#help-0

1 messages · Page 9 of 1

molten pivot
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Do you know how to tell wolfram to use the other branch of W

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We need W_-1

urban pine
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the info page says ProductLog[k, z] for principal value k = 0

molten pivot
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Thanks ill try

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This gives us the upper half of the curve

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Maybe there was something in my algebra that missed the other half of the solutions

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Lol

urban pine
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nice job though!!

molten pivot
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By swapping x and y we get the lower part

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So all we need to do now is minimize the distance to the origin

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,w plot (1+(1/e^(ProductLog[-1,-ln(x)/x)]^2)

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Lol wolfram really don't like doing calculus on W

molten pivot
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Ignoring portion of domain over which it is not a real function:

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The minimum is clearly at x=e

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@tame willow you can work out the calculus yourself now probably!!

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If you know the derivative of W_-1

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Or you can derive it implicitly

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,w d/dx ProductLog[-1,x]

urban pine
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@molten pivot i'm blanking on why the origin minimization is 1 + y^2

molten pivot
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Yeah I was wrong on that actually, thinking of arc length formula haha

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You would have to minimize x^2+y^2 to minimize d^2 (squared distance)

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It's generally easier to work with squared distances than actual distances, so we can just minimize d^2 instead of d because squaring preserves order over the positive numbers

urban pine
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oh lol! yeah it works out for d^2 still

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pretty rad to basically work it out on a napkin

lone heartBOT
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@tame willow Has your question been resolved?

tight locust
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What has not been answered?

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I mean it looks like there's nothing really left to solve

ocean sealBOT
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Noby707

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Noby707

pliant dune
cold grail
tame willow
#

.close

lone heartBOT
#
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lone heartBOT
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fierce prairie
lone heartBOT
fierce prairie
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completely lost on this one..

urban pine
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some wild optimization prob?

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are they ending up eight yards apart along the perimeter? i'm thinking that must be the case or i think this will get out of hand really fast nvm

lone heartBOT
#

@fierce prairie Has your question been resolved?

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upbeat gazelle
#

I am having trouble trying to prove by induction that (1 + x)^n ≥ 1 + nx. I end up trying to show that (1 +k+1)^j+1 ≥ 1 +(j+1)(k+1) and I have no idea what to do from there

rugged sun
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Hi

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What variable are you using induction on?

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x or n?

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@upbeat gazelle

upbeat gazelle
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I'm not sure. I know x is a real number and they are both greater than or equal to 1

rugged sun
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So if x is a real number, how can we use induction on it?

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What I'm getting at here is that we only need to use induction on one variable

upbeat gazelle
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oh gotcha.

rugged sun
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The variable that takes integer values

upbeat gazelle
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Base case: n=1 x=1 (1+1)^1 ≥ 1 + 1*1

2 ≥ 2 therefore, n=4 x=4 is true for (1 + x)n ≥ 1 + nx

Suppose n=j x=k such that j ≥ 1 and k ≥ −1

rugged sun
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So why are you substituting for x at all?

upbeat gazelle
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of so I leave x and just use induction on n?

rugged sun
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Yeah, exactly.

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Induction works on some statement P(n) that depends on n

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In this case the statement is for n=1 : (1+x)>=1+x which is true for all real x

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We then assume for n=k (1+x)^k>=1+kx for all x

upbeat gazelle
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Base case: n=1 (1+x)^1 ≥ 1 + x

1+x ≥ 1+x therefore, n=1 is true for (1 + x)n ≥ 1 + nx

Suppose n=k such that k ≥ 1 and x ≥ −1

We will show that (1 +x)^k+1 ≥ 1 +(k+1)x

rugged sun
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Yeah, not all real x actually, you are right

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The range on x you give is correct

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But the point is that that is part of the statement we assume

upbeat gazelle
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I guess I am just confused on knowing when an inductive proof is done because it does not feel like it has really proved anything

rugged sun
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Do you mean you are confused when you need to use an inductive proof

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Or are you not sure why you need an inductive proof at all

upbeat gazelle
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no just how in this case to simplify the problem in such a way that it is evident the left side is greater than or equal to the right

rugged sun
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The point is that the assumption we make is a piece of information we can use

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So in what you wrote above

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We start with the left hand side of the k+1 case

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And we manipulate it using that piece of information we have to get the desired right hand side

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So in other words, the k case implies the k+1 case

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The k case enables us to obtain the k+1 case

fallen verge
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Is there a way to show it using binom?

rugged sun
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Yes there is

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But we are using an inductive proof here

fallen verge
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Ah i see

rugged sun
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So let's look at the left hand side of the k+1 case

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It is

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,,(1+x)^{k+1}

ocean sealBOT
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Social Capital Gainer

rugged sun
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How can we manipulate this so that we can use the k case?

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We want to use it somehow

upbeat gazelle
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I think that is what has me stumped because the only way I can think of to get rid of the exponent is to go to that root and that would not be helpful

rugged sun
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Ok another way to do this

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Is to start by writing the statement we have assumed to be true

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,,(1+x)^k\geq 1+kx

ocean sealBOT
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Social Capital Gainer

rugged sun
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What can we do to the k case to get that (1+x)^(k+1) piece somehow

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How can we get that +1 in the power

upbeat gazelle
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I'm really not sure

rugged sun
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What do i multiply 4^6 by to get 4^7?

upbeat gazelle
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so I multiply by k?

rugged sun
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Not quite

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Do you agree that (1+x)^k is (1+x) multiplied by itself k times

upbeat gazelle
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so it can just be simplified to (1+x)>= (1+x)?

rugged sun
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Not really

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What I am getting at is

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We can multiply both sides of this inequality by (1+x)

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Since (1+x) is positive, then the >= sign doesn't change and we get

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,,(1+x)^k(1+x) \geq (1+kx)(1+x)

ocean sealBOT
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Social Capital Gainer

rugged sun
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What does the left hand side become?

upbeat gazelle
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(1+x)^2k

rugged sun
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Nope that would be (1+x)^k (1+x)^k

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We dont have that here

upbeat gazelle
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(1+2x+x^2)^k?

rugged sun
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I think you are guessing. let me ask you a quick question

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What is

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,,4\times 4^k

ocean sealBOT
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Social Capital Gainer

upbeat gazelle
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no idea

rugged sun
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So you agree that 4^3, for example, is 4×4×4

upbeat gazelle
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yes

rugged sun
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So what is 4×4^3

upbeat gazelle
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4^4

rugged sun
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Yeah

rugged sun
upbeat gazelle
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so (1+x)^k+1

rugged sun
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Yes

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,,(1+x)^{k+1}

ocean sealBOT
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Social Capital Gainer

rugged sun
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To be completely clear

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So lets put that in

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,,(1+x)^{k+1} \geq (1+kx)(1+x)

ocean sealBOT
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Social Capital Gainer

rugged sun
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Do you agree?

upbeat gazelle
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yes

rugged sun
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Nice

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So the left hand side is what we want

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Now we need to manipulate the right hand side

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What do you think we can do?

upbeat gazelle
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Wouldn't it be the same thing?

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(1+x)^k(1+x)

rugged sun
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I mean

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The right hand sjde is currently

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,,(1+kx)(1+x)

ocean sealBOT
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Social Capital Gainer

rugged sun
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What algebraic manipulation can we do to that

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What can we do with a pair of brackets like this

upbeat gazelle
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I'm not sure because you cant say (1+kx)^2 because they are not the same thing. You could divide the (1+x) from both sides

rugged sun
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We we put it in deliberately, we wouldn't want to divide it off again

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If I gave you something like

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(x+3)(x+5)

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What could you do to that

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Really simple thing

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To do

upbeat gazelle
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well you could just multiply

rugged sun
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Yeah

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Exactly

rugged sun
upbeat gazelle
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1+x+kx+kx^2

rugged sun
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Nice

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Now factor that x out of kx and x

upbeat gazelle
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1+x+k(x+x^2)

rugged sun
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Or in other words, add x to kx

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That's what I meant

rugged sun
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Instead of k

upbeat gazelle
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1+x(1+k+kx)

rugged sun
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Yes, that is correct, but we want to leave kx^2 alone, you will see why in a second

upbeat gazelle
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so 1+x(1+k)+kx^2

rugged sun
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Yes, good

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So this is what we have so far

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,,(1+x)^{k+1} \geq 1+(k+1)x+kx^2

ocean sealBOT
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Social Capital Gainer

rugged sun
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This is almost what we want

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The k+1 case

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Except we have an extra piece, the kx^2

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What can we do about that?

upbeat gazelle
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no idea

rugged sun
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So to give you another example

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,,a \geq b+2

ocean sealBOT
#

Social Capital Gainer

rugged sun
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a and b are positive

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Do you agree that

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,,b+2>b

ocean sealBOT
#

Social Capital Gainer

upbeat gazelle
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yes

rugged sun
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Therefore

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,,a > b

ocean sealBOT
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Social Capital Gainer

upbeat gazelle
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alright

rugged sun
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So how can we use that here

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,,(1+x)^{k+1} \geq 1+(k+1)x+kx^2

ocean sealBOT
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Social Capital Gainer

rugged sun
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To get rid of that kx^2

upbeat gazelle
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no idea

rugged sun
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Ok

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So kx^2>=0

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Yes?

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kx^2 is either positive or 0

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Since k is positive

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And x^2 is always positive (or 0 when x=0)

upbeat gazelle
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yes

rugged sun
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Ok

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So on the right hand side, we have added a number which is either making the right hand side bigger than it would have been without it or leaves it unchanged

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So if we just drop that term

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,,(1+x)^{k+1} \geq 1+(k+1)x

ocean sealBOT
#

Social Capital Gainer

rugged sun
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Then the right hand side is either unchaged or is smaller

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This is because

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,, 1+(k+1)x+kx^2 \geq 1+(k+1)x

ocean sealBOT
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Social Capital Gainer

rugged sun
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So we went to a smaller (or equal) number

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Therefore, this is true

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,,(1+x)^{k+1} \geq 1+(k+1)x

ocean sealBOT
#

Social Capital Gainer

rugged sun
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Does that make sense?

upbeat gazelle
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yes

rugged sun
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So that's it, we obtained the k+1 case out of the k case

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We have proved it by induction

upbeat gazelle
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ok thank you

rugged sun
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No problem at all

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Do you have any questions at all

upbeat gazelle
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so we inherently know that the left side is greater or equal to the right side now?

rugged sun
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Yes

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We assumed that it is true for k

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And that assumption means that it must also be true for k+1

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As we have just shown

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Since it is true for 1 then it is true for 2, since it is true for 2, then it is true for 3 and so on

upbeat gazelle
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awesome got it

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.close

lone heartBOT
#
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fierce prairie
lone heartBOT
fierce prairie
#

in response to #help-4 message
@fallen verge I had to go, but I don't quite understand what you did here

#

why is it 2p + 8 = 90?

fallen verge
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They both walk almost around the rectangle

fierce prairie
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okay..

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hold on whats p

fallen verge
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P is the perimeter

fierce prairie
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?

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2(70) + 8 doesn't equal 90

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I'm likely misinterepreting you

fallen verge
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Oh ohmy god forgot about that

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I didnt solve the problem lol

fierce prairie
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oh lol

fallen verge
#

The 8 probably means as the crow flies then

lone heartBOT
#

@fierce prairie Has your question been resolved?

lone heartBOT
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safe mural
#

would someone be able to help me with this please

safe mural
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i think we get the expected value of X hat but i'm confused on how we get the value for that

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and it should be equal to usual estimator?

naive valley
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well expectation is a linear operation

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can you apply that fact

safe mural
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im a bit confused i'll see what i can do

naive valley
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hint to get started: $E\left[\frac{3X_1 + X_2 + \cdots + X_{n-2}}{n}\right]= \frac{1}{n}(E[3X_1 + X_2 + \cdots + X_{n-2}]) = \frac{1}{n}(3E[X_1] + \cdots ???)$

ocean sealBOT
safe mural
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oh alright that's great i'll work with that then

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thank u

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sorry so now i'm a bit lost

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i've rewritten it as that

safe mural
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sry trying to understand this but i think we're trying to prove that E(X~)=X-

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so if i have this, i'd try to prove that

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-E(X_(n-1))-E(X_n)+2E(X1)=0?

safe mural
lone heartBOT
#

@safe mural Has your question been resolved?

lone heartBOT
#

@safe mural Has your question been resolved?

lone heartBOT
#

@safe mural Has your question been resolved?

naive valley
#

(sorry, was signed out for a while)

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now just use the fact that all of the X_i's have the same expected value (because they are i.i.d.)

safe mural
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ah alrighty thank you so much

naive valley
ocean sealBOT
safe mural
#

which is just (all of that)

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or is that unnecessary?

naive valley
#

on your third line, if you replace $E(\overline{X})$ with $nE(\overline{X})$ it should be correct

ocean sealBOT
safe mural
#

alright thank you so much for everything

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.close

lone heartBOT
#
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tough pond
#

|a-b|<|b|/2 implies |a| > |b|/2
how do i prove this

tough pond
#

k i see it now

#

.close

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foggy onyx
#

hi

lone heartBOT
foggy onyx
#

how can i do apply combine like terms

clear stump
#

you combine shit that can be combined

foggy onyx
#

(fg)(x) = (3x-2)(x²+2x-3)
= 3x(x²+2x-3) -2(x²+2x-3)
= 3x³+6x²-9x-2x²-4x+6
= 3x³+4x²-13x+6

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how can i use combine like terms on this ex.

gray isle
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you already did

clear stump
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You done combined them

foggy onyx
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= 3x³+6x²-9x-2x²-4x+6
= 3x³+4x²-13x+6

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on this part

clear stump
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the second to last step

foggy onyx
#

like explain how to do combine like terms

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ik its already combined but can you explain it

clear stump
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6x^2-2x^2=4x^2

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math

foggy onyx
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wait lol let me review it

clear stump
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-9x-4x=-13x

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more math

foggy onyx
#

OH OK

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LOL

#

GOT IT

#

ty @clear stump @gray isle

#

.close

lone heartBOT
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tidal zealot
#

can someone explain what was done here

lone heartBOT
tacit arch
#

$\log(a^b) = b\log(a)$

ocean sealBOT
#

riemann

tidal zealot
#

right

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(1+2+3...2n)

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is that an arithmatic

tacit arch
#

do you know?

tidal zealot
#

sorry?

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wht do i do with the (1+2+3...2n)

mellow tusk
tacit arch
#

do you know what an arithmetic sequence is/

#

see if you can use that for your sum

lone heartBOT
#

@tidal zealot Has your question been resolved?

tidal zealot
#

but idk what happenes to the two

tacit arch
tidal zealot
#

so is the answer B

mellow tusk
#

no

tidal zealot
tidal zealot
#

how do i get rid of it

mellow tusk
#

why is that n/2

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it should be 2n/2

tidal zealot
#

why 2n

mellow tusk
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cause 2n terms

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why did u do 2n+1 then?

tidal zealot
#

ok i get it

#

rthank

#

s

#

.close

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#
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tidal zealot
lone heartBOT
tidal zealot
#

how is the range of this function from (0, infinity)

mellow tusk
#

cause x>2 ( mandatory condition )

#

fgx=x-2,
x>2 and x-2>0

tidal zealot
#

bro what rule is this?

lone heartBOT
#

@tidal zealot Has your question been resolved?

trim wagon
#

Where do you want help with?

trim wagon
lone heartBOT
#

@tidal zealot Has your question been resolved?

tidal zealot
trim wagon
#

Well you can take c= anything it doesn’t matter as it’ll cancel out in next line

lone heartBOT
#

@tidal zealot Has your question been resolved?

lone heartBOT
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spare crow
#

Heyo . was just wondering how you calculate the rotation of a matrix

spare crow
keen socket
#

wdym

spare crow
#

This has realy confused me cos i thought you would just match a term to get theta like sin theta = -1/Sqrt(2) and you would get Theta as the anticlockwise rotation of the matrix but..(show notes)

uncut torrent
#

Yeah thats what you do

spare crow
keen socket
#

then its clockwise ???

uncut torrent
#

Sketch their graphs

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If that helps

spare crow
#

the fact i got two didnt put me off as much as when i subed them back in in any form i didnt get the matrix ???

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or i should say the value in that element of the matrix?

keen socket
spare crow
#

iv'e got the answears and they say it is 225

keen socket
#

judging by the notes your using the edexcel fm book?

spare crow
#

yeah!

keen socket
#

right, theres a clockwise rotation matrix

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which just changes the sign of the sin theta

keen socket
spare crow
#

so i should use the clock wise theta to get the origonal matrix values

keen socket
#

ok lets say sin(theta)=1/root2

uncut torrent
#

Or just

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Plot them, then see when they both have the same value for theta at -1/root(2)

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,rotate

ocean sealBOT
uncut torrent
#

So it's an anticlockwise rotation 225 degrees, or a clockwise rotation of (360 - 225) = 135 degrees

keen socket
#

right but its much simpler to use the clockwise rotation matrix

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becuz u can see its 135 degrees clockwise

spare crow
#

ohhh yeah

uncut torrent
#

Ig? I find it easier to find an intutive solution rather than have to remember another equation

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Can do either tho

keen socket
#

and matrix questions in exams are much harder than textbook questions

spare crow
#

sure , so i can see the answer is 225 . but if i sub that into cos or sin i dont get the og matrix values

uncut torrent
#

True, chapter 6 was pretty easy

uncut torrent
#

Yeah, if you plug 135 into the clockwise matrix, it will give you the original

spare crow
#

it dosnt though?

uncut torrent
#

Thats the anticlockwise matrix

keen socket
#

thats anticlockwise

#

broski

spare crow
#

ohhhhh

#

wait

#

no still dosnt

keen socket
#

yh it does

spare crow
#

cos 135 is - root 2 / 2 . isnt it?

keen socket
#

which -1/root2

#

if u rationalise

spare crow
#

omg yeah

#

sos didn't see that

#

dammm thx!

#

that taken me like an hour

#

welp , thank you ever so much ! @keen socket @uncut torrent

keen socket
#

maybe use formula booklet **

uncut torrent
#

Nw, good luck with further :)

spare crow
#

thx lol, gonna be my entire summer. spose you've done it ?

uncut torrent
#

Just finished first year

keen socket
#

same

uncut torrent
#

Oh damn

keen socket
#

which one u find easy

#

like rate the fm exams

uncut torrent
#

Ooh

#

The pure was horrible

#

Stats and mechanics was kinda ok

keen socket
#

i d say Core pure 2, further stats, further mechanics, core pure 1

#

i fucked up core pure 1

uncut torrent
#

Yeah 💀 that tennis question

keen socket
#

tennis?

uncut torrent
#

The vector question?

#

Wait

#

what exam board are you

keen socket
#

edexcel

uncut torrent
#

Yeah same

keen socket
#

u mean paper 2 vector question?

uncut torrent
#

Only did one pure paper

keen socket
#

right maybe different spec

spare crow
#

what modules would u recommend? i wanna do mechanics and pure or decision

uncut torrent
#

I cant speak for decision, but I didn't find stats too hard.

keen socket
#

dont choose mechanics u ll regret

uncut torrent
#

😭

keen socket
#

even if u do physics

spare crow
#

lmao rly

uncut torrent
#

Its fun but yeah its evil

keen socket
#

cuz mechanics collision is different pain

uncut torrent
#

Ong

keen socket
#

mechanics in general was pain

uncut torrent
#

I only started getting full marks on those questions towards the end of the year

keen socket
#

dont be fooled by the spec, since it says kinetic energy and stuff

#

its only really 1 topic thats hard

#

but in the recent exam they put like 3 of them questions in it

#

and they happen to be the 11 markers or 12 markers

uncut torrent
#

Pain

spare crow
#

yeah

#

i keep putting this clip in my notes

#

.close

lone heartBOT
#
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flat saddle
lone heartBOT
flat saddle
#

Hold on

#

Does this make sense

#

I was a bit confused on how to do the Y1,...,Yk parts

copper stone
#

it would be much easier

#

you just have to prove the case Au(BnC) = AuB n AuC and the rest is trivial

lone heartBOT
#

@flat saddle Has your question been resolved?

flat saddle
copper stone
flat saddle
#

Not sure how

#

I don't really know proof by induction

copper stone
#

oh if you didnt learn it then no let it go

flat saddle
#

I just want to know if my proof makes sense

lone heartBOT
#

@flat saddle Has your question been resolved?

flat saddle
#

.close

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vale wigeon
#

Remember:
Ask your math question in a clear, concise manner.

#

you have an exam going on right now?

#

and you want to cheat on it using this server?

#

that's against the rules

abstract fractal
#

We can't help

vale wigeon
#

cheating on exams is not allowed here

#

you can get banned if you try

abstract fractal
#

Nice try

alpine sable
#

Okay, what question are you working on?

#

and show us your work then

lilac nest
#

.

abstract fractal
vale wigeon
#

joking about committing bannable offenses is frowned upon.

alpine sable
abstract fractal
alpine sable
#

ok that just looks like an insult at this point

lilac nest
#

That means you don't even need help and you're just wasting everyone's time, which is against the rules too

vale wigeon
#

<@&268886789983436800>

#

ok now you are spamming

abstract fractal
#

<@&268886789983436800>

mellow tusk
#

great

#

drip tho

lilac nest
#

.close

lone heartBOT
#
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vale wigeon
#

<@&268886789983436800> before this channel closes for good: OP ( @static raft ) is a spammer and self-admitted exam cheater

lone heartBOT
#
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cunning trout
#

I need help with part c)

lone heartBOT
cunning trout
#

Would this be P(1-t,-3) ?

lapis ingot
#

well just do the same thing as the other ones

#

but write it as a function of t

cunning trout
#

Because answer says P(1+t,-3)

cunning trout
#

P=(1-t,-3)

cunning trout
#

Ok I got it, thnks

#

.xlose

#

Uh

#

.close

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flat walrus
#

Hello! I am looking at inverse trigonometric derivatives at the moment and am struggling with a concept. I am aware that the derivative of arcsin x is 1/sqrt(1-x^2) and this is achieved as cos(y)=1-sin^2(y) hence 1-x^2. however 1-x^2 and 1-sin^2(y) are not the same thing so why is it allowed? sec(y) is not equal to 1/sqrt(1-x^2) when plotted. Can someone explain?

mellow tusk
#

how'd u get this

this is achieved as cos(y)=1-sin^2(y)

#

can u show ur derivation for sin inverse x

flat walrus
#

sorry i meant cos y = sqrt(1-sin^2(y))

#

y=arcsin x therefore x=sin y, dx/dy = cos y. [ cos^2(y)=1-sin^2(y) =1-x^2] therefore dx/dy=sqrt(1-x^2) therefore dy/dx = 1/sqrt(1-x^2)

#

but this implies that 1/cos(y) = 1/sqrt(1-x^2) but thats not true when plotted

mellow tusk
#

u assumed y=sin inverse x

#

oh a sec

flat walrus
#

so its just the fact that we made the variable x = sin y and so under that condition the derivative works?

mellow tusk
flat walrus
#

well i guess its just i plotted sec y and 1/sqrt(1-x^2) and they didnt equate thats all

#

perhaps i did something wrong

lone heartBOT
#

@flat walrus Has your question been resolved?

lone heartBOT
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native cloud
#

Guys, can anyone help me prove why 0^0 = 0?

mortal trellis
#

well you can't prove it because it's not true

#

limits of the form 0^0 are indeterminate

#

often it is convenient to define 0^0=1

native cloud
#

Oh, desmos wrong?

mortal trellis
#

did you plug in 0^0 into desmos?

native cloud
#

Yes

#

It told me 0

#

It's wrong?

mortal trellis
#

it tells me it's equal to 1

native cloud
#

Nvm

#

It's 1

#

My eyes were acting weird

#

Mb

abstract fractal
#

Only sometimes

#

:)

native cloud
#

So how do I prove 0^0 = 1? @mortal trellis

mortal trellis
#

you don't

#

it is convenient to define 0^0=1 in a lot of cases

native cloud
#

Can't you still use limits to prove?

mortal trellis
#

no, limits of the form 0^0 are indeterminate

native cloud
#

Not sure how but

mortal trellis
#

they can be anything

native cloud
#

So undefined?

#

Theoretical: Undefine, Actual: = 1?

mortal trellis
#

it's undefined unless we are in a context where it's convenient to define it as equal to 1

native cloud
#

Okie

#

Thanks

#

.close

lone heartBOT
#
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wanton hare
#

yeah

lone heartBOT
#
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alpine sable
lone heartBOT
alpine sable
#

is there any way to take a random number and figure out either what polygon(s) it is from or the value of n to where it is contained, or if its just a polygonal number?

#

without looping / testing every number

#

for say a large number like 32098402374, is it possible to find either the value of n or what polygon sequences it is in?

#

basically i need to tell if a large number is figurate really quickly

#

<@&286206848099549185> is this in any way possible to do?

versed crater
#

You have the first step

#

Multiply it by 2

#

To get rid of the one half

#

Have u heard of a ticker function

alpine sable
#

no i have not

versed crater
#

Why don't u just use recursion for this?

alpine sable
#

im not sure what that is

#

right now im just checking it against every polygonal number

versed crater
#

Don't some numbers fall under multiple

#

Catergories

alpine sable
#

yes

#

36 is in both square and triangle for example

versed crater
#

Hmm

#

I can't see how ro do this without looping

alpine sable
#

me neither

#

is there no possible way? even with a different system of math

versed crater
#

Are their infinitely many types of polygon numbers

#

Or only up to 1000

alpine sable
#

there are infinite types of polygons as well as an infinite number of polygon numbers

versed crater
#

So u can. Only determine the polygon when n is 1 from first glance

alpine sable
#

theres got to be some way to backtrack a number, or at least make it smaller while keeping it in the same row/column?

#

im having a script do the work, but when its working with big numbers looping through this many times it would take years to get the answer

versed crater
#

Every one of these can be written as a triangular number plus kn

#

Where k is s-3

#

AHH yeh I don't think there's another way

#

Where did u get this idea from

alpine sable
#

not sure

#

thanks anyways

#

appreciate it

#

.close

lone heartBOT
#
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ocean ravine
#

.

lone heartBOT
ocean ravine
#

.

#

.

gray isle
#

what are you getting in online calc

ocean ravine
#

hm?

#

oh

ocean ravine
#

.

#

.

gray isle
#

the percentage box would be 0.85

#

yeh

ocean ravine
#

.

#

.

#

.

lone heartBOT
#

@ocean ravine Has your question been resolved?

lone heartBOT
#
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burnt elk
#

$$(fog^{-1})(x) = x+6 \quad \text{and}\quad g(x)=3-x \Rightarrow f(-4)=?$$

ocean sealBOT
#

Gl1tch

burnt elk
#

I'm stuck with this question how do I solve it

main kraken
#

first find the inverse of g(x)

subtle mango
#

Try to find what is x when g^-1(x)=-4

main kraken
#

or that too

burnt elk
burnt elk
main kraken
#

so no

#

g(x) = 3 - x
y = 3 - x
♻️
x = 3 - y
x - 3 = -y
y = 3 - x
g^-1(x) = 3 - x

burnt elk
#

then what should I do

#

do I get f when I subtract g^1 from fog^1(x)

#

wait

#

f(3 - x) = x + 6
f(-x + 3) = x + 6
f(x + 3 ) = -x - 6
f(x) = -x -9

#

f(-4) = -(-4) - 9 = 13

#

found it

#

.close

lone heartBOT
#
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polar zealot
lone heartBOT
polar zealot
#

how do i multiply a 3 x 2 with a 2 x 2 matrix

marsh portal
#

so what you can do is multiple each row by each colmun on each matrix

vale wigeon
#

so you can't

marsh portal
#

so start on the green matrix and multiple it down the first colmun with the first row of the red matrix

vale wigeon
#

(2×3) * (2×2) is undefined

marsh portal
#

yeah i forgto

#

i was trying to help

polar zealot
#

i want green*red

marsh portal
#

yeah thats impossible

vale wigeon
#

green*red is undefined.

marsh portal
#

theres not enough numbers to multiply

crisp pine
#

To multiply an nxm matrix by a pxq matrix, m must equal p, and the resulting matrix will be nxq

lone heartBOT
#

@polar zealot Has your question been resolved?

lone heartBOT
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polar zealot
#

thanks

lone heartBOT
polar zealot
#

.close

lone heartBOT
#
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inland oriole
lone heartBOT
inland oriole
#

I want to prove this.
some kind of base two multiplication
Do you have to prove it by multiplying the left side?

lone heartBOT
#

@inland oriole Has your question been resolved?

lone heartBOT
#

@inland oriole Has your question been resolved?

lunar dawn
#

wait so binary on the left = decimal value of the right?

#

is that correct?

inland oriole
#

I assume that’s it bc there is an equal sign

#

I just would like to figure out how to convert from base 2 with a decimal point to a base 10 number

lunar dawn
#

you would just multiply each digit(1 or 0). for instance $1011 = 12^0+12^1+02^2+12^3$

ocean sealBOT
#

Karter

lunar dawn
#

which would equal $11$

ocean sealBOT
#

Karter

lone heartBOT
#

@inland oriole Has your question been resolved?

inland oriole
#

How do you do scientific notation with floating point IDEE 754?

lone heartBOT
#

@inland oriole Has your question been resolved?

inland oriole
#

.close

lone heartBOT
#
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lone heartBOT
#
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abstract badge
#

hey

lone heartBOT
abstract badge
#

$\forall x\in \phi$

ocean sealBOT
abstract badge
#

is an always true statement since there are no elements in phi

#

can someone explain this better?

#

i dont get it

#

why is it always a true statement?

floral scroll
#

?

abstract badge
#

is it not always a true statement?

floral scroll
#

Do you mean if you have a statement $P(x)$, then $P(x)$ is true for every $x\in \varnothing$?

ocean sealBOT
#

Andrew071

abstract badge
#

yes

floral scroll
#

by the way, we usually use $\varnothing$ or $\emptyset$ not phi

ocean sealBOT
#

Andrew071

abstract badge
#

oh ok

floral scroll
#

It's true because there are no elements in the empty set. So if you say every x in E is even, but E is empty, it's a true statement

#

It's called vaccuous truth

abstract badge
#

ok i see

#

thnx

#

.close

lone heartBOT
#
Channel closed

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abstract badge
#

i confused myself with how i formulated it

#

when you put it like you did it's clear

lone heartBOT
#
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tender dew
lone heartBOT
tender dew
#

Does anybody know how to generate easily pixel spline (discrete, rasterised)

#

I read some info on topic and usually it's done with things like gradient and antialiasing

#

it's not like it's not dooable, but I don't need efficient one, I just simply need ANY

tacit arch
#

is there any math here

tender dew
#

I'm asking about way of generating a spline, any curve

#

that goes discretly from A to B by not the shortest path

tacit arch
tender dew
#

math that comes for Brazier curves is just an overkill

tacit arch
#

brazier curves

tender dew
#

Yeah, I was wondering if there'll be something not so profound, but faster

lone heartBOT
#

@tender dew Has your question been resolved?

tender dew
#

I come up with something like that

#

I know that full shift in X would be equal to deltaX and in y to some deltaY

#

I know that one value is higher (generally speaking)

#

so I loop in dimension of higher value of delta

#

always increment one side till it's get it's value right

#

and the other one can be expressed as a table or column

#

that is the length of higher value of delta

#

and is filled with ones for length of lower value of delta

#

now if zeros are at even distances (have usually the same amount of ones between them)

#

then the curve will be linear

#

but any change, and merge of ones into twos and so one will result in more of a spline curve

#

now I don't need higher degrees to represent spline - if the function will be monotonic that would satisfy me

#

I also wanted to get rid of something like long intervals without jump

#

Altough I know actions on this column would be much easier to be done with that long jump

#

this can be represented by any translation

#

Obviously this will form a triangle

#

after figuring sign (for direction) and which side is longer the spline might be created

#

if x shift would be bigger than y shift, then we'd need to switch values of L and W for algorithm, but that can be easily figured out

#

In this case L>W

#

so we can say that in a loop incrementing in longer delta gets you in that direction

#

and sometimes a step in other direction has to be made as well

#

we can express how much by this column that can be rearranged to make linear shift or to make more of a spline

#

rearranging this simple column by hand can get a nice spline representation

#

But this column rearrangement takes a lot of action

#

This one was done by hand

#

but I think there is a way to get to it by cutting column into parts. shifting, readding, and so on in 2 more loops

#

that's a lot of information to process

#

<@&286206848099549185>

tender dew
#

I thought some random step would be needed to it and thus limit's operations but needs more complicated distribution function

#

but maybe that method won't bee needed

#

maybe some istribution over a grid

#

of ones

lone heartBOT
#

@tender dew Has your question been resolved?

elfin snow
elfin snow
#

:)

lone heartBOT
#

@tender dew Has your question been resolved?

elfin snow
#

you should close this channel

lone heartBOT
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visual dragon
#

Hello!

lone heartBOT
last ether
#

Just post your question

visual dragon
#

ok, I need help parametrizing (?) conic lines

last ether
#

Well you're gonna need to post a specific question

#

Because like with conic lines, it depends

#

I'm assuming with any conic you wanna make a parametric for them

visual dragon
#

I need to discover the Vertex, Focal point and director line of one of each

last ether
#

You're gonna need to complete the square

#

For these

#

So like rearrange the terms

visual dragon
#

ok, I thought you weren’t supposed to do that in the Elipse but i’ll try

#

with that I should get the canonical equation right?

last ether
#

Wdym canonical

visual dragon
#

sorry, language barrier,

#

like this one in the case of the parabola

#

Idk how it’s called in english

last ether
#

I've never seen this before

#

Idk what the 4p is supposed to be

#

I can put it into elliptical/conic form

visual dragon
#

or like this one for the ellipse

#

what should I do now

last ether
#

This.

#

You could put it into x^2/a^2

visual dragon
#

ok, so I got to this

hearty rune
#

Can anybody explain the answer to this question in a more simpler way?

last ether
#

Note how this channel's been taken

hearty rune
#

ok

last ether
#

I'm doing the first one

#

The first one

#

Note that the 3rd line got cut off. It's equal to -36

visual dragon
#

ok, but what should I do if i don’t have a common factor

last ether
#

You normally would

visual dragon
#

like in the case of the (x-2)^2

last ether
#

Wdym

visual dragon
last ether
#

You have common factors in the x

#

It's just 1

#

So you do nothing

visual dragon
#

ok

last ether
#

$(x-2)^2 = \frac{(x-2)^2}{1}$

ocean sealBOT
#

Umbraleviathan

visual dragon
#

now I have this

#

hello?

#

<@&286206848099549185>

alpine sable
#

Hey

visual dragon
alpine sable
visual dragon
#

now I’m stuck with this one

#

ended up using these ones

alpine sable
#

Can you type out the question here

#

That you need help with

#

Cause you’re showing me a bunch of stuff

#

@visual dragon

visual dragon
#

I need to parametrize these lines and I’m not really sure how

alpine sable
#

What’s the question

#

Write it out her

#

Here

visual dragon
#

“Find the Focal point, Vertex and Director line of one of each following conic lines”

alpine sable
#

Do you know how to find the focal point

visual dragon
#

a/c right?

alpine sable
#

Yea

visual dragon
#

or is that the focal distance?

#

<@&286206848099549185>

#

.close

lone heartBOT
#
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slender solstice
#

Hi, I need help on a proof:
In rectangle ABCD, E is the midpoint of BC and F is the midpoint of AD. G is a point on AB( extended if necessary); GF and BD meet at H. Prove that EF is the bisector of angle GEH.

slender solstice
#

I tried drawing a diagram, but honestly it did not help much. I don't know if I did something wrong, but it honestly doesn't look like GEH is being bisected by EF

#

<@&286206848099549185>

#

.close

lone heartBOT
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sudden torrent
#

What’s the equation that looks like this

tacit arch
#

,w plot arctan(x-10)

tacit arch
#

,w plot arctan(3x-10)

tacit arch
#

,w plot 1/(1+e^(-x))

tacit arch
#

wtf

#

,w plot 1/(1+e^(-10x))

tacit arch
#

disappoint, wolfie

sudden torrent
#

@tacit arch I’m asking about the one that is a straight vertical line

#

In the middle

tacit arch
lone heartBOT
#

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#
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cinder sundial
lone heartBOT
cinder sundial
#

Is theta obtainable without calculator

alpine sable
cinder sundial
#

Let me digest it

vale wigeon
#

this is what length-chasing gives me

#

there is a bunch of 30°-60°-90° triangles that can be exploited

#

eventually you get that BCD is equilateral

#

@cinder sundial

cinder sundial
#

Yes and theta will be 60-30=30

#

God, u had a good observation

vale wigeon
#

here is the approximate order in which i derived these things btw

cinder sundial
# vale wigeon

Do you use the “formula” a^2=b^2+c^2-2bccosA. To get the length of CD

vale wigeon
#

no

#

just the pythagorean theorem

lone heartBOT
#

@cinder sundial Has your question been resolved?

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#
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charred plank
#

How can i solve this for x ?

lone heartBOT
vale wigeon
#

cos^-1(z) does not mean 1/cos(z)

#

(yes the notation is stupid i know arccos is better)

charred plank
#

So what does it mean?

slender gull
#

arccos just like Ann wrote.

#

It's an inverse trigonometric function.
When you write cos^-1 or arccos you are solving for the angle. Using the ratio.

#

On the contrary, when you write cos(something) you are solving for the ratio, using the angle.

charred plank
#

Ok ,

cos^-1(x)=?

slender gull
#

An example would help better, probably.
cos^-1(1/2) would be 60 degrees.

#

so, for your particular problem, you should add phi to both sides, and then take cosine.

#

cos^-1(x) is cos^-1(x) but
cos(cos^-1(x)) = x

charred plank
#

so i will understand ,
cos^-1(x) gives the angel based on the ratio ,
so when we cos(angel) we basicly solving again for ration ,
that is known as x .

#

am i right ?

slender gull
#

Yes.

#

That's right.

charred plank
#

thanks.

slender gull
#

You're good.

lone heartBOT
#

@charred plank Has your question been resolved?

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primal quest
#

Do you use the “formula” a^2=b^2+c^2-2bccosA. To get the length of CD

primal quest
#

.close

lone heartBOT
#
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past valve
#

A circle has a centre O and a second circle passes through O. The second circle cuts the first at two other points A and B. Let P be a point on arc AOB and extend the line BP to intersect the first circle at Q. How to Prove that the bisector of angle APQ passes through O.

past valve
#

I drew diagram and tried constructing multiple things to manipulate any of the basic theorems I know but can’t get anywhere

#

Anyone have an approach on how to prove it?

halcyon niche
#

unless if i'm being stupid $\angle QOP = \angle AOP$ iff $O$ lies on the angle bisector of $\angle APQ$

ocean sealBOT
#

jasoon

halcyon niche
#

let T be the midpoint of the arc AQ, then

∠QOT = ½∠QBT
= ½∠QAT
= ½∠AQT
= ∠AOT

#

i hate latex

#

forget latex this works

past valve
#

Would it be sufficient to construct radii OA and OB. Then construct common chord AB and chord OP.

#

Then we formed a cyclic quadrilateral ABOP

halcyon niche
#

sorry i don't really see what you're getting at

past valve
#

Let Angle OBA = x
Then Angle OAB = x since AOB is an isosceles triangle.
Angle AOB = 180-2x because of angle sum of triangle

Then Angle APB = 180-2x because they are subtended by same arc.

This means Angle APQ = 2x to be supplementary with line BQ.

Since ABOP is a cyclic quadrilateral the exterior Angle APT = x.

Therefore the bisector of Angle APQ must pass through O?

halcyon niche
#

that only proves that PT is the angle bisector of ∠APQ though

lone heartBOT
#

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lone heartBOT
#
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fair ingot
lone heartBOT
fair ingot
#

Nilai dari=Score from

lone heartBOT
#

@fair ingot Has your question been resolved?

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gaunt stone
#

hi

lone heartBOT
gaunt stone
#

how may i get the sinusoid to match or get very similar to the dotted data

vale wigeon
#
y_1 ~ a e^(-b x_1) sin(c x_1 + d)
gaunt stone
#

what is it bro?

#

frend pls explain

vale wigeon
#

please do not call me bro.

#

type what i said into desmos

#

it will run a regression on your data

#

and produce a sinusoid that matches it as closely as it cna

gaunt stone
#

oh ok thanks

#

it gabeme this

#

@vale wigeon

vale wigeon
#

show your exact input

#

i think it may have been that you screwed up

gaunt stone
vale wigeon
#

$y_1 \sim ae^{-bx_1} \sin(cx_1 + d)$

ocean sealBOT
vale wigeon
#

this is what you should've had

gaunt stone
#

oh ok i try again

#

oh ok it works

#

but i need the formula now

#

ok thanks man

#

ill try to find it

#

@vale wigeon

vale wigeon
#

look in "parameters"

#

it literally gives you the values of a, b, c and d in the formula

gaunt stone
#

ohh ok thanks

vale wigeon
#

also if you consider my help unsatisfactory then don't spit in my face by thanking me with "ok thanks man"

gaunt stone
#

wait what?

#

npc

lone heartBOT
#

@gaunt stone Has your question been resolved?

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lone heartBOT
#
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stable night
#

Let a, b be odd perfect squares\
Then, a = $(2m + 1)^2$ and b = $(2k + 1)^2$, m, k $\in \bN$ (by T1)\
a + b = $4m^2 + 4m + 1+ 4k^2 + 4k + 1 = 2(2m^2 + 2k^2 +2m +2k +1)$ (by basic algebra)\
a + b = $2(2(m^2 + k^2 +m +k) +1)$

vale wigeon
stable night
#

sorry one sec

vale wigeon
#

it's \bN if you want natural numbers