#help-17

1 messages · Page 32 of 1

thin vale
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so, since our angle is in quad2, this is outside of that

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so think about what answer is is giving us

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it must be giving us the answer from imagining the other triangle

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the one that would be in quad ||4||

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so how to rotate from quad ||4|| into quad ||2|| ?

iron crown
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I wanna say we would just adjust our angle by 180 deg

thin vale
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I'd want to agree

iron crown
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So if this is correct, my angle would be arctan(-2) + 180 deg

thin vale
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yes I believe it would be arctan(-2)+pi

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in radians right?

iron crown
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yes

thin vale
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so +pi

iron crown
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gotcha tysm

thin vale
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np

iron crown
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bright fog
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.open

tropic tiger
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Hello, i need to explore this numerical series(sorry i dont know how this called in english) for convergence. I dont even know how to make up a normal equation.

tropic tiger
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like this whole line is just one number of numerical series, so it goes like 5/7+(5*8)/(7*13)+(5*8*11)/(7*13*19) and etc

vocal sleetBOT
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@tropic tiger Has your question been resolved?

tropic tiger
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<@&286206848099549185>

vocal sleetBOT
#

@tropic tiger Has your question been resolved?

flat whale
#

Use the limit test

vocal sleetBOT
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@tropic tiger Has your question been resolved?

runic arrow
vocal sleetBOT
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@tropic tiger Has your question been resolved?

vocal sleetBOT
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low lake
vocal sleetBOT
low lake
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How do I find the equation for g(x)

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This was my working out but it’s wrong

vocal sleetBOT
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devout urchin
vocal sleetBOT
devout urchin
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can anyone explain why the integration range changes?

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from 0 to 1
becomes
from 1 to 82

full kiln
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you integrate in w.r.t to u

devout urchin
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whats wrt?

full kiln
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with respect to

hasty pulsar
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Yeag

devout urchin
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but it's not necessary isnt' it?

full kiln
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you can plug the u back in

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the value

hasty pulsar
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If u don't resub then bo

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No

full kiln
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and integrate from the range originally

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but if u are still in terms of u then u have to change the integrating interval

devout urchin
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so all u substitution works this way?

full kiln
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yeah

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its usually easier to just change the integrating [a,b] by plugging into u

devout urchin
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interesting, thank you

#

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vast shale
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how do i find a sequence with $\map f x = e^{x^3}$ as its exponential generating function

twin meteorBOT
vast shale
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just plugin x^3 for the generating function?

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oh yeah okay

#

ty

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vast shale
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Product to sum idenity.

Why does the order of multiplication matter in this?

glossy maple
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It doesn't

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What do you mean

vast shale
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It says it does in the image danki

glossy maple
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Where?

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cos(a)cos(b)

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sin(a)sin(b)

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sin(a)cos(b)

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cos(a)sin(b)

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4 formulas

vast shale
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sin(a)cos(b)
cos(a)sin(b)

glossy maple
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Change a to b and b to a

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and you get the same thing

vast shale
glossy maple
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They are just written "differently" to help students

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Like

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sin(a)cos(b) can be written as cos(b)sin(a)

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which is the same as

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cos(a)sin(b) but with the a and b flipped

vast shale
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hello Not understanding

desert hornet
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replace a with b and b with a in the 3rd identity

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you will get the 4th

glossy maple
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This is the same as saying

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Ok actually

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I thought I had a good example but nvm

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Lol

vast shale
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How are these formulas derived hmmCat

glossy maple
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From the sum of angles formulas I'm pretty sure

vocal sleetBOT
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vocal sleetBOT
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eternal glacier
vocal sleetBOT
eternal glacier
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should I use this theorem ^ to solve this?

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"Write the vector V as a linear combination"

paper depot
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no you don't need to know what a dot product even is for your problem.

eternal glacier
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OK

paper depot
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notation

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do not confuse a vector for a coefficient attached to it

eternal glacier
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this is Ax = b
am I on the right track here?

paper depot
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yes but two notation issues exist

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  1. the original linear combination should be written as $V = x_1U_1 + x_2U_2 + x_3U_3$ (you can use names other than $x_i$ but you CANNOT name the coefficients $U_i$ again and you CANNOT put the $U_i$, themselves vectors, into a column vector)
  2. your seven is uncrossed.
twin meteorBOT
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Ann (glomed)

eternal glacier
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your seven is uncrossed.
0 marks

eternal glacier
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oh OK

eternal glacier
glossy maple
paper depot
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sure as long as you understand what's what

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i.e. you're able to write "V is a linear combo of the U_i with yet unknown coefficients, but im giving the coefficients names to write equations with"

vocal sleetBOT
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vast shale
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how to find x?

vocal sleetBOT
vast shale
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wait does x + 20 + 40 = 180?

glossy maple
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No

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Try drawing a line, parallel to the existing lines, and going through where the angle x is

quaint oriole
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Yeah draw a line that is perpendicular to the two original parallel lines and that also passes through the angle x, such that two right angle triangles are created

vast shale
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do we know for sure they are right though?

quaint oriole
quaint oriole
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leading to the two right triangles

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now, here you can see that z + x + y = 180

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and you can also see that z = 180 -90 -20

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y = 180 -90 -40

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so z = 70

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y = 50

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so 180 - 70-50 = 60

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so x = 60

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hope that helped @vast shale

vast shale
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tysm!

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yeah makes sense now

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.close

quaint oriole
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np!!

vocal sleetBOT
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solid dawn
#

An automobile manufacturer is concerned about a fault in the braking mechanism of a particular model. The fault can, on rare occasions, cause a catastrophe at high speed. The distribution of the number of cars per year that will experience the catastrophe is a Poisson random variable with λt =3 What is the probability that at most 3 cars per year will experience a catastrophe?

vocal sleetBOT
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@solid dawn Has your question been resolved?

vocal sleetBOT
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serene parrot
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is this correct

vocal sleetBOT
serene parrot
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, rotate

twin meteorBOT
serene parrot
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solid dawn
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.reopen

prisma meadow
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How would this be solved?

vocal sleetBOT
vast shale
prisma meadow
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huhhhhh

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is there a specific law to describe whats happening

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i think ik what the motio nis but i can't describe why it is

lusty sphinx
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as the train constantly changes its velocity the object will resist this change according to the law of intertia?

prisma meadow
vast shale
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the train's acceleration is to the left

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doesnt matter which way its moving or its velocity

prisma meadow
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oh

prisma meadow
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how would that be done

lusty sphinx
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what would happen to the ball if the string were to suddenly break?

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my colleague has just posted this question above

vast shale
prisma meadow
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what is frame of reference

vast shale
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just say the mass doesnt move since the choice of frame of reference can be the ball itself

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tho if u consider it as the train itll go to the right
if u consider it as the earth itll go to the left

prisma meadow
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i think it means

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the path of the ball

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wait

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im confused

vast shale
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say u drop a ball inside a train what is its path

prisma meadow
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wdym yes

lusty sphinx
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idk bro we're only yr10

prisma meadow
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lmao

lusty sphinx
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😦

prisma meadow
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🤣

prisma meadow
lusty sphinx
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I appreciate your help Jester, however you will need to explain this concept to us a little more eloquently as we do not possess the fundamental knowledge to fluently follow your explanation.

vast shale
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so basicly, if u are standing inside the train, and the train is constantly accelerating to the left

prisma meadow
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💀

vast shale
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then from ur perspective the ball will move like this

lusty sphinx
prisma meadow
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thats what the answers said but why

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wouldnt it just drop to the floor

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and roll

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cos gravity

vast shale
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u mean like this?

lusty sphinx
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because the train is accelerating left

vast shale
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yeah its accelerating to the left

prisma meadow
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what if the ball was rly heavy

vast shale
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but if u are standing outside the train itll look like this

prisma meadow
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what why

vast shale
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u are outside the train

prisma meadow
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wouldnt it appear the same

vast shale
prisma meadow
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k

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ty

prisma meadow
vast shale
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tho u dont need to think outside the train, the answer is fine if ur inside the train

prisma meadow
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if there is no acceleration and the velocity is constant

vast shale
prisma meadow
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does that mean the bal ljust goes up and down?

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but if say the train was moving at like 50km/h

prisma meadow
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constantly

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wouldnt the balls inertia cause it to be

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going toward the back of the train

vast shale
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doesnt matter its 50km/h or 67,000 mph

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as long as there is no acceleration

lusty sphinx
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when it's constant the ball is moving with the train in the constant velocity

prisma meadow
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oh

lusty sphinx
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i fink

prisma meadow
lusty sphinx
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Jester could you please explain this question to us?

prisma meadow
#

and that

vocal sleetBOT
#

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tough kraken
#

Can someone help me with this arithmetic problem?

ember ledge
tough kraken
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And it becomes 3 * 9 * sqrt(3)

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?

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and the result it's 27 sqrt(3)

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thorn current
#

is there a reason why 2 is used a divisor? can you use any prime divisor of 10 in this example?

vast shale
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yes

thorn current
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ty

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For the last part of the solution, This means any multiple of 10 has 2 as a divisor and is therefore composite idk why, but this statement confuses. is it basically because 2 is a prime and any multiple of a prime number (prime number * x where x > 1) is composite?

rough barn
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a number that is a multiple of something is never prime

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after all, the definition of a prime number p is a number that satisfies n |\ p for all 1 < n < p

outer warren
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2 happens to be a prime but that's not really the main point here

thorn current
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yeah i want to make sure i understand this correctly

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like i know even numbers are composite except 2, but i want to understand this properly

rough barn
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"this means any multiple of 10 has 2 as a divisor and is therefore composite" basically means 10n = 2 times something

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which is not the definition of a prime

thorn current
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ok

thorn current
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eternal glacier
vocal sleetBOT
eternal glacier
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how would I solve for these?

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dot product is involved somehow?

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and with this column vector am I allowed to move v1 to the top?

brittle minnow
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you need to know how elemantry row transformations behave with determinants

eternal glacier
brittle minnow
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umm... noo.. (as in not a good working definition)

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I mean in a sense yes

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But not very helpful here

eternal glacier
brittle minnow
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well, there are 3 types of elementary row operations

eternal glacier
#

oooh

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those I know about

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swap
scalar
add

brittle minnow
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yeah

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you're supposed to use it here

eternal glacier
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so if the determinant of the 4x4 matrix is -5

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I need to do some reverse engineering to get back to the 4x4 matrix somehow

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and then I believe they are just asking for the first column of the original 4x4 matrix, with scalar of 3 on the first entry, if I understand correctly

eternal glacier
brittle minnow
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sleek flame
#

can someone help to explain what each option means? I need help with understanding

sleek flame
vocal sleetBOT
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@sleek flame Has your question been resolved?

vocal sleetBOT
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@sleek flame Has your question been resolved?

vocal sleetBOT
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@sleek flame Has your question been resolved?

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@sleek flame Has your question been resolved?

fringe prairie
#

@sleek flame Do you understand what multiplying a matrix by a vector represents?

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So I know what sort of explanation you might find more intuitive.

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You've selected the correct answer but perhaps it might not be useful to say something along the lines of "This can only happen when A is non-invertible or singular or has liearly-dependent columns, or has a null space that isn't only 0, and A's shape tell us none of that."

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If you understand what a linear transformation does then it's a bit more intuitive. Otherwise it just sounds like a bunch of jargon.

sleek flame
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can we go through the options one by one

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I got my answer, cause it sounds right to me, but I don't exactly understand the other options

fringe prairie
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Well, let's start at the beginning. Do you know aht it means for there to be non-trivial solutions?

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I suppose not? If x is the zero vector, then Ax = 0 is always true. The question is whether or not there are vectors x that are not the zero vector that satisfy out equation.

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But I have to go back to the original question of whether or not you understand what a linear transformation or what it looks like. Cause if we go through what each of those "means" I'm not sure you will gain much understanding.

sleek flame
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I know that linear dependent is non trivial solutions, linear independent is trivial solutions and they are both consistent

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not consistent means no solution

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if the matrix can be transformed then its consistent

vocal sleetBOT
#

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sleek flame
#

.close

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vocal sleetBOT
stiff pumice
#

General solution?

#

Show work

vocal sleetBOT
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crimson pumice
vocal sleetBOT
crimson pumice
#

how do you exactly take out the x's from the trig

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I can really only think of making sinx/cosx = sqrt3

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and since that makes tanx = sqrt3

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does tan move to the other side as tan^-1?

sudden compass
#

Wdym?

crimson pumice
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oh wait i forgot

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do I multiply tan by tan^-1 to cancel them out

sudden compass
sudden compass
crimson pumice
#

yea I know you cancel them out but I am so used to "carrying it"

sudden compass
crimson pumice
#

yea because were taught differently

sudden compass
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And tan^-1(sqrt3) is easy

crimson pumice
#

yea but I need 2 points still

sudden compass
crimson pumice
#

-sinx?

sudden compass
#

Yeah

rose flower
#

hold on they are just opposite each other

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like -1 and 1

crimson pumice
#

:V

rose flower
#

you can see from graph no?

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it is symmetrical :))))

sudden compass
#

Hmm..Well idk but perhaps u can 2npi

crimson pumice
rose flower
#

¯_(ツ)_/¯

sudden compass
crimson pumice
#

sqrt3 kinda doesn't make it symetrical anymore

rose flower
#

...

crimson pumice
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wait no

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:V

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sqrt3 just moves amplitude

wind frost
crimson pumice
#

anyways were not trying to find those points

sudden compass
crimson pumice
sudden compass
wind frost
#

oh no shot

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dang

sudden compass
wind frost
#

okay

crimson pumice
#

why did you ping them

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were getting off point

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so folow your guys guide

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would the answer be pi/3 and 4pi/3?

sudden compass
crimson pumice
#

alr

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ig?

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:V this isn't really instilling confidence in my skill

sudden compass
#

And set n=1

crimson pumice
#

whats n in this senario

sudden compass
#

1

crimson pumice
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but theres no n in there?

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actually nvm

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I'll just work with these numbers for now

sudden compass
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Sorry I am not very good at trig...still improving yk

sudden compass
crimson pumice
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no

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well yea

#

but I can do the rest

#

thanks for the help

#

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vast shale
vocal sleetBOT
vast shale
#

Help please

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royal grove
vocal sleetBOT
royal grove
#

can i say that this is not possible as 1295 multiplied by some number will always result in a number with ending digits 0 or 5

#

where as (2^l -2^k)(2^l + 2^k) will always result in numbers with ending digits as 2, 4 or 6

#

hence it is not possible for (36a + b)(a + 36b) to be a power of 2

#

sorry for the bad handwriting.

vocal sleetBOT
#

@royal grove Has your question been resolved?

royal grove
#

<@&286206848099549185>

royal grove
#

<@&286206848099549185>

vocal sleetBOT
#

@royal grove Has your question been resolved?

royal grove
patent nymph
royal grove
#

as minimum value of (a, b) can be (1, 1)

#

so 2^k = 37 = 2^l

patent nymph
#

How about (2^25 - 2^23)(2^25 + 2^23)

royal grove
#

ohhhh

#

yesss

patent nymph
royal grove
#

yuppp makes sense

patent nymph
#

does that answer your question?

royal grove
#

it doesn't

royal grove
patent nymph
# royal grove

what happened between the second and fourth lines of the notebook

royal grove
#

72ab = 4^l - 1296b^2 - a^2

patent nymph
#

I see

patent nymph
# royal grove

When I saw the question, I thought about trying to prove some things about a and b

#

because every factor of a power of 2 is a power of 2

patent nymph
#

can you say even more about a and b?

royal grove
#

i got 2 more relations

#

wait

patent nymph
royal grove
# royal grove

I used the value of 2^k + 2^l from this (line number 9 of notebook)

#

I am just complicating things sorry

patent nymph
# royal grove i got 2 more relations

The way I found that a and b were even was like this: for the sake of contradiction, assume a(or b, without loss of generality) is odd. Then a + 36b is odd and more than 1 since b is positive so 36b is even and at least 36. So a + 36b is odd and larger than 1, so isn’t a power of 2. Contradiction, so a and b are even

#

And using a similar line of reasoning another stronger property about a and b can be derived

#

But then I didn’t know how to go on from there, so maybe this combined with your method could work

royal grove
patent nymph
royal grove
#

hmmm

#

lemme see

royal grove
#

oh since a and b are even

#

a and be must be of the form (3m + 1) and (3n + 1)

#

l and k must be even

patent nymph
royal grove
#

you mean to say that b should be of form 4m

patent nymph
#

yes

#

and a?

royal grove
#

4n

patent nymph
#

Could you try putting these expressions for a and b into the formulas you got

royal grove
patent nymph
#

See if you can find any parity things you couldn’t do the first time

royal grove
#

yupp wait

#

,rotate ccw

twin meteorBOT
royal grove
#

i got this

#

and lets say i keep on repeating this process

#

so the RHS will reach 2^0 at some point

#

and at LHS we will have some 36x + y

#

so 36x + y = 1. This is not possible

#

as the minimum value of 36x + y = 37

patent nymph
#

It looks like you have a proof

#

can you write it all out to check

royal grove
#

yes i can but this would be my first time writing a proof clearly

#

so please correct if there would be any mistakes in it

royal grove
#

@patent nymph

patent nymph
#

Looks ok to me

royal grove
patent nymph
#

no problem

#

you can .close now

royal grove
#

.close

vocal sleetBOT
#
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dusty phoenix
vocal sleetBOT
dusty phoenix
#

Quick question, for part c, why is Y south? Isn’t south where I put “w”

#

I thought y would be considered west of the lighthouse

quiet valve
#

L is the lighthouse and you’re traveling to B. Which is south compared to L.

#

The green diagram at the start of the example shows dotted lines pointing to north. @dusty phoenix

dusty phoenix
#

Oh

#

But I’m still confused, even if I’m trvalleinf to B, wouldn’t y be west of L

#

OHHHH I got it

#

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reef scarab
#

I'm kinda lost. When doing this basic DE, I got a different result from that in the answer sheet, and I'm unsure as to whether I made a mistake. My answer began to differ from the answer sheet's when I integrated -cos(2x)/2, which I evaluated as -cos(x)sin(x)/2, instead of -sin(2x)/4. I was thinking that they're equivalent (or are they?), but they led to a difference in answers...

reef scarab
#

what did I overlook?

olive veldt
#

What is this 😳

#

I’m still learning the basics of trigo

reef scarab
#

after getting -sin(x)cos(x)/2, when integrating again, I got cos^2(x)/4

reef scarab
olive veldt
#

I’m still in 10th

solid sage
#

Na that’s the same thing

reef scarab
#

(constant I got was 3/4)

viral copper
#

Assuming you made no mistake they're the same

#

But if you're getting different final answers then you messed up somewhere

#

There's only one solution to the DE with those parameters

reef scarab
#

yeah, probably messed up somewhere in the computations ig...

#

hm.

#

gonna have to type everything out 💀 here I go

viral copper
#

$y = \iiint 2 + \sin 2x \dd x^3$

twin meteorBOT
#

NEONPerseus

viral copper
solid sage
#

I see no error

reef scarab
#

$y' = x^2 - \frac{\cos x \sin x}{2} +2.5x$, so c = -6 (same as answer aside from the trig)

#

then

solid sage
#

Wait lol I just looked at the solutions and said it had no error thinking they were you’re answers

twin meteorBOT
#

Kiameimon | Welt Rene (glomed)

chrome tundra
#

sin2x = 2sinxcosx

solid sage
#

I mean you prolly just went wrong somewhere in calculations

chrome tundra
#

,calc 7/2

twin meteorBOT
#

Result:

3.5
chrome tundra
#

how'd you get 2.5x

reef scarab
#

.........................

solid sage
#

What you get when you integrated -cossin/2

reef scarab
reef scarab
#

but even then tho...

#

that term gets zeroed out

chrome tundra
#

also missing the constant

reef scarab
#

when we set it = 0

#

so it isn't the cause

#

$y = \int x^2 - \frac{\cos x \sin x}{2} +3.5x - 6$

twin meteorBOT
#

Kiameimon | Welt Rene (glomed)

reef scarab
#

dx

#

butyes

solid sage
#

I mean it would help to see your solution if possible

reef scarab
solid sage
chrome tundra
reef scarab
#

$y'' = \int 2 + \sin 2x dx = 2x - \frac{\cos 2x}{2} + c$, evaluate to get c = 3.5

twin meteorBOT
#

Kiameimon | Welt Rene (glomed)

reef scarab
#

like, they're both equal, yet integrating them gives different results?

chrome tundra
#

wdym?

reef scarab
#

like why wasn

chrome tundra
reef scarab
#

why wasn't the integral of sinx cos x /2 = sin(2x)/4

chrome tundra
#

what?

reef scarab
twin meteorBOT
#

Kiameimon | Welt Rene (glomed)

chrome tundra
#

i mean complete that integration

#

x^2 integrates to x^3 / 3

reef scarab
twin meteorBOT
#

Kiameimon | Welt Rene (glomed)

chrome tundra
#

write -sinxcosx/2 as -sin2x/4 integrating that gives +cos2x/8

#

you don't get a cos^2

#

you get a cos(2x)

#

/8

reef scarab
chrome tundra
#

cos(2x) is the same as cos^2x / 4?? what are you smoking

reef scarab
#

as in

chrome tundra
#

cos(2x) = cos^2x - sin^2 x isn't it

reef scarab
#

I'm saying that

#

since -cos(x)sin(x)/2 = -sin(2x)/4, their integrals should be the same

#

or so I thought

#

well

solid sage
#

Cos no

chrome tundra
#

yea so integrate -sin(2x)/4

#

what does that integrate to?

#

$\int sin(ax)dx = -\cfrac{cosax}{a}+c$

reef scarab
#

I know that it integrates to cos(2x)/8

chrome tundra
#

is that the formula?

reef scarab
#

but what I do not understand

#

is why integrating -cos(x)sin(x)/2

solid sage
#

They do equal the same thing

reef scarab
#

does not yield the same result

#

cuz when I integrated it

#

I got

twin meteorBOT
#

pikachupikachu

reef scarab
#

cos^2(x)/4

chrome tundra
#

yea so show how you integrated it

reef scarab
#

what I did was factor out -1/2

#

and then integrate cos(x)sin(x) by sub

#

$

cobalt crypt
#

,w expand cos^2(x)/4 - cos(2x)/8

cobalt crypt
#

oh look

#

a constant

reef scarab
#

...........

#

constant of integration.

cobalt crypt
#

its almost as if ... theyre the same up to a constant

reef scarab
#

GAH SNOW

chrome tundra
#

using sub for cosxsinx is wild

reef scarab
#

Your manners of talking like this makes me feel so... BlobNervous not in a negative way tho

#

it's unique to say the least kek

#

geez, so it IS the same...

solid sage
#

Yea

reef scarab
#

💀

cobalt crypt
#

anyway

solid sage
#

But how did you get your final answer wrong

cobalt crypt
#

party trick of integration

#

get used to it kekehands

reef scarab
#

which is 1/8

#

and when my constant is 3/4

#

it adds up to give the answer

cobalt crypt
#

you should see all the forms of the secant integral

reef scarab
#

7.8

reef scarab
#

NO

#

NO

#

JUST

#

NO

#

Ima stop you RIGHT THERE

chrome tundra
#

close

reef scarab
#

.close

vocal sleetBOT
#
Channel closed

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solid sage
#

Lol

vocal sleetBOT
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lyric sluice
#

The red is a function
Which out of the blue and green is the correct derivative of that function?

solid sage
#

Blue

floral seal
#

i would say blue and green are the same line

solid sage
#

Why is one of your graphs different

#

For equivalent equation

rugged vortex
solid sage
#

Ah

rugged vortex
#

So the blue curve would be for all x > 0

floral seal
#

ah

rugged vortex
#

The green one needs no domain restriction, but it's also a pain in the ass looking equation

#

It's like how the derivative of ln(x) is 1/x for all x > 0, but the derivative of ln|x| is 1/x for all x in its domain

floral seal
#

the right answer should be green one then

#

lol

rugged vortex
#

The green one, if you simplify it fully, becomes the blue curve

rugged vortex
lyric sluice
#

Thank you

#

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wary mantle
#

For the proof of the first law of Kepler, the geometric way uses the following: \begin{align*} a &\sim \frac{1}{r^2} \ a &= \frac{k}{r^2} \ \frac{v}{t} &= \frac{k}{r^2} \ v &\approx k \cdot \frac{\Delta t}{area \ swept \ out \ in \ \Delta t}\end{align*}

wary mantle
#

Apparently, they arrive at v by eliminating r^2.

#

How can they get that expression from t/r^2 though?

viral copper
#

The first law is proving that the paths of the planets are elliptical with the sun at one of the focii right

wary mantle
#

It uses the second and third laws of Kepler

viral copper
#

What are you proving right now

#

That planets have constant areal velocity?

wary mantle
wary mantle
# viral copper That planets have constant areal velocity?

The proof in the StackExchange post I sent uses
\begin{align*} a &\sim \frac{1}{r^2} \ a &= \frac{k}{r^2} \ \frac{v}{t} &= \frac{k}{r^2} \ v &\approx k \cdot \frac{\Delta t}{area \ swept \ out \ in \ \Delta t}\end{align*}
but how did they arrive at the last expression?

viral copper
#

I don't know how valid what they did is

#

It seems to be that they determined the areal velocity depends on v by virtue of dimensions

#

You can arrive at that expression yourself with the second law I think

#

$\dv{A}{t} = \frac{L}{2m}$

twin meteorBOT
#

NEONPerseus

wary mantle
wary mantle
#

But if they got their last expression from this, then isn't what they've done before unnecessary? Starting with the inverse square law, breaking a into v/t, ...

viral copper
#

yes I do find it unnecessary

wary mantle
#

Hm, they have that $v = k \cdot \frac{t}{r^2}$, the third law of Kepler says that $T^2 \sim r^3$

#

If they used the third law of Kepler, they would arrive at v \approx k, but they arrived at k * dt/dA

wary mantle
#

.close

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#
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@spring solstice Has your question been resolved?

vocal sleetBOT
#

@spring solstice Has your question been resolved?

viscid ore
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@spring solstice Has your question been resolved?

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eager hearth
#

How do I know if a matrix has an orthonormal set. (Eigenvalues, eigenvectors and characteristic polynomial)

eager hearth
#

I know if the matrix is real and symmetrix you have a solution

#

But for example this matrix also has an orthonormal set:

#

0 j

#

j 0

#

the set for eigenvaleu j is {1/sqrt(2), 1/sqrt(2)}

vocal sleetBOT
#

@eager hearth Has your question been resolved?

eager hearth
#

<@&286206848099549185>

vocal sleetBOT
#

@eager hearth Has your question been resolved?

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prisma imp
vocal sleetBOT
prisma imp
#

need help pls

#

so far i did

#

bd =20

#

20/2=10

#

i dont know what to do next?

grizzled bear
#

Try drawing triangle BAD

#

And finding the angle from there

grizzled bear
#

If the cente of the base is F, draw triangle FAD

#

Might be easier than BAD

prisma imp
#

sino=10/14

#

?

#

theta=sin-1(10/14)

#

?

grizzled bear
#

Seems correct

prisma imp
#

what doi do after

grizzled bear
#

What angle did you find

prisma imp
#

=45.6

grizzled bear
#

Yes what angle is that

#

The name of the angle

prisma imp
#

MAD

#

m is the midpoint

grizzled bear
#

You want angle BAD, which is basically angles MAD and MAB

#

Can you find angle MAB

prisma imp
#

ohk

grizzled bear
#

(the pyramid is symmetrical)

prisma imp
#

its the same

grizzled bear
#

Ye

#

Just multiple the angle you got by 2

#

You can approximate to 90 degrees if approximation is required

#

91*

prisma imp
#

so thats the ans

grizzled bear
#

Approximately, yes

prisma imp
#

ohk

#

thxx

#

.close

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#
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fiery elbow
#

In how many different ways can 20 squares of the puzzle grid of 100 unit squares be colored so that only 2 squares are colored in each row and column?

fiery elbow
#

this is probably the hardest permutation problem i've ever encountered

#

i don't even have a clue on how to begin solving this

vocal sleetBOT
#

@fiery elbow Has your question been resolved?

dark kiln
#

i know how to begin, there's 10! ways to pick 10 squares, so each row and column has 1 sqaure

#

but I can't continue

#

in the example they made 5 rectangles

#

i don't know if that's necessary though

#

nah that can't be important

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#
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prisma imp
vocal sleetBOT
prisma imp
#

need help pls

#

??

desert hornet
#

didn't someone already help you?

prisma imp
#

no

desert hornet
#

yes they did

prisma imp
#

i was stuck

desert hornet
#

you just didnt listen to what they said

prisma imp
#

after

#

i didnt understand

desert hornet
#

what have you tried

prisma imp
#

i was tryinh to re arrangle the formula

desert hornet
#

what formula

prisma imp
#

yh but

#

52.7=1/2(xy) x 8.426

#

?

#

how should i do the next one?

#

@winged fossil

#

?

#

ok

#

i am confused

#

@winged fossil

#

?

#

oh

#

so

#

u dont put b to get 4.213

#

thxxx

#

.close

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river kettle
#

What is question A asking? I don’t understand it

vocal sleetBOT
#

@river kettle Has your question been resolved?

fringe prairie
#

What the heck is the second number of degrees listed there?

#

39 degrees 53 degrees? Is it supposed to be 39.53 or what?

rugged orchid
#

I suspect that’s in minutes

fringe prairie
#

Yes, probably a typo.

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lyric fossil
#

are you asking what $\frac{17}{8} \div 3$ is?

twin meteorBOT
#

maximo

rose raft
#

i think its (1 7/8 )/3

lyric fossil
#

it is

vocal sleetBOT
#

@vast shale Has your question been resolved?

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pliant coyote
#

I derivate with L'Hopital and I got -e^x/1-e^x

pliant coyote
#

I don't know what to do next

#

Btw, the options are: -1, 1, -∞, +∞

hidden kelp
#

if you just plug in $\infty$ you get a $\frac{\infty}{\infty}$ case, so have you tried using L'Hopital?

twin meteorBOT
#

imTyp0

hidden kelp
#

actually nvm, e^x would just repeat forever

lyric fossil
#

well you get e^x/e^x = 1

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but you can do this without lhopital

pliant coyote
#

I derivate with L'Hopital and I got -e^x/1-e^x

pliant coyote
hidden kelp
lyric fossil
lyric fossil
#

so you could apply lhopital again

pliant coyote
#

oooh

lyric fossil
#

as for the non lhopital way, you can factor e^x from the top and bottom

pliant coyote
#

-e^x/-e^x = e^x/e^x, I see

lyric fossil
#

you'll get $\frac{1+e^{-x}}{xe^{-x} - 1}$

twin meteorBOT
#

maximo

lyric fossil
#

the limit of this as x goes to infinity should (hopefulyl) be clear

pliant coyote
#

ooh

#

Ty!

lyric fossil
#

there should be a negative in front of that

#

but yes np

pliant coyote
#

:D

#

.close

vocal sleetBOT
#
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river kettle
#

What is part A exactly asking?

vocal sleetBOT
river kettle
#

I don’t understand it

lusty sphinx
river kettle
#

But what does it mean when I have to find the expression?

lusty sphinx
vocal sleetBOT
#

@river kettle Has your question been resolved?

dark field
vocal sleetBOT
#
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vocal sleetBOT
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undone aurora
#

is my answer correct?

vocal sleetBOT
#

@undone aurora Has your question been resolved?

paper depot
#

how do we know 1 ∈ P? have you proved that this must hold in any ordered field?

lyric fossil
#

they have earlier

vocal sleetBOT
#

@undone aurora Has your question been resolved?

undone aurora
#

but i proved that earlier

#

because someone in my class with a similiar solution asked the prof if his answer was correct for this question and the prof replied with "if you think something is wrong then something IS wrong". So idk if my proof is correct

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this was my classmates solution

paper depot
#

so you have proved that 1 is positive in any ordered field

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ok

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yeah idk i cant see a way to like, improve that in any way

#

i personally would see this as a specific case of a more general phenomenon, namely that fields of positive characteristic (i.e. ones where you can add some finite number of copies of 1 and get 0) are never ordered

#

by an argument similar to what you did

#

in an ordered field 1 must be positive, thus so must be 1+1, and 1+1+1, and so on, but then you hit zero and the order breaks down.

undone aurora
#

right

#

tysm

#

.close

vocal sleetBOT
#
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sonic wyvern
#

an airplane is flying at an airspeed of 345km/h on a heading of 040 degrees. The wind is blown at 18km at a bearing 087 degrees. Determine the ground velocity of the airplane and include a diagram in your solution.

vocal sleetBOT
#

@sonic wyvern Has your question been resolved?

vocal sleetBOT
#
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vocal sleetBOT
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lapis ruin
#

need help to do this activity on desmos

vocal sleetBOT
sudden compass
#

Also I don't really understand what u wanna do on desmos

prisma imp
#

@sudden compass could u pls help me

#

1 sec

sudden compass
#

Bruh

prisma imp
#

Pls

sudden compass
#

Stop advertising

#

Against the rules

prisma imp
#

K

sudden compass
#

Wait for someone

lapis ruin
sudden compass
#

Oh this one

lapis ruin
#

yh

#

i dont understand what to do in Q4 desmos

sudden compass
#

Q4 is a calculation question. Just use trig + herons formula

lapis ruin
#

what is herons formula

#

i dont recognise that

sudden compass
#

Huh? U haven't been taught that?

lapis ruin
#

nope

vast shale
#

$A = \sqrt{s(s-a)(s-b)(s-c)}$

twin meteorBOT
#

Feynmann

lapis ruin
#

i think the angle can be taken out by the desmos

vast shale
#

S=semiperimeter

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A=Area

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a,b,c are the sides of the triangle

sudden compass
lapis ruin
#

so in the 4a i need to find the angle of abc and cda

sudden compass
# lapis ruin

As for area draw a perpendicular from opposite vertices to the disgonals

lapis ruin
#

ok so i get it how to do 4a now

#

for the 4a i got the angle is this the correct way?

#

oh we need to do the quadrilateral area and angle on geobra not desmos my mistake sorry

sudden compass
#

It's okay

lapis ruin
#

is this correct for 4a)

sudden compass
#

Pretty sure yeah

vocal sleetBOT
#

@lapis ruin Has your question been resolved?

#
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fathom hedge
vocal sleetBOT
fathom hedge
#

the zero vector is present, so that axiom works

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scalar multiplication also works

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so its gotta be the addition axiom

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but im not sure how to show that

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or how to come up with a set of values that disprove it

paper depot
#

try to come up with some nonzero vectors in S

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just any nonzero ones

fathom hedge
#

<2,0,1> & <-4,2,2>

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resultant of addition gives <-2,2,3>

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which does not comply

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so i guess thats it?

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I just chose random vectors that i noticed fit though

paper depot
#

yeah sure

fathom hedge
#

How would I go about this one?

paper depot
#

thonk what is the "natural" defn of scaling on R^n with complex scalars tho

paper depot
#

exactly me neither

fathom hedge
#

well

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ima ignore that one

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im tryna prove all these mfs now

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1 was aight but a reliased

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well i went from v = v to

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v + 0 = v + 0v

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and i was like ooh 0 = 0v

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but what like axiom allows me to infer like

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v + a = v + b implies a = b

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and 2 i got no idea

worthy citrus
#

The axiom that says vector spaces are groups under addition

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Or one of the specific axioms that falls under that

fathom hedge
#

ahh

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@worthy citrus can i add vectors to both sides

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or is that not allowed

worthy citrus
#

Yeah ofc

fathom hedge
#

wait waht

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r u sure

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like if im proving shit i mean

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cus theres no axiom that seems to imply

fathom hedge
#

i tried to like seperate

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ill call lambda n cus easier to type

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n0 = n0 + 0

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but that does nothing

paper depot
#

0 = v - v

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λ0 = λv - λv

fathom hedge
#

n0 + (-0)

fathom hedge
paper depot
#

allow yourself to multiply both sides by λ

fathom hedge
#

then what though 😭

paper depot
#

allow yourself to recognize that subtracting a vector from itself gives 0

fathom hedge
#

huh

#

yeah but the whole point is to work off the axioms

paper depot
#

do you have a list of axioms handy

fathom hedge
paper depot
#

ok so then have you already proved that -u = (-1)u and (-λ)u = -(λu)

fathom hedge
#

hm yueah

paper depot
#

ok great like

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0 = v + (-v)

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agree or disagree

fathom hedge
#

agree

paper depot
#

λ0 = λ[v + (-v)]

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agree or disagree

fathom hedge
#

yes

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agree

paper depot
#

λ0 = λv + λ(-v)

#

agree or disagree

fathom hedge
#

agree

paper depot
#

λ0 = λv + (-[λv])

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agree or disagree

fathom hedge
#

uhh

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-v is just (-1)v

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so yeah disagree

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wait

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i meant to type agree

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yes

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agree

paper depot
fathom hedge
#

ui89y7b56qwe746qc349r7we08pr twisd[f

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sdpf

paper depot
#

despite them being provably equal

fathom hedge
#

then what axiom

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allows u to say (-[λv]) = λ(-v)

paper depot
#

im using the theorem that -u = (-1)u and axiom #9 and commutativity of field multiplication and that same theorem again

fathom hedge
#

okok yes yse

#

i get that

vocal sleetBOT
#

@fathom hedge Has your question been resolved?

vocal sleetBOT
#

@fathom hedge Has your question been resolved?

vocal sleetBOT
#

@fathom hedge Has your question been resolved?

vocal sleetBOT
#

@fathom hedge Has your question been resolved?

vocal sleetBOT
#

@fathom hedge Has your question been resolved?

vocal sleetBOT
#
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west mortar
#

Related rates question. Answer to a is 0.833rot/s. Please help I don’t understand this at all, how do you solve this?

vocal sleetBOT
#

@west mortar Has your question been resolved?

west mortar
#

<@&286206848099549185>

hushed pewter
#

,calc 90*(1000/3600)/(2pi30)

twin meteorBOT
#

Result:

0.13262911924325
hushed pewter
#

Hmm.. I get something different

vocal sleetBOT
#

@west mortar Has your question been resolved?