#help-13

1 messages · Page 143 of 1

austere hull
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what's your question anyway?

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you can't remember the sum diff trig or what

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,tex .sum diff trig

wraith daggerBOT
austere hull
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this is all you need to keep in mind, as far as I can tell

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on link you provided

teal magnet
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I see on the cos the +- is inverted while for sin it's the same, is the inversion on purpose?

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so is the tan denominator

teal magnet
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Can I get the script you used to make that image?

austere hull
teal magnet
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I'm guessing you don'T want t oshare the latex you used.

austere hull
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you need preamble for this

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have you read the introductions?

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all you need to add the preamble.tex file and replace it

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you could add your own as well

teal magnet
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ah, it's a bit more involved than I hoped. well thanks for the image.

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I have a latex software and libre office math.

austere hull
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do you use overleaf

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never heard of those you said

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I'd say overleaf is best for latex

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I can tell you how you can make this in your preamble in #latex-testing

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make sure you got the file

teal magnet
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No, I wanted it to use as plain latex.

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but thanks for the offer.

austere hull
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no worries

teal magnet
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I use TeXstudio, I'll check out overleaf.

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Anyway perhaps someone else know a page that I can learn about the subject by small steps.

austere hull
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there's some people might help

teal magnet
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no, small steps for what you made the image about.

austere hull
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it's about factoid

teal magnet
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I have a bad memory, I need to learn bit by bit.

austere hull
teal magnet
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no

austere hull
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it literally says

teal magnet
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what you made the image about

austere hull
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which image?

teal magnet
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look at the image.....

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the one you made

austere hull
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I did not make this

teal magnet
austere hull
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yeah it was there

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I added two things like

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,tex .Shape

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and

wraith daggerBOT
austere hull
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,tex .Psf

wraith daggerBOT
austere hull
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those what I did

teal magnet
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That doesn't help with my question

austere hull
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okay so you link you provided

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does it make sense?

teal magnet
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☝️ my question....

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it does, but slower would be better

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it's why I'm asking here

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more steps

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or more details to the steps

austere hull
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okay

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one last thing I can say

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there's a khan academy explains this

teal magnet
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also I noticed after posting it that the PDF is by the same authors, I'm assuming it's the same thing or a diferent version of it.

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I was at khan academy, it ran through it, it made references to previous videos but there were no such videos in that course https://www.khanacademy.org/math/trigonometry/trig-equations-and-identities/xfefa5515:angle-addition-identities/v/trigonometry-identity-review-fun

Khan Academy

Learn for free about math, art, computer programming, economics, physics, chemistry, biology, medicine, finance, history, and more. Khan Academy is a nonprofit with the mission of providing a free, world-class education for anyone, anywhere.

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I'm not studying to be a detective and have a super memory.

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if you know of the videos he made reference to I'd be very happy to watch them.

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or other videos that goes slower through it,.

austere hull
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and the pdf from here

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it's a half angle

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,tex .half angle

wraith daggerBOT
austere hull
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I'm not exactly sure what is your question

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correct me if this is one example of your question

teal magnet
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This is all too quick for me.

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I guess if no one replies, I'll look at more websited tomorrow.

austere hull
teal magnet
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more steps

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The video has a transcript, I could go supuer duper slow.

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slower through the subject.

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I guess I'm dumb as a monkey, oh well!

chrome bluff
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hello, I'm kira. I'm new here. can you guys help me with number 4?

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<@&286206848099549185>

cedar kilnBOT
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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

crimson sedge
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do you want me to ?

chrome bluff
crimson sedge
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these both Luca and Ian answering right are independent events ,

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got it ?

chrome bluff
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owh, there are independent events

crimson sedge
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so , probability that atleast one of them answers the question correctly will be = 1 - ( neither of them answers it correctly)

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Luca getting it wrong = 1-5/7 = 2/7 ; Ian getting it wrong = 1 - 5/9 = 4/9 ; thus , both getting it wrong = (2/7)(4/9)= 20/63 , we multiplied directly because they are independent

chrome bluff
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so, the anwser to Qa is 43/63?

slate lintel
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@austere hull ^

crimson sedge
crimson sedge
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this is the (i) part

chrome bluff
crimson sedge
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so , for the 2nd part

crimson sedge
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thus , if the question is answered correctly , the probability thatt Luca got the answer correct = (5/7)/(55/63)=9/11

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got it ?\

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similar goes for part c , for Ian , the answer will be = (5/9)/(55/63)=7/11

chrome bluff
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got it

crimson sedge
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and for the last part ,

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intersection of being correct comes out to be = 25/63 , using the set theory-probability formula

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thus , conditional probability comes out to be = (25/63)/(55/63) = 5/11

chrome bluff
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got it, thank you @crimson sedge

crimson sedge
cedar kilnBOT
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@teal magnet Has your question been resolved?

teal magnet
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Since some people decided I was done with my question and I'm not, I'll repeat it: Most of the pages on I found on trigonometric angle addition identities just list them and I can't remember that all straight through. I found the following page that seem to go through the material slower, do you know of something even slower through the subject? https://math.libretexts.org/Bookshelves/Precalculus/Book%3A_Precalculus__An_Investigation_of_Functions_(Lippman_and_Rasmussen)/07%3A_Trigonometric_Equations_and_Identities/7.02%3A_Addition_and_Subtraction_Identities

wanton sail
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@chrome bluff This is someone else's help channel, please don't ask your question in it

slim jasper
wanton sail
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Like for example if you know sin(a + b) = sin a cos b + cos a sin b

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You can substitute in (-b) to get sin(a + (-b)) = sin a cos(-b) + cos a sin(-b)
or
sin(a - b) = sin a cos b - cos a sin b

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I think KhanAcademy is a good resource for this sort of stuff, have you already tried it?

teal magnet
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So if I manage to remember the 4 sin+- cos+- I'll manage to deduce the rest?

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Khan Academy is my main source of information. It went too fast through it, you can look at the transcript on the tab for it; it's much too fast for me https://www.khanacademy.org/math/trigonometry/trig-equations-and-identities/xfefa5515:angle-addition-identities/v/trigonometry-identity-review-fun

Khan Academy

Learn for free about math, art, computer programming, economics, physics, chemistry, biology, medicine, finance, history, and more. Khan Academy is a nonprofit with the mission of providing a free, world-class education for anyone, anywhere.

wanton sail
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Yeah I think the important ones to know are

Pythagorean
sin^2 x + cos^2 x = 1

Definition of tangent
tan x = sin x / cos x

Even/oddness
sin(-x) = -sin x, cos(-x) = cos x

Angle sum
sin(a+b) = sin a cos b + cos a sin b
cos(a+b) = cos a cos b - sin a sin b

Meaning of co-
sin x = cos(90 deg - x)

And then try to figure out the other ones (double angle identities, half angle identities, etc) based on these, and that'll help you remember them

wanton sail
teal magnet
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I don't think I've seen that. I've started with Math if Fun, which I often like, but too fast as well.

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is*

wanton sail
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If you look up a specific identity on youtube, you'll probably find in depth videos on it too

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You might've already tried that, but just in case you haven't yet

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Feel free to also ask any specific questions/confusions you have

teal magnet
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addition*

wanton sail
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Yeah

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I recommend spending some time on justifying why each one is true

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That will help you remember them much better

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Like for example sin^2 x + cos^2 x = 1 is just because of the pythagorean theorem

teal magnet
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It's what I'd like, how come therE's no page for each one individual?

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I must be the only one that think all at once is too fast.

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or at least a whole section of a page

wanton sail
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I just looked up derivation of trigonometric identities

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And got a bunch of results

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This was one of the first ones

teal magnet
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I haven'T looked at the page completly since I'm tired but it looked very promising!

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very indeed

wanton sail
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Awesome!

teal magnet
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Well, provided it's indeed it, I don't need help anymore. If I do realized it's not enough tomorrow, mind if I ping you?

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Also if tomorrow I realize it'S enough, I think thereS' a bot command to thank you, what is it and in which channel to do it?

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Well... if you decide you want to, @ or DM me.

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!close

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.close

cedar kilnBOT
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crude scroll
cedar kilnBOT
crude scroll
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If we let (A) be f(x), then (C) would be f'(x) = g(x), and then (B) would be g'(x) = h(x) right

short blade
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yes

crude scroll
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since for (C), the first third of the graph is positive, then negative, then positive

crude scroll
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.close

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winter sundial
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I’ve been reading “How to Prove It” and I’ve been reading up logic. I understand that an open sentence is a sentence that has a free variable and the sentence can either be true or false depending on the value of the free variable. I also understand that in order to make an open sentence a statement all the free variables will have to be quantified. Say I had this open sentence:
x + 0 = x
In addition say the universe of discourse is the real numbers.

I understand that this is an open sentence because x is a free variable due to there not being a quantifier for x. Since the universe of discourse is the real numbers, I can determine the truth set. The truth set is the real numbers. So the universe of discourse and the truth set turn out to be the same. My confusion arises in the fact that this is an open sentence but no matter what value I substitute for x in the universe of discourse the statement will be true. Can someone please explain? Thank you in advance!

upper abyss
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I've not read "how to prove it" so take me with a grain of salt.

But if a sentence is always true, then it's definitely "either true or false"

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Does Velleman require that there exists a value where the sentence is false?

winter sundial
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In the book Velleman states: “When studying statements that do not contain variables, we can easily talk about their truth values, since each statement is either true or false. But if a statement contains variables, we can no longer describe the statement as being simply true or false. Its truth value might depend on the values of the variables involved. For example, if P(x) stands for the statement “x is a prime number,” then P(x) would be true if x = 23, but false if x = 22. To solve this problem, we will define truth sets for statements containing variables.”

crystal raptor
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an open sentence is one that may be either true or false depending on the inputs, but that doesn't disallow it from being true for all inputs

cedar kilnBOT
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@winter sundial Has your question been resolved?

winter sundial
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@wraith blaze So we need the quantifier to make it a quantified sentence but without it it still open.

wraith daggerBOT
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all lines are flat

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all lines are flat

winter sundial
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I understand it now! Thank you for that explanation

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I know I asked you this question twice, I kept thinking about it and realized I didn’t quite understand it fully. Now I know we need to know the universe of discourse and how many “x’s” we are talking about

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Right so if we choose all x in the universe of discourse or just one.

wraith daggerBOT
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all lines are flat

winter sundial
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Could you explain the difference between the unique x and the for some x

wraith daggerBOT
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all lines are flat

winter sundial
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I see that makes sense. Thank you!

wraith daggerBOT
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all lines are flat

winter sundial
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That makes sense!

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Thank you for that explanation

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What book did you use to learn mathematical logic?

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I’ll have to take a look at transition to advanced mathematics. Thank you for all the explanations! Thank you to everyone else who left a comment on my question!

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.close

cedar kilnBOT
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vital valley
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Why does e^lnx = x

cedar kilnBOT
crimson delta
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definition

vital valley
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Of what

crimson delta
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either lnx or e^x

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depends which one you defined first

dire bronze
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let x > 0

e^lnx=x
ln(e^lnx)=lnx
ln(x) * ln(e) = ln(x)
ln(x) * 1 = ln(x)
ln(x) = ln(x)
x=x which is true
therefore e^lnx=x is true

vital valley
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Interesting

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Thanks

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.close

cedar kilnBOT
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naive zinc
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I do not know where to begin on this problem other than both a and b are true

naive zinc
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The answer is d but idk why

crystal raptor
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Did you send the right picture?

naive zinc
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Yes, I moved answers but it is d

rain drift
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so what does the integral mean? What does the integral represent?

naive zinc
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The area under a curve in this case From 0 3

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Why can’t it be greater than 7?

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Or equal 7 I mean

rain drift
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bingo! Now when it says that f(c) = 2 is a maximum, what does that mean?

quaint forge
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it will be both incresing and decreasing in the interval [0,3] since the max value is at two the graph before it will be increasing and after it will be decrasing

rain drift
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hint: What shape would give us a maximum area?

naive zinc
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That it’s the highest y value on f from 0 3 and also the derivative is 0

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Working backwards means it’s a 0 on the integral too I think ?

rain drift
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yep! So is there a function you can think of that would give us the maximum area? Where every point in [0, 3] is the max?

naive zinc
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Y=x?

rain drift
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closeish. How about a constant?

naive zinc
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Not quite sure what you mean “where every point is the max” that’s where im stumped

rain drift
naive zinc
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2x

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Is it 2x

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Because integral of 2x is x^2

rain drift
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that's the anti-derivative, but what about the area?

naive zinc
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Area of x^2 from 0 3 is

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6

rain drift
naive zinc
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Thus it cannot be 7 but could be 5

rain drift
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hence the constant funciton

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so the max area we can have is 6

naive zinc
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I think I follow

rain drift
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it can be 5, it can be 5.999999999...., 6.

But not things ike 6.00000000000000001, 6.00000000000000000000001. Those are invalid

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6 is the max we could possibly do

naive zinc
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You use the info given to make a conclusion then work backwards anti differentiating right?

rain drift
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Not work backwards per se. I just saw that the max value y could've been was y = 2, so if we were to set every point f(c) = 2, that is, the constant function f(x) = 2, then we have a maximum area we could possibly have 😉

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hopefully they make sense

naive zinc
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Also correct me if I’m wrong but we essentially made a bounded region on the graph, or would it just be a hypothetical rectangle of our possible area?

rain drift
naive zinc
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Thank you very much!

rain drift
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yeah no problem! Nice work 🙂

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did you have any other questions?

naive zinc
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Yes actually if you’re willing

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My conjecture was wrong I haven’t done any anti differentiation yet

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And it’s the integral from -1 to 1 correct?

rain drift
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one moment por favor

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correct the bounds are -1 to 1

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hmmm

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it should be 0 me thinks

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yeah it is 0!

naive zinc
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I put 0 and it was incorrect 😭

rain drift
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hmmm

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okay let's work on it together then

naive zinc
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The anti derivative is this yes?

rain drift
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so if we were to solve this the old fashioned way, what method would we use to solve this integral?

naive zinc
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U sub

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Make 1-x^2 u

rain drift
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yep exactly

naive zinc
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Du= -2x

rain drift
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yeah it's 0 lol

naive zinc
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So we get a -1/2 constant

rain drift
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maybe a parsing issue? Did you have a space after the 0 or something?

naive zinc
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I did not

rain drift
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yeah it's totally 0

naive zinc
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Perhaps an error on the page?

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This seemed like a look and know problem

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Same negative area as positive and so it must be 0

rain drift
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yeah the only way that would be 2/3 is if it were the absolute value of that function

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maybe they mean total area?

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the integral represents the net area

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whatever the case either it's wrong or the problem was written in a confusing way

rotund fox
rain drift
rotund fox
rain drift
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yeah from 0 to 1

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from -1 to 0 it'd be -1/3

naive zinc
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Did I antidifferentiste properly btw?

rotund fox
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so that should give us 2/3

naive zinc
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That’s one of the worst worded problems I’ve ever read lol

rotund fox
rain drift
rain drift
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they more than likely mean "total area" rather than "net area". But I don't like that because the integral represents the net area lmao

rotund fox
naive zinc
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Thank you both very much

rain drift
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yep np!

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anything else? 🙂

naive zinc
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For this problem I initially thought it was -1/12, in these types of questions is it always f(x)-g(x)?

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I accidentally did x^4\4 - x^3/3 (integral from 0, 1 for both ofc)

rain drift
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wait sorry which problem? Can you post a pic of the problem?

naive zinc
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My bad

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Does the rule of “greater minus lesser” apply in the area between two curved as well?

rain drift
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yeah indeed. Whichever function is greater than is always first. If, for some reason the areas "switch", then you would have to do 2 separate integrals

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so in this case, from [0, 1], x^2 is greater than x^3, so it would be

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$\int_0^1 (x^2 - x^3) dx$

wraith daggerBOT
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mellowdramallama

rain drift
naive zinc
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Makes sense I remember now

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This inverse function question is my last one, if you’re willing to help me one more time

rain drift
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yep let's do it

naive zinc
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H’ is 5x^4-2

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And h’(0) is -2

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So I tried doing where h’= -2

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Whoops maybe I should do where it equals 0 instead?

rain drift
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huh give me a second on this

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yeah because h(x) doesn't have an inverse... I think

naive zinc
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Why not?

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Is there a formula for inverses?

rain drift
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fails the horizontal line test, unless we limit the domain

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it's not injective

naive zinc
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Or do you just change y and x?

rain drift
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nah. My guess is that we can play around with something about the chain rule or something

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give me a moment

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unless someone else viewing this thread has any ideas lol

naive zinc
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Since we need h’ inverse at 0 we could make our domain the relative max and min?

dire bronze
# naive zinc

Note that the function is increasing as x goes to infinity and decreases as x goes to negative infinity

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and the derivative is increasing on both sides

naive zinc
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Is it a slope of -1/2 or -1/3 right there when it crosses

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At x=0

dire bronze
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Also, the inverse is just the function flipped across the line x=y

crystal raptor
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They probably want you to blindly use the inverse function derivative formula (ignoring woes about whether h inverse exists)

rain drift
naive zinc
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So did I lol

crystal raptor
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Yeah its neat, you don't need the full inverse, just the preimage of the point you want

naive zinc
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So I take the inverse at 0?

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f(0)=1

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So inverse is F^-1(1)=0

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Correct?

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So I get 1/f’(f^1(0) ?

slate lintel
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yes

wet haven
naive zinc
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We did by restricting the domain to (-.795, .795)

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I’m trying to find where f =0 but I’m struggling atm

slate lintel
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try rational roots first

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you have $x^5 - 2x + 1 = 0$ so rational roots are either 1 or -1

wraith daggerBOT
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Hayley

naive zinc
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f(-1)=2

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And f(1)=0

austere hull
cedar kilnBOT
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@naive zinc Has your question been resolved?

cedar kilnBOT
#

@naive zinc Has your question been resolved?

cedar kilnBOT
#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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cinder crest
#

Hi there! I need help with a question from diff eq. The prompt is 3. Solve the IVP. Final answers should be real-valued (no i involved).
2y′′′ + 3y′′ − 12y′ + 7y = 0, y(0) = 1, y′(0) = 0, y′′(0) = 2

cinder crest
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I have the general solution I just need some help with the ivp part of the question

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of solving for c1, c2, and c3

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I'm stuck

bold vine
cinder crest
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I'm stuck on solving for A, B, and C

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I've come up with numerous solutions that solve for the first 2 equations (y(0), and y'(0)) but I can never get the constants to fit all of the conditions (aka as well as the last equation of y''(0))

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and I just don't know where to go from here

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I thought that multiplying a 2 to all the constants in the 2nd equation and then subtracting that value from the last would let me solve for A, as I don't see any other way to solve for the other variables, as they aren't separable and I thought that -77/4 would work, as it fits all of the conditions, but it never ends up working, especially when I try and plug the values for A, B, and C back into the final equation

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(basically I just need help with solving the constants of A, B, and C)

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or just help to get a step into the right direction

cedar kilnBOT
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@cinder crest Has your question been resolved?

cinder crest
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<@&286206848099549185> caN i get some help please

fleet eagle
cinder crest
scenic python
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can you increase the size of the letter?, I'm without glasses

cinder crest
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which letter

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all of them?

scenic python
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y

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too small

cinder crest
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oh

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you mean the page?

scenic python
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y

cinder crest
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oh okay

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yeah I gotchu

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sorry about that

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just gimme a second

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is that any better?

scenic python
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barely i can see

cinder crest
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sorry I tried my best to resize the image

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is there a way you can download the image on your pc/phone and just enlargen it from there?

scenic python
cinder crest
#

oh okay sweet

scenic python
#

is to see if are correct?

cinder crest
#

what?

cinder crest
#

I need help solving for A, B, and C

#

and the prompt is there

#

like what I need to solve for etc.

#

I have the general equation and whatnot, I just need help solving for the constants of the IVP

scenic python
#

i will come later let me just find my glasses

cinder crest
#

alright ill just make a new thread then

#

.close

cedar kilnBOT
#
Channel closed

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placid tendon
cinder crest
#

but I need help solving it

#

thats what I was trying to get at

#

like what step do I take first

#

and is what I was doing valid?

grand forge
cinder crest
#

^ facts

placid tendon
#

Not the ODE

placid tendon
dawn junco
#

we're already in #help-0 btw @placid tendon

#

you reopened the thing, but cart also opened another chan

#

I guess we can close that now

#

.close

cedar kilnBOT
#
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olive meteor
cedar kilnBOT
olive meteor
#

I'm confused

slate lintel
#

what i would do

#

is figure out that intersection point

cedar kilnBOT
#

@olive meteor Has your question been resolved?

cedar kilnBOT
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tulip harness
#

Consider the following system of differential equations $x'(t) = Ax(t)$, where $A\in \mathbb{R}^{n\times n}$ and $A^3 = 0$. Show that the following second-order Runge-Kutta method is exact:\
$x_n = x_{n-1} + \frac{h}{2}(k_1 + k_2)$, where\
$k_1 = Ax_{n-1}$, $k_2 = A(x_{n-1} + hk_1)$

wraith daggerBOT
#

casiel368

tulip harness
#

What in the name of math is this

#

I don't even know where to start

cedar kilnBOT
#

@tulip harness Has your question been resolved?

still barn
#

The idea is that if you write down a Taylor expansion of x(t_(n+1)) you see that the O(h^3) and higher-order terms vanish because A is nilpotent. It'll help if you write down that expansion and see how it relates to the terms in your proposed runge-kutta method.

tulip harness
#

Okay in the mean time I got that idea, but what comes next?

#

If they gave me the Taylor 2 method it would be fine, but I only know they share order of convergence

#

I know how to prove that, but I don't see exactly how one translates into the other

still barn
#

I don't think I understand what you are asking.

#

You should know the solution to x'(t) = Ax(t) as a series. Write down that series and compare what it looks like to the RK method

tulip harness
#

Oh I really messed up in the middle before

#

It seems a bit clearer now

#

So now I'd like to prove that tau=0

still barn
#

It's been a little while since I've done anything like this so I don't know when it will all fall into place, but you can see that your hAx(t) is basically hk_1 and you can do a Taylor expansion on A^2 x(t) again to get something like A^2x(t) = Ax(t-1) + hA^2(x(t-1)) etc to get to your k_2. I think it's a bit early to just replace that with a tau.

#

An RK method really isn't that different from a Taylor method. You're just reapplying the Taylor method to your higher order derivatives like your A^2 x(t) and multiplying things all out. It's more of an annoyance than anything new.

tulip harness
#

Oh, I didn't know that

#

I knew that they share order because if you put the time into taking all multivariable derivatives it checks out, but that motivation seems cleaner

still barn
#

Yeah that's basically it. By rewriting it in this way, the Runge-Kutta method becomes a sort of weighted combination of the Ax(t) evaluated at a whole bunch of different points

tulip harness
#

You mean something like this?

#

oh it did really check out

#

thank you!

#

.close

cedar kilnBOT
#
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reef sedge
cedar kilnBOT
reef sedge
#

i dont understand for a,b

#

for a.)

#

why they do 2*4, the selection of number 4?, after choosing either a or i in the first letter of the word, you're left with 5 options, 4 constants ands 1 vowel

eternal phoenix
#

because you can start with A and I or I and A

reef sedge
#

i dont understand they start with 4 when there are 5 numbers to start with

#

oh wait

eternal phoenix
#

so double the cases

reef sedge
#

for b is it because 0 cant be the start of a number?

reef sedge
eternal phoenix
#

so you can start with A and end with I

#

or start with I and end with A

#

we know that because that’s what the problem is saying

#

so that leaves us D, R, W, and N in between

#

which means that we have to figure out how many ways we can arrange those letters between A and I or I and A

#

which is just four factorial

#

but because we can start with A and end with I or start with I and end with A

#

we have to double the amount we can have

#

hence why 2 x four factorial

reef sedge
#

yes

#

uh

#

huh

#

i dont get it

#

wait

#

let me tr process this sorry

eternal phoenix
#

okay you’re good

#

just think about it

reef sedge
#

i think i get it

#

since there are only two vowels

#

one must start with i or e

#

or start with e and end with i

#

if next letter is vowel, it doesnt meet the conditions

eternal phoenix
#

exactly

#

you got it

reef sedge
#

and for b

#

is it because

#

0 cannot be the start of a number

#

else if it was like 2,3,4,5,6

#

it would be

#

lets say it was digits 1,2,3,4,5,6

#

and we want odd 4 digit numbers

#

it woud be like

#

$6\cdot 5\cdot 4\cdot 3\cdot 3$

wraith daggerBOT
reef sedge
#

wait

#

is this it @eternal phoenix

eternal phoenix
#

ngl i have no idea for b😭

reef sedge
#

oO

eternal phoenix
#

0 can’t be the start of a number because it’s just a three digit number then

#

0123=123

reef sedge
#

yes

eternal phoenix
#

but idk how you get the answer for b

#

i’m not as good as most of the people in this server at math

reef sedge
#

oh

#

ok

#

its fine

eternal phoenix
#

the last number being 3 makes sense

#

because there’s only three odd numbers

#

but idk why the rest are the way they are

reef sedge
#

6 because at the start

#

there are 6 numbers to choose from

#

and so on till the last 3

#

maybe it should be two

eternal phoenix
#

i understand

#

so basically

#

at the end there are only three possibilities

#

because there are only three odd numbers

#

at the start

#

we cannot use 0

#

and we already used an odd number at the end because we know we have to

#

so there are four possibilities at the start

#

for the second digit

#

we have already used the first and last digit

reef sedge
#

nonon lets say

#

lets say it was digits 1,2,3,4,5,6

#

not 0-5

eternal phoenix
#

we need 0 because it can’t be used at the start

#

that’s why it’s so important

reef sedge
#

oh yes

eternal phoenix
#

so 3 at end

reef sedge
#

OHH

#

4 cant be used at the start

eternal phoenix
#

4 at start because we can’t use 0 or the one at the end

reef sedge
#

but it can be used in the middle 2

eternal phoenix
#

no 4 numbers can be used at the start

reef sedge
#

yes

eternal phoenix
#

then in second digit

reef sedge
#

4 can be used at the start

#

but at the start 0 is excluded

eternal phoenix
#

we can’t use ending digit or starting

#

but now we CAN use 0 because it’s not at the start

reef sedge
#

but then that means 0 can still be used 0 cos not start

eternal phoenix
#

so we have four numbers to use again

reef sedge
#

yeahhh

#

yes

eternal phoenix
#

and then third digit

#

we’ve already used three digits

#

so we can use any last three

#

and this can go in any order with the second and third digit because multiplication is commutative

#

so 4x4x3x3

reef sedge
#

whats commutative mean

eternal phoenix
#

of 4x3x4x3

#

that

#

4x3=3x4

reef sedge
#

?

#

oh

#

u mean

eternal phoenix
#

we can change the places of numbers and it’s the same

reef sedge
#

converse

#

?

eternal phoenix
#

i was always told commutative

#

just a different term

#

but yeah

reef sedge
#

ye

eternal phoenix
#

so if you choose last digit first, then first, you can go to the second or third digit and choose it next

#

doesn’t matter

reef sedge
#

hm?

#

oh

#

i wonder what it be

#

if it was

#

1,2,3,4,5,6

#

odd 4 digit

eternal phoenix
#

idkkk

reef sedge
#

e

#

ye

eternal phoenix
#

5x4x3x3 i think

#

three choices for last

#

five choices for first

#

four choices for second

#

three choices for third

reef sedge
#

isnt it 6 * 5 * 4 * 3

eternal phoenix
#

no

#

because the last has to be an odd digit

#

well

#

maybe

#

i’m not sure

#

i don’t think so because that would include the case where there’s three even numbers at the end

reef sedge
#

last one is *3 i think purely bc there are 3 odd numbers in 1,2,3,4,5,6

cedar kilnBOT
#

@reef sedge Has your question been resolved?

#
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verbal hazel
#

Open.

cedar kilnBOT
verbal hazel
#

Evaluate the following.

#

It was too hard to type all of that so I sent the image.

dire geode
#

What's in the exponential

verbal hazel
#

Arc tan x

dire geode
#

Did you try u sub with u=arctan(x)

verbal hazel
#

Doesn't work.

cedar kilnBOT
#

@verbal hazel Has your question been resolved?

verbal hazel
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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crimson sedge
#

Is there a formula for finding least common denomenator?

crimson sedge
#

How is that?

stray otter
#

This

crimson sedge
#

Don't understand this?

stray otter
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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obtuse heart
cedar kilnBOT
obtuse heart
#

hi can somone help me with this?

#

im not too sure about continous probability

drifting marlin
#

What must be true of a function for it to be a valid probability density function?

#

(They call it a distribution graph but that's stupid)

obtuse heart
drifting marlin
#

The first is correct, the second is somewhat vague

#

What must the area under such a graph be?

obtuse heart
drifting marlin
#

The area under the graph is related to probabilities, yes

#

But I mean the area under the entire curve. It must be equal to a particular number for the curve to model a probability distribution. What number must it be?

obtuse heart
#

1?

drifting marlin
#

1

obtuse heart
#

ahh ok

drifting marlin
#

Find the value of n that makes the area under that graph 1

obtuse heart
#

oh so you find the value of 5

#

and then you minus the probaility?

drifting marlin
#

Find the value of 5?

obtuse heart
#

x = 5?

#

like find the probabilty of it

#

then take 1 - it?

drifting marlin
#

We aren't finding any probabilities

obtuse heart
#

oh

drifting marlin
#

Well I guess indirectly we are, since we're computing area

obtuse heart
#

so we find the area under 5

#

then we take 1- the area?

#

it will become n = 6 right?

drifting marlin
#

What do you mean "area under 5"

#

n=6 does sound correct, sure

obtuse heart
obtuse heart
drifting marlin
#

No problem, good luck

cedar kilnBOT
#

@obtuse heart Has your question been resolved?

#
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dense cargo
#

how is the (3,3) element not -2

cedar kilnBOT
royal loom
#

it very well should be if the operation being performed is what it says it is

#

so, a mistake was made

dense cargo
#

alright tysm

cedar kilnBOT
#

@dense cargo Has your question been resolved?

cedar kilnBOT
#
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vivid forge
#

Hi, I'm making an incremental game and I need some help with making a function that allows you to buy the max amount of the upgrade that you can afford with the current amount of currency you have. the series is demonstrated in the picture.

crimson delta
#

what is the exponent?

vivid forge
#

1.3

crimson delta
#

is performance crucial? otherwise you could just write a for-loop which increments n until it cant anymore

#

hmm 1.3 is not nice

vivid forge
#

I have considered that, but I was wondering if there is a slightly more optimal solution, if I can't manage that I'll just have to stick with a for loop

crimson delta
#

you could probably interpret the sum as a riemann sum to an integral which will give you an approximation of the correct value which will then give you better starting point for the for-loop

#

not completely sure tho

#

what do you think will be the average value of n for this function

#

like a+3 or a+500

#

in what ballpark

vivid forge
#

Currently that is a problem the fuction itself doesn't scale fast enough so I need to change the values, as of right now it's on the order of 100 to 1000

#

I was considering making increments that just caps it at n=100 and n=1000 to make it simpler

gritty viper
#

that's a strange price increase system

#

the more upgrades the user is buying at once, the more accurate an integral will be

#

so you could do the Riemann sum, then if the upgrade count turns out to be < 100, do a for loop for more accuracy

vivid forge
#

I see, also do you have a recommendation to change the price increase function perhaps?

crimson delta
#

exponential price increase system isnt really that strange

gritty viper
#

if it was ^2, there's a closed form formula for the sum of consecutive squares

gritty viper
#

Exponential I would think of as 1.3^level

crimson delta
#

ah whoops misread. but ok still not strange

gritty viper
#

maybe if you don't play incrementals it doesn't seem strange

vivid forge
#

Yeah I see, the idea was the make it more flat so it wouldn't go too fast but I ended up on the oppsite side

crimson delta
#

well it depends on the rest of the game

gritty viper
#

there's nothing wrong with it from a game design perspective

crimson delta
#

if the rest of the game has exponential increases, then yes this is strange

#

way too slow

vivid forge
#

Yeah, I had a friend play for a bit and he got to 10^1345

gritty viper
#

price increase is usually exponential, sometimes linear

vivid forge
#

which well, would take years

gritty viper
#

If the upgrade buff is linear, you could get the same effect by making it compounding instead

vivid forge
#

Yeah I'll rework it a bit that sounds easier than the other workaround

gritty viper
#

does it give a linear buff to production currently?

vivid forge
#

Yeah this upgrade itself gives +1 to base value with each upgrade

gritty viper
#

well one thing you could do is make the power ^1 or ^2 and use closed form

vivid forge
#

I was thinking of changing most of them to geometric series since that has a summation formula

gritty viper
#

The other thing you can do (this could preserve the exact power scaling you have now) is make the price increase, say, 2^x, and make the power increase (2^(1/2.3))^x

#

,w 2^(1/2.3)

gritty viper
#

so if the price doubles every upgrade you want a 35% compounding bonus

#

power = 1.35^level

vivid forge
#

Hmmm I see and then it won't ever exceed itself which I had a problem with as well

#

thanks a bunch for the help, I'll go think about it again and rework a few things

gritty viper
#

np, incremental game math is always interesting

vivid forge
#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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half elk
#

$\lim_{n→\infty}e^{a_n} = e → \lim_{n→\infty}a_n = 1$

wraith daggerBOT
#

nigrumpapilionem

half elk
#

Can I do this for convergence?

red pumice
#

yes

#

it works because e^x is continuous

slate lintel
#

e^x is monotonic thumbsupsad

half elk
red pumice
#

well yes

#

i mean to say that

#

suppose f is a continuous function

#

then $\lim_{n \to \infty} f(a_n) = f(\lim_{n \to \infty} a_n)$

wraith daggerBOT
#

heavy0201

astral bay
#

...that's true if the limit on the right exists

#

but ``$\lim_{n\to\infty} f(a_n)$ exists" for $f$ continuous is not enough to conclude that $\lim_{n\to\infty} a_n$ exists

wraith daggerBOT
#

bee [it/its]

red pumice
#

well yes that too

astral bay
#

i think it does work in the case of e^x but i'm not sure why exactly it's true

slate lintel
#

continuous and monotonic (derivative never 0)

#

so it has an inverse

red pumice
#

ye

slate lintel
#

inverse maybe needs to not have a cusp as well? not sure

astral bay
#

ah yeah you can use ln as the continuous function

astral bay
slate lintel
#

cusp is probably fine, log works and it's not uniformly continuous so

#

probably okay with a bunch of things

astral bay
#

$\lim_{n\to\infty} e^{a_n}=e \implies \lim_{n\to\infty} \ln(e^{a_n})=\ln(e) \implies \lim_{n\to\infty} a_n = 1$

wraith daggerBOT
#

bee [it/its]

half elk
#

Does it work for every monotonic and continous function of a_n then?

#

But inverse of every monotonic function doesn't have to exist, right catThin4K

slate lintel
#

,w define monotonic function

wraith daggerBOT
slate lintel
#

eh
i mean 'strictly increasing or strictly decreasing'

cedar kilnBOT
#

@half elk Has your question been resolved?

half elk
#

I meant that

slate lintel
#

yeah i mean f(x) = 1 is monotonic and continuous

#

and f(g(x)) -> 1 for any g
but g definitely doesn't always converge

half elk
#

I see

#

Thanks for the help y'all

#

.close

cedar kilnBOT
#
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dreamy marsh
#

Can someone help me with this

cedar kilnBOT
dreamy marsh
#

It's an I q question

#

I just need someone to explain this answer key

livid hound
#

that's just the aribtrary rule they came up with

#

which part of their explanation of their setup don't you understand

muted bear
#

I feel like this is far too few numbers for you to glom onto an alternating rule

dreamy marsh
livid hound
#

||be psychic||

dreamy marsh
#

.close

cedar kilnBOT
#
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thin hedge
cedar kilnBOT
#

Please don't occupy multiple help channels.

thin hedge
#

i don't understand how this is factored

#

how is this factored correctly

#

how does the negative go to cos x

#

its at sin x?

crimson sedge
#

cos(x) - cos(x)sin^2(x) = cos(x)(1 - sin^2(x))

#

Let a = cos(x) and b = sin(x)

#

then we have a - ab^2

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factoring out a, we have a(1-b^2)

thin hedge
#

ohhh

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i see it

#

so how did they use the variation

#

of the pythagorean identity

#

to get cos^2x

crimson sedge
#

because $\sin^2(x) = 1 - \cos^2(x)$

wraith daggerBOT
#

kenfps

thin hedge
#

is it j subsituting

crimson sedge
#

and $\cos^2(x) = 1 - \sin^2(x)$

wraith daggerBOT
#

kenfps

crimson sedge
#

yes

#

it's just subtituting

#

these are the two variations of the pythagorean identity

cedar kilnBOT
#

@thin hedge Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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ebon grotto
#

.

#

!status

cedar kilnBOT
ebon grotto
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
ebon grotto
#

6

rotund fox
#

what is the question

ebon grotto
#

Light travels at a speed of 3 x 108 m/s. How far will light travel in the following times.
Give your answer in standard form
a) one hour b) one day c) one week

#

I want the

#

urm

#

working

#

for c part

#

scientific notation.

#

i need,

#

I wanna know how c part answer is 1.8144 * 10^14

#

ok

astral bay
#

(they said 6 "none of the above", not 5)

rotund fox
rotund fox
ebon grotto
#

I want working to know how c part is 1.8144 * 10^14 (scientific notation answers).

rotund fox
rotund fox
ebon grotto
#

i need to convert day to week

#

but i frogot my working

rotund fox
ebon grotto
#

i day = 2.592 x 10^13

#

i need answer for it

rotund fox
#

wait

#

no

ebon grotto
#

question : 3x10^8x60x60x7x24

rotund fox
#

1 day is 86000ish seconds

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86400

#

seconds

ebon grotto
#

edited

#

I need working

#

question : 3x10^8x60x60x7x24

rotund fox
ebon grotto
#

in scientific notation

rotund fox
#

solve this separately

ebon grotto
#

3600x168

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604800

rotund fox
#

take the 100 out, multply that 100 with 10^8 to get 10^10

ebon grotto
#

no understand

rotund fox
#

= 3 x 10^8 x 10^2 x 6048

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= 3 x 6048 x 10^10

ebon grotto
#

ok

#

18144 x 10^10

#

so 1.8144 x 10^10 + 10^4

#

so 1.8144 x 10^14

#

?

rotund fox
#

wait

rotund fox
#

its multiplied

ebon grotto
#

no

rotund fox
#

yes

ebon grotto
#

oh shi

#

i did +

#

i meant x

#

t

#

ty

rotund fox
ebon grotto
#

ye 1 sec

#

.close

cedar kilnBOT
#
Channel closed

Closed by @ebon grotto

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#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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tulip harness
#

Consider the system of differential equations $x'(t)=Ax(t)$ with an initial value $x(0)=x_0 \neq 0$, where $A=\begin{pmatrix}
0 & 1\
-1 & 0
\end{pmatrix}$\
Analyse the behavior of the solutions obtained from the following approximation:\
$x_{n+1} = x_n + hA(x_n + x_{n+1})$, where $h> 0$

wraith daggerBOT
#

casiel368

tulip harness
#

Okay so this exercise asked me to use Euler's method and implicit Euler before doing that and the norm of x goes to infinity or zero

#

I did prove that, and now I have to look at this new method

wraith daggerBOT
#

casiel368

tulip harness
#

All of B eigenvalues have norm of 1

#

My intuition is that the DE describes the circular movement, because speed will always be a 90° rotation of the position vector, so using Euler or implicit Euler will over/undershoot the actual solution, but somehow the sum of both will be right on point, as shown by the fact that B is a rotation

#

The thing is, how do I finish this? What should I do next?

#

<@&286206848099549185>

cedar kilnBOT
#

@tulip harness Has your question been resolved?

cedar kilnBOT
#

@tulip harness Has your question been resolved?

cedar kilnBOT
#

@tulip harness Has your question been resolved?

tulip harness
#

<@&286206848099549185>

tulip harness
#

<@&286206848099549185>

cedar kilnBOT
#

@tulip harness Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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granite shuttle
cedar kilnBOT
granite shuttle
#

Hello I don't understand how to start this

#

am i adding -3 to 7 and ending with 4 as my first number

#

and -8 to 2i

#

am i just going to repeat this process on the -50

#

and then add the non square roots

obsidian coral
granite shuttle
#

is there a formula i can follow for this that would make it easier to remember

obsidian coral
#

Not really, it's just adding/subtracting like terms

granite shuttle
#

wait oops

#

i didnt mean to put the negative on the 2i

#

is this right other than that

obsidian coral
granite shuttle
#

oops

#

it is...

#

its not supposed to be right?

obsidian coral
#

No it's not

granite shuttle
#

so then its just (a+bi)+(c+di)=(a+c)+(b+di)i

obsidian coral
#

Yes

granite shuttle
#

is it ok if i use the plus minus symbol

#

as i do it

#

wait no thats wrong

#

to do

#

i wanted to do this but i realized its done

obsidian coral
granite shuttle
#

this feels really weird

#

but this is right?

obsidian coral
#

Yes

granite shuttle
#

thank you

#

i have a test im gonna take in an hour and im allowed to use like post it notes

#

do you think it would be a good idea to write these down

obsidian coral
#

Depends on what you know and don't know

granite shuttle
#

this is my first day with the material so i havent had much experience with it

#

im learning as i go

#

right now

cedar kilnBOT
#

@granite shuttle Has your question been resolved?

granite shuttle
#

yes

#

.close

cedar kilnBOT
#
Channel closed

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cedar kilnBOT
#
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heady mountain
#

Find the area bounded by $r=7cos6\theta$
I have the integral $12 * 0.5 \int_{pi/12}^{3pi/12} (7cos6\theta)^{2} d\theta$ but I think this is wrong.

heady mountain
#

bounds are from when cos6theta =0 so 3pi/2 and pi/2 divided by 6

wraith daggerBOT
#

kenny.xie

cedar kilnBOT
#

@heady mountain Has your question been resolved?

heady mountain
#

<@&286206848099549185>

#

Ok so my “saved” answer in the software is the evaluation of this integral which got marked for credit

#

but the “solution” is 49pi/12

#

my integral evaluates to 49pi/2

#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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azure stirrup
#

does anyone know how to do 7c and explain 11c

azure stirrup
#

i got this for 7a and b

crimson sedge
#

ok

azure stirrup
#

when it asks for to sketch the curve is it the original curve or the differentiated equation

#

<@&286206848099549185>

cedar kilnBOT
#

@azure stirrup Has your question been resolved?

azure stirrup
#

<@&286206848099549185>

tame heart
#

prob g(x)

azure stirrup
#

what abt the tangents

tame heart
#

all the tangents at those points youve found in part b ig

azure stirrup
#

soo i just plot down those points..?

tame heart
#

nah i think you have to draw all the tangents at those specific points

azure stirrup
#

wdym all the tangents

crimson sedge
#

the tangents at those points, you have to draw them

azure stirrup
#

like a line…?

crimson sedge
#

yea

#

Do you know what a tangent is

azure stirrup
#

like that?

#

crimson sedge
#

yea but drawn to scale

azure stirrup
crimson sedge
#

do you know how to write it's equation

azure stirrup
#

altho i’m not sure whether tje line is suppose to pass thru the curve like at 0,0 or 5,0

#

is that right?

azure stirrup
crimson sedge
#

so at a point on the curve from where the tangent is draw, the slope of the curve at that point and the slope of the tangent will be the same

#

That's why it is a tangent

azure stirrup
#

icic

crimson sedge
#

so you know 2 things the slope at that point on the curve and you know the point where the tangent will touch it,

#

So you've got a point and the slope and you can write the equation of that line using that which is the tangent

azure stirrup
#

is the slope 2x-5

#

from q7a

crimson sedge
#

that's not the slope that is g'(x) but when you put a specific x-coordinate in it, it will tell you the slope at that point

azure stirrup
#

are the specific x-coordinates the coordinates from 7b?

crimson sedge
#

Yes

azure stirrup
#

so i put those x-coordinates into g’(x)

#

2(3)-5=1

#

?

crimson sedge
#

no you solved for those slopes which were already given to find the points

#

You already know them, they are given in the question

#

no need to solve for them again lol

azure stirrup
crimson sedge
#

yea

#

Using that you found the points in the first place

azure stirrup
#

and thats the gradient and i found the points so i put it into a formula