#help-17

1 messages · Page 125 of 1

vapid wedge
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no?

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we will have asinax/ax

livid horizon
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Yeah

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But a is a fonstant

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Constant

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Ohhh

vapid wedge
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If we have a in nominator, we can't use the formula

livid horizon
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I mean that you'll still get a term sinax/ax, not just that

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We can

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If there's a constant multiplied within a limit

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Then we can multiply it with the whole thing

vapid wedge
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$\frac{asin(ax)}{ax}*\frac{1}{x^2+1}$

twin meteorBOT
#

Merineth

vapid wedge
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So we have this?

livid horizon
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Yes

vapid wedge
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oh and now combine back together?

livid horizon
#

Now if you put the limit x to 0

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sinax/ax becomes 1

vapid wedge
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no

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it becomes 0

livid horizon
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And the other thing becomes 1/2

vapid wedge
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sin(0) = 0

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and the denominator beceoms zero

livid horizon
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But lim (sinx)/x is 1

vapid wedge
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can't divide by zero

livid horizon
#

.

vapid wedge
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ooooh

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so you mean

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$\frac{a}{a}\frac{sin(ax)}{x}\frac{1}{x^2+1}$

livid horizon
twin meteorBOT
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Merineth

livid horizon
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Yeah, you can take sin(ax)/ax as one term

vapid wedge
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so the middle one is = 1

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right one = 1

livid horizon
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So it's (asinx)/(ax(x²+1)

livid horizon
vapid wedge
#

what about a/a?

livid horizon
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And a is as it is(in the numerator)

vapid wedge
#

but then we get

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a*1

livid horizon
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Yes

vapid wedge
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But don't we want to know what a is?

livid horizon
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If the value of a isn't stated then we can just leave it as it is

vapid wedge
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But i want to determine a

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if lim x-> 0+

livid horizon
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a is a constant

vapid wedge
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Now we only found out that a*1

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Yes

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but what constant

livid horizon
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Is that the entire q?

vapid wedge
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No.

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I want to determine a so the y = 1

livid horizon
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What's y?

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The limit?

vapid wedge
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Decide a and b so it becomes continuous in x = 0

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I already figured out the bottom function to be y = 1

livid horizon
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Ohhh

vapid wedge
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and now i need to determine what a should be for it to also pass y = 1

livid horizon
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I see

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Ok so

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We got the limit to be a

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And we also want it to be equal to 1

vapid wedge
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Yea

livid horizon
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Just set both equal

vapid wedge
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so a = 1

livid horizon
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Yes

vapid wedge
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Ah that makes sense

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meaning B is also 1

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so answer: a=1, b=1

livid horizon
#

Yes

vapid wedge
#

pog

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tysm!

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vapid wedge
vocal sleetBOT
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bleak crow
#

Does f(x)=f(2x)=f(2x+1) mean that f is constant

bleak crow
#

For a function defined on positive integers

lyric relic
#

no

lime basin
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no

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no

bleak crow
#

I just edited it

urban edge
#

Still no

bleak crow
#

I also have that f(x)=f(2x)

urban edge
#

Wait

safe sigil
#

no

lyric relic
#

let $f=\begin{cases} f(2n)=n\f(2n+1)=n\end{cases}$

twin meteorBOT
covert perch
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bro

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help me too

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wtf

lyric relic
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f(4)=2 but f(6)=3

median crane
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If you impose continuity then it has to be constant, otherwise…

bleak crow
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sorry for not mentioning it I didn’t know it would make a difference

lyric relic
hard atlas
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well also f(4)=f(2)=f(1)=f(3)=f(6). so that counterexample doesnt work

bleak crow
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Yeah true

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So f(3x)=f(x) doesn’t even matter here

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But is there a way to prove it?

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If f(x)=f(2x)=f(2x+1), how to prove that f is constant on integers

hard atlas
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induction

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prove that f(n)=f(1)

lyric relic
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so is f(x)=f(2x)=f(2x+1)=f(3x)?

bleak crow
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Yes

hard atlas
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wait it isnt constant actually

bleak crow
#

Is there a counterexample?

hard atlas
#

if n is positive, then f(n)=0 but if n is negative then f(n)=f(-1)

bleak crow
#

Yeah but this is for positive integers

hard atlas
lyric relic
bleak crow
hard atlas
#

then yeah, like I said. induction

bleak crow
#

so basically suppose f(x)=f(1) and prove f(x+1)=f(1)

lyric relic
#

strong induction it's perfect here

bleak crow
#

Alright, thanks everyone!

#

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vast shale
#

someone help

vocal sleetBOT
lime basin
#

with?

vocal sleetBOT
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@vast shale Has your question been resolved?

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sleek sluice
vocal sleetBOT
sleek sluice
#

ok so i reparamaratized everything with respect to T so i get <t,t^2/2,t^3/6>

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that is x=y^2/2 and zy^3/6

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so i derived that to get <1,t,t^2/2>

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took the absolute value to get (t^4/4+t^2+1)^(1/2) which can be factored to (1/2)(t^2+2) or t^2+1 and put it in an integral from 0 to 8

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but i got 280/3

gaunt sparrow
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Wouldn't your parametrization induce y = x^2/2 ?

sleek sluice
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oh so it shouldnt be t^2/2

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but instead since y= (2x)^(1/2) then we get (2t)^(1/2)

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same with z then

gaunt sparrow
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To get rid of sqrts you can always make x = t^2

sleek sluice
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and z=((2x)^(3/2))/6

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thats true

gaunt sparrow
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It'll make the arclength easier to compute

sleek sluice
#

okay i'll rewrrite my answer

vocal sleetBOT
#

@sleek sluice Has your question been resolved?

sleek sluice
#

so its a bit messy but im still not getting a nice number, am i still making a mistake with the paramatization

gaunt sparrow
#

Last line should be $\sqrt{2}\sqrt{t^4 + 2t^2 + 1}$

twin meteorBOT
#

Azyrashacorki

gaunt sparrow
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And the inside is a perfect square.

sleek sluice
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oh fuck 😭

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okay, that makes sense

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thanks again

gaunt sparrow
#

No worries

sleek sluice
# gaunt sparrow No worries

sorry for bothering again, but even with that perfect square, i still wouldnt get 44/3?because then we have an integeral from 0 to 8 of sqrt(2)(t^2+1) would is not 44/3?

bronze osprey
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so you should be integrating from x = 0 to sqrt(8) instead

gaunt sparrow
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Yeah gotta change the bounds.

bronze osprey
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yep that does indeed give 44/3

sleek sluice
#

ah so t=sqrt8 then?

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then that gives the proper answer

bronze osprey
sleek sluice
#

okay thanks alot!!

#

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lunar ice
#

alguien sabe de micro?

vocal sleetBOT
lunar ice
#

microecomia

#

i need hepl with this

vocal sleetBOT
#

@lunar ice Has your question been resolved?

flat whale
lunar ice
#

Consider the case of a monopolist whose cost function is c(q) = q^2 and whose demand function
The inverse is given by p(q) = a – q.

  1. Pose the maximization problem and solve it (prices, quantities, profit).
  2. Suppose that the monopoly can make a single payment of K pesos in advertising in such a way that
    the inverse demand is p(q) = 2a–2q (that is, it is a less elastic demand). Find the maximum value
    of K that the monopoly is willing to pay.
rapid swift
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
vocal sleetBOT
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@lunar ice Has your question been resolved?

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ruby brook
vocal sleetBOT
ruby brook
#

ok so im on part D

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idk what to do text

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next

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<@&286206848099549185>

summer lichen
ruby brook
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it aint helpin

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im getting nowhere

summer lichen
#

hmm aight

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lemme solve it fully first

timid plank
summer lichen
#

yeah you can do it via u-sub

ruby brook
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ikik i did it wrong

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i did it again and im close but im getting 7/2

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the answer key says -7/2

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that would be 7/2

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hm what did i do wrong

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ah i see it

#

.close

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summer lichen
#

you put two negatives

ruby brook
#

f(4) is 10

#

my negatives r hella messy

#

thats prob why

vocal sleetBOT
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robust heron
vocal sleetBOT
robust heron
#

could someone help me out with c and d??

#

i think i have a and b right but im not exactly sure how to continue

#

i know the process to find the marginal pdf here, but im not certain on the bounds of integration here

vocal sleetBOT
#

@robust heron Has your question been resolved?

robust heron
#

<@&286206848099549185> (:

steel gulch
#

I would help but I don't even understand this 😭 I think I should remove myself from helpers cuz I'm no helper I'm in 8th grade lol

robust heron
#

no worries lol

steel gulch
#

<@&286206848099549185>

sweet flower
robust heron
#

i divide afterwards

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that was just the area in blue (just poor notation on my end)

sweet flower
robust heron
#

right

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ive seen that in another example as well

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but i just cant understand which bounds to use here

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because im going to have to integrate with respect to y

sweet flower
robust heron
#

yeah

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im just not certain on which bounds to use

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i was thinking rearrange for y?

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but then i couldnt get a lower bound

sweet flower
sweet flower
#

Or double the area of the upper half circle

robust heron
#

this is the example im trying to referencce

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i understand how he came up with x to 1 as that bound

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but i dont see how i can get mine (using a similar idea) here

sweet flower
vocal sleetBOT
#

@robust heron Has your question been resolved?

sweet flower
robust heron
#

oh wait

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that makes sensee

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however i dont see why its 0 on the lower bound of y

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and not -1

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actually that makes sensee

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its just calculating a different part of the circle, but same size as what i drew

robust heron
#

yeah

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ok that makes sense

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thanks so much

sweet flower
#

Then 2* that is how you would find A without using the area of a circle

robust heron
#

right

sweet flower
#

And you can use that same method for C

robust heron
#

yeah i figured so, but they ask us to use the method where you verify the pdf=1

sweet flower
#

But with xp(x) instead of p(x)

robust heron
#

ok yeah i think i have read that somewhere

robust heron
#

C

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oh, part A, solving for c

sweet flower
#

Ah okay yeah

robust heron
#

anyways thank you, that question had me stuck for a bit

sweet flower
#

Did you get parts c and d?

robust heron
#

well i havent done it yet, but im going to end up doing it later tonight lol

#

i just couldnt get by the bounds

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so kinda stopped there for now haha

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but as for the process yeah i should know how to do it now

#

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robust heron
vocal sleetBOT
robust heron
#

could someone help me out on this question

#

not sure how to start exactly

#

.close

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knotty shell
#

is this (.6,0)?

vocal sleetBOT
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@knotty shell Has your question been resolved?

knotty shell
#

<@&286206848099549185>

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@knotty shell Has your question been resolved?

vocal sleetBOT
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@knotty shell Has your question been resolved?

flat whale
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winter kestrel
vocal sleetBOT
winter kestrel
#

Hello, here isn't 2y +2x supposed to be bracketed? why is dy/dx only applied to 2x

paper depot
#

(2xy)' = (2x)' * y + 2x * y'

#

so no, the 2y+2x is not supposed to be bracketed

winter kestrel
#

.close

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tired saddle
#

Hi, I need a little help with this sequence question, I have gotten a bit through it but got stuck

tired saddle
#

i'll provide some working

#

this is where i got stuck

livid horizon
#

$S_n = \frac{n{(2u_1 + d{(n-1))}}}{2}$

tired saddle
#

i forgot to put the u_1 for some bits of the working sorry

twin meteorBOT
#

Lorentz

lapis marten
#

You can substitute u1 = 6 - 3d

#

In the bottom equation

livid horizon
#

Also u4 = 6 = u1 + 3d, you can write u1 in terms of d and substitute in the other equation (s)

tired saddle
#

omg

livid horizon
lapis marten
#

dw

tired saddle
#

thank you guys so much

#

luv you

#

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muted brook
#

Not even sure where to start with these, any help greatly appreciated.

vast shale
#

what does it mean if a function is one to one

#

what test must it pass

#

that will be the key to answer the first few questions

muted brook
#

but how do i find the inverse?

vast shale
#

the way i do it is

#

swap the x and y

#

and rearrange to make it y=...

#

eg i want to find inverse of y = x + 2
swap x and y: x = y + 2
rearrange: y = x - 2

muted brook
#

thank you👍🏾

vocal sleetBOT
#

@muted brook Has your question been resolved?

vocal sleetBOT
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digital roost
#

CAN SOMEONE EXPLAIN ME HOW THEY CAME UP THAT LONG SOLUTION

digital roost
#

I MEAN ABOUT THAT 3 STEPS: MULTIPLYING ON BOTH SIDES BY y

pale perch
#

WOW PROBABLY BECAUSE THEY COMBINED THE FRACTIONS

digital roost
#

i dont know where that simplification came from can someone explain me step by steps

digital roost
pale perch
#

how so, show it

digital roost
#

or i just make it wrong

hardy vector
vocal sleetBOT
#

@digital roost Has your question been resolved?

heavy yoke
#

when we use logarithmic differentiation, we always "could have" done it purely with product, chain, power, quotient rules, etc. but that would turn out to be massively more complicated than this way. even though this isn't simple it's still simpler than the alternative

digital roost
heavy yoke
#

the general rule is just to take the natural log of both sides, split into different logarithms, use implicit differentiation, then solve for dy/dx

digital roost
#

.close

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dim path
#

how did it become cos x ?

vocal sleetBOT
livid horizon
#

lim sin(h/2)/(h/2) as h tends to 0 = 1

tidal dock
#

$\lim_{h\to 0} \frac{\sin(h/2)}{h/2} = 1$

twin meteorBOT
#

artemetra

vocal sleetBOT
#

@dim path Has your question been resolved?

vocal sleetBOT
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urban laurel
#

i got an elementary question

vocal sleetBOT
urban laurel
#

$\sqrt{AB} = \sqrt A \times \sqrt B$

twin meteorBOT
#

Adam Chebil

vast shale
#

Shoot

urban laurel
#

here, i can only split the sqrt if A and B are positive right ?

livid horizon
#

Either one can be negative too

urban laurel
#

so if A>0 and B<0 i can split ?

vast shale
#

we can split the square root of a product if both A and B are positive numbers.

livid horizon
#

Yes like
sqrt(-3) = sqrt(3) * sqrt(-1) = isqrt3

#

But both can't be negative

hybrid flicker
#

If A>0 and B<0 then sqrt(AB) isn't well defined in the first place

urban laurel
#

prof doesn't accept negative number under sqrt

livid horizon
#

Oh

vast shale
#

We cannot

livid horizon
#

Then it's just positive, yes

urban laurel
#

so the only way to split is when A and B are both positive ?

vast shale
#

we cannot split the square root of (AB) in the same way if either A or B is negative

#

only when BOTH is positive

livid horizon
urban laurel
#

in some countries sqrt(-1) is wrong yeah

livid horizon
#

That's just i

urban laurel
#

cause sqrt(x) : [0, inf [ --> [0, inf[

vast shale
#

yes it's i

livid horizon
#

Ik

#

I was saying in general, for complex numbers too

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But if the set is defined for real numbers only then it should be positive

urban laurel
#

$\int \frac{1 }{\sqrt{3z^2-4}}\ \dd z$

twin meteorBOT
#

Adam Chebil

urban laurel
#

i want to factor out the 3 in denom

#

but z^2-4/3 can be negative

vast shale
# urban laurel cause sqrt(x) : [0, inf [ --> [0, inf[

Well all I know is that the property of splitting the square root only applies if both A and B are positive. And we all agree that in dealing with square roots of negative numbers, you need to work with imaginary numbers.

hybrid flicker
#

But z²-4/3 is negative if and only if 3z²-4 is negative

#

So assume both quantities are positive

urban laurel
#

oh that makes sense

#

thnx !

#

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vocal sleetBOT
#
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vast shale
#

I'm trying to work on my little hobby programming project and need to implement an algorithm that sets a price value of a player depending on his age and rating.

I would like the rating to have the heaviest factor in the pricing, and the age has a lower weigth factor. Younger players with a high rating will thus be worth more than an old player with identical rating.

Is there anyone able to help me with this?

I can implement the algorithm myself programmatically, just need the algo first :p

white whale
#

What do you mean by price value?

#

I didn't understand the context of the problem.

#

What also is rating here.

#

You mean like Elo rating?

empty frigate
#

also you're being kind of vague and qualitative (just saying one factor is weighted "more"), you might need to like, play around with some different options to see which particular "shape" and which constants make the most sense with the kind of stats actual players have

#

a price assignment that seems fairly good might actually end up valuing age more in practice because the players are thousands of years old and you weren't expecting that
or depending on the rating system, maybe 3100 should actually be 200 times as valuable as 3000 because that's the separation between "fairly experienced" and the best in the world, or maybe it isn't worth much more at all because a difference of "100" is actually mostly just random noise from it being hard to measure how good someone really is

vast shale
#

The are caps on the age and rating limits.

#

There*

empty frigate
# empty frigate a price assignment that seems fairly good might actually end up valuing age more...

that kind of thing changes what you should be doing at a quantitative level, just knowing that "higher rating is better" doesn't distinguish between "if you're 200 points better you almost always win", "we only really care about differences of 10,000", "the value becomes infinite at exactly 4905 because those are the people who can play theoretically perfectly", "actually it's % differences that are important, not the absolute numbers; 600 to 700 is way bigger than 2000 to 2100" etc.

vast shale
#

I am not good at maths at all, I just figured sharing how I expected one to have a more important role in the price determination was important to mention.

#

The price in this case would be the currency paid to buy a player, such as in football contracts in real life.

#

A lower aged player can develop itself more meaning it has more potential and can be priced higher.

#

Etc.

white whale
#

So, it's a program to predict a footballer's contract value?

vast shale
#

A fictional footballer's contract value, yes.

empty frigate
#

do you have data on the contract values of other fictional footballers? since extrapolating from existing numerical data might be easier than tuning it by hand

vast shale
#

I'm generating everything from scratch

#

Generating the players "randomly"

#

And now need to assign a price value based on the generated rating and age.

#
 { country: 'Germany', rating: 75, position: 'Attacker', age: 37 }
#

Basically the data I'm working with

empty frigate
#

...ok in that case i think basically the issue is just that we need more information

white whale
#

It's a football game?

vast shale
#

Yes

empty frigate
vast shale
#

I want to make an offline football manager game as a web app

#

localhost webapp 😄

empty frigate
#

and this does technically do what you originally said, because rating matters more

vast shale
white whale
#

Can a player increase the ratings over time?

vast shale
#

I also suppose players don't rise in price linearly, that would make buying them too easy .

#

And yes, players (young ones faster than old) will develop during the game.

vocal sleetBOT
#

@vast shale Has your question been resolved?

vocal sleetBOT
#
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keen oyster
#

Find the total surface area of the given combined solid:

vocal sleetBOT
#

Please don't occupy multiple help channels.

keen oyster
#

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vast shale
#

Prove through mathematical induction :7|3^(2n+1)+2^(n+2), n∈ℕ

white whale
#

I mean, do you really need to? The question can easily be answered with basic modular arithmetics.

vast shale
#

The problem says by induction

#

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tardy python
#

I need help 5x^2 +3x-2<0

vocal sleetBOT
half imp
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
#

@tardy python Has your question been resolved?

vocal sleetBOT
#
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hardy crater
vocal sleetBOT
hardy crater
#

,rotate

twin meteorBOT
hardy crater
#

Hello, I have stuck on part B

#

,rotate

twin meteorBOT
hardy crater
#

I know which line I need to work out

#

As it also the height

#

Which I need for part C

#

To work out the area

#

I drew it on the thingy if you can see

broken mesa
#

The easy way to do it is to use the point-to-line formula

hardy crater
#

So if I work out the Equation of line PQ?

livid horizon
#

😁 🐻

broken mesa
#

you ever saw this equation?

lime basin
hardy crater
#

Never seen before

#

Perpendicular is the opposite reciprocal

#

So could I do it that way?

lime basin
#

you can do it without that equation too, sure

hardy crater
#

And use the coordinates of Q

broken mesa
#

you can do it without the equation though

#

up to you

hardy crater
#

Never seen that equation before

#

Looks useful for the future though

lime basin
#

get the slope of SR, then negative reciprocal of that is the slope of the point Q joined perpendicularly to SR (D), then form the equation QD, then find the common point of QD and SR, that will be D, then find QD

hardy crater
#

Got it

#

Thank you all

#

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vocal sleetBOT
#
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vast shale
#

Prove through mathematical induction: 3^(𝑛+1)≥𝑛^4+n^2+1, n≥5

vast shale
#

so, how do you prove something by induction?

#

you need the base case, inductive hypothesis, and step

#

we start from the base case

urban laurel
vast shale
urban laurel
#

!show

vocal sleetBOT
#

Show your work, and if possible, explain where you are stuck.

urban laurel
vast shale
#

We weren't taught like this

#

So I don't really know

urban laurel
#

Induction hypothesis : $3^{n+1}\geq n^4+n^2+1 \$ Prove that : $3^{n+2}\geq (n+1)^4+(n+1)^2+1$

twin meteorBOT
#

Adam Chebil

vast shale
#

I was trying to prove the hypothesis

#

With 3k^4+3k^2+3≥(k+1)^4+(k+1)^2+1

#

I failed

#

<@&286206848099549185>

vocal sleetBOT
#

@vast shale Has your question been resolved?

vocal sleetBOT
#

@vast shale Has your question been resolved?

crisp saddle
twin meteorBOT
#

poypoyan

urban laurel
#

Induction hypothesis : $3^{n+1}\geq n^4+n^2+1 \$ Prove that : $3^{n+2}\geq n^4+4n^3+7n^2+6n+3$

twin meteorBOT
#

Adam Chebil

urban laurel
#

we know : $3^{n+1}\geq n^4+n^2+1 \ \implies 3^{n+2}\geq 3n^4+3n^2+3$

twin meteorBOT
#

Adam Chebil

urban laurel
#

now we just need to prove that : $\ 3n^4+3n^2+3\geq n^4+4n^3+7n^2+6n+3$ ; for $n\geq 5 \ \implies 2n^4-4n^3-4n^2-6n \geq 0$

twin meteorBOT
#

Adam Chebil

vast shale
#

Thanks!

urban laurel
#

well it's not solved yet xd

vast shale
#

.close

vocal sleetBOT
#
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vast shale
#

in this question, help me if im correct
in the cyclic quadilateral DB=BO+DO
DB = radius + radius
BO=radius and DO= radius
simmilarly: AO=radius and CO=radius
now since AOB is an icoselus triangle OBA=50 degree and AOB=80 degree
DOC=80 degree
now by SAS triangle AOB=triangle DOC
DCA=50 degree
now: since triangle OBC is also an isocelus tringle
OBC=60 degree = OCB
BCD=angle DCA+BCA
BCD=50degree+60degree
BCD=110

verbal tiger
#

How to solve this?

vast shale
#

um, i think

#

you should post this question in some other place

sturdy pumice
#

Channel is taken , use another one @verbal tiger

verbal tiger
#

Yeah, noob mistake

vast shale
#

still help needed

sturdy pumice
vast shale
#

yea right

#

ok i blundered

#

tysm

#

.close

vocal sleetBOT
#
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hazy hound
#

When I find a choice for $N$ in an epsilon-delta definition proof, how or where do I fit in all that algebra showing $n \ge N \implies |x - L| < \epsilon$

twin meteorBOT
hazy hound
#

ex. I have $\left{1 + \frac{1}{\sqrt{n + 2}}\right} \rightarrow 1$

twin meteorBOT
#

o.O
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

median crane
#

\FT{
Let (\eps > 0) be arbitrary. Choose (N) such that blah blah.
Then,

[ \abs{x_n - L} \ldots ]
}

twin meteorBOT
left talon
#

i like the blah blah 😄

median crane
hazy hound
#

I hav it setup like this

#

do I just take all that algebra and replace n with N

median crane
#

\FT{
Let (\eps > 0) be arbitrary. Choose (N) such that [insert your magical (N)]
Then for (n\ge N),
\begin{align*}
\abs{x_n - L} &\le \text{ here you manipulate the inequalities} \
& \phantom{w}\vdots \
& < \eps
\end{align*}
}

twin meteorBOT
median crane
#

You can't just start off by saying (\wrb{\abs{x_n - 1} < \eps}) because that's what you want to prove.

twin meteorBOT
hazy hound
#

so is like this satisfactory

median crane
#

That'd work, yes.

#

\FT{
Let (\eps > 0) be arbitrary. Choose (N) such that (N\eps^2 > 1)
Then for (n\ge N),
\begin{align*}
\abs{x_n - L} &= \abs{\df 1{\s{n+2}}}\
&< \df 1{\s n}\
&< \df 1{\s{\df 1{\eps^2}}}\
&=\eps
\end{align*}
}

#

This also works.

#

one sec i copied of tex so its bad

twin meteorBOT
hazy hound
#

hmm yes I forgot I can make my life easier by doing that

median crane
hazy hound
#

wait why did you write Ne^2 > 1

median crane
#

What's wrong with it?

hazy hound
#

I was just curious why you didnt isolate N

median crane
#

Ah I see.

#

I just prefer to write it that way because it alligns better with my statement of the archimedean principle.

#
\begin{thm}[Archimedean Property of \(\R\)]
If \(x\in\R,y\in\R\) with \(x>0\), then there is a positive integer \(n \in \N\) such that \[ nx > y\] 
\end{thm}
\begin{proof}
Suppose, for the sake of contradiction, that there is no such \(n\). Consider the set \[ A \coloneq \left\{\; nx \; \middle|\; n \in\N \;\right\} \]
This set is bounded above by \(y\), and so there exists a least upper bound denoted \(\alpha \coloneq \sup A\). By definition of supremum, \(\alpha - x\) is not an upper bound for \(A\). Thus,
\[
\alpha - x < Mx \qquad \text{for some }M \in\N 
\] 
However, it then follows that \(\alpha < (M+1)x\), which is a contradiction since \(M+1\in\N\).
\end{proof}
twin meteorBOT
median crane
#

Thats the theorem i have in ym notes

hazy hound
#

I only learned archimedian property of N and it was like just to say something is 0 and i never thought more about it

median crane
#

I mean it's the same thing. I just find this a bit more intuitive.

hazy hound
#

okay, thank you very much

median crane
#

You can't fully justify

#

such choice of N without ther archimedean property of R.

hazy hound
#

I see, thank you. I looked back at our textbook and I see something about this now

#

but I guess I don't see them explicitly saying they're using it to justify a limit proof

median crane
hazy hound
#

I have to go to Costco now. Thanks for all the help

#

.close

vocal sleetBOT
#
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median crane
#

Okay. Good luck with that.

vocal sleetBOT
#
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rough depot
vocal sleetBOT
rough depot
#

I did the first step of taking deravitives

#

I get fx = y+z, fy = x+z, and fz = y+x

#

And the equation then would be something like:

scarlet tapir
#

use the formula

rough depot
#

(y+z)(x-1)+(x+z)(y-2)+(y+x)(z-5)=0

#

I'm blanking. Which formula?

scarlet tapir
#

fx(x0,y0)(x - x0) + fy(x0,y0)(y - y0) - (z - z0)=0

#

Put the values of the point (1,2,5) in this fx = y+z, fy = x+z, and fz = y+x

#

and then use the above formula

rough depot
#

I see. Ty ty 😊

scarlet tapir
#

np

vale ermine
#

Would replacing xy directly with (xy1 + yx1)/2 same as for yz and zx work?

rough depot
#

Using the method, I got 7x+6y+3z = 34

#

.close

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charred shell
#

Does anyone know how I can do this?

vocal sleetBOT
charred shell
#

Please ping me if anyone knows

#

It would help me a lot

#

<@&286206848099549185> thanks so much

gilded spade
charred shell
#

yeah, but i need to find the number of solutions

gilded spade
#

I haven't done the other way through, found this through straight guess

gilded spade
charred shell
#

I cannot thank you enough

#

this question is bugging me ever since i started it

gilded spade
#

No it's fine, it's just a little trick

charred shell
#

oh

gilded spade
#

At least i think so

#

hold on just a sec

charred shell
#

sure

#

thanks again

tidal dock
gilded spade
charred shell
tidal dock
#

but for $\lfloor x \rfloor$ and $\lfloor y \rfloor$ there are only finitely many

twin meteorBOT
#

artemetra

charred shell
#

yeah

#

because x and y need to be integers

tidal dock
#

huh?

#

then floor does nothing

#

if x and y are integers

#

it's equivalent to solving $\frac{1}{x}+\frac{1}{y} = \frac{1}{11}$

twin meteorBOT
#

artemetra

gilded spade
#

So if we sum up 1/x + 1/y, we may get y+x/xy, and then we put it as

y+x/xy = 1/11

Then

xy = 11y + 11x

x = 11y+11x/y or y = 11y+11x/x

#

I could be very wrong at this, so please pardon me

tidal dock
#

with a computer i just found $\frac{1}{-110} + \frac{1}{10}$ to work

twin meteorBOT
#

artemetra

charred shell
tidal dock
#

i know

#

in general, what you are looking at is a diophantine equation

charred shell
#

yep

tidal dock
#

elaborating on what icarus wrote, $xy=11(y+x)$

twin meteorBOT
#

artemetra

tidal dock
#

since 11 is prime, either x or y must have a factor of 11

charred shell
#

true

tidal dock
#

WLOG, let's say y=11k for some integer k

#

$11xk = 11(11k+x)$

twin meteorBOT
#

artemetra

tidal dock
#

$xk=11k+x$

twin meteorBOT
#

artemetra

tidal dock
#

$(k-1)x=11k$

twin meteorBOT
#

artemetra

charred shell
#

ok

#

got it

#

soo

#

what's next?

vocal sleetBOT
#

@charred shell Has your question been resolved?

charred shell
#

welp

#

not here, but i figured it out

#

so sure ig

vocal sleetBOT
#
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quaint creek
#

hi

vocal sleetBOT
quaint creek
#

i am not sure what to do here

#

idk how i can apply the division algorithm

#

because i have to know that 0 <= r < |a|

#

but how would i know that 2 < |2L + 1|

proven spade
quaint creek
#

well idk if i have because im not sure i correctly applied the algorithm

proven spade
#

can you use division algorithm again

proven spade
quaint creek
#

isnt it required for 0 <= r < |a| though

#

r = 2
a = 2L + 1

proven spade
#

yes

quaint creek
#

how do i know that 2 < 2L + 1

proven spade
#

but if else then you're done trivially since a=1

#

so the gcd must be 1

quaint creek
#

a is 1?

#

am i allowed to just switch around the values and take a to be 1 and q to be (2L + 1)

proven spade
proven spade
quaint creek
#

the a in b = aq + r

proven spade
#

do you know gcd(x,y)=gcd(x,y-kx)

quaint creek
#

im not sure if we were given that

#

the lemma it mentions in the question is gcd(a, b) = gcd(r, a)

proven spade
#

yes and r=b-aq

proven spade
#

right?

#

since (a,a+2)=(a,2)=(1,2)=1 right

#

and we can do this since 2<a (if a=1 then it is obvious) , and 1<2

vocal sleetBOT
#

@quaint creek Has your question been resolved?

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bleak mango
vocal sleetBOT
bleak mango
#

i dont understand this

#

dont you have to apply the product rule?

#

oh wait

#

never

#

mnd

#

.close

bold hound
#

they are doing that

vocal sleetBOT
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near vigil
#

how do i solve for x? how do i turn the equation with either sinx or cosx? i tried to rewrite sinx as cos(pi/2-x)

left talon
#

ye u can do that

near vigil
#

i am stuck, i have no idea how to proceed after that

left talon
#

u agree with me that instead of 1 u can write:
cosx^2 + sin^2 ?

near vigil
#

yeah

near vigil
#

but doesnt help

left talon
#

k use the fact that cos^2 = 1-sin^2

#

do this:
3cosx = 1 - 2sinx

#

u agree?

#

now square both sides u will get:
9cos^2 = (a-2sin)^2 agree?

#

now use the fact that cos^2 = 1-sin^2

#

so u will get:
9 * (1 - sin^2) = (1-2sin)^2

#

keep going and in the end u will get:
13 (sinx)^2 -4sinx -8 = 0

#

assume that t = sinx

#

and solve for t

#

u will get:
13t^2 -4t -8 = 0

near vigil
#

you mixed up the numbers but i think i understood

left talon
#

find t then find x

near vigil
#

lemmy try

left talon
#

if you need anything else u can ask

near vigil
#

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cerulean cove
#

Can someone help me with this question

vocal sleetBOT
paper depot
#

what is troubling you?

vast shale
#

Volume of a cylinder = B*h

paper depot
#

gonna tap the sign preemptively

#

!nosols

vocal sleetBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

cerulean cove
#

and would it be mm^3

vast shale
#

What’s mm?

cerulean cove
#

i meant m

vast shale
#

Yea

cerulean cove
#

As in unit

vast shale
#

Volume is ^3

cerulean cove
#

I did 17^2 X 14 and I got 4046 and It said it was wrong

vast shale
#

Why are you squaring 17?

cerulean cove
#

Am I not supposed to do that

vast shale
#

No

cerulean cove
#

Thanks got it

#

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merry hemlock
#

I can’t find my mistake😭 It’s PQ formula btw and my result here is wrong. The end result is supposed to be -8 and 7 but idk how I got that

hoary blaze
#

ur supposed to multiply the -14 too

#

if you're gonna *4

merry hemlock
#

Oh oops

#

Thank you!

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vagrant solar
#

A piece of bread is thrown vertically downwards from a cliff at 3ms-1. It is caught by a swooping seagull, 20m above the base of the cliff, 4s after being thrown. What is the height of the cliff

vagrant solar
#

If I do S=ut+1/2at^2 I get 90.4

#

but if I do v^2/u^2=2as I get 0.459

#

(gravity is 9.8 not 9.81 in this context)

#

Why is there a difference in the answers

#

s = x + 20
u = 3
v = 0
a = 9.8
t = 4

dusty ice
#

Why have you said v = 0?

vagrant solar
#

because the seagull stops the falling animation

dusty ice
#

to apply suvat equations, you need to have constant acceleration / no external forces

#

the seagull catching it rapidly decelerates the bread, as opposed to the previously constant acceleration due to gravity

vagrant solar
#

oh I see

#

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rustic stirrup
#

What did I do wrong? I mean I was not supposed to use cosecant because we haven't studied that yet but even without using it and going for the 1/sin^2(x) formula I still get -2cotg(2x)

tribal moss
#

$\int_{}^{}\frac{dx}{sin^{2}x\cdot cos^{2}x}=\int_{}^{}\frac{sin^{2}x+cos^{2}x}{sin^{2}x\cdot cos^{2}x}dx=_\cdots }$

twin meteorBOT
#

Joanna Angel
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

rustic stirrup
tribal moss
#

your instructor wanted the most popular answer

#

tan x - cotan x

#

so eh cud negate your trial

honest relic
#

Nothing's wrong, unless I don't remember the identities correctly.
-2cot(2x) = -2(cos(2x)/sin(2x)) = -2( (cos²x - sin²x)/2sinxcosx) = -(cos²x/sinxcosx + sin²x/sinxcosx) = -cosx/sinx + sinx/cosx = -cot(x) + tan(x) .

rustic stirrup
tribal moss
#

$\int_{}^{}\frac{dx}{sin^{2}x\cdot cos^{2}x}=\int_{}^{}\frac{sin^{2}x+cos^{2}x}{sin^{2}x\cdot cos^{2}x}dx=\int_{}^{}\frac{dx}{cos^{2}x}+\int_{}^{}\frac{dx}{sin^{2}x}=\\=tgx-ctgx+C$

twin meteorBOT
#

Joanna Angel

rustic stirrup
#

Cuz I've been trying to figure it out for 3 hours

tribal moss
#

but believe me

#

he or she wanted the classical answer

#

and he or she did not even

#

read

#

this part ofd yours work

#

in is or her opinion you did it improperly

rustic stirrup
#

He's usually checking answers very carefully I just wasn't sure if they're both correct

#

So -2cotg(2x) is also correct?

tribal moss
#

ok ?

#

start from your anseer and prove they are thr sme = an identiy

rustic stirrup
tribal moss
tribal moss
twin meteorBOT
#

Joanna Angel

rustic stirrup
#

@honest relic ty as well

tribal moss
#

🙂

rustic stirrup
#

❤️

#

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hollow rock
#

hello need help with calculus problem

lucid bane
#

note the derivative describes the slope of the tangent line of at every point. Treat the derivative as a separate function and try to maximize it.

hollow rock
#

y' = 120x^2 - 15x^4

#

y"= 240x - 60x^3

#

is this right..

vocal sleetBOT
#

@hollow rock Has your question been resolved?

pallid forge
hollow rock
#

i dont know what to do next

pallid forge
#

well you want the max value of y' right? won't this occur when y''=0?

hollow rock
#

so x^2 = 4

#

?

#

x = 0, + or - 2..

pallid forge
#

yup

hollow rock
#

f ' 0 = 0

pallid forge
#

but which one is it

hollow rock
#

um

pallid forge
#

so the max occurs at x=0, x=2, and/or x=-2

hollow rock
#

yeah

pallid forge
#

the max of y'

hollow rock
#

240..?

#

im lost

pallid forge
#

yea!

#

that's it

#

that's the slope of the tangent line at it's max value

hollow rock
#

wait

#

so the slope, i mean the answet is just 240?

#

and what should I write down "what is this slope?"

vocal sleetBOT
#

@hollow rock Has your question been resolved?

vocal sleetBOT
#

@hollow rock Has your question been resolved?

onyx flax
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devout spire
#

My book says that when regarding if C ⊆ B, there is "insufficient data". The only information I get is this Venn diagram, nothing more.
My problem is that I would say that C is not a subset of B. Although they share the element "w", I'd say that C isn't a subset of B since in this Venn diagram (to me), it infers that there are more elements in B, that just weren't shown in the image.
My question is should I assume that in the set B, there could or could not be additional elements?

dim stream
#

i think the issue is that you're only given 2 elements, $t \in A$, and $w \in B, C$

twin meteorBOT
#

marieme

dim stream
#

so, since there's no more information, we don't know if there is an element in C that isnt in B

#

if we only had these two data points, t and w, then C would be a subset of B

#

but a new data point could easily change this fact, so we need more info

devout spire
#

but the way set B isn't inside C, I'd think that one couldn't be a subset of the other.

#

i understand what you mean, but the drawing got me a bit confused

dim stream
#

that's simply due to the way the visual venn diagram is set up. it's misleading

#

ignoring the visuals and only looking at the hard data of the system, we can see that there's no way to say that C is or isnt a subset of B without more information

quiet socket
devout spire
#

there's no way to know because i don't have a "let C = {whatever}?
ahh, so it can be misleading. that's what i needed to know.

ancient knoll
#

the way ABC are set up is that B\C is currently empty

ancient knoll
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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

devout spire
#

hmmm

#

they are currently empty?

#

as in later they could change, or that really that all the information wasn't given?

#

well. i think i get it. thanks a lot

#

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tulip tapir
#

How do I do this? I tried parameterizing as r(u, v) = <cos(u), sin(u), 0>, but got that ru x rv was 0.

tulip tapir
#

I know I need to take the surface integral of curl, but I don't know the way to do it, or what surface to use.

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#

@tulip tapir Has your question been resolved?

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@tulip tapir Has your question been resolved?

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@tulip tapir Has your question been resolved?

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left haven
vocal sleetBOT
#

Please don't occupy multiple help channels.

left haven
#

.open

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celest pilot
#

True or False: If a linear program is infeasible, then its dual linear program is unbounded

celest pilot
#

I want to know what others think

#

Ok, so the answers say it's false, but I think that is a typo?

late ingot
#

it is possible for both the dual and the primal to be infeasible. See dual linear program for details and several more examples.

from wikipedia on Linear Programming. so i suppose it might be right because there are cases where the dual doesn't have to be unbounded with an infeasible primal? i haven't studied this so this is the best i can do. hopefully someone else can chime in soon.

celest pilot
#

I thought it may have been because the fact we know is "for any dual that's unbounded, its primal is infeasible".
And this is claiming the reverse, which I'm personally not familiar with

late ingot
#

i think its probing the fact for whether an infeasible LP guarantees an unbounded dual.

celest pilot
#

No idea tbh ;_;

late ingot
#

im curious, what course is this for?

celest pilot
#

Linear programming

late ingot
#

comp sci?

#

i wanna suggest that you post this in #optimization, they might have more people on your level.

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#

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celest pilot
#

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eternal magnet
#

Where does a_0 /2 come from in the final solution? Alls I see about Fourier is that it would lead to a_0

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#

@eternal magnet Has your question been resolved?

eternal magnet
#

<@&286206848099549185>

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undone aurora
#

so i know that

theta = (pi + 2pi)/6 * k

now do i let k = 0, 1, 2, 3, 4, 5
coz we need 6 angles?

like does it matter what 6 numbers I pick for k here?

elder scaffold
#

yo

#

pi + 2kpi/6

undone aurora
#

thats what I got too

#

but then I have to pick 6 angles right

elder scaffold
#

it doesnt matter what values you pick for k as long as they are in succession

undone aurora
#

oh

#

alr ty

elder scaffold
#

though be careful when u pick like that

undone aurora
#

it has to be below 2pi right?

elder scaffold
#

depends what principal domain u are using

#

some people do [0,2pi] some use (-pi,pi]

undone aurora
#

oh alr

#

ty

#

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gleaming eagle
#

why would the leading coefficient of f9x)=1/3(x-4)(x+5)^2(x+1) be 1/3 ?

gleaming eagle
#

the biggest degree is on the (x+5)

#

... as I say that, I understand dsnaskd

#

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elder scaffold
#

oh

#

wait u said u understand

gleaming eagle
#

... o h

#

well I thought I did

#

I thought it was cause it was in factored form o.O

#

oopsie

#

ty D

#

:D*

elder scaffold
#

all good

vocal sleetBOT
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hasty pulsar
#

General solution is y(x)= C1x +c2
For y(0)=0 we get 0=c2 and for y'(1)=0 we get C1 = 0
How come the particular solutions are y1(x)= x and y2(x)= 1?

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#

@hasty pulsar Has your question been resolved?

hasty pulsar
#

<@&286206848099549185>

split token
hasty pulsar
#

i think i got it

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chrome thorn
#

Triangles ABC and ACD lie in different planes, where the line BD is perpendicular to the plane ABC, angle ACD is 90°, CB = 6√3 cm, and DC = 12 cm. Find the dihedral angle formed by the faces containing these triangles.

vocal sleetBOT
#

Please don't occupy multiple help channels.

chrome thorn
#

90?

#

<@&286206848099549185>

true totem
#

What do we have to solve in this question @chrome thorn

#

please tell me i will try to help you

chrome thorn
#

Find the dihedral angle whose faces contain the given triangles

chrome thorn
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quick rain
#

<@&286206848099549185>

vocal sleetBOT
quick rain
#

could someone help me finish this matrix. i’m having a tough time with it.

livid horizon
#

The result is a number right?

quick rain
#

yes

#

this is the original matrix form

median crane
#

[ \nmat[v]{a&b\c&d\} = ad - bc]

livid horizon
#

Wait how did you go from that matrix to finding determinants

#

bc*

median crane
#

Oof

quick rain
#

it says find the value of Z in problem 5 by determinants

twin meteorBOT
livid horizon
#

Check?

median crane
#

Autocorrect

livid horizon
#

Lol

quick rain
#

and problem 5s linear combination was

#

2x+3y-z=-1
-x+5y+3z=-10
3x-y-6z=5

quick rain
livid horizon
#

Ohh

quick rain
livid horizon
quick rain
#

just z

median crane
#

NZ sky_evilelmoOwO

vast shale
vast shale
quick rain
#

came here to get a refresh

median crane
#

!xy

vocal sleetBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

vast shale
#

at least