#help-23

1 messages · Page 326 of 1

oblique jay
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Or wait... Do you?

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hm

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So the chance of getting slot 1 is always the same: 0.25

thorn wagon
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i think i misunderstood the question,i think it implies lesser than 1/4th chance for the chosen slot

thorn wagon
oblique jay
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The chance of winning slot 1 is: 12.5% but you can only win slot 1 once

thorn wagon
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i think the answer should be 32 i think that would be right

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cause the net prob of winning 2 slots is 1/32

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using this approach

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so 32 times should give you one win

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ie 2 slots

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does that make sense?

oblique jay
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My feeling is that it should not take more than 3 times the amount of winning one slot, because there are 4 slots...

thorn wagon
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cause losing is 7/8 and winning is 1/8

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is there no way to check the answer?

oblique jay
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Nope, it is a real world problem 😂

thorn wagon
oblique jay
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Ohhh that is really lengthy to explain. I am basically writing an algorithm that increases a trust score of a user based on chance over a large quantity of tries.

thorn wagon
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i just took all cases to infinity it should be right

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i did prob of any slot=1/4
prob of getting it=1/8
prob of not getting it is 7/8

prob of winning 2 in n turns is 1/41/8 * 1/8(7/8)raised to n-2

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and just apply inf gp summation for total probability

oblique jay
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I think I should simplify it even more first, so thinking about it gets easier.

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Lets say there are only 3 slots and you have a 50% chance to win.

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Winning one slot: 2 rounds

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Winning two slots:

1/((3/3) * (1/2)) + 1/((2/3) * (1/2)) = 5?

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sigh

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Not really convincing.

safe radishBOT
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@oblique jay Has your question been resolved?

thorn wagon
oblique jay
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Winning one slot:
1 / (0.5 * (3/3)) = 2

Winning two slots:
1 / (0.5 * (3/3)) +
1 / (0.5 * (2/3)) = 5

Winning three slots:
1 / (0.5 * (3/3)) +
1 / (0.5 * (2/3)) +
1 / (0.5 * (1/3)) = 11

Can someone confirm?

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If I understand correctly then winning three out of three slots that have each a 50% win chance while the slots are chosen randomly requires 11 rounds on average.

safe radishBOT
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@oblique jay Has your question been resolved?

oblique jay
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Still open.

safe radishBOT
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@oblique jay Has your question been resolved?

safe radishBOT
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fiery wadi
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can I somehow determine an inflection point without needing to do 3 calculations
as in 1 for the 0 point when f''x is 0
1 before the 0 point and one afterwards for f''x

safe radishBOT
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Please don't occupy multiple help channels.

ornate skiff
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If I understood it correctly, I think you can't further simplify the process, unless it's some specific situation, like a very simple function (a function f(x)= a polynomial of degree < 3).

young nexus
fiery wadi
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isnt it a switch in concavity iirc

young nexus
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and why do you wanna calc f'' is 0?

fiery wadi
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concave = f''x < 0

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convex = f''x> 0

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no?

young nexus
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you wrote when f''x is 0 thats what i am not understanding and thats what i am asking.

safe radishBOT
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@fiery wadi Has your question been resolved?

fiery wadi
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that means

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it could go through 0

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changing concavity

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therefore inflection point

young nexus
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oh, forget it. i misread something.

safe radishBOT
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@fiery wadi Has your question been resolved?

grim flint
grim flint
desert juniper
# grim flint

if it's undefined at x=a, it can change concavity, but it cannot be an inflection point

grim flint
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Ops

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Yep you're right

safe radishBOT
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@fiery wadi Has your question been resolved?

safe radishBOT
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graceful fable
safe radishBOT
graceful fable
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i dont understand limits

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if i put limits 20 and 0 for my integral of my acceleration equation

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what do i get?

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is it the change in velocity between t=0 to t=20

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or is the sum of all velocities or somethin

safe radishBOT
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@graceful fable Has your question been resolved?

graceful fable
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<@&286206848099549185>

lime sundial
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@graceful fable if you integrate with limits, you'll get the speed at t = 20

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You can integrate without limits, and then substitute 0 and 20 to show that "+c" is basically 0.

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You know that V_b = 0

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Hope this helps

graceful fable
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or is it because my lower limit is 0

lime sundial
graceful fable
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now that i think about it

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it was pretty obvious

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thanks alot for thr help

safe radishBOT
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@graceful fable Has your question been resolved?

safe radishBOT
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safe radishBOT
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cobalt tapir
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how does this equal x xa =b?

safe radishBOT
pseudo scroll
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the top was an identity that I don't remember

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nvm

safe radishBOT
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safe radishBOT
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atomic veldt
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can bezeir curves be integrated?

safe radishBOT
atomic veldt
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can bezeir surfaces be integrated to form solids?

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also how

fresh wasp
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what is that

safe radishBOT
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@atomic veldt Has your question been resolved?

atomic veldt
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Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling.
As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central control ...

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this

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its like a curve that you can control how it goes using control points

safe radishBOT
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@atomic veldt Has your question been resolved?

safe radishBOT
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cold whale
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im confused on where the 1/4 came from

safe radishBOT
grim flint
cold whale
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but thats the 4 in the 4/5

lean otter
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partial fraction

grim flint
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Oh true

cold whale
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im still confused

grim flint
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1/4 is part of breaking down 4/5 to get the final coefficient of 1/5 in the answer

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When we split 4/5 I think

cold whale
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i know but 4/5 and 1/4 are two different numbers

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4/5 comes from 1/5 times 4/1

true veldt
cold whale
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i still dont get it lol

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would it be 1/3

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if anything

grim flint
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Wait you're absolutely right

true veldt
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if you did partial fraction decomposition you would find that $\frac1{(t+2)(t+6)}=\frac14\cdot\bigg(\frac1{t+2}-\frac1{t+6}\bigg)$

flat frigateBOT
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sentinel

cold whale
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whats partial fraction decomposition

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i still dont understand where the 1/4 comes from lol

true veldt
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its exactly what it looks like, it's the method that you would use to break a complicated fraction like the one in the integral into something that's easier to integrate

grim flint
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It's the coefficient we get when we split up the fraction into its partial fractions

cold whale
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it follows

true veldt
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if you use that formula then $\frac14$ comes from the $\frac1{b-a}=\frac1{6-2}$

flat frigateBOT
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sentinel

true veldt
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maybe you don't already know partial fraction decomposition, but that is the technique that you would likely use to figure out the formula you posted

cold whale
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i thought 1/b-a is 1/5 cuz of the 0,5

true veldt
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look at the formula again

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b and a are not the bounds of the integral

cold whale
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its average value

true veldt
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it's not an integral with bounds

cold whale
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ohh

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ok

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its clicking

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i totally get it now

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thank you

true veldt
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awesome

safe radishBOT
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acoustic goblet
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I am in desperate need of help with this one

acoustic goblet
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I struggle to find a fitting alpha

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And the other tasks want me to use alpha.

safe radishBOT
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@acoustic goblet Has your question been resolved?

acoustic goblet
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<@&286206848099549185>

azure delta
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It's been too long and I barely remember what a form is, but I know this has to do with non differentiability in a loop around zero.

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It's very classic. You should try searching for closed but not exact.

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Oh, this might be a bit harder because of the dimension

acoustic goblet
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What do you mean by dimension?

acoustic goblet
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I cant even do that, and then i also need to think about if its exact.

azure delta
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Do you know the classic example of closed but not exact in R^2?

acoustic goblet
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Yes

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its this -y/r^2 dx + x/r^2 dy where r=sqrt(x²+y²).

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But that does not work here, no? Since my U1 includes the z-axis

acoustic goblet
obtuse jackal
safe radishBOT
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@acoustic goblet Has your question been resolved?

acoustic goblet
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<@&286206848099549185>

white umbra
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similarly in U1 we also have a hole (C1)

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I would try writing a similar formula to the form that you gave that works in R^2 \ {(0,0)}, except instead of circling about the origin, it circles around some part of C1

acoustic goblet
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I tried something like 1/((x²+y²-1)²+z²) but this stuff got extremely complicated

white umbra
white umbra
acoustic goblet
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work

white umbra
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Do you mean dx at the end

acoustic goblet
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yes

white umbra
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No that won't work

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Because it's not defined on all of U1

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(For example, on (1,1,0) it's not defined)

acoustic goblet
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mhhm

white umbra
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Maybe you could try changing variables into cylindrical coordinates? It's possible that that would help

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(I don't know the solution to this off the top of my head, just shooting out ideas)

acoustic goblet
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tried that too but i dont saw anything

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The problem is:

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Im super new to this and from what i understand, even x dy + y dx works?

white umbra
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That form is exact

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Do you see why?

acoustic goblet
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But we did something in class where we proofed non exactness like this:

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Okay suppose u have f s.t. df=alpha
-> consider the singular cube g : [0,1] -> R^3 s.t. g(t)=(cos(2pi*t),sin(2pi*t),0)
Because of Stokes, now I_(border of g) f = I_g df = I_g alpha
But this is I_[0,1] alpha*(y dx + x dy) = I_[0,1] 2 pi dt = 2pi, whereas I_(border of g) f = I_(0,1,0) -I_(0,1,0) = 0, therefore we have a contradiction

white umbra
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okay

white umbra
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if you're on a raft drifting on the lake and the arrows represent the current on the lake, then as you flow in the direction of the arrows around the circle, by the time you get back where you've started, you've increased in speed

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however, if the form is exact, this shouldn't be possible—your speed should be exactly the same as your original speed

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exact forms correspond to "conservative" vector fields

acoustic goblet
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okay

white umbra
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if you've taken any physics, this is the principle of conservation of energy

acoustic goblet
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yes, heard of that

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but does that mean that my form is exact? What is wrong in my "proof" then?

white umbra
acoustic goblet
white umbra
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I'm telling you that x dy + y dx is exact

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How would you confirm that it is?

acoustic goblet
white umbra
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Oh I get what you're asking now

acoustic goblet
white umbra
white umbra
acoustic goblet
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But alpha* (y dx + x dy) = cos(2pi t)*(2pi*cos(2pi t) dt) + sin(2pi t)*(2pi*sin(2pi t) dt), or am i stupid?

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and this gives 2pi

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dt

white umbra
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To be more clear, y dx + x dy = sin(2pi t) (**-**2 pi sin(2pi t) dt) + cos(2pi t) (2 pi cos(2pi t) dt)

You're not stupid but you have a sign error

acoustic goblet
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Oh gosh

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yes

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okay

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Now that my mind is clear, id probably use f=x*y?

white umbra
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yup

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that's correct, df = x dy + y dx

acoustic goblet
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okay, this is simple

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however

white umbra
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in fact any form that's defined on R^2 which is closed will also be exact

acoustic goblet
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ahh okay

white umbra
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so it's very important that we have a "hole" in our space R^2 \ {(0,0)} which lets us have forms which are closed but not exact

acoustic goblet
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yeah this i get, but i just didnt find anything useful for the given problem

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like

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nothing, i got that idea to use .../((x²+y²-1)²+z²) or something to make sure, that only points on C1 are undefined

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But THEN i got stuck.

white umbra
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Yeah that's a smart idea

acoustic goblet
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Because everything becomes so complex with the derivatives

white umbra
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You said you tried doing change of variables to cylindrical variables right

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What did you end up doing there

acoustic goblet
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Yeah, but i didnt got any further. I tried to use cilindrical coordinates and applied this idea to .../((r-1)²+z²) or in spherical coordinates by using 1/((r-1)²+cos²(phi)) or something

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but it didnt get easier

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And i am just like disgusted by this task, because its one point of 16 on this weeks sheet

white umbra
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yeah I think ((r-1)^2 + z^2) is a smart idea

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did you try using that form we talked about earlier

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-y/(x^2 + y^2) dx + y/(x^2 + y^2) dy

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but instead of x and y

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you could use (r-1) and z

acoustic goblet
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Ohh, can i just plug r-1 and z in?

white umbra
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maybe!

acoustic goblet
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Wow, let me think about this

white umbra
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I think it would work

acoustic goblet
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if yes, then i feel extremely dumb

white umbra
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don't be haha

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this math is pretty abstract

acoustic goblet
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I sat on this for hours and got everything but the final step

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Wait

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But

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well get dr and dz, dont we?

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are they definded for r=0?

white umbra
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that's a good question

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I don't think it would be

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hmm maybe there's some way to edit

acoustic goblet
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i dont really see one, this was a problem i faced when i tried alpha = d_r or something

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because such things are obv. closed

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Or wait

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can we do something like d(r-1)? haha

white umbra
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nah that's the same thing as dr

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unfortunately

acoustic goblet
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nah, that wouldnt work either

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yes

white umbra
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yeah I'm not sure sorry :(

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I'll keep thinking about it

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something I'm thinking is maybe you can define the form in such a way to avoid the singularity at r=0

acoustic goblet
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But are we sure, that it isnt something totally obv. like d_phi or something?

white umbra
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something like this?

acoustic goblet
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yikes

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i dont even know how to put this into math language

white umbra
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(which is the impetus for how you would come up with that form; d phi is not exact because phi is not actually a function due to being multivalued)

white umbra
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the logic is that r goes from 0 to infinity, so ln r goes from -infinity to infinity, removing the weird edge case at 0

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not sure if that works or not

acoustic goblet
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can you

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draw it?

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I dont really get the idea

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Well

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mhhm

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and what now? hahaha

white umbra
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then the singularity happens at (ln r, z) = (0, 0)

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and you could do the same -x/r^2 dx + y/r^2 dy idea maybe?

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plug in ln r and z

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see if you get something that's defined at (x,y) = (0,0)

acoustic goblet
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Wait

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does this already include the r-1 thing?

white umbra
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you don't have to do r-1 here

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because if the singularity happens at r=1, then ln r = 0

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so I guess you could say it's another way to "move" the 1 to 0

acoustic goblet
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But

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So dont we work in cylindrical coordinates anymore?

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Because how would that fix dr?

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Then we get smth like -ln(r)/(ln(r)²+z²)) dr

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Still dr isnt defined in 0, no?

white umbra
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hmm

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-ln(r) / (ln(r)^2 + z^2)) d(ln r)

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and then if we calculate it out

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yeah I think you're right about it still not being defined at the origin

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grr

acoustic goblet
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it cant be that difficult

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Its one point

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either we miss something obvious or the question is plainly wrong

white umbra
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well the question's definitely not wrong

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I can say that much

acoustic goblet
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Im so desperate that i even tried ChatGPT (shame on me) and this mf suggests the most weird answer all the time, he just wants this -y/r dx + x/r dy thing, even when you tell him that this is just dumb

white umbra
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the r-word isn't allowed in this server btw

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okay maybe this is dumb but what if we did (r^2 - 1) instead of (ln r)

acoustic goblet
white umbra
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then d(r^2 - 1) = d(r^2) = 2r dr = 2r (x/r dx + y/r dy) = 2x dx + 2y dy, so that's defined at the origin

white umbra
acoustic goblet
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Can you rewrite this in cylindrical coords?

acoustic goblet
white umbra
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(it used to be a medical term meaning intellectual disability, but now it's often considered offensive because people just use it as an insult, so it's no longer used in medical contexts)

white umbra
acoustic goblet
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but switching x and y in the numerator, no?

acoustic goblet
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then we have dr again

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or not?

white umbra
white umbra
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I'm pretty sure if you calculate this out, you'll get a form that's defined on all of U1 now, so it's the closed but not exact form we wanted

acoustic goblet
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Is this equivalent to just using (x²+y²-1) and z instead of x and y?

white umbra
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yea

acoustic goblet
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ah well obviously it is

white umbra
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so your original idea was right

acoustic goblet
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let me just quickly calculate it

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yikes it gets ugly

white umbra
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not too ugly

acoustic goblet
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let me check WA if its still closed, just to be sure

white umbra
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you should get
||1/((x^2+y^2-1)^2 + z^2) (-2xz dx - 2yz dy + (x^2+y^2-1) dz)||

acoustic goblet
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...

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This looks strange

white umbra
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haha

acoustic goblet
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//?

white umbra
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oh sorry

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typo

acoustic goblet
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ahhh, im stupid haha

white umbra
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[\frac{-2xz,\dd x - 2yz,\dd y + (x^2+y^2-1),\dd z}{(x^2+y^2-1)^2 + z^2}]

acoustic goblet
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i combined dy with dz

flat frigateBOT
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fly_haltERIC

white umbra
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like this

acoustic goblet
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tbh i dont even want to check with WA, well get 6 partial derivatives...

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ill just believe it bleakkekw

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mhm but now im curios

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Do we have to integrate around the circle in the xz plane f.ex. to prove that its not exact?

white umbra
acoustic goblet
white umbra
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,w curl of (-(2xz)/((x^2+y^2-1)^2 + z^2), -(2yz)/((x^2+y^2-1)^2 + z^2), (x^2+y^2-1)/((x^2+y^2-1)^2 + z^2))

white umbra
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Zero curl, so the form is closed

white umbra
acoustic goblet
white umbra
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you could consider doing an integral in (r^2-1, theta, z) space

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this should somehow correspond to an integral in (x,y,z) space

acoustic goblet
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How does this integral need to look like? like which direction do i have to integrate?

white umbra
acoustic goblet
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around it in a circle

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okay, so then i use g(t)=(sin(2pi t), 0, cos(2pi t) for (r, phi, z)?

white umbra
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for (r^2 - 1, phi, z) yeah

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not r

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btw I think I figured out a way to visualize what this form looks like

acoustic goblet
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Really? Need to see it

white umbra
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okay I'm gonna show you a series of images

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this first one is what the form looks like if you just plot the axes (r^2 - 1) and z (I'm omitting the phi axis)

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as you can see, the form makes circles around the origin

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except that r^2 - 1 must always be at least -1, so we have sort of a singularity there, which I've indicated by the dashed line

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good so far?

acoustic goblet
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Whoops

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Not a reply to this one haha

acoustic goblet
white umbra
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alright so then

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if we change the axis from r^2 - 1 to r

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it basically remains the same but it distorts the image

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so now it looks like this

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imagine like horizontally stretching/shrinking the graph

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crucially, the graph looks horizontal once we approach r=0

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good so far?

acoustic goblet
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Yes

white umbra
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okay and now

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the last thing we need to introduce into the picture is the phi axis

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so we take this whole picture and rotate it around the z-axis

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and we get this

acoustic goblet
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Oh wow

white umbra
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so it's like

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there are rings going around the red circle

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which is what we wanted

acoustic goblet
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Looks like the solution to some PDE ive seen in physics somewhere haha

white umbra
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and the parts that hit the singularity in our previous graphs, they become a continuous loop which avoids the red circle

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yeah you can imagine it sort of like if you had a loop of wire which had a changing current going through it

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this would be the induced magnetic field

#

in fact that's basically exactly what faraday's law of induction says, I think

acoustic goblet
#

Pretty neat

white umbra
#

imma plug this into a 3d vector field plotter

#

okay check this out!

#

you can see the pattern I drew above

acoustic goblet
#

Oh wow yeeah

white umbra
#

here's the link if you want to play around with it yourself :)

#

(if you want to change some parameters on this Desmos link: alpha just changes how long the arrows are; Lx, Ly, and Lz just change the range that's visible on the graph; and Lengthmax truncates the arrows to not be over a certain length so the graph is less messy)

acoustic goblet
#

Ahhh okay 🙂

#

Still trying that integral

#

Its weird haha

#

But the pattern you found looks very nice

white umbra
#

you got this :)

#

as a side note, if (r^2 - 1, phi, z) = (sin(2 pi t), 0, cos(2 pi t)), then you could think about what that graph looks like in (x, y, z) coordinates

#

the integral is easier to do in (r^2 - 1, phi, z) space but still a nice thing to think about so you can concrete visualize what path you're taking for the integral

acoustic goblet
white umbra
#

Yes you can write alpha as (- z / ((r^2-1)^2 + z^2)) d(r^2-1) + ((r^2-1) / ((r^2-1)^2 + z^2)) dz

#

it should be a fairly straightforward calculation

acoustic goblet
#

Can i sub in something for r²-1?

white umbra
#

yeah sure you can call that u

#

u = r^2 - 1

acoustic goblet
#

Like just rename it to u?

white umbra
#

I gtg, but hopefully this was helpful 🙂

acoustic goblet
#

Sure, you were super helpful

#

I need to sleep

#

Its 5am here

#

Havent closed an eye yet

#

Phone rings in 4 hours catthumbsup

#

Thank you

#

It was very fun

safe radishBOT
#

@acoustic goblet Has your question been resolved?

safe radishBOT
#
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novel blaze
#

I need help with a linear algebra question. I've been asking chatgpt for help with linear algebra, but I notice once in awhile it'll give an anomalous answer, so it's hard for me to know if it's giving the right answer or not sometimes.

The question is

novel blaze
#

it's answer was

#

but I got

light shoal
novel blaze
#

right

burnt notch
#

By the way your answer is correct

novel blaze
#

it gave an upside down version of my answer

burnt notch
#

It's just a linear combination of the vectors given from chatGPT

light shoal
#

there are infinitely many valid answers

novel blaze
#

I mean, I get it, I've just been using it as a last resort, comparing it to the powerpoints and textbook answers to see which times it's right and slowly understanding

#

but yeah, it's definitely a sloppy way to go about learning, I know

burnt notch
#

Actually, the fact that you got a correct answer by yourself is very good 👍

novel blaze
#

thank you

#

I'll ask more questions in this server when something comes up, but thank you for confirming the answer for me!

#

.close.

#

.close

safe radishBOT
#
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void blade
safe radishBOT
void blade
#

Ok my biggest thing is that idk what do with actually solving each equation

vapid glen
# void blade

one way, but might be confusing, is multiply the first equation by 2 to make a 2x^2 term appear, then subtract the second equation from it, and that gets rid of the x completely

#

try that out and see how far you can get, if you get stuck let me know

void blade
#

Alright

#

It’s just perfectly fine to multiply it by 2?

vapid glen
#

yeah as long as you do the same thing to both sides you're ok, since 2 has an inverse

#

you could always undo it by dividing both sides by 2 is what I mean

#

if you tried multiplying both sides by 0, then you can't undo that, so it's like "throwing away" info

void blade
#

Ah

#

So what happens with y?

vapid glen
#

it just adds on catshrug

void blade
#

oh?

#

wait

#

so what it becomes 4y^2

wraith cliff
void blade
#

LOL

vapid glen
void blade
#

HUH

#

wait

#

im confused how the heck

#

Btw this was the actual answer idk how

vapid glen
#

$2x^2+2y^2=2$ when you subtract that second equation from it you get
$$2y^2-2y=0$$

flat frigateBOT
#

Merosity

vapid glen
#

can you solve that 2y^2 - 2y = 0 now

void blade
#

doesnt it just leave it as is

#

so it just stays as 2y^2 - 2y = 0

#

cause they arent like terms

vapid glen
#

yup exactly

void blade
#

thats something

#

uh what do i even do now

#

cause of the other equation

#

and like i cant even find y

vapid glen
#

oh we can solve for y in this equation now

#

you could do it the "hard way" and use the quadratic formula

#

but you can also get rid of the 2 and factor it

void blade
#

so you divide the entire thing by 2?

#

to get rid of it

#

but then it just leaves y^2 - y = 0

#

could completing the square work?

vapid glen
#

you could but I wouldn't for this

#

you can factor y out of both terms

void blade
#

as like a gcf?

vapid glen
#

I mean like y(y-1) = 0

#

does that make sense or is that too much of a leap

void blade
#

nah i think thats basically what i meant

vapid glen
#

oh ok cool

void blade
#

y is the gcf between the entire thing

vapid glen
#

ah yeah I see what you're saying now

void blade
#

now my biggest thing

#

how do you even get plot points from it

vapid glen
#

ah well we're almost done finding the y values, y(y-1)=0 what does this mean y can be

#

as a hint, if a*b=0 then a=0 or b=0

void blade
#

uhhhhhhh

#

im guessing 1 or -1

#

just cause its the only number to really pull from

vapid glen
#

close so we don't have to guess I'll show you how we can figure it out

#

y(y-1)=0 means y=0 or y-1=0 since one of those things has to be 0 to multiply the other and make the whole thing 0

void blade
#

ohh i see

#

so it should be 1 then

#

i think

vapid glen
#

could be y=0 or y=1 both work

#

so now for each y, you can plug them in to either equation, and solve for the x values that go for that y value

void blade
#

i see so basically im plugging in 1 and 0 into both equations?

vapid glen
#

yeah, just don't do both at the same time

#

first equation is probably easiest one to work with since it doesn't have all those 2s

void blade
#

Right

#

Alright let’s see

#

So I guess something like this

#

And then plug each x value into the other question

#

Question mark

safe radishBOT
#

@void blade Has your question been resolved?

vapid glen
#

since (-1)^2=1 too

void blade
#

Oh

#

I suppose so

#

I’m cooked man I’m so tired

#

Tank you for helping me

#

And sorry if I stressed ya out

vapid glen
#

yeah all good that was a lot, you're welcome

vapid glen
safe radishBOT
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trail otter
#

Let $A=\begin{pmatrix}
2&2\3&3
\end{pmatrix}$ and $B=\begin{pmatrix}
4&3\6&1
\end{pmatrix}$ be matrices over $\mathbb{Z}_7$. how to solve $AX^T=B$. i know that $A,B$ are not regular matrices so i cant just use inverse. how should i do it then?

If $X=\begin{pmatrix}
a&b\c&d
\end{pmatrix}$ ill get \begin{align*}
2a+2b&=4\
2c+2d&=3\
3a+3b&=6\
3c+3d&=1
\end{align*}
represented by matrix
[\begin{pmatrix}
2&2&0&0&4\
0&0&2&2&3\
3&3&0&0&6\
0&0&3&3&1\
\end{pmatrix}\sim\begin{pmatrix}
1&1&0&0&0\
0&0&1&1&0\
0&0&0&0&1\
0&0&0&0&0\
\end{pmatrix}]
but expanded matix has greater rank thatn original thus there should be any solution. what am i doing wrong?

flat frigateBOT
#

Slowaq

safe radishBOT
#

@trail otter Has your question been resolved?

shy beacon
trail otter
#

solution should be $\begin{pmatrix}
2&0\5&0
\end{pmatrix}+span(\begin{pmatrix}
6&1\0&0
\end{pmatrix},\begin{pmatrix}
0&0\6&1
\end{pmatrix})$

flat frigateBOT
#

Slowaq

trail otter
#

according to my teacher

frozen shoal
#

So basically, from the four linear equations we have that a+b=2 and c+d=5, right?

safe radishBOT
#

@trail otter Has your question been resolved?

trail otter
#

and this doesnt have solution

frozen shoal
#

What is 3/2 and 1/3 mod 7?

#

@trail otter

trail otter
#

ah true shm stupid modulo

#

3/2=3*2^-1 = 3*4 and 3^-1=5

#

so yes ill get a+b=2 and c+d=5

frozen shoal
#

great, do you want to give it a try with that info?

#

This is basically now a standard linear algebra question.

trail otter
#

yes now i should be able to do it thanks

#

.close

safe radishBOT
#
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burnt sequoia
#

I need help

safe radishBOT
burnt sequoia
#

w a work sheet

#

i got exam soon

#

i need someone to explain to me how to solve it

fathom adder
#

Isolate x in one of the equation and replace x by the value in the other equation

#

Then solve for y

fathom adder
#

And once you have y value

fathom adder
fathom adder
safe radishBOT
#

@burnt sequoia Has your question been resolved?

#
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zinc pier
#

I have isolices triangle AB=BC = 10 cm and AC = 12 cm

Find height a and area

zinc pier
#

.close

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#
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placid garnet
safe radishBOT
placid garnet
#

does this check out?

vagrant ice
#

$1 - (r^2 + 1) = 1 - r^2 - 1 = -r^2$

flat frigateBOT
vagrant ice
#

so yeah you need to write your working properly

placid garnet
#

ill keep it in mind, thanks

#

.close

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#
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burnt grail
#

i’m confused with 2.7

safe radishBOT
burnt grail
#

would parallel and up be on the left side of the block

manic radish
#

yes

burnt grail
#

then where would friction be?

burnt grail
manic radish
burnt grail
#

oh alr

manic radish
#

The weight of the box is a force downwards. You first need to express that in components parallel and perpendicular to the inclined plane

burnt grail
#

oh

manic radish
burnt grail
#

so is friction parallel and down the inclined plane?

manic radish
#

friction acts parallel to the plane, "normal force" acts perpendicular

burnt grail
#

uhhh is that a yes then

manic radish
#

i.e. the plane pushes on the block (counteracting its perpendicular weight component), and friction acts parallel to the plane (counteracting it sliding due to it's parallel weight component)

burnt grail
#

so 30N is its parallel weight component?

manic radish
#

no, that's another entirely different force

burnt grail
#

oh

#

is that called an applied force

manic radish
#

yep, someone is applying a 30N force

burnt grail
#

and friction counteracts that?

manic radish
#

the block's weight also applies a force

burnt grail
#

oh yes

manic radish
burnt grail
#

then for 2.7(a), where it asks for the force of friction, wouldn't it be 30N as well?

manic radish
#

no

burnt grail
#

or -30N?

#

but wouldn't newtons i think third law apply here?

manic radish
#

because part of the blocks weight acts parallel to the plane

#

look at the force diagram

burnt grail
#

is the one going straight down its weight?

#

wait no it shuld be the one next to it

#

given my diagram at least

manic radish
#

you need to work out

  1. the perpendicular force from the weight of the block (which equals the normal force provided by the plane)
  2. the sum of parallel forces (which equals the friction provided by the plane)
#

red - forces from the weight of the block
blue - normal force from the plane
green - an external force acting on the block

burnt grail
#

how am i meant to solve for the perp. force

#

if we don't know the normal force

manic radish
#

you need to work that out by decomposing the weight of the block into two components - one acting parallel, the other acting perpendicular.

#

you know the angle of the plane, and you know the mass of the block. this is enough to label the triangle.

#

(this triangle with bold lines)

burnt grail
#

is the perpendicular line 1.25N?

#

so the largest red line

manic radish
#

nope. what's your working?

burnt grail
#

5xsin30

manic radish
#

5kg is the mass, not the force

burnt grail
#

oh

#

then 30 x sin30?

manic radish
#

why sin?

burnt grail
#

bc opp/hyp

#

and opp is the largest red line

manic radish
#

where's the angle?

burnt grail
#

there

manic radish
#

which is where on the triangle?

burnt grail
#

oh

#

crap

#

so is 30N the shortest red line?

manic radish
#

I think you're doing the right calculation now, but not quite the right answer.
What's the calculation you're using?

burnt grail
#

if we're solving for that big red line

#

let that be x

#

so sin30 = x/30N

#

x = 30 x sin30

#

x = 15

manic radish
#

draw the angle on the triangle

burnt grail
#

nvm im wrong

#

it cant be 15N

#

cus im thinking of 30 degrees from the plane

#

like 30 degrees inclined plane

#

but idk any angle values in the triangle

manic radish
#

Which is the 30 degree angle, green or blue?

burnt grail
#

green?

manic radish
#

yes

#

So, what's the force of the long red line?

burnt grail
#

30cos30

#

wait

#

shit no

#

30/tan30

manic radish
#

why tan?

burnt grail
#

isn't black the hypotenuse?

manic radish
#

yes

burnt grail
#

so opp/adj?

manic radish
#

and the long red line is?

burnt grail
#

like are u asking for the actual value of it

manic radish
#

no, is it hyp, opp, or adj?

burnt grail
#

oh adj

#

to the green angle

manic radish
#

which trig formula has hyp and adj?

burnt grail
#

cos

manic radish
#

yep

#

what's the length of hyp?

burnt grail
#

30N

#

ah

#

i got mixed up

manic radish
#

how did you get that?

burnt grail
#

cus there's a force of 30N acting on the 5kg

manic radish
#

no, that's the green line

#

the black line is from the weight of the block

burnt grail
#

then it'd be 5?

manic radish
#

almost. 5kg is the mass of the block, not its weight

burnt grail
#

so i have to convert that into its weight?

manic radish
#

yes

burnt grail
#

do i multiply it by 9.8?

manic radish
#

yes

burnt grail
#

so 49

#

kg

manic radish
#

49 N

burnt grail
#

or is it N

#

ight

manic radish
#

Kg is mass, N is force (or weight)

burnt grail
#

ah

manic radish
#

remember, weight is a force.

burnt grail
#

alr

manic radish
#

so, 49N at 30 degrees is (for the long red line)

burnt grail
#

42

#

to 2sf

#

42 N

manic radish
#

yes

#

and the short red line?

burnt grail
#

24.5 N

#

or 25 N to 2sf

manic radish
#

yep

#

So if the block is pushing inwards with 42N, what force is the place pushing back out with?

burnt grail
#

42N

#

by newtons third law?

#

every action has an equal and opposite reaction

manic radish
#

yep

#

Let's add everything onto our diagram

burnt grail
#

so if 42N is getting pushed inwards, then 42N must be getting pushed outwards

#

ohhh

manic radish
#

So, what's the force of friction provided by the plane?

burnt grail
#

25N?

manic radish
#

no

burnt grail
#

wait

#

55N?

manic radish
#

no

burnt grail
#

cus sum of parallel forces

#

oh

manic radish
#

red points down the plane, green points up the plane

burnt grail
#

but if it points up the plane, that means it's going parallel to the plane isn't it?

#

so 30 - 25?

manic radish
#

yep

burnt grail
#

to 5N is the friction

manic radish
#

yep

burnt grail
#

hurray

#

man thats so confusing

manic radish
burnt grail
#

am i expected to draw allat

#

like in an exam format

manic radish
#

Keep drawing diagrams and labeling everything

#

that's the trick to these questions

burnt grail
#

yk how u drew the 30N on the right hand side

#

should i do that or is it fine to keep the 30N on the left hand side too

manic radish
#

it doesn't really matter

#

I'm used to drawing all forces acting on an object from the center of that object

burnt grail
#

ah alr

#

so (b) would be 42N

safe radishBOT
#

@burnt grail Has your question been resolved?

burnt grail
#

.close

safe radishBOT
#
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lavish lichen
#

a is a fixed non zero constant

safe radishBOT
lavish lichen
#

How do you find the derivative
I tried using the quotient rule but I don't seem to be arriving at the answer

rugged patio
#

its occupied

lavish lichen
#

the answer given in the key is
cos a /cos^2 x

grave mantle
#

help me

lavish lichen
#

what's the question say

#

also the channel is already occupied

sleek wolf
safe radishBOT
# grave mantle

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

lavish lichen
grave mantle
#

owh where i can find the non occupied?

grave mantle
lavish lichen
#

Math help (available)

safe radishBOT
#

@lavish lichen Has your question been resolved?

lavish lichen
#

.close

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#
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umbral tulip
#

i forgot how to do this and google is useless

thin bridge
#

start with a general quadratic equation

#

sub in the points and solve a system of equations

umbral tulip
thin bridge
#

how are you getting c=25

umbral tulip
#

well it’s 0

thin bridge
#

what does your c represent,
can you take a pic of your work

umbral tulip
#

it js cancels out no?

#

cs anything multiplied by 0 would js be 0

thin bridge
#

why are you squaring the 5

umbral tulip
#

sorry

#

i meant c=5

thin bridge
#

yes

umbral tulip
#

alright what do i do w that

#

do i js already have the value of c

#

And i do the system of equations for the other 2 equations

thin bridge
#

yes

umbral tulip
#

since i alr have the value of c

thin bridge
#

use it

umbral tulip
#

i js plugged it in then subtracted it on botch sides

thin bridge
#

now solve the system

umbral tulip
thin bridge
#

that works

umbral tulip
#

alr thanks

#

it’s so early in the morning idk y im trying to do this

#

.close

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#
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jaunty finch
#

this is equal to

safe radishBOT
jaunty finch
#

1/n+1/2n+...+1/n^2

#

i want to find a sequence bigger than this that has the limit 0 but i cant find it

#

any ideas?

austere cypress
#

wym bigger

jaunty finch
#

i mean

#

i have to find the limit of that number

#

using the criterion of

#

i dont know the name

#

claw criterion or sum like that

#

i found the inferior sequence that has te limit 0

#

and i want to find a bigger sequence that still has teh limit 0

safe radishBOT
#

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viscid void
#

is there a formula to get the probability density function of a given x^n function? i'm trying to do Inverse transform sampling

plucky elk
#

!original

safe radishBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

viscid void
#

"given a random n-sized sample of numbers, from 0 to 1, arrange them such that their distribution fits the area under the curve x^-2.5"

#

i was trying to use inverse transform sampling

safe radishBOT
#

@viscid void Has your question been resolved?

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#

@viscid void Has your question been resolved?

viscid void
#

<@&286206848099549185> ?

plucky elk
#

did you learn this formula

#

follow the example with exponential function

#

once you find the cdf of x^n, you find its inverse function

viscid void
#

Thanks

viscid void
#

.close

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lapis breach
#

wtf am i supposed to say for e

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lapis breach
#

is it just f’(x)?

#

ifk how to put in context of geaph

#

Its just limit definition of derivative..

median vigil
#

it's the derivative at which value of x?

lapis breach
#

oh f(1)?

median vigil
#

it's f'(1), yes

lapis breach
#

thats just zero no?

#

F(1)=-1 d/dx constant= 0

median vigil
#

how do you get that it's a constant at x = 1?

lapis breach
#

or well -4

#

f(1) =-4

#

on the graph?

#

No?

median vigil
#

yes. but we are looking for the derivative (slope) at x = 1

lapis breach
#

yeah thanks

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finite dawn
#

Hey, can someone help me solve sin^2 2x + sin^2 3x = 1?
In my book, it says the answers are: +-18 +72k, +-90 +360k.
Thank you!

safe radishBOT
#

@finite dawn Has your question been resolved?

finite dawn
#

<@&286206848099549185>

#

Please if anyone can help (:

light shoal
#

maybe move one of the sin^2 terms to the other side

#

and use a trig identity

finite dawn
#

I tried using the identity of
sin^2x = (1-cos2x)/2, but it gives me the answers of
90 + 180k, and 18+36k

finite dawn
light shoal
#

show your work, what did you do?

finite dawn
# light shoal show your work, what did you do?

Using the identity it becomes:
(1-cos4x)/2 + (1-cos6x)/2 = 1
(1-cos4x+1-cos6x) = 2
2 - cos4x - cos6x = 2
-(cos4x + cos6x) = 0
cos4x + cos6x = 0
2cos(4x+6x)/2cos(4x-6x)/2 = 0
2cos5x
cosx = 0

cos5x = 0
5x = 90+180k
x = 18+36k

cosx = 0
x = 90 +180k

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wind wind
#

what exactly does 'fully factorise' mean, and how does it work with fractional and negative indices?

wind wind
#

i have dy/dx = -2x^(-3/2) + 2/3 x^(-3) but not sure if i need to do anything else

lime dust
#

Fully depends on the context

#

Can be fully over integers, fully over reals, over complex…

#

If nothing is being said we usually consider over integers

wind wind
#

hmm okay

#

so leaving it like that should be fine?

timid ridge
#

well my teacher always said never leave negative exponents

wind wind
#

.close

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limber dove
#

can someone help me

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limber dove
heavy frost
#

what part

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peak shore
#

Hello, I need help with a question about vectors:
-20/3=-|w|cos135+2| r|cos297
-30=|w|sin135-2|r|sin297
How do I find the norm of the vectors w and r?
(-20/3,-30)

peak shore
#

the single bar is the norm

#

someone help?

median vigil
#

you have a linear system of equations with two unknowns and two variables

peak shore
#

ok and how do i solve it?

safe radishBOT
#

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@peak shore Has your question been resolved?

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mental kindle
#

Could someone help explain this? I’ve tried a couple different answers which were wrong and I’d like to know how to solve these types of problems?

versed wave
#

thats an ugly ass sine wave

clever gale
#

Points of inflection for f occur when f'' equals zero

mental kindle
#

So the only point of inflection would be where conceits changes on the x-axis?

#

concavity**

clever gale
#

Ohw ait

#

I misread

#

Mixed it up with stationary points

clever gale
mental kindle
#

On a graph how do I tell/create the graph of f’ and f” without the equation?

clever gale
#

But you're given the derivative, so check when the derivative changes sign and equals zero

mental kindle
#

so in this case f”(c)=0 would be at the point (8,0)

clever gale
#

Yeah

mental kindle
#

and would the graph be CCD on [8, inf]

#

wait sry

#

i meant

clever gale
mental kindle
#

CCD on from [2,8]

clever gale
#

It might cross the x-axis again

clever gale
mental kindle
#

ohh ok thank you! I think i understand now 😄

clever gale
#

But that's a poorly drawn graph

#

doesn't even start at 2 if you look closely

mental kindle
#

The website we use for my calculus hm is awful 😭

#

and that graph looks horrible

#

apparently these are both still wrong 😭

brave wave
#

it's correct. is there a certain way you're supposed to format the answer?

#

try (8,0)

mental kindle
#

i’ve written it as (8,0) [8,0] and (2,8) and [2,8] and the website tells me “your answer should not be in the form of a list”

safe radishBOT
#

@mental kindle Has your question been resolved?

brave wave
#

it looks like you have a limited amount of attempts, so if you have the ability to, just wait and ask your teacher for how to format the answer. Otherwise, I would try 0 in the first answer box. I think it's a problem with the engine, and not you.

mental kindle
#

Ok thank you bc i’ve tried multiple times for different problems and it likes to gaslight me like this 😅

mental kindle
#

Would someone explain how to do part b?

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#

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haughty sorrel
#

Im unsure how i would go about solving this question.
Suppose R is a relation on set A where |A| = n
If R is an equivalence relation with n equivalence classes what can you say about R? what is |R|? explain

haughty sorrel
#

So an equivalence relation is reflexive, symmetric and transitive. An equivalence class is an element x in A where xRa. Im not sure where to go from here

#

the cardinality or size of set A is n. So wouldnt that mean if there are n equivalence classes it would be a partition and each equivalence class is size 1?

#

so |R| would also be n?

#

.close

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hoary lava
#

this is the question and the work, is it correct?

safe radishBOT
#

@hoary lava Has your question been resolved?

hoary lava
#

<@&286206848099549185>

safe radishBOT
#

@hoary lava Has your question been resolved?

hoary lava
#

<@&286206848099549185>

#

chat pls help it’s mathematical induction

devout scroll
#

what is the difficulty?

safe radishBOT
#

@hoary lava Has your question been resolved?

desert juniper
#

you forgot the denominator in the 2nd to last step

#

other than that, seems fine

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stable kestrel
#

how to solve?

safe radishBOT
versed wave
#

usub

stable kestrel
versed wave
#

what

stable kestrel
versed wave
#

do you know what usub is?

stable kestrel
#

no

versed wave
stable kestrel
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lean otter
#

Can someone please help with matrix algebra?

safe radishBOT
lean otter
#

can R2x2 > R be a linear transformation? for matrix algebra

stoic dune
#

There exists linear transformations between R2×2 -> R

lean otter
#

how would you be able to multiply the 2x2 matrix with a 1x4 in the end?

stoic dune
#

One example, let the input be:
[a b]
[c d]

And then the output would be c

lean otter
#

would u be able to help w this 1

#

mb for bothering :v

stoic dune
#

What's the question? Just whether or not it is linear?

lean otter
#

yea

#

transforming the standard gives 1, 0, 0, 1

stoic dune
#

Make sure you have the definition of a linear function in front of you

lean otter
#

but
(a b) (1)
(c d) x (0)
(0)
(1)
is not possible

#

like satisfying scalar multiplication and addition?