#modded-drg-chat
1 messages · Page 51 of 1
regarding the mods. I wanna make a little animation project to learn and I wanna ask since the game is mods ready does that mean we have access to the models in game?
I'd like to use a base of a dwarf to remake it in my own vision.
Either that or I'll start from scratch, I'd prefer to use an ingame version so I have same topology and most similar proportions.
I have no clue how modding works if you couldn't tell. I'm a sculptor and modeller I haven't touched modding yet
@shell inlet sorry for pinging but from this chat history you seem the know a lot.
We can get meshes and stuff, yeah. Not sure about the extent of what we can edit though. Hand Drawn Nerd and Pacagma are usually the go to for that stuff.
You can find them in the modding server at the bottom of #fan-communities
Mobile sucks so I can't tell if they are here too or not.
If I can get a mesh I can edit anything I want. Would you point me to a direction? Is there a guide on how to get those meshes?
Everything should be in the modding server. I need to sleep now though.
Good night then
In the modding server there is a general guide that explains how to extract files from the game. Pacagma then has a model replacement guide that talks about how to get the models into Blender so that you can modify them.
Thanks that's what I've been curious about. Modding server is what? Another DRG discord server specifically for modding? I looked through pings here hoping it'd be linked.
Yep! Check #fan-communities as Banagement mentioned for the invite link.
The initial setup to get started on modding can be a bit of a struggle but once you overcome that hurdle, model replacements are pretty straight forward.
I don't really want to mod, I just need the meshes for fan animation short I wanna make. I hope extracting files isn't as much of a hassle as the modding itself.
Gotcha, I pinged you in the other server with more info but I'll edit that to better reflect what you're looking for.
quick question - if you unlock CVO OCs, switch back to vanilla, then back to CVO, do you keep the CVO ocs?
@hot igloo Yes.
GreyHound made CVO
If you mean "how do you know if it is on", just check the upgrade station and see if the mod trees and values and such changed
Hi, there! Rock & Stone
I'm looking some information about how to make mods
Is there any docs/videos? somethign official
DRG modding server has a whole lotta docs, but it is IIRC moderately technical
BTW: I'm a programmer but I have no experience in modding
what language?
DRG is built on Unreal Engine 4, which uses C++ and a visual programming framework called "Blueprints", but I don't know much else about modding it, I've been meaning to start myself
great, that's something to start
thank you
so I should aim for the modding server
I'm trying to find you the drg moddding server, they have a whole lotta guides pinned
ok here we go. Some guides here: https://drg.mod.io/guides
and official mod server here: https://discord.com/invite/zQMKGTStfa
hey discord mods maybe pin the link for the modding server?
awesome! thank you
It is in #fan-communities
is this the right pak to extract where i can find voicelines etc?
and also
how would you unpack it?
Check out the general guide in the modding server, it explains how to extract files from the game.
Basically you are using DRGpacker to first unpack the game's files. Then you use Umodel to export the files to something else you can use (it spits out audio files as .ogg).
fancy steeve has a framedrop issue
I know the guy that made it was in here the other day
How so?
when you run into him, the game gets bogged down by the models
@shell inlet I guess the game has a hard time handling so many models in a tight space?
Have a video of it?
Oh.
You know what.
Shit, I forgot to add a check for him having the stuff so it is just stacking.
Thank you for reporting that, will update it asap.
np
so playing onsite refining you just have to kill your fancy steeves
how long does mod.io take to review updates?
Doesn't, I am finalizing the update atm. Ran into a few issues.
Okay, fixed the issues.
Will upload in a few minutes, need to remove some debug stuff after I run some more tests.
yeah I mean no rush
@jovial current update is out.
cool, I'll reenable it in a bit. thanks for the quick response
Is there a mod for binding the hover boots to holding space? O3o
Nope, the keybinds are a contextual mystery and haven't managed to be changed yet.
Anybody use the Tweek Goblin intern mission control mod?
I freaking love it so much
which mods increase xp gain?

hey whoever made CVO, thank you for the dakka gk2 OC!
Please tell me there's a mod that changes every mission control voice line to the placeholder lines
its all I hear from them
That's definitely something that can be done 👀 just seems like a lot of manual work/time.
hi
and then you went and did it yourself
I was curious how much time it would actually take ... and then I went a little too deep. I figured it'd be a good distraction from studying and then one thing lead to another and I did the thing.
@unreal quail did a quick test and if you select a mission type and set the hazard to 1-5, the shooting range updates accordingly.

Not exactly a perfect option but it works for now while I wait for some game changing stuff happening soon . .
what stuff?
For BP modders we are getting auto generated C++ stuff so that we can access just about anything exposed to BPs such as variables, delegates, functions, enums, etc.
I and just about any BP modder should be very excited.
That's incredible news. Dev stuff or Buck and his crews stuff?
Archengius and Cheating Muppet.
Double wrong, but oh well. Big thanks to them. I was about to pick up the tutorials for BP modding. Do these developments make that process any easier/different? Or do you not know yet?
Buck is working on making a FSD UE4 project that contains all of the generated C++ from their tool, so any of the stuff that you dummy will be able to have all accessible options from the get-go.
As of right now you have to manually recreate every single C++ class and get the formatting correct and whatnot. If that C++ references another C++ thing you have to recreate that too if you want to change it so it just stacks and stacks until you get to the base class.
So having all that pre-generated saves time for everyone. That's lovely.
But this will just let you, for example, make a resupply pod dummy actor and be able to change the start and target location, tell the game to destroy it when it is empty, etc all from the start without doing anything else but making the event graph.
That's so so nice. Big news indeed. Headache avoider
Sort of surprised no ones made a mod for choosing the daily beers. Guessing it’s complicated
I have but it is private.
I believe that you can do it with Spawn Menu for free.
Hello, I was wondering what the modding toolkit is like, in terms of
- What languages can I use?
- What do I have access to? I imagine it isn't nearly as extensive as some games where I can change literally any of their code. For example, could I add a new class and new weapons / tools?
- Unreal Engine, edit existing assets.
- You can edit most things through hex as well as add duplicate assets like player characters and weapons.
Oh no 😩
Blueprinting can allow you to make just about anything that you can code and we can access pretty much everything with it.
I see. It is slightly discouraging since I don't know C++ nor unreal engine, agh
We have tutorials and offer help. Not many of the modders know how to do it though so availability can sometimes be a problem.
Yeah, that's fair lol
I just feel the idea of adding a new class is a bit ambitious if I don't know anything about the tooling that's being used
I suppose I'll give it a shot sometime in the future, once I build a new computer, as my current one can barely run DRG and certainly couldn't handle an IDE and DRG at the same time
Well, you can always try to get an understanding in the downtime, haha. Hope it goes well though.
I suppose, yeah. Thank you for the info, much appreciated
Thank you :)
Is there a mod that prevents servers from showing up if they allow latejoin class duplication?
Is there a way to where I can keep my mods toggled in the on position so I don't have to turn them on every time I launch the game?
turn off disable outdated mods
they're supposed to stay on. if they're outdated and getting turned off, toggle that setting off in the modding menu
also alt+f4 will disable all your mods 75% of the time
so don't alt+f4
ty!
I
I'm having trouble with my mods showing up in game even though my .io account and steam are connected. Is there something I'm missing?
I accidentally made a decent amount of progress with a sandbox mod that split my game into two saves, one sandbox, one not. Is there a way to save a copy of my sandbox save as a normal one then overwrite my original main save with the copy?
no, that'd defeat the entire purpose of the sandbox save being separate
hey guys, how do I extract the voice lines from the game? I am in high need of the cute police line you get when petting wildlife
The drg modding discord has some guides on audio, they might help you with that. The server link is at #fan-communities
horrible mod idea: all endemic flora like comba charms or breathers are instead replaced with korlocks
there is no change in plant amounts and besides replacing things nothing is altered
Mostly here to post this, which isn't mine, but just some funny I found.
https://youtu.be/nrCtBNQ-3Eg
Embed fail

Anyone have links to resources for making mods? There is one tiny tweak I want to make to how shotguns function.
Actually, before I do this, would it be possible to make a mod that gives shotguns fixed pattern shots? Anyone familiar with random bullet spread in source engine games knows what I'm referring to.
I feel like it might exist already, but I wonder if someone’s gonna do a mod that allows for folders for custom music for ambience, swarms and bosses, because that would be amazing and really stupid 😂
I don't personally know if this is possible, I haven't messed with those types of mods - but there are some knowledgeable people/guides in the DRG Modding Discord that can help ya out - linked at the bottom of #fan-communities
All of the current custom music mods involve working in the Unreal Editor to replace music in the game - nothing like just throwing MP3s into a folder or something. So changing the music is possible and has been done, just not in a way that is drag-and-drop easy.
@shell inlet you need to reply to the guys in the mod.io chat on your mod now that you optimized it
I did a while ago.
Curious who made the mod for the Mission Status in #drg-memes-no-talk and curious if they can/are willing to do other versions?
Or is that even a mod?
are uh mods supposed to work offline?
Hazard 1 10x is the true challenge, Haz 2 and above is basically impossible
Hey guys! One of my friends just got back to the game after taking a break for quite a while. They haven't played since the modding update and their main save has been set as sandbox. Now they have a new main save which is level 2 cause they've played a few missions yesterday and a higher level sandbox. Is there any way to revert his now sandbox save to be his main save?
Did they lose a lot of progress?
they lost enough that they probably won't play again, if we cannot fix it in any way.
It is not a lot, cause they don't play a lot.
But it is a year's progress for them
also I love your vids
Check your messages, I can fix it.
yes, just saw
do mods not work offline as of now?
Can't instal any mods...even deleting my mod.io folder does nothing
Unless it is for SOME REASON trying to install my DRG mods into my Snow Runner mod.io
SInce installing a few mods I have this problem where steam fails to load, and I can only launch the game again after verifying integrity of my DRG files, and reinstalling mods. Is there a way to tell which is the mod causing me issues that doesn't involve painstaking process of elimination?
I'm looking to make a mod that removes the in-game voice line timing limitations, allowing--for example--many rockandstone voice lines to be played in quick succession by mashing the V key
how could I get started with that?
@tough talon how do you feel about having whatever songs of yours that I can find to be played by my custom jukebox?
I would love that 
I'm actually planning to make a mod that adds my music to the swarm music roster, so expect a very confused Khino to show up at the modding server with questions soon 😛
Be sure to check out the audio modding guide: https://github.com/DRG-Modding/Guides/blob/main/Audio Guide/DRG Mods - A Guide To Audio Modding.pdf
covers music really well
I already did, thanks!
@shell inlet also if you need the songs in a different file format hit me up, .wav, .ogg, there's so many export options I don't know what half of them do 
I had an idea but no modding experience. Black ops zombies scream and yells over glpyhid calls
check out the guide i linked above: you don't need a lot of modding experience. just go to the modding server in #fan-communities to grab the unpacker and follow the guide
i've asked this question two times and nobody seemed to respond so i'll just ask one more time. Is it just my game that doesn't allow mods to run offline? when i launch it offline and go to modding it says "Agree to terms of service" which it can't because i need to be online for it (also i already did agree online before).
I have no idea.
i'm assuming that either mods don't work offline all together or my game is just messed up
I had an idea for a new class of dwarf but sadly will not happen unless someone were to mod the game and add one. So I guess I'll post that idea here..
The Spelunker class.
Personality: NEEEERRRRRD
Main weapons:
1:Typewriter
The Typewriter is a drum fed automatic rifle with short range and decent spread but a good clip and fast firing mechanism.
2:Echo
A sonar pulse scanner for a drill pod that has been modified to shoot deadly soundwaves at hypersonic frequencys. This cant do much against armor itself, but the echos that bound around inside the beast do damage because of armor. not so effective against fleshy bits.
Sidearms:
1: Revolver
a simple 6 shooter with high calibur bullets for dealing with glyphids
2:Laser pistol
This charging pistol can ignite enemies but must be charged to full to have that effect.
Utility:
Mineral pulse scanner. The mineral pulse scanner will detect and display nearby minerals even through walls for quick retrieval when paired with a driller. It will also scare away smaller Glyphids when used, tho it may anger larger ones.
Traversal:
Gravwave generator. The Gravwave generator uses artificial gravity pulses in a confined stream to either launch a dwarf, and consequentially slow his fall, or to grab loose objects be they Glyphids, mineral chunks, or fellow dwarves and YEET or retrieve them. Main fire uses the tool in retrieval mode, lock on and it will pull in. Alt fire charges up to shoot either you or whatever you have grabbed away from you. Reloading will change the mode of the tool.
I wonder how hard it would be to make all DRG gui diegetic?
diegetic?
Instead of a gui all information and sound sources are actually in the real game world with actual sound sources and all
F. E a nitra gauge on molly
Same with mission progress
so when mission control says something it sounds like everyone is getting the message through a radio on them?
that would help with vr immersion
One good example of diegetic design is the ammo counter many weapon models here have
Oh no.. I can hear the Driller grunting that he is out of c4.. but he is running to the ressupply..
Every time I restart the game I come back to either random mods being enabled/disabled or every single mod requiring reinstalling. I have had this issue for a long time and it is really annoying to have to wait 15 minutes and turn on the right mods.
i would kill for a mod that disables the overheating voicelines on the drak
yeah that happens to me too, mods randomly disabling/enabling or every mod turning off every time I open the game
@past berry @orchid marlin this is the result of closing the game by any method besides the in-game way. Closing the application, alt f4, or crashing will cause this.
The easiest way to resolve it is by stop doing the above and to enable auto disable outdated mods to prevent crashing. You can turn this off once you have the mods you want enabled.
I don't alt f4 my game though
yeah
???
The mod you're hovering over also requires the Retrograde Mod Spawner mod to be enabled.
oh
hi
Sometimes this happens without alt-f4'ing
I believe the game sometimes mistakes the exit to desktop option as a crash, when it comes to mods
Yes, and it's really aggravating to mod users. Could really use that mod profile option...
alright turns out I had auto disable outdated mods on which I didn't notice
so that fixes my issue partially
Drillboy made the framework, but there's a couple of us who add models to it.
The way that the Heavy was implemented is that it's the entire model from TF2. So to see the body and the head, you have to choose the armor and then invisible head/eyebrows as well as the clean shave facial hairs.
Yep! Only if they also have the mod though.
beautiful
Basically, lmao. Doesn't help that I put 3000 hrs into TF2 and copy and pasting hats from it is so easy.
not to mention the fact that Pacagma has lots of experience in the Source engine.
In you guys opinion, what counts as cheat mods
Hello friends. Can someone give me a few beginner pointers about how to mod DRG? I wanna replace mission control voicelines with silent ones, it's about time someone make that guy stop spamming the radio lol
anything that messes with game balance towards the players favor imo :)
"weapon rebalances" "ammo hack" "more health" "better flashlights" "infinite flares"
stuff like that, IMO
I wouldn't call weapon rebalances or better flares cheating
I don't use better flares but like, why is being able to see cheating
because the game intends that you'll have to strategically use your flares instead of making the entire cave bright as day. hence the reason we have the scout's flare gun
but thats only my opinion
In multiplayer I agree since you have 8-16 flares and possibly scout
But in solo it's terrible
Especially during missions you move a lot, like morkite, you might as well turn your monitor off and nothing would change
yeah, I get you, specially because I'm a solo player most of the time. I like the extra challenge it provides though
in missions such as expedition I'll always use scout for that reason. flare gun is a must when you need to locate the morkite veins
I think not being able to see just makes things more tedious, as you are standing there waiting for flares not seeing anything
maybe try adapting your gameplay to suit the flares quantity. throw it in a way it will light more than just the place it will land, so you wont have to spend another one to light a section you've already recon'd. I'm not sure I'm being clear, english isn't my primary language lol
being aware of your surroundings helps too. idk, I play solo and I rarely get out of flares
I might just start using better flares because imo it's just qol and flares need a buff
Better Flares + Advanced Darkness is nice support pods to add extra light when you can't see the ceiling.
Also anyone know what happened to Custom Enemy Counter?
Searched the entire Discord for mentions of Arctic Echo but couldn't find anything have they quit the modding scene? Right now when I enable custom enemy cap it says my data is corrupt and sometimes corrupts my main save. So glad the devs made it so there were backups xD
Also does that mean BlueprintModManager has a limited life time till it breaks?
Check out the DRG Modding Discord linked in #fan-communities - there's a guides channel in there that will help you get started.
thanks a lot! defo will check it out
I believe ArcticEcho has stopped modding DRG. BPMM definitely has a shelf life. Last that I heard there are alternate systems being worked on.
Maybe try using Higher Enemy Cap/Swarm Size Control instead?
https://drg.mod.io/higher-enemy-cap https://drg.mod.io/swarm-size-control
Thank you Thats a shame, I already use Swarm Size x10 but higher enemy cap hits its limit pretty quickly. Also Higher enemy cap doesn't handle culling so you get that annoying issue sometimes with Custom Waves that spawn bugs in other caves that don't attack the player sometimes but if spawned too close they can be seen spawning in and lose some of there swarm cluster
Definitely isn't a perfect solution, but it's somethin'.
Might see if my anchent copy of the mod works and the game picks up its verified
If you try loading a mod by throwing it in the paks folder, chances are it probably won't work (as it's outdated) but you'll for sure be put into sandbox mode.
Oh no I'm replacing mod.io stuff xD
If I throw it in paks I know the game will ship me to sandbox xD
It worked!
Yep since 2.7 worked and 2.8 corrupts my save I am gonna guess something bad happened and it was changed to not be compatible with the game and disabled to prevent people using it
So so so much better
Have no idea if it will react well yet in game but just feeling so much happier to have triple the number of aliens again
Ah good old days xD
My setup doesn't like my screen tools
Time for some Dark Souls Galactic
1800 Bug limit
2x Map length
2x Resources
All Hazards 1 Hazard higher Starship troopers elite Minimal hazard 2
Buffed-C Ex
Custom waves customized for 5000 Points per wave 4-16 Waves every 4-16 mins.
10x Spawn control
Grunts cost 1 point and for every 3000 grunts a dreadnought spawns with all dreadnought buffs
Idea is a mode where during a wave they keep coming as a stream of bugs. Ones further away get forcefully culled so any that spawn in and don't go for the player will die and be replaced with more that might go for the player xD
how come the no cosmetic restrictions changes you did stay even if you disable the mod or join an unmodded server
Because turning off mods doesn't always switch data properly. Difficulty mods are guilty of this quite often.
do others see your changes
As far as I know, others see your changes only if they have the mod; that said, I can't verify because I don't use it.
is there a mod that adds a dps meter? if there isnt it would be a great tool for comparing different weapons and builds
Is there anyway to remove 50 mod limit for multiplayer? Something that opens a prompt saying I agree that I am responsable for any desync that occurs its not the intended game experience or something?
Desperate for this feature as I'm at the 75 Non-Clientside mods
No, it is a limitation with Steam.
O.o Isn't it from Mod.io. My space Engineers has over 900 mods and it works multiplayer
It's what the devs told us.
¯_(ツ)_/¯
It was a cap of 25 because they couldn't send more data so they made some changes to get it to 50 but it took months.
Smacks face into desk Time to give Unreal a 5th try I suppose xD
I used to have way more mods before mod support was added and still works in sandbox by manually installing mods but tying to make a hardcore game mode xD
Yeah, the old method didn't seem to have a cap but that is because it didn't require people to download anything.
Shame github couldn't work as a modding hub too
That is where we had our mods for years.
Any good easy ways to merge mods together? Or would I need to get a full blank file tree and manually replace everything?
Oh I know I had most of them xD
No easy way, have to recreate the folder structures and put in the related files in the exact spot they belong in.
So you would have to unpack every mod and decide what changes you want if any conflict and do the above.
Are the .pak files encrypted?
Wanted to edit around with a few mods for a while but didn't want to pester the content creators xD
Have to use unreal pak 4.25
Thank you will have a look into that. Not sure what version I was trying to use
Would 4.25.3 work?
What approved mods do you guys use regularly
I like using Upgraded Doretta just for the extra deposits.
Then if I wanna kill more bugs, I'll go Starship Troopers with Swarm Size Control.
I would post a list but have no idea of what is considered spam xD
Is there a mod for a detailed stats screen end of game? How many of each type of bug killed, total damage done, etc.
I haven't seen anything like that on modio, sadly.
I wish, If you find one let me know that would be amazing to know.
😦
I'll try to remember that, first time I posted here though aha.
Welcome! I'm new to the regular DRG chat myself. Was here a long time ago but left for a while and thank you!
I only use verified mods, because I don't like the idea of having to force others to use my mods or joining modded games, but…
- Damage Text (admittedly, I don't have much experience with it yet, because I just installed it, but it looks promising)
- Creeper exploders (helps me detect them easier)
- Shantae Boss Music (I made this one)
- James May's Cheesy Platform Gun
- Brighter Objects
- Impact Axe Bonk! SFX
Also, I used to use Fabulous Bugs; I still love it, but it sadly hurts my performance too much.
Thanks for the welcome!
Your welcome!
xD
Just installed Unreal Engine only to remember you can't just drop in .pak files
Reinstalled Unity Engine 5th time xD
Is there a mod to make voices high pitch as in rich atmosphere? I've looked into it a bit but couldn't find anything.
I don't host personally, only join or solo
Anyway to tell Python to not auto close at the end of a script? Trying to use the unpak tool with GUI but can't read why its closing
I've edited its reference to the unpak tool in my Unreal engine folder but it just opens and closes
If you're using the latest version of DRGpacker, you shouldn't have to modify anything, it includes the Unreal tools that it needs.
DRGpacker? O.o I was using regular .pak extractor
Found a bunch of links to a Discord server that is no longer up I think as I keep getting taken to web browser Discord main screen
Now to add a multiplier to all mission length so default Doretta
mission length 1 is 2-3 refuels xD
Might even make 5 mission length types if possible
Is it possible to spawn dreadnought eggs in a Doretta mission? Curious if I could give a reason to why Doretta had to be landed so far away. Just cover the area with dreadnought eggs have it so Doretta mostly isn't in a cave unless refueling and just have casual hive guards defending the eggs xD
Also extracting 130 .pak files at once is screen spam
And so it begins. This is all for a private mod pack that is only for me and my friends so won't be hosted and not stealing any credit from the mod creators.
Also a lot of the mods are also to help me understand things so still want to say thank you to anyone who made any of these mods
That was not even the full list.
Also if I use a mod such as absurd long missions would that have older cave generation?
As an example something like this DNA_Escort_Long
Also anyway to make a password mod so people cannot use a modpack without it? To prevent any chance of people joining mid game if left accidently on open. Don't want to cause any issues with the owners of any of the mods
Found a cool music mod, has a bunch of jazzy stuff which somehow fits the game, but then it also has some instrumental country songs for the drop pod escape music which is weird
Idk if I can remove that
Though then I assume the mod would become sandbox if I tweaked it?
no, music mods are auto-verified
assuming you uploaded to mod.io
you can always make it a private mod so only you can see it and use it
I might mess with it then, gotta figure out how it works
I think private mods can still be accessed just are not listed. Its why I am trying to password mine
I still have access to Custom Spawn Cap mod but the author has hidden it and only people who have the link can access it
they cannot be accessed by anyone unless you add them to the mod as a team member
May need to tell ArticEcho that as people have been commenting on there mod that is not public. It even corrupts data at the moment at least when I downloaded it it did.
that happens because they're subscribers, and they need page access to unsubscribe
but if you make a hidden mod that's hidden from the start, people would never be able to see it unless you added them to it
Ohhh gave my friend a link and he could view it too
ive never had another soul that i didnt add see a hidden mod of mine that was hidden from the start
I just don't trust it myself. Rather do a little more effort just to stop anyone from accessing it.
There are HTML tools to looking for the structures of websites to get all the links so anythings possible but thats an extreme scenario I just don't like to potentially upset people
i think you're overworrying about such a small thing
Perhaps so but there have been smaller things people have gotten upset over. Should see the Fallout 4 modding community they hate modpacks I got told off just mentioning the word xD
Custom Cap doesn't access the actual game logic to set the cap, it has a pak file that sets all spawns to 0 and then uses its own logic which is why it crashes since those files are outdated.
I'm currently using the outdated version 1.7 and it works fine
Check modded Gallery to see how many aliens and bulks and all sorts are there
I think spawn menu still has stuff that accesses the proper stuff.
Ah, welp, that is why it breaks during updates. Same goes for Generous Management.
The current release is 2.8
I'm using an old one from the GitHub page which works but the latest one Arctic released didn't work said my save was corrupted twice renamed Custom Enemy Cap 1.7 to 1.8 and the game picked it up and even said it was validated xD
I don't think mods are even validated which confuses me to why it takes so long for people to join as it appears to only validate file name.
Found out my friend can even modify my settings in Blueprint manager if he joins halfway in the match xD
Can't tell if I've done something wrong or if BluePrint mod manager just doesn't like being forced together with 90 other mods.
Wait.. I'm an idiot. I didn't pack Blueprint mod manager in but I packed all the mods for it xD
why do so few people play CVO? 😦 it's a lot of fun
For me I need swarms of enemies. I have chemical depression and get less feel good from doing easier or balanced things. So I tend to flip the coin and make it so hard I have to play it a few times till I get the win xD
Also lots of bugs means lot to concentrate on keeps me awake a bit longer and prevents my mind just shutting down
That's just kinda the nature of using approved mods in general. I've had a lot less people join my games with just a few approved mods compared to vanilla lobbies. And then something like CVO that drastically changes the game is going to further keep people who want to play the game normally away.
Is there any hard limits on file size with mods also where theres a UEXP file should there always be a uasset too and the same the other way around?
fair enough
About to pass out to sleep but if anyone knows if theres another step after creating the Pak file would love to know. I can rename mods and get mods to work but combining them all together from a folder using packing the game acts like none of it is there in sandbox mode or anything. Installed it even to the paks folder in the game. So unsure if I need to encrypt it or something like that. If I mess up a file on purpose the game will throw an error but except for that it seems to be where things should work it will act like nothings happened.
Modio supports up to 5 gigs.
Thats a fair amount xD.
I'm extracting mods and then recompling them together but with no effect. I feel its something I'm doing wrong with compiling them but the game isn't throwing any errors that I know of and google searching for it just throws the most irrelevent results it possibly can.
I don't think it's very easy to do. You can't just reimport already cooked files into UE.
And some files can't be extracted from a pak so those you would have to recreate.
Darn, Thank you very much for replying. Time to shuffle games I guess till the mod limit is increased xD
Anyone know if the driller drills attitude HUD is something that could be added to other HUDs? I'd live to see a mod that allows it to be toggled on all classes/weapons
Yeah, it originated from the angled drills mod, so i assume it can be on any other weapon
Idea: giant cookie for shield generator
am I right to guess that mods with copyrighted music aren't a thing?
yeah, this is a dumb question
they're private only probably
it's just that it'd be cool to have Starcraft Brood war ost in game
I guess I'll just learn to mod 
Theres a few mods I think. Some mods even to remove copyrihted music for Twitch streams
hmm
another idea: christmas balls for grenades
Does QA stand for Questions & Answers in the Devs name. Asking to see if there's a place to ask for mod commissions publicly.
It stands for Quality Assurance
Thank you hehe was perhaps wishful thinking guiding me there.
Would £350 be a fair price do you think to request a mod that adds a new sentry gun that has a fair few features and possibly a separate Bet-C to prevent updates breaking the modded version which also has a lot of features and new model? Perhaps a small edit to Molly too
I know ARK modders make custom animals for £75 and advanced for £100 but I also know the popularity of requesting DRG mods and its very specific
Both want to encourage modders to make mods and also desire things I cannot make
where are mods located on your pc because funnily enough, they aren't in the mods folder
The only reason I even found it to begin with was becaused of its size in windirstat xD
All the jukebox mods I subbed to and then unsubbed from
I can't find anything in appdata
Opes sorry. Its under Public/Appdata
Your welcome!
Sorry for the slight mixup I remembered it was something around that area xD
it's definitely in the most unusual spot that's for sure
Yeah it works if you had multiple users sharing the same PC I guess but the chances of someone sharing a "Personal Computer" is low. Also with raid 254GB SSD for Windows I don't have that space on my C to waste
Nothing much that I've seen - we've had mods that have added new elements to the HUD like an enemy counter or timer, but nothing that moves pre-existing elements around.
unfortunate, I assume it's not doable then
in that case, is there nothing that kinda moves the health bar to somewhere easier to see
i had an idea for a mod, but i have no technical or programming skill to implement it
a skin for engi's turret, but its just a mini engi, but it copies all the cosmetics on the engi who places said turret
So question: If I setup modding can I not join unmodded servers, even if all my mods are off? I accidentally loaded mods on my main save and now Im having issues joining public lobbies
Nvm fixed it
No reason to assume it isn't doable
Guys, if a mod its not been updated it automatically stops working ?? I use some mods to increase FPS and since the update my pc its suffering
check to see if the mod in question is active. you may have the setting on to automatically disable outdated mods and that could have turned it off
MOD IDEAS:
- UI tweak that displays various gauges like heat buildup (minigun), pressure chamber status (cryo canon), etc, as an easy-to-read/easy-to-see readout near the center of the screen. Currently, this information is only available (other than gauging it yourself using things like the sound being generated by the weapon or the color of the barrel as it generates heat) by glancing in the lower-right portion of the screen at a small display or meter on the weapon itself. Personally, I dislike this UI choice quite a bit because it forces you to pull your attention away from your center of vision, and consequently, the things that pose a threat (i.e. enemies or changes in terrain) and necessitate undivided attention as much as possible.
As an example, when using the minigun, I picture a bar that appears as you begin firing
a horizontal bar - that displays how much heat you've built up (going from white to red as it generates more heat). I believe the ideal spot for something like that would slightly below the reticle.
- I can be lazy sometimes... everyone's guilty of that. This is especially true when it comes to doing things that feel mindless and tedious. Specifically... cycling through the various biomes/available missions to see which random anomalies and warnings were selected for the current map cycle.
It would be nice to have mod that offers filter settings that would allow you to quickly find out whether any of the available missions have the anomaly and/or warning you were looking for. Manually clicking through each of the biomes on the map just feels super tedious (even though it requires miner effort). I mean... it's pretty much the first thing everyone does when they're back at the rig and the map timer has just reset.
Food for thought.
Mods break with every update. Check if the mod is up to date with the current version, and maybe message that dev if it isn't
Write that on drg modding server in suggestions channel
I had a feeling I was posting in the wrong place. Thanks for the info - I'll do that.
`homing c4
heyhey quick question , is anyone willing to do a modded resource run with my dad and me by any chance plz? we really enjoy the game but he doesnt have the heart to grind resources for cosmetics and they are quite costly hehe
and i dont have the smarts to set it up myself eats keyboard
Thinking of making a bug planet group or something to that effect, anyone know of other mods that compliment it besides cheaper resupplies?
Was thinking of some weapon tweaking ones but not sure what would be overkill
eyo omniman thicc victory pose mod when
does kicking do anything other than just kicking?
It temp bans players from rejoining your lobby
how strong do you guys think a mod is that allows you to tell molly where to go
Strong?
You can already tell molly exactly where to go with the C key.
not like that
there is a mod that allows you to just point somewhere and molly will go there
I'm not sure what you mean by strong. If you like it, use it
I don't use it, just wondering how balance breaking would it be, if any
it doesn't break anything balance wise. it's just a neat feature
atm its buggy and doesnt work properly. from how it works is just a QOL mod for mollys garbage pathfinding and habbit of getting in the way. Using the marker just places it at your feet and not where you are aiming so wait for a patch
Ah okay
I prefer using my fellow dwarf's head to get a boost.
anyone know of any mods that give a god/untargettable/flying mode? trying to get some cinematic shots
My Debug Mode mod
ty
so I actually tried it now and it works just fine
unless it got updated since yesterday
Perhaps this should be on #babelfish-lounge, but would it be possible to create a new clientside language, altering both voice acting and subtitles (technically a joke version of English) using DRG modding? If so, how would I go about it?
does swarm size control makes swarm bigger or also longer
Heya so I'm looking up how to make mods and as far as I see there is no DRG SDK available?
no SDK. guides are here: https://github.com/DRG-Modding
tools can be found in #guides-n-tools in the DRG Modding Server in #fan-communities
Hey, so I have an issue going on with modding. I can't find the TOU
it's keeping me from accessing this. Where do I find the TOU?
we already command Molly around and tell her where she needs to be. The mod you're referring to really just saves time. The alternative is to hit "c" every few seconds on your way to your destination or wait to call her when you get there. It's really only useful when the area is big enough to see where you would want her to go. Otherwise, the first 2 strategies work just as well. So, I would say it's convenient due to making missions more time efficient - more QoL, but I wouldn't consider it strong. This game is riddled with little interactions and mechanics that can really drag out time (i.e. Molly bugging out and taking the extra long route to get to you or the pace that you mine oil shale. Both are tedious and mind-numbingly slow, but neither of them makes the game more difficult, just a little irritating. time don't grow on trees, ya know), so any mods that offer ways to make the experience a little friendlier on the clock are a welcomed addition.
Can someone make a mode that changes the subata into the Gluger?
I'd do it but I suck at modeling
i um having an issue with a mod
rock and stonpilled verified mod. i unapplied it and then unsubbed because i wasnt going to be using it anymore , and uh its affect of making the mission completion say based or cringe didnt go away.
have you restarted your game since unsubscribing?
certain stuff like that text doesn't change until you restart the game
ah well thank you for telling me restarting now. 🙂
Does anyone know of a mod to change the textures of the various weapon frames? I'd be a lot more willing to give up Fourth Relic if I could get Scale Brigade with gold trim just like Fourth Relic.
Thank you! I'll be heading there then
||There's a void in this basket||
will some mods still work even if they arent updated to current game version?
Yes
else you wouldn't be able to enable outdated mods
any non meme non earrape mod that makes leeches audible? those are the only ones I found
need a mod that adds a gunk seed still hanging to the space rig
nothing more fun than slapping around the balls
I thought about making a mod for myself that just made leeches audible, then I read the modding guide and I changed my mind
It's not hard
Is there a mod to show damage numbers in game?
https://drg.mod.io/damage-text
just know it might have some bugs
It should unless Gorflow said otherwise, as it gets the data from the loss in health of the health component.
And since hazard changes the damage weapons deal rather than increasing health, it should also be correct.
Ah okay. I think I misunderstood something I read then. Thanks
Is DRG VR available to anyone or is it beta right now?
Sorry if obvious question, not sure how to do modding yet
it's still in development right now
Greetings, I was just curious if anybody has ever made a mod that makes the Wardrobe and Pickaxe Customization randomizer button invisible? The button can block parts of some armors and pickaxes when taking screenshots.
yo. me playing both the steam-version as well as the xbox-windows-pass version of the game, i noticed the former one is getting more and more unreliable in the past year. ton's of small reliabillity-bugs. most, but not all of them, beeing movement-physics-related.
why is that?
would it be possible to make leaf lovers cost several thousand credits
Does a mod that spawns any bugs you want exists?
search "spawn menu" on drg.mod.io
@shell inlet Looks like the real Industrial Sabotage this season has been your work at adding a shooting range. If you can't get this done before the New Year, it's fine - quality product is always better than rushed stuff. That said, I also see you've got a custom supply pod texture; can I request a pizza delivery skin for supply pods? If the resupply sounds could be changed to om-nom-nom, that'd be a top tier meme.
Greyhound: I make a super serious cvo mod to balance the game
Also Greyhound: nomnomnompizza hahahah
Creating CVO requires an intake of a certain illegal substance (known as Mushroom) procured from Hoxxes, so why not make the expeditions even more exciting?
approved mods disable achievements, yes
verified mods dont disable achievements
yeah ik
Is cvo worth playing as a solo player
Given that description of the mod reads "created with 4 player teams in mind", I'd say no except if you want to experience a different approach to weapon balance.
Yeah but imagine actually finding people to play with
Is there a mod that turns the barrel of the secondary gun for Gunner to have six bullet slots when you got the Six Shooter overclock on?
Also how can it be made for 4 players in mind when it's only weapon changes
there's a CVO server. you can ask GreyHound for the link
no
Awww
That's nice but I can still mostly only play solo
but what do I lose out on from cvo if I play solo
that is exclusive to cvo of course, because even normally the game is more made towards group play
what is the drg ue version rn?
4.25
just get the latest version of 4.25
imma just try cvo
Any good modpacks out here for newbie modders?
no modpacks or modlists that you can one-click sub to
Verified mods
Pre-reqs (must download):
https://drg.mod.io/bpmm
Performance:
https://drg.mod.io/dynamic-resolution
https://drg.mod.io/shorter-ragdoll-duration
Quality of life:
https://drg.mod.io/no-camera-shake
https://drg.mod.io/better-downed-icon
https://drg.mod.io/better-spectator
https://drg.mod.io/increased-pipeline-build-and-repair-range
https://drg.mod.io/motd-automatic-welcome-message
Approved mods
To make things spicier:
https://drg.mod.io/starship-troopers
https://drg.mod.io/higher-enemy-cap (Pre-req for Starship Troopers)
https://drg.mod.io/og-dreadnought-buffs-egg-aoe-ver
https://drg.mod.io/twins-buffs-heat-ver
https://drg.mod.io/hiveguard-buffs-aoe-ver
To balance the spice:
https://drg.mod.io/cvo
https://drg.mod.io/60-nitra-resupply-pods
https://drg.mod.io/escort-flying-rocks-50-health
https://drg.mod.io/doretta-50-damage-resistance
https://drg.mod.io/3x-flashlight-range-dash-perk-suicide-preventer
Thanks, lad!
All g chap 👌
I still don't know if I should or shouldn't play cvo as a solo player
it's fine tbh
though I'm gonna unlock everything first before playing it
because idk how unlocking stuff while using that works
you'll need to unlock the weapon mods CVO adds, but only once
don't need to unlock them again when you turn CVO off and on again
same with vanilla mods, once you buy em, you keep em
so it's just a slight investment of materials into CVO's mods and OCs
Dumb question, but is there a mod that removes or changes the buzzing sound for the wasps from Hollow Bough? Wasps are a phobia of mine and the noise pretty much puts me away from entire areas of a map sometimes.
Much to the dismay of my teammates
There isn't that I know of, but I can make that for you today
That'd be pretty cool
This just removes the sounds. If you find this confusing in-game, message me on Discord or mod.io and I can replace it with a sound of your choice instead
It might be a little while until you hear back, but I'm sure the sound of my dwarf grunting in pain will probably be enough indicator.
Made a mod.io account just so I could give you a little thumbs up lol
Aw, thank you! 😊
Anyone know of a mod that increases costs for promotions and matrix cores? (I am quite serious, constantly having 500k credits and more than 5k minerals every time I wanna promote kind of kills the grind for minerals)
So one thing I would love to do is mute mission control, however even if I turn mission control volume to 0, other volumes get decreased once mission control starts speaking. Any mods to fix this by chance?
It’s being worked on I think?
Something else too.. Who the heck is approving mods? Barley for sale (10k credits PER barley) = Sandbox / Weapons for all classes (Mix and Match) = Approved, I'm confused
Read pinned messages. It changes how resources are acquired.
So if I made a mod that increases prices for stuff then that would be sandbox too?
Probably.
A lot of mods that had buffs with actual downsides to compensate were set to sandbox.
But mods that don't change payout but makes the game easier is then approved, man that's odd
A lot of mods came up and maybe not everything was considered when the rules were written prior the release. maybe they get reconsidered one time.
Ah, thanks for pointing this out! I'll send the creator a message on mod.io
just...... trade minerals and credits back and forth lol
To the creators of fabulous molly. Please bring fabulous drop pod and fabulous resupply pod, please and thank you
go to the modding tab in game (it's in the esc menu)
after accepting ToS and stuff, you can click the "install mods" or "manage mods" button to open a Steam overlay window to drg.mod.io
you can subscribe to mods there and that will make DRG download them. then just hit the "apply changes" button after they download to activate them
thank u kind sire
Already did that 5 times, it's beginning to feel a little old. How about a mod instead ? Thanks
yoo
I wondered if anyone did replaced the music with drg to l4d.
I may just do that, I'm sure other people would love the grind, which is amazing, but simply too easy and short. Especially multiplayer
Ohh I need 500 enor pearl, found one! ENOR PEARL HERE!
how hard would it be to learn how to mod so i can remove frozen particles
like would it take days/weeks/months
A mod you're looking for already exists.
it hasnt been updated in 40 days
Removed Frozen Death & Impact Particles has been updated 14 days ago, so idk what you're talking about.
if you prefer arguing over checking if it works or not can you at least answer my actual question
You could left click “subscribe” and test it yourself?
you figure i need a mod to remove frozen particles, found one and decided without trying it that it doesnt work, and then i came to complain to discord ?
i know its the internet and all but you really dont think much of me eh
I think most people want to be spoon fed answers instead of taking the time themselves. Something about instant gratification.
If the mod doesn’t work, let the mod author know.
its more instant to try it than to ask about it
i guess i'll make an account to comment, i didnt consider he might not know it doesnt work anymore but still i'd rather be able to do it myself
It still works, I just ran a test with and without it.
Untick "Auto Disable Outdated Mods" in the Modding menu, problem solved.
so mods that have "not been updated to the current version of the game" can be forced to run on the current version of the game ?
a bit counter intuitive but ty, ill go try it
The version tags and auto disable are just safety measures. Many mods are "outdated" simply because they do not get re-tagged by their authors
good to know, ty
Somebody that’s make DRG mods here’s and idea you should make a custom deep dive mod which allows you to change the amount of dive you have to do the objective or randomize them.just an idea
I have no idea how to mod but maybe somebody will think this is a cool idea
approved mods don't disable achievements do they? because I got nearly all of my achievements with some approved mods on
approved mods are meant to disable achievements
then how did I get all my achievements with approved mods on
it's possible the system is bugged
Cause having a civilized conversation about is a no go! Just look it up, don't bother asking anyone. Could simply not reply at all.
I haven't seen a mod that changes to L4D music but now that's something I want to work on. 👀
guys
i am about to pack my mod
but i am still not sure if its done or not
before packing in the UEE
i think i need to do something
its a sound replacement
You don't want your customsounds folder in collections, you want it in content
just make sure you're following the audio modding guide and you'll do fine
How is the VR coming along?
please tell me there is a mod out there that replaces the ping sound with the vine boom sound effect
idea: vine boom ping sound effect
There is. Go search it on drg.mod.io
coolio, i didnt know where to look if i wanted to which i do
Would love to see that new Weapon Heat Crosshair mod verified.
Greetings, I just wanted to thank the DRG modding community in general. Thanks to the guide and tools on the DRG modding channel, I was able to create my first mod, which hides the randomizer button in the Wardrobe and Pickaxe customization station.
#drg-chat hasn't given me an answer on this so I figure I should try here too. I have an alternate save that I would like to make my main save, but when deleting the main save and replacing it with the alternate one (by renaming it), the progress on it gets reset to 0. So does anyone here know how to replace my main save with a different one without it doing that?
Load up your current main save and then go to the save menu tab and hit restore save and it'll override your main with the one you choose. @spare monolith
Thank you
That would be a banger if you work on it, imagine how intense a swarm would be
wanted to ask, what's the difference between the various mod types? there's auto-verified, verified, approved, and sandbox. what do they all mean
facedesk should've checked the pins
I have most of it put together, can confirm that it's a banger.
Holy shit definitely and man cant wait to hear how it plays out in the game
does anyone happen to have the audio clip of mission control saying "the drilldozer is fueled a ready to go!"
i installed the weapons in space rig mod. is there a mod where we can damage each other while on the space rig? it would be fun to do a little pvp with friends in space rig
Anyone know if there's a mod that makes it so you use multiplayer callouts in solo?
I'd love to say we're rich to bosco
That could also be asked on #bug-discussion, since it's not returning expected results
I think
Hi, im a lazy but interested dwarf/steve looking to build some statues of DRG in my minecraft world. I'd like to build the statues from the memorial hall, but i cant find them among the library of 3d models (amongst others, on thingiverse), and i have no idea how to extract them myself. I was told someone or something here could help me find out how to, but thought i'd just ask:
Any one got some 3d models of the memorial hall statues?
Em🅱️ed for free today
https://tenor.com/bCaEC.gif
Like I told you earlier, check on the drg modding server listed on #fan-communities. They have guides on how to extract and traverse through the game files
Iirc it's the most recent invite
any mods that improve fps, down-scale bug models?
nooo, they turned the larger pipeline hitbox into an approved mod
Can you host public lobbies with mods?
Yes.
check out MountAndDewMe's mods. Lots focused on removing particles/details to improve performance.
i'm here
hi there
u want cosmetic mods, or any gameplay mods?
if u wanna try something fun and challenging, i recommend starship troopers
hmm i think both is good,i'm new to the game
ohh, probably not gameplay mods then, just get used to the base game first
honestly, if you're pretty new, try it out first without mods
then u would start to know what u actually want to mod that u dont like
main chat is in #drg-chat if that's what you're looking for
he was asking about mods so i redirected him here lol
ah yeah,i think you're right,i guess i'll find some cool cosmetic then
sry not being too helpful haha
nah thank you,i'll probably enjoy the no mod experience first to see how it goes
how do mods work?
Like, if I have mod and I host, do people peeps need mod? or do mod only effect me?
Yeah i mostly use Verified mods
actually, only
Should I link you some great mods?
https://alchameth.is-pretty.cool/AdmiuBq.png this is all i use
other than verified mods, the other categories require the players to have the mod
https://drg.mod.io/instant-ragdoll-duration if this is verified, how come it didn't work when I joined a game
Host has a conflicting mod installed (Shorter Death Duration).
damn, I thought the host's mods wouldn't affect me if they are verified
also, is there any way to further remove gibs and blood from enemies? I just want them to go poof as soon as they die
How do you describe game to people?
minecraft + payday 2
add starcraft and tf2 to that mix
left 4 dead genre is what i go for in general
a lot of people also say minecraft but i dont think it shares any elements except having a pickaxe to hit rocks with
i think people call that a "horde shooter"? i don't know if that's accurate
also i think exploration is a part of the game so i think where the minecraft part (as in spelunking) comes in
I think Minecraft comparison comes from (as mentioned above) spelunking and mining, but also likely because both games have fully destructible terrain
Horde shooter, yeah.
also, no way to remove gibs and blood then?
Instant death duration and decal removal mods exist 
problem is, those don't actually work in multiplayer
They should? Instant death duration works for everyone if the host has it but the decals being removed is only user side but should work with others in the lobby
Would it be possible / how hard would it be to replace glyphid's mouths with something more insect-like?
hard
Yeah what is this nonsense... It's really demotivating for mod makers when basic client side QoL mods like 2x flashlight or larger pipeline hitboxes get moved to approved. The old DRG modding spirit is definitly lost :/
I play with my friend who is the host, and instant death duration doesn't work for me
is there any mod for more xp or reward? i'm looking for it but i can't find one...help me :-:
Ah yeah, mods that change death duration has to be applied as host, the decals one should run regardless of whether or not you are host or client
hoverclock 2
Lol what this game gives hella resources
it's more about the xp than the resources. i want to spare 15h to get a promotion
but that’s cringe the whole point of prestige is flexing
I don’t even know if you unlock much shite by promotions after like silver
Would there be any problem with having two mission control mods installed? My mods got reset and I accidentally had the Tweek Goblin MC and the Siirvend MC mods installed at the same time. Seems to be working fine, and I actually kinda love it because sometimes it's Tweek Voicelines and sometimes it's Siirvend lines. In my headcanon Siv is like training Tweek haha
Just want to know if it could cause like stability issues or other gamebreaking stuff
Hello all, can anybody answer - why i can't download mod?
BrewBreuw's Mod Pack for Deep Rock Galactic
Run game -> mods -> open in steam drg.mod.io -> subsribed it -> spinning icon more than 5 minutes, but no changes -> mods not show in menu 😦
Only problem I think you'd run into is what you're experiencing already. I don't think the Tweek mod covers every MC line yet, so the Siirvend mod is going to fill in the blanks. I don't believe you'd run into any other major issues though.
Cool thanks
AFAIK the Tweek mod has been updated to cover every line actually
But it seems like the game just chooses between a Siirvend and Tweek line at random when you have both installed (but always has Siirvend's icon for some reason)
yo could somebody help me with installing ts? i had no problem 2 days ago installing stuff but now when i launch the game it says i don't have any mods installed and trying to unsubscribe and resubscribe doesn't help; i basically need the MountAndDewMe mod pack to play the game since my computer is so weak lol
i'm pretty sure it has something to do with me merging my mod.io accounts, i didn't have any problems before but yesterday i got an error that said it failed to merge my accounts, i'm not really sure what to do lol
might be best to contact mod.io's support
just a quick question: are achievements disabled when mods are applied?
on steam, i mean.
Approved and Sandbox mods yes, verified mods no
Is there a mod which changes active skill activation inputs
Because I'm tired of accidentally activating Berserker all the damn time
Could you explain please? I've been modding for s few years but I'm not sure of these terms.
Pinned messages
is there a mod that adds a live kill counter you can see inside the mission
ooo
I'll wait till it's verified
how long does it usually take for a mod to become verified?
can take no time at all or weeks. kinda random depending on how busy the devs are/if they see it lol
be patient for now since idk when they get back from xmas breaktime
I'll be patient when I'm dead
then perish
Begone, foul dwimmerlaik, lord of carrion! Leave the dead in peace!
both of those mods are now verified
nice nice
Why do I keep getting the terms of use from mod.io?
I thought it was a network problem and tried to switch VPN, but when I entered the game, I was still stuck in getting the terms of use from mod. IO
Oh sweet the crosshair weapon heat indicator finally got verified
Glad to see a W in person like that
Issue: Mods not working as intended?
I'm trying to playtest OCs, combos, etc, and the Spawn Menu mod doesn't appear to be doing it's proper function and removing mobs from the game while I test around.
Spawn Menu doesn't appear to be working for crap, and I'm kinda tired of spending hours of my day figuring how how to playtest.
spawn menu can no longer cull anything it didn't spawn
Is there anything that can do that
All I want to do is sit in a corner, with no bugs cluttering my audio, trying to hit me, etc, while I showcase things
Could use weapons in the space rig while it still exists
That's a thing? Name of the mod if you will?
While it still exists? Planning on deleting it after you release the Shooting Range?
especially for a non-competitive game with no real risk/reward for modding, cheating, testing, etc.
Debating, I can either force people to download the shooting range if they want to use equipment or I could keep it separate, idk.
Thanks.
Ya.
I'm a bit of a stiff, iron-willed fellow when it comes to not letting people test things.
Seen far too many games where players had to attack the game to do some simple tests.
There's not enough synonyms for 'testing'
Shooting Range seeks to alleviate that.
I hope it gets some good love
and if not from them, from me- because I don't mind going through hurdles for that sort of thing
Aw lawd they comin'
What's everything based on, hazard-wise?
I was doing the testing but unfortunately- neither the health shows, NOR do they scale. I think these are hazard one spawns in the rig.
2
I see now why there's a rather small playerbase of content creators for this game.
It's really difficult to showcase or test anything, or show comparisons, if Ghost Ship is going to smack every tool on the head that isn't a pickaxe.
You can change it by selecting a mission difficulty
Does that work for the spawned mobs in the rig, too?
The one you recommended earlier
Recommended?
Weapons in the space rig + spawn menu
It'll work, but, yeah, it doesn't actually display info.
You can try debug mode instead, it'll make most enemies ignore you in mission.
Bit of a shame but, sigh.
Yeah, I do have that too.
The other way is some commands.
Why is there not a resource for removing spawns in a mission, and allowing players to test what they will without the god-awful amounts of H5 swarms and things shooting you constantly.
There was, but it is sandboxed.
Honestly, my main goal this afternoon/evening was showcasing "This weapon with this modification + OC, does really good against etc etc"
Can throw this in your paks directory.
Old version with the enemy despawning and stuff.
I'll keep that in mind, thanks.
Won't have the new enemies and stuff of course.
Honestly with how I'm seeing things, looks like the devs are being a bit stingy with the ability to do things outside of actual missions.
When I first started playing, I thought I might do content on this
I don't think I want to anymore. Everywhere I look is just another way to make things complicated or barriers keeping simple comparisons from being made.
Anyway, heading off of this frustration-fest. Wish you luck with that mod Banagement, hope it works as we hope
What's the name of the mod that caused this? I scrolled past about 400 mods on the website and couldn't find it
is that a mod or just freak cave gen
@languid marshdid you do it?
Radioactive Zone doesn't have earthquakes by default, does it?
yeah that's why I think it's a mod
Seems like Environmentalist or Spawn Menu
final question ive looked around
some people here said verified mods also disables achievements, some say it doesn't, so does it disable?
Verified mods don't disable achievements
Where can I find Environmentalist?
I think the mod author has hidden the mod
Darn
can you still play on official servers with visual mods?
If the mod is verified, you can use it anywhere.
Anyone know how to access the code of a specific mod like "spawn menu"?
You can read the .pak file using Fmodel. You can also unpack the mod with DRGPacker/UnrealPak and then inspect the assets using UAssetGUI. If you have a specific question, it might be best to talk to the mod author.
The tools I mention can be easily found in the modding discord, link in #fan-communities
much appreciated
anyone know of a mod that makes in-game chat messages produce a more noticable alert tone?
Is it just me, or do all 4 classes sound like they have the same voice actor, just pitch-shifted? Has anyone ever thought about making a mod to change that?
cool mods out
they DO have the same actor but pitch shifted. you could make a mod to change that if you had VAs to do so
Can't be all that hard to find a few volunteer voice actors for a game as popular as this. Heck, I'd start recording lines myself if my microphone wasn't an old piece of garbage.
if im using verfied/approved. are unmodded players able to see my in default 'Join' server list? can they join me?
Verified - yes, Approved - no unless players in question have the "Allow Approved Lobbies" option ticked on in the server browser.
So are there mods where it's only affecting the client
So like the host of the server doesn't need to download all of the mods
read pins, verified mods
Ah thanks
is there any mod to make crosshairs better, I know about the opaque crosshair mod but
it's still white and whacky
i really need a mod that replaces the ingame mouse cursor with the native system cursor
I have the same problem.
Anyone know how to install mods?
"there are currently no mods installed" message pops up
asks me to agree to TOS, I do so then i get this screen
have sub'd through mod.io
I'm currently having the same problem as well. I thought I was going mad.
oh thank god, i thought it was just me as well, i just emailed support about it cause i couldnt get it to work, and the email bot directed me here.
ive asked on the modding discord but havent got a response as of yet
I've tried creating an account from email and linking it via steam. deleting said account and creating a new one via deep rock mod screen. deleting the modio folders. The full reset posted in a couple of different places and every variation of the aforementioned I could think of as well as a full clean install of the game client then repeating the above.
having the same issuees. i just keep agreeing to TOS
i've agreed over a dozen times XD
anyone else getting the TOS problem?
damn guess mod.io pretty much borked for now kekw
so if i add qol mods can i not join other players?
you can always join other players
Read about the mod types on pinned messages
hey, ive been trying to add mods, but whenever i go to the modding tab in-game the 'install mod' button is greyed out. How do i fix this?
ive linked my mod.io acc to my steam but no luck
It seems like there's an issue with either mod.io/DRG itself considering how many people have the exact same issue as you right now
you can try the troubleshooting stuff in pinned messages here but no guarantee it works
Anyone know which UE4 version DRG is using? Is it still 4.25?
yes
will drg come to vr?
hey,are mods lagging the game to hell and back rn or is it just me
yeah something's fucky with mod.io
i can't install new mods
i sub on browser or in-game, but it doesn't download in-game
for any mod creator, i submit an idea for one that makes the in-game chat tone more noticable, or even customizable - one mod creator mentioned that doing so would require something called "blueprinting"
and resetting mod.io gives the same 'agree to tos but then greyed out install button' new users are getting
me 2
anyone having issues with mod installation?
i cannot install any mods
or uninstall any mods that i have
Lots of people are. There's something really wrong with DRG/mod.io right now (not sure which is the problem)
I have subscribed mods but it doesn't show up in game. only squeaky toy hammer is there because I subscribed to it long ago
all mods i subscribed is verified
i need help T_T
dev problem it seems
Does anyone know where framework data is stored
what do you mean by framework data exactly?
the model?
Where the framework unlocks are stored
Because my WiFi went out as I got a sick fourth relic poop gun and I just want it back
^
Where can I access the frameworks then? It's all gobbledegook
that's the cool thing, you don't 😂
well, you can try editing the save file
or grab a save file off someone
I just want the one framework back tho
And save editors only deal with the resources
yep, so... rip
Actually I'll try ctrl f fourth reloc
Since it's bound to be named that in the files right
no idea
The Devs wouldn't code in skins as 186478
Oh so the mods are currently broken ?
having same problem with this guy
Seems like there's an issue currently. A lot of people are having this problem
Hey Guy i am having trouble with modding as soon as i hit I Agree in the modding menu in DRG im stuck in tha page Install Mods and it greyed out so i can't press it any ways to fix it?
yeah it's been happening recently, just wait for fix i guess.
oh i see so im not the only one having this problem, cool thanks ill just wait for the fix
thank you
It was, but it is now not public. The mod author is no longer doing DRG modding
are there any mods with soundeffects from the netflix series "disenchantment" yet?
i think that would be hysterical
Nothing is stopping folks from learning how to mod. Especially sound file changes.
I hope they fix mod problem
seems to only have started in the past few days, new year problem?
Yeah could be a Y2K22 issue with the mod.io api, I put some screenshots and logs in an exiting issue https://ghostshipgames.atlassian.net/browse/DRG-4670 ```json
[2022.01.03-01.56.36:612][626]LogModio: [09:56:36:612ms][Info][Http] Initializing POST request for api.mod.io /v1/external/steamauth?api_key=b4aab104219c1f6d752beb37e483b17b
[2022.01.03-01.56.41:937][163]LogTemp: Error: Modio: Failed with error 10002 (mod.io failed to complete the request, please try again. (rare))
[2022.01.03-01.56.41:937][163]LogModio: [09:56:41:938ms][Error][Http] Non 200-204 response received: {"error":{"code":500,"error_ref":10002,"message":"Unexpected server error encountered. Please try again later."}}
Yay mods are working again for me.
nice
I've subscribed to some visual mods from mod.io with the steam browser while I was in game, why has nothing showed up yet? I've waited some time and even restarted it
if you read up, you'll see there's an ongoing mod.io issue where mods are not downloading when they're supposed to
are mods fixed ?
you can find some, make sure to not install any sandbox mods in your main save though
you cannot "sandbox" your save. it makes a separate save
oh thank the ancestors
You technically can but I think that they made more ways to prevent it.
Does it clearly say if its a sandbox mod?, just got back to deep rock today, wanted to try some mods
yes, there's a tag section at the bottom and it will say "sandbox" in them if it's sandbox. also mods that are "aimedfor[name]" are not yet categorized and will also be sandbox
if you try to enable a sandbox mod, it'll prompt you to make a new save. you can just hit cancel to avoid this process and go back to your normal save with the sandbox mod disabled
alright, thank you. Just installed 2 mods faster mining, and thickaxe just to mess around abit solo, then i saw a post about sandbox ruining save or something, glad i didnt mess mine up xD
was a old post so glad they give you a warning of sandbox
there was an old bug that is mostly gone that would convert your main save to sandbox, but now things work fine for the most part and it just makes a separate save. if you ever have any issues with losing your normal save because of a bug, you can contact them for them to scrub it
Nice to know!, thank you for clarifying 😄
ok faster mining makes gunner as a miner abit more fun solo
wont ever use that for MP tho
quick question whats the difference between approved and verified mods? never really understood the difference
verified don't affect gameplay much, are not listed in your server browser (I think), only affect the user and can be used in other lobbies
approved affects gameplay, are listed and required by clients, mark you as modded and disable achievements (getting them with mods active but things like promotions count after disabling)
ahhh got it. basically just safe client side mods and required serverside mods from host.
yeah
gracias!
they're never listed in your server browser, you're correct
unless it's a dependency, like BPMM
I found a mod for DRG that adds the freedom wars soundtrack
funniest shit is some of the choices
the music for the end of a mission, when your getting to extraction
Im like 90% sure is the one used during some heavy story shit
man, this brings back some memories
Never tried mods on DRG, but I have a question as I'm looking at the page now:
Aren't some of these mods kind of game breaking? Can you farm levels/xp/cosmetics in a modded game?
Unrestricted zipline angle
All class tools and traversal
Always accurate minigun
Health regeneration
No fall damage
There must be something I am missing that isolates modded gameplay right?
Note the category assigned to mods. Further reading in pinned messages.
is there any mod that can remove screen shake entirely?
I believe so, I know there was one before.
i don't suppose you have a link for that?
ah nice, thank you
are there any mods that allow you to change the ammo count for throwables?
I wanted to try a melee only challenge on driller by giving him some high number of impact axes
yeah there probs is, just have to search around
I saw one that increases impact axe ammo count to 10 but was hoping for something higher
melee only just use drills 😂
idk I think it'd be interesting to have impact axes as your "primary" weapon since they'd work like a weird, gravity-abiding (semi)autocannon
When using mods, does everyone in your party need the same mods to be able to function?
or depends on the mod?
approved/sandbox mods will make everyone download them when they join you and they're enabled
Howdy y'all, asking for some help. First time modding the game, and I only have verified stuff.
Whenever I finish a mission with some mates, when I go to a menu (such as the equipment terminal or mission selection) it freezes up and none of my controls will go through. The only ways to get it back are closing my game and such. Does anyone have an idea why this could be?
If it helps, I do have DRGLib and the Blueprint mod installed as dependencies.
Edit: Dunno why it happens, but it only seems to happen after the first mission. After doing 2 in a row, I could use the terminals without much issue. Works as a solution for now, but would prefer to find a permanent solution somehow!
Someone make a mod which replaces some of the music with the deep rock galactic shanty
How's the VR mod going? Saw some footage a while back and was wondering if there's an expected date it would be made available?
Alright chat, I'm tired of having issues loading mods to join games. I'd say at leat 50% of the time when i try to join a modded game and need to download mods to do so, the mod downloader/installer gets stuck and I have to AltF4. Please help
Bro we have the “I need a medic bag” sound but not the classic “I need Healing?” Someone get on this please
Is it normal behavior for mods to be turned off when i restart the game?
Though it looks to be only outdated ones
If you have the setting enabled to 'disable outdated mods', then yes, that is normal behavior.
Well, That's too obvious!
Totally looked for an option, but didn't find what was right in my face.
Thx for the reply @north phoenix !
Mod support is steam only right now
Okay, i just joined the server, is there any reason there isn't a 5 person mod?
Does anyone know a way to un sandbox my main save? i've had it since 2019 and it only has cloud saves back to november 2021, which is after I installed some mods
Because it can’t easily be done.
Pinned messages for faq #bug-discussion
If you send me your save I can fix it.
Anyone here that can help me with some technical issues? Had a variety of issues since mod support came into the game.
https://drg.mod.io/world-ending-c4 @fading oyster
Love it already
Wanted to start with DRG modding too but unfortunately I have no Idea how to and also 0 experience in modding
I only use the mods, don't know anything about making them myself
I already joined the modding discord but I just found nothing useful lol
And I never played with mods so far lol
It's easy to install them
Just log in to the game, click the "modding" tab in the menu, browse the mods, and subscribe to the ones you want to use
It will install and update them automatically as long as you're subscribed
Yeah ik ik, but idk. Never felt like using mods, just want to create some xd
Maybe the guides, tools, questions, mod chat channels, lol.
Yeah but is there any video tutorial?
Yes
Primarily for blueprint modding as it is a lot less straightforward than the tools.
Tools are quite easy to use if you can click buttons until you find a value that you want to change.
But you need C++ experience am I right?
Not really, we have most of the C++ auto generated and blueprinting is different than that.
The other stuff (tools / hex) requires no coding experience, just drag and drop and read human readable values to change.
Ahhh nice
Im just curious has anyone made a deeprock mod that genderswaps the dwarves?
Because it seems a lot of people want female dwarves
That actually sounds like a nice idea
i need some help
i have a few mods i want to install
but the "install mods" button is grayed out
how do i fix it?
anyone?
First things first, check pinned messages in this channel. Second, Steam Overlay must be enabled for mod.io to work. Beyond that, I can't tell.
got it
thank you
hey i'm new here, just wanted to ask how you open BPMM in-game if anyone knows? the "N" key isn't working for me
we should have some sort of AvP mod that makes the glyphids sound like Xeno's, or maybe even like the bugs from Starship troopers, any thoughts?
wrong channel maybe?
does anyone have a mod that remove digging particle? it kinda hard digging with driller with all the dirt in the face
there is a no particles mod, but sadly doesnt just remove digging particles
I'd like one that got rid of just the particles from killing bugs
kept everything else
which mod is spamming this and how to make it stop https://i.imgur.com/jxwuuTM.png
thats not it isnt it? i dont have this mod at all
these are my active mods https://i.imgur.com/EiPu4DH.png
your host has it
how do you fix mods refusing to enable
i had that message appear in every game that i joined
totally random
i disabled that main framework mod thingy and it stopped
anyone able to help me set up Twitch integration mods or point me towards the instruction manual
There's a channel dedicated to setting up Twitch integration in the DRG Modding server (linked in #fan-communities)
thanks
hey, is the live mission tracker mod legit and can be used even if no one else has it?
yes
Pinned messages for mod category descriptions.

cheers!