#help-10

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unreal tangle
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with that i can say it is an inflexion point ?

trim portal
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red is f(x), blue is f''(x)

so at 1, the blue f''(x) is positive, so the red f(x) is gonna be convex
at 3, the blue f''(x) is negative, so the red f(x) is gonna be concave (as we can see)

and at 2 is where f''(x) = 0 and where its sign changes. So that's the inflection point, that's where the function went from convex to concave

trim portal
#

ideally try to add some commentary on why what you did works

unreal tangle
#

last question sir
In the question he already told me to prove i(2, f(2)) is an inflexion point first i will say that f''(2) = 0 but what will i do with f(2) ?

trim portal
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2 is the x coordinate and f(2) is the y coordinate

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it's just the point with x = 2 on the graph of f, just written a bit differently

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you dont need to do anything with f(2)

unreal tangle
#

oh okay i understand now

#

a bunch of thanks mate šŸ’šŸ’šŸ’šŸ’šŸ’

trim portal
#

np

unreal tangle
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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delicate spire
obtuse pebbleBOT
delicate spire
#

My reasoning so far is yes, because if you’re at an odd degree vertex you’ll travel to an even degree vertex (unless it’s just 2 vertices then the path is finished), and this keeps going until you have to reach the other odd vertex

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I guess I would say in simpler terms if you reach a point in which you can’t continue the path, you must have reached a vertex with odd degree

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<@&286206848099549185>

polar fossil
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hmm

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that seems reasonably solid

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why do you have to end up at the other one, why can't you go in a loop or something

delicate spire
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And if you have a walk that loops until it can’t anymore, there exists a path that exits the loop on the first go-around

polar fossil
delicate spire
polar fossil
#

my head currently contains the following image

glad vapor
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hmm

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do you know the result that if a graph has all vertices except two of even order then it has an Eulerian path

delicate spire
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No

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I think that’s what I’m trying to prove here

glad vapor
delicate spire
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If there’s a walk where you go ABAC, there exists a path AC

glad vapor
#

well actually eulerian is overkill here

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Let u and v be the vertices with odd degree and every other vertex have even degree

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suppose u and v belong to separate connected components, say G1 and G2, then ...

delicate spire
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Let me explain my logic rn: if you’re at a vertex with even degree there are an odd number of new vertices to which you can travel

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If you keep following said new vertices, you will eventually reach the other vertex with odd degree

polar fossil
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if you keep going to new vertices you'll eventually reach the other vertex with odd degree
false

delicate spire
polar fossil
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actually

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or wait you want to start at one of the odd vertices

delicate spire
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There’s no required starting point, you need to show a path exists at all

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And there’s still a path from odd to odd in your graph

polar fossil
#

there is, yes. the theorem is true. i just don't think i agree with your proof for it

delicate spire
polar fossil
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you're saying "start at one odd vertex, and always go to a vertex you've never been to before"?

delicate spire
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Yes

polar fossil
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you'll get yourself trapped

delicate spire
#

eventually you’ll either reach an end point or a loop, and a loop requires at least 1 vertex with odd degree

delicate spire
glad vapor
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I think if you keep refining this idea you will eventually arrive at a proof of the Eulerian result

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but you need a lot of work to make it rigorous and its full strength is not needed for this exercise

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there is a simpler proof by contradiction

delicate spire
polar fossil
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yea

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okay yeah that is easier

delicate spire
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It makes sense I’m trying to figure out how to prove that

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let me think for a bit

polar fossil
obtuse pebbleBOT
#

@delicate spire Has your question been resolved?

delicate spire
obtuse pebbleBOT
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obtuse pebbleBOT
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ember frost
#

hi i kinda don't get what they mean by "labeling the last row as HI". do they mean just put the last two values in the last row regardless of their stem and label it as HI? since it doesn't really make sense to have HI itself as the stem

ember frost
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what i have rn

dense yoke
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the two largest values are punted to the HI row, yes

ember frost
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like this?

kind hawk
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surely 10.41 and 13.44

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otherwise thats useless

dense yoke
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HI doesn't say anything about the integer part of the values, so you should include them in the leaves

ember frost
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it feels odd to have a clear distinction between stems and leafs for the remaining rows, and then you just toss everything in HI

dense yoke
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because HI here means hi(gh-ended outliers)

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at least that's what I'm sensing here

ember frost
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hmm

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alright i see, thanks

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.close

obtuse pebbleBOT
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broken otter
#

determine the 0 if it exists, of each exponential function

broken otter
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0 = (2/5)^(x+2) - 625/16

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625/16 = (2/5)^(x+2)

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im stuck here

tacit fractal
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you can write

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625/16

royal basin
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write 625 as a power of 5 and 16 as a power of 2

tacit fractal
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as 16/625 whole to the power of -1

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then you can simplify it further

broken otter
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5^4/2^4

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5/2?

lucid bane
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Express 625/16 as powers

lucid bane
winter cargo
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did you cancel the ^4 s..

broken otter
lucid bane
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Dont cancel

broken otter
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oh

lucid bane
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You get (5/2)⁓

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Then

broken otter
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so 5^4/2^4 = (2/5)^(x+2)

royal basin
warm shaleBOT
lucid bane
#

Reverse the fraction and you'll get to the power of -1

broken otter
broken otter
royal basin
lucid bane
#

Yep

broken otter
#

ok yeah that makes sense

royal basin
#

brackets (x2)

lucid bane
#

Don't forget the bracekts

broken otter
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like that?

lucid bane
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No

royal basin
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missing one pair still

lucid bane
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Brackets the other side

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Then you'll get the rest

broken otter
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oh alrl ioke that

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yeah

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-4 = x+2

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x = -6

lucid bane
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Yep

broken otter
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alright yeah i see ima revise this one cause u can reverse the exponents and stuff

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its important ty

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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plush folio
#

Solve the diophantine equation x^2 + y^2 + 2 = 3xy

junior raptor
#

!status

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
plush folio
#

I have solved this question by showing that the discriminant of the quadratic in y cannot be a perfect square using modular arithmetic (mod 5), but I would like to do this another way.

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<@&286206848099549185>

undone flare
#

Hi

plush folio
#

Hi

velvet spoke
fringe mango
obtuse pebbleBOT
lapis thunder
#

heya

obtuse pebbleBOT
#

@plush folio Has your question been resolved?

lapis thunder
#

For any integers x and y, the expression obtained while solving the equation leads to a condition that cannot be satisfied by any integer. Therefore, the Diophantine equation has no solution in integers.

#

@plush folio

obtuse pebbleBOT
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rapid osprey
#

Prove that if f ∈ C2([a, b]) has at least three distinct zeros in [a, b], then the equation
f (x) + f ′′(x) = 2f ′(x) has at least one root in [a, b].
(C2[a, b] denotes the set of all twice differentiable functions from [a, b] to R)

rapid osprey
#

no idea

warm shaleBOT
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Civil Service Pigeon

rapid osprey
#

pretty much

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$g'(x) = e^{-x}f'(x) - e^{-x}f(x)$ and $g''(x) = e^{-x}f''(x) - 2e^{-x}f'(x) + e^{-x}f(x)$

warm shaleBOT
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CherryMan

rapid osprey
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g has three roots

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so g' has two roots

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so g'' has one root

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which gives our condition

rapid osprey
hardy widget
rapid osprey
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$f(x) - f'(x) = f'(x) - f''(x)$

warm shaleBOT
#

CherryMan

rapid osprey
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$e^{-x}f(x) - e^{-x}f'(x) = e^{-x}f'(x) - e^{-x}f''(x)$

hardy widget
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I probably should've checked that it worked ngl

rapid osprey
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$(e^{-x}f(x))' = (e^{-x}f'(x))'$

hardy widget
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but I was lazy

warm shaleBOT
#

CherryMan

rapid osprey
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i think i get it

hardy widget
warm shaleBOT
#

CherryMan

tardy epoch
#

This was a fun problem

hardy widget
rapid osprey
tardy epoch
#

Don't think I could have gotten it without the hint

rapid osprey
#

same

wild swallow
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a solution to y'' - 2y' + y = 0 is e^x

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so it's natural to try y of the form e^x u for some u

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you'll arrive the answer more naturally this way

rapid osprey
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right

wild swallow
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it's a classic reduction of order technique when solving odes

rapid osprey
#

whats an ode

tardy epoch
#

Blud

wild swallow
#

like a poem

rapid osprey
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oh like an ode

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ode to calculus

hardy widget
rapid osprey
#

ok thanks

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.solved

obtuse pebbleBOT
#
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rapid osprey
#

i guess this is the natural way

warm shaleBOT
#

CherryMan

compact shadow
#

$P(D)(e^{\lambda x} f(x))=e^{\lambda x}P(D+\lambda I)(f(x))$ might be useful in the future, where $P$ is any polynomial, and $D, I$ are taking derivative, taking no action (identity) respectively

warm shaleBOT
#

Cogwheels of the mind

rapid osprey
obtuse pebbleBOT
#
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spice cosmos
obtuse pebbleBOT
latent quiver
spice cosmos
#

How can I solve this task?

latent quiver
#

Where would you place your origin or (0,0)

spice cosmos
#

• x = 0 → directly below the net
• y = 0 → ground level

latent quiver
#

Yeah ok

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If the total court length is 24, how long is each half

spice cosmos
#

• Origin: (0, 0) at the net on the ground
• Vertex (highest point): (0, 1.3)
• So the parabola has the form:

y = a x^2 + 1.3

(because the vertex is at x=0)

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12 m

latent quiver
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Yeah

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Seems like you're doing pretty well on your own. What do you need help with?

spice cosmos
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• Net is in the middle → 12 m to each baseline
• Ball lands 0.5 m before the baseline

So the landing point is:

x = 12 - 0.5 = 11.5

At the ground:
y = 0

āž”ļø Point: (11.5, 0)

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I was confused

latent quiver
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...are you just using gpt?

spice cosmos
#

Always

hybrid cosmos
#

then what would be your confusion if you're using GPT to blaze through the question?

spice cosmos
#

I still had to ask because the steps were confusing me.

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I really appreciate it. Thank you.

hybrid cosmos
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how would you have approached the task without GPT? perhaps thinking about it and voicing your confusion that way may be more productive.

spice cosmos
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Yes, because I wouldn't even start with the questions.

hybrid cosmos
#

then have you actually... studied the material in question?

spice cosmos
#

It's a very difficult topic.

spice cosmos
#

Yes but only one day

hybrid cosmos
#

I'm not going to police your studying habits, but difficult or not, slamming everything into GPT will probably yield negative results, on top of making you unable to diagnose GPT's output. like right now.

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also, you have not stated what your confusion actually is.

spice cosmos
#

I have the basic idea myself, but do you know what the problem is?

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Wait, let me explain

hybrid cosmos
#

I will repeat: you have not stated what you're confused about. all you've placed here is a solution from GPT and that you're confused.

thick oracle
#

Die Leute hier hassen die KI

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Aus irgend einem Grund

hybrid cosmos
#

I presume that means you want to take over?

solar stump
thick oracle
#

Besser du versuchst alleine zu arbeiten

solar stump
solar stump
spice cosmos
#

Chat GBT solves the tasks in its own way, but not the way we learned. For example, we calculate the zero point and vertex, but in this task, it does it differently somehow.

hybrid cosmos
#

well, I don't necessarily hate AI. but if you are to use it, make sure you know when it's wrong.

solar stump
#

!noai

obtuse pebbleBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

hybrid cosmos
#

either way, I'll take my leave. sorry for intruding.

solar stump
#

No one's suggesting it's inherently bad, but that it's often misused

thick oracle
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Yeah, just blindly copying the work is not benefitial

solar stump
spice cosmos
#

Zeig mal wie das geht

thick oracle
#

😭

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So what was your question

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Sorey

spice cosmos
thick oracle
#

Ok

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Also wir kennen den Scheitel

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Und den Punkt 11.5 | 0

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Daraus basteln wir uns die Parabelgleichung

sudden saffron
#

Machine must be placed 5.52m

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Player hits the ball at height 1.26m

spice cosmos
#

Aber woher weißt du das der Scheitel 11,5/0 ist

thick oracle
#

Steht in der Aufgabenstellung

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Dass der höchste Punkt genau übers Netz ist

spice cosmos
#

Hast du Zeit in mein channel zu kommen

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Und mir zu erklƤren

thick oracle
#

?

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Wieso nicht hier

solar stump
#

Das hier ist DOCH dein Channel

obtuse pebbleBOT
#

@spice cosmos Has your question been resolved?

obtuse pebbleBOT
#
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#
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soft scroll
#

the degree would be 60 correct?

obtuse pebbleBOT
hardy widget
soft scroll
#

im assuming theta is the inner angle here

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ok

#

.close

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soft scroll
#

.reopen

obtuse pebbleBOT
soft scroll
#

sin(theta) = y right?

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okey dokey

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.close

obtuse pebbleBOT
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soft scroll
#

.reopen

obtuse pebbleBOT
soft scroll
#

why does cos(0) = 1

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because wouldnt 0 degrees just be a flat line

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why would that tell you about its orientation

hollow dew
#

What is the x coordinate of the point on the line intersecting the unit circle

soft scroll
#

well its not stated

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or is it

hollow dew
#

What is the unit circle

soft scroll
#

a circle with a radius of 1

hollow dew
#

centered at the origin

soft scroll
#

yes

hollow dew
#

So what is the x coordinate if the y coordinate is 0

soft scroll
#

how do we know the y coordinate is 0 though

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thats more of my question

hollow dew
#

It's a flat line

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The ray starts at the origin

soft scroll
#

so its always straight with x if its 0 degrees

hollow dew
#

Yeah the convention is 0 is straight right

soft scroll
#

im just confused because if you were to rotate the ray

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it would still be 0 degrees

hollow dew
#

How would it be 0 degrees

soft scroll
#

straight line right

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im trying to pick up the logic for trig here its been a minute lol

hollow dew
#

It's the angle from the ray facing straight right

hollow dew
soft scroll
#

ok

hollow dew
#

Notice that the ray corresponding to 30 deg is 30 deg from the ray going straight right

soft scroll
#

yes

hollow dew
#

Same for 45 and 60

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So 0 would be 0 degrees from the ray going straight right, which is just the ray going straight right

soft scroll
#

ok so thats always the anchor point

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im getting it

#

.close

obtuse pebbleBOT
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serene drum
#

Hey how would i go about graphing f(x) = 1+2sin(1/2*x) ? im having trouble graphing trig functions

hearty monolith
#

desmos lwk

stable hill
#

im assuming they meant without tech

knotty crow
#

Are you familiar with basic transformations for functions?

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1st, 7th and 8th row

stable hill
#

it would also be a good idea to try to plot some points that you know

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like the ones at x values of x=0, pi, etc.

serene drum
#

thx guys šŸ™

#

.close

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cloud echo
#

yo

obtuse pebbleBOT
cloud echo
#

can someone guide me through this ?

#

This is the definition i've come up with

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how would i write this more rigorously and how would i explain it more rigorously if i was tlaking to someone ?

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<@&286206848099549185>

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oh oops 15 mins i forgot

#

my bad

obtuse pebbleBOT
#

@cloud echo Has your question been resolved?

lapis thunder
#

Expectation is the Riemann–Stieltjes integral with respect to the distribution function; for continuous distributions it becomes an integral, and for discrete distributions it becomes a sum over jumps.

obtuse pebbleBOT
#

@cloud echo Has your question been resolved?

obtuse pebbleBOT
#

@cloud echo Has your question been resolved?

obtuse pebbleBOT
#

@cloud echo Has your question been resolved?

obtuse pebbleBOT
obtuse pebbleBOT
#

@cloud echo Has your question been resolved?

brazen gorge
# cloud echo how would i write this more rigorously and how would i explain it more rigorousl...

the definition on wikipedia is pretty good and got me a pass lol
https://en.wikipedia.org/wiki/Riemann–Stieltjes_integral#Formal_definition

In mathematics, the Riemann–Stieltjes integral is a generalization of the Riemann integral, named after Bernhard Riemann and Thomas Joannes Stieltjes. The definition of this integral was first published in 1894 by Stieltjes. It serves as an instructive and useful precursor of the Lebesgue integral, and an invaluable tool in unifying equivalent...

#

R is sufficient, no need for R^n

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twilit quail
#

Please help

obtuse pebbleBOT
latent quiver
twilit quail
#

I did it and I got t but I don't get the answer when I put in the values of e and 1

latent quiver
twilit quail
#

Ok

#

I am sorry It's taking a little time to upload

glacial forge
#

You are integrating the function of t with the same limits which is wrong
When you are substituting logx=t then you must change the limits too
X=e means loge=t=1
X=1 means log1=t=0

twilit quail
#

Oh yaa.. completely forgot abt it... thx

indigo niche
#

You could also go back to the variable x

twilit quail
#

Yeah right

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Thank you

royal basin
twilit quail
#

.close

obtuse pebbleBOT
#
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slim ibex
obtuse pebbleBOT
slim ibex
#

in the solution i need to take s = 490

#

idk why

spice inlet
#

what is s

rose scroll
#

coz 490 is half of 980??

slim ibex
#

displacement

slim ibex
spice inlet
#

if u mean height its because the question is how long particle takes to travel half the vertical displacement

slim ibex
rose scroll
#

no, you are only asked about half the displacement

spice inlet
rose scroll
slim ibex
#

oh whoops

obtuse pebbleBOT
#

@slim ibex Has your question been resolved?

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timid silo
#

In this textbook, it says that:

The buying rate of 1 USD = 132 X
The selling rate of 1 USD = 133 X

The questions asks if Joe exchanges his 332500 X currency to USD, how much will he get?

My obvious thought process was that he is buying the USD so it'd be 332500/132 which is ~2518USD but the textbook says 2500 USD.

It looks like if you do 332500/133 that will get you 2500 USD but that is the selling price(?). Is the textbook wrong or am I wrong?

mortal blade
#

The selling rate is the rate at which the country (US) sells you USD

#

The buying rate is the rate at which they buy USD from you

#

As a rule of thumb, the selling rate is the higher one. And if you have two values for a conversion, you stick with the one that benefits you (the individual) the least

silent flame
mortal blade
#

Ehhh I don't wanna go deep into the economics of international currencies

timid silo
mortal blade
#

No, he uses the selling rate

#

Like I said, he uses the one which benefits him the least

timid silo
#

ah ok

mortal blade
#

Because otherwise, you could set up infinite money glitches (this is an actual thing, it's called arbitrage)

timid silo
#

so the selling rate is the rate that the country uses to sell it's currency to you

mortal blade
#

Currency conversions aren't balanced. Usually if you go from A to B to A, you will lose money

timid silo
#

i.e 133 X

#

Therefore, I am wrong

mortal blade
#

Ye

timid silo
#

Alright, thanks

mortal blade
#

Although I imagine the book didn't explain it wrll

#

So not your fault

timid silo
#

uh huh

#

thanks anyways

#

.close

obtuse pebbleBOT
#
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oblique spruce
#

How to find p0'? Is it possible or am I missing some data? Everything in green is known.

versed stratus
#

I think that's sufficient

brazen gorge
latent bison
#

hold on

#

do you know separately the longer sides of both blocks

#

because they should be different

#

otherwise this construction is physically impossible

oblique spruce
#

do you know separately the longer sides of both blocks -> yes its the vectors drawn in green

latent bison
#

proof by contradiction:

sps longest side is common and equal to l.

l < the part of green line inside top block < green line = l

oblique spruce
latent bison
#

vectors?

i assume position vectors of all the green points?

latent bison
#

then yes, BUT p1' is restricted by p0 and p1

oblique spruce
#

Technically, I think I need to rotate p1 around "left corner" by some unknown angle to get p0'.

oblique spruce
latent bison
#

just quickly verify that |p0p1| = |p1p1'|

oblique spruce
#

But I know those values...

#

I hope that make sense

latent bison
#

but they are both the same length as the green line

#

or are the green lines of different length

oblique spruce
#

not equal length

latent bison
#

OK so let me get this straight

#

you only know position vectors of p0, p1, p1', and that there exists some configuration where widths of both blocks are same and p0, p1, p1' are midpoints

#

there is no additional info

oblique spruce
#

Correct: p0, p1, and p1', and width are known

#

Nothing else

cloud echo
#

glob glob

past sand
#

Let p_c be the left corner point. Compute the coordinates of p_c, then compute v_1 = p_1' - p_c and v_0 = 2*p_1 - p_c - p_0. Use a dot product to compute the angle between v_1 and v_0, that's the same angle as between (p_0'-p_c) and (p_1-p_c)

oblique spruce
latent bison
#

i wrongly assumed the diagram was saying the green lines were same length, time to disappear

oblique spruce
#

If so that's what I needed so thank you @past sand

#

And @latent bison for trying!!

past sand
#

In red are v_0 and v_1, in orange the vectors between which you want the angle (so (p_0'-p_c) and (p_1-p_c)), you can clearly see the angle between the red lines is the same as the angle between the orange lines

#

It's just a matter of constructing a similar vector in both boxes

oblique spruce
#

Yep I picture it now thank you so much

past sand
#

@oblique spruce I might have mistakenly assumed the boxes have the same size. They have the same width, but it's not clear whether they have the same length. If they don't, this fails, and you would need to figure out the difference in length of the red lines first.

#

Since the half-widths are the same, you can form right triangles and find the angles that way

oblique spruce
oblique spruce
past sand
#

It's more annoying than difficult tbh

#

I'm tired so I'll try going through it but slowly

#

The only known points of the upper box are p_1' and p_c so we have to use them

oblique spruce
#

I guess that's a better representation

oblique spruce
past sand
#

I'll use v and v' instead of v_0 and v_1, seems to correspond better with the notation

#

Let the length of v' = p_1'-p_c be l'

#

Let w be width/2

#

The other side of the right triangle in the upper box has length sqrt(l'^2 - w^2)

#

I guess you just have to solve a system of distance equations to find p_0'

#

So let (x, y) = p_0'

#

(x - p_1'.x)^2 + (y - p_1'.y)^2 = l'^2 - w^2

#

(x - p_c.x)^2 + (y - p_c.y)^2 = w^2

#

Should be enough to solve for (x, y)

oblique spruce
#

Thanks I'll try it out!!

obtuse pebbleBOT
#

@oblique spruce Has your question been resolved?

oblique spruce
#

So basically @past sand we are doing this?

#

we know 2 of the side length and we know 2 corner positions

#

I could still get a flipped result of p0 (mirrored by hypotenus) but I can work with that.

past sand
#

yes

#

You can select the correct solution by comparing the distance to p_1 if you really need

#

Or just cross product

obtuse pebbleBOT
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ember frost
#

probably overthinking this, but for part d i only simply do 4^10/5^10 right?

hybrid cosmos
#

skimming through tells me that is correct.

ember frost
#

alright thanks

#

.close

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silent flame
#

How does the recipient not know the person who told the rumor to him knows it

#

šŸ„€

hybrid cosmos
#

ĀÆ_(惄)_/ĀÆ

obtuse pebbleBOT
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hard sandal
hard sandal
#

@timid silo Didn't have success with playing with negating either barycentric or trilinear but I have an idea

#

So I have the 3 yellow circles on the triangle points. the inner soddy circle (orange) and the outer soddy circle (green) and I want to get the red ones. And was trying to get them by making a triangle between 2 yellow center with green center.

#

Now, what I realized is that I can circle reverse (based on green) the circles and get the inner soddy circle of those.

#

So now if I get the inner soddy of those two inner yellows and the green I get the white one

#

inverting the circles back to inside the green one, I get one of those circles I was after in the first image, dotted in red: #help-10 message

#

This is nice because this means I can do the recursion of solving multiple inner soddy circles with the previous circles and the new generated ones and then reverse them back.

#

Like so:

#

Circle reverses to inside the green, like so:

#

Now, what I need to find is a way to reverse a circle based on center and radius.

#

In these images I'm just doing that to the points of the circumference, but if I do it to the actual center point, the resulting position does not match the reversed circle center point >_>

#

So if I circle reverse the the positions of the yellow circumference and it's center:

#

The reversed center point is not the reversed circumference center point ._.

#

So the question is.... Is there a way to directly calculate the reversed center point given the circle's center and radius?

#

Right now I see the only way to go about it to reverse 3 points from the yellow circumfrence, and find their circumcenter... Bit tedious

obtuse pebbleBOT
#

@hard sandal Has your question been resolved?

hard sandal
#

Basically this:

#

Alright, found this solution:

#

Where:

  • The circle C to be inverted is defined by point P and radius s
  • The reference circle R of inversion is defined by point O and radius r
  • d is the distance between the the two circles centers
  • d' is the new distance between the circle R center and circle C inverted center.
#

Just use d' to scale the normalized OP vector and I'm good!

#

Or if I don't normalize OP I can just scale it by

hard sandal
#

Alright, it works but if a contained circle' diameter is greater than the reference circle's radius (first state) this does not work (middle state) and they are no longer mutually tangent, cause that circle will become the containing circle (last state)

obtuse pebbleBOT
#

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chilly arrow
#

Greetings, could someone help me with this one? thanks

Having the function: f(x - 1) = x² -(a + 1)x + 1

find f(a)

royal basin
#

what's troubling you here

#

if it said to find f(7), would you know what to do?

chilly arrow
#

it says find f(a)

royal basin
#

i know it says to find f(a).

#

i am asking you this for a reason.

#

either you tell me what troubles you,
or you answer the question that i asked you.

chilly arrow
royal basin
#

ok, so your function is given with "x-1" as its input.

#

what should x be so that x-1 would become a?

chilly arrow
#

could it be a + 1?

royal basin
#

not just could be, but is

#

put x=a+1 into that equation and rejoice

chilly arrow
#

thank you very much, i got the answer right away

royal basin
#

wonderful

#

got any other questions at the moment? if not, you can .close the channel

chilly arrow
#

.close

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thick shale
#

Given two lines xx' and yy' intersecting at O. On Ox, take points B and A such that A is the midpoint of OB. On yy', take points L and M such that O is the midpoint of LM. Let Q be the midpoint of LB and P be the midpoint of BM. Prove that LP and MQ pass through A

thick shale
#

Help me

frozen wing
#

okay

#

gimme a min

#

is the question correct?

obtuse pebbleBOT
#

@thick shale Has your question been resolved?

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frozen wing
obtuse pebbleBOT
frozen wing
#

i nead heapl

vale pelican
#

you're using conflicting notation for the same thing?

#

$^nC_k=\binom nk$

frozen wing
#

wdym

warm shaleBOT
frozen wing
#

yeah same thing

vale pelican
#

wack

#

what have you tried?

frozen wing
#

expand the insides

vale pelican
#

the inner sum has a closed form for sure

frozen wing
vale pelican
#

the inner sum is $\sum_{\ell=k}^{2n}\binom{2n-k}{\ell-k}$ with $n=7$

warm shaleBOT
frozen wing
#

yah

vale pelican
#

you can reindex this to look more familiar

frozen wing
#

nobody can be arsed to open the whole summation

vale pelican
#

$=\sum_{\ell=0}^{2n-k}\binom{2n-k}{\ell}$

warm shaleBOT
timid silo
#

all terms with r-k<0 and r - k >14-k would be zero

timid silo
frozen wing
#

oakty

vale pelican
#

there are no zero terms though

#

yeah, none

timid silo
vale pelican
#

original is $\sum_{k=0}^n\frac{\binom nk}{\binom{2n}k}\sum_{\ell=k}^{2n}\binom{\ell}k\binom{2n}{\ell}$

warm shaleBOT
timid silo
#

oh

vale pelican
#

each k is between 0 and n, each ell is between k and 2n

timid silo
#

right then

vale pelican
vale pelican
#

what is $\sum_{k=0}^n\binom nka^{n-k}b^k$?

warm shaleBOT
vale pelican
#

it's a theorem dealing with expressions of this form

#

probability uses it because you'd want to know the odds of flipping 3 or fewer heads when flipping a coin 9 times

#

discrete/foundations would take it and prove it inductively, combinatorics appreciates it and in fact it's in the name, \binom{n}{k}

frozen wing
vale pelican
#

so you thought wrong, you have indeed seen this

frozen wing
#

i didnt know that with the name you remember it sorry

vale pelican
#

the sum of all binomial coefficients is a specification of the binomial theorem, with a=b=1

timid silo
#

$\sum_{k=0}^{n} \binom{n}{k} a^{n-k} b^{k}= (a+b)^n$
a=b=1 \
$\implies \sum_{k=0}^{n} \binom{n}{k} = (1+1)^n$ \
$\implies 2^n$

warm shaleBOT
#

firestepper

obtuse pebbleBOT
#

@frozen wing Has your question been resolved?

obtuse pebbleBOT
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narrow hinge
#

Hi y'all, I have been struggling with problem for a while,
Could i get any help 🄰

zenith raft
#

hm well a pretty ā€˜bad case’ is when we take the last n elements the set

narrow hinge
#

If it was d = a + b + c, i could do it by using the Dirichlet principle

#

but now its d = a + 2b + 3c it seems to be quite
difficult

zenith raft
#

the subset {ceil(999/6), …, 999} is a bad set

#

so n needs to be pretty large

#

at least 999-165

narrow hinge
#

i've used the same method as the method of solving the d = a +2b + 3c

#

but idk i got n = 1250

#

somehow

zenith raft
narrow hinge
#

i dont think i was using the right method lol

narrow hinge
#

oh

#

a + 2b + 3c >1000

#

oooh

zenith raft
#

yea

zenith raft
#

i was just giving an example

#

i think if k is the lowest number such that {k, …, 999} is a bad set, then 999 - k + 1 should be pretty close to the answer

#

if not the answer

#

and k should be figure-out-able with a little algebra. just find the largest k where k+2, k+1, k, satisfy a + 2b + 3c < 1000

narrow hinge
#

Hey, you got a point!

zenith raft
#

it should be pretty close to ceil(999/6)

zenith raft
# zenith raft if not the answer

i dunno how to prove this btw. but i think the tails are kinda ā€˜worst case sets’ for large n so that’s why i think the answer should lie there

narrow hinge
#

Yeah i get it, thanks for the help anyway

#

I'm trying to figure out to prove with n = 835

#

aka 999 - 165 + 1 as you said

zenith raft
narrow hinge
#

Yep

zenith raft
#

okay

narrow hinge
#

cant make any progress tho

zenith raft
#

my intuition says if you take <= 164 elements from {165, … 999} and replace them with elements from {1, …, 164} it will still be a good set. maybe you can formalize that, idk

#

that does cover all the size n = 835 subsets

#

or maybe we can try to upper bound the answer by 835 somehow. since we have already lower bounded it by 835

narrow hinge
#

but agghhh

zenith raft
#

yea i’m not really sure how to proceed

#

ts is so tuff

narrow hinge
#

Appreciate your help =)

#

forgot to mention

#

its discrete math (combinatorics) and in the topic of Dirichlet Principle

zenith raft
#

i was never any good at combinatorics

narrow hinge
#

me neither

obtuse pebbleBOT
#

@narrow hinge Has your question been resolved?

obtuse pebbleBOT
#

@narrow hinge Has your question been resolved?

narrow hinge
#

<@&286206848099549185> hayyaaaa sorry for pinging =(

timid silo
#

i run when i see combinatorics

#

by

#

šŸ„€

narrow hinge
#

rip

#

šŸ™ƒ

timid silo
#

but does this come under a topic

narrow hinge
zenith raft
#

i have an idea, i may try it later when i have time

obtuse pebbleBOT
#

@narrow hinge Has your question been resolved?

obtuse pebbleBOT
#
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fallen igloo
#

hello everyone.

i know some math. basic calculus, some trig, matricies and such.

i came across a system called a double pendulum, and it seemed like something cool to code. keep in mind, i'm much better at coding than maths...

so i decided to read this wiki page https://en.wikipedia.org/wiki/Double_pendulum instead of watching a tutorial, to see if i could challenge myself and implement a double pendulum.

i couldn't lol.

could anyone help me understand the equations? i just want to be able to model the motion. the first pendulum is easy, and the angle is just sine of the time. but the second pendulum makes things complicated.

any help whatsoever (even if its just how to approach reading this gargantuan document) would be much appreciated. thanks!

In physics and mathematics, in the area of dynamical systems, a double pendulum, also known as a chaotic pendulum, is a pendulum with another pendulum attached to its end, forming a complex physical system that exhibits rich dynamic behavior with a strong sensitivity to initial conditions. The motion of a double pendulum is governed by a pair of...

worn yoke
#

the wikipedia has the equations of motion, so a simulation would consist of putting those into an ODE solver

fallen igloo
#

what's an ode solver?

#

the equations can get pretty complex

worn yoke
#

an ordinary differential equation solver

#

that's just the lagrangian, the equations of motion should be differential equations

#

any programming language should have popular differential equations solvers that you can use

fallen igloo
#

well this sounds quite promising

#

but im not sure i understand all the terminology, for example the lagrangian... i looked at the wiki page but it doesn't help.

are there any resources i could use to learn this stuff?

#

im currently watching this 3blue1brown video: https://www.youtube.com/watch?v=p_di4Zn4wz4

An overview of what ODEs are all about
Help fund future projects: https://www.patreon.com/3blue1brown
An equally valuable form of support is to share the videos.
Special thanks to these supporters: http://3b1b.co/de1thanks
Need to brush up on calculus? https://youtu.be/WUvTyaaNkzM

Error correction: At 6:27, the upper equation should have g/L i...

ā–¶ Play video
worn yoke
#

you don't need to know all the lagrangian mechanics for this because they give you the final equations of motion (differential equations) which you can use to simulate.

#

if you want to learn about the lagrangian mechanics used to derive the equations of motion you can check out books on classical mechanics (e.g. classical mechanics by taylor, introduction to classical mechanics by morin). you will want to be very familiar with newtonian mechanics first (as taught in introductory physics courses, e.g. sears and zemansky or resnick and halliday)

fallen igloo
#

thank you

obtuse pebbleBOT
#

@fallen igloo Has your question been resolved?

worn yoke
#

one thing which might help as an intermediate step would be to simulate a single pendulum using a differential equation solver

obtuse pebbleBOT
#
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broken otter
#

how can i put 3 log_e (x) + 2 ln(2x) - log_e (x) into one single logarithmic

broken otter
#

multiply x and 2x

#

and multiply 3 and 2?

neon vector
#

What do you mean by multiply x and 2x

#

And multiply 3 and 2

#

$3 \cdot \log_e{x} + 2 \cdot \ln{2x} - \log_e{x}$

warm shaleBOT
#

USS-Enterprise

neon vector
#

This?

broken otter
#

nvm

tardy epoch
#

Why do you have both log_e and ln

broken otter
#

?

neon vector
#

log_e == ln

#

but I assume it's written like this in the example

#

To "confuse"?

broken otter
#

its written like that

neon vector
#

Yeah

#

Well first

#

It'd rewrite them as ln()

#

or log_e if really want to

tardy epoch
neon vector
#

and then look at the first and last term

broken otter
#

i did

#

look what i did

#

3 ln (x) + 2 ln(2x) - ln (x)

#

3 ln (x) - ln (x) = 2 ln (x)

#

2 ln (x) + 2 ln (2x)

neon vector
#

yes

broken otter
#

ln (x)^2 + ln (2x)^2

#

2x^2 = 4x^2

#

(2x)(2x)

#

ln x^2 + ln(4x^2)

#

ln 4x^4

#

4 ln 4x

#

4 log_e 4x

neon vector
neon vector
broken otter
neon vector
#

hang on

neon vector
#

We have

#

$\ln{4x^4}$

warm shaleBOT
#

USS-Enterprise

neon vector
#

You used the property $\log{a^b} = b \cdot \log{a}$

warm shaleBOT
#

USS-Enterprise

neon vector
#

to get 4*ln(4x)

#

however

#

We have 4x^4, not (4x)^4

#

Only x is to the power of 4

#

Not the entire 4x

#

so you can't just pop the ^4 out

broken otter
#

so i cant do 4 log_e 4x

neon vector
#

no

#

Because that would then equal ln((4x)^4) right

#

which is ln(256x^4)

broken otter
#

so what do i do after ln 4x^4

neon vector
#

Can you rewrite 4x^4 to be something to the power of something else

broken otter
#

uhh

#

idk how

neon vector
#

What is 4

#

written as a power

broken otter
#

2^2

neon vector
#

and x^4

broken otter
#

ohh

neon vector
#

can we write it as something squared

broken otter
#

x^2

neon vector
#

exactly

#

so the whole thing is (2x^2)^2

broken otter
#

2 ln (2x^2)

neon vector
#

exactly

#

and that's all we can do

broken otter
#

oh alr

neon vector
#

šŸ‘

broken otter
#

ty

neon vector
#

any time

broken otter
#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @broken otter

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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oblique igloo
#

Can someone please explain this to me, (a +b)^2 = a^2 + 2ab + b^2 makes complete sense

Yet in the second step what are they doing?? Why is the book creating an inequality?

trail pond
#

Hey, I'll help you.

oblique igloo
#

Can someone also explain the next step where it's saying that | a + b | = | a | + | b |

If a = -2, and b = 3 then wouldnt' that be

| -2 +3 | = 2 + 3
1 = 5? Or am I thinking of the absolute value wrong?

oblique igloo
trail pond
#

I'll take a quick look and give you the solution, or do you want me to explain?

oblique igloo
#

I just want an explanation to be honest

#

If you have the time

trail pond
#

Okay, yes I do.

trail pond
oblique igloo
#

Damn really aprpeciate you taking the time G

slender plover
trail pond
#

Ok, Sorry

#

I'm having trouble sending it using the format my phone is using.

oblique igloo
#

No worries man, if you can't send it it's fine, but if you're able to send it some other way would appreciate it

daring sorrel
oblique igloo
#

Oh

#

So that's cause I didn't read it properly mb

#

But the first part

#

I'm still confused what it's trying to argue for

daring sorrel
#

The inequality comes from the first part of the image you sent

trail pond
#

I can't send it.

daring sorrel
#

$ab \le |ab| = |a||b|$

warm shaleBOT
#

Max Coy

trail pond
#

My phone is sending it in a completely different format.

daring sorrel
oblique igloo
#

Makes sense so it's not saying it's actually less than or equal to a^2 + 2 | a | | b | + b^2 rather just a continuation to get what it really equals

#

It's the same as saying

(a + b)^2 = ( |a| + |b| )^2

oblique igloo
daring sorrel
#

Not quite, depending on the values of a and b it may or may not be equal

oblique igloo
#

or b < 0

#

Then what is this part of the text trying to say?

daring sorrel
#

If a and b are different signs, then $ab < |a||b|$

warm shaleBOT
#

Max Coy

daring sorrel
#

if a and b are the same sign then $ab = |a||b|$

warm shaleBOT
#

Max Coy

oblique igloo
#

Is it saying that depending on the sign of a and b THEN it would be less than or equal, or just equal?

#

if a > 0 and b > 0 then it would be the 3rd line

if a < 0 and b > 0 or other way around then it would be the second line

daring sorrel
#

the 2nd and 3rd line are completely equal

oblique igloo
#

Oh yeah

#

Hmm

#

Then why the inqeuality difference is it cause if a and b are differnet signs?

#

But why does the inqeuality sign change?

#

I don't get htat...

daring sorrel
#

Do you agree that $ab \le |a||b|$ for all possible values of $a$ or $b$?

warm shaleBOT
#

Max Coy

oblique igloo
#

Yes of course

daring sorrel
#

Do you then agree $2ab \le 2|a||b|$

warm shaleBOT
#

Max Coy

oblique igloo
#

Yes

daring sorrel
#

Add a^2+b^2 to both sides

#

$a^2+2ab+b^2 \le a^2 + 2|a||b| + b^2$

warm shaleBOT
#

Max Coy

daring sorrel
#

Do you agree with this?

oblique igloo
#

Yes

#

Make scomplete sense

#

cause a and b aren't necissarily positive

#

in the first part

daring sorrel
#

Yeah

oblique igloo
#

so it could potentially be less

daring sorrel
#

The left side of the above inequality is equal to (a+b)^2. Do you agree with this?

#

$(a+b)^2 = a^2+2ab+b^2$

warm shaleBOT
#

Max Coy

oblique igloo
#

Yes

#

Makes complete sense

daring sorrel
#

and the right side of the inequality is equal to (|a|+|b|)^2

#

$a^2 + 2|a||b| + b^2 = (|a|+|b|)^2$

warm shaleBOT
#

Max Coy

oblique igloo
#

Yes

daring sorrel
#

Ok so you can combine all of that together to get

$(a+b)^2 = a^2+2ab+b^2 \le a^2 + 2|a||b| + b^2 = (|a|+|b|)^2$

warm shaleBOT
#

Max Coy

oblique igloo
#

Okay yeah this makes complete sense now thanks

daring sorrel
#

Yeah and now this is just written across multiple lines

oblique igloo
#

Yeah it makes sense now, I htink I was confusing how the author was getting there step by step

#

But your explanation clarified it so thank you so much!

daring sorrel
#

np

oblique igloo
#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @oblique igloo

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
Available help channel!

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narrow hinge
#

Maths hasnt been fun for a long time

obtuse pebbleBOT
narrow hinge
obtuse pebbleBOT
#

@narrow hinge Has your question been resolved?

narrow hinge
#

<@&286206848099549185>

jaunty ocean
#

What have you tried?

#

consider constructing the longest possible sequence of numbers starting with 1 where no pair satisfies the inequality..

narrow hinge
#

alr i gtg, closing this bye

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @narrow hinge

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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• Type the command .close to free the channel when you're done.
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Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

obtuse pebbleBOT
hybrid cosmos
#

<@&268886789983436800>

#

sigh.

obtuse pebbleBOT
#
Channel closed

Channel closed due to the original message being deleted.
If you did not intend to do this, please open a new help channel,
as this action is irreversible, and this channel may abruptly lock.

unborn knoll
#

lmao

#

That was fast asf

wet wren
#

Can someone help me with this question from the Junior Cert.
I included both the question and the marking scheme.

hybrid cosmos
#

hi, might wanna open a new channel. the spam botters got this one.

old lily
#

idk that looks pretty dull

unborn knoll
#

And it will be locked or recycled

wet wren
unborn knoll
hybrid cosmos
#

send your question into an available channel.

unborn knoll
#

use these

wet wren
#

okkk tyyy

hybrid cosmos
#

and hope a bot doesn't snipe the channel first.

obtuse pebbleBOT
#
Available help channel!

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silk fjord
obtuse pebbleBOT
hybrid cosmos
#

!status, please?

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
frozen wing
#

Strauss

silk fjord
#

I got no answer

frozen wing
#

Ok

silk fjord
#

What do I start

hybrid cosmos
#

did you try and get no answer, or have you not started?

silk fjord
#

Im not sure where to start

hybrid cosmos
#

alright. you have a linear equation and quadratic in two variables.

frozen wing
#

Convert both into single variable

hybrid cosmos
#

you should probably rearrange that linear equation in terms of one of the two variables, then substitute it into the quadratic.

#

don't bother rearranging that quadratic, it's a death sentence. kinda.

silk fjord
#

Ok jma try

hybrid cosmos
# frozen wing Ok

btw just a simple reminder that I don't accept random DMs. (continue this conversation in a discussion channel, just thought to mention this since you are here.)

frozen wing
#

Where is discussion channel tho?

silk fjord
hybrid cosmos
obtuse pebbleBOT
hybrid cosmos
#

these two.

frozen wing
#

It is showing no access

hybrid cosmos
#

you have the studying role. go to bots and remove it.

frozen wing
#

Ok

#

Thank you

hybrid cosmos
silk fjord
#

Wdym

hybrid cosmos
#

what are you substituting?

silk fjord
#

I substituted

hybrid cosmos
#

I don't see exactly what you're substituting.

#

you should probably write down what you're substituting into the quadratic (x = {something} or y = {something}).

silk fjord
hybrid cosmos
silk fjord
#

Whoops

#

Tu

#

Ty

hybrid cosmos
#

squaring before multiplication!

vestal meadow
#

yep

hybrid cosmos
#

oh Roy, wanna take over?

vestal meadow
#

sure if you are going

silk fjord
vestal meadow
#

dont forget to square 2 as well in denominator

silk fjord
hybrid cosmos
#

your numerator is also wrong btw.

vestal meadow
#

oh yea xd

silk fjord
#

Is it +x^2

vestal meadow
#

no

#

its 25 - 10x + x^2

silk fjord
#

As the finl trinomial?

vestal meadow
#

i think so yea

hybrid cosmos
#

<@&268886789983436800>

vestal meadow
#

bruh

silk fjord
vestal meadow
#

its not 25+x^2, its 25 -10x + x^2

#

dont forget the -10x

hybrid cosmos
#

$(a - b)^2 = a^2 + b^2 \color{red}{- 2ab}$.

warm shaleBOT
#

Nicole

vestal meadow
#

because (5-x)^2=25x - 10x + x^2 because of the identity

silk fjord
#

Ohhhhh

#

I have to restart blobcry

vestal meadow
#

yea its sad

silk fjord
#

Ahhh

#

Okk

#

FINALLY

#

Omd thank you so much

vestal meadow
#

the steps are wrong, the answer is right magically

hybrid cosmos
#

don't forget to find the corresponding values of y!

vestal meadow
#

do we just allow him to be wrong or do we point it out

hybrid cosmos
#

point it out, of course, but my eyes are failing me so I'll leave pointing it out to you.

vestal meadow
#

kk

hybrid cosmos
#

I apologize for troubling you though.

vestal meadow
vestal meadow
#

its just i cannot really write it down on laptop so i had to pull out a paper and my phone

silk fjord
#

Ohhk thanks

#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @silk fjord

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
Available help channel!

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Read #ā“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

brittle trail
#

So, I am a little confused, because an action is a function $\pi: G \to \text{Aut} (S)$, but if I conjugate $a \in A$ by $gA$, where $g \in G$ is arbitrary, I expect to get $gAag^{-1}A = A$, which is not an element of A, but the entire set... Is there something I'm not getting here?

warm shaleBOT
shadow dagger
#

but often, the better way to think about G/A are "elements of G mod A"

#

(so like Z/5Z are "numbers mod 5", you still think of them as numbers 1,2,3,4,... etc. but like i'd just consider 1 and 6 the same)

#

so G acts naturally on A by conjugation

#

so when it says G/A acts on A by conjugation

#

you wanna show that if 2 elements are the same mod A, then they act the same on A by conjugation

brittle trail
#

Ok, that makes more sense. Thank you :)

shadow dagger
#

nws

brittle trail
#

.close

obtuse pebbleBOT
#
Channel closed

Closed by @brittle trail

Use .reopen if this was a mistake.

obtuse pebbleBOT
#
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sonic pumice
#

A level vector question.. id really appreciate if someone could explain this to me like im 5 because im not even sure where to start

frozen wing
#

Ok

sonic pumice
#

Thanks

frozen wing
#

Take it as a unit cube

#

Origin as 000 bla bla ok?

sonic pumice
#

yes

frozen wing
#

Then you know the formula for point dividing in a ratio yeah?

sonic pumice
#

i think so

frozen wing
#

Write it for me

sonic pumice
#

yes

#

ok so OM is 3/4(OE)

#

like that?

#

os u would divide all the co efficient

#

sorry times

#

by that

frozen wing
#

Yea but it has a easier to remember version, whatever suits you as long as you can get coordinates of m

#

Ill put the formula in the end

sonic pumice
#

yes

frozen wing
#

Now we need to work with ap

sonic pumice
#

okok

frozen wing
#

So, let p has coordinates a,b,c such that m divides ap in the given ratio

#

You can now calculate a,b,c separately

#

Yeah?

sonic pumice
#

ohh yes

frozen wing
#

Yea