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1 messages · Page 153 of 1

alpine sable
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When you split it how do you evaluate -1/ln(1+x^2)

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?

long axle
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Wait ur not doing quotient rule right?

wind cloak
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$\lim_{x \to 0} \frac{e^{x^2} \sin x}{x\ln (1 + x^2)} - \frac{1}{\ln (1 + x^2)}$

long axle
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Just wanna make sure

ocean sealBOT
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NEONPerseus

alpine sable
wind cloak
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That's a problem for future you

alpine sable
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Yh but I tried this

alpine sable
long axle
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Did u use quotient rule

alpine sable
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No

long axle
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Hmm

alpine sable
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Why would i

long axle
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Ohh u just did LH twice?

wild trail
wind cloak
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$\lim_{x \to 0} \frac{e^{x^2}}{\ln ( 1 + x^2)} \cdot \lim_{x \to 0} \frac{\sin x}{x}- \lim_{x \to 0} \frac{1}{\ln (1 + x^2)}$

alpine sable
wind cloak
wild trail
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ah, okay

ocean sealBOT
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NEONPerseus

alpine sable
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Yes but how do you evaluate the last one?

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I have no idea

wind cloak
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This becomes infinity minus infinity

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Right

alpine sable
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The answer is 5/6

wind cloak
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Ofc it is

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$\lim_{x \to 0} \frac{e^{x^2}}{\frac{1}{1 + x^2}} \cdot \lim_{x \to 0} \frac{\sin x}{x}- \lim_{x \to 0} \frac{1}{\ln (1 + x^2)}$

ocean sealBOT
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NEONPerseus

wind cloak
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I'm gonna cry now

alpine sable
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same

wind cloak
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@wild trail how would we ever evaluate the limit on the the far right

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Here is the future you

wild trail
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lemme check if the limit even exists brb desmosing

alpine sable
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bro this is in my high school homework 😭

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why

wind cloak
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Whoosh

alpine sable
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lol

wind cloak
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Well it does exist

wind cloak
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Brute force L'Hospital

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How did that work

wild trail
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well, the answer is 5/6. I have no idea how to even reach that

alpine sable
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beyond my physical capabilities

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.

wild trail
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I have a guess that this will require using expansion

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I'll give it one try

alpine sable
wild trail
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what happened?

alpine sable
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actually

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wait

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i'll try it again

wind cloak
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Brute force Hospital didn't work

wild trail
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GOT THE ANSWER

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Had to do expansion

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taylor expand everything to even 2 terms helps

wind cloak
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Everything?

wild trail
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-x will cancel with x and then take x^3 common from above and below

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wdym?

alpine sable
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but then what

wild trail
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you should be left with 5/6 on top and 1 in bottom

alpine sable
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(-x^3/3! + ...)/(x^3 + ...)

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hmm

wild trail
alpine sable
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OH YEAH

wild trail
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Should I post my gross solution

alpine sable
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OH SHIT

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I GOT IT

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TY

wild trail
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noice

lone heartBOT
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@alpine sable Has your question been resolved?

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alpine sable
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hi im confused on how to prove that the endpoints are continuous for the fundamental theorem of calculus part 1

alpine sable
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from the proofs that i can find online all that is proved is F(x) is differentiable and continuous on (a,b). it says also that you can do one sided limits to prove continuity for a and b

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but im not sure how to do that

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$\lim_{h\to 0^{+}} \frac{g(a+h) - g(a)}{h} = f(a)$

ocean sealBOT
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いろさん

alpine sable
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$g'(a) = f(a)$

ocean sealBOT
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いろさん

alpine sable
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i manage to get this but its not even true

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because apaprently g is not differentiable at a or b

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what the heeell

lone heartBOT
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@alpine sable Has your question been resolved?

alpine sable
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<@&286206848099549185>

alpine sable
#

halp

lone heartBOT
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@alpine sable Has your question been resolved?

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umbral mortar
lone heartBOT
umbral mortar
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so what I got for the negation is
∀x ∈R ∃y ∈R x + y ≤ 0, true?

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im still iffy on how the logic works for if the statement is true or false

noble sinew
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The negation is correct

umbral mortar
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I think its actually false cause there are multiple numbers x or y could be where its still less than 0

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but im unsure

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nvm I think I got it

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I'd just have to make ∃y a set number and plugin different numbers in for ∀x just to check

noble sinew
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What

umbral mortar
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no?

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I have to find out if the statements are true also

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or no

noble sinew
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Okay so does there exists a real number x such that for all y we have x+y>0?

umbral mortar
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no

noble sinew
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Yes

umbral mortar
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yes?

noble sinew
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?

umbral mortar
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Y can be negative tho

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all real numbers

noble sinew
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I said yes your answer is correct

umbral mortar
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oh

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well ty

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.close

lone heartBOT
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alpine sable
lone heartBOT
alpine sable
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okay so im confused because i know i should have root-9

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shouldnt

vague mirage
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My lord my eyes

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You took -x^6 common

alpine sable
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can you explain pls

vague mirage
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Here you are taking out -x³

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But what if x^3 is a positive integer

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Then you are taking out a imaginary number

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Ummmm

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Well you know you should do this $\frac{-(9x⁶+1)}{x⁶}$

ocean sealBOT
vague mirage
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Cause you can't take out x⁶ that way I think what if x is a positive real number

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Maybe your answer will be right in both case

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But this is a more appropriate way to do this

alpine sable
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can i do this

wild trail
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yep

vague mirage
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Yes actually

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Here it is ok

alpine sable
wild trail
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you missed ^6 in the second step though

vague mirage
wild trail
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in, sqrt{1 + 9x}

vague mirage
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Oh yeah

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Mistake in second step

alpine sable
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well if i put x^3 into the root then it will be x^6 right

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i divided whole root by x^3

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then put x^6 into the root

vague mirage
ocean sealBOT
vague mirage
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You have written 9x in the second step

alpine sable
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oh yea i didnt mean that

vague mirage
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I know

alpine sable
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im doing something wrong because i am getting -3

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also it is -infinity

wild trail
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is x going to infinity or - infinity?

alpine sable
wild trail
alpine sable
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me too

wild trail
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Well, I always create a new variable t=-x and substitute to avoid this sort of thing

alpine sable
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how does that work

vague mirage
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,w d³/dx³(√(1-9x⁶)/(5-x³))

ocean sealBOT
vague mirage
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Fuck

wild trail
alpine sable
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well i havnt gotten to integrals yet

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supposed to be solving algebraically

wild trail
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ohh

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I mean it's basic algebraic manipulation

alpine sable
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so why change all variables to -

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because of - infinity?

wild trail
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replace x with -t

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everywhere

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now, since x -> -infinity, t=-x -> infinity

alpine sable
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okay ill try

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i dont understand why the original way im doing it is wrong

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this is showing that i should have had -sqrt1/x^6+9x^6/x^6

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i dont understand why there is a negative in front of sqrt

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i dont get it

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hows -sqrtx^6=x^3

vague mirage
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-√x⁶≠x³

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-√2⁶≠2³

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For example

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I don't get it too

alpine sable
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the negative in front of numerator comes from nowhere

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i dont get this at all its apparently right and this program did everything the same as i did

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except it put a negative before the numerator for no apparent reason

vague mirage
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I don't get it

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What did the positive sign

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Do

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Why replace the positive sign with negative

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Like my ex replaced me with her boyfriend

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🥲

lone heartBOT
#

@alpine sable Has your question been resolved?

lone heartBOT
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fresh parcel
#

how many arrangements of checkers on a 5x5 board satisfy the condition that no two checkers share are adjacent?

fresh parcel
#

im wondering if theres a recursion for this

honest geyser
# fresh parcel how many arrangements of checkers on a 5x5 board satisfy the condition that no t...

This problem can be solved using recursion, specifically using dynamic programming. Let's define a function $f(i, S)$ that represents the number of valid arrangements of checkers on a $5\times i$ board where the $i$th column has state $S$. Here, the state $S$ is an integer from 0 to 31 that represents the positions of the checkers in the $i$th column. Specifically, if the $j$th bit of $S$ is 1, then there is a checker in the $j$th row of the $i$th column.

We can define the function $f(i, S)$ recursively as follows:

$$f(i, S) = \sum_{T} f(i-1, T)$$

Here, the sum is taken over all states $T$ of the $(i-1)$th column such that no two checkers in $T$ are adjacent to any checkers in $S$. In other words, we can only add a checker to the $i$th column if it doesn't conflict with the checkers in the $(i-1)$th column.

We can calculate the base case of $f(1, S)$ directly since there are no previous columns to consider. Specifically, $f(1, S) = 1$ if there are no adjacent checkers in $S$, and $f(1, S) = 0$ otherwise.

Finally, the answer to the original problem is the sum of $f(5, S)$ over all states $S$ of the 5th column.

To implement this algorithm efficiently, we can use a 2D array $dp$ where $dp[i][S]$ stores the value of $f(i, S)$. We can fill in this array iteratively starting with the base case of $dp[1][S]$ and using the recurrence relation above to calculate $dp[i][S]$ for $i > 1$.

The time complexity of this algorithm is $O(32^5)$, which is reasonable since there are only 32 possible states for each column. However, we can optimize this algorithm further by using bit manipulation to check if two checkers are adjacent, which can be done in constant time.

ocean sealBOT
#

Theodore

honest geyser
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The software I used to figure this out was ExEmO if you're curious or wanting it.

fresh parcel
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thanks, im going to read that solution

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ahh i see

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i was just thinking if theres a specific way to do this without iterating over all the columns

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like a specific recursive formula

honest geyser
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Hmm.

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I'd just use the formula/calculation I found, it seems more logical and ethical but, if you really want the specific way, I'd go through some of the algorithms.

fresh parcel
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is it even possible to do without coding

honest geyser
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But it could be.

fresh parcel
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ah rip

honest geyser
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Indeed RIP.

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If this answered your question though, use .close

fresh parcel
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okay

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thanks for your help!

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.close

lone heartBOT
#
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abstract nova
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how would i solve this type of question? do i take the antiderivative and find the value of it when t is 20 and 48 or do something else?

quasi vector
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nvm

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what does the antiderivative represent

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does it not just represent L?

abstract nova
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oh yeah it does

quasi vector
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how does calculating L help

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since the question asks about the rate of growth

abstract nova
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couldnt i use L(20) and L(48) to plug in to the rate function

quasi vector
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well

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are you not given the rate function?

abstract nova
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yeah

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hm now that i think about it i dont think i could find the antiderivative of it since it has L in it

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oh wait is it just a logic question

quasi vector
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you could do it by separating the variables, but that may be above the pay grade

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and

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it isnt needed in this question

abstract nova
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oh wait i just realized the 20 and 48 are the lengths already

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so i already have the L

quasi vector
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yes

abstract nova
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so i would just plug those into the rate function and it would be greater at 20cm so it grows faster then

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right?

quasi vector
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yes

abstract nova
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ok thanks i was overthinking it before

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.close

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rocky abyss
#

not math just C# coding

lone heartBOT
alpine sable
rocky abyss
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how to set the direction of something from code

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what the fuck is network

outer lark
rocky abyss
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oh yeah

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so i create a object

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now i want to change its direction

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in unity

outer lark
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coordinate systems are often specific to the library you choose to use

rocky abyss
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but i wanna change its direction from the script

outer lark
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I mean this is still pretty vague

rocky abyss
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so you know

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how

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it can rotate

alpine sable
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#old-network -> Computer Science
Google -> Library documentation

rocky abyss
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so im new to C# and dont really know what things to use like transform and getaxis or whatveer

rocky abyss
outer lark
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right, thats more of a unity specific thingy

rocky abyss
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yeah

outer lark
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I can't say I have experience with unity but they might be able to help you in the unity disc

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its fairly big

rocky abyss
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im just tryna do a basic task of changing the rotating like 90 degrees just ti test

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whats the unity disc

outer lark
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if it is basic stuff it can mostly be handled by reading the docs

rocky abyss
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wait what the hell is delta time

outer lark
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the time inbetween the previous frame and the current frame ig?

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making movement independent from framerate

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you dont HAVE to have it

rocky abyss
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okay pretty od

outer lark
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no , its pretty useful actually

rocky abyss
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yeah i come from the basic scratch thing

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so all this shit is weird

outer lark
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ah right

rocky abyss
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so i use delta time to make my movement

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different

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from the last time the script ran

outer lark
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I would probably go through the language you're gonna be spending most of your time in and make sure you know how it functions first :PP

rocky abyss
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like the basic C# languege its self

outer lark
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yes

rocky abyss
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or the unity bit of the languege

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oh i learnt the languege

outer lark
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well unity 'is' c#

rocky abyss
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yeahhh but they got a few other things

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that come with it

outer lark
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in c#

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and you wont understand the docs if you dont know c#

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w3schools is fairly ok for getting basics down

rocky abyss
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ill check out this document

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us it free

outer lark
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https://www.w3schools.com/cs/index.php you can follow that all the way through

rocky abyss
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thanks buddy

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wow wow wait a minute

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if you still there i have a new question

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@outer lark

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when it comes to

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0.1

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like

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decimal

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numbers'

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you know how you gotta do all that dumb shit by putting int or float or

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when it comes to flaot

outer lark
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data casting?

rocky abyss
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uhhhh

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ye

outer lark
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I mean you would have to read the docs for the specific function you are using

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some require ints some take floats

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all things movement would probably accept a float

rocky abyss
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float Cheese = 0.9

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um

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why

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do i have to put letter F

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at the end

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of my code

outer lark
rocky abyss
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i mean after the 0.9

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in unity

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so if i just put down 0.9

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it would red line

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but if put 0.9f

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it would be hapoy

outer lark
rocky abyss
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ok nvm

outer lark
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yeah you kind of plop a F for float or D for double L for long

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many more

rocky abyss
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oh

outer lark
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but this is all just stuff you should try to learn through that w3schools website

rocky abyss
#

ok

lone heartBOT
#

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flat mica
#

Why is $-a^2-1$ and not $a^2+1$ as in the solution?

ocean sealBOT
#

Kenshin H.

lone heartBOT
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@flat mica Has your question been resolved?

lone heartBOT
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@flat mica Has your question been resolved?

flat mica
#

Not yet

lone heartBOT
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ivory gull
#

Hey I need help solving this question,

lone heartBOT
ivory gull
#

I don't know how to integrate e^-x

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Someone suggested u sub

tacit arch
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What's the question

ivory gull
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I watched a whole video with u-sub and i sort of got it now, but I didn't solve an example like this from the video and I tried doing what I normally did but its not working out for me

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I just need help with integrating 41. I can do the rest

exotic arrow
#

hello I also need help and this is really confusing mepepe_hands

ivory gull
#

Nvm I think I got it

#

.close

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alpine sable
lone heartBOT
alpine sable
#

I need help

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I put 0 but it said it was wrong

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Is it not 0?

waxen flame
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Is that a test?

alpine sable
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No

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Homework

waxen flame
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What did you submit as your first answer?

alpine sable
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0

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For both of them

waxen flame
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Hmm, that's what I would have answered as well. 🤔

alpine sable
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But it says it’s wrong

waxen flame
#

You may want to "ask your teacher" why it is wrong. This wouldn't be the first time online math HW was wrong.

alpine sable
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Okay

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I asked

wary stream
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Click practice another and see if it gives you the answers for the practice question so you can see what the answer should look like

alpine sable
#

It said it was right when I put 0

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For “practice another”

waxen flame
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My money is on the website is wrong.

alpine sable
#

Most likely

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It worked

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I put the 0’s again

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And it said it was correct now

waxen flame
#

😖

alpine sable
wary stream
#

What if you were typing in o's instead of 0's?

alpine sable
#

I’m pretty sure they were 0’s

#

There’s 5 steps for this question

waxen flame
#

You can keep asking questions. This is your channel.

alpine sable
waxen flame
#

What does the zero-factor theorem state?

alpine sable
#

A B?

tacit arch
alpine sable
#

a b c d?

waxen flame
#

Intuitively, I would refer back to Step 1.

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$\underbrace{(x-5)}{0} \underbrace{(x-9)}{0} = ?$

ocean sealBOT
#

Kookiemon

tacit arch
alpine sable
waxen flame
tacit arch
alpine sable
#

Idk

wary stream
tacit arch
waxen flame
#

Or at least let it marinate for a bit until you understand what it means. 🧑‍🍳

alpine sable
#

The one on top would be 0

waxen flame
#

What would be 0?

alpine sable
#

(x-5)(x-9)

waxen flame
#

So (x-5)(x-9) = what?

alpine sable
#

=0

waxen flame
#

Correct.

alpine sable
#

Now I have to use the foil method

waxen flame
#

Yes.

alpine sable
#

Mmmm

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Would it be the equation again

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(x-5)(x-9)

waxen flame
#

You need to use FOIL to expand it.

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It wants the answer in ax^2 + bx +c = 0 form.

alpine sable
#

I got it

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x^2-14x+45=0

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Ty

#

.close

lone heartBOT
#
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winter wing
winter wing
#

@vague mirage could you please explain?

acoustic patrol
#

u guys are ass

#

jk

lone heartBOT
#

@winter wing Has your question been resolved?

lone heartBOT
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rotund grove
#

I was supposed to get 1/6…. Anyone know what I did wrong?

lone heartBOT
#

@rotund grove Has your question been resolved?

harsh swallow
#

Did you remember than your integration was for u^-3 and u^-4 so that the term you're dividing by to get the antiderivative is -2 and -3?

lone heartBOT
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fluid karma
#

Need help Asap

lone heartBOT
fierce prairie
#

find the derivative

#

plug in 2 for x

keen mason
#

Remember 4/x = 4x^-1

lone heartBOT
#

@fluid karma Has your question been resolved?

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reef flame
lone heartBOT
reef flame
#

Need help on 3 and 4

#

I'm pretty sure I got 3 right but I'm not sure what Lc=b and Ux=c would look like

lone heartBOT
#

@reef flame Has your question been resolved?

reef flame
#

<@&286206848099549185>

#

I just don't get how I would find L

#

is L my first matrix that I solved for in problem 3?

#

and then U is what it multiplies to get my original matrix A?

lone heartBOT
#

@reef flame Has your question been resolved?

#
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alpine sable
#

I throw five coins, what is the probability that I will get more heads than tails?

alpine sable
#

for this, is throwing five coins equivalent to throwing one coin 5 times?

#

is this a correct and efficient method?

#

because I certainly wouldn't list out:

HHHHH
HHHHT
HHHTT
HHTTT

etc

tacit arch
#

Use binomial theorem

alpine sable
tacit arch
#

Then what are you supposed to use

alpine sable
#

because this question is for 15-16 year olds in my country, and they dont learn binomial at that level

#

just basic knowledge of probability

alpine sable
tacit arch
alpine sable
tacit arch
alpine sable
#

so 1/2

#

is that a right way of thinking

tacit arch
#

If it wasn't a fair coin then your logic would be wrong

alpine sable
tacit arch
alpine sable
#

right?

#

oh wait no

#

top and bottom are 1/32

#

1/32
5/32
10/32
10/32
5/32
1/32?

#

but i just wanna know why my logic is wrong if it wasnt a fair coin

#

@crisp iron

tacit arch
tacit arch
alpine sable
#

243/1024
405/1024
270/1024
90/1024
15/1024
1/1024

#

@tacit arch

tacit arch
#

Now calculate P(H) / P(T)

alpine sable
#

3/4 / 1/4?

#

3?

#

@tacit arch

#

oh

#

is it because

#

my logic is based off the fact that

#

there's an even distribution?

#

but whereas with an unfair coin it's not even

#

but how come I can't use my logic to figure out the probability of me getting at least 1 head, when I flip 1 coin 5 times?

5H
4H 1T
3H 2T
2H 3T
1H 4T
5T

my logic would be 5/6 being the probability but the actual answer would be 31/32

#

<@&286206848099549185>

#

or my logic is completely flawed and it only worked for the first question because of pure coincidence

#

because for it to work every time, the probabilities of 5H, 4H 1T has to all be the same

#

which isn't possible, even for a fair coin

#

there's always a distribution/bell curve

#

================================================================
so how would I tackle this question without binomial theorem?

#

I throw five coins, what is the probability that I will get more heads than tails?

#

<@&286206848099549185>

stray estuary
#

@alpine sable

alpine sable
#

hey

stray estuary
#

wait is this unfair coin

alpine sable
#

no no, fair coin

stray estuary
#

oh okay

#

so yes your logic would be flawed

alpine sable
#

ye, so now I want to figure out a way to find an answer for this q without using binomial theorem

#

because it's in a textbook used by students where binomial theorem isnt taught to them yet

stray estuary
#

ah i see

#

okay so

#

5 coins?

alpine sable
#

ye

stray estuary
#

hmm

#

okay so no binomial

#

can you not just draw a tree diagram for this?

alpine sable
#

i could, but its before the tree diagram chapter 😅

stray estuary
#

ahh fuck

#

LOL

alpine sable
#

so not using tree diagrams either

stray estuary
#

uhhh

#

is it not going to be just 1/2?

#

without binomial theorem, cant you reason that you only either have more heads or more tails?

#

and nothing in between?

alpine sable
#

can u elaborate further?

stray estuary
#

well

#

when you throw 5 coins

#

what are the two possible outcomes?

alpine sable
#

heads or tails

stray estuary
#

exactly

#

each is half as likely

#

since its an odd number of coins, then you either only have more heads or more tails

#

so its just 1/2

alpine sable
#

wait

#

i need to digest this

#

😂

stray estuary
#

yeye nw

alpine sable
#

what if you had 6 coins

#

6H
5H 1T
4H 2T
3H 3T
2H 4T
1H 5T
6H

stray estuary
#

you would have to subtract the probability of getting 3 heads and tails

alpine sable
#

ohhh

stray estuary
#

right yeah

alpine sable
#

wait but why

#

because we're only concerned with

#

more H > T

stray estuary
#

well for 6 coins, you can have H = T

#

but for 5 coins, its only either H > T or H < T

alpine sable
stray estuary
#

so for an odd number of coins, we only have two possibilities, # H > # T or # H < # T

#

for an even number of coins, we have three though

#

the two i said above and # H = # T

alpine sable
#

i must be missing something or its just 4am

stray estuary
#

well its not good its 4 am LMFAO

#

but anyways, why wouldn't we subtract it?

#

does H = T count as H > T?

alpine sable
#

it doesn't

stray estuary
#

therefore we subtract it

#

LOL

#

it doesnt count so we have to subtract it

alpine sable
#

but if it doesnt count then can't we just ignore it?

stray estuary
#

no, because its still a possibility to occur

alpine sable
#

ohhhhhhhhhhhhhhhhh yeah it's still part of the entire system so to figure out the probability of #H > #T that H = T is gonna be part of the denominator right?

stray estuary
#

right

alpine sable
#

but then that isnt subtracting its just

#

taking it into account

stray estuary
#

well i was starting from 1

#

but yes

#

thats fine

alpine sable
#

1 coin?

stray estuary
#

well

#

okay

#

let me apply this with smaller amounts of coins

#

lets take 1 coin

#

we either have heads or tails right?

#

so

#

$1 = \frac{P(H > T)}{2} + \frac{P(H < T)}{2}$

ocean sealBOT
#

blanket

stray estuary
#

hopefully its easy to see that the stuff on the numerator will both be 1

#

so 1/2 plus 1/2 equals 1

#

right?

alpine sable
#

ye

#

im with you

stray estuary
#

okay cool

#

so

#

lets do two coints

#

we either have less or more or equal right

#

so

#

$1 = \frac{P(H > T)}{4} + \frac{P(H < T)}{4} + \frac{P(H = T)}{4}$

ocean sealBOT
#

blanket

stray estuary
#

wat

alpine sable
#

bruh 💀

stray estuary
alpine sable
stray estuary
#

okay cool

#

hopefully its also simple to see that

alpine sable
#

wait

vapid steppe
#

Wrong channel sorry

stray estuary
#

$P(H > T) = P(H < T)$

ocean sealBOT
#

blanket

stray estuary
#

(for fair coins)

#

so we can rewrite this as

#

$1 = 2P(H > T) + P(H = T)$ for even coins

ocean sealBOT
#

blanket

stray estuary
#

so

#

$\frac{1 - P(H = T)}{2} = P(H > T)$

ocean sealBOT
#

blanket

alpine sable
stray estuary
alpine sable
#

#H > #T will be 1
#H < #T will be 1
#H = #T will be 1

but that gives us 3/4 in total

stray estuary
#

no

#

there are two occurrences where H = T

#

1 H 1 T

#

1 T 1 H

alpine sable
#

ohhh 1 T 1 H

#

yh

stray estuary
#

yeah

alpine sable
#

lemme re-read

alpine sable
stray estuary
#

its not supposed to

#

you should recognize that $P(H = T) = 0$ for even # of coins

ocean sealBOT
#

blanket
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

stray estuary
#

so divide by 2

#

you should see 1/2

alpine sable
#

bro im so sorry maybe im just slow af rn but

#

0?

#

oh shjit

#

they're equally as likely with even coins but not 50%

#

when it comes to P(#H >#T) and P(#H < #T)

#

im with you

#

the sample space is

#

divided into three for an even number of coins

#

instead of two for odd

alpine sable
alpine sable
stray estuary
#

right

alpine sable
# ocean seal **blanket**

oh yeah, so for even coins

to find the probability for the more heads occurring than tails, we subtract the probability that there's the same amount from 1, then we can divide it by 2 because the two other sample spaces are equal

#

i get it

#

thank u sm bro

#

i can go sleep

alpine sable
alpine sable
#

maybe my brain is no longer in deep sleep and im understanding things now

#

LOL

alpine sable
#

it all clicks

#

thanks man im so grateful

#

I wish you well

lone heartBOT
#

@alpine sable Has your question been resolved?

#
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alpine sable
#

hello

lone heartBOT
alpine sable
#

im trying to estimate instantaneous velocity

#

i keep getting it wrong

#

but im pretty sure im doing it correct

west bone
#

is there a specific problem you are having trouble with?

#

hello?

#

.close

lone heartBOT
#
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alpine sable
#

dam

#

.reopen

lone heartBOT
#

west bone
#

oh ok sorry

alpine sable
#

so i took avg from 2-3

#

and avg 3-4

#

added them and divided by 2 and it is wrong

west bone
#

hmm

#

<@&286206848099549185>

alpine sable
#

her is my math

west bone
#

how did you get 27.1

gusty gorge
#

hmm I think the issue here is that you're taking the average velocity over the interval [2, 4] and using that to estimate the instantaneous velocity

alpine sable
#

23.1-50.2/-1

gusty gorge
#

but the thing is that this thing is clearly accelerating, so that will be an underestimate

alpine sable
#

okay so what shall i do

#

avg 1-3 and 3-6?

gusty gorge
#

no that will be even worse

#

first, you should note that averaging the average velocities between 1 and 3 and 3 and 5 is just computing the average velocity from t=1 to t=5

#

well actually no

#

but

#

weighted average whatever

alpine sable
#

noted

slow totem
#

hey you with the red dress on
I gotta find a way to take it off
I got a lot of love and it's growing strong
When I see you with your red dress on

gusty gorge
#

in general, there isn't a way to get a single answer from it

#

like unless you know the full characteristics of the motorcycle's motion

#

it turns out this motorcycle can't be at a constant acceleration

#

but you can try fitting a quadratic or a cubic to it

#

and then figuring out the slope at the given point

alpine sable
#

so i must graph and solve with tangent line

#

like it asked me to but i assumed i could estimate close enough like this

gusty gorge
#

well the graphing technique doesn't work well either

#

it's the same problem

#

you don't have points near to 3

#

so how are you going to draw a tangent line?

#

a cubic fits pretty nicely to it though

alpine sable
#

not following anymore

#

also what did you use to graph that?

gusty gorge
alpine sable
#

nice

#

so uh

#

how i do dis?

alpine sable
#

i would use a tangent line to narrow in on the instantaneous velocity

gusty gorge
#

you can't draw a tangent line without already having the points nearby

#

like not sure what you mean by "use a tangent line to narrow in on the instantaneous velocity" is supposed to mean

alpine sable
#

me either

#

ive just seen ppl do things like this to find the instantaneous rate of change

#

i dont really know about it

#

so do you know of a way i can find this?

tacit arch
alpine sable
#

but

#

i already found all of the averages.

#

i need to go to sleep

#

.close

lone heartBOT
#
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gusty gorge
#

okay I have a question about some applied probability that I've been struggling with for a little:
Let X_i be distributed according to a mixture distribution: p proportion of the time, it's sampled according to Uniform(a, b), 1-p it is always 0

What is the distribution of X_1 + X_2 + ... + X_n? Clearly, we can compute the expectation and variance of X_i and use the normal approximation for large n, but is there an exact thing?

Further, the specific case I'm interested in is p = 1/3 or 1/4, a = 468, b = 1169, n = 5. I've calculated Var = 812696, E = 1364.16 for the total. Is a normal approximation good enough? I'm too lazy to simulate

cold leaf
#

dam

gusty gorge
#

I feel like I'm missing something simple here, but that's what happens when you slack off in class

cold leaf
#

imma be hosnet ive never seen a problem like that

stray estuary
lone heartBOT
#

@gusty gorge Has your question been resolved?

prime badge
#

well suppose n is 2, then p² time it's 2 unfiorms, and (1-p)² time it's 0 and the rest it's one uniform?

#

is that wrong?

lone heartBOT
#
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tropic oasis
#

how would i start on this?

lone heartBOT
tropic oasis
#

i guess graphing but

#

should i consider f(x) = 2xe^(-x)?

fierce prairie
tropic oasis
#

rotate on x-axis

#

meaning we integrate by x

#

i think i see a washers method?

#

limit from 0 to 4?

fierce prairie
tropic oasis
#

oh

fierce prairie
#

or do you also need to rotate around x axis

tropic oasis
#

i misread

#

i thought rotate on x-axis but it just said on the x-axis

fierce prairie
#

yeah lmao

tropic oasis
#

how would i go as for finding the area again?

fierce prairie
#

just integral from 0 to 4

#

as the integral is the area under the curve

tropic oasis
fierce prairie
#

yeah pretty much

#

ig they just wanted you to visualize

tropic oasis
#

.close

lone heartBOT
#
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vapid shuttle
#

,, \frac{i}{i-1}

lone heartBOT
ocean sealBOT
#

AustinU

vapid shuttle
#

What is the easiest way to simplify this, without multiplying by the conjugate

#

nvm , it is multiplying by negative i

#

.close

lone heartBOT
#
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vapid shuttle
#

.reopen

lone heartBOT
#

vapid shuttle
#

How can I find the argument of either

#

or

ocean sealBOT
#

AustinU

#

AustinU

naive valley
#

well the second one is real

vapid shuttle
#

The second one is the magnitude of the first

naive valley
#

so its argument should hopefully be obvious

molten pivot
naive valley
#

for the first one, try expressing 1+i in polar coordinates

vapid shuttle
#

I get sqrt(2) * e^(i * arctan(1))

naive valley
#

and arctan(1) is what angle?

vapid shuttle
#

pi/4 ?

naive valley
#

yep

#

so what can you say about the argument of 1/(1+i)

vapid shuttle
#

4/pi ?

naive valley
#

no, it doesn't work that way...

#

do you know the notation e^(i theta) ?

vapid shuttle
#

I can represent it using euler's formula if that is what you are asking

naive valley
#

yep

#

what is 1 / e^(i theta) ?

#

it's e to the what?

vapid shuttle
#

Sorry, I am not very good at the complex manipulation stuff

#

Is it just the negative of the angle then

#

the argument then being -pi/4

naive valley
#

yep!

#

exactly

vapid shuttle
#

Okay nice

#

So

#

I basically have the imaginary one as the complex gain of my function at a certain point

#

and when I say what that complex gain actually is I take the magnitude

#

which is where the 1/sqrt2 comes from

#

Then I am trying to find the phase-lag, which is the negative argument of the complex gain

naive valley
#

ok

vapid shuttle
#

but do I use 1/sqrt2, or the imaginary part for finding that

naive valley
#

so negative of -pi/4 ?

vapid shuttle
#

which do I take the argument of

naive valley
#

1/sqrt2 is the magnitude

vapid shuttle
#

So the negative argument of that?

naive valley
#

you've already lost the phase information when you compute the magnitude

vapid shuttle
#

oh

naive valley
#

for phase you have to go back to the original complex number

vapid shuttle
#

Gotcha, so yes -pi/4

naive valley
#

yea

vapid shuttle
#

Okay thanks for talking this through with me

naive valley
#

or pi/4 if you need negative of that

vapid shuttle
#

mhm

#

thank you

naive valley
#

sure

#

cheers

vapid shuttle
#

For part a, could x=cos(t)-t be a solution?

#

and then b, 2(cos(t)-t)

#

But I need help with solving part c. It looks like I should use something to do with time-invariance, but I am not sure how to begin

#

any tips?

gusty gorge
#

you should be able to just shift the solution

#

something something LTI systems

vapid shuttle
#

that is what I am thinking

#

but

gusty gorge
#

also not sure about b

vapid shuttle
#

I am confused about the notation

gusty gorge
#

what notation

vapid shuttle
#

because it doesn't really give me any initial values?

#

how does q(t-1) tell us that we are shifting the initial values

gusty gorge
#

why do you need initial values

#

it's shifting the solution x

vapid shuttle
#

I've only ever done the time-invariance with explicit problems and initial values so I am just a bit confused on how to apply it to one like this where I don't know the function q(t) or the p(D)

gusty gorge
#

you don't have to though

#

if you know that a particular function satisfies the differential equation

vapid shuttle
#

cost and t both do

gusty gorge
#

then if you consider the modified one with q(t-1)

#

then the shifted functions will satisfy that one

vapid shuttle
#

so cos(t-1) or cos(t)-1 and t-1?

gusty gorge
vapid shuttle
#

so you are saying something like this right

#

If we have

#

P(D)x=q(t)

#

and we know its solutions

#

solving P(D)x=q(t-1)

#

equals

#

solving P(D)x=q(t) - q(1)

gusty gorge
#

the solutions to P(D)x = q(t-1) are the solutions to P(D)x = q(t), but shifted to the right by 1

gusty gorge
#

like a concrete example here

#

if you consider the differential equation d / dt of x = 2t

#

clearly, the general solutions are x(t) = t^2 + C

#

but since differentiation is a linear time-invariant operator, you know that the solutions of d/ dt of x = 2(t-1) are simply x(t) = (t-1)^2 + C

#

this holds for things for polynomials of D

vapid shuttle
#

oh okay

#

that does make sense

gusty gorge
#

because D(x shifted by 1) = (Dx) shifted by 1

#

and in general, any power of D will be like that

vapid shuttle
#

so if we had the normally solution being x=cos(t) then our shifted will be cos(t-1)

gusty gorge
#

yes

vapid shuttle
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Thanks for that

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I'm bad with the notation still, it all always throws me for a loop to see new stuff

gusty gorge
#

you can think of D as an operator that converts a function into another function

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and p(D) is just some operator like (D^2 + D)

vapid shuttle
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I understand what the differential operator notation is

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it was mainly the q(t) side

gusty gorge
#

q(t) is just some function of t

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could be anything

vapid shuttle
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well yah

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sorry, I guess I just meant to say that since I've been used to only like explicit questions, seeing one like p(D)x=q(t) without actual functions or knowing what P(D) is just sort of intimidates me I guess, because I feel a bit silly that I needed help with them now that I have them complete.

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Thank you for your help

gusty gorge
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I guess it's sort of trying to motivate some things like the Laplace transform

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basically it ends up not really mattering what q(t) is, since there are general techniques

lone heartBOT
#

@vapid shuttle Has your question been resolved?

lone heartBOT
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mellow sphinx
#

hi

lone heartBOT
mellow sphinx
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i need help

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These questions use simple interest-buying on terms

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<@&286206848099549185>

modern bluff
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ok

grave loom
#

shut up

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ugly

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im trying to figure out the most efficent way to build a nuclear reactor

modern bluff
#

whyy meean

grave loom
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im here to build nuclear reactors

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not do money

mellow sphinx
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ok

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I just want some help thanks

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I=PRN

wheat onyx
mellow sphinx
#

Both questions

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but 9 and 10

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would be best

modern bluff
gusty gorge
#

I know this isn't relevant at all

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but please don't borrow money to go on an overseas holiday

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especially not at 9% annually

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brooke is actually a doofus

north hemlock
#

this chat is so bad what am I reading 😭

wheat onyx
#

Its just a simple interest problem

modern bluff
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<@&286206848099549185>

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can hhelp

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myy cousinn

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nneeeedds help

gusty gorge
#

simple interest is just I =PRT

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so figure out how much interest is paid

modern bluff
#

hiisss homework

gusty gorge
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figure out how much was paid in total

wheat onyx
gusty gorge
#

jesus this homework is just encouraging awful spending habits

modern bluff
#

3 15 35 63

1.find tthe nth terms

gusty gorge
#

why not borrow money to make an investment or buy a house

mellow sphinx
gusty gorge
#

why does it have to be stuff like getting a pool

wheat onyx
#

I don't know the meaning of 3% commission charged

gusty gorge
#

they basically tack an extra 3% onto the loan amount

wheat onyx
#

Total 21600 dollars over 208 weeks means 103 per week

lone heartBOT
#

@mellow sphinx Has your question been resolved?

modern bluff
#

/?

#

?

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!

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1!??

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!?

rose sigil
lone heartBOT
#

@mellow sphinx Has your question been resolved?

lone heartBOT
#
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sinful citrus
#

I need help

lone heartBOT
sinful citrus
#

How to solve

brisk dawn
#

using sin

sinful citrus
#

Sin = 67 /15?

brisk dawn
#

a) sin67 = a / 15

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then find a

sinful citrus
#

I still don’t understand-

vapid shuttle
#

Tren do you know SOHCAHTOA?

sinful citrus
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Yes

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I know

vapid shuttle
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So you know that sine of an angle equals the side length opposite to it divided by the side length of the hypotonuse?

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sine = opposite / hypotonuse

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right?

sinful citrus
#

Right

vapid shuttle
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So for that first triangle

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you have an angle, 67 degrees, and you know the side length opposite to it = "a" and the hypotonuse is 15cm

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so what equation can you set up

sinful citrus
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Sin 67= a/15

vapid shuttle
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Exactly

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and then can't you solve that for a? to find the side length

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I'd suggest the same method for the second triangle as well 😉

sinful citrus
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Oh just like that , thank you 🙏🏻 i can understand now

vapid shuttle
#

perfect, no problem

sinful citrus
#

.close

lone heartBOT
#
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alpine sable
lone heartBOT
alpine sable
#

How do I do iii?

lone heartBOT
#

@alpine sable Has your question been resolved?

alpine sable
#

<@&286206848099549185>

hard mountain
#

Have you tried calculating $$ \frac{z^7 +1}{z+1}$$ ?

ocean sealBOT
alpine sable
vapid shuttle
#

do you know how to do the polynomial long division

alpine sable
#

Yes but no way I’m doing that

vapid shuttle
#

lol

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it might be the only way!

alpine sable
#

I think the solutions have a different way

vapid shuttle
#

honestly, it doesn't look too bad

alpine sable
#

Want to see?

vapid shuttle
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sure

alpine sable
#

I don’t understand why they multiplied it instead of dividing

vapid shuttle
#

They are showing that that will be the result of the long division

alpine sable
#

Ohhhhh