#help-10

1 messages · Page 122 of 1

obtuse pebbleBOT
next lantern
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could somebody explain the end bit of the induction

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i understand up to the substitution of the inductive hypothesis

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and the lone after

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however im not sure why the k^2-2 is dropped

tardy epoch
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you're just proving something is bigger than something else

next lantern
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right

tardy epoch
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since k^2 - 2 > 0, the inequality is also true when you drop that term

next lantern
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ohhh

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im thinking about it backwards

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you made the right side smaller

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i dont know why i was thinking that removing it makes it bigger

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lol

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ok thank you

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.close

obtuse pebbleBOT
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hard citrus
#

Can someone help with 2a?

obtuse pebbleBOT
brisk grove
#

Try tan(x) = sin(x)/cos(x)

hard citrus
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ok

brisk grove
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and simplify the right hand side

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should give you cos(2x)

hard citrus
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@brisk grove is that correct so far

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oops its meant to be a + at the bottom

brisk grove
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yes

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$\frac{1 - \frac{\sin^2(x)}{\cos^2(x)}}{1 + \frac{\sin^2(x)}{\cos^2(x)}}$

warm shaleBOT
#

RedstonePlayz09

brisk grove
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what do you think you should do now?

hard citrus
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somehow simplify it

brisk grove
#

yes

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either ||common denominator||, or ||multiplying both numerator and denominator by cos^2(x)|| will work

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you can look at the spoiler if you are stuck

hard citrus
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okay

hard citrus
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I multiplied by cos^2(x)

brisk grove
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good

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what do you notice

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$\frac{\cos^2(x) - \sin^2(x)}{\cos^2(x) + \sin^2(x)}$

warm shaleBOT
#

RedstonePlayz09

hard citrus
brisk grove
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good

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and the numerator?

hard citrus
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its uh

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i have no clue

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oh my god

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double angle

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:OOOO

brisk grove
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yes

hard citrus
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holy shit i gotta revise trig

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thank you

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🙏🙏🙏🙏🙏🙏

brisk grove
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no problem!

hard citrus
#

.close

obtuse pebbleBOT
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timid silo
#

Okay this time I think I got he graph right. But how do you find the minimum value??? It’s literally alr if y’all can’t explain the graph to me or whatever- just.. How do you find the minimum value T-T

timid silo
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Cause I do not know in the slightest

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I think it’s x = 0 , 3
and y = 0, -5
???

thick gyro
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@timid silo have you learnt differentiation

timid silo
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I have

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though like when a number like 6x comes in with no power, you just have to write uh.. 6 back right? Or is it sumn else

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My friend then told me to use differentiation and then equal it with 0

thick gyro
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yh

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your friend is right

timid silo
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Idk how to equal with 0

timid silo
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it’s also not really a method my school teaches so I’m a little weary on this actaully

thick gyro
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then make dy/dx = 0

timid silo
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But I suppose it’s alr

thick gyro
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its literally the way youre supposed to find the minimums of functions

balmy mortar
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thats not what the question wants u to do

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it says using the graph

timid silo
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So like this and then you change dy/dx to 0?

balmy mortar
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ie. literally find where the function is at its lowest point

timid silo
balmy mortar
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the coordinates of the lowest point

thick gyro
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well the other guy is right too

timid silo
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1, -5?

balmy mortar
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no, dont differentiate if u havent been taught how

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yes correct

final carbon
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help me i didnt listen in class all my life

thick gyro
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how does he know that the 1,-5 is the lowest point

timid silo
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the graph I think

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cause this thing

obtuse pebbleBOT
thick gyro
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how do you know its not 1.05, - 5.1 or something

balmy mortar
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its just a plot question

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dont think too much

timid silo
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Oh

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I need 4 numbers to make a line though

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Does this question need me to draw a line?

thick gyro
timid silo
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I did that with the graph

thick gyro
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it does also ask you to draw the line y = 4x - 7

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on that graph

timid silo
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i should’ve listened more th, but sometimes the teacher is too quick

timid silo
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And I have to find that too

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Tuition starts again in an hour, and I’m.. Weeeee I don’t get this

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I know the steps, but not hot to get there

thick gyro
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well start at (0,-7)

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then draw a line with gradient of 4

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so 1 right 4 up

timid silo
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I’m a little confused

thick gyro
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on the 1 right 4 up?

timid silo
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i don’t know what you mean by that 🥲

thick gyro
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for every 1 you go to the right

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go 4 up

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well how about this

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just draw a line from

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(0,-7) to (3, 5)

timid silo
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Ah okie

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Also I think I found the minimum value

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1.2

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If I counted correctly ofc

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This took me a day

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I’m ashamed

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I drew the line also

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How did the answer happen though

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The method

obtuse pebbleBOT
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@timid silo Has your question been resolved?

timid silo
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Uh yes

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But

timid silo
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I need to show my teacher working too

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So it’s better for me to know the method as wel

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Okay so I found out for y

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But why is x (3, 5)

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I can’t seem to get that answer for now

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I think I’m doing it a bit wonky

obtuse pebbleBOT
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obtuse pebbleBOT
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gray pulsar
#

help

obtuse pebbleBOT
nocturne minnow
gray pulsar
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5xy+49xy = 459xy + 4z * 5y + 56x

nocturne minnow
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What's the goal?

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All I see is an equation

gray pulsar
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to find the Diagonal

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Z

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Or equation

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xyz

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I need to solve that equation above

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to find the answer to

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x y and z

gray pulsar
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it*

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i can just do it on Chat GPT

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Since it does all type of math

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for me

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obtuse pebbleBOT
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nocturne minnow
gray pulsar
nocturne minnow
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You shouldn't be using that to do math

gray pulsar
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that the equation

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was impossible

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bc you can't find xyz

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by just little numbers

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so you should work on being a good helper

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no offense

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btw

nocturne minnow
steep scaffold
teal turret
nocturne minnow
teal turret
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Lol hopefully not

steep scaffold
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405xy+56x=-20zy

gray pulsar
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whats the values

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of X y z

steep scaffold
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bro im solving it

gray pulsar
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and i said it was impossible

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well i calucated

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it comes down to

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54xy = 54xy

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which you can solve for xy but you can't solve for z

wise talon
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if you asked chatgpt why keep this channel open

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close

gray pulsar
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bc

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i closed it?

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.close

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see?

wise talon
nocturne minnow
steep scaffold
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where did you even get this question

nocturne minnow
gray pulsar
obtuse pebbleBOT
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tacit quest
#

very simple question, log 2 1

obtuse pebbleBOT
tacit quest
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like base 2 and the subscript 1

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But theres no x

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so I don't know what i'm solving for

tardy epoch
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Neither do we

tacit quest
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What

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that's what the textbooks asking for

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find the exact value of each log without using a calculator and idk how to do that

tardy epoch
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I see

tacit quest
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is it just

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2^1

tardy epoch
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No

tacit quest
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ok

tardy epoch
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$\log_2(1) =x$

warm shaleBOT
#

riemann

tacit quest
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so it's still

tardy epoch
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Raise 2 to both sides

tacit quest
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2^x = 1

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i'm confused

timid silo
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welp 2 to the power of what would be 1?

tacit quest
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0

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Oh

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I see

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alright ty

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.close

obtuse pebbleBOT
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dreamy sorrel
obtuse pebbleBOT
dreamy sorrel
#

can I get some help with this

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I was having with undersetting the equation and relating it to the graph

obtuse pebbleBOT
#

@dreamy sorrel Has your question been resolved?

obtuse pebbleBOT
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sinful seal
#

im doing geometric sequences but i dont know how to do this question using the formula?

sinful seal
#

<@&286206848099549185>

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Bruh

obtuse pebbleBOT
#

@sinful seal Has your question been resolved?

sinful seal
#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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digital wasp
obtuse pebbleBOT
digital wasp
#

Is tabular method possible, or a waste of 15 minutes

high lily
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,rcw

warm shaleBOT
quaint sequoia
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looks like an integration by parts problem tbh

high lily
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looks doable with tabular

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it shouldn't take 15 minutes with tabular

digital wasp
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I'm assuming the x^2+2x is the derivative one

quaint sequoia
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hmm i never learned that method, just integration by parts

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which is always annoying kekw

high lily
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tabula is a structured layout for multiple iterations of ibp

digital wasp
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Does it matter what way I do the tabular method

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,w integrate negativesinx

warm shaleBOT
digital wasp
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Ahhhh

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,integrate -sinxdx

high lily
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Does it matter what way I do the tabular method
wdym

digital wasp
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,w integrate -sinxdx

warm shaleBOT
digital wasp
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Like using cosx for the integration or derivative and same with x^2+2x

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,w integrate cosx

warm shaleBOT
digital wasp
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,w integrate -cosxdx

warm shaleBOT
high lily
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choosing which part to integrate and which part to differentiate matters

digital wasp
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Yes, I'm saying for this equation specifically does it matter

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Bc ik it's easier to do it some ways rather than other for most but some it doesn't matter

quaint sequoia
digital wasp
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I feel like the way on the left is better than the way on the right but idk if it actually works

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,w sin(x)(x^2+2x)+cos(x)(2x+2)-2sin(x)

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,w integrate (x^2+2x)(cos(x))dx

warm shaleBOT
digital wasp
#

Well I did it wrong

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I did it right but I just can't add

#

.close

obtuse pebbleBOT
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fickle tapir
#

I have no idea how to set this up

obtuse pebbleBOT
obtuse pebbleBOT
#

@fickle tapir Has your question been resolved?

fickle tapir
#

<@&286206848099549185>

ruby path
#

Note that $\bar{\omega} = \frac{\Delta \theta}{\Delta t}$

warm shaleBOT
#

NEONPerseus

fickle tapir
#

I am still lost

ruby path
#

If a wheel rotates once, through how many degrees would it have rotated?

fickle tapir
#

360?

ruby path
#

Correct

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And what's that in radians?

fickle tapir
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2pi

ruby path
#

Good

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So 1 revolution = 2π radians

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Now how many would 15 revolutions be?

fickle tapir
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30pi

ruby path
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Good

fickle tapir
#

wait... that's it?

ruby path
#

And what is an rpm?

ruby path
fickle tapir
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rotations per minute

ruby path
#

Yup so we have 30π radians rotated through in one minute

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Can you put that through in radians per second?

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Oh nvm

fickle tapir
#

yeah that already gave us the answer lol

ruby path
#

They ask for it in rads per min

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Yeah so 30pi is your answer

fickle tapir
#

part 2 asks for ft/min

ruby path
#

The speed of the wheel?

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$v = R\omega$

warm shaleBOT
#

NEONPerseus

fickle tapir
#

Find the speed of the current in
ft/min Round to one decimal place.

ruby path
#

So multiply 30pi with the radius

fickle tapir
#

so 188.5?

ruby path
#

,calc 30 * pi * 2

warm shaleBOT
#

Result:

188.49555921539
ruby path
#

Looks right

fickle tapir
#

aight, so lemme see here, last part is in mph

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so I just convert?

ruby path
#

Idk how many feet in a mile 😂

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Sure

fickle tapir
#

looks like I got it right, 2.1

Thank you very much btw!

#

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obtuse pebbleBOT
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supple quest
#

x^2 +y^2 +z^2 = r^2

#

I had a little note for my juniors about this coordinate transformation

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@native mirage wanna have a look?

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pdf or google docs link?

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as you have seen the docs file, it would be 'r'

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'r' will change if it is in cylindrical

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because in cylindrical, we have a 'h' component

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for the height of the cylinder

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which actually accounts for the z component of caartesian

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whereas in spherical, all of them can be diffusivity transferred into 'r

#

close the channel if you are done

obtuse pebbleBOT
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obtuse pebbleBOT
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nocturne bloom
obtuse pebbleBOT
nocturne bloom
#

<@&286206848099549185>

#

<@&286206848099549185>

gloomy pine
#

You got any useful rule on your mind ?

nocturne bloom
gloomy pine
#

One that relates the derivative of a fonction with the derivative of the inverse function ?

nocturne bloom
nocturne bloom
gloomy pine
nocturne bloom
#

so how do i build the equation that is to be solved

gloomy pine
#

Well the f'(x)=1/[f-1(y)]' considering f(x)=y

ruby path
#

$\dv{x}f^{-1} = \frac{1}{f'(f^{-1}(x))}$

warm shaleBOT
#

NEONPerseus

nocturne bloom
warm shaleBOT
#

PeculiarProductions

ruby path
#

I think this is what crank meant to say

nocturne bloom
ruby path
#

Well that's the formula to get the derivative of an inverse function if you know it's counterpart

nocturne bloom
gloomy pine
#

First step: find the derivative of f

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Second step: find (f-1)(2) (given)

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Third step plug (f-1)(2) in 1/f'(x)

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Then you should get the answer

nocturne bloom
warm shaleBOT
#

PeculiarProductions

nocturne bloom
#

is this correct first step

gloomy pine
nocturne bloom
# gloomy pine Yes

then I find $−(x^2+2x+2)/(x+1)^2$ minus one, replacing each x with a two before solving?

warm shaleBOT
#

PeculiarProductions

nocturne bloom
gloomy pine
#

Oo im sorry

#

When i wrote minus one in the formulas i meant it as the inverse function

nocturne bloom
warm shaleBOT
#

PeculiarProductions

nocturne bloom
#

<@&286206848099549185>

#

am trying to follow these steps and want to know if I'm doing them correctly - #help-10 message

gloomy pine
#

$\dv{x}f^{-1}(x) = \frac{1}{f'(f^{-1}(x))}$

warm shaleBOT
gloomy pine
#

Plug in 2

nocturne bloom
gloomy pine
nocturne bloom
# gloomy pine No in this

for what reason did I find the derivative of the other one? (answering this reply - $1/f'(f^-1(2))$

warm shaleBOT
#

PeculiarProductions

wary bronze
#

$(tan2x)/(tanx)$

nocturne bloom
warm shaleBOT
#

EmmetBrown

nocturne bloom
ruby path
nocturne bloom
#

.close

obtuse pebbleBOT
#
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hollow granite
#

When are you allowed to square both sides of a modulus inequality and when can't you?

hollow granite
#

Is it when it's impossible for both sides to be negative

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for example here

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but not here

obtuse pebbleBOT
#

@hollow granite Has your question been resolved?

main rose
#

So usually the way you solve these type of questions by writing it out as
-4 >= 2x - 1 >= 4
then you add 1 everywhere
-3 >= 2x >= 5
and finally you divide by 2
-3/2 >= x >= 5/2

but when you can 12 - 2 | 2x - 3 | >= 7 you need to first free the modulo. Squaring the modulo is gets the first results as the method I showed, but again the modulo doesnt get eliminated if you square 12 - 2 | 2x - 3 | due to the cross-terms.
@hollow granite
If anything remains unclear just let me know.

hollow granite
#

So yea for the first one you’ve an square both sides cause it’s never negative

#

But the second one you have the way you wrote out

main rose
#

You can also do the other way for the second one;
12 - 2 | 2x - 3 | >= 7
| 2x - 3 | >= 5/2
1/2 >= 2x >= 11/2
1/4 >= x >= 11/4
(I did it very quickly so not entirely sure if its 100% correct but thats the idea)

obtuse pebbleBOT
#

@hollow granite Has your question been resolved?

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hollow granite
#

Thanks

obtuse pebbleBOT
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vestal trout
#

i have a problem in understanding how to find derivation of composite function for f(g(x))
where i have learn a rule in school's book says (fog)' = g'(x).(f'og)

vestal trout
#

i know how to calculate a derivation but what's the difference between (fog)' and (f'og)?

warm shaleBOT
#

MathIsAlwaysRight

trim portal
#

not making derivative of g

vestal trout
#

ow is that it?

#

can i find the same result for f(x) = ln(x)

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i want to understand why its derivation is 1/x

obtuse pebbleBOT
#

@vestal trout Has your question been resolved?

obtuse pebbleBOT
#

@vestal trout Has your question been resolved?

obtuse pebbleBOT
#
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sleek nest
#

how do you prove the second cosin law

obtuse pebbleBOT
sleek nest
fierce lagoon
#

Wdym second cosine law

sleek nest
#

that above your head

ancient jacinth
#

this one?

sleek nest
ancient jacinth
#

a^2 = b^2 + c^2 -2bccosA

sleek nest
#

yeah

#

both are the same

ancient jacinth
#

switch the places of a^2 and 2bccosA

#

2bccosA= b^2 + c^2 -a^2

#

divide by 2bc

#

cosA=(b^2+c^2-a^2)/2bc

#

it's not really a second law

#

its just the first one rewritten

#

algebraic manipulation

fierce lagoon
#

Yeah no that's legit the same law

ancient jacinth
#

@sleek nest papi do you understand?

sleek nest
#

so i mean the fist one

#

how to prove i

#

t

ancient jacinth
#

you want to prove this a^2 = b^2 + c^2 -2bccosA

#

?

sleek nest
#

mhm

ancient jacinth
#

hmmm

#

ok

#

one sec

fierce lagoon
#

Drop an altitude from angle A

sleek nest
#

mhm

ancient jacinth
#

consider this triangle

fierce lagoon
#

Well gee this is gonna require visualizations I think

ancient jacinth
#

i will gladly give my visualizations

#

uhh

fierce lagoon
#

So if you drop an altitude from the top angle, split side a into two parts: a-x and x

ancient jacinth
#

i meant to put the letters differently

ancient jacinth
fierce lagoon
#

And I guess I'll prove c^2 = ... but really the process is the same for all variations

sleek nest
#

yeah i know

ancient jacinth
sleek nest
#

mhm

ancient jacinth
#

consider drawing this line

sleek nest
#

the altitude

ancient jacinth
#

perpendicular to the base of the triangle

#

yup

sleek nest
#

and call that dot something like H

fierce lagoon
#

Actually Blighter can you label those points

ancient jacinth
fierce lagoon
#

Uh you're using desmos right

ancient jacinth
#

when i do it just shows number

fierce lagoon
#

There should be a "Label" option

ancient jacinth
#

s

#

i did that

fierce lagoon
#

And then you can type a letter

ancient jacinth
#

OHHH nvm

#

ok one sec

#

@sleek nest dw papi chulo me and umbra will explain

sleek nest
#

kk

ancient jacinth
sleek nest
#

i think using the pitagorath could do something

ancient jacinth
#

Consider the angle A

sleek nest
#

mhm

fierce lagoon
#

Mmhm you'll have to use pythag

ancient jacinth
#

the cos A =AD/AC

sleek nest
#

isnt its AC/AD

ancient jacinth
#

or AC * cos A = AD

fierce lagoon
#

So you can say that DA = cos(A) CA

sleek nest
#

wait

#

OH

#

yeah

ancient jacinth
sleek nest
#

ad/ac is a name of a rock band

ancient jacinth
#

hey imma label the sides

fierce lagoon
#

This means that:

DB = AB - DA

= AB - CA cos(A)

sleek nest
#

ok

fierce lagoon
#

And then finding CD is easy. It's just CD = AC sin(A)

ancient jacinth
sleek nest
#

yeah

#

what app ya using

fierce lagoon
#

Gimmie a sec imma latex this

#

It's desmos

ancient jacinth
# ancient jacinth

cos A = AD/a
a cos A = AD
BD = b- a cos A (1)
sin(A) = CD/a
a sin(A) = CD
c^2 = CD^2 + BD^2
c^2 = (a sin A)^2 + (b-acosA)^2

#

c^2 = a^2 sin^2 A + b^2 - 2abcosA - a^2 cos^2A

#

c^2 = a^2 sin^2 A + b^2 + a^2 cos^2A - 2abcosA

sleek nest
#

mhm

fierce lagoon
#

Using Pythagorean theorem. Note that $AB = b$, $AC = a$, and $CB = c$

$$\begin{align*}
CB^2 &= DB^2 + CD^2 \
c^2 &= (b - a\cos(A))^2 + (a\sin(A))^2 \
&= (b^2 - 2ab\cos(A) + a^2\cos^2(A)) + a^2\sin^2(a) \
&= a^2(cos^2(A) + \sin^2(A)) + b^2 - 2ab\cos(A) \
&= a^2 + b^2 - 2ab\cos(A)
\end{align*}$$

ancient jacinth
#

c^2 = a^2(sin^2 A+cos^A) + b^2 - 2abcosA

sleek nest
#

yeah i understand

warm shaleBOT
#

Umbraleviathan
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

ancient jacinth
#

sin^2 A + cos^2 A =1

#

c^2 = a^2 + b^2 - 2abcosA

sleek nest
#

OH

ancient jacinth
#

mmhm

sleek nest
#

I FORGOT THE FIRST THING

fierce lagoon
ancient jacinth
#

jk

fierce lagoon
#

Same thing Blighter's doing

sleek nest
#

thank you kids

#

.lose

#

.close

obtuse pebbleBOT
#
Channel closed

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ancient jacinth
#

💋

#

@fierce lagoon we should beat him up irl

#

he called us kids

obtuse pebbleBOT
#
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wise hedge
#

Why did they hide some of the help channels?

obtuse pebbleBOT
fierce lagoon
#

Probably something to do with rate limit

#

Discord has rate lomits

wise hedge
#

Ok

#

I have a question. Even though we use a unit circle to express angles, we are always talking about triangles in the context of trigonometry, yes?

sleek nest
#

yes

wise hedge
#

When I see a unit circle and angles, I'm always thinking we're talking about an 'X' percentage of the pie because it's a circle and size of the pie slices are always determined by degrees or radians.

#

So, a $\Pi$ radians circle would be half the pie the way I see it.

warm shaleBOT
wise hedge
warm shaleBOT
fierce lagoon
#

You could say that yeah

#

For visual's sake

wise hedge
#

Hi

#

But when we talk about an angle that always begins on the x-axis and rotates or travels to, lets say 270 degrees, are we considering the whole area of that rotation or just a portion closest to the actual (x,y) coordinate where the terminal ray intersects the unit circle?

#

Is it better for me to visualize rotating a right-angle triangle around the origin or to consider the entire angle at 3/4 of the full unit circle?

long plinth
#

As a drive-by comment: letter case matters in mathematics. The number of radians in a semicircle is called $\pi$, not $\Pi$.

warm shaleBOT
#

Troposphere

wise hedge
#

Okay, thank you. I didn't realize....

long plinth
#

I would recommend thinking of the unit circle as the main definition. For angles less than 90° you can draw a right triangle inside the unit circle and it will make nice geometric sense because all the lengths are positive. But it just piles on conceptual trouble to insist we need to tweak that definition into something that also works for larger angles, when the unit-circle definition is right there, smooth and straightforward.

wise hedge
#

But that's my problem right now. I am confused at what we are talking about past 90 degrees if it's triangles when it looks more like a percentage of an apple (or pumpkin, whichever you prefer) pie.

long plinth
#

My point is that your "apple pie" picture is easier and better, and you shouldn't feel you have to torture your mind to make it about triangles.

wise hedge
#

Yes, but the fact is I can only get right answers by visualizing a right-triangle starting out from the x-axis and rotating towards the final angle measure like a car would travel a circle on a map. Because then I say to myself, "Okay, I drove my right-angled car to the angle on the map. Now I can figure this out".

#

So, in one sense, by my method, I'm disregarding most of the distance traveled and only focusing on the final area of the angle on the circle.

long plinth
#

Hmm, why does there have to be a triangle? Can't you just think of the coordinates of the point on the circle periphery? It seems to be a lot easier to wrap one's head about how coordinates can be negative numbers, than to try to imagine a way a triangle can have sides with negative length.

wise hedge
#

Agreed

#

So the unit circle doesn't have to be about triangles, wow, that's amazing.

#

Because that's where I started with cosine, sine and tangent.

#

But I have to disconnect those now.

long plinth
#

Yes, there's a tradition in education that right-angled triangles is the first application of trigonometry one sees. That makes a certain sense -- young students might find it more concrete just to measure lengths on a diagram than to understand coordinate systems first. But the cost is that later you'll have to make the conceptual jump to the unit circle instead of triangles, and education often gives you precious little help in making that jump.

wise hedge
#

So, you see me as one of many, who has this issue with the transition...that's good to know...I'm sure I will get over it eventually.

long plinth
#

Yeah, this is very common.

wise hedge
#

Okay good. I'll just keep at it. I keep wanting to understand it but I just need patience.

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

How did he come up with the left endpoint formula??

#

I understand that f(mi) means the sum of each rectangle's height

#

however I dont know how to come up with a formula

#

that can effectively include every rectangle height by simply inputting a value n

#

<@&286206848099549185>

#

<@&286206848099549185>

hidden garnet
#

imagine that [0,2] is being broken into subintervals

#

Let's assume you just make 3 subintervals

#

So, you need to make two partitions right?

#

if those are equidistant

#

then what would you do

timid silo
timid silo
#

mi is the height of the rectangles

#

each*

#

m1 m2 m3 m4

#

How do I make a formula for the sum of every rectangle

random depot
#

f(x) is the function ur approximating
2/n is the width of each sub interval
x_i is the right endpoint of the i-th subinterval, given by x_i = i * 2/n

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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steep snow
#

Help 🙏

obtuse pebbleBOT
steep snow
#

is it A? right

#

<@&286206848099549185>

lost tree
#

well this isnt really a math question, so if u dont get a response here u can try asking it on a physics server in #old-network

#

but isnt the magnetic field perpendicular to both compasses?

#

im not sure how a compass needle behaves in such a situation

steep snow
#

ooo I see but let me try waiting to get response

topaz hornet
#

has to be either a or b

#

hmm

kindred oasis
# steep snow Help 🙏

I think the direction of the arrows is the same as the direction of the magnetic field the wire creates. You have a situation similar to the picture, although you have a wire instead of a magnet. So it should be C, with both arrows pointing down, as the magnetic field is pointing down on both sides as well

kindred oasis
#

You're welcome

steep snow
#

.close

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#
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steep snow
#

How to solve this, I use s=ut+1/2 at^2 to calculate but answer D is not matched

teal turret
#

Show ur work

#

Also, for the English translation, it should be a “16th”

#

@steep snow

teal turret
#

Yes

kindred oasis
#

Moon's gravity is about a sixth of Earth's gravity

teal turret
#

Sorry yes 1/6

steep snow
#

yep question has technical problem

teal turret
#

Thank you Andrea276

steep snow
#

I think now I can solve

teal turret
#

Ok so can u send ur work erujin?

steep snow
#

30=0(t) +1/2(1/6*9.81) t^2
t=6.06s

#

k ty guys

teal turret
#

Yea that looks right

steep snow
#

.close

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#
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onyx ravine
#

How do i go about finding these missing measurements only given 10 and 12?

onyx ravine
#

im not sure if W is = 10 because itd be congruent to the other side?

royal basin
#

it is questionable what "the other side" could refer to, but the diagonals of a rectangle do cut each other in half.

sage geode
#

Diagonals of a rectangle cut themselves in half, so w = y = 10

#

It felt weird when I typed "cut themselves", now I see

royal basin
#

each other, not themselves.

onyx ravine
#

i see many many thanks. for finding X where would i start?

royal basin
#

you already (almost) know the length of the rectangle's diagonal.

#

might also first find z, for clarity's sake.

sage geode
#

Consider applying Pythagorean theorem in any of the right triangles

onyx ravine
#

alright.

#

.close

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#
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exotic creek
obtuse pebbleBOT
exotic creek
#

how do i get to the second line?

#

is there a rule somewhere i didn't know?

exotic creek
#

oh right

#

ok

#

thanks

#

.close

obtuse pebbleBOT
#
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exotic creek
#

where does $pi/6$ come from>

obtuse pebbleBOT
warm shaleBOT
#

yomiko

trim portal
#

sin(pi/6)=1/2

agile mesa
agile mesa
trim portal
#

That statement is equivalent to the statement sin(30°)=1/2

exotic creek
obtuse pebbleBOT
trim portal
exotic creek
tardy epoch
trim portal
#

Doesnt need

#

he can draw a triangle :]

tardy epoch
#

,tex .unit circle

warm shaleBOT
#

riemann

timid silo
#

lol snow's factoids coming in clutch eh

exotic creek
#

1 min lemme take a pic

#

is it somewhat right?

trim portal
exotic creek
#

what do you mean

trim portal
#

You should recognise 90-60-30 triangle

tardy epoch
exotic creek
#

oh

trim portal
#

Then you get that alpha=30

exotic creek
#

right ok

trim portal
#

I mean there is no magic way to just compute arcsin(1/2) without thinking about it or having unit circle memorized

exotic creek
#

.close

obtuse pebbleBOT
#
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#
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mental cipher
#

Hi guys i just have a small problem, I cant seem to understand how the 3 on the bottom rewrites itself above to 3t any help would be appreciated

hollow portal
#

Multiply top and bottom by 3 of first frc

mental cipher
#

ahhh okay i see now cause 1/3 is the same as 3/9

#

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#
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cerulean heart
#

I got the right answer for the last part, but why is that the answer? Why can’t I plug in r= 0 to make it the limit approaching 2cos(theta)/cos(theta) = 2?

dark stirrup
#

The left side of the equation is the initial expression

#

Plugging in r=0 doesn't work there

obtuse pebbleBOT
#

@cerulean heart Has your question been resolved?

obtuse pebbleBOT
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obtuse pebbleBOT
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timid silo
#

How can i find the perimeter of a lune

obtuse pebbleBOT
timid silo
#

I cant find any information online

twin sapphire
#

you can derive it by calculating the ength of arc-circles

#

length*

timid silo
#

I was recommended this method by my math teacher when i asked and that works, but isnt there an alternative method?

wooden cipher
#

Perhaps you forgot to link something

timid silo
wooden cipher
#

What method?

timid silo
#

I am asking if there is another method

wooden cipher
#

The arcs are the only way i know of

timid silo
#

Thanks for the info

#

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teal turret
obtuse pebbleBOT
teal turret
#

Where have I gone wrong with this problem?

#

It was a sign error in the equation ;-;

#

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open meteor
#

How do you maximize the value of $\sin(2(\theta + \phi)) - 2\tan(\theta)\cos^2(\theta + \phi)$, where $\phi$ is in terms of $\theta$ (ie. need to find $\phi$ in terms of $\theta$ so that the expression is maximized)

warm shaleBOT
#

NotOrz

open meteor
#

help pls

#

<@&286206848099549185>

fierce lagoon
#

!15m bruh

obtuse pebbleBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

open meteor
fierce lagoon
#

You still wait 15 minutes when you open a new help channel

open meteor
#

ok

#

.close

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#
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frank comet
#

When we say disk in complex numbers do we assume the radius is non-zero?

obtuse pebbleBOT
#

Please don't occupy multiple help channels.

frank comet
#

closed other one

#

.close

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rough shard
obtuse pebbleBOT
rough shard
#

can someone please help me translate this to English? i understand most of what is being said, but confused. the actual homework problem is the next problem, i figure if i can figure out what is being asked with this problem, then i can figure out what the next problem is asking.

frank comet
#

it's asking you to determine if that function is injective and if it is surjective

rough shard
#

i know what injective, surjective, and bijective means, ya

frank comet
#

Is it injective?

#

You have to answer yes or no

rough shard
#

i don't know

frank comet
#

What's the def of injective?

rough shard
#

trying to figure out why i don't know, i figure it's because i can't understand what exactly is being defined

#

injective is when each element of a set is mapped to one element of another set

frank comet
#

given a function f: A -> B, it's injective if for any two points x != y in A, f(x) != f(y)

#

So for that function f(1, 0) = 1 and f(1, 1) = 1

#

So two different things map to the same thing

#

what does that mean

rough shard
#

i can't remember if, for something to be injective, it each element has to map to a unique element in the 2nd set, or if it's just all elements in the first set are mapped to something. verifying now

#

ah, so, has to be uniquely mapped

#

so that means it isn't injective

frank comet
#

good

#

surjective means everything in A has to have an element from A x B which maps to it

#

So if 3 was in A

#

give an example point which will map to it

rough shard
#

this part confuses me

#

are we considering A x B to be another set?

frank comet
#

Look at your question

#

origiainl

rough shard
#

i don't think it can be surjective, because it can map back to different combinations of ordered pairs

#

i'm not sure if i'm looking at it correctly, though

#

i figure i'm not, because then if something were injective, it would imply that it must also be surjective. so i figure i must be looking at it wrong

#

unless there's the possibility that something in the second set is unassigned

rigid agate
#

You need to show that every element of A gets mapped to by some element of A x B

#

So given any element a of A, construct some element (x,y) from A x B, such that f(x,y) = a.

rough shard
#

in that case, it seems that any element (a, n) from A x B maps, via f(a, n), to a, with n being any arbitrary element

#

i feel like that's either too easy an explanation, or not concise enough, or just a poor explanation

rigid agate
#

Yep that's about right.
Given a€A, we find that f(a,0) = a, so f is surjective.
(Aassuming 0 is an element from B. That way we have a concrete element from A x B).

rough shard
#

we can have multiple elements of (a, n) that all map to a, and still have it be considered surjective?

rigid agate
#

Yes

#

In that case, it may not be injective

rough shard
#

maybe my understanding of the definitions of injective and surjective are incomplete

#

it seems, then, that injective implies a unique quality of mappings, while surjective implies a complete quality of mappings

#

unique meaning that each element maps to no more than 1 (but at least 1), and surjective means everything maps at least to 1

rigid agate
#

It's a propery of every function that each element gets mapped to no more than 1. (Also not less than 1).

#

If the function is injective, no two different elements map to the same element.

#

If it is surjective, every element of the range gets mapped to at least once.

rough shard
#

but each element must map to at least one, ya? at least one, but only 1 (for injective)

#

ah, using range and domain may be better to be clear. injective meaning that each (and every) element of the domain maps to exactly one element in the range, whereas surjective means that each element of the range maps to at least one element (can be more) of the domain?

#

if that's correct, then in the original question, it would not be injective, but could be surjective

rigid agate
#

And no, elements of the range are not mapped to anything. They are being mapped to.

rough shard
#

crap. then i'm still not quite understanding the concise definition of injective and surjective. i think it's the language that's messing me up

#

when i think of elements of a range being mapped, i'm thinking "reverse mapped". i should be more concise i guess, sorry

rigid agate
#

Ah no problem. I know it's confusing

rough shard
#

i'm reading the definition out of the book, and trying to reword it in my own words to make sure i understand it

#

the book states that "a function....is called injective if each element of B is the image of no more than one element of A."

rigid agate
#

Yep that's correct

#

So it can't be that f(x)=f(y) if x and y are different

rough shard
#

that seems to imply to me that it means that all elements of the domain are
1 - mapped to an element in the range and
2 - mapped to an element in the range that no other element in the domain maps to

rigid agate
#

1 is actually not a conclusion from that definition, because it is also true for non-injective functions.

#

2 sounds good

rough shard
#

so then surjective, by strict definition, is when all elements of the range are images (reverse-mapped) of at least one element in the domain?

rigid agate
#

Correct

rough shard
#

in that case, the answer to the original question should be that it is not injective, but is surjective

#

ya?

rigid agate
#

Yes

rough shard
#

would you mind checking my work on the next problem? i want to try to do the work, but could use the eyes, if you don't mind

rigid agate
#

Sure

rough shard
#

i want to say that this is bijective, as the x in (y, x) is unique for the x in (x, y), and likewise for the y. i'm not sure if there's some fancy proof way to say this

rigid agate
#

Yeah I think you got the idea. For a formal proof we need to show it's both injective and surjective.

#

And use the definitions in the process.

rough shard
#

basically, both elements, x and y, that are in the resulting pair are uniquely and concisely defined by the given pair (x, y)

rigid agate
#

Ok let's start with injective. What is the definition from your book?

rough shard
#

A function...is called injective if each element of B is the image of no more than one element of A.

#

i think we know that to be true because the image (y, x) cannot be the image of anything other than (x, y), x in A, y in B, and (x, y) in A x B

rigid agate
#

Ok, yeah that's kind of ok. Depends on how rigorous we want the proof to be.
I like this definition of injectivity: If f(x) = f(y) then x=y.

#

So in words "If two elements map to the same element, then they had to be equal".

#

So for this function, if we assume (y1,x1) = (y2,x2) then we know that y1=y2 and x1=x2, so (x1,y1) = (x2,y2).

rough shard
#

hmm. i'm going to try to write that out real quick, the rigorous way

#

i think the most difficult part for me is the language seems foreign and much of it feels kind of "hand-wavy". almost like trying to explain something that seems extremely simple in an unnecessary complicated manner. i'm sure there's a good reason for it, to be concise and not leave anything to semantics, but that's how it feels

rigid agate
rough shard
#

like, in the example above, if you hadn't provided the more concise and rigorous definition, i wouldn't have known to guess to write it like that, though i feel like i said the same thing in the earlier comment, just using english and logic

#

so the screenshot of the work above looks correct? i feel like half of it is your work 😛

rigid agate
#

Yeah so we know that f(x1,y1) = (y1,x1) and f(x2,y2) = (y2,x2). To complete the argument, you have to arrive at (x1,y1)=(x2,y2)

rough shard
#

i guess i can be more concise by stating the equality of the pairs (x_1, y_1) and (x_2, y_2)

#

thanks! going to try the surjective proof and more problems. thank you so much for your patience!

rigid agate
#

Alright, good luck to you

rough shard
#

.close

obtuse pebbleBOT
#
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left forge
#

QUESTION 8 please

obtuse pebbleBOT
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delicate pawn
obtuse pebbleBOT
delicate pawn
#

i’m stuck

#

<@&286206848099549185>

obtuse pebbleBOT
#

@delicate pawn Has your question been resolved?

obtuse pebbleBOT
#

@delicate pawn Has your question been resolved?

bold bane
obtuse pebbleBOT
#

@delicate pawn Has your question been resolved?

paper forge
#

well, since there are 3 equations and 4 variables, the system doesn't have a definite solution, or it is unsolveable

#

of course, you see that the variables x, y, and v are in all the equations

#

z can be any value really, and it would be solveable because you have the required amount of equations for 3 variables

obtuse pebbleBOT
#
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tight pewter
#

help

obtuse pebbleBOT
tight pewter
#

math and code problem

#

how to do

#

variable1 - (variable2 * 10 ) / 5

#

in C#

#

what i really mean is

#

you see the brackets on the "variable2 * 10"

#

a human knows that you multiply those numbers before everything else

#

but C# doesnt

#

what do i do

#

without creating another variable

high lily
#

doesn't it?

random depot
#

double result = variable1 - (variable2 * 10) / 5;

tight pewter
#

i dont think so cause i tried

#

result?

#

is that

#

ok

#

ill try that

#

oh im also trying to floor it

#

if that changes anything

#

plsss some one help cause codecademy made it hard terms

#

they didnt show me this

#

they just made another variable

#

i dont want to make another variable

#

ok nvm

#

.close

obtuse pebbleBOT
#
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high lily
#

what's with the division by 5

tight pewter
#

so you know how

#

you go to get money out of eftpos machine

#

so you want to get 185 bucks out

#

you will be given a 100 note

obtuse pebbleBOT
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obtuse pebbleBOT
#

@rotund vector Has your question been resolved?

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smoky kayak
#

someone help me I’m stuck

obtuse pebbleBOT
trail musk
#

what is secx

brisk matrix
#

do you know of any other ways to write sec(x)?

trail musk
#

lol.

green epoch
runic void
#

@smoky kayak

#

Now write, $\sec(x)= \frac{1}{\cos(x)}$

warm shaleBOT
smoky kayak
runic void
#

Great

obtuse pebbleBOT
#

@smoky kayak Has your question been resolved?

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timid silo
#

wat

tacit briar
deep elk
#

📉 📈

obtuse pebbleBOT
#

@tacit briar Has your question been resolved?

#
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tacit briar
#

oh snap

#

@tardy epoch want me to repost the q?

tardy epoch
#

no it wasn't clear enough

tacit briar
#

ok

#

you guys cant solve market making qs here?

obtuse pebbleBOT
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timid silo
#

How do I have to think about this transformation?

obtuse pebbleBOT
#

@timid silo Has your question been resolved?

timid silo
#

<@&286206848099549185>

crimson oyster
#

use a^3 - b^3 formula

#

a^3 - b^3 = (a-b)(a^2+ab+b^2)

#

x^3n - 1^3 = (x^n-1)(x^2n + x^n+1)

timid silo
#

Okay, I get it, thanks

#

.close

obtuse pebbleBOT
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misty gate
fathom flicker
#

?

misty gate
#

sir i need your help

fathom flicker
#

paste your question in this channel then

misty gate
#

the link above is the questio

tardy epoch
hidden garnet
#

I think it's an help forum question.

misty gate
#

oh yeah sorry how do i close this

fathom flicker
#

( .close )

misty gate
#

.close

obtuse pebbleBOT
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stuck finch
obtuse pebbleBOT
daring rock
#

What have you tried so far?

stuck finch
#

a-b=3

#

101a-101b=303

daring rock
#

Okay, and since you want four digit numbers, a, b >= 10

#

since 9*101 is only three digits

stuck finch
#

we need 2 digit

daring rock
#

If n is divisible by 101, then n+303 is also divisible by 101

stuck finch
#

number

#

like 17 14

daring rock
#

sure

#

but seems like you could just start with the smallest possible case and check if the HCF is 101

#

and move up until you find it

stuck finch
#

13 and 10?

#

bcz if we multiply 13 10 smallest

#

but

#

idk

#

if 13 10

daring rock
#

Well 10 and 13 share no factors

#

and 101 is prime

stuck finch
#

no am saying 101 x 13

#

and 101 x 10

daring rock
#

yes I understand

#

That's 1010 and 1313

#

So they differ by 303

#

and is their HCF 101?

stuck finch
#

yes

#

becuase we multiply by 101 both

#

so hcf must be 101

daring rock
#

Yes, since 10 and 13 are coprime

#

So yeah, that's it 👍

stuck finch
#

but is it smallest?

daring rock
#

Well 1010 is the smallest four-digit multiple of 101

stuck finch
#

oh

daring rock
#

so it must be

stuck finch
#

.close

obtuse pebbleBOT
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warm shaleBOT
#

hibyehibye

timid silo
#

and is there a way to check this w/ wolfram or something?

neon eagle
#

that doesn't look right to me

timid silo
#

oops

#

Where did I go wrong?

#

oh