#help-49

1 messages · Page 257 of 1

candid gust
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Thats what the teacher gave i wrote it down

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I just translated it for you

fallow scarab
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then there's some convention your teacher's using or a diagram you didn't include

lethal path
#

the convention should be that alpha is opposite side a; beta is opposite side b

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that's pretty standard

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anyay it's just the sine rule actually, form an equation using that

candid gust
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So how to solve it

surreal moon
grand pondBOT
candid gust
surreal moon
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what other task?

candid gust
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For a normal triangle

surreal moon
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sorry, but I feel like there's just too much missing information to help you

candid gust
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Bruh then how does my teacher expect me to do it on my own

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When info is missing

fallow scarab
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Probably just forgot to give you more information.

candid gust
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Can anyone create a simmilar task and help me solve it?

fallow scarab
#

Hard to know what similar means without more info

midnight plankBOT
#

@candid gust Has your question been resolved?

midnight plankBOT
#
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wispy mortar
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hi

midnight plankBOT
mighty edge
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hi

rich yew
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hi

mighty edge
wispy mortar
mighty edge
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uhm i cant help u there

wispy mortar
mighty edge
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sorry im stupid im only in second yr

mighty edge
west iron
lyric charm
wispy mortar
wispy mortar
west iron
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a ring without zero-divisors right

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but a ring where every element is a unit is a field

lyric charm
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hold up

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we're doing number 5 right

west iron
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oh oops

wispy mortar
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yess the proof

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the 6th one will just be a ring of integers with element 2 ig

lyric charm
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ok so

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Z_n aka the integers mod n

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do you know how to characterize all the zero-divisors in this ring yes or no

lyric charm
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ok

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so you need to show that for every a ∈ {0, 1, ..., n-1} either gcd(a,n) ≠ 1 or a is a unit

wispy mortar
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so now in this

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i don't get how to show the mod part

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i actually used google lens and it gave a weird answer

lyric charm
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wdym by "show the mod part"

wispy mortar
lyric charm
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!noai

midnight plankBOT
#

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

wispy mortar
#

thats not correct?

lyric charm
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idgaf if it's correct or not

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dont use ai

wispy mortar
lyric charm
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i mean idk what to say really

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right now it sounds like you just confused yourself beyond immediate help

wispy mortar
#

what would be the right approach

wispy mortar
lyric charm
#

so you need to show that for every a ∈ {0, 1, ..., n-1} either gcd(a,n) ≠ 1 or a is a unit
rephrase this as
for every a ∈ {0, 1, ..., n-1}, if gcd(a,n) = 1, then a is a unit

wispy mortar
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oh wait

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do we just have to say that

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inverse is there

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im going to sleep

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thanks for the help csg_pumping_heart

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appreciate it

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.close

midnight plankBOT
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obsidian glen
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I have to prove this statement

midnight plankBOT
obsidian glen
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and idk where to begin

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I mean what are you asking? it's all written there. For any non empty element in the boolean algebra, there must be a non empty set of atoms below it, so I have to prove that x is the least upper bound of all of those atoms

west iron
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Well there's two steps to proving a least upper bound

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eh maybe not with boolean algebras

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Ok, there's a very special element among the a_i that will help us out

obsidian glen
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and that is?

west iron
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well, it's <= x

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and its something we have a name for

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any guesses?

obsidian glen
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i mean every atom is below x, and if we are looking for elements below x that could be greatest upper bound of x and any element really, so x and the atoms as well?

west iron
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Oh oops, missed the atom part

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Let me rethink

grand pondBOT
west iron
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Hmm

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Suppose x was less than or equal to something that broke down into an atom not in that set

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or oop

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I mean greater than or equal to

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I lost my train of thought

obsidian glen
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no worries

west iron
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My intuition is that anything not ≤ (a1 v ... v an) will need to have an extra atom

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Or maybe that's just rephrasing the problem

obsidian glen
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hmm

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however we can say $y \neq 0 : y \leq a_1 \lor a_2 \dots \lor a_n$ then $y = a_1 \lor a_2 \dots \lor a_n$

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nvm this is false lol

west iron
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This is $(x\land a_1)\lor\cdots\lor(x\land a_n)$, right

grand pondBOT
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Dreyuk

obsidian glen
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hmm

obsidian glen
west iron
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ah right

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maybe if i look at $x \lor a_1 \lor \cdots \lor a_n$

grand pondBOT
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Dreyuk

west iron
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all i can show is that =x though and that gives the same

obsidian glen
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we need to show this is somehow = a_1 \dots \lor a_n

west iron
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yeah ig im being lazy

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at least one of the steps is going to need to use the definition of atom

obsidian glen
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as we said x \land a_i = a_i

west iron
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oh, i thought that followed from $x = a_i \lor (a_1 \lor \cdots \lor a_n)$

grand pondBOT
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Dreyuk

west iron
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or wait

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not that lol

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from $a_i \leq x$ i mean

grand pondBOT
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Dreyuk

obsidian glen
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I mean again that is what we used to show x \land a_i = a_i because a_i is an atom below x

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if it were any atom we coouldn't have said that I think?

west iron
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$x \leq y$ iff $x = x \land y$ isn't generally true?

grand pondBOT
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Dreyuk

obsidian glen
west iron
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Probably we'll also need to use negations somewhere since I can think of a counterexample if we don't have them

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gl 😭

midnight plankBOT
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@obsidian glen Has your question been resolved?

west iron
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Ok, suppose x is bigger than a1 or ... or an

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Break down x and not (a1 or ... or an) into atoms?

midnight plankBOT
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@obsidian glen Has your question been resolved?

obsidian glen
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OH

obsidian glen
west iron
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That's what you're trying to prove, so assume FTSOC that it's not

obsidian glen
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yeah I might have got it

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if it is not 0 it has an atom below it, which means that atom is below x and the complement of that other term. which means this atoms comes from the set a_i, while this atom being below that other term (complement of lub of these atoms) means it is NOT below the gub of these atoms, which means there is no atom in the set which is which is above this atom but that can't be true since this term is the gub of these atoms and the new atom is in the set of atoms

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this is too vague(I can write it out but I thik i got it) yeah there's a contradiction

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thanks for your time

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.close

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last slate
#

hi

midnight plankBOT
last slate
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how do u find a set of vectors orthogonal to some vector

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do you just form the plane equation?

rose trout
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Well the set of vectors orthogonal to some vector is the plane with that vector as a normal vector.

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Given the normal vector the plane equation is basically read from its components so

deep heart
#

What the heck is the quadratic formula my 7th grade math teacher just asked me what it is and none of my other teachers taught me.

rose trout
deep heart
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Bro literally just said "You'll learn this next year"

last slate
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they’re asking for “the set”

rose trout
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I mean yes you could write it as ${ (x,y,z) \in \R^3: Ax + By+ Cz = 0}$ that's probably better.

grand pondBOT
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Azyrashacorki

stone pine
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Conceptually if you're trying to find all vectors $v$ orthogonal to $w$ its

${v\in\mathbb{R}^n : v \cdot w=0}$

and remember that $v \perp w$ if and only if $v\cdot w=0$

grand pondBOT
#

flynger

midnight plankBOT
#

@last slate Has your question been resolved?

midnight plankBOT
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tidal turret
midnight plankBOT
grand pondBOT
#

Renato

tidal turret
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I need some help with b)

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w ∈ G40 <=> w = e^{2k.i.pi/40}

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w^40 = 1

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1 + w^2 = -w^8 (1 + w^2)

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w^3 = e^{6k.i.pi/40} = e^{3.k.i.pi/20}

stone pine
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Can't you divide both sides if $\omega^2 \neq -1$

grand pondBOT
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flynger

stone pine
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or am i dumb

tidal turret
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1 + w^2 = -w^8 (1 + w^2)
1 + w^2 + w^8 (1 + w^2) = 0

stone pine
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yeah you can also do it that way

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and factor

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its cleaner

tidal turret
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(1+w^2)(1+w^8) = 0

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  1. w^2 = -1
  2. w^8 = -1
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(1+w^2)(1+w^8) = 0
(w-i)(w+i)(1+w^8) = 0

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w^8 = -1 and w^40 = 1
(w^8)^5 = w^40

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(-1)^5 = -1 = w^40

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which is absurd

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only possible w ∈ G40 such that that equation is verified is w = i and w = -i

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.solved

midnight plankBOT
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near geyser
mortal falcon
#

$\frac{1}{2}\left(\frac{1}{2n-1}+\frac{1}{2n+1} - \frac{1}{n} \right)$

grand pondBOT
#

snowflake

mortal falcon
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$\frac{1}{2} \sum_{n=1}^\infty [\frac{1}{2n-1}+\frac{1}{2n+1} - \frac{1}{n}]$

grand pondBOT
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snowflake

sullen bolt
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telescoping?

mortal falcon
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no, but it's not too far off

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you get something like

sullen bolt
mortal falcon
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$\frac{1}{2} \sum_{n=1}^\infty \frac{(-1)^n}{n}$

grand pondBOT
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snowflake

mortal falcon
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it feels a bit illegal to reorder the terms around

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the original series converges absolutely, but the individual ones being rearranged do not :/

stone pine
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i would combine the first two fractions at first glance

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and then prob combine the 3rd one in too

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i think it becomes

mortal falcon
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well that just gives the original series

stone pine
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wait what are we trying to do

mortal falcon
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$\sum_{n=1}^\infty \frac{1}{2n(2n-1)(2n+1)}$

grand pondBOT
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snowflake

stone pine
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find its value? determine convergence?

mortal falcon
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find the value

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i assume

modern sapphire
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it strongly feels like two of them telescope and the leftover one can be rewritten as a riemann sum

mortal falcon
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convergence is kind of trivial

stone pine
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it is

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okay

mortal falcon
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i dont see how they would telescope, we have 2 positive terms for odd denoms, and a negative term for all denoms

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a riemann sum seems promising

stone pine
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b-a = 1

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factor out the 1/2

mortal falcon
# grand pond **snowflake**

revisiting this

$\frac{1}{2} \sum_{n=1}^\infty [\frac{1}{2n-1}+\frac{1}{2n+1} - \frac{1}{n}] = \frac{1}{2} [\sum_{n=1}^\infty [\frac{1}{2n-1}-\frac{1}{2n}] + \sum_{n=1}^\infty [\frac{1}{2n+1}-\frac{1}{2n}]]$

grand pondBOT
#

snowflake

mortal falcon
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those sums look a lot cleaner, i think they might be standard results

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variants of basel?

midnight plankBOT
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@near geyser Has your question been resolved?

mortal falcon
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okay wait this is literally the taylor expansion for ln(1 + x) at x = 1

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there's no issues with reorderings either

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$\sum_{n=1}^\infty [\frac{1}{2n-1}-\frac{1}{2n}] = \sum_{n=1}^\infty \frac{(-1)^{n+1}}{n}$

grand pondBOT
#

snowflake

mortal falcon
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and $ln(1+x) = \sum_{n=1}^\infty (-1)^{n+1}\frac{x^n}{n}$

grand pondBOT
#

snowflake

mortal falcon
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so the first sum is just ln(2)

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the second sum starts at 1/3, so that sum is ln(2) - (1 - 1/2) = ln(2) - 1/2

near geyser
#

Let me open it

mortal falcon
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overall, we get

1/2 (ln(2) + ln(2) - 1/2) = ln(2) - 1/4

near geyser
#

Damn awesome

#

Let me write it and try myself

midnight plankBOT
#

@near geyser Has your question been resolved?

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tidal turret
midnight plankBOT
grand pondBOT
#

Renato

tidal turret
#

a^p = a (mod p)

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gcd(a,p) = 1 => a^{p-1} = 1 (mod p)

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36^{p^2} = (36^p)^p = 36^p = 36 (mod p)

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36^{p^3 - p^2} = 36^{p^2(p - 1)} = (36^{p^2})^{p-1} = 36^{p-1} (mod p)

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this is where I get stuck

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so if gcd(36,p) ≠ 1 then p = 3 or p = 2

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p = 3 doesn't work but p = 2 works

midnight plankBOT
#

@tidal turret Has your question been resolved?

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proud abyss
#

how do we start with this one?

midnight plankBOT
subtle blaze
#

try a smaller grid

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try do a 2x2 first

proud abyss
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do we have to count squares and rectangles separately?

subtle blaze
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i think they just want the total of them added together

proud abyss
#

on a 2x2 grid, it would be 9, right?

quartz patio
#

HLELEPWELPWLEPLEPLE

proud abyss
#

the rectangles

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squares would be 5

proud abyss
midnight plankBOT
subtle blaze
#

sure

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can you keep track of how you counted them?

stone pine
subtle blaze
#

-# it'll be useful when the grid gets better

stone pine
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Can you enumerate them?

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If you figure out how to enumerate them then you can use combinatorics

proud abyss
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i do not think i can think of a way to do that

bold peak
stone pine
#

Hint: how would you store a rectangle with the minimum possible information in say computer science

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what do you need to know

bold peak
#

-# Think matrices

proud abyss
#

its length and width?

stone pine
#

for example for a circle you just need the center and radius

proud abyss
#

hi xavier

bold peak
#

Hiiiii been a while

stone pine
#

what does in your case of a rectangle?

proud abyss
#

two distinct x-coordinates and two distinct y-coordinates?

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like

bold peak
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Do you need all four

proud abyss
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the coordinates of two opposite corners

stone pine
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Yes

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thats correct

bold peak
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Makes this problem easier

stone pine
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You need 4 values

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i think

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one point for say the top left

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wait

bold peak
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For an axis aligned rectangle idts

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Three should work

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We can use the fact that it's axis aligned to our advantage

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Think of it this way; you need the top left point and the length and width

stone pine
#

thats four values...

bold peak
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Which is the same as having three of the points

bold peak
stone pine
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a point is two values

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two points is 4

bold peak
#

In that case having four points is eight values

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Which is what you were arguing earlier

stone pine
#

It isnt

wise flicker
#

There would be identical cases

stone pine
#

He already got it

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use opposite corners

bold peak
#

She*

stone pine
#

ok sorry

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point is

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They're correct

bold peak
#

Oh oops, I missed that message from her lmao

stone pine
#

now just use combinatorics

bold peak
#

This entire discussion was pointless

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My apologies

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I thought you said yes to her saying she needed four points

stone pine
#

yes four values is four regardless of how you tuple them

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its fine

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happens

wise flicker
#

Every four values won't be rectangle

stone pine
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A value is a number

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what i mean

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Not points

wise flicker
#

K

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Where is op

#

@proud abyss

bold peak
#

-# Done with our bullshit KEK

proud abyss
#

so for rectangles

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would it be (m+1)c2.(n+1)c2?

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or no?

wise flicker
stone pine
#

except

proud abyss
#

if we are taking an mxn grid

stone pine
#

there is an edge case

proud abyss
#

and that is?

stone pine
#

wait

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nvm

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no edge case

proud abyss
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what were you thinking of?

stone pine
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Something else

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it doesnt apply

proud abyss
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all right

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so for the squares

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if we know the top-left corner and the length of its side, it works

stone pine
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yes

proud abyss
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a square can be 1x1, 2x2, ..., kxk; we now need to figure out how many of them are there

stone pine
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yeah

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i was thinking that too

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find how many kxk are there

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and sum k

proud abyss
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ah no

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wait

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(m − k + 1)(n − k + 1)?

stone pine
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yeah

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except your m is n i think

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for this question specifically

proud abyss
#

all right, thank you for the help!

#

.close

midnight plankBOT
#
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proud abyss
#

.reopen

midnight plankBOT
proud abyss
#

wait i have another question

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so what if we had to count triangles in a pattern? is there a way for that too, like an explicit formula? figuring it out for rectangles and squares was relatively easy but what about triangles?

wise flicker
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How would you do that for a grid?

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Can take diagonals

proud abyss
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the first thing that comes to my mind is to break rectangles/squares into two parts

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not sure if that is the correct way to go on about it

stone pine
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interesting

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but i think there can be triangles on the edge

proud abyss
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but cannot three points be collinear in lots of ways?

stone pine
#

not a half of any rectangle

slow thorn
#

like this?

wise flicker
stone pine
#

I think they mean on a n x n grid still

wise flicker
proud abyss
#

grid*

proud abyss
proud abyss
wise flicker
#

Take 3 vertices

stone pine
#

but maybe you can overcount as rectangles are part of other rectangles?

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idk seems a lot harder and i have better things to do

proud abyss
#

fair enough, i am sorry

wise flicker
proud abyss
#

i will close the channel now, thanks to all who helped

#

.close

midnight plankBOT
#
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midnight plankBOT
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onyx tide
midnight plankBOT
onyx tide
#

Is it correct?

wise flicker
onyx tide
#

Really?

slender walrus
#

which region are you in?
usually ] and [ would be used in interval notation
, not > and <

slender walrus
#

perhaps? though not in the regions i'm familiar with

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which is why i'm asking for clarification

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since square brackets are used pretty much everywhere i've seen and in books

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< > are used when stuff like vectors are involved

midnight plankBOT
#

@onyx tide Has your question been resolved?

onyx tide
#

It’s used > instead of ]

#

.close

midnight plankBOT
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elfin fox
#

I'm really confused about this step. How do they get rid of the reciprocal?

heavy valley
#

It is using multinomial theorem

runic hamlet
#

the inverse of $f=a_0+a_1x+a_2x^2+a_3x^3+\ldots$ is $g=b_0+b_1x+b_2x^2+b_3x^3+\ldots$ such that $fg=1$. so if you multiply out $fg$ then all terms except the first have to cancel out. in that way you can somewhat easily compute the first few terms of $g$

grand pondBOT
#

Denascite

elfin fox
#

Fair enough thanks

#

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proud abyss
#

the answer is no, right? because v6 in the second graph has a degree four but no vertex in the first graph does, too? also, is there an easier way to check if two graphs are isomorphic or not, especially when we are working with more complicated graphs?

proud abyss
#

the answer sheet says they're isomorphic

runic hamlet
#

answer sheet fucked up

#

checking whether graphs are isomorphic is a hard problem

hybrid widget
proud abyss
#

okay, but that is one case

runic hamlet
#

number of vertices with certain degrees, number of cycles, number of triangles, ... can help

#

but they will never fully answer the question

proud abyss
#

so you just kinda have to check each vertex one-by-one?

hybrid widget
#

yes. that's the safest way

#

and the general method

proud abyss
#

do self-loops/multiple edges not count? say we have a 'square', each vertex will be of degree two; what if we have another graph with multiple edges between two vertices?

#

or is that not allowed?

#

i am not sure if i worded that correctly

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twilit field
midnight plankBOT
twilit field
#

P =$\sum_{i=600}^{1000} \binom{1000}{i} \left( \frac{1}{2} \right)^i \left( \frac{1}{2} \right)^{1000 -i}$

#

Just wondering if there's any other way

grand pondBOT
dreamy lichen
#

There is a possibility that they want u to assume approximately normal distribution btw

dreamy lichen
#

that'd prolly give u the probability to a decent accuracy

twilit field
#

yea, was wondering why this was a question near the end of the book

twilit field
dreamy lichen
#

CLT

#

central limit theorem

#

maybe there is some weaker version just for binomial, but idk

twilit field
#

ah I think we do that tomorrow

#

nvm then

#

thanks

cerulean oyster
wispy mortar
twilit field
#

another question

#

I think I should use this here

dreamy lichen
twilit field
grand pondBOT
twilit field
#

now to determine if X, Y are independent

#

so like $\int_{0}^{2x} 12xdy$ is the marginal of $Y$>?

grand pondBOT
twilit field
#

which is $24x^2$

grand pondBOT
twilit field
#

Not sure what the marginal for X is

#

it's just 12xy?

#

this feels off

#

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edgy crater
#

is this how u would prove this, and if so is there some kind of name for this proof topic / method

lyric charm
#

your handwriting is very meh

#

so you're saying that you look at the smallest arc between two adjacent students and saying that those two will throw their balls to each other?

#

ig that's a proof by construction lol

lethal path
#

you have the right idea but you need to be less handwavy when you explain

wise flicker
edgy crater
slow crest
#

can sm1 pls help me

cerulean oyster
midnight plankBOT
edgy crater
lethal path
#

well actually the distance would just be the straight-line distance

lyric charm
edgy crater
#

yeah

#

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empty thistle
#

hi, how would i prove that the right side is really equal to zero? do i have to prove it for even and odd numbers separately ? (binomial theorem)

grim vector
#

Well you just did

#

If its equal then its neccessarly 0 on the right side

lethal path
#

if you try expanding (x + y)^n using the binomial theorem, then sub in x = 1 and y = -1, you get that

grim vector
#

Since (1-1)^n = 0

empty thistle
#

ohhhh

#

right

#

im stupid lol

#

thanks

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leaden seal
#

Hi, can someone explain to me the bit in red (arc length of fiber DE)

leaden seal
#

what is the equation for arc length

fallow creek
#

arc length = radius * angle (in radians)

#

the box is pointing specifically to R theta, not the whole circled red part

leaden seal
#

ok

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lyric scroll
#

A tiler suspects that the manufacturer has secretly delivered 3rd-class tiles (30% defective) instead of 1st-class tiles (10% defective). He tests a box containing 50 tiles. What decision rule must be used if the error of classifying a 3rd-class box as 1st-class should be below 10%?

lyric scroll
#

hey so,

#

i rly dont know how to start

#

all i know is that we are searching for a value

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tidal turret
#

Compute the remainder of $$\sum_{k=1}^{100} 5^{k!}$$
upon division by (5^{2}\cdot 19).

grand pondBOT
#

Renato

midnight plankBOT
#

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last slate
#

How I do this

midnight plankBOT
last slate
#

<@&286206848099549185>

#

I need this speed

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#

@last slate Has your question been resolved?

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@last slate Has your question been resolved?

last slate
#

<@&286206848099549185> I kinda need help

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bronze mason
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twilit field
midnight plankBOT
twilit field
#

Just confused here

#

$\langle Tx, x \rangle ≥0 \implies -\langle Tx, x \rangle ≤0 \implies \langle -Tx, x \rangle ≥0 \implies -$( As $T,-T$ are positive. So $\langle Tx, x \rangle ≤0$. This tells us $\langle Tx, x \rangle =0$, so $T$ must be $0$.

grand pondBOT
twilit field
#

does this work

#

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viral dagger
midnight plankBOT
viral dagger
#

how did they use ptolemy's inequality to get that?

#

if im not mistaken it should refer to this

#

the diagram should look smth like this (ignore the circles, its used for a different solution)

midnight plankBOT
#

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graceful drum
#

they used it on quad AEDX

#

and got AD by cosine law

#

and similarly they did it on ABCX

midnight plankBOT
#

@viral dagger Has your question been resolved?

viral dagger
#

ohh

#

ok thank you!

#

.solbed

#

.solved

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viral dagger
midnight plankBOT
viral dagger
#

seperate the log_4(5^15)/log_64(5^3965)

#

if we shift the terms on the top to the left (so they share the same base), we can simplify it

#

so like from log_5(5^24)/log_5(5^12)=24/12

#

this follows the formula ((k+1)^2-1)/(k^2-4)=(k^2+2k)/(k^2-4)=k/(k-2)

viral dagger
viral dagger
viral dagger
#

so i got 279/13

#

the answer is supposed to be 93/13?? where did i go wrong

cunning hornet
viral dagger
#

i somehow got an extra multiple of 3 somewhere?

#

oh wait

latent wadi
viral dagger
#

yeahh i just realized that

latent wadi
viral dagger
#

when i tried working it out i wrote the 3, but i thought that was wrong since it would only have a 1*2 for some reason instead of 2*3??

#

ok ty

#

.solved man maybe i should just sleep

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leaden seal
midnight plankBOT
leaden seal
#

can someone help with this trig question

midnight plankBOT
#

@leaden seal Has your question been resolved?

olive shuttle
#

not math

clever sedge
#

Right, math & physics are clearly irreconcilable.

cedar coral
midnight plankBOT
# leaden seal

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

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shut canyon
midnight plankBOT
#

@shut canyon Has your question been resolved?

west iron
#

Do you need help with 1→C?

shut canyon
#

this is 1

west iron
#

Ok

shut canyon
#

I don't yet see what is in C

#

connect 1 to any C you get connections to every object in C?

#

I know x : 1⟶X, or there is ⊤ : 1⟶Ω which seem similar

west iron
#

It's saying if you have a functor between 1 and C that's the same as choosing an object in C

west iron
#

Yeah, choosing a functor is the same as choosing an object

shut canyon
west iron
#

So to prove this, what information do we need to completely determine the functor?

shut canyon
#

choosing a natural transformation is choosing a functor?

west iron
#

nah natural transformations are between functors

#

don't worry about those yet

shut canyon
#

Yoneda

west iron
#

No Yoneda

#

That's only up to some kind of equivalence right

#

Functors are functions

#

So we need to know where each element in the domain goes

#

What should the domain of F:1→C be?

shut canyon
#

maybe 1 has ● for example?

#

the domain of F : 1 ⟶ C is just 1

#

the category with one arrow one object

west iron
#

Yeah

#

But like, a functor is in particular an actual function

#

Like the kind from Set

shut canyon
#

so one object and one arrow is mapped via structure preserving map to another category

west iron
#

Yeah

#

So we need to figure out

  • where does the object go
  • where does the arrow go
shut canyon
#

eg F : Top ⟶ Set is a functor I believe

west iron
#

forgetful functor?

shut canyon
#

I'm not sure

west iron
#

nvm doesn't matter

shut canyon
#

forgetful forgets structure?

west iron
#

Yeah

shut canyon
#

not lossless

#

not monic maybe

west iron
#

It just maps every algebraic structure to its underlying set and the morphisms to the functions

#

It's injective, so "lossless" in that sense

shut canyon
#

I'm confused if 1⟶C, ah maybe it is mapped to the identity of objects

west iron
#

If there was an identity of objects, that would be a good candidate

#

But there's not one, so really it can kinda go anywhere as long as we can fit the morphism in

shut canyon
#

@west iron thank you for your help!

west iron
#

Np!

midnight plankBOT
#

@shut canyon Has your question been resolved?

shut canyon
#

these do look like object, arrow and acomposition actually!

#

these are the categories 1, 2 and 3

they look like
a : a⟶a
f : 0 ⟶ 1
and the diagram for composition f∘g = h

#

functor one picks out an object (and it's loop?)
functor two picks out an arrow because it picks out two objects and the relationship between them?
functor three picks out three objects and their relaitonships which is a composite

#

very cool

#

🎵

shut canyon
#

+1 : (2→3) ↦ 3→4

shut canyon
#

∀C, Object(a) ∧ Object(b) → ∃Morphism(f) ∧ dom(f)=a ∧ cod(f)=b
∀f ∃id (identity), ∀f,g (composition associative)

∀C ∀F (Functor(F) ∧ dom(F)=1 →
∃o (Object(o) ∧ F(●)=o ∧ F(id₁)=idₒ))

#

Σ o:Obj(C), F(●)=o ∧ F(id₁)=idₒ

#

Σ o₀,o₁: Obj(C), Σ f: Hom_C(o₀,o₁),
G(●₀)=o₀ ∧ G(●₁)=o₁ ∧ G(●₀→●₁)=f ∧
G(id₁)=idₒ₀ ∧ G(id₂)=idₒ₁

#
structure functor2 (C : Type) [category C] :=
(o₀ o₁ : C)
(f : o₀ ⟶ o₁)
#

#check functor2 -- picks o₀,o₁ and f

#

.close

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cerulean temple
#

Compute
[
\int_C \frac{1}{z^2 + 4},dz,
]
where (C) is the positively oriented circle with center (2i) and radius (1).

grand pondBOT
#

Slowaq

cerulean temple
#

how to do this i have no idea

surreal moon
#

You can do residues if you are familiar with them

cerulean temple
#

unfortunately not yet

surreal moon
#

Then you will want to do just a regular path integral

cerulean temple
#

so should i just use definition to do it without residues?

#

ah alright then

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violet tide
midnight plankBOT
violet tide
#

can anyone help me with part d

#

surely they dont expect me to draw whatever that is

#

anyone

fallow scarab
#

did you draw a picture for C?

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crimson wyvern
#

I can't figure out what I'm doing wrong

midnight plankBOT
crimson wyvern
#

I am integrating the joint pdf from 0 to u

#

dy_1

fallow scarab
crimson wyvern
crimson wyvern
#

because there are several other problems where you aren't just looking at X + Y

fallow scarab
#

i suppose you can just apply the definition of the sum from the start

crimson wyvern
#

oh wait

#

it's divided by

#

ok I did everything right I just screwed up the actual formula for an exponential distribution

#

Probability is so tedious

#

I hate it

#

it's so difficult to check where you've gone wrong

placid spoke
#

Alternatively if you've seen the gamma distribution, the sum of exponential RVs are gamma distributed

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green kite
#

Can someone explain to me all the important derivatives in Physics (I'm in AP Physics C and we just got up to center of mass)

Here are some I memorized, but I don't know:
F = dw/dx
F = -du/dx

green kite
#

not the basic ones like velocity position and accel.

#

but like literally every other derivative needed in physics

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elfin zealot
#

can i please get some help on understanding how to find formulas and understand what to plug in

small jasper
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vital marten
midnight plankBOT
vital marten
#

could i get a quick check if i did this right

small jasper
#

,w differentiate (integral of sin(t^2) dt from 1 to x^2) with respect to x

grand pondBOT
small jasper
#

you can also check like this in #bots

vital marten
#

thank you very much civil service pigeon catthumbsup

#

.close

midnight plankBOT
#
Channel closed

Closed by @vital marten

Use .reopen if this was a mistake.

solar folio
#

guys

#

is the formula

#

f=kx

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and when do we use m g =k x

midnight plankBOT
#
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untold crater
#

Can someone quickly walk me through the steps of solving 6a? I somewhat understand ambiguous cases but it’s not fully clicking. Please help;(

untold crater
#

Yes 🙂

#

1 second

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This would be the base

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Right..

#

🥹

small jasper
# untold crater

catthumbsup btw you should show what you've done so far (so stuff like drawing a diagram) when first asking for help - it gives us more context and saves time.

small jasper
untold crater
#

like before the whole

#

shifting thing with the ambiguous cases

small jasper
#

doesn't rlly impact anything

#

Did you do anything else with this? (Like setting up a relevant equation?)

untold crater
#

oh okok

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I don’t understand where to go from there

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Now I’m guessing I could solve c with Pythagorean theorem

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But

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I am supposed to use ambiguous case on this

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So that’s what I don’t understand

small jasper
small jasper
#

yup

untold crater
#

okay okay

small jasper
untold crater
#

but I can’t use sine law here can’t I?

small jasper
untold crater
#

Oh wait

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Yes I can

small jasper
#

yeah the sine law works on all triangles

untold crater
#

Okay, and then what would I do? Minus theta B & 29* from 180?

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To find theta C?

small jasper
#

yes that comes from the angle sum of a triangle

untold crater
#

And then use sine law again

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But where does the ambiguous case part come in

small jasper
untold crater
#

okok

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I’ll do that rn

small jasper
#

do the sine law on this

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or rather

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what equation does the sine law give you on this

untold crater
small jasper
#

not necessarily

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You had $\sin B=\dots$ and took the inverse sine of both sides, right?

grand pondBOT
#

Civil Service Pigeon

untold crater
#

Yes

small jasper
#

here's the thing

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actually

#

let me ask like this

untold crater
#

Well I did inverse sine for B

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okay

small jasper
#

what is the range of the inverse sine function

untold crater
#

Uhm 🥹

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The range?

small jasper
#

what are the possible outputs of the inverse sine function

grand pondBOT
untold crater
#

uhm.. idk 😞

small jasper
#

I gave you the graphs above

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you should be able to make a guess based off of that

untold crater
#

It seems like they go 1.5 < y < -1.5

small jasper
#

-pi/2 to pi/2

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,calc pi/2

grand pondBOT
#

Result:

1.5707963267949
untold crater
#

oh okok

small jasper
#

do you see an issue with this

untold crater
#

But I got 0.7831 for sinB before i did sine inverse, is that not between those numbers?

small jasper
#

I'm not talking about your specific case

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I'm talking about in general

untold crater
#

oh ok

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IDK?

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😞

small jasper
#

think about obtuse angles

untold crater
#

Oh

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That it’s between 90 and 180 and that wouldn’t be under 1.57

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? Is that what you’re talking about?

small jasper
#

yes

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the inverse sine function doesn't output obtuse angles

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the inverse sine function (at least directly) only gives you right and acute angles

untold crater
#

Oh so I can’t use sine law to solve c

small jasper
#

hint: you can get it from the acute one

untold crater
#

Uhm..

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Well wouldn’t obtuse solutions have the same sine anyways?

small jasper
#

yes

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the idea is that $\sin(\text{angle})=\dots$ should give you an acute angle and an obtuse one

grand pondBOT
#

Civil Service Pigeon

untold crater
#

That’s the idea of the ambiguous cases?

small jasper
#

yes

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there's more than one possible angle

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if both angles are possible, then it falls under the ambiguous case

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since the angle can't be uniquely determined

untold crater
#

So how does this lead to the side of angle swinging closer to the other side

small jasper
#

bigger angle -> the sides that form said angle are "farther apart" from each other

#

this should be intuitively obvious (draw a few diagrams if you need a visual)

untold crater
#

Also couldn’t I just use cosine law here?

small jasper
untold crater
#

so then what’d be the point of ambiguous cases

small jasper
#

a different value for angle B gives a different value for angle C

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since angle C depends on angle B

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hello?

untold crater
#

Sorry, I’m trying to solve the problem

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Okay here, my friend sent me a picture of what she did. Can you explain to me what she did kind of?

small jasper
untold crater
#

That’s what I’m thinking

small jasper
#

I like the different quadrants idea

untold crater
#

But on my note, it says I have to minus 180 from the acute angle

small jasper
#

yes

#

because sin(pi-x) = sin(x) for all x

untold crater
#

that’d just make the other angle that’s the same sine

small jasper
#

yes

untold crater
small jasper
#

you can draw the picture if you want to

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it's schematic though anyway so it doesn't really matter

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the main point is that you have your acute angle from taking the inverse sine

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and then your obtuse angle from doing 180 - acute angle

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but for the obtuse angle, you need to test if it's possible

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(make sure it doesn't make the sum of the angles exceed 180 deg)

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that's it

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you can kinda see the idea of acute angle and 180-acute angle from the diagram tbf

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so if it helps you visualise what's going on with the symbol pushing then that's great

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drawing it for every question seems a bit excessive and inefficient though

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depends how much of a factor time pressure is for you

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but I digress

untold crater
#

So in the end, all i have to show for is that the obtuse angle is possible, and that it’s 180- the acute angle?

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At the end of the day I could’ve solved it without the ambiguous case

small jasper
#

that's exactly what is reflected by the acute and obtuse angle cases

untold crater
#

is that it?

small jasper
#

the ambiguous case [relates to the fact that] you can have two different angles [with the same sine]

untold crater
#

okay okay

#

I get it I guess 😭

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thank you very much ☺️

small jasper
midnight plankBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

untold crater
#

.close

midnight plankBOT
#
Channel closed

Closed by @untold crater

Use .reopen if this was a mistake.

small jasper
#

that's rlly it

midnight plankBOT
#
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pastel spoke
#

Aghhh

midnight plankBOT
pastel spoke
#

Ehhh

lusty python
#

???

lyric charm
#

@pastel spoke do you have a question to ask? y/n

pastel spoke
lyric charm
#

translation?

lyric charm
pastel spoke
pastel spoke
#

Then it asks for a,b,c

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Ehhhh

#

Annoying one

lyric charm
#

ok, so we do operations on the COLUMNS to get from matrix A to matrix B?

pastel spoke
#

Yes

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by my previous experience with quizzes this types, we should avoid operations involving any unknowns

#

It is either you get the solutions from the right matrix to the left or the other way around

lyric charm
#

$A=\bmqty{1&2&3&10\2&3&1&13\3&a&2&13} \ B = \bmqty{1&0&b&5\0&2&1&5\1&c&0&9}$

grand pondBOT
lyric charm
#

btw are you sure it says column operations and not row operations?

#

just wanna make sure so we don't run into language issues

pastel spoke
#

I think it is called Gaussian elimination

lyric charm
#

i think you're not answering my question

pastel spoke
#

It is addressed as this in my book

lyric charm
#

if it's called Gaussian elimination, then i would imagine we are doing stuff with rows.

lyric charm
#

ok

pastel spoke
#

Should I spoil you with my answer book which I cannot understand

lyric charm
#

i was going to give suggestions for first steps myself

pastel spoke
#

Okay

lyric charm
#

and the first move seems to be R1 -> R1 - R2 on matrix A

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err wait no

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no, scratch that

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R2 -> R2 - 2*R1

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$A_1 =\bmqty{1&2&3&10\0&-1&-5&-7\3&a&2&13}$

grand pondBOT
pastel spoke
#

Actually, this is exactly what I did

lyric charm
#

ok

#

what'd you do afterwards

pastel spoke
#

But it turns out to be vain attempt. There is the a which dissuades me from continuing it

lyric charm
#

let's see how far we can take it before having to deal with the a...

pastel spoke
#

I can make the unknown disappear

#

Alright

pastel spoke
lyric charm
#

$R_1\to R_1+2R_2$ and then $R_2\to -R_2$ gives us $$A_2 =\bmqty{1&0&-1&-4\0&1&5&7\3&a&2&13}$$

grand pondBOT
pastel spoke
#

Then we fk the row 3 with row 1.
To make a clean
1
0
0
On the first column

#

Is that it

lyric charm
#

that's what i was thinking about next

pastel spoke
lyric charm
#

$A_3 =\bmqty{1&0&-1&-4\0&1&5&7\0&a&5&25}$

pastel spoke
#

What’s next

grand pondBOT
lyric charm
#

this is what would happen with my route

pastel spoke
#

Then you have to deal with the a

#

Which seems impossible to get rid of

lyric charm
#

hmm yeah

#

i think this is where the ugliness really shows up

pastel spoke
#

I hate it

lyric charm
#

it is not obvious to me how to continue here

pastel spoke
#

Should I spoil you with my answer book

#

Then you may help me to understand it

lyric charm
#

sure

pastel spoke
lyric charm
#

how did they just fill some shit in

pastel spoke
#

Yes

lyric charm
#

sounds like they just pulled the correct answer out of their ass

#

wtf is up with that

#

they don't explain how to get there

pastel spoke
lyric charm
#

stupid bullshit

#

oh i guess we just work with all the rows without letters?

#

that makes a bit more sense

keen widget
pastel spoke
pastel spoke
keen widget
pastel spoke
#

.close

midnight plankBOT
#
Channel closed

Closed by @pastel spoke

Use .reopen if this was a mistake.

pastel spoke
#

It is solved

midnight plankBOT
#
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craggy lintel
#

how do you mathematically denote a 3 dimensional object? I mean say a chips packet for example, you can't literally say "For every particle considered to be in a chips packet"
so how do you denote complex objects like dat?
say we exclude particles and more especially billions of em.
Let's say the chips packet is a continuum of stuff/source.
how do you denote it still? in 3 dimensional space. u can't just say "oh so this chips packet exists in 5m² radius". How precisely can you denote such a thing?
and also, it's not like you find functions of random objects to begin with ~ the universe isn't so neat that tells you functions and u 3 dimensionally integrate them.
suppose u know nothing of the chips packet, and you just can observe it. Tell me a legible way to denote all the areas precisely enough

craggy lintel
#

<@&286206848099549185>

midnight plankBOT
#

@craggy lintel Has your question been resolved?

fathom onyx
#

So, technically, one: this is more a question of physics (and perhaps to a lesser extent mathematical modelling)

#

Two: in a number of contexts, you can in fact claim "for every particle considered to be in a chips packet..."

#

But three, and chiefly: how you model an object depends on what you're modelling it for

craggy lintel
#

so how would I do it then?

fathom onyx
#

But for what

#

Else you're gonna be as vague as "stuck cylindrical object" and we can only infer what your goal is

quiet hinge
#

well for a more theoretical viewpoint, you need to first define a chips packet to be able to denote it in some mathematical manner

quiet hinge
#

or not practical

fathom onyx
#

Are you challenging me?
-# - Light Yagami

quiet hinge
#

you could for example take every particle making up a chips packet in some moment in time and declare that set of particles (lets call it S) to be the chips packet

#

then i guess you can simply denote the chips packet mathematically by "S"

craggy lintel