#help-13

1 messages · Page 135 of 1

crimson sedge
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I found the value of c which is 3 then plugged it into f(4c) and got f(36) and plugged in 36 into f(x) which leads to 10

open nacelle
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Yea you got it

crimson sedge
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thank you

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❤️

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cedar kilnBOT
#
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ebon finch
#

calc help derivatives f(x)=66-30e^-3.5x

cedar kilnBOT
ebon finch
#

any tips on how to go about this

dense basalt
#

You can use standard derivative rules

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Get derivative of each, and subtract

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Also, e^(-1.35)t is the same as e^(-1.35) all to the power of t

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So you can use the standard formula for (a^x)'

ebon finch
#

you lost me ngl

neon moon
#

You may let u = -3.5t, then apply chain rule.

cedar kilnBOT
#

@ebon finch Has your question been resolved?

cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
#

How would I look at a graph like this?

upper abyss
#

When does g(u) = -1?

crimson sedge
#

Like this?

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Would I be looking at x first?

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Then f(x)

thick cipher
#

Two questions :

  1. for which values of y does g(y) =-1
  2. for which values of x does f(x) =y
thick cipher
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So you have your answer

upper abyss
#

You've got it, really. I'll write it in full so you can see the whole picture:
g(4) = -1
f(2) = 4

So that means
g(f(2)) = -1

crimson sedge
#

ok

#

thx

#

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gentle egret
#

is this right?

cedar kilnBOT
dire geode
cedar kilnBOT
gentle egret
gentle egret
#

i think my solution is wrong in f(b)=(-4)^3+3(-4)^2-6(-4)-1= 7

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can anyone help pls?

dire geode
#

Do you know the statement of the intermediate value theorem

gentle egret
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i think im supposed to put 4 instead of 7 in f(b)

gentle egret
dire geode
gentle egret
#

i just need confirmation from real person to know if its right. im very sceptical of anything i solve

cedar kilnBOT
#

@gentle egret Has your question been resolved?

dire geode
dire geode
gentle egret
#

i just solved a similar question and got f(b) wrong

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then i looked at the intital question and thought it would be simliar tothat

dire geode
#

,calc (-4)^3+3(-4)^2-6(-4)-1

wraith daggerBOT
#

Result:

7
dire geode
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That doesn't explain where 4 comes from

gentle egret
#

i thought it comes from here

dire geode
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f(b) = f(-4)

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Where would 4 come form

cedar kilnBOT
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cedar kilnBOT
tropic oxide
#

(z+i)^10 = -(z-i)^10

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take the absolute value of both sides

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what secret equation laws

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we are not solving the equation

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we are just showing that one equation implies another

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"did something" is vague

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multiplication by x is legal

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except depending on your goals there might be something to account for

vagrant elbow
#

If two complex numbers are the same, then their moduli are also equal

crimson delta
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the problem is only ever if you want to go back. so eg if you multiply by x and then see that x=0 is a solution, that might not be valid in the original equation

vagrant elbow
#

Just think about it

burnt vapor
#

But the question says they are

crimson delta
#

the equal sign quite literally says that they are equal

tropic oxide
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but these two dont look equal .-.
i made the original equation into that...

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your equation was (z+i)^10 + (z-i)^10 = 0

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i subtracted (z-i)^10 from both sides

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do you have any objections to that

burnt vapor
#

You can write z = a+bi and use |z+i| = |z-i|

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Using the formula |α+βi| = sqrt(α^2 + β^2)

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Yes, that's what we proved before

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Yes, you just need to square both sides of the equation

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Yes

cedar kilnBOT
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bright sorrel
#

Need help solving "The sum of the first n members of an arithmetic progression is Sn=2n^2-n. What does the third member equal to?"

bright sorrel
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so I'm guessing I have to go like this

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S/3/=2(3)^2-3=15

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a1+a2+a3=15

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an=a1+(n-1)d

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where d is the difference of the arithmetic progression

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so a2=a1+d
a3=a1+2d

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a1+a1+d+a1+2d=15
3a1+3d=15
a1+d=5

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am I doing good so far?

dreamy sleet
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Yes, also notice that a1 + a2 = 2*(2^2) - 2 = 6

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So you can get a3 quickly

dreamy sleet
merry axle
#

I need help

dreamy sleet
cedar kilnBOT
merry axle
#

WHT

bright sorrel
dreamy sleet
dreamy sleet
wraith daggerBOT
#

even order group => solvable

bright sorrel
#

yeah

bright sorrel
#

I get a1=1

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d=4

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a3=a1+2d=1+8=9

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yup, that's it

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thank you

#

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cedar kilnBOT
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crisp flint
#

If a side of a square is x and the middle of the square is empty and only the perimeter exists, why is it wrong to use x^2-{x-2}^2 to find the area

floral obsidian
crisp flint
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Because the centers doesnt exist and only frames with 1 thickness

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So it is area of full square - area of center

floral obsidian
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Oh thickness is 1. You did not mention that before.

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@crisp flint So like this?

crisp flint
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Yeah

floral obsidian
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It should be correct.

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Maybe you should simplify the expression more.

crisp flint
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I think it is because \sqrt{x^2-{x-2}^2} \neq x

floral obsidian
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What square root?

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And who told you the answer is incorrect?

crisp flint
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Just incorrect

floral obsidian
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Try 4x-4

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Is this correct?

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@crisp flint

crisp flint
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I dont think so

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Because 4 is constant

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Also \sqrt{2x-4} \neq x

floral obsidian
crisp flint
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Because it is one side of square

floral obsidian
#

Send the question you are trying to solve.

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Screenshot

crisp flint
floral obsidian
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There is no square or rectangle with empty middle here.

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Anyways to solve this, notice that the side Length of the square is x

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But we need x+2 as the width of the new figure

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Can you think of a way where we take 1 square and 1 of any other shape to make a rectangle of width x+2 (length does not matter for now)

crisp flint
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It is square filling with 1 difference

cedar kilnBOT
#

@crisp flint Has your question been resolved?

simple bane
#

so is it about finding the perimeter of the 'square'?

cedar kilnBOT
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hazy flicker
#

gah I am stressing so bad

cedar kilnBOT
hazy flicker
#

these problems have me so mad

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this one FIRST, i have one other which is very easy but my homework keeps counting it wrong, I've even used calculators on the second one

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everything makes sense but BECAUSE the radical x is in the denominator it's throwing me off so hard, like there's 4-5 steps affected by that movement and literally I don't know what to do on any of them

surreal cave
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this is a definite integral, you still have x in your answer?

hazy flicker
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I did this when I was exhausted 😭 , I gave up and put that just to save my answer, because I didn't wanna try to put in numbers just to get it wrong

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that answer was an extremely rough estimate

surreal cave
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alright, that's fine, so first off yo did the indefinite integral correct

hazy flicker
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damn

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I doubted myself 🥺

surreal cave
hazy flicker
#

I'm trying to redo the problem now and IM STUCK??

surreal cave
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wolfram link in case you don't believe me lol

hazy flicker
#

could you help walk me through the steps of the indefinite part?

wraith daggerBOT
#

XxMrFancyu2xX

hazy flicker
#

like cause now that I'm actually awake somehow im confused

surreal cave
#

alright

hazy flicker
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du = (1)/((2)(x)^(1/2))

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and dx with that

surreal cave
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can you send the integral? 😅

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OH are we still doing the first one?

hazy flicker
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yes

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yeah yeah

surreal cave
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aight

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so if $u=\sqrt{x}$ then $\dd u=\frac{1}{2\sqrt{x}}\dd x$ yes I agree

wraith daggerBOT
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XxMrFancyu2xX

hazy flicker
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yeah perfect

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so dx = 2sqrt(x)DU

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which makes sense of course, but WITH RADICAL X in the denominator, doesn't that change things??..

surreal cave
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hang on

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$\int\frac{1}{\cancel{\sqrt{x}}(9-u^2)}\cdot 2\cancel{\sqrt{x}} \dd u$ :)

wraith daggerBOT
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XxMrFancyu2xX

hazy flicker
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oh wow

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I guess I'm just dumb

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if the radical x was in the numerator what would you do though?..

surreal cave
wraith daggerBOT
#

XxMrFancyu2xX

hazy flicker
#

woahhh with the two moved outside right?..

surreal cave
hazy flicker
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wow so if you ever have a situation with x ontop of like a normal inverse trig function, WHAT do you do? like in that one you just sent the u over 9 - u^2

surreal cave
#

$\int\frac{u}{9-u}\dd u=\int\frac{9}{u}-\frac{u}{u}\dd u=\int\frac{9}{u}\dd u-\int\dd u$

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then you ened up with some logarithm business thusky

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oh wait it was u^2

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well it remains the same

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use partial fraction decomp

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albeit it changes because of the u^2

hazy flicker
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no it's okay lmao I appreciate it, and then I have this goofy problem which I've literally calculated with 5 different sources :

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I've put in 1.057

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and it was WRONG??

surreal cave
#

hyberbolic cotanget?! monkagigagun

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man I have not seen that in math problem like ever

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,w coth(ln(6))

hazy flicker
#

these thigns are so annoying

wraith daggerBOT
surreal cave
#

try 37/35

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or does it want decimals?

hazy flicker
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decimals I guess

surreal cave
#

mayeb try 37/35?

hazy flicker
#

I've tried

surreal cave
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that's a good question, maybe ask your teacher what went wrong idk man

hazy flicker
#

bro the fraction worked

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thanks sm

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cedar kilnBOT
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surreal cave
cedar kilnBOT
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crystal mason
#

"A liquid consists of a mixture of four liquids with different densities. When the mixture is left in a test tube, four layers form after some time. By measuring the heights h_i, i = 1, ..., 4 of the layers using a ruler, one can estimate the proportions of the respective liquids. However, due to measurement inaccuracies, these estimations are flawed. Suppose the heights h_1 = 4.3 cm, h_2 = 3.5 cm, h_3 = 1.4 cm, and h_4 = 0.7 cm are measured with an error margin of 0.1 cm each. Provide an estimation and an error margin for the proportion of the third liquid."

(This is supposed to be solved using multidimensional analysis, but idk how I could do that)

dire geode
#

!show

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

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@crystal mason Has your question been resolved?

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fervent pike
#

For this question, how is it sqrt3/2X?

cedar kilnBOT
fervent pike
dire geode
#

where's the question

fervent pike
#

I mean how do you know sqrt3/2 is multiplied by x component in X

fervent pike
dire geode
#

did you calculate this?

fervent pike
#

oh waitt, i think i know what you mean

dire geode
#

it's helpful to read left to right and understand step by step each equal sign

fervent pike
#

its gonna be 0 w/ y=1

dire geode
fervent pike
#

thank you

#

At this point, the math I have no problem its my problem solving abilities

#

.close

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patent creek
#

Waves are travelling across a rope attached to a fixed end. An initial wave with an amplitude of 5 cm is sent across the rope, then a second wave with an amplitude of 7 cm is sent across once the first wave reaches the end. When the two waves meet each other, what will be the amplitude of the interference wave?

patent creek
#

I think its 12

#

right

cedar kilnBOT
#

@patent creek Has your question been resolved?

slate lintel
#

seems right to me

patent creek
#

.
Waves are travelling across a rope attached to an open end. An initial wave with an amplitude of 5 cm is sent across the rope, then a second wave with an amplitude of 7 cm is sent across once the first wave reaches the end. When the two waves meet each other, what will be the amplitude of the interference wave?

#

what about this

#

one is open end one is fixed en

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what is the difference

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@slate lintel

slate lintel
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will the two waves even meet each other if there's an open end?

patent creek
#

no

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but

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its asking me to put in a number

slate lintel
#

that's weird

patent creek
#

it says once the first one reaches the end

slate lintel
#

once the first one reaches the end it'll die surely

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crystal mason
# dire geode !show

"A liquid consists of a mixture of four liquids with different densities. When the mixture is left in a test tube, four layers form after some time. By measuring the heights h_i, i = 1, ..., 4 of the layers using a ruler, one can estimate the proportions of the respective liquids. However, due to measurement inaccuracies, these estimations are flawed. Suppose the heights h_1 = 4.3 cm, h_2 = 3.5 cm, h_3 = 1.4 cm, and h_4 = 0.7 cm are measured with an error margin of 0.1 cm each. Provide an estimation and an error margin for the proportion of the third liquid."

(This is supposed to be solved using multidimensional analysis, but idk how I could do that)

crystal mason
#

oh oops, i shouldve resent my question

crystal mason
# dire geode !show

I have no work.. I mean my first thought was just simple calculations like (h_3)/(h_1+h_2+h_3+h_4) (which was also suggested by a helper here) and such but that has nothing to do with my subject so i came to this server for help

cedar kilnBOT
#

@crystal mason Has your question been resolved?

crystal mason
#

<@&286206848099549185>

crystal mason
#

Analysis II

#

Lol

cedar kilnBOT
#

@crystal mason Has your question been resolved?

crystal mason
#

<@&286206848099549185>

twin scarab
#

.

twin scarab
crystal mason
cedar kilnBOT
#

@crystal mason Has your question been resolved?

crystal mason
#

<@&286206848099549185>

crystal mason
#

😭

#

.close

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crimson sedge
cedar kilnBOT
crimson sedge
#

How would I do this question?

wraith daggerBOT
#

You must be a bot manager to use this command!

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
ancient lodge
#

Make the directions of the inequalities the same then ||add them||

crimson sedge
ancient lodge
#

As in $<, \leq$ vs $>, \geq$

wraith daggerBOT
#

civil_service_pigeon

crimson sedge
#

ok

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what is that

crimson sedge
#

can someone help me solve 2.91+52.90

crimson sedge
#

And delete your message

ancient lodge
open nacelle
crimson sedge
open nacelle
#

Did you forget -2?

crimson sedge
#

Done

ancient lodge
#

Can you see any opportunities for cancellation?

crimson sedge
#

But if we add

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what will happen to the inequality

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one has the equal to

ancient lodge
#

The equality will go away (if you want to justify this for yourself, consider some cases with concrete numbers, such as 1__<__1 and 2<3 -> 3<4)

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In general, even though the two sides in the first inequality can be equal, because this isn’t the case in the second inequality, the equality goes away

crimson sedge
ancient lodge
ancient lodge
crimson sedge
#

i divided by 3

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yay thank you so much

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i appreciate it

#

.close

cedar kilnBOT
#
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foggy mason
#

for multivariable functions, does the region have to be bounded to find an abs max or min?

flint plinth
#

not necessarily

dire geode
#

No

flint plinth
#

consider a constant function

foggy mason
#

oh

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well i suppose ignoring that

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Just in all of my practice problems

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if it was not bounded it was never stated wether a point was an abs max or min

flint plinth
#

plenty of other counterexamples exist

dawn junco
#

f(x, y) = e^(-(x^2+y^2))

flint plinth
#

e^(-||x||^2)

foggy mason
#

hmmm

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well i suppose i can see there are counter examples

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why cant we find abs extema on a function like f(x,y) = 2x^3 + 2y^3 -9x^2 +3y^2 - 12y

(that was pulled straight from my booklet lol)

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even though it is possible to find all the critical points

dire geode
foggy mason
#

right but

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if we found like

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all the critical points

flint plinth
foggy mason
#

then like one of them should be a max right

foggy mason
#

mann

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hmmm

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i think as a general rule ima say if its not bounded then i probably can't find an abs min or max

flint plinth
#

if it's not bounded above, then there's no abs max
if it's not bounded below, then there's no abs min

foggy mason
#

i doubt they will give me something super troll

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aint no way

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gotcha

#

thats actually just a better way and easier way to check

flint plinth
#

odd order polynomials are not bounded above or below

foggy mason
#

only thing i can see in there is a circle

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and i mean thats bounded but e^that is idk

flint plinth
foggy mason
#

oh right

#

wait sorry this might be silly

#

but even numbered polynomials are bounded?

#

wait

#

i guess either above or below

flint plinth
#

they can be bounded above or below (but not necessarily) but not both

foggy mason
#

i can see its one or the other

flint plinth
#

for example in one variable, f(x) = x^2 is bounded below

foggy mason
#

right

flint plinth
#

and in two variables, f(x, y) = x^2 + y^2 is bounded below, but f(x, y) = x^2 - y^2 is not bounded above or below

foggy mason
#

hmmm oh boy

#

okay yea

#

thats good info

#

my booklet thing here just also says

#

"to find the absoloute extreama on a closed and bounded region R"

#

so thats kinda inferring that my prof wont do anything nasty

#

but just incase

#

i know some edge cases

flint plinth
#

yeah closed and bounded region matters here, because there's a key theorem which says that a continuous function on a closed and bounded region has an abs max and an abs min

foggy mason
#

ah right

#

is that like IVT

#

nvm

flint plinth
#

no

foggy mason
#

hahahaha

flint plinth
#

it's somewhat related but deeper

foggy mason
#

ah okay

#

well, that helps a bunch

#

thank you

#

.close

cedar kilnBOT
#
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cedar kilnBOT
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glad shore
#

Hey

cedar kilnBOT
glad shore
#

this is a pretty easy question about calculus, but I'm a bit confused

#

So I've got to determine the equation of the normal line and tangent to the curve:

y = (1 + 2x)^2 in the point (1,9)

neon moon
#

What are you confused about then?

glad shore
#

So I know that the derivative of the function will be the slope of the function

#

the derivative being 4 + 8x

#

So then, I must operate the equation with the point

#

but then what's the y = 9 for?

#

It's got to have a function

deft gull
#

the y=9 is just there to let you know that it’s a point on the curve i think

glad shore
#

What am I supposed to do

deft gull
#

and you can use it to write your equation in point slope form

glad shore
solemn pawn
#

U just find the derivative then 1/- of it then sub in x value

deft gull
solemn pawn
#

Find the derivative and then sub in x for the gradient of tangent

glad shore
solemn pawn
#

And then do point gradient for equation

glad shore
#

and then I must use y1 as 9?

solemn pawn
#

And for Normal it’s negative reciprocal as gradient and do point gradient for it too

glad shore
deft gull
# glad shore and then I must use y1 as 9?

yes because you know the line passes through the point (1,9), and point slope is for a line passing through a certain point (x1, y1), so yes y1 = 9 works as long as x1 = 1

glad shore
#

soooo, the equation would be

#

y = 13x - 4?

#

if 4 + 8(1) equals the slope

#

wait no

#

Its y = 12x - 3

#

right?

deft gull
#

yep that’s the tangent line

glad shore
#

aight, and then, what about the normal line?

#

that's the confusing part

deft gull
#

like Warner Highsenberg said, the slope of the normal line is basically the negative reciprocal of the tangent line’s slope

#

basically, the normal line is the line perpendicular to the tangent line that passes through the same point

glad shore
#

Right, so what do I calculate?

#

Srry I'm not very good at it

deft gull
#

yeah so u know the slope of the tangent line is 12 right

glad shore
#

Yep

deft gull
#

you use that slope and take the negative reciprocal

glad shore
#

-1/12?

deft gull
#

yep!

#

so then to make the line equation

#

you just do the same thing, except instead of 12 you use -1/12

glad shore
#

so, using the equation y = mx + b, the tangent line's b is the same as the normal line's b?

deft gull
#

not always

#

i mean you use the same point slope form

#

and then you go from there

glad shore
#

ooooooh got it

deft gull
#

so like you would have the y-9 and x-1 again

#

yep

glad shore
#

using point gradient, alright

#

so, the normal equation is y = -1/12x + 109/12?

#

Lovely

#

beautiful

#

seems to be working

#

so yeah guys @deft gull @solemn pawn thanks for your help, it is very appreciated

#

have a great day guys

deft gull
#

thanks you too

glad shore
#

: )

#

.close

cedar kilnBOT
#
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#
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primal lodge
cedar kilnBOT
primal lodge
#

The question is find the coefficient of (2x+3y-4z+w)^(9)

#

i understand the solution mathematically but where did 9!/(3! 3! 3!) come from

#

is that a permutation or something where you get rid of duplicates?

#

I know it says "that there are this many terms" but need some context

neon moon
primal lodge
#

This will hold for binomial as well right

#

I guess obviously it should 🤦‍♂️

#

Could you also tell me

#

what I would do when products are involved?

#

@neon moon

#

is there a slick trick for this like the one i posted for multinomial

#

instead of just trying to expand (2x-1) and then multiply by (x+3)

#

this is an easy question

#

if it was harder it'd require more effort

#

i want a generalized method

neon moon
#

It is a product of two binomial, so an x^5 term must be formed by a product of two term, e.g. a x^2 term in the first product and x^3 in the second product.

Hence your goal should be

  1. Write 5 as sums, from 0 + 5, 1 + 4, to 5 + 0.
  2. Examine (x^0, x^5), (x^1, x^4) to (x^5, x^0) in the two products
    And so on.
primal lodge
#

having to examine 6 terms wouldn't always be feasible

#

.close

cedar kilnBOT
#
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jolly sable
cedar kilnBOT
jolly sable
#

So Jimmy said use limit in it

#

I didn't understand how it works

grave inlet
#

nice question

#

asymptotes isnt tangent right?

grave inlet
#

i do beleive that x+y=-a isnt a tangent

#

/graph

#

@tropic oxide what the cmd to draw a graph here?

tropic oxide
#

there is none

grave inlet
#

aight

#

@jolly sable yup its correct

cedar kilnBOT
#

@jolly sable Has your question been resolved?

jolly sable
#

Yes. I found it. But my question is how to find an asymptote of this equation by using limits?

#

@grave inlet

grave inlet
#

ohh

weary vessel
#

I tried applying it for this example, but it did not work out

#

Do you still want to know the method?

jolly sable
#

Yes

#

I want to know the method differentiation

weary vessel
#

It did not work for this example because this function is implicit

jolly sable
#

Ahhhhhhhhhhh

weary vessel
#

It works for usual explicit functions

weary vessel
jolly sable
#

Let's wait for someone if they know it

#

Like use of calculus directly

#

Limits differentiation

weary vessel
#

Those are two different ways to find the asymptotes

#

I know them

#

There is differentiation and another one

#

I will show you differentiation

#

Assume we got a function f(x) which has an asymptote at x -> +oo

jolly sable
#

Hmm sure

#

We can try it.

weary vessel
#

The asymptote is a straight line, and since the function behaves like it

#

The function is "like a straight line at x -> +oo"

#

y = ax + b

#

Therefore, the slope can be found by

#

$a = lim_{x \to \infty}$ $f'(x)$

wraith daggerBOT
jolly sable
#

🤔

#

Hmm okay

weary vessel
#

Looks odd, but that's it

#

😋

#

Try it on this example

#

$f(x) = e^{-x} +2x + 1$

wraith daggerBOT
jolly sable
#

Here slope will be $a=-e^{-x}+2$

slate lintel
#

curly braces

weary vessel
#

That's the derivative

#

Now take the limit

wraith daggerBOT
#

arjunn5589

jolly sable
#

A=2

weary vessel
#

Yes, the asymptote of the function at +oo has a slope of 2

#

Now to find the y-intercept of the asymptote

jolly sable
#

I see

#

So?

weary vessel
#

At infinity, we have the function being approximately the asymptote

#

if not it lol

#

So, at infinity, the difference between the function and the asymptote is zero

#

$lim_{x \to \infty}$ $f(x) - (ax+b)=0$

wraith daggerBOT
weary vessel
#

$b = lim_{x \to \infty}$ $f(x) - ax$

wraith daggerBOT
jolly sable
#

Absolutely

weary vessel
#

And that's how we find b!

#

These 2 steps are always performed

jolly sable
#

Which y intercept

weary vessel
#

The equation of the asymptote is y = ax + b

#

a is found by

#

$a = lim_{x \to \infty}$ $f'(x)$

wraith daggerBOT
weary vessel
#

and b is found by

#

$b = lim_{x \to \infty}$ $f(x) - ax$

wraith daggerBOT
jolly sable
#

Interesting

weary vessel
#

This is all you gotta remember, forget the proof if you want

#

Apply b's formula

#

for the example

#

Tell me what you find

jolly sable
#

Slope will not be negative?

weary vessel
#

What?

#

Apply both formulas to this

#

$f(x) = e^{-x} +2x + 1$

wraith daggerBOT
weary vessel
#

Just to practice it

#

Give me the equation of the asymptote

jolly sable
#

Hmm sure

#

$y=2$

wraith daggerBOT
#

arjunn5589

weary vessel
#

y=2?

jolly sable
#

$y=2x-2-2x=-2$

weary vessel
#

What are you doing xd

wraith daggerBOT
#

arjunn5589

weary vessel
#

I gave you the formula for the slope a and the y-intercept b

#

Of the asymptote of a function f(x)

#

All you do it apply them

#

And you will have your asymptote equation

jolly sable
#

Y=ma+b will be asymptote
I put a and b value in

weary vessel
#

y = ax + b

#

asymptote for the function

#

$f(x) = e^{-x} +2x + 1$

wraith daggerBOT
weary vessel
#

Just find a and b

#

Using the two formulas

jolly sable
#

We have already find a=2

weary vessel
#

This is the differentiation technique

#

Yes

jolly sable
#

For b = e^{-x}+2x+1-2x
B=1

#

So y=2x+1

weary vessel
#

Right!

#

That's it

#

And look, it truly is its asymptote at +infinity

jolly sable
#

That's true

weary vessel
#

So, I summarize

#

Given a function f(x)

#

If it has an asymptote at infinity, the slope of the asymptote can be found using

#

$a = lim_{x \to \infty}$ $f'(x)$

wraith daggerBOT
weary vessel
#

and the y-intercept of the asymptote can then be found using

#

$b = lim_{x \to \infty}$ $f(x) - ax$

wraith daggerBOT
weary vessel
#

This is the differentiation technique

#

Just remember the formulas

jolly sable
#

Let me try this for our given question

floral obsidian
#

What's the problem?

weary vessel
#

It means you cannot write it in the form

#

y = f(x) = ...........

jolly sable
#

a=lim x to infinity 3x^2-3ay

weary vessel
#

you will always have y on both sides

jolly sable
jolly sable
weary vessel
#

You cannot isolate y

#

You cannot isolate dy/dx

#

ideally, we'd love to have y = something in x only

#

or dy/dx = something in x only

#

But you keep getting something in x and y

#

So, you cannot apply xd

jolly sable
#

Please find any idea for this

#

Implicit

weary vessel
#

im helpless

#

the technique works wonders for normal functions tho, you can memorize and use it

#

I give you another example, try to work it out and tell me the equation of the asymptote

#

$g(x)=\frac{2x²-x+1}{x-1}$ ; $x \in \mathbb{R}$-(1)

wraith daggerBOT
jolly sable
#

I'll upload after my lunch

jolly sable
#

I am stuck at f'x

#

@weary vessel

weary vessel
#

Return to the one after you canceled terms

#

Actually no, just take the limit

#

The form you arrived to makes it easy

jolly sable
#

Which one?

weary vessel
#

Take the limit of the last one

#

it's the best!

jolly sable
#

A=2

weary vessel
#

Noice

jolly sable
#

B = 1

weary vessel
#

Lovely

#

Again, it works very well

#

You can memorize it and use it

jolly sable
#

Wowwww

weary vessel
#

The negative side too

jolly sable
#

True

#

,w d/dx of x^3+y^3=3axy

wraith daggerBOT
weary vessel
#

Finally, I found it

#

It's actually (b)

#

The asymptote is y = -x-a

jolly sable
#

How did you get it?

#

Please teach me😀

weary vessel
#

It's such a long process

#

But I used the same technique

#

derivative for a, then limit for b

#

i gotta go unfortunately

#

I will show you later today

#

Have a nice day!

jolly sable
#

You too

#

You can upload the picture

#

Whenever you get time

cedar kilnBOT
#

@jolly sable Has your question been resolved?

cedar kilnBOT
#

@jolly sable Has your question been resolved?

cedar kilnBOT
#

@jolly sable Has your question been resolved?

wraith daggerBOT
limpid plume
#

Which simply means the shortest distance between the curve and the line is approaching 0 as x approaches infinitt

#

but the problem lies elsewhere

wraith daggerBOT
limpid plume
#

There is no staright forward way to write y entirely in terms of x, though it can be done

#

One such way (albeit arduous) is to solve the cubic equation, y as the variable.

#

That gives an f(x) to us

limpid plume
wraith daggerBOT
jolly sable
#

I don't know anything about these terms. How to tackle it

limpid plume
# wraith dagger **Riku**

This just means the slope of the curve apporaches the slope of the asymptotic line when x approaches infinity

jolly sable
#

Fine

#

What is m here?

limpid plume
#

the slope of the asymptote line

limpid plume
#

So I'd recommend video lectures on it

jolly sable
#

Yes. Please send the link

#

The problem is we can't find f'x here

keen drum
#

what's the issue?

#

Do you need to find the oblique asymptote?

limpid plume
jolly sable
#

Yes we have find the oblique asymptote by x=1 y=m method but I am trying to learn differntiation/limit use of it ti get asymptote where luna told me a nice way but it's not working with $x^3+y^3=3axy$ because it's f'x

wraith daggerBOT
#

arjunn5589

jolly sable
#

I can find the roots of any cubic equation. @limpid plume

#

How is this video related to this question?

keen drum
#

So assume it to be y=mx+c, and as x approaches infinity, the lim of the y value will be equal. So just substitute the y=mx+c into y^3+x^3=3axy. And for that equation to be linear the coeff of higher degree of x(>1) should be zero.

limpid plume
limpid plume
jolly sable
#

There is no use limit/differentiation in it

limpid plume
#

$x^3 + y^3 = 3axy \implies y^3 - 3axy + x^3 = 0$

wraith daggerBOT
limpid plume
#

solve this cubic equation to get y in terms of x and a

#

then you can write the equation as f(x)

jolly sable
#

How to get it? In the video they are talking about function only in x order

#

😐

limpid plume
#

treat x and a as constants

#

🙂

#

When your equation is in y, take everything else as constants

#

$y^3 - (3ax)y + (x^3) = 0$ which is now similar to $x^3 + px + q = 0$

wraith daggerBOT
vestal wolf
#

Is there a general rule for cubic equations with that form

limpid plume
vestal wolf
limpid plume
#

Where it involves writing x = u + v

vestal wolf
#

I want to cry

limpid plume
#

and then reforming a quadratic equation with u^3 and v^3 as roots to find those, from those to find u + v, and then we get a root.

#

Rest of the roots can be found after we long divide the original polynomial with the corresponsiding factor, and then simply solve the resultant quadratic equation

limpid plume
#

at this point I'd just tell wolfram alpha to do the computation for me

keen drum
limpid plume
#

I think he mentioned that method but he wants to do this the limit way instead

keen drum
#

ok

jolly sable
#

@keen drum

limpid plume
#

which is why I told to make the equation explicit instead of the implicit form it currently is

jolly sable
#

I want to learn other short methods to solve problems related to asymptote

limpid plume
#

and that does require solving the equation

limpid plume
#

You have to do mindless computations for no reason at all

vestal wolf
#

But isn't that the point of competitive exams

limpid plume
#

it's definitely not this

vestal wolf
#

Idk suneung was probably like this according to my experience

limpid plume
#

Well I guess then I'm not attempting that honestly waste of my already declining brainpower sorry if that sounds harsh

vestal wolf
#

Or that!s just because I was an average korean highschool student who wasn't too interested at math

#

Ofc suneung does not cover asymptotes like this

jolly sable
#

X=1 y=m

#

Thank you all

#

.close

cedar kilnBOT
#
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prisma ether
cedar kilnBOT
prisma ether
#

This is the process I followed:

limpid plume
#

this is unrelated but do you use dark web reader extension? hmmCat

prisma ether
#

yes

limpid plume
#

Firefox gang 🤝

prisma ether
limpid plume
#

anyways let's see the question

prisma ether
#

$\int :\frac{f'\left(x\right)}{f\left(x\right)}=\int :\frac{x}{x^2+9}$

wraith daggerBOT
#

Chuti | Argentina

limpid plume
prisma ether
wraith daggerBOT
prisma ether
#

for the moment what I shared seems correct though

#

still writing latex

#

1 moment

limpid plume
#

i mean yeah, i was just saying what you would need to solve it

prisma ether
#

$ln\left|f\left(x\right)\right|+c_1=\frac{ln\left|2x^2+1\right|}{2}+c_2$

wraith daggerBOT
#

Chuti | Argentina

prisma ether
#

$ln\left|f\left(x\right)\right|=\frac{ln\left|2x^2+1\right|}{2}+c_2-c_1$

wraith daggerBOT
#

Chuti | Argentina

prisma ether
#

still writing

#

🤣

limpid plume
#

[\int \frac{x}{x^2 + 9}dx = \frac{1}{2}\int \frac{2x}{x^2 + 9}dx = \frac{1}{2}\ln(x^2 + 9) + c]

wraith daggerBOT
prisma ether
#

$e^{ln\left|f\left(x\right)\right|}=e^{\frac{ln\left|2x^2+1\right|}{2}+c_3};:c_3=:c_2-c_1$

wraith daggerBOT
#

Chuti | Argentina

limpid plume
prisma ether
#

$e^{ln\left|f\left(x\right)\right|}=e^{\frac{ln\left|2x^2+1\right|}{2}}\cdot e^{c_3}$

wraith daggerBOT
#

Chuti | Argentina

prisma ether
limpid plume
prisma ether
#

yes you are right

#

so this:

limpid plume
#

seikai

#

i mean

#

correct

prisma ether
#

alr so whats the deal with the

#

$e^{c_3}$

wraith daggerBOT
#

Chuti | Argentina

limpid plume
#

that's just a random constant

#

keep it K

prisma ether
#

k

#

$f(4) = 3$

wraith daggerBOT
#

Chuti | Argentina

prisma ether
#

$\frac{3}{5}=e^{c_3}$

wraith daggerBOT
#

Chuti | Argentina

prisma ether
#

😬

#

ah I just replace 3/5 and end of story right?

#

ok I think I got it, cool

limpid plume
#

absolutely

#

nicee

prisma ether
limpid plume
cedar kilnBOT
#

@prisma ether Has your question been resolved?

#
Channel closed

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fleet terrace
#

In this integral, I get the answer that Wolfram gets, but one step before the last, how did they get to the last step?

fleet terrace
#

„which is equivalent for restricted x values to“

gritty viper
#

Using sin = cos*tan and log rules

#

Though there's no good reason to actually do that

fleet terrace
#

Hm

#

So my answer counts?

cedar kilnBOT
#

@fleet terrace Has your question been resolved?

cedar kilnBOT
#

@fleet terrace Has your question been resolved?

gritty viper
#

Yeah your answer is better

cedar kilnBOT
#
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clever patio
cedar kilnBOT
clever patio
#

when deriving the 3rd equation of motion, i don't understand the integral part

#

how it goes from the third line left to the top line right

#

... unless the lecturer forgot to put the bounds v, v_0, and x,x_0. However, are we allowed to do this? v is not equal to x and v_0 is not equal to x_0

crystal raptor
#

doing the integration leaves you with a constant of integration, you can plug in t = 0 so see what that constant should be

clever patio
crystal raptor
#

first you want to write it as v^2 = ax + c

#

moving one constant to the other side and taking it away from the other is still just a constant

#

then the notation for v(0) is v_0 and x(0) = x_0

#

note this is just the same as adding in the bounds

clever patio
crystal raptor
#

eh i made i typo earlier

clever patio
#

then I end up with v^2-v_0^2=a(x-x_0), different from the equation in the png

crystal raptor
#

should still be v^2/2

clever patio
#

ah i see

#

okay id get the equation above then

clever patio
crystal raptor
#

yes

clever patio
#

even though it works, im not sure why we can integrate both sides with different bounds

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like if you have a function 2x=x^2 and i inegrated 2x with bounds 0 and 2 and integrated x^2 with 1 and 3. What's the difference here?

#

actually that was a bad example, but you get what i mean?

crystal raptor
#

well yeah whats written is very sloppy

#

really you should be integrating both sides with the same bounds and then doing a usub on one side

#

but you cant really see to do that with the notation theyve gone with

clever patio
#

ye pretty sure v is not equal to x and x_0 is not equal to v_0 (in general)

clever patio
# crystal raptor really you should be integrating both sides with the same bounds and then doing ...

This video is all about derivation of Thrid Equation Of Motion Using Definite Integral Method.

Newton's 3rd equation of motion consists of final velocity (v), initial velocity(u), displacement (s) and constant acceleration (a). The equation is as follows-

v²= u²+2as

Solving for a body under constant acceleration, for a displacement 0 to s,

(...

▶ Play video
#

this guy seems to be doing the same though

#

as in with those bounds

crystal raptor
#

yes because the majority of people are sloppy with differentials

clever patio
#

ah

clever patio
#

I'm trying to figure it out with no success

crystal raptor
#

if you have $\int_0^T v\frac{\dd v}{\dd t}, \dd t$

wraith daggerBOT
crystal raptor
#

then cancelling the dt's is a result of a substitution, hence the bounds change

clever patio
#

so the T becomes v and 0 becomes v_0?

#

what you are saying that if the variable you are integrating to changes, than so does the bounds?

crystal raptor
#

definite integration by subsitution involves changing the bounds of integration

clever patio
#

I understand that

clever patio
crystal raptor
#

u = v

clever patio
#

I'm not really seeing this

#

if u=v then du=dv

crystal raptor
#

which is dv/dt * dt

#

and you have to just take on faith that you can treat differentials as fractions

clever patio
crystal raptor
#

du = dv/dt * dt

clever patio
#

agreed

crystal raptor
#

so the integrand is just u du

clever patio
#

yes

crystal raptor
#

which you can rename to v if you want

#

its a dummy variable

clever patio
#

and the upper bound "T"

crystal raptor
#

the point is you are integrating something times its derivative

#

this is exactly the set up that u-sub is designed for

#

T is just an arbitrary time, we cant use t because we're using that in the integral

clever patio
#

so from that equation you'd get u^2/2 with limits of 0 and T

#

so you would get T^2/2

crystal raptor
#

you have to change the limits

#

u(0) = v(0) = v_0

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u(T) = v(T) = v

clever patio
#

oh I see now

#

because v=v_0 + at

#

if time is 0

#

and time is T

#

thanks a lot for clearing things up

crystal raptor
#

no worries:)

cedar kilnBOT
#

@clever patio Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
#
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orchid oriole
#

GUYS PLEASE

cedar kilnBOT
orchid oriole
#

HOW DID I DO PART A WRONGGG

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I worked it out using alternate anbkes

#

Angles

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Pls help

livid hound
#

wdym using alternate angles

orchid oriole
#

As in I used 3x equals 80 degrees bc they’re alternate

livid hound
#

those angles are technically alternate
however you don't have parallel lines here so they aren't congruent

orchid oriole
#

Oh, so I only do they when they are parallel?

livid hound
#

yes

orchid oriole
#

What should I do instead

cedar kilnBOT
#

@orchid oriole Has your question been resolved?

orchid oriole
#

.close

cedar kilnBOT
#
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#
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clever jacinth
cedar kilnBOT
clever jacinth
#

im confused as to how they reached the answer

runic garnet
#

Which step specifically

clever jacinth
#

im good with the 5-3x=ln10 part, since ln(e^x)=x

#

but after that, wouldn't 5 become a -5 when put on the other side?

#

also with the -3x suddenly becoming positive

#

and at the end, where to get x alone, wouldn't you have to divide 3 with everything? where did that 1/3 come from?

surreal cave
#

$5-3x=\ln10$\
$-5+3x=-\ln10$\
$3x=5-\ln10$ :)

wraith daggerBOT
#

XxMrFancyu2xX

surreal cave
#

just skipped a few obvious steps, no funny business going on here

#

as for the 1/3 is being mutliplied by everything so it has the same effect as dividing everything by 3! pandaHugg

clever jacinth
#

ohh youre so right

surreal cave
clever jacinth
#

it would be the same thing as writing everything /3

surreal cave
#

just looks nicer :)

clever jacinth
#

it rlly does

#

i never thought of it that way, thank you!

runic garnet
clever jacinth
#

.close

cedar kilnBOT
#
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#
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crimson sedge
cedar kilnBOT
crimson sedge
#

How do I do iii?

carmine whale
#

You have v in terms of u
Notice that d is the total sum of the magnitude of horizontal distances covered till collision by both the projectiles

crimson sedge
#

Yes

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So do I find the time for max height separately

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Plug them into x distance

#

And add them?

carmine whale
#

Yep

crimson sedge
#

Oh okay

#

Thank you

carmine whale
#

The time where both projectiles r colliding... U have to find that time

crimson sedge
#

But the question says both of the particles are at max height at p

#

So how do I do it again? @carmine whale

dreamy sleet
crimson sedge
#

Yes

dreamy sleet
crimson sedge
#

I tried

#

<@&286206848099549185>

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

dense hornet
#

you are given the displacement from the origin wrt t, so in order to collide at the time t, what condition is needed? ||Hint: the vertical displacement has to be the same for both vector functions, what about the horizontal displacement?||

cedar kilnBOT
#
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crimson sedge
#

.reopen

cedar kilnBOT
#

dense hornet
#

no

crimson sedge
#

I have no idea

dense hornet
#

if they are colliding at the point P at the time t, then that means their displacement should be equal to the displacement of point P correct?

#

so in order for that to happen, what would that imply for the horizontal displacement of particle B?

crimson sedge
#

Isn’t it distance not displacement

dense hornet
#

distance here means nothing. You have to add a preposition to add context. The displacement given by the function r_A and r_B shows you the distance from their current position to the origin

#

so if say at t=0, then the particle A would have the displacement given by r_A(0)=0i + 0j, this implies particle A is at the origin, for particle B, the displacement is given by r_B(0)=di + 0j. This means that the particle B is at the point where it's d metres horizontally from the origin and 0 metre vertically from the origin

#

in similar fashion, if at the time t=Usqrt(3)/20, both particle are at the point P, then their horizontal and vertical displacement shows the horizontal distance and vertical distance to the origin

#

now, if both particle are at the point P at this time t, then does that mean their horizontal displacement have to be equal to each other?

crimson sedge
#

No

dense hornet
#

the answer is yes

#

how are the particle colliding if their horizontal displacement is not the same

#

lets say particle A is at 2m horizontally from the origin at time t, but particle is 4m away from the origin horizontally. It's imposible for these to to be colliding

#

and this is not considering whether or not they are at the same height too

crimson sedge
#

Ohhhhh waittt

#

I get it now

#

So I just equate the displacements?

dense hornet
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yes

#

even better, you only need to equate the horizontal displacement, i.e the displacement in the i direction

#

since you know that the height will be equal to each other anyway

crimson sedge
#

Is this correct?

#

@dense hornet

dense hornet
#

yes, looks good

crimson sedge
#

Thank you

#

.close

cedar kilnBOT
#
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#
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livid tundra