#help-10

1 messages · Page 440 of 1

gleaming gazelle
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I might just be very stupid.

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yeah?

elfin cosmos
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that is why 8√10 + 60 is the final answer

gleaming gazelle
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Oh wait i kind of finally get it

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i guess

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but its so complicated

elfin cosmos
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it is okay

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just do more problems

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you will get it

fossil pendant
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🤨

gleaming gazelle
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i got that but theres so many more i dont understand

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but atleast

fossil pendant
obtuse pebbleBOT
#

@gleaming gazelle Has your question been resolved?

obtuse pebbleBOT
#
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last ore
obtuse pebbleBOT
wary badger
#

so it was comparison test im assuming

last ore
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The previous part was

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Would I let B_n be 1/n^2

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Idk how to really make these into formal proofs

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Since

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I only have done A level proofs like this which are nowhere near rigorous

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It would just be cancelling

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How would I go about this kind of proof

last ore
wary badger
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limit comparison test yea

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but did you try working it out with your choice of b_n

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what did you get for lim a_n/b_n

last ore
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not tried working it out but

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Lemme try first

last ore
wary badger
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yep

wary badger
last ore
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That an and bn converge?

wary badger
#

well

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we know b_n converges

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1/n^2 converges is something you should already know

last ore
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It would only converge if and only if a_n converges

wary badger
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🤔

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sure but we know it converges

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if we don't know that either of them converge then its useless

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b_n converging implies a_n converges as well

last ore
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Hm

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they both converge

wary badger
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yes

last ore
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Idk what u mean by conclusion

wary badger
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🤔

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we found a b_n > 0 such that the lim a_n/b_n = l \neq 0 so the conclusion of the theorem here tells us that b_n converges since we already know a_n converges

last ore
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Oh I see

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So what use does this test rly prove, the fact that the sequence we thought of converges?

wary badger
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not sure what you mean

last ore
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In this case, b_n?

wary badger
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🤔

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we're showing a_n converges by comparing it to a known convergent series that we speculate behaves similar to a_n

last ore
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Ahhh it’s to show a_n converges

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Alright

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For second one do I just let b_n be 1/n ?

wary badger
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yep

last ore
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Ah alright

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Tysm

wary badger
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you're welcome

last ore
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Sorry I just had one last a

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Q

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Would this be sufficient?

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Or should I show the division by n^3

wary badger
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yea i would say so

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you can do that if you'd like

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to be more precise

last ore
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.close

obtuse pebbleBOT
#
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wary badger
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also you should write $\sum b_n$ converges so $\sum a_n$ converges

warm shaleBOT
wary badger
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i was just referring to it as b_n and a_n in text to avoid using latex

last ore
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Oh yea fairs

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Will do

obtuse pebbleBOT
#
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slim ibex
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I really dont understand part b

obtuse pebbleBOT
slim ibex
#

image loading

royal basin
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did you mean part b or part d

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you pasted the MS for part d

slim ibex
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part d oops

royal basin
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ok so if you put x=0.01 into the original expression you get 1.01/sqrt(0.98) unsimplified, yes?

slim ibex
royal basin
#

do you understand the second M mark

slim ibex
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kinda yea, but id prefer if you can explain it

royal basin
#

$\frac{1.01}{\sqrt{0.98}}$ simplifies down to $\frac{101\sqrt{2}}{140}$ when you rationalize and remove all fractions-within-fractions

warm shaleBOT
slim ibex
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i see

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wait part d is just making sqrt2 the subject

royal basin
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and then $\frac{101}{140} \cdot \sqrt{2} \approx 1.02025$ --- from here you multiply both sides by $\frac{140}{101}$ in order to get $\sqrt{2}$ on its own

warm shaleBOT
royal basin
#

yes exactly

slim ibex
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tbh the way the question is worded is kinda weird to me

royal basin
#

it's a weird source of approximations for sqrt(2), tbh.

obtuse pebbleBOT
#

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broken otter
#

it just says $\vec{CA}$ with the coordinates of A (2,5) and C (8,6)

warm shaleBOT
broken otter
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how do i know which one is x2 and x1 y2 and y1

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A is x2 and y2?

trim portal
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Are u supposed to find the vector CA?

fossil pendant
broken otter
fossil pendant
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if you wanna understand where CA = A - C came from, I can elaborate.

broken otter
broken otter
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what is C - A then

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AC?

fossil pendant
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yeah

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that's just multipyling both sdies by -1

broken otter
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oops

trim portal
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-AB is BA

broken otter
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C - A = -AC

broken otter
fossil pendant
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well, with examples like AB = B - A, notice how the latter letter of the vector's name is the one that's written first

broken otter
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so why do we do A - C and not C - A how do u know

fossil pendant
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so smth like K - D should be equivalent to DK

broken otter
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gotcha

fossil pendant
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then that is A - C

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if you do C - A

broken otter
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ohh

fossil pendant
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you are getting AC

broken otter
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its not -AC?

fossil pendant
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what is?

broken otter
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C - A

fossil pendant
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C - A = CA = -AC

broken otter
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oh

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alright i see

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thanks

fossil pendant
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this AB = B - A shtick also expalins why AB = -BA

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AB = B - A
BA = A - B

the difference between 9-3 and 3-9 is the -

BA = A - B
BA = - (B - A)
BA = -AB

broken otter
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i gotta note this somewhere lol

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anyways appreciate it

fossil pendant
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np ofcourse

broken otter
#

.close

obtuse pebbleBOT
#
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fossil pendant
#

there's one last thing I could say

broken otter
fossil pendant
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let me draw

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if you-

broken otter
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gotcha

fossil pendant
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want to

broken otter
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.roeopen

fossil pendant
#

continue

broken otter
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.reopen

fossil pendant
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yes

obtuse pebbleBOT
fossil pendant
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if you have this rod, where A marks 3cm of it and B marks 6 Cm of it, what is distance AB equal to (in cms)

broken otter
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B-A

fossil pendant
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exactly!

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AB = B-A even in lengths! (which work for vectors Ofcourse)

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now you can close 🤩

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unless you have other concerns

fossil pendant
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well that means B came before A

broken otter
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oh BA then right

fossil pendant
fossil pendant
broken otter
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i see

broken otter
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alright well again ty

fossil pendant
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🤩 dw you can close now

broken otter
#

.close

obtuse pebbleBOT
#
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broken otter
#

.reopen

obtuse pebbleBOT
broken otter
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@fossil pendant got 1 lat question

fossil pendant
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go ahead

broken otter
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why do we do A-C to find the components for CA and not A + C

fossil pendant
broken otter
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oh i see

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but to find the components we subtract then right

fossil pendant
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what do you mean?

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give me an example

broken otter
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like to find the components of CA

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and we had the coordinates A (5,2) C (8,6)

fossil pendant
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well yeah! if you are given the coordinates of point A and C then you can get CA by substracting C from A (A-C)

fossil pendant
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and you got both point A and C

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do you know how to substract** points** 🤩

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...

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def use your calculator

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😭

broken otter
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wait i got the coordinates wrong

fossil pendant
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hm?

broken otter
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it was A (2,5) C (8,6)

fossil pendant
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mhm

broken otter
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(2-8 + 5-6)

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(-6,-1)

fossil pendant
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+?!

broken otter
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oh mb

fossil pendant
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huh

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im talking about the + here

broken otter
fossil pendant
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hm

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well yes but thats not how we denote it

broken otter
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like C would be -(8,6)

fossil pendant
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A - C is
(2, 5) - (8 , 6)

which is translated to
( 2-8** , **5-7 )

broken otter
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ohh

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gotcha

fossil pendant
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atleast in 2D

broken otter
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gotcha gotcha alright

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so components are (-6,-1`)

fossil pendant
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preciesly

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idk how to spell that

broken otter
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so everytime i want to find the components i gotta subrtract

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what does it do if i addition?

fossil pendant
broken otter
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yeah true

fossil pendant
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calling point -B as U
it gives us the vector UA

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not sure what you wanna do with that...

broken otter
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nothing nvm

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ig it doesnt do anything lol

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alr sorry again ty

fossil pendant
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I mean- If you are given A+B

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in some situation

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It could lead to... another thing that could be useful?

broken otter
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depends on the context ig

fossil pendant
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like if you have the points A , B

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and you wanna be... goofy

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and get BA from A+B for some reason

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you can substract B twice

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A+ B - B - B = A-B = BA

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...ig? 😭

broken otter
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lmao

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yeah

fossil pendant
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hey! expiermenting with math makes it a lot more intuitive

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you'll def benefit if you do weird random stuff as long as you get the logic behind them

broken otter
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logic is my problem in these things

fossil pendant
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again, DEF try to not "remember how to solve this" and do "Hey I know this and that, let me think of how i can use the information ik to answer the question"

broken otter
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yeah

fossil pendant
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when you get into calculus, you'll realize that UNDERSTANDING what you're doing and what you're trying to achevie before proceeding to solve the question is what makes it "hard"

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its not hard. Its just not taught properly, sadly.

broken otter
fossil pendant
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see me when you get itno trig sub for calculus 2!

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its all about

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"yeham, what can i do here 😭 "

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anwaysy!

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yes, any more questions?

broken otter
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all g nah ima continue and see if im stuck anywhere

fossil pendant
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ofcourse.

broken otter
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ty man

fossil pendant
#

np opal!

broken otter
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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dusk venture
#

hey, ive just got a few specific questions on my study guide for my upcoming exam. Can someone hop in vc to answer a few questions?

dusk venture
#

this is just an example

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hold on ill send the whole thing

#

actually i might have to afk soon but just ping me

obtuse pebbleBOT
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@dusk venture Has your question been resolved?

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wind cloud
#

.

broken otter
obtuse pebbleBOT
broken otter
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how do i do a)

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the norm and orientation is 310 degree and 50 cm

neon vector
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(multiplying by a scalar)

broken otter
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it becomes 0

neon vector
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huh?

broken otter
#

like scalar product right

neon vector
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No

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Scalar product is a product of two vectors

broken otter
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both coordinates multiplied

neon vector
#

Here you have a vector multiplied by a scalar

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'scalar' is a fancy word for a number

broken otter
#

oh alr

neon vector
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But okay, we have to consider orientation and norm

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We have $\vec{u}$

warm shaleBOT
#

USS-Enterprise

broken otter
#

so 1/2(50)

neon vector
#

What happens to the direction when we scale the vector by $\frac{1}{2}$

warm shaleBOT
#

USS-Enterprise

neon vector
#

Try drawing it if you don't know

broken otter
#

it becomes 25

neon vector
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Yes, the norm

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The norm is simply multiplied by the ||absolute value|| of the scalar

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Why the absolute value?

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Say it was -2*u

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Then the norm would be 100, right

broken otter
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a vector cant be negatif

neon vector
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We have to take the absolute value

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Exactly

broken otter
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yeah

neon vector
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Otherwise we would get -100cm

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Which is not really possible

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Okay, but what about the direction

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Draw a random vector u, and then 1/2*u

broken otter
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i drew a vector and split it in half

neon vector
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Yes

broken otter
#

the direction remains the same because its not -

neon vector
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Correct!

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When multiplying with a positive scalar, direction remains unchanged

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1/2 * u has the same direction as u

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But when multiplying with a negative, direction "flips"

broken otter
#

yeah

neon vector
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-2 * u has opposite direction as u

broken otter
#

true

neon vector
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So 360° - direction of u

broken otter
#

what if it was

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-2 but the norm of u was -50

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wait nvm

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not possible

neon vector
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Well you can't have a negative norm 😅

broken otter
#

yeah

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the orientation remains the same?

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right @neon vector

neon vector
#

Think of it as just "extending" or "shrinking" the vector

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You are keeping it in the same direction

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When you multiply by a negative scalar, you do the same thing, shrinking and extending, but you also flip where it's pointing

broken otter
#

yeah

neon vector
broken otter
#

gotcha alr thanks

neon vector
#

Of course

broken otter
#

.close

obtuse pebbleBOT
#
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broken otter
#

.reopen

obtuse pebbleBOT
broken otter
#

@neon vector sorry wait when its -3u

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its -3(50) = |-150|

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= 150

neon vector
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Well

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Saying -150 = 150 is not correct

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Also -3 * (50) = |-150| is also not correct

broken otter
#

ah

neon vector
#

You have to bring the absolute value from the start

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|-3| * 50

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= 150

broken otter
#

gotcha

neon vector
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Always the absolute value of the scalar

broken otter
#

alright bet

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also the sides switched

neon vector
#

$\absolute$

broken otter
#

but how do i find the orientation

warm shaleBOT
#

USS-Enterprise
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

neon vector
#

Like in your example

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Say 310°

broken otter
#

yup

neon vector
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Then it's just 360° - 310°

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Literally just the opposite side

broken otter
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how do u know if its in the 4th quadrant

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because when its in the 4th quadrant u do 360 - <

neon vector
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Oh hang on

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My mistake

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You add 180°

broken otter
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cause its in the 3rd quadrant right?

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wait what

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u add 180 to 310?

neon vector
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490

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-360

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130

broken otter
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alr but how can i know that i gotta do that

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like how did u know that

neon vector
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Give me a second

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I'm drawing

broken otter
#

alr

neon vector
#

We have this right

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The line to the bottom right

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vector u is on it

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310° angle

broken otter
#

ohh

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@neon vector i see

neon vector
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We just add 180°

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to get to the other side of the line

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And subtract 360° if we are over 360°

broken otter
#

i see

neon vector
#

Right so 310 + 180 = 490

broken otter
#

like this?

neon vector
#

And then 490 - 360 = 130

broken otter
neon vector
#

Yes, exactly

broken otter
#

gotcha alright

neon vector
#

The angle between a vector and its opposite vector is 180°

broken otter
#

exact

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490-360 = 130

neon vector
#

Yeah

broken otter
#

alright tysm again

neon vector
#

no problemo

broken otter
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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brave sky
#

<@&286206848099549185>

obtuse pebbleBOT
calm rose
#

!15m

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

exotic nest
#

What do you need helpers for???

brave sky
#

.close

calm rose
#

Please send the question first, wait, if 15 minutes pass with no help then ping helpers

obtuse pebbleBOT
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dusk venture
#

can someone check that ive done this correctly?

dusk venture
#

11 (a)

pastel flint
#

why is it written like integration by parts?

dusk venture
#

oh i thought thats how to do it

pastel flint
#

nah just use substitution

dusk venture
#

........uhm.......i....

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thought thats qhat i did

pastel flint
#

ok i see what happened

#

2x+1 is the angle which is going in the sine function its not another function

dusk venture
#

uh

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what that mean

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like

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do i not touch it??

pastel flint
#

sin(a) but a is 2x+1

pastel flint
dusk venture
#

uh

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no....well i thought i did

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but like

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u and v

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and dv and du

pastel flint
#

thats integration by parts used when two functions are multiplied

brave bramble
#

You performed integration by parts, not u-sub. They are not similar methods. It happens! But you might want to find a source on u-sub.

dusk venture
#

sigh

#

ive been stuck on this for like a week

#

can you help me plsss

pastel flint
#

look substitute 2x+1 as u and differentiate both sides

brave bramble
#

I hope someone will! My personal suggestion: Youtube will be faster than us, since you've never seen this method be completed before.

pastel flint
#

yeah search integration by substitution it will be easier to understand that way cannot explain in text

dusk venture
#

hm

dusk venture
#

i just dont get it

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but ill look

#

thanks

obtuse pebbleBOT
#

@dusk venture Has your question been resolved?

#
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idle path
#

Let f (x) = x2 + 19. Express f 0 (4) as a limit. I would just need to plug in 4 correct?

spice trellis
#

f0(4)?

idle path
#

oh

#

I can fix it

#

Let f (x) = x^2 + 19. Express f' (4) as a limit.

spice trellis
#

do u remember the first definition of derivative

idle path
#

not exactly

#

I would appreciate a refresher as I want to be able to apply it correctly

spice trellis
#

okay i give u a easy one f’(a)= lim x->a f(x)-f(a)/x-a

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this is a simplified version of the definition

idle path
#

hmm'

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thinking

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a is 4 here

spice trellis
#

yeah

idle path
#

I'm confused

ruby orchid
#

You are finding the tangent slope of a point on the function, so you would pretend to take 2 points, find the slope between them and move the points closer to each other until the difference is infinitesimal

idle path
#

f’(4)= lim x->4 x^2+19-16+19/x-4?

#

oh wait

spice trellis
#

-16-19

idle path
#

Yeah

spice trellis
#

a^2-b^2=?

idle path
#

c^2

spice trellis
#

no

#

(a-b)(a+b)

idle path
#

-105

#

oh

#

is b 19 in this?

spice trellis
#

it is called difference of square

spice trellis
#

x^2+19-a^2-19/x-a

#

19 get cancelled

idle path
#

oh okay

spice trellis
#

x^2-a^2/x-a

#

now try to simplify

idle path
#

x^2-16/x-4

spice trellis
#

yes

#

x^2-16=??

#

use the difference of square formula

idle path
#

what is x in this instance?

#

or is it unkown

spice trellis
#

just think it is a number

idle path
#

16-b^3=?

#

wait

#

no

#

x^2-16=-16x^2

spice trellis
#

no

#

use the formula i gave

#

16=4^2

idle path
#

is that the answer?

spice trellis
#

no x^2-4^2=??

idle path
#

x^2-4^2=x^2-16

#

can I have the answer so I can work backwards and see where I'm misunderstanding?

tardy epoch
idle path
#

so I'm just confused iif I should just follow this slide with what we are trying to solve above

idle path
tardy epoch
#

yes

idle path
#

ah gotcha

#

thank you

#

ill give it a go

#

so

#

it's x^2+19-16/x+19-4?

#

am I on the right track?

tardy epoch
#

No

#

Denominator should be x - 4. Not sure why you're adding 19

idle path
#

It's because 19 is still in the equation

#

Let f (x) = x^2 + 19. Express f' (4) as a limit.

tardy epoch
#

The equation is for f(x)

idle path
#

Oh

tardy epoch
#

There's no f(x) in the denominator

idle path
#

As in it represents everything

tardy epoch
idle path
#

it's x^2-16/x-4?

tardy epoch
tardy epoch
idle path
#

Well no f(x) is representing the entire function we're evaluating meaning yeah putting the +19 does nothing

#

I get what you mean now

#

it's (x^2-16)/(x-4)

#

Thank you

#

.close

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

Ahhhmmmm...

#

so part ii) are we meant to use the cosine rule? or

#

I tried using cosine rule it got me that z = z

#

which is great and all but

#

not quite what i was looking for

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

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heady wave
#

Since 𝑨𝑫̅̅̅̅ is the median over 𝑩𝑪̅̅̅̅̅ of the triangle 𝑨𝑩𝑪,𝑬 is a point on 𝑨𝑫̅̅̅̅ such that 𝑨𝑬=𝟏/𝟑𝑨𝑫. The line 𝑪𝑬̅̅̅̅ intersects 𝑨𝑩̅̅̅̅ at 𝑭. If 𝑨𝑭=𝟏,𝟐 𝒄𝒎, Find the length of 𝑨𝑩̅̅̅̅. The drawing is mine

heady wave
#

help

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
heady wave
#

1

#

I don't know where to begin

hardy widget
heady wave
#

Nop

hardy widget
#

uh probably shouldn’t use that then

#

Do you know Menelaus’ theorem?

heady wave
#

Either but yes harmonics

heady wave
hardy widget
#

as in cross ratios?

heady wave
#

Kinda

#

Like harmonic points, harmonic beam, descartes relationship

#

newton relationship

#

harmonic quatrains

hardy widget
#

hm cause I was thinking of having you show ||AF/FB=(EA/ED)(DC/DB)|| but idk if imma be on the same page as you

#

So imma leave this to someone else

heady wave
#

No no

#

Please

#

Show me

obtuse pebbleBOT
#

@heady wave Has your question been resolved?

#
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tranquil tide
#

Proof Help Needed

obtuse pebbleBOT
#

@tranquil tide Has your question been resolved?

oak bolt
#

what if you show triangle ACF is congruent to triangle DBE?

tranquil tide
#

I get that you can porve angle FGB is congruent to CGE with vert. ang. congruence thm, and GBC to GCB with congruent supplement thm, but after that I dont know where to

#

how would you prove GB is congruent to GC?

oak bolt
#

if you drew a perpendicular from G to BC it should make congruent right triangles

#

so maybe it's a property of isosceles triangles

#

like, two congruent angles should be enough to make it isosceles

#

In geometry, the theorem that the angles opposite the equal sides of an isosceles triangle are themselves equal is known as the pons asinorum (/ˈpɒnz ˌæsɪˈnɔːrəm/ PONZ ass-ih-NOR-əm), Latin for "bridge of asses", or more descriptively as the isosceles triangle theorem. The theorem appears as Proposition 5 of Book 1 in Euclid's Elements.[1] Its converse is also true: if two angles of a triangle are equal, then the sides opposite them are also equal.

tranquil tide
#

.close

obtuse pebbleBOT
#
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amber latch
#

okay so what the hell is even happening here i was so sleepy during my math period

tardy epoch
# amber latch okay so what the hell is even happening here i was so sleepy during my math peri...

This algebra 2 and precalculus video tutorial focuses on graphing exponential functions with e and using transformations. It explains how to find and write the domain and range of the function in addition to identify the horizontal asymptote. It shows you how to use a data table to plot at least two points to draw an accurate sketch of the gra...

▶ Play video
amber latch
#

hm

#

unfortunately i refuse to go on youtube anymore

tardy epoch
#

bleak

amber latch
#

sorry

amber latch
#

ok ok i'll see

tardy epoch
#

khan and org chem tutor are just good at summarizing

amber latch
#

ty

#

.close

obtuse pebbleBOT
#
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midnight jewel
#

Can anyone help, I’m lost

obtuse pebbleBOT
dense peak
obtuse pebbleBOT
#

@midnight jewel Has your question been resolved?

obtuse pebbleBOT
#
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fading vine
#

how can i solve the 6d question, that f(x)=x²-3x+2

fading vine
#

to ... then ...

#

like find a and b to let that limit equal to 2

#

oh no worry

dense peak
fading vine
#

yea yea

dense peak
fading vine
#

yes

dense peak
#

Then since we have a+3b = 1

#

Manipulate it that one of them is a term of the other

#

In simple terms, make a in terms of b or make b in terms of a

fading vine
#

oh no, like check if that statement is true

dense peak
#

Wait, what's the actual required?

fading vine
#

like find a and b so that lim = 2

#

and when we find out a and b

dense peak
#

Right then, what's the purpose of a+3b=1?

fading vine
#

we check if a+3b=1

dense peak
#

If that also has to be true then we can assume that a+3b=1 can be used

#

Since we have to make sure the conditions of the limit is also meant, right?

fading vine
#

what if it is false

dense peak
#

And if we can't find it then we can say it's false

#

Right, what if we do it like this

#

We find the limit of the denominator?

#

Since a and b are in the denominator

#

Let's not make use of a+3b=1

#

Hmm actually we could just first find the initial limit of the function then go from there

fading vine
dense peak
# fading vine yea

Let's find the function first, you should be able to get 0 on the numerator right?

#

0/(a+b)

#

So we need a value a+b to make it 2, right?

#

But no matter what we make it will equal to 0. Right?

#

But if we have a+b=0 then wouldn't it become an indeterminate form thus having the possibility to achieve the finite number 2 if simplified

#

So, what do we have so far?

#

What conclusion can you form on the value of b so far?

obtuse pebbleBOT
#

@fading vine Has your question been resolved?

obtuse pebbleBOT
#
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random flume
#

Hello, I need help with an exponential decay function problem, please!

The problem is: Cesium-137, with a half-life of 30 years, is one of the most dangerous by-products of nuclear fission. What is the annual decay rate for cesium-137? Write the answer as a percentage.

iron edge
#

Have you tried anything yet?

random flume
#

No, I'm having a hard time figuring out how to start the problem.

iron edge
#

Right, so for how many years, the amount of the compound(Cesium-137) will be halfed

random flume
#

30

iron edge
#

Can you write an equation demonstrating this idea?

#

Hint: exponential function

random flume
#

I'm not sure how to do that without an initial value

iron edge
random flume
#

I'm clueless

iron edge
#

I’ll give one more prompt before demonstrating it

#

Look, for every 30 years, the amount of the compound becomes half of its initial amount

random flume
#

k(0.5)^t/30

iron edge
#

yeah, was writing the equation

#

Doesn’t seem necessary now

random flume
#

that was a guess, I don't understand what t means in this case

iron edge
#

$\text{V} = \text{V}_I (0.5)^{\frac{t}{30}}$

warm shaleBOT
#

Approved Freak

iron edge
iron edge
#

The initial value gets halfed

#

Do you agree with this?

random flume
#

yes but I don't quite understand how t/30 expresses this

iron edge
#

0.5^1 =0.5

#

Halfed

random flume
#

Ok I do get that

iron edge
#

When you plug in t = 60, you’ll find the same pattern

#

The value gets halfed and halfed again

#

Which is 1/4

random flume
#

right

iron edge
#

Alright, how about 7.5 yrs?

random flume
#

7.5/30?

iron edge
#

Don’t forget 0.5^

random flume
#

ah

iron edge
#

How about 1 year?

random flume
#

0.5^1/30

iron edge
#

That’s it

#

Checkmate catthumbsup

random flume
#

ah lol

iron edge
#

Anything else you wanna ask?

random flume
#

No, I think that covers it. Thanks so much!

#

actually

#

It says to write it as a percent. But my attempts are being marked incorrect

#

when I calculate (0.5)^1/30, I get ~0.9771599684

#

not sure what I'm missing

iron edge
random flume
iron edge
#

,w calc (0.5)^(1/30)

iron edge
#

It says percent, what did you submit?

#

0.97716 is not the answer

random flume
#

I've tried 97, 98, and about 20 other variations

#

it's an exercise problem, so I have infinite attempts

#

<@&286206848099549185>

past sand
#

I could see it expecting 1-x, so like 2.28 or 2.3

random flume
#

I've tried exactly:
97
98
96
2
2.28
978
.978
7

just kinda doing random guesses at this point

#

2.3 is also incorrect

#

2.27 is incorrect

#

2.29 is incorrect

past sand
#

97.8?

#

97.72?

random flume
#

both incorrect

past sand
#

How many characters can you input

random flume
#

97.7 is also incorrect

#

there is no character limit

past sand
#

(0.5)^(1/30) ?

random flume
#

but I believe my curriculum prefers 4 digits when rounding

random flume
past sand
#

4 digits would be 97.72

random flume
past sand
#

or 2.284

random flume
#

sorry, I mean 4 digits after the decimal

past sand
#

You might as well try 0.97715996843424595493269814617765452366631293874787179003507567484943108652 catgiggle

random flume
#

oh wow, 2.284

#

that's it

past sand
random flume
#

the question is, why lol

past sand
#

Well it's either 4 digits or 4 digits after the decimal

#

Since it's 2.2840 anyway

random flume
#

ah that makes sense

random flume
#

.close

obtuse pebbleBOT
#
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idle lynx
#

Calculus again. I'm not sure how to find the derivatives or even if my original answers are right. I can't easily find the process in my book.

elfin cosmos
#

derivative is slope of tangent line right

idle lynx
#

I think so.

elfin cosmos
#

you look at the slope

idle lynx
#

Ok. So how would I get the second derivative?

elfin cosmos
#

you look whether its a U shape or a Ո shape

#

concave up vs concave down

#

concave up -> f'' positive
concave down -> f'' negative

#

have you filled it out for the first derivative yet?

idle lynx
#

Not yet, but I think I understand what I have to do.

#

Is this right?

obtuse pebbleBOT
#

@idle lynx Has your question been resolved?

tulip prawn
#

i think i missed the context — what are you trying to check?

tulip prawn
#

sign of derivative just means increasing or decreasing

#

increasing means positive

#

decreasing, negative

idle lynx
#

I understand that, I'm not sure if it's correct or not now.

tulip prawn
#

its correct

idle lynx
#

@obtuse pebble

#

@tulip prawn

tulip prawn
#

what?

idle lynx
#

Oh. It loaded late. Apologies. Thank you.

#

.close

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regal fable
#

can someone show me the step by step proof? with explanation. I dont get it from my notes. i dont even think what i have on my book makes sense.

wary badger
#

where is the dt coming from?

#

f(t) = sin(t)/t dt

#

the dt is baked into the integral notation

#

what?

#

!help

obtuse pebbleBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

wary badger
#

they call it Si(x) for a reason mate

warm shaleBOT
#

zedias

wary badger
#

jesus christ

jaunty ocean
jaunty ocean
warm shaleBOT
#

クーリー

wary badger
#

"(f) find Si’(x). Hint : apply the FTC part 1"

regal fable
#

So I’m trying to find that integral but from 0 to x?

wary badger
#

no

#

you’re finding the derivative of the function defined in terms of the integral

jaunty ocean
#

[Si(x) = int_0^x frac{sin t}t dd t]

warm shaleBOT
#

クーリー

regal fable
#

Si'(x) = sint/t dt
?

#

i mean sin(x)/x

#

but then is the answer just sin(x)/x..?

long dove
#

Yep, by the FTC part 1 it's that simple

regal fable
#

oh it is

#

bruh

#

okmybad

long dove
#

If you want to check, solve the integral for Si(x) and seek for the derivative Si'(x) 😅

regal fable
#

thanks!!

#

.close

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#
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spark estuary
#

hi could u help me with set

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

tardy epoch
#

!1c

obtuse pebbleBOT
#

Please stick to your channel.

hardy widget
#

.close

obtuse pebbleBOT
#
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lusty plinth
#

so i thought i knew how to do this question

obtuse pebbleBOT
lusty plinth
#

selecting 1 question from each section is (4C1)^3

#

and selecting remaining 2 from 9 is 9C2

#

the answer keys says A

#

i js wanna know if i did it the right way

zenith raft
#

let's say you pick A1 B1 C1 in the (4C1)^3

lusty plinth
#

yes

zenith raft
#

then, idk, A2 B2 as the other 2

lusty plinth
#

yes

zenith raft
#

well what about when you pick pick A2 B2 C1 in the (4C1)^3, and then A1 B1 as the other 2

lusty plinth
#

one of the possivilities

zenith raft
#

then you'll be counting that collection of questions again

#

but you shouldn't be

lusty plinth
#

what yeah

#

oh yeah

#

whats the fix?

zenith raft
#

hm there are a few ways you could do it

lusty plinth
#

i have no idea how i could calculate the repeating cases

zenith raft
#

the possible amounts from each section are
1 2 2
1 1 3

#

so you can have e.g. 1 question from A, 2 from B, 2 from C

#

with a 1 2 2 "structure" there are 4c1 * 4c2 * 4c2 ways to select questions

#

there is also 2 1 2 and 2 2 1, so more like 3(4c1 * 4c2 * 4c2)

lusty plinth
#

oh so instead of doing them one by one

#

you just choose from 1 section by one expression

#

oh man thats like brute forcing

#

wait no

#

its the same numbers

#

ah still

zenith raft
#

,calc 3(4 * 6 * 6) + 3*(4 * 4 * 4)

warm shaleBOT
#

Result:

624
lusty plinth
#

if there was a way to count the repeating cases tho

zenith raft
#

like my method gives rise to the expression 3(4 * 6 * 6) + 3*(4 * 4 * 4)

#

how much simpler could it get

lusty plinth
#

the first part is all 1 22 22 1 etc

zenith raft
#

same thing with 1 1 3

lusty plinth
#

oh second is that

#

k thanks

#

.close

obtuse pebbleBOT
#
Channel closed

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lusty plinth
#

.reopen

obtuse pebbleBOT
lusty plinth
#

hmm this is the question now

#

fixing 1 at one of the one place(out of n) and selecting 1 number out of two for (n-1) places gives me n[(2C1)^{n-1}] ways to ensure 1 is present , for 2 its also the same. So the total becomes 2n(2)^{n-1} which is just n(2)^n

#

if this is the right way then how do i solve n(2)^n = 510 sully

mortal blade
#

There's an easier way to do this lol

#

How many numbers are there with n digits if you can only use 1 and 2 (no restrictions)

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And how many of those numbers have no 1s or no 2s

lusty plinth
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2^n

zenith raft
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there are only 2 strings that don’t use at least one of each

mortal blade
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Layla don't spoil smh

lusty plinth
cerulean jolt
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slight interruption to say, smart move

mortal blade
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So how many are favourable

lusty plinth
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oh so easy

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n = 8

mortal blade
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Yes

lusty plinth
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512 - 2

zenith raft
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sorry i was not really reading your messages, my message was just going to be my hint

lusty plinth
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goddamit

mortal blade
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It is often easier to work without restrictions and then exclude them later

lusty plinth
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sometimes its easier to complete the restrictions first but clearly i should have tried two methods

mortal blade
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Yup there isn't a general trick to which is better

zenith raft
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“at least one” is a pretty good indicator

lusty plinth
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i really need serious help with this one cuz i have no idea 💀

zenith raft
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making rectangles and squares involves choosing some points on the board to be vertices

lusty plinth
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clear version

lusty plinth
cerulean jolt
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perhaps it would be wiser to consider the number of lines involved in forming a rectangle

zenith raft
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for example if you choose any two points that aren’t on a line, that corresponds to a rectangle

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and there will be one other choice that corresponds to that rectangle as well

lusty plinth
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wait i dont get it

minor belfry
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this question is such a pain

lusty plinth
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2 points have to be on the same line to be rectangle

minor belfry
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so many to consider

minor belfry
lusty plinth
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wait we have to count the diagonal rectangles too?

minor belfry
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yes :P

zenith raft
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let’s imagine a smaller board that look like this:
O O O O O
O O O O O
O O O O O
O O O O O

if i just choose 2 of them, let’s say

O O O O X
X O O O O
O O O O O
O O O O O

do you see how that corresponds to a rectangle?

cerulean jolt
mortal blade
minor belfry
mortal blade
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It explicitly says the rectangles created by the horizontal and vertical lines

cerulean jolt
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you are told that you are to form rectangles and squares with only the 9 horizontal and 9 vertical lines

mortal blade
minor belfry
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ohh whoops

lusty plinth
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yeah

minor belfry
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i didnt see the question

cerulean jolt
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that's why I brought up the idea of considering how many lines you need to form the rectangle

minor belfry
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i thought it was just points

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oopsiesss

lusty plinth
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X O O O X
X O O O X
O O O O O
O O O O O

zenith raft
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yea

lusty plinth
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right

zenith raft
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and it’s worth noting that when you choose those other 2 points, you’ll get the same rectangle

lusty plinth
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yes

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so choose all pair points
minus pair of points lying on a line
divide by 2?

zenith raft
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yep perfect

lusty plinth
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i have to choose them 2 at a time right?

zenith raft
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yes

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all choices of two points that don’t lie on the same line, divided by 2

lusty plinth
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k

cerulean jolt
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wouldn't considering the lines directly be more straightforward

zenith raft
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what do you mean by that

lusty plinth
cerulean jolt
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you are given 9 horizontal and 9 vertical lines

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you know a rectangle has to have two distinct horizontal and vertical lines each

lusty plinth
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yes

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just select them?

cerulean jolt
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so do some combinations

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and bam, no minusing needed

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well some minusing needed to account for squares, but way easier to account for

zenith raft
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it’s like the same thing i think

cerulean jolt
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it should end up being the same, indeed, but you'd have to count the number of points collinear with the chosen point for the point-based method

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but whichever method OP prefers

lusty plinth
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how do i count squares?

valid hearth
mortal blade
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So you don't need to minus that ig

zenith raft
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i have a dumb way if nobody suggests anything better

mortal blade
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The wording of the question is ambiguous wrt that

cerulean jolt
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that's fair as well

cerulean jolt
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ok, too crowded here, I'll back out

valid hearth
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You can choose same number of horizontal and vertical to form square

lusty plinth
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so assuming 1 square to 1 unit square area, you are saying to choose lines based of their unit length

zenith raft
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i’ll just share the dumb way in any case: ask yourself how many squares of area 1 there are, how many of area 4, and so on

you can count the number of points you can lay, say, the top left corner onto

lusty plinth
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goddamn thats hard bro

valid hearth
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At the end we get summation of n^2

lusty plinth
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let me try the calculations

valid hearth
lusty plinth
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tbh

zenith raft
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doesn’t sound that bad to do in my brain

lusty plinth
zenith raft
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you can write a nice expression for how many squares of each size there are

lusty plinth
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can i use some type of combination to count the squares

zenith raft
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i’m trying to think of a better way but i don’t think the working way is that objectionable

lusty plinth
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one part of the problem is intellectual and the other is pure mechanical work

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very misleading sully

zenith raft
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there shouldn’t be that much mechanical work

lusty plinth
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let me try to generalize how many square can be made cuz im not counting them

zenith raft
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for area 1, any of the 64 tiles will do. for area 4, you can choose 64 - 8 - 7 tiles as the top left tile of the square

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for area 9, similar thing. just can’t use the bottom or rightmost 2 rows/columns

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there is not really any brute force counting here

lusty plinth
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49 for 4 units

zenith raft
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yea

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8*8, then 7*7, and so on

lusty plinth
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hmm 👍

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so im basically just going from easier to harder doubts , this ones the last i swear(for today)

zenith raft
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you may wanna look into ‘double factorial’

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that’s exactly what your question is about

lusty plinth
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10000 factorialdivided by all factorials of even

valid hearth
lusty plinth
zenith raft
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but it can also just be reasoned through, you don’t need to look anything up

lusty plinth
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howw

zenith raft
lusty plinth
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see i have an idea

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exacylu

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all power of twos

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threes

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5s

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..

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thats why i cant reason through

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i know how to factor them out

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but there are so many prime numbers

zenith raft
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well not ALL

lusty plinth
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there are so many

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oh then you have divide them by lets say x prime factor and add the quotients up too

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to get its power

zenith raft
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we are working with 1000!/(1000 * 9998 * 9996 * … 2) right

lusty plinth
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ten thousand

zenith raft
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oops, pretend i wrote that correctly

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factor one (1) two from each thing in the denominator

lusty plinth
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k then

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i can calculate them but what

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its 10,000

zenith raft
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it should look like one of the answers

lusty plinth
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i dont understand how i can factor 2 from 5000 terms

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then know whats inside it

zenith raft
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10000 = 5000*2, etc

lusty plinth
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2^5000(......)