#help-23

1 messages · Page 360 of 1

lean otter
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And you'll get the answer.

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in option a i am geting ans as -2n , so it will be -inf but its aint a possible ans i think

lean otter
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like just taking highest power

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then dividing

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yea same method

fast tapir
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(-)infinity

topaz furnace
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im confused

rancid lion
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0+ means it goes from some positive value to 0

edgy breach
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Yeah it has to be -inf, as n increases the n^3 is the only significant part so itll just be infinity

topaz furnace
floral yew
# topaz furnace im confused

just factor out the n with highest power from numerator and denominator simplify and make sure it doesnt end up with an indeterminant form again

rancid lion
fast tapir
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The highest power on n is not same in numanator and dinominator

rancid lion
floral yew
topaz furnace
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yea

rancid lion
#

but you can rewrite it as (2n^2 + 5n - 2)/n^3

topaz furnace
#

yess

rancid lion
#

and both numerator and denominator of that are positive as n tends to positive infinity

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so it has to be 0+

fast tapir
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Is the answer 0

topaz furnace
rancid lion
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so you have -4/0+

lean otter
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Which is -inf.

rancid lion
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please stop talking over the helpeee

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you're not helping

fast tapir
topaz furnace
rancid lion
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alr so imagine if i have -4/x

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and x is a positive value

fast tapir
rancid lion
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@topaz furnace you agree?

topaz furnace
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yep

rancid lion
#

then we can confidently say that your limit equals to -inf

fast tapir
#

More and more negative simply implies to negetavie infinity

rancid lion
topaz furnace
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how can i explain it in my homework, i dont think my teacher allows me to write 0+ or something

dull sequoia
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What have you currently got down for your solution?

fast tapir
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Silly questions

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Huh

normal moss
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Huh, are you just trolling

primal bone
# fast tapir Are u high?

Are you? In any case, you've been told before to stop interrupting the flow of the conversation. Should this persist, I will sick the mods on you on account of trolling.

topaz furnace
primal bone
lean otter
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Yes.

topaz furnace
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hmmmk

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all of that are helpful to me, appreciate all of you guys catparty

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.close

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hazy sail
#

hello, can anybody help me with differential calculus rn?

near atlas
#

!xy

safe radishBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

hazy sail
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i need help for a quiz not specifically for a problem, it would be about derivatives of transcendental functions then tangent line and normal line to a curve

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im having a hard time understanding the whole thing

ember socket
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for future helpers, might wanna clarify if you meant you need help for the actual quiz, or revising for the quiz

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if revising for the quiz, perhaps send some questions over that you're stuck on

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but if the actual quiz, probably counts as academic dishonesty

hazy sail
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oh sorry, the quiz is not given yet it’s done with a proctor so no questions handed yet

near atlas
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i think for transcendental functions, you might wana look into logarithmic differentiation and stuff

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which concept are you struggling with

hazy sail
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the whole concept of differential calculus🥲 I haven't mastered increment method and differential formulas that may be the reason why i’m not able to get a hold of the lessons we’ve been having

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we’re even done with logarithmic differentiation

near atlas
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then the best you can do is review your notes and redo the example problems again, by yourself. whenever you get stuck, you can come here and resolve your doubts

vivid flame
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gauyesss i needd heelpp
my exam is tomorrow

near atlas
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and its better if you get your formulae memorised. although memorization always goes hand in hand with practice. maybe you can memorize them better if you find the logic behind and you can do that by deriving them either by first principles or by the increment method you mentioned

ember socket
safe radishBOT
safe radishBOT
#

@hazy sail Has your question been resolved?

safe radishBOT
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opaque hamlet
safe radishBOT
opaque hamlet
#

is there any problem with my solution?

plucky elk
#

did you typo ii)

opaque hamlet
opaque hamlet
opaque hamlet
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(accidently add dx at the end of the first line)

plucky elk
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x is a constant wrt to u so you just factor the integrand out

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int f(x) du = f(x) * int du

opaque hamlet
plucky elk
opaque hamlet
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as long as it's not wrt. the d(whatever)

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I thinl the prof. has a typo in ii).

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Its suppose to be 1+sqrt(u)

plucky elk
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yea that's reasonable too

opaque hamlet
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So.. excluding ii). Is there any problem with i). and iii).?

plucky elk
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no

opaque hamlet
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alr, thx a lot

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appreciate it

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warped lark
#

i am blocked in the last question which is asking to show that 3 is the only solution for the equation in (-1;+ infini)

warped lark
#

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slate dawn
#

When does differential of f(g(x)) = 0 can anyone help

slate dawn
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I did chain rule for composite function and then null factor law so differential of g(x) = zero once, I just need to find out how many times differential of f(g(x)) is zero

somber cape
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,rccw

flat frigateBOT
somber cape
#

mm ive never heard the term stationary point before

slate dawn
#

Maybe different terminology that’s when dx/dy = 0

somber cape
#

o ok

slate dawn
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Ya

somber cape
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so you take derivative using the chain rule

slate dawn
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Ya that’s the answer but I copied that down from when teacher did it idk how to get there lol

somber cape
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you found that g' = 0 happens once at x = 3 so thats one

slate dawn
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Ya

somber cape
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now we want to know when f' = 0

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for the other part right

slate dawn
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Ye the left side

somber cape
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right

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and we see f' has one zero around like 0.9 or something right

slate dawn
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Yes

somber cape
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ok but what we are inputting into f' is g(x), we have f'(g(x))

slate dawn
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Ya

somber cape
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so we need to find how many y values of g(x) = 0.9

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and its a parabola

slate dawn
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Ohh

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So 2

somber cape
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right

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so that gives 2 more

slate dawn
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And then because there’s the other one from g(x) the total is 3

somber cape
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ye

slate dawn
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I seee

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Tysm

somber cape
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np

slate dawn
#

.close

safe radishBOT
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hoary seal
safe radishBOT
hoary seal
#

Im not sure if I did the first part of the question correct

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the one I circled, please check the answer catthumbsup

thin bridge
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First part is fine
End value is correct, however you didn't do what the question wanted to get there

hoary seal
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yeah I had a feeling

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how was I meant to do it?

thin bridge
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By first expressing it as a gp
the hence means they want you to use the summation formula for a gp

hoary seal
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just as a side note confirmation, gp includes geometric sequence and geometric series, right?

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so the question was asking me to derive 11/9 from this part

thin bridge
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Not quite

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That's only the part after the decimal point

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To get the final value, add 1 to that

hoary seal
thin bridge
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That's for
0.222...
They want **1.**222...

safe radishBOT
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@hoary seal Has your question been resolved?

hoary seal
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but we cant get 1.2222... from 0.222...

thin bridge
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To get the final value, add 1 to that

hoary seal
thin bridge
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Yes

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The last few lines could be structured better

hoary seal
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how?

thin bridge
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$\begin{aligned} 1.\dot{2}&= 1 + 0.\dot{2} \
&= 1 + \frac29 \
\therefore 1.\dot{2}&= \frac{11}{9} \end{aligned}$

flat frigateBOT
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ραμOmeganato5

hoary seal
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I see

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,calc (0.23)/(1-0.1)

flat frigateBOT
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Result:

0.25555555555556
hoary seal
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will the 5 be recurring

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because theres a 6 at the end

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how would u write that as?

thin bridge
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Use ,w instead of calc

hoary seal
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,w (0.23)/(1-0.1)

flat frigateBOT
thin bridge
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The calc rounds values

hoary seal
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why didnt it round it earlier?

thin bridge
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Where

hoary seal
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thats the same result I got in my calc

thin bridge
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It did round there

hoary seal
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0.25556

it coudve did that

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or 0.26

thin bridge
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That would be rounded

hoary seal
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I see

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also how do u subtract reccuring from another recurring

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its hard to visualise

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ill show you what I mean

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first I wrote 23/90-0.02 recurring but changed it back to 0.02

thin bridge
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Redo the whole question

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How did you determine your r value

hoary seal
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second term divided by first term

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third term divided by second term

thin bridge
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You had your terms listed out
0.23 + 0.0023 +...
How did you get r = 0.1 from that

hoary seal
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oh

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It should have been 0.01

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I prob misread it

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is the answer from sum to infinty of a GP always give a reccuring decimal?

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I never realised that until now

thin bridge
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um

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The repeating component of a number can be expressed as a geometric sum

hoary seal
#

thanks for the help

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.close

safe radishBOT
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silk cove
safe radishBOT
silk cove
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I didn't understand how _ sign mean?

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a/b mean?

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b divides a?

lament blaze
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yes, 9/3 = 3

plucky elk
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,calc 9/3

flat frigateBOT
#

Result:

3
plucky elk
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Checks out

silk cove
#

For option A

a/b and a/c

a/b=bx and a/c =cx

a/(b+c)

(b+c)X yes it seems correct

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a/b =bx and b/c=cx

silk cove
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Should I use random values?

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n=1,2,3

neon vapor
#

but be judicious with your numbers

safe radishBOT
#

@silk cove Has your question been resolved?

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trail mica
#

these are just random numbers but does anyone know what this problem is called? i genuinely cant find it but apparently itll be on the exam

trail mica
#

is this like weight networks and algebra or smt

astral glacier
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...mensuration?

trail mica
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apperently the total area will be given too

trail mica
astral glacier
#

Oh the total area will be given

trail mica
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yeahh and weretrynna find the a

astral glacier
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Then it's a mix of algebra and mensuration ig

trail mica
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ohhh

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let me see

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idk if it has anything to do with shapes cause this entire term weve only been learning about net works

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but maybee

astral glacier
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What does area even mean in the context of a network

trail mica
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idrk

astral glacier
#

Actually what even is a network at the pre-uni level

trail mica
#

i couldnt tell you😭 im sorry

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i just cant find a question similar to this so now im questioning if it even exists sigh

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it should be solvable tho right like smt abt minusing the numbers to the total area and then dividing them all

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or something

trail mica
#

herons

open wedge
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this is just 3 triangles

trail mica
#

ohh??

open wedge
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search up heron's formula

trail mica
#

will that find a

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waitt i think thatll work

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tysm!!

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vagrant halo
#

Is this double integration right ?

safe radishBOT
mossy lotus
vagrant halo
mossy lotus
#

well yea

mossy lotus
vagrant halo
#

Yesss

mossy lotus
#

yea, then thats right

vagrant halo
#

If we take 0 to sin it would be 0 to π/4 right ?

mossy lotus
#

your r = sin theta is the lower curve and cos one is the upper

vagrant halo
#

Thanks bro/sis I have maths exam today

mossy lotus
#

gl

vagrant halo
#

Tyyy

#

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trail mica
#

does anyone know what this is called

safe radishBOT
vagrant ice
#

this is far too vague

trail mica
#

noo this is the exam question based on my friends memory😭

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im just wondering if it would be some kind of network algebra thing or smthing else

vagrant ice
trail mica
#

graphs i think so

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yes

safe radishBOT
#

@trail mica Has your question been resolved?

kindred dagger
kindred dagger
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Ok, so first you gotta find out what a is.

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How would you do that?

trail mica
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and then divide it by the amount of lines or smt

kindred dagger
#

Yes, probably the easiest way would be if you summed up all the numbers and a's. So a+5+a+10+a+6+... and then subtracted that number from 320 and - as you said divide by the number of a's. Then you should have the value of a = .... What's next?

trail mica
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i think thats itt

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i just wanted to make sure bc my friend said no one completed that question

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so i thought it couldn’t be that easy

kindred dagger
trail mica
#

thank youu then

#

.close

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tough spear
#

this is where I got stuck in
I proved the two equations and then I don't know how to move from here
excuse my handwriting 🙂

junior bobcat
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use vector?

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i think

tough spear
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any other way?
I don't know vectors

junior bobcat
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ik

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here

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we have ABC is the isosceles triangle right?

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@tough spear

tough spear
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yes

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2 sides are equal

junior bobcat
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=> ∠ABC = ∠ACB = 80

tough spear
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yes

junior bobcat
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=> ∠A = 20

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we have ∠ABE = 20; ∠EBC = 60

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oke u do it right

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now to consider triangle AEC

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We have

tough spear
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AEC is a straight line

junior bobcat
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wait

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oh f

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wait me

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∠BFE (x) + ∠FEC(y) = 110 | x,y is my called

tough spear
#

what?

junior bobcat
#

we have AEB is isosceles (EAB = EBA = 20)

tough spear
#

can you tell me which point you name what?

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I named points like this

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it may be that you named B as E?

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then, it would make sense that AEB is isosceles

junior bobcat
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yes

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did u learn about ceva theorem

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i think we can only use this to do

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@tough spear

safe radishBOT
#

@tough spear Has your question been resolved?

lone hornet
#

You can use law of sines to solve for it

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at least in theory...

#

Actual calculations are nasty

safe radishBOT
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jolly sail
#

guys I found out that one of the topics I need to learn more is parametrization

jolly sail
#

I absolutely have no idea how they parametrize that

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do I parametrize F(x,y)

safe radishBOT
#

@jolly sail Has your question been resolved?

jolly sail
#

<@&286206848099549185>

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pls ping methanks

dim rock
#

In this case we have this semicircle which looks a lot like a circle

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Do you know how to parametrize a circle, say centered in the origin for simplicity?

jolly sail
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<cost, sint>

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x = rcost

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y = rsint

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yes I know the basics

dim rock
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perfect

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now two things to determine are i) how can we move our circle to another point which is needed to solve this problem, and ii) how do we add the constraint that its a semicircle

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and I guess determining the radius but you can see that it’s 1

jolly sail
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i) so +1 for the x-component

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oh is it x + 1 = cost then?

dim rock
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exactly!

jolly sail
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oh........................................................................................................................................................................

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ii) so the way t works is it's increasing in an anti-clockwise direction right?

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so t = 0 and t = pi

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?

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oh..................................

dim rock
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actually need to make one correction

jolly sail
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BROOOOOOOOOOOOOOOOOOOOOOOOO how is this easier when asking someone

jolly sail
dim rock
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it should be (x-1)=cos t

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for our circle to be centered at x=1, the way we shift it by 1 is to take (x-1)

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so x=cost + 1, an easy check is that we know x=0 when t=pi, because that refers to a half cycle right?

jolly sail
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oh hmm right, this might be counterintuitive for me haha

dim rock
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Yeahh I get it, for me i like using those concrete examples

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like t=pi refers to one full cycle around

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but at t=pi we need x to be 0 because that’s where we land

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so therefore we need to add 1

jolly sail
#

alr hmmm ok and maybe one more thing that made me confused earlier: Isn't parametrization always start at the origin? This one starts from center of circle, because before asking the question here, I tried finding parametrization t from (0,0) to (2,0)

dim rock
#

they don’t have to

dim rock
jolly sail
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ic

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and last thing

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is t always increasing in anti-clockwise direction? If so, how does it still apply when the curve C from pic is moving in clockwise direction?

dim rock
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that depends on how we define things. In most cases we define anti clockwise as the positive orientation

jolly sail
#

what...

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I thought its a fixed rule

dim rock
#

right handed systems give anti clockwise as the positive direction

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but anyways the important thing is we want to integrate clockwise over c

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So our angle starts at pi and ends at 0

jolly sail
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oh ok got it

dim rock
#

these things can get confusing because there’s many different ways to parametrize

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you could use x=1-cost and integrate from 0 to pi and get the same answer as well for example

jolly sail
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yes but do u know how they got that

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oh do they use cos(-t)?

dim rock
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its kind of like shifting the whole cosine function? we know cos(t+pi)=-cos(t) right? so when we shift cos by pi we move the starting point to t=pi (which corresponds to x=0). in that sense we can integrate from t=0 to t=pi to get the same region

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we can see that at t=0 we get x=1-cos(0)=0, t=pi we get x=1-cos(pi)=1-(-1)=2 which is of course what we want

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it’s like going backwards? does that make sense lol

jolly sail
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ohh i see i see, u mean from t = pi to t = 0?

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OHH

#

yea yea I get it

dim rock
#

this time we go from t=0 to t=pi

#

because cos(t+pi), if we insert 0 we get cos(pi) as our starting point instead

#

its the same idea but flipping things and going backwards

jolly sail
#

right right

#

alr thanks bro 👍 see you in the next one haha

#

.solved

safe radishBOT
#
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obtuse kettle
#

im not sure where i went wrong cuz i got a negative of the answer

dim rock
#

I mean it does say k is just a constant

obtuse kettle
dim rock
#

ohh sorry I misunderstood lol

#

the actual answer is pi/48?

obtuse kettle
obtuse kettle
dim rock
#

maybe just a slip up somewhere? cant tell since you skipped over some steps

obtuse kettle
# dim rock

in the first line, why did u equate arctant to pi/2?

dim rock
#

standard limit

obtuse kettle
dim rock
#

yeah exactly

#

it’s like an identity

obtuse kettle
#

ohhh i see

#

in the last line, where did the 1/2 come from?

dim rock
#

so I replaced the arctan(3/4 t) with pi/2

#

and I factored out pi and 3/4

obtuse kettle
# dim rock so I replaced the arctan(3/4 t) with pi/2

instead of replacing that with pi/2, ik this is a bit lazy but since t tends to infinity, i just assumed it would be 0 in that case so then i just ignored arctan(3/4t) and thats how i got a negative, which now im thinking thats prob where i went wrong by assuming that?

opaque fern
#

which is why you got that

dim rock
#

yeahh because the limit of arctan as t goes to infinity isnt actually 0!

obtuse kettle
#

ohh

dim rock
#

you can see that clearly from the graph of arctan

#

it has a horizontal asymptote

obtuse kettle
#

oh so as x becomes bigger, it tends to pi/2

dim rock
#

yup!

obtuse kettle
#

ohhh okok

#

thanks sm!

#

.close

safe radishBOT
#
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normal moss
opaque fern
#

ok nvm bending_skull

rigid blaze
ember socket
#

uh?

opaque fern
ember socket
#

ah

safe radishBOT
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lyric marten
#

$\sum_{n = 1}^{\infty}\left(\frac{(a-3)^{2n}}{4^n \cdot (n + \sqrt{n})}\right)$

flat frigateBOT
#

squared_apple

#

squared_apple

lyric marten
#

Using the Ratio test, I have gotten to here.

#

I just stupidly don't know how to check for when a = 1 or a = 5 (same thing here)

charred summit
#

Substitute in the original series and check for convergence again. (but don't use ratio test again)

lyric marten
#

Ah right I see

#

By the way, is everything up to this part correct?

charred summit
#

The ratio test looks correct

#

So yeah probably

lyric marten
#

!solved

#

Right

#

.solved

charred summit
#

It's .solved i think

safe radishBOT
#
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exotic charm
#

im confused for the 2nd part

safe radishBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@exotic charm Has your question been resolved?

fickle yoke
#

yk what dense and closed mean?

safe radishBOT
#
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exotic charm
safe radishBOT
exotic charm
#

idk where to start 😭

plucky elk
#

Closed nor dense?

fickle yoke
plucky elk
fickle yoke
#

dont be toxic

plucky elk
#

Blocked

exotic charm
#

but in reality

#

idk how to do subspace now

#

i thought it was as simple as cts functions on a compact set are bounded

#

but then i realised compact support isnt the same (i think)

plucky elk
exotic charm
#

it's cz i didnt rly understand what support acc was

#

now i get it, it's just the space s.t. for all points outside the support f = 0

safe radishBOT
#

@exotic charm Has your question been resolved?

safe radishBOT
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lean otter
#

Calculating two weapon damages to decide which one is better at what point

Target info:

Health aka HP: 20
Info: one damage removes 1 hp

Armor points: 20
Armor toughness: 8
Info: armor reduces the damage you take, here are the formulas on how to calculate it https://minecraft.wiki/w/Armor#Damage_formulas
There is also a 64% damage reduction coming from the armors enchantment called protection, this is applied after the armor's damage reduction. more info: https://minecraft.wiki/w/Protection

Weapon info:

We have 2 weapons, both are a weapon called the mace, which increases your damage based on how many blocks you're falling:
A successful smash attack causes a mace to deal 4HP extra damage for each of the first 3 blocks fallen, 2HP extra damage for each of the next 5 blocks fallen, and 1HP extra damage for each block fallen after that.
More info: https://minecraft.wiki/w/Mace
The difference between these 2 is that they contain 2 different enchantments

The 1st mace has the enchantment Density 5, which does the following:
Density increases smash attack damage by 0.5HP per block fallen per level of enchantment.
More info: https://minecraft.wiki/w/Density

The 2nd mace has the enchantment Breach 4, which does the following:
Breach reduces the effectiveness of the target's armor points and armor toughness by 15% per level. Specifically, Breach deals damage as though the enemy's damage reduction from armor was 15 percentage points lower per level. For example, if the enemy's armor reduces damage by 50%, and they are hit with a mace with Breach I, their armor reduces the damage by 50% - 15% = 35%. However, this reduces the effectiveness of only the armor itself, which does not include damage reduction from enchantments such as Protection.
This is the formula used to calculate the damage for the breach enchantment:
damage taken=weapon damage×(1−max⁡(0%,armor effectiveness−level×15%))
More info: https://minecraft.wiki/w/Breach

lean otter
#

I can easily calculate the damage for tthe density enchantment myself, the part im struggling with is the breach enchantment because the armor point formulas are a bit too complicated for me
I am really bad at math, i have tried using LLM to solve this but they all failed, i need a bit of help to solve this

My goal:

My goal is to find the point where the density mace becomes superior to the breach mace in terms of damage and the block fallen, for your information: breach deals more damage at less blocks fallen and density at more blocks fallen, and i want to find the exact point where this change happens

north raven
#

Do you know the armour of the target?

lean otter
#

Yes i provided the exact information under target info section

north raven
#

ah mb

lean otter
#

Those are values for full netherite armour

north raven
#

I'm looking into it rn, there's quite a lot to read

lean otter
trail field
#

just make up a function in desmos and see where they intersect

#

if they even do

#

make a formula for the damage, with y being ur damage and x ur blocks fallen

#

the rest would just be constants

north raven
#

i'm sure he or she understands that

trail field
#

then whats the goal of this post lmao

#

thought he didnt know how to find where 1 is better than the other

lean otter
#

Hey, im ground 0 in math, i only know basic stuff like - + x / and %, i dont know any more
Thats why i came here to get help

trail field
#

so he did infact not know it

#

okay ill give u a hand

#

lemme make 2 functions quickly for u

lean otter
#

thanks a lot
if you had any questions about what my goal is and how any of the elements i explained function, i would be glad to answer them

trail field
#

nah i know minecraft, i get what ur trynna find out lmao

lean otter
#

alright great

#

Please ping me on response

#

<@&286206848099549185>

#

Imo to make this simpler lets just help me make a formula for breach damage that takes the following arguments:
Blocks fallen
Armor points
Armor toughness
breach level

And outputs the damage

north raven
#

that's literally what we're doing

#

for a standard unenchanted mace, the weapon damage (excluding base damage of 6) can be represented the piecewise function
$$m(x)=\begin{cases}4x&0<x\leq3\6+2x&3<x\leq8\14+x&8<x\end{cases}$$
and similarly for a density V mace, the weapon damage (excluding base damage of 6) is
$$d(x) = \begin{cases}4x+2.5x&0<x\leq3\6+2x+2.5x&3<x\leq8\14+x+2.5x&8<x\end{cases}$$

where $x$ is the height of the blocks fallen.

Note that when $x < 1.5$, smash attack doesn't occur but we can just ignore that.

lean otter
#

yea i know i already have a claculator for enchanted and density

flat frigateBOT
lean otter
#

yes we also do ignore the x < 1.5

north raven
lean otter
#

yes

safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

<@&286206848099549185>

north raven
#

The damage taken by the player with the density V mace accounting for armour is:
$$\mathrm{dmg}\text{density V}(x) = d(x)\times0.36\left(1-\min(80,\max\left(0.8\times20,4\times20-\frac{16\times d(x)}{8+8}\right)\right)$$
which simplifies down to
$$\mathrm{dmg}
\text{density V}(x)=d(x)\times0.36\left(1-\min(80,\max(16, 80-d(x))\right)$$
lemme know if you want me to explain that

The damage taken by the player with the breach IV mace is given by
$$\mathrm{dmg}_\text{breach IV}(x)=m(x)\times0.36\left(1-\max\left(0,\min(80,\max(16, 80-m(x))) - 0.6\right)\right)$$

flat frigateBOT
lean otter
#

reading

#

so those are the two complete formulas for density and breach with armour? thats all?

north raven
#

wait

#

hmm i think i might've calculated something wrong

lean otter
#

yea that didnt make sense for a bit

north raven
#

The damage taken by the player with the density V mace accounting for armour is:
$$\mathrm{dmg}\text{density V}(x) = d(x)\times0.36\left(1-\frac{\min(80,\max\left(0.8\times20,4\times20-\frac{16\times d(x)}{8+8}\right)}{100}\right)$$
which simplifies down to
$$\mathrm{dmg}
\text{density V}(x)=d(x)\times0.36\left(1-0.01\min(80,\max(16, 80-d(x))\right)$$
lemme know if you want me to explain that

The damage taken by the player with the breach IV mace is given by
$$\mathrm{dmg}_\text{breach IV}(x)=m(x)\times0.36\left(1-0.01\max\left(0,\min(80,\max(16, 80-m(x))) - 0.6\right)\right)$$

#

should be corrected

flat frigateBOT
lean otter
#

oh thank you so much

#

if possible, i would like a small explanation of where some numbers come from

north raven
#

0.36 comes from the armour protection-- 100% - 64% = 36% = 0.36 so 0.36 of the damage is actually taken

the rest just come from plugging in numbers into the formulae

lean otter
#

durability?

north raven
#

not durability

#

protection i mean

#

whoops

lean otter
#

oh yea i get it

#

what about 16

north raven
#

that's 0.8 * 20

lean otter
#

How much can i rely on LLMs explaining functions

north raven
#

not much

lean otter
#

what im asking is do they flop too much or they can explain decently?

#

okay

#

let me play with the function a bit and if i had any questions i will ask, are you okay with pings?

north raven
#

sure

lean otter
# north raven sure

x is the number of blocks fallen? if so why do i get 1.08 when i feed the function the number 10? i should get 55

sorry its my first time using math functions
i understand how it works for the most part, i just dont know what d is for and where some numbers come from

north raven
lean otter
#

density

lean otter
north raven
#

it takes into account armour

lean otter
#

yea but

#

Density V mace: A critical hit after falling 10 blocks.

north raven
#

You're looking for the d(x) function i defined earlier

lean otter
north raven
#

also you said not to take into account base damage and crits so i didnt include that

lean otter
#

but still

lean otter
#

crit is 1.5 multiplier

#

1.08 and 55 are so different

#

even if we count armour

#

and crit

#

look at the prot4 netherite, even if we add the crit which is 1.5 multiplier, we still dotn get close to 2 dmg

#

Do you understand the point im trying to make?

north raven
#

at x = 10, dmg_{density V}(10) is about 17.5 hp

#

maybe you typed something in wrong

lean otter
#

How can i do it right? is there a calculator i can use?

north raven
lean otter
north raven
#

do you know how to define piecewise functions in desmos?

lean otter
#

i dont

#

f(x) = d(x) * 0.36 * (1 - min(80, max(0.8 * 20, 4 * 20 - (16 * d(x)) / (8 + 8))) / 100)

#

this is what i entered, i got it by LLM

north raven
#

!nogpt

safe radishBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

north raven
#

do you know what piecewise functions are?

lean otter
#

However, im a programmer and i understand most of these stuff

#

i just dont understand the math specific ones

north raven
#

okay that's amazing

#

piecewise functions are basically sort of like if-else statements

lean otter
#

oh yea

#

i think i get it now

#

a little bit, i may be wrong

north raven
#

in this case,
$$d(x) = \begin{cases}4x+2.5x&0<x\leq3\6+2x+2.5x&3<x\leq8\14+x+2.5x&8<x\end{cases}$$
is the same as
$$d(x) = \begin{cases}4x+2.5x&\text{if }0<x\leq3\6+2x+2.5x&\text{if }3<x\leq8\14+x+2.5x&\text{if }8<x\end{cases}$$

flat frigateBOT
lean otter
#

i get it

north raven
#

you can type them out in desmos like d(x) = {condition 1: return value 1, condition 2: return value 2, etc}

lean otter
#

kinda like json

lean otter
north raven
#

"Basic math" could mean anything

lean otter
#

I did not go to school

lean otter
# flat frigate

i understand stuff like this because of my programming, but i cant understand any further

north raven
#

What programming language do you know? I might be able to give an analogy in that language

lean otter
#

lets go with python so it will be easier to explain, i know some more like golang and java but explanation will be easier in py

#

at the end i want to turn the functions into code so it will be easier that way, what language do you know?

north raven
# flat frigate

This is essentially equivalent to

def d(x):
  if 0 < x and x <= 3:
    return 4 * x + 2.5 * x
  elif 3 < x and x <= 8:
    return 6 + 2 * x + 2.5 * x
  elif 8 < x:
    return 14 + x + 2.5 * x
  else: 
    return None # function is not defined for any other case
lean otter
#

oh my god

#

this is so my easier

#

thank you so much

#

thank you, we shoulve done this earlier lol

north raven
#

you will notice that the graph doesn't extend into the negatives, because the function isn't defined for such

lean otter
#

yea i get it

lean otter
lean otter
# flat frigate

I would like to lift the weight as much as i can off your shoulders, youve helped alot
Thats why i tried to figure most of it out on my own but that didnt seem to solve anything, is there any chance that i can get a translation of these main functions to code too?

north raven
#

do you know what min and max are?

lean otter
#

yes

#

min(30. 80) outputs 30

north raven
#

i dont see why you aren't able to translate the rest into code with that

lean otter
#

let me tell you what i dont understand

#

as far as i understood, dmgdensity is the func name, x is the arg, but what is that v floating there?
ik its the density enchantment level but is it a argument, is it part of the name, what is it?

north raven
#

like

def dmg_density_V(x):
  ...
#

mathematicians do that sometimes

lean otter
#

oh yea it was confusing
all 3 words had different sizes and places

north raven
#

You can think about $\mathrm{dmg}\text{density V}(x)$ as the damage function for density V and $\mathrm{dmg}\text{breach IV}(x)$ as the damage function for breach IV

flat frigateBOT
lean otter
#

yea im trying to turn them into code

lean otter
# flat frigate

is ther supposed to be a minus or something after d(x) * 0.36? seems like something between d(x) * 0.36 and the opening bracket next to it is missing

lean otter
# flat frigate
a = d(x) x 0.36
b = 1 - 0.01
c = min(80, max(16, 80 - d(x))

I dont understand how to combine these
this is the simplified density one

north raven
#

oh yeah there looks like a missing bracket

lean otter
#

0.01 and min are connected
idk how that part works its like 0.01min()

north raven
north raven
#

Like how e.g. 5d(x) is the same as 5 * d(x)

lean otter
#

yea but there one no * in 2 places, is that intentional and how math works?

lean otter
#

nvm

lean otter
# flat frigate

m(x) * 0.36 * (1 - 0.01 * max(0, min(80, max(16, 80 - m(x))) - 0.6 ))
is this correct for the breach one?

north raven
#

looks like it is

lean otter
#

intresting

#

lets do a final clean up and get this over with 😄

#

for a standard unenchanted mace, the weapon damage (excluding base damage of 6) can be represented the piecewise function
$$m(x)=\begin{cases}4x&0<x\leq3\6+2x&3<x\leq8\14+x&8<x\end{cases}$$
and similarly for a density V mace, the weapon damage (excluding base damage of 6) is
$$d(x) = \begin{cases}4x+2.5x&0<x\leq3\6+2x+2.5x&3<x\leq8\14+x+2.5x&8<x\end{cases}$$

where $x$ is the height of the blocks fallen.

Note that when $x < 1.5$, smash attack doesn't occur but we can just ignore that.

flat frigateBOT
#

i.8.i
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

lean otter
#
def d(x):
  if 0 < x and x <= 3:
    return 4 * x + 2.5 * x
  elif 3 < x and x <= 8:
    return 6 + 2 * x + 2.5 * x
  elif 8 < x:
    return 14 + x + 2.5 * x
  else: 
    return None # function is not defined for any other case

def m(x):
  if 0 < x and x <= 3:
    return 4 * x
  elif 3 < x and x <= 8:
    return 6 + 2 * x
  elif 8 < x:
    return 14 + x
  else:
    return None

def dmg_density_v(x):
  return d(x) * 0.36 * (1 - 0.01 * min(80, max(16, 80 - d(x)))

def dmg_breach_iv(x):
  return m(x) * 0.36 * (1 - 0.01 * max(0, min(80, max(16, 80 - m(x))) - 0.6))
#

this should be it, but one thing, i need a bit of an explanation of what each number is so i can attach them each to a variable

#

i only know what 0.36 is, which is the remaining of our 64% for the protection enchantment

#

@north raven sorry for ping, if you dont like ping tell me

lean otter
#

i need to assingn names to each variable

north raven
#

honestly i have no idea where each constant comes from i just plugged in numbers from the wiki you linked earlier

lean otter
#

so you use their formulas

north raven
#

yes

#

and did a little bit of simplification

lean otter
#

let me check and ill let you know if i need help

#

i am just realising if i locked in i couldve made the same formulas you made for me in the same time you did it for me but in code

#

lmao

north raven
#

well

lean otter
#

im trying to figure out what d and m funcs are

north raven
#

it's good being able to know how to translate between math and programming sometimes

lean otter
#

so basically

#

d is for calculating falling damage + density, but not taking armor into account

#

then dmgdensityv comes in and takes armor into account

#

am i correct?

north raven
north raven
lean otter
safe radishBOT
#

@lean otter Has your question been resolved?

lean otter
#

What do you call like the 0.36 in our formula?
its the oposite of 64%, what is it called? like the opposite, i want to name the variable

north raven
#

i guess you can call armour_protection_factor

lean otter
#

ik but

#

i dont get why its like in reverse

#

like the other half of 64%

#

its 0.36

#

Fuck. i just had to scroll 1 cm down to see this exists

#

and not have to spend 4 hours or more making the formula

#

atleast i learnt math

north raven
#

let $x$ be the damage amount. Protection will reduce the damage by 64%. This is the same as $x \times (1 - 64%) = 0.36x$

flat frigateBOT
north raven
#

hopefully that explains why you multiply by 1 - 64%

lean otter
#

This formula

#

better image

#

i dont understand this

#

and this part

#

what is that weird line

#

@north raven

north raven
#

that is division

#

$\frac ab = a\div b$

flat frigateBOT
lean otter
lean otter
#

did i understand correctly?

north raven
#

that's a plus symbol on the denominator, not a division symbol

lean otter
#

apart from that, did i understand correctly?

#

thank you

north raven
#

yeah pretty much

#

that 'x' symbol is multiplication

#

just to be clear

#

not a variable named x

lean otter
#

yes i understand

#

thanks

lean otter
# lean otter

numbers like 1 and 0 and 20, 25, 4 are static in the formula? anything that dosent have a name is static and will never change or be dynamic right?

north raven
#

note that i didn't use that form of the formula just now though, i used the simplified form they gave if you scroll up a little on the wiki

lean otter
# lean otter

damage_taken = weapon_damage * (1 - (max(0, (min(20, max(armor_points / 5, armor_points - (4 * weapon_damage) / (min(toughness, 20) + 8)))) / 25) - breach_level * 0.15)))

#

did i do it? 🥲

north raven
#

yeah bro im not interpreting that for you

#

my brain stack is limited to 3 brackets at once

lean otter
#

i got tangled in the brackets too

#

but it seems to be correct now

#

time to translate this last one i guess

#

damage_taken = damage * (1 - (min(20, max(armor_points / 5, armor_points - ((4 * damage) / (min(toughness, 20) + 8))))) / 25)

north raven
#

looks about right

#

imma go eat my breakfast now

#

if you have doubts, just google it

lean otter
#

a = min(20, max(armor_points / 5, armor_points - ((4 * damage) / min(toughness, 20) + 8))) / 25

density = damage * (1 - a)
breach = damage * (1 - (max(0, a - breach_level * 0.15)))

#

my brain is not braining anymore

#

but i think thats correct, just gotta code it tommorow after i wake up

#

thank you so much @north raven for helping, really appreciate it

#

!close

#

.close

safe radishBOT
#
Channel closed

Closed by @gaunt tide

Use .reopen if this was a mistake.

safe radishBOT
#
Available help channel!

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Show your work, and if possible, explain where you are stuck.
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jolly sail
#

From this picture, I do not understand the "set G(x,y,z) to be identically equal to 1"

jolly sail
#

I have been staring at this page for long now, pls help

quasi bison
#

<@&268886789983436800> troll

open wedge
#

!noans

safe radishBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

sinful tangle
quasi bison
jolly sail
exotic anvil
#

@sinful tangle don't troll in help channels. We keep logs of deleted messages.

quasi bison
#

yeah so to get just the area of a surface you simply integrate the constant function 1 over it

#

same as for a triple integral you'd integrate 1 to get the volume, or for a singlevar integral you could integrate 1 over a segment and get back its length

jolly sail
#

yes but I do not get how does moving the variable to the other side make G(x,y,z) to be 1

quasi bison
#

it doesnt

#

we are not moving anything anywhere

#

all we are saying is, the area of a surface $S$ is $\iint_S 1 \dd{S}$. that's it!

flat frigateBOT
jolly sail
#

so the equation z = sqrt(10-x^2) is not the consequence of making G(x,y,z) to be 1?

#

from the statement in pic

quasi bison
#

it is in fact not the consequence of that at all

jolly sail
#

WHATTTTTTTTTTTT

#

then hold on

#

pls hold

#

look at number 4), why is it not set to 1 then

#

why they plugging G(x,y, f3(x,y)) into G(x,y,z) = xyz?

#

why not make G(x,y,z) = 1 in the first place

quasi bison
#

not to find the area of any surface!

#

it says explicitly what to integrate!

jolly sail
#

fahhh ur right

#

ahhhhhhh

#

but these things are actually just stepping stones for my real problem

#

this question asks me to integrate right

#

not to find surface area

#

yes or no @quasi bison I will figure this out again alone after ur confirmation

quasi bison
#

yes, it asks you to integrate and it tells you what function to integrate

jolly sail
#

tysm 👍

#

.solved

safe radishBOT
#
Channel closed

Closed by @jolly sail

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

lean otter
#

need help on part b please

safe radishBOT
lean otter
#

accidentally cropped it out but its the second question

#

pretty axiomatic

#

but anyway

hidden parcel
#

or b

lean otter
hidden parcel
#

and 5 are put on each team

#

whats the probability that any kid is placed on team a?

hidden parcel
lean otter
#

1/2

hidden parcel
#

b/c there are 5 kids each with an equally likely chance of being on team a (or b.)

lean otter
#

but i dont get how to calulate that via counting techniques

hidden parcel
#

Pnaive(a) is # favorable outcomes for a / length of sample space

hidden parcel
lean otter
hidden parcel
#

you overcounted

lean otter
# hidden parcel no?

the thing is are we supposed to distribute the kids into each five group at once or what

hidden parcel
#

once you pick for team a you dont need to count for team b

lean otter
#

i dont get it

#

how is the counting process here

#

@hidden parcel

hidden parcel
#

because you dont need to count for team b once you've chosen for team a

lean otter
#

Why

#

i dont get it

hidden parcel
#

if you have 20 people and someone tells you to split them into groups of 10

#

after you choose the first 10 you dont need to count for the 2nd 10

#

does that make a little sense

lean otter
hidden parcel
#

once youve picked the first group the 2nd group is already predetermined

quasi bison
lean otter
#

But its still 2 groups though

quasi bison
#

so what.

hidden parcel
#

you dont need to account for the 2nd group

lean otter
#

but I thought they wanted for the 3 groups

#

i mean 2

hidden parcel
#

it doesnt matter

lean otter
#

i think im not understanding their question in the first place, can you please explain it to me

#

maybe I’ll understand it

hidden parcel
#

You have 10 kids who want to play 5v5 soccer, so you split them into 2 groups where each grouping is equally likely

#

i dont know if that really helps lol

lean otter
#

but like what counting technique do i need here

#

like i would say premutation of the 10 kids into a group of 5 · 2

hidden parcel
#

How many ways can you pick 5 from a group of 10

lean otter
#

but order doesnt matter so / 2!

#

so (P(10,2)/2!)*2

#

but that’s wrong pretty sure

#

yo

hidden parcel
lean otter
#

mb

hidden parcel
#

why is that wrong

lean otter
#

(P(10,5)/5!)*2

hidden parcel
#

huh

hidden parcel
#

which was wrong

lean otter
#

But why

hidden parcel
#

you're picking 5 from 10, why are you dividing by 5! again?

lean otter
hidden parcel
#

nCk already accounts for overcounting by k!

lean otter
#

Because permutation assumes order matters so

hidden parcel
#

does order matter?

queen ingot
#

which part of the question are you working on?

lean otter
lean otter
hidden parcel
hidden parcel
lean otter
#

because i hate that goofy notation

#

am i right though

hidden parcel
#

just use the combination formula

#

lol

lean otter
hidden parcel
#

u dont need to account for group b

lean otter
#

i dont understand

hidden parcel
#

you're overcounting

#

If i give you 10 cards and i tell you to choose 5

#

I dont need to worry about how the other 5 were chosen

#

thats determined when u picked the 5 i told you to pick

queen ingot
#

you're doing part A right?

lean otter
#

both a and b i guess

queen ingot
hidden parcel
#

Oh wait

lean otter
#

im so confused bro i don’t understand why im overcounting

hidden parcel
#

My bad

lean otter
#

its okay but even i forgot why i stopped there 💀

hidden parcel
#

😭

lean otter
#

broooooo

hidden parcel
#

have u learned LOTP

somber cape
#

the sample space is 10!?

lean otter
somber cape
#

fr, I can do everything in my probability class but combinatorics

lean otter
hidden parcel
#

law of total probability

lean otter
#

nope

hidden parcel
#

it might help here but its not the counting approach

somber cape
#

I think part a is 10! right?

lean otter
somber cape
#

maybe not though 😭

#

right

hidden parcel
lean otter
#

so that would be

somber cape
#

we have two teams

#

10 kids

#

oh

#

10! * 2?

hidden parcel
lean otter
#

all the possible combinations of thr arrangements of the kids in the 2 groups

hidden parcel
#

10! is overcounting, once you've picked the first team you dont need to worry about the 2nd team

lean otter
#

so im thinking the first arrangement + another remaining one = sample space

hidden parcel
#

also order of kids doenst matter

somber cape
#

I was doing it with order

hidden parcel
somber cape
#

hmm why doesnt order of kids not matter?

#

are we not treating each kid indivisually?

astral glacier
hidden parcel
lean otter
# somber cape 10! * 2?

not even 10! Because you’re arranging in a group of 5. Also * 2 would make it 4 groups of 5 I think which is off

hidden parcel
#

if you have an event a which can be broken up into subevents you can use hte law of total probability to find the total p

lean otter
hidden parcel
#

So in this case, our event a is that jose is on the same team as alex

hidden parcel
#

my dumbass wrote the equation wrong

flat frigateBOT
lean otter
somber cape
queen ingot
#

ye i believe so

somber cape
lean otter
#

how am I supposed to arrange them

queen ingot
#

are you asking about part A or part B?

lean otter
#

both at this point

queen ingot
#

sorry i was just away from the conversation for a minute

lean otter
#

its okay

queen ingot
#

i'm pretty sure you got A right, 10! / 5! 5!

lean otter
#

but why did i not multiply by 2

#

like why is that rigjt

#

imagine forgetting your own work

fickle yoke
#

what's the problem?

queen ingot
#

choose 5 players to be on the first team

#

you have now chosen the teams

#

10 Choose 5

lean otter
#

right

somber cape
#

its ({5 kids}, {5 kids}) are the elements

hidden parcel
#

Idk if analogies help

lean otter
hidden parcel
#

But lets say i were to ask you to split up your favorite artists songs into two categories

hidden parcel
somber cape
#

mmmm

#

now im confused 😭

lean otter
fickle yoke
lean otter
#

Yes

fickle yoke
queen ingot
#

shouldn't we finish part A before moving on to part B?

lean otter
hidden parcel
lean otter
#

but im only creating one sequence

#

what about the second one

hidden parcel
lean otter
#

Wait

queen ingot
#

sets, you mean

#

rather than sequences

fickle yoke
queen ingot
#

well you can count sequences and then divide by the ways to order a sequences

hidden parcel
lean otter
# hidden parcel its created once youve created the first one

wait this is confusing so i kinda get what youre saying but for each random combination in sequence 1 there exists another 1 in sequence 2, like I get what order is in the first sequence works for the second but theres still 2 copies of all that

somber cape
#

yeah the sample space elements are ({}, {})

fickle yoke
lean otter
hidden parcel
queen ingot
#

part A

fickle yoke
queen ingot
#

yeah

fickle yoke
#

u choose 5 of 10 people to go to team A then the rest will be chosen themselves to go to the other team

#

easy

lean otter
# somber cape yeah the sample space elements are ({}, {})

no its {(),()}

Set ⇒ { some elements }

Sequence ⇒ ( some elements )

Sample space ⇒ a set of all possible outcomes ∴ { elements of all possible outcomes }

The outcomes are represented via sequences () , ∴ sample space = { (), () }

lean otter
somber cape
#

oh sorry I see where your confused with my notation

#

im saying

lean otter
somber cape
#

the sample space elements are of the form ({}, {})

#

so we have { ({},{}), ... } as the sample space

hidden parcel
#

im tryna think of an example that makes sense

#

Wait this might help

fickle yoke
hidden parcel
#

Imagine someone gives you a list of 100 songs, and they ask you to make a playlist with some of those songs

lean otter
queen ingot
#

because the teams are sets

#

the teams are unordered

fickle yoke
hidden parcel
#

You pick 15 songs for the playlists, now you have the space [{playlist}, {not playlist}]

#

Once you've picked the songs for the playlist, you dont need to pick the songs for {not playlist} do you?

queen ingot
#

too many cooks, i'm out

lean otter
hidden parcel
lean otter