#help-49

1 messages · Page 43 of 1

coral bobcat
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Wair but dont u turn the (1-sin^2) to cos^2

dusty turret
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Was a mistake

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Char. Thats why i was helping him with the first part

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Him/her

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But you said they had it, so i assumed it was discussed

frozen plover
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substitute, factor out 9, divide the 3s

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1 = sqrt(1-sin^2(x))

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1 = 1-sin^2(x)

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1 = cos(x)

tribal temple
coral bobcat
frozen plover
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0 = sin^2(x)
0 = sin(x)

coral bobcat
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Wouldjt u take sqrt?

tribal temple
frozen plover
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3 = sqrt(9 - (3sinx)^2)

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correct?

coral bobcat
frozen plover
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3 = sqrt(9 - 9sin^2(x))

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factor 9

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3 = sqrt(9(1-sin^2(x))

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u can take out 9

dusty turret
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You made a simple mistake you transposed sin and cos

frozen plover
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3 = 3sqrt(1-sin^2(x))

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divide 3s

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1 = sqrt(1-sin^2(x))

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understand now?

coral bobcat
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OH OK I SEE

dusty turret
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Over simplified

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Computer left 3 =

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Cant simplify more than that

frozen plover
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simplest form is sin(x) = 0

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or cos(x) = 1

tribal temple
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!nosols for one

midnight plankBOT
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As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

coral bobcat
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Would it be like this

dusty turret
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No

tribal temple
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What you had originally was fine

dusty turret
#

He confused you

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Let Charbit help you and i will drop out

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Nobody else HELP

coral bobcat
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Okk 😭

tribal temple
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What's that 1 - sin^2(theta)? catLove

coral bobcat
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Cos?

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^2

tribal temple
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Yep, and you're taking the square root of that catThink

coral bobcat
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Ohh so cos?

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So the answer would be 3cos?

tribal temple
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"yes"*

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(* there is a comment about square rooting things you've squared, but I think you don't have to worry about that here, and that they want you to have it as 3cos(theta) for their answer)

coral bobcat
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Ohhh okk :DD

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Its right! 🎉

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:)))))

tribal temple
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Well done catLove good job SCgoodjob2

coral bobcat
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THANK YOUUU 🥹🫶

tribal temple
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(Also @dusty turret thank you so much catLove)

coral bobcat
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YESS THANKS EVERYONE SM :DDD

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Okk cya laterr! catlove

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:))

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coral bobcat
#

Hii 😭

midnight plankBOT
coral bobcat
#

Would it be Wsin(theta) / Wcos(theta)?

tribal temple
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Oh wait Hehe

tribal temple
coral bobcat
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Wtan(theta)?

tribal temple
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(I thought this was an actual mechanics question Peace)

coral bobcat
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LMAO ME TOO AT FIRST

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IM SO GLAD ITS ACTUALLY EASY

tribal temple
coral bobcat
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Would the W’s cancel?

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:DDD

dull yoke
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chartbit loves his mom

coral bobcat
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THANKS CHARBIT UR THE BEST catlove

coral bobcat
tribal temple
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You always gotta love your mom Hehe

coral bobcat
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Yesss catlove 😌

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AKDJSKFJ TYSM :DDD

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BYE BYEEE catlove

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last slate
midnight plankBOT
last slate
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Using green theorem here, getting a pretty different answer than what it should be

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am i applying this correctly?

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oh wait no i am not

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shy narwhal
#

solve f(t)=2 for 3r+2t=18

midnight plankBOT
shy narwhal
#

I don't know where to plug in f(t) or where to start.

slender walrus
#

is this the full original question

shy narwhal
#

The full questions asks :
Consider the relationship 3r + 2t = 18
c. solve f(t) = 2

candid dock
#

hello, can I ask something here? because I asked in another channel with my name but no one answered

slender walrus
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what's f

slender walrus
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what's r

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this also seems to be part c
what's all the stuff before this

shy narwhal
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Consider the relationship 3r + 2t = 18
a. Write the relationship as a function r = f(t)
b. evaluate f(-3)
c. solve f(t) = 2

slender walrus
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ok

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that makes more sense

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you have r=f(t)
so substitute r with 2

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then solve for t

shy narwhal
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That worked, thank you!

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shy narwhal
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are all circles functions

midnight plankBOT
red crater
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no

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no circles are functions

feral sedge
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that depends on how you define the inputs and outputs of said “functions”

gleaming latch
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wdym by that

red crater
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they are relations

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because they fail the vertical line test

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a function has to only have one distinct y value for any x value

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and circles have 2 y values for one x value

shy narwhal
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I see, thank you

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cold sleet
#

can someone help me with this

midnight plankBOT
tribal temple
#

What is "Theorem 5"?

cold sleet
tribal temple
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What's it with these things not specifying their theorems and stuff catAngery bruh

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I'm making a guess that it would tell you how exactly to relate the coefficients to the inner product and the orthogonal basis vectors etc etc

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Would be nice if they gave it to you, but it probably tells you the orthogonality of those basis vectors tells you that $c_i = \frac{\vec{v} \cdot \vec{u}_i}{\norm{\vec{u}_i}^2}$

grand pondBOT
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@tribal temple

cold sleet
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i just cant remember how i got the fraction

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i did this problem

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im trying to figure out how got 5 and 45

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@tribal temple are you still here?

tribal temple
cold sleet
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i think i get it

tribal temple
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Alternatively, think about the fact that {u1, u2} are orthogonal and nonzero so you can extract c1 and c2 out of those catThumbsUp

cold sleet
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let me try to do it

shell vapor
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wanton shore
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Domain of (x-1)^x

midnight plankBOT
wanton shore
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Isn't this x>=1 -{2}

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?

feral sedge
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why is 2 being excluded?

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also what about numbers like the non-positive integers 🤔

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point being the domain should be a bit larger than that

vale zephyr
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he's comparing it with exponential function i think?

wanton shore
feral sedge
wanton shore
feral sedge
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but why can’t a be 1

wanton shore
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Because someone defined it this way

feral sedge
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maybe I’m just extremely tired 🤔

wanton shore
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But wolfram is showing x>=1

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I don't understand why

feral sedge
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for (x - 1)^x… x = 2 results in an output of 1^2 which equals 1 hence the point is defined and 2 should be in the domain

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i still don’t understand why it was excluded

wanton shore
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Then why it is not defined when x-1<0?

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It should be defined at discrete values

midnight plankBOT
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@wanton shore Has your question been resolved?

midnight plankBOT
#

@wanton shore Has your question been resolved?

fresh sparrow
wanton shore
#

X=-1
y=-1/2

fresh sparrow
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yeah

wanton shore
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So why it isn't defined at x=-1?

fresh sparrow
wanton shore
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Complex

fresh sparrow
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yep

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it's not continuous for x<1

wanton shore
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But why it can't be defined for discontinuous set of values

fresh sparrow
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try it, you technically can but i honestly don't know of any normal way to even write that

midnight plankBOT
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sage helm
midnight plankBOT
grand pondBOT
#

Sadie Carnot (η > 1)

sage helm
#

And now you take the first and add 0

sage helm
#

And the third is easily done

grand pondBOT
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Sadie Carnot (η > 1)

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Sadie Carnot (η > 1)

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Sadie Carnot (η > 1)

sage helm
#

@rain wasp Hello

sage helm
rain wasp
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hm, is this your answer or?

sage helm
rain wasp
#

hm

sage helm
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But neither of them satisfy the initial condiitons which I find strange

rain wasp
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ill look into this later, in school rn

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let me recheck the original problem

sage helm
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Alright

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Thanks for having a look

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bleak pier
midnight plankBOT
bleak pier
#

A and d?

last slate
#

Is it 18?

bleak pier
#

No idea

last slate
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keen basalt
#

Directional derivatives

midnight plankBOT
keen basalt
#

When looking at the directional derivatives with a point, and a vector u, does u always need to be a unit vector?

odd solar
#

Yes

keen basalt
#

Ahh fair enough, thanks!

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stable halo
midnight plankBOT
stable halo
#

hows he done this than

tribal temple
#

The way sinc(x) = sin(x)/x is defined

stable halo
#

yes

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where'd the pi go toh

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why not a sinc(piau)

tribal temple
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Oh yea lol glassescat

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Think it’s a mistake then sadcat

stable halo
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i think he justy defined it differently

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ahh

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Normalised sinc function

tribal temple
#

Ahhh I see sadCatThumbsUp damn it, different definitions catthimc

stable halo
#

Yaaa

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thx

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stable halo
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stable halo
#

why is it not du?

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mossy rune
#

Can i do that operation?
∫1/(sin(2x)) dx = -cot(2x)/2

mossy rune
#

oh, sin(2x) is not squared.

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prisma frost
#

i'm really struggling with exactly what to do in this question, i'm pretty sure i am on the right track with it but i'm not really sure why it's right

rn i have figured out that

cos(theta) = x/3

and then by differentiating both sides i get

-sin(theta) times d(theta) / dt = dx/dt

but i don't know if i am even doing this right

olive matrix
#

okay, and "how fast is the angle changing" is dθ/dt

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and you know dx/dt

prisma frost
#

yeah dx/dt is 3m/s

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but im stuck on how to make

−sin(θ)∗dθ/dt=3m/s

into something to solve for dθ/dt

latent elk
#

@prisma frost Do u have the solution

prisma frost
#

i do not thats why im asking for help 😭

latent elk
#

Is it something like -0.338529 deg/s

prisma frost
#

it has to be in radians, since its pi/6

latent elk
#

Too lazy to convert it to rad

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Not sure if its correct though

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Something seems off

prisma frost
#

yeah i still havent learned arccos yet, so i have no clue if this is right

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<@&286206848099549185> ?

latent elk
#

Well, this is for arccos of x, use chain rule for arccos of u = x/3

maiden zenith
prisma frost
#

i'm just going to ask my teacher when i am back in class, she probably wont take arccos for an anwser since that isnt something we have learned

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thanks anyways tho

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latent elk
#

@prisma frost Logically speaking, u can easily prove derivative of arccos

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Well, this is the simple case of x

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Use chain rule to consider the case of x/3

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cyan haven
#

If ABC company expects cash inflows from its investment proposal it has undertaken in time period 0, Tk. 2,00,000 and Tk. 1,50,000 for the first 2 years respectively and then expects annuity payment of Tk. 1,00,000 for the next 8 years, what would be the present value of cash inflows, assuming a 10% rate of interest?

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cyan haven
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cyan haven
#

no

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cerulean temple
#

is singature of quadratic form $\sum_{i=1}^{N-1} x_ix_{i+1}$ equal to $(0,0,N)$?

grand pondBOT
#

Slowaq

cerulean temple
#

for example this is its matrix for N=5

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all the ones cancel out i am am left with zero matrix

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sturdy crystal
#

hi

midnight plankBOT
sturdy crystal
#

how do i find the sum of infinite series

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twilit field
midnight plankBOT
twilit field
#

This is $c(50,0)400^{50}+c(50,1)400^{49}+ c(50,48)400^{48}....$

grand pondBOT
#

ƒ(Why am. I here)=I don't Know

twilit field
#

came until here

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now what

runic hamlet
#

well most of these terms have a lot of zeros

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find the one with the least zeros

twilit field
#

hmm, that would be the last term, no?

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so just 1

runic hamlet
#

well ok sure but that doesnt tell you about the zeros next to it

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find the term with the least zeros but which actually has zeros

twilit field
#

uh, that would be c(50,49)400

runic hamlet
#

which is?

twilit field
#

20,000

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so the answer is 3

runic hamlet
#

why

twilit field
#

the last digit is 1

runic hamlet
#

you need to argue that the other terms actually have enough zeros to not matter

twilit field
#

and the next 3 digits are zeros

stray salmon
#

Pretty basic calculation 14362122643507669858966216033201181457942667669169554197971208203529754322055813539830291627210582268587414952574969199334596020001

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jk

twilit field
#

I guess I could use the shape of the BD

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yeah, that should work

#

thanks!

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dawn prism
#

What does this bilinear form do? p and q are polynomials

dawn prism
#

Does it take the derivative of p and multiplies it with q?

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Or what

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<@&286206848099549185>

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This describes b but I still don't know what it does

cinder fox
#

are the polynomial functions in this case?

dawn prism
#

They are elements of a polynomial ring

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And (R[x], b) is an euclidean vector space

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zealous inlet
#

Can someone help me with this problem?

midnight plankBOT
zealous inlet
#

I factored the left side first which gives me (y-1)(y+2).
Than i multiply it to all of them to cancel out the denomitors. Which gives me 3y= 1(y+2) -2(y+2)(y-1)

#

but after that i am stuck for some reason. I cannot seems to make it work and i feel like I am messing up with my order of operations

#

When i foil out (y+2)(y-1) i get y^2 -1y +2y -2

#

but after that i mess it up. am i supposed to put the -2 over that? and than add the y+2?

old storm
#

when you get the thing you get

#

do all the operations till you have no more brackets

#

move 3y to the toher side

#

and solve the quadratic equation

zealous inlet
old storm
#

okay

zealous inlet
#

what is the correct way to add these together than?

old storm
#

yeah

zealous inlet
#

-2 distribute over all of them?

old storm
#

y+2 - 2y^2 - 2y +4

zealous inlet
#

in the paranthases

old storm
zealous inlet
#

how do i add the y+2?

old storm
#

3y = y+2 - 2y^2 - 2y +4 is what you get

#

move 3y to the other side

zealous inlet
#

oh wait yeah the 4

old storm
#

also its plus 4

zealous inlet
old storm
#

you will get something like -2y^2 - 4y + 6 = 0

Divide everything by -2

you get y^2 + 2y - 3 = 0

#

solve that

zealous inlet
#

wait i think i missed something. you said divide by to. what do i need to divide by two?

#

or do you mean factor out a -2

old storm
#

the entire thing

#

just divide both sides by -2

#

since 0 / number = 0, everything is okay

zealous inlet
#

like this

#

so y=-1 and y=3?

#

according my answer sheet I think it is wrong. the answer is supposed to be -3

#

oh i see what i did wrong

#

i put -2 instead of 2 while factoring

#

y=1 y=-3 is the right answer

old storm
#

yes

zealous inlet
#

and 1 is most likely extraneous

#

but anyways. this is the correct wait to go about it, right?

old storm
#

yes

zealous inlet
#

thank you

#

ill close this section after writing down my answer. thank you for your help

old storm
#

yw yw

zealous inlet
#

.close

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old storm
zealous inlet
#

yeah. cannot be zero

#

thanks for telling me though 😄

#

have a goodday mate

#

.close

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old storm
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spark nebula
#

how they simplified to get that

midnight plankBOT
formal palm
#

$9x^4+3x^2+9x^2+3 - 6x^4 -18x^2$ \newline
$\Rightarrow 3x^4 - 6x^2 + 3$
$\Rightarrow 3 ( x^4 - 2x^2 + 1)$

grand pondBOT
#

penguin

spark nebula
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old storm
midnight plankBOT
old storm
#

So, I won't lie, I have 0 idea

#

@stiff heart

#

<@&286206848099549185>

#

Cmon someone, anyone

#

Someone fom the heavens of statistics

#

<@&286206848099549185>

#

<@&286206848099549185>

#

someone, anyone

midnight plankBOT
#

@old storm Has your question been resolved?

old storm
#

<@&286206848099549185>

midnight plankBOT
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@old storm Has your question been resolved?

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digital crag
midnight plankBOT
digital crag
#

How do i do this ?

midnight plankBOT
#

@digital crag Has your question been resolved?

midnight plankBOT
#

@digital crag Has your question been resolved?

fast basin
#

Then you can find h' explicitly: $h'(x) = \frac{\operatorname{d}}{\operatorname{d}x} \int_{0}^x(f(t) \operatorname{d} t) = f(x)$

grand pondBOT
fast basin
#

So h''(x) = f'(x), the slope of the graph f at point x

#

use those facts to find an answer :)

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misty marlin
#

Greetings
I am again getting the same thing. Now i did everything step by step and i get something like that.
The solution in book is x1=-7/4 and x2=1. I don't know what to do

last slate
#

if the question is to find x of this, then yes what u did is rihgt

#

make sure u copied the question correctly

misty marlin
#

Lemme check

#

Oh...

#

Yeah.

#

Its -11

last slate
#

yeah bingo i guess

#

always good to double check if you wrote it down correctly

misty marlin
#

Okay. Thank you ahhhhhh

#

. close

#

.close

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sour tusk
#

hello, i need help understanding using midpoint method to solve an ODE. im not sure how to translate the equation for calculation when given an example. i have the ODE
$\frac{dP}{dt}=f(P)=kP$
where k = 0.01 and P(0) = 100

i need to use a step size of $\Delta t = 1$ to solve for P(3) using the midpoint method which states:
$y(x_i) = y(x_{i-1}) + \Delta x f\left(y\left(x_{i-1} + \frac{\Delta x}{2}\right), x_{i-1} + \frac{\Delta x}{2}\right)$

really, i need help reading and understanding the equation and then a step-by-step understanding of using the midpoint method to do the first step, to find P(1) using the midpoint P(0.5)
my main issue is understanding the $f\left(y\left(x_{i-1} + \frac{\Delta x}{2}\right), x_{i-1} + \frac{\Delta x}{2}\right)$
thank you!

grand pondBOT
#

kaikonic

midnight plankBOT
#

@sour tusk Has your question been resolved?

pine wave
grand pondBOT
#

Element118

pine wave
#

so firstly you need to evaluate $y(x_{i-1}+\frac{\Delta x}{2})$

grand pondBOT
#

Element118

sour tusk
#

okay i was actually working through it using a code example of midpoint method and understand it after walking through the debugger, thank you for your help!

#

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dusky loom
#

how to do this

midnight plankBOT
dusky loom
#

the highlighted exercise

#

<@&286206848099549185>

midnight plankBOT
#

@dusky loom Has your question been resolved?

dusky loom
#

<@&286206848099549185>

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@dusky loom Has your question been resolved?

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shut canyon
#

What is the connection of vectors in vector algebra, and arrows in category theory?

hard umbra
#

they look similar if you draw them

shut canyon
#

That's true

shut canyon
hard umbra
#

just because they look similar visually doesn't mean there's any deep connection between them

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shut canyon
#

.reopen

midnight plankBOT
#

shut canyon
#

I don't yet know if a function is an arrow, or whether a vector is a function, nor clearly understand what makes a category.

#

A vector has magnitude, a morphism does not.

#

I think arrows are not necessarily functions, are they?

#

Composing an arrow with it's inverse is similar (the same?) to adding the complement to a vector.

shut canyon
hard umbra
#

these are just properties of monoids

shut canyon
hard umbra
#

the underlying additive structure of a vector space is an abelian group

#

which is a kind of monoid

#

thats not really a deep statement though

shut canyon
hard umbra
#

the natural numbers dont form an abelian group

#

they form a commutative monoid though

shut canyon
#

I'm trying to create a sense of what we are looking for when looking for deep statements

hard umbra
#

well i wouldnt say these things are things people really think about a lot

#

its fundamental but its just in the background when people study categories and vector spaces

shut canyon
#

Thanks for your help!

hard umbra
#

sure, if it helps you relate vectors with arrows in categories, the monoidal structure is definitely the relation

shut canyon
#

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night egret
midnight plankBOT
night egret
#

on the last line, can someone please explain where the + in front of the ln is from?

last slate
#

so the negative as well got factored

#

,, -\412\8{\4{y^2}{6^2}} - \412 \6\log{2\pi6^2} = -\412\8{\4{y^2}{6^2} + \6\log{2\pi6^2}}

grand pondBOT
night egret
#

oh yh, the 6 looking thing is sigma

last slate
#

wow thats the worst written sigma i have ever seen bending_skull

night egret
#

IKR

last slate
#

but anyways just change the 6s to sigmas

#

same thing

night egret
last slate
#

its just factoring really

#

take a simpler case

#

,, -ab -ac = -a(b+c)

night egret
#

-x(y) * -x(z) right

grand pondBOT
night egret
#

yh

last slate
#

so whats confusing u

#

$\6\exp x \2\6\exp y = \6\exp{x+y}$ as well btw

grand pondBOT
night egret
# grand pond

i can't see it. how. i'm having a blockage. it makes sense backwards

#

uh

last slate
#

they work in both directions

#

so -a(b+c) = -ab - ac

#

but also

#

-ab-ac = -a(b+c)

#

idk how to explain it better but if you feel this is bothering you look up a bit on factoring numbers

night egret
#

i'm thinking -x(y) * -x(z) = -x(y*z) 🧍

last slate
#

right but u have to understand thats not the situation u have rn

night egret
last slate
#

you have -x(y) - x(z) not -x(y) * -x(z)

#

no multiplication between them

night egret
#

wait why not multiplication??? the line before is e^x * e^y

last slate
last slate
night egret
#

when you take out e, * still applies

#

@-@ oki

last slate
#

e^x * e^y = e^(x+y)

night egret
last slate
#

yes

#

so no multiplication

night egret
#

ohh ok, got it :D

#

ty!

night egret
#

.close

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last slate
#

fyi

night egret
#

probably. lazy to check :p

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raw hare
#

This has to be right, right?

4/4√3
4 • (4√3)

4√3 • (4√3) = 4² (√3)²

8√3/
16(3)

8√3/
48???

raw hare
#

Ok.

#

I might be stupid.

#

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tight axle
#

I've solved a and b, but I'm not sure how to approach c. Brute forcing it isnt exactly scalable as a solution and a and b did not help

tight axle
#

I got that a) is rejected and b) is accepted for what its worth

ionic forum
#

|x^2+x-6|>6 hi I have this inequality with the module, among the results I only get -4 and 3 for the book asks for a result which is
-4 ≤ x ≤-1 V 0 ≤ x ≤ 3 how can I do?

midnight plankBOT
wary epoch
#

Pro tip: the execution seems be encoding item deletion and going back to start.

#

(If you want to interact with me, please ping)

midnight plankBOT
#

@tight axle Has your question been resolved?

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dim shard
#

Janice rides a Ferris wheel in Japan called the Sky Dream Fukuoka, which has a radius of about 60m and is 5m off the ground. After she enters the bottom car, the wheel roates 210.5 degrees counterclockwise before stopping. How high above the ground is Janice when the car has stopped.

dim shard
#

I got two different answers

#

116.69 and 95.45m

#

Idk which one is correct

#

someone pleaaaase help

lament fox
#

why do you have two answers?

#

what did you do?

dim shard
#

okay

#

one

#

i calculated after 180 degrees

#

it'll be left with 30.5

#

to make 210.5

#

and then i get cos 30.5 = A/H

#

knowing H is 60

#

A = 116.69M

#

BUT

#

If you calculated the other angle AFTER 210.5

#

which is the angle between 270 and 210.5

#

you fet 58.5 or smth

#

and using Sin 58.5 = O/60

#

i get 95.45

lament fox
#

it would help a lot if you make a drawing

dim shard
#

ohhhhh

#

sorry

#

i can but

#

i figured it out

#

i messed sin and cos up

lament fox
#

which one is it?

dim shard
#

116.69

lament fox
#

i dont think that is right

dim shard
#

I used COH instead of sin

#

WHAT

lament fox
#

think about it the wheel has a radius of 60

#

and 210 degress is poitning downish

#

so it has to be less than 60m

dim shard
#

ahaha

#

here's the thing

#

it starts from lower part

#

since its a ferris wheel

#

so it'll actually be upwards

lament fox
#

ahh that is true

#

i see

#

ok good job

dim shard
#

tyty

#

heres a pic

#

anyways thanks alot good to have a new perspective

#

.close

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hollow moon
#

Heres as far as I got, the markscheme says the answer is 1:40000

hollow moon
#

Can anyone help me out?

latent elk
#

,rotate

grand pondBOT
midnight plankBOT
#

@hollow moon Has your question been resolved?

latent elk
#

You could assume the lake is a square, then use 1 side to convert the problem from area to length base

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mint blade
#

Hey, could someone please help me with the following?

mint blade
#

<@&286206848099549185>

prime rapids
#

It might help to draw a line going down from P.

mint blade
#

Okay, I’ve drawn a line down from P

prime rapids
#

What is the length of that line?

mint blade
#

I’m not sure, I don’t think it’s drawn to scale

prime rapids
#

Well, if the y-coordinate of P is $\sqrt{3}$, then the line should have a length of $\sqrt{3}$.

grand pondBOT
#

Calculustache

mint blade
#

Ohhhhhhhh I see I see

prime rapids
#

Then you also have another line: the horizontal line from the origin to the intersection of the x axis and the line going down from P.

mint blade
#

Do I have to calculate that new line?

prime rapids
#

Yes, you can apply the same reasoning to get the length of that line.

mint blade
#

So that would be 1 right?

prime rapids
#

Yeah

mint blade
#

So to calculate theta I would have to use tan?

prime rapids
#

Yes. It would look like $\tan \theta = \frac{\sqrt{3}}{1}$

grand pondBOT
#

Calculustache

mint blade
#

So theta is 60?

prime rapids
#

Yes

mint blade
#

Tysm!

prime rapids
#

You're welcome

mint blade
#

How would I calculate OQ? Do I just multiple the x value?

prime rapids
#

OPQ will make a big 30-60-90 triangle, so you can use the Pythagorean Theorem to find OP, then scale it by a factor of 2.

mint blade
#

I’m sorry, I don’t follow.

prime rapids
#

So the 30-60-90 triangle has side lengths $1x, 2x, \sqrt{3}x$. This means that if you know one side, you can find the length of any other side.

grand pondBOT
#

Calculustache

prime rapids
#

So if we know that OP is length x, then OQ is 2x.

mint blade
#

OP as in the diagonal OP or the new line created when I drew the line coming down from P?

prime rapids
#

The diagonal OP

mint blade
#

So how do we know that OQ is twice the length of OP?

prime rapids
#

Because OPQ is a 30-60-90 triangle, and in a 30-60-90 triangle, the hypotenuse is twice the side next to the 60° angle.

mint blade
#

How would I write all of this in an equation?

prime rapids
#

$2 \cdot \sqrt{1^2 + \sqrt{3}^2}$

grand pondBOT
#

Calculustache

mint blade
#

Tysm!!

#

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fallen mountain
#

I did A but idk how to do b and c now

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#

@fallen mountain Has your question been resolved?

fallen mountain
#

<@&286206848099549185>

fallen mountain
#

.close

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little sage
midnight plankBOT
little sage
#

Pls

quiet hinge
#

Reflect it about the x axis

#

What graph do you get after doing that?

little sage
#

Nuh uhh

#

Just do it 😞

quiet hinge
#

No one will solve your questions for you here

last slate
#

!noans

midnight plankBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

little sage
#

😒

#

what was the quesrion

dusky loom
dusky loom
#

then do the same for cosine

little sage
#

Im so cooked

#

Idk man

dusky loom
#

is this cambridge?

little sage
#

say what

dusky loom
#

looks like an IGCSE question

little sage
#

Nah

dusky loom
#

but might not be its pretty generic

#

okay

little sage
#

No clue

#

Im in hs

dusky loom
little sage
#

(Im so cooked)

dusky loom
#

this is the graph of sine

#

follow along, im tryna help

little sage
#

Yes

dusky loom
#

so compare this sine graph

#

with this

little sage
#

Yes

dusky loom
#

now do you know what i mean when i say coordinate (x,y)

little sage
#

Jow do u find the the sin

dusky loom
#

okay when you draw a graph

#

how do you know what point is at the center of the entire graph

#

like

#

do you know what this (0,-1) is

dusky loom
midnight plankBOT
#

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cerulean linden
#

For q 2.

#

I’m using maple

#

But what commands do I use on that application to find the area of the region bound if any1 is familiar with this application

last slate
cerulean linden
#

I dont even know how to use it

#

All I know is plugging the functions

last slate
#

maybe you should look up some tutorials

cerulean linden
#

Ig

midnight plankBOT
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normal zenith
#

@wide goblet did you resolve your question?

wide goblet
normal zenith
#

alr

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.close

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floral minnow
midnight plankBOT
floral minnow
#

I did part a) already but im not sure how to do part b)

torpid garnet
#

For b) use induction again

#

And use the "definition" of fn=fn-1+fn-2

floral minnow
#

wdym

#

srry i went to the restroom 😅

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toxic flower
#

does this proof look valid?

since $u_1 ... u_r$ and $w_1...w_s$ are basis, they are also linearly independent. so $\sum_{i=1} ^ r {a_i \cdot u_i} = 0$ and $\sum_{i=1} ^ s {b_i \cdot w_i} = 0$, each $a_i = b_i = 0$ assume, for a contradiction, that $\exists v \in U \cap W, v\neq 0$. suppose that $u_1...u_r$ $w_1 ... w_s$ are linearly independant. $a_1 \cdot u_1 + ... + u_n \cdot v +... + a_r \cdot u_r + b_1 \cdot w_1 + ... + b_n \cdot v + ... + b_s \cdot w_s = 0$. (since v is in both U and W) this implies all coefficients are zero, from the definition of linear independence. so $a_n = -b_n$, take $a_n = 1, b_n = -1$. but this is a contradiction, as $a_n = b_n = 0$

subtle blaze
#

Why do the b_s w_s go to s

#

Oh

#

No why does the sum on line 2 go to k and not s

toxic flower
#

typo

#

my mistake

grand pondBOT
#

lewis_f04

toxic flower
#

sorry about that

subtle blaze
#

I’m struggling to see what a_n + b_n are

robust isle
#

"sum ai ui = 0" what

#

you remember what linear independence means or no ?

subtle blaze
#

does this proof look valid?

since $u_1 ... u_r$ and $w_1...w_s$ are basis, they are also linearly independent. so $\sum_{i=1} ^ r {a_i \cdot u_i} = 0$ and $\sum_{i=1} ^ s {b_i \cdot w_i} = 0$, implies $a_i = b_i = 0$ for all i (in its relative domains)

grand pondBOT
#

Frosst

subtle blaze
#

It’s a little awkward to use a_i = b_i because there may be differing amounts of the coefficients

#

Since we don’t know r = s

toxic flower
toxic flower
#

just $a_i = 0, \forall i \in {1,..,r}$ and $b_i = 0, \forall i \in {1,...,s}$

grand pondBOT
#

lewis_f04

robust isle
robust isle
subtle blaze
toxic flower
#

i realise my mistake, i get what you mean now

#

since $u_1 ... u_r$ and $w_1...w_s$ are basis, they are also linearly independent. so $\sum_{i=1} ^ r {a_i \cdot u_i} = 0$ and $\sum_{i=1} ^ s {b_i \cdot w_i} = 0$, each $a_i = b_i = 0$ assume, for a contradiction, that $\exists v \in U \cap W, v\neq 0$. suppose that $u_1...u_r$ $w_1 ... w_s$ are linearly independant. $a_1 \cdot u_1 + ... + a_n \cdot v +... + a_r \cdot u_r + b_1 \cdot w_1 + ... + b_n \cdot v + ... + b_s \cdot w_s = 0$. (since v is in both U and W) this implies all coefficients are zero, from the definition of linear independence. so $a_n = -b_n$, take $a_n = 1, b_n = -1$. but this is a contradiction, as $a_n = b_n = 0$

grand pondBOT
#

lewis_f04

toxic flower
#

does this make more sense now?

robust isle
#

tbh the whole equality seems to come out of thin air

subtle blaze
#

How do we know it = 0

robust isle
#

and what are the a1, ... an, b1, ... bn you're talking about

#

you're saying, ok u1, ... ur, w1, ..., ws are linearly independent

subtle blaze
#

(Btw we could give you what you’re looking for but it’s better for your learning to struggle through and try word it yourself)

robust isle
#

but linear independence doesn't tell you the existence of anything

#

it just says "if you have a linear combination of u1, ..., ws which sums to 0, then all the coefficients are 0"

toxic flower
grand pondBOT
#

lewis_f04
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

subtle blaze
#

No no no

#

If … then …

robust isle
#

the problem is you have no linear combination to talk of at this point of the proof

subtle blaze
#

If they sum to 0, then the coefficients are 0

robust isle
#

you just know v is a vector in U and W

subtle blaze
#

You’re saying since they are linearly independent, the coefficients are 0

#

You’re forgetting the part where they need to sum to 0 first

toxic flower
#

isnt the only way for them to sum to zero for all the coefficients to be zero because were given that theyre basis vectors, and a basis must both be linearly independant and span the space? or am i just completely lost 😂

subtle blaze
#

But you didn’t say anything about summing to 0

toxic flower
#

i really appreciate your patience, this must be very annoying for you

subtle blaze
#

You just asserted the coefficients to be 0

toxic flower
#

isnt that this part is is that something else (the tex got screwed hold up)

$\sum_{i=1} ^ r {ai \cdot u_i} = 0$ and $\sum_{i=1} ^ s {b_i \cdot w_i} = 0$

grand pondBOT
#

lewis_f04

subtle blaze
#

Saying $\sum_{i=1}^r a_iu_i + \sum_{j=1}^s b_jw_j = 0 \implies a_i = b_j = 0$ for all $i, j$ that exist

grand pondBOT
#

Frosst

subtle blaze
#

Now this is the definition of the u’s and w’s being linearly independent

toxic flower
#

i get you. the definition wasnt clearly stated?

subtle blaze
#

You did not state this

#

You did not use this either

#

What you wrote was $\sum_{i=1}^r a_iu_i + \sum_{j=1}^s b_jw_j + a_nv + b_nv = 0 \implies a_i = b_j = 0$ for all $i, j$ that exist

grand pondBOT
#

Frosst

subtle blaze
#

Which is not necessarily true

toxic flower
#

so to start the proof, since $u_1...u_r$ and $w_1 ... w_s$ are linearly independent, $\sum_{i=1}^r a_iu_i + \sum_{j=1}^s b_jw_j = 0 \implies a_i = b_j = 0$ for all $i, j$ that exist

grand pondBOT
#

lewis_f04

toxic flower
#

and since $u_1 .. u_r$ are basis vectors, $\sum_{i=1}^r a_i u_i = 0 \implies a_i = 0$, likewise for $w_1 ... w_s$, $\sum_{i=1}^s b_i w_i = 0 \implies b_i = 0$ for all (i,j) that exist

grand pondBOT
#

lewis_f04

robust isle
#

yeah

toxic flower
#

how now do i use these implications, because there is nothing to say that any of this is true?

robust isle
#

you have to get that these statements don't tell you any existence of the ai's or bi's

#

what you can do is, if you have a linear combination of the ui summing to 0 at hand

#

you can give it to that statement

#

and it will tell you that the coefficients of the lin combo are all 0

toxic flower
#

how do i get that the uis sum to 0?

#

i think thats what is throwing me

robust isle
#

well that's our job still

#

there's one thing you haven't used yet really

#

which is v

toxic flower
#

as in v that is in both u and w

robust isle
#

yeah

#

and you know bases for U and W

toxic flower
#

so, assume, for a contradiction that $v \in U \cap W, v \neq 0$

grand pondBOT
#

lewis_f04

toxic flower
#

oh and $v = \sum_{i=1}^r p_i u_i$ since ui is basis

grand pondBOT
#

lewis_f04

subtle blaze
#

You could remove the ≠ 0 restriction

#

And show it must be the 0 vector

#

It could be easier than doing contradiction

toxic flower
#

i see, so instead of doing it by contradiction, so that the only v in the union is zero

subtle blaze
#

Intersection

toxic flower
#

likewise, $v = \sum_{i=1}^s q_i w_i$ since wi is basis

grand pondBOT
#

lewis_f04

toxic flower
subtle blaze
#

You also have that U ∩ W is a subset of U (and also then a subset of W)

subtle blaze
subtle blaze
#

For any v in U ∩ W

toxic flower
#

how come its because its in the intersection? doesnt it come from beinging in W and U?

subtle blaze
#

$U\cap W \subseteq U$ is true for all sets

grand pondBOT
#

Frosst

toxic flower
#

right makes sense

subtle blaze
#

But you need this otherwise you can’t say the v can be written as a linear combination of basis vectors of U

toxic flower
#

right i see

subtle blaze
#

Since you wouldn’t know that v is inside U, (and hence can be written as … since the basis spans U)

toxic flower
#

sure that makes sense

#

im a bit stuck with how to move forward

#

i guess theres something obvious that im missing to be able to start eliminating the implications

robust isle
#

well you have two different ways of writing v

toxic flower
#

but i cant say anything about them right? because there sums

robust isle
#

they correspond to the same vector

toxic flower
#

$\sum_{i=0} ^s q_i w_i$ = $\sum_{i=0} ^r p_i u_i$

grand pondBOT
#

lewis_f04

subtle blaze
#

That is indeed true

toxic flower
#

but i was told that i cant match them up inside the sum

#

so im not sure what i learn from this

subtle blaze
#

You certainly cannot do that

#

Well

subtle blaze
#

At some point

toxic flower
#

can we say that $\sum_{i=0} ^s q_i w_i$ + $\sum_{i=0} ^r p_i u_i$ = $2 \sum_{i=0}^s q_i w_i$

grand pondBOT
#

lewis_f04

toxic flower
#

im just guessing here tbh ive never seen this before

subtle blaze
#

Absolutely not

#

But we do know that a = b implies a - b = 0

toxic flower
#

can we say that $\sum_{i=0} ^s q_i w_i$ - $\sum_{i=0} ^r p_i u_i$ = 0

grand pondBOT
#

lewis_f04

toxic flower
#

so then if we bring the minus sign in the sum

#

$\sum_{i=0} ^r p_i u_i +\sum_{j=0} ^s -q_j w_i$ = 0

#

which is awkward

subtle blaze
#

Don’t put the + signs outside the $

#

That is indeed true

toxic flower
#

i guess we can now let a_i = p_i and b_j = -q_j for all i, j that exist

#

so now we can use that to eliminate the implications

subtle blaze
#

You wrote q_i

#

There’s no “elimination of implication”

grand pondBOT
#

lewis_f04

robust isle
toxic flower
#

sorry we call it implication elimination in my classes, is that the same thing

robust isle
#

it's fine

#

even wikipedia says it

toxic flower
#

so now we can say that a_i = b_j =0 for all i,j that exist

#

and then i think the proof works from there?

#

or is it still iffy?

robust isle
#

you're almost there

robust isle
robust isle
#

with p_i's and q_j's

#

but anyway

toxic flower
#

yeh mb

robust isle
#

what does that say about v then ?

toxic flower
#

hmm well i guess it means that v = 0 but i have no idea why

#

because really all we've said is that v+-v = 0

robust isle
#

you've shown all these damn coefficients are 0

#

thanks to linear independence

toxic flower
#

oh it must be 0

#

since

#

its just a sum of a shit load of zeros

robust isle
#

yeah

toxic flower
#

thanks so much for your help

#

this was the solution they gave

#

which i think matches up

robust isle
#

yeah

toxic flower
#

thanks for your help, my exam is tomorrow so i think i might be a little screwed still

robust isle
#

now you can do the reverse direction (if your book doesn't ask you that already)

toxic flower
#

but hopefully this doesnt come up

robust isle
#

my little remix

toxic flower
#

oh i see, i might try that now ik what it is to look like

robust isle
#

I'm pretty damn sure it's true, but I haven't checked in detail really

toxic flower
#

I'll have a go tomorrow, as its close to 1am now

#

thank you for your help

#

and thank you as well @subtle blaze

#

.close

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normal plover
#

somene please help im the only one in the class who didnt take physics i dont understand what a vector is

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normal plover
midnight plankBOT
normal plover
#

why are they lining up on the x?

shell vapor
#

so first a vector is just a point in spce from the origin right

normal plover
#

oh ok

shell vapor
#

the way you add vectors is by adding them from tip to tail

#

and same thing with subtracting

normal plover
#

so the tail of the first to the head of the other?

#

.close

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runic thunder
#

can someone help me go through this
Reflection over x axis,
Reflection over y axis
vert str by 2
horizontal str by 3/ -4

right by 1 unit, up by 2 units
right?

cinder fox
#

but your right

runic thunder
#

but im stuck

#

what would -24 be

#

turned to

#

can u help

cinder fox
#

use the steps u had correcrly given

runic thunder
#

so inside bracket its opposite so we turn right by 1, so wer have -23 now

-23*(3/-4) = 17.25 or -69/-4

#

so x is that right?

#

if thats correct do i reflect it now

cinder fox
#

it has been fliped

#

when u times by -3/4

runic thunder
#

yea

cinder fox
#

so no need to reflect again

runic thunder
#

so am i right that -24 is transformed to -69/-4

#

?

cinder fox
#

ya but write 69/4

#

instead

#

negs cancel

runic thunder
#

ohh

#

ok ok

#

ok so now the y

#

2*1 is 2 then -2+2 = 0

#

right?

cinder fox
#

yuh

runic thunder
#

"In the answer field, add the x
and y
-coordinates of the image point together and enter this value.
For example, if the coordinates of your image point are (-12,7), enter the value -5, since -12+7 = -5."

#

how do I add these points together?

#

its cause its an online thing and I have to write it there and my work sheet

cinder fox
#

by adding the togehter

runic thunder
#

but it a fraction

cinder fox
#

so?

runic thunder
#

uhhhhhh

cinder fox
#

and its 0 anyway

runic thunder
#

.