#precalculus

1 messages · Page 304 of 1

red tree
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Ok what is the definition of domain that you currently have

silk thunder
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base must be greater than zero

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And must not equal 1

red tree
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Errr, I said definition

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like what is a function? What does domain of a function mean?

silk thunder
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Domain means the x values possible

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you mean what does domain mean right?

red tree
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That is what I mean

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Ok thank you, that's more or less what I expected (although it's a weak definition)

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but that's on your teacher

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Ok so you seem to already know how to start this problem

silk thunder
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the domain of a function is the set of inputs accepted by the function

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This is a better definition

red tree
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yes

silk thunder
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\sqrt{log(x+1)}

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sorry i am new

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i dont know how to use the symbols

red tree
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$-\sqrt{\log(x+1)}$

silk thunder
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Ye thank you and please add a negative sign before the square root

obsidian monolithBOT
#

Icy001

silk thunder
#

Exactly thank you , now how do i find the domain of this function

red tree
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Since you know the definition, you can at least try something with it

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Try some inputs and see if the function accepts them

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This will help your intuition, and maybe you can derive the solution from there

silk thunder
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i tried but this one is a bit challenging

red tree
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I literally mean try some numerical inputs

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Try a large number, then a small number, then a negative number

silk thunder
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i did

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negative number didnt work

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How does that help me solve it ?

red tree
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Okay now suppose x is an arbitrary number, try to think about exactly the conditions on x in order for the expression to be defined

silk thunder
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x should be greater the 0

red tree
#

Sounds good to me

silk thunder
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but because it is in square root the result must also be positive

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Now thats the problem

red tree
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Suppose x > 0

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Then it follows that log(x + 1) > what?

silk thunder
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0?

red tree
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ok

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Then it follows sqrt(log(x+1)) is defined

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Now suppose x < 0. Then it follows that log(x+1) < 0, and so sqrt(log(x+1)) isn't defined

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What about x equals 0

silk thunder
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log(1)

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=0

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Defined

red tree
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cool

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Problem complete

silk thunder
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Thanks but do you know a way to solve it algebraically

red tree
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Logically is the best way

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Here's a cleaner logical solution

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$\sqrt \square$ is defined iff $\square\geq 0$

obsidian monolithBOT
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Icy001

red tree
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Therefore $\sqrt{\log(x+1)}$ is defined iff $\log(x+1)\geq 0$

obsidian monolithBOT
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Icy001

red tree
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Now $\log(x+1)\geq 0$ iff $x+1\geq 1$, iff $x\geq 0$

obsidian monolithBOT
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Icy001

red tree
silk thunder
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problem is for exam i need to write solution

red tree
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You don't like writing words in your solutions?

silk thunder
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Let me check

sick steppe
silk thunder
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No

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how can i use my phone in exam ? If it is not allowed in exam halls

sick steppe
#

Take-home exams...

silk thunder
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i meant school exams …

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anyway thanks

rocky finch
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Could someone help me please and explain where the 1/5 went too 🧐

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Like under the 3x and under the full radical

uncut mulch
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prod to sum law for logs

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ln(k) is just another constant

rocky finch
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Aaaaah so it's in the C, I was assuming that but I wasn't completely sure, thank you very much

unkempt girder
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hello i was wonder what $H/to0/frac{/sqrt{47+H}{H}

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wait

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$H/to0/frac{/sqrt{47+H}{H}

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cool

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$\lim_{x \to 0} \frac{\sqrt{47+h}-5}{H}

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$\lim_{x \to 0} \frac{\sqrt{47+h}-5}{H}$

obsidian monolithBOT
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andmam

unkempt girder
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YES

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ok so i got 2 as my solution i just want to make sure im correct

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also X is H sorry

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$\lim_{H \to 0} \frac{\sqrt{47+h}-5}{H}$

obsidian monolithBOT
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andmam

unkempt girder
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mathway told me it is undefined soooooooooooooooooooooooooo

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but i am stilll confident in my answer

upper tundra
unkempt girder
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ill send my work

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actually https://www.youtube.com/watch?v=8cKN-J118NM this video should explain how i got 2 they are very simmilar problems

Learn How to Find a Limit by Rationalizing the Numerator

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▶ Play video
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and my work is messy

upper tundra
unkempt girder
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yes but the method is the same

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in the video and my problem

upper tundra
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The limit in the video is a finite value because after rationalisation of numerator, we are just left with h which can be cancelled with h in the denominator

unkempt girder
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could you not cancel h in my problem?

upper tundra
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No

unkempt girder
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oh

upper tundra
unkempt girder
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yeah thats my bad

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oh i think i understand

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alright thanks

lone vault
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Hi, I'd like a little help with the following equality.

I know the sides equals, but I'd like to know why (this is one of the steps in order to solve exponential equation)

Any idea how to get it? 😅

vivid void
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pretty much just multiply the left by $\frac{2+\sqrt{3}}{2+\sqrt{3}}$

obsidian monolithBOT
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quantum

vivid void
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it’s a difference of squares

red tree
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Alternatively, whenever I see the claim that a = 1/b, this is equivalent to the claim that ab=1, so you can just check ab=1 in this case

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Wait, I just now read the original question

vivid void
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oof

red tree
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I know the sides equals, but I'd like to know why (this is one of the steps in order to solve exponential equation)

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Hmmmm....

vivid void
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pretty sure that what i said was enough

red tree
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What you said is the procedure

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What I said is like, using the definition of 1/b

vivid void
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i assumed they meant, how to get the left side in the form of the right side

red tree
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It's possible they wanted to ask how (what the steps are), not why

median sun
outer briar
median sun
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For the most part yes

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Normal is perpendicular to a face or side.

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You wouldn’t call these normal to each other

lone vault
viscid thistle
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hello i'm having trouble with some questions, can anyone help me with that? it's section 5.2

outer briar
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@median sun thankyou sir/ma'am

vapid plaza
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The result should follow after simplifying

vapid plaza
vapid plaza
tight compass
cedar bramble
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what is 3 plzz

tight compass
# cedar bramble

What have you tried? Have you tried using sign analysis test(testing your inequality for intervals created by your roots).

cedar bramble
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i sovled it

tight compass
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Nice.

viscid thistle
ivory rover
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If the following function h(x)=x^3-3x^2+3x has a maximum value in the interval [0,3], then the coordinates of the point at which the function has a maximum value are:

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can anyone help me?

sterile valley
ivory rover
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(check whether it is maximum point by substituting this x value in h''(x), h''(x) should be < 0 for maxima) it is coming out equaling 0 not <0

sterile valley
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oh wait I think I get the question now

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x^3 - 3x^2 + 3x is an increasing function in interval [0, 3] (because h'(x) is >= 0 for x in [0, 3])

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so maximum at that interval is just h(3)

ivory rover
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so the coordinates at maximum value will be (3,9) right?

inland birch
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which is right? when simplifying 2/√2
-rationalize denominator, multiply by √2/√2 = (2√2)/4 = √2/2
or
-split numerator into two root 2 values and cross out one from the numerator and denominator
so like this 2=√2*√2, that divided by √2. (√2*√2)/√2 = cancel one and the answer is one √2

I'm working on trig identities and i keep seeing both ways so whats up?

uncut mulch
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you didn't apply the first method properly

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sqrt(2) * sqrt(2) isn't 4

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if done properly, both approaches are valid

inland birch
plain bolt
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how would i find 6^x=4^(x+1)

tight compass
# plain bolt

Trying using log base 4 on both side to see what you get.

plain bolt
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huh

viscid thistle
plain bolt
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whats the forumla / rule for that?

tight compass
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if you know the power property of logs you can continue from there.

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xlog_4(6) = x+1 implies x(log_4(6) - 1) = 1 thus x = 1/(log_4(6) - 1).

solid sundial
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Would like help with solving for variables w, x, y, z with c_i being constants:

vivid void
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take ln of both sides for all lines

solid sundial
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I have tried this but am not able to express any variable in terms of constants

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Could it be possible that this is involves differentials, or probability density functions? Or something else apart from simple algebra? Would be glad to hear any thoughts

past meadow
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once you take the ln of every equation its just 4 linear equations in ln(x), ln(y), ln(z) and ln(w) right?

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so standard methods for solving linear systems should work

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oh wait

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im a dumbfuck

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ignore that bleak

solid sundial
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Don't say that lol, its a tough one I've been stuck on it all day

past meadow
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wait yeah it is still pretty easy after taking ln. renaming ln(c_1) to a, ln(c_2) to b etc, after taking the log of every equation, we achieve a/w=lnx, b/z=lnx, c/w=lny, d/z=lny. Then a/w=b/z and c/w=d/z which is a linear system we can solve for z and w.

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(edited to fix typo)

solid sundial
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I'm not able to solve this for z and w, can you help?

past meadow
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az-bw=0, cz-dw=0. This can be solved just like any two variable system of equations. For instance, multiplying the first equation by c/a gives cz-bc/a*w=0. Then take the second equation from the first.

solid sundial
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maybe I am missing something, the best I can get from this is (bw)/a - cw = 0

inland birch
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when you rationalize a negative denominator, like -(1/√3). is the rationalization also negative?
so -(1/√3) multiplied by -(√3/√3) or is it just positive √3/√3

late mica
inland birch
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so if original √3 is negative will the rationalize part also be negative or not

late mica
inland birch
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yeah but -1/-1 is still multiplying by one no?

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hang on let me take a pic

late mica
inland birch
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Alright so which is the one

late mica
inland birch
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ok thanks for the help

fossil flare
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Does anyone know the answer to 8?

full pagoda
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what have you tried?

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well actually that looks a lot like a test/quiz

fossil flare
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Idk what to do

fossil flare
full pagoda
fossil flare
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Do you have a working out for clarity?

full pagoda
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i'm not gonna do it for you, no

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but if this is a practice for your finals, you should know how to do it

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or at least where to start

stuck lark
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@fossil flare pls dont make comments like that

fossil flare
fossil flare
full pagoda
uncut mulch
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have you tried anything so far?

fossil flare
sharp mist
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I’m struggling with derivatives

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What is the difference from a tangent line and a derivative?

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Or are they totally unrelated

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If so, I’ve got a long way to go

red tree
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A tangent line is a line which is a certain set of points, and a derivative is a number

mild swan
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@sharp mist ^^

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A derivative can be used to find a tangent line

sharp mist
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I think I get it better

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Thank you guys

solid sundial
topaz swift
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quick question

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this a valid perspective?

woeful wing
topaz swift
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oh

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I see that now

queen brook
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Tldr: could someone please check these two courses and compare their content and tell if i'm ready to take calc1 if i've taken the second course?

I was confused whether to take this course: https://www.udemy.com/course/trig-by-krista-king/

or this one: https://www.udemy.com/course/trigonometry-the-unit-circle-angles-right-triangles/

I went for the second one cause it had more content + it was specially for trig, since trig is the important pillar of calc (I think) i thought it would be wise to take the second one!

So can I now start learning calc 1?

in the second course it doesnt have analytical geometry and matrices sections so are those needed for calc 1 or i can just skip them if I've taken the trig course already?

Any advice is appreciated

viscid thistle
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So i've been given a function f(x)=x^2+bx+c, so there are to unknown coefficients. Minima x=2, and zero point x=1

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How do i find the coefficents?

full pagoda
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what is true at a minimum?

viscid thistle
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a=/0

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idk

full pagoda
#

perhaps something about the derivative?

viscid thistle
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ye

full pagoda
#

what about it?

viscid thistle
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ummm

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This is harder than what i expected 😦

full pagoda
#

,w graph x^2

obsidian monolithBOT
full pagoda
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what is the slope at the minimum

viscid thistle
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x=2

full pagoda
#

?

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look at the function i just graphed

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what is the slope at the minimum

viscid thistle
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0

full pagoda
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right

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so you know at x=2 in your original equation, the slope is 0

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so what should you do?

viscid thistle
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so it will be (x-2)?

full pagoda
#

what

viscid thistle
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I haven't taken math in english 😦

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so it it's hard

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srry

full pagoda
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i'll use notation

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should be universal

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f'(2)=0

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you have f(x)=x^2+bx+c

viscid thistle
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yes

full pagoda
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find f'(x)

viscid thistle
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2x+b

full pagoda
#

so f'(x)=2x+b

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now use f'(2)=0

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solve for b

viscid thistle
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b=-4

full pagoda
#

now go back to f(x)=x^2+bx+c, zero point at x=1

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so f(1)=0

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you have b

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solve for c

viscid thistle
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4

full pagoda
#

are you sure?

viscid thistle
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jk

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😉

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c=3?

full pagoda
#

yep

viscid thistle
#

broOOO

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i knew this already

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it's just my brain goes stupido

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Thank you sir : )

full pagoda
#

👍

cold kestrel
#

what is precalc

sick steppe
#

pre-calculus

cold kestrel
#

what is this so called pre-calculus

willow bear
#

a weird mix of algebra, combinatorics and trigonometry taught by US schools, nominally intended as preparation for calculus but generally serving no such purpose in practice.

cold kestrel
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i think its unnesecary

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if you wanna study calculus

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screw it

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just do the thing

vivid void
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calculus just needs algebra 2 and trigonometry

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what more could precalculus cover

tight compass
#

precalculus usually covers what Ann said and basic stuff on vectors, matrices.

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Tho precalculus is usually called algebra and trig here.

sullen zealot
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Haven't learned matrices

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I should probably do that

muted owl
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from what i know, they're used with multivariable calculus

tight compass
#

Just learn linear algebra before multivariable calculus.

sick steppe
#

used much more in LinAl specifically.

muted owl
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ah okay

sullen zealot
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and im around algebra 2

viscid thistle
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I am given this graph, function of this graph is a cubic polynomial function.

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I found that, the minima is (3, 1) and maxima (1, ?)

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I need to find the function

vivid void
#

there’s no minima or maxima

viscid thistle
#

😮

uncut mulch
#

you should mention local

vivid void
#

relative extrema sure

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absolute extrema no

viscid thistle
#

f me these words are just insane

vivid void
#

local means exactly what you think it means

uncut mulch
#

you could consider this as the graph of a certain cubic that was translated 1 unit up

viscid thistle
#

ye

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How would i be able to find the function?

vivid void
#

you would need to use a system of equations

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you want to find something in the form of f(x) = ax^3+bx^2+cx+d

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you know d = 1

viscid thistle
vivid void
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$ax_1^3+bx_1^2+cx_1+1 = y_1 \\ ax_2^3+bx_2^2+cx_2+1 = y_2 \\ ax_3^3+bx_3^2+cx_3+1 = y_3$

obsidian monolithBOT
#

quantum

vivid void
#

choose three different x values and their corresponding y values

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then you will have a system to solve

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@viscid thistle

viscid thistle
#

(3,1)

vivid void
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don’t use (0,1) if you couldn’t tell

viscid thistle
#

OK that's the only one i found

vivid void
#

well

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you don’t have anymore coordinates where both x and y are integers

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so this part is up to you

viscid thistle
#

I still don't know what to do

vivid void
#

find two more x values and their corresponding y values

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it’s just that both of them won’t be integers now

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realized i made a typo

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$ax_1^3+bx_1^2+cx_1+1 = y_1 \\ ax_2^3+bx_2^2+cx_2+1 = y_2 \\ ax_3^3+bx_3^2+cx_3+1 = y_3$

obsidian monolithBOT
#

quantum

vivid void
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just find two more (x,y) pairs you can work with @viscid thistle

viscid thistle
#

I don't know how to 😩

vivid void
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it’s the same way you found (3,1)

viscid thistle
#

but there aren't anymore i can see

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am i blind

vivid void
#

there are

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they just aren’t both integers now

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so you have to estimate

vivid void
#

i’ve literally told you everything you need to know

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look at the graph

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estimate what the numbers would be

viscid thistle
#

(4,2)?

vivid void
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what would the approximate value of f(4) be

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it’s more like (4,2.5)

viscid thistle
#

oh

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lol

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is that even allowed

vivid void
#

well yeah

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why wouldn’t it be

viscid thistle
#

Idk, sounds it just sounds wrong

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and one last one

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(1,2.2)

vivid void
#

maybe (2,1.75)

viscid thistle
#

hhhh- i hate desimalcscdsjd

tulip talon
vivid void
#

$ax_1^3+bx_1^2+cx_1+1 = y_1,\ (x_1,y_1) = (3,1) \\ ax_2^3+bx_2^2+cx_2+1 = y_2,\ (x_2,y_2) = (4,2.5) \\ ax_3^3+bx_3^2+cx_3+1 = y_3,\ (x_3,y_3) = (2,1.75)$

obsidian monolithBOT
#

quantum

vivid void
#

@tulip talon here is fine

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since analytic geometry is just a complicated sounding way of saying coordinate geometry

vivid void
viscid thistle
#

wow

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would it be like (x-3)(x-4)(x-2)?

vivid void
#

no clue

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probably not since i don’t see how you’d get decimals from that

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just plug in the x and y values into what i just sent

tulip talon
#

is there a known formula for representing the area of a triangle defined by the two axis and a line equation ax+bx+c = o or y =mx +n?

vivid void
#

and solve the system

tulip talon
#

the area of the triangle in function of n and m from y = mx + n

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(or a,b and c for that matter)

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I couldn't find such a formula online

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Have y'all heard of one?

vivid void
#

are you basically asking about the area of the triangle formed by the x and y intercept of a linear function

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probably could have phrased that a bit better

tulip talon
#

surely could

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I don't know english mathematical terms that well

viscid thistle
vivid void
#

no clue why you have the equations set equal to 0

vivid void
viscid thistle
vivid void
#

should be approximately correct then

viscid thistle
#

yesssssssssssssssssssssssssssssss

#

ur the teddy bear

vivid void
hushed sphinx
vivid void
hushed sphinx
#

Hmm, no, that won't work.

vivid void
#

this is precalculus

#

lol

#

i purposely didn’t bring that up

hushed sphinx
#

It would be underdetermined anyway, neither of those data says anything about how far away from y=1 the graph gets.

red tree
#

Hmm

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Slightly different approach: f(x) - 1 has a root at 0 and a double root at 3, hence f(x) = ax(x-3)^2 + 1 for some a

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Maybe a can be determined from the fact that f'(1) = 0

vivid void
#

how can you know it’s a double root

red tree
#

A couple of ways exist to see that

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One is a sign analysis of the curve to the left and right of the root

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another is to use the fact that $(x-a)^2\mid f\iff f(a)=0\text{ and }f'(a)=0$

obsidian monolithBOT
#

Icy001

hushed sphinx
#

Unless I'm mistaken f(x) = ax(x-3)^2+1 gives f'(1)=0 no matter what a is.

vivid void
#

neither of these really help me see that honestly

red tree
#

Dam that is unfortunate

#

so we will need to use the fact that f(1) = 2.something

vivid void
#

probably because i don’t understand either of them lol

sharp mist
#

Is there a common standard for the curriculum that is taught in precalc?

sick steppe
#

Curriculum is state/province/whatever specific usually

#

Just look up your place's curriculum.

sharp mist
#

Thank you! That did work

daring lark
#

how would you do this problem? i got sin= square root of 24/5 bc i used the pythagorean theorem but it doesn’t sound right lol

sharp mist
#

1^2=1
1/5^=1/25

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1-1/25=24/25

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The other leg is sin t

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You messed up in the process of squaring 1/5

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@daring lark

daring lark
sharp mist
#

Whoops

daring lark
#

wait nvm

#

lol

#

ty!

viscid thistle
#

Yo it isn't √25 but it is √24

vivid void
mild swan
vivid void
#

25+1 = 25

daring lark
#

tyyy

restive bridge
#

Can anyone break it down to me how they got 5n + 5n + 5n?

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I used this method and it worked for the first line.

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By would it actually be 20n??

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so 5n + 5n + 5n + 5n

obsidian monolithBOT
viscid thistle
#

nvm i calculated the tangent incorrectly

restive bridge
#

@topaz swift
That's a calculus question

topaz swift
#

oh

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wait what even is precalc

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sorry

restive bridge
#

Pre-calculus covers: Exponential Functions, Logs, Systems of Equations, Sequences, Probability/Counting

topaz swift
#

oh ok cool

tepid cloak
#

welp I already found y which is B(2,0) what do I do next

uncut mulch
#

is that supposed to be for part a) or b)

#

once you have: B(2,0)
you have the respective y value as requested

tepid cloak
#

is the y the same for both parallel and perpendicular or the y value is different from each other?

uncut mulch
#

different

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otherwise you're implying that parallel lines and perpendicular lines are identical

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in case the question is clear enough
a) is parallel to the line whose inclination is 135°. find y
a) is perpendicular to the line whose inclination is 135°. find y

tepid cloak
#

oh okay I get it now thankss!

agile gazelle
#

0.7.15 a

#

I was thinking I should just literally draw a regular pentagon inside the unit circle and find the solutions geometrically

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But it felt like cheatingpacman

#

How would you guys do it?

obsidian monolithBOT
hushed sphinx
# agile gazelle How would you guys do it?

In practice? I'd remember the golden ratio has something to do with it, fool around with a calculator until I discover that cos(pi/5)=phi/2, and use that to construct an exact representation of e^(i·pi/5) that I can then prove is correct by direct calculation on a clean sheet of paper.

sullen raptor
#

bruh what

#

how did u find

#

$\cos(\frac{\pi}{5}) = \frac{1+\sqrt{5}}{4}$

obsidian monolithBOT
hushed sphinx
#

As I said, literally fooling around with a calculator. Throwing numbers related to phi at the inverse trig functions until I hit one that gave a nice whole number of degrees :-)

viscid thistle
#

aye I know this is a weird question, but does anyone have a good source for why we preform a different process to factor quadratics with a non one leading coefficent versus when the leading coefficent is one

hushed sphinx
#

Do we?

sick steppe
#

We don't

viscid thistle
#

thanks for the response, seems to be something that is relatively obscure since there are so many different approaches to factoring quadratics

#

guess I will continue just using what I have been taught

copper vigil
#

(x+a)(x+b) vs (ax+b)(cx+d)

#

So when you expand (x+a)(x+b) you get x^2 + (a+b)x + ab

#

But when you expand (ax+b)(cx+d) you get (ac)x^2 + (ad+bc)x + bd

agile gazelle
hushed sphinx
#

It just said the formula shouldn't include trig functions, not anything about how you discover it.

agile gazelle
#

But like

#

Is there a way without knowing beforehand that the 5th roots of 1 are uniformly spread across the unit circle?

hushed sphinx
#

If you don't know that, the relation between part a and b of the exercise is meaningless anyway.

agile gazelle
#

Does there have to be a relation?

hushed sphinx
#

There happens to be one, and the fact that the two questions are part of the same exercise number strongly suggest you're expected to make use of it. ¯_(ツ)_/¯

agile gazelle
#

Ok ig

#

Thanks for the insight!

viscid thistle
tepid cloak
#

welp how do I do this

willow bear
#

presumably you have been taught how to find the area of a polygon defined by its vertices

#

is that the case? y/n

#

@tepid cloak

tepid cloak
#

no ://

#

oh wait yeah

#

I think the area is 0

#

but im not sure

#

I did A = 1/2 (1 + 5 - 4/3 - (-1 + 4 + 5/3)

#

nvm I get it now

chrome glen
#

so i got this and im confused for part C

#

when i use the whole sigma notation in my calculator it gets a diff answer to when i do the whole S=a(1-r^n)/(1-r)

#

im just wondering where the 1.03 that ive circled comes from and why it needs to be there

wide vale
#

This is weird

#

Oh wait

#

Doesn't the formula work when the starting index is 0

#

Yeah my bad here

#

Oh I think I found the answer for your question

#

$5000\sum_{n = 1}^{20}{1.03}^n = 5000(\sum_{n = 0}^{20}{1.03}^n - 1)$

obsidian monolithBOT
#

Touch Our Beans

wide vale
#

$= 5000( \frac{1 - 1.03^{21}}{1 - 1.03}- 1)$

obsidian monolithBOT
#

Touch Our Beans

wide vale
#

$ = 5000(\frac{1 - 1.03^{21} - 1 + 1.03}{1 - 1.03}) = 5000(\frac{1.03 - 1.03^{21}}{1 - 1.03})$

#

$5000(\frac{1 - 1.03^{21} - 1 + 1.03}{1 - 1.03}) = 5000(\frac{1.03 - 1.03^{21}}{1 - 1.03})$

obsidian monolithBOT
#

Touch Our Beans

wide vale
#

Now you just factor out a 1.03 here @chrome glen

chrome glen
chrome glen
wide vale
#

You mean why $1.03 + 1.03^2 + ... + 1.03^20 \ne \frac{1 - 1.03^20}{1 - 1.03}$?

obsidian monolithBOT
#

Touch Our Beans

wide vale
#

Well the formula for geometric sum is $1 + r + ... + r^n = \frac{1 - r^{n + 1}}{1 - r}$

obsidian monolithBOT
#

Touch Our Beans

wide vale
#

So you need 1 in the front

#

And the exponent of r in the formula is n+1, not n

chrome glen
#

wait hold on a minute whats ur geometric sequence formula

wide vale
wide vale
chrome glen
wide vale
#

Oh

chrome glen
wide vale
#

Well yeah you factor out the 5000, which is the value of a

#

So I looked at $1 + 1.03 + ... + 1.03^{20}$ separately

obsidian monolithBOT
#

Touch Our Beans

chrome glen
wide vale
wide vale
chrome glen
wide vale
#

You're welcome

rapid temple
#

Someone can help me here?

#

This is what i tried to do here:
I expressed z as polar cordinate, and it's adjcent
and then tried to find the the multiplications for all the solutions in image

#

My final solution that i got is: 0.49 i

#

<@&286206848099549185>

grave tartan
#

shouldnt you have k=3 and k=4 here too

#

since we have 5Ø

rapid temple
#

ohh fuckkkk

#

its k=3 i guess

#

since its from k=0 to k=3

grave tartan
#

thats 4 solutions right

rapid temple
#

I was confused with r and his 3 🤦‍♂️

grave tartan
#

yeah me too i had to make sure you werent cube rooting

#

also I think you do need k=4

#

you get a series of -1, 3, 7, 11, and 15

#

the next one k=5 would be 19 but that is just coterminal with -1

#

which we know

rapid temple
#

but k=3 its a full rotation isnt it?

grave tartan
#

if it was a full rotation we would only need to write up to k=2 tho

#

see what you are doing isnt cube rooting $4e^{i5\theta}$

obsidian monolithBOT
grave tartan
#

its splitting it up into $4$ and $e^{i5\theta}$

obsidian monolithBOT
grave tartan
#

cube rooting the 4

#

and fifth rooting the $e^{i50}$

obsidian monolithBOT
grave tartan
#

so we should have 5 angles

#

in order to make a full rotation

#

0, 1, 2, 3, 4

#

with the 5 being coterminal with 0 so we dont need to do further than 4

#

but also I haven't done this in a while so idk why you added all the angles but subtracted the one for k=0 in your second to last step

rapid temple
#

or yea now that i draw it, i see this is 4

tepid cloak
#

can someone check if my answer is correct

uncut mulch
#

show work

tepid cloak
#

oh wait my angle b and c is wrong

#

i've used the slope formula then the angle between two lines formula

tepid cloak
#

welp

violet narwhal
#

I've just started learning calc and I've got to find the minimum for y=sin3t, I've currently gotten "t=cos^-1(0)/3=0.5235" which im certain is the maximum, but I'm just confused on how I can now use this to get the min

sick steppe
#

Don't need calc for that

violet narwhal
#

It's required to be done w differential calc

sick steppe
#

Ok so you have t=(2n-1)pi/6

#

From solving cos(3t)=0

violet narwhal
#

Yeah I got that

#

but Im just confused on how that gave me the Min

sick steppe
#

Pick an n value st you get -1

#

Since you know you expect to get -1

willow bear
#

or

#

you could additionally calculate y'' and check at which extreme points it's positive to get your minimum points

thorny geyser
storm spoke
#

dude do i skip pre calc

turbid arrow
#

need help w what to do w the bottom part of the fraction

#

managed to get this far

sick steppe
#

cot isn't sin/cos

turbid arrow
#

yeah it's cos/sin

sick steppe
#

so you have $\frac{\cos^2(x)}{\sin(x)(1-\sin(x))}$

obsidian monolithBOT
turbid arrow
#

can we simplfy the 1-sinx into cscx?

uncut mulch
#

no

#

(because 1-sin(x) isn't csc(x))

turbid arrow
#

i got sinx for the bottom

uncut mulch
#

what do you have elsewhere

turbid arrow
#

$\frac{\cos^2(x)}{\sin(x)-sin^2(x)}$

obsidian monolithBOT
#

balloony

turbid arrow
uncut mulch
#

expanding the denominator doesn't really help you

#

instead consider applying conjugates/difference of two squares/pythagorean trig identities

vague crow
#

if its proofs you can add a form of zero and use a pythagorean identity

#

but basically you want to get the top which is

#

1-sin^2(x)

#

lemme write it down rq

#

you use difference of squares

#

then you can factor out the quantity (1-sin(x)) from top and bottom

#

and by splitting the fraction into its own parts we are left with this which we can then simplify to csc x + 1

#

@turbid arrow

grave tartan
#

on how strong your math is or the courses that come before precalc

#

Personally I think its good practice and if you want to skip you should skip earlier classes

#

but if precalc is skippable then it really matters on if you think you will be okay in calc

stoic flint
#

henlo!

these are the two questions and their solutions are given i am confused that why in the question 7 we only took one equations but in question 8 we took the 2 also as g(x)

why is that so?

trim hemlock
#

because in question 7, the area of the slice of your solid (perpendicular to the axis of revolution) is simply pi*x^2, i.e pi(1+y). However, in question 8, the area is the bigger "circle" (2^2 *pi) subtracted by the smaller "circle" (pi * (1+y)), and in summary the area is now 2^2 * pi - pi(1+y)

vivid void
#

are you aware that this is the precalulus channel

stoic flint
vivid void
#

no

#

integrals are calculus

stoic flint
#

ooof i am sorry

storm spoke
#

im pretty sure they are pre calc

errant laurel
turbid arrow
#

not sure what to do after the last step

muted owl
#

you could pull out a $cos^2 = 1 - sin^2$

obsidian monolithBOT
muted owl
#

and after that just simplify

vague crow
#

or if you keep them together just factor out a cosx from top and bottom (cancel them out) and then you're left with $1/cos(x)sin(x)$

obsidian monolithBOT
#

WulfZono

vague crow
#

then you can split that up into 1/cos(x) * 1/sin(x)

turbid arrow
#

i got this far w this question but confused on what to do after the last part

vague crow
#

so go ahead and replace the term in the initial part (1-cos^2(x)) with sin^2(x)

#

then use the reciprocal identity on csc(x) making it 1/sinx

#

and multiply sin^2(x)/sin(x) leaving us with sinx=sinx

#

@turbid arrow

turbid arrow
vague crow
#

sorry for the late response but yes

tepid cloak
#

does anyone know any checking method for the perimeter of a triangle given it vertices or checking method if the distance is correct using distance formula

uncut mulch
#

wdym by checking method

tepid cloak
#

to know that the answer is correct

#

like for this solution

#

lets say the perimeter is correct but I want to show that it is correct by means of checking

vapid plaza
#

Do you expect a slick oneliner that spits out the perimeter?

#

I don’t think it existsbleak

uncut mulch
#

double check your work?

#

and/or do it again if you're not sure

tepid cloak
#

can someone check if my answer is correct

#

directed distance = -15.21 units?

#

or d = 6.8 units?

willow bear
#

it is impossible for us to verify this without someone going through the numbers themself or you posting your own work for verification

tepid cloak
#

oh sorry just a sec

#

sorry for the messy solution

willow bear
#

your handwriting makes it hard to distinguish 1 and |

#

this is bad, especially in math

willow bear
# tepid cloak

the second line in this image can be misread as $\frac{14(3)-3(-5)+71}{\sqrt{4^2+(-3)^2}}$

obsidian monolithBOT
willow bear
#

aside from this, this work you have presented seems correct

tepid cloak
#

yeah I was writing it in a hurry and its just a draft ill probably rewrite it

#

okay thanks

willow bear
#

you should make it a habit to always write numbers in such a way that they cannot be confused for other symbols

tepid cloak
#

yes maam

#

welp

gilded sapphire
# tepid cloak

get the equation of the line with
$y - y_1 = m(x - x_1)$
assume the point B is $2\sqrt{10}$ dustance from A put B's co-ords in the line's equation get a relation between x and y and then apply distance formula.

obsidian monolithBOT
#

cosh²(x) - sinh²(x) = 1

vivid void
#

there’s an even and an odd exponent there

#

what you have is basically x^3-2x^0

#

remember that an even function satisfies f(x) = f(-x)

#

and an odd function satisfies f(-x) = -f(x)

vivid void
#

@solid fractal not sure if you saw this

#

not sure why

#

c is the answer

#

notice that the function has even and odd exponents

#

that means it’s neither

glossy pebble
#

This is just a note that can help, but also if they were to be equal, then you just have to compare f(-x) and -f(x) and see what is making it not odd

low slate
#

kind of confused on how to do this

willow bear
#

@low slate do you still need help with this?

low slate
#

No I’m good ty

#

U can just add or subtract 2pi to get ur 2 angles

grave delta
#

hi everyone

#

do you have a pdf or somethin? im planning to take my master's and I want to recall everything from the start

willow bear
#

a pdf of what

vast totem
#

Just start reading precalculus 6th edition blitzer book

tepid cloak
#

helpp

mild swan
#

Adding onto what others have said:

A function f(x) is odd if and only if f(-x) = -f(x).
A function f(x) is even if and only if f(-x) = f(x).

mild swan
# tepid cloak

I'd try graphing the points on the triangle and try drawing it out to begin with

flint urchin
#

could someone help me complete one of these, i am quite confused T-T

vivid void
#

@flint urchin the domain of a function is every number you can input that will make the function defined, the range of a function is, well, the range of the output values

flint urchin
#

what about part c?

#

what is that awhat am i supposed to do on that part?

vivid void
#

probably say what it approaches near those invalid x values

#

if i had to guess

flint urchin
#

could u give me an example of what to say for 5?

#

if the domain is (-infinity, 1)U(1,infinity)

vivid void
#

it becomes infinite near the excluded x values

flint urchin
#

can i say that

#

for all of them?

#

in part c?

vivid void
#

i would say yes

#

i didn’t say it approaches infinity though

#

because for some of them it kinda approaches $\pm\infty$

obsidian monolithBOT
#

quantum

flint urchin
#

oh

vivid void
#

which means the function doesn’t exist there

#

so i just said infinite instead

flint urchin
#

oh

#

so its either approuches negative or positive infinnity for them?

vivid void
#

which doesn’t imply positive or negative

#

no

flint urchin
#

oh

vivid void
#

look at 5

flint urchin
#

do i need to imply if they are or not?

vivid void
#

wait i have a better answer for the first two

#

you could say, the function approaches two different values near the excluded x values, so the function is undefined there

low slate
#

how is part d incorrect?

sharp mist
#

how did you calculate that?

low slate
#

i thought sin= csc(90-theta)

mellow tapir
#

$\sin(\theta) = \frac{1}{\csc(\theta)}$

obsidian monolithBOT
#

Yottachad

mellow tapir
#

on the other hand:

#

$\cos(\theta) = \sin(90-\theta)$ and vice versa

obsidian monolithBOT
#

Yottachad

lavish edge
#

Guys for the special inequalities part, first they say ap is less than mod theta but then say ap squared≤theta squared. How does that work.

#

Can anyone please explain how this is correct? Or if the proof given is wrong and there's some other kind of proof. Thanks

mellow tapir
#

it says "we picture theta as a nonzero angle" seemingly to just visualize it

lavish edge
#

yes

mellow tapir
#

and then at the top it says "any angle theta in radians"

#

so the author is including theta in the final example

#

cuz of course when theta = 0 AP = 0

#

so by that if you include theta = 0 you could say less than or equal to (as its equal to at 0)

lavish edge
#

but then at the beginning why did he say AP<mod theta

#

shudnt it be <equal to

#

?

mellow tapir
#

wdym by mod theta?

lavish edge
#

absolute value of theta

mellow tapir
#

absolute value?

#

oh

#

yeah its b/c he stablishes he says theta > 0

#

in that case AP would ALWAYS be < theta

#

|theta|

lavish edge
#

whats b/c

mellow tapir
#

because

#

this is pretty much the synopsis:

#

if you don't include theta = 0 AP < |theta|

#

if you do include theta = 0, AP <= |theta|

lavish edge
#

so then when he says the squared part he includes 0?

mellow tapir
#

yes

lavish edge
#

oh ok one more thing

mellow tapir
#

that can be shown at the top b/c it says "for any angle theta in radians"

#

not "for all theta not equal to 0 in radians)

lavish edge
#

the terms on the left hand side of the equation( that entire sentence) what does that mean

mellow tapir
#

where

lavish edge
#

right there

#

in the pic

mellow tapir
#

well left hand side of what equation

lavish edge
#

sin^2theta+(1-costheta)^2= AP^2

mellow tapir
#

yeah

#

ur asking how he got that?

lavish edge
#

they say in the left hand side of the equation

#

since they are positive ,"each is smaller than their sum and is therefore less than or equal to theta ^2

mellow tapir
#

yeaj

lavish edge
#

how can it be equal to theta squared

#

if both are positive

mellow tapir
#

well if theta is 0

#

sin^2(0) = 0^2 = 0

lavish edge
#

yea

mellow tapir
#

(1-cos(0))^2 = (1-1)^2 = 0

#

so we have 0 + 0 = 0 (the theta)

lavish edge
#

but 0 isnt pos

#

itive

#

right

mellow tapir
#

yeah ur right

lavish edge
#

so

mellow tapir
#

he just said that for the purpose of not having to bother with negatives

#

it should say positive or 0

lavish edge
#

oh ok

#

thanks

#

alright so to visualize it he took theta>0 but in fact it can be equal to 0 if we dont visualize it?

mellow tapir
#

yers

#

at least that is what i think

lavish edge
#

ok

sharp mist
#

What happens if you put complex numbers into trig functions?
Or, if its easier could you send a video?

winter geyser
#

using eulers equation i think

#

you have to let x be a complex no

vivid void
#

cosine gives real values for imaginary inputs

#

i know that much

#

notice i said imaginary and not complex

winter geyser
#

yes

winter geyser
sharp mist
#

Thank you

sharp mist
#

And he talks about how it would act kind of

#

Would that shape be a polygon?

winter geyser
#

I think the angle has to be taken in context of complex plane and extend it to 3d, I think it will still be a triangle but in complex plane. I do not fully know to be honest, but there probably is better way to explain the triangle w.r.t to complex plane.

amber nimbus
#

hi can anyone explain to me trig identities? I'm having a hard time proving/verifying them

#

here's a sample question from our practice questions

uncut mulch
#

you could start by expressing cot(-x) using cos and sin

timber obsidian
# amber nimbus

you might need to know the fact sin(-x) = -sin(x) and cos(-x) = cos(-x).

timber obsidian
lean owl
#

One message removed from a suspended account.

vivid void
#

it’s not very bad

#

in fact calculus isn’t even very bad

lean owl
#

One message removed from a suspended account.

sick steppe
#

greek letters are just... other letters

#

like a and b and x and y

timber obsidian
#

the more you do it, the more you’ll like it

timber obsidian
# sick steppe greek letters are just... other letters

i was about to say he’s prolly talking about pi and sigma in calculus for example sinx/x can be represented by an infinite series which you can then do a neat little thing with fourier transformation to get the whole value from negative to positive infinite as pi, because sinx/x is even. but he hasn’t done most of the stuff yet so you’re right, it’s judge like any other letter

sick steppe
#

That doesn't come up in high school.

#

bar pi

#

Like... this is differential calculus we're talking about, not calc2 or calc3 or whatever

lean owl
#

One message removed from a suspended account.

#

One message removed from a suspended account.

warm forum
#

u can just write it out ;-;

shut folio
icy yarrow
#

Are these all correct?

timber obsidian
timber obsidian
# icy yarrow

it doesn’t ask you to solve it, it asks you to list the steps in order

timber obsidian
# icy yarrow

the rest are right. albeit, i’ve not bothered with the calculations

coral token
#

From the upper equation we have:

obsidian monolithBOT
coral token
#

Then:

obsidian monolithBOT
coral token
#

,wolf -4.5(\cos(2t)) - 3(\sin(2t)) = 3(-\sin(2t)) + 2(\cos(2t))

obsidian monolithBOT
coral token
#

However, the answer is only 3pi/4 and 7pi/4. Does anyone know why is it wrong? (0-2pi range)

willow bear
#

is it not possible from here to get the values of sin(2t) and cos(2t)?

#

you overcomplicated this massively

willow bear
#

from your original equations...

#
-3cos(2t) - 2sin(2t) = 2
-3sin(2t) + 2cos(2t) = 3
#

this is a linear system in cos(2t) and sin(2t)

coral token
#

yeah

willow bear
#

ok so why not treat it as such

coral token
#

Did I do something wrong?

willow bear
#

dunno about wrong but you certainly made your own life more difficult

#

an arithmetic fuckup could have done you in

#

,w -3x-2y=2, 2x-3y=3

obsidian monolithBOT
willow bear
#

cos(2t) = 0 and sin(2t) = -1

coral token
#

ty

tepid cloak
#

can someone help me with this pls

uncut mulch
#

have you drawn a diagram yet?

tepid cloak
#

i've already drawn it

willow bear
#

show your diagram

tepid cloak
willow bear
#

ok, and have you calculated the coordinates of the other endpoints of the median and altitude?

tepid cloak
#

i've only calculated the slopes of the altitude and median so far

pale solstice
#

yo does anyone know how to solve this? im lost

viscid thistle
#

Hi, help me with this one please.

rare totem
#

@viscid thistle identities are always true... try to prove R.H.S = L. H. S by simplyfing

opaque idol
#

Try to find counterexamples for equations - those will be the conditional equations

rustic swallow
#

I got hi

#

gotchu

#

a+b+z

#

use pyhtaroean thorem

#

🧠

winter geyser
marsh cipher
#

@pale solstice area(∆) = 0.5•PR•height

#

Here if you maximize PR and height then you'll get maximum area

#

That happens at co ordinates Buzzy mentioned above

pale solstice
tropic wolf
#

i need help please ive been stuck on a problem forever imma lose my mind

viscid thistle
tropic wolf
#

where do you do that

viscid thistle
viscid thistle
#

hey, may i ask what is the formula to find the rate of the maturity value

viscid thistle
#

idk how to derive

torpid hemlock
#

by maturity value you meant maturity value of compound interest?

hidden dew
#

what operation is this?

sick steppe
#

a/b = 1/(b/a)

uncut mulch
#

divide numerator and denominator by x

hidden dew
#

gotcha

hidden dew
#

inverse of a fraction, something like that?

sick steppe
#

I guess just division by a fraction

#

not everything needs a name tho

hidden dew
#

I guess I was hoping that it would have a name so I could google it and find practice problems to make that and other related identities stick in my brain

#

I can't stop stumbling over this kind of stuff while attempting to learn calc 1

uncut mulch
#

definition of division,

lavish edge
#

so in my book it says

#

a point P that intersects the circle has coordinates (x,y)

#

where x=rcostheta and "sin theta"

#

so when we look at the origin and the line extending from the origin at 0 degrees

#

does this apply for this oo

#

too

#

you might not understand this so

#

this

#

x is what im talking about

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if it intersects the circle

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will it also be bcos0, bsin0\

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xcos0 xsin0 sorry not xcos0

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!help

vapid plaza
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First of all, a point doesn’t intersect a circle. A point lies on a circle.

lavish edge
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ok

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then

vapid plaza
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Not sure what you’re stuck on

lavish edge
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look

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it say a point P has coordinates x,y right

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if it lies on the circle

vapid plaza
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Then?

lavish edge
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yea so

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if we look at initial side x

vapid plaza
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What point on initial side x?

lavish edge
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just x

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not any point

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look at the sid

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side

vapid plaza
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So you’re talking about the line segment.

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What’s the problem?

lavish edge
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yea

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now it lies on 0 degrees right]

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just x

vapid plaza
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It’s inclination would be 0 degrees, yes.

lavish edge
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wdym by inclination

vapid plaza
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The angle that line x makes with the x-axis

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But that’s not the focus

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What is troubling you?

lavish edge
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look so if the point lies on the circle it wud be acos theta, a sin theta . If somehow the initial side goes up to the circle and lies on it will it be xcos0,xsin0

vapid plaza
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“Initial side goes up to the circle and lies on it”?

lavish edge
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yes

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if x extends till it touches the circle

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like how r is touching the circle

vapid plaza
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So you mean just a bit further to the right of segment x?

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As in the figure

lavish edge
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yes

vapid plaza
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That point would be (r.0)

lavish edge
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yes but

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does it follow the rule

vapid plaza
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It does

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Try

lavish edge
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xcos theta, xsin theta

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yes but theta is already given

vapid plaza
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Theta is 0

lavish edge
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say its 30

vapid plaza
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Oh nvm

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Continue

lavish edge
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yes but theta is already given

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so how is theta 0

vapid plaza
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?
Theta is given only the name theta.
If you sub in theta=0 for
(r cos(theta), r sin(theta))
You would get (r,0)

lavish edge
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yes but

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how can we have theta for r and theta for x

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look at the figure

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theta is given

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say its 30

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now how can theta be 0 for x

vapid plaza
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The actual theta in the figure is just an example of the rule

lavish edge
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yes ik

vapid plaza
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in fact theta can be anything
Not just “30”

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But 30 is used for the figure for demonstration

lavish edge
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but can theta be 2 diff things

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can it be 30 as well as 0 for the same figure

vapid plaza
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Hmm

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Let me try to say sth

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Suppose a circle of radius r centred at the origin. Then all points on the circle will be of the form
(r cos(theta), r sin(theta))

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the circle is defined to be all the points “generated” from all the different thetas

lavish edge
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yes

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look basically what im trying to say is

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theres a theta in the figure

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say its something like 30 ok

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now the point P formed where it lies on the circle

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wud have the coordinates x=rcos theta and y=rsin theta

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now if we look at the initial side x

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it would have the coordinates x,0

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and x,0 is the same thing as xcos0,xsin0

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but this initial side doesnt always lie on the circle

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so howcome

vapid plaza
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If theta = 30, we get a point on the circle.
If theta = 0, we get another point on the circle.

lavish edge
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but what if theta is 30 and 0 both

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for side x only its 0

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and its 30 if we look at the full figure

lavish edge
vapid plaza
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You keep saying “initial side”. You mean the blue segment lying on the x-axis?