#help-13

1 messages · Page 317 of 1

thick heath
#

the fraction must be positive, you can get two cases

x>0
and
x-1>0

the other case is

x<0
and
x-1<0

you can intercept the solutions of each case and then create the domain with all the cases

undone star
#

sevchenko just suggested the same thing

#

u have a problem with dealing with 0s

#

it is hard to do this algebraically

#

u have to do it analytically

vapid otter
#

x > 0, x > 1 & x < 0, x < 1

#

so set interval notation

#

wpould be

#

$(-\infinity, 0)\union(0, 1)\union(1, \infinity)$

wraith daggerBOT
#

Devil Wears Prada
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

vapid otter
#

well you get it

#

unions in between

#

and infinities at the end

#

is it right

undone star
#

assuming u meant x<0 and x>1 yes

vapid otter
#

?

#

its set interval notation

undone star
#

im not sure what (0,1) is in middle

vapid otter
#

i just said there are unions in between

undone star
#

sure then i guess

vapid otter
#

yes?

#

so its correct?

undone star
#

yes

vapid otter
#

THANKS

#

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cedar kilnBOT
#
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thick heath
undone star
#

x<0 union x>1

cedar kilnBOT
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timber urchin
#

The frame of a painting has the form of a 10500 by 10500 square with a 9500 by 9500 square removed from its center. The frame is built out of congruent isosceles trapezoids with angles measuring 45 deg and 135 deg. Each trapezoid has one base on the frame’s outer edge and one base on the frame’s inner edge. Each outer edge of the frame contains an odd number of trapezoid bases that alternate long, short, long, short, etc. What is the maximum possible number of trapezoids in the frame?

timber urchin
#

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primal wigeon
#

hi

#

can i ask a question

frozen rune
frozen rune
cerulean sail
primal wigeon
#

alreight

primal wigeon
cedar kilnBOT
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stray vine
#

is it correct?

reef mantle
#

hi

cedar kilnBOT
#

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stray vine
#

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ionic wolf
cedar kilnBOT
ionic wolf
#

idk how to do 11

zenith sail
ionic wolf
zenith sail
#

actually you should double check your solution for k in number 10 as well

ionic wolf
#

oh k=5

zenith sail
#

yeah

#

Still, if you try doing what you did for 9 and 10, what equations do you get?

zenith sail
#

oh is it the 0 ≤ x ≤ 1 that's tripping you up?

ionic wolf
#

there like 0 and 1 on there instead of just 1 or 0

#

idk

zenith sail
#

The function switches from the top rule to the middle one at x=0, and then switches from the middle rule to the bottom one at x=1

#

So in order to be continuous, the top and middle have to be the same when you plug in x=0

#

the middle and bottom have to be the same when you plug in x=1

cedar kilnBOT
#

@ionic wolf Has your question been resolved?

cedar kilnBOT
#

@ionic wolf Has your question been resolved?

zenith sail
ionic wolf
#

maybe like -1 from pos and neg direction

#

idk

zenith sail
#

That's basically what you did on the other problems

#

Just without specifically mentioning the limits

ionic wolf
zenith sail
#

yeah

ionic wolf
#

Yayaya

ionic wolf
cedar kilnBOT
#

@ionic wolf Has your question been resolved?

ionic wolf
#

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hexed vortex
#

is anyone able to check these

cedar kilnBOT
hexed vortex
#

I didnt really understand much from 17 and below

#

besides on 17 that is has something to do with the uniqueness theorem

humble marsh
#

If it is true, explain why. If it is false, provide a counterexample or an explanation.
can you provide your reasoning for each?

hexed vortex
#

well I'm confident in pretty much everything above 17 and could provide reasoning

#

but 17 and after I cant

#

I kinda just whimmed it

#

for 17 though

#

I believe it has something to do with the uniqueness theorem

#

and the fact that

#

if the dy/dy is continous

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and partial of dy/dt is continous

#

then on some sub-interval on its continous interval it will have a unique solution

#

sin and cos are continous

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along with the polynomial so multiplying and adding them gives us a continous function still right

#

we also have an equilbrium solution at y = 3

humble marsh
#

mhm, that's important

hexed vortex
#

but what I dont really understand is

humble marsh
#

can the solution with y(0) = 4 ever touch the equilibrium solution?

hexed vortex
#

how does the uniqueness theorem say that y(t) has to be above that equilibrium solution

#

no since it has to be unique

#

right

humble marsh
#

if y(t) = 3 for any t, then y(t) = 3 for every t

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so if y(0) = 4 then y(t) is never 3

hexed vortex
#

oh

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oh is y(t)

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talking about the same solution of y(0)

#

I was thinking of like the family of solutions

#

and I was confused on why there werent any solutions below the equilibrium

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but I think it makes sense now if y(t) is just one solution and its the solution from y(0)

humble marsh
#

there are solutions below the equilibrium

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and solutions above

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but never the twain shall meet

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because if any solution touches the equilibrium, it would become the equilibrium

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if that makes sense

hexed vortex
#

yeah

cedar kilnBOT
#

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hollow dagger
#

@old ridge Is there someone that could help me with digital system ?

hollow dagger
#

I cannot understand what does the exercise 3 want me to do

slim birch
#

the same way u did the previous questions i assume

#

assume A is always high (??)

#

however in that case the or gate will always output high as well

#

@hollow dagger

hollow dagger
#

I thought +5V _ VCC is a special case or something

#

if so thank you so much

#

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#
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slim birch
hollow dagger
#

these exercises is a bit bland and weird

slim birch
#

.reopen

#

^ ahh u need to do this lol

hollow dagger
#

.reopen

cedar kilnBOT
#

slim birch
#

no it's not always 0

#

whenever at least one of the lines is high it will output high

hollow dagger
hollow dagger
slim birch
#

oh wait i might be blind lol... then yee ur right

hollow dagger
#

i gtg

#

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stable tendon
#

What approach would you take to solve this??

cedar kilnBOT
#

@stable tendon Has your question been resolved?

stable tendon
#

@helpsr

#

<@&286206848099549185>

flat prawn
# stable tendon What approach would you take to solve this??

Taking a random point ( x1 , y1) on a curve
Let y be f(x)
Now we can write the equation of tangent in slope intercept form , y - y1 = dy/dx. × (x-x1)

Now using the condition in the question, and using distance formula we will get an equation
From there we'll get the value of dy/dx
Solve the differential equation
Put the value (2,1 ) to calculate the value of arbitrary constant
And then , we can write f(x) that is the equation of the curve

flat prawn
stable tendon
flat prawn
#

It's fine

#

Is there any answer given?

cedar kilnBOT
#

@stable tendon Has your question been resolved?

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
crimson sedge
#

.close

cedar kilnBOT
#
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sonic tusk
#

i need to prove that if p is irrational and q is rational, then p+q is irrational

sonic tusk
#

i have p + a/b = x/y

#

(pb)/b + a/b = x/y

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(pb+a)/b = x/y

#

here do i need to state an axiom?

#

(im using contradiction btw)

lofty topaz
#

Assume that p + q is a rational number.

sonic tusk
#

yes

cerulean sail
sonic tusk
#

p is uh

#

q - a/b

lofty topaz
wraith daggerBOT
#

Roman_Garland

sonic tusk
#

ya

#

wait what

#

oh yeah

lofty topaz
sonic tusk
lofty topaz
sonic tusk
#

OH

#

it shows that p can be written as

#

a fraction between integers

#

tysm

#

wait i have a question

#

could i say

lofty topaz
sonic tusk
#

let the product of p + q = r

#

p = r - q

#

where both r and q are rational numbers

#

and the difference of rational numbers is rational

#

but p is irrational

#

meaning its difference cannot be expressed through two rational numbers

#

how do i notate that mathematically

lofty topaz
# sonic tusk how do i notate that mathematically

Contradiction : Assume p + q is a rational number, that is r, such that p is an irrational and q is a rational\
\
Let $q = \dfrac{a}{b}, r = \dfrac{x}{y}$ s.t. a, b, x, y are all integers\
\
$p + q = r \implies p + \dfrac{a}{b} = \dfrac{x}{y} $\
$\therefore p = \dfrac{x}{y} - \dfrac{a}{b} = \dfrac{xb - ay}{by} \ \star$\
($\star $ is saying that the equation contradicts the given sentence (or) statement)\
\
$\therefore p + q$ is always an irrational number

wraith daggerBOT
#

Roman_Garland

sonic tusk
#

.solve

#

.solved

cedar kilnBOT
#
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#
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fervent linden
#

i neec help

cedar kilnBOT
fervent linden
#

can sm1 help me with these

glacial field
fervent linden
#

solving x

glacial field
#

Did you teacher instruct you use a certain method?

#

Because it’s easy to abuse the quadratic formula

fervent linden
#

i wanna use 2 brackets

#

why would u wanna abuse them

glacial field
#

A formula, being overused and applied everywhere and sometimes mistakenly

fervent linden
#

sorry i need help tho

glacial field
#

Do you know the quadratic formula?

fervent linden
#

i forgot

#

there too much

glacial field
#

But that has been introduced to you yes?

fervent linden
#

ye

glacial field
#

Alright, use that. Where a is the coefficient of the first term, b is the coefficient of the second term, and c is the final term

#

I’ll send it here

fervent linden
#

okay

glacial field
smoky idol
#

But she said she wanted to use two brackets, which I assume meant factoring?

glacial field
#

Using this, try the first polynomial

fervent linden
#

oh no thats the hard one tho

#

yea idk what it was

fervent linden
#

i meant factorising

glacial field
#

How much do you know about factoring

fervent linden
#

a little

glacial field
#

Work me through how you would do the first polynomial

fervent linden
#

we split 2x squared in 2 brackets

#

like (2x) (x)

glacial field
#

$2x^2-8x+6$

wraith daggerBOT
glacial field
#

What do you get?

fervent linden
#

i dont get it

glacial field
#

Do you know what a coefficient is

fervent linden
#

is it 6

#

?

glacial field
#

The first coefficient is 2

fervent linden
#

oh

glacial field
#

The last term is 6

fervent linden
#

i forgot them

#

6x2?

glacial field
#

That’s fine, what is the product of those two

#

Yes

fervent linden
#

12

glacial field
#

Okay, 12 is the number you will use to factor out the polynomial. This means you have to find two numbers that add up to -8 and multiply to 12

fervent linden
#

ohh

#

-6 and + 2?

glacial field
#

That would equal -4

fervent linden
#

oh im dumb

glacial field
#

The sum of the two has to be -8

fervent linden
#

-6-2

glacial field
#

Yes

#

Now break -8x into -6x and -2x

fervent linden
#

do i put in each bracket

glacial field
#

Sorry I don’t know what you mean

fervent linden
#

like i put uhm the numbers

glacial field
#

$2x^2-2x-6x+6$

wraith daggerBOT
fervent linden
#

(2x-6) (x-2)?

glacial field
#

That’s what we have so far

fervent linden
#

oh

glacial field
fervent linden
#

damn

#

icl i dont get ts

glacial field
#

Factor out a 2x from the first two terms

sonic tusk
glacial field
#

And a -6 from the other two

fervent linden
#

ohh u divide?

#

x=3?

glacial field
#

??

fervent linden
#

idk im just guessing

glacial field
#

Okay let’s not guess

fervent linden
#

kay

glacial field
#

These things can be done methodically

#

$2x(x-1)+6(x-1)$

wraith daggerBOT
glacial field
#

Here’s what I mean

#

By factoring out a 2x and a -6

fervent linden
#

i dont get it

glacial field
#

$2x^2-2x-6x+6$

#

From this

wraith daggerBOT
glacial field
sonic tusk
#

can i attempt to help

glacial field
#

Sure

fervent linden
#

yes

sonic tusk
#

ok

#

@fervent linden

#

when factoring

#

quadratic equations

#

the general rule of thumb is that

#

you look for factors that equal a*c and sum to b

#

what does that mean?

sonic tusk
#

can you say what a, b and c are

fervent linden
#

a is 2x squared and

sonic tusk
#

no

fervent linden
#

oh

sonic tusk
#

x isn't part of it

#

x is what's being manipulated by your a b and c

#

so a is just 2

fervent linden
#

so its just 2?

sonic tusk
#

ye

fervent linden
#

okay

sonic tusk
#

whats b

fervent linden
#

its 2 -8 and 6

sonic tusk
#

right

#

usually, you would just look for factors that add up to c (6 in this case)

fervent linden
#

u x 2 and 6

sonic tusk
#

but in this case, a is not 1

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when a isn't 1, you need to look for factors that

#

multiply to a*c

#

what is a*c?

fervent linden
#

12

sonic tusk
#

right

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so what factors

#

multiply to

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positive 12

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and add up

#

to negative 8

fervent linden
#

2 6

sonic tusk
#

perfect

#

so let's start making the brackets

#

wait

#

wrong

#

-2 and -6

#

you forgot the negative sign

fervent linden
#

yea i meant that

sonic tusk
#

anyways

#

yeye

#

lets start making the bracket

#

so far we got

#

to make x^2 we just put x in each bracket

#

then just put the factors in

#

(x-2) (x-6)

#

but remember, we didn't just get factors of c alone

fervent linden
#

what happened to 2x

sonic tusk
#

meaning that when expanding this, you wouldn't get the exact value for c

sonic tusk
fervent linden
#

oh

#

are the answers already there

sonic tusk
#

no

fervent linden
#

oh okay

sonic tusk
#

you divide the non x values by a

fervent linden
#

2/2?

glacial field
glacial field
fervent linden
#

ur going?

glacial field
#

Yes

fervent linden
#

oh

#

bye bye

#

we need to go back to the question

sonic tusk
#

ya

fervent linden
#

okay divide them by2?

sonic tusk
#

lets start from the beginning cause i overcomplifcated it

fervent linden
#

okay

sonic tusk
#

so 2x^2 - 8x + 6 yeah

#

you can factor a 2 out

#

immediately

fervent linden
#

how

sonic tusk
#

2(x^2 - 8x + 3) = 0

#

divide both sides by 2

fervent linden
#

8/2?

sonic tusk
#

oh whoops

#

sorry

#

2(x^2 - 4x + 3) = 0

fervent linden
#

oh

sonic tusk
#

now divide both sides by 2

#

so x^2 - 4x + 3 = 0

fervent linden
#

do 2 cancel out

sonic tusk
#

yes 2 cancels out

#

because we divided by 2

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0 divided by 2 is 0

fervent linden
#

4/2?

sonic tusk
#

what

#

wdym

fervent linden
#

divide by both sides?

sonic tusk
#

no look

#

so we started with

#

2x^2 - 8x - 6 = 0

#

yeah?

fervent linden
#

ye

sonic tusk
#

can you divide every single term here by 2

fervent linden
#

yea

sonic tusk
#

do it

fervent linden
#

0 4 3

sonic tusk
#

write it out

#

or type wtv

fervent linden
#

2/2=0 8/2 =4 6/2 = 3

#

well i got to go i think its safe to say ima fail😢

#

bye

#

.solved

cedar kilnBOT
#
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sonic tusk
#

best of luck, begin grinding math

#

i used to be worse dw

#

(mb if that was rude tbh)

crimson sedge
#

what is this

cedar kilnBOT
#
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crimson sedge
#

aa ok

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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crimson sedge
#

yes thanks

cedar kilnBOT
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bold thicket
#

Are these correct notes?

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@bold thicket Has your question been resolved?

bold thicket
#

<@&286206848099549185>

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crimson sedge
#

solve this eq

cedar kilnBOT
crimson sedge
#

2cosA + 3sinA = 3

upper ruin
#

Express the left hand side as R•sin(A + B)

#

I.e. find both R and B

crimson sedge
#

👍

#

.close

cedar kilnBOT
#
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regal yarrow
#

stuck on some problems (im sending the image)

regal yarrow
#

the key 2|2 = 22 but

#

there was a first page but i completed it already snd checked over it myself so im lost on these few

regal yarrow
#

<@&286206848099549185>

bleak viper
regal yarrow
#

The reason i got 35 was because i was told to look at the graph but i thinkmits 60 because 10ou136 students is 60 somthing

bleak viper
#

count the total number of students

#

out of those 60 have less than 10

#

now find the percentage

regal yarrow
#

the total they told us is 136

#

60 out of 136 is 44

bleak viper
#

yeah so find the percentage now

regal yarrow
#

44%

bleak viper
#

so why did u tick 35%

regal yarrow
#

because i did 10 as from money and did it out of 136 and kept going

#

i made it very complicated for myself

bleak viper
regal yarrow
bleak viper
regal yarrow
#

ok for the skewed thing how is it right skewed could i have a example?

#

to put it in my motes

bleak viper
regal yarrow
#

ahh thank you for that

#

we actually dont have one of those given to us

regal yarrow
#

wait let me re open my calc

bleak viper
#

i dont understand that question so cant really answer

regal yarrow
#

Let me

#

send it again

#

oksy here

regal yarrow
bleak viper
regal yarrow
#

oh sorry im lost on the stem plot to lol

mighty mural
#

can someone help me 😢 sorry to interrupt I can’t figure out how to make a channel, did I do this correctly?

regal yarrow
#

.close

cedar kilnBOT
#
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mighty mural
#

ok just wanted to check

bleak viper
cedar kilnBOT
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swift gorge
#

I really just need the property that comes into place here to find "S". Thanks

swift gorge
#

the o on top of the 396 means multiple

#

S € ]0,396[

#

S is also natural

dire geode
swift gorge
#

alr

#

.close

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lime badge
#

hi

cedar kilnBOT
lime badge
#

im back with more coin flipping questions

#

frownyfrog made me a list like this last time and i basically need another one

#

i forgot the formula someone gave me

#

basically , what are the odds of me getting 2 heads in a row if i roll twice, if i roll 3 times, 4 times, all the way to 20

#

i know the odds are 25% if i roll twice for starters

#

not roll sorry i meant flip

#

the odds should increase with every flip righit

brazen nimbus
#

oh you mean 2 head

#

then yea 1/4 = 25%

lime badge
brazen nimbus
#

?

lime badge
#

2 heads in a row

brazen nimbus
#

Ohhh let me think

lime badge
#

okey

fringe mauve
#

so u keep rolling until i get a 2 heads in a row?

lime badge
fringe mauve
#

what areu trynna find?

brazen nimbus
lime badge
#

so on 2 amount of flips, what are the odds i get 2 heads in a row

#

im also not a bad guy so apologises if bad explanation

#

math*

#

math guy*

brazen nimbus
#

what i know is 2 heads in 10 tries is 9 possibilities(2 heads first two times till end two time) which could happen and now i need to find all the possibilities possible which could happen then divide, now im thinking on the 2nd part

fringe mauve
#

u only need to roll 2 times

vivid tundra
#

if it's just 2, then we either have to get

  1. all tails
  2. head, tails
  3. head, tails, head
  4. tails, head
#

so the probability of not getting it is 4/2^n?

lime badge
brazen nimbus
vivid tundra
fringe mauve
#

so u have (x-1)! (1/2)^x no?

#

so basicaly

#

we choose a number of rolls

#

say like 10

#

nah

#

how tf do u think about this

vivid tundra
fringe mauve
#

really in x number of flips

#

all u care abotu are teh last two flips

#

right?

#

cause we nkeep rolling until we get two heas

lime badge
#

im lettin yall cook

fringe mauve
#

so like say u haev 4 rolls right to get 2 heads

#

u can haev

#

u need to have H T H H

#

or T T H H

brazen nimbus
#

0 head possibility = all tail = 1
1 head possibility = 10
2 head possibility:-
(no gap or in a row) = 9
1 gap = 8 and so on so 9+8+7+6+5+4+3+2+1 = 45
Im starting to get it

#

im going from 0 head to all head and then adding all possibilities

fringe mauve
#

probability

brazen nimbus
fringe mauve
#

u cant use binomial probabilty here

#

it tells u the P( getting 2 heads) but doesnt account for just 2 heads in a row

brazen nimbus
#

and i dont want to be told the answer what im doing im not finished yet

fringe mauve
#

it tell u 2 head anywher

brazen nimbus
#

Im just saying what im thinking i never asked for critisism

#

Let me continue

#

ill be back in like 2 mins

#

and finish this

#

@lime badge btw is it atleast 2 heads once? or like only 2 heads once or something else

lime badge
#

umm whats the difference

brazen nimbus
#

H+H+H+H is 2 heads twice so it isnt 2 heads only once

#

but it is atleast 2 heads once

lime badge
#

i just wanna keep flipping until i get 2 heads in a row and know the probability in % that i will get 2 heads in a row for every failed flip, so like 2 flips has a 25% chance of rolling 2 heads, if it fails then what is the % chance for 3 flips to give me 2 heads

fringe mauve
#

for 3 flips u must haev T H H

brazen nimbus
fringe mauve
#

which gievs u 1/8

lime badge
#

i just know every coin has a 50/50 chance of going heads or tails, and i need 2 heads in a row

fringe mauve
#

oh i got it

#

its (1/2)^x * 2^(x-3)

#

where x is the flips

#

think about it

#

for any amount of flips

#

u need to have a combination of T H H as ur last three flips

lime badge
#

will you do the math for 2-10 flips and the % chance of getting 2 heads? @fringe mauve

fringe mauve
#

for each?

lime badge
#

yeah wait

#

i asked chatgpt 💀 usually it just breaks down but it spat this answer

#

maybe u can save the trouble and confirm if the math checks out

vivid tundra
#

2: 0.25
3: 0.375
4: 0.5
5: 0.59375
6: 0.671875
7: 0.734375
8: 0.78515625
9: 0.8261719
10: 0.859375
I did this computationally

lime badge
#

the ai spat the same answer

#

i trust the human more tho

vivid tundra
#

yea, I'm pretty impressed with chatgpt on that one

#

is that the new one?

lime badge
vivid tundra
#

the one that can do math

#

yea

lime badge
#

i have no idea man im on the free version but you get x amount of premium questions

vivid tundra
#

yea there's no way that's not the new one
the new one can use python to evaluate expressions

lime badge
#

wow

#

i have no idea what that menas

#

means

#

does it mean it wont give me a bullshit answer anymore?

vivid tundra
#

it can use a calculator basically

vivid tundra
lime badge
#

💀 wait what was it using before

vivid tundra
#

and give you bs answers

vivid tundra
lime badge
#

wtf

#

yeah i got to a period where i was heavily relying on chatgpt cuz its so convienient but man i just have trust issues now

#

this shit is not replacing our jobs anytime soon

vivid tundra
#

how gpt works is just predicting what token/word will probably come next
in very simple terms, bc idk the non simple terms are

vivid tundra
#

maybe this'll help, it's the ratio of 2 in a row combinations / total
||2: 1 / 4
3: 3 / 8
4: 8 / 16
5: 19 / 32
6: 43 / 64
7: 94 / 128
8: 201 / 256
9: 423 / 512
10: 880 / 1024
||

lime badge
#

anyway my question is solved, thank you guys

vivid tundra
#

it's for imnewtodisco

lime badge
#

ah ok

cedar kilnBOT
#

@lime badge Has your question been resolved?

cedar kilnBOT
#
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upbeat pike
#

Can someone explain this

cedar kilnBOT
upbeat pike
#

Isn't the relative velocity supposed to be Vab = Vb - Va

#

So velocity of aeroplane with respect to wind = 300 -100

#

Why was taking the velocity with respect to earth necessary

#

The earths rotation or stuff is not mentioned so we can just ignore that like we do to air resistance right?

cedar kilnBOT
#

@upbeat pike Has your question been resolved?

upbeat pike
#

<@&286206848099549185>

topaz prism
#

Do it 3 more times

#

Cuz it's been one hour

upbeat pike
topaz prism
#

You have to ping the helpers every 15 min

upbeat pike
onyx cave
onyx cave
#

Please lemme know if this is making sense

upbeat pike
#

But why did the 100 turn to -100?

#

Because both are in different directions?

#

So north would be +y axis that's makes east -y axis that's why 100 is -100?

onyx cave
#

Wind is blowing east to west so I guess that is the -ve x-axis

upbeat pike
#

Yessss

#

But how did they get Vaw

#

They put i = -100 and j =300?

onyx cave
#

The velocity is 100 only but the direction is -I

upbeat pike
#

That's basic magnitude right I forgot

#

Root of a² + b² here being -100 and 300

#

Makes so much sense now

upbeat pike
zealous fable
#

North is +y and East is +x so West is -x

upbeat pike
upbeat pike
zealous fable
#

The wind is blowing from east to west so its direction is -x

upbeat pike
#

9hohh

#

Yeses

onyx cave
#

Good luck ✌️

upbeat pike
#

.close

cedar kilnBOT
#
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jaunty flare
#

I News help with question d please

cedar kilnBOT
jaunty flare
#

A isnt a variable listed in any of these so how do I approach solving this?

cerulean sail
#

,rccw

wraith daggerBOT
cerulean sail
#

Just as you replaced, e.g. in part a), all x's with 2/3, replace all x's in the definition of h with a

jaunty flare
cerulean sail
#

Yep SCgoodjob2

jaunty flare
#

Oh I didn’t realize it was that simple

#

Thanks

cedar kilnBOT
#

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wary fjord
#

Currently at the last picture but idk how to continue

cedar kilnBOT
#

@wary fjord Has your question been resolved?

wary fjord
#

<@&286206848099549185>

glacial field
sonic tusk
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#

@wary fjord Has your question been resolved?

cedar kilnBOT
#

@wary fjord Has your question been resolved?

wary fjord
#

<@&286206848099549185>

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@wary fjord Has your question been resolved?

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lofty rivet
#

im stuck and i don't know where to start

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#

@lofty rivet Has your question been resolved?

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paper surge
#

how come this is false?

cedar kilnBOT
paper surge
#

isn't the set restricted to [2,6]?

#

hence being finite

stoic gale
#

there are infinitely many real numbers between 2 and 6

paper surge
#

how come?

worthy ridge
#

Density of reals

paper surge
#

wdym

stoic gale
#

see Cantor diagonalisation argument

worthy ridge
#

the Archimedean principle

paper surge
#

this is discrete math btw

#

idk what that is

worthy ridge
#

Search it

#

Well you’re dealing with properties of R

#

Which basically states that there are always an infinite number of numbers between any 2 real numbers

stoic gale
#

think about it intuitively - we can always create another real number between any two real numbers

#

for example between x and y, there lies a number (x+y)/2

worthy ridge
wraith daggerBOT
#

normalAtmosphericPa=101,325

paper surge
#

I see then, thanks

#

.close

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#
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dapper quarry
cedar kilnBOT
dapper quarry
#

I want to know why (b) and (c) are incorrect

humble karma
#

It's not 2

#

Check the tickmarks

dreamy void
#

Yes Sasuke

#

check the tickmarks

dapper quarry
#

what tickmarks?

dreamy void
#

on your x-axis

humble karma
#

The axis

dapper quarry
#

i see that f is not continuous on x = 1 and 3

dreamy void
#

ahh

#

and what did you type

dapper quarry
#

2

#

what about (c)?

dreamy void
#

same

#

it's not 2

dapper quarry
#

same as (b)?

dreamy void
#

no

#

you just need to change the 2 into 3

#

that's all

#

else it remains as it is

dapper quarry
#

okay

#

Thank you

#

.close

cedar kilnBOT
#
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crimson sedge
#

How to do #43 of this? Which tells to solve difference quotient.

crimson sedge
#

I don’t know how to simplify numerator that invokes both fractions and radicals

#

Here are some stuff I tried but I have no idea

worldly chasm
#

@crimson sedge have you tried multiplying the top and bottom by (√(x) + √(x+h)) ?

crimson sedge
#

How

worldly chasm
#

From the point in your derivation

#

Actually

#

One second

#

I think you have made a mistake to get to this point

#

Because both your numerator and denominator have a factor of (√(x+h) - √(x))

#

And so you're left with 4/h

#

Ah I see

#

You added your fractions incorrectly

crimson sedge
#

How am I supposed to add

worldly chasm
#

4/√(x+h) - 4/√(x)

4√(x)/√(x(x+h)) - 4√(x+h)/√(x(x+h))

#

You find the common denominator like normal

crimson sedge
#

What do I do after

worldly chasm
#

Try to combine everything down to a regular fraction

#

And then show your work when you get to that point

crimson sedge
#

What do you mean by combine

#

Where else can combine

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

Do I do like this?

worldly chasm
#

This is where I was doing my work

#

You made an error adding these two fractions

#

@crimson sedge

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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devout urchin
cedar kilnBOT
devout urchin
#

how to solve this?

fair geyser
#

wow what

raven shard
devout urchin
#

wait

fair geyser
#

you have to guess i'm pretty sure

#

sqrt x = t

devout urchin
#

can i simplify the left by doing x^1/2^1/2^1/2

fair geyser
#

then 2 is not enough

devout urchin
#

or should i keep it the same

fair geyser
#

and 4 is right

devout urchin
#

yeah i guess i could just try plugging in perfect squares

#

it's 16

#

but theres no other way to solve for it?

raven shard
#

no matter what approach you take you will use some kind of guessing

fair geyser
#

i don't see any approach

#

like in the sense that there are steps before you start guessing

cedar kilnBOT
#

@devout urchin Has your question been resolved?

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nimble mountain
#

Find all of the abelian groups of order less than or equal to 40 up to isomorphism.

nimble mountain
#

for some int k we write it in terms of its prime factors, k=p1^a1 p2^a2 p3^a3..pn^an

cloud pulsar
#

I think bro is cooked, what even is that 😭

nimble mountain
cloud pulsar
#

na bro needs an angle to save him, too bad I don' know what abelian groups are

nimble mountain
#

lets just consider k=p^n first

#

please leave as u are not helping

#

if we have a group of order k=p^n we can write it as a direct product of cyclic groups of order,

p,p,...p
p^2,p,p,..p
p^3,p,p,..p

#

as long as powers are different they are distinct i believe?

#

so trivially for order 1 = {e}

#

order prime p will be a cyclic group of order p

#

we are left with, 4 = 2^2
6 = 2 * 3
8 = 2^3
9 = 3^2
10 = 2 * 5
12 = 2^2 * 3
14 = 2 * 7
15 = 3 * 5
16 = 2^4
18 = 2 * 3^2
20 = 2^2 * 5
21 = 3 * 7
22 = 2 * 11
24 = 2^3 * 3
25 = 5^2
26 = 2 * 13
27 = 3^3
28 = 2^2 * 7
30 = 2 * 3 * 5
32 = 2^5
33 = 3 * 11
34 = 2 * 17
35 = 5 * 7
36 = 2^2 * 3^2
38 = 2 * 19
39 = 3 * 13
40 = 2^3 * 5

#

i got llm to do this so hopefully its right anyway

woven crescent
#

honestly i wouldnt even trust llms with doing addition

nimble mountain
#

ok well

#

i looked through it and they are all correct

woven crescent
#

i know theyve gotten better but the fact that ive seen them mess up 2+2 before scares me

nimble mountain
#

any that can be written in the form of k=p1p2 are direct products of cyclic groups of order

#

p1p2 or
p1, p2

nimble mountain
woven crescent
#

yep

nimble mountain
#

8 = 2^3
12 = 2^2 * 3
16 = 2^4
18 = 2 * 3^2
20 = 2^2 * 5
24 = 2^3 * 3
27 = 3^3
28 = 2^2 * 7
30 = 2 * 3 * 5
32 = 2^5
36 = 2^2 * 3^2
40 = 2^3 * 5

#

these are left

#

any p^3 are dir prod of order,
p^3
p p^2
p p p

#

p^4 as
p^4
p^3 p
p^2 p^2
p^2 p p
p p p p

#

p^5 as
p^5
p^4 p
p^3 p^2
p^3 p p
p^2 p^2 p
p^2 p p p
p p p p p

#

left with
12 = 2^2 * 3
18 = 2 * 3^2
20 = 2^2 * 5
24 = 2^3 * 3
28 = 2^2 * 7
30 = 2 * 3 * 5
36 = 2^2 * 3^2
40 = 2^3 * 5

#

p1^2 p2 as
(p1^2 p2)
(p1^2) p2
p1 p1 p2
(p1 p2) p1

#

just

#

every regrouping as long as their cyclic order number is different in some way its different right?

#

@woven crescent

#

i think i kinda got the idea i believe

woven crescent
#

ye

#

for abelian groups of a given order, different groupings (direct products) of cyclic groups with distinct orders will result in different groups up to isomorphism.

nimble mountain
#

i think ill not continue with the rest haha

woven crescent
#

will save a lot of eye pain

#

and carpel tunnel

nimble mountain
#

to be fair im nearly done

woven crescent
#

could just finish it for the satisfaction if you want

nimble mountain
#

yea

#

left with
24 = 2^3 * 3
40 = 2^3 * 5

#

p^3 q

#

pppq
ppp q
ppq p
pp p q
pp pq
pq p p
p p p q

#

curious, how would i write this in combinotorics? any idea?

#

.close

cedar kilnBOT
#
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odd sierra
cedar kilnBOT
odd sierra
#

what is going on here 😦

#

Like how many hours in 2 days i get it

#

just do 2 days Times 24 hours divided by 1 day

#

but what this whole thing here 😭

#

just keep breaking them down????

#

idk

soft idol
#

so

#

this is basically

#

just desired units/initial units

#

so yea you just multipy 30x24x60x60x10^9

#

*10e^10

#

or whatever scientific notation

odd sierra
#

ok i have practice problems

#

I will show work in a bit

#

And see if i get it surely

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#

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celest flame
#

okay so basically i'm going through my practice booklet of previous exams before my exam, and i have 0 clue how to solve this, I'm supposed to solve for the area of it and don't really know what to do

normal cipher
#

Can you use calculator

#

If yes can consider cos rule

celest flame
#

Yes I can use calculator I just don't really know what to do or where to start

west path
#

is this a trapezoid chat

normal cipher
#

So we can find BE by Pythagoras

#

Sorry idk latex

celest flame
#

Yeah I got 18.73 on BE but like now I don't know what to do

normal cipher
#

Basically area = base sum * height / 2

#

So we just need to find ED

#

Then note that BE is 18.73 and then using sine rule, BE/sin 55=ED/sin 35

#

Yeah then find ED and then we can get the area

celest flame
#

Oh that makes a lotta sense

#

Thanks

normal cipher
#

Np

celest flame
#

That's a lot simpler than I thought it was gonna be haha

normal cipher
#

🙂

cedar kilnBOT
#

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#
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random urchin
#

Hi

cedar kilnBOT
random urchin
#

I’m very confused on what’s going wrong here

#

I do the y^2-y^1 / x^2-x^1

#

10.814-58.551/35-7

#

And I get

#

-1.70489

#

Rounded to three decimals I sssumed it was -1.70, that answer was wrong

#

But it seems -1.71 isn’t it?

#

I’m not sure

#

.close

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fluid quarry
cedar kilnBOT
fluid quarry
#

Is this true?

#

If so then how

#

Point to remember is that z is a complex number

wicked mantle
wicked mantle
#

This one?

bleak viper
#

if $z + \frac{1}{z} \in \mathbb{R}$ then $z+\frac{1}{z} = \overline{z}+\frac{1}{\overline{z}}$

wraith daggerBOT
#

Astar777

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#

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hoary parrot
cedar kilnBOT
hoary parrot
#

what am I doing wrong

#

shouldn't it be 6 and not 4?

#

ah fuck gtg eat lunch, I'll read replies later thx in advance

brazen dagger
# hoary parrot

Surface area of sphere= 4 * pi * r²
2 hemisphere= 1 sphere

#

So 4 * pi * x²

idle crystal
#

since its covered by the sphere

brazen dagger
#

Total SA = (Surface area of cylinder(without top and bottom hemisphere)+ 2 * surface area of hemisphere

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#

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dreamy summit
#

Hey there

cedar kilnBOT
dreamy summit
#

can someone give me a hand?

#

nevermind

#

i just got it

#

.close

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crude atlas
#

Why do we take positive 1.37 not the negative answer, I understand there is only 1 intersection

crude atlas
#

Nevermind just realised

#

But I got a new question how would u find where it intersects at 2 points

#

Would it just be where r is greater than 1.37?

cedar kilnBOT
#

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naive iron
#

can someone help me understand my math homework im in grade 8

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stray otter
#

How do I use induction to prove the AMGM inequality

cedar kilnBOT
#

@stray otter Has your question been resolved?

stray otter
#

<@&286206848099549185>

mental trail
#

you mean the general AM GM?

#

ok

#

what I would do

#

you want to prove that for any n, for any a_1,...,a_n positive real numbers, AM(a_1,...,a_n) >= GM(a_1,...,a_n)

stray otter
#

Yeah

mental trail
#

ok

stray otter
#

I did the base case

mental trail
#

what I recommend:

stray otter
#

Of a1 and a2

mental trail
#

suppose n = 2^k

#

prove it by induction on k first

#

to show that it's true for any n = 2^k

#

do you understand what I mean?

stray otter
#

Wait

#

Hol up

#

We assume n=2^k works and we need to prove n=2^(k+1) works?

obtuse mango
#

yeah so if u try a normal induction on AM-GM it's actually really hard

stray otter
#

Uh huh

obtuse mango
#

if u try the problem u'll realise it's fairly easy to do for powers of 2

mental trail
#

so this is the first step yeah

#

do an induction to show that it works for

#

n = 2,4,8,16,32,etc...

#

and then, if you pick any other n

#

you'll be able to find k such that n <= 2^k

#

and use the fact that AM-GM inequality is true for 2^k

#

to show it works for n

#

try it out and if you're stuck at some point we're here to add more info

obtuse mango
stray otter
#

Ok

#

I’ll try

#

.close

cedar kilnBOT
#
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hexed vortex
#

Suppose that dy/dt = f(y) has a finite number of equilibrium points, the number of sources must equal the number of sinks

hexed vortex
#

is this true or false?

#

I put false

#

because

#

if you have like an odd degree that has 3 equilibrium points for f(y)

#

then

#

2 can be a sink

#

and 1 can be a source

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#

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dapper mulch
#

probably a dumb question but why is
+-a>x equal to [-a,a]

crimson sedge
#

because