#help-10

1 messages · Page 297 of 1

brazen gorge
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but can you show that?

tulip sky
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oh so its saying that attempting to show it is dumb?

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i thought it was saying attempting to show that, is futile because even if it is shown it wouldn't prove the original inequality

brazen gorge
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it says "unfortunately this is false", where this is the inequality 3abc >= whatever

tulip sky
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Ohhh makes sense

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ty ty

brazen gorge
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so when you realize that the inequality is false, even proving that a^3 + b^3 + c^3 >= 3abc is not to much use either

obtuse pebbleBOT
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@tulip sky Has your question been resolved?

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fathom flicker
obtuse pebbleBOT
fathom flicker
#

Working on this problem. I thought to let X be a random variable that represents the amount of distinct prizes. So we can write X=x1+x2+…x5 where xi are random variables which take on 0 if we don’t have the ith prize and 1 if we do.

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Then by linearity do expectation we’d have the expected value of X would be the expected value of x1 + …. + The expected value of x5

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My issue is, I’m getting stuck computing the expected value of xi after n boxes

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Could anyone help?

mortal kelp
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if you win the 1st prize with probability p, then you don't win with probability (1-p), and these are the only possible outcomes

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to find expected value you take the sum of the probabilities of each outcome multiplied by their values

fathom flicker
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Yes and p=1/5 for n=1

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So it will be .2 expected value for n=1

mortal kelp
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yeah!

fathom flicker
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But what about n=2 and onward? I was expecting somehting to come out in terms of the amount of boxes

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That’s where I was getting stuck

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If that makes sense

mortal kelp
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now each prize you get from a cereal box is independent and uniformly random

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and in order to find the probability you win prize 1, you can take 1- the probability you dont win prize 1

fathom flicker
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The probability we don’t win prize 1 is (4/5)^(n) for n draws?

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So the probability we do win it would be 1-(4/5)^(n) ?

mortal kelp
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yes AUmaruSmile

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and from this, what is the expected value of x1?

fathom flicker
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So then we have for the expected value, 1 * the probability we do win it (above) + 0 * the probability we don’t (doesn’t matter because 0)

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So the expected value is exactly just the probability that we do win it

mortal kelp
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yep!

fathom flicker
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Ah I was close before

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Ty!

mortal kelp
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and as a good sanity check you also have that when n=1 this gives the 0.2 you would hope for

fathom flicker
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Yeah

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So then

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Final answer would be

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The expected value after n draws is

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5(1-(4/5)^(n))

mortal kelp
fathom flicker
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Awesome tysm

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Now I have to do buffons needle problem

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But I don’t think I need help with that

mortal kelp
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good luck

fathom flicker
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Ty!

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junior zephyr
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How does the median of a sequence differ from that of a random variable

junior zephyr
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Why is median of a r.v. only defined for probability distributions

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Cant it be abstracted for other distributions

kind hawk
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what kind of other distributions do you mean?

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just intuitively, median means 50% is lower and 50% is higher. the probability aspect is very fundamental for that

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dusky totem
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I am trying to solve this problem. I have to calculate the integral of a vector field over the curve C which is the intersection between the cylinder x^2+y^2=4 and z=x^2. I have tried applying Stokes theorem and calculated the curl and gotten [0, 0, 2]. However I don't know how to get the normal vector n-hat and dS. Do I have to find the gradient of z = x^2?

The solution says I should get n-het dS = [2x, 0, 1]dxdy

dusky totem
obtuse pebbleBOT
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@dusky totem Has your question been resolved?

dusky totem
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<@&286206848099549185>

obtuse pebbleBOT
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@dusky totem Has your question been resolved?

obtuse pebbleBOT
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@dusky totem Has your question been resolved?

dusky totem
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tawdry elbow
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Can anyone help me with this exercise, i need to do 1.26

tawdry elbow
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Here's what i did up untul now

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I didn't get the same answer as the book

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?

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<@&286206848099549185>

tawdry elbow
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<@&286206848099549185>

obtuse pebbleBOT
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@tawdry elbow Has your question been resolved?

tawdry elbow
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<@&286206848099549185>

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north anchor
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help me with a graph

obtuse pebbleBOT
north anchor
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what is the adjacency matrix?

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[ 0 2 1 1]
[2 0 2 1]
[1 2 0 1]
[1 1 1 0] I am alright?

obtuse pebbleBOT
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@north anchor Has your question been resolved?

vivid nest
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E + A =

north anchor
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wgat do you mean_

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?

obtuse pebbleBOT
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@north anchor Has your question been resolved?

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@north anchor Has your question been resolved?

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supple monolith
obtuse pebbleBOT
supple monolith
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I have to find S of this rombus

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Or whatever it's called in english

river badger
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Uh, what is S in that drawing?

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It isn't very visible.

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Could you maybe draw it more clearer?

river badger
obtuse pebbleBOT
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@supple monolith Has your question been resolved?

supple monolith
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I solved it already I did some research

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sand wren
obtuse pebbleBOT
sand wren
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Idk why but the only thing I end up getting is A a subset of B

mortal kelp
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getting that A is a subset of B is a good start

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can you use the fact that $A\Delta B=B$ and $A\subseteq B$ to show that $A$ is empty?

warm shaleBOT
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Willow

sand wren
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ill try

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works?

mortal kelp
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yep!

sand wren
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thanks!

mortal kelp
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In particular that last step is only true because A is a subset of B

sand wren
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okk i should mention that part too

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thank you

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.

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rugged locust
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Hi, is there anyone who knows how to calculate limit of this function when x approaches ∞

obtuse pebbleBOT
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@rugged locust Has your question been resolved?

wispy wadi
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your limit is the same as limit of sin²(x)/(x(2^x-1)) when x goes to 0
sin²(x) ~ x² around 0 and 2^x-1 ~ ln(2)x

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low basalt
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How do i find x

obtuse pebbleBOT
smoky vigil
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just to verify, the equation is: $\log_{7}(x^{2})=(\log_{7}(x))^{2}$

warm shaleBOT
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Moosey

smoky vigil
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Right?

low basalt
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Yes

smoky vigil
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well, you can apply a log property, and do a subtitution to make it into a quadratic :)

low basalt
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Ah i see

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Like 2 log7 x

minor gate
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Like 2u = u^2? u=log7 x

smoky vigil
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and you can factor this

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then you sub back in for u and solve for the individual roots (one of them may be extraneous,maybe not, always good to check)

low basalt
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I see well tysm

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obtuse pebbleBOT
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@cosmic veldt Has your question been resolved?

robust raven
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read the stokes theorem

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outer trench
#

I'm confused why this is not the correct parameterization for this ellipsoid

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twilit gazelle
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I need to determine the attributes of this relation (reflexivity, symetry, transivity)

twilit gazelle
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I say, the relation is reflexive, therefore not asymetric. It is not symetric. It is antisymetric and transitive.

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Am I correct ?

fossil crag
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Can you show your proof for antisymmetry?

twilit gazelle
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Yes, one sec..

fossil crag
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And transitivity as well

twilit gazelle
fossil crag
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6x2 >= 5x1 you mean

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But that's not a proof, you just wrote the definition

twilit gazelle
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Its not ? What would be a proof then ?

fossil crag
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An example of valid proof :
"Suppose x² - 4 = 0.
Then (x-4)(x+4) = 0
Then x-4=0 or x+4 = 0
Then x=4 or x=-4"
In this example, the reasoning between every step is clear and well justified.

An example of invalid proof :
"Suppose f(x) = f(y).
Then x = y"
In this example, there is no logical reason or justification between lines, which makes the proof invalid

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A consequence of not justifying every step is that you may reach false conclusions

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In your case, you may have asserted something that isn't true...

twilit gazelle
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Ok let me see...

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Soooooo, for anti symetry, if I take 10 for m and 9 for n, then it is 6×10 is greater or equal to 5×9 AND 6×9 is greater or equal to 5×10, yet m =/= n

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So it is not anti symetric

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Let me check transivity again...

twilit gazelle
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This is how my prof solved anther exercise though.

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Is that a proof ?

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But it is transitive. I cannot kmagine how it is not

fossil crag
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Unless you already know that if z1 >= z2 and z1 <= z2 implies that z1=z2 then there's no real point

twilit gazelle
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Ok, I am watching math sorcerer atm to learn a bit about proofs. Thanks fot your help

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obtuse pebbleBOT
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fossil crag
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Try 5 6 7

twilit gazelle
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Ok, I will

obtuse pebbleBOT
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worldly arrow
#

Does anyone know how to do this?

obtuse pebbleBOT
worldly arrow
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I’m not sure how to explain it

junior bobcat
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Does anyone know how to do this?

obtuse pebbleBOT
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@worldly arrow Has your question been resolved?

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ripe mango
obtuse pebbleBOT
ripe mango
#

i need help ;-;

shadow flame
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what's the question?

latent walrus
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polynomial

ripe mango
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ye

shadow flame
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is it asking to find the polynomial

ripe mango
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yea

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like the equation

latent walrus
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what degree do you think said polynomial will be?

ripe mango
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degree?

shadow flame
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the highest power in the equation

latent walrus
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highest power of x

ripe mango
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-3?

latent walrus
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why -?

ripe mango
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right?

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and like on the x its -3

latent walrus
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whats that supposed to mean?

ripe mango
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idk..........

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whats highest power of x

shadow flame
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like for x^2 + 2x + 3 = 0, the degree would be 2

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because 2 is the highest power of x in the given polynomial

ripe mango
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idk if were on the same page

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but like the teacher gave me an example

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for another graph is it like the same thing yall are saying?

shadow flame
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we're askign something different so i guess the teacher didnt teach about highest degree

shadow flame
# ripe mango

ok so what you can start with is the "zeroes" of the function, meaning where the curve either passes through or touches the x-axis

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at what x-values does it do so ?

ripe mango
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-1?

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-1,2

latent walrus
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you just wrote a non-zero y value

shadow flame
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that's a point that will be used but it doesnt touch the x-axis

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maybe it'd be easier if you think about it where y=0

ripe mango
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is it possible if u guys just explain step by step

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on how to get the answer

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but like not involve me like answering

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and ill jst like

shadow flame
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i can try just ask questions to clarify or whatever when u need

ripe mango
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kk

shadow flame
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so to determine what the polynomial is, it's good to look at where the curve either touches or passes through the x-axis

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on the graph you've given, it looks like it does that at x=-2 and x=0, right?

ripe mango
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ye

shadow flame
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ok so what that means is that when x=-2 or x=0, f(x)=0

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so we can start setting up the polynomial to be a(x+2)^2(x-0)=y

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and (x+2)^2 just means (x+2) squared

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which we have because it only touches the x-axis so it's called a "double zero" and is squared

shadow flame
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the "a" is meant to be some constant (like a fraction or other number that doesnt have variables) that will may shift the function in some way

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we can find what "a" is equal to by using some of the other points like (-1,2) that you mentioned earlier

shadow flame
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we can simplify into a(-3)^2(-1)=2

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simplified: -9a = 2

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so a = -2/9

shadow flame
ripe mango
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oh

ripe mango
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like when x=-2 or x=0

shadow flame
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f(x) just means the "y-value" of the function at the point "x"

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f(x)=y

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so f(-2) is the "y-value" of the function at x=-2

ripe mango
#

ok ty i think i get it now

shadow flame
#

sorry if i couldn't explain well enough, good luck 🙏

obtuse pebbleBOT
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past cloud
#

This is from a midterm in 2020. I also have the solution that someone did but I don't even know where to start.

past cloud
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Task 1. Write an example of the function f : R2 —>Y R2 that has no limit at the point (0, 1) and prove it in two ways: Straight from the definition of limit. Using Heine's characterization.

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timid silo
#

How would you verify if an identity is valid through desmos

timid silo
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or just simply if two things are equal

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^ in terms of identities of course

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was told it was possible but not sure how

daring rock
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I mean it's not very rigorous but you can graph both expressions and see if they're the same graph

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if you graph y = sin^2 x + cos^2 x
and y = 1
you'll see they're the same

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for example

timid silo
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I'm getting this error message for some reason

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below is the identity I have to have

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above is what I'm at so far

empty cypress
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are you using desmos for a reason?

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can you not just use wolfram

timid silo
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no, simply just to verify my identity

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does it do this kind of thing

empty cypress
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well they surely arent, because they dont even have the same variables in them

timid silo
#

I just algebraically did a lot to it

upbeat plinth
#

line 2 isnt an equation

empty cypress
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neither is line 1, but it can add the y= implicitly

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line 2 its just lost

upbeat plinth
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well yeah thats why it works

timid silo
upbeat plinth
#

what identity are you doing

timid silo
#

hm, guessing they're not equal then

timid silo
warm shaleBOT
timid silo
#

just tracing back my steps because I'm getting stuck at a point, this seems to be it

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or the thing I had before

empty cypress
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,w sin(x+y)sin(x-y)=cos^2y-cos^2x

upbeat plinth
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i plotted each side but replaced y with y_0, and set y_0 as a slider

upbeat plinth
timid silo
#

desmos is neat

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alright my simplification was correct in that case

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just graphing and checking lol

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.close

obtuse pebbleBOT
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steady scarab
#

after getting to this point how do i solve the inequality?

soft patrol
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-5 from both sides

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then x= -1

steady scarab
#

what about the second solution

soft patrol
#

oh ok

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for x +5 < -4 do the same

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-5 from both sides

heavy depot
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interval form

soft patrol
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-4 - 5 = -9

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x < -9

steady scarab
#

btw the key says the answer is -inf, -9) U (-1, inf)

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oh wait

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hold up i didn’t realize it was that simple

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thanks

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.close

obtuse pebbleBOT
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slow prawn
obtuse pebbleBOT
slow prawn
#

Where do I even start with this

#

I need to find the derivative

#

I’m thinking of

#

Ln

#

Both sides

teal turret
#

Yea do that

#

Makes it nice

minor furnace
#

you can also try product rule

#

and you'll have to use chain at one point with the e term

teal turret
teal turret
slow prawn
#

move the e up

#

into the fraction?

minor furnace
#

you can just factor out the coefficient 1/2sqrt(pi)

#

and then differentiate x^2 e^-x^2

slow prawn
#

uh

#

bit lost with this

minor furnace
#

$\frac{1}{2\sqrt{\pi}}(x^2e^{-x^2})$

warm shaleBOT
#

Triaxyz

slow prawn
#

and then i d/dx the x^2e^-x^2

#

and then put back on the fraction?

minor furnace
#

$\frac{d}{dx}(\frac{1}{2\sqrt{\pi}}(x^2e^{-x^2}))=\frac{1}{2\sqrt{\pi}}\frac{d}{dx}(x^2e^{-x^2})$

warm shaleBOT
#

Triaxyz

minor furnace
#

$=\frac{1}{2\sqrt{\pi}}[2xe^{-x^2} + x^{2}\frac{d}{dx}(e^{-x^2})]$

warm shaleBOT
#

Triaxyz

obtuse pebbleBOT
#

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chrome relic
#

how to do this
i cant really see how to appraoch
i mean i did the basic stuffs such as equations sum of the roots to 2
taking their products to b , if there is atleast one complex roots then it must be in conjugate pairs
moreover there must be at least one complex roots or otherwise the sum of the roots would be 0 producing a contradiction and so
also using the given relation to get something
but nothing is working,

chrome relic
#

oh oh it worked

#

.close

obtuse pebbleBOT
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bold siren
#

so i need a hand on how to work something out

bold siren
#

and im unsure if im going the right way about it

#

what would be the way you should go about doing this?

#

calculate a first?

lyric crane
#

well you could use law of cosines both times but law of sines is faster

bold siren
#

this?

lyric crane
#

yes

#

taht is law of sines

bold siren
#

(isnt that cosines?)

lyric crane
#

yes

#

i misspoke

bold siren
#

all good

lyric crane
# bold siren

yes, and then you solve for cos(A) then take inverse cos

lyric crane
bold siren
#

right...

#

and do this first to find a?

lyric crane
#

then divide

bold siren
#

the question dosnt give you a^2

#

so for that equasion it would need to be found yes?

lyric crane
#

you need to square the lengths

#

to use the rule

bold siren
#

thanks :>

obtuse pebbleBOT
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runic void
obtuse pebbleBOT
runic void
#

Can you explain how we are able to determine the multiplicity of a root from the taylor form centered at the root?

#

I don't get what they are trying to explain

#

gotcha mb

#

.close

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flat fossil
#

I don't even know where to begin with this story problem:

The top three prices for works of art sold at auction in 2013 totaled ​$306.6 million. These three works of art were a​ sculpture, a​ painting, and a photograph. The selling price of the painting was ​$50.4 million more than that of the photograph.​ Together, the painting and the photograph sold for ​$21.8 million more than the sculpture. What was the selling price of each​ work?

warm shaleBOT
#

Floopschrute
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

polar fossil
#

assign variables to the price of each thing

#

s for sculpture
p for painting
f for fotograph

obtuse pebbleBOT
#

@flat fossil Has your question been resolved?

obtuse pebbleBOT
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oak marlin
obtuse pebbleBOT
oak marlin
#

I'm not sure how to approach (b).

#

I think M(R) is the set of 2x2 matrices with real elements but also not sure on that

kind hawk
#

well we dont know what notation your course uses. that said 2x2 real matrices would of course make sense cause intuitively thats also four copies of R put together

#

some of the important elements of rings are the 1, the units and the zero divisors. maybe try doing something with those

obtuse pebbleBOT
#

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blissful bane
#

How do i factor $1+z + z^2 + z^3 + z^4 + z^5 + z^6$?

warm shaleBOT
inland matrix
#

You're adding the terms that are in a GP

#

Are you familiar with the sum of terms in a GP formula?

blissful bane
#

yes, this will be $\frac{z^7-1}{z-1}$ ?

inland matrix
#

Yeah

#

No wait

#

Ig it's z-1 in the denominator

blissful bane
#

there are 7 terms in the sequence

inland matrix
#

Yes

blissful bane
#

yeah just z-1

#

in the denomiator

#

typo

inland matrix
#

Ye

warm shaleBOT
inland matrix
#

Is that how you're supposed to factorise it?

#

Coz one of the terms is in the denominator

blissful bane
#

i'm supposed to deflation

#

idk if you are fimilar with the term, like write it as product of factors of zeros

inland matrix
#

Oh

blissful bane
#

p(z)=a(z-z1)(z-z2)...

#

with their multiplicities

#

got it right?

inland matrix
#

Ye

#

Is x^2 + 2x + 1 = (x+1)(x+1) counted as deflation?

blissful bane
inland matrix
#

Yeah

blissful bane
#

like find all the 7th roots of unity

#

those will be my zeros

inland matrix
#

But the denominator can't be 0 can it

blissful bane
#

i mean p(1) isn't zero right?

inland matrix
#

Nope

blissful bane
#

like 1 isn't a root

#

so i can just find whenever the numerator becomes zero

inland matrix
#

Yeah ig

#

But you'll have to exclude 1

blissful bane
#

right, so ill only get 6 solutions

inland matrix
#

Hmm

blissful bane
#

i mean i should only get 6 right?

#

the degree is 6

inland matrix
#

No but you're equating the numerator to 0

#

So you'll get 7 I think

blissful bane
#

yes, equating numerator gives me 7 roots

#

but i can remove 1

inland matrix
#

And then you've to reject 1

#

Yes

blissful bane
#

so exactly 6 solutions

inland matrix
#

Yes

blissful bane
#

?

inland matrix
#

Yup

blissful bane
#

let me try it

inland matrix
#

Alright

blissful bane
#

the 7th roots of unity are going to be in polar i guess

inland matrix
#

They'll be of the form e^(2pi/n)

blissful bane
#

yes

inland matrix
#

Or smth

#

I forgot the exact form

blissful bane
#

$1=e^{(2 \pi +k)i}$

warm shaleBOT
blissful bane
#

$1^{1/7} =e^{\frac{(2 \pi k)}{7}i}$

inland matrix
#

The roots are in a GP with common ratio e^(i(2pi/n))

#

Is what I meant

blissful bane
#

for each k ranging from 0 to 6 i get a root right?

warm shaleBOT
inland matrix
#

Not at k=0 tho

#

But yes

blissful bane
#

roots are; 1, $e^{\frac{(2 \pi)}{7}i}, e^{\frac{(4 \pi)}{7}i}, e^{\frac{(6 \pi)}{7}i}, e^{\frac{(8 \pi)}{7}i}, e^{\frac{(10 \pi)}{7}i}, e^{\frac{(12 \pi)}{7}i}$

inland matrix
#

First and last are the same

blissful bane
#

right

warm shaleBOT
inland matrix
#

Ye

#

Those are the roots

#

But again

blissful bane
#

so i can just multiply all of them and get the factored form?

blissful bane
inland matrix
inland matrix
blissful bane
inland matrix
#

Coz the numerator is 0

blissful bane
inland matrix
inland matrix
blissful bane
#

won't happen right?

inland matrix
#

Oh

#

Nah idts

#

You got 6 roots

#

And that's max

blissful bane
#

right

#

thanks for the help

inland matrix
#

Np

blissful bane
#

have a great day

inland matrix
#

You too

obtuse pebbleBOT
#

@blissful bane Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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mint nebula
#

In a rectangle, a parallel is drawn to one of the sides, which divides it into two rectangles with areas of 12cm2 and 36cm2, respectively. Find the maximum perimeter of the original rectangle, knowing that one of the two rectangles is a square.

My answer was 20sqrt(3)

mint nebula
#

And i'm not sure if it's correct or not.

obtuse pebbleBOT
#

@mint nebula Has your question been resolved?

fathom flicker
#

!show

obtuse pebbleBOT
#

Show your work, and if possible, explain where you are stuck.

short ore
#

Either the 12 part is the square

#

Or the 36 part

#

If 36 is the square

#

That means one side length of the rectangle is 6

#

And since the 12 rectangle also has a side length of 6 as it is a part of the same bigger rectangle

#

The other side length is 2 + 6

#

Which is 8

short ore
#

Now if 12 is the square

#

Following the same logic one side length is the square root of 12 and the other is 4(sqrt(12))

#

So we double them and add together to get 10(sqrt(12))

#

Sqrt(12) = 2(sqrt(3))

short ore
mint nebula
#

Right...

#

I only took one case to analyse

#

Good jov man, thank you so much

short ore
#

So now all that’s left to determine is whether 28 or 20(sqrt(3)) is bigger

#

You can use a calc but I can already tell that your answer is right

mint nebula
#

Thanks mate

#

Have a good day

#

.close

obtuse pebbleBOT
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celest musk
#

Please can somebody help D:

obtuse pebbleBOT
celest musk
#

Let f : A → B be a surjective map. Prove that there exists a subset C ⊂ A of its domain such that the restriction f|C of the map f to C is a bijection C → B

#

I can take a singleton subset in A

#

But how to extend it to all elements in A?

sweet lichen
#

I feel like Choice is needed here. Have you already encountered that?

celest musk
#

No never

#

But my professor is famous for testing us on things we haven't studied :/

#

So it might be the solution

sweet lichen
celest musk
#

So it Is biijective

sweet lichen
#

Yes. C must have 3 elements. But we need to get the elements from A so that C ⊂ A is satisfied. It's good to draw this.

#

"Choice" is a hint, but another hint is that in the definition of surjective map ($\forall y \in B \exists x \in A: y = f(x)$), there can be many $x\in A$.

warm shaleBOT
#

poypoyan

sweet lichen
#

Yep, but you did not have the mapping f that is surjective. Draw an f first.

celest musk
#

Oh wait

sweet lichen
#

Also, is that really $C \subset A$, or $C \subseteq A$?

warm shaleBOT
#

poypoyan

celest musk
sweet lichen
#

No. As in for each point in A, draw a line to a point in B.

celest musk
warm shaleBOT
sweet lichen
warm shaleBOT
#

poypoyan

celest musk
celest musk
warm shaleBOT
sweet lichen
warm shaleBOT
#

poypoyan

sweet lichen
# celest musk

Good, notice the bottom point in B. There are 2 points in A pointing to it, then you chose a point among the 2, and put it in C.

celest musk
#

Okay

#

So f is surjective but not injective

#

And f/c is biijective

sweet lichen
#

f is not injective in this chat for now. What I described in my last reply is the gist of "choice": you can choose because there exist a set of elements to choose from (in our case, this is guaranteed by the $\exists x \in A$ part of the definition of surjective map). I hope this helps, then you just write this construction of C "formally".

warm shaleBOT
#

poypoyan

celest musk
#

Yes it's clearer thank you

#

We've never studied this so I'm gonna look it up

obtuse pebbleBOT
#
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long hedge
#

for 272

obtuse pebbleBOT
long hedge
#

u = 1-t^2

#

$t=\sqrt{1-u}$

warm shaleBOT
#

putridplanet

long hedge
#

$\int \sqrt{1-u} U^{10} \frac{du}{-2t}$

warm shaleBOT
#

putridplanet

long hedge
#

is this right

#

and if so what next

obtuse pebbleBOT
#

@long hedge Has your question been resolved?

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obtuse pebbleBOT
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dull void
#

can you explain me how to solve this derivaite

$\frac{2}{x} - \frac{1}{x^2}$

warm shaleBOT
#

odokawa

final thunder
#

use linearlity of deriative you can just find the derivatives of each term seprately

#

,, \red{\diff{}{x} \p{\df2x}} - \blue{\diff{}{x} \p{\df{1}{x^2}}}

warm shaleBOT
final thunder
#

and then using exponent rules you can write this as

#

,, \red{\diff{}{x} \p{2x^{-1}}} - \blue{\diff{}{x} \p{x^{-2}}}

warm shaleBOT
final thunder
#

after that you can just use normal power rule of derivative

dull void
#

hiii

final thunder
dull void
final thunder
#

ill need to go in 5 mins

dull void
#

here i need to apply

#

v and u?

#

because sometimes i see people using

final thunder
#

v and u?

dull void
#

du/dx dv/dx

#

or that's another thing

final thunder
#

i guess youre referring to product rule?

#

@sage dagger can take over

sage dagger
#

ok fine

ruby path
#

You don't really need the product rule

dull void
ruby path
#

Only the regular power rule

dull void
#

what else i have to do

sage dagger
#

just differentiate them separately

dull void
ruby path
#

Use $\dv{x} x^n = nx^{n - 1}$

warm shaleBOT
#

jan Nejon

sage dagger
dull void
#

:/

#

i think you three say different things

final thunder
#

you have

#

,, \red{\diff{}{x} \p{2x^{-1}}} - \blue{\diff{}{x} \p{x^{-2}}}

warm shaleBOT
dull void
#

okay i thinik

#

this is too much for me

#

thanks anyways

final thunder
#

okay...

ruby path
#

We have failed you

sage dagger
dull void
#

i wouldnt say that

#

probably someone who already know maths

sage dagger
#

jan

dull void
#

would understand yo u

sage dagger
#

its time to take away ur helpful role

dull void
#

.close

obtuse pebbleBOT
#
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final thunder
#

take mine too

sage dagger
#

give me a negative helpful role too

obtuse pebbleBOT
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vernal pagoda
#

Hello

obtuse pebbleBOT
vernal pagoda
#

Can I get help with principal of mathematical induction

#

The problem is about an atm machine

#

A weird AM (Automated Teller Machine) is designed to cater to the new denomination of money bills in the (country), namely, the 300 bill This machine can only dispense bills in 300 and 500 denomination bills. The good thing about this machine is it does not run out of cash

You are to:

  1. Prove by the principle of mathematical nduction that any amount of money greater than or equal to P800 can be withdrawn from the machine in multiples of hundreds; that is, P900, P1300, P20 000, F25 300, etc

Show that the base case is true. This amount is P800

Show that another cates true for some value k. Show that the case after k which is k+ 1 is also true,

#

It's a bit difficult so I was hoping I could find help on this!

obtuse pebbleBOT
#

@vernal pagoda Has your question been resolved?

vernal pagoda
#

<@&286206848099549185>

tough hearth
#

yea

vernal pagoda
#

Hello!

obtuse pebbleBOT
#

@vernal pagoda Has your question been resolved?

vernal pagoda
#

<@&286206848099549185>

oak marlin
#

Show that it is true for 800. This is easy, because 800 = 500 + 300. Now, suppose the case for k is true. This means that k = 500a + 300b, for some non-negative integers a and b. Then you want to show that it is true for k + 100.

obtuse pebbleBOT
#

@vernal pagoda Has your question been resolved?

obtuse pebbleBOT
#
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hallow reef
#

What are you confused by exactly?

#

Here’s what we know so far:

  • There are n total slices.
  • The slices are divided evenly, with a fourth given to Marc.
  • Marc ate one less than everyone else.

Assuming that everyone else ate all the pizza they were given, you can write the expression with the variable n, a single division sign, and one subtraction.

mossy fjord
#

If you want to make it conceptually easier, you can replace n with an actual amount of slices.

hallow reef
#

No. Everyone got a fourth of the total “n” slices.

#

If the total slices were n=4, everyone would get one slice and Marc would eat none as you stated.

Try to write an expression so that plugging in n=4 would get you this solution!

#

No, remember that n is the total slices of the pizza, and that Marc gets a fourth of those slices.

#

Then and only then will he eat one less than he got.

#

👍

Remember to write (1/4) in parentheses or write n/4 so nobody thinks that n is in the denominator lol

obtuse pebbleBOT
#
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fluid snow
#

Let $\overline a + \overline b = \overline{a + b}$ und $\overline a \cdot \overline b =\overline{ab}$. We need to prove that $(\mathbb Z/m\mathbb Z, +, \cdot)$ is a commutative ring with $1 = \overline 1$.

fluid snow
#

Right?

abstract beacon
#

yes

fluid snow
#

So addition under the overline is just common addition, right?

abstract beacon
#

yeag

fluid snow
#

So 4. is proven

abstract beacon
#

similarly with 1., 5., and 7.

fluid snow
abstract beacon
#

yeag

fluid snow
#

Like we can't really prove it

#

It just doesn't conflict with anything if we do that

abstract beacon
#

well u can show that 0 is neutral

fluid snow
#

Ah

abstract beacon
#

i cant overline so im just gonna underline

fluid snow
#

true

abstract beacon
#

fairly easy to do 3. as well

fluid snow
#

-a

#

Well after we establish overline 0 as our neutral element

abstract beacon
#

yep

fluid snow
abstract beacon
#

you remember it

fluid snow
#

We need to show $\overline a + \overline 0 = \overline 0 + \overline a = \overline a$.

#

Because of our definition of +

#

We have $\overline a + \overline 0 = \overline{a + 0} = \overline a$.

#

Q.E.D?

abstract beacon
#

yes

fluid snow
#

Ah, great

#

Thanks

#

.close

obtuse pebbleBOT
#
Channel closed

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fluid snow
#

.reopen

obtuse pebbleBOT
#

fluid snow
abstract beacon
#

the "inner +" is just + in Z

#

"outer +" is what youre given in the question

fluid snow
#

Right?

#

For overline a + overline b, they're both in Z/mZ, so it'll use our defined addition

abstract beacon
#

yes

fluid snow
#

for a + b, they aren't in Z/mZ

#

So it doesn't have to do with our definition

#

Thanks

#

.close

obtuse pebbleBOT
#
Channel closed

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abstract beacon
#

if you really want to be clear you couold distinguish them explicitly as $+{\bZ}$ and $+{\bZ/m\bZ}$

warm shaleBOT
fluid snow
#

.reopen

obtuse pebbleBOT
#

fluid snow
#

Since we define the mappings like that

abstract beacon
#

Yea its fine not to write all the subscripts, everyone still knows what u mean

fluid snow
#

Thanks

#

.close

obtuse pebbleBOT
#
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#
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unborn vigil
#

Hi. I have some math questions, where can I ask them?

daring sorrel
unborn vigil
daring sorrel
#

It is suggested you ask 1 at a time though

unborn vigil
#

Is it possible to predict the result of the shift register with linear feedback using mathematical operations?

obtuse pebbleBOT
#

@unborn vigil Has your question been resolved?

obtuse pebbleBOT
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verbal niche
#

whats a better final answer?

obtuse pebbleBOT
chrome narwhal
#

The top one usually, I know that some places are weird and always want a rational denominator though

#

It really doesn’t matter though

verbal niche
#

i ended with $\frac{21\sqrt{19}}{19}$ if that makes a difference

warm shaleBOT
#

Joshii

verbal niche
#

i would have to do extra manipulation to get $\frac{21}{\sqrt{19}}$

warm shaleBOT
#

Joshii

cyan kite
#

be safe and have a rational denominator

verbal niche
#

should the lines match up with the arrow

obtuse pebbleBOT
#

@verbal niche Has your question been resolved?

#
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wanton kraken
#

how do these lines appear when drawing a graph of a function?

shut lagoon
#

Do you mean the asymptotes or?

wanton kraken
#

uhh

wanton kraken
#

lim of f(x) as it approaches -3 from the positive side

#

goes to +infinity

shut lagoon
#

Yes that is correct.

wanton kraken
#

this one

shut lagoon
#

That one comes from another asymptote

#

There are two

wanton kraken
#

ohhh

#

1 is the vertical asymptote

#

and as f(x) approaches 1 from the + side

#

it goes to infinity

#

+inf that is

#

I get it

#

ty

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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slate agate
obtuse pebbleBOT
slate agate
#

Hey yall

#

My buddy and I have been trying to solve this integral

#

and I've been working on this for several hours on my own

#

but i cant for the life of me get this to go where it's supposed to

#

I originally thought of just yanking out the first two delta functions by jamming them into a delta function, but i think imm supposed to change the p in the exponential function if i do that

final thunder
#

💀

polar fossil
#

both of you stop fighting

slim cove
#

banned

slate agate
#

Anyways, I think this problem mostly boils down to the fact that I don't really knkow how to handle two dirac delta functions in the integral

#

One is trivial but two...im unsure how to reconcile that

dark stirrup
#

What are p''', p''. and p'?

#

Just different momentum values?

slate agate
#

that's correcct. this is for a free particle

#

i could think of a few physical tricks to solve this

#

but i'm unsure how to solve it thoroughly from a mathematical perspective

dark stirrup
#

How does d³p''' work? This feels weirdly written. Are you integrating against p''' three times?

#

Or do you mean to say dp'''dp''dp'?

slate agate
#

im sorry im fucking flying all over the place forgive the sloppy notation

#

p''' p'' and p' are all momentum "vectors", in that they each have a px py and pz component

#

you could just as well think of p''' p'' and p' as a b and c

dark stirrup
#

let me review my dirac deltas and free particle momentum equation

#

Thankfully I have my quantum book near me because I was helping @royal shard a few weeks ago.

slate agate
#

ok thank you

dark stirrup
#

No guarantee I can find an answer, but maybe other <@&286206848099549185> already know.

slate agate
#

no problem thank you for your time regardless

obtuse pebbleBOT
#

@slate agate Has your question been resolved?

slate agate
#

well fuck i messed up one of the dirac delta fuctions

#

it's supposed to be delta(p'' - p''') delta(p''' - p')

#

ok that don't matter apparently you can switch em around

dark stirrup
slate agate
#

ok so quick question

#

ah fuck it

#

someone proved it using this

#

anyways

slate agate
#

think im gonna trust this fuckin guy and slap it down on my paper

#

.close

obtuse pebbleBOT
#
Channel closed

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dark stirrup
#

hehe

#

I'll read my book when I get some time to. I'll message you if I find anything interest, but good luck

obtuse pebbleBOT
#
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cunning mango
#

Can someone tell me how to solve 3x+1

obtuse pebbleBOT
fathom flicker
#

!original

obtuse pebbleBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

cunning mango
#

so you multiply any number by 3 and then add by 1 if the number is odd, but if it is even then divide by 2. The idea is to see if any number can stop the cycle of 4 then 2 then 1 then 4. Which is a loop that apparently happenes with every number.

fathom flicker
polar fossil
#

okay, we could be a little less bold with the mod ping and maybe give some grace

#

@cunning mango this is a very well-known unsolved problem

cunning mango
polar fossil
#

yeah we think it always goes to 1 but no one's been able ot prove it yet

cunning mango
polar fossil
#

it's called the Collatz conjecture because someone apparently named Collatz came up with it

cunning mango
#

thanks, ig my little brother gave me a trick question lol

polar fossil
#

essentially yeah lol

#

hold on let me give you one to give to him

daring elbow
#

fruit RH?

polar fossil
cunning mango
#

alr thanks lol

#

.close

obtuse pebbleBOT
#
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tardy epoch
#

!elliptic curve meme

obtuse pebbleBOT
#

🍎 = 154476802108746166441951315019919837485664325669565431700026634898253202035277999
🍌 = 36875131794129999827197811565225474825492979968971970996283137471637224634055579
🍍 = 4373612677928697257861252602371390152816537558161613618621437993378423467772036

#
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lavish nymph
#

is my answer A correct?

obtuse pebbleBOT
final thunder
#

,w derivative of (2^(-2x))/(e^(-2x))

final thunder
obtuse pebbleBOT
#

@lavish nymph Has your question been resolved?

dark stirrup
obtuse pebbleBOT
#
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restive thorn
obtuse pebbleBOT
restive thorn
#
  • sqrt2* 2sinxcosx - sqrt2cosx = -2sinx + 1
#

Is this right?

fickle shell
#

yes

restive thorn
#

Uh

#

we can separate the terms from each other right

#

sqrt2 * 2sin *cosx - sqrt2 * cosx

#

can the cosx’s subtract

#

but I assume not cuz PEMDAS

#

is this right

gleaming socket
restive thorn
#

find x

gleaming socket
#

Youre correct then

restive thorn
#

What

gleaming socket
#

Eh wait

restive thorn
#

I dont get the last part

#

if I divide 2sin - 1

#

to factor it out

#

it should be sqrt2cosx - 1 right

gleaming socket
#

Its (2sinx-1)(sqrt2cosx+1)

restive thorn
#

oh yeah ok

#

One more

#

do we consider the two terms we move from the right side

#

as a term

#

I have it as just 2sinx - 1

#

But would u put it as (2sinx-1)?

#

or does it not matter

gleaming socket
#

Doesnt matter

restive thorn
#

You can divide by 2sinx-1 regardless

gleaming socket
#

You mean subtract?

restive thorn
#

I mean divide 2sin-1 to factor it out

gleaming socket
#

Oh yea

#

I thought ure talking abour the rhs

gleaming socket
restive thorn
#

this valid?

shut lagoon
#

This is almost right, but you're missing a set of solution since sin(2pi/3) = sqrt(3)/2 as well.

restive thorn
#

What do I do to solve it correctly

shut lagoon
#

I mean looking at a trig circle you would see that there are 2 solutions straight away.

restive thorn
#

Oh I see what you mean

#

I set 2x = to both angles

shut lagoon
#

Apart from that, if you use arcsin, I think you would do arcsin(y) for you first solution and pi - arcsin(y) for the second.

shut lagoon
restive thorn
#

I assume this is missing something right

#

its better written as pi/6 + npi

#

same with pi/3

#

my professor said to add the general solution while solving and not at the end

#

so 2x = pi/3 + 2npi

#

why?

gleaming socket
#

x = pi/6 +npi
n = 0: pi/6
n =1: pi/6 +pi = 7/6pi

#

That apply to the 2pi/3 also

shut lagoon
obtuse pebbleBOT
#

@restive thorn Has your question been resolved?

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

#3. no idea where i went wrong

#

probably some integral or derivative

#

i know i should use trig identities but theres no way im memorizing those again bleak

#

aw shit

#

i messed up the first v

#

should just be -cos(tau)

#

gonna leave this channel open incase its still wrong, which i think it is.

robust raven
#

$sin\alpha\cdot sin\beta=\frac{1}{2}\left[ cos\left( \alpha-\beta \right)-cos\left( \alpha+\beta \right) \right]$

warm shaleBOT
#

Joanna Angel

robust raven
#

this formjal helps you

timid silo
#

yeah dude im gonna be honest i dont want to use trig identities 😭

robust raven
#

no other way , durign integral

#

youhave there =

#

sin(tau) * sin(t - tau)

#

so you must use it

timid silo
#

theres no other option? like its mathematically impossible to not use trig identities?

robust raven
#

if sth exists, then must be a way harder than this haha

#

beleieve me

timid silo
#

i believe you. trying it right now bleakkekw

robust raven
#

🙂

timid silo
#

thanks for all the help btw. you have saved my ass a few times so far

robust raven
#

yvw 🙂

timid silo
#

i got -sin(t) - t + 1 lol

#

that is.. very wrong

#

this is the answer 🫡

#

it should be possible though. IBP using t-tau as u, du=-d(tau), dv=sin(tau)d(tau), v=-cos(tau)

robust raven
#

maybe letters mistake somewhere ) you have to calcualte it once again

timid silo
#

i have no clue

robust raven
#

$\frac{1}{2}\left[ \frac{1}{2}sin\left( 2x-t \right)-xcost \right]_{0}^{t}=\\\frac{1}{2}\left[ \frac{1}{2}sint-tcost+\frac{1}{2}sint\right]=\frac{1}{2}\left( sint-tcost \right)$

warm shaleBOT
#

Joanna Angel

timid silo
#

hmmm yeah i gotchu

#

i see that

robust raven
#

it requires big precision

#

with al minuses

#

adn variables

timid silo
#

do you know how to do it using integration by parts? so no identities.

#

i think it can be done

robust raven
#

no, becasue

timid silo
#

if we set u = t-tau and whatnot

robust raven
#

sina 8 sinB, when you try by pats, you will go in a cricle

timid silo
#

:((

#

rats

robust raven
#

yea

timid silo
#

hmmm, am i getting the u & v wrong then? here was my idea:

u = t - tau
du = -d(tau)
dv = sin(tau) * d(tau)
v = -cos(tau)