#help-0
1 messages · Page 744 of 1
no because 2 is not a perfect square ?
the end goal is to simplify the radical
may im not understanding this because idk what is a perfect square
eventually you would write it as (3x^3y^5)²(2y)
how would you simplify something like
$$\sqrt{8}$$
ℝamonov
not quite sure what you mean by that
he wants more than that
$\sqrt{ab} = \sqrt{a}\sqrt{b}$
(for $a,b \geq 0$)
ℝamonov
idk what is a perfect square or perfect cube
perfect square is a number, when you take root of it you get an integer
2 in this case? as 9*2?
no 9
2
because sqrt(9) = 3
when u take the 2
sqrt(2) = 1,3.....
oh ur right
not an integer
lol
i have Dyscalculia so i have a bad process when i have to make calculations like that
i don't figure it out easily division/subtraction
i just took that 2 as garbage and gave to 2y because 9 is a perfect square?
yes
then i understood that thanks.
np
so i have just to give to another variable when there is not a perfect square
end result would be , i'll try latex : $3x^3y^5sqrt{2y}$
Mona 2.0
$3x^3y^5\sqrt{2y}$
Mona 2.0
it is
yes
thanks
np
Hi! If $\bar{X}=\frac{\sum_{i=1}^{n} X_{i}}{n}$ where $X_i$ are iid with $Poisson(\lambda)$ distribution, what distribution $\bar{X}$ has? im confused because the limit central theorem says that normal distribution, but i know that the sum of poisson is a poisson then i dont know
alef0
How can I solve this operation? | -3 × 8 |
it's a constant
like the c ?
yes
which they're writing in a somewhat weird way here because doing it this way will be somewhat handy later
but how did they convert the c to log k?
any number can be written as the logarithm of something if we so choose.
after all, $c = \log(e^c)$.
Ann
so its just an assumption ?
no log should be ln
if you're wondering why they went with log(k) instead of any other function whose range is the whole number line,
i believe that it'll be made clear in the next few lines
no no im not wondering that
is it ?
you could say it is, if you really want it to be.
@alpine sable some people, myself included, use log without a base for the natural logarithm, and log_10 when decimal log is required.
oh ok
Okay
Hey I had a question regarding abstract alg
what i'm doing wron ?
$e^{e^{x}}$ the derivative of this function according to wolfram alpha is $e^{x+e^{x}}$
But i'm getting $e^{x²+e^{x}}$
Guilhotina
my steps is
Say we have a linear vector space of square summable sequences which does not have an orthonormal basis set. If we do Gram Schmidt orthonormalisation does it still stay an l2
Please help 
ah the curse of #help-0...
don't make me tap the sign.
y'all should go move to other questions channels that aren't as busy as this one.
all of you, to make things fair.
Fine
ok
they multiplied everything by 2 but i think they forgot to do that on the right hand side fsr
it should have been log(k/x^2) at least
or log(k^2/x^2) but k vs k^2 doesnt matter as much since k is an arbitrary constant and can absorb some algebraic things done to it
so it's a mistake on the part of whoever wrote this
oo
also can i simplify the lhs more ?
i need to match the ans w tan y/x
a cheetah can run up to 60 miles per hour, how many inches per second is this?
Thats the Q
Why does factoring solve quadratics?
<@&286206848099549185>
It solves every polynomial, not just quadratics, because it exposes the roots
Figure out how many inches per second 1 mph is and go from there
For that, figure out how many inches per hour 1 mph is
"solves"
Yeah alright fair, that premise was introduced by the asker not me
why did bunny say "solves"? is it because the factor is (x-a) but the solution is actually x=a ?
Yeah it’s more a method for finding the roots
"solving" a polynomial makes no sense, although it would solve P(x) = 0, which is equivalent to finding the roots
like if an assignment said "Solve 4x^2" it would be nonsensical
why does finding the roots work?
if a polynomial has a root c, at x = c, then P(c) = 0
basically it's a number you can plug into the polynomial to get 0
I'm just not registering this
is it possible to explain quadratics/factoring equations without prior knowledge of formulas/rules/procedures
like a pure intuition explanation
nothing I am finding online is making it click in my head
because I slacked off in math class all throughout school
a root of a polynomial is where the polynomial touches or crosses the x axis
does that make sense?
like the center?
presumably you know what a polynomial is and what a graph of one could look like?
yeah
do you see that it crosses the x axis twice?
yeah
where?
-2 and -1
yeah
okay so now the problem is, what if you don't have the graph?
for example, you couldn't tell me the roots of y= x^2-3x, could you?
yeah no idea
so that's where "factoring" comes in
theres a variety of techniques, but they always split the polynomial into something that looks like (x-a)(x-b)..., where a and b are numbers
for example, the one we did before
y = x^2+3x+2 = (x+1)(x+2)
following?
I am not shure how to do this, someone please help
Still need help?
If so think about the equation for finding the average of 5 solve for what the total is then think of the formula for average in terms of 6 games and solve
Any ideas on how to proceed?
no, i did it wrong and then saw that i had to determine the zeros, i don't know how to do
Do u know how to factor?
yes
U can just factor it
Yep good job so what would our zeros be
what do you mean?
Ok so u have (x-6)(x-2) right?
right
Let (x-6)(x-2)=0
What x(s) would make this statement true
Hint: 0 multiplied by anything is 0
the first one?
U want the value of x that could make that statement true
Let’s do it like this:
What value of x makes this statement true
x-6=0
And what value of x makes this one true
x-2=0
They are simple don’t overthink them
What minus 6 equals 0
fr?
What’s the other one
Those are ur two zeroes
U can plug them into the original function and get 0
Do u see why this works?
It’s better to understand than get the answer
@mossy siren
U got the hard part on ur own
(Factoring)
Now if u can’t factor u can just use the quadratic formula
Thanks
Did u get it?
how did you arrive at the answer you did?
what condition did you check?
note just for clarity you have $f(x) = \frac{1}{(x+1)(x-1)}$
jan Niku
Sd7 is right though 😄 you need to figure out what you're not allowed to plug in here
division specifically has a lot of problems we have to watch out for
Those and square roots
logs
i thought that was the purpose of the exercise
it is yea, your answer is still not correct but i think youre really close
are you able to identify the problem values for x?
what are they? can you list them all? why are they a problem?
is 1 a problem value? what happens if you plug it in for x
yes
Do u use interval notation in ur class? Or do u just write it like that?
Np
2-6x+9=4x-1+2x solve for x
11-6x=6x-1
Are u sure u wrote the question right
yeah
U can’t find x from that I’m pretty sure cos u end up with 0
yeah
i did the same steps
and go 0
i came here cause i thought i did something wrong
you typed 11-6x=6x-1 and that has a solution
looks like you made an error when putting the x's on the same side
Oh yeah
U didn’t change the sign
Ur subtracting 6x from both sides not just moving one term over
@flint python so rewrite it
Remember to change the sign on the 11
Too
wait where did we get the 6 from
From adding 4x and 2x
Ye
ok
11-6x=6x-1 is right so far
so do we do
U wanna get all the terms with x on one side
11=12x-1
Ok now you can do something to both sides to get rid of the -1
Yes
Correct
@flint python it’s good to check the answer by substituting the value of x into the original equation
And checking if the equation still holds true
@obsidian marsh
so it's the same as curl?
seems to be
np
have you tried doing sin(x)^2=1-cos(x)?
i'd give it a go
bortoletto
ok
i'm trying to do a surface integral
and my surface is this
$S=x^2+y^2+z^2=4, \ z \leq 0$
bortoletto
i need to convert this to the parametric form in order to calculate the integral
i got that part
but how will i set the limits of integration?
my surface is obviously a sphere
and since Z \leq 0, i want it's bottom half
this is my question
the surface S, parametrized is:
$r(\theta, \phi)=\sqrt(4)sin(\phi)cos(\theta)i+\sqrt(4)sin(\phi)sin(\theta)j+\sqrt(4)cos(\phi)k$
bortoletto
what should i do now

does the k part must be between 0 and -2?
so i make $\frac{\pi}{2} < \phi < \pi$?
bortoletto
and $0<\theta<2\pi$???
bortoletto
i just want the bottom half of the sphere....
r = 2 and does not move
theta goes from 0 to 2pi ok
And phi from pi/2 to pi also agree with you
yep r=2
@slate cargo if i do phi from pi/2 to pi wont i only get the left half of the sphere?
dunno
i just thought about it
and thought the bottom half might be phi from pi to 2pi
No with your parametrization of the sphere you have the bottom
i was thinking of the unit circle
oh ok
but i have this constraint:
the surface is oriented downwards
how should i proceed?
I dont see what are the changes
bortoletto
i still have the bottom half, right?
or do i have something completely different?
In fact phi can only take values between 0 and pi
yes
but the thing that bugs me is the downwards oriented part
whats the difference if the bottom half of the sphere is 'oriented upwards' or 'downwards'
i was actually think of a normal unit vector along the surface
Upwards would be" towards inside the sphere"
It is not common to do this
No I think you have to compute a flow
In fact the vector "er" is the good normal vector to the sphere
er?
This
When you write your integral you have something like
$\int_{\phi =\pi/2...\pi}\int_{\theta = 0...2\pi} f(\theta,\phi) * Rsin(\phi)d\theta d\phi$
Boomer
yeah
i got that part, i think
i just did the integral without accounting the orientation of the surface
and i got 24pi
actually
-24pi
how come?
this means it's oriented upwards?
Rsin(phi) =>> oriented towards outside
For your half sphere : outside = backwards
The surface element is |dS|.n with n towards outside
Here dS = R.sin(phi)dphidtheta
here it mentions "equate the coefficients of x^2"
i dont understand how they 1 = A+C
its a partial fractions calculus question
😦
<@&286206848099549185> if anyone can help 
In fact I would multiply both parts by x and make x tend to infinity
You would have at the limit 1 = A+C
uhh
im sorry but thats not much help to me xD im a bit confused
what do you mean by both parts
it mentions equating coefficients of x^2
only coefficient of x^2 i know is just 1
The original fraction
Multiply it by x
And look for the limit at +oo
What is the limit?
The original (x^2+x+1)/((x+1)^2(x+2))
ok yes
but it says the coefficients of x^2
so what is that supposed to be
because the coefficients of x^2 is just 1
i dont think limits are used at all in this equation
Its another method and it gives quickly the same equation
In x^2+x+1=A(x+1)(x+2)+B(x+1)+C(x+1)^2
If you take the coefficient of x^2
what is this coefficient of x^2 you keep talking about
its literally 1
what am i supposed to do with 1
In the left side : 1
In the right side A+C
Expand the expression
Your result is wrong then
No I tell you to expand and identify the coefficient before x^2
i have no idea what you mean
Method by "identification"
If ax^2+bx+c = dx^2 + ex + f for any value x then a=d b=e and c=f
what
isnt the coefficient 1?
i didnt use e and f in here
or d
so im not sure what youre trying to say sorry
A(x+1)(x+2) + B(x+2) + C(x+1)^2 = ...
where do you get that from
Sorry
Expand the expression!!!!!
i did do that
(x+1)^2=x^2+2x+1
but how do i know which one is the x^2 ones
Because you have an x^2 before 😆
they... have x^2 in them...
there is none with an x^2
Then your result is wrong
$x^2+x+1=A(x^2+3x+2)+B(x+2)+C(x^2+2x+1) \ x^2 = (A+C)x^2 \ 1=A+C$
Mosh
no
you'd use all the terms..
its not making any sense to me
and get your 3 eqn's in A, B, and C
yeah but when you expand them they cant just cancel eachother out
$1=A+C \ 1=3A+B+2C \ 1=2A+2B+C$
Its an important property of polynomials
Mosh
from x^2, x and constant respectively
where did you get that from
read.
im talking about the texit
i mean obviously not if im struggling with it
distribute $3(x+2)$
Mosh
i just dont understand how you just remove the insides of the equations
like where does the x^2+3x+2 go
is it some kind of rule?
$$x^2+x+1=A(x^2+3x+2)+B(x+2)+C(x^2+2x+1)$$ By comparing the $x^2$ terms, cause I need to say it explicitly... $$1x^2=(A+C)x^2$$
Mosh
then how am i to do it for the x terms
but they all have an x in it
so??
it would just be x = B then
how does that even tell me anything
i dont know what B is
$x^2+x+1=(A+C)x^2+(3A+B+2C)x+(2A+2B+C)$
Mosh
since you need the algebra done for you...
look if you don't want to help
thats fine
but you're overwhelming me with being passive agressive
im already struggling
i dont need someone putting me down for trying to get some help
it may be obvious to you, but its not for me
if someone wants to help
im trying to understand the process of equaling the coefficients together
are you comfortable with how we got to this point?
im gonna try it again to see if i get it
but form my understanding you take the A+C as the "coefficient"
so like
A+C=1
but the form there is only gotten after expanding and organizing it like its a quadratic equatio right?
or i guess like the numerator
cause in other questions the numerator is a number and not this equation
exactly what i was thinking
here let me grab the example i was just working on
this is the next questions solution
where the numerator is 26
omg!
wait
that explains why A+B = 0
nice!
ngl i can do partial fractions but i can't integrate them so I'm glad you got it before that 
isn't the integration just a u sub?
yeah for some parts
and possibly factoring?
i do not know u sub yet
wait
will make a huge difference
I've seen it in the wild
you learned partial fractions
yes
unless that has another application
it does
uhh i think it's so we know how to do them when it comes to integrating
thats cool that they teach you early
the integration part is a piece of cake if you know the first
i don't really like trig subs though :/
espeically when you have to memorize all of them
im very hit and miss with them
you can't work them out on the go?
its why im taking this class now because the lack of memorizing due to it being online lol
depends on what clases you take, some dont teach you the proofs
this is what I'm relying on to remeber the like 5 trig identities i know atm
i mean i guess you kinda can with the unity circle if you know what they are in terms of trig like (sin, cos , tan....
the unity circle is a cooler name
oops
i think I'll start calling it that 
Quick question
How hard do you need to hit the ground to damage something high up in the air?
Via vibrations i would assume
very
matter of fact it might be more efficient to hit the other side of the earth to push it into your airborne object
what like a shockwave from the ground back up to the air?
Yes
damn ok o.O
very hard
that's what I said
i think the answer would depend on what the things are and how high it is and etc
heres a dumb question
well, nvm
i should study
the only dumb question is the one you don't ask 
what causes the shockwave
is it a normal force
i mean if you were to calculate what is the principal source
A normal force
when i think of shockwave i think of some plane breaking the sound barrier
and theres a shockwave
Like a large hammer hitting the ground
like a sonic boom is that what they're called
so if you calculated it you'd figure like
you hit a piece of metal with a hammer, some or all of that force gets redirected back into the air
since the metal doesnt move or maybe you figure it doesnt even heat up
damage something high up in the air?
how high is it? how much damage are you referring to? what are we damaging?
all important specifications to answer the question
oh no have we summoned the theoretical physicists
what are we damaging >:)
a creature 
sounds like a fluid dynamics problem
Ask Randall Munroe and he might make an xkcd about it
i'm assuming it'd be more efficient (and safer) to mess with the air the fighter jett will fly around than to try and create a shock wave that will reach the fighter jet and affect it
although its a fighter jett so any perturbation in the air probably won't do anything 🤷🏻♂️
If you're gonna hit the ground with some object just lob the object at the jet
if i have a vector field F = Pi + Qj + Rk
and the partial derivatives Px, Qy and Rz are continuous in R3
does that mean that curl(F)=0?
oh that doesnt mean anything
that's only true for the second partial derivatives
Let C be a smooth closed curve which lies in the plane $2x-3y+5z=17$, with positive orientation, and A is the area of the region bounded by C. What's the value of the integral $\int_C(3cos(x)+z)dx+(3x-e^y)dy-3ydz$?
bortoletto
how would i go about solving this?
i don't know how to begin
can i get some directions pls
@icy trail where did you get that reaction lol 
ah i see
🏃 before i get banned for advertising
why is this true
flipped, vertex at (-2,-2)
whoops didnt notice the +2 lmao
pls help
might have better luck in #multivariable-calculus once its free 👀
after calculating the curl, maybe you can find its norm
then the integral evaluates to a double integral by Green's theorem
SubGui
Hello! I'm doing a project and would love to get some help. Currently, I'm trying to find the area of a rounded-edge square but I want it as a function so I could integrate and find the area from there. So far, the closest function I found is x^4+y^4=1 but there isn't a integral for it; any ideas?
woah i was just thinking about this function! #help-2 message
yes
Hi I'm currently a rising senior in hs right now and I have forgotten a decent chunk of the topics I have learned in calc 2 are there any resources online i can use to remember the content i was taught?
khan academy?
There’s not a lot that transfers from calc 2 to calc 3 if that’s what worries u
Can anyone tell me what's the name of this topic?
Like the chapter name or terms for it
Linearization I suppose, however that would most likely fall under curve fitting
it doesnt have a specific name that im aware of
Because I can't search topics related to this in the Internet
So I thought maybe there's a name or something
I mean, power functions linearize via logs for example
$y=ax^b \ \ln(y)=\ln(a)+b\ln(x)$
Mosh
There was a question with the same equation you wrote🤣
yeah
What issue are you having with it?
Can you actually calculate the tangent line with that description?
I know the question says words, but like, are you able to tell me the slope of that tangent line? I'm just trying to establish a baseline here
someone ??
..?
ya i calculated the slope of the tangent
then solve for x = 2
but they want 5 steps and thats only like 3
show your work
u want me to send a photo?
whatever way is most convenient to you
as in you wrote the exact same output from symbolab?
it is
im saying i have this written on my laptop
i feel like theres not 5 steps when explaining this
perhaps they intended for you to differentiate 5^x without using a shortcut identity
we have learned about this rule alr so idk
i mean if its just a description, you can do it in two steps
ik
but my prof wants 5
so idk maybe ill just try to extend it as much as possible
into 5 sdteps
maybe split certain things into multiple steps
e.g.
substitute in x=2
simplify
(as two steps)
Hello guys, can I ask what is a XOR-sum? I have this question: XOR-sum of $13579BDF_{16}$ and $FEDCBA98_{16}$. But I don't even know what a XOR-sum is. Google and stackexchange were not understandable at all. I know that XOR is an operator, and the binary modulus of 0 and 1 is also the XOR of {0, 1}, but that's it.
Memiya
i believe you're meant to put both of those in binary, and do the xor for each corresponding bit in the numbers
so for 6^3 (that is the xor sum of 6 and 3) you'd have 110^011
1^0 = 1
1^1 = 0
0^1 = 1
therefore 110^011 = 101
How do I do that as well? I only understand 0 XOR 1 is (0+1) mod 2. For some reason, I can't seem to get XOR at all.
oh wait i flipped the xor sums
Wait but then how do you do, say, 011 and 1011?
0011 and 1011
But binaries don't need to have same number of bits right?
So if I have 011 and 1011, I add a 0 bit to the 4th bit position in 011?
i'd assume so
i can't give a certain answer, sorry about that, but its the logical next-step
Then I XOR them by matching position indices?
yes, that seems to be the idea
i don't think thats the case necessarily
What's the difference between XOR and XOR-sum then?
take the case of 10^01
10+01 = 11
11mod2 = 01
but 10^01
1^0 = 1
0^1 = 1
10^01 = 11
so xor sum is not necessarily (a+b) mod 2
So the first is XOR and the second is XOR-sum?
i'm not entirely sure where you got (a+b) mod 2
that's just what i did for the first part to show its not equal to the xor sum
(a+b) mod 2 is the xor operation for single bit binary numbers
Wait so is XOR the same thing as XOR-sum?
Sorry, it's very confusing to me. I have no background in modular arithmetic but got thrown this without explanation.
so to my understanding the XOR sum is the application of the XOR operation to every corresponding bit between 2 equally sized numbers
Is there an example where XOR is not the same as XOR-sum? I can't visualise it in my head at all.
do you have the slide/doc for the xor sum?
There isn't any.
then looking at that last line, it looks like they are the "same" thing
It goes from: mod, mod congruent then immediately jumps to this.
Which is why it's incredibly confusing.
Or just plain old opaque as heck.
So XOR-sum is bitwise XOR for binary. So there is no step-by-step by-hand method for XORing hexadecimal?
I have to convert, XOR by bit, then convert back to hexa?
I did find it, but it required a massive, complicated table that's memorised.
Was completely incomprehensible to me.
formula for hexadecimals?
Or method.
like to convert from something to hex?
Memiya
not up to the task but what is all this adding bits or whatever for?
i have heard of things like bit manipulation and how you might shift bits but never heard of this
It's for my tutorial. But I have no background in modular arithmetic. So I'm trying to figure out how to calc XOR or XOR-sum by hand.
It's one of those annoying as heck 'hidden' prerequisites in courses.
They don't tell you you need it, and they insist that it is taught in the course itself, but it's practically assumed you've already mastered it.
what aspect of modular arithmetic? isnt modular arithmetic about remainders ?
Yeah, but
this slide came immediately after modulus.
Using modulus to do XOR for single bit binary.
I'm pretty sure bitwise operations work best with binary numbers so you can convert these to binary then do XOR
XOR each bit with corresponding bit in the same bit position index?
wouldn't that be pretty long
32 bit number
I found a method online, but completely alien to me. Incredibly complicated massive table required.
Stackexchange is no help at all in this case.
As I said, XOR is best with binary numbers, as shown in that chart kn the screenshot you just sent, so convert the hexadecimal to binary
Honestly it wouldn't take long at all, take it one hexadecimal bit at a time, so from right to left you have $F_{16} = 1111_{2}$ and $8_{16} = 1000_{2}$, XOR the two and you get $0111_{2} = 7_{16}$
dldh06
Yeah but what's the difference between XOR-sum and XOR?
This is doing XOR between bits position wise, so is that then XOR-sum? Doing XOR for each bit?
So for a decimal number, I should also XOR it by converting to binary then XOR each bit then back to decimal?
I don't think you have to do XOR sum for this because XOR sum looks like the XOR a summation
That's what I found about XOR sum, and I think your goal is to do XOR operation on the two values
Yes
Ah yeah I saw this post as well, but I could not really understand the difference. I think with you guys' help I can understand that post better now.
From that link, say you want the XOR sum from 1 to 4, you do 1^2, take that result, XOR it with 3, etc
That's how I understood it
There is a huge difference
So another example is XOR sum from 4 to 8, you do 4^5, take that result XOR it with 6, then so on
No doubt, just that I have no background so I didn't even know where to begin. It's hard to ask if you don't even have the basics, which I didn't even know I needed.
Just use XOR with those two values
These two
I have calculus, linear alg and now doing probability and statistics, but didn't do modular arithmetic or rings and groups.
Never had to use XOR sum ever, this was the first time I've heard of it
Alright, lemme try that. I got $FD8B2147_{16}$.
Memiya
Doesn't sound right
Left most bit was 1 and F, so respectively 0001 and 1111, so XOR of that is 1110 or E
You have F
As the left most bit
Oh it should be E.
Checked with an online calculator, is same except for the first F, which should be E. Ah I made a mistake in converting 1 to binary.
Should be 0001, not 0000
Yeah, 0000 is 0
Thanks for your help. I'll try to see if I can;t do more practice with this.
@surreal meadow @stable leaf And thanks for your help as well.
P(t) = 3t exp(-t/3)?
idk?
you should differentiate wrt to t
whats wrt mean
with respect to
what does the exp mean?
so 3te^(-t/3)?
no, that's the function
I asked you if it was correct because it's not too easy to see
yes, I think
try differentiating with d/dt this time
good
ok thanks

@pseudo summit
do u get 3 for this
go to another channel and read #❓how-to-get-help
yes 3 is right
theres a 315/(315+50)% chance of the 315 event happening
,calc 315/(315+50)
Result:
0.86301369863014
86%
ty
Ok good when am i getting active role bcuz im active
,calc x3+y3+z3=k
The following error occured while calculating:
Error: Invalid left hand side of assignment operator = (char 9)
It's moderated by a bot so im sure theres some sort of analysis, itll happen eventually
okay but what are you even trying to do here
there's weights for channels and question channels sadly have low weights
1/3=0.333333 , 1/3 + 1/3 + 1/3 =3 (0.333333) = 1 does this show 0.99999 = 1?
like 0.999999..... equals 1 or 0.999..... approaches 1?
1/3 + 1/3 + 1/3 is not equal to 3
equals 1 , its just another way of writing it as a limit or cauchy sequence
multiply and divide by (2+root(1-x)
so in numerator you will get (4-(1-x) = 3+x
and in denominator cancel the x+3 from the numerator
so u will be left with 2+root(1-x) in the denominator
so 1/(2+root(1-x)
now substituting you will get
1/(2+root4)
=1/4
i didn't say it was
the proof ive seen is
let k = 0.99...
so 10k = 9.999...
now 10k-k = 9k = 9.999... - 0.999 = 9
since 9k = 9, k = 1
but they say 0.9999.... equals 1 or approaches 1?
its equal
@stable leaf do you believe 1/3 = 0.333... ?
you could write it as a limit and it would also be true i guess
i can't trust anything
can i
sure
the thing is when you take 1/3=0.333... to be true you are doing the same thing as taking 0.999...=1 to be true
so the argument that 3*(1/3)=1 does not really work
Usman
how?
what would be better is if you work with the definition of 0.999... as the decimal representation of a real number and work out what 0.999... could possibly represent and this would lead to 0.999... = 1 (pedagogically speaking this would generally be covered in the first real analysis unit though)
the usual proof you will see in calculus would be using geometric progression and limits which is the same thing just not as rigorous if that makes sense
well saying the limit is true isnt exactly the same is it?
elaborate?
well maybe not the same example but like idk (x-1)^2/(x+1)
still don't understand what you're trying to get at
Limit and value of function are not related in that sense
the limit will have some value yes ?
well that value there vs the limit there is what i am getting at
but yeah i agree 0.9999..... = 1 it just seems weird starting with it vs the idea of like saying
1/3 = 0.33333....
i was more curious
if like maybe there is a meaning with the ..... obviously it means the digits repeat forever
that is not obvious , it has to be defined in a particular way for it to be that
true i guess you might need to define what the .... means
yeah one of the popular initial exercises in analysis course would be to tweak the definition to get different decimal representation
so umm
how do you prove something like
1/3 = 0.333....
i mean sure when i keep trying to do long division i keep getting another 3
but
.-.
@gaunt magnet $2 + \sqrt{1 - x}$
Ann
also #latex-help exists, for future latex questions
induction is the name
can that work for something to show 1/3 = 0.333 repeating?
maybe? but definitely not the way you want to do it
here's something you can try to think of how the decimal representation is defined so that 0.999.... describes 1 using long division
when you do 1 divided by 1 write it as 0 instead of 1(how you usually would write it) and then just do it like you usually would do with decimal division
so you will have something like for the divisor, dividend , remainder pair (1,1,0) , (1,10,0._) , (1,10,0.9_)....
How can I find the side length of the square given the side lengths of the triangle (for example a 3, 4, 5 triangle)
Is it just half of the hypotenuse. (Hints appreciated but please don't give the solution)
yes
how do i become good in latex
maybe square inscribed in triangle also the square seems to make 3 triangees
Yes, all of the three are similar alongside the large triangle because of AAA
The square is inscribed I think. The side touches the hypotenuse perfectly (sorry for the bad drawing)
yes, the trick (maybe multiple ways) is to find the area of the other 3 right triangles and subtract them from the full triangle area
Ahh, how can I do that though
i thought you just wanted a hint 
I don';t know the lengths of those
now i actually have to solve it
:P i didnt want the entire answer
only part of it
for starters, the right triangle with the original right angle is similar to the original triangle
wait found a link
wait whaat right triangle? all three of tthe smaller triangles are similar to the largest triangle, I know that
even has a drawing :D
I really don't understand. I am having a massive brainfart :(
so you see how the S side of the blue triangle is similar to BC on the big triangle
Yes
and the side labeled as/b is using the ratio generated from that
ok
like
I think I get it now a little bit
maybe try drawing the triangles independently from each other
and calculate it yourself
Wait but BF corresponded with BC right?
Yeah it's cuz BF is shorter??
ok
im just confusing myself and dont want to say anything wrong here
guys ive mastered latex and texit
I think I got something goign, If I need help I will ask here with my progress
wanna see
yes
Oh I got somthing! Note how BF (in a 3,4,5 triangle) is 3s/4 and AE is 4s/3
$\pm\sqrt{\left(\frac{2\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^{i}-2\frac1{\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^i}}{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}-\frac{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-2+\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}{i\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-i\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}\right)\left(\frac{2\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^{i}-2\frac1{\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^i}}{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}} + \frac{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-2+\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}{i\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-i\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}\right)-\sum^\infty{m=1}\sum^m{i=0}(-1)^{m-1}\frac{x^{2m}}{(2i+1)!(2m-2i-1)!}}$
Usman
So the hypotenuse = (3/2 + 1 + 4/3)s
holy moly that must have been a pain to make
unless it was copypasta
yea ig

,tex
\newcommand{\pplot}[1]{
\begin{tikzpicture}\begin{axis}[hide axis,samples=50]
\addplot3[mesh,domain=-8:8]{#1};
\end{axis}\end{tikzpicture}
}
\pplot{x^2+y^2}
Usman
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
wtf







