#help-0

1 messages · Page 744 of 1

gritty pine
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i thought that i could just sqrt(9*2 x^6 y^10)

alpine sable
#

no because 2 is not a perfect square ?

gray isle
#

the end goal is to simplify the radical

gritty pine
alpine sable
#

eventually you would write it as (3x^3y^5)²(2y)

gray isle
#

how would you simplify something like
$$\sqrt{8}$$

ocean sealBOT
#

ℝamonov

gritty pine
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2^2

gray isle
#

not quite sure what you mean by that

gritty pine
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4*2

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sry

gray isle
#

well 8 = 4*2

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so what would sqrt(8) simplify to

gritty pine
#

sqrt(4*2)

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then it should became 4sqrt(2)?

alpine sable
gray isle
#

no

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sqrt(4*2) isn't 4sqrt(2)

gritty pine
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sqrt(4sqrt(2))

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i just remembered now that

gray isle
#

$\sqrt{ab} = \sqrt{a}\sqrt{b}$
(for $a,b \geq 0$)

ocean sealBOT
#

ℝamonov

gritty pine
#

idk what is a perfect square or perfect cube

alpine sable
#

perfect square is a number, when you take root of it you get an integer

gritty pine
alpine sable
#

no 9

gritty pine
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2

alpine sable
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because sqrt(9) = 3

gritty pine
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when u take the 2

alpine sable
#

sqrt(2) = 1,3.....

gritty pine
#

oh ur right

alpine sable
#

not an integer

gritty pine
#

lol

alpine sable
#

hahahahahahha

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1.4

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1,4.......

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point is, you dont get an integer

gritty pine
#

i have Dyscalculia so i have a bad process when i have to make calculations like that

#

i don't figure it out easily division/subtraction

alpine sable
#

cool

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but you get the answer ?

gritty pine
alpine sable
#

yes

gritty pine
#

then i understood that thanks.

alpine sable
#

np

gritty pine
#

so i have just to give to another variable when there is not a perfect square

alpine sable
#

end result would be , i'll try latex : $3x^3y^5sqrt{2y}$

ocean sealBOT
#

Mona 2.0

alpine sable
#

$3x^3y^5\sqrt{2y}$

ocean sealBOT
#

Mona 2.0

gritty pine
#

it is

alpine sable
#

yes

gritty pine
#

thanks

alpine sable
#

np

sonic kelp
#

Hi! If $\bar{X}=\frac{\sum_{i=1}^{n} X_{i}}{n}$ where $X_i$ are iid with $Poisson(\lambda)$ distribution, what distribution $\bar{X}$ has? im confused because the limit central theorem says that normal distribution, but i know that the sum of poisson is a poisson then i dont know

ocean sealBOT
alpine sable
#

How can I solve this operation? | -3 × 8 |

sonic kelp
#

this channel is occupied D:

#

<@&286206848099549185>

loud iris
#

how did the log k arrive ????

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when i have only 1/x

vale wigeon
#

it's a constant

loud iris
#

like the c ?

vale wigeon
#

yes

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which they're writing in a somewhat weird way here because doing it this way will be somewhat handy later

loud iris
#

but how did they convert the c to log k?

vale wigeon
#

any number can be written as the logarithm of something if we so choose.

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after all, $c = \log(e^c)$.

ocean sealBOT
loud iris
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so its just an assumption ?

alpine sable
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no log should be ln

vale wigeon
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if you're wondering why they went with log(k) instead of any other function whose range is the whole number line,

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i believe that it'll be made clear in the next few lines

loud iris
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no no im not wondering that

loud iris
vale wigeon
#

you could say it is, if you really want it to be.

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@alpine sable some people, myself included, use log without a base for the natural logarithm, and log_10 when decimal log is required.

acoustic sableBOT
alpine sable
#

Okay

loud iris
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thanks

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:)

pseudo barn
#

Hey I had a question regarding abstract alg

arctic wren
#

what i'm doing wron ?
$e^{e^{x}}$ the derivative of this function according to wolfram alpha is $e^{x+e^{x}}$
But i'm getting $e^{x²+e^{x}}$

ocean sealBOT
#

Guilhotina

arctic wren
#

my steps is

pseudo barn
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Say we have a linear vector space of square summable sequences which does not have an orthonormal basis set. If we do Gram Schmidt orthonormalisation does it still stay an l2

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Please help pls

vale wigeon
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don't make me tap the sign.

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y'all should go move to other questions channels that aren't as busy as this one.

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all of you, to make things fair.

pseudo barn
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Fine

arctic wren
alpine sable
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lol hahahaha

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All of you get out of here

loud iris
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what happened to the 1/2

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in this case

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they have assumed y=vx

vale wigeon
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they multiplied everything by 2 but i think they forgot to do that on the right hand side fsr

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it should have been log(k/x^2) at least

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or log(k^2/x^2) but k vs k^2 doesnt matter as much since k is an arbitrary constant and can absorb some algebraic things done to it

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so it's a mistake on the part of whoever wrote this

loud iris
#

oo

loud iris
#

i need to match the ans w tan y/x

flint python
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a cheetah can run up to 60 miles per hour, how many inches per second is this?

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Thats the Q

alpine sable
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Why does factoring solve quadratics?

flint python
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<@&286206848099549185>

alpine sable
alpine sable
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For that, figure out how many inches per hour 1 mph is

alpine sable
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Yeah alright fair, that premise was introduced by the asker not me

icy trail
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why did bunny say "solves"? is it because the factor is (x-a) but the solution is actually x=a ?

alpine sable
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Yeah it’s more a method for finding the roots

ionic jewel
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"solving" a polynomial makes no sense, although it would solve P(x) = 0, which is equivalent to finding the roots

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like if an assignment said "Solve 4x^2" it would be nonsensical

alpine sable
ionic jewel
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if a polynomial has a root c, at x = c, then P(c) = 0

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basically it's a number you can plug into the polynomial to get 0

alpine sable
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is it possible to explain quadratics/factoring equations without prior knowledge of formulas/rules/procedures

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like a pure intuition explanation

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nothing I am finding online is making it click in my head

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because I slacked off in math class all throughout school

ionic jewel
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a root of a polynomial is where the polynomial touches or crosses the x axis

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does that make sense?

alpine sable
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like the center?

ionic jewel
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presumably you know what a polynomial is and what a graph of one could look like?

alpine sable
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yeah

ionic jewel
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lets try x^2 + 3x + 2

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,w plot x^2+3x+2

ionic jewel
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do you see that it crosses the x axis twice?

alpine sable
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yeah

ionic jewel
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where?

alpine sable
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-2 and -1

ionic jewel
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yes exactly

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so -2 and -1 are the roots of x^2+3x+2

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does that make sense?

alpine sable
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yeah

ionic jewel
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okay so now the problem is, what if you don't have the graph?

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for example, you couldn't tell me the roots of y= x^2-3x, could you?

alpine sable
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yeah no idea

ionic jewel
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so that's where "factoring" comes in

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theres a variety of techniques, but they always split the polynomial into something that looks like (x-a)(x-b)..., where a and b are numbers

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for example, the one we did before

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y = x^2+3x+2 = (x+1)(x+2)

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following?

alpine sable
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yeah I know that's the form

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how does that get the roots?

ionic jewel
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so you see how it's (x-a) and (x-b)

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well the roots are just a and b

wary wolf
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I am not shure how to do this, someone please help

ionic jewel
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so notice it's also (x-(-1))*(x-(-2))

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so the roots are -1 and -2

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more questions?

slender forge
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If so think about the equation for finding the average of 5 solve for what the total is then think of the formula for average in terms of 6 games and solve

mossy siren
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Determine the zeros of the function h(x) = x² - 8x + 12

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can someone help me?

slender forge
mossy siren
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no, i did it wrong and then saw that i had to determine the zeros, i don't know how to do

slender forge
#

Do u know how to factor?

mossy siren
#

yes

slender forge
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U can just factor it

mossy siren
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ok wait a minute

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i did it

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(x - 6) (x - 2)

slender forge
#

Yep good job so what would our zeros be

mossy siren
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what do you mean?

slender forge
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Ok so u have (x-6)(x-2) right?

mossy siren
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right

slender forge
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Let (x-6)(x-2)=0

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What x(s) would make this statement true

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Hint: 0 multiplied by anything is 0

mossy siren
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the first one?

slender forge
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U want the value of x that could make that statement true

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Let’s do it like this:

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What value of x makes this statement true

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x-6=0

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And what value of x makes this one true

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x-2=0

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They are simple don’t overthink them

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What minus 6 equals 0

mossy siren
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x = 0

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lol

slender forge
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Nope

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6-6=0

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X=6

mossy siren
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fr?

slender forge
#

What’s the other one

mossy siren
#

2-2 = 0?

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x = 2

slender forge
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Those are ur two zeroes

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U can plug them into the original function and get 0

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Do u see why this works?

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It’s better to understand than get the answer

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@mossy siren

mossy siren
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yes

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i thought it was hard

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thank u so much

slender forge
#

U got the hard part on ur own

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(Factoring)

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Now if u can’t factor u can just use the quadratic formula

slender forge
mossy siren
#

determine the domain of the function:
f(x) = 1
-------
x^2 - 1

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x < -1

remote heron
#

what condition did you check?

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note just for clarity you have $f(x) = \frac{1}{(x+1)(x-1)}$

ocean sealBOT
#

jan Niku

remote heron
#

Sd7 is right though 😄 you need to figure out what you're not allowed to plug in here

#

division specifically has a lot of problems we have to watch out for

slender forge
#

Those and square roots

remote heron
#

logs

mossy siren
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-1 < x < 1

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i guess

remote heron
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if youre into those

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so youre identifying -1 and 1 for what reason?

mossy siren
#

i thought that was the purpose of the exercise

remote heron
#

it is yea, your answer is still not correct but i think youre really close

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are you able to identify the problem values for x?

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what are they? can you list them all? why are they a problem?

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is 1 a problem value? what happens if you plug it in for x

mossy siren
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x ≠ -1

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x ≠ 1?

slender forge
#

Yep

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Do u see why?

mossy siren
#

yes

slender forge
#

Do u use interval notation in ur class? Or do u just write it like that?

mossy siren
#

i just write it like that

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thanks a lot

slender forge
#

Np

flint python
#

2-6x+9=4x-1+2x solve for x

kindred hull
#

@flint python start by simplifying

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Then isolate all the x terms to 1 side

flint python
#

11-6x=6x-1

kindred hull
#

Good

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Now get all the terms in x to one side of the equals sign

flint python
#

ok

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so

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-6x+6x=11-1

kindred hull
#

Are u sure u wrote the question right

flint python
#

yeah

kindred hull
#

U can’t find x from that I’m pretty sure cos u end up with 0

flint python
#

yeah

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i did the same steps

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and go 0

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i came here cause i thought i did something wrong

glass field
#

you typed 11-6x=6x-1 and that has a solution

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looks like you made an error when putting the x's on the same side

kindred hull
#

Oh yeah

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U didn’t change the sign

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Ur subtracting 6x from both sides not just moving one term over

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@flint python so rewrite it

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Remember to change the sign on the 11

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Too

flint python
#

wait where did we get the 6 from

kindred hull
#

From adding 4x and 2x

flint python
#

oh

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so when we simplify

kindred hull
#

Ye

flint python
#

ok

kindred hull
#

11-6x=6x-1 is right so far

flint python
#

so do we do

kindred hull
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U wanna get all the terms with x on one side

flint python
#

11-6x+6x=6x+6x-1

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?

kindred hull
#

Yes now simplify

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That

flint python
#

11=12x-1

kindred hull
#

Ok now you can do something to both sides to get rid of the -1

flint python
#

right

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12x-1+1=11+1

kindred hull
#

Yes

flint python
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12x=12

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x=1

kindred hull
#

Correct

flint python
#

ohhhhh

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ok

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ty

kindred hull
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@flint python it’s good to check the answer by substituting the value of x into the original equation

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And checking if the equation still holds true

obsidian marsh
#

what does rot mean?

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i know S is a surface and F is a vector field

sleek elbow
#

@obsidian marsh

obsidian marsh
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so it's the same as curl?

sleek elbow
#

seems to be

obsidian marsh
#

ookie

#

thanks

sleek elbow
#

np

celest anvil
#

using u substitution i got u=sin(x) and u^24-2u^12

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du=cos(x)dx

obsidian marsh
#

have you tried doing sin(x)^2=1-cos(x)?

celest anvil
#

no

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i'll try that then thx

obsidian marsh
#

i'd give it a go

alpine sable
#

cos(x) ^ 2

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Right?

obsidian marsh
#

$sin^2(x)=1-cos^2(x)$

ocean sealBOT
#

bortoletto

celest anvil
#

ok

obsidian marsh
#

i'm trying to do a surface integral

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and my surface is this

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$S=x^2+y^2+z^2=4, \ z \leq 0$

ocean sealBOT
#

bortoletto

obsidian marsh
#

i need to convert this to the parametric form in order to calculate the integral

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i got that part

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but how will i set the limits of integration?

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my surface is obviously a sphere

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and since Z \leq 0, i want it's bottom half

obsidian marsh
#

the surface S, parametrized is:

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$r(\theta, \phi)=\sqrt(4)sin(\phi)cos(\theta)i+\sqrt(4)sin(\phi)sin(\theta)j+\sqrt(4)cos(\phi)k$

ocean sealBOT
#

bortoletto

obsidian marsh
#

what should i do now

#

does the k part must be between 0 and -2?

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so i make $\frac{\pi}{2} < \phi < \pi$?

ocean sealBOT
#

bortoletto

obsidian marsh
#

and $0<\theta<2\pi$???

ocean sealBOT
#

bortoletto

obsidian marsh
#

i just want the bottom half of the sphere....

slate cargo
#

r = 2 and does not move
theta goes from 0 to 2pi ok

And phi from pi/2 to pi also agree with you

obsidian marsh
#

yep r=2

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@slate cargo if i do phi from pi/2 to pi wont i only get the left half of the sphere?

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dunno

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i just thought about it

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and thought the bottom half might be phi from pi to 2pi

slate cargo
#

No with your parametrization of the sphere you have the bottom

obsidian marsh
#

i was thinking of the unit circle

obsidian marsh
#

but i have this constraint:

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the surface is oriented downwards

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how should i proceed?

slate cargo
#

I dont see what are the changes

obsidian marsh
#

uuh

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what is the difference if i do this instead:

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$\pi<\phi<\frac{3\pi}{2}$

ocean sealBOT
#

bortoletto

obsidian marsh
#

i still have the bottom half, right?

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or do i have something completely different?

slate cargo
#

In fact phi can only take values between 0 and pi

obsidian marsh
#

what?

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you meant phi?

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oooh

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i get it

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so pi/2 to pi it is

ionic jewel
#

yes

obsidian marsh
#

but the thing that bugs me is the downwards oriented part

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whats the difference if the bottom half of the sphere is 'oriented upwards' or 'downwards'

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i was actually think of a normal unit vector along the surface

slate cargo
#

Upwards would be" towards inside the sphere"

obsidian marsh
#

yea

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but how do i include this is my integral?

slate cargo
#

It is not common to do this

obsidian marsh
#

multiply by -1?

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in this case i want it towards the outside of the sphere

slate cargo
#

No I think you have to compute a flow

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In fact the vector "er" is the good normal vector to the sphere

slate cargo
#

When you write your integral you have something like

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$\int_{\phi =\pi/2...\pi}\int_{\theta = 0...2\pi} f(\theta,\phi) * Rsin(\phi)d\theta d\phi$

ocean sealBOT
#

Boomer

obsidian marsh
#

yeah

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i got that part, i think

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i just did the integral without accounting the orientation of the surface

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and i got 24pi

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actually

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-24pi

slate cargo
#

It is included in Rsin(phi)

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Otherwise it would be -Rsin(phi)

obsidian marsh
#

how come?

obsidian marsh
slate cargo
#

Rsin(phi) =>> oriented towards outside

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For your half sphere : outside = backwards

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The surface element is |dS|.n with n towards outside

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Here dS = R.sin(phi)dphidtheta

obsidian marsh
#

ohhhhh

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i get it

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thank you!

modest gulch
#

here it mentions "equate the coefficients of x^2"
i dont understand how they 1 = A+C

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its a partial fractions calculus question

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😦

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<@&286206848099549185> if anyone can help uwu

slate cargo
#

In fact I would multiply both parts by x and make x tend to infinity

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You would have at the limit 1 = A+C

modest gulch
#

uhh

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im sorry but thats not much help to me xD im a bit confused

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what do you mean by both parts

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it mentions equating coefficients of x^2

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only coefficient of x^2 i know is just 1

slate cargo
#

The original fraction

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Multiply it by x

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And look for the limit at +oo

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What is the limit?

modest gulch
#

theres many fractions

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can you be more specific

slate cargo
#

The original (x^2+x+1)/((x+1)^2(x+2))

modest gulch
#

ok yes

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but it says the coefficients of x^2

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so what is that supposed to be

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because the coefficients of x^2 is just 1

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i dont think limits are used at all in this equation

slate cargo
#

Its another method and it gives quickly the same equation

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In x^2+x+1=A(x+1)(x+2)+B(x+1)+C(x+1)^2

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If you take the coefficient of x^2

modest gulch
#

what is this coefficient of x^2 you keep talking about

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its literally 1

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what am i supposed to do with 1

slate cargo
#

In the left side : 1
In the right side A+C

modest gulch
#

how is it A+C?

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what

slate cargo
#

Expand the expression

modest gulch
#

i did

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its not A+C at all

slate cargo
#

Your result is wrong then

modest gulch
#

your telling me this equates to A+C?

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makes no sense

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both Ax and Cx exists

slate cargo
#

No I tell you to expand and identify the coefficient before x^2

modest gulch
#

i have no idea what you mean

slate cargo
#

Method by "identification"

modest gulch
#

you are saying ti expand 1?

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how am i supposed to expand 1

slate cargo
#

If ax^2+bx+c = dx^2 + ex + f for any value x then a=d b=e and c=f

modest gulch
#

what

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isnt the coefficient 1?

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i didnt use e and f in here

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or d

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so im not sure what youre trying to say sorry

slate cargo
#

A(x+1)(x+2) + B(x+2) + C(x+1)^2 = ...

modest gulch
#

where do you get that from

slate cargo
#

Sorry

modest gulch
#

oh okay

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its all g

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so this right here

slate cargo
#

Expand the expression!!!!!

modest gulch
#

i did do that

slate cargo
#

(x+1)^2=x^2+2x+1

modest gulch
#

i just told you

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but i get 2A 2C Ax Cx

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its why its making no sense

slate cargo
#

Put these parts apart you dont need them

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You just need to compare x^2 monoms

modest gulch
#

but how do i know which one is the x^2 ones

slate cargo
#

Because you have an x^2 before 😆

glass lichen
modest gulch
#

there is none with an x^2

slate cargo
#

Then your result is wrong

modest gulch
#

its why im asking for help

glass lichen
#

$x^2+x+1=A(x^2+3x+2)+B(x+2)+C(x^2+2x+1) \ x^2 = (A+C)x^2 \ 1=A+C$

ocean sealBOT
modest gulch
#

so in this example

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i would use only the x^2?

glass lichen
#

no

modest gulch
#

nvm

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its the only par tim stuck on

glass lichen
#

you'd use all the terms..

modest gulch
#

its not making any sense to me

glass lichen
#

and get your 3 eqn's in A, B, and C

modest gulch
#

yeah but when you expand them they cant just cancel eachother out

glass lichen
#

$1=A+C \ 1=3A+B+2C \ 1=2A+2B+C$

slate cargo
#

Its an important property of polynomials

ocean sealBOT
glass lichen
#

from x^2, x and constant respectively

modest gulch
#

where did you get that from

glass lichen
modest gulch
#

im talking about the texit

glass lichen
#

yeah

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it's the same answer...

modest gulch
#

but why is A and C in the x

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they have x^2 not an x

glass lichen
#

.....

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do you know how distribution works?

modest gulch
#

i mean obviously not if im struggling with it

glass lichen
#

distribute $3(x+2)$

ocean sealBOT
modest gulch
#

do your saying this term is used

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for x^2

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and x

glass lichen
#

No

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that was just the x^2 terms

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hence the middle line of that

modest gulch
#

i just dont understand how you just remove the insides of the equations

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like where does the x^2+3x+2 go

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is it some kind of rule?

glass lichen
#

$$x^2+x+1=A(x^2+3x+2)+B(x+2)+C(x^2+2x+1)$$ By comparing the $x^2$ terms, cause I need to say it explicitly... $$1x^2=(A+C)x^2$$

ocean sealBOT
modest gulch
#

then how am i to do it for the x terms

glass lichen
#

same way I did for x^2..........

#

just, with the linear terms

modest gulch
#

but they all have an x in it

glass lichen
#

so??

modest gulch
#

it would just be x = B then

#

how does that even tell me anything

#

i dont know what B is

glass lichen
#

$x^2+x+1=(A+C)x^2+(3A+B+2C)x+(2A+2B+C)$

ocean sealBOT
glass lichen
#

since you need the algebra done for you...

modest gulch
#

look if you don't want to help

#

thats fine

#

but you're overwhelming me with being passive agressive

#

im already struggling

#

i dont need someone putting me down for trying to get some help

#

it may be obvious to you, but its not for me

#

if someone wants to help

#

im trying to understand the process of equaling the coefficients together

icy trail
modest gulch
#

im gonna try it again to see if i get it

#

but form my understanding you take the A+C as the "coefficient"

#

so like

#

A+C=1

#

but the form there is only gotten after expanding and organizing it like its a quadratic equatio right?

#

or i guess like the numerator

#

cause in other questions the numerator is a number and not this equation

icy trail
#

ohh i see

#

but then wouldn't it be
0x^2 + 0x + number

modest gulch
#

exactly what i was thinking

#

here let me grab the example i was just working on

#

this is the next questions solution

#

where the numerator is 26

#

omg!

#

wait

#

that explains why A+B = 0

icy trail
#

nice!

modest gulch
#

thank you Cryfight

#

how do i give rep again

icy trail
#

ngl i can do partial fractions but i can't integrate them so I'm glad you got it before that sadcatthumbsup

modest gulch
#

the integration part is only thing i can do

stable leaf
#

isn't the integration just a u sub?

modest gulch
#

yeah for some parts

stable leaf
#

and possibly factoring?

modest gulch
#

or you use the 1/atan-1(x/a)

#

like how it does here

icy trail
#

monkaHmm i do not know u sub yet

modest gulch
#

oo

#

Its very helpful

stable leaf
#

wait

modest gulch
#

will make a huge difference

icy trail
#

I've seen it in the wild

stable leaf
#

you learned partial fractions

icy trail
#

yes

stable leaf
#

unless that has another application

modest gulch
#

it does

stable leaf
#

outside of this

#

can't remember what though

#

i mean i see what it does

icy trail
#

uhh i think it's so we know how to do them when it comes to integrating

modest gulch
#

thats cool that they teach you early

#

the integration part is a piece of cake if you know the first

stable leaf
#

i don't really like trig subs though :/

#

espeically when you have to memorize all of them

modest gulch
#

im very hit and miss with them

icy trail
#

you can't work them out on the go?

modest gulch
#

its why im taking this class now because the lack of memorizing due to it being online lol

#

depends on what clases you take, some dont teach you the proofs

icy trail
stable leaf
icy trail
#

the unity circle is a cooler name

stable leaf
#

oops

icy trail
#

i think I'll start calling it that verycool

modest gulch
#

i like that

#

thanks guys, ya'll cheerd me up

#

hope you have a great night

stable leaf
#

someone was way ahead of the game

spiral kernel
#

Quick question

#

How hard do you need to hit the ground to damage something high up in the air?

remote heron
#

damage?

#

what do you mean

#

by what mechanism

spiral kernel
#

Via vibrations i would assume

ionic jewel
#

very

#

matter of fact it might be more efficient to hit the other side of the earth to push it into your airborne object

icy trail
#

what like a shockwave from the ground back up to the air?

icy trail
#

damn ok o.O

remote heron
#

very hard

ionic jewel
#

that's what I said

remote heron
#

i think the answer would depend on what the things are and how high it is and etc

#

heres a dumb question

#

well, nvm

#

i should study

icy trail
#

the only dumb question is the one you don't ask PES_FingerGuns

remote heron
#

what causes the shockwave

#

is it a normal force

#

i mean if you were to calculate what is the principal source

spiral kernel
#

A normal force

icy trail
#

when i think of shockwave i think of some plane breaking the sound barrier

#

and theres a shockwave

spiral kernel
#

Like a large hammer hitting the ground

icy trail
remote heron
#

so if you calculated it you'd figure like

#

you hit a piece of metal with a hammer, some or all of that force gets redirected back into the air

#

since the metal doesnt move or maybe you figure it doesnt even heat up

surreal meadow
#

damage something high up in the air?
how high is it? how much damage are you referring to? what are we damaging?

#

all important specifications to answer the question

ionic jewel
#

oh no have we summoned the theoretical physicists

icy trail
#

what are we damaging >:)

remote heron
#

why are we damaging thonk

#

i like how they prefaced it with "quick question"

spiral kernel
#

Around 100 feet up

#

And a creature about the size of a fighter jet

remote heron
#

a creature stareFlushed

surreal meadow
#

sounds like a fluid dynamics problem

alpine sable
#

Ask Randall Munroe and he might make an xkcd about it

surreal meadow
#

i'm assuming it'd be more efficient (and safer) to mess with the air the fighter jett will fly around than to try and create a shock wave that will reach the fighter jet and affect it

#

although its a fighter jett so any perturbation in the air probably won't do anything 🤷🏻‍♂️

alpine sable
#

If you're gonna hit the ground with some object just lob the object at the jet

obsidian marsh
#

if i have a vector field F = Pi + Qj + Rk

#

and the partial derivatives Px, Qy and Rz are continuous in R3

#

does that mean that curl(F)=0?

#

oh that doesnt mean anything

#

that's only true for the second partial derivatives

#

Let C be a smooth closed curve which lies in the plane $2x-3y+5z=17$, with positive orientation, and A is the area of the region bounded by C. What's the value of the integral $\int_C(3cos(x)+z)dx+(3x-e^y)dy-3ydz$?

ocean sealBOT
#

bortoletto

obsidian marsh
#

i don't know how to begin

#

can i get some directions pls

ionic jewel
#

@icy trail where did you get that reaction lol notlikeduck

icy trail
#

does it not say?

ionic jewel
#

private server

icy trail
ionic jewel
#

ah i see

icy trail
#

🏃 before i get banned for advertising

elfin snow
#

uhh

#

wtf

#

lol

inner sequoia
#

why is this true

ionic jewel
#

flipped, vertex at (-2,-2)

inner sequoia
obsidian marsh
remote heron
astral dagger
#

then the integral evaluates to a double integral by Green's theorem

ocean sealBOT
#

SubGui

mild berry
#

Hello! I'm doing a project and would love to get some help. Currently, I'm trying to find the area of a rounded-edge square but I want it as a function so I could integrate and find the area from there. So far, the closest function I found is x^4+y^4=1 but there isn't a integral for it; any ideas?

icy trail
gaunt magnet
#

i got 3

#

check if im correct

undone dock
#

yes

tame finch
#

Hi I'm currently a rising senior in hs right now and I have forgotten a decent chunk of the topics I have learned in calc 2 are there any resources online i can use to remember the content i was taught?

carmine lion
#

khan academy?

slender forge
#

There’s not a lot that transfers from calc 2 to calc 3 if that’s what worries u

violet sphinx
#

Can anyone tell me what's the name of this topic?

#

Like the chapter name or terms for it

glass lichen
#

it doesnt have a specific name that im aware of

violet sphinx
#

Because I can't search topics related to this in the Internet

#

So I thought maybe there's a name or something

glass lichen
#

I mean, power functions linearize via logs for example

#

$y=ax^b \ \ln(y)=\ln(a)+b\ln(x)$

ocean sealBOT
violet sphinx
glass lichen
#

yeah

violet sphinx
#

I'll search it then

#

Thanks@glass lichen

bitter sage
#

can anyone help with this

viscid topaz
#

What issue are you having with it?

#

Can you actually calculate the tangent line with that description?

#

I know the question says words, but like, are you able to tell me the slope of that tangent line? I'm just trying to establish a baseline here

loud iris
loud iris
bitter sage
#

ya i calculated the slope of the tangent

#

then solve for x = 2

#

but they want 5 steps and thats only like 3

gray isle
#

show your work

bitter sage
#

u want me to send a photo?

gray isle
#

whatever way is most convenient to you

bitter sage
#

this is what i wrote

gray isle
#

as in you wrote the exact same output from symbolab?

bitter sage
#

it is

#

im saying i have this written on my laptop

#

i feel like theres not 5 steps when explaining this

gray isle
#

perhaps they intended for you to differentiate 5^x without using a shortcut identity

bitter sage
#

we have learned about this rule alr so idk

gray isle
#

i mean if its just a description, you can do it in two steps

bitter sage
#

ik

#

but my prof wants 5

#

so idk maybe ill just try to extend it as much as possible

#

into 5 sdteps

gray isle
#

maybe split certain things into multiple steps

#

e.g.
substitute in x=2

#

simplify

#

(as two steps)

bitter sage
#

ya i will

#

thanks for help!

cedar hearth
#

Hello guys, can I ask what is a XOR-sum? I have this question: XOR-sum of $13579BDF_{16}$ and $FEDCBA98_{16}$. But I don't even know what a XOR-sum is. Google and stackexchange were not understandable at all. I know that XOR is an operator, and the binary modulus of 0 and 1 is also the XOR of {0, 1}, but that's it.

ocean sealBOT
#

Memiya

surreal meadow
#

i believe you're meant to put both of those in binary, and do the xor for each corresponding bit in the numbers

#

so for 6^3 (that is the xor sum of 6 and 3) you'd have 110^011
1^0 = 1
1^1 = 0
0^1 = 1
therefore 110^011 = 101

cedar hearth
#

How do I do that as well? I only understand 0 XOR 1 is (0+1) mod 2. For some reason, I can't seem to get XOR at all.

surreal meadow
#

oh wait i flipped the xor sums

cedar hearth
#

Wait but then how do you do, say, 011 and 1011?

surreal meadow
#

0011 and 1011

cedar hearth
#

But binaries don't need to have same number of bits right?

surreal meadow
#

no but its analogous to saying 01 = 1

#

or 02351 = 2351

cedar hearth
#

So if I have 011 and 1011, I add a 0 bit to the 4th bit position in 011?

surreal meadow
#

i'd assume so

#

i can't give a certain answer, sorry about that, but its the logical next-step

cedar hearth
#

Then I XOR them by matching position indices?

surreal meadow
#

yes, that seems to be the idea

cedar hearth
#

So XOR sum of a and b is (a+b) mod 2?

#

Isn't that just XOR?

surreal meadow
#

i don't think thats the case necessarily

cedar hearth
#

What's the difference between XOR and XOR-sum then?

surreal meadow
#

take the case of 10^01

#

10+01 = 11

#

11mod2 = 01

#

but 10^01
1^0 = 1
0^1 = 1

#

10^01 = 11

#

so xor sum is not necessarily (a+b) mod 2

cedar hearth
#

So the first is XOR and the second is XOR-sum?

surreal meadow
#

i'm not entirely sure where you got (a+b) mod 2

#

that's just what i did for the first part to show its not equal to the xor sum

cedar hearth
#

It's a really confusing bit in my module slides.

surreal meadow
#

(a+b) mod 2 is the xor operation for single bit binary numbers

cedar hearth
#

Sorry, it's very confusing to me. I have no background in modular arithmetic but got thrown this without explanation.

surreal meadow
#

so to my understanding the XOR sum is the application of the XOR operation to every corresponding bit between 2 equally sized numbers

cedar hearth
#

Is there an example where XOR is not the same as XOR-sum? I can't visualise it in my head at all.

surreal meadow
#

do you have the slide/doc for the xor sum?

cedar hearth
#

There isn't any.

surreal meadow
#

then looking at that last line, it looks like they are the "same" thing

cedar hearth
#

It goes from: mod, mod congruent then immediately jumps to this.

#

Which is why it's incredibly confusing.

#

Or just plain old opaque as heck.

#

So XOR-sum is bitwise XOR for binary. So there is no step-by-step by-hand method for XORing hexadecimal?

#

I have to convert, XOR by bit, then convert back to hexa?

surreal meadow
#

there's surely a formula for hexadecimals

#

i just don't know what it is 😆

cedar hearth
#

Was completely incomprehensible to me.

stable leaf
#

formula for hexadecimals?

cedar hearth
#

Or method.

stable leaf
#

like to convert from something to hex?

cedar hearth
#

No uh

#

XOR-sum of $13579BDF_{16}$ and $FEDCBA98_{16}$

#

This.

ocean sealBOT
#

Memiya

stable leaf
#

not up to the task but what is all this adding bits or whatever for?

#

i have heard of things like bit manipulation and how you might shift bits but never heard of this

cedar hearth
#

It's for my tutorial. But I have no background in modular arithmetic. So I'm trying to figure out how to calc XOR or XOR-sum by hand.

#

It's one of those annoying as heck 'hidden' prerequisites in courses.

#

They don't tell you you need it, and they insist that it is taught in the course itself, but it's practically assumed you've already mastered it.

stable leaf
#

what aspect of modular arithmetic? isnt modular arithmetic about remainders ?

cedar hearth
#

Yeah, but

#

this slide came immediately after modulus.

#

Using modulus to do XOR for single bit binary.

wary stream
stable leaf
#

but if that is in base 16

#

what is that in binary

cedar hearth
stable leaf
#

wouldn't that be pretty long

wary stream
cedar hearth
#

Stackexchange is no help at all in this case.

wary stream
#

As I said, XOR is best with binary numbers, as shown in that chart kn the screenshot you just sent, so convert the hexadecimal to binary

cedar hearth
#

Then XOR by position index?

#

Then what's the difference between XOR and XOR-sum?

wary stream
#

Honestly it wouldn't take long at all, take it one hexadecimal bit at a time, so from right to left you have $F_{16} = 1111_{2}$ and $8_{16} = 1000_{2}$, XOR the two and you get $0111_{2} = 7_{16}$

ocean sealBOT
#

dldh06

cedar hearth
#

Yeah but what's the difference between XOR-sum and XOR?

wary stream
#

Don't recall

#

I just remember XOR because I'm CS

cedar hearth
#

This is doing XOR between bits position wise, so is that then XOR-sum? Doing XOR for each bit?

#

So for a decimal number, I should also XOR it by converting to binary then XOR each bit then back to decimal?

wary stream
#

I don't think you have to do XOR sum for this because XOR sum looks like the XOR a summation

#

That's what I found about XOR sum, and I think your goal is to do XOR operation on the two values

cedar hearth
#

Ah yeah I saw this post as well, but I could not really understand the difference. I think with you guys' help I can understand that post better now.

wary stream
#

From that link, say you want the XOR sum from 1 to 4, you do 1^2, take that result, XOR it with 3, etc

#

That's how I understood it

wary stream
#

So another example is XOR sum from 4 to 8, you do 4^5, take that result XOR it with 6, then so on

cedar hearth
# wary stream There is a huge difference

No doubt, just that I have no background so I didn't even know where to begin. It's hard to ask if you don't even have the basics, which I didn't even know I needed.

wary stream
#

Just use XOR with those two values

wary stream
cedar hearth
#

I have calculus, linear alg and now doing probability and statistics, but didn't do modular arithmetic or rings and groups.

wary stream
#

Never had to use XOR sum ever, this was the first time I've heard of it

cedar hearth
ocean sealBOT
#

Memiya

wary stream
#

Doesn't sound right

#

Left most bit was 1 and F, so respectively 0001 and 1111, so XOR of that is 1110 or E

wary stream
#

As the left most bit

cedar hearth
#

Oh it should be E.

#

Checked with an online calculator, is same except for the first F, which should be E. Ah I made a mistake in converting 1 to binary.

#

Should be 0001, not 0000

wary stream
#

Yeah, 0000 is 0

cedar hearth
#

Thanks for your help. I'll try to see if I can;t do more practice with this.

#

@surreal meadow @stable leaf And thanks for your help as well.

bitter sage
#

can anyone check if ive done this right?

astral dagger
bitter sage
#

because it leaves me with a straight line

#

is that right?

astral dagger
#

the problem is

#

why did you differentiated wrt to x?

bitter sage
#

idk?

astral dagger
#

you should differentiate wrt to t

bitter sage
#

whats wrt mean

astral dagger
#

with respect to

bitter sage
astral dagger
#

exponential

#

another form of writing powers of e

#

instead of using expoents

bitter sage
#

so 3te^(-t/3)?

astral dagger
#

no, that's the function

#

I asked you if it was correct because it's not too easy to see

bitter sage
#

ik its hard to see

#

i thought it was e^-2/3

#

u think it would be t?

astral dagger
#

yes, I think

bitter sage
#

makes more sense

#

mb

astral dagger
#

try differentiating with d/dt this time

bitter sage
#

i got it now

#

ya i got 3e^-t/3 - e^-t/3t

astral dagger
#

good

bitter sage
#

ok thanks

astral dagger
pseudo summit
#

is 0.9999... EXACTLY equal to 1?

#

or an approximation?

ionic jewel
#

if it has infinite 9's its equal

#

,w 0.9999... = 1

ionic jewel
#

@pseudo summit

pseudo summit
#

oh

#

so I comprehended it right

#

thanks

gaunt magnet
#

do u get 3 for this

alpine sable
#

what are the odds of 315 to 50

#

so 50/315 ig?

#

like what %

gaunt magnet
ionic jewel
ionic jewel
#

,calc 315/(315+50)

ocean sealBOT
#

Result:

0.86301369863014
ionic jewel
#

86%

alpine sable
gaunt magnet
#

Ok good when am i getting active role bcuz im active

alpine sable
#

,calc x3+y3+z3=k

ocean sealBOT
#

The following error occured while calculating:
Error: Invalid left hand side of assignment operator = (char 9)

ionic jewel
ionic jewel
strong furnace
#

there's weights for channels and question channels sadly have low weights

stable leaf
# ionic jewel 86%

1/3=0.333333 , 1/3 + 1/3 + 1/3 =3 (0.333333) = 1 does this show 0.99999 = 1?

gaunt magnet
#

Ok

#

this still my channel

#

so i ask 1 more question

stable leaf
#

like 0.999999..... equals 1 or 0.999..... approaches 1?

ionic jewel
strong furnace
#

equals 1 , its just another way of writing it as a limit or cauchy sequence

gaunt magnet
#

multiply and divide by (2+root(1-x)
so in numerator you will get (4-(1-x) = 3+x
and in denominator cancel the x+3 from the numerator
so u will be left with 2+root(1-x) in the denominator
so 1/(2+root(1-x)
now substituting you will get
1/(2+root4)
=1/4

stable leaf
ionic jewel
#

the proof ive seen is
let k = 0.99...
so 10k = 9.999...
now 10k-k = 9k = 9.999... - 0.999 = 9
since 9k = 9, k = 1

stable leaf
#

but they say 0.9999.... equals 1 or approaches 1?

ionic jewel
#

its equal

strong furnace
#

@stable leaf do you believe 1/3 = 0.333... ?

ionic jewel
#

you could write it as a limit and it would also be true i guess

stable leaf
#

can i

#

sure

strong furnace
#

the thing is when you take 1/3=0.333... to be true you are doing the same thing as taking 0.999...=1 to be true

#

so the argument that 3*(1/3)=1 does not really work

gaunt magnet
#

how do u write (2+root(1-x) on texit

#

$(2+root(1-x)$

ocean sealBOT
gaunt magnet
#

how?

strong furnace
#

what would be better is if you work with the definition of 0.999... as the decimal representation of a real number and work out what 0.999... could possibly represent and this would lead to 0.999... = 1 (pedagogically speaking this would generally be covered in the first real analysis unit though)
the usual proof you will see in calculus would be using geometric progression and limits which is the same thing just not as rigorous if that makes sense

stable leaf
#

well saying the limit is true isnt exactly the same is it?

gaunt magnet
#

guys how

#

do u write (2+root(1-x) on texit

strong furnace
strong furnace
stable leaf
strong furnace
#

still don't understand what you're trying to get at

stable leaf
#

like a hole or whatever you calll it

#

about the idea of using a limit

strong furnace
#

Limit and value of function are not related in that sense

#

the limit will have some value yes ?

stable leaf
#

well that value there vs the limit there is what i am getting at

gaunt magnet
#

🙈

stable leaf
#

but yeah i agree 0.9999..... = 1 it just seems weird starting with it vs the idea of like saying

#

1/3 = 0.33333....

#

i was more curious

#

if like maybe there is a meaning with the ..... obviously it means the digits repeat forever

strong furnace
stable leaf
#

true i guess you might need to define what the .... means

strong furnace
#

yeah one of the popular initial exercises in analysis course would be to tweak the definition to get different decimal representation

stable leaf
#

so umm

#

how do you prove something like

#

1/3 = 0.333....

#

i mean sure when i keep trying to do long division i keep getting another 3

#

but

#

.-.

vale wigeon
#

@gaunt magnet $2 + \sqrt{1 - x}$

ocean sealBOT
vale wigeon
stable leaf
#

is it maybe one of this proofs of n+1?

#

type things

#

or whatever

ionic jewel
stable leaf
ionic jewel
#

maybe? but definitely not the way you want to do it

strong furnace
#

so you will have something like for the divisor, dividend , remainder pair (1,1,0) , (1,10,0._) , (1,10,0.9_)....

candid thistle
#

How can I find the side length of the square given the side lengths of the triangle (for example a 3, 4, 5 triangle)

Is it just half of the hypotenuse. (Hints appreciated but please don't give the solution)

gaunt magnet
#

how do i become good in latex

stable leaf
candid thistle
#

The square is inscribed I think. The side touches the hypotenuse perfectly (sorry for the bad drawing)

ionic jewel
#

yes, the trick (maybe multiple ways) is to find the area of the other 3 right triangles and subtract them from the full triangle area

candid thistle
#

Ahh, how can I do that though

ionic jewel
#

i thought you just wanted a hint angrydog

candid thistle
#

I don';t know the lengths of those

ionic jewel
#

now i actually have to solve it

candid thistle
#

only part of it

ionic jewel
#

for starters, the right triangle with the original right angle is similar to the original triangle

#

wait found a link

candid thistle
#

wait whaat right triangle? all three of tthe smaller triangles are similar to the largest triangle, I know that

ionic jewel
#

even has a drawing :D

candid thistle
#

thank you :D i need this

#

How did they get as/b and bs/a

#

in this

ionic jewel
#

i mena

#

similar triangle

candid thistle
#

I really don't understand. I am having a massive brainfart :(

ionic jewel
#

so you see how the S side of the blue triangle is similar to BC on the big triangle

candid thistle
#

Yes

ionic jewel
#

and the side labeled as/b is using the ratio generated from that

candid thistle
#

ok

ionic jewel
#

like

candid thistle
#

I think I get it now a little bit

ionic jewel
#

maybe try drawing the triangles independently from each other

#

and calculate it yourself

candid thistle
#

Wait but BF corresponded with BC right?

ionic jewel
#

no

#

wait

candid thistle
#

Yeah it's cuz BF is shorter??

ionic jewel
#

appearently i cant read letters

#

yeah but draw the triangles yourself and rederive 👍

candid thistle
#

ok

ionic jewel
#

im just confusing myself and dont want to say anything wrong here

gaunt magnet
#

guys ive mastered latex and texit

candid thistle
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I think I got something goign, If I need help I will ask here with my progress

gaunt magnet
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wanna see

stable leaf
candid thistle
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Oh I got somthing! Note how BF (in a 3,4,5 triangle) is 3s/4 and AE is 4s/3

gaunt magnet
# stable leaf yes

$\pm\sqrt{\left(\frac{2\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^{i}-2\frac1{\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^i}}{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}-\frac{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-2+\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}{i\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-i\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}\right)\left(\frac{2\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^{i}-2\frac1{\left(\sum^\infty{k=0}\frac{x^k}{k!}\right)^i}}{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}} + \frac{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-2+\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}{i\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i-i\frac1{\left(\sum^\infty{m=0}\sum^m{j=0}\frac{x^m}{j!(m-j)!}\right)^i}}\right)-\sum^\infty{m=1}\sum^m{i=0}(-1)^{m-1}\frac{x^{2m}}{(2i+1)!(2m-2i-1)!}}$

ocean sealBOT
candid thistle
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So the hypotenuse = (3/2 + 1 + 4/3)s

candid thistle
stable leaf
candid thistle
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yea ig

gaunt magnet
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,tex
\newcommand{\pplot}[1]{
\begin{tikzpicture}\begin{axis}[hide axis,samples=50]
\addplot3[mesh,domain=-8:8]{#1};
\end{axis}\end{tikzpicture}
}
\pplot{x^2+y^2}

ocean sealBOT
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Usman
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

gaunt magnet
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wtf