#help-13

428200 messages · Page 523 of 429

obtuse wedge
#

do you know what logarithm is?

shy garnet
#

$\frac {2^{x}+2^{x+1}+2^{x+2}+...+2^{2x}}{2^{x+y+1}-2^{y}}\
\
= \frac {2^{x}(2^{0}+2^{1}+...+2^{x})}{2^{x+y+1}-2^{y}}\
\
= \frac {2^{x}(2^{0}+2^{1}+...+2^{x})}{2^{x}(2^{y+1})-2^{y}}\
\
= \frac {2^{x}(2^{0}+2^{1}+...+2^{x})}{2^{x}(2^{y+1})-2^{y}}$

#

is this it?

#

ah shi

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hol up

shy garnet
manic acorn
#

Are u allowed to do that in the denominator

shy garnet
#

Do what

manic acorn
#

You did -y

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Is that allowed?

shy garnet
#

I presumed $2^x-2^y = 2^{x-y}$

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since $a^x+a^y = a^{x+y}$

balmy apex
manic acorn
#

I have never seen this 💀

balmy apex
#

lmao that is false

shy garnet
#

ah

#

a h

#

that's multiplication

balmy apex
#

yes

shy garnet
#

oh well

#

sad denom gotta change

#

alright this is the peak of what can be done then

wraith daggerBOT
#

Javaan T

obtuse wedge
#

factor out 2^x in denom too bro , write it as 2^(x+y+1) = 2^x * 2^(y+1) ...... 2^y = 2^x * 2^(y-x)

shy garnet
#

Tf

#

so you're sayin..

#

$\frac {2^{x}+2^{x+1}+2^{x+2}+...+2^{2x}}{2^{x+y+1}-2^{y}}\
\
= \frac {2^{x}(2^{0}+2^{1}+...+2^{x})}{2^{x+y+1}-2^{y}}\
\
= \frac {2^{x}(2^{0}+2^{1}+...+2^{x})}{2^{x}(2^{y+1})-2^{y}}\
\
= \frac {2^{x}(2^{0}+2^{1}+...+2^{x})}{2^{x}(2^{y+1})-2^{y}}$

wraith daggerBOT
#

Javaan T

shy garnet
#

i love deadends

manic acorn
shy garnet
#

how's this problem taking this long
yet i only had 1 minute to solve it on paper

#

like bruh

manic acorn
shy garnet
#

Ah
so nobody here's proficient at it?

manic acorn
#

Im not proficient is all i know xd

shy garnet
#

lol

manic acorn
#

Whats the formula of gp?

shy garnet
#

still great that you admit to not knowing

manic acorn
#

The 2nd part of numerator is a gp

shy garnet
#

Bro stop using acronyms and just say the whole thing

manic acorn
#

Geometric progression

shy garnet
#

gp in my mind can mean grand potato ffs

#

The geo prog is...

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$\sum_{i = 0}^{x} 2^{i}$

wraith daggerBOT
#

Javaan T

cedar kilnBOT
#

@shy garnet Has your question been resolved?

#
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junior timber
#

@void echo sorry could u help me?

elder pewter
#

@junior timber do you need help?

junior timber
junior timber
elder pewter
#

I can try

austere hearth
#

ight so

crimson sedge
junior timber
#

question: What is the first four terms of an arithmetic seqeunce with a common diff of 3 1/3 if the first term is 4

elder pewter
#

do you know how to write the nth term of an arithmetic sequence?

junior timber
#

cuz probably not

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kinda new to this topic

elder pewter
#

nth term is the formula to find any term of the sequence

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it is a + (n-1)d

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where a is your first term

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d is your common difference

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and n is the position in the sequence

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so if you want the first 4 terms, you sub in n = 1,2,3,4

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along with your a and d values

junior timber
#

ohh

elder pewter
#

[1,2,3,4,5,...]

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1st term, 2nd term so on

junior timber
#

so if i plugged in everything

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it would be 4+(1,2,3,4-1)*3 1/3

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?

elder pewter
#

no

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use n =1

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then n = 2

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then n =3

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then n = 4

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to get each of your 4 terms

junior timber
#

ohh got it

#

ook

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is 4 +(1-1)*3 1/3 = 4??

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also the second term is 7.33333 do i round it?

elder pewter
#

depends if you need to round

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I would to 2 dp

junior timber
elder pewter
#

2 decimal places

junior timber
#

ohh

elder pewter
#

so 7.33

junior timber
#

alr

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another one

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starting at 777 and counting back by 5's, what is the last number that is greater then 1

elder pewter
#

what is a and d

junior timber
#

a = 777

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d= 5

elder pewter
#

are you sure it is 5

junior timber
#

yup it says

elder pewter
#

counting back

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is it 5 or -5

junior timber
#

-5

elder pewter
#

good

elder pewter
#

a + (n-1)d > 1

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solve for n

junior timber
manic acorn
junior timber
manic acorn
#

Tn is how i write nth term💀

junior timber
#

i think

manic acorn
elder pewter
#

imagine the > is an =

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rearrange for n

junior timber
#

k

cedar kilnBOT
#

@junior timber Has your question been resolved?

junior timber
#

156.2??

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n = 156.2?

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i think i did something wrong-

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nvm

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its 2

manic acorn
junior timber
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yes thats what i di

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*did

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whats the value of 1+2-3-4+5+6... +45+46-47-48+49

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the pattern is - - + +

cedar kilnBOT
#

@junior timber Has your question been resolved?

junior timber
#

can someone helppp

torpid fulcrum
#

what's the question

junior timber
torpid fulcrum
#

if i rewrite it as:

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1-3+2-4+5-7+6-8+...

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can you see a pattern?

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@junior timber

junior timber
torpid fulcrum
#

what pattern do you see

junior timber
torpid fulcrum
#

(1-3)+(2-4)+(5-7)+(6-8)+...+(46-48)+49

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we basically rearranged the numbers

junior timber
#

ohh

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so 2+2+2+2+...2+2+2

torpid fulcrum
#

-2+-2+-2

junior timber
#

ohh

torpid fulcrum
#

and then add 49 at the end

junior timber
#

wdym add 49?

torpid fulcrum
#

the 49 doesnt have a pair to match with

junior timber
#

ohh ok

#

so its -2*24

torpid fulcrum
#

yes and add 49

junior timber
#

ok ty

junior timber
torpid fulcrum
#

what's the question @junior timber

junior timber
torpid fulcrum
#

for question a

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what is the common difference

junior timber
torpid fulcrum
#

so (for question a) how many times do we have to add 3 to 3 to reach 96?

junior timber
#

ohh

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32 times

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32 terms?

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@torpid fulcrum

torpid fulcrum
#

yes that's it

junior timber
#

ok

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@torpid fulcrum can u help

torpid fulcrum
#

which one?

junior timber
torpid fulcrum
#

after henry says 34, what is the next number he says

torpid fulcrum
#

there are 5 students at the table

junior timber
#

he said 29 then

#

no waiy

#

t

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yes 29

torpid fulcrum
#

yes so if we represent the numbers henry say as an arithmetic sequence, what would the common difference be

junior timber
#

-5

torpid fulcrum
#

yes so as a sequence, henry says the numbers 34-5n

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what is the last number henry will say then

junior timber
#

yes

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uh

junior timber
#

oops sorry

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4

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i think

torpid fulcrum
#

yes 4

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the student's seating order is: fred, jennifer, henry, emily and george

junior timber
#

so fred would say 1

torpid fulcrum
#

yes

#

correct

junior timber
#

ok ty

junior timber
#

.close

cedar kilnBOT
#
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lusty oasis
#

anyone her know derivitives

cedar kilnBOT
chrome spear
#

I need help

lusty oasis
#

what

#

wait i got ot go nvm

chrome spear
#

<@&286206848099549185>

eternal comet
#

.close

eternal comet
cedar kilnBOT
#

@lusty oasis Has your question been resolved?

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cedar kilnBOT
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heavy merlin
cedar kilnBOT
heavy merlin
#

question 6

#

i was trying to resolve tension, T sin theta = W

#

however, i dont have any idea of T cos theta

#

if T cos theta = F_c, it isn't equilibrium

cedar kilnBOT
#

@heavy merlin Has your question been resolved?

cedar kilnBOT
#

@heavy merlin Has your question been resolved?

cedar kilnBOT
#

@heavy merlin Has your question been resolved?

dry relic
#

I need help, I’ve been trying since 20 mins ago.

cedar kilnBOT
#

@heavy merlin Has your question been resolved?

pulsar steppe
cedar kilnBOT
#

@heavy merlin Has your question been resolved?

crimson sedge
lament kraken
heavy merlin
#

yea 🥺

cedar kilnBOT
#
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heavy merlin
#

.reopen

cedar kilnBOT
#

reef steeple
dire geode
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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fleet temple
cedar kilnBOT
fleet temple
#

hi how do u figure out

#

where to put the values

#

like how do i know where D goes

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where E goes

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and where F goes on the triangle

velvet mortar
#

Wdym?

fleet temple
#

when i draw a triangle how do i know where to put

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D

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E

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and F

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like the values

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like which ones correct

#

nvm i got it

#

.close

cedar kilnBOT
#
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velvet mortar
#

It doesn't matter lol

#

All of them are correct

cedar kilnBOT
#
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near vale
cedar kilnBOT
near vale
#

shouldnt the first expansion be (-3-n) ??

#

where do they get the (-3-n+1) from

cedar kilnBOT
#

@near vale Has your question been resolved?

full trail
near vale
#

It's a expanded series according to the problem

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Binomial series

dire geode
near vale
#

so theoretically it should be

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-(1)^n+1 * -3*(-2) .... (-3 + n - 1) / n!

#

but in their example, its the opposite?

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instead of going up its gonig down?

cedar kilnBOT
#

@near vale Has your question been resolved?

dire geode
#

just simplify both and compare

#

should be the same

near vale
#

.close

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#
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slow atlas
#

hi

cedar kilnBOT
slow atlas
#

whats the domain of this i don't know can someone help me

balmy apex
#

what do you think

slow atlas
#

its all real num except something

#

@balmy apex ?

balmy apex
slow atlas
#

but i dont know how to find this something :((

#

cot2x = cos2x/sin2x

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so we should find what can make sin2x = 0 ?

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@balmy apex ??

#

<@&286206848099549185>

#

hello anyone there?

dire geode
#

cot(y) is undefined when sin(y) = 0

slow atlas
#

so its 0,±2π,±4π,±8π,±16π etc

#

right?

#

@dire geode

dire geode
slow atlas
#

32π,64π?

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if thats right when i should stop

#

i edited it u mean like this ?

#

guys please help me i still waiting since 45 min

#

<@&286206848099549185>

balmy apex
#

!15m

cedar kilnBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

balmy apex
#

@dire geode kids these days, amirite

slow atlas
#

??

dire geode
#

me in this server: 👨🏻‍🍼

slow atlas
#

wtf is wrong with u guys

#

i asked for help

#

wdym?

balmy apex
#

you do know

#
  • we aren't being paid
#
  • we are voluntary workers
#
  • you are not entitled to help
#
  • this is literal luxury
#
  • if you want quick and good help get a paid tutor
slow atlas
#

i know bro and ty so much for it

#

but i didnt understand

#

i waited u to answer me but u didnt

#

thats all of it

balmy apex
#

lol I have homework of my own to do

#

I also have a life

#

just like you

slow atlas
#

alr then dont reply to my ticket

balmy apex
#

it's not a ticket?

#

also I did help you a bit

#

you got closer to the solution

slow atlas
#

cuz i want someone to help me understanding this

balmy apex
#

isn't that what counts

slow atlas
#

i just wanted u to tell me if this is the right answer or not

dire geode
#

it's only partially correct

slow atlas
#

what i missing i dont get it

crimson delta
#

let's remember that we are looking for when sin(2x)=0

slow atlas
#

oh i got it

dire geode
#

,calc sin(2 * pi / 2)

wraith daggerBOT
#

Result:

1.2246467991474e-16
dire geode
#

bad calculator

slow atlas
#

ty so much guys and sry for being a bit rude ❤️

#

.close

cedar kilnBOT
#
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blissful pagoda
cedar kilnBOT
high coyote
#

Find the roots a and b and then

#

1x²+2x-48 = 1·(x-a)(x-b)

#

Do you understand why?

#

Revisit the remainder theorem

blissful pagoda
#

I see

#

Roots are 6 and -8. Just plug those into the equation ?

high coyote
#

So what us the factored form?

blissful pagoda
#

(x-6)(x+8) = 0

high coyote
#

good

blissful pagoda
#

Thank you ( :

#

.close

cedar kilnBOT
#
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blissful pagoda
#

I'm a bit confused on how to graph this. Should the only value I should be worrying about is the Y intercept ?

dire geode
#

are you convinced that it's not the second option?

dire geode
blissful pagoda
#

I believe so , that would invert the graph ?

blissful pagoda
dire geode
#

try plugging in x=0 into your equation

blissful pagoda
#

That gives me a straight line

dire geode
#

do you know what y-intercepts are?

blissful pagoda
#

Yes

dire geode
#

what are the coordinates of the y-intercept of your graph?

blissful pagoda
#

(0,2)

#

My equation is y = 3^x * 2

dire geode
wraith daggerBOT
#

riemann

blissful pagoda
#

I tried throwing it into DESMOS and that gives an asymptote that looks similar

#

Would it be y = 2e^x instead ?

dire geode
blissful pagoda
#

Great, thank you for the reminder ! ( :

#

.close

cedar kilnBOT
#
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wintry wasp
#

Earlier i posted a question, asking how to prove that an elementary row operation of the sort Ri --> Ri+λ.Rj does not change the solution set of a system of linear equations. I think i have a proof now but im not sure if its valid.

In short and in words i define a system S1 of linear equations Ra (a_1x_1+a_2x_2+...+a_nx_n = b_a ) and Rc (c_1x_1+c_2x_2+...+c_nx_n = b_c) in n unknowns with a solution set of {s_1,s_2,...,s_n) Then i construct a second system S2 with linear equations Ra and Ra+λRc. Then i go on to write Ra+λRc as (a_1x_1+a_2x_2+...+a_nx_n) + λ(c_1x_1+c_2x_2+...+c_nx_n) = b_a + λb_c. Then i substitute λ(c_1x_1+c_2x_2+...+c_nx_n) with λb_c and bring it over to the right side so im left with (a_1x_1+a_2x_2+...+a_nx_n) = b_a + λb_c - λb_c. Meaning that the solution set of S1 is the same for S2 since S1 = S2 after some algebraic manipulations.

I feel like this is not a valid proof since in the end im adding the row "Ra+λRc" with the row "-λRc" which gets me in a circle. Ive basically used the row operation Ri --> Ri+λ.Rj to prove that Ri --> Ri+λ.Rj does not change the solution set. Did i go wrong, if so where and how can i prove this?

cedar kilnBOT
#

@wintry wasp Has your question been resolved?

wintry wasp
#

<@&286206848099549185>

crimson sedge
#

ohh wait i can help

#

nvm sorry

wintry wasp
#

Go ahead 🙂

#

Oh

#

<@&286206848099549185>

#

My question put simply: is my proof correct? (the proof is written above)

mild robin
#

Uavibi

cedar kilnBOT
#

@wintry wasp Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
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cedar kilnBOT
cerulean star
#

Looks like if fill in S_n as 950,273 and subtract 1 from both sides,

#

That the number on the left needs to be the product of a power of 2 and an odd number

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

what’s the value of x

#

in degrees

#

and how did u get it

#

step by step

teal vault
#

Ok so what’s the angle of a straight line?

crimson sedge
#

180

teal vault
#

Yeah

#

So then that’s the whole angle

#

You then subtract part of it to get x

#

So then what would be the equation?

crimson sedge
#

x=180-91

teal vault
#

Yep

#

Good job

crimson sedge
#

thanks

teal vault
#

No problem

crimson sedge
#

qucik question

#

is this

#

109

#

like the answer

#

i’m just checking

#

No

#

what’s the answe

#

then

#

Oh

#

The answer to x

#

Sorry

#

Yes that one x = 109 as well

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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vapid schooner
#

will a times 0 be equal to 0?

cedar kilnBOT
silent yew
elder pewter
#

anything multiplied by 0 is 0 yes

silent yew
wraith daggerBOT
#

Lelouch

elder pewter
#

it is 0

silent yew
#

That's indeterminate form

vapid schooner
#

so 0=mSin(0)+n will get rid of m?

silent yew
#

Yessir

vapid schooner
#

ah ok thanks

#

.close

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#
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crimson sedge
#

.reopen

#

3 shop owners (A,B,C) are all in the same line of work and each own a seperate store. Each owners profit isuniformly distributed between 0-100k. What is the probability that A makes more money than B and B makes more money than C. What is the probability they all make exactly the same amount.

silent yew
crimson sedge
#

Sorry I don't have the answers to this

#

and i'm stuck on how to start it aha

crimson delta
#

is this uniform distribution discrete or continuous?

silent yew
#

I don't know about the second question, but the probability that A makes more money than B and B makes more money than C should be 1/6, according to me but i could be wrong

crimson delta
#

depends on if more money means > or >=

#

and if it is discrete or continuous

silent yew
#

Yeah, do we have to use calculus here

#

But i feel like 1/6 is the only answer that makes sense , given the information

#

,rotate

wraith daggerBOT
crimson sedge
silent yew
#

And the answer to the second part so far according to me is $\frac{1}{10^{15}}$

wraith daggerBOT
#

Lelouch

crimson sedge
silent yew
#

But i am not sure entirely how i am supposed to treat these no.s

crimson delta
#

If it's continuous then 1/6 shoud be correct and the second should be 0

silent yew
#

Cuz technically it is $$\frac{1}{10^{15}}$$ , it is quite small but it's there :3

wraith daggerBOT
#

Lelouch

crimson delta
#

No, that's the difference between continuous and discrete here

silent yew
#

OH YEAH

#

Cuz i didn't count this scenario in the answer of 1/6

#

So the answer to the first should be corrected to $\frac{1}{6}$ - $\frac{1}{10^{15}}$ and the answer to second part would be $\frac{1}{10^{15}}$. But that only if it's discrete

wraith daggerBOT
#

Lelouch

crimson delta
#

For discrete you also have to count cases like A=B>C etc

crimson sedge
#

Can you explain how you got to 1/6?

crimson delta
#

There are 6 ways to arrange A,B,C

#

Each of them is equally likely

silent yew
#

Bye

crimson sedge
silent yew
#

Np

crimson delta
#

And if it is continuous we don't have to worry about the difference between A>=B>=C and A>B>C etc

crimson sedge
#

So is it like 3 permute 2 = 6 and one of those permutations is where A>B>C

crimson delta
#

So these 6 options cover all possible options

crimson sedge
#

Just out of curiosity if I need to find the probability that A>B would it then be 1/2?

crimson delta
#

Yes

#

Symmetry arguments like this are very nice

crimson sedge
#

Ah ok

#

And how did you get 1/10^15?

crimson delta
#

That's in the discrete case

#

Although now thinking about it it isn't correct I think

#

Should be 1/10^10

crimson sedge
#

How did you get that?

crimson delta
#

Let A earn whatever. There are 10^5 options for what B can earn and in only one of those is it equal to A. Same for C

#

So 1/10^5 * 1/10^5=1/10^10

crimson sedge
#

Ahhh okok

#

Right I forgot about the interval 😅

#

So if the probability that A>B is 1/2 shouldnt the probability that B>C also be 1/2 and then shouldnt the total prob be 1/4?

crimson delta
#

Uhm...

#

Hmm

#

I'm gonna say the events A>B and B>C aren't independent

#

But not sure right now

#

Intuitively, if we for example already knew that A1...A100 > B, then B should be small so C>B is more likely than B>C

crimson sedge
#

Yeah that was something I was struggling with like if A is randomly very high then the probability of B<A would be higher

#

But ig if you average out over the whole interval it will converge

crimson sedge
crimson delta
#

They are independent

#

But that doesn't mean the events A>B and B>C are independent

#

Because they both include B

crimson sedge
crimson sedge
crimson delta
#

I have to go now. Cya

crimson sedge
#

Thank you for your help!

#

Bye bye

#

.close

cedar kilnBOT
#
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tacit musk
#

Ok, I have a build in Minecraft I'm planning out, the length is 500 cubic meters, the length will be 250 cubic meters, and the height will be 150 cubic meters, what is the total number of blocks I would need for the project so far?

tacit musk
#

1 cubic meter = 1 block

#

See I have a possible awnser but I'm just in denial that it's correct

crimson delta
#

Yeah

tacit musk
#

Is it correct?

crimson delta
#

Yeah

tacit musk
#

Oh no

#

Thanks anyways

crimson delta
#

Welcome to volume and how we humans have no intuition about it

tacit musk
#

Lol

#

.close

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#
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lunar saddle
#

How to solve this? I've tried by change this to √x² form and got √((√8 - 3)²) + √((2 - √2)²) but the answer is not that

livid hound
#

are you familiar with the piecewise definition of the absolute value

lunar saddle
#

No

livid hound
#

$|x| = \begin{cases} x \ &\text{if } x > 0 \
-x \ &\text{if\ } x\leq 0 \end{cases}$

wraith daggerBOT
#

ℝamonov

lunar saddle
#

Yes

livid hound
#

that's referred to as the piecewise definition

#

anyway the values inside the absolute value are known

#

you can tell whether the inside is positive or negative and then use the appropriate piece

reef venture
#

is $\sqrt{8} > 3$?

wraith daggerBOT
lunar saddle
#

But how to calculate the sqrt?

reef venture
#

no need

#

just square both sides

#

x^2 is an increasing function so the inequality doesn't change

crimson sedge
#

is 8 bigger than 9

lunar saddle
#

So, the answer is 5-3√2?

livid hound
#

yes

lunar saddle
#

Ok, thanks all

#

.close

cedar kilnBOT
#
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earnest kettle
#

would it be ok to ask for help with physics? Or that’s out the question-

reef venture
#

you can

#

it depends

#

just ask your question

earnest kettle
#

could you explain this to me?

reef venture
#

which one?

#

the formula for center of mass

#

or 3d

earnest kettle
#

The thirds

#

like

#

task 1

#

what is a 3 dimension Cartesian coordinate system ?

reef venture
earnest kettle
#

2d one?

reef venture
#

2d cartesian coordinate system

crimson sedge
#

2 Dimension Cartesian

earnest kettle
#

Idk what that is

reef venture
#

its the xy plane

earnest kettle
#

oh

#

okie

reef venture
#

now if you add another axis to it (called the z axis) it becomes a 3d system

earnest kettle
#

oh

#

O:

reef venture
#

and you can locate points in 3d space with 3 coordinates (x,y,z)

#

so (X, Y, Z) stands for the position of the center of mass

#

and (x1, y1, z1) and (x2, y2, z2) are the positions of the two 2 masses

earnest kettle
reef venture
#

those are just coordinates for 2 bodies with masses m1 and m2

earnest kettle
#

ohhh

#

okie

reef venture
#

and this is the relationship that gives you what X, Y, Z are

#

got it?

earnest kettle
#

ohhhhh

earnest kettle
#

thank you 💖

#

what’s a magnitude

#

O:

cedar kilnBOT
#

@earnest kettle Has your question been resolved?

#
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rustic ridge
#

hi im new to multivariabpe calculus and im kinda confused

rustic ridge
#

i have this function that calculates the cost of a business with two variables x and y

#

and then theres a restriction like

#

5x+10y=80

#

can i just substitute y for x and make the function one variable😅

tulip island
#

Yes

#

You can do that

cedar kilnBOT
#

@rustic ridge Has your question been resolved?

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quartz vale
cedar kilnBOT
quartz vale
#

just wanted to clarify: dv/dx = 1 right?

upper abyss
#

Only if -ω²x/v = 1

#

If v is velocity and x is displacement, then no, dv/dx is not 1 for any random curve

balmy apex
#

what you're asking is like "a/b = 1 right?" without giving any context

radiant topaz
quartz vale
#

context

quartz vale
#

is v a function of x? because it doesnt say so

balmy apex
#

v is a function of x

quartz vale
#

how do yk?

balmy apex
#

velocity is the derivative of displacement

quartz vale
#

wrt to time?

balmy apex
#

yes

quartz vale
#

so v = dx/dt

#

whats dv/dx then

#

like the inverse of time..?

balmy apex
#

dv/dt would be acceleration, no idea about dv/dx tho

#

I'm bad at physics lmao

quartz vale
#

oh but

#

if v is a function of x

#

then what is that function?

crimson sedge
quartz vale
#

aight

#

.close

cedar kilnBOT
#
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manic acorn
cedar kilnBOT
manic acorn
#

This is wrong but why

#

I have found the correct ans through another approach

balmy apex
#

,rccw

wraith daggerBOT
dire geode
#

That's like saying n+n+n when you mean 1+2+3

manic acorn
#

On the bottom?💀

cedar kilnBOT
#

@manic acorn Has your question been resolved?

cedar kilnBOT
#

@manic acorn Has your question been resolved?

cedar kilnBOT
#

@manic acorn Has your question been resolved?

tawny warren
#

u should end up at a telescoping series

manic acorn
#

And i did get the correct answer that way

#

But im asking why is this process wrong

tawny warren
manic acorn
#

Yes

tawny warren
#

cuz n-1! is not a constant

manic acorn
#

Also could you explain what the index and the final term means💀

tawny warren
#

so u can't take it common

#

this is what creates confusion

manic acorn
tawny warren
#

avoid taking the same variable for the general and final terms

manic acorn
tawny warren
#

yes

manic acorn
#

Can you give an example of how it would have been better to write it as

tawny warren
#

gimme a moment i'll get back

manic acorn
#

Alright

tawny warren
#

$\sum_{r=1}^{n}r(r!)$

wraith daggerBOT
#

newbienoob

tawny warren
#

@manic acorn this

manic acorn
#

Can i write that same thing but Tr to the right of sigma?

tawny warren
#

yes

wraith daggerBOT
#

newbienoob

manic acorn
#

But Tr in our class was taught means the rth term

tawny warren
#

yeah so that's what it is

manic acorn
#

So the rth term is something im taking to be the general term?

#

Instead of Tn?

tawny warren
#

right

manic acorn
#

I see okay

tawny warren
#

it's the same thing

#

hold on

manic acorn
#

Alright

manic acorn
shy garnet
shut reef
#

My future isn't looking bright

manic acorn
shy garnet
manic acorn
#

The emoji means im joking

#

Emoji is never srs

manic acorn
#

.close

cedar kilnBOT
#
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crimson sedge
#

how do i calculate the limit. I dont know how to even start

gaunt hamlet
#

What have you tried?

crimson sedge
#

i dont know where to start

#

infinite - infinite

gaunt hamlet
#

Well, when you see something plus a square root or something minus a square root, it might be worth trying to multiply and divide by the conjugate

crimson sedge
#

alrightt

#

thanks for the help

#

.close

cedar kilnBOT
#
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vernal pike
#

I have to confirm y = 2e^-x + 3e^-2x is a solution to the differential equation y'' + 3y' + 2y = 0, how can I confirm it?

vernal pike
#

$$y=2e^{-x}+3e^{-2x}$$
$$y^{\prime \prime }+3y^{\prime }+2y=0\rightarrow r^{2}+3r+2=0\rightarrow r_{1}=-1,\ r_{2}=-2\rightarrow y=Ce^{-x}+De^{-2x}$$

flint plinth
vernal pike
#

You mean I have to take the first and second derivative?

flint plinth
#

yep

#

in your typeset version, you wrote $e^{-2x}$, but should it be $3e^{-2x}$ like in your first comment?

wraith daggerBOT
#

OurBelovedBungo

vernal pike
#

No, why?

#

Hmm

#

Or yes

flint plinth
#

"confirm y = 2e^-x + 3e^-2x is a solution"

wraith daggerBOT
#

AuHasard

vernal pike
#

There

flint plinth
#

yep

#

so take the first and second derivatives, plug them into the differential equation, and see if you get zero

vernal pike
#

$y=2e^{-x}+3e^{-2x}\rightarrow y^{\prime }=-2e^{-x}-6e^{-2x}$

flint plinth
#

that's the most direct way

wraith daggerBOT
#

AuHasard

vernal pike
#

Is this right?

flint plinth
#

yep

vernal pike
#

$y^{\prime \prime }=2e^{-x}+12e^{-2x}$

wraith daggerBOT
#

AuHasard

vernal pike
#

And then this?

#

$y^{\prime \prime }+3y^{\prime}+2y=0\rightarrow \left( 2e^{-x}+12e^{-2x}\right) +3\left( -2e^{-x}-6e^{-2x}\right) +2\left( 2e^{-x}+3e^{-2x}\right)$

#

$2e^{-x}-6e^{-x}+4e^{-x}=0;\ 12e^{-2x}-18e^{-2x}+6e^{-2x}=0$

wraith daggerBOT
#

AuHasard

#

AuHasard

vernal pike
#

So we can confirm it's a solution right?

flint plinth
vernal pike
#

which shows it's a solution

flint plinth
#

yep, after you plug in and simplify you get zero, hence it's a solution

vernal pike
#

Thanks.

#

.close

cedar kilnBOT
#
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midnight basin
cedar kilnBOT
midnight basin
#

I think A B E F are true

#

Im not sure how to solve C AND D

cedar kilnBOT
#

@midnight basin Has your question been resolved?

midnight basin
#

@uncut veldt

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#

@midnight basin Has your question been resolved?

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midnight basin
#

.reopen

cedar kilnBOT
#

midnight basin
#

.close

cedar kilnBOT
#
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crimson sedge
#

.open

analog zenith
#

Can anyone help my figure out how to do this?

reef venture
analog zenith
#

I dont 🥴

reef venture
#

so you need to find the equations of lines tangent to y = 2 + 1/x

#

do you know how to find those?

analog zenith
#

I have a sneaking suspicion that it has to do with derivatives though

reef venture
#

it does

analog zenith
#

Um, not really, I have learned it like 6 months ago but havnt seen it since

reef venture
#

you need it here

#

the derivative of a function gives you another function that tells you the slope of the tangent

#

lets take the function y = 2 + 1/x and differentiate it

#

can you do that?

analog zenith
#

I dont really know where to start, its 100% different than all the other derivitives ive done

crimson sedge
#

Get a derivative table up

analog zenith
#

usually im finding things like (3x+7)(4x+5)

#

theres a table 0_0

crimson sedge
#

Google should do the trick

reef venture
wraith daggerBOT
reef venture
#

then its just a simple power rule

analog zenith
#

ohhhhhhh I remember that!

crimson sedge
#

I almost said 1/x derivative is ln x

analog zenith
#

i never knew how to use it

crimson sedge
#

I need help

reef venture
analog zenith
#

Im sorry im lost 😦 I only learned that formula yesterday, this is the first time im using it lol

reef venture
#

$\dfrac{d}{dx} x^n = nx^{n-1}$

wraith daggerBOT
analog zenith
#

Sorry im alittle math stupid, takes me a minute to learn it =/

reef venture
#

sub n=-1 into that

#

can you tell me what the derivative of x^-1 is now

analog zenith
#

wouldnt u just move the negative to the outside since anything to the negtive first power would jsut be itself negative?

reef venture
#

no?

#

2^-1 is 1/2 not -1/2

analog zenith
#

Ugh, i suck at math lol

#

Ok, so I need to convert it to 2+n^-1

#

But how do I use that to find the trajectory of the missiles?

#

would I want to plug the X from the misslies into the equation?

#

so 1, 2, 3

reef venture
#

y = mx + c

#

where m = dy/dx

#

you'll need to find c by substituting the points

analog zenith
#

So I need to put it in slope intercept form?

#

so m=2x+1?

#

why does calc make me feel so dumb lol

cedar kilnBOT
#

@analog zenith Has your question been resolved?

analog zenith
#

I dont get how I can get a trajectory off this blobsweat

#

Im so confused

#

Would I use the cords of the rocket and do Y=1+3/X and graph that?

#

could u point me in a direction to research?

#

Im super lost and really wanna get this done tonight if i can

cedar kilnBOT
#

@analog zenith Has your question been resolved?

tough aurora
#

You plot the tangent, and you see where it goes

#

Then set the tangents to 0

analog zenith
#

How though? Ive never seen a question like this 😦

tough aurora
#

And see if you can find an x solution that's one of the 4

analog zenith
#

This discussion gives me no guidance and I cant find it in my ebook 😦

tough aurora
#

Then do it without your ebook

#

$y = f'(a) (x-a) + f(a)$

wraith daggerBOT
tough aurora
#

Tangent equation of a function f(x), at x=a

analog zenith
#

so i need f prime to use this? so 2+x^-1?

tough aurora
#

That is not f'

analog zenith
#

oh

tough aurora
#

I'll help you for the first

#

0 = f'(1)(x-1)+3

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Solve for x

analog zenith
#

Id appriciate that, If I can see one done I can at least kinda grasp what its asking =/

tough aurora
#

Solve for x in what I said

#

It will help you to understand

analog zenith
#

holy crap my answer was wrong 0_0

#

mathaway got a whole different answer

tough aurora
#

Oh boy here we go

analog zenith
#

i did it on paper first 😦 I was just wrong

tough aurora
#

Calculate f'(1)first

analog zenith
#

wiat wouldnt a prime of a number with no exponent be 0?

#

ohhhh

tough aurora
#

Bro what

#

Derivate 2+1/x

#

💀

analog zenith
#

Im alittle dense with math =/

tough aurora
#

Take it slow

#

Just derivate ur function

#

You got this

analog zenith
#

Im so lost tbh, I just barely learned the power rule

tough aurora
#

Please just derivate the function

analog zenith
#

how? I was shown that I could multiply the coefficient by the power and then negate the power, but in that case it would make this 1

gaunt hamlet
#

Remember that 1/x = x^(-1)

analog zenith
#

The only other way I know to find a derivitive is F(x+h)-f(x)/h

tough aurora
#

Sure do that if you want

tough aurora
#

Just find the derivative please

analog zenith
#

I genuinely dont know how

#

this equation isnt like anything ive done

gaunt hamlet
#

How do you differentiate x²?

analog zenith
#

multiply the 2 be the coefficient, 1x and negate the power, 2x would be its derivative

gaunt hamlet
#

What about x³?

analog zenith
#

3x^2

#

same way

gaunt hamlet
#

Now what about x^(-1)?

analog zenith
#

-1?

#

can i do that with a negative?

tough aurora
#

Yes

#

What is - 1-1

analog zenith
#

-2

gaunt hamlet
#

You can do it for any xⁿ

tough aurora
#

Now answer again

analog zenith
#

i didnt know that worked for a negative power

tough aurora
#

Differentiate x^-1

analog zenith
#

2 then right? cause it would end up -1+3

gaunt hamlet
#

Why +3?

analog zenith
#

0=f'(1)(x^-1)+3

#

f'(1)(-1)+3

tough aurora
#

One step at a time please

#

differentiate x^(-1)

#

Brig the -1 in front and "negate" the power, what so u end up with

analog zenith
#

-1

gaunt hamlet
#

Where'd the x go

analog zenith
#

Doesnt nagating a power of 1 remove the exponent?

tough aurora
#

What is -1 - 1

gaunt hamlet
#

You're subtracting 1 from the exponent

analog zenith
#

so -1x^-2

tough aurora
#

Yes

#

$-\frac{1}{x^2}$

wraith daggerBOT
tough aurora
#

We're getting there

#

So then the derivative of 2+1/x is...?

analog zenith
#

-1/x^2

tough aurora
#

Great

#

Now

#

Knowing this

#

What is f'(1)

analog zenith
#

-1/x^2

#

0=-1/x^2(x-1)+3 then?

tough aurora
#

No

#

Again

#

f'(x) =-1/x^2

#

What is f'(1)

analog zenith
#

-1/1^2

#

so -1

tough aurora
#

Yes

#

Can you get me then tangent equation at 1

tough aurora
analog zenith
#

are all a's -1? or just f'

tough aurora
#

A is where you want the tangent

#

We want the tangent at 1

#

So a is 1

#

Plug 1 in a

analog zenith
#

so f'(1)(x-1)+1?

tough aurora
#

What is f(1)

#

It's not 1

analog zenith
#

-1

tough aurora
#

That is f'(1)

analog zenith
#

so d'(-1)(x-1)+1

tough aurora
#

f(x) = 2+1/x

#

What is f(1)

analog zenith
#

function of 1?

tough aurora
#

Calculate it

analog zenith
#

calculate the function of 1?

tough aurora
#

Yes

tough aurora
analog zenith
#

wouldnt that be 0 since thre isnt an exponenct?

tough aurora
#

f(x) = 2+1/x
f(1) = 2+1/1
f(1) = ??????

analog zenith
#

3

tough aurora
#

Ok

#

Getting somewhere

#

So to recap

#

f'(1) = - 1
f(1) = 3

#

$y = f'(1) (x-1) + f(1)$

wraith daggerBOT
tough aurora
#

Plug those known values here, and find the tangent equation at 1

analog zenith
#

(-1)(x-1)+3

tough aurora
#

Yes

#

Now simplify

analog zenith
#

-x+2

tough aurora
#

You made a mistake, try again

analog zenith
#

-x+4

tough aurora
#

Yes

#

Okay now, we know that the ennemies are on the x axis

#

So y = 0

#

So we want to know where our tangent crosses the x axis

#

Can you figure this one out?

analog zenith
#

y is 4 and then -1 slope

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i mean x 4

tough aurora
#

Is there an ennemy at x=4?

analog zenith
#

np

#

wait yes

tough aurora
#

So will the missile fired from (1,3) hit an ennemy?

analog zenith
#

yes it will

tough aurora
#

Finally

#

Now do all that for the rest

#

That's it

analog zenith
#

ok! thank you! appriaicte it

tough aurora
#

Been 50 minutes so I'll get back to sleeping, good luck for the rest

#

Np

analog zenith
#

i have 6 hours til work so i understand haha

tough aurora
#

@analog zenith

analog zenith
#

bombs away!

tough aurora
#

Try to plot the functions so it gives you an idea of what we have been doing

analog zenith
#

im just writting down what u told me so i wont forget it, i wont have time to finish this tonight sadly

#

im well into my sleep as is xD ive been on this for 3 hours lol

tough aurora
#

Just remver to find the tangent and check where it crosses the x axis

analog zenith
#

will do, TY

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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opaque night
cedar kilnBOT
opaque night
#

i am unsure about the terms here

#

<@&286206848099549185>

cedar kilnBOT
#

@opaque night Has your question been resolved?

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#
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Remember:
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

round nymph
#

Hi, I have a cdf F(x), and have derived the quartile function F^-1(x) =Q(x). The former gives me the P(X<=x) and the latter allows me to convert a given probability value to a value, eg Q(0.5) returns the median value.

I am to plot a histogram of the distribution, with the bars representing a given interval of time (x) . If tried generating many samples via Q(rnd()) which gives a nice approximation but surely there must be a way to get a better plot?

I realise I need to somehow quantise the cdf into intervals but the details somehow elude me

round nymph
#

so, F(x) gave the probability of something having occurred by time x; I need to histogram by-the-hour.

#

if I do F(n) - F(n-1) I will get the probability of the event occurring in the interval n-1 to n. Do I just use this to create the histogram directly, with width = n - (n-1) and height = F(n) - F(n-1)?

#

<@&286206848099549185>

cedar kilnBOT
#

@round nymph Has your question been resolved?

cedar kilnBOT
#

@round nymph Has your question been resolved?

cedar kilnBOT
#

@round nymph Has your question been resolved?

cedar kilnBOT
#

@round nymph Has your question been resolved?

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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Remember:
Ask your math question in a clear, concise manner.
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crimson sedge
#

hi

cedar kilnBOT
crimson sedge
#

need help with this

#

im not able to calculate the limit

torpid fulcrum
#

Divide all the terms by the fastest growing term in the denominator

crimson sedge
#

whats the fastest?