#help-13

428200 messages · Page 478 of 429

marble latch
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Oooh this helps a lot

hasty pelican
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n would be?

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What do you think

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It’s given in the question

marble latch
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Number of chairs?

hasty pelican
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Yes, but the value

hasty pelican
marble latch
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Arent we trying to find that?

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Oh wait is it 12

hasty pelican
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Yess

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,rotate -90

wraith daggerBOT
hasty pelican
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This is what it is like

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n is the number of stacks

marble latch
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Uhuh

hasty pelican
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Each stack contains chairs starting from 31, to something

marble latch
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Wait but this isn’t the number of chairs yet right

hasty pelican
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That’s the number of chairs in the last stack!

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Now, let’s say the chairs are in this ap:
1, 3, 5, 7 just for now

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What would the total chairs be?

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(This is just an example)

marble latch
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16

hasty pelican
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How did you find that?

marble latch
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I added them

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OH

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SO I USE SUM

hasty pelican
marble latch
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ok got it tysm!!!

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cedar kilnBOT
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hasty pelican
cedar kilnBOT
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cedar kilnBOT
queen scroll
#

<@&286206848099549185>

crimson sedge
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whats 180-74

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@queen scroll

queen scroll
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106

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@crimson sedge

crimson sedge
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do ÷2 of that

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now boom

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ur done

queen scroll
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I am so confused haha.
Math is not really my cup of tea

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Could you explain it more?

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@crimson sedge

crimson sedge
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so do you know how to get x

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uhh

queen scroll
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no xd

crimson sedge
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and for y

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hold up

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2x+2y+2z=180

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do you get it

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its in a circle

cedar kilnBOT
#

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midnight prism
#

Hellooo guysss, I need help. Im stuck with these 3 problems.

Solve the following quadratic inequalities and represent your solutions in interval
notation and graphing thru number line (both conventional and alternative ways).

crimson sedge
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do u know how to facotr

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@midnight prism

midnight prism
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Sorry late replyyy, yesss

dusty hazel
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Rearrange.

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Take all terms to one side.

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Then factor.

midnight prism
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Thankss man, 'ppreciate it.

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wanton glacier
#

$a^m \cdot -a^n=a^{m+n}$ this still applies right?

wraith daggerBOT
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hyperlix26

wanton glacier
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as opposed of $a^m \cdot a^n=a^{m+n}$

wraith daggerBOT
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hyperlix26

zenith sail
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Well, you've got a negative sign in there.

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$a^m \cdot -a^n = -a^{m+n}$

wraith daggerBOT
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tatpoj

zenith sail
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So, yes, the exponential law still applies, but you still have the factor of -1

wanton glacier
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owww

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alright

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thanks

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stone forge
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Hi

cedar kilnBOT
stone forge
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I need help with converting this to a linear eq

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Equation*

eternal comet
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So you have

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$\begin{cases} 8n+4m=12\n+m=16 \end{cases}$

wraith daggerBOT
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Remavas

eternal comet
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as far as I can see, right?

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I actually don't see how your equations follow from the question

stone forge
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I tried looking at some examples but I'm confused

eternal comet
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So ok

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You let n be the amount bought of potato whatever

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and m the amount bought of chicken

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We know that 8 potatoes and 4 chicken add up to the $105.00.

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What would the equation describing this relationship be?

eternal comet
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8 + 4 is not in fact equal to 105

cedar kilnBOT
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@stone forge Has your question been resolved?

stone forge
stone forge
#

-closw

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-closw

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-close

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.closw

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.close

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vagrant cypress
#

is the answer to this problem tan(pi x)+c?

gray condor
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chain rule

vagrant cypress
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chain rule?

livid hound
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yes, chain rule

gray condor
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let u =pi x

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can you do it this way for me

livid hound
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the same calculus rule that you were supposedly applying in your differentiation course

gray condor
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you’ll see what i mean

gray condor
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if you can’t spot it, use substitution

vagrant cypress
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yeah this is what i did

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1 sec

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let me send

gray condor
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cool

vagrant cypress
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what i did but i think it's wrong

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@gray condor @livid hound

bold vine
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du/π = dx

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@vagrant cypress

vagrant cypress
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let me try that

bold vine
vagrant cypress
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thank you so much!

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clear grail
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how do i solve this?

cedar kilnBOT
hollow osprey
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First draw a picture

cedar kilnBOT
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@clear grail Has your question been resolved?

frigid canyon
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maybe you can send us your workings

eternal comet
#

still, start from a drawing if you haven't yet

frigid canyon
#

bruh, he would have tried at least before asking, and if he didn't draw a diagram, it's quite a dumb move tbh

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delicate finch
#

Hello. I have a Random Discrete Variable problem. I have calculated that my generating function for random variable X_1 is G_X1(z) = 0.6z + 0.4 and for X_2 the generation function is G_X2(z) = 0.8z+2. I now have to calculate the generating function of X = dX_1 + bX_2 where d and b are random constants (not 0). I know from theory that if X was X_1+ X_2, then the generating function G_X(z) would be (0.6z+0.4)(0.8z+0.2) so basically have to multiply gen functions of X_1 and X_2, but I don't know how these constants influence the gen function

delicate finch
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I think the gen function of X_1 would be 0.6*z^d + 0.4 and for X_2 it would be 0.8z^b + 0.2 and I multiply them the same way. Is it correct?

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My line of thinking was that as both X_1 and X_2 can own a value of either 0 or 1, then if I multiply them respectively by d and b, then they can own a value of either 0 or d and 0 or b and there where the power of d and power of b come into play

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But can anyone confirm this please?

cedar kilnBOT
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@delicate finch Has your question been resolved?

delicate finch
#

<@&286206848099549185>

cedar kilnBOT
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@delicate finch Has your question been resolved?

delicate finch
#

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late pike
cedar kilnBOT
late pike
#

dont quite understand the inequality

eternal comet
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What part of it?

late pike
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when x <-1 y''<0

eternal comet
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Yeah I know, but what part. why it's x < -1 specifically, or why we care about the second derivative, or?

late pike
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why x is <-1

eternal comet
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Alright

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We know $y'' = 6(x+1)$

wraith daggerBOT
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Remavas

eternal comet
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And we want to find out when the graph is concave down

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Let's solve

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$6(x-1) < 0$

wraith daggerBOT
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Remavas

eternal comet
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$6(x-1) < 0 \implies x - 1 < 0 \implies x < -1$

wraith daggerBOT
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Remavas

eternal comet
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By analogy, we get that y'' > 0 when x > -1

late pike
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ok so why did we assume that we are solving for when the graph is concave down, does that have to do with their being a positive or negative in front?

eternal comet
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Our task is to "Determine the concavity of each given curve"

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That means we solve for both when y'' < 0 and y'' > 0

eternal comet
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It's literally the same process.

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Hence not even worth mentioning

late pike
#

I see, that clears up my confusion! thx

#

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harsh sequoia
#

Actually fuck homework, lets go to sleep.

cedar kilnBOT
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shrewd mica
#

So this is the problem

cedar kilnBOT
shrewd mica
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This is the answer

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I got something close but not exact

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Numerator (T-6) (T+3)
Denominator (T-5)

And then the fraction itself was negative

eternal comet
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ok tell me

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what's $-(t-6)$

wraith daggerBOT
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Remavas

shrewd mica
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Alright but why is the negative being applied to T-6?

eternal comet
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🤷

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Because the author decided to do so

shrewd mica
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lol

eternal comet
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nothing stops you from applying it to t-5

shrewd mica
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Alright so they did an oopsie I guess.

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This is what it told me to do with opposites

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To suddenly not do it is just weird

eternal comet
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What do you mean?

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It makes no difference really

shrewd mica
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(x-6) and (6-x) divided out is just -1

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You just put it on the outside of the fraction

eternal comet
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It looks nicer without a minus out in the front

shrewd mica
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I guess it does, but that leads to another question

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In my original example, why isn't the -1 applied to everything?

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It's like changing one side of the equation without the other. Sure I could just multiply each quantity by a random number but it wouldn't be the same problem then.

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It's just applied to (T-6), why not the (T+3) or the (T-5) ?

eternal comet
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$\frac{a}{2} \cdot \frac{b}{2}$ multiply this product by 2

wraith daggerBOT
#

Remavas

cedar kilnBOT
#

@shrewd mica Has your question been resolved?

shrewd mica
# shrewd mica

Check this post's reply.

Putting the negative sign next to the fraction bar will give you a different answer than if you turned (T-6) into (6-T.) I substituted T for 4 and solved both for (T-6) with the negative sign by the fraction bar and (6-T.)

eternal comet
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$-\frac{(T-6)(T+3)}{T-5}$ and $\frac{(6-T)(T+3)}{T-5}$

wraith daggerBOT
#

Remavas

eternal comet
#

,w -\frac{(T-6)(T+3)}{T-5} = \frac{(6-T)(T+3)}{T-5}

wraith daggerBOT
eternal comet
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Wolfram disagrees

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They are the same

shrewd mica
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While barely know what or how to use wolfram, I did some more digging into it. Yeah, your right

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Must have done the first calculation wrong. Seeing both be the same answer made me realize an old rule.

eternal comet
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It's just to illustrate the point that the -1 was "multiplied into" (T-6)

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to give (6-T)

shrewd mica
#

Fractions are division. It doesn't matter where the negative sign goes as no matter what it will be negative (if you only have one.)

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So thank ya

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Don't know the command to close this

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.close

cedar kilnBOT
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wise cliff
#

can some one please help me with this?

cedar kilnBOT
wise cliff
small hazel
#

Sure.

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How much cost is 5 scarves?

wise cliff
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5 scarves would be 15

small hazel
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Sure.

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Now, what cost is 4 scarves and 1 hat?

wise cliff
#

16

small hazel
#

Very good.

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3 scarves and 2 hats?

wise cliff
#

17

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thanks

small hazel
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But here is an explanation as to why.

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There difference in price is 1.

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When the amount of the more expensive things increases...

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The total cost increases by 1.

wise cliff
#

gotcha that makes sense. I didnt realize it was that simple I thought that I had to do some algebra.

small hazel
#

All good.

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....

wise cliff
#

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torn sorrel
cedar kilnBOT
torn sorrel
#

how would i get started with this problem?

cedar kilnBOT
#

@torn sorrel Has your question been resolved?

torn sorrel
#

<@&286206848099549185>

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pliant sandal
cedar kilnBOT
pliant sandal
#

can someone help explain this wroking out.

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this is my teacher notes, but i dont understand fully

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the highlighted bits is what i dont understand XD

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@pliant sandal Has your question been resolved?

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crimson sedge
#

how did my teacher do this

cedar kilnBOT
violet rapids
#

They just found the equation of the line

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You have the y intercept and the x intercept

crimson sedge
#

ah sorry

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forgot to give this

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how did they get the line from this?

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w/o a calc

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so no graph is given

violet rapids
#

Looks like they solved for the x intercept and the y intercept

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So they found (0, f(0)) and (x, 0)

crimson sedge
#

oh ok

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.close

#

(0,12), (4,0)

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sharp sinew
cedar kilnBOT
sharp sinew
#

I don't understand this problem at all

crimson sedge
#

whats tan(pi/2-x)

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@sharp sinew

sharp sinew
#

like the graph?

crimson sedge
#

no

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you can change it

sharp sinew
#

to solve for x?

crimson sedge
#

yes

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is all a different

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a1 a2 a3..

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are they all different

sharp sinew
#

thats all im given

crimson sedge
#

ok then do you know

sharp sinew
#

a1 and a2 are probably different

crimson sedge
#

its 1/tanx

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and that is the only way

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to get 1

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unless every as is 45

sharp sinew
#

I don't get it

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<@&286206848099549185>

#

.close

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velvet edge
#

may i know if my solution is exactly right?

cedar kilnBOT
#

@velvet edge Has your question been resolved?

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proven marlin
#

vector question

cedar kilnBOT
proven marlin
#

How do i calculate the intersection point between a line in 3D, and any lines along a 2d plane?

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the 2d plane originates from the character - i'm trying to draw a line from the character to the point that intersects with the black line.

rough pebble
#

you could first determine where the 3d line intersects the 2d plane

proven marlin
#

i have

  • coordinates of the character (center)
  • coordinates of the camera (origin)
  • unit direction from camera (calculated from screen coordinates to game coordinates)
rough pebble
#

then any line in that plane needs to go through that intersection point

rough pebble
#

in what form is your plane?

proven marlin
# rough pebble in what form is your plane?

my linear algebra is really horrible - i'll try to explain concretely what i have

context: 2.5D side scroller in Unreal Engine.

character_position: Vector3
camera_origin: Vector3
camera_direction: Vector3 (unit vector)
the black line is currently camera_origin + camera_direction * some big number

#

in unreal, Y axis is horizontal, and Z axis is upwards.

rough pebble
#

which vectors do form the plane?

proven marlin
#

the plane should be formed at the character_position

rough pebble
#

thats only one vector that cant be a plane

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or can vector3 include more than one vector

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im sorry i am not familar with unity

proven marlin
#

oh

rough pebble
#

yeah if thats the case then you dont have a plane

proven marlin
#

do you mean getting the bounds of the level?

rough pebble
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you have a line originating from the character

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for a plane you need at least 3 vectors

proven marlin
#

oke, assuming i have the coordinates of the bounds of the level

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i.e. the top_left and bottom_right

#

that should be enough to form the plane right

rough pebble
#

together with the character position yes

proven marlin
#

i ended up using the normal of the level instead with the character position

#

to form the plane

#

and intersected the line with the plane

rough pebble
#

yeah this works aswell

proven marlin
#

i'm going to revise my linear algebra haha

#

its been too long

#

any recommendations? or is 3blue1brown the best still

rough pebble
#

yeah it is really helpful for that stuff

#

3b1b is good for introduction and general understanding

#

but for applied stuff like you have i would do exercises on khan academy for example

#

or maybe there is something with programming in 3d space that might be more helpful

proven marlin
#

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jaunty sand
cedar kilnBOT
jaunty sand
#

help meh

rough pebble
#

yes

jaunty sand
#

alr tysm

#

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jaunty sand
#

wait didn't u answer randomly

crimson sedge
#

Reopen

#

For a second

#

If u wanna discuss

jaunty sand
#

.reopen

cedar kilnBOT
#

jaunty sand
#

so basically

jaunty sand
crimson sedge
#

I am pretty sure it's correct

#

The limit of a complex function

#

Is similar to any other

#

Just see what the real and imaginary parts approaches

#

And shove them in

#

In this case the real part is 0

#

All through out

#

And the imaginary part is approaching 1

#

Or i

#

@jaunty sand this is my reasoning behind it

#

In a complex function if we think of it in terms of $\delta$ and $\epsilon$ then u will also realize that they are going to be real and imaginary respectively

wraith daggerBOT
#

CatHashira

rough pebble
#

my thinking was that the root function is continuous

#

altough this is not trivial, and therefore maybe not best suited for this question

cedar kilnBOT
#

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copper bane
#

How to calculate decimal with power without a calculator easily?

shell relic
#

. How many 5-card poker hands are possible with a 52-card deck?

copper bane
#

{ 1.06^4 }

#

,help

wraith daggerBOT
#

A brief description and guide on how to use me was sent to your DMs!
Please use ,list to see a list of all my commands, and ,help cmd to get detailed help on a command!

strong lantern
#

?

copper bane
#

no

#

lol

strong lantern
#

oh, then i dont know any other method lol

#

maybe others can help

copper bane
#

lol

#

i'll learn it while waiting for other then

#

if you said diffrentiation can help

strong lantern
#

try looking for "vedic maths "online

#

it is purely dedicated with tricks to calculate stuff faster

copper bane
#

well

#

the thing is

#

i need to like have a test

#

exam

#

bout interest & money value

strong lantern
#

ohh

copper bane
#

it's a applied math of sequence

#

and well

#

teacher "at first"

#

tell us you can brings calculator

#

but now we can't

#

so I actually need a way to solve for { decimal ^ power }

#

else it'll be to slow

#

that's the reason

strong lantern
#

oh

#

try to look up onlline on youtube ig lol

#

maybe someone knows here

copper bane
#

ok i'll close the ticket for now for others to use then

#

.close

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lapis ether
#

How would I go about doing this?

cedar kilnBOT
lapis ether
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woeful nacelle
cedar kilnBOT
woeful nacelle
#

For question 3

#

I have been thinking about if there's a better way to figure it out without having to trial and error a bunch of numbers

#

I'm pretty sure it should be with equations but I can't seem to get past dcba/abcd=4

#

Can anyone please help me

#

Maybe give a hint about how I should do it but don't say the answer thank you!

cedar kilnBOT
#

@woeful nacelle Has your question been resolved?

astral crown
#

Hmmm maybe try ||writing abcd = 1000a + 100b+ 10c + d|| and the same for the other number

#

@woeful nacelle

woeful nacelle
#

?

#

I don't think

#

I can see what you're typing

#

It's blacked out

astral crown
#

Click it

woeful nacelle
#

Oh right ok

#

Thanks

#

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astral harness
cedar kilnBOT
astral harness
#

if 70 people got influenza by the 6th day show correct to 2 decimal places?

#

original question had q or a where 70 is (t) where 6 is

#

not sure where to begin this question online calculators give me natural log method which i believe is wrong in this case

#

<@&286206848099549185>

surreal parrot
#

I don't understand the question fully, what do you mean by 2 decimal places?

astral harness
#

show k correct to decimal places is what the question asks

#

let me rephrase

#

The # of people who got influenza Q(t) 5000/ 1+1249e^-kt

#

If 70 people got it by the 6th day show K correct to two decimal places

#

what i did is sub Q for 70, t for 6

#

<@&286206848099549185>

#

zZZZZ

#

looks like my question stumped everyobdy

#

......

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left copper
#

how do i find the area of both triangles split by the y-axis

#

i know it’s bh/2

#

would the base be the x axis for both of them?

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native snow
#

hi can someone pls help

cedar kilnBOT
native snow
cedar kilnBOT
#

@native snow Has your question been resolved?

livid hound
#

what have you tried?

native snow
#

this @livid hound

livid hound
#

so what's your issue with this question

native snow
livid hound
#

what's the answer key saying?

native snow
livid hound
#

they seem to have done some heavy rounding

native snow
#

OH

#

omg

#

thank you

livid hound
#

,w 480 * pi

native snow
#

yea yea

#

i figured it out

livid hound
#

the answer you gave would be the ideal value

native snow
#

im simply careless yea

#

thank u

livid hound
#

no, the book is just bad

native snow
#

lmao i mean i didnt read the instructions so

#

my bad

#

THANKS ANYWAY

#

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sinful prairie
cedar kilnBOT
sinful prairie
#

how would I find the frequency?

foggy merlin
#

find the period

sinful prairie
#

4pi/5?

#

did 2pi*5/4pi

foggy merlin
sinful prairie
#

oh

#

idk then

foggy merlin
#

ar u sure you know how to find the period

sinful prairie
#

nope

#

it's just the wavelength no?

#

2pi/5 is half a wavelength

#

so I just multiplied it by 2

#

to get the period

#

idk though

foggy merlin
sinful prairie
#

that isn't a complete cycle

#

isn't the period the time of 1 complete cycle

foggy merlin
#

Yes?

sinful prairie
#

like

#

I add em?

foggy merlin
#

Just find the distance between two extremas

#

And its not by multiplying by 2

#

the distance between a maxima and a minima is 2pi/5

#

wait a sec...

sinful prairie
#

..

#

so I ad 2pi/5 and 2pi/5

foggy merlin
#

Yea its 4pi/5, I was solving like I were on the originkappalul

sinful prairie
#

jeez

#

had me rethinknf how to add fractions

foggy merlin
sinful prairie
#

and then to find frequency

#

it would just be 2pi/4pi/5

#

right?

#

welp ty

#

.close

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foggy merlin
#

@sinful prairie

#

no

#

You just do 1/T

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broken mist
#

Is equal to approximately 2.71

#

Do you have a question?

#

So first you'll want to increase the population by 35%

#

You can do this by either finding 35% of 450,000 and adding that to 450,000, or multiply the population by 1.35

#

Mhm

#

Now you'll want to decrease that by 25%---or find 75% of 607500

#

mhm

#

When you get problems that want you to increase or decrease a number by some percent, you can add or subtract the percent from 1.00 and multiply

#

So when you want to add 35% = 0.35, you multiply by 1.35

#

So on

hexed sapphire
#

What unit is this in

#

Well the formula I use is subtract 32 and multiply by .5556

#

But I don’t know if that is correct for the unit

#

The formula is the answer

#

I mean with this amount of context It’s hard to say what your teacher wants

#

.5556 is 9/5

#

So instead of divining 9/5

#

You subtract 32 and multiply by .5556

#

Or subtract by 32 and divide by 1.8

#

(X) -32 * 0.5556

#

= (x)

#

Yeah subtract and then multiply

#

Yes

#

So it would be 100c

#

You round

#

With no context I’d say to the tenth

#

That’s my go to for most things

#

Gl hopefully that is what the question was asking for

#

What course is this for @crimson sedge

#

No like class

#

Which one though

#

Foundations, precalc

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@plush flame Has your question been resolved?

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@plush flame Has your question been resolved?

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hexed basin
#

Can you expand out a matrix equation like (A - I) o (A - I) where o is the hadamard product and A, I are matrices?

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harsh jasper
cedar kilnBOT
harsh jasper
#

why is this the answer

upbeat meadow
#

searched it up, the definition said z'In probability theory and statistics, the discrete uniform distribution is a symmetric probability distribution wherein a finite number of values are equally likely to be observed; every one of n values has equal probability 1/n."

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upbeat meadow
upbeat meadow
#

.close

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harsh jasper
upbeat meadow
harsh jasper
#

40 hours every day

#

i practice meth

upbeat meadow
harsh jasper
#

and fail 😔

upbeat meadow
harsh jasper
#

im sorri 😔

upbeat meadow
#

any ways nice too meet twoset fans hehe

#

baiiiiiiiii\

harsh jasper
#

bai c:

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daring river
#

I’m really bad with numbers and my grades come out soon and I need help with this and 14-19 other problems some I can do on my own but I need help w a lot of them

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#

@daring river Has your question been resolved?

daring river
#

<@&286206848099549185>

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@daring river Has your question been resolved?

brittle anvil
#

hello

#

i can help

#

ok so the formula for rotating

#

counter clockwise 270 is

#

convert every coordinate to (y,-x)

#

so lets say point z

#

it is (2,4)

#

put it into (y,-x) it would become (4,-2)

#

thats the formula for rotating either 90 degrees clockwise or 270 counter clockwise

#

@daring river

daring river
#

Tysm!!

brittle anvil
#

np

daring river
#

.close

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slate crow
#

I am being ask to test if a regression coefficient is less than 4 strictly. Am I allowed to formulate a null hypothesis with a strict inequality? And if not, how could I handle this?

cedar kilnBOT
#

@slate crow Has your question been resolved?

slate crow
#

It has not been

dire geode
#

yea?

#

i don't see why not

#

go for it catthumbsup

slate crow
#

ok! I was reading online that the null hypothesis had to contain a symbol of equality, and I can't find any examples the other way around. But if you say it's ok then I'm good with that!

#

That's all I needed, I know how to do the test lol. Thanks!

dire geode
#

$x < \mu$ is a one sided hypothesis test. just scale your significance level appropriately

wraith daggerBOT
#

riemann

dire geode
#

^ Alternative hypothesis

slate crow
#

Well that's my null hypothesis in this case

#

that's what I want to test

dire geode
#

Either way is good

slate crow
#

Alright, thanks!

#

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ashen forge
cedar kilnBOT
ashen forge
#

how do i solve for the radius of a circle while it has a variable in it?

tight herald
ashen forge
#

so it would be 113.1x?

#

as the area?

#

hello?

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bright mural
#

Could anyone tell me how we'd solve this?

Justin goes to the pet store to buy a pet fish. He finds a tank with 25 fish. There are goldfish, minnows, and angel fish. How many goldfish are in the tank if there is a 3/5 probability of reaching in and selecting one at random?

cedar kilnBOT
#

Please don't occupy multiple help channels.

bright mural
#

what the answer is

trim sentinel
#

What does probability mean

#

When you flip a coin what are the chances that you will win

#

@bright mural do you know?

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inner quest
#

can someone explain this stuff to me

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@inner quest Has your question been resolved?

inner quest
#

<@&286206848099549185>

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@inner quest Has your question been resolved?

inner quest
#

anyone here?

dire geode
inner quest
#

I am but im still confused on hey they get r

dire geode
#

Write an equation where you are lost

#

We can help explain equations

inner quest
#

will a past test work?

#

will this work?

#

hello?

#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
#

help me please thank you 😦

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#

.CLOSE

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plucky zephyr
#

Can someone show me how to write the taylor series with the series notation thing?

plucky zephyr
#

F(x)=1/x^2

#

C=4

plucky zephyr
#

I've tried writing out the derivatives to find the pattern but idk how to make it into the series

hollow osprey
#

well F^(0)(x) = 1/x^2, F^(1)(x) = -2/x^3, F^(2)(x) = 6/x^4, and so on

#

so we should find a general formula for F^(n)(x)

crimson sedge
#

This is how the Taylor series approximation works around 0

#

Just replace f(x) with 1/x^2

hollow osprey
#

which we can say would be: F^(n)(x) = (-1)^(n) * (n+1)!/x^(n+2)

crimson sedge
#

Ig ur question is where that formula comes from or something else

hollow osprey
#

so now just plug in x = 4 to the derivative and then right the sum

#

using what cathashira said

plucky zephyr
#

I can write the sum, but idk how to make it a formula

cedar kilnBOT
#

@plucky zephyr Has your question been resolved?

cedar kilnBOT
#

@plucky zephyr Has your question been resolved?

plucky zephyr
#

<@&286206848099549185>

cedar kilnBOT
#

@plucky zephyr Has your question been resolved?

plucky zephyr
#

@hollow osprey

#

Help pls

hollow osprey
#

Take derivatives and find a formula for the coefficients

livid tusk
#

no. taking derivatives blindly is not the way youre supposed to do it

#

when looking for the taylor series of a function, it often helps to take a series you do know and manipulate it to be in the form of the function you're working with

#

for example, take 1/x^2. what's a common, well known, series for a function of the form 1/(something)? @plucky zephyr

#

its been a while since ive been in calc 2 so im not sure how many series you are familiar with atm, but im 100% sure youve seen the one im thinking of

#

once you think of it, notice that

$\frac{1}{x^2}=-\dv{x}\frac{1}{x}$

wraith daggerBOT
livid tusk
#

thus, if you can find a series for 1/x centered around C=4, just take the derivative and multiply by -1. then you have a series for 1/x^2 centered around C=4

#

you could just keep taking derivatives and try to come up with a general formula for each term, but why? just manipulate a series you do know

cedar kilnBOT
#

@plucky zephyr Has your question been resolved?

dire geode
cedar kilnBOT
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cedar kilnBOT
warm skiff
#

I assume you just started on this topic?

solid quarry
#

,rotate

wraith daggerBOT
warm skiff
#

do you know what the derivative of a function means

#

It basically means the gradient in a point

crimson sedge
#

whats f'(x)

#

?

warm skiff
#

so you want to find the gradient of y = x^2 - 8

#

at point (3;1)

#

so firstly you would get the derivative

#

of y = x^2 -8

#

yes

#

but we will get a general formula we can use for any point

#

firstly lets make f(x) = x^2-8

#

meaning what we have to do now is find f'(x)

#

have you guys learnt the fast method to doing that?

solid quarry
#

OH

livid hound
#

exam?

#

<@&268886789983436800>

sharp widget
#

.close

cedar kilnBOT
#
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uneven matrix
#

I need help to recognize the formula/spline algorithm from the code. I found that code looks similar to Cubic Hermit spline functions, but I got the problem because I don't know what is the tension parameter.
In general, I want to get the idea of that spline algorithm and convert it to cubic polynomial spline.

cedar kilnBOT
#

@uneven matrix Has your question been resolved?

cedar kilnBOT
#

@uneven matrix Has your question been resolved?

cedar kilnBOT
#

@uneven matrix Has your question been resolved?

cedar kilnBOT
#

@uneven matrix Has your question been resolved?

cedar kilnBOT
#

@uneven matrix Has your question been resolved?

dire geode
#

.close

cedar kilnBOT
#
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velvet edge
#

anyone has any idea on this rsa question if my solution is right?

cedar kilnBOT
#

@velvet edge Has your question been resolved?

velvet edge
#

<@&286206848099549185>

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main oak
#

Is the answer for a 53.24cm?

cedar kilnBOT
main oak
#

<@&286206848099549185> Hello please help me with this

#

I can show my working..

glad kestrel
#

• After 15 minutes, feel free to ping @Helpers.

muted tendon
main oak
#

@muted tendon Is my answer correct?

#

I'm referring to 11a

glad kestrel
#

no

main oak
#

I'm wrong?

glad kestrel
#

yes

gray blade
muted tendon
main oak
#

11a.) 53.24cm

glad kestrel
#

yeah nice work

#

that isn't "showing your working"

main oak
#

First I found the perimeter

glad kestrel
#

why are you finding area solid edit

main oak
#

so

muted tendon
main oak
#

Wait

muted tendon
#

use perimeter of a semicircle

main oak
#

Oh

main oak
#

.close

cedar kilnBOT
#
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main oak
#

It's ok actually

dire geode
#

good job @glad kestrel

main oak
#

I found out the answer

cedar kilnBOT
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valid bolt
cedar kilnBOT
valid bolt
#

We’ve only done first order separable differential equations 😕

#

How do you even approach this?

dire geode
celest ledge
#

Read linear differential equation with constant coefficients yourself

dire geode
compact ermine
#

hi

#

is this open

#

how do i

#

find the cm

valid bolt
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#

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crimson sedge
#

Hello. I need help with making an equation that can solve the following problem:

There is 10 liters of water. Every year 1 liter evaporates but each year 2% more evaporate. How long will it take for all of the water to evaporate? (Assume that 1 liter evaporates the first year)

dire geode
#

when is the 2% calculated?

#

10 - 1 = 9. After year 1, is what remains 9 - 10 * 0.02 or 9 - 9 * 0.02 ?

crimson sedge
dire geode
#

i guess from here you do recursion

#

a1 = 10, a2 = 9-10*0.02, ... see if you can find a general formula

crimson sedge
#

alright

#

i just wanted to avoid recursion

dire geode
#

Is that what you're learning?

#

are you supposed to use some other technique?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
cedar kilnBOT
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rough hearth
#

Hi im stuck at question 13(i)
I have no working because thats how stuck I am
I keep on getting y=mx as the cartesian equation which i know is wrong. Similarly, i can only equate m to 1
I woukd appreciate any help

livid hound
#

,rcw

wraith daggerBOT
livid hound
#

how are you only getting m=1

cedar kilnBOT
#

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shrewd cradle
cedar kilnBOT
shrewd cradle
#

how do i integrate the left part

#

where a int x/cx+d

cedar kilnBOT
#

@shrewd cradle Has your question been resolved?

shrewd cradle
#

<@&286206848099549185>

shrewd cradle
#

<@&286206848099549185>

cedar kilnBOT
#

@shrewd cradle Has your question been resolved?

cedar kilnBOT
#

@shrewd cradle Has your question been resolved?

shrewd cradle
#

.close

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heavy crypt
#

"Determine the 3 consecutive terms of a geometric sequence if their sum is 10.5 and their product is 27."

heavy crypt
#

<@&286206848099549185>

jaunty mural
#

If you don't try to write down anything you can't do anything

heavy crypt
#

Maybe because I don’t know how to start

jaunty mural
#

Not even writing down what 'geometric sequence' means?

#

If you don't know something, give it a name.

#

Like the letter x

heavy crypt
#

geometric sequence is where u have like a row with for example 1,7,49 the connection between those is that u keep multiplying the previous term times 7 so 1x7 = 7 and thats ur next term, and then 7x7 = 49, etc

#

theyre asking what the sum of 3 terms is so that it equals to 10.5

#

and u also know that the product of those 3 terms equaled is to 27

cedar kilnBOT
#

@heavy crypt Has your question been resolved?

heavy crypt
#

<@&286206848099549185> can anyone help

livid hound
#

introduce some variables

#

and set up some equations

cedar kilnBOT
#

@heavy crypt Has your question been resolved?

heavy crypt
livid hound
#

did you do the first step i recommended

crimson sedge
heavy crypt
#

What’s the second then

crimson sedge
#

What will be the next term?

heavy crypt
#

X + 1 or what

crimson sedge
#

Um no

heavy crypt
#

they need to be following on eachother tho

crimson sedge
#

It’s a geometric sequence right?

heavy crypt
#

Yes

crimson sedge
#

So it will be x*r

#

With r as the common ratio

heavy crypt
#

okay

crimson sedge
#

Then the next will be xrr

#

I mean $$xrr$$

wraith daggerBOT
#

Mrlol22

heavy crypt
#

yea

crimson sedge
#

Now make the equations

heavy crypt
#

Even photomath cant do it

#

Ok so let’s say I solved x for the first equation

#

What then

livid hound
#

you have yet to set up an equation

crimson sedge
#

Exactly

#

Write down the equations

#

And send it here

crimson sedge
livid hound
#

using those variables, your terms are:
$$x,xr,xr^2$$
write equations using information about their sum and product

crimson sedge
#

Yup

wraith daggerBOT
#

ℝamonov

heavy crypt
#

x + xr + xr^2 = 10,5

x * xr * xr^2 = 27

#

what am I supposed to do with that

livid hound
#

you have a system of equations, try solving it.

#

i'd recommend first simplifying the second equation

heavy crypt
#

i don’t know what to solve

crimson sedge
#

Yes

heavy crypt
#

Do I solve for x or r

crimson sedge
#

Solve for x

#

I mean

#

First just simplify the second one

livid hound
#

in the end you want the values of both x and r

#

it doesn't matter if you get x or r first

#

do whatever feels the easiest

crimson sedge
#

Yeah

#

What do u get if u simplify the 2nd equation?

#

Simplify as in just multiply the terms

heavy crypt
#

x^3r^3 = 27

crimson sedge
#

So $$(x^3)(r^3)=(xr)^3$$

wraith daggerBOT
#

Mrlol22

crimson sedge
#

Now find xr

heavy crypt
#

X = 3/r ??

#

idk

crimson sedge
wraith daggerBOT
#

Mrlol22

crimson sedge
#

What is xr?

heavy crypt
#

3

crimson sedge
#

This should be intuitive

#

Yes

#

So our new equation is $$x+3+3r=10.5$$

wraith daggerBOT
#

Mrlol22

crimson sedge
#

If we put in xr=3 in our original equation

heavy crypt
#

Oh yea

crimson sedge
#

Now put in r=3/x

#

U will get a quadratic

#

Solve that

#

U will get x

heavy crypt
#

Omg

#

Thank you

crimson sedge
#

Np

crimson sedge
heavy crypt
#

So then for the 3 terms do I just need to just fill it out so like

#

The second term will be x * r with the numbers I solved right

crimson sedge
#

Yes

#

But u will get two solutions

#

U need to plug in both and find which one works

heavy crypt
#

Okay

crimson sedge
#

Tell me when u get the answer

heavy crypt
#

Yeah I’m home rn I’ll solve it

crimson sedge
#

ok

cedar kilnBOT
#
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heavy crypt
#

instead of x and r ill use u, q tho since we use that in class

#

.reopen

cedar kilnBOT
#

crimson sedge
#

Sure

#

That’s absolutely ur choice

#

Ok i hv to go now

heavy crypt
#

okay

#

ive gotten r

crimson sedge
#

Bye bye

heavy crypt
#

bye

crimson sedge
#

What is it

heavy crypt
#

1/2 or 2 but im gonna fill it in the equations now

#

andx was 6 or 3/2

crimson sedge
#

Correct

#

Now what is the real solution?

heavy crypt
#

x is 6 and r is 1/2

#

wait

#

they both work

#

haha

#

yeah so the answer is

#

6, 3, 3/2

or

3/2, 3, 6

#

they both would work