#help-10
1 messages · Page 444 of 1
what about the values mutliplied by b
Uhh would it be -x=(1/5+3/5)
lovely
now u have a system of equations
formed of the two equations u created
now
do you know how to solve a system of equations...?
Looking at it uhm no
oh god
Idk if I’m meant to substitute 😭
u can do that yess
find y on an ewuation in terms of x and substitute it in the second, u would have an equation with one unknown
Uh
oh god
Is it (4/5+3/5x)=y
I can do it trust 😔
theres a y missing here btw next to 3/5
Ohhh whoops
Wait no
Isn’t that for the -x?
This is what I have
u missed a y somewhere in ur work
see at the third line (from bottom going up)
+3/5by
when u factorized by b
u forgot to put the y
yessssssss
As this equals y
This is so long
Uh I got 26/25x=-x
I still get 26/25
u would get x=0 which is not right
Ah
What's the original question?
1/5 + 3/5(4/5 + 3/5x) = -x
in pinned messages
this means 1/5 + 12/25 + 9/25x = -x
does this not add up to 26??
this means 17/25 = -34/25x
You have to show that the position vector for midpoint of MN and ST are equal
how
Oh wait nvm
u cant add up terms with terms multiplied by the x
Yeah I realised after
-1/2
I mean it was -x so x on its own would be a 1/2 right
Yeah
ohhh
in the markscheme they treated as x like a constant like u can multiply hy -1 cause -1 times constant x remainds a constant
Y is = 1/2
yep
Is the question done once u find the values are the same
did u find that or u read the markscheme lol
no u have to say why when x = 1/2 and y = 1/2 D represents the midpoint of each MN and ST
ah ok
I HAVE TO REASON TOO?
I don't like the mark scheme
i know right
This is a much better way:
First, define the position vectors of the vertices of the parallelogram $OACB$ relative to origin $O$:
$$\vec{OA} = \mathbf{a}$$
$$\vec{OB} = \mathbf{b}$$
$$\vec{OC} = \mathbf{a} + \mathbf{b}$$
Using the given ratio $1:4$ for points $M, S, N, T$ on $OB, BC, CA, AO$:
$$\vec{OM} = \frac{1}{5}\vec{OB} = \mathbf{\frac{1}{5}b}$$
$$\vec{OS} = \vec{OB} + \frac{1}{5}\vec{BC} = \mathbf{b} + \frac{1}{5}\mathbf{a}$$
$$\vec{ON} = \vec{OC} + \frac{1}{5}\vec{CA} = (\mathbf{a} + \mathbf{b}) + \frac{1}{5}(-\mathbf{b}) = \mathbf{a} + \frac{4}{5}\mathbf{b}$$
$$\vec{OT} = \vec{OA} + \frac{1}{5}\vec{AO} = \mathbf{a} - \frac{1}{5}\mathbf{a} = \mathbf{\frac{4}{5}a}$$
Now we find the midpoint of $MN$. Let $P$ be the midpoint of $MN$. The position vector $\vec{OP}$ is given by:
$$\vec{OP} = \frac{1}{2}(\vec{OM} + \vec{ON})$$
$$\vec{OP} = \frac{1}{2}\left(\frac{1}{5}\mathbf{b} + \mathbf{a} + \frac{4}{5}\mathbf{b}\right)$$
$$\vec{OP} = \frac{1}{2}(\mathbf{a} + \mathbf{b})$$
Next we find the midpoint of $ST$. Let $Q$ be the midpoint of $ST$. The position vector $\vec{OQ}$ is given by:
$$\vec{OQ} = \frac{1}{2}(\vec{OS} + \vec{OT})$$
$$\vec{OQ} = \frac{1}{2}\left(\mathbf{b} + \frac{1}{5}\mathbf{a} + \frac{4}{5}\mathbf{a}\right)$$
$$\vec{OQ} = \frac{1}{2}(\mathbf{a} + \mathbf{b})$$
Since they are equal, we have proven (c).
Ajay
So much easier and more elegant
Is this A levels?
yepp
A levels like geometry
Ever think about doing the IB?
What’s that
I heard for my course that I wanna do alevel maths is quite favoured as a filler subject
so I chose it
Never heard of the IB
weird
Are you in the UK?
yess
ohhh no wonder
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is the square root of x 1...
um, what's the context behind this question? could you please show the original question?
the square root of x is just the square root of x, and is definitely not 1.
is 1/2squareroot x correct
is the square root of x 1 or 1/2squareroot of x
,tex .diff power
Xavier 🌺
yes this
so is the square root of x 1 or 1/2 square root of x
Derivative of the square root
The square root of x depends on the value of x
1/2 sqrt x
exactly as stated it is neither, but I also have no idea what "1/2 square root of x" means.
but do you have a value for x
💔
What you're asking for is possibly the derivative of the square root
how do i show
three helpers, so I'm stepping back. all the best, OP.
okay
Xavier 🌺
?
He‘s right tho. Differentiating the outside, then the inside. He‘s just unsure of the derivative of sqrtx
Actually nope, my bad 
do you mean 5x^4 instead of 5x^3?
i forgor my calc 1 sobbingcrying
yes my bad
I was gonna comment what you were talking about but you realized lol
5x^4 i meanr
yes
Anyway, I'm gonna step away, all yours
It‘s early in the morning 
I didnt say that
Use chain rule
rewrite square root of x as x^ 1/2
he got the chain rule
he kust need the sqrt bit
then differentiate this
show what you've done
ok hold on
the power rule applies for the square root too, just for your information.
I COULDNT WAIT FOR 10 MINS
what
SIRRY
ok i was confused who was the op
$$\frac{d}{dx} \sqrt{x}=\frac{1}{2\sqrt{x}}$$
crypt
yes
rewrite the squaure root as x^(1/2)
Im really dumb
dont say that
anyway just plug this into the formula you'll get teh answer
$$\frac{d}{dx} x^{\frac12} = \frac12x^{\frac{-1}2}$$
using the power rule.
yeah, You can write it in radical form
❤️
yayy
any other remaining question?
nuh uh
.close
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$f:\mathbb{R} \to \mathbb{R} : f(x+y) + f(xy) = f(x) + f(y) + f(1+xy) \forall x,y \in \mathbb{R}$. f is continuous
CherryMan
Did you manage to prove f(1) = 0
yea
thats the motivation to test x-1 and (x-1)^2
and this fe "is linear"
f1,f2 being solutions means af1 + bf2 is a solution
I'm tempted to check x = y = t and x = y = -t
and then look at the odd part of f, g(x) = (f(x)-f(-x))/2
@rapid osprey Has your question been resolved?
have you tried this @rapid osprey
i dont get much
$x = y = t$: $f(2t) + f(t^2) = 2f(t) + f(1+t^2)$
$x = y = -t$: $f(-2t) + f(t^2) = 2f(-t) + f(1+t^2)$
Rafilouyear2026
oh
equation1 - equation2
g(2t)=2g(t)
what are the solutions to that
yes
g(x) = ax
It can be more obvious if instead of taking x = y you just replaced x by -x and y by -y
$$f(x+y) + f(xy) = f(x)+f(y) + f(1+xy)$$
Then replacing "x" by "-x" and "y" by "-y":
$$f(-x-y) + f(xy) = f(-x)+f(-y) + f(1+xy)$$
g(x+y)=g(x)+g(y)
Rafilouyear2026
exactly
ok, now we've looked at the odd part of f
we only need to figure out its even part
So suppose f is even in here
how can we suppose f is even
i mean we can
look at (f(x) + f(-x))/2
CherryMan
$f(2t) + ct + f(t^2) = 2f(t) + 2ct + f(1+t^2)$
CherryMan
let's write it another way
g(x) = ax is the odd part of f
so let's look at h(x) = f(x) - ax, even
wait
yeah it looks wrong
since f(x) = h(x) + ax
we have h(x+y) + a(x+y) + h(xy) + axy = ...
simplifies to $h(x+y) + h(xy) = h(x) + h(y) + h(1+xy) + a$
Rafilouyear2026
right
h(1) = -a
let's see what else we can figure out about this
most likely swapping "y" with "-y" for example
or y = -1 directly
mmh no it's not interesting
i still think this is worth looking at
x=y=-t
and wherever we get f(-2t) or f(-t) we replace with f(2t) +2ct or f(t) + ct
everything cancels out so we get 2ct=ct
I'm not sure with how you simplify stuff
alright
f(2t) + f(t^2) = 2f(t) + f(1+t^2)
and f(-2t) + f(t^2) = 2f(-t) + f(1+t^2)
oh
nvm
i understood where i went wrong
yeah, also it wouldn't lead to anything new
since we already got something out of "x=y=t" + "x=y=-t"
it led us to determine the odd part of f
I guess technically
you can rewrite this as
$h(x+y) + h(1) + h(xy) = h(x) + h(y) + h(1+xy)$
Rafilouyear2026
Looks cool, but I haven't thought on how to get something out of this yet
hm
yes
we havent tried opposite signs
maybe thats where we use the odd part
h(-xy) and h(-y) ?
h is even
y=1 gives h(x+1) = h(1+x)
h(2x)-h(0) = h(x^2+1) - h(x^2-1)
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How do I evaluate sin(5pi/12)
Without using a calculator
use the identities
Is there a way to rewrite this to a standard angle?
yes
try to separate it into the sum of two angles that you do know
thats another way
or just, double angle twice
I'll begin with this
then I try the other methods
pi/4 + pi/6
What's the next step from here?
I expand it using the sin(x+y)?
And then evaluate the angles from there?
apply the sum identity [
\6\sin{x+y} = \sin(x)\cos(y)+\sin(y)\cos(x)
]
Got it
yes
Makes sense
What is this method?
eh nvm that it requires more algebra steps
I don't mind
firestepper
,tex .double angle
Heyy, Hilda's here
,, \sin(x)=\sqrt{\sin(x)^2}
cupcake
its not

xD
ok yea in this case
no space between dollar sign and the thing inside
Roy
just algebra bashing to get cos(2x)
bruh
then cos(4x)
using the first formula here
5pi/12*4=5pi/3
which is a standard angle
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i understand why q is 4 but im not sure how to find p
what did u get for A
(4/cosh(theta), 0)
nws
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I have been analyzing multiplayer gamesets (all possible games with a certain rule set, such as nim, hackandbush, ect) and have encountered an issue. The specific type of multiplayer game I am using is one where the first player to be unable to move loses, then the next loses 'less' (think of this as the player to lose first gains 0 'points' second gains '1' and so on. The players try and maximize how many points they get), until the last player to be unable to move, who wins, this way, players will try to live as long as possible even when winning is not. The reason this is implemented so there is never a position when it is equally valued for a player to do more than one different move.
First, notation: the outcome class of a p player game is written as a p! length string where each letter represents who wins in a specific game order, where we go through each permutation to get the full string. For example, in a three player game, the first letter is who wins in the order left then middle then right, second is left then right then middle, third is middle then left then right, and so on. From this, we can find that the empty three player game is RMRLML. These strings are outcome classes.
In the p player gameset of nim, there are p outcome classes, each one being for when the nth player wins. However, I am not looking at normal nim, instead I am looking at a variation of nim where along with each game having a certain board, it also has what I am calling a player key. The player key is a tuple written (a,b,c...) with one value for each player, these value means that the player must make that many moves within their turn. Clarification: if a player is unable to make all moves necessary within their turn, they simply do not make a move at all and lose, instead of making moves until they lose.
What I have found: the maximum amount of outcome classes for a p player gameset is $p^{p!}$, for any two player gameset with player key m=(a,b), where a and b are different, the amount of outcome classes is $O(S,m)=4$ when n is the gameset of nim (notation is still iffy). I have also found that $O(Nim,(1,1,2))=19$, although I have not proven this yet, and my brute forcing method is not nearly good enough to generalize. I also know that O(Nim,(n…n)=|m|
pinkishnova cgt queen
What I want to know: is there some way of taking any player key for the gameset of p player nim and get $O(Nim,m)=x$
pinkishnova cgt queen
@rich igloo Has your question been resolved?
<@&286206848099549185>
@rich igloo Has your question been resolved?
@rich igloo Has your question been resolved?
slightly altering how the O function works, it takes in a set, like usual, these are the values that players can have, then the player key is a tuple as long as the set which gives how many players have that amount, so {1,2},(3,1) would give 3 players with 1 move and 1 player with 2
@rich igloo Has your question been resolved?
@rich igloo Has your question been resolved?
@rich igloo Has your question been resolved?
this is breaking my head a little
why has no one tried to help even a little
Do you want some clarification
no no i just need to read again
have you tried
reducing Nim to the 1D total-token game
then
What is that?
I’m sorry I don’t know what you are talking about
im thinking wait
so in your version of multiplayer Nim
the only thing that matters about a position is the total number of tokens left
you are looking at multiplayer gamesets
your win condition is
the first player to be unable to move loses (gets 0 points)
the next player to be unable to move loses less (gets 1 point)
…
the last player to be unable to move wins
So players are not trying to win or whatever
they are trying to survive as long as possible
right?
@rich igloo
Wait
okay waiting
Yes
ok
you then look at all permutations of turn order
and for each permutation you record who wins
Mhm
That gives a string of length (p!) which you call the outcome class or whatever
so far all good
Yep
now your special Nim variant
you are not using normal Nim
each player has a player key
m = (a,b,c,...)
Yep
so the player key tells us how many moves each player gets on their turn
and players may have different numbers of moves
but that information is encoded inside the single key
Mhm
so same Nim board, same rules
one global key that assigns move-counts to players
ok
Alright
It’s alright
so claim is
if a player is unable to make all moves necessary within their turn, they make no move and lose
i think there is a general way
To do what?
this is your question
Yes
am i wrong
Is there a direct formula for O(X,m)
no
you can compute this by analyzing how the outcome class changes as the total number of tokens increases and counting the distinct outcome strings that appear
there's like no formula
I’ve tried that
what happened
How do you know?
why is there no closed formula
a closed formula would mean
uhhh
you plug in m
you do some algebra
out comes x
no simulation
no case-by-case behavior
i don't think it can work here
because in your game
outcomes depend on long chains of eliminations
and then those chains depend on exact inequalities between move counts
well there is a formula for 2 player games
and then small changes can cause completely different elimination orders
and these changes happen at irregular token totals
and O(n,(1,1,1,1...)) games
if ther was a closed formula, you'd see symmetry, monotonicity etc
so there is not reason i see why there cant be a closed form solution
there is some symetry
kinda
here is some values
well having closed formulas in special cases does not imply a closed formula exists in general
i know
but why wouldnt there be anything for 3 player?
or in other words: can you prove that no formula exists
which i am having trouble with
i know upper bounds, i know lower bounds, i know specific cases, i know some general cases
what counts as a “formula”
basicaly any statment that gives the exact right answer for all posible values plugged into O(X,m)
there is no known non-algorithmic statement that gives the exact value in general
how do you know?
there would have to be something intrinsicly diferent from 3 player games and up from 2 player games that makes it imposible to get a formula
i don't think anyone (including me) has ever exhibited one
which is something i have not found
yes, this is curently an unsolved problem
so no one has an exact, general statement for all O(X,m)
not yet at least
we checked bounds, cases, reductions and whatever
and the remaining gap is genuinely open
no
im the only person to work on this problem so far
i have checked not much
because my computer cant handle much
keyword only
and i feel like you'll be alone on this lowkey
i dont have a pc for that either
i think
you're right to think that
that's the only relevant input i can give
which is why im doing it mathematicaly
I have an idea
I am all ears
Ok so the idea is in the works
I’m not entirely sure how to do it
I’m trying to see how the 0s work in the 2,2 game set, but the problem is there is a number that is identical to 0 but not equal to 0 and I’m very confused because this means addition doesn’t work
guys what are you talking about
this seems intresting
do you mean with O(X, m) like "we dont have a clean formula or theorem that works for all values of X and m" and what is this big O
it isn't standard notation? anyways i just wanted to check out what you're talking about
big O gives the amount of outcome classes for a specific game set of nim
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questions like these might be better answered in #game-theory or perhaps #combinatorial-structures
your fellow cgt queens are there 😌
turns out its not cgt at all
well kinda
so i have to invent a new thing to answer this problem
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if i got 3 w's how can i solve the same equation ? will it be, w.x+w.x+w.x+b ? / i learned the equation from the other photo but i only know how to solve it if its 1 w. help please
it would be the dot product of w and (hours studied, previous scores, sleep hours, sample question papers practiced)
plus b
so is the equation going to be w.x+w.x+w.x+b ? sry im a bit dumb with math bare with me
instead of w.x+b
ummm it would be w.x but with a dot product
so like for i = 1 it would be
y = 1 * 7 + 0.7 * 99 - 0.5 * 9 + 0.2 * 1 + 0.1
see how i match up the coefficients from w with the values from the table
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you face in the direction of angle 3pi/2 and then you moonwalk Michael Jackson style by 1 unit
so i always face in the direction of the angle
and walk in the opposite direction
you know how to think of coordinates as instructions/"directions" for how to get to a point, right?
so if it were (2,3pi/2) i would walk down
down by 2 units yes
what
the "opposite" direction is simply what negative r looks like
so i would land in negative y axis
you would
guys can any1 help me i cant understand yk cosx/3=-1 its like 3p but how can i get -9p
yeah so lowkey i just face in the direction of the angle and walk whatever units but like michael jackson
this channel is taken
go to another channel bro
srry
@royal basin is that right
if value is negative at that angle
yeah
can you explain this too
how do i graph it ugh
r = 1 + 2sin(theta/2). The question was to graph this polar curve and choose a parameter interval that produces the entire curve. I got values of r and theta from 0 to 2pi. i got (1,0), (1+root2, pi/2), (3,pi), (1+root2, 3pi/2), (1,2pi). i am now stuck
I am confused here again where to plot 3,pi
@proper thistle Has your question been resolved?
@proper thistle Has your question been resolved?
r=3, theta=pi means that you cast a ray from origin so that the angle is pi between positive x semiaxis and the ray, and you take point on the ray that's in distance 3 from origin
The ray will be negative x semiaxis here
So the point in cartesian coordinates is (-3, 0)
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Yo hello buddy
.close please
.close
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!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
Can someone explain whether it's choice 1 or choice 2, and why?
easiest way is to draw the given relation and reflect it across y = x
Can you elaborate?
Graph the original function
The. Draw the line y=x on the same graph
nop
actually the easiest way is to write down the equation describing r^-1
which is simply the same equation as r but with all x's replaced with y and vice-versa
But the original function is V-shaped?
I don't see any inverted V, or did I do something wrong?
I don't understand
Is it choice 2?
Because |Y-1| can only be >= 0
From the inverted function X = |Y-1| + 2
So X cannot be less than 2?
Right?
@wraith mauve Has your question been resolved?
yes
@wraith mauve Has your question been resolved?
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Hello, i need help with this <@&286206848099549185>
!15min
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Oh, sry abt that
Yes
1 divided by 0 equals Infinity
hold up
so this is the definition that they gave you
try to expand the definition to $\frac{a}{b}$?
1 divided by 0 equals Infinity
!done
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I need help setting up the FBD for this one
I know in the two mass system you have that dividing line for the angles
But the three mass it's hard to discern where that 3rd mass would even be
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can anyone explain how to do this
Sub y out?
?
Well do you really need to cancel the sqrt?
yeah ik
Ye whats your new integral
Then?
but how do i integrate wiht teh sqaure root
u sub
ill sned the simplified version wait
yep
im just stuggling with the integrating part
but yeha i think u subs gonna work
What you gonna sub
im trying with u=1+x^2
Wait this is your integral right?
yeah
I sont think u=x^2+1 is gonna work
x^2 = u - 1
im usingx=sqrt(u-1)
You covered hyperbolics?
nah
You covered trig sub?
ye
Alr I think a trig sub is kost suitable here
is there a typo in this problem actually
i dont think it should be this complicated but ok
Maybe cause I think this is a lil diffucult for him considering they didnt cover huperbolics
Alr @woeful nacelle what trig sub do you think is most suitable
Ye but focus on the x^2+1
you dont need to exactly match the whole thing
You wanna get a pure trig integral with no radicals
thats arc tan
Nice so what sub should you use
Nah you just said it before
Well if u=arctanx doesnt that imply x=tanu
yeah
But yeah I agree I think there might be a typo cause this problem gonna become nastier than its supposed to be
Alr then if you differentiate now what do ya get
1/1+u^2
But its 10 points so maybe its intended
fishy ngl
blud idts
Nah think about it x=tanu
easier qs than this have been like 20
Ph yeah idk cause for us most problems are like 3 marks a piece
Alr so dx=sec^2du right?
yeh
Alr now we can sub it back into the integral
ok
But I mean look at this even the limits aren't nice numbers
but nothings rlly cacnelling out
lol yeha
is there anyway to do it not using trig
Hyperbolics
cuz in class most of the probs we did were where the differential of the fucntion ended up being a complete sqaure
so teh sqrt cancelled out
havent done those
Ye I guess trig sub it is
Ye like this is a common problem like usually they won't assign nasty integrals like this, especially if you haven't covered hyperbolics
mmm
But yeah just leave the limit as arctan(3)
imma confirm this
Confirm what
Np
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Could someone explain to me the strong form of the pigeonhole principle?
I mean i got the simple form, but i have no idea what any of this means
do an example
take your favourite three numbers
plug them in for q_1, q_2, q_3
read everything again with those values substituted
i did and it still doesnt make any sense
not even sure what these positive integers are meant to represent
@warped holly Has your question been resolved?
no
@warped holly Has your question been resolved?
Its like, you've assigned the n boxes the integers q_i
So the ith box has corresponding integer q_i
Since we have q_1 + q_2 + ... + q_n - n + 1 objects, at least one of the boxes must have as many objects in it as the number we gave it
is it like their capacity?
i dont really get it
If we make all the q_i = 2 the we get the weak form, where having n+1 objects and n boxes means at least 1 box has 2 objects in it
Not so much capacity as... a lower threshold
Like if box i has q_i or more objects in it a light above it will turn on
If we have q_1 + ... + q_n - n + 1 objects then at least one light will turn on
maybe im just dumb because i swear i still do not get it
Hmm
i cant see it graphically
How about...
If we had m objects, n boxes, and the numbers q_1,...,q_n where q_1 + ... + q_n = m
Then for each box i we could put exactly q_i objects in it and have no leftover, right?
so q is kind of like how many items we want a box to have lets say
Yeah!
its intended capacity
Capacity might not be the right word, since that's sorta like the max
Yeah
So this is basically saying that while not every box will have its number of objects in it
At least one box will
wait i think i get it
so we're removing n so every box potentially is missing one item
and then we're adding one to potentially complete at least one box
tyy i was going crazy over this haha
Lmao no problem
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Draw the circuit and send
how do i assign mesh currents?
I assume that just say i1 current passes through cell1 and i2 from cell2
So i1 + i2 passes through the 2 ohm resistor
@tawdry mesa Has your question been resolved?
@tawdry mesa Has your question been resolved?
might want to clean this up a bit fefore starting tbh
you can reduce some of the resistances.
yes
its like a looped circuit
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@winter marsh
this is my other ID
is this hehehehehe
Why is bro laughing mid sentence
that was his username, “bro”
@proper thistle
close this channel if you dont need math help, if you guys want to talk theres #discussion
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can i get a clue for 6b
brain just doesnt want to brain today
AB is parallel to DC, so BAD + ADC = 180
You can also apply the alternate angle property
w
this doesnt make sense
wait
is my diagram inaccurate
theres that random angle in the middle
see
waiut
thats the angle i hjavbe to solve for
lmao
yeah i got it
ty
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✅ Original question: #help-10 message
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ok
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can anyone guide me with jee maths
yoo
Yes it
hi OP, you may find it faster to get helpers to look at your question by showing some example questions you need help with!
Ig
11th 12th or dropper?
Ok
cuz im too cooked in 10th boards
Bruh
Not a nice idea
Still tell the question
actually i wanted to learn a subject
Abe question bath
inequality
Matlab?
jee can wait
gng how do i study bout 10th boards, i am way too cooked
havent studied even once
the year
and now
in 4days
Bohot sari hoti hai example de ki tu kaise question kar rha hai
Kyuki olympiads walk bhi punch let’s hai jee mai, at least mere coaching ke mocks mei
u also giving jee
?
Yeah
Padhai kar
asking other stuff like tips and other shi is allowed here right
last time i got banned on a diff srv
Ig okay hai
Padhai kar itna mushkil nahi hai agar tu consistent hai
Vaise ab mains hard Hota Jaa rha hai
I see
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gimme some important questions on cbse triginometry class 10th
@gritty lintel Has your question been resolved?
Don't you have books/worksheets/handouts in class?
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Can $x > \frac{4}{3}$ also be written as $\frac{4}{3} < x$?
Vortac
yes
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not sure what b is asking for
I've done a and I think it should be correct?
yeah that matrix is good
part b is saying that the two populations always add to 3000
why does this make sense
also to verify that the poupulations actually do add to 3000 for t=1,2,3
oh ok I got a bit ocnfused with what formula its referring to and couldn't figure out how to use the matrix mb
think I got it now
thanks
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I have this question and I have no idea how to find the point A
