#Sun's Dusk: Needs & Survival

1 messages · Page 7 of 1

warm saddle
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I’m not going to touch/override dialogue but that is a feature in stinkers, I’d probably just add like a -100 personality debuff if you go without bathing for a month is something

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But also I think having a disease makes people interact with you differently ? But maybe that’s a mod I have

rotund epoch
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Yeah it's vanilla

little haven
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i get comments from NPCs when i'm diseased

rotund epoch
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Yes

little haven
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and i think disposition goes down, i forgot

warm saddle
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Yeah

rotund epoch
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Yes

half summit
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mods augment the behavior, making it more likely

little haven
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it would make more sense that you'd be entirely banned from certain places/shops depending on the disease

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some cities guards shouldn't even let you in

rotund epoch
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Eh, you need to go to a healer

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And IIRC you get -20 disposition or sth

warm saddle
little haven
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getting a disease should be punished enough that you want to either 1. avoid it or 2. prepare for it

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right now i can just lollygag around and not care too much most of the time

rotund epoch
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I def want to cure it ASAP

little haven
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i'm more worried about encountering greater bonewalkers than anything else tbh

charred tide
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it would be nice if diseases progressed if untreated

little haven
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i hate the enemies in Tribunal that spam those damn bonewalkers

little haven
warm saddle
rotund epoch
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Lingering post-cure effects would be cool

little haven
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yeah

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long covid mod

warm saddle
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Having to make like 120+ abilities for diseases though yagrwut

rotund epoch
warm saddle
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Json enjoyer time

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But yeah the fully developed one wouldn’t come out for a while since I’d go hard with it to combine something like stinkers with last seed but with my own twists, atm I just need something basic to get me through my playthroughs

rough salmon
little haven
warm saddle
rough salmon
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Because I feel like it would make more sense for standalone mod, just with SD integration

little haven
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also i said it before, but i'll say it again, i wish vanilla had ash storms that carry blight

half summit
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i love the mod that makes closed helmets resistant to that

warm saddle
rotund epoch
rough salmon
warm saddle
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For a .lua file ?

warm saddle
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Not sure if I’ve seen one of those but don’t see why it’s not possible 🧐

rough salmon
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NCGD and HBFS already does it

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like this

warm saddle
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What are in each of those ?

rough salmon
little haven
warm saddle
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Hmm I guess I could make it a separate omwaddon

rough salmon
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It's mostly a vanilla engine and tes4/5 thing, because it has a MO2 and othe modloaders integration

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OpenMW doesn't have a proper tool for installing modular mods (idk maybe umo has it, I've never used it)

half summit
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oh yeah, i use that system but i never realised thats what it was. its kind of like built in BAIN in the launcher, you just nest your folders and it does it automatically

rough salmon
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But from a user standpoint I think it's readable just as a folder structure too

sour leaf
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I mentioned this before but it would be cool if in the disease module, being in sewers, swamp water, underworks, etc increased your chance of getting a disease

warm saddle
rotund epoch
# little haven that would be interesting

I think that base disease functionality is ok in Vanilla but the mechanic could be deepened. We have the NPC comments, disposition drop, curing. What we need are: progression and lingering post-cure effects so drinking 1 potion or casting a spell doesn't feel like instant perfect remedy with 0 side effects. It should heal you but it doesn't have to mean that you are feeling great just as people don't always feel great even if they get rid of disease IRL.

rough salmon
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I've switched to MO2 only because earlier I was managing my modlist by manually editing openmw.cfg

...And after a year of playing and modding my game I've accidentally saved it with wrong contents effectively resetting it to vanilla state

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Now I have .cfg file, it's backup, MO2 and MO2 backup files angyfargoth

warm saddle
rotund epoch
warm saddle
rough salmon
warm saddle
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Yeah those would be options, to turn those off

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Well like spells, potions and shrines not curing diseases

half summit
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better do a religion mdule too doitswit

charred tide
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Can I cast a fire spell on myself to warm myself?

rotund epoch
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It's better to keep generic potions and shrines but add other effects (remissions, lingering debuffs etc.)

warm saddle
charred tide
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Ok, the mod is usable 😉

warm saddle
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All of those immediately warm you up

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You can also dive into frozen water without taking damage if fire shield is active

charred tide
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How about jumping into water to cool down?

warm saddle
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Yup

rotund epoch
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Yes

charred tide
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good good

rough salmon
warm saddle
warm saddle
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Maybe vampires can only get blight or Corprus or something

rotund epoch
warm saddle
sour leaf
# warm saddle Maybe vampires can only get blight or Corprus or something

That reminds me, I have a mod that makes it so corpus only makes you immune to blight, not all diseases. Which is technically lore accurate. The prophecy says the Nerevarine is immune to blight

Would be cool to see that incorporated here too just so the entire disease part of the mod doesn’t become useless after the MQ lol

rough salmon
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it's also a really simple mod - it just edits effects of 1 spell in CS

warm saddle
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How many mods do y’all want me to make obsolete haha

rough salmon
sour leaf
sour leaf
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Also for the interop

warm saddle
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Same tbh, I could get rid of at least 10+ in my load order with the API in Sun’s dusk

sour leaf
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Things get weird when using multiple disease mods simultaneously. I’d prefer an all in one solution that just works todd

rough salmon
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I mean the mod you mentioned could easily be added as a recommended for the SD. Mostly because it's just a small edit made with Construction Set

warm saddle
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Yeah that’s true although I don’t have any mods in there that make changes to the esm I think

sour leaf
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Yeah but if it was added to SD then it’s one less plugin to add to your modlist. Not that it matters. Just keeps things clean

warm saddle
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Pretty sure it could just be a 100% weakness to common disease if you finish that quest or removing that spell effect with lua I think, something like that since I wouldn’t want to touch the game’s records

sour leaf
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“100% weakness”

rough salmon
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Eh, +1 debuff to the evegrowing buff list

warm saddle
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Or just have all Sun’s dusk diseases ignore those spell effects from that ability entirely 36vehks

rough salmon
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We call this "overegineering" mfwbh

warm saddle
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I’d give ownlyme the last seed mod description and let him go wild tbh, he’d probably turn Morrowind into project zomboid if left unsupervised todd

rotund epoch
# warm saddle Well yeah but why should one kind of potion cure 50+ diseases ?

Treat it as the start of the process. A potion gets rid of the disease but as mentioned before, it doesn't mean that you are 100% healthy. A generic potion or a spell is a start. Then you may have specific herbal remedies and health recommendations to keep you in good shape and prevent a disease relapse. For example, in some cases it would be better to keep temperature high or low. In other cases it's best to avoid getting wet or avoid eating certain food types. Things like that. You don't change vanilla process and keep all the quests and dialogue coherent. You deal with what comes after dealing with that first stage of the disease.

warm saddle
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Don’t think I’ve implemented a ton of things from that mod since I only played with iNeed, I just know that it does some disease stuff

rotund epoch
warm saddle
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Actually I did the 2 days need thing as the default setting since I thought that was a good idea, and the varied diet

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But yeah I’d be looking at some of the Skyrim disease mods probably since there are a few of them that have gone hard asf since there are no native disease mechanics in Skyrim

half summit
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milk drinkers

rotund epoch
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I like those hardcore Skyrim mods. Skyrim mods can be pretty crazy. It's a joke of a game in Vanilla but with mods... I will play Skyrim again someday but ATM modded Morrowind is just too cool to ignore datchim

rough salmon
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Skyrim mods are great for inspiration, especially for MW mods

warm saddle
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Yeah I wanted iNeed for Morrowind but in general Skyrim mods are great, the modding community is much larger but Skyrim is also a very mainstream game and they don’t know what they’re missing 36vehks

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I think the Skyrim survival thing adds disease progression but yeah in general you can only get a few diseases only by being attacked by a few enemies and it’s very negligible, sometimes you don’t even know if you have a disease because it’s so minor

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Meanwhile in morrowind … xD

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“Get away from me you diseased creature”

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Classic

rough salmon
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In morrowind you notice it only thanks to other people 🥴

warm saddle
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That’s true haha

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I’d make them a little more debilitating, at least the advanced stages

rotund epoch
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I don't think that the disease module is coming anytime soon, so maybe I could make a list of all the diseases in-game, check their descriptions and come up with some suggestions regarding potential remedies, health recommendations etc. Maybe it will be useful for future use.

warm saddle
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But yeah there’s a reason why I have resistance/weakness to common disease on needs abilities since I’ve been planning on doing something like this haha

warm saddle
half summit
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it would be incredible to be able to logically fashion cures based on the symptoms

warm saddle
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I’d probably just do 3 stages to keep it simple

rotund epoch
warm saddle
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Yeah it’s easy to ignore resistances and spell effects with lua

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(always a reminder to ignore spell absorb + reflect when casting a spell on an actor with lua)

rough salmon
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Everyone gangsta till lua api gets its intelligence drained

rotund epoch
warm saddle
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Although I haven’t added the ignore spell absorb to Fair Care since I enjoy NPCs restoring my magicka 36vehks

rotund epoch
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Also, everybody should be using HBFS's module that increases base chance of catching diseases

warm saddle
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I’ll have a setting for that in Sun’s dusk as well since there will be new diseases and also I don’t expect everyone to have HBFS installed

rotund epoch
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Using HBFS is a path to manhood in Morrowind

warm saddle
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MDMD + SME + HBFS don’t play nice together sadcat

rotund epoch
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SME?

rough salmon
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Huh why

warm saddle
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Show me Everything

rotund epoch
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What's that?

rough salmon
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All in one hud that's notorious for it's performance

warm saddle
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Yeah it’s bad but I like it a lot, wouldn’t recommend it though

rough salmon
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It's also quite old by today's standard

sour leaf
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I use SME 😅

warm saddle
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I have the setting on that only shows health bars when weapons unsheathed

rotund epoch
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How is it related to HBFS?

rough salmon
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And to mdmd

warm saddle
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There are a few other things I think but that was the main one

rough salmon
warm saddle
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Definitely not a problem from HBFS’s end though, SME is just super buggy and bad for performance

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Firing off a billion raycasts anytime you hover over an actor

rotund epoch
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Ah

warm saddle
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You know it’s bad when a lua mod has a patch for graphic herbalism

rotund epoch
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It's a pass for me, then

warm saddle
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Oh yeah nah for sure, like I said I generally don’t recommend it and ownlyme makes fun of me for using it instead of floating healthbars

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Think I had to fix a ton of stuff with my SME

rough salmon
rotund epoch
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Btw what's next on the list? Weather module/dynamic needs?

rough salmon
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It has an awesome healthbar too!!!!

warm saddle
rotund epoch
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Right

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The update has been working fine so far

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👍🏻

warm saddle
warm saddle
rotund epoch
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Wetness is a big improvement

rough salmon
warm saddle
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Also yeah I was right and mym commented on it too, when HBFS initialises actors in a cell it causes SME to go berserk and display a healthbar every time you enter a new cell even if the setting is disabled, drove me bonkers

rotund epoch
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This is us asking about new features

warm saddle
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Hahaha I love it xD ownlyme is doing something about a bedroll + tent for the next update, I’m not supervising him though so you can expect something in the realm of water refilling and woodcutting

rotund epoch
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Nice. Lack of bedroll is strange

warm saddle
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Ehh idk, the only items we’ve added to the game are stews, water and wood but ownlyme liked when I mentioned your idea and ended up going hard with it

rotund epoch
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Bedrolls are vanilla assets

warm saddle
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Yeah but we haven’t done anything that adds items from a vanilla asset to NPCs or as an inventory item haha

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The bottles themselves are generated and not from individual items in the esp

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But yeah he ended up liking your idea so you can expect something crazy

rotund epoch
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Firewood

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Is new

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And buyable

rough salmon
warm saddle
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Adding tents + bedrolls

rough salmon
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Ah

rotund epoch
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Speking of ideas, the Skyrim mod you linked has nice stuff related to sleep quality

warm saddle
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He might even get motivated to add crafting framework integration (not a requirement tho) and make campfires an activator for crafting certain things

warm saddle
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When daddy dagoth visits you in your sleep, your sleep quality is reduced 36vehks

rotund epoch
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When Uncle Crassius vists you in your sleep, your sleep quality is increased

rough salmon
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U sure? curio

warm saddle
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Lmaooo that’s hilarious

warm saddle
rotund epoch
little haven
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i think there should be some sort of debuff for sleeping less than 3 or 4h

rotund epoch
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Join Hlaalu, they said

little haven
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or just having your character refuse to wake up

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and sleep in a little

warm saddle
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But yeah sleep personalities will also effect sleep quality

rotund epoch
warm saddle
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Unless you’re a dunmer (probably)

rotund epoch
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Yeah

little haven
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how you can just sleep in the creepiest or shittiest places

rotund epoch
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Bosmer could get no debuffs for resting in the wilderness

rotund epoch
little haven
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in Daggerfall it's especially hilarious because sleeping makes stuff respawn

rotund epoch
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Haha

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Well, not in MW

little haven
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i'd never want to sleep anywhere there

rotund epoch
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ALMSIVI in every hour!

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Btw there is a MSWE mod which adds killed enemies to appropriate tombs as ghosts

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Cool concept

warm saddle
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Yeah I think I saw that, it’s a cool idea haha

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Definitely doable with the 0.50 API

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Although the localisations probably wouldn’t be pleasant but maybe not necessary

rotund epoch
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I also saw a MSWE mod which added graverobbing as mechanic, i.e. some NPCs would recognise some goods as taken from tombs and refuse to trade

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Love shit like that

warm saddle
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Interesting

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There’s peaceful tombs and I think the creator wanted to do something with ownership

rotund epoch
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Well, my current character is not a tomb raider at all. I haven't entered a single tomb yet, lol. Will only do it when it's quest-related and if it's fitting for the character

warm saddle
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Also yeah you mentioned playing with the latest version of Sun’s Dusk, I haven’t played it much outside of testing but let me know if the performance improvements are noticeable

rotund epoch
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Previous character robbed everything doitswit

warm saddle
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Poor ownlyme refactored the whole mod, UI and global/player scripts to improve performance

rotund epoch
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Noice

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Performance is a concern with 400+ mods so yeah

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Good

warm saddle
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We both have good setups so I don’t really notice but people playing on anything else definitely should

rotund epoch
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Some TR areas tend to be low FPS but it's just the usual doitswit . Typical TR experience. Admittedly, it got a lot better as the devs try hard to optimise everything

warm saddle
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But nah it is still really impressive

rotund epoch
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I get FPS drops in Narsis in some places

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So yeah

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But it's worth it

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Sometimes Old Ebonheart is bad but it used to be worse

warm saddle
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Really? 0.o

rotund epoch
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Vivec's Palace is ugh because of Concept Art flames

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But it got better as well

sour leaf
rotund epoch
sour leaf
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I tried a mod that adde Hircine’s Hunting Grounds and that destroyed my frame rate lol

rotund epoch
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Roa Dyr will be redesigned next

warm saddle
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But yeah having a UI with 6+ elements that updates onFrame is … tricky to make performant haha but he did it

rotund epoch
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New Indoril tileset, folks

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It's coming

warm saddle
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Yeah I’m hyped, I’m hoping to get all the big Sun’s dusk stuff that I want finished before poison song so I can be a hermit for a while and play through it

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Love what they’ve done to House Indoril so far, Telvanni is my favourite house in vanilla but Indoril in TD is just datchim

rotund epoch
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I've just arrived at Almas Thirr to do some Temple quests

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Cool place.

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Did TG quests with previous character

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Funny to get welcoming and friendly Ordinators when you are in the Temple

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Almost uncanny

little haven
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i'm super hyped for PS and WBM

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PS will add so much interesting stuff even though it doesn't add much new land physically

rotund epoch
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Yeah

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Every TR release is hype

little haven
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not sure how much gameplay it will add but i would expect at least some dozen hours

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TR is better than most modern game releases for me

rotund epoch
little haven
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yeah

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there's already so much to do

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even though i've done a lot there are entire questlines i didn't really do yet

rotund epoch
little haven
rotund epoch
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We will see

little haven
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i try to roleplay my characters at least a little bit, so i never do everything in one playthrough even if the game lets me

warm saddle
little haven
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yeah the quality is insane

rotund epoch
little haven
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i love vanilla morrowind but you can tell they made this stuff back in 2002 for 2002 computers

warm saddle
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Also the Almas Thirr temple questline is the best in the game imo, it’s datchim and there’s some special Sun’s Dusk stuff for it

little haven
rotund epoch
warm saddle
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Although I wish someone would add an inn or bed to fucking Roa Dyrr

little haven
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yeah, i never play without BCOM these days

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i hate that it's not compatible with stuff, but i refuse to give it up

dense atlas
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I have a q about cutting down trees, do they respawn after a while?

warm saddle
rotund epoch
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No issues

little haven
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yeah

warm saddle
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Yeah

dense atlas
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gotcha, and after you 'cut' trees and they don't despawn, they can't ever be cut for wood again?

sour leaf
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amazing lol

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If you play with TR you really need something like BCOM because Vvardenfell feels super bland by comparison

little haven
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i did a full vanilla run earlier this year and it's really something going back to that after being used to BCOM and TR etc

warm saddle
dense atlas
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got it thanks

rotund epoch
warm saddle
warm saddle
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But the big showcase vid will have my thicc modlist just because I’ll need to mentally prepare myself (and my cfg) for vanilla

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No, like 0 mods vanilla

little haven
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at least with vanilla openmw you don't fall through the ground

warm saddle
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No grass mods … no TD … nothing

rotund epoch
warm saddle
little haven
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i could live with just vanilla + sun's dusk

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i'd really miss TR/PT though

rotund epoch
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In Skyrim they have physics and it's so shit that you get catapulted into the sky when a giant hits you todd

little haven
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this is why i like not having physics

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can't go wrong if you have none

warm saddle
half summit
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+bardcraft

warm saddle
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But yeah I work hard to try to keep everything restricted to vanilla so that people without TD or OAAB can have the same features as everyone else, although everyone should have those mods installed tbh

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But if your system can’t run them then that’s ok too haha

rotund epoch
rough salmon
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They're just assets

rotund epoch
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Yeah

little haven
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i think if i really had to, i could pull off a <20 mod list

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with just the basics like PT, TR, a few patches, HBFS and a few other necessities, sun's dusk

warm saddle
rough salmon
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That's... Definitely a hardware limitation

warm saddle
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Yeah exactly hahaha

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I think the only feature exclusive to TD and OAAB is they have fruit to cook with as well

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I couldn’t justify putting pomegranates in the same cooking category as marshmarrow

little haven
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i have openmwi nstalled on my old 2009 Thinkpad T500, it has a core2duo 2.5ghz, 8gb of ram, and an ati radeon hd3650, it runs surprisingly well

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i get like 40-50fps with vanilla

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forget about TD or anything else

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it dips below 30 if i mod it out

rotund epoch
little haven
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the problem with this old thinkpad is the screen was rather high resolution for the era (1680x1050), so it's a real drag on the GPU

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if i lower the resolution i can get a stable 60+ fps

little haven
little haven
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i'll try sun's dusk on it sometime

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i can probably get a few mods going that won't impact performance too much, but it's so cpu bound that even lua scripts make fps dip lol

rotund epoch
little haven
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yeah

rotund epoch
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If you got 30 FPS in Cyberpunk it would be unplayable

warm saddle
little haven
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i love when i can achieve a stable 165fps on here though datchim

rotund epoch
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Morrowind? 30 FPS works

little haven
rotund epoch
warm saddle
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But yeah tonight/today is throwing together the bathing module quick and I want to do Daedric letters for the compass

little haven
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the only reason i keep this old laptop is because it has ports galore (pcmcia slots, firewire, ethernet, vga, serial, etc.) and for experiments like this lol

rough salmon
little haven
rough salmon
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Like Narsis lags more because of lua npc scripts than actual rendering yagrwut

little haven
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i thought about switching over to EV rather than TO just to maintain the 165

warm saddle
little haven
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i'm going to test sun's dusk on this right now

warm saddle
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Very blessed

rough salmon
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Courtesy of x3d cpu

little haven
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although i need to reinstall openmw and data files so will take a bit

little haven
warm saddle
rough salmon
warm saddle
rough salmon
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True

rotund epoch
warm saddle
little haven
rough salmon
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I've sticked to Trav's mod instead. Can't get to old book text scale

rough salmon
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My 4060 is good for everything...
Which is not AAA game

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ReOblivion included

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Otherwise yeah, identical issue

little haven
rough salmon
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Maybe including modded minecraft with shaders. But it's mostly a compatibility issues with certain mods out there

little haven
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i have a 7900xt

rotund epoch
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Yes. It was the first mod version

ripe anvil
warm saddle
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I use it kinda out of habit but might try dynamic reticle

little haven
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i'm doing a test without sun's dusk then going to add it

warm saddle
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Yeah sure 😄

little haven
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it's not looking good

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and i didn't even add anything yet

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and everything is set to absolute minimum

ripe anvil
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What's wrong?

little haven
ripe anvil
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I see

little haven
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i'm up to 46fps by lowering view distance to minimum, i'll take it

warm saddle
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30 fps in vanilla balmora is wild

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My condolences sadcat

little haven
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i'm getting basically 40-48fps depending on where i look

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so this is the baseline

warm saddle
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I guess there’s a reason demake exists

little haven
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now time to add sun's dusk

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i guess i could also pop into vivec or some place with more npcs

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oh there is a definite fps hit from sun's dusk

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i lost my stable 40-48 and i'm struggling to even get to 40

ripe anvil
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I think its an issue with your computer?

little haven
ripe anvil
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Oh my

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Yeah definitely

little haven
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core2duo 2.53ghz / 8gb ram / ati radeon HD3650, it's a glorious machine 😎

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and it sounds like an airplane running this

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@warm saddle after popping into a few more areas, i can definitely tell there's a fps hit, but as far as i can tell, it's on the order of 4-5fps compared to before

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funny enough it's not even maxing the cpus

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it's really the GPU that's struggling

ripe anvil
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Well there's a lot of computations in the background happening

warm saddle
warm saddle
little haven
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yeah

little haven
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indoors i'm getting nearly 60fps

warm saddle
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If the icons were static and didn’t change and if the temperature only updated a few times, there would be no performance hit

ripe anvil
warm saddle
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Any fps hit when going into shade ?

ripe anvil
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What an ancient artifact it is, yagrum might steal it from you

little haven
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going in places with more npcs i'm getting more of a cpu hit and 36-37 fps, but without sun's dusk it's the same just nearer 40-41

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also the sun's dusk UI keeps bugging out for some reason

warm saddle
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On vanilla ?

little haven
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it disappears and only came back when i reloaded

little haven
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at least i can't find it anywhere

warm saddle
little haven
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i feel like i'm living in a cloud with view distance set to minimum

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no it just happened randomly, not sure if it's because i went indoors/outdoors or what

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might be some opengl problems with transparency

warm saddle
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Did it happen when you changed cells then?

little haven
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this is a really old gpu

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now that i reloaded it seems to never bug out

warm saddle
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Gotcha, yeah I think someone else seemed to have that issue but not sure why, I think it might just be how everything was refactored

little haven
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the tooltips and such work perfectly

warm saddle
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Good to hear 😄

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Any fps hit when you equip and unequip anything ?

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If you’re done np haha what you’ve already done is plenty 😄

little haven
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nope no change if i equip armor or weapons, also managed to chop wood and do a few things and no problem

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this is legitimately playable, just have to lower expectations a bit from modern standards

warm saddle
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How about equipping a torch ?

little haven
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no change

warm saddle
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Lmfao

little haven
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indoors is nearly at 60fps

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without suns dusk i get about 60 there

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wraithguard's ridiculous effects lower my fps though

warm saddle
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The old system scanned all equipped items with every update (I didn’t implement that) which was changed although I kept this for torches bc it was easier

little haven
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i'm trying to equip and unequip but it really changes nothing

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i'm in a different part of the room where i'm pretty much stable at 50-51 and it stays there

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doing the same in ald-ruhn, same thing

warm saddle
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Yeah sure, nice

wintry sparrow
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Was this ever incompatible with bufftimers?

warm saddle
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Nope, the only spells are food poisoning and fire/frost damage at temperature extremes

wintry sparrow
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Okay sweet! 👍

warm saddle
#

I use buff timers and immediately uninstall any mod that adds spell effects with long durations bc yeah it drives me insane

wintry sparrow
#

Somebody made a really cool pull request for bufftimers and it seems like its for a mod similar to this (thought it might even be the same lol)

warm saddle
#

And we tried to make the fire and frost dmg abilities as well but couldn’t :(

wintry sparrow
#

Yeaah check it out

#

Im a total noob at API integration for external mods and stuff - but this guy knows whats up lol

wintry sparrow
#

Oh it was even mentioned here:
#1427867749870473287 message

astral mauveBOT
warm saddle
#

But yeah they should probably be using abilities for certain things and not spells but eh it’s not my mod

#

But depending on their naming conventions you could possibly add a blacklist or something excluding spells/abilities with a certain suffix or prefix

warm saddle
#

Btw @little haven I didn’t realise the UI looked so good on vanilla datchim

little haven
#

i had to move it because with my resolution it overlapped the bars on the left, but once moved it looks great

#

doesn't look too high res or out of place with the other UI stuff

warm saddle
sour leaf
#

The talk about SME earlier got me wondering, are there any other mods that are known to have a big performance hit? Or just types of mods I should avoid?

#

Anything to force me to reduce my modlist is a blessing lmao

ripe anvil
#

There are others

sour leaf
warm saddle
#

SME does both todd not all mods that use raycasts are bad and not all UI mods are bad obviously, just that they can eat performance if they're done carelessly/lazily

sour leaf
#

I’ll suffer to keep that one in

warm saddle
#

I think graphic herbalism is an exception because it uses raycasts I think ? Not entirely sure, but by removing a billion containers in the world it offsets that I think

sour leaf
warm saddle
#

I think the UI is much more performant now though because I get a nice 30 fps with unpaused menus while the bardcraft UI is active 36vehks

#

Oh yeah nah like I said, graphic herbalism doesn't eat performance but I think harvest lights might

warm saddle
#

Any mod that uses updateAll is also an immediate performance hit

sour leaf
#

I replaced SME and I’m trying out Floating health bars but I’m not sure if I like it yet

sour leaf
warm saddle
#

Those are pretty rare though, I know of only a handful that have used them and I think they've been changed since

#

Burglary Overhaul used to and Devilish Needs did until both were updated, using updateAll immediately messes with any lua UI elements

sour leaf
#

Gotcha

warm saddle
#

if you have notepad++ you can search in your lua files in your modfolder for updateall and see if anything comes up xD but I don't think there are any that do

sour leaf
#

My performance is actually pretty decent all things considered. I get the occasional drop to 30 in bigger cities but most of the time I hover around 45-50 outdoors and 60-75 indoors

#

It’s kind of funny that I get better performance from RDR2 than an almost 25 year old game lmao

warm saddle
#

Nice 😄 usually the devs recommend removing graphics and texture mods but obviously those don't touch lua memory and whatnot

sour leaf
rotund epoch
#

Here is a draft for potential disease mechanic as part of a future disease module. I chose 1 blight disease (there are 4 in-game) just to show how it could work.

ASH-WOE - "Ash-woe is an acute blight disease affecting a victim's will and thought processes. It may be contracted from corprus beasts or other blighted creatures." [You can get it from Shalk, Ascended Sleepers, Ash Ghouls, Ash Slaves and Vanilla effect is 20-40 Drain Intelligence and Drain Willpower]

General: If untreated, diseases get progressively worse. Standard cure blight effect from any source gets rid of the base blight disease effect and applies lingering effect. This is the beginning of the curing process. Everything is kept consistent with Vanilla and NPCs won't scream about you being diseased, but you are not "done" with the healing process and you may suffer a disease relapse (so you get diseased again). The lingering effect phase duration and disease relapse chance all depend on player's behaviour and applied remedies/effects.

Stage I (24h) - Drain Intelligence 30; Drain Willpower 30; Drain Personality 10; Sound 15; Thrist Rate +33%
Stage II (48h) - Drain Intelligence 45; Drain Willpower 45; Drain Personality 20; Sound 30; Stunted Magicka; Thirst Rate +50%
Stage III - Drain Intelligence 60; Drain Willpower 60; Drain Personality 40; Silence; Stunted Magicka; Thirst Rate +100%

Lingering Effect (base duration 120h) - Drain Intelligence, Willpower and Personality 5; Sound 5; Weakness to Blight Disease 30%; Weakness to Common Disease 15%; Thirst Rate +25%; Exhaustion Rate +25%

#

Recovery:

Positive impact (decreases lingering effect duration and lowers disease relapse chance): low to medium temperature (10-25), eating stews with Resist Fire, Resist Blight Disease, Fortify Magicka or Restore Magicka effects.

Negative impact (increases lingering effect duration and disease relapse chance): high temperature (>25), getting fire damage or weakness to fire effect, getting damage magicka or drain magicka effect, eating stews with Resist Frost effect, staying in ash storms or blight storms

#

So what's the point of all this? Intended gameplay effects:
-> staying true to Vanilla disease descriptions and expanding the effects;
-> making use of SD's temperature and primary needs functionalities;
-> progressive stages that make diseases harder to ignore and punish the player for carelessness but without making the game unplayable or sth (24h for stage I->II progression is enough time to get the cure applied one way or the other, for example);
-> keeping the intended functionality and usefulness of all cure disease effects so all the potions, spells, enchanted items and shrines (vanilla or modded) won't suddenly become useless and the disease module feels seamless while keeping high compatibility with pretty much everything;
-> adding the lingering effect/post-cure phase to deepen the mechanic

charred tide
#

I'm sure you would get permission too

ember yacht
#

is this mod worth it to stick with openmw and not torture myself with og engine?

rough salmon
#

yes

sour leaf
compact vine
#

If you're like me and mainly stuck with the original engine for Ashfall, Sun's Dusk is almost as featured

#

only thing it's missing, imo, is making shelter/camp equipment beyond campfires, and even then there's mods for OpenMW that are compatible with Sun's Dusk that can provide that

charred tide
#

Both engines have exclusive mods. There's no mwse equivalent to Bardcraft for example

rotund epoch
charred tide
#

There's always going to be something that doesn't exist on the other engine

#

and that's fine

compact vine
#

true

#

I don't really care about the "war" between OpenMW and vanilla engine modding

rough salmon
#

(it's not a war)

compact vine
#

It's just a pain to ping-pong between the two, as I often did before this mod came about

rotund epoch
#

It's not a war but preferences exist

#

I can understand if somebody sticks to MSWW because of Joy of Painting, Ultimate Fishing or some stealth mods or additional magic effects

#

"But Ashfall" was the most popular response, though

sour leaf
half summit
#

its funny how thats always the one that comes up. just kind of surprising its such a popular option 🤔

sour leaf
half summit
#

yeah

#

not that it looks bad, super impressive

sour leaf
#

Ashfall was tempting but with DN and this, I'm happy lol

half summit
#

yeah i can see that, id definitely have installed it if i could but i have a problem 😅

rotund epoch
#

I think that JOP is popular because it can change how you look at the game. It's like having an immersive photo mode and people love photp modes in games.

half summit
#

that makes sense

little haven
#

it's only a matter of time before openmw lets us have an equivalent

#

we're eating good in 2025 as far as openmw goes though, i can't complain, i'm not going back to MWSE even for those mods

#

using MWSE feels like a trip to the stone age museum now

sour leaf
#

Never had OpenMW crash

little haven
#

Before that I hadn't messed with it in probably a decade

#

If it was the only way to play Morrowind I'd do it, but knowing how good OpenMW is I can't go back

warm saddle
#

I guess 6 weeks at this point but who knows what the future holds haha

warm saddle
sour leaf
warm saddle
#

Merlord would probably allow us to use Ashfall assets which I might want to do for cooked food or something but haven’t decided yet because yeah I want to keep the file size small

warm saddle
sour leaf
#

Or something simple like that

#

Kinda like how the bottles and mugs aren’t visually filled with anything

warm saddle
sour leaf
warm saddle
sour leaf
warm saddle
sour leaf
warm saddle
sour leaf
#

I mean the vfx are cool ngl. But it’s just the cherry on top haha

warm saddle
sour leaf
#

Like Melchior does mostly quest mods

#

Vurt does flora stuff

#

It makes sense that a crafting system and a survival mod kinda fit together

warm saddle
#

Yeah for sure although we haven’t done any integration and probably won’t but we’ll see, definitely won’t make it a prerequisite though

sour leaf
sour leaf
#

Kinda like the ones Dubious has made

#

This + crafting framework + hunterwind datchim

sour leaf
#

Sorry if I’m annoying btw. I wanna get into lua mod making and I feel like I just need a solid idea to work on.

Because this mod has such a wide scope and it’s in active development, it’s fun seeing what’s possible with Lua in here.

Like the vectors are really cool. I’m almost tempted to try my hand at that fishing mod idea but idk.

#

I don’t wanna say I’m working on something cool and then give up because I’m too busy or something lmao

warm saddle
sour leaf
#

My job is coding (sorta? It’s mostly SQL right now) so whenever I’m off I just don’t have the energy to do more debugging most of the time 😂

warm saddle
#

Yeah for sure, if you want to learn UI stuff timehud is probably the best to look at because it’s very simple, covers most of the basics, and has the most common libraries (some commented out since they’re not needed), and is relatively easy to follow

I can point you in other directions for other mods to take a look at too for whatever you’re particularly interested in, in general I learn a lot from seeing what other modders do

sour leaf
# warm saddle Yeah for sure, if you want to learn UI stuff timehud is probably the best to loo...

That’s the thing is I’m not really sure what I’d wanna make. I feel like I need a decent grasp of what’s possible with OpenMW’s Lua.

I’ve been messing around with MWScript just to re-familiarize myself with it and tweak some mods in my modlist and patch mods. I haven’t touched it since like 2018 and even then I didn’t do much with it.

But like, seeing what tools are available has given me some ideas for things I could make with it.

MWScript is kind of miserable to use though lol.

#

I might have to poke around in the code of this mod and Timehud. Might get some inspiration there.

I’ll probably also take you up on your offer to show me around the API for the fishing module at some point. I’d really appreciate that

warm saddle
#

But yeah I’ve had to do a little bit too for … rapport I think ? And I did a separate super basic companion mod, it’s useful to know for fixing mods for sure haha

warm saddle
#

But yeah I’ll try to write up some documents on using the Sun’s Dusk API, I know ashfall has a bunch of API stuff that lets modders add lua support for their own mods which we haven’t done yet

sour leaf
tepid sedge
#

not entirely sure about this one:
so far firewood was available at general vendors
what if publicans were a hub for survival supplies:
firewood,
tents/bedrolls,
food/drinks (as in vanilla)

this has the issue that the tents, bedrolls and firewood would be ingredients internally.
to make them not get lost in the inv sorting, their localized name would have "~" in front of them
like "~High Quality Firewood" (50g)

this makes publicans a very focussed hub for all your survival supplies
they'd probably sell something like soap in a later update too.

perfect? no.
gamey/convenient? probably yes<

rotund epoch
#

I'm fine with the current system. However, it would be fine if firewood was also added to publicans but I don't see why general merchants wouldn't have it available. It's actually nice when the player has to visit various merchants instead of going to just 1 person. Soap can be available at various shops as well. Don't see why alchemists and apothecaries wouldn't have soap available, for example.

tepid sedge
#

also ? possible, but slightly added complexity etc

rotund epoch
#

seems clunky that tents would be considered ingredients etc. doitswit

tepid sedge
#

not entirely see the appeal of making it realistic for the point of realistic tbh

#

go to an innkeeper^^

rotund epoch
#

well, it's not that sth is not working correctly ATM

#

it just works

tepid sedge
#

yeah i know, just that your survival shopping trip requires multiple visits to different vendors

rotund epoch
#

frankly, I rarely buy firewood

#

but it's good to have the option

#

then you don't need to have the axe etc.

rough salmon
tepid sedge
#

i dont think converting them to ingredient with ~ prefix will change anything except the sorting

#

99% sure

rotund epoch
#

would you be able to... eat... a tent? 36vehks

tepid sedge
#

can be prohibited in global

#

with the lack of effects they aren't consumable either way

rotund epoch
#

Tent eaten. Effects: Hunger -200, Thirst +50, Exhaustion +50, Toxic, not allowed for Green Pact

tepid sedge
#

additionally giving stuff to other traders, possible but not really a priority like this

#

nah you cant consume it because the ingredient has 0 effects.
just drop it and the global script converts it into a tent 100 units away from you

tepid sedge
#

+- under the ground because the engine is fucking buggy -.-

rotund epoch
#

BTW I think that you are working on bedrolls etc.

tepid sedge
#

go spam them with needy replies

#

xD

rotund epoch
#

have you considered giving these items a condition value?

#

I know that this isn't allowed for misc items and such

#

so it would need to be scripted

tepid sedge
#

they despawn after 24 hours and every bed you built is an item you use up

rotund epoch
#

but then portable bedrolls wouldn't be infinite

#

you would need to buy new ones

#

or craft new ones

tepid sedge
#

craft idk

#

but yea

rotund epoch
#

cool

tepid sedge
#

i think tent 50 creds, bedroll 20-30

#

gives 20-50 resistance while sleeping

#

and additional resistance/10 flat temperature

rotund epoch
#

it makes sense that such items would degrade with use

tepid sedge
#

yeah they would be super light and you'd buy them in bulk

#

theres also hearthstone to tp to an inkeeper and the fact that you can cook meals at them without needing water

rotund epoch
#

hearthstone?

tepid sedge
#

so inkeepers ftw

rotund epoch
#

ah, but it's a different mod

#

so optional

rotund epoch
#

it's easy mode

#

not for me

tepid sedge
#

install it or you're not ownly's friend xD

rotund epoch
#

how long does 1 tent/1 bedroll last?

tepid sedge
#

24h

#

no indicator tho, and maybe it bugs out anyway bcuz engine bs

#

just yolo'ing it and waiting for bug reports

rotund epoch
#

hm, but can you pick them up?

tepid sedge
#

no

rotund epoch
#

so they are "used up" by placing them

#

and it's semi-permament

#

until despawn

tepid sedge
#

yeah pretty straightforward imo

rotund epoch
#

janky but may work. I'm worried about despawning and related bugs

tepid sedge
#

just wait 24h

#

im not 100% about when you wait in a different cell

rotund epoch
tepid sedge
rotund epoch
#

in DN you simply place a bedroll and then can pick it up

#

so it's possible

tepid sedge
#

just yeah i tested a few times when you're in a different cell and then recall to it - and it seemed to have worked? but idk

#

we dont say DN in here

#

and yes, i could let you pick it up but i dont like that concept

#

you use up one item every time you rest in the wild protected

#

i think there will be some rested mechanic if you use a bedroll instead of sleeping on the floor

rotund epoch
#

ideally it would work like this: 1) you place the item (let's say 10 uses left), 2) you rest there, 3) you can pick it up (9 uses left), 4) then you can place it on the ground again (8 uses left) etc.

tepid sedge
#

......

#

possible, but not exactly that easy. and for what?

#

50 bucks per tent use

#

tents are 0.2kg

#

designed with price rebalance in mind

rotund epoch
#

the end results will be similar

tepid sedge
#

then the tents would have to be weapons/armors, couldn't be sold be publicans, just to track durability loss

rotund epoch
#

I imagine it differently

#

Tent (10 uses)

#

Tent (9 uses)

#

it wouldn't be "real" durability (and you wouldn't repair it with a hammer lol)

tepid sedge
#

changing what publicans sell is extreeeeeemely invasive (esp with all publicans edited)

#

yes we can track the uses internally, but you'd have no vanilla indicator on how much durability is left on a tent

rotund epoch
#

item name?

#

Tent (10 uses)

tepid sedge
#

omg

rotund epoch
#

literally

#

Tent (9 uses)

#

Tent (8 uses)

#

I bet it's possible

tepid sedge
#

probably

rotund epoch
#

or a message showing how much uses are left

#

after placing a tent

#

or drag and dropping it in the player inventory or whatever

tepid sedge
#

for soap we thought of a simple internal variable that removes the next soap after 10 uses

#

what you're asking for? ffs

#

way underpaid

rough salmon
tepid sedge
#

then i might aswell start tracking wetness for every fucking armor piece

rotund epoch
#

I guess that food spoilage would require tracking every item, haha

tepid sedge
#

0.2 submerged? only shoes 0.45? + pants etc etc.... omg pls dont

#

yes possible but lets stay streamlined pls

#

unless you wanna donate minimum wage in germany xD

#

the latter? 8-16 hours * 14.50 ... ye

#

just saying

#

somethign that i dont get excited of xD

rotund epoch
tepid sedge
#

any good idea will be immediately implemented for free tho

tepid sedge
#

yeah doesnt surprise me that kcd has a fucking soap system xD

rotund epoch
#

KCD2 is my GOTY for 2025 btw datchim

tepid sedge
#

i wish i had a job at them

#

i hope openmw still makes the cut for GOTY 2025 after all these mods i made though 😛

rotund epoch
#

Clothes gets dirty during travelling and combat. Boots degrade by walking or running and get dirty as well. Clothes have condition values, not just armour and weapons. There are different repair items for clothes, shoes, weapons and armour. It's like a natural extention of old Bethesda's systems with immersion/realism in mind.

tepid sedge
#

kekw

#

yea, makes sense

#

but tracking it... oof

rotund epoch
#

I think that Warhorse is like a modern version of "old" Bethesda

little haven
#

We need clothes washing in Morrowind

warm saddle
rotund epoch
#

Hunterwind runs on mwscript and it's amazing

warm saddle
warm saddle
warm saddle
little haven
#

Chores simulator

warm saddle
#

There’s a Skyrim bathing module that removes your clothes/equipment when you bathe 36vehks I was thinking of doing something like that at some point

sour leaf
#

For the roleplay

rotund epoch
warm saddle
sour leaf
sour leaf
rotund epoch
#

my point is that you could be like that guy in Gnisis

#

who lost his pants

#

and could give somebody a quest

#

to bring them back

#

that would be GOTY

rotund epoch
# sour leaf Hentus

funnily enough, his quest got bugged in my last playthrough and I couldn't give him his pants back

warm saddle
rotund epoch
#

but on a more serious note, in KCD2 you have washing spots in villages and in the forests as well as paid bathhouses. Bathhouses would require new interior cells. However, washing yourself in the river or the sea (using soap while in the water?) would probably be ok.

#

maybe make a check to disallow doing this in cities because Odai in the middle of Balmora probably freaking stinks and is full of trash

warm saddle
#

Yeah I won’t be creating bathhouses but someone else could if they wanted, this would just be in cells with water and the ocean/rivers/lakes

warm saddle
rotund epoch
#

just go outside

#

it's right next to it

#

touch grass

warm saddle
#

??

rotund epoch
#

I mean that Odai in non-city cells is right next to Balmora

warm saddle
#

I mean they’d both be dirty

rotund epoch
#

pretty sure that water inside the city would be worse, ha ha

#

not to mention the fact that washing yourself there is probably illegal

rotund epoch
warm saddle
#

Probably not since I’m assuming that all dunmer are bathing xD

warm saddle
#

Hence the cells with water because those have very shallow water and not submersion

rotund epoch
#

Obv I say "Temple bathhouses" because I assume that Temple would have sth like this

#

good as plague prevention measure as well

warm saddle
#

Yeah I’m just going to have you able to bathe everywhere and have dirty areas as a setting, that wouldn’t be til later though

#

Besides, no one using openmw has had a real bathing mod lately so going crazy and adding too many mechanics early on wouldn’t be good xD

rotund epoch
#

it has some nice features. I like this one: "Ash and blight storms will dirty you as well, making you susceptible to the diseases which spew from Red Mountain. "

warm saddle
#

Ehh I’d use coverage with a mechanic like that but yeah good inspiration, I’ll probably take a look at other Skyrim mods for bathing since I liked those but good to know what other Morrowind modders have done

half summit
#

I think dunmer would be pro public bathing, similar to how they do it in the ganges, imperials are probably more prudish

#

Maybe not naked but you have ti mod in nudity anyway

#

And yeah anything south of balmora looks like a disease guarantee, slow moving city water

#

Ive started concepting some bathhouse styles, nothing to show yet but the idea is interesting to me, different cultural bathing practices seems relatively unexplored in the lore. Theres some cool history nerding out to do

#

And it would go with my sload soap mod (thats still a ways out though)

warm saddle
half summit
#

Nice, definitely worth a look

rough salmon
#

In telvanni bathhouses you have to create your own water 36vehks

half summit
#

Nords just get a hole in the ice

rough salmon
warm saddle
half summit
warm saddle
#

Maybe reservoirs or something

half summit
#

Yeah a dune style aquifer would be dope

#

Or i guess magic is hard to ignore, 🤔 but the redoran seem like theyd want to do it oldschool

rough salmon
#

Is there a canon water creation magic?

#

I remember there were something, but maybe more related to water = memory idea

warm saddle
rough salmon
#

Though I would expect them to be able at least manipulate it similarly to ice magic

half summit
#

Interesting, i guess with weather magic you could make it cold enough to form ice in the desert if creating water isnnt an option

rough salmon
half summit
#

Yeah i think waterbreathing id is more about changimg your lungs

#

But idk

rough salmon
#

I guess they would import it with guars or silt striders. But that would also make water significantly more expensive in those distant locations

half summit
rotund epoch
half summit
rotund epoch
#

we also don't know what's underground. Maybe there is some water deep underground. In BCOM there is a well in Ald'run, for example.

#

I'm sure that there are some water sources as otherwise it would be hard to sustain a city

rough salmon
half summit
#

You just have to get him two matching axes

rough salmon
#

YES

charred tide
#

You can move the UI icons around in DN, x-axis, y-axis and change the orientation to horizontal or vertical

little haven
#

I want more quests where I help naked nords

charred tide
#

very clean and well done

warm saddle
#

Thank you

#

Timehud and the compass mod have the same feature, hoping to see more mods use the mouse handlers

sour leaf
#

Not nearly enough

warm saddle
sour leaf
#

It’s a game set in nord country and there’s very few naked nords

half summit
#

just proves the game was lacking i suppose... 🧐 alot less of that kind of thing since daggerfall

half summit
#

oh skyrim, never change..

rotund epoch
#

this is last month 😄

half summit
#

ffs 😂

rotund epoch
#

I sort of expeted big tits Lydia mod or sth there

half summit
#

just throw a dart

rotund epoch
#

here is Morrowind for comparison

#

what do you notice? 😅

#

guess that the communities are a lil bit different todd

sour leaf
rotund epoch
sour leaf
#

Im the dead guy's head

rotund epoch
true smelt
#

Skyrim nexus == fallout 4 nexus

rough salmon
#

SD really doesn't like me idling in the chargen menu

#

Bro, I'm trying to come up with a name, no need to scream angyfargoth

warm saddle
#

I’ll take a look but I dont think it’s a critical error

stable bronze
#

I just discovered something that would be pretty important when using this mod, if the House Dagoth Cup isn't empty, Sul Matul won't acknowledge it

warm saddle
#

Interesting haha, it’ll empty out when you drink it obviously

stable bronze
#

yeah, sujama, on my Telvanni mage

#

no shot, I thought I was missing the corprus weepings, so I went all the way back to kogrun to find that corprus monster I killed earlier

sour leaf
warm saddle
stable bronze
#

I low-key want the House Dagoth Cup taken off of the list

warm saddle
#

Hahaha

#

Sure no problem

true smelt
#

And the Gem Encrusted goblet from Namira's quest as well

half summit
#

there's an item misc_flask_03 i cant find where it comes from, ori show Content file: -1 [None] so idk but id like it to be fillable, is it easy to add random items like that?

sour leaf
rotund epoch
#

I find your lack of faith disturbing. Honour the Sixth House and the Tribe Unmourned.

warm saddle
sudden wedge
#

Filling my bottles straight from walls now

warm saddle
#

Hmm

#

What's the item ID?

#

I can probably find it myself, or if you give me the cell

warm saddle
#

Btw, what unique abilities should vampires and werewolves have for temperature? Frostfall had some things for them but I forget, it's been a while

ripe anvil
#

Werewolves should be able to overcome every temperature in the wild

#

While vampires....

rough salmon
#

are vampires cold-blooded?

ripe anvil
#

Yes

ripe anvil
warm saddle
#

Frostfall has a few settings that allow them to freeze to death and stuff though, or disabling that I think

ripe anvil
half summit
#

I would say vampires should be mostly immune to cold untill they get hungry and then it gets worse but it only slows them down, like tgeir muscles are freezing but they dont take damage. Idk how that would play but it makes sense to me

#

Just waiting..

#

Or maybe just int damage

charred tide
warm saddle
#

Bathing module now implemented btw 👍

warm saddle
rough salmon
#

Checks out

true smelt
#

@warm saddle okay something really creepy is happening

#

Posting the video in a sec

true smelt
#

oops!

#

Dynamic Sounds is doing funny things with the Blizzard weather

rough salmon
#

What are those whispers? Replacer for Sound effect sfx?

true smelt
#

its from Dynamic Sounds

rough salmon
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Guess I've never been in real blizzards then yagrwut

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Though some kind of replacer for that noise would be good to have too

true smelt
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The best part was I was going to go do the Sheogorath quest to kill the giant bull netch

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the voices while holding the fork was peak RP

warm saddle
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Do you use any of the modpacks ? I just found out there's a mod in a few of them that adds a sound effect to it

true smelt
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I have total overhaul but it's heavily modded

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I started hearing this after installing dynamic sounds

warm saddle
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Hmm

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I don't think dynamic sounds has one since I also installed it at one point and didn't get it but I'll add a blacklist, I can get you a new .omwaddon or you can disable the sleep personality/companion mechanics for sleep for the moment

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Just checked and for you it's the companion mechanics but yeah I'll get a fix for that asap

true smelt
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Na I don't mind it

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It's really cool I'm ngl

warm saddle
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Yeah except it's negative sound I think so it's a buff xD

warm saddle
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There are a few other conditions where you hear those sound effects as well such as in Ancestral tombs and in temples sometimes

rotund epoch
warm saddle
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No but it should

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And when you're near Neloth or Aryon yagrwut

stark ice
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#1440736097276530750 message

i was trying to figure out why i'm going up and down a level while using NCG and thought that sun's dusk and its "drain athletics" from cold exposure is the culprit, however another drain skill source (an amulet from TR) does not cause changes in lvl progression in NCG, anyone having any idea how can drain skill in sun's dusk be different from regular drain skill?

astral mauveBOT
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[17:32:23.379 I] 'Autosave' is saved in 503.817ms
[17:32:24.112 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
[17:32:24.112 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Player's health changed from 191 to 168 (diff -23)
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected new base attributes modifiers: { luck=5, intelligence=1, endurance=20, personality=15 }
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: You have reached level 27
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Agility has decreased to 63
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Speed has increased to 58
[17:32:25.540 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Personality has decreased to 78
[17:32:27.804 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
[17:32:27.804 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Player's health changed from 168 to 171 (diff 3)
[17:32:28.813 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10
[17:32:28.813 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Player's health changed from 171 to 195 (diff 24)
[17:33:16.936 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected new base attributes modifiers: { endurance=37, personality=15, luck=5, strength=6, intelligence=7 }
[17:33:16.936 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Agility has increased to 64
[17:33:16.936 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Your Personality has increased to 79
[17:33:26.123 I] L@0x1[scripts/ncg/player.lua]: DEBUG: Detected max health modifier: 10

warm saddle
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There's a mod called "abilities are modifiers" that I'd recommend but I don't think that would solve your problem entirely, not just with Sun's Dusk but if you use any alternate birth sign mods or mods that add racial abilities and such

stark ice
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ok thanks, that's a pretty minor problem, just feels weird losing additional attributes and level from being cold

warm saddle
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Yeah I agree, abilities no longer have any effect when leveling up but that's only when the vanilla leveling screen is displayed. I'll have to think of something else for NCG

half summit
warm saddle
digital ledge
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Soaped up slip 'n slide mechanics or Sun's Dusk is 0/10.

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I wanna be able to do the Ferris Buler's Day Off slide.

warm saddle
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Very blessed nexus forums

warm saddle
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Hmm

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What to do about Telvanni Bug Musk ? I could have it be added to the inventory again for multiple uses like soap but it's also kinda op? Not sure if I like just removing something from the player's inventory though

sour leaf
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This well in Suran doesn't function as a well

sour leaf
warm saddle
sour leaf
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Idk of any other mod in my LO that uses lua and touches Suran specifically

warm saddle
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Yeah I think I remember White Suran being done with that mod, I can check for the mesh model but I'll need ownlyme's help for that I think 36vehks trying to think of something for ya in the meantime

sour leaf
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I haven't started a proper playthrough yet because I can't stop fucking around with my modlist

warm saddle
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Yeah sure thanks for letting me know

sour leaf
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I've been messing with it since March and tried to start new games like 5 times

warm saddle
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Haha real shit

sour leaf
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I always restart for one reason or another

warm saddle
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Yeah modding games and playing them are two different hobbies

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Although people who play the game lots also benefit modders haha

sour leaf
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That mod has much fewer interesting mods though

sour leaf
warm saddle
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Lmfao, I was gonna post just a basic bathing module but some stuff ended up coming together and it looks like it'll be released with dynamic needs 💀 so it'll be a week or so for the update although the bathing module is done in its current state

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Newest addition: reading before sleeping (either reading journal or a book) increases sleep quality 36vehks

sour leaf
sour leaf
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Kinda goes into the dynamic needs territory though

warm saddle
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Yeah for sure, I won't be doing all the crazy disease stuff (yet) though I have the barebones for it, I'm just tryna combine all the bath mods for skyrim/morrowind that I've used and liked

sour leaf
sour leaf
warm saddle
# sour leaf What sort of features does that entail?

Dirtiness depending on location, bad weather increases dirtiness, buffs for different kinds of soap (if TD or other mods that add soap are installed), buffs/debuffs for bathing in certain areas/cells, whatever I end up doing with telvanni bug musk, only allow bathing when wearing clothes or no armor (excluding helms and shoes), adding some support for oldwind mods

warm saddle
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Cold would too tbh since you get sweaty when you're cold asf

sour leaf
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I think smell propagates better in hot air though

warm saddle
warm saddle
warm saddle
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Actually wait, I think being cold would keep you from getting dirty ... I think

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Something about ickies not being able to survive in the cold

little haven
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this is why i never shower in winter

sour leaf
little haven
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cold keeps the smells down

warm saddle
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!

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Ice bath

sour leaf
little haven
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when i was younger and braver, i did cold showers in winter, it was glacial

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but i came out of it feeling alive

warm saddle
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Same, I loved doing that stuff and it's my dream to go from a sauna to an icy lake in finland

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I think they have a name for it

little haven
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yeah

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i would love to try that

warm saddle
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Drink alcohol + swim in freezing water for the +Finn bonus 36vehks

sour leaf
warm saddle
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Wish there were some hot springs around Morrowind or solstheim or something tbh, I don't think skyrim had any though nvm it had some in eastmarch south of windhelm

sour leaf
sour leaf
little haven
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we need this

sour leaf
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I know bath house mods exist but specifically a hot spring?

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Very surprising that the volcano game doesn't have that

warm saddle
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There's a mod that adds a hot spring mesh, I think OAAB has one as well

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there's a mod that adds bath houses currently in the works 👀 (not by me tho) and adding hot springs probably wouldn't be an issue

sour leaf
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Kinda reminds me how Skyrim has a "get black out drunk and have a wedding you don't remember" quest but New Vegas doesn't even though that's like, a Vegas trope lol

warm saddle
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idk if I should say so early 👀 but dubious

sour leaf
warm saddle
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Stinkers 3 is an oldwind mod that isn't on nexus anymore, idfk if I got it from this discord or the other one but I had a few different versions of it and want it stripped of all its ||mwscripts|| and other such things so there are only the bathhouses, like the temple bathhouse mods on nexus already haha

warm saddle
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There's also the provincial bath shoppe I'm adding support for which is ambitious in itself ...

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Yeah I have temple bathhouses but prefer the stinkers 3 ones, although both are good imo

sour leaf
warm saddle
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Well those add the bathhouses to each of the great houses which is where I get the idea for cell detection from, that one attaches ||mwscripts|| to activators which I can just detect or just detect other telvanni/redoran/hlaalu stuff and give the unique buffs from doing that

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It also adds bathhouses to each of the faction cantons in vivec and a few other random places like sheogorad and the odai plateau

warm saddle
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Yeah, Uvirith's Legacy even had one of those activators haha

sour leaf
warm saddle
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One exception is that I'm making the Subterranean Balcony in the Port Telvannis inn a Telvanni bathhouse because it damn well should be

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But yeah this is what telvanni bathhouses look like in that mod

warm saddle
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I had to give them clothes bc they're nude otherwise 36vehks

little haven
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there was a mod in Daggerfall that made your clothes get wet if you went in water, so later you'd be more susceptible to freezing or getting cold

warm saddle
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Yeah that's already implemented (I think ??) or at least something similar, ownlyme did most of the wetness stuff although I'll be tweaking some things toddmad

little haven
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i'll have to test that out

warm saddle
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Being wet definitely makes you colder though haha

little haven
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it probably happened but i didn't pay attention

warm saddle
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No prob haha there's been a lot going on

warm saddle
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to do

  • finish vampire and werewolf temp stuff
  • polish and test bathing stuff
  • API + implement dynamic needs
sour leaf
warm saddle
# sour leaf Sorry to keep asking questions but what do you have planned for vampires and wer...

Hey hey no prob haha, I'll be following the theme of the Supernatural and Immortal settings of the other needs modules but for temperature, Supernatural for vampires will likely be "you can't die or take reduced damage from weather extremes" and "your body temperature hovers around warm, direct sunlight = much higher heat" or something and Immortal will likely be similar but more extreme like, "you never get hot unless in direct sunlight and you don't get cold debuffs past chilly" for werewolves I would give them buffs in general since werewolves aren't that cool as far as gameplay goes iirc

sour leaf
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Oooh

warm saddle
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Werewolves for sure will get good buffs for keeping warm to actually make it an incentive to become one from the quest xD idk who becomes a werewolf other than diehard hircine enjoyers or something

little haven
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Anything that buffs those is welcome