#help-0

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ocean sealBOT
carmine reef
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,w sin(5pi/2)

ocean sealBOT
carmine reef
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,w sin(9pi/2)

vale fjord
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yep that makes sense cuz of the unit circle

ocean sealBOT
vale fjord
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So if I simplify to get x, my calculator shows x = 46.944

carmine reef
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Are you in degree mode?

vale fjord
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yep

carmine reef
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yeah the equation you found is for radians

vale fjord
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OHHHH

carmine reef
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you assumed at the start sin(x) has a period of 2π, this is only true for radians

vale fjord
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damn it, ur right

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alright so I changed it to radians and got 0.819 which I know is a solution because of desmos

vale fjord
carmine reef
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do you know their midpoint?

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the midpoint of the two intercepts

vale fjord
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oh is that how u find the second intercept?

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the midpoint is 2

carmine reef
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ye

vale fjord
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this means that the other x intercept would be 3.181

carmine reef
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ye

vale fjord
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Awesome!

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why does the midpoint thecnique work tho?

carmine reef
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The sine curve is very symnetric

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Somewhere in your book is probably the identity sin(x) = sin(π-x)

vale fjord
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yep i know that idenity

carmine reef
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it's pretty much what's being applied here

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sin(πx/4) = sin(π - (πx/4))

vale fjord
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interesting, thank you for the explanation

carmine reef
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but it's a lot easier to figure out information

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*intuitively

vale fjord
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assuming what u said, this could work anywhere on a sine graph sine right?

carmine reef
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the transformed sine curve will have the same kinds of symmetries as the origt

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yeah

vale fjord
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great! thx for the help and explanantion

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.close

lone heartBOT
#
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carmine reef
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you're welcome!

lone heartBOT
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orchid parrot
lone heartBOT
orchid parrot
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i justr cant find the way to solve this

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do i have to calculate for cookies then peanut better then

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substract

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and in this math i tried to first get the length of 1 euro

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then get the number of euros for 10cm

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ultimately my result appears in fraction which isnt in the options

molten pivot
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one question at a time

orchid parrot
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ok the first question

remote heron
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so like

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find the calories from fat per calorie

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for each food

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this will allow you to compare them in the way the problem wants

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for example: the calories from fat per calorie of the peanut butter is 160/200 = 4/5

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every calorie gives you 4/5 calories from fat

orchid parrot
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so i have to calculate for both food food per calorie

remote heron
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yes

orchid parrot
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then

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after getting 2 equations

remote heron
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then they want you to work with a 50-cal sample of each food

orchid parrot
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or 2 answers

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ohh so apply 50 to both

remote heron
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so if you multiply both of these by 50 calories

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here

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for the peanut butter:

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$\frac{4 \text{ calories from fat}}{5 \text{ calories} } \cdot 50 \text{ calories} = 40 \text{ calories from fat}$

ocean sealBOT
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jan Niku

remote heron
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just for the like

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dimensional component of it, if it helps it make sense

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calories cancel, leaving just calories from fat

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make sense?

orchid parrot
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yes understood

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now

remote heron
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youll need to do an identical process for the cookies

orchid parrot
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oh same

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thanks now the next question if you might kindly

remote heron
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its a similar process

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they give you cm per 20 coins

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so whats cm per coin?

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thats enough to answer the problem

orchid parrot
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nope

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i made 1 coin cm

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it comes in fraction

remote heron
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sure

orchid parrot
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then i applied howmany coins

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for 10cm

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it is in fraction

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the answers are in ineteger

remote heron
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it says closest

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you can probably guess which 2 its gonna be between, right

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given that 20 coins is just under 5cm

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you just have to check which 2 of those answers is closer

orchid parrot
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ok thanks

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.close

lone heartBOT
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remote heron
lone heartBOT
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vale fjord
#

Does this look correct?

lone heartBOT
last ether
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Sketch the function out

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Is this homework

vale fjord
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this is more so practice

last ether
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Sketch the function using multiplicity of factors

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Well what's the order of the function (leading term's power)

vale fjord
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the leading term power is 3

last ether
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nope

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imagine expanding it

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terms are not factors

lone heartBOT
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@vale fjord Has your question been resolved?

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barren portal
#

Is it possible to get some intuition on volume of the cone is 1/3 of the volume of cylinder

barren portal
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as in, can I fit visualize fitting three cones into this picture

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i'm aware about practically verifying by seeing that it takes 3 full cones to fill a cylinder with same diameter

raven haven
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theres probably a 3blue1brown video on it lol

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please do not hijack help channels

lone heartBOT
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@barren portal Has your question been resolved?

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rose musk
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hello

lone heartBOT
rose musk
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uhh i was here first

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im sorry

hallow heath
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ill just go in another help channel

rose musk
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sorry

vague mirage
rose musk
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the -4

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what happens to it?

vague mirage
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Your question is ?
$5x+4(\frac{5x-2}{-4})$

ocean sealBOT
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Arnab Pal

rose musk
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5x - 7

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sorry if i wrote in unclear

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not 2

vague mirage
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$5x+4(\frac{5x-7}{-4})$

ocean sealBOT
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Arnab Pal

rose musk
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yes correct

vague mirage
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Ok you could just cancel -4 and 4 first

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$\frac{4}{-4}$

ocean sealBOT
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Arnab Pal

vague mirage
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What will you get?

rose musk
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5x + 5x - 7

vague mirage
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No no doing it wrong

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5x-(5x-7)

hard patio
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do you undrstand now ariff?

lone heartBOT
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@rose musk Has your question been resolved?

lone heartBOT
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@rose musk Has your question been resolved?

humble heron
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@rocky grove @alpine sable thank you will check out your explanations later I need to prepare for a test right now holothink

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median bridge
lone heartBOT
median bridge
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Have I solved this problem correctly?

lone heartBOT
#

@median bridge Has your question been resolved?

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jovial mica
#

In an isosceles right angled triangle 📐 (pqr), PR is 10cm long (is the hypotenuse). Find the length of the two equal sides.

Thanks for your help in advance

ocean sealBOT
jovial mica
#

?

alpine sable
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In an isosceles right angled triangle, the angles of isosceles sides are equal, since all angles add upto 180 one of them is 90 and other two are equal, the basis angles for isosceles sides are 45°

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Using the trigonometric ratio of sin(45°) u can figure out its value on triangle with radius 1

jovial mica
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I'm asking for the length though

alpine sable
jovial mica
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So what would be the answer, so I make sure it's correct

jovial mica
#

Thanks for the hrlp

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.close

lone heartBOT
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wind hornet
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Can anyone help me with this

lone heartBOT
vale wigeon
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@wind hornet have you done problems like this before?

wind hornet
#

Yeah

vale wigeon
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so you know about things like the number line?

wind hornet
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Yup

vale wigeon
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and how to draw your A, B and C on it

wind hornet
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I think so

vale wigeon
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can you do that?

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draw A, B and C on the number line

wind hornet
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1 sec

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Is it [π, 7/2]?

vale wigeon
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yes, A cap B = [pi, 7/2].

wind hornet
#

Oh thanks

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.close

lone heartBOT
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grave bough
#

If the areas of two triangles are equal in orthogonal Cartesian coordinates, will the areas still be equal in non-orthogonal Cartesian coordinates?

grave bough
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What will the expression for area be?

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Could we define area in non-orthogonal Cartesian coordinates as
A = 1/2 [|x1(y2-y3)+x2(y3-y1)+x3(y1-y2)|] and then just use transformation (x = u + vcosa ; y = vsina) in order to obtain the area in orthogonal coordinates?

vague coral
grave bough
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What is the factor for the area change?

vague coral
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I said nothing will change worry

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Its still the same triangle

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except, express in an other basis

grave bough
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Hm

vague coral
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maybe the shape will appear different if you apply a rotation or smthing else but its still the same triangle

grave bough
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In order to find numerically the area in different basis

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what may I use?

vague coral
grave bough
vague coral
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and thinking about what I said earlier, the area of the original triangle may change, I gave a second thought

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But im not sure, I dont have an example in my mind rn

grave bough
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Ok, but two triangle area equality is invariant, right?

vague coral
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depends of the transformation

grave bough
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Let's consider just rotating the y axis

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for some angle alpha

lone heartBOT
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@grave bough Has your question been resolved?

grave bough
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So, what is the expression for triangle area in such coordinate system, where y axis was rotated about the origin for some angle alpha?

vague coral
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I mean, you find the new coordinate of the triangle in the new base, and thats it

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you use those new coordinate to find the area or perimeter, idk

grave bough
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And what about invariance in this transformation?

vague coral
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you'll see about it when you will find the new expression in the new base

lone heartBOT
#

@grave bough Has your question been resolved?

lone heartBOT
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grave bough
#

thx

lone heartBOT
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humble heron
#

Our teacher doesn't understand english holothink

rocky grove
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I meant like

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You have points that are on the borders exactly

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Like 2.6 and 4.4

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They're on the border of your intervals

humble heron
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Can we start from the begging please

rocky grove
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Sure

humble heron
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.
.
.
.
How do we make intervals?

rocky grove
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Did the teacher tell you a specific way or can you use a way on your own to make intervals?

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Like what I learned is that I take the biggest data point

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4.4

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And minus that from the smallest data point

humble heron
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Sooo you can imagine

rocky grove
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Oooo

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Okay I'll tell you my way then

humble heron
rocky grove
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Biggest data point

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Which is 4.4

humble heron
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Ok Ok

rocky grove
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Minus smallest data point

humble heron
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Okok

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2.6

rocky grove
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2.6 yeah

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We get 1.8

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That's our range

humble heron
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I seee

rocky grove
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We look at how far the data points are from each other

humble heron
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How?

rocky grove
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Like you see if the have a difference of 0.1 or 0.2 or whatever they have in difference

humble heron
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There is .1

rocky grove
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Yep

humble heron
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and .2 differences i guess

rocky grove
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So from that we can say that 0.3 fits as an interval range

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You can make it 0.4 if you want as well

humble heron
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Lets stick with 3

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.>;

rocky grove
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Yep

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Preferably your interval range should be a divisor of your total range

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Like 1.8 divided by 0.3 gives you a whole number

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6

humble heron
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Okay

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I'm gonna write down everything you say

rocky grove
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If you got a fraction, you round it up

humble heron
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if it was 1.9/0.3

rocky grove
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If you got 4.2 intervals, then you take 5

humble heron
#

It would be 6.333334

rocky grove
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Yep you round it to 7

humble heron
#

So we would up and make it 7?

rocky grove
#

Yep

humble heron
#

Okayyy

rocky grove
#

Now if you got a whole number, like in our case, 6, you add one to keep your points within the intervals

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And avoid making them on your borders

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But if you had a fraction and already rounded up, you don't need to add one

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So to reiterate

rocky grove
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1.8/0.3 = 6 intervals

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This is a whole number

humble heron
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So 7 intervals

rocky grove
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Yep

humble heron
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Butttt why does my teacher have 6

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;-;

rocky grove
#

That's why I was asking if your teacher has a specific way to do it

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If you took exactly 6 intervals, your points will be on the borders

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Like 2.6 will be on the border of the first interval

humble heron
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If you have time, after we solve this example question together

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Can so solve an actual question together

rocky grove
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Sure

humble heron
rocky grove
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Hopefully I explain well haha

humble heron
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Good so far

rocky grove
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Happy about that

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Now we got the intervals

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I'll explain what to do in the case we use 6 intervals exactly

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And what to do when you use 7

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Let's start with 6

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Your least data point is 2.6 right?

humble heron
#

diviser is spelt how?

rocky grove
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Divisor

humble heron
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Oky

humble heron
rocky grove
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Okay so

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2.6 is gonna be our starting point

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For the first interval, we will add an interval length to 2.6

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And our interval length is 0.3

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So

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2.6 + 0.3 = 2.9

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Our first interval goes from 2.6 to 2.9

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Second interval picks up from the one before it

humble heron
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okok

rocky grove
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Can you find the second interval?

humble heron
#

2.9 to 3.2

rocky grove
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Yepp

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You then keep finding the intervals till you reach your highest data point

humble heron
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3.2 to 3.5
3.5 to 3.8
3.8 to 4.1
4.1 to 4.4

rocky grove
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Yeppp

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Now we have our interval ranges

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A table should help organize them

humble heron
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Yes

rocky grove
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Let's find the mean of each interval

humble heron
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Don't check dms holothink

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@rocky grove backk

rocky grove
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Ok we have to find the mean of each interval

humble heron
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Should I make table first?

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okok nvm

rocky grove
humble heron
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Shouldn't mean of each interval be sum of all the values that go in that interval/total number of values in interval

rocky grove
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Nope

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The mean of each interval is the mean of the interval length

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Which is what makes this method really good

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Simplifies your calculations

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So we take for example the first interval

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2.6~2.9

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We add them both and divide them by 2

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2.6 + 2.9 = 5.5

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Then we divide it by 2 we get 2.75

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That is the mean of the first interval

rocky grove
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Can you get the mean of the rest of the intervals?

humble heron
#

okk

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Finding calculatorr

rocky grove
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Ooo

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Take your time :)

lone heartBOT
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@humble heron Has your question been resolved?

rocky grove
#

Okay we found the mean of each interval

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Right?

humble heron
#

tes

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yes

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we did

rocky grove
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Okay so

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Now we find the frequency of each interval

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And this is the hard part

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If we do it correctly, we should be good

humble heron
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okok

rocky grove
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Before finding the frequency for each interval though, we first should assign the limits of each interval

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Which seems weird

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We already did that

humble heron
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It sounds weird

rocky grove
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But we didn't say if the points that lie on the limits should be included in either interval

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Like let's say we had 2.9

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Where should it go?

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Between 2.6~2.9 or between 2.9~3.2?

humble heron
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ohh

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whereee should it gooo

rocky grove
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Here is where we have this rule

humble heron
#

😮

rocky grove
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We start assigning our limits from the last interval

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Our last interval was 4.1 ~ 4.4

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Right?

humble heron
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Hmm

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I'm confused now

rocky grove
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Oo what confused you?

humble heron
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Can you tell me the rule

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So that I write it down

rocky grove
#

Oo okay

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So we have our last interval

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Which was 4.1 ~ 4.4

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This interval will have everything that equals 4.1 and 4.4

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So if there was a point with 4.1, it will go there

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Between 4.1 to 4.4

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Because it is the last interval

humble heron
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ohhh true

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it would have been different if we had 1 more interval which we didn't add

rocky grove
#

Yep

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Exactly why I told you about it

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It will follow the same rule though

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If a point happens to be in the border exactly

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The rule needs some notation

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Last interval will be like this

ocean sealBOT
#

VulcanOne

rocky grove
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Includes both borders

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The interval before it should not include the upper border

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So it will be like this

ocean sealBOT
#

VulcanOne

rocky grove
#

Like so

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And so on till you reach the first interval

humble heron
#

huhhh

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okay

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lemme write

rocky grove
#

Okay

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I hope you understand all of this

humble heron
rocky grove
#

Hmm

humble heron
#

You know best

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Idkkk

rocky grove
#

Think of it like layers

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First layer is the first interval

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Then you lay the second layer on top of the first layer

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So it takes the limit of the first interval with it

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And you keep doing that till the last interval

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And the last interval is the last layer

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So it has the limits of both its own and the interval before it

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Does this make sense?

humble heron
#

Yes

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Done

rocky grove
#

Now we assigned our rules

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Now we can get the frequency of each interval

humble heron
#

okyy

rocky grove
#

Do you know how to get the frequency?

humble heron
#

nod nod

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But I like your explainations

rocky grove
#

Ooo haha

humble heron
#

Thats why I write them down

rocky grove
#

Haha I'm super honored

humble heron
#

Thats why I wanna use your wordings

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I keep second guessing my wordings when it comes to maths

rocky grove
#

Aww hopefully you'll master the concepts in no time

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Okay so for the frequencies

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Any point in your data that lies in your interval goes into it

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And for this you're going to need to organize your data from least to greatest to make your job easier

humble heron
#

I did that

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Let me send

rocky grove
lone heartBOT
#

@humble heron Has your question been resolved?

lone heartBOT
#
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somber spoke
#

slightly confused on how they went from line 3 to 4

#

and also should it not be a bisector?

raven rover
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steady basin
#

could someone tell me where these n's in the denominator have come from plz

steady basin
vale wigeon
#

they divided both sides by n in the very last step

steady basin
#

thx

#

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steel olive
#

meaning of this?

lone heartBOT
pliant cedar
#

thats what it looks like to me lol

#

it means intersction of Q with the interval [1/2, 1]

steel olive
#

so Q is all the values between 1 and 1/2 excluding them both?

pliant cedar
#

no [1/2, 1] is the set of all values between 1/2 and 1, including both 1/2 and 1

#

idk what Q is

#

is Q supposed to be the set of rational numbers?

steel olive
#

real numbers

pliant cedar
#

if Q is the set of real numbers then Q intersection [1/2, 1] = [1/2, 1]

steel olive
#

so Q can be both 1,1.2?

#

*1/2

pliant cedar
#

do u know about intersection of sets

steel olive
#

yes

#

2 intersection circles

#

common part

pliant cedar
#

yeah

steel olive
#

is intersection

pliant cedar
#

so Q is a circle

#

and [1/2, 1] is a different circle

#

$Q\cap\left[\frac{1}{2},1\right]$

ocean sealBOT
#

SilverSoldier

pliant cedar
#

is the common part of those two circles

pliant cedar
steel olive
#

Ohhhhhhhhhh, so the value of q lies between 1 and 1/2 including them

#

not all values

#

but some values

#

right?

pliant cedar
#

what do u mean value of q

ocean sealBOT
#

Mehdi_Moulati

$\Q?$
pliant cedar
steel olive
#

ohh nvm'

#

got it

#

tytyty

#

.close

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wanton roost
#

help me

lone heartBOT
wanton roost
#

anyone here ?

long axle
#

Nope

woven plaza
#

Yes

long axle
trail ginkgo
#

Don’t ask to ask, just ask

wanton nova
limpid spade
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@wanton roost Has your question been resolved?

last ether
#

LOL

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wind cloak
#

$\frac{1}{\ln 2}\int_1^2 \ln (t^3 + 1) + \frac{3t^3}{t^3 + 1}dt$

ocean sealBOT
#

NEONPerseus

alpine sable
#

Looking just at the second term, try integration by parts with t and 3t^2/(t^3+1)

wind cloak
#

Hmm alright

alpine sable
#

But don’t go plugging in limits yet

wind cloak
#

alright

#

lol when I integrate by parts it cancels out the first part

#

Thanks a lot

#

it's solved :P

#

$2\log_2 9 - 1$

ocean sealBOT
#

NEONPerseus

wind cloak
#

Is what I got

#

Which is correct

#

Thanks again

#

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formal nebula
lone heartBOT
echo socket
#

If any of the a1, a2 and a3 are divisible by 3, then it's clearly true, so consider the cases when some of them are congruent to 1 mod 3 and others - to 2 mod 3

#

Can't think of a simpler way yet

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gusty coral
lone heartBOT
gusty coral
#

so i did smth totally wrong nd m not sure what it is

tacit arch
gusty coral
#

bcs professor did it like that

tacit arch
#

If you differentiate your answer do you get the integrand?

#

There's an equivalent way to express arccosh in terms of logs

#

So they could be the same answer

gusty coral
#

itried but if i express it that way its not the same :c

gusty coral
#

turns out no

tribal oxide
gusty coral
#

no

ocean sealBOT
gusty coral
# gusty coral

i understand how he did it, but im not sure why mine doesnt turn out correctly

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#

@gusty coral Has your question been resolved?

lone heartBOT
#

@gusty coral Has your question been resolved?

gusty coral
#

<@&286206848099549185> D: sorry

tacit arch
#

Find out where the derivative doesn't match up

gusty coral
#

i tried but havent been able to spot it

lone heartBOT
#

@gusty coral Has your question been resolved?

gusty coral
#

.close

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nocturne iris
#

hi

lone heartBOT
nocturne iris
#

how do i set alpha and beta for this transformation to be surjective?

alpine sable
#

what rank does the matrix need to have?

nocturne iris
#

Wait, is this right: f: R^3 ---> R^n

#

?

alpine sable
#

it goes from? what dimensions do the vectors need to have you multiply with?

#

like if you want to multiply M*v, what kind of vector does v need to be?

nocturne iris
#

no wait

#

it has 4 columns

#

so it would actually be (x, y, z, t)?

#

@alpine sable

alpine sable
#

yes so it goes from R^4

nocturne iris
#

oh yes

alpine sable
#

and into what space does it map to?

nocturne iris
#

to something 3 dimentional because 3 lines

alpine sable
#

yes, so what rank does M need to have?

nocturne iris
#

it must be 3 or less than 3

alpine sable
#

well if it had rank 2, the image would have dimension 2

#

but you want the image to have full 3 dimensions

nocturne iris
#

yes and surjective means that image dim less or equal to the antecedant

#

no?

#

unless i misunderstood something

alpine sable
#

surjective means the map hits all vectors in the output space

nocturne iris
#

ok so it must be equal to 3

alpine sable
#

so now just apply some algorithm for determining the rank and set alpha and beta accordingly

nocturne iris
#

ok i use the gauss method then

#

thanks honk

#

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hushed imp
#

this isnt really a math question, but more of a physics question can anyone help me

hushed imp
wary stream
#

A hint, is law of conservation of energy

hushed imp
#

the only part im confused about is the last part.

#

i know its not possible to create work without expensing energy

#

but since no energy is being used how would I explain what happens to the energy

wary stream
#

The law of conservation of energy states that energy can neither be created nor destroyed - only converted from one form of energy to another

#

That end part is important

hushed imp
#

ohh would it be like I transfer energy indirectly

#

like i heat up the ground and the air temp increases slightly

wary stream
#

Sure

#

Friction creates heat

hushed imp
#

kk thx

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alpine sable
#

Hello, I'm not very expert in maths, I wanted to know if it is possible to have the list of all the numbers Ranging from 1,111,111,111 to 2,222,222,222 Containing only digits 1 and 2
if it is possible to send it to me in file or PDF mode I will be very happy.
Or if there is a mobile app that allows you to do this kind of calculation, I am all yes. Leave me the name of the applications in private Thanks very much ..

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vast apex
#

can someone prove that, i want a million dollars

tacit arch
#

...

#

don't troll

#

.close

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vale fjord
lone heartBOT
vale fjord
#

Can anyone explain to me how I am wrong?

tacit arch
#

the limit at -1 exists

vale fjord
#

i selected that limit at -1 is 3

tacit arch
#

oh

#

the limit at -5 also exists

vale fjord
#

one at -5 and one at -7

tacit arch
#

use the definition of limit

#

f(-5) has nothing to do with the limit of f(x) as x goes to -5

vale fjord
pseudo ice
vale fjord
pseudo ice
#

Whereas when you get closer to -5, the function output gets closer to -5

vale fjord
alpine sable
#

the limit from the left and the limit from the right are equal

#

its just f(-5) != lim

pseudo ice
#

Note that you don't need continuity for a limit to exist

vale fjord
#

is it not the same situation as -5

#

in which there are two points for 3 and -5

pseudo ice
vale fjord
#

ohhhhh

#

i see what u mean

pseudo ice
#

Whereas with -5, approach from the left, you get closer to -5, approach from the right, you get closer to -5

vale fjord
#

yep that is true

#

but -5 has 2 points?

#

does the (-5, -7) not affect the limit?

pseudo ice
vale fjord
pseudo ice
#

At least one of them which I'm familiar with states that $\lim_{x\to a} f(x) = L$ if for any $\varepsilon >0$, you can find a $\delta_{\varepsilon} > 0$ such that whenever $0 < |x - a| < \delta_{\varepsilon}$, you have $|f(x) - L| < \varepsilon$

ocean sealBOT
#

chartbit

pseudo ice
#

You can worry about it later I guess, but basically you aren't concerned about what the value of the function at that point (say -5) actually is, but what the value gets closer to

#

So it doesn't really matter that $f(-5) = -7$ and isn't the same as the limit $\lim_{x\to -5}f(x) = -5$

ocean sealBOT
#

chartbit

pseudo ice
#

Now, for continuity, you would want them to be the same

vale fjord
#

so long as x is the same number in both directions, the limit is true, regardless of if there are also different numbers?

pseudo ice
#

(Short version is that continuity is saying that you have the limit at the point existing and being the same as the function value)

pseudo ice
vale fjord
#

awesome thx for the clarification!

#

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swift ice
#

Let $X$ and $Y$ be random variables with finite mean. Show that $\int_{-\infty}^\infty [P(X<x\leq Y)-P(Y<x\leq X)]dx = \mathbb{E}[Y]-\mathbb{E}[X]$

ocean sealBOT
#

Quaerendo_Invenietis

swift ice
#

My first instinct is to break this into two integrals, but the subsantive part is reinterpreting the probabilities.

#

Recall that $\mathbb{E}[X] = \int_{-\infty}^\infty x P(X=x)dx$

ocean sealBOT
#

Quaerendo_Invenietis

swift ice
#

Maybe there's a way to change the bounds of integration.

#

But then again we seem to like those bounds.

lone heartBOT
#

@swift ice Has your question been resolved?

sleek tundra
swift ice
#

I'm not sure if measure theory is necessary for this problem, though it is possible.

sleek tundra
#

If you’re familiar with measure theoretic techniques you can probably write P(X < x <= Y) as an integral, then use fubini

#

(I personally have never learned non measure theoretic probability so I probably can’t help on that front, but hopefully this gives you something to work with)

swift ice
#

Hm. I guess I could convert the probability into the expectation (i.e., integral) of an indicator random variable. But I'm not sure where that leads.

swift ice
#

.close

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warped topaz
#

Someone showed me how to do this yesterday, I already forgot 🫠

wary stream
#

Someone on this server?

warped topaz
#

yep

wary stream
#

You realize that discord as message history, right?

warped topaz
#

o

#

good point

#

.close

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alpine sable
#

show that the set V= r^2 for an abelian group with that vectoraddition

so i guess we have to show that it fulfills all 4 conditions of an abelian group.

if we add neutral element (0, 0, 0, ..R^n) it stays the same.

if we add inverse element it builds 0 with x

if we add a 3 rd group and put braces the end result is the same

if we change vector x1 and x2's position the endresult is still the same

alpine sable
#

did i solve this correctly

#

also can you show me how to solve this the formal way?

#

like it doesn't need to be super formal, just the correct way how you would write it down

#

that it's mathematically correct

gentle jackal
#

a more appropriate channel may be #groups-rings-fields since this is a more advanced topic. if you don't get an answer here for a while then consider asking there instead

alpine sable
#

hmm k but usually people here can help me, it's just 1st semester uni math

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elfin relic
#

how do i solve this?

lone heartBOT
tacit arch
#

u substitution

elfin relic
#

can you help me with the substitution? its a little confusing to me

molten pivot
#

think about it logically

#

is there any relation between the functions 1/x and log(x)?

#

first of all we must clarify what exactly is meant by 'log'

elfin relic
molten pivot
#

alright then this becomes simple. very good

#

is there any relation between the functions 1/x and log(x)?

elfin relic
#

the derivative of log(x) is = 1/x

#

and the integral of 1/x = log(x) + c

molten pivot
#

alright yes.

#

so d/dx log(x) = 1/x

elfin relic
#

yes

molten pivot
#

or:
d(log(x)) = dx/x

#

so far so good?

elfin relic
#

yeah im trying something just a second

#

does that look right?

molten pivot
#

yep

elfin relic
#

but i can solve this further right

#

(log a)^n = n log a

#

?

molten pivot
#

no

elfin relic
#

and that will cancel out the 2 in the denominator

molten pivot
#

log(a^n) = nlog(a)

#

read closely.

elfin relic
#

so it doesnt work like that?

#

theres a difference between (log a)^n and log(a^n)?

molten pivot
#

yes

elfin relic
#

interesting

#

so this is wrong then

#

after solving i checked the answer online

molten pivot
green folio
#

Online shit scamming nowdays smh

elfin relic
#

damn thats what had me confused

#

so my ans is correct! thank goodness

#

thanks a lot for your help :))

#

.close

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#
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molten pivot
#

think about it logically

elfin relic
molten pivot
#

if the integral of logx/x is log(x), that implies that logx/x = 1/x

elfin relic
#

ive just started integration so its a little confusing at times still

molten pivot
#

lol!

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dim trout
#

How do i evaluate this where R is the region in the first quadrant bounded by y=1+x^2 and y=8-x^2

ornate condor
#

um

#

probably find where 1+x^2 and 8-x^2 intersect

ornate condor
ornate condor
#

then u do ur normal integration thingy

molten pivot
#

what x values are permissible?

ornate condor
#

first quadrant

#

prob x,y>0

molten pivot
#

yes

#

so what x values will let y be nonnegative

ornate condor
#

else split integration a bit

molten pivot
#

lol

dim trout
#

Its like this but idk how to write the bounds for double integral

molten pivot
#

yeah

#

alright

#

so this region is bounded

ornate condor
#

whys everything deleted

#

staph dude my eyes

molten pivot
#

we have to solve for the point of intersection

dim trout
#

Should be root of 7/2

#

I think

ornate condor
#

ye just throw those in

#

make sure its dxdy

#

doing diff wrt x first

molten pivot
#

dy dx you mean

ornate condor
#

wait

#

wait

molten pivot
#

because we have scalar bounds for x and function bounds for y

ornate condor
#

um

#

yea

#

TnT

#

sry

#

thanks for saving

dim trout
#

Can you type the bounds for me I'm confused

ornate condor
#

um

#

for y its from

#

lower 1+x^2 and upper 8-x^2

ornate condor
dim trout
#

For d?

#

For y is right integral?@ornate condor

#

And x left

molten pivot
#

1+x²<y<8-x²
0<x<sqrt(7/2)

dim trout
#

Bottom one is for outer integral right?@molten pivot

molten pivot
#

Yeah

dim trout
#

And it's dydx

molten pivot
#

Yea

lone heartBOT
#

@dim trout Has your question been resolved?

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formal dust
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You roll fair, 6-sided dice all at the same time. a is the number of dice you roll in this initial set of rolls. Call this initial set of rolls “phase 1”.

An individual roll is called a “success” if it falls within the range {6, .., 6-b}. So if b=2, then the range of success for any roll is {6, 5, 4}. It follows that the probability of success of any individual roll is (b+1)/6.

But whether or not you got any successes in the initial set of rolls, you must re-roll any die which falls in the range {6, …, 7-c} if c>0, but if c=0 then you cannot re-roll that die. It follows that the probability you get to re-roll any individual die is c/6.

The next set of rolls, the re-rolls (if there are any), is called “phase 2”. And so on.

In terms of a, b, and c, what is the probability of getting any successes at all?

Here’s my work so far:

Probability of there being no successes in a phase, given that there are n dice in that phase:
[1 - ((b+1)/6)]^n

Since whether there will be a success in a phase is independent, then letting n2, n3, n4… mean the number of dice in phase 2, phase 3, phase 4, and so on, the probability that there will be no successes at all is just multiplying the previous probability infinitely:

[1 - ((b+1)/6)]^a * [1 - ((b+1)/6)]^n2 * [1 - ((b+1)/6)]^n3 * …

And then

1 - [1 - ((b+1)/6)]^a * [1 - ((b+1)/6)]^n2 * [1 - ((b+1)/6)]^n3 * …

gives the probability of getting any successes

The problem is that n2, n3, n4 are not determinable in terms of a,b,c. I know that the expected value of n2 is going to be a*c/6, but does that really help?

carmine reef
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How many phases are there?

formal dust
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Potentially infinite

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Or we can just treat it as infinite, with there being a probability 1 that there will eventually be phases with no rolls in them

carmine reef
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And you want to know the probability of getting any success by a given phase?

formal dust
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The probability of getting any success at all, in terms of a,b,c

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At least one success in any phase

carmine reef
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so you'd expect c ≤ b

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?

formal dust
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Not necessarily

carmine reef
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for the problem to be interesting it has to be possible to lock down a failed roll

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right

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otherwise success is eventually guaranteed

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so the probability is 1

formal dust
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Well suppose a is 1

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in phase 1 you start off with one roll

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and lets say b is 2

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so success means falling within {6, 5, 4}

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let's say that your roll is a 2

carmine reef
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what's c?

formal dust
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c determines the range of values for which you get to reroll

carmine reef
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yes but in this hypothetical what is it

formal dust
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like concretely?

carmine reef
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ye

formal dust
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xD it's a modifier in a game

carmine reef
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hmm I see

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problem was slightly different then I was first thinking

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but wait why don't we have a c value

formal dust
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wym

carmine reef
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to solve the problem we need to know what c is right

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why did you choose values for a and b but not c

formal dust
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ohhhh

formal dust
carmine reef
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ah

formal dust
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and let's say that c is 1

carmine reef
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so only 6s are rerolled

formal dust
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exactly

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so in this case you have no success

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and all of the other phases are empty

carmine reef
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so there's a 1/2 chance here

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If you get a 4,5,6 you succeed

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if you get a 1,2,3 you fail

formal dust
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Yeah

carmine reef
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so whatever the chance of one dice failing is

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let's say p

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The chance of a dice failing will be p^a

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since each one is independent

formal dust
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yes

carmine reef
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so if c≤b+1 then only successful dice are rerolled

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which has no outcome on the final result, so the chance is the same as the chance of no successes given a dice

formal dust
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right

carmine reef
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your choice of 6-b vs 7-c makes it a little weird

formal dust
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yea i agree. i'm doing it from my friend's game rules. i wonder if there is a way if I can make it nicer without affecting the substance of the problem

carmine reef
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6-b and 6-c I would assumr

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but anyways the remaining part here

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it's a kind of problem where

formal dust
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the issue is he wants modifier C being 0 to mean that you can't re-roll

carmine reef
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The chance of a failure is A

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The chance of success is B

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The chance of rerolling is C

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A+B+C = 1

formal dust
carmine reef
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Because you have to either fail, reroll, or succeed

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the probabilities have to add up to 100%

formal dust
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but both failing and succeeding are consistent with rerolling

carmine reef
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I mean in one roll

formal dust
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yea

carmine reef
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For one given roll

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And the goal is to calculate the probability of eventual success

formal dust
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A + B = 1 for an individual roll

carmine reef
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no reroll chance?

formal dust
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there is a re-roll chance but adding it would bring you over 1

carmine reef
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i just mean like

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A chance that the roll causes you to instantly fail

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B chance that it causes you to instantly succeed

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C chance that it's a reroll

formal dust
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ah, I see

carmine reef
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They're the 3 possibilities of a roll

formal dust
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I thought you meant failure as in not-a-success

carmine reef
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ah

formal dust
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it's a dead end, so to speak

carmine reef
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yeah here instant failure means not success and getting the dice locked

formal dust
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gotcha

carmine reef
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So the goal is to calculate the chance of eventual success

formal dust
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oh wait so it does seem easier to calculate the chance of eventual success given an individual roll and then just multiply(?) that by a

carmine reef
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take that to the power of a

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yeah the multiple rolls part is an element that can be completely removed from the problem and just done at the end like that

formal dust
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why wouldn't it be multiplication tho

carmine reef
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Independent events

formal dust
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but we're looking for the probability of the union, rather than the intersection, no?

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if A,B are independent, 𝑃(𝐴∪𝐵)=𝑃(𝐴)+𝑃(𝐵)−𝑃(𝐴)⋅𝑃(𝐵)

carmine reef
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P(A or B) = 1 - P((not A) and (not B))

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When it comes to independent events it's a lot easier to work with ands than ors

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so instead of asking about A or B or C being a success

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I look at when A and B and C are failures

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You already did this step right in your work so far

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With ^n

formal dust
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ah so, P(success) = 1 - P(failure)^a

carmine reef
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yeah

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here success being any success

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And failure meaning failure of some specific dice

formal dust
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@carmine reef
so i've worked out these fundamental probabilities:
probability that an individual roll is a success is (b+1)/6
the probability that an individual roll gets re-rolled is c/6

carmine reef
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ye so you need a solution to the general win/lose/reroll problem

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then you probably should be able to do the rest

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Let S = success, F = failure, W = win, L = lose, R = reroll

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S and F are global outcomes, W,L,R are on one roll

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P(F) = P(L)*P(F|L) + P(R)*P(F|R) + P(W)*P(F|W)

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You can arrive at that formula by making a tree diagram

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Yeah, sure we can say first roll

formal dust
carmine reef
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gl

formal dust
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wait I can further fill out W

carmine reef
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i split it up into W R and L at first

formal dust
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should I do that? it seems unintuitive to me, because neither W or L are inconsistent with R, but they are inconsistent with each other

carmine reef
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they are by definition

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ah

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here i'm counting any success roll as W

formal dust
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just realized that W guarantees S

carmine reef
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non-success rolls that still allow rerolls are R

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non-success rolls that don't allow rerolls are L

formal dust
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wouldn't that just be global failure i.e. F?

carmine reef
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no

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it guarantees global failure but global failure can also come from R sometimes

formal dust
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cause we're only thinking about one die

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ok lemme redo

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@carmine reef my tree is infinite

carmine reef
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also ignore my formula at this point

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but keep the tree thing

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right so

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its infinite

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but its self referential

formal dust
carmine reef
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yes

formal dust
# carmine reef yes

ok, would this equation be right:
P(F) = P(L) * P(RL) * P(RRL) * P(RRRL) * ...

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wait no

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thatd be a small number

carmine reef
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infinitely small in fact

formal dust
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and RL and RRL are not independent

carmine reef
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0

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remember you're looking at union here

formal dust
carmine reef
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for union you dont multiply

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thats for intersection

formal dust
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so P(L) + P(RL) + P(RRL) + P(RRRL) + ...?

carmine reef
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ye

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since they're all disjoint you can just add them

formal dust
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do these first two terms look right 1 - (b+1)/6 + (1 - (c/6))(1 - (b+1)/6)(b+1)/6)

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for P(RL) i multiplied (1- (b+1/6))(c/6), the probability I calculated for R, with 1 - (b+1)/6, the probability of any L

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i'm taking P(RL) to mean P(R and then L)

carmine reef
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doing it that way is going to be very messy

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i'd recommend just finding the sum in terms of P(L) and P(R)

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but no i dont think P(R) is necessarily (1-(c/6))

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that would be P(W or R)

formal dust
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P(F) = P(L) + P(R)P(L) + P(R)P(R)P(L) + ...

P(F) = sum k=0 to inf of P(L)P(R)^k?

carmine reef
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ye

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so do u know how to write that in closed form

formal dust
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nope lol

carmine reef
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do u know geometric series formula?

formal dust
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wait yes I do!

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P(F) = P(L)/(1 - P(R))

carmine reef
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P(K)?