#help-49
1 messages · Page 257 of 1
then there's some convention your teacher's using or a diagram you didn't include
the convention should be that alpha is opposite side a; beta is opposite side b
that's pretty standard
anyay it's just the sine rule actually, form an equation using that
So how to solve it
where did you get $\alpha+\beta+90=180$?
SWR
Thats the other task
what other task?
For a normal triangle
sorry, but I feel like there's just too much missing information to help you
Probably just forgot to give you more information.
Can anyone create a simmilar task and help me solve it?
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hi
hi
hi
can i call you pi?
Q5
i don't mind yepp
sorry im stupid im only in second yr
ty
do you know what an integral domain is?
do you know what a unit is & what a zero-divisor is
i don't understand how to do the mod part in zero divisors
yess
yess
a ring without zero-divisors right
but a ring where every element is a unit is a field
oh oops
ok so
Z_n aka the integers mod n
do you know how to characterize all the zero-divisors in this ring yes or no
gcd(a,n) != 1
ok
so you need to show that for every a ∈ {0, 1, ..., n-1} either gcd(a,n) ≠ 1 or a is a unit
yess
so now in this
i don't get how to show the mod part
i actually used google lens and it gave a weird answer
wdym by "show the mod part"
!noai
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thats not correct?
it was my last resort after maths stack exchange 😭
i mean idk what to say really
right now it sounds like you just confused yourself beyond immediate help
what would be the right approach
the reference books isnt of much help :(
so you need to show that for every a ∈ {0, 1, ..., n-1} either gcd(a,n) ≠ 1 or a is a unit
rephrase this as
for every a ∈ {0, 1, ..., n-1}, if gcd(a,n) = 1, then a is a unit

oh wait
do we just have to say that
inverse is there
im going to sleep
thanks for the help 
appreciate it
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I have to prove this statement
and idk where to begin
I mean what are you asking? it's all written there. For any non empty element in the boolean algebra, there must be a non empty set of atoms below it, so I have to prove that x is the least upper bound of all of those atoms
Well there's two steps to proving a least upper bound
eh maybe not with boolean algebras
Ok, there's a very special element among the a_i that will help us out
and that is?
i mean every atom is below x, and if we are looking for elements below x that could be greatest upper bound of x and any element really, so x and the atoms as well?
Hmm
Suppose x was less than or equal to something that broke down into an atom not in that set
or oop
I mean greater than or equal to
I lost my train of thought
no worries
My intuition is that anything not ≤ (a1 v ... v an) will need to have an extra atom
Or maybe that's just rephrasing the problem
hmm
however we can say $y \neq 0 : y \leq a_1 \lor a_2 \dots \lor a_n$ then $y = a_1 \lor a_2 \dots \lor a_n$
nvm this is false lol
Maybe if we go back to this
This is $(x\land a_1)\lor\cdots\lor(x\land a_n)$, right
Dreyuk
hmm
it simplifies to this
Dreyuk
all i can show is that =x though and that gives the same
we need to show this is somehow = a_1 \dots \lor a_n
yeah ig im being lazy
at least one of the steps is going to need to use the definition of atom
oh, i thought that followed from $x = a_i \lor (a_1 \lor \cdots \lor a_n)$
Dreyuk
Dreyuk
I mean again that is what we used to show x \land a_i = a_i because a_i is an atom below x
if it were any atom we coouldn't have said that I think?
$x \leq y$ iff $x = x \land y$ isn't generally true?
Dreyuk
it is
Probably we'll also need to use negations somewhere since I can think of a counterexample if we don't have them
gl 😭
@obsidian glen Has your question been resolved?
Ok, suppose x is bigger than a1 or ... or an
Break down x and not (a1 or ... or an) into atoms?
@obsidian glen Has your question been resolved?
this should be 0 right?
Well its 0 iff x ≤ (a1 or ... or an)
That's what you're trying to prove, so assume FTSOC that it's not
yeah I might have got it
if it is not 0 it has an atom below it, which means that atom is below x and the complement of that other term. which means this atoms comes from the set a_i, while this atom being below that other term (complement of lub of these atoms) means it is NOT below the gub of these atoms, which means there is no atom in the set which is which is above this atom but that can't be true since this term is the gub of these atoms and the new atom is in the set of atoms
this is too vague(I can write it out but I thik i got it) yeah there's a contradiction
thanks for your time
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hi
how do u find a set of vectors orthogonal to some vector
do you just form the plane equation?
Well the set of vectors orthogonal to some vector is the plane with that vector as a normal vector.
Given the normal vector the plane equation is basically read from its components so
What the heck is the quadratic formula my 7th grade math teacher just asked me what it is and none of my other teachers taught me.
This channel is already occupied, but I'm sure you can open your own and people will help you!
It's also on Google.
Bro literally just said "You'll learn this next year"
do you need a set notation
they’re asking for “the set”
I mean yes you could write it as ${ (x,y,z) \in \R^3: Ax + By+ Cz = 0}$ that's probably better.
Azyrashacorki
Conceptually if you're trying to find all vectors $v$ orthogonal to $w$ its
${v\in\mathbb{R}^n : v \cdot w=0}$
and remember that $v \perp w$ if and only if $v\cdot w=0$
flynger
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Renato
I need some help with b)
w ∈ G40 <=> w = e^{2k.i.pi/40}
w^40 = 1
1 + w^2 = -w^8 (1 + w^2)
w^3 = e^{6k.i.pi/40} = e^{3.k.i.pi/20}
Can't you divide both sides if $\omega^2 \neq -1$
flynger
or am i dumb
1 + w^2 = -w^8 (1 + w^2)
1 + w^2 + w^8 (1 + w^2) = 0
(1+w^2)(1+w^8) = 0
- w^2 = -1
- w^8 = -1
(1+w^2)(1+w^8) = 0
(w-i)(w+i)(1+w^8) = 0
w^8 = -1 and w^40 = 1
(w^8)^5 = w^40
(-1)^5 = -1 = w^40
which is absurd
only possible w ∈ G40 such that that equation is verified is w = i and w = -i
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$\frac{1}{2}\left(\frac{1}{2n-1}+\frac{1}{2n+1} - \frac{1}{n} \right)$
snowflake
$\frac{1}{2} \sum_{n=1}^\infty [\frac{1}{2n-1}+\frac{1}{2n+1} - \frac{1}{n}]$
snowflake
telescoping?

$\frac{1}{2} \sum_{n=1}^\infty \frac{(-1)^n}{n}$
snowflake
it feels a bit illegal to reorder the terms around
the original series converges absolutely, but the individual ones being rearranged do not :/
i would combine the first two fractions at first glance
and then prob combine the 3rd one in too
i think it becomes
well that just gives the original series
wait what are we trying to do
$\sum_{n=1}^\infty \frac{1}{2n(2n-1)(2n+1)}$
snowflake
find its value? determine convergence?
it strongly feels like two of them telescope and the leftover one can be rewritten as a riemann sum
convergence is kind of trivial
i dont see how they would telescope, we have 2 positive terms for odd denoms, and a negative term for all denoms
a riemann sum seems promising
revisiting this
$\frac{1}{2} \sum_{n=1}^\infty [\frac{1}{2n-1}+\frac{1}{2n+1} - \frac{1}{n}] = \frac{1}{2} [\sum_{n=1}^\infty [\frac{1}{2n-1}-\frac{1}{2n}] + \sum_{n=1}^\infty [\frac{1}{2n+1}-\frac{1}{2n}]]$
snowflake
those sums look a lot cleaner, i think they might be standard results
variants of basel?
@near geyser Has your question been resolved?
okay wait this is literally the taylor expansion for ln(1 + x) at x = 1
there's no issues with reorderings either
$\sum_{n=1}^\infty [\frac{1}{2n-1}-\frac{1}{2n}] = \sum_{n=1}^\infty \frac{(-1)^{n+1}}{n}$
snowflake
and $ln(1+x) = \sum_{n=1}^\infty (-1)^{n+1}\frac{x^n}{n}$
snowflake
so the first sum is just ln(2)
the second sum starts at 1/3, so that sum is ln(2) - (1 - 1/2) = ln(2) - 1/2
Let me open it
overall, we get
1/2 (ln(2) + ln(2) - 1/2) = ln(2) - 1/4
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Renato
a^p = a (mod p)
gcd(a,p) = 1 => a^{p-1} = 1 (mod p)
36^{p^2} = (36^p)^p = 36^p = 36 (mod p)
36^{p^3 - p^2} = 36^{p^2(p - 1)} = (36^{p^2})^{p-1} = 36^{p-1} (mod p)
this is where I get stuck
so if gcd(36,p) ≠ 1 then p = 3 or p = 2
p = 3 doesn't work but p = 2 works
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how do we start with this one?
do we have to count squares and rectangles separately?
i think they just want the total of them added together
on a 2x2 grid, it would be 9, right?
HLELEPWELPWLEPLEPLE
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what determines a rectangle/square on that grid uniquely?
-# it'll be useful when the grid gets better
Can you enumerate them?
If you figure out how to enumerate them then you can use combinatorics
i do not think i can think of a way to do that
Not very clear from the wording, might as well do both ig
Hint: how would you store a rectangle with the minimum possible information in say computer science
what do you need to know
-# Think matrices
its length and width?
for example for a circle you just need the center and radius
hi xavier
Hiiiii been a while
those two uniquely determine each circle
what does in your case of a rectangle?
Do you need all four
the coordinates of two opposite corners
For an axis aligned rectangle idts
Three should work
We can use the fact that it's axis aligned to our advantage
Think of it this way; you need the top left point and the length and width
thats four values...
Which is the same as having three of the points
wat
In that case having four points is eight values
Which is what you were arguing earlier
It isnt
There would be identical cases
She*
Oh oops, I missed that message from her lmao
now just use combinatorics
This entire discussion was pointless
My apologies
I thought you said yes to her saying she needed four points
Elaborate
Every four values won't be rectangle
-# Done with our bullshit 
m?
if we are taking an mxn grid
there is an edge case
and that is?
what were you thinking of?
all right
so for the squares
if we know the top-left corner and the length of its side, it works
yes
a square can be 1x1, 2x2, ..., kxk; we now need to figure out how many of them are there
i don't know how to do this
ah no
wait
(m − k + 1)(n − k + 1)?
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✅ Original question: #help-49 message
wait i have another question
so what if we had to count triangles in a pattern? is there a way for that too, like an explicit formula? figuring it out for rectangles and squares was relatively easy but what about triangles?
the first thing that comes to my mind is to break rectangles/squares into two parts
not sure if that is the correct way to go on about it
but cannot three points be collinear in lots of ways?
not a half of any rectangle
like this?
It is but can you only break into two?
I think they mean on a n x n grid still
Use bijection
fair point
this also seems messy
Take 3 vertices
but maybe you can overcount as rectangles are part of other rectangles?
idk seems a lot harder and i have better things to do
fair enough, i am sorry
Its ok
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Is it correct?
yes
Really?
which region are you in?
usually ] and [ would be used in interval notation
, not > and <
That does represent inclusive
perhaps? though not in the regions i'm familiar with
which is why i'm asking for clarification
since square brackets are used pretty much everywhere i've seen and in books
< > are used when stuff like vectors are involved
@onyx tide Has your question been resolved?
It’s okay
It’s used > instead of ]
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I'm really confused about this step. How do they get rid of the reciprocal?
It is using multinomial theorem
the inverse of $f=a_0+a_1x+a_2x^2+a_3x^3+\ldots$ is $g=b_0+b_1x+b_2x^2+b_3x^3+\ldots$ such that $fg=1$. so if you multiply out $fg$ then all terms except the first have to cancel out. in that way you can somewhat easily compute the first few terms of $g$
Denascite
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the answer is no, right? because v6 in the second graph has a degree four but no vertex in the first graph does, too? also, is there an easier way to check if two graphs are isomorphic or not, especially when we are working with more complicated graphs?
the answer sheet says they're isomorphic
for your third question, if one graph has a cycle and the other doesn't, they cannot be isomorphic
okay, but that is one case
number of vertices with certain degrees, number of cycles, number of triangles, ... can help
but they will never fully answer the question
so you just kinda have to check each vertex one-by-one?
a question, when you said this
do self-loops/multiple edges not count? say we have a 'square', each vertex will be of degree two; what if we have another graph with multiple edges between two vertices?
or is that not allowed?
i am not sure if i worded that correctly
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P =$\sum_{i=600}^{1000} \binom{1000}{i} \left( \frac{1}{2} \right)^i \left( \frac{1}{2} \right)^{1000 -i}$
Just wondering if there's any other way
wai
There is a possibility that they want u to assume approximately normal distribution btw
ah
that'd prolly give u the probability to a decent accuracy
yea, was wondering why this was a question near the end of the book
what's the name of this theorm, not sure if we';ve done it yet
CLT
central limit theorem
maybe there is some weaker version just for binomial, but idk
For this particular case its obvious it satisfies
But for Bin to Normal approximation you usually want to have np, nq > 5
ye using mean and variance?
btw if u only want to calculate the prev question, just do this. CLT only proves that it becomes approximately normal for large n
$E[Z] = E[X^2Y^3]+E[X^2]-E[X]-E[Y^3]$
wai
now to determine if X, Y are independent
so like $\int_{0}^{2x} 12xdy$ is the marginal of $Y$>?
wai
which is $24x^2$
wai
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is this how u would prove this, and if so is there some kind of name for this proof topic / method
your handwriting is very meh
so you're saying that you look at the smallest arc between two adjacent students and saying that those two will throw their balls to each other?
ig that's a proof by construction lol
you have the right idea but you need to be less handwavy when you explain
there can be lesser distance b/w a 3rd student than one of the two
sorry
can sm1 pls help me
!occupied
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the circle / arc was just to get an idea of the picture
as in, "let d(X, Y) be the shortest distance from player X to Y"
"for any X, Y, we have d(X, Y) = d(Y, X)" (why?)
well actually the distance would just be the straight-line distance
i think ops idea was to look at ALL the pairwise distances and consider the shortest one among them
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hi, how would i prove that the right side is really equal to zero? do i have to prove it for even and odd numbers separately ? (binomial theorem)
if you try expanding (x + y)^n using the binomial theorem, then sub in x = 1 and y = -1, you get that
Since (1-1)^n = 0
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Hi, can someone explain to me the bit in red (arc length of fiber DE)
what is the equation for arc length
arc length = radius * angle (in radians)
the box is pointing specifically to R theta, not the whole circled red part
ok
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A tiler suspects that the manufacturer has secretly delivered 3rd-class tiles (30% defective) instead of 1st-class tiles (10% defective). He tests a box containing 50 tiles. What decision rule must be used if the error of classifying a 3rd-class box as 1st-class should be below 10%?
hey so,
i rly dont know how to start
all i know is that we are searching for a value
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Compute the remainder of $$\sum_{k=1}^{100} 5^{k!}$$
upon division by (5^{2}\cdot 19).
Renato
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How I do this
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<@&286206848099549185> I kinda need help
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Do you know what rotational symmetry is?
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Just confused here
$\langle Tx, x \rangle ≥0 \implies -\langle Tx, x \rangle ≤0 \implies \langle -Tx, x \rangle ≥0 \implies -$( As $T,-T$ are positive. So $\langle Tx, x \rangle ≤0$. This tells us $\langle Tx, x \rangle =0$, so $T$ must be $0$.
wai
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how did they use ptolemy's inequality to get that?
if im not mistaken it should refer to this
the diagram should look smth like this (ignore the circles, its used for a different solution)
@viral dagger Has your question been resolved?
they used it on quad AEDX
and got AD by cosine law
and similarly they did it on ABCX
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seperate the log_4(5^15)/log_64(5^3965)
if we shift the terms on the top to the left (so they share the same base), we can simplify it
so like from log_5(5^24)/log_5(5^12)=24/12
this follows the formula ((k+1)^2-1)/(k^2-4)=(k^2+2k)/(k^2-4)=k/(k-2)
so were left with this bit, times the product of k/(k-2) from k=4 to 63-1=62 (cause we got rid of a pair)
this equals 9/793
and this bit, from telescoping would equal 61*62/6=1891/3
so i got 279/13
the answer is supposed to be 93/13?? where did i go wrong
isreal
It should be 61*62/6
The division of 3 comes from k = 5
yeahh i just realized that
when i tried working it out i wrote the 3, but i thought that was wrong since it would only have a 1*2 for some reason instead of 2*3??
ok ty
.solved man maybe i should just sleep
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can someone help with this trig question
@leaden seal Has your question been resolved?
Right, math & physics are clearly irreconcilable.
!original
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
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Do you need help with 1→C?
Ok
I don't yet see what is in C
connect 1 to any C you get connections to every object in C?
I know x : 1⟶X, or there is ⊤ : 1⟶Ω which seem similar
It's saying if you have a functor between 1 and C that's the same as choosing an object in C
select one
Yeah, choosing a functor is the same as choosing an object
sounds awesome
So to prove this, what information do we need to completely determine the functor?
choosing a natural transformation is choosing a functor?
all the arrows that go to and come from it
Yoneda
No Yoneda
That's only up to some kind of equivalence right
Functors are functions
So we need to know where each element in the domain goes
What should the domain of F:1→C be?
Like specify objects in these categories?
maybe 1 has ● for example?
the domain of F : 1 ⟶ C is just 1
the category with one arrow one object
so one object and one arrow is mapped via structure preserving map to another category
eg F : Top ⟶ Set is a functor I believe
forgetful functor?
I'm not sure
nvm doesn't matter
forgetful forgets structure?
Yeah
It just maps every algebraic structure to its underlying set and the morphisms to the functions
It's injective, so "lossless" in that sense
I'm confused if 1⟶C, ah maybe it is mapped to the identity of objects
If there was an identity of objects, that would be a good candidate
But there's not one, so really it can kinda go anywhere as long as we can fit the morphism in
@west iron thank you for your help!
Np!
@shut canyon Has your question been resolved?
these do look like object, arrow and acomposition actually!
these are the categories 1, 2 and 3
they look like
a : a⟶a
f : 0 ⟶ 1
and the diagram for composition f∘g = h
functor one picks out an object (and it's loop?)
functor two picks out an arrow because it picks out two objects and the relationship between them?
functor three picks out three objects and their relaitonships which is a composite
very cool
🎵
2⟶ℕ could select two numbers n,m, and an arrow n⟶m,
eg +1 : (2⟶3) ⟼ 2+1⟶3+1
+1 : (2→3) ↦ 3→4
∀C, Object(a) ∧ Object(b) → ∃Morphism(f) ∧ dom(f)=a ∧ cod(f)=b
∀f ∃id (identity), ∀f,g (composition associative)
∀C ∀F (Functor(F) ∧ dom(F)=1 →
∃o (Object(o) ∧ F(●)=o ∧ F(id₁)=idₒ))
Σ o:Obj(C), F(●)=o ∧ F(id₁)=idₒ
Σ o₀,o₁: Obj(C), Σ f: Hom_C(o₀,o₁),
G(●₀)=o₀ ∧ G(●₁)=o₁ ∧ G(●₀→●₁)=f ∧
G(id₁)=idₒ₀ ∧ G(id₂)=idₒ₁
structure functor2 (C : Type) [category C] :=
(o₀ o₁ : C)
(f : o₀ ⟶ o₁)
#check functor2 -- picks o₀,o₁ and f
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Compute
[
\int_C \frac{1}{z^2 + 4},dz,
]
where (C) is the positively oriented circle with center (2i) and radius (1).
Slowaq
how to do this i have no idea
You can do residues if you are familiar with them
unfortunately not yet
Then you will want to do just a regular path integral
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can anyone help me with part d
surely they dont expect me to draw whatever that is
anyone
did you draw a picture for C?
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I can't figure out what I'm doing wrong
show your work
I don't think we discussed this
because there are several other problems where you aren't just looking at X + Y
i suppose you can just apply the definition of the sum from the start
We show that the pdf of the sum of two independent exponential random variables is a Gamma random variable.
#mikedabkowski, #mikethemathematician, #profdabkowski, #probability
wait this is just giving the answer I had that was wrong though
oh wait
it's divided by
ok I did everything right I just screwed up the actual formula for an exponential distribution
Probability is so tedious
I hate it
it's so difficult to check where you've gone wrong
Alternatively if you've seen the gamma distribution, the sum of exponential RVs are gamma distributed
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Can someone explain to me all the important derivatives in Physics (I'm in AP Physics C and we just got up to center of mass)
Here are some I memorized, but I don't know:
F = dw/dx
F = -du/dx
not the basic ones like velocity position and accel.
but like literally every other derivative needed in physics
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can i please get some help on understanding how to find formulas and understand what to plug in
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could i get a quick check if i did this right
good
,w differentiate (integral of sin(t^2) dt from 1 to x^2) with respect to x
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Can someone quickly walk me through the steps of solving 6a? I somewhat understand ambiguous cases but it’s not fully clicking. Please help;(
Did you draw the diagram?
btw you should show what you've done so far (so stuff like drawing a diagram) when first asking for help - it gives us more context and saves time.
wdym by "base"
Okay! Sorry about that
You can draw the triangle however you want
doesn't rlly impact anything
Did you do anything else with this? (Like setting up a relevant equation?)
oh okok
I don’t understand where to go from there
Now I’m guessing I could solve c with Pythagorean theorem
But
I am supposed to use ambiguous case on this
So that’s what I don’t understand
what trig equation is commonly associated with the ambiguous case
Uhm, sine law?
yup
okay okay
but I can’t use sine law here can’t I?
why not
yeah the sine law works on all triangles
yes that comes from the angle sum of a triangle
one thing at a time
do the sine law on this
or rather
what equation does the sine law give you on this
Could this be correct
not necessarily
You had $\sin B=\dots$ and took the inverse sine of both sides, right?
Civil Service Pigeon
Yes
what is the range of the inverse sine function
what are the possible outputs of the inverse sine function
uhm.. idk 😞
It seems like they go 1.5 < y < -1.5
Result:
1.5707963267949
oh okok
do you see an issue with this
But I got 0.7831 for sinB before i did sine inverse, is that not between those numbers?
think about obtuse angles
Oh
That it’s between 90 and 180 and that wouldn’t be under 1.57
? Is that what you’re talking about?
yes
the inverse sine function doesn't output obtuse angles
the inverse sine function (at least directly) only gives you right and acute angles
Oh so I can’t use sine law to solve c
how do you think we can get the obtuse solutions
hint: you can get it from the acute one
yes
the idea is that $\sin(\text{angle})=\dots$ should give you an acute angle and an obtuse one
Civil Service Pigeon
That’s the idea of the ambiguous cases?
yes
there's more than one possible angle
if both angles are possible, then it falls under the ambiguous case
since the angle can't be uniquely determined
So how does this lead to the side of angle swinging closer to the other side
bigger angle -> the sides that form said angle are "farther apart" from each other
this should be intuitively obvious (draw a few diagrams if you need a visual)
to compute side C? yes.
so then what’d be the point of ambiguous cases
a different value for angle B gives a different value for angle C
since angle C depends on angle B
hello?
Sorry, I’m trying to solve the problem
Okay here, my friend sent me a picture of what she did. Can you explain to me what she did kind of?
did you address this?
Well there’s cosine law, and also trig ratios in different quadrants
That’s what I’m thinking
I like the different quadrants idea
But on my note, it says I have to minus 180 from the acute angle
that’d just make the other angle that’s the same sine
yes
okay but it’s just not clicking how to graph it.
Like how do you know where to draw the new middle line, and why does it even really matter if in the end she just did sine law with sin99
you can draw the picture if you want to
it's schematic though anyway so it doesn't really matter
the main point is that you have your acute angle from taking the inverse sine
and then your obtuse angle from doing 180 - acute angle
but for the obtuse angle, you need to test if it's possible
(make sure it doesn't make the sum of the angles exceed 180 deg)
that's it
you can kinda see the idea of acute angle and 180-acute angle from the diagram tbf
so if it helps you visualise what's going on with the symbol pushing then that's great
drawing it for every question seems a bit excessive and inefficient though
depends how much of a factor time pressure is for you
but I digress
So in the end, all i have to show for is that the obtuse angle is possible, and that it’s 180- the acute angle?
At the end of the day I could’ve solved it without the ambiguous case
the ambiguous case is the fact that you can have two different angles
that's exactly what is reflected by the acute and obtuse angle cases
You can have two different angles and still have the same sine
is that it?
the ambiguous case [relates to the fact that] you can have two different angles [with the same sine]

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yeah tldr is that you can have two different angles with the same sine, and the ambiguous case arises when both angles are possible
that's rlly it
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Aghhh
Ehhh
???
@pastel spoke do you have a question to ask? y/n
translation?
It is basically you doing some manipulation to get the left to the right matrix
Then it asks for a,b,c
Ehhhh
Annoying one
ok, so we do operations on the COLUMNS to get from matrix A to matrix B?
Yes
by my previous experience with quizzes this types, we should avoid operations involving any unknowns
It is either you get the solutions from the right matrix to the left or the other way around
$A=\bmqty{1&2&3&10\2&3&1&13\3&a&2&13} \ B = \bmqty{1&0&b&5\0&2&1&5\1&c&0&9}$
Ann
btw are you sure it says column operations and not row operations?
just wanna make sure so we don't run into language issues
I think it is called Gaussian elimination
i think you're not answering my question
It is addressed as this in my book
if it's called Gaussian elimination, then i would imagine we are doing stuff with rows.
You are right
列=row
ok
Should I spoil you with my answer book which I cannot understand
i was going to give suggestions for first steps myself
Okay
and the first move seems to be R1 -> R1 - R2 on matrix A
err wait no
no, scratch that
R2 -> R2 - 2*R1
$A_1 =\bmqty{1&2&3&10\0&-1&-5&-7\3&a&2&13}$
Ann
Actually, this is exactly what I did
But it turns out to be vain attempt. There is the a which dissuades me from continuing it
let's see how far we can take it before having to deal with the a...
It may be quite ugly the calculation. But I will do it
$R_1\to R_1+2R_2$ and then $R_2\to -R_2$ gives us $$A_2 =\bmqty{1&0&-1&-4\0&1&5&7\3&a&2&13}$$
Ann
Then we fk the row 3 with row 1.
To make a clean
1
0
0
On the first column
Is that it
that's what i was thinking about next
$A_3 =\bmqty{1&0&-1&-4\0&1&5&7\0&a&5&25}$
What’s next
Ann
this is what would happen with my route
Sure
Then you have to deal with the a
Which seems impossible to get rid of
I hate it
it is not obvious to me how to continue here
sure
how did they just fill some shit in
Yes
sounds like they just pulled the correct answer out of their ass
wtf is up with that
they don't explain how to get there
0 2 1 5 is a row from the matrix B
stupid bullshit
oh i guess we just work with all the rows without letters?
that makes a bit more sense
this is just R2 - 2R1 and then R3+2R2
Why it works
Wdym
row transformation
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how do you mathematically denote a 3 dimensional object? I mean say a chips packet for example, you can't literally say "For every particle considered to be in a chips packet"
so how do you denote complex objects like dat?
say we exclude particles and more especially billions of em.
Let's say the chips packet is a continuum of stuff/source.
how do you denote it still? in 3 dimensional space. u can't just say "oh so this chips packet exists in 5m² radius". How precisely can you denote such a thing?
and also, it's not like you find functions of random objects to begin with ~ the universe isn't so neat that tells you functions and u 3 dimensionally integrate them.
suppose u know nothing of the chips packet, and you just can observe it. Tell me a legible way to denote all the areas precisely enough
<@&286206848099549185>
@craggy lintel Has your question been resolved?
So, technically, one: this is more a question of physics (and perhaps to a lesser extent mathematical modelling)
Two: in a number of contexts, you can in fact claim "for every particle considered to be in a chips packet..."
But three, and chiefly: how you model an object depends on what you're modelling it for
For all those people who find it more convenient to bother you with their question rather than to Google it for themselves.
I'm modeling it for depicting a precise position in 3 dimensional space, no other meaning to it, it needs to be precise and mathematically formulated
so how would I do it then?
But for what
Else you're gonna be as vague as "stuck cylindrical object" and we can only infer what your goal is
well for a more theoretical viewpoint, you need to first define a chips packet to be able to denote it in some mathematical manner
when you try to do this you will realise that this is simply not possible
or not practical
Are you challenging me?
-# - Light Yagami
you could for example take every particle making up a chips packet in some moment in time and declare that set of particles (lets call it S) to be the chips packet
then i guess you can simply denote the chips packet mathematically by "S"
I mean all this is cool, but it's not physically depictable/calculatable on what is considered a chips packet at all

