#help-23
1 messages · Page 360 of 1
in option a i am geting ans as -2n , so it will be -inf but its aint a possible ans i think
I am getting-inf too.
like just taking highest power
then dividing
yea same method
(-)infinity
im confused
0+ means it goes from some positive value to 0
Yeah it has to be -inf, as n increases the n^3 is the only significant part so itll just be infinity
so it is 0-
just factor out the n with highest power from numerator and denominator simplify and make sure it doesnt end up with an indeterminant form again
nope
The highest power on n is not same in numanator and dinominator
in the denominator you have 2/n + 5/n^2 - 2/n^3 which you know tends to 0
doesnt matter as long as the result is not an indeterminant form
yea
but you can rewrite it as (2n^2 + 5n - 2)/n^3
yess
and both numerator and denominator of that are positive as n tends to positive infinity
so it has to be 0+
Is the answer 0
ooooo
so you have -4/0+
Yeah I was also telling them the same
that's right
Are u high?
if x goes closer and close to 0 then -4/x gets more and more negative
@topaz furnace you agree?
yep
then we can confidently say that your limit equals to -inf
More and more negative simply implies to negetavie infinity
ohhhhhhhhh
which also means you dont know how to have a proper convo irl because you keep talking over the helpee
how can i explain it in my homework, i dont think my teacher allows me to write 0+ or something
Why not?
What have you currently got down for your solution?
Huh, are you just trolling
Are you? In any case, you've been told before to stop interrupting the flow of the conversation. Should this persist, I will sick the mods on you on account of trolling.
i dont actually know, my teacher doesnt teach us about 0+ or 0-
For the lim as n tends to infinity? I think you can get away with then just saying "0"
Yes.
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hello, can anybody help me with differential calculus rn?
!xy
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
i need help for a quiz not specifically for a problem, it would be about derivatives of transcendental functions then tangent line and normal line to a curve
im having a hard time understanding the whole thing
for future helpers, might wanna clarify if you meant you need help for the actual quiz, or revising for the quiz
if revising for the quiz, perhaps send some questions over that you're stuck on
but if the actual quiz, probably counts as academic dishonesty
oh sorry, the quiz is not given yet it’s done with a proctor so no questions handed yet
i think for transcendental functions, you might wana look into logarithmic differentiation and stuff
which concept are you struggling with
the whole concept of differential calculus🥲 I haven't mastered increment method and differential formulas that may be the reason why i’m not able to get a hold of the lessons we’ve been having
we’re even done with logarithmic differentiation
then the best you can do is review your notes and redo the example problems again, by yourself. whenever you get stuck, you can come here and resolve your doubts
gauyesss i needd heelpp
my exam is tomorrow
and its better if you get your formulae memorised. although memorization always goes hand in hand with practice. maybe you can memorize them better if you find the logic behind and you can do that by deriving them either by first principles or by the increment method you mentioned
!occupied
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ok ill try
tyy
@hazy sail Has your question been resolved?
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is there any problem with my solution?
did you typo ii)
dont think so?
wait nvm i did
(accidently add dx at the end of the first line)
x is a constant wrt to u so you just factor the integrand out
int f(x) du = f(x) * int du
so i can just pull whatever is in the middle out?
yes for this reason
as long as it's not wrt. the d(whatever)
I thinl the prof. has a typo in ii).
Its suppose to be 1+sqrt(u)
yea that's reasonable too
So.. excluding ii). Is there any problem with i). and iii).?
no
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i am blocked in the last question which is asking to show that 3 is the only solution for the equation in (-1;+ infini)
.close
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When does differential of f(g(x)) = 0 can anyone help
I did chain rule for composite function and then null factor law so differential of g(x) = zero once, I just need to find out how many times differential of f(g(x)) is zero
,rccw
mm ive never heard the term stationary point before
Maybe different terminology that’s when dx/dy = 0
o ok
Ya
Ya that’s the answer but I copied that down from when teacher did it idk how to get there lol
Ye
you found that g' = 0 happens once at x = 3 so thats one
Ya
Ye the left side
Yes
ok but what we are inputting into f' is g(x), we have f'(g(x))
Ya
And then because there’s the other one from g(x) the total is 3
ye
np
.close
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Im not sure if I did the first part of the question correct
the one I circled, please check the answer 
First part is fine
End value is correct, however you didn't do what the question wanted to get there
By first expressing it as a gp
the hence means they want you to use the summation formula for a gp
just as a side note confirmation, gp includes geometric sequence and geometric series, right?
so the question was asking me to derive 11/9 from this part
Not quite
That's only the part after the decimal point
To get the final value, add 1 to that
wdym?
That's for
0.222...
They want **1.**222...
@hoary seal Has your question been resolved?
but we cant get 1.2222... from 0.222...
To get the final value, add 1 to that
Is this much better?
how?
$\begin{aligned} 1.\dot{2}&= 1 + 0.\dot{2} \
&= 1 + \frac29 \
\therefore 1.\dot{2}&= \frac{11}{9} \end{aligned}$
ραμOmeganato5
Result:
0.25555555555556
Use ,w instead of calc
,w (0.23)/(1-0.1)
The calc rounds values
why didnt it round it earlier?
Where
this over here
thats the same result I got in my calc
It did round there
That would be rounded
I see
also how do u subtract reccuring from another recurring
its hard to visualise
ill show you what I mean
first I wrote 23/90-0.02 recurring but changed it back to 0.02
You had your terms listed out
0.23 + 0.0023 +...
How did you get r = 0.1 from that
oh
It should have been 0.01
I prob misread it
is the answer from sum to infinty of a GP always give a reccuring decimal?
I never realised that until now
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yes, 9/3 = 3
,calc 9/3
Result:
3
Checks out
For option A
a/b and a/c
a/b=bx and a/c =cx
a/(b+c)
(b+c)X yes it seems correct
a/b =bx and b/c=cx
How do I check these options?
Should I use random values?
n=1,2,3
@silk cove Has your question been resolved?
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these are just random numbers but does anyone know what this problem is called? i genuinely cant find it but apparently itll be on the exam
is this like weight networks and algebra or smt
...mensuration?
apperently the total area will be given too
is that what its called
Oh the total area will be given
yeahh and weretrynna find the a
Then it's a mix of algebra and mensuration ig
ohhh
let me see
idk if it has anything to do with shapes cause this entire term weve only been learning about net works
but maybee
What does area even mean in the context of a network
idrk
Actually what even is a network at the pre-uni level
i couldnt tell you😭 im sorry
i just cant find a question similar to this so now im questioning if it even exists sigh
it should be solvable tho right like smt abt minusing the numbers to the total area and then dividing them all
or something
heron comes to the rescue
herons
this is just 3 triangles
ohh??
search up heron's formula
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Is this double integration right ?
the bounds of theta look a bit off
Ig it should be 0 to COSθ right ?
well yea
not for theta bounds, for the bounds of r you mean right?
Yesss
yea, then thats right
If we take 0 to sin it would be 0 to π/4 right ?
your r = sin theta is the lower curve and cos one is the upper
correct
Thanks bro/sis I have maths exam today
gl
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does anyone know what this is called
you should ask your teacher after the test for the exact question wording
this is far too vague
noo this is the exam question based on my friends memory😭
im just wondering if it would be some kind of network algebra thing or smthing else
does your class cover any graph theory?
@trail mica Has your question been resolved?
Are these small a or 9s in your drawing?
a
uhh minus all the numbers to the total area?
and then divide it by the amount of lines or smt
Yes, probably the easiest way would be if you summed up all the numbers and a's. So a+5+a+10+a+6+... and then subtracted that number from 320 and - as you said divide by the number of a's. Then you should have the value of a = .... What's next?
i think thats itt
i just wanted to make sure bc my friend said no one completed that question
so i thought it couldn’t be that easy
Yup - don't forget to still add the 10 to the a for the distance between OP though.
ohh right
thank youu then
.close
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this is where I got stuck in
I proved the two equations and then I don't know how to move from here
excuse my handwriting 🙂
any other way?
I don't know vectors
=> ∠ABC = ∠ACB = 80
yes
=> ∠A = 20
we have ∠ABE = 20; ∠EBC = 60
oke u do it right
now to consider triangle AEC
We have
AEC is a straight line
what?
we have AEB is isosceles (EAB = EBA = 20)
I think our naming has a problem
can you tell me which point you name what?
I named points like this
it may be that you named B as E?
then, it would make sense that AEB is isosceles
yes
did u learn about ceva theorem
i think we can only use this to do
@tough spear
@tough spear Has your question been resolved?
You can use law of sines to solve for it
at least in theory...
Actual calculations are nasty
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guys I found out that one of the topics I need to learn more is parametrization
@jolly sail Has your question been resolved?
So we always parametrize the surface/curve we’re interested in integrating over
In this case we have this semicircle which looks a lot like a circle
Do you know how to parametrize a circle, say centered in the origin for simplicity?
perfect
now two things to determine are i) how can we move our circle to another point which is needed to solve this problem, and ii) how do we add the constraint that its a semicircle
and I guess determining the radius but you can see that it’s 1
exactly!
oh........................................................................................................................................................................
ii) so the way t works is it's increasing in an anti-clockwise direction right?
so t = 0 and t = pi
?
oh..................................
actually need to make one correction
BROOOOOOOOOOOOOOOOOOOOOOOOO how is this easier when asking someone
yes?
it should be (x-1)=cos t
for our circle to be centered at x=1, the way we shift it by 1 is to take (x-1)
so x=cost + 1, an easy check is that we know x=0 when t=pi, because that refers to a half cycle right?
oh hmm right, this might be counterintuitive for me haha
Yeahh I get it, for me i like using those concrete examples
like t=pi refers to one full cycle around
but at t=pi we need x to be 0 because that’s where we land
so therefore we need to add 1
alr hmmm ok and maybe one more thing that made me confused earlier: Isn't parametrization always start at the origin? This one starts from center of circle, because before asking the question here, I tried finding parametrization t from (0,0) to (2,0)
they don’t have to
there probably is a way to find one that starts at the origin but using polar coordinates like we did here is easiest
ic
and last thing
is t always increasing in anti-clockwise direction? If so, how does it still apply when the curve C from pic is moving in clockwise direction?
that depends on how we define things. In most cases we define anti clockwise as the positive orientation
right handed systems give anti clockwise as the positive direction
but anyways the important thing is we want to integrate clockwise over c
So our angle starts at pi and ends at 0
oh ok got it
these things can get confusing because there’s many different ways to parametrize
you could use x=1-cost and integrate from 0 to pi and get the same answer as well for example
its kind of like shifting the whole cosine function? we know cos(t+pi)=-cos(t) right? so when we shift cos by pi we move the starting point to t=pi (which corresponds to x=0). in that sense we can integrate from t=0 to t=pi to get the same region
we can see that at t=0 we get x=1-cos(0)=0, t=pi we get x=1-cos(pi)=1-(-1)=2 which is of course what we want
it’s like going backwards? does that make sense lol
this time we go from t=0 to t=pi
because cos(t+pi), if we insert 0 we get cos(pi) as our starting point instead
its the same idea but flipping things and going backwards
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im not sure where i went wrong cuz i got a negative of the answer
I mean it does say k is just a constant
can't constants also be negatives tho?
yess
no worries!
standard limit
in general for arctan?
instead of replacing that with pi/2, ik this is a bit lazy but since t tends to infinity, i just assumed it would be 0 in that case so then i just ignored arctan(3/4t) and thats how i got a negative, which now im thinking thats prob where i went wrong by assuming that?
yeah well its not being lazy its being wrong
which is why you got that
yeahh because the limit of arctan as t goes to infinity isnt actually 0!
ohh
oh so as x becomes bigger, it tends to pi/2
yup!
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ok nvm 

uh?
was testing something
ah
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$\sum_{n = 1}^{\infty}\left(\frac{(a-3)^{2n}}{4^n \cdot (n + \sqrt{n})}\right)$
Using the Ratio test, I have gotten to here.
I just stupidly don't know how to check for when a = 1 or a = 5 (same thing here)
Substitute in the original series and check for convergence again. (but don't use ratio test again)
okay thank you very much 😄
!solved
Right
.solved
It's .solved i think
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im confused for the 2nd part
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
@exotic charm Has your question been resolved?
what make u confused brotha
yk what dense and closed mean?
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everything
idk where to start 😭
ye he asking for that
Wasn't asking you
bro he answers late just wanted to tell u
dont be toxic
Blocked
not closed
but in reality
idk how to do subspace now
i thought it was as simple as cts functions on a compact set are bounded
but then i realised compact support isnt the same (i think)
Do the first part and show it here
acc i got it now
it's cz i didnt rly understand what support acc was
now i get it, it's just the space s.t. for all points outside the support f = 0
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Calculating two weapon damages to decide which one is better at what point
Target info:
Health aka HP: 20
Info: one damage removes 1 hp
Armor points: 20
Armor toughness: 8
Info: armor reduces the damage you take, here are the formulas on how to calculate it https://minecraft.wiki/w/Armor#Damage_formulas
There is also a 64% damage reduction coming from the armors enchantment called protection, this is applied after the armor's damage reduction. more info: https://minecraft.wiki/w/Protection
Weapon info:
We have 2 weapons, both are a weapon called the mace, which increases your damage based on how many blocks you're falling:
A successful smash attack causes a mace to deal 4HP extra damage for each of the first 3 blocks fallen, 2HP extra damage for each of the next 5 blocks fallen, and 1HP extra damage for each block fallen after that.
More info: https://minecraft.wiki/w/Mace
The difference between these 2 is that they contain 2 different enchantments
The 1st mace has the enchantment Density 5, which does the following:
Density increases smash attack damage by 0.5HP per block fallen per level of enchantment.
More info: https://minecraft.wiki/w/Density
The 2nd mace has the enchantment Breach 4, which does the following:
Breach reduces the effectiveness of the target's armor points and armor toughness by 15% per level. Specifically, Breach deals damage as though the enemy's damage reduction from armor was 15 percentage points lower per level. For example, if the enemy's armor reduces damage by 50%, and they are hit with a mace with Breach I, their armor reduces the damage by 50% - 15% = 35%. However, this reduces the effectiveness of only the armor itself, which does not include damage reduction from enchantments such as Protection.
This is the formula used to calculate the damage for the breach enchantment:
damage taken=weapon damage×(1−max(0%,armor effectiveness−level×15%))
More info: https://minecraft.wiki/w/Breach
I can easily calculate the damage for tthe density enchantment myself, the part im struggling with is the breach enchantment because the armor point formulas are a bit too complicated for me
I am really bad at math, i have tried using LLM to solve this but they all failed, i need a bit of help to solve this
My goal:
My goal is to find the point where the density mace becomes superior to the breach mace in terms of damage and the block fallen, for your information: breach deals more damage at less blocks fallen and density at more blocks fallen, and i want to find the exact point where this change happens
Do you know the armour of the target?
Yes i provided the exact information under target info section
ah mb
Those are values for full netherite armour
I'm looking into it rn, there's quite a lot to read
Okay thank you, i provided all the necessarty information, the rest, aka wiki links are fyi
Please ignore the weapon base damage which is 6 and critial hits (which multiplies damage by 1.5), only provided on the wiki page, not on my explanation
just make up a function in desmos and see where they intersect
if they even do
make a formula for the damage, with y being ur damage and x ur blocks fallen
the rest would just be constants
i'm sure he or she understands that
then whats the goal of this post lmao
thought he didnt know how to find where 1 is better than the other
Hey, im ground 0 in math, i only know basic stuff like - + x / and %, i dont know any more
Thats why i came here to get help
so he did infact not know it
okay ill give u a hand
lemme make 2 functions quickly for u
thanks a lot
if you had any questions about what my goal is and how any of the elements i explained function, i would be glad to answer them
nah i know minecraft, i get what ur trynna find out lmao
alright great
Please ping me on response
<@&286206848099549185>
Imo to make this simpler lets just help me make a formula for breach damage that takes the following arguments:
Blocks fallen
Armor points
Armor toughness
breach level
And outputs the damage
that's literally what we're doing
for a standard unenchanted mace, the weapon damage (excluding base damage of 6) can be represented the piecewise function
$$m(x)=\begin{cases}4x&0<x\leq3\6+2x&3<x\leq8\14+x&8<x\end{cases}$$
and similarly for a density V mace, the weapon damage (excluding base damage of 6) is
$$d(x) = \begin{cases}4x+2.5x&0<x\leq3\6+2x+2.5x&3<x\leq8\14+x+2.5x&8<x\end{cases}$$
where $x$ is the height of the blocks fallen.
Note that when $x < 1.5$, smash attack doesn't occur but we can just ignore that.
yea i know i already have a claculator for enchanted and density
As i mentioned here, my problem is the breach mace
yes we also do ignore the x < 1.5
i know, having it as a function makes it easier to plot
yes
@lean otter Has your question been resolved?
<@&286206848099549185>
The damage taken by the player with the density V mace accounting for armour is:
$$\mathrm{dmg}\text{density V}(x) = d(x)\times0.36\left(1-\min(80,\max\left(0.8\times20,4\times20-\frac{16\times d(x)}{8+8}\right)\right)$$
which simplifies down to
$$\mathrm{dmg}\text{density V}(x)=d(x)\times0.36\left(1-\min(80,\max(16, 80-d(x))\right)$$
lemme know if you want me to explain that
The damage taken by the player with the breach IV mace is given by
$$\mathrm{dmg}_\text{breach IV}(x)=m(x)\times0.36\left(1-\max\left(0,\min(80,\max(16, 80-m(x))) - 0.6\right)\right)$$
reading
so those are the two complete formulas for density and breach with armour? thats all?
yea that didnt make sense for a bit
The damage taken by the player with the density V mace accounting for armour is:
$$\mathrm{dmg}\text{density V}(x) = d(x)\times0.36\left(1-\frac{\min(80,\max\left(0.8\times20,4\times20-\frac{16\times d(x)}{8+8}\right)}{100}\right)$$
which simplifies down to
$$\mathrm{dmg}\text{density V}(x)=d(x)\times0.36\left(1-0.01\min(80,\max(16, 80-d(x))\right)$$
lemme know if you want me to explain that
The damage taken by the player with the breach IV mace is given by
$$\mathrm{dmg}_\text{breach IV}(x)=m(x)\times0.36\left(1-0.01\max\left(0,\min(80,\max(16, 80-m(x))) - 0.6\right)\right)$$
should be corrected
oh thank you so much
if possible, i would like a small explanation of where some numbers come from
0.36 comes from the armour protection-- 100% - 64% = 36% = 0.36 so 0.36 of the damage is actually taken
the rest just come from plugging in numbers into the formulae
durability?
that's 0.8 * 20
How much can i rely on LLMs explaining functions
not much
what im asking is do they flop too much or they can explain decently?
okay
let me play with the function a bit and if i had any questions i will ask, are you okay with pings?
sure
x is the number of blocks fallen? if so why do i get 1.08 when i feed the function the number 10? i should get 55
sorry its my first time using math functions
i understand how it works for the most part, i just dont know what d is for and where some numbers come from
which function are you feeding it into?
density
this density one
it takes into account armour
You're looking for the d(x) function i defined earlier
this is for doing 20 or more damage with a density 5 mace on prot4 netherite armour
here
also you said not to take into account base damage and crits so i didnt include that
i know,
crit is 1.5 multiplier
1.08 and 55 are so different
even if we count armour
and crit
look at the prot4 netherite, even if we add the crit which is 1.5 multiplier, we still dotn get close to 2 dmg
Do you understand the point im trying to make?
How can i do it right? is there a calculator i can use?
idk how any of this works
i tried to figure it out on my own but failed
what do i need to do?
do you know how to define piecewise functions in desmos?
i dont
f(x) = d(x) * 0.36 * (1 - min(80, max(0.8 * 20, 4 * 20 - (16 * d(x)) / (8 + 8))) / 100)
this is what i entered, i got it by LLM
!nogpt
Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).
do you know what piecewise functions are?
However, im a programmer and i understand most of these stuff
i just dont understand the math specific ones
okay that's amazing
piecewise functions are basically sort of like if-else statements
in this case,
$$d(x) = \begin{cases}4x+2.5x&0<x\leq3\6+2x+2.5x&3<x\leq8\14+x+2.5x&8<x\end{cases}$$
is the same as
$$d(x) = \begin{cases}4x+2.5x&\text{if }0<x\leq3\6+2x+2.5x&\text{if }3<x\leq8\14+x+2.5x&\text{if }8<x\end{cases}$$
i get it
you can type them out in desmos like d(x) = {condition 1: return value 1, condition 2: return value 2, etc}
kinda like json
i am having a lot of problems using and understand math functions
i think i need to ask for assistance its been an hour or two that i have been trying to figure this out on my own with tutorials but i failed
What level of math do you know? In terms of grades
"Basic math" could mean anything
I did not go to school
this is what i know
i understand stuff like this because of my programming, but i cant understand any further
What programming language do you know? I might be able to give an analogy in that language
lets go with python so it will be easier to explain, i know some more like golang and java but explanation will be easier in py
at the end i want to turn the functions into code so it will be easier that way, what language do you know?
This is essentially equivalent to
def d(x):
if 0 < x and x <= 3:
return 4 * x + 2.5 * x
elif 3 < x and x <= 8:
return 6 + 2 * x + 2.5 * x
elif 8 < x:
return 14 + x + 2.5 * x
else:
return None # function is not defined for any other case
oh my god
this is so my easier
thank you so much
thank you, we shoulve done this earlier lol
plotting this out on a graphing calculator gives you the return value of d(x) for each x-value on the number line
you will notice that the graph doesn't extend into the negatives, because the function isn't defined for such
yea i get it
I'd much rather stay on this side, this seems to be more understandable for me, when i read these i understand the math too
I would like to lift the weight as much as i can off your shoulders, youve helped alot
Thats why i tried to figure most of it out on my own but that didnt seem to solve anything, is there any chance that i can get a translation of these main functions to code too?
do you know what min and max are?
i dont see why you aren't able to translate the rest into code with that
let me tell you what i dont understand
as far as i understood, dmgdensity is the func name, x is the arg, but what is that v floating there?
ik its the density enchantment level but is it a argument, is it part of the name, what is it?
it's just part of the name
like
def dmg_density_V(x):
...
mathematicians do that sometimes
oh yea it was confusing
all 3 words had different sizes and places
You can think about $\mathrm{dmg}\text{density V}(x)$ as the damage function for density V and $\mathrm{dmg}\text{breach IV}(x)$ as the damage function for breach IV
yea im trying to turn them into code
is ther supposed to be a minus or something after d(x) * 0.36? seems like something between d(x) * 0.36 and the opening bracket next to it is missing
a = d(x) x 0.36
b = 1 - 0.01
c = min(80, max(16, 80 - d(x))
I dont understand how to combine these
this is the simplified density one
oh yeah there looks like a missing bracket
0.01 and min are connected
idk how that part works its like 0.01min()
d(x) * 0.36 * (1 - 0.01 * min(80, max(16, 80 - d(x)) ) )
it just means 0.01 times min(...)
Like how e.g. 5d(x) is the same as 5 * d(x)
yea but there one no * in 2 places, is that intentional and how math works?
?
nvm
m(x) * 0.36 * (1 - 0.01 * max(0, min(80, max(16, 80 - m(x))) - 0.6 ))
is this correct for the breach one?
looks like it is
intresting
lets do a final clean up and get this over with 😄
for a standard unenchanted mace, the weapon damage (excluding base damage of 6) can be represented the piecewise function
$$m(x)=\begin{cases}4x&0<x\leq3\6+2x&3<x\leq8\14+x&8<x\end{cases}$$
and similarly for a density V mace, the weapon damage (excluding base damage of 6) is
$$d(x) = \begin{cases}4x+2.5x&0<x\leq3\6+2x+2.5x&3<x\leq8\14+x+2.5x&8<x\end{cases}$$
where $x$ is the height of the blocks fallen.
Note that when $x < 1.5$, smash attack doesn't occur but we can just ignore that.
i.8.i
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
def d(x):
if 0 < x and x <= 3:
return 4 * x + 2.5 * x
elif 3 < x and x <= 8:
return 6 + 2 * x + 2.5 * x
elif 8 < x:
return 14 + x + 2.5 * x
else:
return None # function is not defined for any other case
def m(x):
if 0 < x and x <= 3:
return 4 * x
elif 3 < x and x <= 8:
return 6 + 2 * x
elif 8 < x:
return 14 + x
else:
return None
def dmg_density_v(x):
return d(x) * 0.36 * (1 - 0.01 * min(80, max(16, 80 - d(x)))
def dmg_breach_iv(x):
return m(x) * 0.36 * (1 - 0.01 * max(0, min(80, max(16, 80 - m(x))) - 0.6))
this should be it, but one thing, i need a bit of an explanation of what each number is so i can attach them each to a variable
i only know what 0.36 is, which is the remaining of our 64% for the protection enchantment
@north raven sorry for ping, if you dont like ping tell me
yeah this looks right
i need to assingn names to each variable
honestly i have no idea where each constant comes from i just plugged in numbers from the wiki you linked earlier
so you use their formulas
let me check and ill let you know if i need help
i am just realising if i locked in i couldve made the same formulas you made for me in the same time you did it for me but in code
lmao
well
im trying to figure out what d and m funcs are
it's good being able to know how to translate between math and programming sometimes
so basically
d is for calculating falling damage + density, but not taking armor into account
then dmgdensityv comes in and takes armor into account
am i correct?
d(x) is the weapon damage for density V (which has a 2.5 bonus damage per block)
m(x) is the ordinary weapon damage (unenchanted)
yes
yes, i learnt how to do math now lol
@lean otter Has your question been resolved?
nah bru hang on im codin
What do you call like the 0.36 in our formula?
its the oposite of 64%, what is it called? like the opposite, i want to name the variable
hmm
i guess you can call armour_protection_factor
ik but
i dont get why its like in reverse
like the other half of 64%
its 0.36
Fuck. i just had to scroll 1 cm down to see this exists
and not have to spend 4 hours or more making the formula
atleast i learnt math
let $x$ be the damage amount. Protection will reduce the damage by 64%. This is the same as $x \times (1 - 64%) = 0.36x$
hopefully that explains why you multiply by 1 - 64%
This formula
better image
i dont understand this
and this part
what is that weird line
@north raven
armor points / 5
(4x weapon_damage) / (min(toughness, 20) / 8)
did i understand correctly?
that's a plus symbol on the denominator, not a division symbol
yeah pretty much
that 'x' symbol is multiplication
just to be clear
not a variable named x
numbers like 1 and 0 and 20, 25, 4 are static in the formula? anything that dosent have a name is static and will never change or be dynamic right?
pretty much
note that i didn't use that form of the formula just now though, i used the simplified form they gave if you scroll up a little on the wiki
damage_taken = weapon_damage * (1 - (max(0, (min(20, max(armor_points / 5, armor_points - (4 * weapon_damage) / (min(toughness, 20) + 8)))) / 25) - breach_level * 0.15)))
did i do it? 🥲
yeah bro im not interpreting that for you
my brain stack is limited to 3 brackets at once
i got tangled in the brackets too
but it seems to be correct now
time to translate this last one i guess
damage_taken = damage * (1 - (min(20, max(armor_points / 5, armor_points - ((4 * damage) / (min(toughness, 20) + 8))))) / 25)
ok bon apetite
a = min(20, max(armor_points / 5, armor_points - ((4 * damage) / min(toughness, 20) + 8))) / 25
density = damage * (1 - a)
breach = damage * (1 - (max(0, a - breach_level * 0.15)))
my brain is not braining anymore
but i think thats correct, just gotta code it tommorow after i wake up
thank you so much @north raven for helping, really appreciate it
!close
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From this picture, I do not understand the "set G(x,y,z) to be identically equal to 1"
I have been staring at this page for long now, pls help
<@&268886789983436800> troll
!noans
The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.
Who?
youve been doing surface integrals right
yes im currently studying this topic
@sinful tangle don't troll in help channels. We keep logs of deleted messages.
yeah so to get just the area of a surface you simply integrate the constant function 1 over it
same as for a triple integral you'd integrate 1 to get the volume, or for a singlevar integral you could integrate 1 over a segment and get back its length
yes but I do not get how does moving the variable to the other side make G(x,y,z) to be 1
it doesnt
we are not moving anything anywhere
all we are saying is, the area of a surface $S$ is $\iint_S 1 \dd{S}$. that's it!
Ann
so the equation z = sqrt(10-x^2) is not the consequence of making G(x,y,z) to be 1?
from the statement in pic
it is in fact not the consequence of that at all
WHATTTTTTTTTTTT
then hold on
pls hold
look at number 4), why is it not set to 1 then
why they plugging G(x,y, f3(x,y)) into G(x,y,z) = xyz?
why not make G(x,y,z) = 1 in the first place
because it says to integrate G(x,y,z) = xyz
not to find the area of any surface!
it says explicitly what to integrate!
fahhh ur right
ahhhhhhh
but these things are actually just stepping stones for my real problem
this question asks me to integrate right
not to find surface area
yes or no @quasi bison I will figure this out again alone after ur confirmation
yes, it asks you to integrate and it tells you what function to integrate
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need help on part b please
accidentally cropped it out but its the second question
pretty axiomatic
but anyway
what is the probability that alex is on team a
or b
idk tbh bro
if there are 10 kids
and 5 are put on each team
whats the probability that any kid is placed on team a?
yeah
1/2
b/c there are 5 kids each with an equally likely chance of being on team a (or b.)
but i dont get how to calulate that via counting techniques
Pnaive(a) is # favorable outcomes for a / length of sample space
what is the length of our sample space
10!/(5! · 5!)
the thing is are we supposed to distribute the kids into each five group at once or what
once you pick for team a you dont need to count for team b
your sample space is gonna be the number of possible outcomes for team a
because you dont need to count for team b once you've chosen for team a
because once you've chosen team a team b is predetermined
if you have 20 people and someone tells you to split them into groups of 10
after you choose the first 10 you dont need to count for the 2nd 10
does that make a little sense
But im putting them into two groups
yes but because order doesnt matter
once youve picked the first group the 2nd group is already predetermined
once you decided who gets to be team red, everybody else is auto assigned to team blue
But its still 2 groups though
so what.
yeah but in terms of the length of your sample space
you dont need to account for the 2nd group
But thats if we were looking at one group at a time or something
but I thought they wanted for the 3 groups
i mean 2
it doesnt matter
i think im not understanding their question in the first place, can you please explain it to me
maybe I’ll understand it
You have 10 kids who want to play 5v5 soccer, so you split them into 2 groups where each grouping is equally likely
i dont know if that really helps lol
okay i see so the sample space is all possible outcomes of the splitting
but like what counting technique do i need here
like i would say premutation of the 10 kids into a group of 5 · 2
How many ways can you pick 5 from a group of 10
but order doesnt matter so / 2!
so (P(10,2)/2!)*2
but that’s wrong pretty sure
yo
P(10, 2)?
why is that wrong
(P(10,5)/5!)*2
huh
But why
you're picking 5 from 10, why are you dividing by 5! again?
to map to a single set of each duplicated one
nCk already accounts for overcounting by k!
Because permutation assumes order matters so
does order matter?
which part of the question are you working on?
yeah but i derived the combination
no?
right
wait why not just use nCk
then * 2?
u dont need to account for group b
but then that way you account for the outcomes of splitting them into 1 group
i dont understand
you're overcounting
If i give you 10 cards and i tell you to choose 5
I dont need to worry about how the other 5 were chosen
thats determined when u picked the 5 i told you to pick
you're doing part A right?
both a and b i guess
isn't this correct?
Oh wait
but thats just one group tho
im so confused bro i don’t understand why im overcounting
its okay but even i forgot why i stopped there 💀
😭
broooooo
ok so now
have u learned LOTP
im with you im terrible with counting problems
the sample space is 10!?
Counting is so freakin complicated
fr, I can do everything in my probability class but combinatorics
whats that
law of total probability
nope
it might help here but its not the counting approach
I think part a is 10! right?
well the sample space is all the possible outcomes from an experiment
unfort not
so that would be
ill write it in eqn form then explain it
all the possible combinations of thr arrangements of the kids in the 2 groups
no..
10! is overcounting, once you've picked the first team you dont need to worry about the 2nd team
so im thinking the first arrangement + another remaining one = sample space
also order of kids doenst matter
I was doing it with order
you were right with 10!/(5!*5!)
Me and you being in a team is the same as you and me being in a team
LOTP: $P(A) = \Sigma P(B_i)P(A|B_i)$
not even 10! Because you’re arranging in a group of 5. Also * 2 would make it 4 groups of 5 I think which is off
oo I see
if you have an event a which can be broken up into subevents you can use hte law of total probability to find the total p
you mean this thing
So in this case, our event a is that jose is on the same team as alex
uni
because theyre just in the team, there’s no special property about them being in that team except be there
so were looking at a ordered pairs of sets ({},{}) as our sample space?
ye i believe so
Thats the thing idek
ok I see
how am I supposed to arrange them
are you asking about part A or part B?
both at this point
sorry i was just away from the conversation for a minute
its okay
i'm pretty sure you got A right, 10! / 5! 5!
but why did i not multiply by 2
like why is that rigjt
imagine forgetting your own work
what's the problem?
choose 5 players to be on the first team
you have now chosen the teams
10 Choose 5
But bro its like the sample space = { (5 kids ) , ( 5 kids) }
right
its ({5 kids}, {5 kids}) are the elements
once you've chosen the first set the 2nd set is created automatically
Idk if analogies help
@hidden parcel is this right
But lets say i were to ask you to split up your favorite artists songs into two categories
yeah
Once you've picked your favorite 3, the other set is already created
the sample space is supposed to be a set of sequences not a sequence of sets
this?
Yes
which part confuses u
shouldn't we finish part A before moving on to part B?
okay so see why I multiplied by two
yes but you dont need to
its created once youve created the first one
Wait
u fix one person in one group then we place jose in the group of his friend
well you can count sequences and then divide by the ways to order a sequences
Can we do one question at a time pls
wait this is confusing so i kinda get what youre saying but for each random combination in sequence 1 there exists another 1 in sequence 2, like I get what order is in the first sequence works for the second but theres still 2 copies of all that
yeah the sample space elements are ({}, {})
arent we talking about sec question?
1
no
part A
size of sample space?
yeah
u choose 5 of 10 people to go to team A then the rest will be chosen themselves to go to the other team
easy
no its {(),()}
Set ⇒ { some elements }
Sequence ⇒ ( some elements )
Sample space ⇒ a set of all possible outcomes ∴ { elements of all possible outcomes }
The outcomes are represented via sequences () , ∴ sample space = { (), () }
Yes
I don’t get the choosing themselves thing
@lean otter
the sample space elements are of the form ({}, {})
so we have { ({},{}), ... } as the sample space
look if u choose 5 person C(10,5) the rest will be assigned to the group B
Imagine someone gives you a list of 100 songs, and they ask you to make a playlist with some of those songs
ohh but why are you adding a set notation inside the ()
okay
so the whole answer is u just need to choose 5 ppl for the group A
You pick 15 songs for the playlists, now you have the space [{playlist}, {not playlist}]
Once you've picked the songs for the playlist, you dont need to pick the songs for {not playlist} do you?
too many cooks, i'm out
yea true,
no
Its the same thing
bro what u talking about
but if were talking about making 2 playlists that’s a different story

