#geometry-and-trigonometry
1 messages · Page 377 of 1
How about if you mirror in this way?
I kinda mirrored it like that
but reversed
@grizzled current for which question?
Ill help you through radians cause degrees is kinda messy and you can always convert to degree if you so choose
- Is just asking you to take 2 3 root 5 and just substitute into basic trig formulas.
- Is just asking for the degrees. In radians that is pi/4 and 3pi/4.
- tan is converted into sin/cos and sec is just 1/cos. You can just solve from there
i got all them eventually but thanks for the help @hushed arch
Sorry not sure how to google this question, how do I convert a normalized vector to a 360 degree rotation?
wait no that shows up on google let me try
sorry confusing stuff
oh I think I got it
if you knew all three sides in a triangle would you be able to find its angles?
nope, tbh not sure what you mean
if using SOH CAH TOA then yes
i was going to point out that the missing side in triangle ABC, i.e. BC, is equal to the radius of the sphere (5)
and then would have suggested that you use the law of cosines
anyone can help me? idk the answer for number 3 4 and 5
@upper karma this is not geometry. your question is better suited for #probability-statistics.
ook ty
but dont I need at least one angle to find it
do you know what the law of cosines is
yea, cosines rule right?
yea I know that
or the form more relevant to us right now: cos(A) = (b^2+c^2-a^2)/(2bc)
I need at least one angle for it to use it tho
no
this law relates four elements of the triangle: three sides and one angle
knowing any three of these allows you to recover the fourth
wait my bad
so long as you know which sides relative to the angle go where in the formula
namely, in the notation i used here,
a is the side opposite to angle A, while b and c are adjacent
I got 36.9 degree
you are asked to get the value in radians, and also i think you may have fucked up the calculation anyway.
then I try to change it to radians which is by multiplying (pi/180)
show how you calculated 36.9 degrees.
so where did you get 36.9 from
fucked up somewhere, mb
okay now
then multiply by (pi/180) right?
why not switch your calculator, which you no doubt used to find arccos(-7/25), into radian mode...
or that, sure.
then I get 1.85 radians or 0.590pi
1.85 radians there we go
but then the answer for it is 33.82 pi
the answer for what
thats where I am confused,
are you sure you are looking at the right answer key
can you show me the answer key
?!
i mean like
33.82pi is an absurdly big angle
it's 16 full rotations and then some
so this is definitely the textbook's fault
How do I find the surface normal of an ellipsoid for ray tracing?
For a sphere of radius r and center c, given a point p of intersection on the sphere, the normal at the point is (p - c) / r. For an ellipsoid with center c and radii r = <a, b, c>, I have calculated the intersection point p, but I think the equation for the normal is not the same as a sphere.
Hmm, or is it?
could someone show me their working and how they form the general solution for when y=3 for example?. I know you use θ = nπ + (−1)nα
is it always true that two arcs in a 2D plane can never have more than one intersecting point (not including if they are identical and thus have infinite intersecting points)
What are you calling an arc
You’re saying that two circles’ perimeters can only intersect at a max of one point?
im trying to find the limit number of intersections i thought it was one but maybe its 2
not including identical arcs of course
Yes, it’s always either 1,2, 0, or infinite
When you’re wondering something like that, just start drawing as distinct of examples as you can, and see if you can exhaust all possible cases by inspection
Unless it’s becoming abundantly obvious the number of cases is more than is practical to exhaust
If y=mx+b then mx+b=y
unit circle
crochet
?
is something the matter?
thing: you can exactly edit π
memes go in chill, please don't interrupt here
geometry dash
no dis is desmos
hey angles fall into the geometry category aswell right?
yes
Imagine how confusing it must be to the rest of us who have no idea what you're even trying to achieve.
Perhaps if you write a few English sentences describing your problem it will be easier to help.
height of the 2 structures plesae
Can someone kindly explain what the person did here to arrive at the solution? Thanks :)
I agree with the result, but I don't understand the method they followed either.
I'm having some issues around simplifying identities
I figured it out: The squiggles in the numerators that look like "5" are really "s", and s stands for the area of the blue triangle plus the white one to the left of it.
but why divide by 7 and 5? what's going on there?
Hmm, perhaps all that's expected here is something like 6y³-6y²-6y+6 = 6(y-1)²(y+1) applied to y = sec(x)?
The first two triangles (counted from the left) have the same altitude and split in proportions to their bases 3 and 4, so they must have areas 3s/7 and 4s/7 in order to total s.
Then for the middle white triangle, switch to considering the upper edges as the base: the middle white area is A, we have A:s = 4:5 so A = 4s/5.
Finally we're going back to considering the horizontal sides the bases: (red area):(non-red area) = 5:(3+4), but the total non-red area is 9s/5, so the red must be (9s/5)(5/7) = 9s/7.
If about this is what you mean there. I watched the video explanation for a similar problem and it gave me an odd answer which I cant seem to follow
Oh wait a sec, I typed it in wrong
What you gave me was very much correct
Thank you!
Is what you did in the vain of cubic identities?
That is true too; whether it is more simplified than the all-sec variant is, I think, a matter of temperament and application.
In $n$-dimensional space, given a "camera" point located at $C$, an $(n-1)$-dimensional hyperplane $H$ which does not contain $C$, and $P_1, \dots P_n$ the verticies of an $(n-1)$-simplex. Define the depth of a point as its signed distance from $C$ in the direction perpendicular to $H$. In other words, $\mathop{\text{Dist}}(P) = (P - C)\cdot H^\perp$, where $H^\perp$ is the normal to $H$ in the direction such that the depth of any point on $H$ is positive. Assuming each $\mathop{\text{Dist}}(P_i)$ is positive, let $P_i'$ be the point on $H$ to which $P_i$ is projected by $C$, i.e. the intersection of $CP_i$ with $H$. Assuming the $P_i'$ are affinely independent, let $A = \sum \alpha_i P_i'$ be an affine combination of the projected points, and let $A'$ be the intersection of $CA$ with the simplex formed by the $P_i$s. Is it necesarially true that the depth of $A'$ is the weighted harmonic mean of the depth of the original points:
$$
\mathop{\text{Dist}}(A') = \frac{1}{\sum\frac{\alpha_i}{\mathop{\text{Dist}}(P_i)}}
$$
TheZachMan
(this is a transcription of a post I just put up on mathoverflow https://math.stackexchange.com/questions/4411465/is-this-geometry-formula-true, but I figure someone here might know it)
this feels like something that probably falls out of some other much more general theorem that I don't know
This is mainly for high-school geometry, that would either go in #algebraic-geometry or #point-set-topology or #diff-geo-diff-top .
I know that, but this is neither algebraic geometry nor differential geometry?
I think
I don't know enough about either field
oh dang. then maybe #linear-algebra ? at the very least its too advanced for this channel
when words do not commute 
I would even suggest #computing-software if you guys discuss computer graphics in there
But you guys don't, so uhm... oof. Either way, that is one very heavy question
Check out my discord, Math Messages, for free math help! 🙂
oooh i was unaware this channel existed i had a really neat question one sec lemme type it up
Take the Euclidean plane, and randomly color every point on it either $red$ or $blue$. Is there always every regular polygon such that the vertex points are all monocolor (for every side length $L$)? This is true for the line case (not a polygon but ykwim) trivially: Construct an equilateral triangle with whatever side length you want. By the pigeonhole principle, there is at least one line of such a color. The equilateral triangle case is a bit harder (It needs a specific little construction) but still pretty easy and the square case needs Ramsey Theory(???) although I have no idea how or why. However, the square case, triangle case, and line case are always true for at least one color. Is this true for every other regular polygon? (I feel like it should at least be easily provable for hexagons (with a construction similar to the triangle case) but not exactly sure how to do it tbh)
valley
i think that should work?
there's the triangle case
(we can assume A and B are red with no loss in generality since there will always be A and B that are red somewhere)
Is your side length fixed, or do you accept a figure of any side length
Because I can give a coloring and side length such that there are no regular 100-gons of that side length with points of all the same color
Good point.
So that answers the most extreme version of your conjecture, at least
Well, if we're looking for adversarial colorings
The measure of the points of each color has to be nonzero within each closed ball (if it's measurable), so that's a hint at the kind of colorings to look at, I guess
This clarification is not quite clear to me. (The semantics of "any" in natural English is confusing when we only have a sentence fragment to go by). Is it:
a) For every coloring, there exists L>0 such that there exists a regular N-gon of side length L that is monochromic. ("An example of any side length is enough").
b) For every coloring and every L>0, there exists a regular N-gon of side length L that is monochromic. ("For any side length there must be an example").
monochromic in the sense that all the vertices are the same color and a
hmmm maybe i can better write the question
I'm not asking what "monochromic" means.
probably should've italicized but i picked A
Okay.
yeah that's my bad
Now I'm confused again.
uhhh what're you confused on
You seem to be saying A and then B a minute later. So now I still don't know which of those two interpretations you intend.
oops lmaooooo "that's my b" means "that's my bad"
i can see how that would be confusing
Ah, okay.
In this interpretation I can at least see the argument that there's always a regular triangle of one color...
the triangle one is actually really pretty
i think i added too many dots
you don't need k, j, h, or f
Indeed.
C and D must be blue, so E is red. But then G must be blue too and now we can't color I.
Unfortunately this doesn't even begin to generalize to 4-gons.
yeah, it's a bit of an issue
the only reference i could find for that case uses
uhh
ramsey theory
actually
looking closer into them
they don't exist
here's a math stackexchange post with some things
Arguably the whole question itself qualifies as Ramsey theory ...
Nah, it has enough of a geometric flavor that it doesn't seem wildly out of place here. But it might have fit in #combinatorial-structures too.
(Mathematics is not as neatly partitioned into fields as the practical organization of the server must, out of necessity, pretend).
nice
light theme and compressed!!??!
So for both the square and triangle you can just pick some finite subset of the plane to look at
Is that true for any shape? Or might it be true that e.g. there must be a monochromatic regular pentagon in any coloring of the plane, but any finite subset of the plane can be colored such that there are no monochromatic regular pentagons.
i don't think you can do that for the square
The linked MSE post says you can do it with just finite subsets of the integer lattice?
hmm
i guess, then? i don't think the techniques used in the linked paper are all that similar to the triangle case but in a certain sense you aren't wrong
I suppose tings might start to get funky with regular pentagons because they don't fit into a lattice, contrary to squares and equilateral triangles.
yeah it looks really annoying
that's why i think hexagons would be easier
i suspect that you can even make a construction for them
although it would probably be a massive pain
or you could just subtract 2pi without ever having to think about degrees
hello
i have a question
are there any notations or methods to represent three dimensional angles?
or am I dreaming?
there's a concept called solid angles
say if you wanted to move an object in a direction, but that object was three dimensional.
how would you show what direction it's moving in, in angles?
for what you describe though you'd probably want to use 2 angles
you want to specifically use some sort of angular representation and not anything to do with vectors?
which is what i was thinking
xy angle and z angle?
that's one way to go about it
because, say if you wanted to fire a projectile, and you wanted to simulate gravity on the projectile.
in programming
what I would is have an angle, and subtract/add a value onto that angle, until it nears 270 (facing down), but what if that object was in three dimensions?
if you're simulating physics you wouldn't have to do things that way anyways
My real question is, if you move a 2d dimensional object in a direction of (cos(theta), sin(theta)) you will always be moving it 1 unit away, but how do I come up with a function that will move an angle with a three dimensional angle (so to speak) and move it 1 unit away 3d dimensionally?
there's more than one way to do it, but basically if you just want to specify a unit vector with 2 angles you can use spherical coordinates
I can but I'm busy, maybe someone else can help you
okay. thank you for the info.
who sommon thy
dang it I k now this hold on
ok got it
So the radius is 10
the line segment bisecting the chord is 4
picture the radius is connected to the centre and then touching point E
Lets label the intersection of the bisector as V
So then you can set up an equation using Pythagorean theorem
a^2+b^2=c^2
4^2+b^2=10^2
16+b=100
-16 both sides
b=74
b which is EV = 74.
Since it is a perpendicular bisector then it is fact that both sides are equal meaning, EV x 2 = ES
Therefore, ES = 148
100 minus 16 is 84 tho
also
How is it 148?
cause
ok my brain hurts your right
so then its 84 x 2
168
Could you help me with this one as well
I feel like I am overthinking it
yea i am
nvm
heres a sample drawing for other one
and yes
alright so that is essentially reverse
We know that AB can be split into 2 equal halves of 4
which means that
lets use c to resemble the intersection
So then you can form another right triangle here
One side is 4, and another is 11
And then the hypotenuse is the length?
correct
Alright
So you would use pythag again
Thank you
no problem
how
Make a triangle diagram and input the values to the triangle
im new to this how would i calculate this?
You should have learned about 30-60-90 triangles and their relative side lengths.
In a 30-60-90 triangle, the small side is half the length of the hypotenuse.
im doing online school with no zoom classes and they said i have to teach my self
They should at least provide you with links to learning resources for each section/chapter, no?
nothing
Wth
ik
how do you find the area of the pentagon without using a formula for a pentagon?
if you have one side
5 equilaterals dont equal a pentagon because equilateral triangles have 60 degrees. A pentagon has a combined total of 360 degrees. 5 triangles, 60 degrees each = 300 degrees which dosent equal 360 degrees.
man, sorry if its a dumb hint, I'm really beginner, but can't you complete the 60 missing degrees with another triangle which totalizes 6 equilaterals?
I would start by thinking about a point that could be the center of the pentagon. It could have line segments extending to each of the angles of the pentagon that are all the same.
That would divide it into five similar, non-equilateral triangles.
If the triangles’ angles the center of the pentagon add up to 360, they should each be 360/5 degrees, right? (the five triangles are also isosceles)
That’s the first steps I would take.
ok and then trig would be inevitable
hey dont worry about whether its dumb or not 😀, if we add another triangle there would be 6 sides so a hexagon but yes a hexagon has 360 degrees
is the a^2 outside of the radical?
what formula or instructions on how to solve this for angle J
I’m not familiar with it but I heard there are things called laws of cosines
maybe those would work?
ok thanks
valley
where gamma is the angle opposite c
to solve for a gamma just use some algebra and manipulate the statement
where a and b are the other sides
oh, true man, I misunderstood the "pentagon"
im confused what they are asking can someone like dum it down
uhhh
basically
you have a circle, and makayla is showing Rodney how to make a square in it (the square where the vertices are tangent to the circumference of the circle)
makayla tells Rodney some stuff
the question is if she make an error, and if so, what was it?
@stray spindle
was their no eror?
I am legally obligated not to give answers sorry also not sure lol
k
I found it
maybe can be helpful
I'm trying to solve it too, and I guess a) is not correct cause the chord already must be perpendicular. Then moving to b) this also doesn't seems to be right because this doesn't make sense: the diameter is the same for all the circle no matter the rotation, and CD must be perpendicular, so the rotations doesn't matter at all, then moving forward to c) also doesn't makes sense: if we do so, we will have something like the image instead of a square, then the last option is what we have
if you find the solution, please ping me I'm interested to know
i have a really simple question that im having trouble with cuz if never had to answer this before: how do you calculate the shortest distance from a point to a line
from a point to a line? can you illustrate it?
i can give u a screenshot of the question
sure, please
oooh ok i got you
the shortest distance between two points is a straight line, right?
Oh was i supposed to change it to standard form for this
therefore, we should try and construct a straight line between the line and the point, right?
yes
what i was thinking was to find the altitude line but i wont be able to find the distance from that
hmmmm
close, i think
so i have a question for you
say you had the x-axis
and the point (4, 33)
how would you find the distance between the x-axis and that point
32
what if we wanted to use the y-axis
4
is that a rule
that hits the point and the line
yup, since a straight line is always the shortest distance between two points
i have an idea of what i need to do which is finding the endpoint of the altitude but idk how to go about doing that
opposite slope\
close
Do u mean like the whole equation
yea i would need to get the negative reciprocal of it
yup
so it becomes the opposite
what would the negative reciprocal of the slope be
1
yes
and this line will always be perpendicular to your original line
mhm
sub in x and y with the given coordinates
hmmmm
yeah
and we subtract 7 from both sides, to get c alone, right?
Oh wait im brain dead rn srry
so we have
y = x - 2
now we need to find the intersection point between this line and your original line
how would we do that
yw
ur a good helper damn
aww ty i try
keep in mind that this only works for linear equations
i have no clue how to do this for quadratics which is smthn i should probably figure out
how do you find diagonal lengths in a kite given the lengths of two sides
i dont think the question would come up for that
dont want to bury this question
probably not, and i doubt i'll ever need to use the answer, but why not, right?
i'm 99% sure the answer is A because it's entirely possible to have a chord bisect something but not be perpendicular
the example you sent a photo of is of the diameter to the chord, whereas the instructions are the other way around
this one, i mean
yeah, the more i look at it the more convinced i am i'm right
since the diameter wouldn't be bisecting a chord in that scenario
and unless it's exactly perpendicular you don't get a square
if a diameter of a circle bisects a chord do you know why is it different? I mean, if a diameter bisects a chord should be perpendicular, then if a chord bisects a diameter the same rules should be applied, right?
nope
since a chord bisecting a diameter doesn't mean the chord has to be cut in half
wait i'll show a graph of what i mean
sure thx
you can see that the green line bisects the blue line
but it you connect the points together
then it is clearly a rectangle
actually, i was also wrong on something
the chord still has to be bisected
but the issue is that that doesn't mean it's a square
as shown here, it could also be a rectangle
it can be a square if and only if it's perpendicular, since that would force the "radii" of the square to be an even distance apart
my final answer was still correct though, so there's that
you're right, the chord will probably create a rectangle, since the problem ensures "square" then this should be clarified on the steps
so the why of the "compass" is only to ensure to bisects the center
not to make sure the chord is perpendicular
yup
gotcha you man, you're fire
no u
someone knows how to find the area of the intersection the center? Any tip will be really helpful because I have no clue how to do it, I already tried to find some related concepts like Integration on Calculus but I don't know if its the right direction to study in order to solve it
this is a programming computational geometry question: https://www.beecrowd.com.br/judge/en/problems/view/1291
just notice that that construction is four quarter-circles
yeah
you can use pure geometry to solve it actually i think
another dude told me to draw the diagonal imaginary lines
just know that the intersection of the two quarter-circles and the two bottom points form an equilateral triangle
ngl, i have no clue what that means
i think i've seen something similar to this in a mindyourdecisions video tho
like this
mindyourdecisions?
true, I haven't noticed this equilateral triangle
youtube channel
he does a lot of those weird fruit/popmath questions but sometimes he has some nice geometry puzzles
https://www.youtube.com/watch?v=oS8yKLdvVYY seems great!
Thanks to Nibedan Mukherjee who sent me the problem and its solution all the way back in October 2018. I was also told this problem appeared in the 2019 Senior Mathematical Challenge by the UKMT.
2019 Senior Mathematical Challenge paper (see question 25)
https://www.ukmt.org.uk/sites/default/files/ukmt/senior-mathematical-challenge/SMC_2019_Pap...
yup, lots of nice geometry things
I'll take care to learn from the videos, thks a lot for the tips and the gold content =)
how is it possible? Is this correct? how the area of a 2d shape can be smaller than the actual size (width, height) of the shape itself?
Why not?
0.25 is not “smaller” than 0.5; one is an area, one is a length, and there is no sensible way to compare them

consider that putting 4 squares like this together will make a single square whose area you'll surely agree must be equal to 1
this broke me, lmao
there's no sensible way to compare them. Key point
comparing lengths to areas is literally comparing apples to oranges
switch up your units and the relationship between length and area considered as just numbers may well reverse
the same square can have:
sidelength 1 m and area 1 m^2 [numbers are equal]
sidelength 100 cm and area 10,000 cm^2 [number for area is greater]
sidelength 0.001 km and area 0.000001 km^2 [number for sidelength is greater]
I really don't know how I skipped these elementary concepts, thanks for clarify it
when you're doing 0.5 squared, you're multiplying a half, or in other words dividing a half by two
so it makes sense
it also makes sense visually if you extend the sides to make a square with sides 1 and a total area of 1
as you can see in this square the shaded area will be only a fourth of the total
and it works in a general case because squaring small parts of the side of a square will make a shaded area who's ratio in regards to the total area is smaller than it's side's ratio to the total side of 1
if 1+sin^2 theta = 3 sin theta cos theta prove that tan theta = 1 or 1/2
idk how to do it
can anyone explain?
ok ngl i have no clue what ur asking but i'm going to assume this:
If $1 + \sin^2(\theta) = 3\sin(\theta)\cos(\theta)$, prove that $\tan(\theta) = 1$ OR $\frac{1}{2}$
valley
does that look about correct
wait it's been an hr no way ur still here
oops
sorry
how does $1 + \sin^2(\theta) = 3\sin(\theta)\cos(\theta)$ ?
K-2SO
he's asking for which values of theta they can be true
Can someone tell me how to simplify sin squared + cos squared + tan squared
Anyone ?
$\sin^2(\theta) \times \cos^2(\theta) = 1$
valley
now divide everything in the above identity by $\cos^2(\theta)$
valley
and tell me what you get
yep
thanks for your time
technically it's $\sec^2(\theta)$
valley
Yes but i only learned those 3
Yes
usually you're taught all six
hm
1/cos^2x is correct too so
just go with whatever you were taught
Ok thanks
bruh
my point was that it’s + not *
i don’t even think what you sent is ever true
,w sin^2(x)*cos^2(x) = 1
cringe
OMG
STOp
IM FUCKING IDIOTIC
HOW
omg
my precalc teacher is going to murder me
...
making comments about representation and group theory yet not knowing about complex inputs 
i never said anything about rep or group theory don't @ me
i was asking a questionnnnn
i forgot abt addition that's all
addition isn't that important anyways
like srsly even seen a plus sign it looks like trash
Please explain 6 trig functions graphs
i think you meant plus unless im missing something
the pythagorean identity is $\sin^2(\theta) + \cos^2(\theta) = 1$
K-2SO
if it was times it would mean sin^2 = sec^2 which isnt true
The constant 1 - PI / 4 is known for something?
The fraction of a square's area that is not covered by its inscribed circle?
or at least, one of the four corner parts
do you mean it?
1 - PI -> Green + Red
1 - PI / 4 -> Red
If so, the division don't have priority here?
If the square has area 1, then the white part has area pi/4, and so the green+red part has area 1 - pi/4.
the area of a circle is A = pi * r²
A = pi * 0.5²
A = pi * 0.25
A = pi / 4
holy, I got it, thanks troposphere and k-2SO
double area_quartil = area_total*(1 - PI/4); // I got it
double quadriculado_quartil = area_total*(1 - sqrt(3)/4 - PI/6); // Now this one gets easier even I didn't get yet
the problem is to calculate each shaded area
like i said
how do we know what the arcs are
just build up a system of equations till you get somewhere
especially if you remember the triangle thing
and then notice that you can create a subsection of a circle
with the triangle
oh right im stupid
here?
np
I would suggest calculating this area, which is one-sixth of a circle minus the area of a 30-60-90 triangle.
Then you end up with three equations in three unknowns:
4·[crosshatched] + 4·[dotted] + [center] = 1
2·[crosshatched] + 3·[dotted] + [center] = pi/4
½[crosshatched] + [dotted] + ½[center] = (area from above)
quick sanity check
if a point P is in the triangle Q1Q2Q3
and you take V perpendicular to Q2Q3
then (P - Q1) dot V / (Q2 - Q1) dot V will necessarily be between 0 and 1?
Sounds right.
are barycentric coordinates metric spaces ?
Inasmuch as they are a coordinate system for Euclidean space, which has a standard metric, yes.
(That doesn't mean that the metric is necessarily simple to compute from barycentric coordinates).
Does anyone have a link to a website that's good for memorizing trig identities?
@upper karma
do you know FOIL?
no
how in the world are you doing trig without knowing foil??
here's a nice resource
check it out
ok
I’m confused on which is the base and which is the height I feel like it’s a trick question can u help
pinging people to answer a question is generally considered rude
my fault
i just joined
i'll tell ya smthn tho: it doesn't really matter which is the base or the height
ohhh that's what ur confused on
I’m pretty sure 14 is the base I’m jus confused on whether 12 or 10 is the height because it’s horizontal
Isn’t that the height ???
no
a parallelogram's area is just the longer side times the shorter side
so yeah
wait
.>
no it isnt
i lied
okay so what you wanna do
is orient it
such that the height
is a straight line
just imagine that in your head
now tell me the length of the line that's perpendicular to the height
no no the 12.2 line is the height
ignore everything i said earlier lmfao i was clearly having a mental breakdown
But the only problem I have with that is if u look at the picture the triangles aren’t congruent so it’s weird to see the 10 as the base
It kinda cuts off the point
and 10 doesn’t go all the way to E
yeah i would just ignore that
notice that a parallelogram is basically a rectangle but tilted
here's a visual
it's kinda scuffed but whatever
this only works on this specific kind of parallelogram tho
so keep that in mind
Gotchu so 12.2 times 10
Would I multiply 122 times 2 again since that’s the area of a triangle
Gotchu I appreciate it
Can someone explain why people thought transforming the 6 trig functions on a graph was a good idea
the triangle was the key, nice valley
@hot cliff wdym by "correct ratio"?
^
nice
how can I prove that the angles are equal, that is, x = y = z?
the sizes aren't corresponding with the image, is that so?
by "don't correspond" I mean it:
It is a normal rule of every math competition and exam to have images NOT to scale
pls seriously do NOT think that any image will be to scale
I have done olympiad math for six years and I have never seen any image drawn to scale on any test paper
I have seen a 1m line shorter than a 50cm line
I have also seen a 113º angle being drawn on the diagram as an acute angle
I have even seen a straight line being drawn as a curved line
please don't assume any image, or any measurement in any image will be to scale and ratio. Trying to measure an angle with your protractor in a math exam will very likely give you a wrong result.
x+y=60,y+z=60,x+y+z=90
I mean, how can we know/assume x + y = 60? we can have 30-40-20 or 20-50-20 (same for y + z)
oh is it. thanks man
I'm trying to understand some argument and I'm struggling to follow the steps to drawing it. I have a diagram but I want to draw it myself. How should I draw the ray PR?
! means steps I'm struggling with
It seems that N (that goes through point P) is going to touch the line as long as it's not equivalent to line M. What does it mean to be between PQ in this case? and why is there a ray emanating from P to M?
I need help with this.. can anyone help me?
It probably means pick an arbitrary point R so long as it is to the bottom right of P
You'll want to show that triangles ABE and CDE are similar first. This can be shown by noting that AB || CD
After that, note which triangles share the same height. You can slowly work your way towards the answer from there
polar coordinates will help a lot here
uh well u know he walked 12 miles, then trig ig
Zhang walks 3 * 4=12 miles.
Co-ordinates:-
x=12sin(30)=12/2=6
y=12cos(30)=6*sqrt(3)
How would you calculate the area between A, B and D
x^2+y^2=sqrt(12)^2
solve for y
that's your function f(x)
$-\int_{0}^{2\pi}f(x)dx$
The Fractalogist
do you mean the triangle ABD or the arc ABD?
if u mean the triangle you'll need to use some trig to get the sides but shouldnt be too hard
if you want the quarter circle then use some trig to get the r and just apply the area formula and divide by 4
even for the different radius for the X and Y axis?
yeah Y radius = 13 and X radius = 12
wait, how would you even find that?
there's no well-defined formula for eclipse perimeter
yeah, maybe some tricks with sin and cos to get the how much of the area is X and Y
wait, we can't use it and divide by 4?
such ellipse:
i mean the entire premise of the question is flawed tho
since it gives arc length
and we can't have that
do you know how this formula works valley?
It doesn't look like an ellipse centered on (0,0) to me.
which one?
The arc in this image.
why? the D point is definitely on (0, 0)... or not?
Yes, but the arc looks to me like its a bit wider slightly above the x-axis.
oh, I think it's a ellipse
My next guess was that it's an arc of the circle centered on (0,0.5) that passes through A and C but then its length would be 38.73 rather than 39.75 (if my calculator can be trusted).
Perhaps B is (0,13) exactly and it's an arc of the circle that passed through A, B, and C.
The total circumference is ≈ 78.57124 -> which divided by 2 got 39.28562
but yeah, its different from the 39.75 which appears on the graph
If it's a circle with center (0, 25/26), then it can pass exactly through (-12,0) and (0,13), and the arc length is 39.7450699
if the center is (0, 25/26) then radius Y = 13 - 25/26 -> 12.0384615385 -> which results in arc length of 37.75955, but maybe me or javascript double precision is missing something
How do you get that arc length? Even just a semicircle of that radius has length 37.82, i.e. greater than your number.
by the online calculator, google it: circumference of a ellipse
My proposal is that it is a circle, not an ellipse.
Beats me.
But the numbers fit so well I think it must be the intended interpretation.
the numbers are super convincing, i'll give you that much, but i just am having trouble understanding how a problem like this is even given
maybe he's just a developer trying to figure out a isolated problem to solve another one
I mean the triangle with the rounded side. And its just a other way to get the answer. The real question was what is the volume of that whole thing if the depth is 13
Its like a airplane hangar but 2D. And I cut it to two "triangles"
can you calculate the size of a triangle knowing all 3 angles and 1 side length
yes
Hi folks, does anyone know how the auto-rotate functionality works on Google maps? I am trying to do the map rotation with my data but have been unable to figure out the maths.
I posted a question on the mathematics stackexchange website but didn't get any responses so far. I will really appreciate your help. https://math.stackexchange.com/questions/4415597/how-to-rotate-coordinates-based-on-the-direction-of-motion
Anyone know the answer?
some of us might, but we don't give out answers here.
it's an isosceles triangle, so the x is equal to the other angle formed with the side of the triangle
the diagonal of the square means the angle formed in the corner is 45°
(180-45)/2 like this?
:> np!
anyone have geometry questions
what kinds of methods would be computationally efficient in approximating the overlap between an Isosceles triangle and a circle?
you can probably compute it directly by solving some quadratics
really?
yea
cool!
what your interested in are the points at which the triangle and circle intersect
if you compute that, it's basically done
now that you say it, it feels almost obvious 😄
an easy method is getting the intersection points between circle and triangle
then finding the corner lying in the circle, and then getting the area of the triangle inside the circle
which would be an approximation
approximation is fine, this is for a simulation that doesn't require pure geometric fidelity
@silk jacinth basically this
u probably got it tho
(yellow part is circle segmentm but probs dont need to compute that)
I think so, but I'll let you know if there any problems, thanks! 🙂
How do you guys find the measure of each angle for right, verticle, alternate, and corresponding angles??
Can someone help me with this?
def lines_are_parallel(l1, l2):
if l1[0] == l2[0]:
return True
else:
return False
its python and these are the tests i gotta pass
Test.assert_equals(lines_are_parallel([1,2,3], [1,2,4]), True, "Given example 1.")
Test.assert_equals(lines_are_parallel([2,4,1], [4,2,1]), False, "Given example 2.")
Test.assert_equals(lines_are_parallel([0,1,5], [0,1,5]), True, "Given example 3.")
Test.assert_equals(lines_are_parallel([2,5,0], [20,50,10]), True)
Test.assert_equals(lines_are_parallel([2,5,0], [-200,-500,10]), True)
Test.assert_equals(lines_are_parallel([400000,1,0], [400000,2,0]), False)
Test.assert_equals(lines_are_parallel([800,20,0], [40,20,0]), False)
Test.assert_equals(lines_are_parallel([400000,1,0], [800000,2,100000]), True)
Test.assert_equals(lines_are_parallel([-5,7,100000], [5,-7,-200000]), True)
ping me if you know how to solve this
how do I get area of ABD
Not a circle
just some arc?
its 1/4 of a ellipse
and whats that?
Height 13 and width 12
so what u just want the area of an ellipse?
something like? (pi * 12 * 13) / 4
@zinc mural did that work?
Are lemniscates only plottable by quartic equations?
lol u changed the problem
Still the same question
width just doubled lol
kind of, but i believe you can get it through inversions
@zinc mural
i thought you wanted the quarter area of the ellipse formed by:
$\frac{x^2}{12^2} + \frac{y^2}{13^2} = 1$
ryаn
Yes I wanted that so I can calculate the volume of that thing
Or area
the area of that ellipse is 12 * 13 * π
then you can just quarter it
then multiply by the height or whatever u want
Did that and the answer was still wrong
lol well you've constructed your problem wrong
or whatevers giving you the answer is wrong
u can also plot it with sin/cos
Maybe
,w plot r=sin(2theta(1-(sgn(theta-pi/2)-sgn(theta-pi))/2)), 0<theta<3pi/2
wolfram made it ugly
but in reality, its just sin(2θ), where 0 < θ < π/2 and π < θ < 3π/2
or:
$f(x) = \begin{cases}
x & 0 < x < \frac{\pi}{2} \text{ or } \pi < x < \frac{3\pi}{2} \
0 & \text{otherwise}
\end{cases}$ and $r=sin(2f(\theta))$
ryаn
Given A = (3,7),B = (−1,2) and C = (11,4), determine the numbers x and y that make the equality xA + yB = C true.
can anyone help me to solve this problem?
what do you need
with finding the values of x and y apparently
using the law of sines
i dont understand it that well
sinA/a
=
sinB/b
idk
do you know the law of sines?
yeahh
so 63 is and A
71 is angle B
18 is side a
x is side b
y is side c
@opaque gull
is that right
@whole granite
so now how do i solve it
develop the equation system
Learn how to work with the law of sines and the law of cosines in this video math tutorial by Mario's Math Tutoring. We discuss when to use the law of sines and law of cosines as well as going through 4 unique examples. We discuss how to solve for the missing side or missing angle in a triangle.
Related Videos to Help You Succeed:
Ambiguous...
I think you sohuld watch this and be more sure about law of sines & cosines
yeah cuz 63 + 71 + 46 = 180
thx
kk
sin(A) / a = sin(C) = c
# Equation for x
sin(63) / 18 = sin(71) / x
# Equation for y
sin(63) / 18 = sin(46) / y
just calculate the sin values (with a calculator, you don't need to know the exact value of sin for the angle 71, neither for 63)
and you'll end up with a regular equation
awesome
also this isn't a equation system, I misunderstood before
yep, values are values use what you have to find what you need
so then once you do that you basically use the calculator to solve right
in this case yes
alr let me just copy paste in the calc
you can also study this table if you dont yet, probably you need in this field
this is just the most common values for sin(x)
make sure you understand this tho
ohh ok thanks
purely memorizing things gets you nowhere
ill try my best lol im pretty bad with trig
lmao
yeah if you understand it its much easier
it's okay, enough practice gets you everywhere
valley, may i ask you something?
complement for the table to get you an idea of the origin of the values
or even laks
sure
are you american?
nop
oh, what then?
my profile pic is a very advanced trig table if for whatever reason you need cos(36)
yup
oh nice
depends on the exam
i have one last question xd
like the ACT or the SAT?
I'm not American, but I assume a normal exam
like a not serious one
if you get me?
oh wow
i don't think so
okay so c2=a2+b2=2abcosC
we lucky we always get to
we're expected to either know everything or know how to derive everything
i think it helps with understanding tbh
I would use law of sines for finding angle y but you need to find x first with law of cosines
true tbh instead of just memorizing everythin
does geometry teach the proof for law of cosines?
ye lemme type it out
nah
bruh
we never even went over loc in geo
"derive everything"
i learned the proof in calc
yeah
idk why bother using 2 column proofs and then not prove law of cosines
i love geometry
i just think everything i did before precalc was just trash
so much fun
my school did that
you sentence made me think about how can we prove pythagorean theorem
C= y , c=9 , A=27 , a=5 , B = , b=x
same
yeah theres a bunch of nice proofs that only require pictures
pythagorean is actually incredibly simple and pretty
honestly
i encourage you to work it out yourself
just draw a right triangle
the angle corresponds to the opposite side in law of cosines, not an adjacent side
you can also use area to prove it
and just try and get things using trig into the right config
oh
i've seen those, tbh never liked them as much
make a square with 4 right triangles? @north heart
i mean law of sines
that one is lame
i was talking about law of sines
this is the question
you said A = 27 a = 5
law of sines =/= law of cosines
yeah xd in law of sines thats wrong but for cosine im pretty sure its correct
you only need to consider one angle with law of cosines, maybe find x first with a = 9, b = 5, and C = 27
then you can use law of sines to get y
oh so you can use law of sine to get y?
but it says in the question "use the law of cosines to find the values of x and y".
after you have x