sinx

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I don’t know what else it can equal

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How do I add them together

lean otter
#

leave it as it is
its like a + 1 - a^2 is not equal to 1-a

soft lava
#

How do I simplify it more tho

#

I’m really confused because I know that is not the final answer but I don’t see how else I can simplify it

lean otter
#

idk what the question asks you had transformed into only sines and cosines

flat frigateBOT
lean otter
#

you can open the bracket and multiply by sinx but i dont think so it is more simplifiable

soft lava
#

This is the answer key

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Wait

#

I wrote the question down wrong omg 😭

lean otter
#

🥀

vague phoenix
#

Fried

lean otter
#

happens

soft lava
#

How do I solve this one without getting the sin cubed

#

Some how in the answer key they just ignored the ones

vague phoenix
#

,rccw

flat frigateBOT
lean otter
#

sniped

vague phoenix
#

Bro rotate twice

lean otter
soft lava
#

Wdym

#

I don’t know how I can do it

#

Like I know how to factor but I don’t see anything I can factor

lean otter
vague phoenix
#

Take common factor👍

soft lava
#

I don’t see any commen factors though

#

I only really know how tongue with the bid

vague phoenix
#

He drew the circles

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The red one

soft lava
#

Yea I don’t undedtahd them

thorn bronze
#

see the red circle its common in both the terms so you can take them out

#

(sinx/cosx) ( sin^2x +cos^2x)

lean otter
#

can you identify common factor for $2\cdot 3 + 2\cdot 4$

flat frigateBOT
soft lava
#

No

lean otter
#

TT

#

do you know common factor ?

soft lava
#

I guess not

#

If it is from middle school I likely don’t cus of covid

lean otter
thorn bronze
covert rain
#

is there something the same in all terms?

lean otter
#

if you have an expression
a.b + a.c you can see a is common/same for both terms
so you can factor a out leaving b and c
a(b+c)

soft lava
thorn bronze
#

so what if you reverse it back

#

take 2 from both the terms

soft lava
#

I know how to do that

#

2(x+y)

thorn bronze
#

similarily you take out (sinx/cosx) out from both the terms

#

because its common in both

#

like 2

soft lava
#

I’m having a fire drill sorry

#

Or maybe a real one idk

#

It always goes off

thorn bronze
#

😂 its alr take your time

lean otter
#

lol

soft lava
#

Yea well my free ends in 10 minutes so 😭

#

May not be back on here

soft lava
#

And you can’t take sinx/cosx out of that

soft lava
#

Sorry I don’t understand

#

I just don’t know how I can factor because to me it doesn’t look like like variables even if they are

thorn bronze
#

okay dont convert tanx to sinx/cosx then can you take it out from both the terms?

soft lava
#

I dont know how I would

thorn bronze
#

i converted csc^2x and sec^2x like you did

#

and took tanx out

#

imagine tanx is 2 and sin^2x and cos^2x are x and y

safe radishBOT
#

@soft lava Has your question been resolved?

safe radishBOT
#
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safe radishBOT
open wedge
#

,rccw

flat frigateBOT
open wedge
#

!xy

safe radishBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

open wedge
#

what's the original question please

cyan coyote
#

Well it's the question if in done inequalities well

open wedge
#

send the question

cyan coyote
cyan coyote
open wedge
#

i need some context

#

if i don't know what your original problem is

#

how am i supposed to check your work

near sleet
#

well

cyan coyote
#

But u have Nthg to do with prblm

#

Just check the roots and confirm inequalities

near sleet
open wedge
#

😭

#

i need the original question

#

and your full work

cyan coyote
open wedge
near sleet
#

we can’t know if your work is right

#

if we don’t know what you’re proving

#

if the goal was to prove a,b >= 4 is necessary, then a = b = 4 is right

cyan coyote
#

,rccw

flat frigateBOT
cyan coyote
#

Question has no relation with that

#

These 2 quadratic has roots compulsorily

open wedge
#

goodness

near sleet
#

well that’s the quadratic

#

but

open wedge
#

just send the original question already

near sleet
#

what’s the problem

cyan coyote
#

Holy

#

4th

#

My lord

near sleet
#

thank you

open wedge
#

finally

cyan coyote
open wedge
near sleet
open wedge
#

so you solved that $a = b = 4$

near sleet
# cyan coyote 4th

it’s asking for a circle equation, not proof of when real roots exist

flat frigateBOT
#

1 divided by 0 equals Infinity

near sleet
#

hm

tall totem
#

yeah you seem to have done something completely different

cyan coyote
#

I said I was just analysing prblm

near sleet
cyan coyote
#

U here to help to learn or solve work stuffs given from school

#

.close

safe radishBOT
#
Channel closed

Closed by @cyan coyote

Use .reopen if this was a mistake.

near sleet
open wedge
#

frfr

#

blud is stubborn

tall totem
#

.reopen

cyan coyote
# flat frigate

I literally said 2-3 times to just check if I handled those quadratic well but wtv doesn't matter anymore

open wedge
open wedge
tall totem
open wedge
#

we helpers expect helpee to send in the original question

tall totem
#

that both quadratics have two real roots?

open wedge
#

or else we don't have enough context to see if your solution is correct or not

#

@cyan coyote

tall totem
tall totem
cyan coyote
tall totem
#

saying a^2/4 >= b doesn't mean you can substitute b^2 as a^4/16

#

should be careful squaring both sides of an inequality because you don't know the sign of a and b

#

case in point, -2 > -3 but 4 < 9

lean otter
#

imagine fighting in a closed help channel only to be lockedouut midfight

open wedge
cyan coyote
#

Well i understood all that how uselessly and carelessly I was doing that
Ohk thanks guys

tall totem
#

well.

#

.close

cyan coyote
#

Cya

open wedge
tall totem
#

fair

safe radishBOT
#
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quick wraith
safe radishBOT
quick wraith
#

I am working on d)

#

I want to start by proving b

#

first

#

I have tried induction

#

can someone check it?

#

Then let's work on d)

worldly lantern
#

a is true

#

how did you prove a

quick wraith
#

so pk = mq

worldly lantern
#

b is true cuz of a^x being an increasing function when a>1
and being a decreasing function when a<1

#

what does sup stand for here

#

maximum value among the set?

#

like supreme or smthn?

#

what grade are you in again?

quick wraith
#

12th grade high school

quick wraith
#

is like

#

the smallest upper bound

#

for instance

#

the supremum of (0, 1) is 1

#

and the sup of (0, 1] is 1

quick wraith
#

That is it

#

@worldly lantern, you there?

worldly lantern
#

mhmm

#

dont @ pls

quick wraith
#

okay

worldly lantern
#

they really just defined

#

what youve gotta do for irrational power

#

just take the lowest rational power below the irrational power

#

what is this topic anyway

quick wraith
#

real analysis

#

It is like

#

a bit hard

worldly lantern
quick wraith
#

I have a few days in this

worldly lantern
#

it cant be done

#

the way i told you

#

sry

quick wraith
#

yeah, It is okay

worldly lantern
#

there should be a method

quick wraith
#

Yeah

worldly lantern
#

you must follow

#

mb
idk analysis

quick wraith
#

It's fine, thank you

#

I don't either; that is why I am here

#

;-;

quick wraith
safe radishBOT
#
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#
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iron loom
#

Hi

safe radishBOT
signal crane
#

hi abelisa

iron loom
#

Structural Analysis Request: Weighted Logic System (3:3:4)
​I am seeking a peer review of the following mathematical framework. This is a system designed for Structural Optimization using a 3:3:4 weighted ratio across three variables (x, y, z):
​The Objective Function:
Let the total system be S.
S = 0.3x + 0.3y + 0.4z Variable Definitions:
​x (Reduction Variable): The process of simplifying a complex set into its base axioms.
​y (Equilibrium Variable): The identification of isomorphisms and balance between those axioms.
​z (Integrity Variable): The stress-testing phase; applying external constraints to verify the stability of the system.
​The Logic Question:
Given that z (Integrity) is weighted at 40%, while x and y are weighted at 30% each, how does this affect the Systemic Stability when external pressure is applied? Is this ratio (3:3:4) a mathematically sound distribution for maintaining a "Steel" (rigid/unbreakable) structure, or would a different ratio provide higher harmony?

safe radishBOT
#

@iron loom Has your question been resolved?

safe radishBOT
#
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dreamy mirage
#

I have questions on the sieve of erastosthenes and euclidean algorithm. For sieve, when we arrive at that number, how do we know if it is a prime or not?

quiet plume
dreamy mirage
#

Why though?

quiet plume
#

Because you've already crossed all numbers that are multiples of numbers less than it

#

So it can't be a multiple of those

#

Otherwise it would be crossed

dreamy mirage
#

So if there was factor, we would have found it before reaching that number?

quiet plume
#

Yes

dreamy mirage
#

Okay. And for the euclidean algorithm, how can i understand it intuitively? Like I see the formula but I don't understand how that works

timid ridge
#

gcd?

dreamy mirage
#

Yeah it computes the gcd, I think its the fastest algorithm to do that

#

I've memorized the formula before, and it helped but I keep forgetting it because I don't even understand it

quiet plume
#

Well you should convince yourself that gcd(a,b) = gcd(a, a-b) where a>b

#

Then it's just doing this repeatedly until you get 0 somewhere

dreamy mirage
timid ridge
#

so you cut a perfect multiple of the gcd away

#

you still have a multiple of the gcd left

dreamy mirage
timid ridge
#

yes

#

because a and b are both multiples of the gcd

#

if you subtract one from the other you are still left with a multiple of the gcd

#

just imagine dividing everything by the gcd

dreamy mirage
timid ridge
#

$kp - kq = k(p - q)$

flat frigateBOT
#

enj ʚɞ

timid ridge
#

multiples of k, result is a multiple of k

dreamy mirage
#

Actually I think I figured it out. A multiple is a constant times the gcd, if you subtract two of these, then you still left with c*gcd-d*gcd=gcd(c-d)

#

Yeah mb im new to divisibility and its really confusing since you really have to think about everything yourself

#

So you just subtract since everything stays as a multiple of the gcd. Until you are eventually left by each side being the gcd?

strange flint
#

You could do gcd(a, b) = gcd (b, a-bq) to make it faster

strange flint
#

It's the result of the subtraction

#

a = bq + r
gcd (a, b) = gcd (b, r)

#

So for example if you have gcd(60, 16)
60 = 16×3 + 12
16 = 12×1 + 4
12 = 4×3 + 0

dreamy mirage
#

Then we have to solve for q right?

strange flint
#

So each time you hold onto your b value, and divide it by the remainder

#

Until you get a remainder of 0

#

So in that example:
gcd (60, 16) = gcd (16, 12) = gcd (12, 4) = gcd (4, 0)

#

And the gcd is that last remainder that's not equal to zero

#

If that makes sense

dreamy mirage
#

I'm thinking about it one second

#

Processing lol

iron loom
#

Did I do something wrong? 🙁

dreamy mirage
#

.close

safe radishBOT
#
Channel closed

Closed by @dreamy mirage

Use .reopen if this was a mistake.

iron loom
#

I don't understand you are just bullying me?

#

For math

#

... on mathematics discord

safe radishBOT
#
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broken finch
#

I need help

safe radishBOT
broken finch
#

Solve 11 no

#

Olzz

worldly lantern
#

is that tamil

#

or bengali

#

could someone translate pls

covert rain
#

i think he need to show that from [ tanA+sinA=a and tanA-sinA=b ] ->a^2-b^2=4sqrt(ab)

frigid spruce
#

if allat = a and allat = b then prove allat

worldly lantern
#

a + b = 2tanA by adding

#

b-a = 2 sinA

#

multiply

#

and use values of tan and sin from given equations

safe radishBOT
#

@broken finch Has your question been resolved?

safe radishBOT
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sleek hornet
safe radishBOT
sleek hornet
#

Is there a way to continue

vague phoenix
#

Why 4th line you write $b(\not b)$

flat frigateBOT
vague phoenix
#

Fuh

sleek hornet
#

Wut

vague phoenix
#

Why you wrote b(not b) and p (not b)

sleek hornet
vague phoenix
#

You can remove brackets to make it clearer

sleek hornet
#

Oh forgot the write the up arrow

sleek hornet
#

Which bracket

vague phoenix
#

3rd line

sleek hornet
#

Eh fk

#

Wrong arrows ok

vague phoenix
#

No, it should be not b and b

sleek hornet
#

But after that is there any way to continue

vague phoenix
sleek hornet
#

Corrected

vague phoenix
#

,rccw

flat frigateBOT
sleek hornet
#

Why

vague phoenix
#

Since b and not b always false

sleek hornet
#

It's like saying F OR (P and not B)

vague phoenix
#

F is false

sleek hornet
#

Wrong signs again....

#

f

#

F T F F

sleek hornet
vague phoenix
#

You can still use distributive law here

#

I think this can be simplified to False

#

You still there?

#

I help a bit more then sleep

safe radishBOT
#

@sleek hornet Has your question been resolved?

#
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sleek hornet
#

yea thanks for ur help

#

.close

safe radishBOT
#
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#

Please don't occupy multiple help channels.

mossy lotus
#

<@&268886789983436800> paycheck is here

safe radishBOT
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primal onyx
safe radishBOT
primal onyx
#

World Population

The United Nations publish data and forecasts on the development of the world population.
Data source: United Nations, Department of Economic and Social Affairs, Population Division (2019). World Population Prospects 2019, Online Edition. Rev. 1.

a) In 1950, the world population according to this data was 2.536 billion people.

In a model, it is assumed that the world population grew by 1.9% per year from 1950 to 1980, compared to the respective previous year.

The development of the world population starting in 1950 is approximated by the function N₁.
• t … time in years with t = 0 for the year 1950
• N₁(t) … world population at time t in billions of people

  1. Set up an equation for the function N₁.

N_1(t) = ; ?
(1 point)

  1. Calculate the time period in which the world population doubles according to this model.
#

Here is the english translation if someone can help me understand what i need to do here

fathom jewel
primal onyx
#

Ja

flat frigateBOT
fathom jewel
#

Du musst a und b finden

#

Man hat dir zwei Infos gegeben

primal onyx
#

A ist der startwert? Also 2,536

fathom jewel
#

Ja

flat frigateBOT
primal onyx
#

und b ist 1,019?

#

Also die wachstumsrate

fathom jewel
#

Ja

flat frigateBOT
primal onyx
#

und das war 1) fertig oder?

fathom jewel
#

Ja

#

Eine Idee für 2?

primal onyx
fathom jewel
#

Ja das ist die Idee, kann man algebraisch lösen

primal onyx
#

passt

neon locust
#

es gibt deutsch in diesem server

safe radishBOT
#

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#
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sand bay
#

I think my integral result is super wrong, I don't think the integral should diverge because that denominator goes to zero really quickly, where did I go wrong?

vague phoenix
#

is u here just a substitution?

sand bay
#

yes

vague phoenix
#

i think you made a mistake at the partial fractions

#

first page

#

if im not wrong, partial fraction is for polynomials (rational functions), and u^3/4 here is radical

#

perhaps using other methods here

fathom jewel
sand bay
#

yes

fathom jewel
#

yes that doesnt apply pfd

sand bay
#

oh so that's the mistake I see. thank you

flat frigateBOT
fathom jewel
#

or go over C

#

i assume you havent taken complex analysis because that integral could be nicely done with residues

fathom jewel
sand bay
#

I have to find the exact value

#

I was just curious to solve that integral that had that limit

#

I see where I went wrong, so what's the correct way to solve it?

slim lion
#

$\int_0^\infty \frac{1}{x^u+1} dx$

flat frigateBOT
#

Flatus

slim lion
#

or am i reading it wrobg

fathom jewel
sand bay
#

instead of u is 4

#

sorry for poor handwriting

slim lion
vague phoenix
#

no its nice

slim lion
#

oops

#

😭

#

sorry

#

na cuz u have a normal 4 in there

#

😭

slim lion
flat frigateBOT
fathom jewel
#

depends whethere A and C end up 0, might need to complete the square then

slim lion
#

$x^4+1 = x^4+2x^2+1-2x^2 = (x^2+1)^2-2x^2 = (x^2+\sqrt{2}x+1)(x^2+\sqrt{2}x+1)$

flat frigateBOT
#

Flatus

slim lion
#

it's a nice completing the square trick

sand bay
#

oh so that's how you separate fractions properly

#

thank you so much!

fathom jewel
#

kanena problima

mortal sandal
#

Why are the denominators the same thonk

fathom jewel
#

typo argh

safe radishBOT
#

@sand bay Has your question been resolved?

#
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radiant canopy
#

guys how did newton integrate x^-1 without Euler's number, natural log

vague phoenix
#

he used power series expansion

vague phoenix
#

with the curve in formula of y = 1/(1+x)

pallid magnet
#

he didn't intergrate

radiant canopy
#

guys i got some questions

#

how did we derive differentiation

#

how did we derive integration

#

when to use Du or Dx

plucky elk
#

Calculus, originally called infinitesimal calculus, is a mathematical discipline focused on limits, continuity, derivatives, integrals, and infinite series. Many elements of calculus appeared in ancient Greece, then in China and the Middle East, and still later again in medieval Europe and in India. Infinitesimal calculus was developed in the la...

round shore
#

omg riemann got a rebrand td

radiant canopy
#

ty

radiant canopy
#

TY again

#

.close

safe radishBOT
#
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safe radishBOT
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late bobcat
safe radishBOT
late bobcat
#

Why is my work wrong

fathom jewel
#

,rccw

flat frigateBOT
late bobcat
fathom jewel
#

instead it's perpendicular to the plane because you used its direction as the normal vector of the plane

late bobcat
#

Uhh I don’t get it

fathom jewel
#

the line you were given should be inside the plane

late bobcat
#

Oh

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So the line we r given is contained

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and we need a line

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that is normal

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to the plane

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to find

fathom jewel
#

[ a(x-x_0)+b(y-y_0)+c(z-z_0)=0 ]
$(a,b,c)$ denotes the normal vector of the plane. So when you use a vector, facing into the same direction as the line, as the normal vector of the plane, then the line will be perpendicular to the plane, since it's parallel to the normal.

late bobcat
#

a direction vector

flat frigateBOT
late bobcat
#

How should I solve this

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I m confused

fathom jewel
#

Imagine the line you are given

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for t=0 you get (4,-1,0) and from there you have the direction vector (-1,2,-3)

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Now you want to find a second direction vector from there

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that points to (3,5,-1)

late bobcat
#

But don’t we already have a point

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(3,5,-1)

fathom jewel
#

when you found that direction vector, you can take the cross product of both of these, and use that

late bobcat
#

We need a point and a direction vector

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to find the eq of a plane

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we have the point

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and the vector

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I m confused

fathom jewel
#

your assumption is wrong thats why

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a plane is spanned by two direction vectors

late bobcat
#

Can u explain from scratch

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😭

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I m sorry ugh I m so dumb

fathom jewel
#

let me try to pull off a visual

late bobcat
#

Okay

fathom jewel
#

You start your way with the line, pick any starting point, I chose simply t=0 => (4,-1,0) starting point (red)

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Now obviously, we are given the direction of the line (-1,2,-3) orange vec

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but now we need to find a second direction vec, if we want to produce a plane, containing the blue point (3,5,-1)

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you can find that green vec, by simple vector geometry

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green vec = (3,5,-1) to (0,0,0) + (0,0,0) to (4,-1,0)

fathom jewel
# flat frigate

when you got both vecs (orange and green) you can produce the correct normal vector, so that you can set a,b,c correctly

late bobcat
#

What’s the orange and green

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Is green the given line ( contained one)

fathom jewel
#

no

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the line is purple

late bobcat
#

I wanna cry

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😭

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This is telling another different story

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Can someone explain it to me as if I m a 4 year old baby

fathom jewel
#

this is literally what i been explaining

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it's like i copied them

late bobcat
#

But

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I don’t get

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Still

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Let me try to understand

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the diagram again

late bobcat
fathom jewel
#

it was the blue point

late bobcat
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But the mark scheme

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Takes their cross product

late bobcat
#

But why is the cross product

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of them

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The normal vector

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I wasn’t taught this

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rule

fathom jewel
#

the two vectors (green and orange) they span the plane

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a normal vector was a vector, that was perpendicular to a plane

late bobcat
#

Oh I remember

fathom jewel
#

so if you take the cross product of the vectors (green and orange) spanning the plane, you are producing a new vector that is perpendicular to both

late bobcat
#

a x b is orthogonal to both a and b

fathom jewel
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and hence perpendicular to the plane

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and by that a possible normal vec

late bobcat
#

I get that <-1,2,-3> is a

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we need another flat vector

fathom jewel
#

yes

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you need a vector from the line's pov that faces to (3,5,-1) the blue one

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so that's why we pick some point on the line an easy choice is always t=0

late bobcat
#

OH

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GOT IT MOW

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wait how would we solve the qn if

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(3,5,-1) was on the line

fathom jewel
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that doesn't make sense

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you can't have a plane if the second point is not outside the line

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because all the information would end up being contained in the line

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so all you'd have left is the line again, not a plane

safe radishBOT
#

@late bobcat Has your question been resolved?

safe radishBOT
#
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#
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still charm
#

Quick question

safe radishBOT
buoyant shadow
#

the quick question, the slow lie in wait

still charm
#

From stirling we have that:
n! ~ sqrt(2pi n) (n/e)^n

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But using big O notation we can just say n! = O(n^n), right?

buoyant shadow
#

you're supposed to say something with ∈

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but yeah

still charm
#

I've seen both tbh

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Like f = O(g)

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Even though yeah set inclusion makes way more sense

safe radishBOT
#

@still charm Has your question been resolved?

still charm
#

Wdym

buoyant shadow
#

no

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it's more like it's obviously true

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= means <= in this case

safe radishBOT
#
Channel closed

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safe radishBOT
#
Available help channel!

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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• Be polite and have a nice day!

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zinc panther
#

I need help visualizing the situation. I dont have the clearest grasp on how A= (1/2)absin(theta) but I've made it make enough sense to solve the problem. can someone walk me through it?

timid ridge
zinc panther
#

the triangle

timid ridge
#

what about the triangle

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the area is constant and doesnt change