#help-13

428200 messages · Page 535 of 429

buoyant latch
#

first make everything positive indices

wraith daggerBOT
buoyant latch
#

gotta use {} for indices not ()

sleek grove
#

I am not familiar with this mathematic editor😂

bold vine
celest comet
muted bear
#

My bad

#

Wrong server lol

celest comet
#

alright i made all the numbers in the fractions positive indices

#

now what should i do about the powers?

buoyant latch
#

what does it look like now

bold vine
#

Show your work

sleek grove
#

you can extract common index

manic glade
#

You can test it by trying 2^3 / 2^2

celest comet
#

2^4/7^2 x 7^4/2^4

#

should i just simplify and be done with the problem?

buoyant latch
#

yes

celest comet
#

alright thank you!

#

how do i close?

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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crimson sedge
#

pray help me solve this

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185>

crimson sedge
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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crimson sedge
#

The sides of a right-angled triangle are integers. The length of one of the sides is 12. Then the sum of all
possible radius of the incircle of such triangles is.

crimson sedge
#

<@&286206848099549185> ??

celest ledge
#

(12,16,20) and (5,12,13) are only two cases

#

Solve for radius respectively

crimson sedge
#

what about 9,12, 15

celest ledge
#

Sorry

#

My bad

crimson sedge
#

and 12 35 37

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sir, the thing is

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i got the anser of 14

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but the solution is 11

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idk sir??

celest ledge
#

Idk, radius=ab/(a+b+c) right ? So

crimson sedge
#

yes sir

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for right triangle

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when i do it i get 14

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2,3,4,5 are possible radiuses

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adding them up gives 14?

celest ledge
#

Idk,I used area, ab=2 times area of triangle=r(a+b+c), I got 192/48,60/30,108/36,420/84

crimson sedge
#

same answer right???

#

but my answer key is saying 11

celest ledge
#

=2,3,4,5

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Yeah same with you

crimson sedge
#

answer key wrong sir??

celest ledge
#

Must be

crimson sedge
#

thank you sir

celest ledge
#

I am also a student…

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Np

crimson sedge
#

oh, which grade?/

celest ledge
#

Graduate first year

crimson sedge
#

university??

celest ledge
#

Yeah

crimson sedge
#

wow

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i am 9th grade

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anyway thanks sir

celest ledge
#

Np

crimson sedge
#

.end

celest ledge
#

“Close”

crimson sedge
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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cursive oriole
cedar kilnBOT
cursive oriole
#

Can someone help me with (ii(

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Double angle

shut reef
#

still dont know huh

cursive oriole
#

Ive tried

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For so long

#

Im bad at double angle ig

shut reef
#

Yeah

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good luck

cursive oriole
#

U know?

shut reef
#

hell no

#

tf is sec

feral heath
#

bro

#

u know the value of r/s)^2

cursive oriole
#

2?

feral heath
#

it is r/s)^2 = (1+sintheta)/(1-sintheta)

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so, make it (1+sintheta)^2 / cos^2theta

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so, ur r/s is 1+sintheta / costheta

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now u got the answer

cursive oriole
#

U dont mind writing

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On a notepad

feral heath
feral heath
cursive oriole
#

Thanks bro

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i needed help

celest ledge
#
  1. trivial, omit
    2)multiply r/s by cos^2(θ/2)+sin^2(θ/2) both above and below
cursive oriole
#

But i got

#

A wierd figure

celest ledge
#

You got (1+2sc)/(c^2-s^2)

cursive oriole
#

U dont mind writing on a notepad too?

celest ledge
#

Which is (1+sin(θ))/cos(θ)=sec+tan

cursive oriole
#

I can comprehend those

#

Its kinda confusing

celest ledge
#

Sure

cursive oriole
#

Expecially foe trigo

celest ledge
feral heath
#

answer

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@cursive oriole

cursive oriole
#

Ill try it

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Thanks alot btw

feral heath
#

np

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u got it?

cursive oriole
#

How u get that

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1+sin/1-sin

feral heath
cursive oriole
#

So squaring the half angle

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U get that?

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Rlly

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U can just square angle?

feral heath
cursive oriole
#

That complicated thing = 1+sin

feral heath
#

2sinacosa = sin2a

cursive oriole
#

Not 1

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The angle is half

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Does it still work

feral heath
cursive oriole
#

Rlly

feral heath
#

any angle it should work

cursive oriole
#

Oh

frosty ocean
feral heath
frosty ocean
#

yep!

feral heath
#

nice

cedar kilnBOT
#

@cursive oriole Has your question been resolved?

cedar kilnBOT
#
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hazy stag
#

Okay, so, I'm working on this plugin for a game that adds a hunger/thirst system. The highest value for both is 100, lowest being 0. I went ahead and did some math for the thirst, based on how much water someone should drink before possibly dying from dehydration. (Takes 3 days w/o water.) Based on google, a person should drink 2 bottles of water per day, so by taking the number 100 (highest value) and dividing it by 6, gives us the value 16.6 (rounded down for simplicity). So each water bottle adds 16 points towards hydration.

Now, my problem is, I have no idea how to get a value for the hunger. Since google simply says 3 balanced meals, (350-600 calories), and 1-3 snacks (150-200 calories).

Unfortunately, I cannot count simply by caloric intake, since food can sate more or less, independent of calories.

tropic oxide
#

you could look at minecraft's hunger system for inspiration perhaps

vernal palm
#

^^^

hazy stag
#

Well the base value for an apple in minecraft is 4, based on a 20 point system. So I'd have to multiply that by 5 to get a 100 point system, meaning 16. But I also have to take into account that the system for food is based over the span of 7 days, not 1.

tropic oxide
#

4*5 is 20, not 16

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just saying

hazy stag
#

oh

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i can't believe i did that

tropic oxide
#

you could perhaps divide all nutritional values by 7 and then have it decay 7 times slower too

hazy stag
#

well if apples had a value of 20, that means that someone could survive w/o losing hunger by eating 5 apples throughout the course of 7 days

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...do you think i could just half that for a more realistic number?

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10 apples over the course of 7 days to stay fully satisfied?

tropic oxide
#

hm

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come to think of it

hazy stag
#

or do you think 14 apples over the course of 7 days would be more realistic?

tropic oxide
#

how long does it take to starve

hazy stag
#

that's 2 p/day

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7 days.

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If you wanna know the actual values, one sec

tropic oxide
#

7 days, right

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i'm not sure minecraft's hunger system would have you go from full to zero in a single day

hazy stag
#

The hunger system takes 88200 seconds to go from 100 - 0

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every 882 seconds, 1 point is taken off from the hunger system

tropic oxide
#

right

#

so that's about a day

hazy stag
#

the system itself is also based off of a different time value

tropic oxide
#

unless your in-game days are shorter than real life days

hazy stag
#

it assumes that each day is 3.5 hours long

tropic oxide
#

right

#

,calc 88200/(3.5*3600)

wraith daggerBOT
#

Result:

7
tropic oxide
#

ok

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,calc 88200/7

wraith daggerBOT
#

Result:

12600
tropic oxide
#

er. where was i going with this

hazy stag
#

lol i dunno but you were back tracking my math a bit there

tropic oxide
#

a day's worth of nutrition is about 14 points under your hunger system

#

you could base your nutritional values around that

hazy stag
#

,calc 14*7

wraith daggerBOT
#

Result:

98
tropic oxide
#

it probably depends on like, what food items you have available in your game

hazy stag
#

that is close to 100

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so assuming someone needed to eat 3 times a day, that would be 14/3

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giving me 4.6

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rounded up to 5 for simplicity sake

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making each day of nutrition requiring 15 points to stay fully hydrated, assuming 5 points p/meal

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alright ty!

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have a wonderful day ann

tropic oxide
#

sounds reasonable, yeah

#

yw

hazy stag
#

and thank you for your help

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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cold briar
#

$\int \limits$

wraith daggerBOT
#

MarveI

cold briar
#

was that this?

versed fulcrum
#

Integral

#

Indefinite to be exact

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$\int_{a}^{b}f\left(x\right)dx=F\left(b\right)-F\left(a\right)$

wraith daggerBOT
#

AirToastie

versed fulcrum
#

This one is definite integral

upbeat dune
#

Capital F is not the same as small f in this

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Keep that in mind

cold briar
versed fulcrum
#

wdym

cold briar
#

wait you deleted the message

versed fulcrum
#

Oh

cold briar
#

i meant like.. what was the symbol you posted

versed fulcrum
#

that one was a bit different

cold briar
#

havent learn that

versed fulcrum
cold briar
#

what is that called

versed fulcrum
#

This one is for definite integral

#

"at"

cold briar
#

oh ok

#

ty

versed fulcrum
#

You're subtracting sin(π) - sin(0)

cedar kilnBOT
#
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crimson sedge
#

is my answer and solution correct?

cedar kilnBOT
random shale
#

To check put the values back into the original equations

velvet mortar
#

Just as the monkey said ^

livid hound
#

show work, what are you unsure about

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

velvet mortar
#

@crimson sedge what are you waiting for?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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tame lantern
cedar kilnBOT
tame lantern
#

how to solve

balmy apex
#

show work

tame lantern
#

i just put all sides as 10

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eb db and the 3 stated sides

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and said a+b>c

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therefore bc > 15

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so now im stuck but 17 20 and 10sqrt 2

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@balmy apex

sick orbit
#

@tame lantern since u know triangle EBD is an equilateral

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and ED=10

tame lantern
#

yea

sick orbit
#

that means BE=10

tame lantern
#

yes

sick orbit
#

now draw a right angle triangle

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in the equilateral

tame lantern
#

ok

sick orbit
#

such that u can work out the height

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using pythagoras theorem

tame lantern
#

it would be sqrt of 75

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the height

sick orbit
#

yes

tame lantern
#

oo

#

ic

#

know i find

sick orbit
#

now draw another right angle triangle

tame lantern
#

big traingle

#

yea thanks

sick orbit
#

yes

tame lantern
#

oo

#

it equals

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sqrt 300

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aka

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10 rot 3

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root 3

sick orbit
#

yes

tame lantern
#

oooo i didnt thikn of the right angles

#

lol

#

thanks

#

.close

cedar kilnBOT
#
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sick orbit
#

np

cedar kilnBOT
#
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crimson sedge
#

Is there an "analytical" way to find the epsilon value to check whether 3 vectors are coplanar?

crimson sedge
#

I cannot simply use 0 as the value for equality, because rounding errors might happen

#

So instead of doing the triple product between 3 vectors = 0,
I'd need to do triple product between 3 vectors <= epsilon

#

Currently I'm using epsilon = 1E-6, and I'm certain I've seen this value somewhere online (can't find the source anymore sadly). But I don't know if this value will in most cases be correct

dawn junco
#

I mean the threshold is just about "how small do I define close enough to 0"

#

eps = 1e-6 is a typical convention

#

but yeah unless you're working with tiny tiny tiny vectors, or you want to distinguish between vectors with a very small difference, you won't have any problem with that

crimson sedge
#

Another issue is that while 1e-6 might be good, the types of the elements might vary: they might be normal integers (so =0 would work), or floating-point values, or doubles, or other arithmetic types which have different ranges...

#

So maybe I'm concerned too much, but there could be possibly different rounding errors between different types

dawn junco
#

If you're working with some floating points, everything will be converted to floating point at some point anyway

#

you'll have to write your functions in whole generality (double for example) anyway

crimson sedge
#

Alright, so 1e-6 is "good enough" for all types if I'm not concerned about too small vectors?

dawn junco
#

yeah

#

and if you see it's too huge for your application for some reason

#

you can just make it smaller

crimson sedge
#

Alright, thank you 🙂

dawn junco
#

1e-6 is the classic choice

#

you're welcome ^^

crimson sedge
#

.close

cedar kilnBOT
#
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vale ridge
#

This is kinda a dumb question but can someone help explain what im supposed to do with this question the wording has kinda confused me : Compare and contrast a function and its inverse. Represent your answer in a table of values and in a mapping diagram.

vale ridge
cedar kilnBOT
#

@vale ridge Has your question been resolved?

vale ridge
#

am I supposed to make my own function for that question

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#

@vale ridge Has your question been resolved?

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crimson sedge
#

I'm unsure how to do f(-2) = lim f(x) when x approaches -2^- . the one on the bottom left.

crimson sedge
#

in addition, im thinking maybe (-2, 4) should go up to infinity?

#

this is what im thinking. still not sure about this line though

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

have to go away from my PC. but if anyone has an idea let me know pls, channel will probably close. thanks

wanton sail
wanton sail
#

also you can't have an x value corresponding to more than one y value

#

the rest is good though

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

There is a HA so it can't go to - infinity

wanton sail
#

do you mean the line on the left

#

from x = -2 and to the left

crimson sedge
#

that one yes but also (-2, 4) going up to infinity

wanton sail
#

that one has to go to -infinity

#

it can cross the HA

#

the HA is not really a boundary

#

only the VA is

crimson sedge
#

ohh

#

so itll basically be going side by side with the other line

wanton sail
#

can you send a pic of what you mean

crimson sedge
#

yep

wanton sail
#

yea like that except erase the current curve you have going under the red line

#

you can only have one curve at a time for any given x value

crimson sedge
#

ah

#

then that would mean the entire line would have to go?

#

under the red line

#

basically get rid of this entire one

wanton sail
#

yup get rid of that one

crimson sedge
#

ah I see

wanton sail
#

and the red line is good

crimson sedge
#

that makes sense since they go to -infinity at the end

#

then does the one on the left just go nowhere?

#

(-2, -3)

wanton sail
#

on the left side it needs to go to infinity

#

so it will go up and cross the HA

crimson sedge
#

ohhhh

#

and why is that?

#

since it only tells me lim f(x) = f(-2)

wanton sail
#

look at the bottom middle condition they give you

crimson sedge
#

its telling me everything on the left side should be going to infinity

#

i see

#

does "the left side" mean anything < 0?

wanton sail
#

no the left side means like in the long run, really really really big negative numbers

#

you only care about where it goes "at the end" so to speak except there is no end since numbers go on and on forever

crimson sedge
#

thank you

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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shell agate
cedar kilnBOT
shell agate
#

I did this

#

what was i supposed to do?

#

.close

cedar kilnBOT
#
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livid fog
#

Hello! I need some help on this question. 🙂

cedar kilnBOT
#

@livid fog Has your question been resolved?

violet flume
#

you need to show what you have tried, and spefically where you got stuck

#

@livid fog

livid fog
#

I didnt really understand what to do

#

but I tried writing out what each part of it had

violet flume
#

weve done a problem a lot like this before

#

ah, okay

livid fog
violet flume
#

so heres something that might make your life easier

livid fog
violet flume
#

something to an even exponent is always positive

#

do sign analysis on (x+1)(x-4)

#

but keep in mind where your zeros are

livid fog
#

the

#

exponent

violet flume
#

👀

livid fog
#

nvm

#

LOL

violet flume
#

youre good man

#

just do the sign analysis on the smaller function

#

lemme know what you get

#

try for 5-10 min see if you can figure it out

#

pretend its exam and you have no help but endless time

livid fog
#

time to guess C

#

😏

livid fog
#

B or C

violet flume
#

you didnt even try what i said did you bearlain

livid fog
#

looking at the question

#

trying to observe

#

and make a hypothesis

#

on what it could be

#

and my guess conluded to those to

violet flume
#

you dont need to do that, fwiw

#

you need to do the work

#

and determine which is correct

#

its easier

livid fog
#

idk how

violet flume
#

look up sign analysis

livid fog
#

ok

violet flume
#

i sent a video last time

#

but there are a lot

livid fog
#

so it's not b

violet flume
#

ah, alright

#

lets look

#

so really quickly

#

can you tell me where (x+7)^2 is positive

livid fog
#

-negative infinity,-7

#

right

violet flume
#

well lets say

#

lets x+7 is negative somewhere, right?

livid fog
#

ye

violet flume
#

okay

#

so we square it

#

(x+7) * (x+7)

#

somewhere that x+7 is negative

#

is the result positive or negative

livid fog
#

alright

violet flume
#

what do you mean?

livid fog
#

that a question

violet flume
#

👀

livid fog
#

mb

#

read it as part of what u were saying

#

cuz no question mark

violet flume
#

im asking you where (x+7)^2 is negative

livid fog
#

oh

violet flume
#

is it still negative where (x+7) is negative

livid fog
#

isnt when its multipled by an even exponent

#

then it's postiive

violet flume
#

yea

#

its every positive (or 0)

#

i just wanted to remind you that

#

the other functions you ignored in the sign analysis

#

they are only contributing positive regions

#

(or zero)

#

here you said (x+1)(x-4) is only negative between -1 and 4

#

when we add back on the original factors of (x+7)^2 and (x-2)^4, do we gain areas that are negative? lose them? stay the same?

livid fog
#

for x-2^4 wouldnt u lose them

#

because it switches signs

violet flume
#

where is (x-2)^4 negative

livid fog
#

um

#

let me thin

#

k

#

is it

#

negative infinity

violet flume
#

it may help to remember that $(x-2)^4 = \qty( (x-2)^2 ) ^2$

wraith daggerBOT
#

jan Niku

livid fog
#

ok

violet flume
#

or $(x-2)^4 = (x-2)^2 (x-2)^2$

#

if its easier to read

wraith daggerBOT
#

jan Niku

livid fog
#

well its postive

violet flume
#

what would have to happen here to make this negative

livid fog
#

until its multiplied

#

by the exponent

violet flume
#

👀

livid fog
#

x-2=0

#

x=2

#

or

violet flume
#

im not sure what your argument is

livid fog
#

🤣

violet flume
#

if you think that (x-2)^4 adds negative area

#

give me an x value where (x-2)^4 is negative

#

and tell me why its negative there

#

if it doesnt add any, then why not?

livid fog
#

well

#

im not sure

violet flume
#

think about this

#

you have two factors on the right

#

to get an odd number, you need an odd times an even

#

or an even times an odd

livid fog
#

well

#

i did

#

(x-2)^4=0

#

and got

#

x=2,x=2,x=2,x=2

livid fog
#

2 where

#

it equals 0

#

so

violet flume
#

yea, you have the 0

#

but where is it negative

livid fog
#

0,2

#

is postive

livid fog
#

less then 0

#

basically

violet flume
#

im going to tell you

#

then im gonna go back to packing

#

a factor raised to an even exponent is never negative

#

lol

livid fog
#

TRICK QUESTION

#

HOW DARE U

violet flume
#

its not a trick

#

you already said this

#

i mean you said it 5 minutes ago

livid fog
#

that was

#

a while ago

violet flume
#

okay

#

the entire function

#

it has the same sign analysis as (x+1)(x-4)

#

all you add is zeros

#

you should be able to finish the problem now

livid fog
#

🤣

#

Woulda got it right either way

#

my lucky letter C

#

💪

#

ty

#

.close

cedar kilnBOT
#
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mellow nimbus
cedar kilnBOT
mellow nimbus
#

that’s the question

#

i think my solution is wrong

#

oh wait i subtracted

#

i’m dumb

celest ledge
#

Any m>n, |a_m-a_n|<1/2^n

mellow nimbus
#

uhhh

#

wym

#

@celest ledge

celest ledge
#

|a_m-a_n|<=Σ1/(2^k) k from n+1 to m, <1/(2^n)

#

For example

#

|a_4-a_2022|<1/16

#

So 9/16<a_4<13/16

#

So a_4 has to be 5/8

mellow nimbus
#

a_3 is 3/4 ho

#

tho

#

right>

celest ledge
#

Yeah

mellow nimbus
#

how do i go from 3/4 to 5/8

celest ledge
celest ledge
mellow nimbus
#

how did you get the -1/8

celest ledge
#

a_1=0

#

a_2=0+1/2=1/2

mellow nimbus
#

yes

celest ledge
#

a_3=a_2+1/4=3/4

mellow nimbus
#

yes

celest ledge
#

a_4=a_3-1/8=5/8

mellow nimbus
#

why did we add the rest and subtract this one

celest ledge
#

Because other possible values don’t belong to (9/16,13/16)

mellow nimbus
#

thanks

#

.close

cedar kilnBOT
#
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tidal knoll
cedar kilnBOT
tidal knoll
#

confused on how to start this

tropic oxide
#

do you know how to find the acceleration as a function of time?

compact junco
#

velocity is the first derivative of the function, acceleration is the derivative of velocity

tidal knoll
tropic oxide
#

i take that as a no from you

#

was going to say acceleration is the 2nd derivative of position

#

but fructosepear said the exact same thing

compact junco
#

just with an extra step

tropic oxide
#

i could still give you an example of taking the second derivative of some unrelated function if you so desire

tidal knoll
#

thanks tho!

#

.close

cedar kilnBOT
#
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echo canyon
#

Hi there I'm currently reviewing for an entrance test and I'm getting stumped by this problem:

echo canyon
#

Won't the Greatest Integer Function be 1? We were already given that the answer would be 0 but idk how it got there

flint plinth
#

does your notation [[ x ]] mean floor, ceiling, or round?

echo canyon
#

Floor

flint plinth
#

thx

celest ledge
#

Limit of constant 0

#

Whatever x from (1/2,1),that thing equals 0

echo canyon
celest ledge
#

?you just simply calculate it

flint plinth
#

if x is smaller than 1 but close to 1, then [[x]] is zero and [[x-1]] is -1, and the only thing varying as x approaches 1 is the second term in the denominator

echo canyon
#

Ohhh I see I see

#

x will never be 1 but only close to it

#

And since the notation requires it to be a floor

#

It'll be 0

#

I get it now, thank you guys!

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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static fern
cedar kilnBOT
static fern
#

Once again, I need to use p-adic valuation.

#

I'm wondering if I can use WLOG or not, because in that case I could rewrite the equation in terms of minimums and maximums and simplify.

#

<@&286206848099549185>

#

I need help please.

wraith pebble
wraith daggerBOT
#

Nathan_

static fern
#

I don't think I am. My instructor made it very clear that I need to apply p-adic valuation...

wraith pebble
#

like i said idk what that is so nvm then if that formula cant be used

crimson sedge
#

if you dont know that formula, it can be proved fairly easily by using unique factorisation

wraith pebble
#

they said they arent allowed to use that formula for this question

crimson sedge
#

well they arent allowed to assume its true, so they just need to prove it

#

ig it can be proved by using the p-adic valuation and looking at prime powers, but I think that overcomplicates it

cedar kilnBOT
#

@static fern Has your question been resolved?

static fern
crimson sedge
#

how strong is the "need"

#

would it be enough to prove the lcm-gcd formula using p-adic valuation

static fern
#

Umm, I'm not sure. Is there a way I can solve w/out that formula?

crimson sedge
#

sure

#

just look at every p dividing a or b and make sure it has even padic valuation

cedar kilnBOT
#

@static fern Has your question been resolved?

#
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cedar kilnBOT
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eager nacelle
cedar kilnBOT
cold briar
#

ok so

#

lets start with B.

#

easiest one

#

| | means absolute value

#

so | rp | is positive

eager nacelle
#

im stock between B and D

cold briar
#
  • ( positive) = negative
eager nacelle
#

they both make sense

cold briar
#

wait..

#

is there only one answer?

eager nacelle
#

oh

#

wait

#

nvm

#

it can be 0

#

for D

#

im dumb

#

.close

cedar kilnBOT
#
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cold briar
#

oh ye

#

missed that

cedar kilnBOT
#
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opaque wraith
#

Can any one help me with this
why axiom of pairing is true?

crimson delta
#

it's an axiom

opaque wraith
#

True but ther is a explanation?at least?

crimson delta
#

axioms are true because they are axioms

#

that's what axioms are

opaque wraith
#

OK
Is there a moral proof of this?

crimson delta
#

you mean why it should be true?

opaque wraith
#

Yes

crimson delta
#

dunno. I only know the very basics of stuff like that. but it seems like a very reasonable axiom

#

I don't see why it shouldn't be true

opaque wraith
#

The thing that annoys me is that x could not be equal to u(for example)
and the whole Statement still be true

crimson delta
#

I don't get what you mean

#

B is the set {u,v}. and then x in B if and only if x=u or x=v

#

but of course x could be anything else. then it just wouldn't be in B

opaque wraith
#

I thought we trying to define B using x
I didn't know B was pre defined

crimson delta
#

well the axiom tells you that B exists

#

or rather that such a set B exists satisfying x in B if and only if x=u or x=v

fair geyser
#

i think it's supposed to let you make sets from objects

#

like it's about pairs but as a consequence you can make singletons

#

hm, but what if I want a triple...

#

that doesn't follow

crimson delta
#

we probably have other axioms for that

fair geyser
#

perhaps the union in the screenshot yeah

opaque wraith
fair geyser
#

yes

crimson delta
#

you could take u=v

opaque wraith
#

Is this true ?

opaque wraith
crimson delta
#

wdym no info. we know there exists a B such that x in B if and only if (x=u or x=v=u). so x in B if and only if x=u

opaque wraith
crimson delta
#

it says that it is valid for any sets u and v

#

so we can take u and v to be the same

#

we don't have to

#

but we can

opaque wraith
#

Then the general any u an v?

crimson delta
#

why should we say something more specific if the general case covers it

#

I think I don't understand what you mean

opaque wraith
#

Then it wouldn't be tautologically equivalent?

#

Because the specific would not be true every where the general is true?

crimson delta
#

?

#

the specific is a subcase of the general

#

if x^2>=0 for all real x and 5^2 >=0. but why would I write the second statement down when I already have the first

opaque wraith
#

🤔

#

I'm not sure I understand what is going on
I'm going to search a little bit about this

#

And thanks for the response

#

.close

cedar kilnBOT
#
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coarse wagon
#

I don't understand this

cedar kilnBOT
calm agate
#

That symbol between ABC and DEF which I can't find on the keyboard means that the two triangles are similar

#

~

#

Found it

cedar kilnBOT
#

@coarse wagon Has your question been resolved?

opaque wraith
#

If I remember correctly
ΔABC~ΔDEF
means every angle of them is the same which means you can use ratio of each adjacent edge to figure out the answer

#

*at the end it should've been 10/x not 4
Sorry

#

I hope it helped

calm agate
# coarse wagon ok

You can make a proportion with the corresponding sides (the sides in the same position in the two triangles):
10:4=x:6
Then solve for x

#

In two similar shapes the angles are the same and the corresponding sides are proportional to each other

cedar kilnBOT
#

@coarse wagon Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
young flame
#

hmmmm

#

the obvious first step is to find the area of the white region

#

no, the white region

#

the unshaded region

#

they are quarter circles

#

do you know the formula for finding area of a circle?

#

nope

#

that's the circumference

cedar kilnBOT
#
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weak root
#

does this type of equation have a specific name? its like the simplified form of an exponential growth equation with a rate of growth that has a rate of growth, which has a rate of growth, and so on (in this case, 3 layers of exponential growth/decay)
just want something to google

weak root
#

expanded form

cedar kilnBOT
#

@weak root Has your question been resolved?

cedar kilnBOT
#

@weak root Has your question been resolved?

cedar kilnBOT
#

@weak root Has your question been resolved?

cedar kilnBOT
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hot smelt
cedar kilnBOT
hot smelt
#

How do I solve this

tropic oxide
#

do you know how to rationalize the denominator?

hot smelt
#

I got 4 root 2 over 2

#

Which should be right

hot smelt
tropic oxide
#

$\frac{4\sqrt{2}}{2}$?

wraith daggerBOT
hot smelt
#

for a question like this

#

yeah

#

that

tropic oxide
#

yes, that is correct. though one would think this could be simplified a bit further

#

to just 2sqrt(2)

hot smelt
#

wait

#

can i write it as 2 root 2 over 1

#

Damn got it right

cedar kilnBOT
#

@hot smelt Has your question been resolved?

#
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tender flame
#

im not sure how to do this; i got the answer 496, but im not too confident in it- could anyone help confirm the answer? if im wrong, id love to hear the correct explanation!

cedar kilnBOT
#

@tender flame Has your question been resolved?

tender flame
tender flame
cedar kilnBOT
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violet cobalt
#

I'm wondering what the ratio of valid UTF-8 strings to all strings is. This is a discrete probability theory question.
1-byte code-points: 128 out of 2^8 are valid UTF-8
2-byte code points: 1920 out of 2^16 are valid UTF-8
3-byte code points: 63488 out of 2^24 are valid UTF-8
4-byte code points: 1048576 out of 2^32 are valid UTF-8
UTF-8 strings are any of those combined. E.g. if we want to calculate the ratio for 2-byte strings, it'd be (128^2 + 1920)/2^16 ≈ 27.93 %
What would be the ratio for a string of length n -> inf? Or, even better, the limit (N -> inf) of sum(n = 0 to N, number_of_valid_strings(n)) / sum(n = 0 to N, 2^n), but I guess it'll the same.

elfin hemlock
violet cobalt
#

wow it uses generating functions

#

smart

#

i don't quite understand what's happening there though

#

why is that true?

#

so the answer is 0

#

if i understand correctly

elfin hemlock
#

Yes

cedar kilnBOT
#

@violet cobalt Has your question been resolved?

violet cobalt
cedar kilnBOT
#

@violet cobalt Has your question been resolved?

cedar kilnBOT
#

@violet cobalt Has your question been resolved?

dire geode
violet cobalt
dire geode
violet cobalt
#

yeah, I understand that part

violet cobalt
#

everything else is more-or-less clear

dire geode
cedar kilnBOT
#

@violet cobalt Has your question been resolved?

violet cobalt
violet cobalt
cedar kilnBOT
#

@violet cobalt Has your question been resolved?

pseudo skiff
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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gaunt lake
cedar kilnBOT
gaunt lake
#

could anyone help example 11?

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this is where I've gotten so far

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I'm not sure how to find the range tho

cedar kilnBOT
#

@gaunt lake Has your question been resolved?

cedar kilnBOT
#

@gaunt lake Has your question been resolved?

gaunt lake
#

<@&286206848099549185>

gaunt lake
#

<@&286206848099549185>

gleaming cloud
gaunt lake
#

am I supposed to use these formulas?

gleaming cloud
#

Ok? You can still graph fg

gaunt lake
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how

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I've never learnt how to graph to the power of a power

gleaming cloud
#

If you understand what it means to graph a function, it should be easy

gleaming cloud
gaunt lake
#

so I should try to substitute 0 infinity and negative infinity as x

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to graph?

gleaming cloud
#

Sure

gaunt lake
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ah ty I got the answer

gaunt lake
gaunt lake
gleaming cloud
#

?

gaunt lake
gleaming cloud
#

When you encounter a question relevant to them

gaunt lake
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and when are those equations not applicable

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what do you mean a question relevant is it relevant to any composite function?

gleaming cloud
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No idea what you mean by that so I'll just see myself out

gaunt lake
#

aight thank you

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.close

cedar kilnBOT
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frozen tendon
cedar kilnBOT
frozen tendon
#

Guys any idea how to do the 13th one?

cedar kilnBOT
#

@frozen tendon Has your question been resolved?

frozen tendon
#

<@&286206848099549185>

cedar kilnBOT
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@frozen tendon Has your question been resolved?

cedar kilnBOT
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spiral radish
#

Where is the mistake

cedar kilnBOT
spiral radish
#

Is there even one?

mighty drift
#

The property with sqrts doesn't hold in C until you prove it

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Therefore you can't because it leads to a contradiction

spiral radish
#

What is C? Just contant?

mighty drift
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C the set of complex numbers

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R the real numbers. Q rationals. Z integers. N natural integers

spiral radish
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Oh right. I have not had them yet so I think I will leave the question for when I learn about the rules

mighty drift
#

That's one rule that doesn't work anymore yeah

spiral radish
#

Thank you for your help

#

.close

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mighty drift
cedar kilnBOT
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fossil wadi
#

i have another question. If you are counting change and lets say the item was $10.25 and the customer gives you $5.25, you start the count the change back and you are going to give them back 5 dollars but they hand you an extra quarter that they found. how would you go about giving them the correct amount of change

crystal raptor
#

I assume you mean the item is $5.25 and the customer gives $10.25

tropic oxide
#

however, from a practical standpoint you would instead start over to ensure you were not having a sleight of hand pulled on you

fossil wadi
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ok so basically you count up from what they gave you

tropic oxide
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no, you count up from the cost of the item to what they gave you.

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and if the original question was meant exactly as stated (i.e. they give you 5.25 for a 10.25 purchase), you tell them they're $5 short

fossil wadi
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ok srry guys im dumb

hallow elm
cedar kilnBOT
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ocean badger
cedar kilnBOT
ocean badger
#

Complex Variables:

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This is what I came up with for part a

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I need to know if that works and how to come up with part b. I have an idea for b. I’ll write it down.

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This would make both a and b true

wanton sail
wanton sail
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it'll be simpler

ocean badger
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I just assume it’s a function with no zeroes at 0

wanton sail
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I think if you write that alpha and beta are analytic at z=0 then it works

ocean badger
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So both parts would be true?

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I’m just not sure if there is some function that is not a polynomial that would make these false.

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Also with the Laurent series wouldn’t I still just get a term like I have already written? Some a/z^2 and b/z^3?

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Plus the series of no poles?

wanton sail
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yeah I think both parts are true

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if you represent them as laurent series it should be clear I think

ocean badger
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What do you mean as Laurent series?

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If I do that won’t I get what I have written + a sum of the other terms that are positive powers of z?

ocean badger
#

Okay. I’ll make that adjustment and add the Laurent series aspect. Thank you.

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.close

cedar kilnBOT
#
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cedar kilnBOT
#
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ancient spire
#

how can i go from this to a polynomial equation?

ancient spire
#

<@&286206848099549185>

crimson oyster
#

uh

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I’d imagine you’d find a trend there? Some type of common formula for each

lost parrot
ancient spire
#

believe so yes

cedar kilnBOT
#

@ancient spire Has your question been resolved?

stark shell
#

The second differences have to be the same

lost parrot
#

ax^2 + bx + c
that's 3 unknowns, so you could use 3 equations to solve it by substituting the values

stark shell
#

Oh woops mb

lost parrot
#

you want the polynomial equation, which is in the form f(x) = a + bx + cx^2 + dx^3 + ...
however, i think this question wants you to find the second order (up to x^2) polynomial equation
you can solve for this second order by solving the simultaneous equations

#

if it's not a second order polynomial, when you check if other points fit into it, it won't
if it is, then the others would fit

cedar kilnBOT
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tribal sonnet
#

how do I plot this function rect(w/8pi)
rect = rectangular function

cedar kilnBOT
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@tribal sonnet Has your question been resolved?

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cedar kilnBOT
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plucky holly
cedar kilnBOT
plucky holly
#

can someone please guide me through this question?

#

<@&286206848099549185>

#

.close

cedar kilnBOT
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plucky summit
cedar kilnBOT
plucky summit
#

i understand problem 1-2...

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but problem 3 just flips my head upside down

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i know its asking me to find

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the antiderivative?

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if im correct

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but those little numbers dont make sense to me

bold kernel
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so you know how to do the first two questions right?

plucky summit
#

yes

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using a table

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x/y

bold kernel
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okay thats great

plucky summit
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subinterval

bold kernel
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since question 3 is pretty much the same thing

plucky summit
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(b-a)/n

bold kernel
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do you know what an integral is?

plucky summit
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is that an antiderivative

bold kernel
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yes but also it is the area under a curve

plucky summit
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maybe not then

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i know what an antiderivative is

bold kernel
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$\int_a^b F(x)$ is the area under $F(x)$ from the endpoints a to b

plucky summit
#

but not the understanding of the area

obsidian coral
bold kernel
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fr

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@plucky summit the integral of F(x) from a to b is the area under F with endpoints a and b

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so problem 3 is essentially asking you for the area under the curve x^3-3 for 1<= x <= 3

plucky summit
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mmm

bold kernel
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which is the same as problems 1 and 2

plucky summit
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so its bascially the same as 1 and 2

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except

bold kernel
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yeah exactly

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only thing is

plucky summit
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its using the notation

bold kernel
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you pick you many subintervals you want to use

plucky summit
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that it should be expressed as

bold kernel
#

its just different notation

plucky summit
#

wait i choose

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my sub intervals?

bold kernel
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like problem 1 told you to use 6 subintervals

plucky summit
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would that alter an answer

bold kernel
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and problem 2 said 4

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yes it would, slightly

plucky summit
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so with that notation

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how is that like

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like whats the correct answer

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if u chjoose what subintervals to use

bold kernel
plucky summit
#

okkk

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could i get a walkthrough

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on how to solve this hfkdsf

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would i need to get the antiderivative