#help-13

1 messages · Page 120 of 1

dire geode
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x^2 = 4 has two solutions on the real line

prisma bluff
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Oh okay thanks

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austere plume
#

How do I answer 3?

cedar kilnBOT
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gusty rain
#

Can someone help me understand a few algebra questions? I'm reviewing for a big exam tomorrow and I forgot a lot from Algebra

gusty rain
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<@&286206848099549185>

fiery whale
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what are you confused about?

gusty rain
fiery whale
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😭

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alright

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do you know what a gradient is

gusty rain
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Sadly no 💀

fiery whale
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or slope ig

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same thing

gusty rain
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I remember slope but not what it means

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I forgot it

fiery whale
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it means how steep a line is

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you calculate by taking the change in y divided by the change in x between two points on a line

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so like in the first problem, you can find the slope by taking two points on the line, finding the height difference and width difference between them, and slope = height divided by width

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thats slope

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negatives matter by the way

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were you not taught this?

gusty rain
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On a weeks notice

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If I don't pass I won't be able to grad next year

fiery whale
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ah

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gl then

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khan academy has good stuff to relearn all this

topaz epoch
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Remember the formula y=mx+c when finding the intercept

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As @fiery whale said you can quickly relearn them online. A simple Google search would be enough

gusty rain
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Alright, thank you

topaz epoch
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For the equation of the line with two points you find the slope first, then the intercept using the two given points. All the best tomorrow

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It's pretty easy stuff, you can reach out if you need more help

gusty rain
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open vine
#

Why does the example say to use the 20 degree angle when calculating the rectangular components but then in the answers for another similar question they want me to use the 60 degree angle instead of the 30 degree one

cedar kilnBOT
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@open vine Has your question been resolved?

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crimson sedge
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i want to see if im undeerstanding something correctly

crimson sedge
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can i ask about some notation here

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is this line division

cedar kilnBOT
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solar geode
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Geometry

cedar kilnBOT
wheat pendant
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Hey

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Can someone help me with my algebra, completing the square and I’m not good at this at all so can you tell me it simply please

solar geode
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O

wheat pendant
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Oop

autumn current
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dont bomb other peoples channels

wheat pendant
#

I went to algerbra and gem and it bought me here Srry

autumn current
autumn current
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since diameter of barrel = diameter of lid

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just get radius of lid

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and you have your answer via simple pi * r^2

solar geode
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I need the formula to get r

twilit sapphire
solar geode
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So 11.5

twilit sapphire
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11.5 inches yes

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$\pi r^2 = \pi * 11.5^2$

wraith daggerBOT
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rip_uwu

solar geode
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So

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I do

twilit sapphire
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Question says take 3.14 as value for pi

solar geode
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415.265

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So 415.27?

twilit sapphire
solar geode
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Ok thanks

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Also I may need help with the next one so don’t close it yet

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Ok so I learned some of this in class

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B4 bell rung

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8.7 is the diameter

silver parcel
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it's half a circle, so use the formula for area of circle and divide by 2

twilit sapphire
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Area of circle is pi r^2. Area of semicircle would be half that

solar geode
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And you said the radius would be d/2

twilit sapphire
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Yes

silver parcel
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indeed, the radius is half the diameter, by definition

solar geode
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So I get 4.35

twilit sapphire
solar geode
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Yea

twilit sapphire
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So square that and multiply what you get by 3.14 to find area of circle

solar geode
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So I got 59.42

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And I divide that by 2

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Because it’s a semi circle

twilit sapphire
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Wait I'll check

twilit sapphire
twilit sapphire
solar geode
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29.71

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Tysm

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I learned a bit from this

twilit sapphire
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No problem

solar geode
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🙏🏾

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exotic verge
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Can someone help me solve this question?

cedar kilnBOT
cedar kilnBOT
#

@exotic verge Has your question been resolved?

dire geode
cedar kilnBOT
silent bobcat
#

You have shown way too many occurrences of using the help channels without saying anything about what you think, what you did, your approach, there is nothing about it. It's still the same as the other times, we're still waiting for you to actually do something about it. And it's only going to get worse if someone already helped you beforehand on the same topic (Hello that's me catKing)

cedar kilnBOT
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@exotic verge Has your question been resolved?

exotic verge
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Is this allowed and do I just solve for b next by using quadratic formula?

exotic verge
exotic verge
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<@&286206848099549185>

cosmic spindle
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yes

exotic verge
cosmic spindle
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use qudratic formula to solve for b

exotic verge
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Were my steps that i showed correct?

cosmic spindle
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yea they look about right

exotic verge
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about...? lol

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does that mean there is a mistake somewhere?

cosmic spindle
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no

exotic verge
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ok ty

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appreciate it!

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earnest mulch
cedar kilnBOT
crimson sedge
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@earnest mulch obviously, more than

cedar kilnBOT
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As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

crimson sedge
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√121 = 11 < 11.986...

cedar kilnBOT
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@earnest mulch Has your question been resolved?

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clever pendant
#

can someon explain how to integrate dx/xsqrt(lnx)

sturdy shoal
earnest socket
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substitution

wraith daggerBOT
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Stumpman

clever pendant
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is this setup right

earnest socket
#

,rccw

wraith daggerBOT
clever pendant
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i split it up so when i did u sub for lnx it would cancel out the dx and 1/x

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so i was left with 1/sqrt(lnx) du

earnest socket
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well after you perform the change of variables, everything should be in terms of u

clever pendant
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oh yea mb i meant 1/sqrt(u)

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is that right so far?

earnest socket
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yes

clever pendant
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ok so then i do the power rule thing for it and lemme send my work rq

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What should I do instead of this?

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,rccw

wraith daggerBOT
earnest socket
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you want to integrate u^(-1/2)

clever pendant
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2sqrt(lnx)?

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yup it was

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thank you brother @earnest socket

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spare turtle
#

How do I figure this out

cedar kilnBOT
royal loom
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Can you multiply together a 2x2 and a 4x4 matrix?

cold knoll
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when multiplying an nxm matrix and an axb matrix, 'm' and 'a' must be the same number and the resulting matrix will have the dimensions nxb.

spare turtle
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Ok thanks

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What about (ii)

cold knoll
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do you know how to do the transpose of a matrix

spare turtle
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Yes

cold knoll
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so you essentially apply the same thing to part 2

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but B is now its transpose

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so B^T would be bxa instead of axb

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AB is a 3xb matrix because 3x5 * axb gives you a resulting matrix of dimensions 3xb

spare turtle
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Ok I get it thanks

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B^tC is bxm?

cold knoll
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correct

spare turtle
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yayy thanks man

cold knoll
#

np

spare turtle
#

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frozen dome
#

I know its not math but it uses derivatives to solve the question and i need help with that

frozen dome
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its just finding the derivative of 5t sin(4pie t)

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i cant get my answer to 20pie t

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and yes i used product rule

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i got the 5 sin (4pie t)

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ow wait

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nvm

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i understood my mistake

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.close

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naive plinth
cedar kilnBOT
naive plinth
#

anyone know>> im so confused

heavy mulch
naive plinth
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ok

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and then what

heavy mulch
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find the leg lengths of those triangles

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use trig to figure out the angle of a

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you know what sin cos and tan do right?

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pick one to solve your problem

naive plinth
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wait but how do i find how long the legs r

heavy mulch
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by drawing a triangle

naive plinth
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bc i know i can count but what abt the sideways ones

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no ik

heavy mulch
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draw the triangle first

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then look at the graph

heavy mulch
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the hypotenuse

naive plinth
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wait is it like 5 4 3 ??

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do u think??

heavy mulch
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yes

naive plinth
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Ok ty

heavy mulch
naive plinth
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ok so now that i have the lengths

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i do trig??

heavy mulch
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yes

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use sin, cos or tan

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to find the angle of a

naive plinth
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ok so sin cos and tan are trig right

heavy mulch
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do you not know what they are?

naive plinth
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mmm kinda

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i mean

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i did it in class

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i just kind of forgot

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so im gonna take that as a yes i think

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ok this is too hard im just gonna do a different question

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thanks anyways

heavy mulch
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don't

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go relearn trig

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stop doing problems

naive plinth
#

mmmm i might

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i gotta do a bunch of problems by an hour soooooo ill go back to this one

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ill let u know if I have time to come back to this one and relearn trig

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.close

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modern rune
#

without directly evaluating, prove that :

heavy mulch
modern rune
#

i don't know if there is a property for this problem

heavy mulch
#

maybe set a variable

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like

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d = (a+1+b+c)

modern rune
heavy mulch
#

then to get detriminate

cerulean star
#

They can't mean don't do any algebra?

heavy mulch
#

its would be 3d-3d

violet flume
#

they mean use some equivalent statement

cerulean star
#

First row, first col:
Det(matrix) = (b+c)(b-c) = b^2 - c^2

radiant topaz
#

You have to perform row operations and get a zero row

violet flume
modern rune
violet flume
#

note 19

radiant topaz
violet flume
#

any negation of any other number is equivalent

radiant topaz
#

@heavy mulch what's the matter bozo

radiant topaz
#

You can see that R1+R2 = (a+b+c) R3 , so the rows are dependent and hence determinant is 0

modern rune
cerulean star
#

@modern rune I can confirm that at least two rows can be transformed to the same thing

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Through row operations

modern rune
#

.close

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lone linden
#

can anyone explain where inertia block came from

cedar kilnBOT
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dire geode
lone linden
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simple summit
#

Hello, I'm looking for some help with this problem on integration by parts. I understand the first method, but I tried a different method and I don't understand why it doesn't give the same answer. Have I made a mistake somewhere?

radiant topaz
#

Yes there's a mistake

#

e^(ln x) = x

simple summit
#

Ah, thank you. Let me try it again.

radiant topaz
simple summit
#

So the last line looks like this:

wraith daggerBOT
#

Romulus

simple summit
#

I think that's still different than the answer given by method 1:

wraith daggerBOT
#

Romulus

radiant topaz
#

Maybe you missed a sign somewhere

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Check that

simple summit
#

Yeah, I'll check it over. Thanks!

radiant topaz
#

I think I've brought you pretty close to god

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You're welcome dear catlove

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umbral ravine
#

How to find equation of parabola if there are no X or Y intercepts?

umbral ravine
#

(I have data points which look like a parabola, and I need to find its equation)

tropic oxide
#

show data points...?

umbral ravine
#

(-60, 12.4)

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(-80, 25.4)

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(-90, 18.1167)

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do you want more?

lapis maple
#

we should be able to work with those

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12.4 = 3600a -60b +c
25.4 = 6400a -80b +c
18.1167 = 8100a -90b + c

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13 = 2800a -20b

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go on

cedar kilnBOT
#

@umbral ravine Has your question been resolved?

umbral ravine
#

ok all good ty

#

.close

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ivory flare
#

Question 4 please help

cedar kilnBOT
ivory flare
cedar kilnBOT
#

@ivory flare Has your question been resolved?

vague rapids
#

When the base is pulled away, the top will be placed downwards from its earlier position

#

@ivory flare

ivory flare
#

Oh

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That makes it even harder

vague rapids
#

make a new diagram and send a pic of it

vague rapids
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crimson sedge
#

t

cedar kilnBOT
crimson sedge
#

so i am tryna find the area of this shape i know it’s a trapezium but idk why

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and i tried splitting the triangle and the rectangle apart to find separate areas and add them but apparently ai got a different answer bc it used the trapezium formula

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this is what i did

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<@&286206848099549185>

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#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

uneven crater
#

,rotate

wraith daggerBOT
nocturne flower
#

8.5 - 5.5

uneven crater
nocturne flower
#

tes yes

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pythagurum yes yes

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cm^2

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**

cedar kilnBOT
#

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tall knot
#

I really need help answering this question. Algebra.

robust pagoda
#

This wll give the point of intersections

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For example 2 = 1+1 and 2 = 2 - 0... This can be written as 1+1 = 2-0

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So in your case you would do, they will interesect when the equations are equal... you would do 3x-3 = -2x + 7

tall knot
#

Ahh.. ok ok

robust pagoda
#

Solve for x, it will give you the x - cord then you can easily find the y cord by using either equation

tall knot
#

Okay got it thanks CB_thumbs_up

robust pagoda
#

once you are confident you get it do .close to close the help channel

tall knot
#

.close

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keen fiber
#

hello, i would like to ask how would i solve this question (question 7).

vague rapids
#

These arcs have same length

keen fiber
#

oh so the ones going in would be the same as going out

vague rapids
#

Yes

keen fiber
#

so it would be 2pi

vague rapids
#

Yes

keen fiber
#

ok i understand now tysm

#

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nova snow
#

how do I simplify cot^2(x) + 1

cedar kilnBOT
nova snow
#

oh

#

wait

#

i just figured it out

#

lol

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.close

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viral tartan
#

Hi guys need some help with this

cedar kilnBOT
viral tartan
#

Stuck at square 1

cedar kilnBOT
#

@viral tartan Has your question been resolved?

viral tartan
#

<@&286206848099549185>

lethal jackal
#

well there are a few ideas you can try here

#

one of them involves picking a value for something like e, and then seeing if you can pick the values for f and d that makes both equations true

#

and then compute e/f

#

ofc that's a little bit cheap because you're assuming that these equations uniquely define e/f

#

but the other way probably involves trying to get rid of the d in the second equation and rearranging to get something like e/f = something

odd snow
#

cross multiply

#

all you need

viral tartan
odd snow
#

d=2f

#

write 2f instead of d

#

and then cross multiply

viral tartan
#

If i’m being honest, i’m still confused

odd snow
#

(e-f)/(d-e)

#

can you write it without using d

#

it says d=2f

viral tartan
#

So 2f?

#

(e-f)/(2f-e)

odd snow
#

yeah

viral tartan
#

Right

odd snow
#

okay now, can you cross multiply

#

(e-f)/2f-e)=1/4

#

do you know what cross multiplying is i assume you know

viral tartan
#

I do and i’m cross multiplying the (e-f)/(2f-e) part?

odd snow
#

can you tell me what cross multiplying means

viral tartan
#

Multipling one corner to another?

odd snow
#

yeah so do it

odd snow
#

here

viral tartan
#

My brain is not working please just show it to me

odd snow
#

multiply 4 with (e-f) and multiply 1 with (2f-e), they are equal

viral tartan
#

So it’s (4e-4f)/(2f-e)

odd snow
#

4e-4f=2f-e

#

add e to both sides

#

5e-4f=2f

#

add 4f to both sides

#

5e=6f

#

divide both sides with f

#

5e/f=6

#

divide both sides with 5

#

e/f=6/5

#

you struggle a bit at cross multiplying and ratios

#

i strongly recommend solving more problems about this

viral tartan
crimson sedge
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jolly sable
#

A set R is closed in binary operations
If a subset of R is q compliment will be closed? Or only binary satisfied

crimson sedge
#

do you have an example in mind?

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gritty shore
cedar kilnBOT
gritty shore
#

Help

south narwhal
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
gritty shore
#

Ahh ok

hazy scaffold
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
hazy scaffold
#

3

#

!3

#

IDK ¯_(ツ)_/¯

jolly sable
#

It is subset of R

#

. reopen

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#

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gritty shore
#

.close

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autumn coral
cedar kilnBOT
autumn coral
#

My college is hosting a maths competition and this is one of the questions

#

I went ahead and solved it using pythagoras and other theorems

#

and in the end got an area of 2 for the smallest, 4 for the one in the middle and 8 for the large one

#

and that totals to an area of 14units sq

#

but that is not one of the options

#

wait nvm root 196 is 14

#

i guess that would be the answer

tribal kite
#

2u^2+4u^2+8u^2 yeah it's 14 ur right, pythag works

#

U can close since u realised alr

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#

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clever bough
#

How can I calculate altitude and vertical velocity using angle and horizontal velocity? (m/s)

clever bough
#

Example: Calculating the vertical velocity of an aircraft using the speed and angle values.

crude gale
#

draw a right-angled triangle with length of hypothenuse being the speed of the aircraft

#

the vertical velocity is the height of that triangle/the opposite side of the triangle

#

^do the above make sense? If it does, are you able to proceed to use trigo to solve for the opposite side?

clever bough
#

sorry, I forgot to mention I'm an 8th grader...

#

I just need the formula

#

or something like that

crude gale
#

vertical velocity = speed x sin θ

#

I think its extremely important to understand where the above comes from though, which is precisely from drawing out a triangle

clever bough
#

alright, thanks. is that all I need to know?

crude gale
#

yes and for the horiozntal velocity its speed x cos θ

clever bough
#

thanks.

#

how do I close the discussion?

#

oh

#

.close

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clever bough
#

.reopen

cedar kilnBOT
#

clever bough
#

is the speed in m/s?

vernal holly
#

Yes. Because sin and cos do not have units, multiplying by them does not change the units

clever bough
#

hey I'm an 8th grader and don't know what sin and cos are.

#

I just need a way to use this formula in my code and stuff

#

where is angle in this formula?

crude gale
#

angle is θ

clever bough
#

okay.

vernal holly
#

does this make sense?

clever bough
#

wait there are two people sorry

vernal holly
#

now if you do some basic algebra you get this

clever bough
#

sin theta is sin(20°)? theta = 20°

vernal holly
#

This is where the horizontal and vertical components come from

vernal holly
#

theta is 20 degrees, not 20

clever bough
#

thanks for the images

vernal holly
#

thats kinda important

clever bough
#

so i'll use a calculator. am I supposed to do 789m/s x sin(20°) ?

#

789m/s = horizontal vel
20° = angle

vernal holly
#

Assuming 789 m/s is H and you are solving for the vertical component, yes

clever bough
#

could I add gravity to this calculation or is that another thing?

#

that's just physics sorry nvm

vernal holly
#

mhm

#

different formula

clever bough
#

i'll try to understand this and implement a gravity system because i'm writing code not calculating real scenarios

#

the pyhsics engine probably will do the work for me

vernal holly
#

i forgot to draw the little box

clever bough
#

have a nice day and i'm sorry i don't know sin and stuff so yeah

vernal holly
#

no all g

#

coders are cool

clever bough
#

haha thanks

vernal holly
#

i just thought the triangles would help you visualize it better

#

have a good one as well

clever bough
#

.close

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rugged tusk
#

Joe sells books. He has them all stacked on one big pile, one on top of the other, mixed up in different ways. He knows that price of each book is p_i. One by one, customers come to him, each of them wants to buy one book, they don't even care which one, because they're in a hurry. Joe has a good eye for people, and for each customer he can tell from a glance
the value of z_i, which indicates how busy the person is. And that's a good thing, because it gives Joe ability to maximize profit.

But Joe doesn't have time to rummage through the whole pile of books, he can offer each customer only one of the top three books.
At the end of the day, when he has sold all the books, Joe wonders if he has offered them as best as he could. Help
help him find out.

Input format
On the first line of the input is the number n (1 ≤ n ≤ 500) - the number of books Joe has and also the number of customers.On the second line is n space-separated numbers p_i (1 ≤ p_i ≤ 1000) - the prices of each book in turn, in the order in which they are stacked on the pile. The book with price p_1 is at the top of the pile, below it is book p_2, and so on.On the third line, there are n space-separated numbers z_i (1 ≤ z_i ≤ 1000) - the desperation of customers in the order in which they came to Joe.

Output format
List one number - the largest possible amount of money Joe could make if he offered customers books optimally. For selling book j to customer i, Joe gets p_j - z_i of the money and each customer he can sell only one of the top three books.

Example input:
4
16 6 2 10
3 8 12 9

Example output:
336
First customer got third book in a row for a total price of 6. To the second before the second book
in the order for the price of 48 (at this point he could also sell the second book, which is now with
third on the kicker at 80, which is not optimal).
The third loser leaves with the first book and the last one is left with the one priced 10, which is already at the top of the pile.

rugged tusk
#

can someone help me how to come up with an optimization function? I have tried to calculate minimum price for last 3 books, but it does not product optimal result

cedar kilnBOT
#

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@rugged tusk Has your question been resolved?

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@rugged tusk Has your question been resolved?

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thick vessel
#

I'm confused what order you condense this logarithm. Also in general what order do you expand a logarithm

dire geode
#

a + b - c = (a+b) - c = a + (b - c)

thick vessel
#

do you go from right to left or from left to right

dire geode
#

it doesn't matter

thick vessel
#

This website said you do

dire geode
#

it's telling you what "expanding" means

#

and what "condensing or compressing" means

thick vessel
#

oh i see

#

.ticket close

#

.close

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thick vessel
#

Im really confused on how you would solve condense this

royal loom
#

Can you send the entire question?

thick vessel
#

thats it

dire geode
#

simplify how? as a single log?

thick vessel
#

yea

dire geode
#

log(e) = 1

royal loom
#

send log properties textit

#

log(a)-log(b)=log(a/b)

livid hound
#

dies your book use log with unspecified base as
common log of base 10
or the natural log?

royal loom
#

could simplify it further

thick vessel
dire geode
#

log(10) = 1

royal loom
#

^

dire geode
#

hurts me to type that

thick vessel
#

the key says log base 5/2

#

.close

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livid hound
#

you've improperly use the word base there

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crimson sedge
#

is sin θ = 8/17, 0deg < θ < 90deg called a quadrant problem

crimson sedge
#

i just want to know what sin θ = 8/17, 0deg < θ < 90deg is called

#

if its called anything

crimson sedge
#

nvm

#

.close

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#
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royal loom
# crimson sedge .close

if it is called anything specific, I'm pretty sure it is not important to know what it is called. If I was to call this anything, I'd call it a "trigonometry question"

crimson sedge
#

ok

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lunar radish
#

how do you convert 1/11 to base 3 and other bases

cedar kilnBOT
#

@lunar radish Has your question been resolved?

lunar radish
#

<@&286206848099549185>

weary vessel
#

Let's consider base 3

#

1/11 is something like 0.0909090909

#

Since we are in base 3, you know that the only digits in this base are: 0, 1, and 2

#

Right?

sacred canopy
#

hi

weary vessel
#

Hello Hiro!

surreal cave
# lunar radish how do you convert 1/11 to base 3 and other bases

First, how do we convert base 10 to base 3? Firstly, consider $101_{10}$ to rewrite this as $n_{3}$ we must consider the remainders after it dividing by 3. View the following table:\~\

\begin{tabular}{||c|c||}
\hline
\textbf{Number} & \textbf{Remainder} \
\hline
101 & 2 \
\hline
33 & 0 \
\hline
11 & 2 \
\hline
3 & 0 \
\hline
1 & \verb|NaN|\
\hline
\end{tabular}

To get the number in base 3 we consider the remainders—starting from 1—going up the list, and hence we get $1,0,2,0,2$.\~\

Hence the number is converted into base 3: $101_{10}=10202_{3}$. Now, can you repeat this exercise for $\frac{1}{11}_{10}$?

wraith daggerBOT
#

XxMrFancyu2xX

sacred canopy
#

what is this

surreal cave
#

converted numbers from base 10 into base 3 pandaHugg

sacred canopy
#

oh okay

weary vessel
#

Efficient and lovely algorithm!

sacred canopy
#

you love math luna?

weary vessel
#

i do!

sacred canopy
#

math is a good thing to love

surreal cave
#

math is awesome

surreal cave
weary vessel
#

No idea

sacred canopy
#

idk ever

#

igot to go bye

surreal cave
#

Can the algorithm be generalized?\~\

Say, converting $n=m_{\beta}$\~\

Note: I am called $r(x)$ the round function which takes any input and floors because im too lazy to type \verb|\floor| every time ;-;\~\

\begin{tabular}{||c|c||}
\hline
\textbf{Number} & \textbf{Remainder} \
\hline
$n$ & $n\mod{\beta}$ \
\hline
$r\left(\frac{n}{\beta}\right)$ & $r\left(\frac{n}{\beta}\right)\mod{\beta}$ \
\hline
$r\left(\frac{r\left(\frac{n}{\beta}\right)}{\beta}\right)$ & $r\left(\frac{r\left(\frac{n}{\beta}\right)}{\beta}\right)\mod{\beta}$ \
\hline
$\ldots$ & $\ldots$ \
\hline
\end{tabular}\~\

$m=\ldots+r\left(\frac{r\left(\frac{n}{\beta}\right)}{\beta}\right)\mod{\beta}+r\left(\frac{n}{\beta}\right)\mod{\beta}+n\mod{\beta}$?

wraith daggerBOT
#

XxMrFancyu2xX

cedar kilnBOT
#

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#
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nova snow
#

How do I prove this?

cedar kilnBOT
nova snow
#

,rcw

wraith daggerBOT
nova snow
#

ignore the stuff above

#

I don’t suppose cancelling cos terms on LHS will get me anywhere

iron saffron
#

What did you do?

#

Do you have anything written about the problem?

nova snow
#

I’m asking how I should approach it

#

Should I be cancelling cos terms

vernal holly
#

You see RHS is two separate terms and LHS is not

#

your first step is to separate the fraction

iron saffron
#

You can start with this and the steps you need will be shorter

cedar kilnBOT
#

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royal orchid
#

How this wrong

cedar kilnBOT
royal orchid
#

sin(3) / (1 - sin(3)) is the decimal

rain drift
#

so remember that the convergent series sum starts at n = 0

#

which means for n to start at 1 we simply just need to subtract the 1st term from the sum to get the answer

royal orchid
#

?

#

Thats what I did but its wrong

#

I also checked my answer by using calculator and it gives my answer

earnest socket
#

\infty

rain drift
#

lol thanks

royal orchid
#

huh

rain drift
#

oh ffs

iron saffron
#

not that

royal orchid
#

is that the asnwer?

#

doesnt seem like it

rain drift
#

oh wait sorry the forumla is wrong

#

one moment

iron saffron
#

1-r

#

sin(3) / (1-sin(3))

earnest socket
#

pretty sure you calculated it wrong

#

,calc sin(3) / (1 - sin(3))

wraith daggerBOT
#

Result:

0.16430701539698
royal orchid
#

oh what

iron saffron
#

no i did not calculated wrong

earnest socket
#

your answer corresponds with 3 degrees

#

answer wants 3 radians

royal orchid
#

Am I using wrong calc thing

#

oh yea

#

oops

earnest socket
iron saffron
#

oh ok

royal orchid
#

Thank you

#

.close

cedar kilnBOT
#
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crimson sedge
#

what am i doing wrong

cedar kilnBOT
crimson sedge
#

$cosx(tanx+2)(2tanx+1) = 2secx+5sinx$

wraith daggerBOT
#

Ilvvus

crimson sedge
#

Base equation

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#
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honest shale
#

for this one, the markscheme doesnt use cauchy, but is it possible to go about using cauchy?

honest shale
dire geode
#

Maybe but it's harder to use Cauchy when you only have recursively defined sequences

honest shale
#

i found this thing called a contractive sequence which kind of looked similar to this problem

#

and which uses cauchy

#

does the above argument work though?

dire geode
#

You don't have r

#

Do you?

honest shale
#

i dont, so this is not contractive, im just trying to make a similar argument to show its cauchy

#

by chaining together inequalities like that

cedar kilnBOT
#

@honest shale Has your question been resolved?

cedar kilnBOT
#

@honest shale Has your question been resolved?

cedar kilnBOT
#

@honest shale Has your question been resolved?

tranquil oracle
#

you have enough information in your conditions to allow for that

cedar kilnBOT
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fossil flame
#

exponential form of : 1+2i

cedar kilnBOT
#

Show your work, and if possible, explain where you are stuck.

fossil flame
#

i couldn't get there

cosmic spindle
#

Find the magnitude first

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livid hound
#

the notation is super dodgy

#

that second = sign shouldn't be there
instead you should have a new line

#

what you've written implies that
2^3/3^3 is equal to 2/3
which is clearly false

#

to get from
$$k^6 = \frac{2^3}{3^3}$$
to
$$k^2 = \frac23$$
take the cube root of each side

wraith daggerBOT
#

ℝamonov

cedar kilnBOT
#
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half quiver
#

Can someone explain to me why the result of u × (v × w) (cross product of those vectors) lies in the plane determined by v and w? I don't understand it well because I know that the result of (v × w) is perpendicular to the plane determined by v and w, but if we multiply it again by u, why does the result lie in the plane determined by v and w?

dense hornet
#

you just said it yourself, (v** x w) gives you a vector that is perpendicular to the plane that spans v and w. Hence u x (v x w) will produce a vector that is both perpendicular to u and (v x w). And we know that any vector that is perpendicular to (v x **w) will lie in the space spanned by these two vectors

#

here's a simple visulisation, the blue vector is the cross product of v and w

#

and as we can see, any vectors that is perpendicular to the blue vector must also lie on the plane pi

cedar kilnBOT
#

@half quiver Has your question been resolved?

half quiver
#

the purple one here is perpendicular to v x w and not on the plane of v and w right?..

dense hornet
#

yes, but that purple one would be impossible to be the cross product of u x (v x w)

#

or well, a more accurate way of saying would be it wouldnt make much sense to be representing the cross product in that way

half quiver
dense hornet
#

wait a second, im trying to think of a nice example

half quiver
dense hornet
#

ok i cant really think of any simple application of a vector triple product right now, but the main catch is that most of the time, triple product will be used in rotational motion, or probably tension problems, and in those problems, say the rotational motion problem, you can actually describe geometrically the centripetal acceleration using triple product. But anyway, the main thing that im saying is, all of these vectors are drawn starting from a particular point in order for them to make sense of. For example, with the centripetal acceleration case, we use the triple product consisting of the angular velocity and the vector position from a point to the particle in observation. both vectors are spanned from the particle, in order to make sense of the product.

#

so all in all, back to you original question, the purple vector drawn in your diagram could not be a result of any triple product involving v and w and another vector

cedar kilnBOT
#

@half quiver Has your question been resolved?

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analog lichen
#

I help with (b) probabilities of 1 white and 1 red

cedar kilnBOT
#

@analog lichen Has your question been resolved?

cedar kilnBOT
#

@analog lichen Has your question been resolved?

rustic roost
#

find the chance of every white + red occuring and then add them together

analog lichen
#

So for white I’ll need to multiply 1/7 x 0/7 x 1/6 x 1/6

#

And for red it’s

#

4/7 x 4/6 x 3/6 x 4/6

#

Is this correct????

deep oriole
#

So what you need to do is the chances that 1 white and 1 red is pulled

#

There are 2 occasions where this occurs

#

Picking red then white

#

And picking white then red

#

Find those probabilities and addd them together

#

So 1/7 * 4/6 and 4/7 * 1/6

#

And add them together

analog lichen
#

What about the denominator since they are two different numbers

deep oriole
#

When you multiply two number multiply the numerators and then the denominators

#

So 1/7 * 4/6 = 4/42

analog lichen
#

Oh so multiply them not add them ?

deep oriole
#

We’ll multiply to find the chances of one of them happening and then add the two together

#

Say if we had 2 things that could happen

#

Picking a red ball and then picking a white ball

#

Or picking a white ball then picking a red ball

#

If we want to find the probability of one of each being chosen, we want to consider both

#

So find the chance of one of them happening by multiplying the probability and the do that to the other one and then add the two results together

analog lichen
#

Both of them equals 4/42

deep oriole
#

Yes so add them together

analog lichen
#

So it’s 8/42

deep oriole
#

Yeah

#

That’s the probability of getting one of each

analog lichen
#

Oh

#

Alright thank you so much

#

Sorry for the trouble

deep oriole
#

np

#

Happy to help

analog lichen
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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rich fulcrum
#

hii, would this statistical exercise be solved like this?

cedar kilnBOT
#

Please don't occupy multiple help channels.

drifting marlin
#

The random variable measures time in thousands of hours

#

So no

rich fulcrum
#

ohh so 5 instead of 5000?

drifting marlin
#

Yes

rich fulcrum
#

alright thanks 🙂

#

can I ask another question?

rich fulcrum
#

.close

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quick flume
#

How do I solve this?

cedar kilnBOT
quick flume
#

I am kinda lost after 2nd step

cedar kilnBOT
#

@quick flume Has your question been resolved?

quick flume
#

.close

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crystal raptor
#

<@&268886789983436800>

#

.close

cedar kilnBOT
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barren parcel
#

yo

cedar kilnBOT
barren parcel
#

[\sqrt[n]{n} \cdot x + y]

wraith daggerBOT
#

madmike

barren parcel
#

now imagine n -> infty

#

I know that the root converges at 1 (in a vacuum)

#

but can I assume the same here when it's multiplied with something else?

buoyant perch
#

yes

#

any limit on (an * bn) = lim(an) * lim(bn) i believe

barren parcel
#

can I actually go ahead and remove the root because it doesn't affect the limit anyway?

#

so I have it easier to figure out the other things

buoyant perch
#

should be able to yes

barren parcel
#

ok thanks

#

.close

cedar kilnBOT
#
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cedar kilnBOT
lucid turtle
#

Stuck at the second part - 2(2^k-1)

cosmic steppe
#

Simplify 2^(k-1)

#

In the form ab^k

lucid turtle
cosmic steppe
#

No

#

That's not how exponents work

lucid turtle
cosmic steppe
#

Don't forget.

#

It's concerning you're forgetting basic exponent rules if you're doing summations

lucid turtle
#

Oh divide

#

🤦‍♂️

#

.close

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old monolith
#

Hey all! Calc 3 question

cedar kilnBOT
old monolith
#

I'm in the doctors office btw. It could be a while to see them, but if they appear I'll have to vanish

#

Anyway — I know how to solve for the cross product, and I know how its computed from the determinant of the matrix. I'm not really sure, though, what I'm being asked to show

#

Could someone explain this to me a bit?

dire geode
old monolith
#

Well, odds of being seen in the next 15 minutes are pretty slim

cedar kilnBOT
#

@old monolith Has your question been resolved?

old monolith
#

Not remotely XD

cedar kilnBOT
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keen hawk
#

this is not a problem but I'm trying to learn math by myself and don't know what to learn after learning calc? any recommendations?

buoyant perch
#

analysis and algebra courses?

crude gale
#

i think there might be better channels for this but did you learn calc at a hs-level or at a college level

keen hawk
#

im sorry if I used the wrong channel but thought it would be fast anyway, but i learned it at a college level

dire geode
keen hawk
#

alright thanks!

#

.close

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finite badger
#

hey mechanics question with angular moment, anyone got a similar question with detailed answer by a chance?

finite badger
#

video would be awesome as well

cedar kilnBOT
#

@finite badger Has your question been resolved?

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cyan void
#

is c, 1.5?

cedar kilnBOT
cyan void
#

@dull oxide teach

simple sable
#

do you know the rules for a 30 / 60 / 90 triangle?

cyan void
#

kinda

simple sable
#

so the side that is opposite of the 30 degree angle we can call x

cyan void
#

is opposite of 30, 3

simple sable
#

yeah that’s given

cyan void
#

alr

simple sable
#

so knowing what x is

#

Do you remember what the opposite of 60 degrees would be in terms of x?

cyan void
#

longe rleg

#

longer leg

simple sable
#

yeah it is longer

#

do you know by how much?

cyan void
#

uhh

dull oxide
cyan void
#

60 30 90

dull oxide
#

ACD, not ABD

cyan void
#

60 60 30

dull oxide
#

<ADB=<CDB=30, so what is the measure of <ADC?

cyan void
#

60 60 60

dull oxide
#

Yes

#

Do you know the name of this kind of triangle?

cyan void
#

30 60 90

dull oxide
cyan void
#

oh

dull oxide
#

I'm still talking about triangle ACD.

#

Still around, @cyan void?

cedar kilnBOT
#

@cyan void Has your question been resolved?

#
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dull oxide
#

bruh why did I even bother helping ded

cedar kilnBOT
#
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heady spindle
#

The solid that the triple integral in cylindrical coordinates representated is the green one?

dire geode
#

yea that looks right. the z=0 plane would be the floor

heady spindle
#

yay :D

#

but I have a question

#

why 0 <= z <= 4-r^2

dire geode
#

that's the dz integral limits

heady spindle
#

and no 3 <= z <= 4 - r^2?

dire geode
#

wot

#

where did 3 come from

#

aren't you trying to calculate this integral?

heady spindle
#

my mistake, is z=2

#

if the solid that the integrate representate is the green one of the image above, why z goes to 0 and no to 2?

heady spindle
dire geode
#

why are you plotting z = 2?

heady spindle
#

the solid is not this?

dire geode
#

0 <= r <= 2

heady spindle
#

yes, then the radious of the cylinder will be 2

#

oh

#

wait a minute

#

this is the solid?

cedar kilnBOT
#

@heady spindle Has your question been resolved?

heady spindle
#

<@&286206848099549185>

cedar kilnBOT
#
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#

cerulean sail
#

.reopen

#

Oh someone did it already catThimc

cedar kilnBOT
#

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verbal kettle
#

Can you help me guys

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#

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thick kiln
#

Does this like correct? If not, give me a hint! If there was an easier way to do it, mention it!

runic garnet
#

Ur looking for h’ it seems

thick kiln
#

I am

thick kiln
runic garnet
#

On the last line how’d u get from the first to the second numerator

thick kiln
#

I don't understand

#

1^2 cos^2(t) = 1 + cos^ t right?

runic garnet
#

U went from cos t + 1 to simply 1 in the numerator

thick kiln
#

oooooooo

runic garnet
thick kiln
#

I had a cost T + 1 in the num and denom

#

so I canceled one of them out

runic garnet
#

U have a 1 + cos^2 (t) in denom, Not 1 + cos t

fading narwhal
#

you gotta open your own channel...

thick kiln
runic garnet
#

Yes

thick kiln
#

x^2 / x can be reduced to x / 1

#

oh wait

#

why do I feel like that doesn't work

#

if it was x / x^2

runic garnet
#

U have $\frac {x+1}{x^2 + 1}$

wraith daggerBOT
#

Stephen

thick kiln
#

hmm

#

yeah true

#

okay nvm

#

I don't need to reduce the fraction anymore than it is then

#

right?

runic garnet
#

Uh

#

1 sec

#

Oh wait yea I see where u messed up

#

U changed $(1+\cos x)^2 \rightarrow 1+\cos^2 x$

wraith daggerBOT
#

Stephen

runic garnet
#

In the denominator

thick kiln
#

yeah

#

is that wrong

runic garnet
#

Freshman’s dream

thick kiln
#

huh?

wraith daggerBOT
#

Stephen

thick kiln
#

ah

#

gotcha

#

.close

cedar kilnBOT
#
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crimson sedge
#

how would u use this triangle as a trick