#help-13

428200 messages · Page 531 of 429

crimson sedge
#

How do I got about doing that again? Sorry it’s been a while since I’ve done math and English isn’t my first language

rugged palm
#

x² + 6x + [something] can be written as (x + [something else])²

crimson sedge
#

Yeah that’s what I’m trying to do. Though I don’t know what’s the proper way of coming up with the remaining term

rugged palm
#

Do that intuitively

crimson sedge
#

Hmm maybe 8?

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Sorry I got mixed up again

rugged palm
#

Otherwise you can find it with $\frac{[ \text{coef. of x}] ^2}{4 \cdot [[ \text{coef. of x²}]}$

crimson sedge
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No problem I appreciate it

rugged palm
#

Otherwise you can find it with $\frac{[\text{coef. of x}]^2}{4 \cdot [\text{coef. of x²}]}$

wraith daggerBOT
rugged palm
#

But it's not worth it most of the times

rugged palm
# wraith dagger **Nonna**

By the way, this gives you that term you are missing, remember that when you get that in the form of (x ± __ )² you have to take the root of that number

crimson sedge
#

1/24 in this case?

#

I’ll have to study this all over again

rugged palm
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How did you get that?

crimson sedge
rugged palm
#

the coef. of x is 6

crimson sedge
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Assuming we take that as a reference

rugged palm
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the coef of x² is 1

crimson sedge
#

Oh I see

rugged palm
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$\frac{6^2}{4\cdot 1}$

crimson sedge
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So it should be six

wraith daggerBOT
crimson sedge
#

Oh never mind

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Nine then right?

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And the one for the y part should be one right?

rugged palm
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Yes

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Now turn everything in (x ± __)² form

crimson sedge
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I see thank you very much the formula is going to be very useful for me

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Yeah I can work it out from here I was struggling with that bit

rugged palm
#

(x + a)² = x² + 2ax + a²
so to find a² you have to think about the coef. of 2ax and divide it by two, and just then to square it

crimson sedge
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This is what I got in the end

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I don’t know about the radius is being the square root of six

rugged palm
#

,rotate

wraith daggerBOT
silent bobcat
#

@rugged palm You got the help? Else I can help the helper roopopcorn

crimson sedge
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Forgot about the sign but here is what I have in the end

rugged palm
#

I think I'm ok, but if you want to help feel free to ^^

silent bobcat
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Hell yeeeee

rugged palm
silent bobcat
crimson sedge
#

For sure I thought something was wrong

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Sorry I’ve not done math in a while

rugged palm
#

from what we did before we found the complete square:
x² + 6x + 9
let's get it into (x + 3)²

crimson sedge
#

Oh I’m stupid

silent bobcat
crimson sedge
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Alright I’ll get working on it

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I have to include the nine

rugged palm
silent bobcat
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Yeah it is your a² in this (x+a)²

crimson sedge
#

Radius should be 3 in the end

rugged palm
#

To make it easy:
n = n
But if we add something to a side only
n + k ≠ n k is not 0
So you have two choices:

Add the number to both sides:
n + k = n + k

Subtract it immediately:
n + k - k = n

crimson sedge
rugged palm
#

The completed square of x² + 6x is x² + 6x + 9

crimson sedge
#

Oh I’m dumb, I’ll redo it

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I should be good from here

silent bobcat
#

Yeah if you want to make something appear additively, just add it and subtract it. If it's multiplicatively though, multiply and divide by the number you want to see appearing. That generally is very helpful!

rugged palm
#

(You forgot the + between 9 and y)
If you add something to an equation, remember to subtract it too, to make the equation true again

crimson sedge
hot pivot
#

It' not a question, Im just making a program in python where I need to know the time it takes if I have the (x,y) position pf start and goal position, as well as the angular and linear velocity needed to get to end goal

silent bobcat
#

And don't hesitate to take time to make things step by step, in order not to feel that moment where you would feel lost because of all of the mathematical information

rugged palm
#

In the second step:
(x²+ 6x + 9) - 9+ (y² - 2y + 1) - 1 = -6

crimson sedge
#

Oh I see

rugged palm
crimson sedge
#

I believe the values I got from your formula were positive. So I guess I’ll have to flip the signs of whatever I get with the formula now?

silent bobcat
rugged palm
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What do you mean?

crimson sedge
crimson sedge
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I got the 9 and 1 from there

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Positive

rugged palm
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Remember that with that formula, the result is always positive because it's the result of a square root

silent bobcat
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It's at these moments that I really want to be able to help in vc pandaHmm

rugged palm
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To check whether in (x ± _)² it's + or -, look at the coef. of x, if it's positive keep the +, otherwise switch it to -

crimson sedge
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I see. So why do we change their signs when we put the 9 and 1 onto the rest of the equation?

crimson sedge
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Oh I think I see what you mean

rugged palm
#

,rotate

wraith daggerBOT
crimson sedge
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Ultimately the nine and one turn positive

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C(9,1)

rugged palm
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let's do first x² + 6x only

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x² + 6x completed is x² + 6x + 9, do you agree?

crimson sedge
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Yes!

rugged palm
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We can't, in an equation, just add something to both sides

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so we have to subtract it immediately

crimson sedge
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Oh, I forgot about that step

rugged palm
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x² + 6x + 9 - 9

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Now we can write it as (x ± _)² - 9

crimson sedge
#

Alright

rugged palm
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There's something wrong

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(x + 9)² = x² + 18x + 81

crimson sedge
#

I see. I think it’s best that I watch some lessons and do it all over again

#

I really appreciate your help throughout all this

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I’m sure it was somewhat frustrating so I really appreciate it

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.close

cedar kilnBOT
#
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rugged palm
#

I recommend this video

#

This algebra 2 video tutorial shows you how to complete the square to solve quadratic equations. This video is for high school students taking algebra 1 & 2 and college students taking introductory or college algebra. This video contains plenty of examples and practice problems with solutions / answers that can help you with your next workshee...

▶ Play video
silent bobcat
#

Just try to get to know a bit better how to use the relation (x+a)²=x²+2ax+a²

crimson sedge
#

Thank you, I'll check it out

crimson sedge
silent bobcat
#

And not only the way you might automatically think

crimson sedge
#

It's just been so long and I've forgotten a lot

cedar kilnBOT
#
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silent bobcat
#

From right to left too, in the factorisation way

crimson sedge
#

Of course, thank you guys so much! I'll be sure to take everything into consideration and try my best to get it right

silent bobcat
#

I'll close guys no worriiiies

crimson sedge
#

I was doing these right but the second step on this problem is what dragged me down and confused me

silent bobcat
#

The video will help you for sure

rugged palm
#

catthumbsup If you need more help feel free to ask

crimson sedge
#

Alright, I'm going to go eat. Have a good one guys!

rugged palm
#

Or if something in the video is unclear

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Bye!

silent bobcat
#

Baiiii

#

,close

obsidian coral
silent bobcat
#

.close

cedar kilnBOT
#
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silent bobcat
obsidian coral
#

I mean, I was just correcting you

silent bobcat
#

I know I know, you were so fast

#

.close

cedar kilnBOT
#
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crimson sedge
#

I am not looking for an answer I'm looking for the working of this through d/dx

compact junco
#

The derivative?

crimson sedge
#

Yeah

compact junco
#

U can use the quotient rule

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There are plenty of videos online about it

crimson sedge
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i'm not allowed to 🗿

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only d/dx

compact junco
#

what

crimson sedge
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Oh lmao i just googled and Quotient rule is d/dx

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just the y ain't written

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maths is soothing when you understand it

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thank you @compact junco

#

how does one close this?

#

.close

cedar kilnBOT
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cedar kilnBOT
crimson sedge
#

this is my work so far and not sure if it’s correct

#

fy(y) > 0, for that does that mean i just find derivative of
-3y^2 +2y +1 and set it to 0 to find roots?

elfin hemlock
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sure

crimson sedge
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so i got fy(y) > 0. when y is 0 < y < 1/3

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does that sound right or am i terribly wrong

elfin hemlock
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-3 * 0.5^2 + 2 * 0.5 + 1=1.25>0

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so yes its wrong

gleaming cloud
crimson sedge
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dont know what else to show fy(y) > 0

elfin hemlock
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he needs where f_Y(y)>0, which isnt whole interval [0,1]

gleaming cloud
#

It's just a parabola so should be easy to sketch

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Or find its roots

elfin hemlock
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just as easy to find derivative

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doesnt rly matter how he does it

gleaming cloud
#

I don't see exactly how the derivative helps with finding roots

crimson sedge
#

is it [0,1) ? im kinda getting confused with the derivative thing now

elfin hemlock
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it is

crimson sedge
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how would you be able to figure it out with the derivative just wondering

elfin hemlock
#

test 0 see its >0

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its increasing from 0 to 1/3

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and decreasing after

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so check 1

crimson sedge
#

isnt it increasing from 0 to 1/3

elfin hemlock
#

well same

gleaming cloud
#

In a sense, the derivative loses information about the original function, upto a vertical shift. So the derivative alone can't tell you much about the roots

crimson sedge
#

yeah that makes more sense^ but thanks yall, much appreciated

#

.close

cedar kilnBOT
#
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ivory moss
cedar kilnBOT
ivory moss
#

having a time with this one

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as usual, I'm sure it's something simple I'm just not seeing

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I know the ultimate answer is (2 * 4^n)/n+1 but I'm not sure how I get there from what I have

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I thought I had it for a second separating out 2^1^2 * 2^n^2

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oh wait I think I might see it now

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ok nope, still confused

elfin hemlock
#

Expand (2^(n+1))^2

ivory moss
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sorry to be dense, but can you elaborate on that.. I think I'm making like a basic algebra mistake or something when I try to expand

elfin hemlock
#

Expand it, what do you get?

ivory moss
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(2^n^2) * (2^1^2)?

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does 2^n^2 equate to 4n?

elfin hemlock
#

Huh

ivory moss
#

I know I'm missing something super basic

elfin hemlock
#

What is (n+1)^2

ivory moss
#

as in the foil result? n^2 + 2n +1

elfin hemlock
#

So use that to expand

ivory moss
#

ahhhhh

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so 2^n^2 cancels with the denominator, 2^2n = 2^2 * 2^n = 4^n, and of course 2^1 = 2

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giving me my denominator of 2*4^n

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I get it now

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I knew it was some basic algebra stuff I just wasn't seeing

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thanks!

#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

I'm trying to come up with the h,k values for the circle

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And what I got didn't seem to align with what the graph says

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I got (1,-1) and it shows it should be (-1, 1)

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I don't know where in my process i did something wrong

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I would appreciate it if anyone could help me out 🙂

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Ping me once you're here, thank you

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

obsidian coral
#

Equation of a circle is $(x - h)^2 +(y - k)^2 =r^2$

wraith daggerBOT
#

dldh06

crimson sedge
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Oh I see, let me check

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so in the fourth step

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I guess that's not really the end of the formula

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Because h and k need to be negative

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So I would just have to write the formula one more time but with the signs switched?

obsidian coral
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It means the signs of the center are the opposite based on the equation

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So the center is (-1, 1)

crimson sedge
#

Yeah, but why didn't I get that?

obsidian coral
#

Your equation is correct, it's just that you need to take in account that for the equation of the circle, you need to take the opposite signs

crimson sedge
#

Alright I see it

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So basically I have to run over it again like this?

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Because the step prior does look like the formula I needed

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But I guess that wasn’t the final step

obsidian coral
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No, your solution for the equation of the circle is correct

crimson sedge
#

Or I don’t know when I’m supposed to change the signs

obsidian coral
#

As I mentioned, to get the center of the circle, you need to take in account of the opposite signs because of the equation of the circle

crimson sedge
#

Alright

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Also the radius confuses me

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From my calculations it shows it should be square root of negative one

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And I don’t know what that even is lol

obsidian coral
#

That's wrong

crimson sedge
#

Though in the graph it appears to have a radius of 2

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I see

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Where did I go wrong?

obsidian coral
#

This algebra video tutorial explains how to graph circles in standard and how to write equations of circles in standard form. This video on conic sections contains plenty of examples and practice problems.

My E-Book: https://amzn.to/3B9c08z
Video Playlists: https://www.video-tutor.net
Homework Help: https://bit.ly/Find-A-Tutor

Subscribe: ...

▶ Play video
#

Here is my suggestion

crimson sedge
#

I've seen the video, I'll be sure to watch it again

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But I'm still confused

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I moved the +1 from the left side into the right so it'd be a -1

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And ad the end that was the radius

obsidian coral
#

The thing you keep forgetting is when you complete the square, you're adding a value on the left side, whatever you do on the left you need to do on the right side as well, to balance the sides

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So when you completed the square for x^2 + 2x, you added 1 to make x^2 + 2x + 1, when you added one on the left side, you have to add 1 on the right side as well

crimson sedge
#

OH, you're absolutely right

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That's what's been dragging me down

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I'll give it another try

obsidian coral
#

Just remember that whatever you do on one side, you need to do to the other, to balance the sides

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They're equations so the left equals the right side, so if you're adding 1 on the left side and do nothing on the right, the sides are unequal now

crimson sedge
#

Of course, I'll be sure to remember that

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So in the end

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the radius is

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Square root of one

obsidian coral
#

Yes

crimson sedge
#

That's the bit that confuses me now, the graph makes it seem like its 2 instead

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What even is square root of one? +-1?

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So would I have two radiuses? of +1 and -1?

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Though again the graph shows it being 2 perhaps?

obsidian coral
#

Radius is from the center to the edge of the circle

crimson sedge
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Oh I am stupid

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It is one

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the graph was split in 0,5 increments

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So if the radius is the radical of a number what should I do?

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Always assume it's positive which was this case?

obsidian coral
#

What exactly do you mean?

crimson sedge
#

So the radious that i got was square root of 1

obsidian coral
#

Yes

crimson sedge
#

Isn't that supposed to mean both positive one and negative 1?

obsidian coral
#

Nope

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Radius can't be negative

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Only positive

crimson sedge
#

Oh I see

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Alright that clears things up

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Thank you very much

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I was struggling with this one all day!

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Have a good day

#

.close

cedar kilnBOT
#
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cedar kilnBOT
dire geode
#

Show what you've tried

#

What part? Do you know how to multiply (x-y)^4?

#

What do you get

lament leaf
#

C

#

Your welcome

#

Your welcome

#

Can closed the chat if need to do it

cedar kilnBOT
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cedar kilnBOT
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native cosmos
cedar kilnBOT
native cosmos
#

can someone explain this

lone garden
#

let

#

a = arcsin(x)
b = arcsin(y)

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sin(a+b) = sin(a)sin(b) + cos(a)cos(b)

buoyant latch
#

shouldn't it be arcsin the right side

lone garden
#

yes it should be arcsin of the whole thing

buoyant latch
buoyant latch
lone garden
#

oh god

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i cant believe i forgot the fuckin

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sin(a+b) formula

fiery whale
#

💀

lone garden
#

back to the gulag with me

buoyant latch
#

it's ok it happens

cedar kilnBOT
#

@native cosmos Has your question been resolved?

cedar kilnBOT
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lilac birch
#

small question : if f(x) is a polynomial , The factor is x - 1 and x + 5 , then is (x - 1)(x + 5) a factor of f(x)?

cedar kilnBOT
#

@lilac birch Has your question been resolved?

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cedar kilnBOT
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crimson sedge
#

where does the formula for the determinant of a 3x3 matrix come from?

dire geode
crimson sedge
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yea i know what a determinant is

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but like

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why is it positive then negative then positive

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for a 3x3 matrix

dire geode
#

It's like that for all n by n and that's just the definition

dire geode
crimson sedge
#

aight ill give it another try

#

.close

cedar kilnBOT
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cedar kilnBOT
vapid widget
#

Break it down

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Take each percentage separately

#

So take 30%, 2% and 0.5% and then just add your answers

copper peak
#

ignore them

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tell me what percentage means

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what does 50% mean?

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<@&268886789983436800> ^

wicked helm
#

yow, you know fractions?

rustic coyote
#

banned

wicked helm
#

because a percent is "per hundred"

copper peak
#

@crimson sedge are u here?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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sharp surge
cedar kilnBOT
sharp surge
#

The given here is the two slope-intercept forms, it asks for value of (m), rearranged; (y=1-x/m) what do I do now? Where do I even allocate the acquired slope?

#

Also the first equation is perpendicular to the second hence the slope of the second

sick orbit
#

y=(-x+1)/m

#

yes?

sharp surge
#

Yes

sick orbit
#

and u know the gradient is -1/3

sharp surge
#

Yes

sick orbit
#

so the coeffecient before the x

sharp surge
#

Is 1?

sick orbit
#

yes

sharp surge
#

The slope is 1?

#

Ohh

#

Y=(1÷m) (-x+1)

sick orbit
#

m=3

#

not 1

#

cuz u get -1/m=-1/3

#

yes?

#

then rearrange to get m=3

cedar kilnBOT
#

@sharp surge Has your question been resolved?

cedar kilnBOT
#
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crimson sedge
#

Does this look correct to anyone, I was a bit stuck on the 2nd line. Originally I extended the line but then I realized it wants x>-2 which technically means anything to the right of it, so I erased the line extending out

crimson sedge
#

just a little odd looking to me

long arrow
#

think of f(x) = -1 for x > 3

#

because I don't see it in your picture

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

hmm

crimson sedge
#

at (4, -1)

long arrow
crimson sedge
#

ahh

#

so it should be horizontal..

long arrow
#

yes, because y (output) should be equal -1 for every x > 3

crimson sedge
#

ohhh

long arrow
#

so f(4) = -1, f(5) = -1, f(10000) = -1 etc.

crimson sedge
#

ohh okay! so that needs to be horizontal, but the rest are good as they are

#

it’ll intercept a few points i think but

long arrow
#

rest looks good

crimson sedge
#

thank you!

#

.close

cedar kilnBOT
#
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wintry tulip
#

what does all that symbol mean

cedar kilnBOT
unborn valve
#

and y = x(1 - x)

#

The domain of y is [0, 1]

latent blaze
wintry tulip
wintry tulip
unborn valve
#

The x portion belongs a certain interval

#

In this case being [0, 1]

unborn valve
wintry tulip
#

what does ""x" portion of the graph" mean?

unborn valve
#

Okay so on a horizontal plane

#

x can belong to certain intervals there

unborn valve
#

Now extend that idea from a 1d perspective into a 2d perspective

latent blaze
#

Its called greater than and less than

unborn valve
#

And the limitations of the y axis (vertical) is called a Range

latent blaze
#

9 is greater than 8 so 9 > 8

wintry tulip
#

english math explanations are so hard

#

I swera

unborn valve
#

😂

wintry tulip
#

I am not understanding any of this

latent blaze
latent blaze
unborn valve
#

I’m just giving basic info

wintry tulip
latent blaze
wintry tulip
#

ye

latent blaze
#

So 9 is bigger than 8 right?

wintry tulip
#

ye, 9 > 8

latent blaze
#

Exaclly

wintry tulip
#

but I dont understand what does this mean in math, I use it for coding but

latent blaze
#

But for coding is the same thinhg

wintry tulip
#

, 0 < x < 1

#

is it just saying that 0 is less than x and x is less than 1?

#

I dont see a conditin there

latent blaze
#

X has to be bigger than 0 and less than 1

latent blaze
#

Its about whats in the midle

wintry tulip
#

why is 0 in the middle

latent blaze
#

x its in the middle

#

And we do not know what is x

#

But it has to be bigger than 0 and less that 1

wintry tulip
#

ok

latent blaze
#

U got it?

wintry tulip
#

kinda

latent blaze
#

I can send u a tutorial if you would like

wintry tulip
#

yes please

latent blaze
#

Just a sec

#
#

try that one

#

If u still cant just dm me

wintry tulip
#

no, I understand how that works

#

but it was just weird to see there

latent blaze
wintry tulip
#

ye

#

.close

cedar kilnBOT
#
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spare meadow
#

Is this the correct way to take the antiderivative of an expression with a negative exponent?

dire geode
#

Yup

bold vine
#

@spare meadow ^^

spare meadow
#

ok, thank you

bold vine
spare meadow
#

.close

cedar kilnBOT
#
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storm junco
#

hey how would i go about solving this

cedar kilnBOT
storm junco
#

i tried plugging it into photomath and it just showed a massive fraction and i feel like thats a bad way to solve it

livid hound
#

if you have a calc, just use that

storm junco
#

naw im not allowed

#

well when im going to be tested im not allowed

#

this is a khan academy sat prep thing

gaunt hamlet
#

The sat has a calculator section

storm junco
#

yeah ik but what if its on the non calc

livid hound
#

then multiply it out by hand

storm junco
#

ye how would i go about multiplyin git

#

when i do 53 into .74

#

i get 39.22

gaunt hamlet
#

I highly doubt you'll get something like this on the non calc section

storm junco
#

which... is the answer if i add 22 to it

storm junco
#

division ect

livid hound
#

not quite

#

note that you have (0.74)^2 not just 0.74

storm junco
#

oh yeah thats what rolled me

#

what do u do with the ^2

cosmic steppe
#

If not, you can leave it like that

gaunt hamlet
#

Last time I took the sat, the non calc section wasn't tedious. This problem isn't hard and can be done without a calculator, but it's tedious

livid hound
#

do you know what it means to square soemthing...?

gaunt hamlet
#

The sat is testing your knowledge of concepts and algebra, not arithmetic. Not really, anyway

livid hound
#

are you implying you don't know how do evalute
$2 \times 3^2$

wraith daggerBOT
#

ℝamonov

cosmic steppe
#

How exponent :(

storm junco
#

ik thats 3*3

#

*2

#

but i do 39*39 and its not close to any answer choice

storm junco
storm junco
#

i feel like this would work out if there was -22

#

because 39.22*39.22 is massive, .74.74 is 54

cosmic steppe
wraith daggerBOT
#

Umbraleviathan

gaunt hamlet
#

It's not 39.22²

#

a * b² ≠ (a * b)²

storm junco
#

sorry 39*53

cosmic steppe
#

Which is how I would do it because I hate decimals with a burning passion

storm junco
#

decimals are fine

#

its just nothing adds up

#

nomatter how i multiply this i dont get 51

cosmic steppe
#

What is (0.74)^2

storm junco
#

54.70

cosmic steppe
#

No

cosmic steppe
storm junco
#

huh

cosmic steppe
#

It's just decimal multiplication

#

$(0.74)^2$ is not 54.70, I don't even know how you got 54.70

wraith daggerBOT
#

Umbraleviathan

storm junco
#

.74*.74

cosmic steppe
#

Yeah

cosmic steppe
livid hound
#

is less than 1

storm junco
#

thats = .5476 move the decimal digit over 2

#

54.76

livid hound
#

why 2?

storm junco
#

or do you not do that with them both being decimals

gaunt hamlet
#

Whyre you moving the decimal over

storm junco
#

because u do it with other numbers

#

does it not apply here?

gaunt hamlet
#

For example?

livid hound
#

why 2

storm junco
#

because 20*.7

cosmic steppe
storm junco
#

u move dec over to

livid hound
#

wdym by because
20*.7

storm junco
#

because u move decimal digit with 20*.7

#

why not do it with other nums

livid hound
#

wheres 20*.7 coming from

storm junco
#

becase its dec multiplied by dec

storm junco
gaunt hamlet
#

No, you just calculate 20 * 0.7. You only move the decimal if you're changing that to 20 * 7

storm junco
#

ye then u move the decimal after u do that

cosmic steppe
#

@storm junco you're right about moving the decimal placement but it's the wrong direction

#

You move it to the left, not to the right

storm junco
#

so i would just have .5470?

#

or 5.470

gaunt hamlet
cosmic steppe
#

.5476

livid hound
#

here, if you're considering
74 * 74, you'd shift the decimal place 4 places to the left ( 2 from each)

storm junco
#

and then multiply that by 53

cosmic steppe
#

You move that first factor's decimal place over

#

Not the answer's decimal placement

#

As a visual for where the decimal should be for the answer

#

You don't move the answer's decimal

#

That's what I meant

storm junco
#

so you get 289910

#

from .5470*53

#

and the decimal would go after 28

#

so 50.89910

#

then round and u get 51

#

mistyped

#

anyways

#

how many digits would u move decimals over and why

#

1*2 u move it 0

#

2*.2 u move it?

#

1 time?

compact junco
#

one

#

yes

storm junco
#

what about .2*.2

#

2 times?

compact junco
#

yes

cosmic steppe
storm junco
#

ok so just however many non 0s are to the right of the decimal

cosmic steppe
#

From multiplying 53 by a number that is less than 1

cosmic steppe
#

53(0.74)^2 ≠ 289910

storm junco
#

28.9910

cosmic steppe
#

Yeah

#

And then you add 22

storm junco
#

ye

compact junco
#

then ur done

storm junco
#

50 round up

cosmic steppe
#

It rounds to 51

storm junco
#

ye

#

we on the same page

livid hound
#

,calc 53*0.74^2

wraith daggerBOT
#

Result:

29.0228
livid hound
#

your multiplication is a bit off

storm junco
#

but for regards to decimal digits

cosmic steppe
#

Eh slight error

compact junco
#

u should probably review multiplication

cosmic steppe
#

^

storm junco
#

just if it is to the right of a digit once

compact junco
#

its not good to go into sat without knowing how to multiply

storm junco
#

ik how to multiply lol

#

i just rush

livid hound
#

consider how many places you originally shifted and then shift it back

storm junco
#

i dont shift it ever

#

i just move it once when i finish

compact junco
#

this question is just multiplication and addition, so i dont see where its confusing

livid hound
#

that's part of the issue

storm junco
#

but yeah so just however many dec is to the right i shift it to the left that many

livid hound
#

yeh, that's what i mean

storm junco
#

eh its what i was taught and it works if i do it right

#

yeah but thats all my questions

#

ty guys that clears it up

#

my main issue was the dec movin

livid hound
#

if you have 0.74 * 0.74
from 0.74 → 74 (you're shifting it to the right twice)
for the second 0.74 → 74 (you're also shifting it to the right twice)
and after doing 74*74, you shift it to the left four times

storm junco
#

thats a way to do it

#

but other ways work too

#

its good enough for me

#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

helpu me

#

<@&286206848099549185>

gaunt hamlet
#

!15m

cedar kilnBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

crimson sedge
#

help please

cosmic steppe
#

Well you understand that warning right?

compact junco
#

can you write taking the fourth root as raising it to an exponent?

cosmic steppe
#

And the fact that 100 is in the denominator

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

compact junco
#

bruh

cedar kilnBOT
#
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arctic bluff
cedar kilnBOT
arctic bluff
#

how do u differentiate this?

hazy minnow
#

Chain rule.

#

@arctic bluff

cedar kilnBOT
#

@arctic bluff Has your question been resolved?

cedar kilnBOT
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main shadow
cedar kilnBOT
main shadow
#

.close

cedar kilnBOT
#
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crimson sedge
#

hi i need some help with question b

cedar kilnBOT
crimson sedge
#

is this the right PDF? and if so, how do i justify it?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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crimson sedge
#

.reopen

cedar kilnBOT
#

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

.close

cedar kilnBOT
#
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delicate ember
cedar kilnBOT
delicate ember
#

is there a way to say $a^2tan^{-1}(a) = b^2tan^{-1}(b) \implies a=b$

wraith daggerBOT
#

ホタル

jovial smelt
#

Do you know of any criteria for real functions to be injective?

#

maybe even visually

delicate ember
#

horizontal line test

jovial smelt
#

which is?

delicate ember
#

if a horizontal line intersects the graph only once its injective

jovial smelt
#

right

#

now, when would a horizontal line intersect the graph twice

delicate ember
#

if f(a) = f(b) when a != b

jovial smelt
#

lets consider only continuous functions

#

Imagine my function has a peak at some x0

#

lets say its increasing before x0 then decreases after that

#

will my function be injective?

delicate ember
#

nope

#

ah so if a function is only strictly increasing/decreasing on R then its injective?

jovial smelt
#

if its strictly increasing or decreasing, then you can be sure that it is injective, yeah

#

but it isn't necessary

#

in some extreme cases

#

if the function's derivative changes sign, then you can be sure it isn't injective

#

but consider x^3

delicate ember
#

I see

jovial smelt
#

the derivative of x^3 at 0 is 0

delicate ember
#

yup

jovial smelt
#

it increases less and less, then kind of stagnates at 0, then starts increasing again

delicate ember
#

mhm

jovial smelt
#

well x^3 is injective

#

its kind of a limit case but it's important to note

delicate ember
#

3x^2 is always >= 0

#

so it is injective

jovial smelt
#

you want to consider the derivative

delicate ember
#

d/dx(x^3) is always >= 0

jovial smelt
#

ah right ok, yeah

#

yes

elfin hemlock
#

Is 0 injective?

delicate ember
elfin hemlock
#

Derivative of 0 is 0 and we have 0>=0

jovial smelt
#

so as long as the derivative never changes sign (we can allow a 0 derivative), then the function is injective

elfin hemlock
#

Don’t we?

#

So saying injective because derivative >=0 clearly isn’t enough

jovial smelt
#

yeah, we allow a 0 derivative if it is only at one point

#

if there exists a neighborhood where the derivative is 0, then clearly your function is constant on that neighborhood

delicate ember
#

anyway d/dx(x^2tan^-1x) is 2xtan^-1x + x^2/(1+x^2)

#

x^2/(1+x^2) is always positive

#

2xtan^-1x is also always positive right?

#

positive or zero*

jovial smelt
#

well tan^-1 is an odd function so tan^-1(-x) = -tan^-1(x)

delicate ember
#

yup

jovial smelt
#

since x is also odd, then the product of the two is even, yes

delicate ember
#

so it is increasing, but not strictly

jovial smelt
#

exactly

#

a point where the derivative is 0 is called a stationary point

delicate ember
#

mhm

jovial smelt
#

and as ScapeProf pointed out, if you have a 0 derivative on an interval (that is not just a single point like [a]), then your function won't be injective

#

but, if you can show that the derivative of the function at your stationary point is a strict minimum (or maximum), then any point close to the stationary point will necessarily have a larger derivative, so your function would be injective

delicate ember
#

how do I show that?

#

f''?

jovial smelt
#

that would work, but its not necessary

#

you just want to show that x = 0 is the only point where f'(x) = 0

delicate ember
#

ah that is easy

jovial smelt
#

since your derivative is positive, that would mean 0 is a strict minimum

delicate ember
#

2xtan^-1(x) = -x^2/(1+x^2)

#

from this we can directly imply that x=0 right?

#

since both the quantities are non-negative

jovial smelt
#

I would probably look at both terms individually first

#

x^2/(1+x^2) = 0 implies x^2 = 0 implies x = 0

#

similary reasoning for the second term

#

and yes, since they are non-negative, if there sum is 0 then both of them have to be 0

delicate ember
#

alright

#

so the proof is done?

jovial smelt
#

Do you understand why, if the derivative at x0 is a strict minimum and x0 is the only point where f'(x0) = 0 then the function is injective?

delicate ember
#

yes

jovial smelt
#

great

delicate ember
#

how about surjectivity

jovial smelt
#

ah right

#

you want to show that your function reaches all of R

delicate ember
#

MVT?

#

IVT*

jovial smelt
#

again, your functions is continuous so it makes life a lot easier

#

yeah, an application of IVT would work well here

delicate ember
#

but how do i do it

jovial smelt
#

well you want to say that for any real number a, you can find x0 and x1 such that f(x0) is less than a and f(x1) is greater than a to apply IVT, no?

#

What does IVT tell you?

delicate ember
#

f is continuous on R, so for any y in R (codomain) between f(-inf)=-inf and f(+inf)=+-inf there exists an x in R (domain) such that f(x) = y, thus f is surjective

jovial smelt
#

hm

#

-inf and +inf aren't exactly values so you'd have to pass by limits

delicate ember
#

ic

jovial smelt
#

it depends how rigorous you're meant to be, but yep that's the idea

delicate ember
#

$\lim_{x \to \infty} x^2tan^{-1}(x) = \infty \times \pi/2$

wraith daggerBOT
#

ホタル

jovial smelt
#

so there you go, surjective and injective

delicate ember
#

ic thanks

#

.close

cedar kilnBOT
#
Channel closed

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steep meadow
#

I'm a bit stuck on a question so help would be appreciated. Suppose I have an Linear Programming Problem. I can obviously draw the feasible area if the problem only uses x_1 and x_2. Now the question is what exactly is the dualcone of every corner of the feasible area? I'm supposed to draw it but I don't even know it

cedar kilnBOT
#

@steep meadow Has your question been resolved?

cedar kilnBOT
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tulip river
#

From a point P outside a circle of center O and radius 1 cm, draw the tangents to this circle that meet it at points A and B. The area of the polygon PAOB is √ 3 cm2 if the distance of P from O is

tulip river
#

from my understanding, the the geometry figure in question is a triangle.

#

If that was the case, we would have sqrt3 = b*h/2

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where b is equal to 2 and h is unknown

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but h, to have sqrt3 as the result, has to be sqrt3 itself

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but i dont find this solution from the possible results... i believe there must be something wrong with my reasoning

cedar kilnBOT
#

@tulip river Has your question been resolved?

tulip river
#

<@&286206848099549185>

calm agate
#

You actually don't get a triangle, but something that looks like this:

tulip river
#

Oh, i considered all three points A O B parallel

calm agate
#

If you do that then the lines that pass through A and B are going to be parallel

calm agate
tulip river
#

I see thanks, but i have to say that even with this new information im having trouble understand what to do

#

I know that both OA and OB are 1cm

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if i knew the angle of AOB i could find AB but i dont

#

Wait, its 90

calm agate
#

Not necessarily

calm agate
#

So, what is the formula to find the area of a shape like PAOB?

tulip river
#

that's a rumble, right?

#

rhombus*

calm agate
#

Something similar to that, but the formula is the same

tulip river
#

I need to find both AB and PO for that

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for PO we have some possible values

calm agate
#

Are you sure there are no other angles or sides given?

tulip river
#

i didnt change anything

#

I believe AB has to be sqrt2

calm agate
#

If AOB is 90°, but how do you know that?

tulip river
#

well that's the only possibility left

calm agate
#

0<AB<2

#

So the angle could be any value between 0 and 180

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Not included

tulip river
#

Are you sure? we have two sides equal to each other

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it can either be 45 45 90

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60 60 60

#

or something strange like 30 75 75

calm agate
tulip river
#

I see

#

Well, for whats it worth i tried to find the value of PO by doing 1/2 times sqrt2 times x = sqrt3

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and found a non possible solution

calm agate
#

Hey I solved it, if you want I can try to explain it, it's pretty long

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Maybe there's a shorter way, idk

#

@tulip river

tulip river
#

basically its as if there are 2 equal right triangles

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we know that the surface of the right triangle is 1/2 times OA times AP

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so the surface of the whole thing is two times that

calm agate
#

Oh yeah that's actually really easy that way

tulip river
#

what did you do instead>

#

?*

calm agate
#

I calculated the length of a few segments in terms of AB using Pythagoras theorem and then solved the equation. If you want I can send you my solution, but I need to rewrite it properly before

tulip river
#

Sure, it's always interesting to see other points of view

calm agate
#

Ok, give me a minute

#

@tulip river

#

Still got to the result, but it's way longer

tulip river
#

Oh i see what you did, you pretty much did the same thing

calm agate
#

Yeah

tulip river
#

Honestly, i didn't even know that since A and B are both tangent they would make an angle of 90

#

So i would have failed this exercise 100%

calm agate
#

Yeah, tangent lines to a circle make a 90° angle with the radius

tulip river
#

Good to know

#

thanks for helping me, i appreciate it 🙂

#

.close

cedar kilnBOT
#
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tranquil bay
cedar kilnBOT
tranquil bay
#

I tried to multiply the parantesis with conjugate fraction and ended up with some crazy numbers and i still couldnt evaluate the fraction because i got infinity-infinity/2

#

The answer is supposed to be -2/3

#

We dont use that at highschool level

long arrow
#

I'll try multiplying by conjugate as you did, wait

tranquil bay
#

what do yo mean?

#

how does that help me

whole surge
#

Sorry it's wrong

cedar kilnBOT
#

@tranquil bay Has your question been resolved?

cedar kilnBOT
#
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tranquil bay
#

.reopen

cedar kilnBOT
#

cedar kilnBOT
#

@tranquil bay Has your question been resolved?

cedar kilnBOT
#

@tranquil bay Has your question been resolved?

reef steeple
# tranquil bay

i did it like this
take n common out and write it as a 0/0 form and then L hopital (or however it’s written)

tranquil bay
#

@reef steeple using this method?

reef steeple
#

maybe that works too but no i did a bit differently

#

$n\left(\sqrt[3]{1+\frac{1}{n}+\frac{1}{n^2}+\frac{2}{n^3}}-\sqrt{1+\frac{2}{n}+\frac{5}{n^2}}\right)$

wraith daggerBOT
#

Alpha Kappa

reef steeple
#

send that n to denominator then its 0/0

tranquil bay
#

how do I send that to denominator?

reef steeple
#

ah like a = 1/(1/a)

tranquil bay
#

Oh

cedar kilnBOT
#

@tranquil bay Has your question been resolved?

cedar kilnBOT
#
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Available help channel!

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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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cosmic seal
cedar kilnBOT
cosmic seal
#

How do i do this

#

Can someone help me🥲

#

Please

muted bear
#

,w rotate

#

?

#

,rotate

muted bear
#

,rotate

wraith daggerBOT
muted bear
#

this requires knowledge of trig identites, how good are you with those?

unborn valve
#

Which one are you solving for the top or bottom

cosmic seal
#

im no exactly sure

#

What the question is asking

cosmic seal
#

Do you reckon this is correct?

muted bear
#

looks good i think

cosmic seal
#

Ohh okayyy

#

,rotate

wraith daggerBOT
cosmic seal
#

,rotate

wraith daggerBOT
cosmic seal
#

,rotate

wraith daggerBOT
cosmic seal
#

How do you do thiss😭😭

muted bear
#

you would use the sine double angle formula for 4theta

cosmic seal
#

Ohh

#

how do i make sin4 theta into sin2 theta

unborn valve
#

Omg it turns into tacos

#

😂

cosmic seal
#

Omg

#

😭😭

#

Im failing my exams

cosmic seal
cedar kilnBOT
#

@cosmic seal Has your question been resolved?

cosmic seal
#

Yes

cedar kilnBOT
#
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hardy torrent
#

16 divided by 120 = 0.13

For example if quotient of some division is 0.102 them how does 0 come here but 0 doesn't come when I do 16 divided by 120

cedar kilnBOT
#

@hardy torrent Has your question been resolved?

hardy torrent
#

<@&286206848099549185> help me

cedar kilnBOT
#

@hardy torrent Has your question been resolved?

sage forge
sage forge
hardy torrent
#

If the value is less than divisor you write zero in quotient there that's what i did there to get same answer as calculator

#

But

#

When 160-120 = 40
Now adding 0 to 40 it's 400
But we also need to write 0 in quotient right ?
So answe should be 0.10... something why is it 0.13 on calculator

#

@sage forge

hardy torrent
sage forge
#

We're not just adding 0

hardy torrent
#

How would zero exist after decimal point then

sage forge
#

Those are 2 different questions. Both of them can be answered

hardy torrent
#

Answer plz

sage forge
#

Can we talk about it in a voice channel?

hardy torrent
#

@sage forge

sage forge
#

Don't ping

hardy torrent
#

I'm in mathemathic voice channel

#

I could not speak tho cuz it's night

#

??

#

U can explain here

sage forge
#

Streaming my pc isn't allowed in those channels.

hardy torrent
#

U can just type

sage forge
#

Ok. Anyways. You seem to not really understand how this written division works

hardy torrent
#

How

#

I know the rules

sage forge
#

And you're applying them correctly

#

So we start with the first digit: 16 < 120. So it is 0

hardy torrent
#

Got it

sage forge
#

Then we go to the second digit. 16 is basically 160 / 10.

#

160 is 120 + 40. So it's a 1 and 40 remaining

hardy torrent
#

1?

sage forge
#

The second digit 0.1

hardy torrent
#

Ok I got it

#

This is different method ?

sage forge
#

That's basically what you're doing above

hardy torrent
#

What I wrote is specilation of answer from calculator

#

Thats why I think they did this divison

#

It's not my answr

#

Answer

sage forge
#

So each subtraction step is basically a digit of the number

hardy torrent
#

Yes

sage forge
#

160 / 120 = 1 R 40. So the second digit is 1

#

You add a 0 because you're going to the next digit after the comma, which is 10 times "less" than the previous one.

#

160/120 = 120/120 + 40 / 120

#

160/120 = 120/120 + 40 / 120 = 1 + 40/120 = 1 + 400/ 120 x0.1 = 1 + (3+40/120) x 0.1 = 1.3 + 40/120 x 0.1

sage forge
#

Do you understand why you are multiplying by 10 now before switching to the next digit?

hardy torrent
#

Thats how we got zero in first place

sage forge
# hardy torrent Isn't that how it works

Yes. We're multiplying the remainder by 10 after going to the next digit because the following digit is 10 times less "worth" than the previous one. The justification for that is above. But that does not mean that there needs to be a 0 after the comma

hardy torrent
#

Dividing 2 by 5

We first write 0 as quotient zero because 2 is less than 5 and 2-0=0

Now we add decima point l and write 0 after 2 in remainder so it becomes greater than 5

20 divided by 5 is 4

So our answer is 0.4

sage forge
#

Yeah

hardy torrent
#

So so u are saying u should not multiply by 10 because it's less than zero ?

sage forge
#

I'll give you an example for an 0 after the comma. Let's say we devide by 17 and we have remainder 1 from the previous digit

hardy torrent
#

Less than one *

sage forge
#

You basically did the multiplying by 10 by writing a 0 after the 2 to get 20

hardy torrent
#

So we should multiply by 0.1 right ?

#

Wait my value there is 40

sage forge
#

It is

#

You have to multiply by 10 because the next digit is 1/10 of the previous one

hardy torrent
#

Ok

#

Then

sage forge
#

I'll give you an example for an 0 after the comma. Let's say we devide by 17 and we have remainder 1 from the previous digit

#

1 remainder. When we're going to the next smaller digit we have to multiply by 10 or add a 0 after the 1. So we get 10 /17. But 10 is still smaller than 17

#

You can follow that?

hardy torrent
#

Yes

sage forge
#

So 10 is smaller than 17, so we have a 0 as the digit. Going to the next digit we get 100, which is now bigger than 17. So in this case we get a 4

hardy torrent
#

Can u explain how I'm supposed to solve this one from the beginning ?

sage forge
#

Can you accept my call?

hardy torrent
#

.close

cedar kilnBOT
#
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#
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humble plank
#

Hello!
I have 2 points and they have an angle. I would like to know at which coordinates they intersect. I tried to do some research but i can't seem to find anything! This for a game on roblox but it will be 2 dimensional so third axis will not be a problem. Ask me for me details if needed! All the angles will be in increments of 45 if that helps

cedar kilnBOT
#

@humble plank Has your question been resolved?

humble plank
#

<@&286206848099549185> ||sorry for pong||

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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junior merlin
#

factor 9/4y^4 - 3/4y^2(y^2-y) please

cedar kilnBOT
#

Please don't occupy multiple help channels.