#help-0

1 messages Β· Page 678 of 1

fast wave
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wat

ionic jewel
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yeah im not sure actually

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thought it would be B

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but I'm not actually sure

fast wave
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alright

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idk either lol

shut yoke
ionic jewel
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why even give the drawing if it's that inaccurate lol

shut yoke
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idk

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lol

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i got confused also

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i dont understand how they got u_n

ionic jewel
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are you asking if your answer is right?

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(28-1)/3 +1

shut yoke
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no that is the solution but i dont understand why the general term is 31-3n

ionic jewel
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28,25,22,19,16,13,10,7,4,1

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there's 10 of em

shut yoke
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oh

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the general term is 31

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because you have to subtract the 3 still

ionic jewel
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i learned series like this correctly starting at 0 so i don't have any of this wack 31 general term stuff, but yes

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$\sum_{k=1}^{10} \qty(31-3n)$

ocean sealBOT
shut yoke
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i forgot sigma notation

ionic jewel
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oh

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$\sum_{k=0}^{9} \qty(28-3n)$

ocean sealBOT
ionic jewel
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i always write mine like this because it actually makes sense

shut yoke
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wait isnt the k supposed to be n

ionic jewel
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yes

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my bad

shut yoke
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same thing

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ight thanks

fast wave
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@ionic jewel yo

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is this right?

ionic jewel
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no

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6,-8 is in the 4th quadrant

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37 degrees is in the first

fast wave
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so 307

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right

ionic jewel
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yes

alpine sable
#

I was trying to show in $\mathbb{H}$ -PoincarΓ© half-plane model- that hypercycles defined for a given line $l$ and a given $a$ in $\mathbb{R}$ as $$H(l)={z \in \mathbb{H} : d_{\mathbb{H}}(z,l)=a } $$
are not lines.

To prove something I tried to argue that given that $Mob(\mathbb{H})$ acts transitvely on the lines of $\mathbb{H}$ I can find the hypercycles of the imaginary axis and via the $\gamma \in Mob(\mathbb{H})$ that maps my line in the imaginary axis i can state $$H(l)=\gamma^{-1}(H(\gamma(l))$$

Where I'm using the fact that a MΓΆbius transformations preserves distances. At this point I defined [already here i have doubts] $d_{\mathbb{H}}(z,l)$ for a given $z \in \mathbb{H}$ and a line $l$ as the inf in k of the distances $d_{\mathbb{H}}(z,w)$ with $w \in l$.

Given this and the general assumption $z=a+bi$ and $w=ki$ i'm left with trying to calculate the inf of $$arccosh(1+\frac{|a+(b-k)i|^{2}}{2bk})$$

EDITED FROM HERE TO SHOW MORE WORK:

given that arccosh is a monotone function i need to find the inf of $$\frac{a^{2}+{b}^{2}}{2bk}+\frac{k}{2b}-1$$

taking the derivative I'm looking to the zeroes of:

$$\frac{-2a^{2}-2b^{2}+k^{2}b}{2bk^{2}}$$

solving and remembering that i need $k>0$ i get $k=(\frac{2(a^{2}+b^{2})}{b})^{\frac{1}{2}}$

looking now for the $a+bi$ such that for a given $p$ we have:
$$ d_{\mathbb{H}}(a+bi,(\frac{2(a^{2}+b^{2})}{b})^{\frac{1}{2}}i)=p $$

expanding this i got an expression of $z,z^{*}$ that is not a standard form for a line in the plane and it should end the exercise.

Is any of this correct? There is any "distance from a given point to a given line" standard formula in hyperbolic geometry? Thanks for any help and hint.

ocean sealBOT
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Stephen

ionic jewel
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... I dont even know what field of math this is, but try in the relevent advanced channel

alpine sable
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Hyperbolic Geometry

fast wave
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@ionic jewel yo

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meg be 50 meters lmao

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u have to do some weird shit with calculations
sohcahtoa doesnt work since its only right triangles
this one has a 120 angle

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is it 75

alpine sable
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Cosine law

fast wave
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how????

fast wave
alpine sable
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Google cosine law

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Is how you solve the problem

simple pond
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Actually its 70

fast wave
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yea i got 70 as well

alpine sable
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Let's go

earnest copper
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help pls

sleek elbow
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@earnest copper Hint: You need to use a system of 2 equations

earnest copper
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yeah I do not know how to set it up i keep getting stuck after B+12=Michael

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then i subtract 17

sleek elbow
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now think of a second one

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for the other sentence

ionic jewel
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why did you shorton Brandon to B and not Micheal to M

earnest copper
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uhh 4(M-17)

sleek elbow
earnest copper
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wait it is 4(M-12)

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do i have to subtract 17 first

sleek elbow
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you need two parts

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(something) = (something)

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Your first equation is correct:

B + 12 = M

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now you need a second one

earnest copper
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4(b-5)=B-17 idk

sleek elbow
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why b-5?

earnest copper
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Becuase you subtract 17

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i think

sleek elbow
#

In the equation you already got, you described how old they are now. In the second one, you need to describe the ages from 17 years ago

earnest copper
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is it 4(m-17)=B-17

sleek elbow
#

very close

earnest copper
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huh

sleek elbow
#

not exactly

earnest copper
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4(B+12-17)=B-17?

sleek elbow
#

you just need to put the 4* on the other side

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its this one (m-17) = 4 * (b-17)

earnest copper
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ohhhhh

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i read it wrong

sleek elbow
#

πŸ˜„

earnest copper
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ok now i will try to solve

sleek elbow
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Now go solve your system of equations

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ye

earnest copper
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ty

sleek elbow
#

np :))

brazen scaffold
#

If I have a odds if 27 percent happening 9 times and 50 percent 3 times whats the opportunity of them all happening together

quasi scarab
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pls paste the original question

alpine sable
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Help pls

glass lichen
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dont shitpost

wise jewel
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ummm

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i understand how they turn R1E2 and R1E3 to 0, but how does R1E1 turn into 2?

charred flint
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asking about the bottom line?

wise jewel
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oh @charred flint

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yes

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sorry

charred flint
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0+2*1 = 2?

wise jewel
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@charred flint ok but why

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if we're trying to make a diagonal line of 1s across the matrix

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whyd they turn it into a 2

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btw this is the first ever time my ive heard of what a matrix/gaussian elimination method is

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our book just kind of threw it at us

charred flint
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oh they just want a diagonal line of numbers

wise jewel
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so sorry if i dont understand a lot

charred flint
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it's ok if it's 2

wise jewel
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ohhh

simple pond
# wise jewel

Did you leave out the rest of the question? Is there another matrice left out of the pic?

wise jewel
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there's more to it, i can send it, one sec @simple pond

unique crown
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hi can someone help me with my math lesson

glass lichen
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Yeah you typically want RREF (ideally identity)

unique crown
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  1. Describe the Union 𝐴βˆͺ𝐡 and Intersection 𝐴∩𝐡 of the intervals

    a) 𝐴=[π‘₯βˆˆβ„ | 2≀π‘₯≀7},
    𝐡=[π‘₯βˆˆβ„ | 3<π‘₯≀8}

    b) 𝐴=[π‘₯βˆˆβ„ | π‘₯<4},

𝐡=[π‘₯βˆˆβ„ | π‘₯>4}

c) 𝐴=[π‘₯βˆˆβ„ | 2≀π‘₯≀7}, 

𝐡=[π‘₯βˆˆβ„ | 3<π‘₯≀8}

d) 𝐴=[π‘₯βˆˆβ„ | 2≀π‘₯≀7}, 

𝐡=[π‘₯βˆˆβ„ | 3<π‘₯≀8}

glass lichen
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but if you get a diagonal matrix then you can just scalar multiply each row at the end

wise jewel
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ok heres the full walkthrough @simple pond

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E means entry btw right?

glass lichen
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yeah they end up getting to $[I|b]$

ocean sealBOT
wise jewel
glass lichen
wise jewel
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ohhhhhhhhhh

glass lichen
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/ elementary matrix

wise jewel
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omg that makes so much more sense i was thinking it was entry since in a yt vid i watched they use R for row

glass lichen
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applying row operations and left multiplying by the corresponding elementary matrix are equivalent

wise jewel
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what're row operations?

glass lichen
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How you work with rows...

wise jewel
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idk how to do that..

glass lichen
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Scaling a row, Swapping 2 rows, Adding a scalar multiple to a row

wise jewel
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😬

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never heard those words b4 wtf 😭

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i was working with imaginary units my last lesson and now we're doing this

glass lichen
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so you've never solved something with gaussian elimination / gauss jordan before?

wise jewel
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nopeeeeeeeeeee

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LOL

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they just kinda hit you with it

glass lichen
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so the pics you posted, you have no clue what anything is..?

wise jewel
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nuh uh

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i had to search it up to make some sort of sense of it

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and i made sure there's no like..intro lesson to this that im missing

glass lichen
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systems of linear equations can be expressed in the form Ax=b for a "co-efficient" matrix A, "variable vector" x and "constant vector" b

wise jewel
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it literally goes straight from "find the product of (4 + 3i) (5 - 2i)" (imaginary units, what i just learned) to this

glass lichen
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complex arithmetic is the correct term

wise jewel
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ohh ok\

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whats the diff. between a variable and constant vector?

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hell wtf even is a vector 😭

ionic jewel
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step 1. watch 3b1b first video or two for a background

glass lichen
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variable vector is one with variables of the system, constant vector is the one with the constants

ionic jewel
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step 2. find a gaussian elimination yutorial

glass lichen
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vector in this context is just a list/array of numbers from a corresponding scalar field, \bR in this instance

wise jewel
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@ionic jewel wdym first video

glass lichen
#

Beginning the linear algebra series with the basics.
Help fund future projects: https://www.patreon.com/3blue1brown
An equally valuable form of support is to simply share some of the videos.
Home page: https://www.3blue1brown.com/

Typo correction: At 6:52, the screen shows
[x1, y1] + [x2, y2] = [x1+y1, x2+y2].
Of course, this should actually b...

β–Ά Play video
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They meant Grant's series on LinAl

simple pond
wise jewel
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@simple pond how do i know which rows to subtract/multiply/add/divide with each other

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or would i figure that out if i learn the guassian elim method

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also tyvm for the pic that gives it so much more clarity now omg\

alpine sable
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Hello, I need to show an example of me extrapolating and interpolating data using this graph, I know what the difference between the two terms are, just unsure how to do so. y=5696e^0.1297x

simple pond
glass lichen
#

Exterpolating means finding a datapoint outside the set of data

alpine sable
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yeah, just unsure how i would do that, is that as simple as subbing data in or?

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for interpolation

glass lichen
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pick a time value you dont have data for

alpine sable
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yeah,

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then what?

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is that as simple as saying like covid cases at 63 dqays is 5696e^0.1297*63

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<@&286206848099549185> , can anybodyh help me with this? Just unsure how I would do this, and cant find any information online

glass lichen
alpine sable
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ok thanks, and how do i extrapolate data? Is. it with the same process of just subbing stuff in but with higher numbers for x, days that are beyond what the gaph dispalys

toxic dust
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Would this be a No solution/inconsistent system?

alpine sable
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Can someone explain why he rewrites f(x)=x^2/3 - 1 as f(x)=(xΒ²)^1/3

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<@&286206848099549185>

toxic dust
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@viral patio Are you able to help me?

alpine sable
#

Dead channel?

simple pond
ocean sealBOT
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learn4math

alpine sable
#

?

toxic dust
wraith cairn
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no I was agreeing with you

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I am saying there is no solution

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@toxic dust

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in order for there to be a solution there needs to be a point(s) that satisfy all the lines, planes, whatever the heck.

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clearly that point doesn't exist

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so there is no solutoin

toxic dust
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But look here @wraith cairn

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Doesnt it technically cross all 3 planes

wraith cairn
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@toxic dust I don't understand what you mean by that.

toxic dust
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Thats how it looks when i plot it right

wraith cairn
toxic dust
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Umm okay ignore that okay

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So u said it has no solution right @wraith cairn

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Can u explain why?

wraith cairn
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there is no point (x,y,z) that lies on all 3 planes

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each plane is an equation so you could have
4x+3y-z=1
5x-y+z=2

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x+6y+z=4

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when 2 planes are parallel, you have something like this

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3x+6y+z=4
3x+6y+z=5

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if 2 equations don't have a solution, then there is no solution overall

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there are other ways there are no solutions

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you're looking at (b)

toxic dust
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oh

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thxx

granite minnow
#

can someone help me with this question? prove the divisibility of the following numbers: 24^54 x 54^24 x 2^10 by 72^63

gray isle
#

consider prime factorisation

alpine sable
#

How do I find c for this

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I'm stuck at this part

2cosx=1/pi

I'm not sure where to go from there

strong furnace
#

if this is rolle's mean value theorem it states f'(c)=0 in (a,b) if f(a)=f(b) and f is differentiable so you're looking at
f'(2sin(c))=0 , c in (0,pi)

alpine sable
strong furnace
alpine sable
strong furnace
wanton gust
#

ye! could someone help me with hypothesis testing A doctor claims that the average weight of newborn babies is more than 7 lbs. A sample of 25 newborn babies was found to have a mean of 7.8 lbs with a standard deviation of 2.5 lbs. Test the claim at ∝ = 0.05.

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<@&286206848099549185>

alpine sable
#

can someone help me.

alpine sable
valid phoenix
#

Anyone pls help me

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Number 2

pliant tundra
#

can someone please help me?

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question number 30

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the standard form that i got was 2x^2+21x+27=500

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i’m not sure what to do from there

formal abyss
#

can someone help me w/ this

tough hatch
pliant tundra
#

yes

pliant tundra
tough hatch
#

divide by 2 and then complete the square

pliant tundra
#

cant we also multiply by two?

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to create a perfect square?

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or is it easier

tough hatch
#

that's not the goal

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the goal is to complete the square, not to already have a perfect square

pliant tundra
#

i see

tough hatch
#

so what does the equation now become

pliant tundra
#

so i ended up with x^2+10.5x+13.5=250

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do we subtract 13.5 from both sides then use (b/2)^2

tough hatch
#

sure

pliant tundra
#

ok

#

ive got a longer expression now

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x^2+10.5x+27.5625=264.0625

pliant tundra
tough hatch
#

yes

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now u have (x+5.25)^2 = 264.0625

#

do u see how to proceed?

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a few more steps and u would've found x

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then substitute that value of x into the dimension expressions to get the length (longer of the two) and the width

pliant tundra
#

wnat

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wjat

#

what

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uh

#

you root the x+5.25

odd basalt
#

what is the class interval of 50-60?

tough hatch
#

yes

tough hatch
tough hatch
#

what is ur equation now

pliant tundra
#

x+5.25=Β±16.25

tough hatch
#

no in this case we're talking about (positive) dimensions

pliant tundra
#

yea

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cause width and length

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cannot be negative

tough hatch
#

so u dont need the negative counterpart

pliant tundra
#

right

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so

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x=5.25+16.25

tough hatch
#

x = negative 5.25 + 16.25

pliant tundra
#

negative?

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i thought you just said we dont need a negative counterpart

tough hatch
#

x plus 5.25 = 16.25

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ur algebra was wrong

pliant tundra
#

OH

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SHOOT

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SORRY

tough hatch
#

so x = ?

pliant tundra
#

11

tough hatch
#

and now u can substitute that

pliant tundra
#

x=11

tough hatch
#

into the dimensions

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whichever is longer, is the length

pliant tundra
#

i see

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now i need to find

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width?

tough hatch
#

what r ur dimensions

pliant tundra
#

x=11

tough hatch
#

no

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dimensions

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that were given

pliant tundra
#

oh

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uh

tough hatch
#

x is just a variable used for expressing the dimensions

pliant tundra
#

(2x+3) and (x+9)

tough hatch
#

or simply 2x+3 and x+9, yes

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so plug in x=11

pliant tundra
#

ohhh

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uh

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45

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oh wait

tough hatch
pliant tundra
#

its multiplicationm

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shoot

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im dumb

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dont mind my spelling

pliant tundra
#

500

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i got

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500

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woooo

tough hatch
#

,, 2(11)+3 = 500?

ocean sealBOT
pliant tundra
#

no

#

,,2(11)+3 (11*9) = 500

ocean sealBOT
pliant tundra
#

ah

#

no

#

,, (2(11)+3) (11*9) = 500

ocean sealBOT
pliant tundra
#

tjere we go

tough hatch
#

eh?

pliant tundra
#

AH

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UH

tough hatch
#

x plus 9

pliant tundra
#

YEA

#

DAMNIT

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tired man

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ive been studying

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for two hours

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on this test

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,, (2(11)+3) (11+9) = 500

ocean sealBOT
pliant tundra
#

AHAH

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there we go

tough hatch
#

that's probably nothing compared to college lol

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but i digress

pliant tundra
#

im going into highschool

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4 more years

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till college

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😎

tough hatch
#

fake it til u make it

pliant tundra
#

yessir

tough hatch
#

anw

#

the dimensions are 2(11)+3 and 11+9

pliant tundra
#

oh i see

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so would that be my answer?

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or would x=11

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be my answer

tough hatch
tough hatch
#

u need the length and width

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so u have to specify which is which

pliant tundra
#

i see

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so

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25 and 20

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l = 25

#

w = 20

tough hatch
#

yes

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there u go

pliant tundra
#

AHA

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TYSM

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i have one more question though

tough hatch
#

but say length instead of l if it's not common knowledge

pliant tundra
pliant tundra
#

number 31

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dun dun DUNNN

tough hatch
#

do what is h_0?

pliant tundra
#

?

tough hatch
#

a ball dropped from a *height* of h_0

pliant tundra
#

right

tough hatch
#

"A ball is dropped from a height of __ feet"

pliant tundra
#

12

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12 feet

tough hatch
#

__ being given

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so what is h_0?

pliant tundra
#

12?

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right?

tough hatch
#

yes

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so what is h(t) now?

#

with that new info

pliant tundra
#

h(t)=-16t^2+12

tough hatch
#

nice

#

now what is the height at which the ball touches the ground?

pliant tundra
#

0

tough hatch
#

so now u have 0=-16t^2+12

#

do u see how to proceed?

#

u have negative 16t^2 plus 12 on the RHS

pliant tundra
#

oh wow

tough hatch
#

u need only t to be on one side only

pliant tundra
#

that makes sense

#

so you got h

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from when the ball hits the ground?

tough hatch
#

yeah

pliant tundra
#

alright

#

i got t

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t=sqrt3/8

tough hatch
#

hm?

#

check again

pliant tundra
#

?

tough hatch
#

t^2 = 3/4

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from t^2 = 12/16

pliant tundra
#

wait what

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-1(-16t^2=-12)

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16t^2=12

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16t=2sqrt3

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t=2sqrt3/16

#

t=sqrt3/8

tough hatch
#

sqrt(16t^2) = 16t?

pliant tundra
#

right

wanton spoke
#

"A coin is tossed, if a head comes up a marble is drawn from an urn with 3 yellow, 2 green and 3 red balls. If a tail comes up, a spinner with 8 region numbered 1 - 8 was spun"

The sample space would be: S = {(H, Y1), (H, Y2), (H, Y3), (H, G1), (H, G2), (H, R1), (H, R2), (H, R3), (T, 1), (T, 2), (T, 3), (T, 4), (T, 5), (T, 6), (T, 7)}, right?

pliant tundra
#

i dont know probability well sorry

wanton spoke
#

It's fine. I'll just wait for the other helpers:)

wanton spoke
noble sinew
#

Missing (T,8) but yes

wanton spoke
#

oh yeah i missed that

#

thanks

alpine sable
#

Sum of $$\frac1{(t^2)^2}}$$ from t = 1 to infinity

tough hatch
#

well actually sqrt(16t^2) = 4|t| but t is positive anyway in the context of the problem

pliant tundra
#

i can see where you got ur answer

ocean sealBOT
#

macoro
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

tough hatch
#

knowing that sqrt(16t^2) = 4t

pliant tundra
#

4t?

#

i did my math wrong

#

it should be

#

from 0=-16t^2+12

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-12 = -16t^2

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then divide each side by -16

#

t^2=12/16

#

t^2=3/4

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sqrt 3/4 = sqrt3/2

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t= sqrt3/2

tough hatch
#

0 = -16t^2 plus 12

pliant tundra
#

right

#

and subtract 12 from both sides

#

-12=-16t^2

#

right?

tough hatch
#

that works

pliant tundra
#

yea

#

so i got

#

t=√3/2

tough hatch
#

but u could simply add 16t^2 from both sides

pliant tundra
tough hatch
#

so u'd get 16t^2 = 12

pliant tundra
#

and divide 16 still gives

tough hatch
#

it's a step less but that works too

pliant tundra
#

t^2=12/16

tough hatch
#

and then?

#

that's right so far

pliant tundra
#

t^2=3/4

#

t=√3/√4

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= t = √3/2

#

so the ball hits the ground when t=√3/2

tough hatch
#

yes

#

that's correct now

pliant tundra
#

nice

tawdry granite
#

find the sector bounded by an arc whose measure is 2/3 pi radians and whose diameter is 4 ft to the nearest whole number

steep jewel
#

Can someone help me with this question

tough hatch
#

no point in delaying

#

your question

steep jewel
#

f/2 + g/5 = 3 and 2g - f = 10

steep jewel
tough hatch
steep jewel
#

yup

tough hatch
#

im asking what f and g are

#

functions?

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or numbers

steep jewel
#

i'm srry i dont get it ,im not english speaker

tough hatch
#

if f and g are numbers then

#

divide both sides equation 2 by 2

steep jewel
steep jewel
tough hatch
#

now what does it become

steep jewel
tough hatch
#

equation two

#

2g-f = 10

steep jewel
#

It becomes 2g/2 - f /2?

#

= 10

tough hatch
#

emphasis on both

#

if a=b then ac=bc
or a+c=b+c

#

whatever u add or multiply to one side of an equation, u add or multiply to the other side

steep jewel
#

Ooo

tough hatch
#

u follow?

steep jewel
#

im sorry my pc crash

#

then g - f/2 = 10 or g - f = 5

#

i dont know how to do linear algebra

tough hatch
#

this is not focused on linear algebra

#

it's basic algebra

steep jewel
#

what?

#

ooo

#

so you mean that is the basic

ocean sealBOT
steep jewel
#

Ooooo i get it

tough hatch
#

so what does the equation become?

steep jewel
#

wait

tough hatch
steep jewel
#

= 5

#

i dont know the first

#

how to do 1/2(2g - f)

#

are it will be g - f/2

tough hatch
#

so what is the whole equation gonna be?

steep jewel
#

g - f/2 = 5?

tough hatch
#

ye

steep jewel
#

ya

ocean sealBOT
#

Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

steep jewel
#

then?

tough hatch
#

u know how to solve system of equations?

steep jewel
#

no

tough hatch
#

as u can see both equations now have f/2

steep jewel
#

i dont know how to deal with fraction

tough hatch
#

but one of them is -f/2

steep jewel
#

ya

tough hatch
#

so adding the two equations will result in cancelling out the f/2 terms

#

try it now

steep jewel
#

wait

#

g - f/2(f/2 + g/5) = 8

#

is this how to write ?

#

then, g - g/5 = 8

#

right?

tough hatch
steep jewel
#

no

tough hatch
#

g - f/2(f/2 + g/5)

#

should be
(g - f/2) + (f/2 + g/5) = 8

steep jewel
#

oooo

tough hatch
#

now solve for g

#

g - g/5 = 8
can be rewritten as

steep jewel
#

?

ocean sealBOT
tough hatch
#

yes

steep jewel
#

why suddenly it become 1/5g

tough hatch
steep jewel
#

yes

ocean sealBOT
tough hatch
#

i advise u relearn ur math basics

steep jewel
#

okey

tough hatch
#

especially for fractions

steep jewel
#

ok sir

ocean sealBOT
tough hatch
#

now what do u do

#

for example if i had 3x-2x = 1

steep jewel
#

okey

tough hatch
#

how do i solve for x?

steep jewel
#

3x- 2x

#

= 1x?

tough hatch
#

or just x

steep jewel
#

ok

tough hatch
#

what about g-(1/5)g = 8?

steep jewel
#

g - (1/5)g = 1/5?

tough hatch
#

no

steep jewel
#

then?

tough hatch
#

what happened to the g

ocean sealBOT
steep jewel
#

-1/5?

tough hatch
#

no

#

that's zero - 1/5

steep jewel
#

4/5?

tough hatch
#

i'm asking what one - 1/5 is

#

yes

#

so what is g - (1/5)g?

steep jewel
#

idk...

tough hatch
#

eh?

#

u know that 3x-2x = 1x but not g-(1/5)g?

steep jewel
#

4/5?

tough hatch
#

(4/5) what

steep jewel
#

4/5g

tough hatch
#

u're just adding the coefficients of the same variable with that variable

#

it's that simple

#

like what u did with 3x-2x

steep jewel
#

ooo now i get it

#

okok

tough hatch
#

3x-2x = (3-2)x = 1x = x

#

g-(1/5)g = (1 - (1/5))g = (4/5)g

steep jewel
#

ooo

tough hatch
#

but u dont need to write out the middle step

steep jewel
#

then how to do 4/5g = 8

steep jewel
tough hatch
#

u're forgetting something again

coral coyote
#

helo

tough hatch
#

g-(1/5)g = ?

steep jewel
#

4/5 g

tough hatch
coral coyote
#

ok

tough hatch
#

so what's the new eq?

steep jewel
#

4/5g = 8

tough hatch
#

i would put parentheses there just to be firm

#

(4/5)g = 8

steep jewel
#

okk

tough hatch
#

now what

steep jewel
#

divide it by 5?

#

or multiply

tough hatch
#

u can rewrite that eq as
(4g)/5 = 8

steep jewel
#

ooo

ocean sealBOT
tough hatch
#

so now what

ocean sealBOT
steep jewel
tough hatch
#

what is the obvious thing to do here

tough hatch
steep jewel
#

divide?

tough hatch
#

if u want to call it that.

tough hatch
#

why are u guessing

steep jewel
#

hm idk

tough hatch
#

the outermost arithmetic operation in (4g)/5 is clearly division

#

so what do u do to get rid of the denominator

steep jewel
#

divide 8 by 5 too

tough hatch
#

(4g)/5 = 8

steep jewel
#

or multiply 8 with 5

tough hatch
#

if i divide by 5 then what happens to the denominator

steep jewel
#

it will more fraction

#

4g/5/5

ocean sealBOT
tough hatch
#

becomes

#

,, \frac{4g}{25} = \frac{8}{5}

ocean sealBOT
tough hatch
#

did we get rid of the denominator?

steep jewel
#

no

tough hatch
#

so what do u do

#

why would you divide by 5 when the left side is already dividing by 5

steep jewel
#

oooo

tough hatch
#

multiplication and division are inverses of each other

steep jewel
#

okok

tough hatch
#

same goes for addition and subtraction

#

so if u see and want to get rid of a denominator

#

then u multiply by that denominator

#

to cancel it out

#

i.e. denominator / denominator = 1

steep jewel
#

ooo

tough hatch
#

yeah, relearn ur basics

steep jewel
#

ok

tough hatch
#

u could use khanacademy

steep jewel
#

is that online class?

tough hatch
#

it's just online

#

with vids and articles

steep jewel
#

ooo i will check it out

tough hatch
#

u can watch/read them at your own pace

steep jewel
#

okok

tough hatch
#

(4g)/5 = 8

steep jewel
#

i just want to say

#

that before this i learn math in other language,then when i got to high school i learn in english so it hard

tough hatch
#

then i suppose u learned how to deal with fractions back then as well

steep jewel
tough hatch
#

,w 1/5 = 2/1

tough hatch
#

how did u get that

steep jewel
#

4 and 8 became 1 and 2 by divde 4

tough hatch
#

1/5 is less than 1 (a whole) and u're equating it with 2 (2 wholes)

steep jewel
#

oo

#

so what im supposed to do

tough hatch
#

u divided by 4, so the equation should have become
g/5 = 2

#

why did the g go missing again

#

mind what u write

steep jewel
#

oh ya

steep jewel
tough hatch
#

and i don't see why u end up with a 1 as denominator for 2

tough hatch
steep jewel
#

ooo cuz it equal to 2

tough hatch
steep jewel
#

ooo okok

tough hatch
#

u still haven't dealt with that denominator 5

#

g/5 = 2

steep jewel
#

we supposed to find the g value right

tough hatch
#

yes...

steep jewel
#

wait

steep jewel
tough hatch
#

multiply by what

steep jewel
#

5

#

it become 5g/5 = 10

#

equal to g = 10

#

right?

#

then to find f value

#

2g - f = 10

#

become 2*10 - f = 10

#

20 - f = 10

#

right?

surreal delta
#

Yes

tough hatch
steep jewel
#

then i subtract both with 2, so it becomes f = -10

#

right?

tough hatch
steep jewel
#

so g = 10 , f = -10

tough hatch
#

20 minus f = positive 10

steep jewel
#

so

#

?

tough hatch
#

20 - 10 = f

surreal delta
#

@tough hatch he's subtracting both with 2, I think he doesn't understand how it works?

tough hatch
#

u subtract ten from both sides

#

OR subtract twenty from both sides

tough hatch
steep jewel
#

(20 - 10 )- f = 10-10

#

f = 10

#

right

#

?

tough hatch
surreal delta
#

Wouldn't you teach them just to put all f'es and all numbers on one side, for the future?

#

Idk you're probably smarter xd

tough hatch
steep jewel
#

then f = 10

tough hatch
#

yeah

#

same answer

steep jewel
#

just throw the negative right

tough hatch
#

if both sides are negative, sure

steep jewel
#

so g = 10,f= 10

ocean sealBOT
steep jewel
#

okk

#

tyvvvm

#

i will relearn the fractions

#

thanks

orchid python
#

hey can anybody explain for me the concept of DCT (discrete cosine transform) I have watched seveeral youtube videos and read some docs but stil not quite get it

spare fern
#

You should try asking that in a signal processing server

frigid mist
#

Can anyone solve this?

simple pond
woeful pulsar
small holly
#

how do i completely factorise this?

woeful pulsar
jagged imp
#

you can factor something out of the last two terms that leaves you with (x-y) which you can factor out of the whole thing

small holly
#

so

  5ax - 5ay + 10a^2xy - 10a^2y^2
= 5a(x - y + 2axy - 2ay^2)
alpine sable
#

Can someone please explain how

woeful pulsar
alpine sable
#

How did they convert the upper part of fraction

alpine sable
woeful pulsar
#

also remember your identities to convert between cos and sin

alpine sable
#

Still can't get it how they convert cos to Sin

jagged imp
woeful pulsar
#

cos(x)=sin(90 degrees-x)?

alpine sable
#

Sin(x) = cos(90Β°-x)?

#

Wait so both are true?

#

πŸ€”

#

But there is cos(90+h)

#

We need 90-h?

woeful pulsar
alpine sable
woeful pulsar
alpine sable
#

What

#

What u mean?

woeful pulsar
#

since sin(x) = cos(90Β°-x) therefore sin(-h) = cos(90Β°+h)

alpine sable
#

Oh

#

Thanks

tough hatch
#

what is the actual question @cinder totem ?

#

get the cdf of X first

#

seems that X is continuous on (0,infinity)

#

sure

supple egret
#

Can somebody tell me how do i calculate y from this

#

x^2 + ( y - R )^2 = r^2

#

I m not sure how to get y on one side and everything else on the other side

tough hatch
tough hatch
#

ok

#

but you can write that as

ocean sealBOT
tough hatch
#

@cinder totem

#

what is IX_1 supposed to mean

#

now find the values of x such that F_X(x) = 1

alpine sable
#

how to do
3r-9 = 5r-4

#

is it
3r-9 = 5r-4
-4 -4

vale wigeon
#

that'll get you 3r - 13 = 5r - 8

#

while it's not illegal per se, this move doesn't get you any closer to the answer

alpine sable
#

oh i see

#

3r-9 = 5r-4
+4 +4

3r-13 = 5r -8
:3 :3

#

is that righty>?

vale wigeon
#

no

#

you write that you want to add 4 to both sides

#

...but now you subtract 4 instead

alpine sable
#

i mean did i set the 3: on the righty place>?

vale wigeon
#

what

#

you want to divide both sides by 3?

#

then i'll say the same:

while it's not illegal per se, this move doesn't get you any closer to the answer

alpine sable
#

im kinda bad at match

#

ty anyway Ann

vale wigeon
#

is that code for "fuck you for not giving me a direct route to the answer, i don't need your help anymore but i don't want to be outwardly rude"?

alpine sable
#

uh no>?

#

what..

vale wigeon
#

nevermind.

alpine sable
#

i was bout to ask my sis

#

abt ity

#

my vkeyvboard is vbroken

alpine sable
#

If I know the Values of the Center of the Circle (which is also the Origin)
The Radius of the Circle
The Coordinates of the Green Point

How do I find the Blue Point?

spring harbor
#

You're given one point and the radius

#

Set up the circle equation, and you can work it out from there

#

But are you sure we're not missing more data?

#

With just the given information, the blue point could be anywhere on the circle, as far as I understand

alpine sable
#

Hmmm

#

Well, I'm writing a Program to generate a Circle

#

So I First Generated a Pixel at the Centre of the Circle

#

Then I generated the Green Point 300 Pixels far apart from the Center

#

Now what I want to do is get the Coordinates of EACH point on the circumference

#

Any way to do this?

empty quarry
#

do u have the angle?

vale wigeon
#

oh, you want to draw the entire circle?

spring harbor
empty quarry
alpine sable
vale wigeon
#

draw the points $(x_0 + r \cos(\theta), y_0 + r \sin(\theta))$, where $(x_0, y_0)$ is your center, $r$ is your radius, and $\theta$ is an angle which ranges from 0 to 360 degrees

ocean sealBOT
alpine sable
alpine sable
vale wigeon
#

you may want to connect adjacent points with straight line segments for a better picture

tight sphinx
#

the answers say its 200

#

but how

spring harbor
#

60 % of x = 120

#

60 % = 60 * 1/100

#

So you get 60 * 1/100 * x = 120

#

Work it out for x and you'd get it

tight sphinx
#

wait what

#

how

spring harbor
#

Oh you haven't learned algebra yet?

#

My bad

tight sphinx
#

i have, but im too dumb

vale wigeon
#

0.6x = 120

#

solve for x

spring harbor
#

^^

tight sphinx
#

uh

#

idk

vale wigeon
#

have you ever solved linear equations before?

tight sphinx
#

yea?

#

like (x-2)(x+2)

#

those right?

#

oh wait

#

its like

vale wigeon
#

no

tight sphinx
#

x+3x=4-2x

simple pond
#

Cross multiply and solve for x. Once you get the value of x then add 120 to it to get the total number of people

tight sphinx
#

right?

vale wigeon
#

oh

#

that's a different x

tight sphinx
#

im so confused

spring harbor
#

You got 0.6 * x = 120
To get rid of that 0.6, you can divide both sides by 0.6

#

So you get 0.6 / 0.6 * x = 120 / 0.6

tight sphinx
#

ohhhhhhh

#

i get it

#

tysm

tough hatch
#

yeah, x can't be negative so it seems like u'll have to take another approach

alpine sable
alpine sable
alpine sable
tough hatch
#

anw @cinder totem the CDF of X is continuous

spring harbor
#

plane analytic geometry

tough hatch
#

for all x > 0

#

what is in (a)?

#

exactly

#

can u send it here as well, the whole package?

#

all the info needed

#

ah

#

did they define mixed distribution before ?

dry berry
#

how can i prove

tough hatch
#

what is this bin(1,p)?

tough hatch
#

,w plot sin(2x+1)/5^x

tough hatch
#

clearly the function at 0 does not equal 0

#

surely that's a typo and instead meant `as x increases without bound'?

ocean sealBOT
tough hatch
#

@cinder totem

#

yeah right

tough hatch
# dry berry

also u may ask on another channel so as not to get buried

dry berry
#

it should be as x goes to infinity

#

my bad

tough hatch
dry berry
#

all right

alpine sable
#

Hi

#

Question

#

1/2^1 + 1/2^2 + 1/2^4 + 1/2^8 + 1/2^16 = ???

#

sum of $1/2^{2^k}$ from k = 0 to infinity

ocean sealBOT
#

macoro

tough hatch
#

JustAsk
im not always available to help

rich haven
#

i got 85 for a but cant figure out b and c

rigid smelt
#

theres a theorem called thales' theorem

#

or inscribed right triangle theorem

#

are you familiar with it?

rich haven
#

slightly

#

not much though

rigid smelt
#

well it states that if A,B and C are points on a circle where AC is the diameter, angle ABC is a right angle

#

apply that to your case

#

or to put it simply, if a triangle is inscribed in a circle and one of the side is the diameter of the circle then that triangle is a right triangle

rich haven
#

how would i find b though

rigid smelt
#

using the formula

#

inscribed angle formula

rich haven
rigid smelt
#

yes

rich haven
#

thx

zinc field
#

can anyone help me with this, no idea what it means

royal magnet
#

yessssss

#

i have open book assessments

gray isle
#

Look up permutations

oak chasm
#

@alpine sable That's monotonically nondecreasing.

echo cape
#

There are 4 routes from town A to town b, 3 routes from town B to town C. How many ways are there to go to town C through town B, and back to town A
a.) If any route may be passed?
b.) If no route may be passed more than once?

meager vault
woven sphinx
#

seems like different definitions

prime ice
#

So I have that graph

#

And they asking for an equation of the graph in the form y=…..

#

I’m abit confused can someone pls help

#

Because I’m the following question they ask for the equation for the matchsticks and they kind of look the same the y coordinate and the n(th) term

remote heron
prime ice
#

nope

#

so for the graph is my answer right??

remote heron
#

its unclear, your first picture only has one point

#

are you given the graph and told to find the equation? so you were given all the other points?

#

or which information was given

prime ice
remote heron
#

if all of those points are on the given line then your equation is correct

prime ice
#

ok thanks alot

remote heron
#

np

uneven garnet
#

I've this question :\ \
β€œConsider the domain D of the plane bounded by the line of equation x= 1 and by the graphs of the following two functions:\ \
$f(x) = \frac{1}{x^2}\ln(x)$ and $f(x) = \frac{1}{x^2}\ln(x+1)$, $xβ‰₯1$\ \
Calculate the area of D”\ \

How can I solve this problem ?

ocean sealBOT
rigid smelt
#

well first thing is to find which function is bigger than which in the domain x>=1

#

1/x^2 * ln(x) or the other

#

after that, all you just need to do is to integrate their difference

uneven garnet
#

1/x^2 ln(x+1) β‰₯ 1/x^2 ln(x) in this domain

rigid smelt
#

from 1 to infty i suppose

uneven garnet
ocean sealBOT
rigid smelt
#

the area enclosed by f(x) and g(x) in the interval [a,b] granted that f(x)>g(x) is $\int_a^b \left(f(x)-g(x)\right) dx$

ocean sealBOT
uneven garnet
#

Oh okay, thank you !

harsh acorn
#

$$m, n\in\mathbb{N}$$ $$\frac{70!+90!}{12^n}=m$$ $$n_{max}=?$$

ocean sealBOT
wise jewel
#

ok yall i think i understand what gaussian elimination is now

#

nvm im confused

#

can someone walk me through this?

#

this is the matrix i made from the three points they gave me

#

but now what? :/

#

<@&286206848099549185> ?

#

ik im supposed to make the diagonal all 1's and everything above and below the diagonal 0's, but I'm not sure what steps to take

#

like if i subtract E2 by E1, then the middle row becomes: 3, 1, 0, but now I have to turn the 3 into a 0, so if i subtract the middle row by 3, then the middle number in the middle row is no longer a 1

#

😭

green robin
#

You don't need a matrix for that @wise jewel

wise jewel
#

the book is telling me to use guassian elimination to solve it

green robin
#

Well I have a method to do it without that if you're itnerested

wise jewel
#

i should prob stick with this

#

but ty anyway

green robin
#

ok

#

just do row reduction lol

harsh acorn
#

Triangle inequality

river hearth
#

So no?

wise jewel
#

idk how @green robin

harsh acorn
#

$|x-y|<c<x+y$

ocean sealBOT
green robin
#

This precalculus video tutorial provides a basic introduction into the gauss jordan elimination which is a process used to solve a system of linear equations by converting the system into an augmented matrix and using elementary row operations to convert the 3x3 matrix into its reduced row echelon form. You can easily determine the answers once...

β–Ά Play video
wise jewel
#

ive watched that but i still dont understand, how does he know what rows to subtract/add/multiply with other rows?

green robin
#

You go row by row

#

for example you need a zero under the first 1 on the top left rigth

wise jewel
#

right

green robin
#

so add -4 of row 1 to row 2 to get a zero there

#

does that make sense

wise jewel
#

right that would be 4 -4

green robin
#

he's already doing that

#

castle

steep briar
#

oh

#

mb

green robin
#

np

wise jewel
#

so second row would be 0, -2, -3