#linear-algebra

2 messages · Page 194 of 1

lavish jewel
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then what matters is if the vector containing the 3 rgb values at one point in the image is a linear combination of the rgb values at other points in the image

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not that rgb is uncorrelated with height and width

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but rather how rgb varies w.r.t. itself as the other 2 values changes

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(assuming you care about rgb space. other matrix shapes can have different ranks.)

neat relic
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oh ok..I think I understand clearer now, like what matters is the linear combination of 1 feature (i.e. height, width, rgb) to itself at a point. So what happens if it is a linear combination of it?
I know we learnt in linear algebra that it means it is not linearly independent, but am not sure how it relates to image similarity and collinearity haha..

lavish jewel
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i guess it would be what you call collinearity

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means the matrix is rank defficient

neat relic
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oh ok..I think I have enough to work with, learnt lots today from you, thank you for your time and help.

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I'll look into the different distances like Euclidean distance, Cosine distance, etc and figure out the best one to use.

lavish jewel
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"best" is really subjective

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but yeah, go give that a read

neat relic
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cool cool, yeh lucky there's like youtube tutorials around and stuff haha. But yeh will check those out, and yeh thanks heaps for your help.

lavish jewel
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aight

wind pasture
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this statement is false right?

dire thunder
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A^TA would be n x n matrix

wind pasture
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yeah so theres no way

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well there is a way

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but i mean generally

dire thunder
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ye

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prolly

wind pasture
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how about this statement?

dire thunder
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what is P_3, set of polyomials of degree up to 3?

wind pasture
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yep

dire thunder
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yes then one-to-one is equivalent to being onto

wind pasture
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your link says something different than the Q

dire thunder
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i mean dim P_3 = 4 and dim R^4 = 4

dire thunder
wind pasture
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right but it has col(A^T) on the RHS

lilac stratus
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if dim E = dim F, then any onto linear transfo between E and F is one-to-one

wind pasture
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col(A^T A) might equal col(A^T)

dire thunder
wind pasture
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oh ok

lilac stratus
dire thunder
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they had statement Col(A^TA)=Col(A)

lilac stratus
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oh, yeah

wind pasture
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i guess this is true too then

dire thunder
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welll

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dim V = dim null S + dim ran S

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and dim V >= dim ran S since S is onto

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moreover, dim ran S = dim W in that case

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thus you get dim V >= dim W

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@wind pasture can you see how to complete this argument?

wicked lion
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How can I calculate the 3d collision of two spheres and whether or not they are intersecting?

wind pasture
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uh dimW >= dim ran T

dire thunder
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yes, and since T is onto, dim ran T is?

wind pasture
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dim V?

dire thunder
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yep

wind pasture
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dimV = dimW = isomorphic?

dire thunder
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yes, any two finite-dimensional spaces with the same dimension are isomorphic

wind pasture
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great thanks

dire thunder
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yw

wintry steppe
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you can prove that by constructing the isomorphism by sending each element of one basis to the other

lilac stratus
wicked lion
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@lilac stratus absolutely nothing.

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😄

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i mean i know like

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they have a radius

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lmao

lilac stratus
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Ok so you have radius and centers, right ?

dire thunder
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||is that coincidence that your name contains russian vulgarism, shika catThin4K||

wicked lion
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Uh, I don't know how to calculate it. I just know they exist. @lilac stratus

lilac stratus
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how do you went to calculate the intersection of two spheres if you only know they exist but not where tinkTonk

lilac stratus
lilac stratus
wicked lion
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uh

dire thunder
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Hint: point is on intersection of two curves/surfaces iff it satisfies equations of both these curves/surfaces

wicked lion
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so like, you know how in games, there are spheres over different areas, and when a player overlaps with the sphere it causes something to happen

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i essentially want to calculate whether or not something overlaps something else in 3d space

lilac stratus
dire thunder
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how then they would speak about any spheres, though?

lilac stratus
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Well that's why I am confused lol

wicked lion
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Does that make sense

lilac stratus
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Well yes, but you need informations on that something to do so

wicked lion
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idk how to help with that honestly

lilac stratus
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If you're programming, and the sphere is a data structure like this:

struct Sphere {
  radius: real
  center: 3DPoint
}

then yes, you can compute the intersection of two spheres

wicked lion
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Well yeah

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but i think thats irrelevant to the formula isn't it?

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the formula would be the same for each and every single situation where you have to do this

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i would assume at least

lavish jewel
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is it for sure 2 spheres?

lilac stratus
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it is irrelevant, indeed, but I was kinda confused cause you told me you had no information on the spheres

lavish jewel
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or generally 2 geometric objects

lilac stratus
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but you actually have the radius and the center tinkTonk

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But like, if you have two spheres S1 and S2 the first one being of radius r1 with a center (x1, y1, z1) and the second one with a radius r2 and a center (x2, y2, z2), then the points of S1 are the points (x, y, z) satisfying the equation:
(x - x1)² + (y-y1)² + (z-z1)² = r1²
and the points of S2 are the points satisfying the equation
(x - x2)² + (y - y2)² + (z-z2)² = r2².
You're looking for points satisfying both equations

wicked lion
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oh i'm more trying to learn 3d math

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for games

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stuff like dot product, cross product, intersections of collision, etc

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i've been interviewing with some major game s tudios and realized i don't know enough about 3d math.

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I know a lot about programming in general though.

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Which is kind of interesting when you think about it lol.

lilac stratus
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Well, I'm not sure dot product or cross product is relevant here, I'm fairly sure the best way to compute it programming-wise is really to solve equations (not necessarily the ones I've given tho) tinkTonk

wicked lion
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Honestly, I assume calculating intersecting circles is very similar to intersecting spheres but probably an added term or something

lilac stratus
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yeah

lilac stratus
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Actually, if you want to learn this stuff

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I'd recommend you to try doing like a small ray-tracer

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if you're a programmer that's probably one of the best way of learning about it (and a funny one)

wicked lion
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Where could I read up on that?

lilac stratus
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2secs

wicked lion
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o good lord thats a lot of reading XD

lilac stratus
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there's a lot of code too

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and you get funny results quite fast

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(like after reading ten pages you already have some code you can play around with)

wicked lion
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Now here's a interesting question I have seen: "Given thousands of spheres inside of a cube, that are floating/moving... how can you optimize collision checks"

lilac stratus
wicked lion
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Now I assume this question requires me to have a deep understanding of why the collision works

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soo that i could potentially, remove terms or something

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so it's less calculations

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honestly though, i can't imagine collision checks to be very expensive...

lilac stratus
wicked lion
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really

lilac stratus
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I'm only know a little bit of 3D programming, so there may be a lot better, but AABB would be decent, I think sueur

lilac stratus
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(not sure how one would do that though)

wicked lion
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i gotta figure out like

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in which order to learn stuff lol

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i have so much stuff i want to learn

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and very little time

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during the day tbh

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i have to work from 7 to 3 pm every day

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so its hard to figure out how to prioritize this stuff

lilac stratus
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I'd recommend you to like, just code, and learn the maths while doing it

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that actually works quite well, if you already know some very basic linear algebra

wicked lion
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Honestly, what's embarassing is that the last math course I took was basically algebra 2 lol

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i never took calculus

zealous junco
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spheres usually is hard to compute though i'd typically approximate it using a square or something XD

wicked lion
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😭

lilac stratus
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and if you don't, start with the first chapters of scratchapixel (the website I linked earlier), and then, well.. code (a small raytracer, or even just some rotating cube using an already existing graphic library)

coral skiff
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hey, got a linear algebra question in #help-0 about iteratively solving linear systems with elements on the diagonal of A that aren't all non-zero if any of you think you can help

lilac stratus
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like these chapters @wicked lion

wicked lion
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yeah i saw those

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they look pretty impressive

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where'd u find this lol

lilac stratus
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I used to spend a lot of time programming, and 3D programming was something I wanted to learn, so I've spent a lot of time looking for learning resources

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It was kinda fun, a few days ago I wanted to restart doing some 3D programming related stuff so I coded a small 3D ascii renderer lol (really small, like only 200 lines)

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anyways chino_sip

wind pasture
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i got (1, 0, 0), (0, 1, 0), (0, 0, 1)

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am i tripping or is this right?

wicked lion
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im not very confident in my math skills honestly

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my education in mathematics has been godly awful

lilac stratus
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Well, I kinda dropped out in like 8th grade, and didn't restart actually going to school since then, so I'd say my education wasn't great either lol. Luckily, internet is full of nice resources to learn by yourself holoApple

wicked lion
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Yea lol

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So little time in the day to actually sit down and learn tho lol

lilac stratus
wicked lion
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whats that mean lol

wintry steppe
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Anyone good with vectors, i can pay

dire thunder
wind pasture
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if i have a vector A

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does A^x conserve eigenvalues?

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how about x*A

stable kindle
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A^x?

dire thunder
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xA conserves since its char polynom preserves roots

stable kindle
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what, like (a1^x a2^x a3^x)

wind pasture
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like A^2 or A^5

dire thunder
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it also conserves afaik

stable kindle
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what's the square of a vector again

dire thunder
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they prolly meant matrices

stable kindle
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hmmmm

wind pasture
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my bad

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this is what im trying to solve exactly

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i found the eigenvalues of A

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now im trying to do part b

stable kindle
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so i think A^2 will have the square of the eigenvalues of A, tbh

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it'll conserve the same eigenvectors

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but it'll scale by the eigenvalues twice?

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i mean maybe the eigenvalues are just 1 and 0 and -1 or something neat

dire thunder
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alright so for xA we have

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let T be associated linear transformation

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xT(v)=x\lambda v where lambda is eigenvalues for T

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thus x\lambda v is eigenvalue of xT and thus of xA

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and for A^x

stable kindle
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yeah, as i said

wind pasture
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so xA conserves?

stable kindle
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yes

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easy to see if you think about it

wind pasture
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but how would i solve part b?

dire thunder
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not exactly conserves, but eigenvalues of xA are x times eigenvalues of A

wind pasture
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actually i think i have a way of solving it

stable kindle
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well first what are the eigenvalues

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of A

wind pasture
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2, -3, -1

stable kindle
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huh

wind pasture
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can't i just say that eigenvalues are the diagonal entries

stable kindle
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lol, only if it's a diagonal matrix

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what are the actual eigenvalues

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wait

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i might be bad at linear algebra lemme check something rq

wind pasture
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i think the condition is triangular matrix

stable kindle
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yes i'm bad

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you are right

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ok but wait since it's diagonal you can basically just know the diagonals of A^5 and A^2

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and so you can get the diagonal of B really easily

wind pasture
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yeah exactly

stable kindle
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ok that's how you're meant to do it

wind pasture
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i added them and got a 0

stable kindle
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lol

wind pasture
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in the last row at least

stable kindle
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i get the diagonal of B as ||(32, -243, -1) + (8, 18, 2) + (2, -3, -1)||

wind pasture
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you mean 2 not 20 right

stable kindle
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hrnnn

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yes

wind pasture
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i got that too

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how would i solve part c though?

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if i show that A is or isn't diagonalizable, does that mean B is or isn't?

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nvm, B is diagonalizable because its an nxn matrix with n distinct eigenvalues

boreal crane
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Yeah but in this Case i guess B is diagonalizable exactly when A is because the Eigenvectors dont change just the eigenvalues

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and if there is a base of eigenvectors of A there is also one for B

native rampart
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No

boreal crane
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Nope x^3 +(-x^3) is not in the set

quick oak
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oh

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what about mult closedness

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and one item showing

boreal crane
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wait i just need to check what you mean cuz i study math not in english

wintry steppe
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0*(x³)

quick oak
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oh...

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what should i do for this one?

wintry steppe
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view matrices as arrays

boreal crane
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it is

wintry steppe
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it's basically just saying that some entries are 0 and others are arbitrary

quick oak
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Aij means determinant right

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but im still stuck

wintry steppe
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i think it means the i,j entry of A

boreal crane
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yeah if you want i-j-1 to be divisible by 2 you just have the possiblity that one is 1 and the other is 0 so this is just the space of diagonal matrices

wintry steppe
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you can ignore that condition it doesn't really matter

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Hello! I have a small question about this exercice, I have to find the value of alpha such that these two linear applications have the same reduced form (don't know what the term is in english but it's basically almost the diagonal form, so it's upper triangular with the eigenvalues on the diagonal and a 1 on the upper left). So when the discriminant of the characteristic polynomial is 0 or smaller than 0, we can find this reduced form. And my idea was to calculate the reduced forms of the two linear applications and separate among the case of delta=0 or delta<0 but it seems to be way too intense on the calculation and I asked myself if there is another way of solving this problem that is more efficient 🙂

boreal crane
quick oak
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ohhhh nice

wintry steppe
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Any subset of matrices where some entries are 0 and the others are arbitrary is a subspace

boreal crane
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jup

wintry steppe
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so it doesn't really matter which ones are 0 and which aren't

quick oak
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so answer is yes i guess huh?

boreal crane
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yes

quick oak
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what can I do here?

stable kindle
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determinant

quick oak
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determinant is zero?

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@stable kindle

stable kindle
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??

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yes

quick oak
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what do you mean determinant?

stable kindle
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if x isn't 0

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wait

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non-trivial

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so yeah determinant of a must be 0

strange delta
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what does it mean by describe span{v_1,v_2,v_3} ?

quick oak
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i am little confused

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-101a^2-210ab-34a-109b^2+442b determinant is this

stable kindle
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lol

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oh jesus christ

quick oak
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i multiplied the matrixes

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this

stable kindle
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no, i'm a fool

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wait

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ok so you literally gave us AX

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not A

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wait

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no

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argh

quick oak
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soooo....

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it is not hard i believe

stable kindle
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ok so the determinant of a product of matrices is 0 iff at least one of the matrices' determinants is 0

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so that's easier now probably

quick oak
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i need to find determinant of each matrix

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then ensure at least one of them is zero

stable kindle
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yeah

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it's a lot easier since they're simple diagonal matrices

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and simple numbers

dire thunder
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why you assume X is matrix

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A = product of these two matrices

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X is presumably vector in F^3

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so do det of A which should be zero

quick oak
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one is -a+b

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other is -a-b

stable kindle
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right, so at least one of those is 0

quick oak
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sooo

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what can i do from here

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b-a = 0

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or

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-b - a = 0

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is that the realtion?

hard vault
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Man I feel so stupid... How do you prove that if W is a vector subspace of V with the same dimension then W = V?

dire thunder
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finite dimensional?

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anyway

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just take basis for W and try to extend it to basis of V

hard vault
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Well, you can't I guess because they have the same dimension. Right?

wintry steppe
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if you consider adding nothing to it an extension then you can

dire thunder
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any basis of W has the same length as basis of V thus spans V (by lin. independence)

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and by definition it spans W

hard vault
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Wait, how does it span V?

dire thunder
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it is linearly independent and has length dim V

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any such set of vectors spans V

hard vault
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Can you argue like this: if it doesn't span V then I could always add elements to the basis of W. But they have the same dimension so it must span V?

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Wait, doesn't the proof you "posted" use the same argument as mine?

wintry steppe
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yes it kinda does

hard vault
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Okay! I guess it's valid then. Btw I like you pfp, Carla

wintry steppe
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thanks i like yours too

zealous junco
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So for

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can someone give an example where say $W_i, i \in I$ are subspace of $V$ and $W_i \cap W_j = 0$ pairwise but then $W_i \cap \sum_{j \in I\backslash {i}}W_j > 0$?

stoic pythonBOT
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Anticipation

lilac stratus
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yeah

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actually I can give you an idea on how to construct such an example

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If you take two supplementary subspaces F and G

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and H = Vect(f+g) for some nonzero f and g in F and G respectively

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then F inter H = {0}, G inter H = {0} but F inter G+H = F + V = F

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so like to give a concrete example

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W1 = (0,1)R², W2 = (1,0)R², W3 = (1,1)R² and i would be 3 here

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does that help @zealous junco ? sweat

wintry steppe
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Anyone good with vectors, i can pay

lilac stratus
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(i'm actually not sure I understood the question right, since the notation saying that "a subspace being > 0" is kinda weird)

native rampart
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mb

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didn't see someone answered already

lilac stratus
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(no prob)

wind pasture
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is there such a W?

wintry steppe
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count dimensions

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if W and W^\perp were isomorphic, what could you say about their dimensions?

wind pasture
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they are equal?

wintry steppe
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right

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is that possible?

wind pasture
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why wouldn't it be?

wintry steppe
#

you tell me

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R^5 is the direct sum of W and W^\perp

wind pasture
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5 = dim(w) + dim(w perp) ?

wintry steppe
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yeah

wind pasture
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but since 5 is odd

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its not possible?

wintry steppe
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yup

zealous junco
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3 vectors in R^2 would work haha i was being dumb

dire thunder
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how you order subspaces tho thonk

lilac stratus
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well you need to chose them carefully, to make sure that atleast 2 of the intersections are equals to {0}

lilac stratus
zealous junco
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its just an index set

dire thunder
zealous junco
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oh proper subset

lilac stratus
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oh yeah, that notation confused me too

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he meant nonzero subspace ig

zealous junco
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anyway does it make sense to say $\sum_{i \in I}W_i$ if I is not finite?

stoic pythonBOT
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Anticipation

dire thunder
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well how would u define infinite sum of vector spaces?

zealous junco
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ok right

lilac stratus
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it may make sense in some topological context (not even sure), but it definitely doesn't make sense in the general case

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like, $\sum_{n \in \bN}{\bR}$ wouldn't make anysense

stoic pythonBOT
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Shika-Blyat

lilac stratus
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($\bR$ as a subspace of itself)

stoic pythonBOT
#

Shika-Blyat

zealous junco
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So if I want to write V = direct sum of W_i but I can have infinite many W_i such that this holds

dire thunder
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wym

zealous junco
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like lets say V is infinite dimensional

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then I could find infinite index I so that W_i nontrivial and direct sum of W_i is V

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i think?

dire thunder
brittle juniper
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i don't see what prevents you from defining the sum of arbitrary many subspaces to be the subspace generated of the union of the subspaces

dire thunder
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well assume we speaking abt P -- vector space of all polynomials

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ye

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then W_i = span(x^i)

lilac stratus
dire thunder
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and P = sum W_i

zealous junco
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this is my prof writing

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idk what I is here

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that index has to be finite?

dire thunder
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i do not think so

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well

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yes, seems it is not really important finite or infinte dimension (and thus index set) is

zealous junco
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Then ok i guess the infinite sum does make sense for subspaces

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its just that if w in that summed subspace then w = lin combo of finitely many of vectors in W_i

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like it would be if $w \in \sum_{i \in I}W_i$ then $w = \sum_{i \in I}w_i$ where almost all $w_i = 0$.

stoic pythonBOT
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Anticipation

lilac stratus
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(sorry ig what I was saying was totally wrong sweat)

zealous junco
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all goodwew math is hard

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quotient space is hardsad

native rampart
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inb4 you learn all algebra is quotienting

lilac stratus
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^ lol

strange delta
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for part d) when showing the lhs is a subset of the rhs, is it ok to just say that linear combination of v1,v2,v3 is a subset of the complex field so there is no need to show anything

zealous junco
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yea just say C^3 over C has dimension 3

strange delta
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did i do this correctly? pretty sure it's wrong

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this is my answer to part d

hoary osprey
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you havent really show anything

strange delta
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what should i do

boreal crane
strange delta
#

yeah

boreal crane
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You need to write those vectors in a 3x3 Matrix and do the Gauss algorithm if the rank of the Matrix is 3 your vectors are linear independent and every vector can be expressed by linear combination of them so the vectors are a base of C^3 @strange delta

zealous junco
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well i mean if a) is true in your answer then so is d) if not then d is false

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if your working in field of complex number

strange delta
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the mark scheme says this but it just assumed it had a solution and went ahead

lavish jewel
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it didn't assume anything, they showed it was invertible

wintry steppe
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guys. I need help about the logic of linear-algebra-multiplication.

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We're just multiplying the matrices the way it's introduced.

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But just memorizing.

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I've seen some 3B1B videos.

lavish jewel
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have you learned what a dot product is and what it means?

wintry steppe
#

I know dot product from physics.

lavish jewel
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all right. the definition of matrix multiplication is taking dot products between the rows of the matrix on the left and the columns of the matrix on the right

wintry steppe
#

yeap. I also know that.

lavish jewel
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you can interpret it as a bunch of projections, then

wintry steppe
#

but it's interpreted this way.

strange delta
wicked lion
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can someone explain to me what the length of a vector is actually representing?

lavish jewel
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no. it is asking if there is a unique solution for any x

wicked lion
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like, ifth e length of the 2d vector (9, 2) is 9

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what does 9 mean?

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and how is that different from distance

strange delta
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ah ok

wicked lion
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im kind of stuck on the difference between length vs distance

strange delta
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i guess i was overthinking it

tame mural
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I would say length=norm

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To be clear with language

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and distance is a metric involving 2 vectors

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So at least on a basic level

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Norm is a function that needs only 1 vector

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And distance requires 2

wicked lion
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norm = ?

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norm as in normalization?

tame mural
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Norm = the "length" of a single vector

lavish jewel
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norm is a type of length

wicked lion
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how can a single point have any length though

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🤔

lavish jewel
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you represent the point by a vector that points from the origin to the point

wicked lion
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a dot has no length

lavish jewel
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the length of that vector is the distance of the point to the origin

wicked lion
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its a dot

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lol

tame mural
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Yeah but it has a length to the origin

wicked lion
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well that brings me to the next question: what is the origin?

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the origin of what?

lavish jewel
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of your coordinate system

tame mural
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it's the identity element in your system

lavish jewel
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additive identity, anyway

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one refers to the origin as the 0,0,...,0 coordinate

wicked lion
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ok so

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the length is

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the distance between the starting point of ur coordinate system?

#

i dont get it still

#

let me give an example

tame mural
#

Yes, but let's call that the norm to be clear

wicked lion
#

len(9, 2) = 9

lavish jewel
#

between the starting point and another point

#

distance requires 2 points

wicked lion
#

so if we know the length of the vector 9,2 is 9

#

what is 9?

#

9 movements to the right, on the x axis?

#

if its that, then why?

#

why isnt 9 elements up on the y?

lavish jewel
#

because you made that up

#

lol

wicked lion
#

hmm?

lavish jewel
#

the length of a vector is usually its euclidean distance to the origin

#

using the pythagorean theorem

#

you decided to make up a length that only takes the x coordinate

#

that's something different

#

not wrong, but if you made it up, you also have to check what properties it has

#

the traditional length of a vector [9,2] would be sqrt(9^2 + 2^2)

wicked lion
#

yea

lavish jewel
#

in general though, you can make up any kind of "distance" that is a "metric"

wicked lion
#

but like in this case sqrt(9^2 + 2^2) does = 9

lavish jewel
#

the interpretation of those, like the one you presented, is not necessarily straightforward nor meaningful

#

,w sqrt(9^2 + 2^2)

lavish jewel
#

wolfram says you're wrong about that

wicked lion
#

probably just have my setup wrong then

#

in my code lol

#

probably an order of operations issue lol

#

ohhh wait

#

no i know why

lavish jewel
#

my guess is you mixed ints with floats

wicked lion
#

its coz im using int

#

yep

#

well no

#

its all ints

#

so it will floor it

#

9.2 becomes 9

lavish jewel
#

classic

wicked lion
#

but

#

in this case it's fine

#

it's just an example

#

and what i want to know is more just about

#

how can i use length, what is it, and how is it useful?

#

like

#

distance between vectors = USEFUL!

#

length of a vector = ?

#

like i dont see how getting the length of a vector is practically useful for anything

#

in the real world

#

I'm completely ignorant here on the use cases of it

lavish jewel
wicked lion
#

the length of 0,0 is 0

lavish jewel
#

the length of a vector can be used to represent speed without a direction, electric field intensity, radiated power intensity, force

wicked lion
#

we know that much lol

#

the length of 9,0 i assume is 9?

lavish jewel
#

mhm

wicked lion
#

in your example i mean

#

ok so

#

0,0 length is 0 because we are at the origin

lavish jewel
#

you ever done trigonometry?

wicked lion
#

i did, a long time ago

#

lol

#

very long time ago

lavish jewel
#

you'll have to review it

wicked lion
#

i bet

lavish jewel
#

you're missing middle school level stuff here

wicked lion
#

ye

#

i've been afraid of math honestly

#

for a long time lol

#

not until recently did i decide i wanna try and get better xD

#

so its gonna be a steep learning curve probably

#

for a while

#

but uhm

#

let me make a video

#

of something real quick

#

@lavish jewel

lavish jewel
#

@wicked lion the second point is the origin

#

as you say, the distance from any point to itself is always 0, there is no distance

#

but vectors are usually built from a "head" and a "tail" as "head-tail", and if nothing is specified, you can just place the tail at the origin and the head at the point, so you have those 2p oints

pallid rampart
#

Consider the linear transformation $(\alpha_1,\alpha_2,\alpha_3,\dots)\mapsto\sum_{i=1}^\infty\alpha_i$

stoic pythonBOT
#

Whoever

pallid rampart
#

Well why isn't it one?

#

Yes

#

So I think it's pretty clear that this is linear

#

And it's the sum is always finite since all but finitely many alpha are nonzero

#

No it's because it's a finite sum

wicked lion
#

but i think i get it now

#

the idea here would be like

pallid rampart
#

yes

edgy kelp
#

This would be B

#

Not enough info

#

right?

wicked lion
#

alright so i finally understand size i think lol

lavish jewel
#

looks ok

rare spade
#

How is $||1||^2=2\pi$ ?

stoic pythonBOT
wintry steppe
#

could you define what these mean?

rare spade
#

It is the 1-norm squared I think

#

Like $$||v||_2=\sqrt(x1^2+y1^2)$$

stoic pythonBOT
rare spade
#

This is confusing asf

#

However, sqrt(1^2)^2=1 ?

lavish jewel
#

sure

stable kindle
#

i also do not understand where 2pi is coming from

lavish jewel
#

$\Vert 1 \Vert_2^2 = 1$

stoic pythonBOT
rare spade
#

I don't get this then

stable kindle
#

what's the context for your original thing

wintry steppe
#

they probably mean the norm where you integrate a function's square on [0, 2pi]

#

norm on L^2[0, 2pi]

stable kindle
#

oh, that thing

#

yeah, just a weirder norm

rare spade
#

Yeah the context is in fourier series in [-pi, pi] -> R

#

1, cos(𝑥),sin(𝑥), cos(2𝑥),sin(2𝑥), . . . , cos( (𝑘 − 1)𝑥),sin( (𝑘 − 1)𝑥)

wintry steppe
#

oh, that

#

ok

lavish jewel
#

oh lol

wintry steppe
#

so what's the problem? write out the norm

rare spade
wintry steppe
#

what's the integral of 1 on [-pi, pi]

wintry steppe
lavish jewel
#

$\Vert 1 \Vert_2^2 = \int_{-\pi}^{\pi} 1^2 dx$

stoic pythonBOT
rare spade
#

Hmm

rare spade
#

I don't get it

stable kindle
#

??

rare spade
#

$2\pi \neq 1$

stoic pythonBOT
stable kindle
#

the same thing in different norms can have different things

wintry steppe
#

whatever you're reading is supposedly using the notation || ||_2 for the vector 2-norm, and || || for the function 2-norm

lavish jewel
#

because the two spaces are completely different

#

one of them is of square integrable functions

rare spade
#

Ohh

lavish jewel
#

the other was some euclidean R^n space

rare spade
#

Nice it is only written as a side note in the notes that were given out -.-

lavish jewel
#

and this is still not what you had above

#

but in general, that'll depend on the choice of normalization for the period

rare spade
#

Yeah the intervals differ (the last ss was from a different example)

#

Yep I get it now

lavish jewel
#

aight

wicked lion
#

Could someone show me some references (written or video format) on dot product and how they work with the different left/right handed systems?

#

I know I could google one, but I'm worried about the information being incorrect (since I don't know the material, I won't be able to know whether or not it's valid info).

limber sierra
#

what is meant by "the different left/right handed systems"?

#

dot products dont care about orientation

#

maybe youre thinking of cross products?

wicked lion
#

Oh yeah

#

Left and Right handed coordinate systems

#

More useful in 3d stuff

rare spade
#

If I have a space with differentiable functions $f: [0; \pi] \rightarrow \mathbb{R}$ with the $L^2$-inner product $\langle f,g \rangle=\int_0^\pi f(x)g(x)dx$.
Then for $f(x)=1$ the projection of f(x) along sin(x) and sin(3x) is

#

Does it look correct I just wanna confirm

stoic pythonBOT
rare spade
#

forgot sin(x) and sin(3x) -.-

stiff marlin
#

This is probably me being silly but how does the calculation for a1 work?

#

Apologies if this is the wrong channel haha

pallid rampart
#

Ok so

#

If a cubic polynomial has roots $\alpha_1,\alpha_2,\alpha_3$, then the polynomial is $(x-\alpha_1)(x-\alpha_2)(x-\alpha_3)$ right?

stoic pythonBOT
#

Whoever

stiff marlin
#

Yes

pallid rampart
#

Now expand this

stiff marlin
#

I understand that bit, it is just the calculation for a1, I don't really understand the summation thingies

pallid rampart
#

Do you not know what that means or why a_1 is equal to the sum

stiff marlin
#

Kind of?

#

I just don't really understand the language

pallid rampart
#

Ok

stiff marlin
#

I understand it when it is written like xy + xz + yz

#

But obviously I want to use this kind of language because it is better shorthand

pallid rampart
#

So let's start out in general I guess

#

A sum $\sum_{i=a}^bf(i)$ is just defined to be $f(a)+f(a+1)+\cdots+f(b-1)+f(b)$

stoic pythonBOT
#

Whoever

pallid rampart
#

$\sum_{k>j}^3$ is the same thing as $\sum_{k=j+1}^3$

stoic pythonBOT
#

Whoever

stiff marlin
#

That makes sense

pallid rampart
#

Alright

stiff marlin
#

Yeah because it isn't bigger than or equal, alright yes that makes sense

pallid rampart
#

Yeah

#

Exactly

#

So if the bottom part was k≥j then the sum will be from j to 3 instead of j+1 to 3

stiff marlin
#

It would just be j to 3 twice

#

In the above thingy that I posted

#

Yeah

pallid rampart
#

Ok so if you expand the sum out then you will get $\alpha_1\alpha_2+\alpha_1\alpha_3+\alpha_2\alpha_3$

stoic pythonBOT
#

Whoever

pallid rampart
#

Oh one thing to mention

#

If j=3 then you might get $\sum_{k=4}^3$

stoic pythonBOT
#

Whoever

pallid rampart
#

In which case the sum is defined to be 0

#

It is defined to be 0 whenever the bottom limit is strictly greater than the top limit

stiff marlin
#

Oh alright, I will be sure to note that

#

So how would you do a double summation?

pallid rampart
#

Well

#

The same way

stiff marlin
#

And then sub in the already known values of a3 and a2

pallid rampart
#

$\sum_{j=1}^3\sum_{k=j+1}^3\alpha_j\alpha_k=\sum_{k=2}^3\alpha_1\alpha_k+\sum_{k=3}^3\alpha_2\alpha_k+\sum_{k=4}^3\alpha_3\alpha_k$

stiff marlin
#

Oh alright, and then the k = 4 one is 0

pallid rampart
#

Yeah

stiff marlin
#

So you are just left with the first two

#

I see my mistake now

#

Thank you for explaining this!

stoic pythonBOT
#

Whoever

pallid rampart
#

Sorry I made a typo

#

You're welcome

stiff marlin
#

Oh that is fine, I get the idea

#

I'm trying to teach myself maths

pallid rampart
#

Nice

stiff marlin
#

Currently at A level and they aren't very rigorous, we were taught this but I just didn't understand it when using summation notation

pallid rampart
#

Ah yeah it's really frustrating when people just use notations they haven't defined

stiff marlin
#

Haha yeah it is

#

Do you have any advice for learning all of this notation stuff?

pallid rampart
#

Google, ask people like on this discord, or read more books

stiff marlin
#

Yeah that is true

#

I always seem to pick books that are either too difficult to follow or ones that are a cake walk

#

Video lectures are a good source

pallid rampart
#

True

#

What do you know right now

#

I'm not really familiar with the A level thing

stiff marlin
#

Are you in the US?

pallid rampart
#

Yes

stiff marlin
#

It is kind of similar to there, we do trig approximations and binomials and basic differentiation and integration

#

I could send you a picture of the contents page of my maths syllabus if you want?

#

The A level course goes more into harder concepts but the language used it really vague

pallid rampart
#

Huh I see

#

I mean maybe you should continue reading about calculus

#

Maybe also read number theory, linear algebra

#

Just realized your problem isn't linear algebra

stiff marlin
#

Yeah I messed up with the channels and then realised after and kind of just tried to own it haha

#

For some reason my brain was like preliminary algebra

#

Also, now that you mention channels, we probably shouldn't be talking in here

#

My fault haha

pallid rampart
#

no big deal

stiff marlin
#

Thank you once again, now back to this book

wintry steppe
#

can someone help me with this

#

why wouldnt the rank of A be 0? why is it 1?

#

nvm now that i look at it the null space is linearly dependent

wicked lion
#

Finally did it

wintry steppe
#

Cool

lapis cosmos
#

I made it unnecessarily complicated... just that rankA is n=3 -dim N(A)=3-2=1😂😂

lavish jewel
#

you need 9 degrees of freedom for all 3x3 matrices

#

what you found is for symmetric matrices

wintry steppe
#

Not the. Basis are not unique except for dim 0 (and dim 1 over Z2)

lavish jewel
#

looks ok then

sonic osprey
#

It's true for all vector spaces

boreal crane
#

Jup its true for all K-Vectorspaces the Dimension theorem is Just your equation: dim(S+U)=dimS+dimU-dim(S∩U)

broken sun
#

Hello. Is there an example of a vector space $V$ and subspaces $U_1$ and $U_2$ of $V$ such that $U_1 \times U_2$ is isomorphic to $U_1+U_2$ but $U_1+U_2$ is not a direct sum?

stoic pythonBOT
#

MathPhysics

lilac stratus
#

no, that's not possible

#

since $dim(U_1 \times U_2) = dim(U_1) + dim(U_2)$ and $dim(U_1 + U_2) = dim(U_1) + dim(U_2) - dim(U_1 \cap U_2)$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

and being isomorphic <=> same dimension

#

so if they're isomorphic, then $dim(U_1 \cap U_2) = 0$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

and well, then that's a direct sum

#

@broken sun

broken sun
lilac stratus
#

the identities does hold, but then i can't anymore deduce that $dim(U_1 \cap U_2) = 0$.

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

In the infinite dimensional-case, U_1 x U_2 ~ U_1 + U_2 but U_1 cap U_2 != 0 is possible yeah

sonic osprey
#

In that case you can and its not too hard, just take R^infinity and U_1, U_2 to be infinite dimensional overlapping subspaces

lilac stratus
#

or like U_1 = R[X] and U_2 = R_n[X] for any n

broken sun
#

Any two overlapping subspaces work?

lilac stratus
#

mmh, yeah

#

as long as atleast one of them is infinite dimensional

broken sun
#

I cannot see. Can you please elaborate?

lilac stratus
#

So if you take $E = \bR[X]$, and like $U_1$ any infinite dimensional subspace of $E$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

And let $U_2$ be any subspace of $E$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

Then, by taking a basis $(e_i)$ of $U_1$ and a basis $(f_j)$ of $U_2$, then $(e_i) \times (f_j)$ is a basis of $U_1 \times U_2$. But since $card((e_i)) = dim(E)$, and $card((f_j)) \leq dim(E)$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

so $card((e_i) \times (f_j)) = dim(E)$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

and $card((e_i) \times (f_j)) = dim(U_1 \times U_2) = dim(E) = dim(U_1) = dim(U_1 + U_2)$

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

but that assumes thatt $U_1$ and $U_2$ have basis, so like if you want to avoid this, just let $U_1$ be a subspace with an explicit basis, just like $E$ entirely with the basis $(X^n)_{n \in \bN}$, or any subspace generated by an infinite subfamily of this basis

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

and take $U_2$ to be the subspace generated by the family of polynomials you want

stoic pythonBOT
#

Shika-Blyat

lilac stratus
#

is this clearer ? @broken sun

broken sun
lilac stratus
#

what the values of the first row of AB are going to be ?

#

ok, how do you computed it ? @hollow grove

#

I mean, what are the calculations you did to get these values chino_sip

zealous junco
#

just take first row of A

#

you did $6R_1+9R_2+0R_3-7R_4$ where $R_i$ is rows of B to get the first row of AB

stoic pythonBOT
#

Anticipation

zealous junco
#

i.e. lin combo of the rows of B by coefficient of first row of A

lavish jewel
#

a nice and compact way is to start from wAB and force it to be a row from AB, which is trivially done by setting w equal to a canonical basis vector and associating (AB)

#

then just associate (wA) = v and you're done

#

if you choose the vector w = e1 = [1,0,0], you get the solution anticipation gave

quasi vale
#

wdym?

sonic osprey
#

you need all three lines to intersect for it to be a solution

#

like the bottom intersection is only a solution to the red line and the purple line

#

so if your system is all three lines, then its not a solution

#

You're basically looking at two different system of equations here

#

solution 1 is a solution to the system that has the purple line and green line

#

but it isn't a solution to the system that has all three lines, since it doesn't satisfy the red line

#

similarly, solution 2 is a solution to the system that has the purple line and green line

#

but it isn't a solution to the system that has all three lines

zealous junco
#

this lemma and proof r both valid right? and could i simplify

sonic osprey
#

this is vaguely how projective geometry works

#

you say that parallel lines intersect at "infinity"

sick tartan
#

is it okay to use linear algebra approach if your subject is calc 3?

dire thunder
#

wym

shut sigil
#

By any chance would anyone know what the answer to this would be?

#

or how to solve it?

gritty swift
#

wrong channel, but you just take the slope then solve for k

shut sigil
#

that's what I've been doing but for some reason it still doesn't add up

#

wait nvm

#

I just realized my issue

gritty swift
#

$\frac{2k-3k}{8 - (k-1)} = 2/5$

#

ok lol

stoic pythonBOT
quartz compass
#

really depends on what they're solutions to

dusky epoch
#

(x,y,z) and (X,Y,Z) are solutions to what?

#

a system of linear equations?

#

great

#

your answer for b is incorrect

wintry steppe
#

it is actually possible. Consider the system of linear equations 0=0 over Z2

dusky epoch
#

we're working over the real numbers.

#

no finite field stuff.

#

if 25 planes have two points all in common then they also all pass through the line that goes through those two points @wintry steppe

zealous junco
#

ah i guess i need to show B_2\B_1 is lin indep

#

and $B_2\backslash B_1 \cap W = \emptyset$

stoic pythonBOT
#

Anticipation

wintry steppe
#

Anyone good at vectors, dm me - I can pay

zealous junco
#

nvm this doesnt work

uneven shore
#

<@&286206848099549185>

#

can anyone help me simply this expression

#

please ping me if anyone can help

wintry steppe
#

yea, do you know the axioms of a vector space?

uneven shore
#

nooo 😭😭

plain saffronBOT
#
Rule 4

If your question has not been answered for a minimum of 15 minutes, you may use the Helpers tag once. Please do not try to bump your question using this ping unnecessarily. Do not abuse this ping. Do not individually ping users with the Helpers tag without their express permission.

limber sierra
#

that said, do you know how to simplify if x, y, z are regular ol' variables instead of specifically vectors?

#

since the process is the same

uneven shore
#

oooohhh

#

yeahhhhhh

limber sierra
#

yes.

uneven shore
#

okay thank you!!

dusky epoch
#

one small typo

#

the arrow isn't supposed to jump from the y to the 5

uneven shore
zealous junco
#

i think this proof is correct, anyone can check?

#

this is question

next vapor
#

how do i show that u1 tensor v1 is equal to u2 tensor v2 if and only if there exists a c in the field such that u1=c u2 and v1=c^-1 v2, where u1,u2 and v1,v2 are in finite dimensional vector spaces U and V?

#

im guessing this is from the definition of a tensor product but really not sure how to link it togethor

wintry steppe
#

I need help with my math

next vapor
#

channel is in use, please try another one

wintry steppe
#

it could mean scalar multiplication by 0 but that's trivial

native rampart
#

You end up with u_2=cu_1 and cv_2=v_1

nocturne jewel
#

Im confused on how singular value decomp works algorithmically, I think I got the sigma and Q* matrices, but how do I get P? $A=P\Sigma Q^*$

stoic pythonBOT
#

moshill1

nocturne jewel
#

My notes say compute $w_i=\frac{1}{\sigma_i}Aq_i$ for the columns of Q then extend to an orthonormal basis

stoic pythonBOT
#

moshill1

next vapor
native rampart
#

Yes

#

iirc, f tensor g (x,y)=f(x) g(y)

next vapor
#

uh we didnt really define it like that hm

#

the way it was defined was a quotient space of the free vector space F(VxU) quotiened by the subspace U with elements of certain properties

#

honestly idek how to treat elements of the tensor i just know their properties and how theyre defined

native rampart
#

Yea,in context of finite dimensional spaces,free space just means a normal ordinary vector space

#

There are no non free finite dimensional vector spaces

next vapor
#

its the cartesian product?

native rampart
#

f(x) and g(y) are elements in F. f(x) g(y) is just a product in F

next vapor
#

i figured out the reverse direction its just the forward one

native rampart
#

(x,y) is a member of a Cartesian product

next vapor
#

hmm

#

okay so their tensor being equal implies that for every bi linear map in their dual space F we have F(u1,v1)=F(u2,v2) right

native rampart
#

I think so

next vapor
#

but then what do i do from here lol

native rampart
#

I think you take a particular bilinear map which simplies your situation

#

Let's say e_1,e_2,...e_k is basis for V

#

Consider the bilinear form f such that
f(u_1,e_1)=1,f(u_1,e_2)=1... f(u_1,e_k)=1
and f(x,v)=0 for all x not in span{u_1} and for all v

#

This will force u_2 to be cu_1 since otherwise one side of this bilinear product will be zero,while the other is nonzero

next vapor
#

so that means f(u1,v1)=a1+...an, where v=a1e1+...an e_k right

#

and since we must have F(u1,v1)=F(u2,v2) this means that u2 has to be in the span of u1

#

okay i see it

#

but then how do we show the same for v2=c^-1 v1

#

like what input of F do i consider

native rampart
#

Repeat the same thing

#

Consider f such that f(e'_1,v_1)=1,f(e'_2,v_1)=1... f(e'_m,v_1)=1 where that's the basis and f(x,b)=0 b not in span {v_1}

#

This would imply v_2=c'v_1

next vapor
#

okay yea that makes sense

#

idk how on earth i was meant to come up with that

native rampart
#

now f(u_2,v_2)=cc' f(u_1,v_1) for any bilinear form

#

=f(u_1,v_1)

#

Now just take a nonzero bilinear form and you end up with cc'=1

native rampart
#

Choose a function that makes your life easier

next vapor
#

like, that specific function selection is common?

#

or the technique

native rampart
#

Both

next vapor
#

fair

#

thanks alot

nocturne jewel
#

Is there a way to find an orthonormal basis consisting of eigenvectors of a matrix without finding an eigenbasis and orthonormalizing it?

#

(Question for ref)

spiral star
nocturne jewel
#

Cause Ik C*=C so ik that there is an orthonormal basis by Real Spectral

spiral star
#

C is self-adjoint so its eigenspaces are orthogonal

#

you have 4 distinct eigenvalues

#

so one eigenvector from each space

#

any choice of an eigenbasis will automatically be orthogonal you just have to make them unit length

#

in general, for self adjoint maps, you only have to orthogonalize the vectors from the same eigenspace

#

so if i have v1,v2 from eigenspace E1 and v3 from eigenspace E2 then i only have to orthogonalize {v1,v2}

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(as an example)

nocturne jewel
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Ok might've just messed up finding the eigenvalues then

spiral star
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let's be lazy for a moment

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uuuh

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,w eigenvalues {{a,0,b,0},{0,a,0,2b},{b,0,a,0},{0,2b,0,a}}

nocturne jewel
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yeah I messed up the chacteristic poly lol

spiral star
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that looks distinct

nocturne jewel
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I got complex lambda sully

spiral star
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anyway, every eigenbasis will be orthogonal since C is symmetric

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and you have distinct eigenvalues

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so you wont have to worry

nocturne jewel
acoustic zodiac
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how can i show that a projector is orthogonal over a certain subspace?

nocturne jewel
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P is orthogonal over V iff $\langle u, P[v]\rangle=\langle P[u],v\rangle , u,v\in V$

stoic pythonBOT
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moshill1

nocturne jewel
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(iirc that that's the characterization)

north steeple
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Shouldnt mine be right as well?

acoustic zodiac
north steeple
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ok thanks

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what about this one?

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im just checking to see if they got it wrong

acoustic zodiac
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in this case you have that every vector follows (a, a, 2a, d)

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therefore you get: a(1,1,2,0) + d(0,0,0,1)

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so the dimension is 2

wintry steppe
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Ok

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Wow

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Great 👍

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C

north steeple
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wow ok

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but this one im sure that I cannot be wrong

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how am i wrong

wintry steppe
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A+C=D

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Ur right

north steeple
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i just plugged in 0 for t and the deteminant is 0

acoustic zodiac
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plug it for -1

north steeple
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why

acoustic zodiac
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to check if answer d) is correct

north steeple
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but what is 0,-1

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how do u even use that

acoustic zodiac
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it's 0 and -1

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not a decimal

wintry steppe
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Yep

north steeple
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oh i thought they ment like a pair

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wth

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ok

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last one

wintry steppe
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Where is it

north steeple
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waitr

wintry steppe
#

K

north steeple
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im not sending it

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because i feel dumb

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i got it wrong but it was so easy

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lol

wintry steppe
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Just send it

north steeple
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i dont like this class

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im happy i have no more math

wintry steppe
#

K

acoustic zodiac
north steeple
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some math

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but once we got to vector spaces

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i was like i hate this

acoustic zodiac
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vector spaces make a lot of sense once you get them

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you just have to get them

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it's not like, idk, calculus, even if you know how to integrate, lots of integrals are going to be hard

lilac stratus
acoustic zodiac
lilac stratus
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Yeah I think that's also a basis

acoustic zodiac
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it definitely is, it's just not the usual one

lilac stratus
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(pong @north steeple)

north steeple
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i dont wanna learn it tho

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like i dont think ill ever really use it for my career

acoustic zodiac
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anyways yeah, a) is indeed a basis

north steeple
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wait

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so mine is also correct

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i jus saw that now

acoustic zodiac
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yep

north steeple
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ok

lilac stratus
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yeah, pinged you for that reason lol

north steeple
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i was gonna say i swear its correct

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oh lol thanks

acoustic zodiac
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well let me think for a sec

north steeple
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i remeber doing it

acoustic zodiac
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i mean, to get something like (3,1,3) you'd have to first do (1,1,1)-(1,0,1) and then add 3(1,1,1)

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which means you can't get all vectors in the subspace with just those two vectors

north steeple
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oh

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so then its wrong

acoustic zodiac
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well, not necessarily, this is a bit subtle, in fact

north steeple
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im gonna email anyways to try and get a mark for it

acoustic zodiac
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a basis of E is "a set of vectors that belong to E, that span E, and that are linearly independent"

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a) does span E using a finite number of vectors, (1,1,1) and (1,0,1) obviously belong to the space, and they are linearly independent

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therefore it does follow the definition of basis

north steeple
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yes that does make kinda make sense

rough stag
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Anyone can help me with 10-12?

north steeple
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thanks

rough stag
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Thanks. Wasn't sure which section this would belong.

wintry steppe
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I've been stuck on this for a while

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how do i manipulate the right side to get x'?

wintry steppe
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Anyone good at vectors, dm me - I can pay

nocturne jewel
zealous junco
stoic pythonBOT
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Anticipation

wintry steppe
#

let me look

zealous junco
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thats because $x' = (A-uv^\top)^{-1}b$ and you want to show $x' = x+\alpha A^{-1}u$ also, so you equate the 2 and try to show they are actually equal

stoic pythonBOT
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Anticipation

wintry steppe
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hey can i dm you if i get stuck @zealous junco ?

zealous junco
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yea

safe locust
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anyone know?

wintry steppe
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find eigenvalue and eigenvectors first

safe locust
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now what

wintry steppe
#

D = diag(eigenvalues) and P is the eigenvectors

safe locust
wintry steppe
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yes the eigenvalues will be along the diagonal of D

safe locust
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ohhh

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nvm nvm

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i was confused what u were saying

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okok

safe locust
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@wintry steppe you know how to solve this one?

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<@&286206848099549185>

safe locust
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anyone lol?

wintry steppe
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Remember the definition of a linear transformation

safe locust