#help-10

1 messages · Page 155 of 1

faint stag
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alright, and N is acting parallel to CA?

deft hazel
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W_y = W cosθ
W_x = W sinθ

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theta is angle between wire and vertical

faint stag
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yes got that

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but the pegs force is still very much confusing

deft hazel
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The normal force, represented by F_N, is the force that the horizontal peg exerts on the wire to support it. This force is perpendicular to the surface of the peg and points upwards, perpendicular to the wire. Since the wire is not accelerating in the vertical direction, the normal force must balance the weight component in the y-direction. That is:
F_N = W_y
Substituting for W_y, we get
F_N = W cosθ

So, the normal force is equal to the weight component perpendicular to the wire, which is W cosθ.

faint stag
#

why is it not acting on the vertical

deft hazel
#

wdym

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it is

faint stag
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wait let me draw

visual arrow
deft hazel
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pythagorean theorem

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but gtfo this channel

faint stag
#

if N is pointing up, then N = mg right?

deft hazel
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Newton's Third Law of Motion

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It is equal in magnitude but opposite in direction to the perpendicular component of the weight of the triangle, which is mgcosθ.

faint stag
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N is acting parallel to the vertical

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ok wait

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this would be easier if u drew a diagram

lofty tree
faint stag
deft hazel
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hol up

faint stag
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i asked chat gpt to draw a diagram

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its got our triangle but upside down

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x is where the normal force acts

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is this how the question wants us to draw it?

deft hazel
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well

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||W|| is typically drawn from balance point (centre of mass)

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Not always though depends on the orientation and shape of the object.

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In the case of the isosceles triangle hanging on the peg, the weight of the triangle is acting downwards, towards the center of the Earth, and its point of application is at the center of mass of the triangle. The center of mass is the point where the weight of the triangle can be considered to act as if it were concentrated at a single point. In general, the center of mass of a geometric object depends on its shape and mass distribution, and it can be located at any point within the object.

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i'm actually goin braindead rn

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how would you draw the vector components of a vector orthogonal to the x axis

faint stag
faint stag
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once ive modelled it, i can probably do it

deft hazel
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it's not hard it's just

faint stag
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does the centre of mass of the wire even act from the centre?

deft hazel
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tbh i never considered that

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but it's an isosceles triangle

faint stag
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okay, i had a small look at the exemplar but only the beginning because i didnt wanna ruin the answer

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i think they found where it acts from

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but im honestly not sure what theyre doing

deft hazel
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let's see

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there is no way 2hrs just passed like that

faint stag
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this is the first part

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if u want i can just send the whole thing

deft hazel
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Nah lets js look at this first

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Whats that point on in the triangle on the line

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Centre of mass?

faint stag
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i think

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so

deft hazel
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I see

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So they found the centre of mass

faint stag
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now that i think about it, it wouldnt act on the centre considering its not a solid object

deft hazel
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Well according to chatgpt let a, b, c be points of the midline

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Some maths

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then C is (a+b+c)/3

faint stag
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chatgpt draws it like this

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i made it draw the diagram using python turtle cus i wasnt able to understand before

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even then this is still confusing

deft hazel
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Damn

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Wait what

faint stag
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yea its wrong

deft hazel
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What is a peg

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Like

faint stag
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exactly ??

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this question

deft hazel
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Ohh

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Okay well i thought it was a bar

faint stag
deft hazel
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Ye

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Thats what they meant by horizontal

faint stag
deft hazel
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Why such a long ass peg

faint stag
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wait

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what

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they mean horizontally

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like

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wtf????

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thats vertically right?

deft hazel
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Horizontally colinear?

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Collinear

faint stag
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i thought that was an arrow

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not a long peg

deft hazel
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Hol up

faint stag
deft hazel
#

Lemme just print this out

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fuck

faint stag
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right

warm shaleBOT
deft hazel
#

so what was our issue again

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Why F_n=Wcos theta

faint stag
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yes

deft hazel
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then the norm of W's resolution (decomposition)

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@burnt wedge help

burnt wedge
deft hazel
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sup smegzy

faint stag
deft hazel
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we've been here for 3hrs

faint stag
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is whats confusing me

deft hazel
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the thing is

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how did you draw

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your components

faint stag
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thats exactly the thing

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i dont know how to

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when i drew my diagram, my weight is acting opposite to the normal

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so N = W

deft hazel
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i'm getting so confused now

faint stag
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its alright, i have a better diagram now

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i assumed that the peg was directly in the middle of BC

deft hazel
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i want to know what a peg is

faint stag
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now i have to resolve these forces

deft hazel
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is it a bar is like fabric pegs

faint stag
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and it should work

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nah in maths

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its just a dot

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or a circle

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the way i drew it there

deft hazel
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why is your

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diagram like that

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isn't it how we initially thought it was

faint stag
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nope

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the peg cant be in the middle of BC

deft hazel
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i never assumed it was in the middle

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i just read it rests on segment BC

faint stag
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i think the way u drew it was fine as well

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but then weight wouldnt down but a little to the left

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im imagining an actual wire trying to fall down the peg

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and friction is stopping it

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i think this is the only way it makes sense

deft hazel
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Img load please

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the most

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physicaly representation of our diagram i can think of

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Idk if that's what a peg is

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cause when i search up peg i get a trillion things

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let the coat hanger be the wire

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clearly isosceles

faint stag
deft hazel
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well yes

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but a horizontal peg

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does that mean

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it's a line

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like

faint stag
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good point

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maybe it goes horizontally like

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into the page?

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i honestly have no clue

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P is the peg

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its just a dot

deft hazel
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the issue with natural language is it's ambigious when it comes to logic and mathematics

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why is your

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it's not in equilibirum

faint stag
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thats examplar

deft hazel
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oh

faint stag
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it would be in equilibrium

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because F is equal to some component of weight

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and N is equal to some component of weight

deft hazel
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wait what's F

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and what's N

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N=F_n?

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Normal force?

faint stag
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F is friction

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N is normal force

deft hazel
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oh

faint stag
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i see why they caclulated the centre of mass

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once they get the distance, they can calculate the angle

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i guess

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im not sure what alpha is

deft hazel
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let's just

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do you have solutions to this q?

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or not

faint stag
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yeah

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the examplar

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and the official ms i guess

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wait ill look at the official ms

deft hazel
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send me it too

faint stag
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this is a hint i think

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this is the actual mark scheme

deft hazel
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let's do some maths here let's find the vector projection

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of W

faint stag
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alright

deft hazel
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that's what we're prolly looking for

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idk when i look at wikipedia for a Euclidean vector i go down to the "Decomposition or Resolution" section (the main article links me to "Basis" which is some Linear Algebra shit, but as far as my highschool knowledge goes and the inattention I've given to my class last year we're looking for the vector projection of a vector a on (or onto) a nonzero vector b(also known as the vector component or vector resolution of a in the direction of b)

faint stag
#

yeah i think once we resolve W properly its easy

deft hazel
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Denoted as

faint stag
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so are we gonna calculate the centre of mass?

warm shaleBOT
deft hazel
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yes

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well

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why do we need the centre of mass

faint stag
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well the distance from BC to the centre of mass

deft hazel
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lemme relearn how to find a vector projection

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because it gives us the orthorgonal projection of a onto a straight line parallel to b

warm shaleBOT
deft hazel
#

So we could

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well

faint stag
#

right

deft hazel
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i feel like this is a way

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but we just don't know how to do it this way

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mane this is getting so bloody confusing

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hol up

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well in order for us to find a_1

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we need to determine

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what our vector b is

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and it's direction

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cause

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really there are many components that can define a southernly vertical vector

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or am i being stupid

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oh wait hold up

faint stag
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how come we are using vectors?

deft hazel
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er just to visualise

faint stag
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alright cool

deft hazel
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So our understanding or well not understanding is to why

warm shaleBOT
faint stag
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yeah i think so

deft hazel
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The vector of weight of the wire can be decomposed, one parallel to the contact surface, the scalar rejection ||W||sinθ and the other perpendicular to it, the vector projection ||W||cosθ. Since the wire is not moving vertically, ||F||_n=||W||cosθ.

The Euclidean norm of ||W||cosθ is simply the magnitude of this vector, which represents the force acting perpendicular to the contact surface.

faint stag
#

makes sense

deft hazel
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So we can move forward from there

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which solutions we gonna go with

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chatgpt or the one provided by cambridge

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i'm acc dead dude

faint stag
deft hazel
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aight

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lemme print it out

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So we essentially resolved

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Resolve in the context of physics (and maths) just means to analyse (a force or velocity) into components acting in particular directions

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and we justified that

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I'm unsure what F, and R is

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and is alpha the same angle as ours?

faint stag
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no alpha is another agnel they lballed

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laballed

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between BC and the horizontal

deft hazel
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aight

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do you know how to find the centre of mass?

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i'll write down how to derive

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(2a+2b) x bar=2b(1/2bcos theta)

obtuse pebbleBOT
#

@faint stag Has your question been resolved?

deft hazel
#

messaging to keep the channel up

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Heres half of it

obtuse pebbleBOT
#
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deft hazel
#

.reopen

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Fuark

obtuse pebbleBOT
#
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exotic creek
#

,w integrate \frac {1}{(2-x)^{2}}

obtuse pebbleBOT
exotic creek
#

shouldn't there be a (-) infront of the answer?

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$(2-x)^{-1}$ \ $-(2-x)^{-1}$ = $\frac {-1}{2-x}$

warm shaleBOT
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yomiko

ancient jacinth
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what is the derivative of 2-x

exotic creek
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-1

ancient jacinth
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ye

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so when you do u sub, the negatives cancel out

exotic creek
#

oh yeah

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yh

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thanks

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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toxic basin
#

yo can someone help me out in understanding something about acceleration and distances
if a=v/t, how can s be equal to at^2/2
woudlnt we substitute v in a=v/t with s/t and get s=at^2

heavy frost
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yo volex

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ill write that down and send ya wait a min

toxic basin
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tnx gang

heavy frost
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Lemme get something straight first

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Do you agree with me that area of ABCD is equal to S

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Because vt=s

toxic basin
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yeah, i understand that by looking at the graph, v0t+at2/2 would be the correct formula

heavy frost
#

You already understand?

toxic basin
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but i dont understand it by looking at the a=v/t

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if v can be supstituted with s/t

heavy frost
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a isn't v/t

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it's a=deltaV/t

toxic basin
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im looking at v0=0

heavy frost
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Oh than yes

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Acceleration means how much speed increases per second

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and v/t will equal to that (if V0=0 as u said)

gloomy valve
#

and v = delta s / delta t
so substitution doesnt work

toxic basin
#

can i give yall a straight up example

heavy frost
timid silo
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a -{integrate}-> at -{integrate}-> a/2 t²

heavy frost
#

Do u agree that abhd area+ bch area is entire S?

toxic basin
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yeah i understand it when looking at the graph but not looking at the formulas only

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Take a look at this example: if s1=2cm, s2=8cm, s3=18cm, s4=32cm, t1=0.2s, t2=0.4s, t3=0.6s, t4=0.8s and t5=1s, whats the s5

gloomy valve
#

you need integration if you dont want to do it graphically

toxic basin
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i calculated v1 is s1/t1 and v2 is s2/t2

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then i calculated a=(v2-v1)/(t2-t1) and got 50

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then i plugged it into s=at2/2 and got 25 which is obviously wrong

heavy frost
toxic basin
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it does

heavy frost
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wait I'll check

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I mean graphically is just easier to understand

gloomy valve
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no v1 is (s2 - s1) / (t2 - t1), v2 is (s3 - s2) / (t3 - t2) and so on

heavy frost
#

Reason why at² gets decided by 2 is that we take average speed

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at=v

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at²=vt

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and v you should take is average one

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Because it gets increased

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I don't know if u understand my English lol

gloomy valve
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you calculate velocity using the differences of distance & time, in this case the neighboring points

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the avg velocity would be (s4 - s1) / (t4 - t1) from t = t1 to t = t4

toxic basin
#

omg i think i got it

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i went under the assumption that there was no acceleration

gloomy valve
#

but now we dont know if v changes continuously or if it changes abruptly. so you have to make an assumption there or the problem tells you. physically correctly it would continuously change ofc

toxic basin
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like, for the first 0.2s the speed is constantly v1, then at the point 0.2 it magically becomes v2 and keeps being v2 untill 0.4 etc

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then the v=s/t would be correct

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but the speed is constantly changing so i should use s=v0t+at2/2 to get the a

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then after i get the a, i can calculate s5 simply by plugging it back in the same formula using 1s

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am i correct?

gloomy valve
#

well no, v doesnt magically jump between values. the formula s = (1/2)at^2 assumes acceleration is constant and velocity changes continuously.

toxic basin
#

yeah so if it took 0.2s for somehthing to move 2cm, his velocity is 2/0.2 only if the speed is constant, but if its accelerating its a*t

gloomy valve
#

yes if you apply a constant force to the object -> constant acceleration

toxic basin
#

so to calculate the exact speed at any poing i just use a*t and t being that exact second no matter the distance it crossed (which is used only to find the a)

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ofc all of this is about the object with v0=0

gloomy valve
#

yes

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in general v = at + v_0 as you know

toxic basin
#

alr tnx man i appreciate it

#

.close

obtuse pebbleBOT
#
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sand laurel
#

I have the following equation. And I want to solve for dy/dx.

sand laurel
#

If I use implicit differentiation and use the quotient rule I get

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But If I first multiply the original equation by y on both sides and distribute and then use the product rule and solve for dy/dx I get

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So why am I get different answers?

timid silo
timid silo
sand laurel
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Ok let me redo my work and see what I get

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Where did I go wrong

timid silo
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its applicable when it is explicit

sand laurel
#

what do you mean?

timid silo
#

it means it is applicable when the are variably seperable

sand laurel
#

What is applicable

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so to be clear I'm not allowed to use the quotient rule?

obtuse pebbleBOT
#

@sand laurel Has your question been resolved?

sand laurel
#

<@&286206848099549185>

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I dont understand how you went from teh "simplifying this expression, we get: " to "grouping the dy/dx terms on one side..."

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I cant manipulate hte algebra to get to the equation you have

tame narwhal
#

is this chatgpt or something? don't just dump all the steps, either

tame narwhal
sand laurel
#

well so is the second picture if you first multiply both sides by y. So how can 2 equations, that are algebraicly identical (except for at y = 0) give different derivitives?

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Is it "illegal" to manipulate the algebra when implicitly differntiating?

wild swallow
#

it's also wrong

wild swallow
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funny joke

sand laurel
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which is why I'm really confused

devout sable
#

<@&268886789983436800> chatgpt catThink

obtuse pebbleBOT
#

@sand laurel Has your question been resolved?

timid silo
#

If you want I can upload solution by solving two different methods

obtuse pebbleBOT
#

@sand laurel Has your question been resolved?

obtuse pebbleBOT
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karmic mural
#

Why is friction not acting on the lift

obtuse pebbleBOT
karmic mural
#

And where is friction even coming from

brisk matrix
#

i’m confused by your question

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what do you mean friction is not acting on the lift

obtuse pebbleBOT
#

@karmic mural Has your question been resolved?

karmic mural
#

Why

brisk matrix
#

oh sorry i was looking at part a

obtuse pebbleBOT
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warm lintel
#

Yo i got a very dumb q but it would help loads if yall could answer it

warm lintel
#

basically proving this identity

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is easy and all

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but

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i reach a point

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in the last step

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idk how they got the 1-

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its prob sum am not seeing

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or lack of sleep

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i have no idea

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this is my work

obtuse pebbleBOT
#

@warm lintel Has your question been resolved?

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polar plume
obtuse pebbleBOT
polar plume
#

Could someone explain where the highlighted values are gotten from

brisk matrix
#

from gamma(t)

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the second equation in the image

polar plume
#

I'm a bit dumb could you clarify a bit more please lmao

brisk matrix
#

look at the picture you sent

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and the definition of gamma

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$\gamma(t)$

warm shaleBOT
#

maximo

brisk matrix
#

it’s the second equation you have

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under the f(x,y,z)

polar plume
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Ohhh i see it now

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Thanks for the help

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.close

obtuse pebbleBOT
#
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azure anchor
#

solve for t, $0=2\cos2t-2\sin t$

obtuse pebbleBOT
warm shaleBOT
#

b0ngl0rd

brisk matrix
#

what have you tried

azure anchor
#

i dont even know how to start. i tried simplifying by identities but i ended up getting the wrong answer

brisk matrix
#

use the double angle identity for cos(2t) and then turn the cos^2(t) into 1-sin^2(t)

azure anchor
#

i tried taking the factor 2 out, then using the double angle and did exactly what you said, but somehow it changes the function? i ended up getting a critical value of pi/2, but thats wrong, it should be pi/6

brisk matrix
#

can you show your work

azure anchor
#

wait

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1 - sin^2?

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omg

brisk matrix
#

i don’t see how you got from the third line to the fourth

azure anchor
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i didnt realize it was different. i assumed cos(2x) should be similar to cos(x + x)

brisk matrix
#

it is

azure anchor
#

ohhh i got the sign wrong on the formula

marsh geyser
#

cos(2t) - sin(t) = 0
1 - 2sin^2(t) - sin(t) = 0

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use this

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and replace sen(t) with x, then solve the equation

brisk matrix
brisk matrix
#

i didn’t, i explained the steps hoping they’d reach the equation on their own

marsh geyser
#

sry i'm not understanding, u said to him about the double angle identity, what did I say more than that?

azure anchor
#

woops forgot a 2

brisk matrix
#

and it’s best if you don’t just drop the equation on them like that

azure anchor
#

could i use the quadratic here by subbing sin(t)=x

brisk matrix
#

and explain the steps so they can reproduce them

brisk matrix
marsh geyser
marsh geyser
azure anchor
#

maybe dont use quadratic? doesn't seem like i'll get pi/6 this way

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oh wait

marsh geyser
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you found x, now you must find t

azure anchor
#

right, lemme write it out

#

got it

#

thanks guys

#

.close

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hushed gust
#

Hi all! Does anyone know what's wrong with this matlab code?

hushed gust
brisk matrix
#

could it be that you’re reusing f?

hushed gust
#

just changed these 2

steady aurora
#

you use n before you've defined it

#

your compiler doesn't know what it is when it reads the top line

hushed gust
#

ty bluewolf and maximo :0

#

.close

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brisk matrix
#

the only restriction comes from the division

#

what is the only number we can’t divide by?

high fiber
#

or 2 i mean

brisk matrix
#

no zero is correct

high fiber
#

2 in place of x i meant

brisk matrix
#

so the only values not allowed are those that make x^2 - 4 = 0

#

what are the values of 2 that make that equation true

high fiber
brisk matrix
#

yes

#

so those are the only values not in our domain

#

you could write the domain then as $x \ne 2,-2$

warm shaleBOT
#

maximo

high fiber
brisk matrix
#

yes

high fiber
#

like (-∞, -2) U (-2, 2) U (2, ∞)

brisk matrix
#

i don’t know

#

i don’t know what the question is

#

if you understand the domain from just $x\ne 2,-2$ then you don’t really need the interval notation

warm shaleBOT
#

maximo

high fiber
#

ah

high fiber
brisk matrix
#

do you know how you find those

high fiber
tame narwhal
#

,rccw

warm shaleBOT
high fiber
tame narwhal
#

,w plot 4/(x^2 - 4)

tame narwhal
#

you already had the answer

high fiber
tame narwhal
#

there is no x-intercept and the y-intercept is -1

high fiber
tame narwhal
#

I suppose see where its derivative equals 0?

high fiber
tame narwhal
#

the same way you calculate the derivative of any function

obtuse pebbleBOT
#

@high fiber Has your question been resolved?

obtuse pebbleBOT
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jovial stag
#

Hello I have to find intersection of 2 Affine subspaces. They are represented by those equalities

A1 :
3x_1 + 4x_2 + 6x_3 = 3
4x_1 + x_4 + x_5 = 2
x_2 - 4x_3 = 8

A2 :
x_2 + x_3 - x_4 - x_5 + 2x_6 = 0
-x_3 + x_4 + x_5 - 2x_6 = 0
x_2 - 7x_3 = 0

I tried Top-Down method but it does not have a solution so what it means?

obtuse pebbleBOT
#

@jovial stag Has your question been resolved?

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#

@jovial stag Has your question been resolved?

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distant rampart
#
  1. For what values of $h$ and $k$ is the following system consistent?
    $$
    \begin{array}{r}
    2 x_1-x_2=h \
    -6 x_1+3 x_2=k
    \end{array}
    $$
warm shaleBOT
distant rampart
#

Is this correct?

unkempt vault
#

yes

#

the lhs of the second equation is -3 times the lhs of the first, so the same must hold for the rhss

warm shaleBOT
unkempt vault
#

or wait

#

can you show your row-reduction work?

#

I think you meant 3 h + k, not h + 3 k

distant rampart
#

yes you're right, mb

#

.close

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distant rampart
#

Determine the value(s) of h such that the matrix is the augmented matrix of a consistent linear system.

  1. $\left[\begin{array}{rrr}1 & h & -3 \ -2 & 4 & 6\end{array}\right]$
warm shaleBOT
distant rampart
#

Now, what does this tell us?

obtuse pebbleBOT
#

@distant rampart Has your question been resolved?

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torn tapir
#

anyone know how to do similar triangles for geometry

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

unreal musk
#

.close

obtuse pebbleBOT
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fast shadow
#

how can I solve this inequality?

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

fierce lagoon
#

Stick to one channel

fast shadow
#

.close

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high fiber
#

how do you find the horizontal asymtotes of a function?

fierce lagoon
#

Consider the limit when x-> infinity and x-> -infinity

#

Yeah so take the limit as x -> infinity and when x -> -infinity

high fiber
fierce lagoon
#

Do you know limits?

high fiber
#

yeah

fierce lagoon
#

So you'll just evaluate $\limit{\frac 4{x^2 -4}}{x}{\infty}$ and $\limit{\frac 4{x^2 -4}}{x}{-\infty}$

warm shaleBOT
#

Umbraleviathan

high fiber
fierce lagoon
#

Yeah

#

So your only horizontal asymptote is y = 0

high fiber
#

do you know of any easier way to evaluate these

fierce lagoon
#

,w plot 4/(x^2 - 4)

fierce lagoon
#

But I'm pretty sure that only applies if the numerator and denominator are continuous for all real values of x

#

Might not

high fiber
#

oh, so will it work for this one

fierce lagoon
#

If the order of the numerator is larger than the denominator, then there's gonna be an oblique asymptote

#

And if they're the same, it's just the numerator's leading coefficient divided by the denominator's

high fiber
#

i know they are at x=-2 and 2

fierce lagoon
#

Simplify/reduce the function and then set the denominator equal to 0, solve for x

high fiber
fierce lagoon
#

Eh

#

Minor

#

Just simplifications

obtuse pebbleBOT
#

@high fiber Has your question been resolved?

obtuse pebbleBOT
#
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tired sierra
obtuse pebbleBOT
tired sierra
#

find the anti derivative of this

#

a special way of saying intergrate it

#

I somewhat forgot how to intergrate something like this but to make sure I am doing this right

#

would this be right?

#

the red 4 is from me intergrating 2x^2+3

#

or should it just be 4 x 2

obsidian isle
#

let's back up

#

we want

#

$\int 8x(2x^2 + 3)^3 \ dx$

warm shaleBOT
#

EndTimes

tired sierra
#

yes

obsidian isle
#

are you familiar with the concept of u sub?

tired sierra
#

yes... but I think that would be a bit excessive here

obsidian isle
#

no, it's actually the easiest way

#

anything else would involve much more effort

tired sierra
#

give me a quick second if you don't mind?

obsidian isle
#

try letting u = 2x^2 + 3

tired sierra
#

uhh

#

that'd make 4x

#

to make the 8 a 4x

#

we just put a 2 outside the intergration symbol

#

ok I'll asume so

#

Oh wow I got the right answer

#

thanks for the help endtimes

#

.close

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#
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peak ginkgo
#

I need help on data analysis and probability

grizzled shore
#

Part a or b

peak ginkgo
#

both actually

grizzled shore
#

Do you know how to find expected value

peak ginkgo
#

no...

grizzled shore
#

This is a discrete probability problem

#

So we have a few things

#

$E[X] = \sum_{\text{all }i} x_ip_i$

warm shaleBOT
#

Frosst

grizzled shore
#

And $p_i=P(X=i)$

warm shaleBOT
#

Frosst

grizzled shore
#

Have you seen these before?

peak ginkgo
#

the first one yes

#

but i dont really understand it

grizzled shore
#

Ok

#

Let’s understand that second one first

peak ginkgo
#

okay

grizzled shore
#

p_i means the probability of the ith event

#

Now we say this is equal to, the probability our outcome = i

#

That’s the P(X=i)

#

So an example would be, let X denote the upwards facing side of a 6 sided fair dice roll

#

Then we can say P(X=1) = 1/6

#

Or, the probability the face up side is 1, is 1 in 6

#

We can also say P(X=0) = 0

#

The probability the face up side is 0, is 0

#

There is no face that’s 0 so it’s impossible to get it

#

Following?

peak ginkgo
#

yes

grizzled shore
#

So in this case, we can say p_1 = P(X=1) or slice 1

#

We’ll call the slice the dart lands on i

#

So you can land in slice 1 through 8

#

And since the question says they are equally spaced and the landing is random, p_1 = 1/8, p_2 = 1/8, … p_8 = 1/8

#

Yeah?

peak ginkgo
#

yes

grizzled shore
#

We know what p_i means

#

Let’s see what x_i means

#

It pretty much just means the value of an outcome

#

So it says if you land in slice 1, the value is $1

#

If you land in slice 2, the value is $3

#

Etc etc for each slice

peak ginkgo
#

okay

grizzled shore
#

Now, let’s ask another question

#

What is the expected value of a dice roll? (6 sided and fair)

peak ginkgo
#

hold on

#

1/6

grizzled shore
#

No no

#

If I roll a 3 that’s a value of 3

#

No rolls are less than 1 so the expected value must be at least 1

#

Ok how about an easier concept

#

If you flip heads you win 1 dollar

#

If you flip tails you lose 1 dollar

#

What is the expected value of this game

#

(And how did you get to your conclusion)

#

(Coin is fair)

peak ginkgo
#

can u explain it again? sorry

grizzled shore
#

Where

#

Reply to the message where you got lost

peak ginkgo
#

alr wait

grizzled shore
#

Ok what part of that confuses you

peak ginkgo
#

i just dont understand it in that type of text layout

#

(the formula)

grizzled shore
#

Do you know what p₁ means

#

p_1 is the same as p₁

peak ginkgo
#

uhuh

grizzled shore
#

p₁ means it’s a probability with a subscript 1

#

So it’s got something to do with 1, like it’s dependent on it but not really

#

You’d see it in things like a₀ + a₁x + a₂x² + a₃x³ + … is a polynomial

#

Now p_1 = we are just defining what this p_1 means

#

So we write P(X=1)

#

Do you understand this notation?

peak ginkgo
#

p times x=1?

grizzled shore
#

No, P is a function

#

It takes in X=1 as its input

#

Like f(x)

peak ginkgo
#

so its like p is x=1?

grizzled shore
#

It reads as

#

P(X=1): what is the probability of our outcome being 1?

peak ginkgo
#

oh

grizzled shore
#

Our outcome = the random variable X

#

Being 1 = “=1”

#

Our outcome being 1: X=1

#

So P(X=1) is a function that takes in “when our outcome is 1” as an input

#

And gives you a probability as an output

#

Is that clearer?

peak ginkgo
#

yes

grizzled shore
#

So do you understand the notation p_1 = P(X=1)?

peak ginkgo
#

so the coin flip is 0.5

#

thx i figured out the problem. its -$0.75 in every toss

#

imma close it now

#

thx for the help

#

.close

obtuse pebbleBOT
#
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bright geyser
obtuse pebbleBOT
bright geyser
#

im trying to solve these simulteanously but my results are not working..

#

using the second eq

#

im taking conj of both sides

#

and simplifying i get

#

z - w = 1 + 15i rigfht

#

z = 1 + 15i + w

#

subbing into first

#

3(1+15i+w) - 2w = 8 + 39i

#

3 + 45i + 3w - 2w = 8 + 39i

#

w = 5 - 6i

#

then z would be

#

6+9i

#

wait im correct

#

i was subbing back in wrong

#

bruh

#

.close

obtuse pebbleBOT
#
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#
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lethal cape
#

what are the steps to simplify expressions?

obtuse pebbleBOT
mellow glacier
#

get the like terms on LHS and RHS

#

apply the operators

#

get the variable on LHS and solve RHS to get the answer

lethal cape
#

alright

#

i get it

#

thank you ❤️

mellow glacier
#

@lethal cape do .close

lethal cape
#

.close

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

How do I do b?

median dome
#

try writing the expression in the form given in the first part

#

then find what a should be to satisfy that

#

thus you have the value of t

timid silo
#

I don’t get it

#

Like rewrite it using t formula?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

timber island
#

well you're given a cos x - sin x = 1

#

since a cos x = 1 + sin x

#

subt. sin x from both sides

timber island
#

so ur goal is to find an appropriate value of x

#

when a=2

timid silo
#

How do you know when a=2

#

.close

obtuse pebbleBOT
#
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tiny isle
#

hi

#

can someone help me to break this down

#

somehow i can't get 50/3

#

nevermind

#

got it

obtuse pebbleBOT
#
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rough bough
#

How do I prove that $ x^\frac{1}{7}$ is differentiable using first principle?

rough bough
#

$ x^\frac{1}{7}$

#

x^(1/7)

kind hawk
#

the tex bot doesnt like spaces

obtuse pebbleBOT
#

@rough bough Has your question been resolved?

rough bough
#

<@&286206848099549185>

obtuse pebbleBOT
#

@rough bough Has your question been resolved?

rough bough
#

<@&286206848099549185>

rough bough
#

<@&286206848099549185>

stable wyvern
#

@rough bough tell me

rough bough
#

Using first properties

#

f(x) - f(x+h) / h

#

but (x^(1/7 - x^(1/7+h) )/ h as h-> 0

#

my concern is what do i do next?

stable wyvern
#

hmm

#

lemme check the question

#

is the whole question?

rough bough
#

Yeah

rough bough
ancient jacinth
#

$x^\frac{1}{7}$

warm shaleBOT
#

Blighter

ancient jacinth
warm shaleBOT
#

Blighter

ancient jacinth
#

as h approaches 0

rough bough
#

what do you think we can do here?

ancient jacinth
#

do what newton did

oblique turtle
#

factor the x out

ancient jacinth
#

how?

oblique turtle
#

I don't know latex but

#

a^1/7 * (1+ a/h)^1/7 - a^1/7

#

do you know binomial expansion ?

rough bough
#

yes

oblique turtle
#

(1 + x)^a

ancient jacinth
oblique turtle
#

$(x)^\frac{1}{7} *(1+h/x)^\frac{1}{7}-x^\frac{1}{7}$

ancient jacinth
#

where did a come from?

ancient jacinth
#

you can apply that here

warm shaleBOT
#

Mathu_lmn

rough bough
#

really confused

obtuse pebbleBOT
#

@rough bough Has your question been resolved?

obtuse pebbleBOT
#
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tawny void
#

Need help with how to do this

obtuse pebbleBOT
#

@tawny void Has your question been resolved?

obtuse pebbleBOT
#

@tawny void Has your question been resolved?

tawny void
#

<@&286206848099549185>

obtuse pebbleBOT
#

@tawny void Has your question been resolved?

tawny void
#

<@&286206848099549185>

vale fjord
#

Get the inverse of matrix M

vale fjord
#

Inverse of matrix M

3 4 1
-2 -3 2
1 1 4

#

then those numbers below "Decode this message”, make them a 3 by 1 matrix

#

110
-79
-7

#

-195
140
15

#

-120
86
9

#

157
-117
-12

#

-151
108
11

#

-107
76
7

#

376
-273
-28

#

Please double check the numbers

#

Then...

#

Multiply the inverse of matrix M by each of the 3 by 1 matrix

#

repeat multiplication until each 3by1 matrix is multiplied

#

Then

#

You will get answer. Decode it using the numerical assignment chart

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I am not sure if this is the message. But this is what I've decoded:

MEET IN CRYPT AT FOUR

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I don't know how to type matrix here in discord

tawny void
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.close

obtuse pebbleBOT
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#
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clear adder
obtuse pebbleBOT
tame narwhal
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!status

obtuse pebbleBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
clear adder
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1

clear condor
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how much perimeter does the shape have?

clear adder
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both area and perimeter we have to take it out ourselves

tame narwhal
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take it out?

obtuse pebbleBOT
#

@clear adder Has your question been resolved?

obtuse pebbleBOT
#
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glossy haven
obtuse pebbleBOT
median dome
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can you translate

glossy haven
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The triangle ABC has sides a, b, c and angles alpha, beta, gamma
The area of the triangle is "A"
Prove/show that a^sin2beta + b^2sin2alpha = 4 times the Area

glossy haven
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I know basic trigonometry, or maybe not so basic, I am at the first semester of university

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things like cosine of a sum, sine squared, etc

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I tend to brute force this problems, and that almost always works, but I have no time on a test to brute force something and spend one hour

median dome
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try writing things in terms of the side CD

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since that creates the right triangle

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remember that $$A = \frac1{2}CD\cdot c$$

warm shaleBOT
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kheerii

glossy haven
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wait..........

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A = 1/2 CDc...........

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oh

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ah yes

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I understand

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base * height............

median dome
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1/2 base * height

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correct

glossy haven
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ahm...

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I was thinking about how to do it, I havent seen any methods of obtaining the height yet at my class but...

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I learnt this at highschool, but I still cant see how thats useful

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so first thing I did was this (just re-write the "sin2a" and "sin2b" at the beginning)

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and I've been trapped here 20 minutes

median dome
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try writing sin(b) cos(b) etc in terms of sohcahtoa

glossy haven
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ooooooooh makes sense

median dome
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maybe write DB as x and AD as c-x

glossy haven
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I will try, ty

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okay, arrived to 2 * c * h = 4A, and yeah, thats it

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tysm

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it was really simple, tysm again!!

median dome
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no worries

glossy haven
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<3

median dome
glossy haven
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yes, tysm again again

median dome
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and label thingsa

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no worries

glossy haven
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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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sleek mural
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Question

obtuse pebbleBOT
sleek mural
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By this theorem, are the two angles congruent as well?

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Or is it referring to just angles 1 and 2?

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,rotate

warm shaleBOT
obtuse pebbleBOT
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@sleek mural Has your question been resolved?

sleek mural
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<@&286206848099549185>

cold star
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the theorum refers to angles 1 and 2 only

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what the theorum is saying is like if two angles have the same endpoints then they are congruent

obtuse pebbleBOT
#

@sleek mural Has your question been resolved?

obtuse pebbleBOT
#
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spice path
obtuse pebbleBOT
spice path
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why i wrong

obtuse pebbleBOT
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@spice path Has your question been resolved?

sleek mural
cold star
obtuse pebbleBOT
#

@spice path Has your question been resolved?

#
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manic sparrow
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iam a little unable to understand even and odd functions

manic sparrow
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f(-x) = f(x)

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is even

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i mean thats the formula i guess

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lets say x is 4

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what does the output have to be in order for it to be even function

solar trellis
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There's no output that will guarantee f being even

vagrant gale
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f(-x) = f(x) really just denotes equality

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f(x) can be any function, but if f(-x) is equal to f(x) then the function is even

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take for example f(x) = x^2. if you plug in 2 for x, you get f(2) = 2^2 = 4. likewise, if you plug in -2 for x, you get f(-2) = (-2)^2 = 4.

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but do note that this property must be satisfied for all values of x

manic sparrow
solar trellis
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No

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The output of x is f(x)

vagrant gale
solar trellis
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The output of x should be the same as the output of -x

vagrant gale
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another way to think about an even function is that it is reflected across the y axis

manic sparrow
vagrant gale
manic sparrow
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ah, for an even function? i see

sleek mural
cold star
cold star
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its just the two angles have the same endpoints

sleek mural
cold star
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arc cd and arc ab are congruent to each other

sleek mural
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But they’re also the same arcs

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Wait, how do u know they’re congruent tho?

cold star
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there was a theorum that stated it

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but i dont have my notebook with me so i dont have it right now

obtuse pebbleBOT
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@manic sparrow Has your question been resolved?

#
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sage dagger
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What topics or area of math should I be learning before properly getting into calculus

sage dagger
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I know there’s a lot of trig stuff

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what else?

robust sleet
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Algebra

sage dagger
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I’m fine with the algebra right now

fathom flicker
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This is probably better suited in #discussion, but I would recommend being familiar with lots of algebra and trig for the most part. I mean "pre-calculus" classes typically just go over different types of functions, function notation, algebra review and trigonometry.

sage dagger
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Okay

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How about logarithms?

robust sleet
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Yes

fathom flicker
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you should be familiar with logarithims

sage dagger
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alright

drifting badger
manic sparrow
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i thought logarithm was simple concept, or maybe what i learned is just basic log?

bold bane
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A pre-calculus course will give you a general understanding of what you should know. If you want a more deep dive, a course on trigonometry will go into a lot more detail.

manic sparrow
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log = power to which a number must be raised to to get x

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thats it right?

sage dagger
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By the way what areas of trig should I be familiar with?

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Everything?

manic sparrow
fathom flicker
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trig functions, basic trig identities, periodic functions and their behavior, range and domain of trig functions, range and domain of inverse trig functions

sage dagger
sage dagger
bold bane
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A course on trigonometry will not only teach you about SOH-CAH-TOA. You will learn about complex numbers, exponential and logarithmic functions, parabolas, ellipses, polar notation, and rotating functions.

manic sparrow
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thats the one, but i think theres more stuff, working with triangles and finding length etc

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cos sin tan all that

sage dagger
fathom flicker
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not really, but being familiar is nice

bold bane
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You don't really need it but it's interesting to know.

sage dagger
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Alright

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I’ll def look into those things

fathom flicker
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are you planning on self learning calculus?

sage dagger
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Pretty much yeah. I know it’s not going to be easy but given my situation in highschool right now I’m gonna have to self study it

fathom flicker
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It's definitely doable! Do you already have a plan of what resources you might use?

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I'd strongly recommend looking into this if you don't already have a plan