#help-10

1 messages · Page 444 of 1

static cedar
#

Okay

woeful edge
static cedar
#

Uhh would it be -x=(1/5+3/5)

woeful edge
#

lovely

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now u have a system of equations

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formed of the two equations u created

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now

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do you know how to solve a system of equations...?

static cedar
#

Looking at it uhm no

woeful edge
#

oh god

static cedar
#

Idk if I’m meant to substitute 😭

static cedar
#

Is it simultaneously

woeful edge
#

find y on an ewuation in terms of x and substitute it in the second, u would have an equation with one unknown

static cedar
#

Uh

woeful edge
#

oh god

static cedar
woeful edge
static cedar
#

Ohhh whoops

static cedar
#

Isn’t that for the -x?

#

This is what I have

warm shaleBOT
woeful edge
#

u missed a y somewhere in ur work

static cedar
#

Where

#

Yeah I think ur right

woeful edge
#

see at the third line (from bottom going up)

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+3/5by

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when u factorized by b

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u forgot to put the y

static cedar
#

Oh yeah

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My bad

#

So then

#

I can substitute the (4/5+3/5x)

#

Into (1/5+3/5y)

woeful edge
#

yessssssss

static cedar
static cedar
woeful edge
#

yeah its the two pathway find whatever its called idk

#

the way used in ur book

static cedar
#

Do I just multiply it

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And that equals -x

woeful edge
#

mhm

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it becomes [1/5 + 3/5(4/5+3/5x)] = -x

static cedar
#

Uh I got 26/25x=-x

woeful edge
#

and find x

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then smt is wrong

#

theres smt wrong

static cedar
#

I still get 26/25

woeful edge
#

u would get x=0 which is not right

static cedar
#

Ah

woeful edge
#

wait what

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ur wrong

blissful finch
#

What's the original question?

woeful edge
#

1/5 + 3/5(4/5 + 3/5x) = -x

woeful edge
woeful edge
static cedar
woeful edge
#

this means 17/25 = -34/25x

blissful finch
#

You have to show that the position vector for midpoint of MN and ST are equal

woeful edge
static cedar
woeful edge
#

u cant add up terms with terms multiplied by the x

static cedar
#

Yeah I realised after

woeful edge
#

so in short

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what is x equal to?

static cedar
#

-1/2

woeful edge
#

nice

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y remains now

static cedar
#

But it’s meant to positive no

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The 1/2

woeful edge
#

why

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the correction said so?

static cedar
#

Markscheme

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Yeah

woeful edge
static cedar
#

I mean it was -x so x on its own would be a 1/2 right

woeful edge
#

when u wrote OD = OT + TD

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u then write in the spot of TD:
x(b - 3/5a)

static cedar
#

Yeah

woeful edge
#

yeah and in the mark scheme its reversed

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its multiplied by -1

static cedar
#

ohhh

woeful edge
#

in the markscheme they treated as x like a constant like u can multiply hy -1 cause -1 times constant x remainds a constant

static cedar
#

Y is = 1/2

woeful edge
static cedar
#

Is the question done once u find the values are the same

woeful edge
#

did u find that or u read the markscheme lol

static cedar
woeful edge
woeful edge
woeful edge
#

well

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yes

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if u wanna fully understand yes lol

blissful finch
#

I don't like the mark scheme

woeful edge
static cedar
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The mark schemes are evill

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I’ve lost hella marks cus of it previous tests

blissful finch
#

This is a much better way:

#

First, define the position vectors of the vertices of the parallelogram $OACB$ relative to origin $O$:
$$\vec{OA} = \mathbf{a}$$
$$\vec{OB} = \mathbf{b}$$
$$\vec{OC} = \mathbf{a} + \mathbf{b}$$

Using the given ratio $1:4$ for points $M, S, N, T$ on $OB, BC, CA, AO$:
$$\vec{OM} = \frac{1}{5}\vec{OB} = \mathbf{\frac{1}{5}b}$$
$$\vec{OS} = \vec{OB} + \frac{1}{5}\vec{BC} = \mathbf{b} + \frac{1}{5}\mathbf{a}$$
$$\vec{ON} = \vec{OC} + \frac{1}{5}\vec{CA} = (\mathbf{a} + \mathbf{b}) + \frac{1}{5}(-\mathbf{b}) = \mathbf{a} + \frac{4}{5}\mathbf{b}$$
$$\vec{OT} = \vec{OA} + \frac{1}{5}\vec{AO} = \mathbf{a} - \frac{1}{5}\mathbf{a} = \mathbf{\frac{4}{5}a}$$

Now we find the midpoint of $MN$. Let $P$ be the midpoint of $MN$. The position vector $\vec{OP}$ is given by:
$$\vec{OP} = \frac{1}{2}(\vec{OM} + \vec{ON})$$
$$\vec{OP} = \frac{1}{2}\left(\frac{1}{5}\mathbf{b} + \mathbf{a} + \frac{4}{5}\mathbf{b}\right)$$
$$\vec{OP} = \frac{1}{2}(\mathbf{a} + \mathbf{b})$$

Next we find the midpoint of $ST$. Let $Q$ be the midpoint of $ST$. The position vector $\vec{OQ}$ is given by:

$$\vec{OQ} = \frac{1}{2}(\vec{OS} + \vec{OT})$$
$$\vec{OQ} = \frac{1}{2}\left(\mathbf{b} + \frac{1}{5}\mathbf{a} + \frac{4}{5}\mathbf{a}\right)$$
$$\vec{OQ} = \frac{1}{2}(\mathbf{a} + \mathbf{b})$$

Since they are equal, we have proven (c).

warm shaleBOT
blissful finch
#

So much easier and more elegant

woeful edge
#

ive stated a better way at the start

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lol

blissful finch
#

Is this A levels?

static cedar
#

yepp

blissful finch
#

A levels like geometry

static cedar
#

Don’t get me started

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Year 2 is much worse I’m not looking forward to it

blissful finch
#

Ever think about doing the IB?

static cedar
#

What’s that

blissful finch
#

International Baccalaureate

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The A level equivalent

static cedar
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I heard for my course that I wanna do alevel maths is quite favoured as a filler subject

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so I chose it

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Never heard of the IB

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weird

blissful finch
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Are you in the UK?

static cedar
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yess

blissful finch
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ohhh no wonder

static cedar
#

I’m finally done with the homework 🙏

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thanks guys

obtuse pebbleBOT
#

@static cedar Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
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sinful locust
#

is the square root of x 1...

obtuse pebbleBOT
hybrid cosmos
#

um, what's the context behind this question? could you please show the original question?

hybrid cosmos
#

the square root of x is just the square root of x, and is definitely not 1.

sinful locust
#

is 1/2squareroot x correct

hybrid cosmos
#

in what sense? what are you trying to do?

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and what is 1/2 square root x?

sinful locust
mortal blade
#

,tex .diff power

warm shaleBOT
#

Xavier 🌺

pine wharf
#

so is the square root of x 1 or 1/2 square root of x

mortal blade
mortal blade
wild glade
hybrid cosmos
#

exactly as stated it is neither, but I also have no idea what "1/2 square root of x" means.

wild glade
#

but do you have a value for x

pine wharf
#

💔

mortal blade
#

What you're asking for is possibly the derivative of the square root

pine wharf
#

how do i show

hybrid cosmos
#

three helpers, so I'm stepping back. all the best, OP.

pine wharf
#

1/2squareroot of x

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ok hold on

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ill show u guys the original equation

wild glade
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okay

pine wharf
#

so

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what i did

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2(5x^3-square root of x)

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(20x^3 - ??????)

mortal blade
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Firstly that's now what you're supposed to do here

#

,tex .diff rules

warm shaleBOT
#

Xavier 🌺

pine wharf
#

?

thin pawn
#

Actually nope, my bad opencry

pine wharf
wild glade
thin pawn
#

i forgor my calc 1 sobbingcrying

pine wharf
#

yes my bad

mortal blade
pine wharf
#

5x^4 i meanr

wild glade
#

yes

mortal blade
#

Anyway, I'm gonna step away, all yours

thin pawn
pine wharf
#

hlelp me dont leave

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BRO NO

wild glade
#

I didnt say that

rocky pine
wild glade
#

rewrite square root of x as x^ 1/2

pine wharf
#

i used chai ruel

wild glade
wild glade
balmy mortar
#

show what you've done

pine wharf
#

ok hold on

hybrid cosmos
#

the power rule applies for the square root too, just for your information.

balmy mortar
#

wait im so confused

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why has the op switched accounts???

pine wharf
pine wharf
wild glade
pine wharf
#

SIRRY

balmy mortar
#

ok i was confused who was the op

rocky pine
warm shaleBOT
wild glade
rocky pine
#

Im really dumb

wild glade
rocky pine
wild glade
#

at least you havent got 2 Es

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unlike me

balmy mortar
#

$$\frac{d}{dx} x^{\frac12} = \frac12x^{\frac{-1}2}$$

warm shaleBOT
balmy mortar
#

using the power rule.

pine wharf
#

so its

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1/2x^-1/2

rocky pine
#

yeah, You can write it in radical form

pine wharf
#

thank you guys i got it

#

❤️

wild glade
rocky pine
#

yayy

hybrid cosmos
#

any other remaining question?

pine wharf
#

nuh uh

sinful locust
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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rapid osprey
#

$f:\mathbb{R} \to \mathbb{R} : f(x+y) + f(xy) = f(x) + f(y) + f(1+xy) \forall x,y \in \mathbb{R}$. f is continuous

warm shaleBOT
#

CherryMan

rapid osprey
#

we found that f(x) = a(x-1) + b(x-1)^2 works

#

but cant prove it

fossil crag
#

Did you manage to prove f(1) = 0

rapid osprey
#

yea

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thats the motivation to test x-1 and (x-1)^2

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and this fe "is linear"

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f1,f2 being solutions means af1 + bf2 is a solution

fossil crag
#

I'm tempted to check x = y = t and x = y = -t

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and then look at the odd part of f, g(x) = (f(x)-f(-x))/2

obtuse pebbleBOT
#

@rapid osprey Has your question been resolved?

fossil crag
rapid osprey
#

i dont get much

fossil crag
#

$x = y = t$: $f(2t) + f(t^2) = 2f(t) + f(1+t^2)$

$x = y = -t$: $f(-2t) + f(t^2) = 2f(-t) + f(1+t^2)$

warm shaleBOT
#

Rafilouyear2026

rapid osprey
#

oh

fossil crag
#

equation1 - equation2

rapid osprey
#

g(2t)=2g(t)

fossil crag
#

what are the solutions to that

rapid osprey
#

g is continuous

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so g

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wait

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2^x

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no

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ax

fossil crag
#

yes

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g(x) = ax

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It can be more obvious if instead of taking x = y you just replaced x by -x and y by -y

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$$f(x+y) + f(xy) = f(x)+f(y) + f(1+xy)$$
Then replacing "x" by "-x" and "y" by "-y":
$$f(-x-y) + f(xy) = f(-x)+f(-y) + f(1+xy)$$

rapid osprey
#

g(x+y)=g(x)+g(y)

warm shaleBOT
#

Rafilouyear2026

fossil crag
#

ok, now we've looked at the odd part of f

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we only need to figure out its even part

fossil crag
rapid osprey
#

how can we suppose f is even

fossil crag
#

as you said it, the equation is linear

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mmh wait

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nvm

rapid osprey
#

i mean we can

fossil crag
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look at (f(x) + f(-x))/2

rapid osprey
#

ok

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$g(x+y)-g(x)-g(y) = f(1+xy)-f(xy)$

warm shaleBOT
#

CherryMan

rapid osprey
warm shaleBOT
#

CherryMan

rapid osprey
#

wait that means c=0??

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did i make a mistake

#

cus f(x)=f(-x) isnt true

fossil crag
#

let's write it another way

fossil crag
#

so let's look at h(x) = f(x) - ax, even

rapid osprey
#

wait

rapid osprey
#

i get c=0 which isnt true

fossil crag
#

yeah it looks wrong

fossil crag
fossil crag
#

simplifies to $h(x+y) + h(xy) = h(x) + h(y) + h(1+xy) + a$

warm shaleBOT
#

Rafilouyear2026

rapid osprey
#

right

fossil crag
#

h(1) = -a

#

let's see what else we can figure out about this

#

most likely swapping "y" with "-y" for example

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or y = -1 directly

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mmh no it's not interesting

rapid osprey
#

x=y=-t

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and wherever we get f(-2t) or f(-t) we replace with f(2t) +2ct or f(t) + ct

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everything cancels out so we get 2ct=ct

fossil crag
#

I'm not sure with how you simplify stuff

rapid osprey
#

alright

#

f(2t) + f(t^2) = 2f(t) + f(1+t^2)

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and f(-2t) + f(t^2) = 2f(-t) + f(1+t^2)

#

oh

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nvm

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i understood where i went wrong

fossil crag
#

yeah, also it wouldn't lead to anything new

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since we already got something out of "x=y=t" + "x=y=-t"

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it led us to determine the odd part of f

fossil crag
#

you can rewrite this as

#

$h(x+y) + h(1) + h(xy) = h(x) + h(y) + h(1+xy)$

warm shaleBOT
#

Rafilouyear2026

fossil crag
#

Looks cool, but I haven't thought on how to get something out of this yet

rapid osprey
#

hm

fossil crag
#

replacing y by -y maybe

#

h(x-y) + h(1) + h(xy) = h(x) + h(y) + h(1-xy)

rapid osprey
#

yes

#

we havent tried opposite signs

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maybe thats where we use the odd part

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h(-xy) and h(-y) ?

fossil crag
#

h is even

rapid osprey
#

oh

#

right

fossil crag
#

so h(x+y) - h(x-y) = h(1+xy) - h(1-xy)

#

y = 1: h(1+x) = h(1-x)

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wait

rapid osprey
#

y=1 gives h(x+1) = h(1+x)

fossil crag
#

yeah mb

#

welp I guess x = y or x = -y

rapid osprey
#

h(2x)-h(0) = h(x^2+1) - h(x^2-1)

rapid osprey
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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limber sandal
#

How do I evaluate sin(5pi/12)

obtuse pebbleBOT
limber sandal
#

Without using a calculator

vestal meadow
#

use the identities

limber sandal
#

Is there a way to rewrite this to a standard angle?

vestal meadow
#

yes

latent quiver
vestal meadow
#

thats another way

unborn knoll
#

or just, double angle twice

limber sandal
#

then I try the other methods

#

pi/4 + pi/6

#

What's the next step from here?

#

I expand it using the sin(x+y)?

#

And then evaluate the angles from there?

latent quiver
warm shaleBOT
limber sandal
#

Got it

latent quiver
limber sandal
#

Makes sense

limber sandal
unborn knoll
#

catwhy eh nvm that it requires more algebra steps

limber sandal
#

I don't mind

warm shaleBOT
#

firestepper

wide zinc
#

,tex .double angle

warm shaleBOT
#

Heyy, Hilda's here

limber sandal
#

I see

#

sin(2x) = 2sinxcosx

unborn knoll
warm shaleBOT
#

cupcake

unborn knoll
#

not always

#

but it's right in this case

vestal meadow
#

its not

unborn knoll
vestal meadow
#

xD

unborn knoll
#

oh

#

wait

#

wait yah

vestal meadow
#

$|\sin(x)|=\sqrt{\sin(x)^2}$

#

why TEX

unborn knoll
#

It's right

#

In this case

#

since 5pi/12<pi

vestal meadow
#

ok yea in this case

unborn knoll
warm shaleBOT
unborn knoll
vestal meadow
#

bruh

unborn knoll
#

then cos(4x)

unborn knoll
#

5pi/12*4=5pi/3

#

which is a standard angle

limber sandal
#

hmm

#

Got it

#

Thanks for the help

unborn knoll
#

oh wait 5pi/6 is already a standard angle

#

so no need for cos(4x)

limber sandal
#

Ya

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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vapid bobcat
#

i understand why q is 4 but im not sure how to find p

old lily
#

what did u get for A

vapid bobcat
#

part a is in the question, its a "show that" question

#

unless u meant the point A?

old lily
#

obvi

vapid bobcat
old lily
#

ok

#

gtg sorry

vapid bobcat
#

nws

obtuse pebbleBOT
#

@vapid bobcat Has your question been resolved?

vapid bobcat
#

.close

obtuse pebbleBOT
#
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#
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rich igloo
#

I have been analyzing multiplayer gamesets (all possible games with a certain rule set, such as nim, hackandbush, ect) and have encountered an issue. The specific type of multiplayer game I am using is one where the first player to be unable to move loses, then the next loses 'less' (think of this as the player to lose first gains 0 'points' second gains '1' and so on. The players try and maximize how many points they get), until the last player to be unable to move, who wins, this way, players will try to live as long as possible even when winning is not. The reason this is implemented so there is never a position when it is equally valued for a player to do more than one different move.

rich igloo
#

First, notation: the outcome class of a p player game is written as a p! length string where each letter represents who wins in a specific game order, where we go through each permutation to get the full string. For example, in a three player game, the first letter is who wins in the order left then middle then right, second is left then right then middle, third is middle then left then right, and so on. From this, we can find that the empty three player game is RMRLML. These strings are outcome classes.

#

In the p player gameset of nim, there are p outcome classes, each one being for when the nth player wins. However, I am not looking at normal nim, instead I am looking at a variation of nim where along with each game having a certain board, it also has what I am calling a player key. The player key is a tuple written (a,b,c...) with one value for each player, these value means that the player must make that many moves within their turn. Clarification: if a player is unable to make all moves necessary within their turn, they simply do not make a move at all and lose, instead of making moves until they lose.

#

What I have found: the maximum amount of outcome classes for a p player gameset is $p^{p!}$, for any two player gameset with player key m=(a,b), where a and b are different, the amount of outcome classes is $O(S,m)=4$ when n is the gameset of nim (notation is still iffy). I have also found that $O(Nim,(1,1,2))=19$, although I have not proven this yet, and my brute forcing method is not nearly good enough to generalize. I also know that O(Nim,(n…n)=|m|

warm shaleBOT
#

pinkishnova cgt queen

rich igloo
#

What I want to know: is there some way of taking any player key for the gameset of p player nim and get $O(Nim,m)=x$

warm shaleBOT
#

pinkishnova cgt queen

obtuse pebbleBOT
#

@rich igloo Has your question been resolved?

rich igloo
#

<@&286206848099549185>

obtuse pebbleBOT
#

@rich igloo Has your question been resolved?

obtuse pebbleBOT
#

@rich igloo Has your question been resolved?

rich igloo
#

slightly altering how the O function works, it takes in a set, like usual, these are the values that players can have, then the player key is a tuple as long as the set which gives how many players have that amount, so {1,2},(3,1) would give 3 players with 1 move and 1 player with 2

obtuse pebbleBOT
#

@rich igloo Has your question been resolved?

obtuse pebbleBOT
#

@rich igloo Has your question been resolved?

obtuse pebbleBOT
#

@rich igloo Has your question been resolved?

winter marsh
#

why has no one tried to help even a little

rich igloo
winter marsh
#

no no i just need to read again

#

have you tried

#

reducing Nim to the 1D total-token game

#

then

rich igloo
#

What is that?

winter marsh
#

(G_m(T))

rich igloo
#

I’m sorry I don’t know what you are talking about

winter marsh
#

im thinking wait

#

so in your version of multiplayer Nim

#

the only thing that matters about a position is the total number of tokens left

#

you are looking at multiplayer gamesets

#

your win condition is

#

the first player to be unable to move loses (gets 0 points)

#

the next player to be unable to move loses less (gets 1 point)

#

#

the last player to be unable to move wins

#

So players are not trying to win or whatever

#

they are trying to survive as long as possible

#

right?

#

@rich igloo

rich igloo
#

Wait

winter marsh
#

okay waiting

rich igloo
winter marsh
#

ok

#

you then look at all permutations of turn order

#

and for each permutation you record who wins

rich igloo
#

Mhm

winter marsh
#

That gives a string of length (p!) which you call the outcome class or whatever

#

so far all good

rich igloo
#

Yep

winter marsh
#

now your special Nim variant

#

you are not using normal Nim

#

each player has a player key

#

m = (a,b,c,...)

rich igloo
#

No

#

There is one player key

#

That applies how many moves each player has

winter marsh
#

ok

#

so it applies to the whole game, not per player

rich igloo
#

Yep

winter marsh
#

so the player key tells us how many moves each player gets on their turn

rich igloo
#

Yes

#

Basically

winter marsh
#

and players may have different numbers of moves

#

but that information is encoded inside the single key

rich igloo
#

Mhm

winter marsh
#

so same Nim board, same rules

#

one global key that assigns move-counts to players

#

ok

rich igloo
#

Alright

winter marsh
#

mb i'm trying hard to understand

#

i have to lay it down

rich igloo
#

It’s alright

winter marsh
#

so claim is

#

if a player is unable to make all moves necessary within their turn, they make no move and lose

rich igloo
#

Yes

#

That’s part of the rules

winter marsh
#

i think there is a general way

rich igloo
#

To do what?

rich igloo
#

Yes

winter marsh
#

am i wrong

rich igloo
#

Is there a direct formula for O(X,m)

winter marsh
#

no

rich igloo
#

Yes

#

That is what my question is asking

winter marsh
#

there's like no formula

rich igloo
#

I’ve tried that

winter marsh
#

what happened

rich igloo
#

Doesn’t seem to be a pattern

#

Plus it’s extremely computationally expensive

rich igloo
winter marsh
#

why is there no closed formula

#

a closed formula would mean

#

uhhh

#

you plug in m

#

you do some algebra

#

out comes x

#

no simulation

#

no case-by-case behavior

#

i don't think it can work here

#

because in your game

#

outcomes depend on long chains of eliminations

#

and then those chains depend on exact inequalities between move counts

rich igloo
#

well there is a formula for 2 player games

winter marsh
#

and then small changes can cause completely different elimination orders

#

and these changes happen at irregular token totals

rich igloo
#

and O(n,(1,1,1,1...)) games

winter marsh
#

if ther was a closed formula, you'd see symmetry, monotonicity etc

rich igloo
#

so there is not reason i see why there cant be a closed form solution

#

there is some symetry

#

kinda

#

here is some values

winter marsh
#

well having closed formulas in special cases does not imply a closed formula exists in general

rich igloo
#

i know

#

but why wouldnt there be anything for 3 player?

#

or in other words: can you prove that no formula exists

#

which i am having trouble with

winter marsh
#

i can't

#

that kind of statement is almost never provable lowkey

rich igloo
#

i know upper bounds, i know lower bounds, i know specific cases, i know some general cases

winter marsh
#

what counts as a “formula”

rich igloo
#

basicaly any statment that gives the exact right answer for all posible values plugged into O(X,m)

winter marsh
#

there is no known non-algorithmic statement that gives the exact value in general

rich igloo
#

there would have to be something intrinsicly diferent from 3 player games and up from 2 player games that makes it imposible to get a formula

winter marsh
#

i don't think anyone (including me) has ever exhibited one

rich igloo
#

which is something i have not found

rich igloo
winter marsh
#

so no one has an exact, general statement for all O(X,m)

rich igloo
#

not yet at least

winter marsh
#

we checked bounds, cases, reductions and whatever

#

and the remaining gap is genuinely open

rich igloo
#

no

#

im the only person to work on this problem so far

#

i have checked not much

#

because my computer cant handle much

winter marsh
#

and i feel like you'll be alone on this lowkey

#

i dont have a pc for that either

rich igloo
#

and i think aprotching this from a math perspective would be more easy

#

alright, bye

winter marsh
#

you're right to think that

#

that's the only relevant input i can give

rich igloo
#

which is why im doing it mathematicaly

winter marsh
#

should i try help freeze the problem and phrase it

#

or should i zip it lowkey

rich igloo
#

idk

#

up to you

rich igloo
#

I have an idea

winter marsh
rich igloo
#

Ok so the idea is in the works

#

I’m not entirely sure how to do it

#

I’m trying to see how the 0s work in the 2,2 game set, but the problem is there is a number that is identical to 0 but not equal to 0 and I’m very confused because this means addition doesn’t work

kind snow
#

guys what are you talking about

#

this seems intresting

#

do you mean with O(X, m) like "we dont have a clean formula or theorem that works for all values of X and m" and what is this big O
it isn't standard notation? anyways i just wanted to check out what you're talking about

rich igloo
#

big O gives the amount of outcome classes for a specific game set of nim

rich igloo
#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @rich igloo

Use .reopen if this was a mistake.

sand roost
#

your fellow cgt queens are there 😌

rich igloo
#

turns out its not cgt at all

#

well kinda

#

so i have to invent a new thing to answer this problem

obtuse pebbleBOT
#
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errant aspen
#

if i got 3 w's how can i solve the same equation ? will it be, w.x+w.x+w.x+b ? / i learned the equation from the other photo but i only know how to solve it if its 1 w. help please

polar fossil
#

it would be the dot product of w and (hours studied, previous scores, sleep hours, sample question papers practiced)

#

plus b

errant aspen
#

so is the equation going to be w.x+w.x+w.x+b ? sry im a bit dumb with math bare with me

#

instead of w.x+b

polar fossil
#

ummm it would be w.x but with a dot product

#

so like for i = 1 it would be
y = 1 * 7 + 0.7 * 99 - 0.5 * 9 + 0.2 * 1 + 0.1

#

see how i match up the coefficients from w with the values from the table

errant aspen
#

😭 so it is w.x+w.x+w.x+b

#

tysm

polar fossil
#

well there are four components.... not three

#

but like. yes i guess?

errant aspen
#

yeah i didn't notice

#

tyysmmm

#

do i write .close rn or what

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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proper thistle
obtuse pebbleBOT
proper thistle
#

can someone explain the step 6

#

why do we go to positive r

#

for -1,3pi/2

royal basin
#

you face in the direction of angle 3pi/2 and then you moonwalk Michael Jackson style by 1 unit

proper thistle
#

i dont get it

#

🙁

proper thistle
#

so i always face in the direction of the angle

#

and walk in the opposite direction

royal basin
#

you know how to think of coordinates as instructions/"directions" for how to get to a point, right?

proper thistle
#

so if it were (2,3pi/2) i would walk down

royal basin
proper thistle
#

what

royal basin
#

the "opposite" direction is simply what negative r looks like

proper thistle
royal basin
#

you would

white widget
#

guys can any1 help me i cant understand yk cosx/3=-1 its like 3p but how can i get -9p

proper thistle
#

yeah so lowkey i just face in the direction of the angle and walk whatever units but like michael jackson

proper thistle
#

go to another channel bro

white widget
#

srry

winter cargo
proper thistle
#

if its pos

#

then?

winter cargo
#

towards that angle

#

negative means away

proper thistle
#

so in negative we walk away from the the point

#

and in positive walk towards

winter cargo
#

yeah

proper thistle
#

can you explain this too

#

how do i graph it ugh

#

r = 1 + 2sin(theta/2). The question was to graph this polar curve and choose a parameter interval that produces the entire curve. I got values of r and theta from 0 to 2pi. i got (1,0), (1+root2, pi/2), (3,pi), (1+root2, 3pi/2), (1,2pi). i am now stuck

#

I am confused here again where to plot 3,pi

obtuse pebbleBOT
#

@proper thistle Has your question been resolved?

obtuse pebbleBOT
#

@proper thistle Has your question been resolved?

icy notch
#

The ray will be negative x semiaxis here

#

So the point in cartesian coordinates is (-3, 0)

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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sweet fern
#

Yo hello buddy

obtuse pebbleBOT
sweet fern
#

Bruh wrong server

#

Omg

#

Sorry

split sluice
#

.close please

royal basin
#

.close

obtuse pebbleBOT
#
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wraith mauve
obtuse pebbleBOT
royal basin
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
wraith mauve
#

Can someone explain whether it's choice 1 or choice 2, and why?

polar fossil
#

easiest way is to draw the given relation and reflect it across y = x

wraith mauve
#

Can you elaborate?

split sluice
#

The. Draw the line y=x on the same graph

royal basin
#

actually the easiest way is to write down the equation describing r^-1

#

which is simply the same equation as r but with all x's replaced with y and vice-versa

wraith mauve
#

But the original function is V-shaped?
I don't see any inverted V, or did I do something wrong?

#

I don't understand

#

Is it choice 2?

#

Because |Y-1| can only be >= 0

#

From the inverted function X = |Y-1| + 2

#

So X cannot be less than 2?

#

Right?

obtuse pebbleBOT
#

@wraith mauve Has your question been resolved?

hardy widget
obtuse pebbleBOT
#

@wraith mauve Has your question been resolved?

obtuse pebbleBOT
#
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#
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mental narwhal
#

Hello, i need help with this <@&286206848099549185>

obtuse pebbleBOT
mental narwhal
#

Oh, sry abt that

inner sierra
#

dw

#

so like $\left{a\right} = a - \lfloor a \rfloor$?

mental narwhal
#

Yes

warm shaleBOT
#

1 divided by 0 equals Infinity

inner sierra
#

so this is the definition that they gave you

#

try to expand the definition to $\frac{a}{b}$?

warm shaleBOT
#

1 divided by 0 equals Infinity

mental narwhal
#

I think i got it

#

Tx

inner sierra
#

alright

#

if you're done then

inner sierra
obtuse pebbleBOT
mental narwhal
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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round stream
#

I need help setting up the FBD for this one

obtuse pebbleBOT
round stream
#

I know in the two mass system you have that dividing line for the angles

#

But the three mass it's hard to discern where that 3rd mass would even be

#

<@&286206848099549185>

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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woeful nacelle
#

can anyone explain how to do this

obtuse pebbleBOT
woeful nacelle
#

This is what I’m tryna do

#

But I don’t know how to cancel the sqr root

daring ravine
woeful nacelle
#

?

agile bane
daring ravine
#

you have y = x^2 / 2

#

use it

woeful nacelle
#

yeah ik

agile bane
#

Ye whats your new integral

daring ravine
#

Then?

woeful nacelle
#

but how do i integrate wiht teh sqaure root

daring ravine
#

u sub

woeful nacelle
#

ill sned the simplified version wait

agile bane
#

Like the integral of this

woeful nacelle
#

yep

#

im just stuggling with the integrating part

#

but yeha i think u subs gonna work

agile bane
woeful nacelle
#

im trying with u=1+x^2

agile bane
woeful nacelle
#

yeah

agile bane
#

I sont think u=x^2+1 is gonna work

daring ravine
#

x^2 = u - 1

agile bane
#

2xdx=du

#

And then u still left with an x

#

This is a hyperbolic sub

woeful nacelle
#

im usingx=sqrt(u-1)

agile bane
#

You covered hyperbolics?

woeful nacelle
#

nah

agile bane
#

You covered trig sub?

woeful nacelle
#

ye

agile bane
#

Alr I think a trig sub is kost suitable here

daring ravine
#

is there a typo in this problem actually

#

i dont think it should be this complicated but ok

agile bane
agile bane
woeful nacelle
#

im not sure

#

none of the inverse trig functions have sqrt(1+x^2)

agile bane
#

Ye but focus on the x^2+1

daring ravine
#

you dont need to exactly match the whole thing

agile bane
#

You wanna get a pure trig integral with no radicals

woeful nacelle
daring ravine
#

x^2 + 1 = a^2 for some x

#

what could x and a be

#

think trig identities

agile bane
woeful nacelle
#

u=1/arctanx

#

?

#

idk

agile bane
woeful nacelle
#

but using arc tan would give u 1/1+x^2

#

right

#

as du/dx

agile bane
#

Well if u=arctanx doesnt that imply x=tanu

woeful nacelle
#

yeah

agile bane
#

But yeah I agree I think there might be a typo cause this problem gonna become nastier than its supposed to be

agile bane
woeful nacelle
#

1/1+u^2

agile bane
woeful nacelle
agile bane
woeful nacelle
#

easier qs than this have been like 20

woeful nacelle
#

sec^2 u

agile bane
agile bane
woeful nacelle
#

yeh

agile bane
#

Alr now we can sub it back into the integral

woeful nacelle
#

ok

agile bane
#

But I mean look at this even the limits aren't nice numbers

woeful nacelle
#

but nothings rlly cacnelling out

#

lol yeha

#

is there anyway to do it not using trig

agile bane
#

Hyperbolics

woeful nacelle
#

cuz in class most of the probs we did were where the differential of the fucntion ended up being a complete sqaure

#

so teh sqrt cancelled out

woeful nacelle
agile bane
agile bane
woeful nacelle
#

mmm

agile bane
#

But yeah just leave the limit as arctan(3)

woeful nacelle
#

imma confirm this

agile bane
#

Confirm what

woeful nacelle
#

if its not a mistake ill ask again

#

but thanks for the help

agile bane
#

Np

obtuse pebbleBOT
#

@woeful nacelle Has your question been resolved?

obtuse pebbleBOT
#
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#
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warped holly
#

Could someone explain to me the strong form of the pigeonhole principle?

warped holly
#

I mean i got the simple form, but i have no idea what any of this means

kind hawk
#

do an example

#

take your favourite three numbers

#

plug them in for q_1, q_2, q_3

#

read everything again with those values substituted

warped holly
#

i did and it still doesnt make any sense

#

not even sure what these positive integers are meant to represent

obtuse pebbleBOT
#

@warped holly Has your question been resolved?

warped holly
#

no

obtuse pebbleBOT
#

@warped holly Has your question been resolved?

ocean ingot
#

Its like, you've assigned the n boxes the integers q_i

#

So the ith box has corresponding integer q_i

#

Since we have q_1 + q_2 + ... + q_n - n + 1 objects, at least one of the boxes must have as many objects in it as the number we gave it

warped holly
#

i dont really get it

ocean ingot
#

If we make all the q_i = 2 the we get the weak form, where having n+1 objects and n boxes means at least 1 box has 2 objects in it

#

Not so much capacity as... a lower threshold

#

Like if box i has q_i or more objects in it a light above it will turn on

#

If we have q_1 + ... + q_n - n + 1 objects then at least one light will turn on

warped holly
#

maybe im just dumb because i swear i still do not get it

ocean ingot
#

Hmm

warped holly
#

i cant see it graphically

ocean ingot
#

How about...

#

If we had m objects, n boxes, and the numbers q_1,...,q_n where q_1 + ... + q_n = m

#

Then for each box i we could put exactly q_i objects in it and have no leftover, right?

warped holly
#

so q is kind of like how many items we want a box to have lets say

ocean ingot
#

Yeah!

warped holly
#

its intended capacity

ocean ingot
#

Capacity might not be the right word, since that's sorta like the max

warped holly
#

fair enough

#

but we do have a leftover dont we?

ocean ingot
#

Yeah

#

So this is basically saying that while not every box will have its number of objects in it

#

At least one box will

warped holly
#

wait i think i get it

#

so we're removing n so every box potentially is missing one item

#

and then we're adding one to potentially complete at least one box

ocean ingot
#

Yeah, then adding 1 so at least one must match its number

#

Yup!

warped holly
#

ohhhh i can see it now

#

i should probably draw this

#

thanks a lot

ocean ingot
#

That sounds like a great idea

#

Glad I could help!

warped holly
#

tyy i was going crazy over this haha

ocean ingot
#

Lmao no problem

warped holly
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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obtuse pebbleBOT
frigid burrow
#

Draw the circuit and send

dense yoke
#

ok out catlove

tawdry mesa
#

wait a min

#

Idk if i draw it correctly

frigid burrow
#

That red part should not be there

tawdry mesa
#

how do i assign mesh currents?

frigid burrow
#

I assume that just say i1 current passes through cell1 and i2 from cell2

#

So i1 + i2 passes through the 2 ohm resistor

tawdry mesa
#

wait a min]

#

does this work?

obtuse pebbleBOT
#

@tawdry mesa Has your question been resolved?

obtuse pebbleBOT
#

@tawdry mesa Has your question been resolved?

fossil pendant
#

are you doing kirchoff's?

fossil pendant
#

you can reduce some of the resistances.

tawdry mesa
fossil pendant
#

idk what a mesh current is tho.

tawdry mesa
#

its like a looped circuit

fossil pendant
#

ok sorry I cant help you. Iam extremely dizzy

#

greatest of luck.

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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neon ice
#

@winter marsh

obtuse pebbleBOT
neon ice
#

this is my other ID

winter marsh
#

is this hehehehehe

agile bane
winter marsh
#

@proper thistle

short crescent
obtuse pebbleBOT
#

@neon ice Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
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plucky mountain
#

can i get a clue for 6b

obtuse pebbleBOT
plucky mountain
#

brain just doesnt want to brain today

long current
#

AB is parallel to DC, so BAD + ADC = 180

plucky mountain
#

ohhh

#

u right

#

wait

uneven dagger
#

You can also apply the alternate angle property

plucky mountain
#

w

plucky mountain
#

wait

#

is my diagram inaccurate

#

theres that random angle in the middle

#

waiut

#

thats the angle i hjavbe to solve for

#

lmao

#

yeah i got it

#

ty

#

.close

obtuse pebbleBOT
#
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plucky mountain
#

.reopen

obtuse pebbleBOT
plucky mountain
#

.solved

obtuse pebbleBOT
#
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swift vapor
#

any1 can help me in linear eq in 2 varible

#

?

plucky mountain
#

read it twin

swift vapor
#

ok

obtuse pebbleBOT
#
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kind prairie
#

can anyone guide me with jee maths

obtuse pebbleBOT
kind prairie
#

yoo

frozen wing
#

Yes it

solar elbow
#

hi OP, you may find it faster to get helpers to look at your question by showing some example questions you need help with!

frozen wing
#

Ig

frozen wing
kind prairie
#

but i wanna study jee maths

frozen wing
kind prairie
#

cuz im too cooked in 10th boards

hollow grail
frozen wing
kind prairie
#

;-;

#

i havent studied even a bit

frozen wing
#

Still tell the question

kind prairie
#

and its

#

4days

#

later

kind prairie
frozen wing
#

Abe question bath

kind prairie
#

inequality

frozen wing
kind prairie
#

inequality bc

#

sets

#

topic hai na

#

sets relation ka

#

how to solve inequality

winter cargo
#

jee can wait

kind prairie
#

havent studied even once

#

the year

#

and now

#

in 4days

frozen wing
#

Bohot sari hoti hai example de ki tu kaise question kar rha hai

#

Kyuki olympiads walk bhi punch let’s hai jee mai, at least mere coaching ke mocks mei

frozen wing
#

Yeah

kind prairie
#

cool

#

can u also give tips

#

?

frozen wing
kind prairie
#

asking other stuff like tips and other shi is allowed here right

#

last time i got banned on a diff srv

frozen wing
#

Ig okay hai

#

Padhai kar itna mushkil nahi hai agar tu consistent hai

#

Vaise ab mains hard Hota Jaa rha hai

kind prairie
#

I see

obtuse pebbleBOT
#

@kind prairie Has your question been resolved?

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#
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gritty lintel
#

gimme some important questions on cbse triginometry class 10th

obtuse pebbleBOT
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@gritty lintel Has your question been resolved?

high lily
#

Don't you have books/worksheets/handouts in class?

obtuse pebbleBOT
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obtuse pebbleBOT
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winged jungle
#

Can $x > \frac{4}{3}$ also be written as $\frac{4}{3} < x$?

warm shaleBOT
#

Vortac

glad vapor
#

yes

winged jungle
#

Thank you!

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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tacit timber
#

not sure what b is asking for

obtuse pebbleBOT
tacit timber
#

I've done a and I think it should be correct?

hardy widget
#

part b is saying that the two populations always add to 3000

#

why does this make sense

#

also to verify that the poupulations actually do add to 3000 for t=1,2,3

tacit timber
#

oh ok I got a bit ocnfused with what formula its referring to and couldn't figure out how to use the matrix mb
think I got it now
thanks

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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coarse birch
#

I have this question and I have no idea how to find the point A