#help-10
1 messages · Page 124 of 1
what do I do with the mass and distance?
try and fill out the suvat first, s=11.4, what wound u be?
am I trying to find my height first?
you want to find out what end velocity is, since suvat has v, which is end veocity, if you can figure out any 3 of s,u,a or t then you can work out v using a suvat equation, without worrying about the mass and forces
its an easier approach
oh ok
we know what s is as discussed earlier, think about what u, a or t would be with the information you are given
do you know the difference between dropped and thrown?
Yeah. Drop is how far up you drop it from and thrown is how far you threw the coin
Drop= hieght
thrown= distance
i see, when you drop something do you give it any additional force
no
so what would u be?
0?
I think its 0 as well
because it hit the ground to hard?
i think i worded my question wrong, if this is the coin falling what are the forces on it, disregarding frictional forces?
The forces of gravity
ok what is the acceleration on it then
have you studied acceleration due to gravity yet?
I have but it's been awhile. I tend to forget things
No
9.8m/s^2?
I don't remember
9.8 or 9.81 is acceleration due to gravity
any object in free fall
falling from a certain height
will have acceleration of 9.81
disregarding frictional forces
oh ok. I only knew gravity equals 10 m/s ^2
ahhhh
i see
yes
thats what i mean
10 also works
ohhh ok
9.8 is more precise
but you learnt it as 10 thats fine
so now we know
s
u
and a
and we want to work out v
can you find a suvat equation which might help us?
I think the second one
thank you so much. It's been bothering me all day 🥹
not a problem
if you are really interested
there is an another approach
think about how much gravitational energy at the start of its drop
and how this will change at the end of its drop
and you can form 2 equations and work out v from there
but only do it if you wish to and are interested to do so lol
Is it the longer way or is it the same amount of work?
i think it maybe quicker depending on how well you understand it
I want to try it
do you know how you work out gravitational potential energy?
Yes
what is it?
Gravitational potential energy is conserving energy
what about an equation for it?
GPE equals mass times gravity times height
yup
so you know mass gravity and height
so you can work out gpe
what happens to gpe as the coin drops and compare it with kinetic energy?
It will turn out to be Potential energy?
yup so by the end of the fall all the gpe = kinetic energy
ohh ok
so you can equate mgh=1/2mv^2
and work out v from there
epic physics moment -> both ways you get the same answer!!!
Once I calculate this hopefully I get the answer
I'll tell you my answer
I got the same answer. I think I put it in wrong
@timid silo Has your question been resolved?
did you not get 15.1?
no but is velocity supposed to be 0 right?
are you using suvat or mgh = 1/2mv^2
your initial velocity is 0, so u is 0
what I did when I used mgh=1/2mv^2 was
v is final velocity which you want to work out
0.42kg * 10 * 11.4 = 1/2 * 0.42 kg * 0^2 from mgh=1/2mv^2
thats incorrect because v -> final velocity which you are trying to work out, u = 0 , which is the starting velocity
so you dont sub in v=0, but instead work out what v would equal
you should be getting 0.42* 10 * 11.4 = 1/2 * 0.42 * v^2 and rearrange to find v^2 then v
So I dont put a number there and just leave it as v^2?
yes and rearrange the equation to find v^2
do I have to get v^2 by itself?
yes
ok that makes sense
and then square root to get v
ill try it again
yup
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Can I still get the answer even if I multiply 1/2 times 0.42 and subtract it to put it on the other side of the equation to solve the rest and get the final answer?
Yes
You wouldnt subtract however
You will have to divide on the other side
Since you are multiplying on the right hand side
All good
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I am creating a TCG that contains card rarities. Each rarity has a point value that can be applied to a point total of 100. There has to be 30 cards in a deck, no more, no less. I am trying to figure out all possible deck combinations based off of the given point values bellow. Any links that I could use would be amazing. All help is appreciated I have got everything figured out but this, thanks!
Here are the point values:
1 Point: Bronze
2 Points: Silver
3 Points: Gold
4 Points: Emerald
5 Points: Sapphire
6 Points: Ruby
7 Points: Amethyst
8 Points: Diamond
9 Points: Champions
You're looking for the number of ways to choose 30 cards such that the rarity points add up to at most 100?
Yep exactly
do the rarities correspond to specific cards?
or it's just the number of ways to choose 30 rarities
so like do you have a specific number of bronze cards to choose from
and then a different specific number of silver cards
etc
each card rarity has a point value, there can be any combination of these cards as long as the total points is <=100 and there are 30 cards.
for example 30 silver cards = 60 points
or 30 gold cards = 90 points
so "20 gold cards, 10 emerald cards" would be an entire unique solution?
as in, that's what you want to count?
yep exactly
looks like a dynamic programming problem
right? Its such a dynamic problem for a tcg
for every combination (n,c,k) with 1 <= n <= 9, 1 <= c <= 30, and 1 <= k <= 100
you want to calculate the number of ways (at most) k points can be used, with c cards, and no card having rarity higher than n
if you want to only count combos with exactly 100 points get rid of the at most
there are 27000 possible combos for this, pretty easy for a computer to handle
for each combo the number of possible ways needs to be computed based on the lower values
Shouldn't c = 30? Because of the OP's statement of
There has to be 30 cards in a deck, no more, no less
Dang that many combos? Thats crazy!
no
it's a dynamic programming solution
What would be a good computer source to use for this?
so i'm assuming we've already determined how many cards of rarities higher than n we have
27000 is not the answer, it's just the number of memory cells you'd need to use to solve the problem
you'd do well to look up some simpler dynamic programming problems if you haven't heard of them before
determining shortest path in a graph is a classic one
the idea is to build up a tablebase of how many possible combos there are for computationally simpler cases
then build the more complicated cases using the simpler cases
if you've ever seen the "recursive" solution to calculating fibonacci numbers that's a good example of how dynamic programming can be useful
(the actual number of combinations will be well over 100 billion) nvm
Yep Im looking at a source now, thanks for all the help/advice.
you're welcome
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you multiply the numerator and denominator by x
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✅
wait why do we have to do that?
is it 100% necessary or is it just the way this particular site does it?
it helps to get it in a way that can be integrated easier
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Is anyone able to call and help me understand how derivatives connect to graphs? Such as extrema and points of inflection?
In this section we define absolute (or global) minimum and maximum values of a function and relative (or local) minimum and maximum values of a function. It is important to understand the difference between the two types of minimum/maximum (collectively called extrema) values for many of the applications in this chapter and so we use a variety ...
In this section we discuss how to find the absolute (or global) minimum and maximum values of a function. In other words, we will be finding the largest and smallest values that a function will have.
@balmy meteor Has your question been resolved?
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Whats the trick to doing cos^-1() and sin^-1() of angles
you need to know the unit circle/special triangles
you also need to know that $\frac{\sqrt{2}}{2} = \frac{1}{\sqrt{2}}$
Shell
I know the entire unit circle in my head but I never bothered to learn a single special triangle 
But what do I do once I know all of this ^^
those will help you find angles
hold up i have a trick
other angles you will need a calcualtor
Nice one +1
personally i just think of it as cos^-1(sqrt(2)/2) = x
then cos(x) = (sqrt(2)/2)
which might be easier if u have it memorized
drawing it on the cartesian plane helps me visualise what the answer looks like
How about sin^-1
especially when there's negatives and multiple answers and restricted domains
This is a nice way too!!
then you look at the vertical distance
my diagram im looking at the x axis
sin would just be the y axis
so the dotted line
theres the really funny mnemonic where its like
0: sqrt(4)/2,sqrt(0)/2
pi/6: sqrt(3)/2,sqrt(1)/2
pi/4: sqrt(2)/2,sqrt(2)/2
pi/3: sqrt(1)/2,sqrt(3)/2
pi/2: sqrt(0)/2,sqrt(4)/2
idk if it really counts as a mnemonic
also thats sin,cos
wait cos,sin*
Ah nice, I think I will learn this!!
Thank you guys this is 3 really nice ways to do it 😄
You're all amazing
❤️
thanks
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may i get help on (b)
if $y_1=k/x^2$ what happens if x is halved? $y_2=\frac{k}{\frac{1}{4}x^2}$
AℤØ
i dont understand it
this?
basically the b
okay, do you see what i have done here though? - in y2, i have just replaced x with x/2
i think i get it
from that we can see that $\frac{1}{4}y_2=k/x^2$ so $\frac{1}{4}y_2=y_1$ essentially meaning you quadruple y by halving x
AℤØ
since $y_2=4y_1$
AℤØ
oh so do you need to input the original equation
to actually find the effect on y when x i halved
its a way to see it clearly in case youre not sure yeah
nw
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how many ways can we add up 3 numbers i,j,k so that i+j+k=7
how do we reason through this?
I'd reason through it like this
let k=0
so we can just forget about it for now
choose i=1 and j=6
this will add to 7
now add 1 to i and -1 from j
this will also add to 7
how many times can you add 1 to i and -1 from j?
well forever right?
and then we didn't even ever need to use k
so it seems like there are infinite ways
do you agree?
unless you are talking about that they must be natural numbers
true
or else this would be infinite
stars and bars should do the trick
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im in year 9 14yrs and doing completing the square just got a quick question, 4x^2+16x+7=0 Can i still factorise and take out the 4 or is that not possible?
with the 7?
are you required to complete the square for that equation?
wait can you explain what you're doing
well because 4 is a common factor in that equation so im taking it out to make it easier
Not very necessary but ultimately it's your call
why could you explain love to learn
you can see that 4 = 2^2. So, 4x^2 = (2x)^2
so how do you put that in a complete square?
for completing the square all you have to do is figure out a and b such that (a + b)^2 is similar to what you have
first thing is to identify a, that is easy just check what's the coefficient for x^2
since here we have a coefficient that can be taken square root of, there's no issue
so, a = 2x
next, coefficient of x tells b, since that would be 2ab
16x = 2 . 2x . 4 (in the form of 2 . a . b)
hence b must be 4
which means, b^2 = 16
we only have 7, so we need to add 9 to make it 16
thus, we have
$4x^2+16x+7=0$ OR $4x^2+16x+16=9$
numbpy
I hope you can proceed from here
thankyou
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it should be solvable, and the answer should be positive
^ look at a graph of the functions to find your mistake
wait whats the question lol
^
He's doing integrals
the question was about finding the area, he had some earlier about finding the area between two curves
yes
sorry @stable rain
add a dx at the start
^ Boss in this case, are you sure that for x=-1 to x=1 either of the curves are "above" the other
ah ya
also
so even if I did forget to split it where did i mess up the integral
derivative of -e^(-x) = e^(-x)
and then you only have to integrate a single function
yeah i worked backwords but i got that part right
no u didnt u left it with a - in front
Please stick to your channel.
okok so
oops integral lol
that is funny, how does the bot know to say that
wait the bot lets you write out funtions too right
might be easier than writing them down to ss all the time lol
e^x is greater at the start tho
no its the red line
wait
smaller
ya to find points of intersection
and see which is greater before and after the pointsof intersections
multiply both sides by e^x
@balmy mortar I dont need to
anything to the power of 0 is 1 so
0 is the intersection
owned.
uhh
kinda makes sense
no they alr k they justw anna k for future ref
oh
im saying thats the proper way to solve it
they desmoed it
yeah gotu
given a more complex equation u dont know theres only one solution
anw
integrand of e^x - e^(-x) = e^x + e^(-x) +c
im gonna keep doing some more before my sleep deprivation kicks in but yall are a godsend
u did ur line 3 wrong here
i wrote e^-x as 1/e^x
yes
hmm?
here
ya
i forgot to take the integral
anw use this n cont ig
yup
atb
tysm
i think im just making careless errors at this point
might need to get some sleep
but yeah nice catch
🫡
.sleep
crap
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How to find the zeropoints of a polynomial of higher degree e.g. 10 without guessing any zeropoints?
What about algebraic with exact solutions?
in general impossible
What? how?
And what do you mean by general?
it can be proved that there is no formula only using +,-,*,/ and nth roots to solve a general quintic (or higher) polynomial
Where can I learn more about this?
galois theory
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Is this one coreect?
,rotate 90
,w solve 4 sin^2 x = 1
@wicked current Has your question been resolved?
I know. I wanted to make sure the process is correct.
Thanks.
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I dont really know how to solve this without the radius since we cant get the equation of the circle without it...
I know that the vector (3 over 1) is orthogonal to 3x+y=6
wtf is going on
test
It's a bot
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if f is differentiable and dfa is the differential in a then the derivative of f following a vector v, in a is = dfa(v)
can someone explain this sentence
why?
dfa is the closest linear approximation to f near a
and the derivative is that also...but why dfa(v)? what if v is big. then v is nowhere close to a and dfa(v) is far from being the derivative in a
i mean this equality
how can the differential be evaluated at a point as far from a as we want
and still give us the derivative of the function in a
@elfin abyss Has your question been resolved?
@elfin abyss Has your question been resolved?
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Looks like O = -2, in my opinion, because they substituted -2 in their equation, so O makes the most sense
Hopefully
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Found a paradox saying that $\beth_1 = \beth_2 = ... = \beth_n \forall n$. Can anyone check for something incorrect in the reasoning here?
random-internet-guy
Define an operation ++ so that for sequences A = (a_1, ..., a_n) and B = (b_1, ..., b_m), we have A ++ B = (a_1, ..., a_n, b_1, ..., b_m) - basically concatenates the two sequences.
We declare a sequence to be valid if and only if it is the sequence (0,1), or can be written as
(0) ++ (some valid sequence) ++ (2) ++ (some valid sequence) ++ (2) ++ (some valid sequence) ++ ... ++ (2) ++ (some valid sequence) ++ (1)
Let S be the set of all valid sequences. What is the cardinality of S? It's supposedly possible to prove that it's any beth n, as long as n >= 1.
Here's my reasoning:
random-internet-guy
that is not a function from {0,1,2} to N
oops i meant it the other way around
Define an operator ^{} on sets so that $A^B = {f: B \to A}$.
It's obvious that there exists an injection from S to ${0, 1, 2}^{\mathbb{N}} \cross \mathbb{N}$: for any sequence in S, just map it to the appropriate function in ${{0, 1, 2}}^{\mathbb{N}}$, with the second component being the length of the sequence.
random-internet-guy
For example, the sequence (0, 0, 1, 1) maps to the pair containing function that sends 0 to 0, 1 to 0, 2 to 1, 3 to 1, and everything else to 0, along with the number 4 (the sequence's length).
For any number n, use the set theoretical representation of natural numbers and convert the representation into a string of digits 0, 1, 2 by replacing every { with a 0, } with a 1, and , with a 2. The result - once you organize these digits to form a sequence instead of just a string - will be a valid sequence. (Trust me - I defined valid sequences so that that will always work.)
For any set A of natural numbers, use the set theoretical representation of natural numbers and convert the entire set A into a string of digits 0, 1, 2 by replacing every { with a 0, } with a 1, and , with a 2. The result - once you organize these digits to form a sequence instead of just a string - will be a valid sequence.
random-internet-guy
There's also an injective function from $2^{2^{\mathbb{N}}}$ to $S$.
random-internet-guy
For any set A of members of 2^N, use the set theoretical representation of natural numbers and convert the entire set A into a string of digits 0, 1, 2 by replacing every { with a 0, } with a 1, and , with a 2. The result - once you organize these digits to form a sequence instead of just a string - will be a valid sequence.
why should that string be finite
they can be infinite though
wait actually i think i only defined it for finite sequences
but it should also work for infinite ones
well better check
yeah it works - involves infinite ordinals, but it should work for our purposes
anyways, moving on -
Call this function $f_2: 2^{2^{\mathbb{N}}} \to S$.
random-internet-guy
Similarly, we can take the power set of $2^{2^{\mathbb{N}}}$ and define an $f_3$, and so on.
random-internet-guy
Therefore, there is an injection from any power sets of power sets of power sets of.... of the naturals to S.
random-internet-guy
By Schroder-Bernstein, this means that for any power set higher than $2^\mathbb{N}$, there exists a bijection from that set to S
random-internet-guy
I'm not convinced by this. but then again this isn't exactly a topic I know a lot about so maybe wait for someone else
or well, if we allow infinite sequences then I'm not sure about this
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+laugh
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So my lecturer did this while explaining second derivative, I understand the first two lines properly, but I don't get what he was trying to prove here and how the third line(last one) came about and why it came about
PS: for the first derivative, he choose a line joining two points of the curve and he showed that if two points are close enough, the line can be considered a tangent (dy/dx), he draw one tangen back then and everything made sense, it doesn't make sense here, why did he draw two tangents and what is he trying to demonstrate
ahh got it, he is taking the tangents at two points and trying to show the rate of change of slope(derivative) so, he took two points
ahh... if anyone was trying to help me, thank you very much
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do i go about pulling the 11pi out of the integral and solving by integration by parts or is there a shorter method to solve this
i feel like i could use the a+b-x rule but idk if it would really help here
@remote fiber Has your question been resolved?
it will make it harder cuz there will be a whole square on 1-x
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@remote fiber Has your question been resolved?
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i got stuck on the highlighted step and what goes beyond it can anyone help
i personally tried a difference of square at the highlighted step but it didnt really work out
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I have a simple question
very easy actually
can anyone please
explain the first and second step?
that's all I'm asking for
This?
yes
x-y=1, so when you do -(x-y) you essentially do just -1
So they did -(x-y) on the left side, and -1 on the right side
how did they take it out of brackets and make y positive?
That's a property, when you -(a+b-c+d+e-f) = -a-b+c-d-e+f
You basically switch - and +
oh, a rule
well then, thank you very much for your time. جزاك الله خيراً
bye
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hi
is it true that
is this always true? and can someone explain in simple, intuitive terms, why?
most of the reason is that it's the definition of that | symbol
ahhh you mean if I flip it around, it is the rule but one of the sides in the P(a|b) form is more complex
so every time I have a fracture like that and some things from above are same as below, that applies
faction
thank you!
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I’m hopeless on this integral
,rotate
@quartz yoke Has your question been resolved?
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Algebra question : can someone please check this for me?
I'll just zoom on the different parts for whoever comes across this real quick
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I'm not sure if this is a proper usage of instantiation
Can I instantiate both quantifiers to same arbitrary variable a?
In my mind you can because we are saying there exists x that has all y, but they share domain so that means that if all elements are considered for Y then we can use the arbitrary element for x for Y as well
Also I'm not too sure if this proves that it's unsatisfiable with rules of inference, since I didn't really use inference, I used logical equivalences
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<@&286206848099549185>
@solar frigate Has your question been resolved?
yes you could have
makes more sense because on step (5) i kinda got confused
step (3) you could just universal instantiated y to a
if there exists some x for all y, that must mean that y contains x
so its fine to instantiate y to the arbitrary x value that satisfies the existential quantifier
Okay perfect. I was stuck on how to procede with the question earlier which is why it's unnecessarily complicated. I should have just done it without referring to the definition, but it helped me see what was being stated
This would show that it's unsatisfiable right?
yes, you should say definition of biconditional though
not just definition
maybe ur professors fine with that though
I'll do that
Yeah it's good to be specific
Good practice
I was getting confused tho cuz it said use the rules of inference to prove unsatisfiablity but I used mostly definitions to prove it
But I guess I used instantiation so..?
well universal/existential instantiation
yeah
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Hi everyone, I'm currently learning polar graphs and I'm having trouble understanding finding the bounds for area.
Could someone explain how it was determined that the lower bound starts at 0 and why the upper bounds is at pi/3 instead of 5pi/3?
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@silver moon Has your question been resolved?
I'd like to help you with this, could you be more clear what your question is?
Yes!
So the equation i was given to find the area of a polar curve is
the first photo i sent was the solution and explanation but I'm having trouble understand why they indicated beta is pi/3 and not 5pi/3
and how they determined that alpha is 0
does that help?
I'll take a second to think it through now, thanks for the details
could you also tell me what the function you are trying to find the area is
r= ?
thanks
i know to set the equation to 0 to find theta
but idk which one to pick if there's multiple
So
setting the equation = 0 tells us when r is 0, which basically means we are at the origin. The reason there are more than one theta (other than the fact that our function will periodically repeat) is because we start at the origin, and then we do that smaller inner loop and end up back there again
the next time we reach r=0, we are just periodically repeating whatever the first point was
it appears to me that the first time r=0, starting our function out is at pi/3 and secondly at 5pi/3. I believe that these indicate the time when we start at the origin, and the second time when we reach the origin. Before beginning to repeat
I am a bit rusty with this so sorry if explanations are slow or confusing, ask me anything if its confusing
no that helps a bit
so is there really a difference between setting the upper bounds to 5pi/3 from setting the upper bounds to pi/3?
Yes, I believe setting the upper bound as 5pi/3 would include the inner loop an extra amount
compared to pi/3 starting at the true beginning
5pi/3 would start after we did the first loop
heading into the bigger one
ahhh i see
so the inner loop
starts at 0
and then ends at pi/3
and then moves onto the bigger loop?
hmmm, not quite sure exactly what you mean by that but I'll try to explain what I mean more concisely real quick.
When we have theta=0
we get the point -2
so you can tell where we are on that graph
but
when theta = pi/3 we get r=0, the origin. Now as theta increases, we head through the inner loop, until we reach theta= 5pi/3 where we again get r=0 , and are at the origin. From there we traverse the outer curve before repeating
I am realizing that these are not the best explanations, so I am glad if you are understanding, but I am going to spend some time getting this down 100% and then I'll send an explanation and tag you
thank you i appreciate that
im having trouble with polar coordinates because theyre really different from rectangular coordinates
which im used to
@silver moon ready (hopefully) when you are
To find the area of the inner loop, looking at it graphically we can tell that it is symmetrical about the x-axis. We can either find the area of the top half, or the bottom half and then double our result. The tricky part as always with these polar questions is to decipher what the proper bounds of integration are. We know that because our function is r = 2-4cos(theta) and cosine(theta) has a period of 2pi that our function itself has a period of 2pi. This just means that the point theta=0 and theta=2pi will be the same and everything you know already about period tells you that the function will just continue repeating itself for further intervals of theta larger than 2pi (4pi -> 6pi = 0 -> 2pi... etc...).
We will begin finding our bounds now
if we choose theta = 0 we get that
AustinU
If we then choose theta = pi/3 we get
AustinU
and the same for theta=5pi/3
AustinU
So now we have to figure out, which one of these values of theta where we are at the origin should be our bound for the integral?
We can figure this out by thinking about what the angles themself mean
an angle of theta = pi/3 is an angle of 60 degrees
think of what that angle looks like on your graph
it is pointing up and out of the bottom loop, going through the origin
this tells us that when theta=pi/3 we are exiting the bottom of the inner loop
you could also think about what an angle of 5pi/3 looks like
it is an angle of 300 degrees, and likewise tells us that we are entering the top of the inner loop
And the reason we know one is entering, and the other is exiting, is based on the fact that 0 is on the inside of the loop. Progressing from theta=0 to theta=pi/3 only works in one direction, which is the outward direction of the bottom of the inner loop.
so we can see from all of this, that the bounds to get half the area of the inner loop
can be either
0 to pi/3 for the area of the bottom half
or
5pi/3 to 2pi
for the area of the top half
The function is going counterclockwise
and here is an excellent graphical representation of what point the function plots as theta increases from 0 to 2pi
Hopefully this helps you out! @silver moon
it does
the animation helps a lot as well!
i get it now i think
im gonna try and study a bit more about this. i wanna make sure i get this concept down
Awesome, feel free to DM me if you need more help with anything in the future
@silver moon Has your question been resolved?
sub pls
This video shows how to derive the quadratic formula from the quadratic equation in a step by step process. This video also introduces the Vieta's formulas and the proof of the Vieta's formulas.
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how do i find fucntion from graph
you know g(7)=4.8
for the second part, you can use the 2 points on the tangent line to calculate a gradient
change in y/change in x, yeah
so would i do 4.8/4.76?
im sorry im rly bad at this so if i sound dumb
no worries
would i do like x1,y1?
$gradient=\frac{y_B-y_A}{x_B-x_A}$
AℤØ
(4.8-4.78)/(7-6.94)
so we know the gradient of the tangent line is the gradient of g(x) at x=7, this means that g'(7)=1/3
yeah, the derivative gives you the gradient of a function at a point
np
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help
i want to understand how to do this
@raven mangoa or b
both
well probably you have some idea how to do A
there's not really much math involved there
yes
part B is asking if you were to buy 10 individual tickets instead, how much more expensive it would be
does that help
but doesnt a 10 trip single ticket cost 39.40 ?
anyone in her able to help me with geometry stuff?
dont ask to ask just ask also this chanlel is full pleaseread the rules
yes
you have to find the difference between 10*one ticket and 1 10 ticket pass
i dont think i broke any
@inland sphinx #❓how-to-get-help
thx
is ten single trip tickets = one ticket?
im confused
you have two options if you want 10 tickets
you can either buy 1 ticket 10 times
or buy a bulk ticket that gives you 10 tickets
those options have different prices
so we have to find the price for the bulk ticket, thats what ur saying right ?
@raven mango Has your question been resolved?
sorry for the late response
no
you know that price
its 39.4
you need to find the price of buying 10 single tickets
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Hi! I have a few graphs and was wondering how I can prove they are increasing exponentially. I did an residual test to prove they weren't linear, but I can't find a way to prove they are exponential as these are real world data, so it's very inconsistent, but overall is exponentially increasing.
What I have thought of: Exponential increases at a ratio consecutively. However, because this is "stocks" and real world data, this increase obviously won't be at a constant ratio, but since stocks are really volatile, one day it cam increase a lot and another day it may decrease, which disproves my claim.
Graphs:
Raw data: Can provide link at request
Linear residual:
If it's easier, I can provide links
Oh. I've also tried exponential residual, which also didn't prove it.
used the formula y=ab^x
and substituted values and subtracted
if you're trying to use a hypothesis test to "prove" that something fits a given model, you're going to be awfully disappointed
there is no way to do that
If it's aproximate works too
no what you are asking is simply impossible
it's just not how the theory is developed
So there is no way to prove my graphs I have are exponential?
the most you can do is fit some sort of model to it and make the claim that there is not enough evidence to reject the model
okay
no there isn't, and in any case it likely isn't true
imagine someone gave you some data from some process that's very close to linear but not
okay. sounds interesting
if there were a way to "prove" that something were linear, then the whole theory would be inconsistent
but if it's close to linear, then it could be done as "best fit"
yeah so? that's not a proof that the underlying process is linear
Is it possible finding a line that is "best fit" for my work?
all it's saying is that we model it as linear, and assuming that the underlying process is linear or close enough to linear, here are some inferences we make
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just how 💀
(ping me if responded)
So you know the formula for the distance of two points? @round dune
nope
Do you understand this?
here you go
eh kinda
Thank youu
how do i know which ones x1 or x2? Do i just assume its in the order which they gave me the coords
Doesn't matter
You're gonna square the difference of the coordinates so it doesn't matter
you should try both ways if you're unsure. you might be surprised if you get the same answer, and then you might ponder why
ah ok-
OH
got it
i got a=3 which is technically correct thx hang on lemme write that formula down
i thought it would be more complicated 💀
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Suppose y > 1 is some approximation to x = sqrt(2) + 1. Give a brief reason why one should expect (1 ⁄ y) + 2 to be a closer approximation to x than y is. (I don’t ask for a proof, because we are only seeking to motivate Rudin’s computation, for which he gives an exact proof.)
Context: This is from Rudin's companion where he wants to motivate the weird out-of-blue proof for non-existence of sqrt(2) in rationals
Algebra 1, my teacher said any number works as a Substitution for V and I wanna know why in simple terms
sorry, this channel is taken
Oh ok sorry
I think it's because x = sqrt(2) + 1 is a fixed point in that
i.e. 1/x + 2 = x
but you also need some form of contraction
Hmm... that makes sense. I wasn't thinking in terms of an iterative process
Might be related to a newton's method approximation?
not exactly newton's method I think, but a similar fixed point method
I see that but using fixed points to show this seems weird like showing something simple using something complicated
Yeah like I said I thought it might be related, since it looks like roughly fits the formula
Like is there something more obvious that makes 1/y + 2 to be a better approximation than y
well like in general
there's a whole class of ideas where if you characterize something as a fixed point of something else
then you do iteration like f(f(f(f(f(f(x))))))) to get to it
Still, it hasn't been introduced so I don't think that's what the author intended
like it's the same way the existence/uniqueness of solutions to ODEs is proven I think
Oh yeah def not then
it does sorta smell like Newton's method for square roots for example
where if you have a guess for the square root of 8000, say 90 or something
then (8000/90 + 90)/2 is a better guess
@gleaming ridge Has your question been resolved?
I think I figured it out mostly, it's as you said that x = 1/x + 2 has a fixed point but more importantly 1+sqrt(2) is the only positive solution for x = 1/x + 2
So, when we do 1/x + 2 we are creating a better approximation cause if there is one place it would work it would be for 1 + sqrt(2)
In particular |1/x + 2 - a| is always less than equal to |x - a| where a = 1/x + 2
Thanks for the help @frosty spoke and @marble moon
Like it's the same thing what y'll said but more loosely I guess
so there's a theorem called the Banach fixed-point theorem
says that if the mapping contracts things
then the iteration converges to the fixed point
Yeah I have heard of it, would probably encounter is soon
Thanks for the help again
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I know that I need to first get x'(t) and y'(t) to get the velocity vector
Then I know that the velocity vector will be pointing straight up, so either x'(t) or y'(t) is equal to zero, but I cant figure out which
HI CHARTBIT!!!
I figured out the last question from reading the chat, thanks again for your help with that one ❤️
I know we did this one aswell I think I can manage it on my own but im just stuck on this bit ^^
like the vector is just pointing straight up
So either x'(t) or y'(t) is = 0
Yep yep 
If y’(t) were zero you’d be moving parallel to the x axis, and if x’(t) were zero you’d be moving parallel to the y axis 
Ok so x'(t)
Thats what I was going to say but wasnt 100% sure haha
1 moment I will try to solve the rest...
[also note how you have two “vertical points” and one “horizontal point” from the graph, and that should also give an idea of if you’re going in the right direction
]
Hmm I dont really understand what you mean, there isnt any points on the graph?
As in like this, if you see what I mean now? Green and purple
Two of the purple, one of the green
but the green is also vertical (up and then down) and the purples are also horizontal (1 is down then up the other is up then down)
I mean more that the green is where you’re moving parallel to the x axis, and the purple are where you’re moving parallel to the y axis, sorry if that wasn’t clear 
And they ask where you move parallel to the y axis, and there are two points where that would be true (as opposed to one for the x axis)
But anyways, that’s like a side comment, don’t worry too much if it isn’t clear 
Aaaah ok I understand, like you mean the vectors
I was thinking about the line 🙃
I get it now haha sry
I got the answer!!
Thanks youuu ❤️
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I got the acceleration
x''(t) = 6t
y''(t) = -2
But I know in order to get the minimal value it needs to be a polynomial
So how do I get this into that form
Also once its in polynomial form I can get the norm...
Nvm I got it
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hi, i have a quick question why did the first brack get a 3x but the second bracket did not get 7x?
Because expanding that would get you 21x^2 which is not what you want
because 3x multiplied by x is 3x^2
so lets say
the questions was 3x+7x-6 = 0 how would the initial brackets look in that case?
(x )(x )?
What does x * x give you?
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i dont get any part of this
do you know what extraneous solution means?
yeah when the solution doesnt make sense
right
so use the model you're given to like
come up with an equation that has an extraneous solution
yeah you do
so
a = 2
b = 3
c = 6
d = 1
okay so that one has no solution
does this make it an extraneous solution
yeah
yeah i think that'd be better
WWWWW
LOL
looks good
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what's ur question

