#help-10

1 messages · Page 124 of 1

distant fulcrum
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now what about u?

quartz mortar
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what do I do with the mass and distance?

distant fulcrum
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try and fill out the suvat first, s=11.4, what wound u be?

quartz mortar
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am I trying to find my height first?

distant fulcrum
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you want to find out what end velocity is, since suvat has v, which is end veocity, if you can figure out any 3 of s,u,a or t then you can work out v using a suvat equation, without worrying about the mass and forces

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its an easier approach

quartz mortar
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oh ok

distant fulcrum
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we know what s is as discussed earlier, think about what u, a or t would be with the information you are given

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do you know the difference between dropped and thrown?

quartz mortar
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Yeah. Drop is how far up you drop it from and thrown is how far you threw the coin

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Drop= hieght

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thrown= distance

distant fulcrum
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i see, when you drop something do you give it any additional force

quartz mortar
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no

distant fulcrum
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so what would u be?

quartz mortar
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0?

distant fulcrum
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yup

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what about acceleration?

quartz mortar
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I think its 0 as well

distant fulcrum
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is it?

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when you drop something

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why does it fall back down?

quartz mortar
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because it hit the ground to hard?

distant fulcrum
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i think i worded my question wrong, if this is the coin falling what are the forces on it, disregarding frictional forces?

quartz mortar
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The forces of gravity

distant fulcrum
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ok what is the acceleration on it then

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have you studied acceleration due to gravity yet?

quartz mortar
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I have but it's been awhile. I tend to forget things

distant fulcrum
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hmm

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9.81

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does that ring any bells?

quartz mortar
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No

distant fulcrum
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9.8m/s^2?

quartz mortar
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I don't remember

distant fulcrum
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9.8 or 9.81 is acceleration due to gravity

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any object in free fall

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falling from a certain height

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will have acceleration of 9.81

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disregarding frictional forces

quartz mortar
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oh ok. I only knew gravity equals 10 m/s ^2

distant fulcrum
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i see

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yes

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thats what i mean

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10 also works

quartz mortar
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ohhh ok

distant fulcrum
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9.8 is more precise

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but you learnt it as 10 thats fine

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so now we know

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s

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u

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and a

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and we want to work out v

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can you find a suvat equation which might help us?

quartz mortar
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I think the second one

distant fulcrum
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yup

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so v^2 = 0^2 + 2(10)(11.4)

quartz mortar
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thank you so much. It's been bothering me all day 🥹

distant fulcrum
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not a problem

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if you are really interested

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there is an another approach

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think about how much gravitational energy at the start of its drop

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and how this will change at the end of its drop

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and you can form 2 equations and work out v from there

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but only do it if you wish to and are interested to do so lol

quartz mortar
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Is it the longer way or is it the same amount of work?

distant fulcrum
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i think it maybe quicker depending on how well you understand it

quartz mortar
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I want to try it

distant fulcrum
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do you know how you work out gravitational potential energy?

quartz mortar
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Yes

distant fulcrum
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what is it?

quartz mortar
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Gravitational potential energy is conserving energy

distant fulcrum
#

what about an equation for it?

quartz mortar
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GPE equals mass times gravity times height

distant fulcrum
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yup

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so you know mass gravity and height

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so you can work out gpe

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what happens to gpe as the coin drops and compare it with kinetic energy?

quartz mortar
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It will turn out to be Potential energy?

distant fulcrum
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yup so by the end of the fall all the gpe = kinetic energy

quartz mortar
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ohh ok

distant fulcrum
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so you can equate mgh=1/2mv^2

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and work out v from there

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epic physics moment -> both ways you get the same answer!!!

quartz mortar
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Once I calculate this hopefully I get the answer

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I'll tell you my answer

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I got the same answer. I think I put it in wrong

obtuse pebbleBOT
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@timid silo Has your question been resolved?

distant fulcrum
quartz mortar
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no but is velocity supposed to be 0 right?

distant fulcrum
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your initial velocity is 0, so u is 0

quartz mortar
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what I did when I used mgh=1/2mv^2 was

distant fulcrum
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v is final velocity which you want to work out

quartz mortar
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0.42kg * 10 * 11.4 = 1/2 * 0.42 kg * 0^2 from mgh=1/2mv^2

distant fulcrum
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thats incorrect because v -> final velocity which you are trying to work out, u = 0 , which is the starting velocity

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so you dont sub in v=0, but instead work out what v would equal

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you should be getting 0.42* 10 * 11.4 = 1/2 * 0.42 * v^2 and rearrange to find v^2 then v

quartz mortar
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So I dont put a number there and just leave it as v^2?

distant fulcrum
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yes and rearrange the equation to find v^2

quartz mortar
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do I have to get v^2 by itself?

distant fulcrum
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yes

quartz mortar
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ok that makes sense

distant fulcrum
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and then square root to get v

quartz mortar
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ill try it again

distant fulcrum
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yup

obtuse pebbleBOT
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quartz mortar
#

.reopen

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quartz mortar
#

Can I still get the answer even if I multiply 1/2 times 0.42 and subtract it to put it on the other side of the equation to solve the rest and get the final answer?

distant fulcrum
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You wouldnt subtract however

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You will have to divide on the other side

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Since you are multiplying on the right hand side

quartz mortar
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ohh ok

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it changed to 228

distant fulcrum
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Thats v^2

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So square root it to get v on its on

quartz mortar
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ok i finally got it

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Sorry for taking so long

distant fulcrum
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All good

obtuse pebbleBOT
#

@quartz mortar Has your question been resolved?

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timid silo
#

I am creating a TCG that contains card rarities. Each rarity has a point value that can be applied to a point total of 100. There has to be 30 cards in a deck, no more, no less. I am trying to figure out all possible deck combinations based off of the given point values bellow. Any links that I could use would be amazing. All help is appreciated I have got everything figured out but this, thanks!

Here are the point values:

1 Point: Bronze

2 Points: Silver

3 Points: Gold

4 Points: Emerald

5 Points: Sapphire

6 Points: Ruby

7 Points: Amethyst

8 Points: Diamond

9 Points: Champions

viral blade
timid silo
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Yep exactly

viral blade
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do the rarities correspond to specific cards?

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or it's just the number of ways to choose 30 rarities

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so like do you have a specific number of bronze cards to choose from

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and then a different specific number of silver cards

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etc

timid silo
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each card rarity has a point value, there can be any combination of these cards as long as the total points is <=100 and there are 30 cards.

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for example 30 silver cards = 60 points

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or 30 gold cards = 90 points

viral blade
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so "20 gold cards, 10 emerald cards" would be an entire unique solution?

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as in, that's what you want to count?

timid silo
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yep exactly

viral blade
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looks like a dynamic programming problem

timid silo
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right? Its such a dynamic problem for a tcg

viral blade
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for every combination (n,c,k) with 1 <= n <= 9, 1 <= c <= 30, and 1 <= k <= 100

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you want to calculate the number of ways (at most) k points can be used, with c cards, and no card having rarity higher than n

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if you want to only count combos with exactly 100 points get rid of the at most

viral blade
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for each combo the number of possible ways needs to be computed based on the lower values

nocturne minnow
timid silo
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Dang that many combos? Thats crazy!

viral blade
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it's a dynamic programming solution

timid silo
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What would be a good computer source to use for this?

viral blade
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so i'm assuming we've already determined how many cards of rarities higher than n we have

viral blade
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you'd do well to look up some simpler dynamic programming problems if you haven't heard of them before

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determining shortest path in a graph is a classic one

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the idea is to build up a tablebase of how many possible combos there are for computationally simpler cases

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then build the more complicated cases using the simpler cases

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if you've ever seen the "recursive" solution to calculating fibonacci numbers that's a good example of how dynamic programming can be useful

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(the actual number of combinations will be well over 100 billion) nvm

timid silo
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Yep Im looking at a source now, thanks for all the help/advice.

viral blade
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you're welcome

timid silo
#

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obtuse pebbleBOT
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simple mulch
obtuse pebbleBOT
simple mulch
#

what is happening here?

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can someone explain what is happening step by step?

wooden cipher
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you multiply the numerator and denominator by x

simple mulch
#

OHHH

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thank you heheh

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simple mulch
#

.reopen

obtuse pebbleBOT
#

simple mulch
#

is it 100% necessary or is it just the way this particular site does it?

wooden cipher
#

it helps to get it in a way that can be integrated easier

simple mulch
#

I see thank you 🙂

#

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balmy meteor
#

Is anyone able to call and help me understand how derivatives connect to graphs? Such as extrema and points of inflection?

tardy epoch
obtuse pebbleBOT
#

@balmy meteor Has your question been resolved?

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karmic hedge
#

Whats the trick to doing cos^-1() and sin^-1() of angles

karmic hedge
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like if I have cos^-1(sqrt(2)/2)

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how do I solve without a calculator

lethal cloud
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you need to know the unit circle/special triangles

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you also need to know that $\frac{\sqrt{2}}{2} = \frac{1}{\sqrt{2}}$

warm shaleBOT
karmic hedge
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I know the entire unit circle in my head but I never bothered to learn a single special triangle sadcat

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But what do I do once I know all of this ^^

wooden cipher
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those will help you find angles

grizzled shore
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hold up i have a trick

wooden cipher
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other angles you will need a calcualtor

grizzled shore
ashen dove
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Nice one +1

empty sky
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personally i just think of it as cos^-1(sqrt(2)/2) = x
then cos(x) = (sqrt(2)/2)
which might be easier if u have it memorized

grizzled shore
#

drawing it on the cartesian plane helps me visualise what the answer looks like

grizzled shore
#

especially when there's negatives and multiple answers and restricted domains

grizzled shore
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my diagram im looking at the x axis

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sin would just be the y axis

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so the dotted line

wooden cipher
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theres the really funny mnemonic where its like
0: sqrt(4)/2,sqrt(0)/2
pi/6: sqrt(3)/2,sqrt(1)/2
pi/4: sqrt(2)/2,sqrt(2)/2
pi/3: sqrt(1)/2,sqrt(3)/2
pi/2: sqrt(0)/2,sqrt(4)/2

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idk if it really counts as a mnemonic

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also thats sin,cos

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wait cos,sin*

karmic hedge
#

Thank you guys this is 3 really nice ways to do it 😄

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You're all amazing

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❤️

wooden cipher
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thanks

karmic hedge
#

.close

obtuse pebbleBOT
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timid silo
#

may i get help on (b)

obtuse pebbleBOT
latent walrus
#

if $y_1=k/x^2$ what happens if x is halved? $y_2=\frac{k}{\frac{1}{4}x^2}$

warm shaleBOT
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AℤØ

timid silo
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i dont understand it

latent walrus
timid silo
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basically the b

latent walrus
timid silo
#

i think i get it

latent walrus
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from that we can see that $\frac{1}{4}y_2=k/x^2$ so $\frac{1}{4}y_2=y_1$ essentially meaning you quadruple y by halving x

warm shaleBOT
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AℤØ

latent walrus
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since $y_2=4y_1$

warm shaleBOT
#

AℤØ

timid silo
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oh so do you need to input the original equation

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to actually find the effect on y when x i halved

latent walrus
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its a way to see it clearly in case youre not sure yeah

timid silo
#

okay i get it

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i went a bit confused

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thanks for the help

latent walrus
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nw

timid silo
#

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elfin abyss
#

how many ways can we add up 3 numbers i,j,k so that i+j+k=7

elfin abyss
#

how do we reason through this?

fathom flicker
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I'd reason through it like this

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let k=0

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so we can just forget about it for now

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choose i=1 and j=6

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this will add to 7

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now add 1 to i and -1 from j

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this will also add to 7

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how many times can you add 1 to i and -1 from j?

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well forever right?

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and then we didn't even ever need to use k

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so it seems like there are infinite ways

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do you agree?

keen vapor
#

unless you are talking about that they must be natural numbers

fathom flicker
#

true

keen vapor
#

or else this would be infinite

wooden cipher
#

stars and bars should do the trick

obtuse pebbleBOT
#

@elfin abyss Has your question been resolved?

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merry rover
#

im in year 9 14yrs and doing completing the square just got a quick question, 4x^2+16x+7=0 Can i still factorise and take out the 4 or is that not possible?

merry rover
#

with the 7?

weary aspen
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are you required to complete the square for that equation?

merry rover
#

yes

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i got it

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7/4

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silly of me

weary aspen
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wait can you explain what you're doing

merry rover
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completing squares

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solving quadratic equatiobs by factorising

weary aspen
#

sorry let me ask that a different way

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what are you dividing by what, and why?

merry rover
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well because 4 is a common factor in that equation so im taking it out to make it easier

gleaming ridge
#

Not very necessary but ultimately it's your call

merry rover
#

why could you explain love to learn

gleaming ridge
#

you can see that 4 = 2^2. So, 4x^2 = (2x)^2

merry rover
#

so how do you put that in a complete square?

gleaming ridge
#

for completing the square all you have to do is figure out a and b such that (a + b)^2 is similar to what you have

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first thing is to identify a, that is easy just check what's the coefficient for x^2

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since here we have a coefficient that can be taken square root of, there's no issue

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so, a = 2x

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next, coefficient of x tells b, since that would be 2ab

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16x = 2 . 2x . 4 (in the form of 2 . a . b)

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hence b must be 4

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which means, b^2 = 16

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we only have 7, so we need to add 9 to make it 16

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thus, we have

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$4x^2+16x+7=0$ OR $4x^2+16x+16=9$

warm shaleBOT
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numbpy

gleaming ridge
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I hope you can proceed from here

merry rover
#

thankyou

obtuse pebbleBOT
#

@merry rover Has your question been resolved?

obtuse pebbleBOT
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late roost
obtuse pebbleBOT
late roost
#

is this solvable lol

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I just got this

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which ends up just being -2/e

fathom flicker
#

it should be solvable, and the answer should be positive

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^ look at a graph of the functions to find your mistake

stable rain
#

wait whats the question lol

late roost
fathom flicker
#

He's doing integrals

stable rain
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thats

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not a question...

late roost
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okok wait let me work backwords but it seams right

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oh area between curves

fathom flicker
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the question was about finding the area, he had some earlier about finding the area between two curves

stable rain
#

yes

late roost
#

sorry @stable rain

stable rain
fathom flicker
#

^ Boss in this case, are you sure that for x=-1 to x=1 either of the curves are "above" the other

stable rain
#

ah ya

late roost
stable rain
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check for intersection or smt

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allg

late roost
#

okok wait in that case

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my funtion should have added up to 0?

stable rain
#

also

fathom flicker
#

looks like you should just split into two intervals

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-1 to 0 and 0 to 1

late roost
#

so even if I did forget to split it where did i mess up the integral

stable rain
#

derivative of -e^(-x) = e^(-x)

fathom flicker
#

and then you only have to integrate a single function

late roost
stable rain
#

no u didnt u left it with a - in front

obtuse pebbleBOT
#

Please stick to your channel.

late roost
#

okok so

stable rain
late roost
fathom flicker
#

that is funny, how does the bot know to say that

late roost
#

wait the bot lets you write out funtions too right

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might be easier than writing them down to ss all the time lol

stable rain
#

negative of this

late roost
#

e^x is greater at the start tho

stable rain
#

no its the red line

late roost
#

wait

stable rain
#

smaller

late roost
#

yeah

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okok wait so if i wanted to use that without using desmos

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e^x=e^-x

stable rain
#

ya to find points of intersection

late roost
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so e^0 are both 1

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which is why that works

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ah

stable rain
#

and see which is greater before and after the pointsof intersections

balmy mortar
late roost
#

@balmy mortar I dont need to

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anything to the power of 0 is 1 so

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0 is the intersection

fathom flicker
#

owned.

balmy mortar
#

uhh

late roost
#

kinda makes sense

stable rain
#

no they alr k they justw anna k for future ref

late roost
#

oh

balmy mortar
#

im saying thats the proper way to solve it

stable rain
#

they desmoed it

late roost
#

yeah gotu

balmy mortar
#

given a more complex equation u dont know theres only one solution

late roost
#

sorry just really into the math lol

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yup

stable rain
#

anw

late roost
#

alr i figured it out

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thank you so much

stable rain
late roost
#

im gonna keep doing some more before my sleep deprivation kicks in but yall are a godsend

stable rain
late roost
stable rain
#

yes

late roost
#

hmm?

stable rain
#

but ur neg sign is wrong

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in front of the 1/e^x

late roost
#

wait where

stable rain
late roost
#

oh wait hooh

#

oh

#

OHHH

stable rain
#

ya

late roost
#

i forgot to take the integral

stable rain
late roost
#

yup

stable rain
#

atb

late roost
#

tysm

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i think im just making careless errors at this point

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might need to get some sleep

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but yeah nice catch

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🫡

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.sleep

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crap

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.close

obtuse pebbleBOT
#
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strong birch
#

How to find the zeropoints of a polynomial of higher degree e.g. 10 without guessing any zeropoints?

kind hawk
#

numerically

#

eg newtons method

strong birch
kind hawk
#

in general impossible

strong birch
#

What? how?

strong birch
kind hawk
#

it can be proved that there is no formula only using +,-,*,/ and nth roots to solve a general quintic (or higher) polynomial

strong birch
kind hawk
#

galois theory

strong birch
#

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obtuse pebbleBOT
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wicked current
obtuse pebbleBOT
wicked current
#

Is this one coreect?

frosty spoke
#

,rotate 90

warm shaleBOT
frosty spoke
#

,w solve 4 sin^2 x = 1

warm shaleBOT
frosty spoke
#

seems right, but you're missing some solutions

#

like where it's negative

obtuse pebbleBOT
#

@wicked current Has your question been resolved?

wicked current
#

Thanks.
.close

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karmic hedge
#

I dont really know how to solve this without the radius since we cant get the equation of the circle without it...

balmy mortar
#

if u dont know something

#

give it a letter

#

try to set up equations to solve

karmic hedge
#

I know that the vector (3 over 1) is orthogonal to 3x+y=6

balmy mortar
#

????

#

?

#

<@&268886789983436800> self bot that auto replies

karmic hedge
#

wtf is going on

balmy mortar
#

test

sage geode
#

It's a bot

royal basin
#

@karmic hedge what say you to closing this and moving to another channel

karmic hedge
#

.close

obtuse pebbleBOT
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balmy mortar
#

!help

obtuse pebbleBOT
timid silo
#

So sad

#

no

obtuse pebbleBOT
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elfin abyss
#

if f is differentiable and dfa is the differential in a then the derivative of f following a vector v, in a is = dfa(v)

elfin abyss
#

can someone explain this sentence

#

why?

#

dfa is the closest linear approximation to f near a

#

and the derivative is that also...but why dfa(v)? what if v is big. then v is nowhere close to a and dfa(v) is far from being the derivative in a

#

i mean this equality

#

how can the differential be evaluated at a point as far from a as we want

#

and still give us the derivative of the function in a

obtuse pebbleBOT
#

@elfin abyss Has your question been resolved?

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@elfin abyss Has your question been resolved?

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timid silo
obtuse pebbleBOT
timber fox
#

You add 4 to both sides to get from N-4=0 to N=4

#

Also is that a O=(-2) or 0=(-2)?

nocturne minnow
timber fox
#

Hopefully

timid silo
#

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hasty lily
#

Found a paradox saying that $\beth_1 = \beth_2 = ... = \beth_n \forall n$. Can anyone check for something incorrect in the reasoning here?

warm shaleBOT
#

random-internet-guy

hasty lily
#

Define an operation ++ so that for sequences A = (a_1, ..., a_n) and B = (b_1, ..., b_m), we have A ++ B = (a_1, ..., a_n, b_1, ..., b_m) - basically concatenates the two sequences.

#

We declare a sequence to be valid if and only if it is the sequence (0,1), or can be written as
(0) ++ (some valid sequence) ++ (2) ++ (some valid sequence) ++ (2) ++ (some valid sequence) ++ ... ++ (2) ++ (some valid sequence) ++ (1)

#

Let S be the set of all valid sequences. What is the cardinality of S? It's supposedly possible to prove that it's any beth n, as long as n >= 1.

#

Here's my reasoning:

warm shaleBOT
#

random-internet-guy

kind hawk
#

that is not a function from {0,1,2} to N

hasty lily
#

Define an operator ^{} on sets so that $A^B = {f: B \to A}$.
It's obvious that there exists an injection from S to ${0, 1, 2}^{\mathbb{N}} \cross \mathbb{N}$: for any sequence in S, just map it to the appropriate function in ${{0, 1, 2}}^{\mathbb{N}}$, with the second component being the length of the sequence.

warm shaleBOT
#

random-internet-guy

hasty lily
#

For example, the sequence (0, 0, 1, 1) maps to the pair containing function that sends 0 to 0, 1 to 0, 2 to 1, 3 to 1, and everything else to 0, along with the number 4 (the sequence's length).

warm shaleBOT
#

random-internet-guy

#

random-internet-guy

hasty lily
#

For any number n, use the set theoretical representation of natural numbers and convert the representation into a string of digits 0, 1, 2 by replacing every { with a 0, } with a 1, and , with a 2. The result - once you organize these digits to form a sequence instead of just a string - will be a valid sequence. (Trust me - I defined valid sequences so that that will always work.)

warm shaleBOT
#

random-internet-guy

#

random-internet-guy

hasty lily
#

For any set A of natural numbers, use the set theoretical representation of natural numbers and convert the entire set A into a string of digits 0, 1, 2 by replacing every { with a 0, } with a 1, and , with a 2. The result - once you organize these digits to form a sequence instead of just a string - will be a valid sequence.

warm shaleBOT
#

random-internet-guy

hasty lily
#

There's also an injective function from $2^{2^{\mathbb{N}}}$ to $S$.

warm shaleBOT
#

random-internet-guy

hasty lily
#

For any set A of members of 2^N, use the set theoretical representation of natural numbers and convert the entire set A into a string of digits 0, 1, 2 by replacing every { with a 0, } with a 1, and , with a 2. The result - once you organize these digits to form a sequence instead of just a string - will be a valid sequence.

kind hawk
#

why should that string be finite

hasty lily
#

they can be infinite though

#

wait actually i think i only defined it for finite sequences

#

but it should also work for infinite ones

kind hawk
#

well better check

hasty lily
#

yeah it works - involves infinite ordinals, but it should work for our purposes

#

anyways, moving on -

#

Call this function $f_2: 2^{2^{\mathbb{N}}} \to S$.

warm shaleBOT
#

random-internet-guy

hasty lily
#

Similarly, we can take the power set of $2^{2^{\mathbb{N}}}$ and define an $f_3$, and so on.

warm shaleBOT
#

random-internet-guy

hasty lily
#

Therefore, there is an injection from any power sets of power sets of power sets of.... of the naturals to S.

warm shaleBOT
#

random-internet-guy

hasty lily
#

By Schroder-Bernstein, this means that for any power set higher than $2^\mathbb{N}$, there exists a bijection from that set to S

warm shaleBOT
#

random-internet-guy

hasty lily
#

Which is obviously bad.

#

@kind hawk?

kind hawk
kind hawk
hasty lily
#

hm

#

turns out i still have lots more to learn about ordinals

obtuse pebbleBOT
#

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lethal pier
#

+laugh

obtuse pebbleBOT
lethal pier
#

closed

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.close

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fair canyon
obtuse pebbleBOT
fair canyon
#

So my lecturer did this while explaining second derivative, I understand the first two lines properly, but I don't get what he was trying to prove here and how the third line(last one) came about and why it came about

#

PS: for the first derivative, he choose a line joining two points of the curve and he showed that if two points are close enough, the line can be considered a tangent (dy/dx), he draw one tangen back then and everything made sense, it doesn't make sense here, why did he draw two tangents and what is he trying to demonstrate

#

ahh got it, he is taking the tangents at two points and trying to show the rate of change of slope(derivative) so, he took two points

#

ahh... if anyone was trying to help me, thank you very much

#

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remote fiber
obtuse pebbleBOT
remote fiber
#

do i go about pulling the 11pi out of the integral and solving by integration by parts or is there a shorter method to solve this

#

i feel like i could use the a+b-x rule but idk if it would really help here

obtuse pebbleBOT
#

@remote fiber Has your question been resolved?

timid silo
obtuse pebbleBOT
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@remote fiber Has your question been resolved?

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@remote fiber Has your question been resolved?

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honest lynx
#

i got stuck on the highlighted step and what goes beyond it can anyone help

honest lynx
#

i personally tried a difference of square at the highlighted step but it didnt really work out

#

.solved

#

,solved

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flat dune
obtuse pebbleBOT
flat dune
#

I have a simple question

#

very easy actually

#

can anyone please

#

explain the first and second step?

#

that's all I'm asking for

trim portal
flat dune
#

yes

trim portal
#

x-y=1, so when you do -(x-y) you essentially do just -1

#

So they did -(x-y) on the left side, and -1 on the right side

flat dune
#

how did they take it out of brackets and make y positive?

trim portal
#

That's a property, when you -(a+b-c+d+e-f) = -a-b+c-d-e+f

#

You basically switch - and +

flat dune
#

oh, a rule

#

well then, thank you very much for your time. جزاك الله خيراً

#

bye

#

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pulsar comet
#

hi

obtuse pebbleBOT
pulsar comet
#

is it true that

#

is this always true? and can someone explain in simple, intuitive terms, why?

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#

drifting wraith
#

most of the reason is that it's the definition of that | symbol

pulsar comet
#

what do you mean

#

I know that | means and I also know what the 'curve' means (AND)

drifting wraith
#

and?

#

what

pulsar comet
#

ahhh you mean if I flip it around, it is the rule but one of the sides in the P(a|b) form is more complex

drifting wraith
#

yeah

#

you got it

pulsar comet
#

so every time I have a fracture like that and some things from above are same as below, that applies

#

faction

#

thank you!

#

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quartz yoke
obtuse pebbleBOT
quartz yoke
#

I’m hopeless on this integral

bold bane
#

,rotate

warm shaleBOT
obtuse pebbleBOT
#

@quartz yoke Has your question been resolved?

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zenith kraken
#

Algebra question : can someone please check this for me?

timid silo
#

I'll just zoom on the different parts for whoever comes across this real quick

zenith kraken
#

Thanks

#

<@&286206848099549185>

#

.close

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solar frigate
obtuse pebbleBOT
solar frigate
#

I'm not sure if this is a proper usage of instantiation

#

Can I instantiate both quantifiers to same arbitrary variable a?

#

In my mind you can because we are saying there exists x that has all y, but they share domain so that means that if all elements are considered for Y then we can use the arbitrary element for x for Y as well

#

Also I'm not too sure if this proves that it's unsatisfiable with rules of inference, since I didn't really use inference, I used logical equivalences

obtuse pebbleBOT
#

@solar frigate Has your question been resolved?

solar frigate
#

<@&286206848099549185>

obtuse pebbleBOT
#

@solar frigate Has your question been resolved?

timid silo
#

makes more sense because on step (5) i kinda got confused

#

step (3) you could just universal instantiated y to a

timid silo
#

so its fine to instantiate y to the arbitrary x value that satisfies the existential quantifier

solar frigate
#

Okay perfect. I was stuck on how to procede with the question earlier which is why it's unnecessarily complicated. I should have just done it without referring to the definition, but it helped me see what was being stated

#

This would show that it's unsatisfiable right?

timid silo
#

yes, you should say definition of biconditional though

#

not just definition

#

maybe ur professors fine with that though

solar frigate
#

I'll do that

#

Yeah it's good to be specific

#

Good practice

#

I was getting confused tho cuz it said use the rules of inference to prove unsatisfiablity but I used mostly definitions to prove it

#

But I guess I used instantiation so..?

timid silo
#

well universal/existential instantiation

timid silo
solar frigate
#

Ahh

#

Ok

#

Awesome

#

Appreciate the help tysm!

#

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silver moon
#

Hi everyone, I'm currently learning polar graphs and I'm having trouble understanding finding the bounds for area.

silver moon
#

Could someone explain how it was determined that the lower bound starts at 0 and why the upper bounds is at pi/3 instead of 5pi/3?

obtuse pebbleBOT
#

@silver moon Has your question been resolved?

silver moon
#

<@&286206848099549185>

obtuse pebbleBOT
#

@silver moon Has your question been resolved?

fathom flicker
silver moon
#

Yes!

#

So the equation i was given to find the area of a polar curve is

#

the first photo i sent was the solution and explanation but I'm having trouble understand why they indicated beta is pi/3 and not 5pi/3

#

and how they determined that alpha is 0

#

does that help?

fathom flicker
#

I'll take a second to think it through now, thanks for the details

#

could you also tell me what the function you are trying to find the area is

#

r= ?

silver moon
fathom flicker
#

thanks

silver moon
#

i know to set the equation to 0 to find theta

#

but idk which one to pick if there's multiple

fathom flicker
#

So

#

setting the equation = 0 tells us when r is 0, which basically means we are at the origin. The reason there are more than one theta (other than the fact that our function will periodically repeat) is because we start at the origin, and then we do that smaller inner loop and end up back there again

#

the next time we reach r=0, we are just periodically repeating whatever the first point was

#

it appears to me that the first time r=0, starting our function out is at pi/3 and secondly at 5pi/3. I believe that these indicate the time when we start at the origin, and the second time when we reach the origin. Before beginning to repeat

#

I am a bit rusty with this so sorry if explanations are slow or confusing, ask me anything if its confusing

silver moon
#

no that helps a bit

#

so is there really a difference between setting the upper bounds to 5pi/3 from setting the upper bounds to pi/3?

fathom flicker
#

Yes, I believe setting the upper bound as 5pi/3 would include the inner loop an extra amount

#

compared to pi/3 starting at the true beginning

#

5pi/3 would start after we did the first loop

#

heading into the bigger one

silver moon
#

ahhh i see

#

so the inner loop

#

starts at 0

#

and then ends at pi/3

#

and then moves onto the bigger loop?

fathom flicker
#

hmmm, not quite sure exactly what you mean by that but I'll try to explain what I mean more concisely real quick.

#

When we have theta=0

#

we get the point -2

#

so you can tell where we are on that graph

#

but

#

when theta = pi/3 we get r=0, the origin. Now as theta increases, we head through the inner loop, until we reach theta= 5pi/3 where we again get r=0 , and are at the origin. From there we traverse the outer curve before repeating

silver moon
#

does it go counter clockwise?

#

i think i get it now

fathom flicker
#

I am realizing that these are not the best explanations, so I am glad if you are understanding, but I am going to spend some time getting this down 100% and then I'll send an explanation and tag you

silver moon
#

thank you i appreciate that

#

im having trouble with polar coordinates because theyre really different from rectangular coordinates

#

which im used to

fathom flicker
#

@silver moon ready (hopefully) when you are

#

To find the area of the inner loop, looking at it graphically we can tell that it is symmetrical about the x-axis. We can either find the area of the top half, or the bottom half and then double our result. The tricky part as always with these polar questions is to decipher what the proper bounds of integration are. We know that because our function is r = 2-4cos(theta) and cosine(theta) has a period of 2pi that our function itself has a period of 2pi. This just means that the point theta=0 and theta=2pi will be the same and everything you know already about period tells you that the function will just continue repeating itself for further intervals of theta larger than 2pi (4pi -> 6pi = 0 -> 2pi... etc...).

#

We will begin finding our bounds now

#

if we choose theta = 0 we get that

warm shaleBOT
#

AustinU

fathom flicker
#

If we then choose theta = pi/3 we get

warm shaleBOT
#

AustinU

fathom flicker
#

and the same for theta=5pi/3

warm shaleBOT
#

AustinU

fathom flicker
#

So now we have to figure out, which one of these values of theta where we are at the origin should be our bound for the integral?

#

We can figure this out by thinking about what the angles themself mean

#

an angle of theta = pi/3 is an angle of 60 degrees

#

think of what that angle looks like on your graph

#

it is pointing up and out of the bottom loop, going through the origin

#

this tells us that when theta=pi/3 we are exiting the bottom of the inner loop

#

you could also think about what an angle of 5pi/3 looks like

#

it is an angle of 300 degrees, and likewise tells us that we are entering the top of the inner loop

#

And the reason we know one is entering, and the other is exiting, is based on the fact that 0 is on the inside of the loop. Progressing from theta=0 to theta=pi/3 only works in one direction, which is the outward direction of the bottom of the inner loop.

#

so we can see from all of this, that the bounds to get half the area of the inner loop

#

can be either

#

0 to pi/3 for the area of the bottom half

#

or

#

5pi/3 to 2pi

#

for the area of the top half

#

The function is going counterclockwise

#

and here is an excellent graphical representation of what point the function plots as theta increases from 0 to 2pi

#

Hopefully this helps you out! @silver moon

silver moon
#

it does

#

the animation helps a lot as well!

#

i get it now i think

#

im gonna try and study a bit more about this. i wanna make sure i get this concept down

fathom flicker
#

Awesome, feel free to DM me if you need more help with anything in the future

obtuse pebbleBOT
#

@silver moon Has your question been resolved?

proper gulch
#

sub pls

obtuse pebbleBOT
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frigid cipher
obtuse pebbleBOT
frigid cipher
#

how do i find fucntion from graph

latent walrus
#

you know g(7)=4.8
for the second part, you can use the 2 points on the tangent line to calculate a gradient

frigid cipher
#

is that like

#

slope y/slope x?

latent walrus
#

change in y/change in x, yeah

frigid cipher
#

so would i do 4.8/4.76?

latent walrus
#

not quite

#

what is the change in y from A to B?

frigid cipher
#

im sorry im rly bad at this so if i sound dumb

latent walrus
#

no worries

frigid cipher
#

would i do like x1,y1?

latent walrus
#

$gradient=\frac{y_B-y_A}{x_B-x_A}$

warm shaleBOT
#

AℤØ

frigid cipher
#

(4.8-4.78)/(7-6.94)

latent walrus
#

yup

#

that will give you the gradient of the tangent line

frigid cipher
#

to get 0.333

#

what do i do with that

latent walrus
#

so we know the gradient of the tangent line is the gradient of g(x) at x=7, this means that g'(7)=1/3

frigid cipher
#

ohhhhhh

#

so the gradient of the tangent line is the derivative

latent walrus
#

yeah, the derivative gives you the gradient of a function at a point

frigid cipher
#

ohhhhhh

#

thank you!

latent walrus
#

np

frigid cipher
#

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obtuse pebbleBOT
#
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raven mango
obtuse pebbleBOT
raven mango
#

i want to understand how to do this

frigid prism
#

@raven mangoa or b

raven mango
#

both

gilded needle
#

well probably you have some idea how to do A

#

there's not really much math involved there

raven mango
#

yes

frigid prism
# raven mango yes

part B is asking if you were to buy 10 individual tickets instead, how much more expensive it would be

#

does that help

raven mango
#

kinda

#

hmm

raven mango
inland sphinx
#

anyone in her able to help me with geometry stuff?

frigid prism
frigid prism
#

you have to find the difference between 10*one ticket and 1 10 ticket pass

inland sphinx
teal turret
inland sphinx
raven mango
#

im confused

frigid prism
#

you can either buy 1 ticket 10 times

#

or buy a bulk ticket that gives you 10 tickets

#

those options have different prices

raven mango
#

so we have to find the price for the bulk ticket, thats what ur saying right ?

obtuse pebbleBOT
#

@raven mango Has your question been resolved?

frigid prism
#

no

#

you know that price

#

its 39.4

#

you need to find the price of buying 10 single tickets

obtuse pebbleBOT
#
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timid silo
#

Hi! I have a few graphs and was wondering how I can prove they are increasing exponentially. I did an residual test to prove they weren't linear, but I can't find a way to prove they are exponential as these are real world data, so it's very inconsistent, but overall is exponentially increasing.

What I have thought of: Exponential increases at a ratio consecutively. However, because this is "stocks" and real world data, this increase obviously won't be at a constant ratio, but since stocks are really volatile, one day it cam increase a lot and another day it may decrease, which disproves my claim.

timid silo
#

Graphs:

#

Raw data: Can provide link at request

#

Linear residual:

#

If it's easier, I can provide links

#

Oh. I've also tried exponential residual, which also didn't prove it.

#

used the formula y=ab^x

#

and substituted values and subtracted

frosty spoke
#

there is no way to do that

timid silo
#

If it's aproximate works too

frosty spoke
#

no what you are asking is simply impossible

#

it's just not how the theory is developed

timid silo
#

So there is no way to prove my graphs I have are exponential?

frosty spoke
#

the most you can do is fit some sort of model to it and make the claim that there is not enough evidence to reject the model

timid silo
#

okay

frosty spoke
#

no there isn't, and in any case it likely isn't true

#

imagine someone gave you some data from some process that's very close to linear but not

timid silo
#

okay. sounds interesting

frosty spoke
#

if there were a way to "prove" that something were linear, then the whole theory would be inconsistent

timid silo
#

but if it's close to linear, then it could be done as "best fit"

frosty spoke
#

yeah so? that's not a proof that the underlying process is linear

timid silo
#

Is it possible finding a line that is "best fit" for my work?

frosty spoke
#

all it's saying is that we model it as linear, and assuming that the underlying process is linear or close enough to linear, here are some inferences we make

timid silo
#

okay. thank you

#

😄

#

.close

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round dune
#

just how 💀
(ping me if responded)

obtuse pebbleBOT
supple granite
#

So you know the formula for the distance of two points? @round dune

round dune
#

nope

supple granite
#

Do you understand this?

frosty spoke
#

here you go

round dune
supple granite
round dune
supple granite
#

Doesn't matter

#

You're gonna square the difference of the coordinates so it doesn't matter

frosty spoke
round dune
#

ah ok-

#

OH

#

got it

#

i got a=3 which is technically correct thx hang on lemme write that formula down

#

i thought it would be more complicated 💀

#

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gleaming ridge
#

Suppose y > 1 is some approximation to x = sqrt(2) + 1. Give a brief reason why one should expect (1 ⁄ y) + 2 to be a closer approximation to x than y is. (I don’t ask for a proof, because we are only seeking to motivate Rudin’s computation, for which he gives an exact proof.)

gleaming ridge
#

Context: This is from Rudin's companion where he wants to motivate the weird out-of-blue proof for non-existence of sqrt(2) in rationals

obsidian hedge
#

Algebra 1, my teacher said any number works as a Substitution for V and I wanna know why in simple terms

gleaming ridge
#

sorry, this channel is taken

obsidian hedge
#

Oh ok sorry

frosty spoke
#

I think it's because x = sqrt(2) + 1 is a fixed point in that

#

i.e. 1/x + 2 = x

#

but you also need some form of contraction

gleaming ridge
#

Hmm... that makes sense. I wasn't thinking in terms of an iterative process

marble moon
#

Might be related to a newton's method approximation?

frosty spoke
#

not exactly newton's method I think, but a similar fixed point method

gleaming ridge
marble moon
#

Yeah like I said I thought it might be related, since it looks like roughly fits the formula

gleaming ridge
#

Like is there something more obvious that makes 1/y + 2 to be a better approximation than y

frosty spoke
#

well like in general

#

there's a whole class of ideas where if you characterize something as a fixed point of something else

#

then you do iteration like f(f(f(f(f(f(x))))))) to get to it

gleaming ridge
frosty spoke
#

like it's the same way the existence/uniqueness of solutions to ODEs is proven I think

marble moon
#

Oh yeah def not then

frosty spoke
#

it does sorta smell like Newton's method for square roots for example

#

where if you have a guess for the square root of 8000, say 90 or something

#

then (8000/90 + 90)/2 is a better guess

obtuse pebbleBOT
#

@gleaming ridge Has your question been resolved?

gleaming ridge
#

I think I figured it out mostly, it's as you said that x = 1/x + 2 has a fixed point but more importantly 1+sqrt(2) is the only positive solution for x = 1/x + 2

#

So, when we do 1/x + 2 we are creating a better approximation cause if there is one place it would work it would be for 1 + sqrt(2)

#

In particular |1/x + 2 - a| is always less than equal to |x - a| where a = 1/x + 2

#

Thanks for the help @frosty spoke and @marble moon

#

Like it's the same thing what y'll said but more loosely I guess

frosty spoke
#

so there's a theorem called the Banach fixed-point theorem

#

says that if the mapping contracts things

#

then the iteration converges to the fixed point

gleaming ridge
#

Yeah I have heard of it, would probably encounter is soon

#

Thanks for the help again

#

.close

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karmic hedge
#

I know that I need to first get x'(t) and y'(t) to get the velocity vector

#

Then I know that the velocity vector will be pointing straight up, so either x'(t) or y'(t) is equal to zero, but I cant figure out which

#

HI CHARTBIT!!!

#

I figured out the last question from reading the chat, thanks again for your help with that one ❤️

karmic hedge
#

like the vector is just pointing straight up

#

So either x'(t) or y'(t) is = 0

unreal musk
#

Yep yep happyCat

#

If y’(t) were zero you’d be moving parallel to the x axis, and if x’(t) were zero you’d be moving parallel to the y axis happyCat

karmic hedge
#

Ok so x'(t)

#

Thats what I was going to say but wasnt 100% sure haha

#

1 moment I will try to solve the rest...

unreal musk
#

[also note how you have two “vertical points” and one “horizontal point” from the graph, and that should also give an idea of if you’re going in the right direction happyCat]

karmic hedge
unreal musk
#

Two of the purple, one of the green

karmic hedge
unreal musk
#

I mean more that the green is where you’re moving parallel to the x axis, and the purple are where you’re moving parallel to the y axis, sorry if that wasn’t clear blobsweat

#

And they ask where you move parallel to the y axis, and there are two points where that would be true (as opposed to one for the x axis)

#

But anyways, that’s like a side comment, don’t worry too much if it isn’t clear catlove

karmic hedge
#

Aaaah ok I understand, like you mean the vectors

#

I was thinking about the line 🙃

#

I get it now haha sry

#

I got the answer!!

#

Thanks youuu ❤️

#

.close

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karmic hedge
#

I got the acceleration
x''(t) = 6t
y''(t) = -2

#

But I know in order to get the minimal value it needs to be a polynomial

karmic hedge
#

Also once its in polynomial form I can get the norm...

#

Nvm I got it

#

.close

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lime juniper
#

hi, i have a quick question why did the first brack get a 3x but the second bracket did not get 7x?

trim locust
#

Because expanding that would get you 21x^2 which is not what you want

supple granite
#

because 3x multiplied by x is 3x^2

lime juniper
#

so lets say

lime juniper
#

(x )(x )?

trim locust
#

What does x * x give you?

lime juniper
#

it's okay I got it now thanks

#

.close

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novel salmon
#

i dont get any part of this

obtuse pebbleBOT
twilit pelican
novel salmon
#

yeah when the solution doesnt make sense

twilit pelican
#

right

#

so use the model you're given to like

#

come up with an equation that has an extraneous solution

novel salmon
#

i dont get how to make one tho

#

do i just use like random numbers or

twilit pelican
#

yeah you do

novel salmon
#

so

#

a = 2

#

b = 3

#

c = 6

#

d = 1

#

okay so that one has no solution

#

does this make it an extraneous solution

twilit pelican
#

yeah

novel salmon
#

and then for a non-extraneous one

#

do i use multiples of 2?

twilit pelican
#

yeah i think that'd be better

novel salmon
#

💀

#

i mean

#

x = -2

twilit pelican
#

thats what i was thinking LMAO

#

it works

#

dont knock it

novel salmon
#

WWWWW

twilit pelican
#

LOL

novel salmon
#

okay so the rest of it

#

its basically just asking me to solve my own equation?

twilit pelican
#

yeah

#

also asks you to show why its extraneous

novel salmon
twilit pelican
#

looks good

novel salmon
#

okay i finished it

#

thanks a lott

twilit pelican
#

npnp

#

glad i could help

novel salmon
#

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#
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sweet edge
#

what's ur question