#help-10

1 messages · Page 7 of 1

spiral bluff
#

I run to this step, what should I do next

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The z row should be 1

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Simplify it?

wicked crown
#

well if you wanted to turn a -3 into a 1 you could for example divide the row in a way that the -3 would turn into a 1

spiral bluff
#

-3/-3

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But will it cause an error

wicked crown
#

what would your matrix then look like ?

#

I dont think it should cause an error if you do it right

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at least thats what I would do

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because you know

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you cant really do any further subtraction with any of the two other rows

spiral bluff
#

Yes I know

wicked crown
#

because then you would destroy the leading zeros

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so you are left with mulitplying or dividing

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and thats totally legitimate

#

have a try

spiral bluff
#

Oh I found my careless mistake

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Find it

wicked crown
#

what was it ?

spiral bluff
#

Thanks a lot!

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x=6 , y=-3, z=-2

#

And I have checked it by substitution into the three equation

wicked crown
#

and also a tip, we also actually had to do it. Write down the operation you are doing, so your way of solving the system becomes simpler to follow and you will profit from it too, thats why I wrote those comments over my arrows

#

your book also does that, in a slightly different way

spiral bluff
#

I think they are aggravating since I'm not sure whether my steps are correct or not

#

But I will take your advice

#

I learn a lot from you guys today, thanks from the bottom of my heart

wicked crown
wicked crown
obtuse pebbleBOT
#

@spiral bluff Has your question been resolved?

obtuse pebbleBOT
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dry pumice
#

can someone explain implicit differentiation to me? i don’t understand it

dry pumice
#

oh wait nvm

#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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south inlet
obtuse pebbleBOT
south inlet
#

I am doing u-substitution, I don't understand where the tan(u) went?

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it just disappeared

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pls @ me

high lily
#

they done integrated

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@south inlet

south inlet
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ok so they integrated sec(u) tan(u)

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dont you have to do inverse product rule or something?

#

whats the steps to integrating that

high lily
#

derivative of sec(u) is sec(u)tan(u)

south inlet
#

oh

high lily
#

they're just considering a common derivative

south inlet
#

yeah i did not know that

#

thank you

#

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obtuse pebbleBOT
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graceful quail
#

So I've tried to solve this by hand and with my calculator and for some reason I can't get the right derivative

graceful quail
random ocean
#

in this expression, this dy/dx +1 is in bracket

graceful quail
#

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obtuse pebbleBOT
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quiet ingot
#

is this a typo? and if not how would i solve (f g)(2)

heavy thicket
quiet ingot
#

oh. ok thanks

#

.close

obtuse pebbleBOT
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reef cedar
obtuse pebbleBOT
reef cedar
#

im not sure how to begin answering this

heavy thicket
#

Which means it’s in the direct center

heavy thicket
#

Now the radius is between 12 and 78

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And the degree restriction is shown

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For better understanding. 7pi/18 is 70 degrees

reef cedar
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so its between 290 and 70

heavy thicket
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Technically -70 and 70 but yes

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Ok

reef cedar
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what do I do with this information

heavy thicket
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I just figured it out

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I think it is best to draw it out like so

reef cedar
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alright

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one sec

reef cedar
heavy thicket
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Yes

reef cedar
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and left seats (12,7π/18) and (78,7π/18)

heavy thicket
#

As you face the stage

heavy thicket
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You are facing the stage

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Not facing the audience

reef cedar
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so the right seats would be (12,7π/18) and (78,7π/18) and left seats (12,-7π/18) and (78,-7π/18)

heavy thicket
#

Yes

reef cedar
#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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graceful quail
#

I am trying to find the critical points for this equation

graceful quail
#

When I got the derivative and solved for x, I got x^6(9x^2+7=-1

heavy thicket
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,w differentiate 7x^9 + 7x^7 + 7x

warm shaleBOT
heavy thicket
#

I’m not sure if it’s the same

random ocean
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yea there are 0 critical points for this case

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ig

heavy thicket
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Derivative either equals 0 or undefined

random ocean
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cause is always grt than 0

heavy thicket
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Yes

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No crits

random ocean
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grt than 7 to be precise

random ocean
heavy thicket
random ocean
graceful quail
#

Got it, so when it evaluates to something crazy like that it means there are no critical points?

heavy thicket
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No crits

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Derivative is greater than 0

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,w solve 7(9x^8 + 7x^6 + 1)=0

warm shaleBOT
heavy thicket
#

Imaginary solutions

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No crit points

graceful quail
#

.close

obtuse pebbleBOT
#
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dusky ledge
#

Hello for lim as $ x→0$ of $(e^{7/x}-8x)^{x/2}$ I get lim does not exist

but choices are \
a) $1$\
b) $e^{3.5}$\
c) $3.5$\
d) $0$\
e) $infinity$

And in my attempts I chose and d, but both were wrong. I though I would make it something ^ 0 = 1, or 0 ^ 0, but the e should go zero from left and infinity from right. SO it is different hence limit does not exists. Where did I go wrong?

warm shaleBOT
#

Noby707
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

timid silo
#

How did you get it as not existing

tardy epoch
#

L'hopital or something?

dusky ledge
#

the lim of $e^{7/x}$ as x approches 0 is different from both sides

warm shaleBOT
#

Noby707

dusky ledge
timid silo
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That is strange though

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It doesn’t exist

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I graphed it

tardy epoch
dusky ledge
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Yea, I can not get rid of the $e^{7/x}$, every time I derive it i get $-7/{x^{2}} * e^{7/x}$ the rest could be delt with somehow, but This is what is bothering me. I got to a long iteration of deriving and it is never ending.

warm shaleBOT
#

Noby707

tardy epoch
#

Show your derivative

upbeat island
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does the original question have the limit to zero from the left/right?
agreeing with legloas here the graph doesn't seem to have a two-sided limit

dusky ledge
#

I can't simplify to get rid of the e, but if we disregard the -8 and -8x, we can get the limit to $e^{3.5}$ which is the answer given in the answer sheet. But I want to know how exactly we got there?

warm shaleBOT
#

Noby707

upbeat island
#

if thats the answer in the back, then the og prob should be

$\lim_{x \to 0^+} \left( e^{7/x} - 8x \right) ^{\frac{x}{2}}$
warm shaleBOT
#

citrusmunch

upbeat island
#

i'll play with it

dusky ledge
# upbeat island i'll play with it

Thank you, What I know is the expression after L'H rule, should simplify to 7/2. But my algebra is not on point to get there, so right now I will review algebraic manipulation.

upbeat island
#

gotta go soon, but i'll type out some to get you started

random ocean
#

,wolf limit x-> 0, 8x^(x/2)

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sad

upbeat island
#
\begin{align*}
\lim_{x \to 0^+} \left( e^{7/x} - 8x \right) ^{\frac{x}{2}}
&= e^{\lim_{x \to 0^+} \frac{\ln \left( e^{\frac{7}{x}} - 8x \right) }{\frac{2}{x}}} \\
&\overset{\text{L'H}}{=} e^{\lim_{x \to 0^+} \frac{7 e^{\frac{7}{x}} + 8 x^2}{2 e^{\frac{7}{x}} - 16 x}}
\end{align*}
warm shaleBOT
#

citrusmunch

upbeat island
#

couple more L'H needed, or you can make an argument with exponentials outpacing the polynomials and divide those out.
hopefully i didn't make an error somewhere but i gtg, this should get you started!

random ocean
#

is the ans for x>0+ inf, and x>0- is 1?

obtuse pebbleBOT
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@dusky ledge Has your question been resolved?

timid silo
#

Dang

dusky ledge
#

It is a weird question. But the idea was of how certain polynomials behave vs one another? which is faster which are not.

obtuse pebbleBOT
#
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obtuse pebbleBOT
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obtuse pebbleBOT
shadow lava
#

Need help with these 3 questions

hardy gale
#

brother you have to take it off

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like derivative first grade

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💯

shadow lava
#

For the first question I put C

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Last question D

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Just need help when second question

obtuse pebbleBOT
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shadow lava
#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
#

@dark cargo Has your question been resolved?

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solemn crater
obtuse pebbleBOT
solemn crater
#

Am I doing something wrong, or is this answer provided in the textbook just dead wrong?

#

Shouldn't that vertical asymptote still be at x=0, and the horizontal asymptote be at y=2?

bleak maple
#

they give the right answer on top but the graph doesnt match

solemn crater
#

Ok sweet. That's exactly what I thought, but I just wanted to make sure since that's the only answer I have, and mine looked way different lol.

Thank you @bleak maple!

#

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obtuse pebbleBOT
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wraith abyss
obtuse pebbleBOT
wraith abyss
#

how do i solve b

obtuse pebbleBOT
#

@wraith abyss Has your question been resolved?

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cold cloak
#

If for this question instead of 3 we hve 4..wud there be a genral form for me to use and solve?

fickle swan
#

ok first of all

#

is the answer to the question 2/3

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just asking

cold cloak
#

Yes

fickle swan
#

ok

#

cool

cold cloak
#

How do u get tht by using permutations?

fickle swan
#

i did it mentally

cold cloak
#

I got it by giving each a letter a value like A,B ,c

fickle swan
#

its simple

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each letter

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has only 3 envelopes that it can be in right

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so

cold cloak
#

Yes

fickle swan
#

if at least one

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remember the at least

cold cloak
#

Yes

fickle swan
#

has to be in the proper envelope

cold cloak
#

It means tht its 1- the proability tht no letters are in correct envelope

fickle swan
#

taht means that at least one letter is in the wrong envelope

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thus giving us 2/3

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yeah

cold cloak
#

OK.

fickle swan
#

so

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with 4

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hmm

cold cloak
#

Can we derive a general form for these type of questions?

cold cloak
fickle swan
#

now u have 24 different combinations

cold cloak
#

Yup

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We jus hve to find how many are in wrong evnvelope

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envelope*

fickle swan
#

yeah

cold cloak
#

How do we do tht tho?

fickle swan
#

but thatll take longer the more envelopes and letters u have

cold cloak
#

Yeah..

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Is there a permutation formula we can use?

fickle swan
#

yes

#

so

cold cloak
#

I think 10

fickle swan
#

we have 4! number of permutations

cold cloak
#

are in wrong envelope

cold cloak
mighty geyser
#

derangement

fickle swan
#

to have no correct letters

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yes dearrangement

cold cloak
fickle swan
#

D(4)=4!(1−1/1!+1/2!−1/3!+1/4!)

mighty geyser
#

In combinatorial mathematics, a derangement is a permutation of the elements of a set, such that no element appears in its original position. In other words, a derangement is a permutation that has no fixed points.
The number of derangements of a set of size n is known as the subfactorial of n or the n-th derangement number or n-th de Montmort n...

cold cloak
#

Noice

fickle swan
#

thatll be the amount of permutations without any correct letters

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which will give us

mighty geyser
#

there's a weird closed form in terms of rounding

fickle swan
#

9/24

fickle swan
#

ook

cold cloak
fickle swan
#

so

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24/24 - 9/24 will give us

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15/24

cold cloak
#

OK

#

Thanx

fickle swan
#

^thats the probability

cold cloak
#

Alright

#

^-^

#

.close

obtuse pebbleBOT
#
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cold cloak
#

.reopen

obtuse pebbleBOT
#

cold cloak
#

One more doubt

#

Wait

#

nothing

#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
fickle swan
#

how old are u

#

ohh

#

kk

#

c = 3

#

most probs

hot hazel
#

c.lose

#

.close

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errant night
#

elo

obtuse pebbleBOT
errant night
#

just wanted to kno if my answer is right

#

soz for bad quality

#

DE = 10

#

EM = 9.5

#

DM = 8.5

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just wanted to know if this is the wanted angle

#

is angle EMD 61.2?

#

or did i do it wrong'

obtuse pebbleBOT
#

@errant night Has your question been resolved?

obtuse pebbleBOT
#

@errant night Has your question been resolved?

errant night
#

<@&286206848099549185>

kindred oasis
#

Without approximating I got 65.2°, so there's probably something slightly off. I'm not sure where $cos^{-1}(\frac{b^2+c^2-a^2}{2bc})$ comes from.
I found EM in the same way you did, but then since M is the midpoint of BC, I used the triangle with vertexes M, E and the center of the base of the pyramid, which I'll call O. You found EM before, to find MO you can just divide in half the length of BC (since O is the center of the base of the pyramid). With those 2 I found the angle by doing:
$$cos^{-1}(\frac{4}{9.5}) = 65°$$

warm shaleBOT
#

Andrea276

kindred oasis
#

@errant night

obtuse pebbleBOT
#

@errant night Has your question been resolved?

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cold cloak
#

If a hand of 7 cards is dealt what is the probability of it having 3 kings

cold cloak
#

Is it (4C3 * 48C4 )/ 52C7

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Or is it (4C3 * 49C3) 52C7

sterile wing
#

I think it should be 4C3/52C7 - 1/52C7

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Why the 48C4?

cold cloak
#

Coz

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the 7 card hand will have 3 kings and 4 normal cards

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And those normal cards are chosen from the reaming cards right

sterile wing
#

well yes

cold cloak
#

so its 52-4 kings

sterile wing
#

(4C3 48C4)/52C7

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Yes

cold cloak
#

Ahh

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My doubt is

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If it is 49 or 48

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Coz we only choose 3 kings right

sterile wing
#

Should be 48

cold cloak
#

so it shud be 52-3 right?

sterile wing
#

We don't need 4 kings

#

We need 3 specifically

cold cloak
#

Yes

sterile wing
#

If it said at least 3 kings

cold cloak
#

OH..

sterile wing
#

Then we would have taken 49

cold cloak
#

Got it

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The othe king shudnt be chosen

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Only 3

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Got it

#

Than

sterile wing
#

Yes

cold cloak
#

.close

obtuse pebbleBOT
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clever nacelle
obtuse pebbleBOT
clever nacelle
#

I need help with this

timid silo
#

,rccw

warm shaleBOT
timid silo
#

What do you need help in

clever nacelle
#

I'm stuck on proving part 2

#

(X ∩ Y ) ∪ (X ∩ Z) is a subset of X ∩ (Y ∪ Z)

warm canopy
#

Show the original question, I don't think this is true?

#

Oh you've just changed it from what you have written

clever nacelle
#

oh ffs

#

I wrote it wrong

#

no I didnt

#

yes I did

#

2 mins

warm canopy
clever nacelle
#

I think I got it

obtuse pebbleBOT
#

@clever nacelle Has your question been resolved?

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tranquil quiver
tranquil quiver
#

oh cool, in that case you could explore negative feedback loops in nature or something

@atomic hornet yeah maybe but what could i do with that

#

just create another model for it?

#

because that doesnt really mathematically extend on the topic

#

since its just another example of the same question

atomic hornet
#

Oh i thought it was just general research into the topic, not mathematically

tranquil quiver
#

yeah sorry if i misled you

atomic hornet
#

Its cool

tranquil quiver
#

but yeah its gotta be mathematical at least as well

#

after all it is a math class

atomic hornet
#

Fair lol

#

Not really related to temperature though

#

Its just like 'this question gives an example of a negative feedback loop, so I looked more into that, and found this' kinda thing

tranquil quiver
atomic hornet
#

Yeah

tranquil quiver
#

this is honestly probs too complicated for the class

#

would of been good when we were doing logic maybe

#

but boolean network isnt close enough to trig or that i think

#

do you know of any good example of 3d trig models?

#

<@&286206848099549185>

obtuse pebbleBOT
#

@tranquil quiver Has your question been resolved?

tranquil quiver
#

well im really lost on what to do

obtuse pebbleBOT
#

@tranquil quiver Has your question been resolved?

nocturne cloak
#

Could do something basic on differential equations

#

Like dT/dx = -T would be a simple example

#

Heat flow is complicated in its full

#

@tranquil quiver

tranquil quiver
#

the teacher isnt very helpful and they havent given an easy to understand expectation of what they want

nocturne cloak
#

I mean heat flow equations are doable

tranquil quiver
#

yes doable of course

#

but its just a question

#

of whether my teacher would accept that as a valid/good extension

#

we havent even done calculus and im unsure if he wants the extension to be purely trigonometry relted

#

related

nocturne cloak
#

Bruh how is that supposed to be only trig related

#

Distant relation could also be convergent/divergent series

obtuse pebbleBOT
#

@tranquil quiver Has your question been resolved?

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junior kiln
#

$hi$

obtuse pebbleBOT
warm shaleBOT
junior kiln
#

Just wanted to add the bot to my server

void pelican
#

is that all you wanted

#

if so you can .close the channel

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@junior kiln

junior kiln
#

.close

obtuse pebbleBOT
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junior kiln
#

.reopen

obtuse pebbleBOT
#

junior kiln
#

When using texit, how do you make something a fraction

#

Now math related 😅

warm canopy
junior kiln
#

Figured it out

#

.close

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timid silo
#

hi

obtuse pebbleBOT
timid silo
#

how can i approach 3

sage iron
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grand oxide
#

so i was wondering, should i first multiply by sqrt3 - i to lose the i in the denominator[idk whats the name of the numbers below the fraction]

grand oxide
#

mine :D

weary nest
#

lmao

#

blocked twice

warm canopy
weary nest
grand oxide
#

De Moivre's

#

close enough

#

ye thinking imma go with that

#

.close

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radiant hornet
#

I dont get what the question is asking

obtuse pebbleBOT
radiant hornet
#

Can someone help me with this

tardy epoch
#

the question is asking to find the sum of the red arcs in the figure on the left

radiant hornet
#

nvm i figure it out

#

thanks

#

.close

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fervent cairn
#

Can anyone VC with me to help me understand what is the line of symmetry for y= -2(x+3)squared by 2 +2

noble kindle
#

can you describe the transformations for your function

#

$y = -2(x+3)^2+2$

warm shaleBOT
fervent cairn
#

? What u mean transformations

noble kindle
#

transformations done to the parent function y = x^2

noble kindle
#

like vertical/horizontal shift, strech/compress, etc

fervent cairn
#

The question I sent is all the problem says nothing of transforming

noble kindle
#

well, if you can know how the function is graphed it would help

#

and knowing how it is graphed would require you to know the transformations

random ocean
fervent cairn
#

Should I say that this is a quadratic equation

random ocean
fervent cairn
#

I don’t know

random ocean
#

or its a simple quadratic, drawing rough graph by transformations would give u ur ans

noble kindle
#

well first of all do you know what a line of symmetry is

fervent cairn
#

It’s a symmetrical line up

noble kindle
#

right. its a line of the form x = n such that this line divides your porabola into mirror images

#

for the graph y = x^2, the line of symmetry would be where?

#

x = ... ?

noble kindle
#

type in x^2

#

for what value of x does the function y =x^2 cut into two mirror images of eachother

fervent cairn
#

0

noble kindle
#

right

fervent cairn
#

K so what

noble kindle
#

Your function is just a transformation of y=x^2

#

specifically, it moves how many units horizontally (left or right)?

fervent cairn
#

Left?

noble kindle
#

right

#

i mean yeah

#

how many units left?

fervent cairn
#

None im guessing since I got 0 for x2

noble kindle
#

$y = -2(x+3)^2+2$

warm shaleBOT
noble kindle
#

this is your function

#

this is a quadratic function in its vertex form

#

so $y = a(x+b)^2+k$

warm shaleBOT
noble kindle
#

the b term tells you how many units it moves left/right

#

it is unintuitive, in the sense that, if your b is positive, you actually move to the left. If your b is negative, you actually move to the right

#

since your b = 3, it will move how many units in which direction

#

and that is your line of symmetry

fervent cairn
#

Aight thanks

#

.close

obtuse pebbleBOT
#
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meager granite
obtuse pebbleBOT
meager granite
#

before the “therefore” why is that equation that passes through the two points of tangency written like that?

#

where does -alpha^2 + beta^2 over alpha - beta come from

#

where does it all come from

tardy epoch
meager granite
#

yup

tardy epoch
#

slope = rise over run

meager granite
#

I know that

tardy epoch
#

Two points with x values alpha and beta. what are their y values?

#

it's already given above

meager granite
#

how did they make it equal to that

tardy epoch
tardy epoch
meager granite
#

the only thing it’s equal to is what I mean

tardy epoch
meager granite
tardy epoch
meager granite
tardy epoch
#

factor

meager granite
#

h how do they turn that big slope into a simple alpha plus beta

tardy epoch
#

(a^2 - b^2) = (a-b)(a+b)

meager granite
#

bro you’re a genius!!!

#

thanks

#

!close

#

.close

obtuse pebbleBOT
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obtuse pebbleBOT
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tranquil quiver
#

does anyone know of any examples of patterns in nature that can me modelled using the reciprocal trig functions (cot, sec, cosec)

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#

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timid silo
#

My only question is

#

Whoops sorry wrong quesiton

#

this is the quesiton

#

*question

#

−m3≥−2

#

-m/3≥−2

#

would m be less than or equal to 6

#

or greater than or equal to 6

obtuse pebbleBOT
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cerulean pine
obtuse pebbleBOT
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meager frost
#

The ruler of a fiefdom is busy apportioning rations to her troops;
Times are tough, so she wants to give out as few rations as possible;
The apportionment is subject of these constraints:

  1. The troops are lined up single file;
  2. Some troops already have rations;
  3. Whenever a troop is awarded a ration, one troop immediately next to them on either side must also receive a ration (this effect does not stack);
  4. By the time apportionment is 1s complete, all troops must have even numbers of rations each, without regard to equal disbursement;
    Troop lineup:

(represented as loaves of bread)
[ 2, 3, 4, 5, 6 ]

Solution:
[ 2, 4, 5, 5, 6 ]

^ ^

[ 2, 4, 6, 6, 6 ]

^ ^
Four rations are apportioned total, which is the minimum to answer this riddle, submit an algorithm for computing the least number 0f rations possible to hand out according to these constraints, in addition to determining if such apportionment is is possible in all circumstances or if some are in exception;

meager frost
#

I've been stuck on this problem for 2 hours.

obtuse pebbleBOT
#

@meager frost Has your question been resolved?

charred plume
#

What progress have you made? Do you know when the apportionment is possible?

meager frost
#

Haven't made much headway. And no I don't know when the apportionment is possible

charred plume
#

Ok. I may not have time to get you to the end, but here's a few helpful ideas, hopefully:

#

Adding one to a number swaps it from even to odd or vice versa, much like toggling a light switch. So if it helps, you could simplify the problem a little. Instead of people with integer numbers of rations, just think of a row of light switches. Initially some are on (corresponding to a person with even number of rations), some are off. You have to turn all the switches on. But you can only flip pairs of adjacent switches at a time.

#

The only reason to suggest that is it's a bit more visual.

meager frost
#

Ohh. That makes it easier. Thank you

charred plume
#

At any rate... How many light switches are on at the beginning, and how many need to be on at the end? Is it possible, while only flipping two at once?

#

For the algorithm, try by hand, in the simplest cases. For example, only two switches off, but with a bunch of on switches between.

meager frost
#

So I wasn't how many troops their are total but I think I figured it out

#

My proposed algorithm is

  1. find the first troop in the line with an odd number of rations
  2. count the number of troops between this troop and the next troop with an odd number of rations, then add 1; keep track of this number
  3. disregard these two troops from here on out and repeat steps 1 and 2 for each extra pair of troops with an odd number of rations, adding the results of step 2 to your running total
  4. multiply your total by two for the final number of rations once no troops with an odd number of rations remain
charred plume
#

Yeah! Sounds solid to me.

meager frost
#

Ty for your help

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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dense otter
obtuse pebbleBOT
dense otter
#

this is where i’m at and i’m not sure where to go

#

i’m stuck at the very bottom part, i know i’m supposed to get a Bessel equation for R but i’m not sure how to find the order of the bessel function

tardy epoch
#
dense otter
#

i’m good on bessel function im just lost on this part

#

but i think i sort of get it now

#

ima try a couple of things and see what happens

#

.close

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drowsy stump
obtuse pebbleBOT
drowsy stump
#

how do I explain why its approaching infinity and negative infinity ?

tardy epoch
#

compare powers of the leading terms to the top and bottom

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#

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true sphinx
#

Okay, so I wanted to calculate how much money I would have to spend in order to get my desired item from a loot box in a video game.

These are the 3 options:
First type has a chance of 17% to contain a pet and a 5% chance to contain a mount.
It costs $0.99.

Second type has a chance of 3% to contain a pet and a 25% chance to contain a mount.
It costs $1.20.

Third type has a chance of 6% to contain both a pet and a mount bundled together.
It costs $0.70.

What would be the most efficient way of getting both the pet and the mount?

My thought process (most likely very incorrect) goes something like this:
For the first box, it would be a total of 17%+5% chance of getting anything, so 22%.
That means around 4-5 attempts to get anything, so around 4-5$.
In the case that I get a pet, I can directly go to the 2nd loot box which has a higher chance of getting a mount, there I would need to do an average of 4 attempts to get the mount, so 4*1.20 = 4.80$
So best case I would get the pet and mount through loot boxes 1 and 2 with a total of 8.80$ - 9.80$ spent.

In the case of the third loot box it would be 100/6 = 16.6 (16-17) attempts at getting both items together, so, on average, 160.70 or 170.70 dollars, which is 11.20$ or 11.90$.

So in my (most likely terrible) solutions, it would make sense to try and directly go for one or the other.

royal basin
#

hang on

#

do i understand correctly that the rewards from box types 1 and 2 are mutually exclusive?

true sphinx
#

Do you mean if they are the same items?

royal basin
#

no

#

what i mean is, do i understand correctly that box type 1 gives you only a pet, or only a mount, or nothing?

true sphinx
#

Oh yeah, in that case you're absolutely correct. It has the 17% chance to give only a pet, 5% chance to give only mount, or nothing at all

#

The third box has the 6% chance to give both at the same time or nothing at all

royal basin
#

right

#

let me see

#

i think i know what to do

#

okay so.

#

box type 3 is actually the easiest to calculate

true sphinx
#

I got neck deep into trying something with Geometric distribution, but yeah.. didn't get far 😛

royal basin
#

there is a 94% chance of each particular box failing

#

so if you get n boxes of the third type the probability you don't get anything is 0.94^n

#

and the chance of success is 1 minus that

#

for box types 1 and 2, the chance of success in n boxes is:

1 - P(only get nothing or pets) - P(only get nothing or mounts) + P(only get nothing)

#

i've graphed these chances on the y axis against your budget on the x-axis

#

red for type 1, green for type 2, blue for type 3

#

so it looks like type 3 boxes give you the most bang for your buck

true sphinx
#

Okay, so let's say I open 10 (type 3) loot boxes, that would mean:
0.94^10 and the success of getting what I want is 1-0.94^10 = 0.46 = 46%?

royal basin
#

,calc 1 - 0.94^10

warm shaleBOT
#

Result:

0.4613848859051
royal basin
#

yeah

#

46.14% more like

#

just as a comparison, here are the costs to reach 95% certainty you'll get what you want for each box type:

type 1: $58.41
type 2: $118.80
type 3: $34.30

true sphinx
#

Okay, so let's take the same 10 box example for the type 1 boxes, it would how then?

1 - 0.83^10 - 0.95*10 + 0.78^10 // This would be my chance of getting anything?

royal basin
#
  • on the last term
#

also ^ not *

true sphinx
#

oh yeah shii

royal basin
#

,calc 1-0.83^10-0.95^10+0.78^10

warm shaleBOT
#

Result:

0.32946040720193
true sphinx
#

1 - 0.83^10 - 0.95^10 + 0.78^10 // Chance of getting anything on type 1 boxes

royal basin
#

33% chance you'll get both a pet and a mount

true sphinx
#

Okay, but then I have the odd case that let's say I take type 2 boxes, which are obviously more costly, but I quickly get a mount (since it has the 25% chance), then proceed to open type 1 boxes to get the pet. Is this possible to account for somehow?

true sphinx
royal basin
#

hm. this feels tricky

#

lots of casework to be done

#

but i have a feeling type 3 boxes may still outclass even that strat

true sphinx
#

That's my assumption as well.

#

.close

obtuse pebbleBOT
#
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wooden warren
#

show this

obtuse pebbleBOT
wooden warren
#

no clue on what to do

#

there's a hint that we should start by showing this

royal basin
#

first instinct is to raise both sides to the power of 2n in your ineq

#

to get $n^n \overset?< n!^2$

warm shaleBOT
royal basin
#

and then $n!^2 = \prod_{k=1}^n k(n-k+1)$ by interleaving the product of $1:n$ in ascending order with the same product in descending order

warm shaleBOT
obtuse pebbleBOT
#

@wooden warren Has your question been resolved?

wooden warren
#

and then?

wooden warren
royal basin
#

yes

royal basin
wooden warren
#

yeah it does

#

Okay thanks a lot this was easier than i d imagined

#

you're freakin brilliant at maths

obtuse pebbleBOT
#
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wooden warren
#

.close

obtuse pebbleBOT
#
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plucky shale
#

Flip a coin and arrange outcomes in a sequence. If there are consecutive heads, they merge into one head.

plucky shale
#

I have come up with a method to replicate the entire sample space, but it seems a bit ugly.

wooden cipher
#

whats the question/problem part

plucky shale
#

Hang on a sec

wooden cipher
#

oh so youre looking for the probability for length?

plucky shale
#

basically, you make a sequence of HTHTH, where you put tails between heads and then insert tails and heads into the slots

plucky shale
#

The question: If you add up all the possibilities for a starting sequence length n, what length do you get?

wooden cipher
#

did you make this up or is there a picture you can provide of the source

plucky shale
#

I made a diagram

#

for initial length 7

#

where black dot = head

wooden cipher
#

thats 6 lol

plucky shale
#

....whoops

#

if I add in length

#

and without the length

#

Basically, it iterates through the possible merged lengths first (1 to n), and for each of the merged lengths, it goes through the possible number of heads that are shown

#

I uh, plugged it into desmos, being at wit's end

#

This ^ gives a linear result

#

It computes the average length for the sequence length n

#

I would like to prove it somehow for all n if it is true

wooden cipher
#

hmm im not sure, this is a hard problem

plucky shale
#

so, if it is linear, then this

#

equals this

obtuse pebbleBOT
#

@plucky shale Has your question been resolved?

plucky shale
#

<@&286206848099549185>

obtuse pebbleBOT
#

@plucky shale Has your question been resolved?

plucky shale
#

<@&286206848099549185>

plucky shale
#

.close

obtuse pebbleBOT
#
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lean pilot
#

would someone be able to help me with part 2 of this?

lean pilot
#

i got this result for k^

obtuse pebbleBOT
#

@lean pilot Has your question been resolved?

novel knoll
#

gonna use Y instead of hat{k} for the min of n samples

#

so we want to find dist of Y

#

\begin{align*} F_Y(y)&=P(Y \leq y)=1-P(y\geq y)\ &=1-P(X_1\geq y,X_2\geq y,\dots,X_n\geq y)\end{align*}

#

now use they are independent and plug in

warm shaleBOT
#

ScapeProf

lean pilot
#

thanks for the ping

#

ill look thru that now

#

so is this equal to the pdf of the pareto distribution?

novel knoll
#

Plug in complement of CDF

lean pilot
#

we've done an example similar to this but the example was the normal distribution, so i'm a bit confused on how this works

#

do we do something like d/d F(y)

#

could you clarify a bit please i'm sorta lost

novel knoll
#

You are given the PDF of pareto dist

#

We need the CDF

#

So either find it in your book or integrate the PDF to find it

lean pilot
#

alrighty and how would i plug in the complement of what i find

novel knoll
#

P(X_1>=y)=1-P(X_1<=y)

lean pilot
#

lemme give it a go

#

tysm

#

im working in circles now

#

so i've gotten the CDF which is -k^(alpha)*x^(alpha)

lean pilot
novel knoll
#

The CDF should be like 1-(k/x)^alpha

lean pilot
#

i just put it in wolfram

#

yeah it gives that but without the 1

#

sorry made a mistake typing but yeah that's what i used when b=k and a=alpha

novel knoll
#

,w CDF pareto

lean pilot
#

i'll try to see what happened

#

but ok lets use 1-(k/x)^alpha

#

what would the next step be

novel knoll
#

Plug that in

novel knoll
lean pilot
#

yea im just a bit confused on what you mean by plug it in could you show me please

#

do we let P(X_1 <= y) = (k/x)^alpha

#

so we get P(X_1 >= y) = 1-(k/x)^alpha which is the cdf for the pareto dist?

novel knoll
#

P(X_1<=y)=1-(k/y)^alpha from what we just said

#

So P(X_1>=y)=(k/y)^alpha

lean pilot
#

it's not the opposite way around?

#

so its not P(X_1 <= y) = (k/y)^alpha cause that'll make

#

P(X_1 >= y) = 1-(k/y)^alpha, which is the CDF of the pareto dist

novel knoll
#

CDF

#

Is P(X<=x)

lean pilot
#

ah righto

lean pilot
novel knoll
#

Plug that in

#

Simplify

lean pilot
#

so i went back to 1-P(X>=1)P(X>=2)...P(X>=n)

#

and i think simplifying gives you

#

1-n(k/y)^alpha

novel knoll
#

Well aren’t we looking at n independent Pareto(k,alpha_i)

#

For i=1,….n

lean pilot
#

oh alright

#

so do we then say that n is a new parameter

novel knoll
#

No each alpha

#

Is different

lean pilot
#

and we have a pareto dist for n=...

#

oh k

#

ok im confused how we got n independent paretos for k and alpha

#

from 1-n(k/y)^alpha

#

but this is what we want right?

novel knoll
#

1-(k/y)^alpha_1 * (k/y)^alpha_2 * …

lean pilot
#

ohhh each alpha is different

#

ah that makes sense since it was for X_1

#

so then would i just conclude by saying that it gives you n paretos for k, alpha_i

#

also k doesn't change the same way alpha does right?

novel knoll
#

What

#

I’m sure the question says

novel knoll
#

And notice the exponent is another real number

#

And hence fits definition of CDF pareto

lean pilot
#

okay thank u so much

#

.close

obtuse pebbleBOT
#
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random ocean
obtuse pebbleBOT
#

@random ocean Has your question been resolved?

compact shadow
#

$(x\cos(B)+y\cos(A)-z)^{2}+(x\sin(B)-y\sin(A))^{2}=0$

warm shaleBOT
#

Cogwheels of the mind

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@random ocean Has your question been resolved?

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obtuse pebbleBOT
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versed gale
obtuse pebbleBOT
versed gale
#

I'm doubting rules 1 and 2, I would appreciate some clarification

#

Here's my apparent 'counterexample' for rule 1:

#

Assume A = {1} and B = {5, 6, 7}, then AxB = {(1,5), (1,6), (1,7)} is a surjection from A to B, but |A| is less than |B|.

#

Similarly, for rule 2:

#

Assume A = {1, 2, 3} and B = {4}, then R: A -> B, where R = {(1,4)} is injective, but |A| > |B|.

#

Is there something wrong with these counterexamples?

novel knoll
#

What? Surjection is a function f that maps an element x to every element y (so for every y there is an x such that f(x)=y)

#

Since A={1} f can only map to 1 element

versed gale
#

Ah I see, it wasn't mentioned in the text that a surjection needs to be a function

#

There was only talk of surjective, total, injective, and bijective relations

#

Strange

#

Fair then, that obviously makes sense

novel knoll
#

yeah needs to be functions

versed gale
#

Right

#

Thank you

#

.close

obtuse pebbleBOT
#
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spare forge
#

I'm kind of a noob at competition math and I was trying to solve this problem in a book and I can't quite get it:

Find the smallest m/n in which you have 0. ......251

So what I thought was that if you want the smallest m/n, you need to find a value in front of 251 like 1251 where the value isn't prime but divides 10 to the some power. Like 1251/10000 would end in 0.1251 and 1251 isn't prime. But here is where I got stuck: 10000 is always some 2^n times 5^n, but any number ending in 251 can never divide 2 and 5. Can you help me find my mistake?

steep summit
#

otherwise it just doesn't make sense

spare forge
steep summit
#

well then i don't know

spare forge
#

;-;

#

Im assuming its where m+n is the smallest

#

But I'm still confused because 251 is prime

steep summit
#

if it's asking for smallest m+n then yeah it'd be 1251

spare forge
#

and 201+799 is 1000

steep summit
#

oh i thought 251 had to be the last digits

spare forge
#

Nah it can be anywhere

#

as long as it has 251

#

Sorry i phrased the question wrong

#

In that case do you still have any idea on how to solve it

#

Because plugging in a 2510 still makes this fraction huge

steep summit
#

,calc 40/159

warm shaleBOT
#

Result:

0.25157232704403
steep summit
#

thing is 251 is really close to 1/4

#

in an actual math competition you'll probably wanna find some bounds on m and n to prove it or something

spare forge
#

Anyways thanks!

#

.close

obtuse pebbleBOT
#
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steep summit
#

32/127 works i think

obtuse pebbleBOT
#
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lament eagle
#

Write down the steps and process you follow to determine the total number of manhole covers in the county. This county would be San Joaquin County in California. Do I start by getting the population of the county? I'm not even sure how to start going about this. Thank you all in advance!

random ocean
#

population density, yeah one of the factors

#

its more like an economical problem and less of a mathematical

high lily
#

number of streets would probs be more useful if you can find that

obtuse pebbleBOT
#

@lament eagle Has your question been resolved?

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rough knoll
obtuse pebbleBOT
rough knoll
#

how did he get 3x+2y in the example?

#

[first line second page]

timid silo
#

Any chanses of a clearer image?

#

Or write out the problem

rough knoll
#

i can zoom in on the pdf

timid silo
#

Just make me able to read the relevant problem information

rough knoll
timid silo
#

And whar example did they get this from?

rough knoll
#

for context

#

these are the examples given

#

this is what i'm currently working on

timid silo
#

Not an expert at this, but looks like a line in general form

#

As they are finding what C gives 3x+2y = 0

rough knoll
#

i'm supposed to find the value of 'k' at the end there but obviously 4h-(-9h) is not 0

timid silo
#

Are you solving a system of linear equations or what?

rough knoll
#

equation of a circle

timid silo
#

If your problem is that 4h-9h isnt 0 then scale one of the equations

2x+4y-10=0 is the same solutions as 4x+8y-20=0

#

That may work, or it may not work, but its the best I got

rough knoll
#

"2x+4y-10=0" where did this come from?

steep summit
#

3x+2y comes from the tangent to circle condition

timid silo
rough knoll
timid silo
#

3x-2y can be writen as y=1.5x
Same thing in other form

#

It probably comes from it being a tangent line

steep summit
#

the equation of the given tangent line is 2x-3y+9=0

#

the slope of this line is 2/3

#

that means the slope of the line from that tangent point to the center of the circle would have to be -3/2

steep summit
#

so the example was pretty much solving for the equation of thta line

rough knoll
#

isn't it solving for the value of h and k?

#

cuz it's then used in the example to find the center

#

then radius

steep summit
#

yep that's what they're doing

rough knoll
#

and how do i do that for x-4y-15?

#

cuz mine didn't go as smoothly as the example

steep summit
#

i'd use the y=mx+c all the way

#

x-4y-15=0 has a slope of 1/4

#

implying we have y=-4x+c

#

sorry -4 since we took the negative of the reciprocal

#

and you also know that (3, -3) lies on this point so you can plug that into (x, y) and get -3 = -4(3) + c which yields c = 9 i believe

#

so the equation of the line would be y=-4x+9 or 4x+y-9=0

steep summit
#

im using y=mx+c so the c has a slightly different meaning in this context

#

but yeah the final equation is still 4x+y-9=0

rough knoll
#

cool, but how do i find h and k?

rough knoll
#

how do i find h and k?

timid silo
#

Picture them as linear equations, find the intersection

rough knoll
#

which would mean???

#

it's 1:31am where i'm at rn so u might need to explain it like i'm 5 years old. how do i find h and k from 4h+k-9=0?

timid silo
#

You have two equations, lines

Where theese intersect the solution is

#

So this gives

h = 2.435
k = -0.739

rough knoll
#

what website is that?

timid silo
#

Desmos app/website

Its free (really, no ads, and no premium!) and used by millions

obtuse pebbleBOT
#

@rough knoll Has your question been resolved?

obtuse pebbleBOT
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marsh plaza
#

When proving statement p by contradiction, we use ~p -> c, where c is a false statement
To show that this implication is true, we assume that antecedent (~p) is true and that it implies consequent (c) is also true
But how can c be true if we know it is false?

drowsy cosmos
#

It is a known false statement which turns out to be true

#

like you come to the conclusion 0=1 then you know something went wrong

marsh plaza
drowsy cosmos
#

if you remember the truth table for implication it says from a wrong assumption you can come to any conclusion

#

so you assume something wrong and with fruther implication you get to some statement which you know is wrong

#

that tells you that your assumptions were faulty

kind hawk
#

if ~p was true, then by our argument c would also have to be true. but c is false, so ~p cannot be true, so p has to be true

#

But how can c be true if we know it is false
that's the point of a proof by contradiction. it can't. so the assumption we did earlier that ~p was true had to be a wrong assumption

obtuse pebbleBOT
#

@marsh plaza Has your question been resolved?

marsh plaza
#

Thanks, I think I understand now

obtuse pebbleBOT
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lament garnet
#

claim

obtuse pebbleBOT
lament garnet
#

does anyone know how to name each side a, instead of a_1, a_2

#

on the geogebra app

#

pls ping me when answering, thanks!

obtuse pebbleBOT
#

@lament garnet Has your question been resolved?

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fading ravine
#

I'm reading Kolmogorov's Introductory Real Analysis, and limit points of a subset E of a topological space is defined such as a point $p$ such that $\lvert N_p \cap E \rvert = \infty$ for every neighborhood of $p$

warm shaleBOT
#

Andrew071

fading ravine
#

So I'm confused on this part

#

Suppose $T$ contains an infinite set with no limit point. Then $T$ contains a countable set $X \coloneqq {x_1,x_2,\dots}$ with no limit points. Hence the sets $X_n \coloneqq {x_n,x_{n+1},\dots }$ for $n\geq 1$ form a closed family.

warm shaleBOT
#

Andrew071

fading ravine
#

But I don't see why it should be the case that each $X_n$ is closed

warm shaleBOT
#

Andrew071

fading ravine
#

Like what's stopping us from having say a point $p \in T$ such that the only neighborhoods of $p$ are ${p,x_1}$ and $T$, and $p\neq x_j$ for any $j$?

warm shaleBOT
#

Andrew071

fading ravine
#

Because then $p \in \bar X_1$, the closure of $X_1$ but $p\notin X_1$ so that $X_1$ is not closed

warm shaleBOT
#

Andrew071

fading ravine
#

If it matters, the hypothesis is that $T$ is a compact space (no other restrictions like first countable or Hausdorff)

warm shaleBOT
#

Andrew071

fading ravine
#

<@&286206848099549185>

warm canopy
fading ravine
#

bet

#

.close

obtuse pebbleBOT
#
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graceful bone
obtuse pebbleBOT
graceful bone
#

can't seem to figure out where I'm going wrong with this flux integral

#

<@&286206848099549185>

#

.close

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languid tendon
#

Can someone help me better understand this problem?
I know it integrates to arcsin, and the function is 2(arcsin(1/2)-arcsin(0)). But I am having trouble getting the answer without the unit circle

languid tendon
#

I guess another way to ask is: I need help with inverse trig functions because I didn't really learn them when I took trig

cedar lichen
#

If arcsin(1/2) = x, then sinx = 1/2

#

You just need the value of x that spits out 1/2

languid tendon
#

so sin(pi/6), and sin(5pi/6) = 1/2 right

cedar lichen
#

Yes, but we only take the "simplest" value

#

In particular, for arcsin, the range is [-pi/2, pi/2]

#

So we take the value of x in that range

languid tendon
#

is there a rule for the restriction?

cedar lichen
#

We want arcsin to be a function, so we have to restrict it

languid tendon
#

right, so we just take 1 of them and you said the "simplest one"

cedar lichen
#

Which is the smallest, yeah

languid tendon
#

so -pi/2 is that going clockwise on the circle?

cedar lichen
#

As for why it's that interval, sin goes from y = -1 to 1 on that interval, so the range of arcsin will go through all the values

languid tendon
#

oh I see

cedar lichen
languid tendon
#

then with the 2(pi/6) it simplifies to pi/3

cedar lichen
#

Yep

languid tendon
#

I have my next exam this Friday. I really hope problems like this are not on it lol. I can't seem to do them without the unit circle

cedar lichen
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What's wrong with using the unit circle

languid tendon
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I can't use it on the exam

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I'm sure I could write it down from memory, but I don't think I remember all of it

cedar lichen
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You only need to remember the first quadrant

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The other quadrants come about from reflections and such

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For example, quad II is the same as quad I, but the x values are all negative

languid tendon
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but the radians

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it goes from pi/# until pi/2 which then it goes 2pi/3, 3pi/4, etc

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what are they increasing by?

cedar lichen
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There's no set increase, it's just special values

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The first quadrant is 0, π/6, π/4, π/3, and π/2

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The other angles can be found by adding and subtracting π

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For example, 3pi/4 is just π - π/4

languid tendon
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so you subtract it when going around counter-clockwise?

cedar lichen
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It depends. It really helps to draw a picture of the angle

languid tendon
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so like 5pi/6, how do you get that one

cedar lichen
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Notice it's only π/6 away from a 180 degree rotation

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Thus the values are going to be the same as π/6, but because it's in quad II, the x value is negative

languid tendon
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ok I see how those work now. when you said it's only pi/6 away I see how it's applied now

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so 3pi/4 is pi/4 away

cedar lichen
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Yep

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5pi/4 is π/4 past 180, so it's in the third quadrant

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So both x and y are negative

languid tendon
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right. yeah this looks a lot simpler now lol. I remember doing a test when I took trig a few years ago and literally just writing the whole thing from memory. and I missed some because of that. but looking at it as reflections makes it so much easier

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but yeah thanks for the help, it all makes sense now

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.close

obtuse pebbleBOT
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low cipher
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this is more of a logic question. I have an 8 deck shoe of cards. for example. each deck has 52 cards, making it a total of 416 cards in the shoe.

lets say for example that i've played 32 cards. How can i figure out how many decks are left in the shoe, aka how many decks are left in play, including the one that is being played at the moment. So in context, that would still be 8 since an entire deck of cards hasnt been played yet.

low cipher
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but when 60 cards have been played, it would be 7, since a full deck of cards has been now played and the next deck has been started