#help-10
1 messages · Page 155 of 1
The normal force, represented by F_N, is the force that the horizontal peg exerts on the wire to support it. This force is perpendicular to the surface of the peg and points upwards, perpendicular to the wire. Since the wire is not accelerating in the vertical direction, the normal force must balance the weight component in the y-direction. That is:
F_N = W_y
Substituting for W_y, we get
F_N = W cosθ
So, the normal force is equal to the weight component perpendicular to the wire, which is W cosθ.
why is it not acting on the vertical
wait let me draw
Newton's Third Law of Motion
It is equal in magnitude but opposite in direction to the perpendicular component of the weight of the triangle, which is mgcosθ.
N is acting parallel to the vertical
ok wait
this would be easier if u drew a diagram
64 btw
but in my diagram, there are no forces acting opposite to mgcostheta
hol up
i asked chat gpt to draw a diagram
its got our triangle but upside down
x is where the normal force acts
is this how the question wants us to draw it?
well
||W|| is typically drawn from balance point (centre of mass)
Not always though depends on the orientation and shape of the object.
In the case of the isosceles triangle hanging on the peg, the weight of the triangle is acting downwards, towards the center of the Earth, and its point of application is at the center of mass of the triangle. The center of mass is the point where the weight of the triangle can be considered to act as if it were concentrated at a single point. In general, the center of mass of a geometric object depends on its shape and mass distribution, and it can be located at any point within the object.
i'm actually goin braindead rn
how would you draw the vector components of a vector orthogonal to the x axis
to be fair, this is cambridge entrance exams so dont expect it to be easy 😭 😭
honestly, my main concern right now is how to model the question
once ive modelled it, i can probably do it
it's not hard it's just
does the centre of mass of the wire even act from the centre?
okay, i had a small look at the exemplar but only the beginning because i didnt wanna ruin the answer
i think they found where it acts from
but im honestly not sure what theyre doing
Nah lets js look at this first
Whats that point on in the triangle on the line
Centre of mass?
now that i think about it, it wouldnt act on the centre considering its not a solid object
Well according to chatgpt let a, b, c be points of the midline
Some maths
then C is (a+b+c)/3
chatgpt draws it like this
i made it draw the diagram using python turtle cus i wasnt able to understand before
even then this is still confusing
yea its wrong
well its a horizontal peg?
Why such a long ass peg
Hol up
right
yes

sup smegzy
its the fact that the normal force is acting equal and opposite to the cosine component
we've been here for 3hrs
is whats confusing me
thats exactly the thing
i dont know how to
when i drew my diagram, my weight is acting opposite to the normal
so N = W
i'm getting so confused now
its alright, i have a better diagram now
i assumed that the peg was directly in the middle of BC
i want to know what a peg is
now i have to resolve these forces
is it a bar is like fabric pegs
and it should work
nah in maths
its just a dot
or a circle
the way i drew it there
i think the way u drew it was fine as well
but then weight wouldnt down but a little to the left
im imagining an actual wire trying to fall down the peg
and friction is stopping it
i think this is the only way it makes sense
Img load please
the most
physicaly representation of our diagram i can think of
Idk if that's what a peg is
cause when i search up peg i get a trillion things
let the coat hanger be the wire
clearly isosceles
in maths though we model a peg as just a circle
good point
maybe it goes horizontally like
into the page?
i honestly have no clue
P is the peg
its just a dot
the issue with natural language is it's ambigious when it comes to logic and mathematics
why is your
it's not in equilibirum
thats examplar
oh
it would be in equilibrium
because F is equal to some component of weight
and N is equal to some component of weight
oh
i see why they caclulated the centre of mass
once they get the distance, they can calculate the angle
i guess
im not sure what alpha is
send me it too
alright
that's what we're prolly looking for
idk when i look at wikipedia for a Euclidean vector i go down to the "Decomposition or Resolution" section (the main article links me to "Basis" which is some Linear Algebra shit, but as far as my highschool knowledge goes and the inattention I've given to my class last year we're looking for the vector projection of a vector a on (or onto) a nonzero vector b(also known as the vector component or vector resolution of a in the direction of b)
yeah i think once we resolve W properly its easy
Denoted as
so are we gonna calculate the centre of mass?
well the distance from BC to the centre of mass
lemme relearn how to find a vector projection
because it gives us the orthorgonal projection of a onto a straight line parallel to b
right
i feel like this is a way
but we just don't know how to do it this way
mane this is getting so bloody confusing
hol up
well in order for us to find a_1
we need to determine
what our vector b is
and it's direction
cause
really there are many components that can define a southernly vertical vector
or am i being stupid
oh wait hold up
how come we are using vectors?
er just to visualise
alright cool
yeah i think so
The vector of weight of the wire can be decomposed, one parallel to the contact surface, the scalar rejection ||W||sinθ and the other perpendicular to it, the vector projection ||W||cosθ. Since the wire is not moving vertically, ||F||_n=||W||cosθ.
The Euclidean norm of ||W||cosθ is simply the magnitude of this vector, which represents the force acting perpendicular to the contact surface.
makes sense
So we can move forward from there
which solutions we gonna go with
chatgpt or the one provided by cambridge
i'm acc dead dude
cambridge would be pereferable
aight
lemme print it out
So we essentially resolved
Resolve in the context of physics (and maths) just means to analyse (a force or velocity) into components acting in particular directions
and we justified that
I'm unsure what F, and R is
and is alpha the same angle as ours?
aight
do you know how to find the centre of mass?
i'll write down how to derive
(2a+2b) x bar=2b(1/2bcos theta)
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,w integrate \frac {1}{(2-x)^{2}}
shouldn't there be a (-) infront of the answer?
$(2-x)^{-1}$ \ $-(2-x)^{-1}$ = $\frac {-1}{2-x}$
yomiko
what is the derivative of 2-x
-1
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yo can someone help me out in understanding something about acceleration and distances
if a=v/t, how can s be equal to at^2/2
woudlnt we substitute v in a=v/t with s/t and get s=at^2
tnx gang
Lemme get something straight first
Do you agree with me that area of ABCD is equal to S
Because vt=s
yeah, i understand that by looking at the graph, v0t+at2/2 would be the correct formula
You already understand?
im looking at v0=0
Oh than yes
Acceleration means how much speed increases per second
and v/t will equal to that (if V0=0 as u said)
and v = delta s / delta t
so substitution doesnt work
can i give yall a straight up example
a -{integrate}-> at -{integrate}-> a/2 t²
Do u agree that abhd area+ bch area is entire S?
yeah i understand it when looking at the graph but not looking at the formulas only
Take a look at this example: if s1=2cm, s2=8cm, s3=18cm, s4=32cm, t1=0.2s, t2=0.4s, t3=0.6s, t4=0.8s and t5=1s, whats the s5
you need integration if you dont want to do it graphically
i calculated v1 is s1/t1 and v2 is s2/t2
then i calculated a=(v2-v1)/(t2-t1) and got 50
then i plugged it into s=at2/2 and got 25 which is obviously wrong
I don't think in this case acceleration stays the same
it does
no v1 is (s2 - s1) / (t2 - t1), v2 is (s3 - s2) / (t3 - t2) and so on
Reason why at² gets decided by 2 is that we take average speed
at=v
at²=vt
and v you should take is average one
Because it gets increased
I don't know if u understand my English lol
how
you calculate velocity using the differences of distance & time, in this case the neighboring points
the avg velocity would be (s4 - s1) / (t4 - t1) from t = t1 to t = t4
but now we dont know if v changes continuously or if it changes abruptly. so you have to make an assumption there or the problem tells you. physically correctly it would continuously change ofc
like, for the first 0.2s the speed is constantly v1, then at the point 0.2 it magically becomes v2 and keeps being v2 untill 0.4 etc
then the v=s/t would be correct
but the speed is constantly changing so i should use s=v0t+at2/2 to get the a
then after i get the a, i can calculate s5 simply by plugging it back in the same formula using 1s
am i correct?
well no, v doesnt magically jump between values. the formula s = (1/2)at^2 assumes acceleration is constant and velocity changes continuously.
yeah so if it took 0.2s for somehthing to move 2cm, his velocity is 2/0.2 only if the speed is constant, but if its accelerating its a*t
yes if you apply a constant force to the object -> constant acceleration
so to calculate the exact speed at any poing i just use a*t and t being that exact second no matter the distance it crossed (which is used only to find the a)
ofc all of this is about the object with v0=0
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I have the following equation. And I want to solve for dy/dx.
If I use implicit differentiation and use the quotient rule I get
But If I first multiply the original equation by y on both sides and distribute and then use the product rule and solve for dy/dx I get
So why am I get different answers?
its not correct
this one is right. by direct implicit differentiation
what do you mean?
it means it is applicable when the are variably seperable
@sand laurel Has your question been resolved?
<@&286206848099549185>
I dont understand how you went from teh "simplifying this expression, we get: " to "grouping the dy/dx terms on one side..."
I cant manipulate hte algebra to get to the equation you have
is this chatgpt or something? don't just dump all the steps, either
this is correct according to wolfram alpha
well so is the second picture if you first multiply both sides by y. So how can 2 equations, that are algebraicly identical (except for at y = 0) give different derivitives?
Is it "illegal" to manipulate the algebra when implicitly differntiating?
have you ever considered the possibility that, in fact, the two expressions are equivalent
funny joke
Well I get that the expressions are equivalent but their derivitives aren't
which is why I'm really confused
<@&268886789983436800> chatgpt 
@sand laurel Has your question been resolved?
See the solution you have uploaded..the first step is wrong because you're treating two different functions as independent and directly you're applying quotient rule..which is not valid because they are one function
If you want I can upload solution by solving two different methods
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Why is friction not acting on the lift
And where is friction even coming from
@karmic mural Has your question been resolved?
It says friction is not doing work on the lift
Why
oh sorry i was looking at part a
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Yo i got a very dumb q but it would help loads if yall could answer it
basically proving this identity
is easy and all
but
i reach a point
in the last step
idk how they got the 1-
its prob sum am not seeing
or lack of sleep
i have no idea
this is my work
@warm lintel Has your question been resolved?
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Could someone explain where the highlighted values are gotten from
I'm a bit dumb could you clarify a bit more please lmao
maximo
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solve for t, $0=2\cos2t-2\sin t$
b0ngl0rd
what have you tried
i dont even know how to start. i tried simplifying by identities but i ended up getting the wrong answer
use the double angle identity for cos(2t) and then turn the cos^2(t) into 1-sin^2(t)
i tried taking the factor 2 out, then using the double angle and did exactly what you said, but somehow it changes the function? i ended up getting a critical value of pi/2, but thats wrong, it should be pi/6
can you show your work
i don’t see how you got from the third line to the fourth
i didnt realize it was different. i assumed cos(2x) should be similar to cos(x + x)
it is
ohhh i got the sign wrong on the formula
cos(2t) - sin(t) = 0
1 - 2sin^2(t) - sin(t) = 0
use this
and replace sen(t) with x, then solve the equation
they could figure this out on their own, and it’s not super helpful if they don’t see what the steps are
i thought u said it before
i didn’t, i explained the steps hoping they’d reach the equation on their own
sry i'm not understanding, u said to him about the double angle identity, what did I say more than that?
you didn’t say how you got the second equation is the point
and it’s best if you don’t just drop the equation on them like that
could i use the quadratic here by subbing sin(t)=x
and explain the steps so they can reproduce them
that’s the idea yeah
oh sry, i know what u mean now, my bad
you can take advantage of the 0 in the equation to make the right side of the equation simpler
you found x, now you must find t
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Hi all! Does anyone know what's wrong with this matlab code?
could it be that you’re reusing f?
you use n before you've defined it
your compiler doesn't know what it is when it reads the top line
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the only restriction comes from the division
what is the only number we can’t divide by?
no zero is correct
2 in place of x i meant
so the only values not allowed are those that make x^2 - 4 = 0
what are the values of 2 that make that equation true
x = 2 or x = -2
yes
so those are the only values not in our domain
you could write the domain then as $x \ne 2,-2$
maximo
so the domain of f(x) is all real numbers except x = 2 and x = -2?
yes
do I need to write this in interval notation?
like (-∞, -2) U (-2, 2) U (2, ∞)
i don’t know
i don’t know what the question is
if you understand the domain from just $x\ne 2,-2$ then you don’t really need the interval notation
maximo
ah
now I need to find the x and y intercepts of this function
do you know how you find those
I think so, lemme show you my work in a few
,rccw
is there also an y intercept at 0?
,w plot 4/(x^2 - 4)
you already had the answer
wait what
there is no x-intercept and the y-intercept is -1
how do I calculate the functions horizontal asymtotes
I suppose see where its derivative equals 0?
i mean, I can clearly see there are no horizontal asymtotes, but how do I calculate its derivative
the same way you calculate the derivative of any function
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Hello I have to find intersection of 2 Affine subspaces. They are represented by those equalities
A1 :
3x_1 + 4x_2 + 6x_3 = 3
4x_1 + x_4 + x_5 = 2
x_2 - 4x_3 = 8
A2 :
x_2 + x_3 - x_4 - x_5 + 2x_6 = 0
-x_3 + x_4 + x_5 - 2x_6 = 0
x_2 - 7x_3 = 0
I tried Top-Down method but it does not have a solution so what it means?
@jovial stag Has your question been resolved?
@jovial stag Has your question been resolved?
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- For what values of $h$ and $k$ is the following system consistent?
$$
\begin{array}{r}
2 x_1-x_2=h \
-6 x_1+3 x_2=k
\end{array}
$$
dgh
Is this correct?
yes
the lhs of the second equation is -3 times the lhs of the first, so the same must hold for the rhss
dgh
or wait
can you show your row-reduction work?
I think you meant 3 h + k, not h + 3 k
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Determine the value(s) of h such that the matrix is the augmented matrix of a consistent linear system.
- $\left[\begin{array}{rrr}1 & h & -3 \ -2 & 4 & 6\end{array}\right]$
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anyone know how to do similar triangles for geometry
Please don't occupy multiple help channels.
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how can I solve this inequality?
Please don't occupy multiple help channels.
Stick to one channel
.close
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how do you find the horizontal asymtotes of a function?
Consider the limit when x-> infinity and x-> -infinity
Yeah so take the limit as x -> infinity and when x -> -infinity
how should i format that on paper
Do you know limits?
yeah
So you'll just evaluate $\limit{\frac 4{x^2 -4}}{x}{\infty}$ and $\limit{\frac 4{x^2 -4}}{x}{-\infty}$
Umbraleviathan
im getting zero when evaluating both
do you know of any easier way to evaluate these
,w plot 4/(x^2 - 4)
Typically if the order of the denominator is larger than the order of the numerator then the asymptote is y = 0
But I'm pretty sure that only applies if the numerator and denominator are continuous for all real values of x
Might not
But this typically holds true
oh, so will it work for this one
If the order of the numerator is larger than the denominator, then there's gonna be an oblique asymptote
And if they're the same, it's just the numerator's leading coefficient divided by the denominator's
okay, how do i find the vertical asymtotes
i know they are at x=-2 and 2
Simplify/reduce the function and then set the denominator equal to 0, solve for x
do i need to do any calculations for this
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find the anti derivative of this
a special way of saying intergrate it
I somewhat forgot how to intergrate something like this but to make sure I am doing this right
would this be right?
the red 4 is from me intergrating 2x^2+3
or should it just be 4 x 2
EndTimes
yes
are you familiar with the concept of u sub?
yes... but I think that would be a bit excessive here
try letting u = 2x^2 + 3
uhh
that'd make 4x
to make the 8 a 4x
we just put a 2 outside the intergration symbol
ok I'll asume so
Oh wow I got the right answer
thanks for the help endtimes
.close
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I need help on data analysis and probability
Part a or b
both actually
Do you know how to find expected value
no...
This is a discrete probability problem
So we have a few things
$E[X] = \sum_{\text{all }i} x_ip_i$
Frosst
And $p_i=P(X=i)$
Frosst
Have you seen these before?
okay
p_i means the probability of the ith event
Now we say this is equal to, the probability our outcome = i
That’s the P(X=i)
So an example would be, let X denote the upwards facing side of a 6 sided fair dice roll
Then we can say P(X=1) = 1/6
Or, the probability the face up side is 1, is 1 in 6
We can also say P(X=0) = 0
The probability the face up side is 0, is 0
There is no face that’s 0 so it’s impossible to get it
Following?
yes
So in this case, we can say p_1 = P(X=1) or slice 1
We’ll call the slice the dart lands on i
So you can land in slice 1 through 8
And since the question says they are equally spaced and the landing is random, p_1 = 1/8, p_2 = 1/8, … p_8 = 1/8
Yeah?
yes
Now let’s look at this
We know what p_i means
Let’s see what x_i means
It pretty much just means the value of an outcome
So it says if you land in slice 1, the value is $1
If you land in slice 2, the value is $3
Etc etc for each slice
okay
Now, let’s ask another question
What is the expected value of a dice roll? (6 sided and fair)
No no
If I roll a 3 that’s a value of 3
No rolls are less than 1 so the expected value must be at least 1
Ok how about an easier concept
If you flip heads you win 1 dollar
If you flip tails you lose 1 dollar
What is the expected value of this game
(And how did you get to your conclusion)
(Coin is fair)
can u explain it again? sorry
alr wait
this one
Ok what part of that confuses you
uhuh
p₁ means it’s a probability with a subscript 1
So it’s got something to do with 1, like it’s dependent on it but not really
You’d see it in things like a₀ + a₁x + a₂x² + a₃x³ + … is a polynomial
Now p_1 = we are just defining what this p_1 means
So we write P(X=1)
Do you understand this notation?
p times x=1?
so its like p is x=1?
oh
Our outcome = the random variable X
Being 1 = “=1”
Our outcome being 1: X=1
So P(X=1) is a function that takes in “when our outcome is 1” as an input
And gives you a probability as an output
Is that clearer?
yes
So do you understand the notation p_1 = P(X=1)?
so the coin flip is 0.5
thx i figured out the problem. its -$0.75 in every toss
imma close it now
thx for the help
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im trying to solve these simulteanously but my results are not working..
using the second eq
im taking conj of both sides
and simplifying i get
z - w = 1 + 15i rigfht
z = 1 + 15i + w
subbing into first
3(1+15i+w) - 2w = 8 + 39i
3 + 45i + 3w - 2w = 8 + 39i
w = 5 - 6i
then z would be
6+9i
wait im correct
i was subbing back in wrong
bruh
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what are the steps to simplify expressions?
get the like terms on LHS and RHS
apply the operators
get the variable on LHS and solve RHS to get the answer
@lethal cape do .close
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How do I do b?
try writing the expression in the form given in the first part
then find what a should be to satisfy that
thus you have the value of t
@timid silo Has your question been resolved?
<@&286206848099549185>
well you're given a cos x - sin x = 1
since a cos x = 1 + sin x
subt. sin x from both sides
you get this
so ur goal is to find an appropriate value of x
when a=2
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hi
can someone help me to break this down
somehow i can't get 50/3
nevermind
got it
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How do I prove that $ x^\frac{1}{7}$ is differentiable using first principle?
the tex bot doesnt like spaces
@rough bough Has your question been resolved?
<@&286206848099549185>
@rough bough Has your question been resolved?
<@&286206848099549185>
<@&286206848099549185>
@rough bough tell me
Using first properties
f(x) - f(x+h) / h
but (x^(1/7 - x^(1/7+h) )/ h as h-> 0
my concern is what do i do next?
Yeah
that's the entire question
$x^\frac{1}{7}$
Blighter
it should be
$\frac{(x+h)^\frac{1}{7} -x^\frac{1}{7}}{h}$
Blighter
as h approaches 0
do what newton did
factor the x out
how?
I don't know latex but
a^1/7 * (1+ a/h)^1/7 - a^1/7
do you know binomial expansion ?
yes
(1 + x)^a
what are you trying to write?
$(x)^\frac{1}{7} *(1+h/x)^\frac{1}{7}-x^\frac{1}{7}$
https://youtu.be/gMlf1ELvRzc
@rough bough check this vid out
For thousands of years, mathematicians were calculating Pi the obvious but numerically inefficient way. Then Newton came along and changed the game. This video is sponsored by Brilliant. The first 314 people to sign up via https://brilliant.org/veritasium get 20% off a yearly subscription.
Happy Pi Day! (for a few days ago...)
References:
Arn...
where did a come from?
watched that before
it helps to understand the binomial theorem
you can apply that here
Mathu_lmn
really confused
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Need help with how to do this
@tawny void Has your question been resolved?
@tawny void Has your question been resolved?
<@&286206848099549185>
@tawny void Has your question been resolved?
<@&286206848099549185>
Get the inverse of matrix M
Inverse of matrix M
3 4 1
-2 -3 2
1 1 4
then those numbers below "Decode this message”, make them a 3 by 1 matrix
110
-79
-7
-195
140
15
-120
86
9
157
-117
-12
-151
108
11
-107
76
7
376
-273
-28
Please double check the numbers
Then...
Multiply the inverse of matrix M by each of the 3 by 1 matrix
repeat multiplication until each 3by1 matrix is multiplied
Then
You will get answer. Decode it using the numerical assignment chart
I am not sure if this is the message. But this is what I've decoded:
MEET IN CRYPT AT FOUR
I don't know how to type matrix here in discord
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!status
What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
1
how much perimeter does the shape have?
both area and perimeter we have to take it out ourselves
take it out?
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can you translate
The triangle ABC has sides a, b, c and angles alpha, beta, gamma
The area of the triangle is "A"
Prove/show that a^sin2beta + b^2sin2alpha = 4 times the Area
yes yes
I know basic trigonometry, or maybe not so basic, I am at the first semester of university
things like cosine of a sum, sine squared, etc
I tend to brute force this problems, and that almost always works, but I have no time on a test to brute force something and spend one hour
try writing things in terms of the side CD
since that creates the right triangle
remember that $$A = \frac1{2}CD\cdot c$$
kheerii
wait..........
A = 1/2 CDc...........
oh
ah yes
I understand
base * height............
ahm...
I was thinking about how to do it, I havent seen any methods of obtaining the height yet at my class but...
I learnt this at highschool, but I still cant see how thats useful
so first thing I did was this (just re-write the "sin2a" and "sin2b" at the beginning)
and I've been trapped here 20 minutes
try writing sin(b) cos(b) etc in terms of sohcahtoa
ooooooooh makes sense
maybe write DB as x and AD as c-x
I will try, ty
okay, arrived to 2 * c * h = 4A, and yeah, thats it
tysm
it was really simple, tysm again!!
no worries
<3
yep, try to use sohcahtoa whenever you have a right triangle
yes, tysm again again
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Question
By this theorem, are the two angles congruent as well?
Or is it referring to just angles 1 and 2?
,rotate
@sleek mural Has your question been resolved?
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the theorum refers to angles 1 and 2 only
what the theorum is saying is like if two angles have the same endpoints then they are congruent
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@spice path Has your question been resolved?
But don’t they also have the same endpoints there?
if youre talking about angle b and 1 being congruent, they do not share the same endpoints
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iam a little unable to understand even and odd functions
f(-x) = f(x)
is even
i mean thats the formula i guess
lets say x is 4
what does the output have to be in order for it to be even function
There's no output that will guarantee f being even
f(-x) = f(x) really just denotes equality
f(x) can be any function, but if f(-x) is equal to f(x) then the function is even
take for example f(x) = x^2. if you plug in 2 for x, you get f(2) = 2^2 = 4. likewise, if you plug in -2 for x, you get f(-2) = (-2)^2 = 4.
but do note that this property must be satisfied for all values of x
so the output has to be the original value without the negative? or just the original value?
No, the output can be literally anything. If the function is even, though, the output for x will always be equal to the output for -x
The output of x should be the same as the output of -x
another way to think about an even function is that it is reflected across the y axis
sorry made a mistake let me rephrase, if you input negative value it has to be equals to positive or just the original?
it has to be equal to the positive value
What do u mena by endpoint?
ah, for an even function? i see
Isn’t it the same arc?
i dont think it has anything to do with arcs for this theorum
its just the two angles have the same endpoints
They intercept congruent arcs
arc cd and arc ab are congruent to each other
Right
But they’re also the same arcs
Wait, how do u know they’re congruent tho?
there was a theorum that stated it
but i dont have my notebook with me so i dont have it right now
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What topics or area of math should I be learning before properly getting into calculus
Algebra
I’m fine with the algebra right now
This is probably better suited in #discussion, but I would recommend being familiar with lots of algebra and trig for the most part. I mean "pre-calculus" classes typically just go over different types of functions, function notation, algebra review and trigonometry.
Yes
you should be familiar with logarithims
alright
Adding to this: you should in general be familiar with most of the well known functions, to the extend you can without calculus
i thought logarithm was simple concept, or maybe what i learned is just basic log?
A pre-calculus course will give you a general understanding of what you should know. If you want a more deep dive, a course on trigonometry will go into a lot more detail.
I see
By the way what areas of trig should I be familiar with?
Everything?
Pythagorean Theorem i think is one
trig functions, basic trig identities, periodic functions and their behavior, range and domain of trig functions, range and domain of inverse trig functions
that’s not just a^2 + b^2 = c^2
?
Alright thanks I’ll keep that in mind
A course on trigonometry will not only teach you about SOH-CAH-TOA. You will learn about complex numbers, exponential and logarithmic functions, parabolas, ellipses, polar notation, and rotating functions.
thats the one, but i think theres more stuff, working with triangles and finding length etc
cos sin tan all that
Ohh, I didn’t know you had to learn complex numbers for calculus
not really, but being familiar is nice
You don't really need it but it's interesting to know.
are you planning on self learning calculus?
Pretty much yeah. I know it’s not going to be easy but given my situation in highschool right now I’m gonna have to self study it
