#Sun's Dusk: Needs & Survival
1 messages · Page 7 of 1
But also I think having a disease makes people interact with you differently ? But maybe that’s a mod I have
Yeah it's vanilla
i get comments from NPCs when i'm diseased
Yes
and i think disposition goes down, i forgot
Yeah
Yes
mods augment the behavior, making it more likely
it would make more sense that you'd be entirely banned from certain places/shops depending on the disease
some cities guards shouldn't even let you in
Yeah for sure, although the diseases module will be baked into the bathing module when I publish it
getting a disease should be punished enough that you want to either 1. avoid it or 2. prepare for it
right now i can just lollygag around and not care too much most of the time
I def want to cure it ASAP
i'm more worried about encountering greater bonewalkers than anything else tbh
it would be nice if diseases progressed if untreated
i hate the enemies in Tribunal that spam those damn bonewalkers
yeah exactly
Yeah for sure haha, I’d do something like Last Seed for Skyrim which adds a bunch of disease mechanics but fortunately Morrowind already has the worst mechanics implemented for that already
Lingering post-cure effects would be cool
Yeah Last Seed has disease progression
Having to make like 120+ abilities for diseases though 
So you cure the disease but you are weakened thematically for some time. Not much but enough to notice.
Json enjoyer time
But yeah the fully developed one wouldn’t come out for a while since I’d go hard with it to combine something like stinkers with last seed but with my own twists, atm I just need something basic to get me through my playthroughs
Will it be baked into SD or made into a standalone mod?
a few attribute points here and there
It would be an optional module for Sun’s dusk, probably disabled by default or a separate install on the mod page
Because I feel like it would make more sense for standalone mod, just with SD integration
also i said it before, but i'll say it again, i wish vanilla had ash storms that carry blight
i love the mod that makes closed helmets resistant to that
I’d need the API for Sun’s dusk (UI, water detection, cell detection) but people have a hard time dragging and dropping files into a folder which is why I’m not sure if I’d post it together or separately
Yeah... or weakness to disease/blight to represent your body being weakened. Some of the more acute diseases could give a lingering Damage Fatigue effect (just 1 pt so you tire more quickly).
Make it into a BAIN installer or smth
For a .lua file ?
that would be interesting
Not sure if I’ve seen one of those but don’t see why it’s not possible 🧐
What are in each of those ?
i've never seen this in my life
Hmm I guess I could make it a separate omwaddon
It's mostly a vanilla engine and tes4/5 thing, because it has a MO2 and othe modloaders integration
OpenMW doesn't have a proper tool for installing modular mods (idk maybe umo has it, I've never used it)
oh yeah, i use that system but i never realised thats what it was. its kind of like built in BAIN in the launcher, you just nest your folders and it does it automatically
But from a user standpoint I think it's readable just as a folder structure too
I mentioned this before but it would be cool if in the disease module, being in sewers, swamp water, underworks, etc increased your chance of getting a disease
Yeah if I’m too lazy to install a mod with MO2 I have to deal with moving those folders around haha
I think that base disease functionality is ok in Vanilla but the mechanic could be deepened. We have the NPC comments, disposition drop, curing. What we need are: progression and lingering post-cure effects so drinking 1 potion or casting a spell doesn't feel like instant perfect remedy with 0 side effects. It should heal you but it doesn't have to mean that you are feeling great just as people don't always feel great even if they get rid of disease IRL.
I've switched to MO2 only because earlier I was managing my modlist by manually editing openmw.cfg
...And after a year of playing and modding my game I've accidentally saved it with wrong contents effectively resetting it to vanilla state
Now I have .cfg file, it's backup, MO2 and MO2 backup files 
Yeah Last Seed creates separate potions and cures for each disease which is cool, I didn’t play with it a lot so I’m not sure of all the details but I’d probably revisit it
This is part of EV already. Actually, I contracted a blight disease 1 hour ago that way 
Big oof but yeah I use MO2 but only to install mods, i don’t export them and just enable them in the launcher or cfg
One small issue
Spells and shrines
Yeah those would be options, to turn those off
Well like spells, potions and shrines not curing diseases
better do a religion mdule too 
Can I cast a fire spell on myself to warm myself?
It's better to keep generic potions and shrines but add other effects (remissions, lingering debuffs etc.)
Yes
Yeah, fire, frost resistance, fire shield
Ok, the mod is usable 😉
All of those immediately warm you up
You can also dive into frozen water without taking damage if fire shield is active
How about jumping into water to cool down?
Yup
Yes
good good
I'm also not exactly sure if vampires would be able to cure their diseases without those (if they can get diseased in the first place)
And splashing water in your face by jumping with cups in your inventory
I’d probably have settings for that like supernatural and immortal
Maybe vampires can only get blight or Corprus or something
It would also be unloreful to change effects as several quests involve curing people with generic potions. Shrines are also supposed to heal. It's intentional.
Well yeah but why should one kind of potion cure 50+ diseases ?
That reminds me, I have a mod that makes it so corpus only makes you immune to blight, not all diseases. Which is technically lore accurate. The prophecy says the Nerevarine is immune to blight
Would be cool to see that incorporated here too just so the entire disease part of the mod doesn’t become useless after the MQ lol
Penicillin
"unloreful" 
"recommended mods" smh 
What lol
it's also a really simple mod - it just edits effects of 1 spell in CS
Yeah I could add that as a setting
How many mods do y’all want me to make obsolete haha
this
Honestly, as many as possible if not just to cut down my modlist specifically 😂
Same tbh, I could get rid of at least 10+ in my load order with the API in Sun’s dusk
Things get weird when using multiple disease mods simultaneously. I’d prefer an all in one solution that just works 
I mean the mod you mentioned could easily be added as a recommended for the SD. Mostly because it's just a small edit made with Construction Set
Yeah that’s true although I don’t have any mods in there that make changes to the esm I think
Yeah but if it was added to SD then it’s one less plugin to add to your modlist. Not that it matters. Just keeps things clean
Pretty sure it could just be a 100% weakness to common disease if you finish that quest or removing that spell effect with lua I think, something like that since I wouldn’t want to touch the game’s records
“100% weakness”
Eh, +1 debuff to the evegrowing buff list
Or just have all Sun’s dusk diseases ignore those spell effects from that ability entirely 
We call this "overegineering" 
I’d give ownlyme the last seed mod description and let him go wild tbh, he’d probably turn Morrowind into project zomboid if left unsupervised 
What is last seed
Treat it as the start of the process. A potion gets rid of the disease but as mentioned before, it doesn't mean that you are 100% healthy. A generic potion or a spell is a start. Then you may have specific herbal remedies and health recommendations to keep you in good shape and prevent a disease relapse. For example, in some cases it would be better to keep temperature high or low. In other cases it's best to avoid getting wet or avoid eating certain food types. Things like that. You don't change vanilla process and keep all the quests and dialogue coherent. You deal with what comes after dealing with that first stage of the disease.
Don’t think I’ve implemented a ton of things from that mod since I only played with iNeed, I just know that it does some disease stuff
I think that vanilla dialogue and disease types and names can be used to come up with fun stuff for remedies and health recommendations.
Actually I did the 2 days need thing as the default setting since I thought that was a good idea, and the varied diet
But yeah I’d be looking at some of the Skyrim disease mods probably since there are a few of them that have gone hard asf since there are no native disease mechanics in Skyrim
milk drinkers
I like those hardcore Skyrim mods. Skyrim mods can be pretty crazy. It's a joke of a game in Vanilla but with mods... I will play Skyrim again someday but ATM modded Morrowind is just too cool to ignore 
Skyrim mods are great for inspiration, especially for MW mods
Exactly
Are there not?
Yeah I wanted iNeed for Morrowind but in general Skyrim mods are great, the modding community is much larger but Skyrim is also a very mainstream game and they don’t know what they’re missing 
I think the Skyrim survival thing adds disease progression but yeah in general you can only get a few diseases only by being attacked by a few enemies and it’s very negligible, sometimes you don’t even know if you have a disease because it’s so minor
Meanwhile in morrowind … xD
“Get away from me you diseased creature”
Classic
In morrowind you notice it only thanks to other people 🥴
That’s true haha
I’d make them a little more debilitating, at least the advanced stages
I don't think that the disease module is coming anytime soon, so maybe I could make a list of all the diseases in-game, check their descriptions and come up with some suggestions regarding potential remedies, health recommendations etc. Maybe it will be useful for future use.
But yeah there’s a reason why I have resistance/weakness to common disease on needs abilities since I’ve been planning on doing something like this haha
Yeah that’d be a great help, coming up with spell effects and stuff would be good too
it would be incredible to be able to logically fashion cures based on the symptoms
I’d probably just do 3 stages to keep it simple
It also helps to overcome resistances which is cool
I will see what I can cook 
Yeah it’s easy to ignore resistances and spell effects with lua
(always a reminder to ignore spell absorb + reflect when casting a spell on an actor with lua)
Everyone gangsta till lua api gets its intelligence drained
I meant that Weakness to Common/Blight Disease effects help to overcome resistamces do that you will have to deal with diseases more often as part of natural gameplay flow
Although I haven’t added the ignore spell absorb to Fair Care since I enjoy NPCs restoring my magicka 
Also, everybody should be using HBFS's module that increases base chance of catching diseases
I’ll have a setting for that in Sun’s dusk as well since there will be new diseases and also I don’t expect everyone to have HBFS installed
MDMD + SME + HBFS don’t play nice together 
SME?
Huh why
Show me Everything
What's that?
All in one hud that's notorious for it's performance
Yeah it’s bad but I like it a lot, wouldn’t recommend it though
It's also quite old by today's standard
Why is it bad lol
I use SME 😅
I have the setting on that only shows health bars when weapons unsheathed
How is it related to HBFS?
And to mdmd
That’s also all I use
When HBFS alters max health of actors in a cell, SME goes berserk
There are a few other things I think but that was the main one

Definitely not a problem from HBFS’s end though, SME is just super buggy and bad for performance
Firing off a billion raycasts anytime you hover over an actor
Ah
You know it’s bad when a lua mod has a patch for graphic herbalism
It's a pass for me, then
Oh yeah nah for sure, like I said I generally don’t recommend it and ownlyme makes fun of me for using it instead of floating healthbars
Think I had to fix a ton of stuff with my SME
Switch to Dynamic Reticle!!!!!!!!
Btw what's next on the list? Weather module/dynamic needs?
It has an awesome healthbar too!!!!
Dynamic needs probably since I need to play the game to figure out what I want to do for the weather stuff
But yeah this is SME, also apparently it isn’t super old …
https://www.nexusmods.com/morrowind/mods/53996
Very blessed
Wetness is a big improvement
Idk it felt like one of the earlier ui mods to me
ikr, def has the performance of one
Also yeah I was right and mym commented on it too, when HBFS initialises actors in a cell it causes SME to go berserk and display a healthbar every time you enter a new cell even if the setting is disabled, drove me bonkers
This is us asking about new features
Hahaha I love it xD ownlyme is doing something about a bedroll + tent for the next update, I’m not supervising him though so you can expect something in the realm of water refilling and woodcutting
Nice. Lack of bedroll is strange
Ehh idk, the only items we’ve added to the game are stews, water and wood but ownlyme liked when I mentioned your idea and ended up going hard with it
Bedrolls are vanilla assets
Yeah but we haven’t done anything that adds items from a vanilla asset to NPCs or as an inventory item haha
The bottles themselves are generated and not from individual items in the esp
But yeah he ended up liking your idea so you can expect something crazy
I missed it, what was the idea?
Adding tents + bedrolls
Ah
Speking of ideas, the Skyrim mod you linked has nice stuff related to sleep quality
He might even get motivated to add crafting framework integration (not a requirement tho) and make campfires an activator for crafting certain things
Yeah I’ll be doing that with dynamic needs
When daddy dagoth visits you in your sleep, your sleep quality is reduced 
When Uncle Crassius vists you in your sleep, your sleep quality is increased
U sure? 
Lmaooo that’s hilarious
Sleeping while you have a companion increases sleep quality
i think there should be some sort of debuff for sleeping less than 3 or 4h
Join Hlaalu, they said
That kinda goes into insomniac, if you have a habit of sleeping less than 3 or 4 hours you’ll get it
But yeah sleep personalities will also effect sleep quality
You know, nightmares lowering sleep quality would be pretty cool. Resting in a tomb could disturb you, for example.
Unless you’re a dunmer (probably)
Yeah
i always found this a bit strange in these games lol
how you can just sleep in the creepiest or shittiest places
Bosmer could get no debuffs for resting in the wilderness
It's just a place
in Daggerfall it's especially hilarious because sleeping makes stuff respawn
i'd never want to sleep anywhere there
Be close to your ancestors
ALMSIVI in every hour!
Btw there is a MSWE mod which adds killed enemies to appropriate tombs as ghosts
Cool concept
Yeah I think I saw that, it’s a cool idea haha
Definitely doable with the 0.50 API
Although the localisations probably wouldn’t be pleasant but maybe not necessary
I also saw a MSWE mod which added graverobbing as mechanic, i.e. some NPCs would recognise some goods as taken from tombs and refuse to trade
Love shit like that
Interesting
There’s peaceful tombs and I think the creator wanted to do something with ownership
Well, my current character is not a tomb raider at all. I haven't entered a single tomb yet, lol. Will only do it when it's quest-related and if it's fitting for the character
Also yeah you mentioned playing with the latest version of Sun’s Dusk, I haven’t played it much outside of testing but let me know if the performance improvements are noticeable
Previous character robbed everything 
Hard to say. Fine so far.
Poor ownlyme refactored the whole mod, UI and global/player scripts to improve performance
We both have good setups so I don’t really notice but people playing on anything else definitely should
this is cool
Some TR areas tend to be low FPS but it's just the usual
. Typical TR experience. Admittedly, it got a lot better as the devs try hard to optimise everything
A counterpoint: Narsis
But nah it is still really impressive
I get FPS drops in Narsis in some places
So yeah
But it's worth it
Sometimes Old Ebonheart is bad but it used to be worse
Really? 0.o
I get some in Narsis and Old Ebonhesrt but it’s not terrible
Yeah. OE was partly redesigned for performance reasons
I tried a mod that adde Hircine’s Hunting Grounds and that destroyed my frame rate lol
Roa Dyr will be redesigned next
But yeah having a UI with 6+ elements that updates onFrame is … tricky to make performant haha but he did it
Yeah I’m hyped, I’m hoping to get all the big Sun’s dusk stuff that I want finished before poison song so I can be a hermit for a while and play through it
Love what they’ve done to House Indoril so far, Telvanni is my favourite house in vanilla but Indoril in TD is just 
I've just arrived at Almas Thirr to do some Temple quests
Cool place.
Did TG quests with previous character
Funny to get welcoming and friendly Ordinators when you are in the Temple
Almost uncanny
i'm super hyped for PS and WBM
PS will add so much interesting stuff even though it doesn't add much new land physically
not sure how much gameplay it will add but i would expect at least some dozen hours
TR is better than most modern game releases for me
I never bother checking. Just play and come across stuff naturally
yeah
there's already so much to do
even though i've done a lot there are entire questlines i didn't really do yet
Yes. Too much to do in a single playthrough before it gets boring. Doing more than a few factions per playthrough seems pretty pointless, anyway. Fresh starts are more exciting.
i keep an eye on https://wiki.project-tamriel.com/wiki/Poison_Song_Expansion and it seems like there's still so much left to do 😢
yeah exactly
2026 is possible
We will see
i try to roleplay my characters at least a little bit, so i never do everything in one playthrough even if the game lets me
Yeah for sure, I just got into Morrowind this year a little before the GF release and didn’t exactly understand the hype but now I do
My favourite comment I’ve ever seen about this game is that TR makes Vvardenfell look like a mod 
yeah the quality is insane
I also use More Exclusive Factions
i love vanilla morrowind but you can tell they made this stuff back in 2002 for 2002 computers
Also the Almas Thirr temple questline is the best in the game imo, it’s
and there’s some special Sun’s Dusk stuff for it
oh i should get that
BCOM, all the OAAB additions etc. improve Vanilla a lot
Nice
Although I wish someone would add an inn or bed to fucking Roa Dyrr
yeah, i never play without BCOM these days
i hate that it's not compatible with stuff, but i refuse to give it up
I have a q about cutting down trees, do they respawn after a while?
No but there’s a setting to disable trees despawning
EV makes everything play nicely.
No issues
yeah
wtf really
Yeah
gotcha, and after you 'cut' trees and they don't despawn, they can't ever be cut for wood again?
amazing lol
If you play with TR you really need something like BCOM because Vvardenfell feels super bland by comparison
i did a full vanilla run earlier this year and it's really something going back to that after being used to BCOM and TR etc
They can be, I forget if there’s a cooldown for a few days or if you can get wood from them again the next time you load your save
got it thanks
Yeah this is why EV is great as it enhances Vvardenfell a lot
Yeah I’m going to do a showcase video that shows 100% vanilla openmw with sun’s dusk and I’m kinda dreading it 
It's not that bad
But the big showcase vid will have my thicc modlist just because I’ll need to mentally prepare myself (and my cfg) for vanilla
No, like 0 mods vanilla
at least with vanilla openmw you don't fall through the ground
No grass mods … no TD … nothing
Yeah haha
Vivec in Vanilla 
It is for a skybaby 
In Skyrim they have physics and it's so shit that you get catapulted into the sky when a giant hits you 
Very blessed
+bardcraft
But yeah I work hard to try to keep everything restricted to vanilla so that people without TD or OAAB can have the same features as everyone else, although everyone should have those mods installed tbh
But if your system can’t run them then that’s ok too haha
If you like bards, play as Dark Urge in BG3. You may get a bard companion 
But they arent loading your computer at all 🤔
They're just assets
Yeah
i think if i really had to, i could pull off a <20 mod list
with just the basics like PT, TR, a few patches, HBFS and a few other necessities, sun's dusk
Yeah but what if you play on a Gameboy and don’t have the memory for it xD
That's... Definitely a hardware limitation
Yeah exactly hahaha
I think the only feature exclusive to TD and OAAB is they have fruit to cook with as well
I couldn’t justify putting pomegranates in the same cooking category as marshmarrow
i have openmwi nstalled on my old 2009 Thinkpad T500, it has a core2duo 2.5ghz, 8gb of ram, and an ati radeon hd3650, it runs surprisingly well
i get like 40-50fps with vanilla
forget about TD or anything else
it dips below 30 if i mod it out
Can't imagine playing without mym's mods at least. I mean, for an experienced player, HBFS is sort of mandatory as Vanilla difficulty slider is shit.
the problem with this old thinkpad is the screen was rather high resolution for the era (1680x1050), so it's a real drag on the GPU
if i lower the resolution i can get a stable 60+ fps
yeah playing without HBFS is unthinkable to me now
Oh damn yeah that’s wild
i'll try sun's dusk on it sometime
i can probably get a few mods going that won't impact performance too much, but it's so cpu bound that even lua scripts make fps dip lol
Morrowind is a static game so tbh even 30 FPS is fine
yeah
If you got 30 FPS in Cyberpunk it would be unplayable
Yeah someone said that adding the temperature made their steady 60 fps dip to 56 at the most but I think with this update it’ll dip 1 or 2 fps max
i love when i can achieve a stable 165fps on here though 
Morrowind? 30 FPS works
i'll test it out, i'm curious

But yeah let me know if you end up trying it on your thinkpad, it’d help a lot 🙏
But yeah tonight/today is throwing together the bathing module quick and I want to do Daedric letters for the compass
the only reason i keep this old laptop is because it has ports galore (pcmcia slots, firewire, ethernet, vga, serial, etc.) and for experiments like this lol
Dream framerate
Sadly, I have arguably too many npc scripts. I may need to clear them a bit sometime
it dips down to 120fps in big cities though, 165fps is really only a dream
Like Narsis lags more because of lua npc scripts than actual rendering 
i thought about switching over to EV rather than TO just to maintain the 165
Oh damn I didn’t know that haha but yeah anything attached to actors is immediately a huge performance hit, even the cellMemory stuff is nothing in comparison
i'm going to test sun's dusk on this right now
Very blessed
Even with 780 active mods, I think it's my current biggest offender. Especially after I installed BCOM's Animated Morrowind
Courtesy of x3d cpu
although i need to reinstall openmw and data files so will take a bit
x3d is the secret sauce
The big things would be to test if the UI updating like for temperature causes any fps drop, going in and out of shade, woodcutting (maybe) and refilling water
Basically anything that uses a raycast and the UI haha
Advantages of good old 60hz screens is that your target fps is twice as low 
Yeah I added that too and it was … something haha although worth it imo
True
I once installed Scribo and it dropped my FPS to shit values in Narsis. Supposedly they fixed some things in newer version.
Oh yeah, and equipping and unequipping gear and a torch causes any fps drop
funny that openmw is basically my only problem game for hitting such high fps
I've sticked to Trav's mod instead. Can't get to old book text scale
Guess you have a great GPU
My 4060 is good for everything...
Which is not AAA game
ReOblivion included
Otherwise yeah, identical issue
tbf i don't play a lot of AAA games
Maybe including modded minecraft with shaders. But it's mostly a compatibility issues with certain mods out there
i have a 7900xt
Wait really?
Yes. It was the first mod version
Glad I'm not the only one who had to drop that mod(sme)
I use it kinda out of habit but might try dynamic reticle
i'm doing a test without sun's dusk then going to add it
Yeah sure 😄
it's not looking good
and i didn't even add anything yet
and everything is set to absolute minimum
What's wrong?
i'm using this on a literal potato
I see
i'm up to 46fps by lowering view distance to minimum, i'll take it
I guess there’s a reason demake exists
now time to add sun's dusk
i guess i could also pop into vivec or some place with more npcs
oh there is a definite fps hit from sun's dusk
i lost my stable 40-48 and i'm struggling to even get to 40
I think its an issue with your computer?
i think the issue is that it's from 2009
core2duo 2.53ghz / 8gb ram / ati radeon HD3650, it's a glorious machine 😎
and it sounds like an airplane running this
@warm saddle after popping into a few more areas, i can definitely tell there's a fps hit, but as far as i can tell, it's on the order of 4-5fps compared to before
funny enough it's not even maxing the cpus
it's really the GPU that's struggling
Well there's a lot of computations in the background happening
Alright that’s good to hear although ownlyme might want to pick your brain later 😄
The computations isn’t remotely the problem, it’s the UI updating
yeah
indoors i'm getting nearly 60fps
If the icons were static and didn’t change and if the temperature only updated a few times, there would be no performance hit
I'm surprised it's still living to this day xD
Any fps hit when going into shade ?
What an ancient artifact it is, yagrum might steal it from you
going in places with more npcs i'm getting more of a cpu hit and 36-37 fps, but without sun's dusk it's the same just nearer 40-41
also the sun's dusk UI keeps bugging out for some reason
On vanilla ?
it disappears and only came back when i reloaded
i'm not even sure shade is a thing on here tbh
at least i can't find it anywhere
Were you changing settings or was it just happening randomly ?
i feel like i'm living in a cloud with view distance set to minimum
no it just happened randomly, not sure if it's because i went indoors/outdoors or what
might be some opengl problems with transparency
Did it happen when you changed cells then?
Gotcha, yeah I think someone else seemed to have that issue but not sure why, I think it might just be how everything was refactored
Good to hear 😄
Any fps hit when you equip and unequip anything ?
If you’re done np haha what you’ve already done is plenty 😄
nope no change if i equip armor or weapons, also managed to chop wood and do a few things and no problem
this is legitimately playable, just have to lower expectations a bit from modern standards
How about equipping a torch ?
no change
Lmfao
indoors is nearly at 60fps
without suns dusk i get about 60 there
wraithguard's ridiculous effects lower my fps though
Lmfao I fucking told him, we got into a big argument over this
The old system scanned all equipped items with every update (I didn’t implement that) which was changed although I kept this for torches bc it was easier
i'm trying to equip and unequip but it really changes nothing
i'm in a different part of the room where i'm pretty much stable at 50-51 and it stays there
doing the same in ald-ruhn, same thing
Yeah sure, nice
Was this ever incompatible with bufftimers?
Nope, the only spells are food poisoning and fire/frost damage at temperature extremes
Okay sweet! 👍
I use buff timers and immediately uninstall any mod that adds spell effects with long durations bc yeah it drives me insane
Somebody made a really cool pull request for bufftimers and it seems like its for a mod similar to this (thought it might even be the same lol)
And we tried to make the fire and frost dmg abilities as well but couldn’t :(
Oh ?
Yeaah check it out
Im a total noob at API integration for external mods and stuff - but this guy knows whats up lol
Ooh i could probably make a setting to ignore based on duration or even a blacklist category after seeing that pull request
Oh it was even mentioned here:
#1427867749870473287 message
I have an idea for the injuries system but it's radical 😅 https://discord.com/channels/260439894298460160/1353649127761772678
Yeah I haven’t tried anything like that either yet, I just bake compatibility stuff into the mod
But yeah they should probably be using abilities for certain things and not spells but eh it’s not my mod
But depending on their naming conventions you could possibly add a blacklist or something excluding spells/abilities with a certain suffix or prefix
Btw @little haven I didn’t realise the UI looked so good on vanilla 
i had to move it because with my resolution it overlapped the bars on the left, but once moved it looks great
doesn't look too high res or out of place with the other UI stuff
Yeah I’m still not sure about the initial position, my screen is 16:10 so it’s a different scale and weird but I try to adjust the initial position every now and then
Very blessed
The talk about SME earlier got me wondering, are there any other mods that are known to have a big performance hit? Or just types of mods I should avoid?
Anything to force me to reduce my modlist is a blessing lmao
There are others
I assumed
Mods that use raycasts and some UI mods are the most performance taxing as far as lua goes, Bardcraft is also great but uses a ton of memory (understandable)
SME does both
not all mods that use raycasts are bad and not all UI mods are bad obviously, just that they can eat performance if they're done carelessly/lazily
I’m not giving up Bardcraft
I’ll suffer to keep that one in
I think graphic herbalism is an exception because it uses raycasts I think ? Not entirely sure, but by removing a billion containers in the world it offsets that I think
That’s also another one I’m not removing
I think the UI is much more performant now though because I get a nice 30 fps with unpaused menus while the bardcraft UI is active 
Oh yeah nah like I said, graphic herbalism doesn't eat performance but I think harvest lights might
Ah gotcha
Any mod that uses updateAll is also an immediate performance hit
I replaced SME and I’m trying out Floating health bars but I’m not sure if I like it yet
Are there any specific mods that do this?
Those are pretty rare though, I know of only a handful that have used them and I think they've been changed since
Burglary Overhaul used to and Devilish Needs did until both were updated, using updateAll immediately messes with any lua UI elements
Gotcha
if you have notepad++ you can search in your lua files in your modfolder for updateall and see if anything comes up xD but I don't think there are any that do
I have notepad++ but I prefer vscode 😅
My performance is actually pretty decent all things considered. I get the occasional drop to 30 in bigger cities but most of the time I hover around 45-50 outdoors and 60-75 indoors
It’s kind of funny that I get better performance from RDR2 than an almost 25 year old game lmao
Nice 😄 usually the devs recommend removing graphics and texture mods but obviously those don't touch lua memory and whatnot
I use MET and Vurts new texture mod
Here is a draft for potential disease mechanic as part of a future disease module. I chose 1 blight disease (there are 4 in-game) just to show how it could work.
ASH-WOE - "Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures." [You can get it from Shalk, Ascended Sleepers, Ash Ghouls, Ash Slaves and Vanilla effect is 20-40 Drain Intelligence and Drain Willpower]
General: If untreated, diseases get progressively worse. Standard cure blight effect from any source gets rid of the base blight disease effect and applies lingering effect. This is the beginning of the curing process. Everything is kept consistent with Vanilla and NPCs won't scream about you being diseased, but you are not "done" with the healing process and you may suffer a disease relapse (so you get diseased again). The lingering effect phase duration and disease relapse chance all depend on player's behaviour and applied remedies/effects.
Stage I (24h) - Drain Intelligence 30; Drain Willpower 30; Drain Personality 10; Sound 15; Thrist Rate +33%
Stage II (48h) - Drain Intelligence 45; Drain Willpower 45; Drain Personality 20; Sound 30; Stunted Magicka; Thirst Rate +50%
Stage III - Drain Intelligence 60; Drain Willpower 60; Drain Personality 40; Silence; Stunted Magicka; Thirst Rate +100%
Lingering Effect (base duration 120h) - Drain Intelligence, Willpower and Personality 5; Sound 5; Weakness to Blight Disease 30%; Weakness to Common Disease 15%; Thirst Rate +25%; Exhaustion Rate +25%
Recovery:
Positive impact (decreases lingering effect duration and lowers disease relapse chance): low to medium temperature (10-25), eating stews with Resist Fire, Resist Blight Disease, Fortify Magicka or Restore Magicka effects.
Negative impact (increases lingering effect duration and disease relapse chance): high temperature (>25), getting fire damage or weakness to fire effect, getting damage magicka or drain magicka effect, eating stews with Resist Frost effect, staying in ash storms or blight storms
So what's the point of all this? Intended gameplay effects:
-> staying true to Vanilla disease descriptions and expanding the effects;
-> making use of SD's temperature and primary needs functionalities;
-> progressive stages that make diseases harder to ignore and punish the player for carelessness but without making the game unplayable or sth (24h for stage I->II progression is enough time to get the cure applied one way or the other, for example);
-> keeping the intended functionality and usefulness of all cure disease effects so all the potions, spells, enchanted items and shrines (vanilla or modded) won't suddenly become useless and the disease module feels seamless while keeping high compatibility with pretty much everything;
-> adding the lingering effect/post-cure phase to deepen the mechanic
Merlord gave me permission to use Ashfall meshes such as the tents
I'm sure you would get permission too
is this mod worth it to stick with openmw and not torture myself with og engine?
yes
The fact that you described the OG engine as "torture" should be enough lol
If you're like me and mainly stuck with the original engine for Ashfall, Sun's Dusk is almost as featured
only thing it's missing, imo, is making shelter/camp equipment beyond campfires, and even then there's mods for OpenMW that are compatible with Sun's Dusk that can provide that
Both engines have exclusive mods. There's no mwse equivalent to Bardcraft for example
Yeah, these mods now have a similar vibe. "But Ashfall" is no longer a reason to stick to MSWE IMO.
There's always going to be something that doesn't exist on the other engine
and that's fine
(it's not a war)
It's just a pain to ping-pong between the two, as I often did before this mod came about
It's not a war but preferences exist
I can understand if somebody sticks to MSWW because of Joy of Painting, Ultimate Fishing or some stealth mods or additional magic effects
"But Ashfall" was the most popular response, though
The top 2 I always see are Ashfall and Joy of Painting
its funny how thats always the one that comes up. just kind of surprising its such a popular option 🤔
Which one?
JOP
It's one of those things where Id def use it if it was on OpenMW but its not enough of a draw to tempt me to switch to MGEXE
Ashfall was tempting but with DN and this, I'm happy lol
yeah i can see that, id definitely have installed it if i could but i have a problem 😅
I think that JOP is popular because it can change how you look at the game. It's like having an immersive photo mode and people love photp modes in games.
that makes sense
it's only a matter of time before openmw lets us have an equivalent
we're eating good in 2025 as far as openmw goes though, i can't complain, i'm not going back to MWSE even for those mods
using MWSE feels like a trip to the stone age museum now
I tried a MWSE modlist a couple years ago and couldn’t go 5 minutes without a CTD
Never had OpenMW crash
I tried it last summer with a wabbajack modlist and it was a bad experience
Before that I hadn't messed with it in probably a decade
If it was the only way to play Morrowind I'd do it, but knowing how good OpenMW is I can't go back
And we’ve only been working on it for a month 
I guess 6 weeks at this point but who knows what the future holds haha
Ownlyme is working on a tent I think but the biggest limitation for camping and assets and whatnot is not making TD and OAAB a dependency, and to keep the mod under 4 mb and even then I wish it was smaller 
You could honestly make it a separate mod entirely
Merlord would probably allow us to use Ashfall assets which I might want to do for cooked food or something but haven’t decided yet because yeah I want to keep the file size small
I think he is making a module for it 
Same thing lol
Honestly just updating the food to like “Guar Meat(Cooked)” in the tooltip would be fine by me
Or something simple like that
Kinda like how the bottles and mugs aren’t visually filled with anything
Yeah that’s definitely possible and I’ve considered going down that route, it just means I’d have to rework the cooking UI and API a bit which I haven’t been in the mood for since it’s a chonky module
I mean tbh it would be cool if the meat was visually cooked as well but it’s more about the mechanic for me personally. I can’t speak for everyone though
Very blessed, yeah I had heard that people were sticking with MWSE for Ashfall which I didn’t know about and didn’t take into a lot of consideration, I haven’t looked at its code or features much so I don’t know a lot of the differences between the two I’m mostly just creating the survival mod that I’ve wanted haha
It seems like this mod already has all the big features of ashfall.
Yeah there are ways of doing vfx like this with lua and I’ve considered it, there’s only one mod I know of that really does it well which I’d want to pick apart to see the best way to go about it
Which mod?
Also, Merlord is one of the Morrowind modding goats obviously and I am biased because I use OpenMW but so far I prefer how this mod handles those mechanics to Ashfall when I played it.
Tbf that was like 2-3 years ago
Dynamic ambient visual effects
I think ownlyme has customised this mod a bit for his gameplay so he’s looked at it but essentially we’d be doing something like this
https://www.nexusmods.com/morrowind/mods/55572
Oh interesting
I mean the vfx are cool ngl. But it’s just the cherry on top haha
Yeah for sure, man’s a legend
When we did crafting I didn’t realise that he’s the one who created the crafting framework for MWSE and now we did this 🫣 not exactly intentional, just how it turned out haha
I think it’s just that both of you seem to have similar interests in terms of what you want to mod into the game, if that makes sense
Like Melchior does mostly quest mods
Vurt does flora stuff
It makes sense that a crafting system and a survival mod kinda fit together
Yeah for sure although we haven’t done any integration and probably won’t but we’ll see, definitely won’t make it a prerequisite though
I said this because I feel like it sounds like I’ve put down Ashfall a couple times in here but it’s a crazy impressive project and it was the only mod that had me tempted to try getting MWSE to work for me.
But now that OpenMW has an alternative, there are things about Ashfall that I wasn’t a fan of. The UI is the big thing for me that I prefer from this mod
I mean I think if you add camping stuff it would make sense to have optional recipes that can be used with crafting framework
Kinda like the ones Dubious has made
This + crafting framework + hunterwind 
Sorry if I’m annoying btw. I wanna get into lua mod making and I feel like I just need a solid idea to work on.
Because this mod has such a wide scope and it’s in active development, it’s fun seeing what’s possible with Lua in here.
Like the vectors are really cool. I’m almost tempted to try my hand at that fishing mod idea but idk.
I don’t wanna say I’m working on something cool and then give up because I’m too busy or something lmao
No it’s understandable haha, there are a ton of projects I’ve started and stopped on because I’ve gotten bored, modding in general is a hobby
If you wanted to do a fishing module though I could walk you through some things, it’s very very doable and I don’t think it would require any API changes from our end
I might try my hand at it 🤷♂️. I kinda wanna screw around with Lua a bit first. Just haven’t had the time or energy
My job is coding (sorta? It’s mostly SQL right now) so whenever I’m off I just don’t have the energy to do more debugging most of the time 😂
Yeah for sure, if you want to learn UI stuff timehud is probably the best to look at because it’s very simple, covers most of the basics, and has the most common libraries (some commented out since they’re not needed), and is relatively easy to follow
I can point you in other directions for other mods to take a look at too for whatever you’re particularly interested in, in general I learn a lot from seeing what other modders do
That’s the thing is I’m not really sure what I’d wanna make. I feel like I need a decent grasp of what’s possible with OpenMW’s Lua.
I’ve been messing around with MWScript just to re-familiarize myself with it and tweak some mods in my modlist and patch mods. I haven’t touched it since like 2018 and even then I didn’t do much with it.
But like, seeing what tools are available has given me some ideas for things I could make with it.
MWScript is kind of miserable to use though lol.
I might have to poke around in the code of this mod and Timehud. Might get some inspiration there.
I’ll probably also take you up on your offer to show me around the API for the fishing module at some point. I’d really appreciate that
Oof I mean if you want to do quest mods or some crazy stuff with dialogue then you’d have to do mwscript but if you want mods for gameplay I’d recommend avoiding mwscript as much as possible since it barely qualifies as a programming language
But yeah I’ve had to do a little bit too for … rapport I think ? And I did a separate super basic companion mod, it’s useful to know for fixing mods for sure haha
The new compass mod also uses code from timehud and has much less settings if you wanted to look at something even simpler haha
But yeah I’ll try to write up some documents on using the Sun’s Dusk API, I know ashfall has a bunch of API stuff that lets modders add lua support for their own mods which we haven’t done yet
I don’t wanna do quests lol
I work with VBA a lot and MWScript is somehow worse than that
not entirely sure about this one:
so far firewood was available at general vendors
what if publicans were a hub for survival supplies:
firewood,
tents/bedrolls,
food/drinks (as in vanilla)
this has the issue that the tents, bedrolls and firewood would be ingredients internally.
to make them not get lost in the inv sorting, their localized name would have "~" in front of them
like "~High Quality Firewood" (50g)
this makes publicans a very focussed hub for all your survival supplies
they'd probably sell something like soap in a later update too.
perfect? no.
gamey/convenient? probably yes<
I'm fine with the current system. However, it would be fine if firewood was also added to publicans but I don't see why general merchants wouldn't have it available. It's actually nice when the player has to visit various merchants instead of going to just 1 person. Soap can be available at various shops as well. Don't see why alchemists and apothecaries wouldn't have soap available, for example.
also ? possible, but slightly added complexity etc
seems clunky that tents would be considered ingredients etc. 
not entirely see the appeal of making it realistic for the point of realistic tbh
go to an innkeeper^^
yeah i know, just that your survival shopping trip requires multiple visits to different vendors
frankly, I rarely buy firewood
but it's good to have the option
then you don't need to have the axe etc.
I think giving it to pawnbrokers would make more sense
i dont think converting them to ingredient with ~ prefix will change anything except the sorting
99% sure
would you be able to... eat... a tent? 
can be prohibited in global
with the lack of effects they aren't consumable either way
Tent eaten. Effects: Hunger -200, Thirst +50, Exhaustion +50, Toxic, not allowed for Green Pact
additionally giving stuff to other traders, possible but not really a priority like this
nah you cant consume it because the ingredient has 0 effects.
just drop it and the global script converts it into a tent 100 units away from you
I'm just joking here 
+- under the ground because the engine is fucking buggy -.-
this works: p=world.players[1]; p:teleport(p.cell, util.vector3(-18603.71484375, -15808.548828125, 422.684417724609375),{onGround=true}) but when you try to do it with any object: world.createObject("misc_com_bottle_01", 1):teleport(world.players[1].cell, util.vector3(-18603.71484375, -15808.548828125, 422.684417724609375),{onGround=true})
BTW I think that you are working on bedrolls etc.
have you considered giving these items a condition value?
I know that this isn't allowed for misc items and such
so it would need to be scripted
they despawn after 24 hours and every bed you built is an item you use up
but then portable bedrolls wouldn't be infinite
you would need to buy new ones
or craft new ones
cool
i think tent 50 creds, bedroll 20-30
gives 20-50 resistance while sleeping
and additional resistance/10 flat temperature
it makes sense that such items would degrade with use
yeah they would be super light and you'd buy them in bulk
theres also hearthstone to tp to an inkeeper and the fact that you can cook meals at them without needing water
hearthstone?
install it or you're not ownly's friend xD
how long does 1 tent/1 bedroll last?
24h
no indicator tho, and maybe it bugs out anyway bcuz engine bs
just yolo'ing it and waiting for bug reports
hm, but can you pick them up?
no
yeah pretty straightforward imo
janky but may work. I'm worried about despawning and related bugs
you mean play for 24h in-game, right?
just yeah i tested a few times when you're in a different cell and then recall to it - and it seemed to have worked? but idk
we dont say DN in here
and yes, i could let you pick it up but i dont like that concept
you use up one item every time you rest in the wild protected
i think there will be some rested mechanic if you use a bedroll instead of sleeping on the floor
ideally it would work like this: 1) you place the item (let's say 10 uses left), 2) you rest there, 3) you can pick it up (9 uses left), 4) then you can place it on the ground again (8 uses left) etc.
......
possible, but not exactly that easy. and for what?
50 bucks per tent use
tents are 0.2kg
designed with price rebalance in mind
seems more intuitive and less janky than having to leave these items for forced despawn. As for cost/weight, they can be adjusted based on the intended effect.
the end results will be similar
then the tents would have to be weapons/armors, couldn't be sold be publicans, just to track durability loss
I imagine it differently
Tent (10 uses)
Tent (9 uses)
it wouldn't be "real" durability (and you wouldn't repair it with a hammer lol)
changing what publicans sell is extreeeeeemely invasive (esp with all publicans edited)
yes we can track the uses internally, but you'd have no vanilla indicator on how much durability is left on a tent
omg
probably
or a message showing how much uses are left
after placing a tent
or drag and dropping it in the player inventory or whatever
for soap we thought of a simple internal variable that removes the next soap after 10 uses
what you're asking for? ffs
way underpaid
would it be configurable?
I'd cut it to like 3 uses or smth
then i might aswell start tracking wetness for every fucking armor piece
I guess that food spoilage would require tracking every item, haha
0.2 submerged? only shoes 0.45? + pants etc etc.... omg pls dont
yes possible but lets stay streamlined pls
unless you wanna donate minimum wage in germany xD
the latter? 8-16 hours * 14.50 ... ye
just saying
somethign that i dont get excited of xD
In KCD you get % value next to the soap. The degradation rate depends on the number of item you use it on as well as their dirtiness value/weight, ha ha
any good idea will be immediately implemented for free tho
omg
yeah doesnt surprise me that kcd has a fucking soap system xD
KCD2 is my GOTY for 2025 btw 
i wish i had a job at them
i hope openmw still makes the cut for GOTY 2025 after all these mods i made though 😛
yeah they added a game mechanic for washing equipment 😄
Clothes gets dirty during travelling and combat. Boots degrade by walking or running and get dirty as well. Clothes have condition values, not just armour and weapons. There are different repair items for clothes, shoes, weapons and armour. It's like a natural extention of old Bethesda's systems with immersion/realism in mind.
I think that Warhorse is like a modern version of "old" Bethesda
We need clothes washing in Morrowind
You've got my vote
Yeah with an mwscript
Nothing dirty about the word 😂
Hunterwind runs on mwscript and it's amazing
For lua enjoyers it is 
Def a bit much for what I’d do with the bathing module initially but possible to implement
Def could implement this though haha
Chores simulator
There’s a Skyrim bathing module that removes your clothes/equipment when you bathe
I was thinking of doing something like that at some point
When I was a kid I used to take over a cottage on one of the lakes and go for morning swims and would take off my clothes lmao
For the roleplay
it should work like striptease starting from the shoes... then pants... then shirt... depending on how submerged you are

Nah it’d just be while you bathe / after you bathe
That would just look like your clothes are dissolving off
Is bathing going to be something more than just dunking yourself in the water?
my point is that you could be like that guy in Gnisis
who lost his pants
and could give somebody a quest
to bring them back
that would be GOTY
Hentus
funnily enough, his quest got bugged in my last playthrough and I couldn't give him his pants back
Eventually probably but I’m just gonna do something basic initially to replace some oldwind mods
but on a more serious note, in KCD2 you have washing spots in villages and in the forests as well as paid bathhouses. Bathhouses would require new interior cells. However, washing yourself in the river or the sea (using soap while in the water?) would probably be ok.
maybe make a check to disallow doing this in cities because Odai in the middle of Balmora probably freaking stinks and is full of trash
Yeah I won’t be creating bathhouses but someone else could if they wanted, this would just be in cells with water and the ocean/rivers/lakes
Possible to exclude areas but eh finding another place near Balmora would be annoying
??
I mean that Odai in non-city cells is right next to Balmora
I mean they’d both be dirty
pretty sure that water inside the city would be worse, ha ha
not to mention the fact that washing yourself there is probably illegal
sewers should probably be excluded as well...
Probably not since I’m assuming that all dunmer are bathing xD
I mean not initially since there won’t be any bathhouses until someone decides to make one or you could install the temple bathhouses
Hence the cells with water because those have very shallow water and not submersion
Maybe in Temple bathhouses or outside the city. They wouldn't want people to swim/wash themselves naked in the middle of the city. Central Odai is probably reserved for river traffic, anyway
Obv I say "Temple bathhouses" because I assume that Temple would have sth like this
good as plague prevention measure as well
Yeah I’m just going to have you able to bathe everywhere and have dirty areas as a setting, that wouldn’t be til later though
Besides, no one using openmw has had a real bathing mod lately so going crazy and adding too many mechanics early on wouldn’t be good xD
there is a bathing mod for MSWE https://www.nexusmods.com/morrowind/mods/54401
it has some nice features. I like this one: "Ash and blight storms will dirty you as well, making you susceptible to the diseases which spew from Red Mountain. "
Ehh I’d use coverage with a mechanic like that but yeah good inspiration, I’ll probably take a look at other Skyrim mods for bathing since I liked those but good to know what other Morrowind modders have done
I think dunmer would be pro public bathing, similar to how they do it in the ganges, imperials are probably more prudish
Maybe not naked but you have ti mod in nudity anyway
And yeah anything south of balmora looks like a disease guarantee, slow moving city water
Ive started concepting some bathhouse styles, nothing to show yet but the idea is interesting to me, different cultural bathing practices seems relatively unexplored in the lore. Theres some cool history nerding out to do
And it would go with my sload soap mod (thats still a ways out though)
Yeah there are a few mods that add bathhouses around if you wanted to take a look, I’ll send stinkers 3 at some point but I think it was in this server that someone posted it
That mod adds different style bathhouses to every city in Vvardenfell
Nice, definitely worth a look
In telvanni bathhouses you have to create your own water 
Nords just get a hole in the ice
I wonder how they would get water in desert-ish Ald'ruhn and Maar Gan
There are some really nice bathing areas in TR tbh
Ever seen tank girl?
😂 Ffs it just keeps getting beeter the more you watch it hahaha what a belly flop
Would probably have to import it haha
Maybe reservoirs or something
Yeah a dune style aquifer would be dope
Or i guess magic is hard to ignore, 🤔 but the redoran seem like theyd want to do it oldschool
Is there a canon water creation magic?
I remember there were something, but maybe more related to water = memory idea
I feel like there should be 🧐 there’s waterbreathing at least
Though I would expect them to be able at least manipulate it similarly to ice magic
Interesting, i guess with weather magic you could make it cold enough to form ice in the desert if creating water isnnt an option
It's either backing up the fresh air or converting water into breathable air on the fly. Idk idk
I don't think it would be commonly used in order to collect water or even grow crops - it would alter the ecosystem way too drastically
I guess they would import it with guars or silt striders. But that would also make water significantly more expensive in those distant locations
https://youtube.com/shorts/xYyvW_A7ejM?si=H43PBnVooEQj6DJe it's better with sound 1
Norseman Takes It Into "Viking Mode," Leaps Over Cliff While Wielding Two Axes
Yeah true, especially in those areas the people wouldnt vibe that kind of misuse. It would probably be a pretty booji thing to use for full baths 🤔 maybe skar collects condensation in large quantities for the nobs to bathe
Vivec floods the province to support the Dunmer with water 
I want to mod this guy into SHotN hahaha
I'm sure that water is a more precious resource in the Ashlands than in the Ascadian Isles
we also don't know what's underground. Maybe there is some water deep underground. In BCOM there is a well in Ald'run, for example.
I'm sure that there are some water sources as otherwise it would be hard to sustain a city
Short quest to help a nord get some courage. Something similar to "shoot me in the head" psycho from Borderlands 2 
You just have to get him two matching axes
YES
You can move the UI icons around in DN, x-axis, y-axis and change the orientation to horizontal or vertical
I want more quests where I help naked nords
Thank you
Timehud and the compass mod have the same feature, hoping to see more mods use the mouse handlers
Skyrim lacked naked nords
Not nearly enough
Have you not seen the front page of Skyrim nexus ? 
I mean vanilla Skyrim
It’s a game set in nord country and there’s very few naked nords
just proves the game was lacking i suppose... 🧐 alot less of that kind of thing since daggerfall
oh skyrim, never change..
this is last month 😄
ffs 😂
I sort of expeted big tits Lydia mod or sth there
just throw a dart
here is Morrowind for comparison
what do you notice? 😅
guess that the communities are a lil bit different 
Two sides of the virgin coin
Fine, I may be the dragon. After all, it's Morrowind's logo as well!
Skyrim nexus == fallout 4 nexus
SD really doesn't like me idling in the chargen menu
Bro, I'm trying to come up with a name, no need to scream 
I just discovered something that would be pretty important when using this mod, if the House Dagoth Cup isn't empty, Sul Matul won't acknowledge it
Interesting haha, it’ll empty out when you drink it obviously
yeah, sujama, on my Telvanni mage
no shot, I thought I was missing the corprus weepings, so I went all the way back to kogrun to find that corprus monster I killed earlier
That reminds me, either OAAB or TR adds a waterskin item. I forgot to check the origin but I stumbled across one while messing around.
Thought it would be cool if that could be used with SD somehow.
Yeah I think it’s with OAAB but I’ll have to check, yeah I’d like to add it to the list
Rad
I low-key want the House Dagoth Cup taken off of the list
And the Gem Encrusted goblet from Namira's quest as well
there's an item misc_flask_03 i cant find where it comes from, ori show Content file: -1 [None] so idk but id like it to be fillable, is it easy to add random items like that?
It should be filled with blood that gives you insta blight
I find your lack of faith disturbing. Honour the Sixth House and the Tribe Unmourned.
It should already be added 0.o but yeah it’s not difficult to add items like that, I forget if it’s in sd_g.lua, sd_p.lua, or in the thirst module but you’ll want to look for the list of flasks and bottles
Filling my bottles straight from walls now
Btw, what unique abilities should vampires and werewolves have for temperature? Frostfall had some things for them but I forget, it's been a while
Werewolves should be able to overcome every temperature in the wild
While vampires....
are vampires cold-blooded?
Yes
Wait nvm, its the opposite
I think they're supposed to be "Warm blooded" as in their body temperature is always warm and never gets cold
Frostfall has a few settings that allow them to freeze to death and stuff though, or disabling that I think
Tbh they aren't biologically cold blooded but rather as a quirk
I would say vampires should be mostly immune to cold untill they get hungry and then it gets worse but it only slows them down, like tgeir muscles are freezing but they dont take damage. Idk how that would play but it makes sense to me
Just waiting..
Or maybe just int damage
vampires don't care about temperature. If I remember correctly, there are vampires living underneath the frozen lake of Solstheim
Bathing module now implemented btw 👍
@rotund epoch Eldafire is a flame atronach 
Checks out
https://streamable.com/g1741t Wow I forgot to post this
oops!
Dynamic Sounds is doing funny things with the Blizzard weather
What are those whispers? Replacer for Sound effect sfx?
its from Dynamic Sounds
Guess I've never been in real blizzards then 
Though some kind of replacer for that noise would be good to have too
The best part was I was going to go do the Sheogorath quest to kill the giant bull netch
the voices while holding the fork was peak RP
That would be a mod adding a sound effect to the "Sound" buff
Do you use any of the modpacks ? I just found out there's a mod in a few of them that adds a sound effect to it
I have total overhaul but it's heavily modded
I started hearing this after installing dynamic sounds
Hmm
I don't think dynamic sounds has one since I also installed it at one point and didn't get it but I'll add a blacklist, I can get you a new .omwaddon or you can disable the sleep personality/companion mechanics for sleep for the moment
Just checked and for you it's the companion mechanics but yeah I'll get a fix for that asap
Yeah except it's negative sound I think so it's a buff xD
Oh okay so yeah I'm 90% sure that's actually not Sun's Dusk and either Dynamic Sounds and/or Cutting Room Floor add voices to blight storms, blizzards and other storms
There are a few other conditions where you hear those sound effects as well such as in Ancestral tombs and in temples sometimes
Does the temperature rise when you are near Uncle Crassius?
#1440736097276530750 message
i was trying to figure out why i'm going up and down a level while using NCG and thought that sun's dusk and its "drain athletics" from cold exposure is the culprit, however another drain skill source (an amulet from TR) does not cause changes in lvl progression in NCG, anyone having any idea how can drain skill in sun's dusk be different from regular drain skill?
[17:32:23.379 I] 'Autosave' is saved in 503.817ms
[17:32:24.112 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
[17:32:24.112 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Player's health changed from 191 to 168 (diff -23)
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected new base attributes modifiers: { luck=5, intelligence=1, endurance=20, personality=15 }
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: You have reached level 27
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Agility has decreased to 63
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Speed has increased to 58
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Personality has decreased to 78
[17:32:27.804 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
[17:32:27.804 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Player's health changed from 168 to 171 (diff 3)
[17:32:28.813 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
[17:32:28.813 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Player's health changed from 171 to 195 (diff 24)
[17:33:16.936 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected new base attributes modifiers: { endurance=37, personality=15, luck=5, strength=6, intelligence=7 }
[17:33:16.936 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Agility has increased to 64
[17:33:16.936 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Personality has increased to 79
[17:33:26.123 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
Sun's Dusk drain skill/attributes comes from an ability whereas spell effects from enchantments are not abilities
There's a mod called "abilities are modifiers" that I'd recommend but I don't think that would solve your problem entirely, not just with Sun's Dusk but if you use any alternate birth sign mods or mods that add racial abilities and such
ok thanks, that's a pretty minor problem, just feels weird losing additional attributes and level from being cold
Yeah I agree, abilities no longer have any effect when leveling up but that's only when the vanilla leveling screen is displayed. I'll have to think of something else for NCG
Theres a MD mod that adds whispers to barrows too
I can finally play the game
Soaped up slip 'n slide mechanics or Sun's Dusk is 0/10.
I wanna be able to do the Ferris Buler's Day Off slide.
Very blessed nexus forums
Hmm
What to do about Telvanni Bug Musk ? I could have it be added to the inventory again for multiple uses like soap but it's also kinda op? Not sure if I like just removing something from the player's inventory though
This well in Suran doesn't function as a well
Immersive Telvanni Bug Musk lets you use it 4 times per bottle I think. It's also 4x more expensive in that mod
Yeah a mod generated it with lua so it wouldn't be 💀 rip
Good to know, I'll do that
I bet it's Static Switching System tbh
Idk of any other mod in my LO that uses lua and touches Suran specifically
Yeah I think I remember White Suran being done with that mod, I can check for the mesh model but I'll need ownlyme's help for that I think
trying to think of something for ya in the meantime
I don't need a fix haha. Just figured you'd wanna know about it
I haven't started a proper playthrough yet because I can't stop fucking around with my modlist
Yeah sure thanks for letting me know
I've been messing with it since March and tried to start new games like 5 times
Haha real shit
I always restart for one reason or another
Yeah modding games and playing them are two different hobbies
Although people who play the game lots also benefit modders haha
I eventually stopped messing with FNV and did a full playthrough for that
That mod has much fewer interesting mods though
I wouldn't say I'm a modder (yet). I'm just trying to get a load order Im happy with lol
Lmfao, I was gonna post just a basic bathing module but some stuff ended up coming together and it looks like it'll be released with dynamic needs 💀 so it'll be a week or so for the update although the bathing module is done in its current state
Newest addition: reading before sleeping (either reading journal or a book) increases sleep quality 
Dynamic needs is like, heat makes you thirsty, etc. right?
You're a madman
I had a couple ideas for the bathing module
Kinda goes into the dynamic needs territory though
Yeah for sure, I won't be doing all the crazy disease stuff (yet) though I have the barebones for it, I'm just tryna combine all the bath mods for skyrim/morrowind that I've used and liked
What sort of features does that entail?
I think it was just a couple things. One of which was just that bug musk masks your smell for a certain amount of time which it seems like you already thought of.
The other was that Specific areas will make you grosser (swamp, sewers, volcanic areas) and being hot makes you get gross faster because sweat
Dirtiness depending on location, bad weather increases dirtiness, buffs for different kinds of soap (if TD or other mods that add soap are installed), buffs/debuffs for bathing in certain areas/cells, whatever I end up doing with telvanni bug musk, only allow bathing when wearing clothes or no armor (excluding helms and shoes), adding some support for oldwind mods
The heat one is good
Cold would too tbh since you get sweaty when you're cold asf
All great ideas
Is that a thing?
I think smell propagates better in hot air though
Well they're not ideas, they're already implemented
I just have to finish testing them and iron out the kinks
Yeah for sure, it would be less so for cold
That's what I meant haha
Actually wait, I think being cold would keep you from getting dirty ... I think
Something about ickies not being able to survive in the cold
this is why i never shower in winter
Yeah generally gross things grow where it's warm
cold keeps the smells down
Cleans you and wakes you up
when i was younger and braver, i did cold showers in winter, it was glacial
but i came out of it feeling alive
Same, I loved doing that stuff and it's my dream to go from a sauna to an icy lake in finland
I think they have a name for it
Drink alcohol + swim in freezing water for the +Finn bonus 
My friends and I went to a hot spring in Alaska. We kept getting out and getting back in just to feel something
Wish there were some hot springs around Morrowind or solstheim or something tbh, I don't think skyrim had any though nvm it had some in eastmarch south of windhelm
With some mods Morrowind adds sulphur pools lmao
Morrowind having a hot spring bath house makes so much sense tbh
we need this
I know bath house mods exist but specifically a hot spring?
Very surprising that the volcano game doesn't have that
There's a mod that adds a hot spring mesh, I think OAAB has one as well
there's a mod that adds bath houses currently in the works 👀 (not by me tho) and adding hot springs probably wouldn't be an issue
Kinda reminds me how Skyrim has a "get black out drunk and have a wedding you don't remember" quest but New Vegas doesn't even though that's like, a Vegas trope lol
By whomst?
idk if I should say so early 👀 but dubious
"Idk if I should say" and then immediately name drops him lmao
Stinkers 3 is an oldwind mod that isn't on nexus anymore, idfk if I got it from this discord or the other one but I had a few different versions of it and want it stripped of all its ||mwscripts|| and other such things so there are only the bathhouses, like the temple bathhouse mods on nexus already haha
I think I saw it on nexus?
There's also the provincial bath shoppe I'm adding support for which is ambitious in itself ...
Yeah I have temple bathhouses but prefer the stinkers 3 ones, although both are good imo
What do you prefer about the stinkers ones?
Well those add the bathhouses to each of the great houses which is where I get the idea for cell detection from, that one attaches ||mwscripts|| to activators which I can just detect or just detect other telvanni/redoran/hlaalu stuff and give the unique buffs from doing that
It also adds bathhouses to each of the faction cantons in vivec and a few other random places like sheogorad and the odai plateau
Ah gotcha
That's neat
Yeah, Uvirith's Legacy even had one of those activators haha
A mod I've had in my LO for like 3 years and have never engaged with lmao
One exception is that I'm making the Subterranean Balcony in the Port Telvannis inn a Telvanni bathhouse because it damn well should be
But yeah this is what telvanni bathhouses look like in that mod
That's pretty rad
I had to give them clothes bc they're nude otherwise 
there was a mod in Daggerfall that made your clothes get wet if you went in water, so later you'd be more susceptible to freezing or getting cold
Yeah that's already implemented (I think ??) or at least something similar, ownlyme did most of the wetness stuff although I'll be tweaking some things 
i'll have to test that out
Being wet definitely makes you colder though haha
it probably happened but i didn't pay attention
No prob haha there's been a lot going on
to do
- finish vampire and werewolf temp stuff
- polish and test bathing stuff
- API + implement dynamic needs
Sorry to keep asking questions but what do you have planned for vampires and werewolves? 🤨
Hey hey no prob haha, I'll be following the theme of the Supernatural and Immortal settings of the other needs modules but for temperature, Supernatural for vampires will likely be "you can't die or take reduced damage from weather extremes" and "your body temperature hovers around warm, direct sunlight = much higher heat" or something and Immortal will likely be similar but more extreme like, "you never get hot unless in direct sunlight and you don't get cold debuffs past chilly" for werewolves I would give them buffs in general since werewolves aren't that cool as far as gameplay goes iirc
Oooh
Werewolves for sure will get good buffs for keeping warm to actually make it an incentive to become one from the quest xD idk who becomes a werewolf other than diehard hircine enjoyers or something
Anything that buffs those is welcome