#help-13
1 messages · Page 143 of 1
Akira
I see on the cos the +- is inverted while for sin it's the same, is the inversion on purpose?
so is the tan denominator
yes
Can I get the script you used to make that image?
it's secret helper knowledge https://github.com/riemann-discord/math-discord/tree/main
I'm guessing you don'T want t oshare the latex you used.
you need preamble for this
have you read the introductions?
all you need to add the preamble.tex file and replace it
you could add your own as well

ah, it's a bit more involved than I hoped. well thanks for the image.
I have a latex software and libre office math.
do you use overleaf
never heard of those you said
I'd say overleaf is best for latex
I can tell you how you can make this in your preamble in #latex-testing
make sure you got the file
no worries
I use TeXstudio, I'll check out overleaf.
Anyway perhaps someone else know a page that I can learn about the subject by small steps.
no, small steps for what you made the image about.
it's about factoid
I have a bad memory, I need to learn bit by bit.
you understand this by reading all this
on README.md
no
it literally says
what you made the image about
which image?
I did not make this
☝️
Akira
,tex .Psf
Akira
That doesn't help with my question
☝️ my question....
it does, but slower would be better
it's why I'm asking here
more steps
or more details to the steps
also I noticed after posting it that the PDF is by the same authors, I'm assuming it's the same thing or a diferent version of it.
I was at khan academy, it ran through it, it made references to previous videos but there were no such videos in that course https://www.khanacademy.org/math/trigonometry/trig-equations-and-identities/xfefa5515:angle-addition-identities/v/trigonometry-identity-review-fun
I'm not studying to be a detective and have a super memory.
if you know of the videos he made reference to I'd be very happy to watch them.
or other videos that goes slower through it,.
well the factoids for those who made this, it's pretty much khan academy video
and the pdf from here
it's a half angle
,tex .half angle
Akira
I'm not exactly sure what is your question
correct me if this is one example of your question
This is all too quick for me.
I guess if no one replies, I'll look at more websited tomorrow.
I mean there's a slow speed you can do on youtube no?
more steps
The video has a transcript, I could go supuer duper slow.
slower through the subject.
I guess I'm dumb as a monkey, oh well!
hello, I'm kira. I'm new here. can you guys help me with number 4?
<@&286206848099549185>
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okay , i can answer this question
do you want me to ?
sure, thank you
okay so , here we go
these both Luca and Ian answering right are independent events ,
got it ?
owh, there are independent events
yeah ,
so , probability that atleast one of them answers the question correctly will be = 1 - ( neither of them answers it correctly)
Luca getting it wrong = 1-5/7 = 2/7 ; Ian getting it wrong = 1 - 5/9 = 4/9 ; thus , both getting it wrong = (2/7)(4/9)= 20/63 , we multiplied directly because they are independent
okay
so, the anwser to Qa is 43/63?
(2/7)(4/9)=8/63
this looks cool
something's weird about the kerning on the Vertex line
@austere hull ^
sorry , 8/63 , got electricity cut , so had to go
thus , probability of getting at leat one correct answer = 1 - 8/63 = 55/63 , got it ?
this is the (i) part
got it
okay, thank you
so , for the 2nd part
probability of luca getting the answer correct is 5/7 , since the events are independent , the intersection of it with getting answer correct will also be the same , that is = 5/7
thus , if the question is answered correctly , the probability thatt Luca got the answer correct = (5/7)/(55/63)=9/11
got it ?\
similar goes for part c , for Ian , the answer will be = (5/9)/(55/63)=7/11
got it
and for the last part ,
intersection of being correct comes out to be = 25/63 , using the set theory-probability formula
thus , conditional probability comes out to be = (25/63)/(55/63) = 5/11
got it, thank you @crimson sedge
always 🙂
@teal magnet Has your question been resolved?
Since some people decided I was done with my question and I'm not, I'll repeat it: Most of the pages on I found on trigonometric angle addition identities just list them and I can't remember that all straight through. I found the following page that seem to go through the material slower, do you know of something even slower through the subject? https://math.libretexts.org/Bookshelves/Precalculus/Book%3A_Precalculus__An_Investigation_of_Functions_(Lippman_and_Rasmussen)/07%3A_Trigonometric_Equations_and_Identities/7.02%3A_Addition_and_Subtraction_Identities
@chrome bluff This is someone else's help channel, please don't ask your question in it
Please avoid engaging when someone asks their question in someone else's help channel (other than redirecting them to open a channel of their own).
Personally I find it really helpful to start from the angle sum identities and derive the rest of the identities from there
Like for example if you know sin(a + b) = sin a cos b + cos a sin b
You can substitute in (-b) to get sin(a + (-b)) = sin a cos(-b) + cos a sin(-b)
or
sin(a - b) = sin a cos b - cos a sin b
I think KhanAcademy is a good resource for this sort of stuff, have you already tried it?
So if I manage to remember the 4 sin+- cos+- I'll manage to deduce the rest?
Khan Academy is my main source of information. It went too fast through it, you can look at the transcript on the tab for it; it's much too fast for me https://www.khanacademy.org/math/trigonometry/trig-equations-and-identities/xfefa5515:angle-addition-identities/v/trigonometry-identity-review-fun
Yeah I think the important ones to know are
Pythagorean
sin^2 x + cos^2 x = 1
Definition of tangent
tan x = sin x / cos x
Even/oddness
sin(-x) = -sin x, cos(-x) = cos x
Angle sum
sin(a+b) = sin a cos b + cos a sin b
cos(a+b) = cos a cos b - sin a sin b
Meaning of co-
sin x = cos(90 deg - x)
And then try to figure out the other ones (double angle identities, half angle identities, etc) based on these, and that'll help you remember them
Ah okay, I think Paul's Online Notes might also have something on it?
I don't think I've seen that. I've started with Math if Fun, which I often like, but too fast as well.
is*
If you look up a specific identity on youtube, you'll probably find in depth videos on it too
You might've already tried that, but just in case you haven't yet
Feel free to also ask any specific questions/confusions you have
I did not look at each ones, I looked at the assition subject as a whole. Are you referring to https://tutorial.math.lamar.edu/Extras/AlgebraTrigReview/TrigFormulas.aspx ?
addition*
Yeah
I recommend spending some time on justifying why each one is true
That will help you remember them much better
Like for example sin^2 x + cos^2 x = 1 is just because of the pythagorean theorem
It's what I'd like, how come therE's no page for each one individual?
I must be the only one that think all at once is too fast.
or at least a whole section of a page
Maybe this page? https://wumbo.net/examples/derive-trigonometric-identities/
This example demonstrates how to derive the trigonometric identities using the trigonometric function definitions and algebra.
I just looked up derivation of trigonometric identities
And got a bunch of results
This was one of the first ones
I haven'T looked at the page completly since I'm tired but it looked very promising!
very indeed
Awesome!
Well, provided it's indeed it, I don't need help anymore. If I do realized it's not enough tomorrow, mind if I ping you?
Also if tomorrow I realize it'S enough, I think thereS' a bot command to thank you, what is it and in which channel to do it?
Well... if you decide you want to, @ or DM me.
!close
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If we let (A) be f(x), then (C) would be f'(x) = g(x), and then (B) would be g'(x) = h(x) right
yes
since for (C), the first third of the graph is positive, then negative, then positive
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I’ve been reading “How to Prove It” and I’ve been reading up logic. I understand that an open sentence is a sentence that has a free variable and the sentence can either be true or false depending on the value of the free variable. I also understand that in order to make an open sentence a statement all the free variables will have to be quantified. Say I had this open sentence:
x + 0 = x
In addition say the universe of discourse is the real numbers.
I understand that this is an open sentence because x is a free variable due to there not being a quantifier for x. Since the universe of discourse is the real numbers, I can determine the truth set. The truth set is the real numbers. So the universe of discourse and the truth set turn out to be the same. My confusion arises in the fact that this is an open sentence but no matter what value I substitute for x in the universe of discourse the statement will be true. Can someone please explain? Thank you in advance!
I've not read "how to prove it" so take me with a grain of salt.
But if a sentence is always true, then it's definitely "either true or false"
Does Velleman require that there exists a value where the sentence is false?
In the book Velleman states: “When studying statements that do not contain variables, we can easily talk about their truth values, since each statement is either true or false. But if a statement contains variables, we can no longer describe the statement as being simply true or false. Its truth value might depend on the values of the variables involved. For example, if P(x) stands for the statement “x is a prime number,” then P(x) would be true if x = 23, but false if x = 22. To solve this problem, we will define truth sets for statements containing variables.”
an open sentence is one that may be either true or false depending on the inputs, but that doesn't disallow it from being true for all inputs
@winter sundial Has your question been resolved?
@wraith blaze So we need the quantifier to make it a quantified sentence but without it it still open.
I understand it now! Thank you for that explanation
I know I asked you this question twice, I kept thinking about it and realized I didn’t quite understand it fully. Now I know we need to know the universe of discourse and how many “x’s” we are talking about
Right so if we choose all x in the universe of discourse or just one.
all lines are flat
Could you explain the difference between the unique x and the for some x
all lines are flat
I see that makes sense. Thank you!
all lines are flat
That makes sense!
Thank you for that explanation
What book did you use to learn mathematical logic?
I’ll have to take a look at transition to advanced mathematics. Thank you for all the explanations! Thank you to everyone else who left a comment on my question!
.close
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Why does e^lnx = x
definition
Of what
let x > 0
e^lnx=x
ln(e^lnx)=lnx
ln(x) * ln(e) = ln(x)
ln(x) * 1 = ln(x)
ln(x) = ln(x)
x=x which is true
therefore e^lnx=x is true
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I do not know where to begin on this problem other than both a and b are true
The answer is d but idk why
Did you send the right picture?
Yes, I moved answers but it is d
so what does the integral mean? What does the integral represent?
The area under a curve in this case From 0 3
Why can’t it be greater than 7?
Or equal 7 I mean
bingo! Now when it says that f(c) = 2 is a maximum, what does that mean?
it will be both incresing and decreasing in the interval [0,3] since the max value is at two the graph before it will be increasing and after it will be decrasing
hint: What shape would give us a maximum area?
That it’s the highest y value on f from 0 3 and also the derivative is 0
Working backwards means it’s a 0 on the integral too I think ?
yep! So is there a function you can think of that would give us the maximum area? Where every point in [0, 3] is the max?
Y=x?
closeish. How about a constant?
Not quite sure what you mean “where every point is the max” that’s where im stumped
how about the integral of y = 2 from [0,3]. What would that be?
that's the anti-derivative, but what about the area?
This is what I mean.
right!
Thus it cannot be 7 but could be 5
yeah exactly. Literally if from [0, 3] the max value for f(x) = 2 at point c, we can get the max area by making very point c = 2
hence the constant funciton
so the max area we can have is 6
I think I follow
it can be 5, it can be 5.999999999...., 6.
But not things ike 6.00000000000000001, 6.00000000000000000000001. Those are invalid
6 is the max we could possibly do
You use the info given to make a conclusion then work backwards anti differentiating right?
Not work backwards per se. I just saw that the max value y could've been was y = 2, so if we were to set every point f(c) = 2, that is, the constant function f(x) = 2, then we have a maximum area we could possibly have 😉
hopefully they make sense
Also correct me if I’m wrong but we essentially made a bounded region on the graph, or would it just be a hypothetical rectangle of our possible area?
Yeah you can think of it as a "bound". f(x) = 2 would be our upper bound for y since f(c) = 2 is the maximum value we could have.
Thank you very much!
Yes actually if you’re willing
My conjecture was wrong I haven’t done any anti differentiation yet
And it’s the integral from -1 to 1 correct?
one moment por favor
correct the bounds are -1 to 1
hmmm
it should be 0 me thinks
yeah it is 0!
I put 0 and it was incorrect 😭
The anti derivative is this yes?
so if we were to solve this the old fashioned way, what method would we use to solve this integral?
yep exactly
Du= -2x
yeah it's 0 lol
So we get a -1/2 constant
I did not
yeah it's totally 0
Perhaps an error on the page?
This seemed like a look and know problem
Same negative area as positive and so it must be 0
yeah the only way that would be 2/3 is if it were the absolute value of that function
maybe they mean total area?
the integral represents the net area
whatever the case either it's wrong or the problem was written in a confusing way
break the integral on 0 and then try.
it's 1/3 unfortunately :/
For 1 side?
Did I antidifferentiste properly btw?
I think we should add the area and also put absolute() on the broken integrals to get the area.
so that should give us 2/3
That’s one of the worst worded problems I’ve ever read lol
Its asking the area though. I suppose that if i were you i would not take that area as negative. might just be a me thing tho, i was taught to take abs when doing questions like these
yeah indeed, lol.
I would put 2/3 for the credit, take a screenshot, and present it to your teacher that the problem might be incorrect or ask clarification for the problem.
@naive zinc this is probably the most correct way to go about this
they more than likely mean "total area" rather than "net area". But I don't like that because the integral represents the net area lmao
oh thats a cool insight, they never asked to get the area by integral, which means that they 100% asked the total area
Unfortunately it’s for the clep exam which is all multiple choice which means come test day it won’t matter sadly
Thank you both very much
For this problem I initially thought it was -1/12, in these types of questions is it always f(x)-g(x)?
I accidentally did x^4\4 - x^3/3 (integral from 0, 1 for both ofc)
wait sorry which problem? Can you post a pic of the problem?
My bad
Does the rule of “greater minus lesser” apply in the area between two curved as well?
yeah indeed. Whichever function is greater than is always first. If, for some reason the areas "switch", then you would have to do 2 separate integrals
so in this case, from [0, 1], x^2 is greater than x^3, so it would be
$\int_0^1 (x^2 - x^3) dx$
mellowdramallama
Makes sense I remember now
This inverse function question is my last one, if you’re willing to help me one more time
yep let's do it
H’ is 5x^4-2
And h’(0) is -2
So I tried doing where h’= -2
Whoops maybe I should do where it equals 0 instead?
Or do you just change y and x?
nah. My guess is that we can play around with something about the chain rule or something
give me a moment
unless someone else viewing this thread has any ideas lol
Since we need h’ inverse at 0 we could make our domain the relative max and min?
Note that the function is increasing as x goes to infinity and decreases as x goes to negative infinity
and the derivative is increasing on both sides
Also, the inverse is just the function flipped across the line x=y
They probably want you to blindly use the inverse function derivative formula (ignoring woes about whether h inverse exists)
oh say what? We completely skipped this in my calculus class. I had no idea this existed! Lmao
So did I lol
Yeah its neat, you don't need the full inverse, just the preimage of the point you want
So I take the inverse at 0?
f(0)=1
So inverse is F^-1(1)=0
Correct?
So I get 1/f’(f^1(0) ?
yes
You have to see if the function is a one to one function
We did by restricting the domain to (-.795, .795)
I’m trying to find where f =0 but I’m struggling atm
try rational roots first
you have $x^5 - 2x + 1 = 0$ so rational roots are either 1 or -1
Hayley
I'll fix it
@naive zinc Has your question been resolved?
@naive zinc Has your question been resolved?
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Hi there! I need help with a question from diff eq. The prompt is 3. Solve the IVP. Final answers should be real-valued (no i involved).
2y′′′ + 3y′′ − 12y′ + 7y = 0, y(0) = 1, y′(0) = 0, y′′(0) = 2
I have the general solution I just need some help with the ivp part of the question
of solving for c1, c2, and c3
I'm stuck
I'm stuck on solving for A, B, and C
I've come up with numerous solutions that solve for the first 2 equations (y(0), and y'(0)) but I can never get the constants to fit all of the conditions (aka as well as the last equation of y''(0))
and I just don't know where to go from here
I thought that multiplying a 2 to all the constants in the 2nd equation and then subtracting that value from the last would let me solve for A, as I don't see any other way to solve for the other variables, as they aren't separable and I thought that -77/4 would work, as it fits all of the conditions, but it never ends up working, especially when I try and plug the values for A, B, and C back into the final equation
(basically I just need help with solving the constants of A, B, and C)
or just help to get a step into the right direction
@cinder crest Has your question been resolved?
<@&286206848099549185> caN i get some help please
what?
Yeah ?
with the problem above please
can you increase the size of the letter?, I'm without glasses
y
oh okay
yeah I gotchu
sorry about that
just gimme a second
is that any better?
barely i can see
sorry I tried my best to resize the image
is there a way you can download the image on your pc/phone and just enlargen it from there?
my sdd i almost full i i still can download
oh okay sweet
is to see if are correct?
what?
what you mean here
I need help solving for A, B, and C
and the prompt is there
like what I need to solve for etc.
I have the general equation and whatnot, I just need help solving for the constants of the IVP
i will come later let me just find my glasses
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You have an system of 3 unknowns and 3 equations, just solve it
yeah I know that's what I'm supposd to do
but I need help solving it
thats what I was trying to get at
like what step do I take first
and is what I was doing valid?
ODE's are a bit harder to solve than regular equations
^ facts
He’s referring to the coefficients
Not the ODE
Can you write the system of equations here ? It’s hard to see
we're already in #help-0 btw @placid tendon
you reopened the thing, but cart also opened another chan
I guess we can close that now
.close
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I'm confused
@olive meteor Has your question been resolved?
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Consider the following system of differential equations $x'(t) = Ax(t)$, where $A\in \mathbb{R}^{n\times n}$ and $A^3 = 0$. Show that the following second-order Runge-Kutta method is exact:\
$x_n = x_{n-1} + \frac{h}{2}(k_1 + k_2)$, where\
$k_1 = Ax_{n-1}$, $k_2 = A(x_{n-1} + hk_1)$
casiel368
@tulip harness Has your question been resolved?
The idea is that if you write down a Taylor expansion of x(t_(n+1)) you see that the O(h^3) and higher-order terms vanish because A is nilpotent. It'll help if you write down that expansion and see how it relates to the terms in your proposed runge-kutta method.
Okay in the mean time I got that idea, but what comes next?
If they gave me the Taylor 2 method it would be fine, but I only know they share order of convergence
I know how to prove that, but I don't see exactly how one translates into the other
I don't think I understand what you are asking.
You should know the solution to x'(t) = Ax(t) as a series. Write down that series and compare what it looks like to the RK method
Oh I really messed up in the middle before
It seems a bit clearer now
So now I'd like to prove that tau=0
It's been a little while since I've done anything like this so I don't know when it will all fall into place, but you can see that your hAx(t) is basically hk_1 and you can do a Taylor expansion on A^2 x(t) again to get something like A^2x(t) = Ax(t-1) + hA^2(x(t-1)) etc to get to your k_2. I think it's a bit early to just replace that with a tau.
An RK method really isn't that different from a Taylor method. You're just reapplying the Taylor method to your higher order derivatives like your A^2 x(t) and multiplying things all out. It's more of an annoyance than anything new.
Oh, I didn't know that
I knew that they share order because if you put the time into taking all multivariable derivatives it checks out, but that motivation seems cleaner
Yeah that's basically it. By rewriting it in this way, the Runge-Kutta method becomes a sort of weighted combination of the Ax(t) evaluated at a whole bunch of different points
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i dont understand for a,b
for a.)
why they do 2*4, the selection of number 4?, after choosing either a or i in the first letter of the word, you're left with 5 options, 4 constants ands 1 vowel
because you can start with A and I or I and A
so double the cases
for b is it because 0 cant be the start of a number?
can you elaborate
so you can start with A and end with I
or start with I and end with A
we know that because that’s what the problem is saying
so that leaves us D, R, W, and N in between
which means that we have to figure out how many ways we can arrange those letters between A and I or I and A
which is just four factorial
but because we can start with A and end with I or start with I and end with A
we have to double the amount we can have
hence why 2 x four factorial
ohhhhhhhhhhhhhhh
i think i get it
since there are only two vowels
one must start with i or e
or start with e and end with i
if next letter is vowel, it doesnt meet the conditions
and for b
is it because
0 cannot be the start of a number
else if it was like 2,3,4,5,6
it would be
lets say it was digits 1,2,3,4,5,6
and we want odd 4 digit numbers
it woud be like
$6\cdot 5\cdot 4\cdot 3\cdot 3$
fwgx
ngl i have no idea for b😭
oO
0 can’t be the start of a number because it’s just a three digit number then
0123=123
yes
but idk how you get the answer for b
i’m not as good as most of the people in this server at math
the last number being 3 makes sense
because there’s only three odd numbers
but idk why the rest are the way they are
6 because at the start
there are 6 numbers to choose from
and so on till the last 3
maybe it should be two
i understand
so basically
at the end there are only three possibilities
because there are only three odd numbers
at the start
we cannot use 0
and we already used an odd number at the end because we know we have to
so there are four possibilities at the start
for the second digit
we have already used the first and last digit
oh yes
so 3 at end
4 at start because we can’t use 0 or the one at the end
but it can be used in the middle 2
no 4 numbers can be used at the start
yes
then in second digit
we can’t use ending digit or starting
but now we CAN use 0 because it’s not at the start
but then that means 0 can still be used 0 cos not start
so we have four numbers to use again
and then third digit
we’ve already used three digits
so we can use any last three
and this can go in any order with the second and third digit because multiplication is commutative
so 4x4x3x3
whats commutative mean
we can change the places of numbers and it’s the same
ye
so if you choose last digit first, then first, you can go to the second or third digit and choose it next
doesn’t matter
idkkk
5x4x3x3 i think
three choices for last
five choices for first
four choices for second
three choices for third
isnt it 6 * 5 * 4 * 3
no
because the last has to be an odd digit
well
maybe
i’m not sure
i don’t think so because that would include the case where there’s three even numbers at the end
last one is *3 i think purely bc there are 3 odd numbers in 1,2,3,4,5,6
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Open.
What's in the exponential
Arc tan x
Did you try u sub with u=arctan(x)
Doesn't work.
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Is there a formula for finding least common denomenator?
LCM?
How is that?
Don't understand this?
Try this
This math video tutorial explains how to find the least common multiple of 3 numbers using prime factorization. It contains plenty of examples and practice problems including finding the LCM of 2, 3 and 4 numbers.
How To Find The LCM Using Excel:
https://www.youtube.com/watch?v=BSLylzxozaA
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What must be true of a function for it to be a valid probability density function?
(They call it a distribution graph but that's stupid)
im new to the topic so is it it cant be negative and the probabilty must be less than 1?
The first is correct, the second is somewhat vague
What must the area under such a graph be?
the probability right?
The area under the graph is related to probabilities, yes
But I mean the area under the entire curve. It must be equal to a particular number for the curve to model a probability distribution. What number must it be?
1?
1
ahh ok
Find the value of n that makes the area under that graph 1
Find the value of 5?
We aren't finding any probabilities
oh
Well I guess indirectly we are, since we're computing area
so we find the area under 5
then we take 1- the area?
it will become n = 6 right?
ok thanks for helping me to understand lol
No problem, good luck
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how is the (3,3) element not -2
it very well should be if the operation being performed is what it says it is
so, a mistake was made
alright tysm
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Hi, I'm making an incremental game and I need some help with making a function that allows you to buy the max amount of the upgrade that you can afford with the current amount of currency you have. the series is demonstrated in the picture.
what is the exponent?
1.3
is performance crucial? otherwise you could just write a for-loop which increments n until it cant anymore
hmm 1.3 is not nice
I have considered that, but I was wondering if there is a slightly more optimal solution, if I can't manage that I'll just have to stick with a for loop
you could probably interpret the sum as a riemann sum to an integral which will give you an approximation of the correct value which will then give you better starting point for the for-loop
not completely sure tho
what do you think will be the average value of n for this function
like a+3 or a+500
in what ballpark
Currently that is a problem the fuction itself doesn't scale fast enough so I need to change the values, as of right now it's on the order of 100 to 1000
I was considering making increments that just caps it at n=100 and n=1000 to make it simpler
that's a strange price increase system
the more upgrades the user is buying at once, the more accurate an integral will be
so you could do the Riemann sum, then if the upgrade count turns out to be < 100, do a for loop for more accuracy
I see, also do you have a recommendation to change the price increase function perhaps?
exponential price increase system isnt really that strange
if it was ^2, there's a closed form formula for the sum of consecutive squares
Its not really exponential, it's level^1.3
Exponential I would think of as 1.3^level
ah whoops misread. but ok still not strange
maybe if you don't play incrementals it doesn't seem strange
Yeah I see, the idea was the make it more flat so it wouldn't go too fast but I ended up on the oppsite side
well it depends on the rest of the game
there's nothing wrong with it from a game design perspective
if the rest of the game has exponential increases, then yes this is strange
way too slow
Yeah, I had a friend play for a bit and he got to 10^1345
price increase is usually exponential, sometimes linear
which well, would take years
If the upgrade buff is linear, you could get the same effect by making it compounding instead
Yeah I'll rework it a bit that sounds easier than the other workaround
does it give a linear buff to production currently?
Yeah this upgrade itself gives +1 to base value with each upgrade
well one thing you could do is make the power ^1 or ^2 and use closed form
I was thinking of changing most of them to geometric series since that has a summation formula
The other thing you can do (this could preserve the exact power scaling you have now) is make the price increase, say, 2^x, and make the power increase (2^(1/2.3))^x
,w 2^(1/2.3)
so if the price doubles every upgrade you want a 35% compounding bonus
power = 1.35^level
Hmmm I see and then it won't ever exceed itself which I had a problem with as well
thanks a bunch for the help, I'll go think about it again and rework a few things
np, incremental game math is always interesting
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$\lim_{n→\infty}e^{a_n} = e → \lim_{n→\infty}a_n = 1$
nigrumpapilionem
Can I do this for convergence?
e^x is monotonic 
Isn't deal of sequences is being defined only for natural numbers unlike functions?
well yes
i mean to say that
suppose f is a continuous function
then $\lim_{n \to \infty} f(a_n) = f(\lim_{n \to \infty} a_n)$
heavy0201
...that's true if the limit on the right exists
but ``$\lim_{n\to\infty} f(a_n)$ exists" for $f$ continuous is not enough to conclude that $\lim_{n\to\infty} a_n$ exists
bee [it/its]
well yes that too
i think it does work in the case of e^x but i'm not sure why exactly it's true
i would guess because inverse exists
ye
inverse maybe needs to not have a cusp as well? not sure
ah yeah you can use ln as the continuous function
in this
cusp is probably fine, log works and it's not uniformly continuous so
probably okay with a bunch of things
$\lim_{n\to\infty} e^{a_n}=e \implies \lim_{n\to\infty} \ln(e^{a_n})=\ln(e) \implies \lim_{n\to\infty} a_n = 1$
bee [it/its]
Does it work for every monotonic and continous function of a_n then?
But inverse of every monotonic function doesn't have to exist, right 
,w define monotonic function
eh
i mean 'strictly increasing or strictly decreasing'
@half elk Has your question been resolved?
Since monotonic function doesn't rule out f(a) = f(b) for a<b
I meant that
yeah i mean f(x) = 1 is monotonic and continuous
and f(g(x)) -> 1 for any g
but g definitely doesn't always converge
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Can someone help me with this
that's just the aribtrary rule they came up with
which part of their explanation of their setup don't you understand
I feel like this is far too few numbers for you to glom onto an alternating rule
Ah it's ok. I understand now. Ty btw
||be psychic||
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i don't understand how this is factored
how is this factored correctly
how does the negative go to cos x
its at sin x?
cos(x) - cos(x)sin^2(x) = cos(x)(1 - sin^2(x))
Let a = cos(x) and b = sin(x)
then we have a - ab^2
factoring out a, we have a(1-b^2)
ohhh
i see it
so how did they use the variation
of the pythagorean identity
to get cos^2x
because $\sin^2(x) = 1 - \cos^2(x)$
kenfps
is it j subsituting
and $\cos^2(x) = 1 - \sin^2(x)$
kenfps
yes
it's just subtituting
these are the two variations of the pythagorean identity
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!status
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
what is the question
Light travels at a speed of 3 x 108 m/s. How far will light travel in the following times.
Give your answer in standard form
a) one hour b) one day c) one week
I want the
urm
working
for c part
scientific notation.
i need,
I wanna know how c part answer is 1.8144 * 10^14
ok
(they said 6 "none of the above", not 5)
i think you could do 1 thing which is convert that speed into kmph or meter per hour and then solve it (easier method)
my bad
I want working to know how c part is 1.8144 * 10^14 (scientific notation answers).
Yeah no not allowed
wait what
in that case approximately convert week into seconds using scientific notations
1/7?
question : 3x10^8x60x60x7x24
yep
in scientific notation
take the 100 out, multply that 100 with 10^8 to get 10^10
no understand
604800 = 6048 x 100
= 3 x 10^8 x 10^2 x 6048
= 3 x 6048 x 10^10
no
yes
type .close if problem solved
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Consider the system of differential equations $x'(t)=Ax(t)$ with an initial value $x(0)=x_0 \neq 0$, where $A=\begin{pmatrix}
0 & 1\
-1 & 0
\end{pmatrix}$\
Analyse the behavior of the solutions obtained from the following approximation:\
$x_{n+1} = x_n + hA(x_n + x_{n+1})$, where $h> 0$
casiel368
Okay so this exercise asked me to use Euler's method and implicit Euler before doing that and the norm of x goes to infinity or zero
I did prove that, and now I have to look at this new method
casiel368
All of B eigenvalues have norm of 1
My intuition is that the DE describes the circular movement, because speed will always be a 90° rotation of the position vector, so using Euler or implicit Euler will over/undershoot the actual solution, but somehow the sum of both will be right on point, as shown by the fact that B is a rotation
The thing is, how do I finish this? What should I do next?
<@&286206848099549185>
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Hello I don't understand how to start this
am i adding -3 to 7 and ending with 4 as my first number
and -8 to 2i
am i just going to repeat this process on the -50
and then add the non square roots
Yes
Yes
is there a formula i can follow for this that would make it easier to remember
Not really, it's just adding/subtracting like terms
wait oops
i didnt mean to put the negative on the 2i
is this right other than that
Is the i under the root?
No it's not
so then its just (a+bi)+(c+di)=(a+c)+(b+di)i
Yes
is it ok if i use the plus minus symbol
as i do it
wait no thats wrong
to do
i wanted to do this but i realized its done
Yes that plus/minus is wrong
Yes
thank you
i have a test im gonna take in an hour and im allowed to use like post it notes
do you think it would be a good idea to write these down
Depends on what you know and don't know
this is my first day with the material so i havent had much experience with it
im learning as i go
right now
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Find the area bounded by $r=7cos6\theta$
I have the integral $12 * 0.5 \int_{pi/12}^{3pi/12} (7cos6\theta)^{2} d\theta$ but I think this is wrong.
bounds are from when cos6theta =0 so 3pi/2 and pi/2 divided by 6
kenny.xie
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<@&286206848099549185>
Ok so my “saved” answer in the software is the evaluation of this integral which got marked for credit
but the “solution” is 49pi/12
my integral evaluates to 49pi/2
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does anyone know how to do 7c and explain 11c
i got this for 7a and b
ok
when it asks for to sketch the curve is it the original curve or the differentiated equation
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@azure stirrup Has your question been resolved?
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prob g(x)
what abt the tangents
all the tangents at those points youve found in part b ig
nah i think you have to draw all the tangents at those specific points
wdym all the tangents
the tangents at those points, you have to draw them
like a line…?
yea but drawn to scale
a straight line that touches the curve
do you know how to write it's equation
altho i’m not sure whether tje line is suppose to pass thru the curve like at 0,0 or 5,0
is that right?
not too sure
so at a point on the curve from where the tangent is draw, the slope of the curve at that point and the slope of the tangent will be the same
That's why it is a tangent
icic
so you know 2 things the slope at that point on the curve and you know the point where the tangent will touch it,
So you've got a point and the slope and you can write the equation of that line using that which is the tangent
that's not the slope that is g'(x) but when you put a specific x-coordinate in it, it will tell you the slope at that point
are the specific x-coordinates the coordinates from 7b?
Yes
no you solved for those slopes which were already given to find the points
You already know them, they are given in the question
no need to solve for them again lol
ohh the 1, -1 , 5 ,-5 and 0?
and thats the gradient and i found the points so i put it into a formula