Hi mym! Hope you had a nice new year.
Here I am with questions again 😅 Well.. this is more curiousity that might turn into discussion.
What is the motivation behind the attribute chart?
STR being at 35, the median at 28, END/PER lowered to 21?
I get that it is perfectly correlating to the ratio of governed skills per attribute in vanilla. But vanilla allows you to manipulate the amount of attribute gains per level. Obviously.. but practically you can gain 5 endurance/personality per level early on if you want to. With NCG I think you're leveling up faster than you are gaining endurance even if you minmax it with Heavy Armour/Spear.
It makes sense if you only look at it from the perspective of total amount of possible attributes that can be gained. But after playing a new character with NCG with:
- no chargen values (fully skill derived)
- slow growth (0.5)
- State based HP: No
- Base/level HP: Full
- Per level: 2%
- 50% growth from Misc Skills
(a pretty harsh setup, but not the worst)
... with that I am having a really tough time early on to get a respectable HP pool. I started off with a preset class, Spellsword. So my only Major/Minor Endurance skills are Medium Armor & Blunt Weapons. Not the best conditions to scale HP for sure. (Like... I am Level 23 and still haven't passed 100 HP... I just have 99 🥹 . It works fine against physical damage but I melt so fast vs elemental spells if I am not prepared with resist/shield)
But I now realize this is partly also the ratio of the attribute as set by NCG.
On the flipside. I am getting a lot of "free" STR.
Is there some background story behind why you arrived at these values? From the earlier NCGDM mod?