#NERF MONTY
1140 messages · Page 2 of 2 (latest)
even if it does, which I personally think is wrong, it shouldn't be borderline free extra turn and it sure as hell shouldn't be all lumped into one faction that already has all the draws and stalls and heals and then some
simply because it enables solitaire and that's a big no
I'd be up for evening out the factions altogether, but that would take a while. Fewer CM for Germany and less stall for Britain, but less aggressive Japan, etc.
Which would mean more stall for literally everyone else and less aggro to balance it out
Factions would be a bit more samey, but less frustrating
isn't a game being less frustrating as a result a good thing?
If a large group only feels that way initially and then when the game is ruined due to unforeseen consequences, liked only by a tiny group: not so much. What sounds good isn't always what works out
Because it is also keeping a lot of other stupid crap at bay right now, so unless those are changed first let's not.
Down the road if the meta shifts, maybe.
Personally, I can't help but feel suspicious that part of the reason players want games to be so short is that they fundamentally don't like playing at all.
considering how the balance patches work in kards "unless those are changed first" approach isn't exactly reasonable
Outside of the sense of a Skinner box
I'll agree with that. Although I have a feeling we'd take it in opposite directions.
That said, this isn't the first game I prefer to take slower than most. I usually have the speed turned down in Paradox games to savor it, as well as other RTS games with speed options. I can't exactly say my own views are in line with the typical player. I do like racing games, but because speed actually yields risk in itself in that case.
That said, pretty sure few here would agree with you that any and every form of denial is "retarded" as a concept.
When I have played online, people want those games on like max speed all the time.
well, not everyone has free time or patience to make all games slower
that being said I don't really like super fast games myself
unless I play something like my old rush meme that kills itself as often as it does an enemy 
but I also don't like games artificially made slower
There are plenty of games that are good for free time. I often work 24 hour shifts at a group home because nobody else can come in, and I plan for games to go a bit long. If I am tight on time, there are plenty of classics (albeit in other genres) that are great for being short on time because you can stop whenever. But when you are playing online, just set a good amount of time aside.
FTL, Neoscavenger, any Paradox game on the Clausewitz engine, etc
I feel its a "pick one" situation with multiplayer vs spare time
Unless it is friends and you are doing hotseat or something
You can't reasonably expect others to be on your time constraint, I feel that kind of impatience is impolite.
well I don't expect anyone to agree with my view on what's the reasonable game time should be, especially online
but at the same time I feel like other player artificially making the game longer is being impolite to me 
Roping is one thing (because you are literally doing nothing with the intention of creating emotional frustration). But a strategy that results in a game going long doesn't come across as impolite at all to me. I think every player is responsible for their own time use and estimation. If you get it wrong, or jumping into a game on the gamble it will be short, that's on you.
roping is a different can of worms which requires a different method of fixing
I mean, maybe keyword being "artificially"? Like, playing with your opponent and not taking a victory when there is no chance of backfire is different (though it doesn't particularly bother me, since I just surrender if I notice it)
Playing it safe on the small chance of backfire, I won't hold that against anyone
I just feel everyone is responsible for how they chose to use their time, not anyone else
I'm not one to tell others what strategies they have to use
speaking of emotional frustration
brits, as a faction, are one of the most likely causes of it
which is another reason why I'm usually campaigning against brits
Idk, the vent deck is full of complaints of every faction last I checked, save maybe US
I seem to recall one person complaining about USSR, one Germany, one Britain. Okay to be fair idr complaints about Japan but I suppose that's where I come in 
well frontline haters do exist 
Cosmic complained about everyone in one post. Other than that it looks like USSR, Germany, and Brit all get plenty of hate, roughly equal (if not Germany a bit more)
Though I have seen complaints about Jaggro in Steam, and US mostly specific cards
and yes, I am supporting of nerfs to stuff unhealthy for game
problem is, majority of said stuff belongs to brits, which is another reason why I usually campaign against them 
I'd probably nerf a bunch of Britain stuff too, but I would start with monsoon rot. Then probably supply shortage. Go from there depending on impact.
monsoon rot I'll probably straight up delete from game
That works too. Either that or self hit I'd be okay with, especially since Britain like stupid amounts of defense. Probably why it doesn't, but honestly if other countries have to make hard choices Brit should too
But, getting back to Monty, if I were to nerf it at all, I certainly wouldn't start with it. I'd work around probably half the cards in game first
Basically if Brit wants monsoon rot, they better be sure they are okay with having no units on the board when it hits
Or have a plan to give them livable health after
I'll put it this way
Perhaps we should, that went long
if a brit wants his extra turn he should actually work for it
I misread you as "I'll put this away"
not just spend 1k and call it done
I still don't think pin all qualifies though
that's where our opinions differ, I guess
Suppose so. Guess we shouldn't text wall everyone else too bad. Well, at least not worse than we already have
I just won't reply to anyone for a bit. Let others have their say. Fun talk.
Feel free though, obviously I wouldn't try to police whether you do or not
we can probably build a text castle out of these walls at this point 
I swear, at this point, I am convinced that someone made a bet to see if they could create the longest thread in existence!
that being said should be enough of my thoughts there, at least for now
just noticed it's 4:20am there so I probably should catch some sleep
have fun everyone
Thats not what the votes are saying
Maybe I'm wrong. But the fact that people mentioned Jking said it, I think had a pretty big impact on what was voted on.
true
I could probably list at least 10 cards that are more powerful/ and or has more game impact than monty. I cant see it being a positive change to the game without lowerering the overall power level of the game. I hope they make the right rotation choices.
^ this
Also, pretty sure mentioning JKing had an impact for many. Not me though, I pretty much voted for the ideas that kept pin all and 1 cost.
Including but not only the self-pin
It just needs rotated. Its why im happy for rotation as it can sweep away the top staple cards that arent powerful enough to be nerfed. I dont want the devs to listen to a small but vocal who will switch to wanting the next card nerfed as soon as monty is unplayable.
As long as it is rotated with the right cards (including a few Japanese 1 cost 0 operation cards) I'm happy. Even not having all of the Japanese 1-0s available simultaneously would go a long way
Soviets needs some of its stall/removal gone, brit has monty and board wipes, italy needs mara gone, japan needs slightly less aggro, and everyone needs their cycles gone. Germany is the toughest because it has everything.
Agreed
Germany probably just one card that epitomizes the worst of everything
e.g. Entrapment, 0 cost blitz tank (forget the name), etc
I could see wolfpack and blitzkrieg being rotates
I could too
The panzer 35t?
I'm going to stop here before this becomes another long one on one conversation though 
But yes
I’ll admit monty doesn’t always result in loosing a turn, but it often does.
Agro decks basically loose a turn when the frontline is pinned while full. Any other slower-ish deck looses a turn when they’re force to commit what units they have quickly. I think that’s what pisses people off the most- a locked up support line.
support line decks (especially arty decks) deserve it tho
Laughs in Stars and Stripes
Carpet, Strategic also
Those are pretty expensive though, if you can't manage before then it may be too little too late. But for sure you want stuff like that once you get to that point
What about changing the text of Monty to: "Pin all enemy units. The enemy draws a card. If three or more units are Pinned, draw a card."
so basically the same, but giving enemy a draw
Brutal with resistance
A buff in that situation
But, feel free to add it to the vote
Yeah, the above change would help aggro recover more from the setback. Also could cause overdraw against ramp/control decks. Alternatively, could even mix it with the change suggestion from Jking to something like "Pin all enemy units. If two or fewer units are Pinned, draw a card, else the enemy draws a card."
hmm i kinda like that idea actually
Alternatively, "pun" all enemy units: every unit's name is changed to a parody
Amusingly enough, it would actually disrupt Val's self-synergy since they are no longer "vals"
Personally, I think aggro is what should be getting hit hard by Monty, it's control that I'd be comfortable with having it back off on.
A spin off your cost suggestion in Nerf Monty Votes, Monty could pin based off attack instead of cost; something like...pin all/enemy units with attack X or less; e.g., where X is: 5 or less, 4 or less, or 3 or less. Buffing units attack before Monty could place some units out of range of pinning. With attack instead of cost you could still hit high cost units, but a smaller subset of them than the number of low cost units that would be affected.
Similar to a cost threshold for pinning, having power as a threshold for pinning would also make the choice of whether to include Monty more meta dependent; i.e., the estimated proportion of aggro decks versus non-aggro decks.
Something like that might be interesting
I feel like a Root Out Jr. does work also
i dont think Monty should only pin one unit, because when you compare the card to the other Famous Leader orders: Patton, Admiral Yamamoto, Fast Heinz, Zhukov - they all do something that "shapes" a turn. Pin one target, its comparable to naval power and desert rats...plus draw a card? It's just pretty lame.
Monty was known for caution and preparedness - so drawing a card is fitting. Maybe it should be a retreat based card instead of pin to make it weaker
Monty is also a very arrogant and politically inconsiderate general
I don't know that I would say "preparedness" as much as being sophisticated/convoluted (depending on how you look at it). His plans were pretty hard to prepare for.
1k retreat sounds OP in any form
Yeah retreat is actually much better if it effects the whole board. Even if its just the frontline thats just better Delaying Tactics.
What about: "Retreat all units in the frontline and your support lines. Draw a card"?
It works with his convoluted plans and caution quite well by protecting your own units but forcing you to replay them.
Maybe, your units are pinned after attacking and their attacks cause targets to retreat
But thats just specific to monty's dogma during the african stuff
What about
"Retreat all units. Draw a card."
I would rather face current Monty than that I think
although it does make Monty in aggro decks bad
Thematically Monty was convoluted, but not really prone to retreating as much as attacking with bizarre decisions after taking forever to come up with the plan.
That said, balance > theme, and I certainly don't mind the idea of retreating all units on the board.
Funny this comes up right after I played a battle with someone that went frontline + suicide L6 for deployment. Honestly those decks have never been a problem for me, you have to be going pretty light on AoE for that to be dangerous
Convoluted you say? Then why don’t we just have Monty and Case Yellow swap places?
this post having 1111 message contained in it and 40 upvotes suggests how much the community cares about this matter
all i know is that it matters
I preferred the old version where if you pin three units you can draw a card/
Devs just mocked this suggestion xD
fr
I think the mods are responsible!
Remember when you also had old pioneer so it would be free pin all units and draw
Fun times
Reviving chat
now its a suisei
Yet a trillion celebrates
Wait I haven't read the whole thing but isn't there already a pin target unit, draw a card card? Dunno if it's already been mentioned
!enemy contact
Cards found: 1
that card was added as a sort of balanced Monty lol
its happened
The foreshadowing
Well kinda you can technically only pin 3 units with new Monty so you were pretty much there
Bros the thinker 