#modded-drg-chat

1 messages · Page 51 of 1

solemn mountain
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Hey ho, I have a question greenbeards.

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regarding the mods. I wanna make a little animation project to learn and I wanna ask since the game is mods ready does that mean we have access to the models in game?

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I'd like to use a base of a dwarf to remake it in my own vision.

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Either that or I'll start from scratch, I'd prefer to use an ingame version so I have same topology and most similar proportions.

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I have no clue how modding works if you couldn't tell. I'm a sculptor and modeller I haven't touched modding yet

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@shell inlet sorry for pinging but from this chat history you seem the know a lot.

shell inlet
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We can get meshes and stuff, yeah. Not sure about the extent of what we can edit though. Hand Drawn Nerd and Pacagma are usually the go to for that stuff.

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Mobile sucks so I can't tell if they are here too or not.

solemn mountain
shell inlet
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Everything should be in the modding server. I need to sleep now though.

solemn mountain
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Good night then

north phoenix
solemn mountain
north phoenix
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The initial setup to get started on modding can be a bit of a struggle but once you overcome that hurdle, model replacements are pretty straight forward.

solemn mountain
north phoenix
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Gotcha, I pinged you in the other server with more info but I'll edit that to better reflect what you're looking for.

hot igloo
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quick question - if you unlock CVO OCs, switch back to vanilla, then back to CVO, do you keep the CVO ocs?

unreal quail
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@hot igloo Yes.

native peak
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how do you know if cvo is working>

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?

small horizon
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GreyHound made CVO

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If you mean "how do you know if it is on", just check the upgrade station and see if the mod trees and values and such changed

gentle gorge
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Hi, there! Rock & Stone

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I'm looking some information about how to make mods

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Is there any docs/videos? somethign official

hot igloo
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DRG modding server has a whole lotta docs, but it is IIRC moderately technical

gentle gorge
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BTW: I'm a programmer but I have no experience in modding

hot igloo
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what language?

gentle gorge
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I'm familiar with Java, Python, C#, javascript, TypesScript

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but I can learn fast

hot igloo
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DRG is built on Unreal Engine 4, which uses C++ and a visual programming framework called "Blueprints", but I don't know much else about modding it, I've been meaning to start myself

gentle gorge
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great, that's something to start

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thank you

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so I should aim for the modding server

hot igloo
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I'm trying to find you the drg moddding server, they have a whole lotta guides pinned

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hey discord mods maybe pin the link for the modding server?

gentle gorge
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awesome! thank you

shell inlet
tepid radish
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is this the right pak to extract where i can find voicelines etc?

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and also

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how would you unpack it?

north phoenix
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Check out the general guide in the modding server, it explains how to extract files from the game.

Basically you are using DRGpacker to first unpack the game's files. Then you use Umodel to export the files to something else you can use (it spits out audio files as .ogg).

jovial current
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fancy steeve has a framedrop issue

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I know the guy that made it was in here the other day

shell inlet
jovial current
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when you run into him, the game gets bogged down by the models

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@shell inlet I guess the game has a hard time handling so many models in a tight space?

shell inlet
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Have a video of it?

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Oh.

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You know what.

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Shit, I forgot to add a check for him having the stuff so it is just stacking.

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Thank you for reporting that, will update it asap.

jovial current
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np

jovial current
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so playing onsite refining you just have to kill your fancy steeves

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how long does mod.io take to review updates?

shell inlet
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Doesn't, I am finalizing the update atm. Ran into a few issues.

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Okay, fixed the issues.

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Will upload in a few minutes, need to remove some debug stuff after I run some more tests.

jovial current
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yeah I mean no rush

shell inlet
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@jovial current update is out.

jovial current
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cool, I'll reenable it in a bit. thanks for the quick response

limber lotus
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Is there a mod for binding the hover boots to holding space? O3o

shell inlet
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Nope, the keybinds are a contextual mystery and haven't managed to be changed yet.

gritty flower
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Anybody use the Tweek Goblin intern mission control mod?

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I freaking love it so much

thorny compass
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which mods increase xp gain?

gritty flower
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I think any mod that does would be a sandbox mod

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cause it affects progression

thorny compass
hot igloo
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hey whoever made CVO, thank you for the dakka gk2 OC!

keen bluff
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Please tell me there's a mod that changes every mission control voice line to the placeholder lines

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its all I hear from them

north phoenix
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That's definitely something that can be done 👀 just seems like a lot of manual work/time.

royal terrace
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hi

small horizon
north phoenix
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KEKD I was curious how much time it would actually take ... and then I went a little too deep. I figured it'd be a good distraction from studying and then one thing lead to another and I did the thing.

shell inlet
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@unreal quail did a quick test and if you select a mission type and set the hazard to 1-5, the shooting range updates accordingly.

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Not exactly a perfect option but it works for now while I wait for some game changing stuff happening soon . .

shell inlet
# small horizon what stuff?

For BP modders we are getting auto generated C++ stuff so that we can access just about anything exposed to BPs such as variables, delegates, functions, enums, etc.

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I and just about any BP modder should be very excited.

small horizon
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That's incredible news. Dev stuff or Buck and his crews stuff?

shell inlet
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Archengius and Cheating Muppet.

small horizon
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Double wrong, but oh well. Big thanks to them. I was about to pick up the tutorials for BP modding. Do these developments make that process any easier/different? Or do you not know yet?

shell inlet
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Buck is working on making a FSD UE4 project that contains all of the generated C++ from their tool, so any of the stuff that you dummy will be able to have all accessible options from the get-go.

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As of right now you have to manually recreate every single C++ class and get the formatting correct and whatnot. If that C++ references another C++ thing you have to recreate that too if you want to change it so it just stacks and stacks until you get to the base class.

small horizon
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So having all that pre-generated saves time for everyone. That's lovely.

shell inlet
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But this will just let you, for example, make a resupply pod dummy actor and be able to change the start and target location, tell the game to destroy it when it is empty, etc all from the start without doing anything else but making the event graph.

small horizon
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That's so so nice. Big news indeed. Headache avoider

unreal iris
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Sort of surprised no ones made a mod for choosing the daily beers. Guessing it’s complicated

shell inlet
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I believe that you can do it with Spawn Menu for free.

wide linden
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Hello, I was wondering what the modding toolkit is like, in terms of

  • What languages can I use?
  • What do I have access to? I imagine it isn't nearly as extensive as some games where I can change literally any of their code. For example, could I add a new class and new weapons / tools?
shell inlet
wide linden
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Oh no 😩

shell inlet
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Blueprinting can allow you to make just about anything that you can code and we can access pretty much everything with it.

wide linden
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I see. It is slightly discouraging since I don't know C++ nor unreal engine, agh

shell inlet
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We have tutorials and offer help. Not many of the modders know how to do it though so availability can sometimes be a problem.

wide linden
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Yeah, that's fair lol
I just feel the idea of adding a new class is a bit ambitious if I don't know anything about the tooling that's being used
I suppose I'll give it a shot sometime in the future, once I build a new computer, as my current one can barely run DRG and certainly couldn't handle an IDE and DRG at the same time

shell inlet
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Well, you can always try to get an understanding in the downtime, haha. Hope it goes well though.

wide linden
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I suppose, yeah. Thank you for the info, much appreciated

shell inlet
wide linden
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Thank you :)

queen gulch
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Is there a mod that prevents servers from showing up if they allow latejoin class duplication?

golden latch
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Is there a way to where I can keep my mods toggled in the on position so I don't have to turn them on every time I launch the game?

shell inlet
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turn off disable outdated mods

small horizon
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also alt+f4 will disable all your mods 75% of the time

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so don't alt+f4

somber ravine
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I

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I'm having trouble with my mods showing up in game even though my .io account and steam are connected. Is there something I'm missing?

sullen phoenix
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I accidentally made a decent amount of progress with a sandbox mod that split my game into two saves, one sandbox, one not. Is there a way to save a copy of my sandbox save as a normal one then overwrite my original main save with the copy?

warm pulsar
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no, that'd defeat the entire purpose of the sandbox save being separate

feral chasm
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hey guys, how do I extract the voice lines from the game? I am in high need of the cute police line you get when petting wildlife

tender coral
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The drg modding discord has some guides on audio, they might help you with that. The server link is at #fan-communities

weak bramble
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horrible mod idea: all endemic flora like comba charms or breathers are instead replaced with korlocks

there is no change in plant amounts and besides replacing things nothing is altered

cosmic granite
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Embed fail

north phoenix
old grotto
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Anyone have links to resources for making mods? There is one tiny tweak I want to make to how shotguns function.

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Actually, before I do this, would it be possible to make a mod that gives shotguns fixed pattern shots? Anyone familiar with random bullet spread in source engine games knows what I'm referring to.

lone moss
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I feel like it might exist already, but I wonder if someone’s gonna do a mod that allows for folders for custom music for ambience, swarms and bosses, because that would be amazing and really stupid 😂

north phoenix
north phoenix
jovial current
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@shell inlet you need to reply to the guys in the mod.io chat on your mod now that you optimized it

shell inlet
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I did a while ago.

dry wharf
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Curious who made the mod for the Mission Status in #drg-memes-no-talk and curious if they can/are willing to do other versions?
Or is that even a mod?

past silo
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are uh mods supposed to work offline?

cosmic granite
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😳

lone moss
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Hazard 1 10x is the true challenge, Haz 2 and above is basically impossible

finite rivet
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wait

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who here's the guy who made a mod that turns pots'o gold into pot of greed?

viral tapir
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Hey guys! One of my friends just got back to the game after taking a break for quite a while. They haven't played since the modding update and their main save has been set as sandbox. Now they have a new main save which is level 2 cause they've played a few missions yesterday and a higher level sandbox. Is there any way to revert his now sandbox save to be his main save?

shell inlet
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Did they lose a lot of progress?

viral tapir
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It is not a lot, cause they don't play a lot.

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But it is a year's progress for them

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also I love your vids

shell inlet
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Check your messages, I can fix it.

viral tapir
past silo
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do mods not work offline as of now?

deft niche
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Can't instal any mods...even deleting my mod.io folder does nothing

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Unless it is for SOME REASON trying to install my DRG mods into my Snow Runner mod.io

rich swallow
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SInce installing a few mods I have this problem where steam fails to load, and I can only launch the game again after verifying integrity of my DRG files, and reinstalling mods. Is there a way to tell which is the mod causing me issues that doesn't involve painstaking process of elimination?

visual granite
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I'm looking to make a mod that removes the in-game voice line timing limitations, allowing--for example--many rockandstone voice lines to be played in quick succession by mashing the V key

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how could I get started with that?

shell inlet
tough talon
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I'm actually planning to make a mod that adds my music to the swarm music roster, so expect a very confused Khino to show up at the modding server with questions soon 😛

small horizon
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covers music really well

tough talon
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I already did, thanks!

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@shell inlet also if you need the songs in a different file format hit me up, .wav, .ogg, there's so many export options I don't know what half of them do drillchamp

clear rampart
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I had an idea but no modding experience. Black ops zombies scream and yells over glpyhid calls

small horizon
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check out the guide i linked above: you don't need a lot of modding experience. just go to the modding server in #fan-communities to grab the unpacker and follow the guide

past silo
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i've asked this question two times and nobody seemed to respond so i'll just ask one more time. Is it just my game that doesn't allow mods to run offline? when i launch it offline and go to modding it says "Agree to terms of service" which it can't because i need to be online for it (also i already did agree online before).

shell inlet
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I have no idea.

past silo
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i'm assuming that either mods don't work offline all together or my game is just messed up

languid horizon
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I had an idea for a new class of dwarf but sadly will not happen unless someone were to mod the game and add one. So I guess I'll post that idea here..

The Spelunker class.

Personality: NEEEERRRRRD

Main weapons:
1:Typewriter
The Typewriter is a drum fed automatic rifle with short range and decent spread but a good clip and fast firing mechanism.
2:Echo
A sonar pulse scanner for a drill pod that has been modified to shoot deadly soundwaves at hypersonic frequencys. This cant do much against armor itself, but the echos that bound around inside the beast do damage because of armor. not so effective against fleshy bits.

Sidearms:
1: Revolver
a simple 6 shooter with high calibur bullets for dealing with glyphids
2:Laser pistol
This charging pistol can ignite enemies but must be charged to full to have that effect.

Utility:
Mineral pulse scanner. The mineral pulse scanner will detect and display nearby minerals even through walls for quick retrieval when paired with a driller. It will also scare away smaller Glyphids when used, tho it may anger larger ones.

Traversal:
Gravwave generator. The Gravwave generator uses artificial gravity pulses in a confined stream to either launch a dwarf, and consequentially slow his fall, or to grab loose objects be they Glyphids, mineral chunks, or fellow dwarves and YEET or retrieve them. Main fire uses the tool in retrieval mode, lock on and it will pull in. Alt fire charges up to shoot either you or whatever you have grabbed away from you. Reloading will change the mode of the tool.

fierce scarab
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I wonder how hard it would be to make all DRG gui diegetic?

languid horizon
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diegetic?

fierce scarab
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Instead of a gui all information and sound sources are actually in the real game world with actual sound sources and all

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F. E a nitra gauge on molly

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Same with mission progress

languid horizon
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so when mission control says something it sounds like everyone is getting the message through a radio on them?

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that would help with vr immersion

fierce scarab
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One good example of diegetic design is the ammo counter many weapon models here have

languid horizon
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Oh no.. I can hear the Driller grunting that he is out of c4.. but he is running to the ressupply..

past berry
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Every time I restart the game I come back to either random mods being enabled/disabled or every single mod requiring reinstalling. I have had this issue for a long time and it is really annoying to have to wait 15 minutes and turn on the right mods.

cunning raven
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i would kill for a mod that disables the overheating voicelines on the drak

orchid marlin
shell inlet
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@past berry @orchid marlin this is the result of closing the game by any method besides the in-game way. Closing the application, alt f4, or crashing will cause this.

The easiest way to resolve it is by stop doing the above and to enable auto disable outdated mods to prevent crashing. You can turn this off once you have the mods you want enabled.

orchid marlin
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I don't alt f4 my game though

past berry
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yeah

orchid marlin
unreal quail
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The mod you're hovering over also requires the Retrograde Mod Spawner mod to be enabled.

orchid marlin
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oh

royal terrace
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hi

small horizon
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I believe the game sometimes mistakes the exit to desktop option as a crash, when it comes to mods

unreal quail
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Yes, and it's really aggravating to mod users. Could really use that mod profile option...

orchid marlin
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alright turns out I had auto disable outdated mods on which I didn't notice

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so that fixes my issue partially

north phoenix
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Drillboy made the framework, but there's a couple of us who add models to it.

The way that the Heavy was implemented is that it's the entire model from TF2. So to see the body and the head, you have to choose the armor and then invisible head/eyebrows as well as the clean shave facial hairs.

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Yep! Only if they also have the mod though.

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beautiful

small horizon
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vanity pack more like

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tf2 pack

north phoenix
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Basically, lmao. Doesn't help that I put 3000 hrs into TF2 and copy and pasting hats from it is so easy.
not to mention the fact that Pacagma has lots of experience in the Source engine.

orchid marlin
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In you guys opinion, what counts as cheat mods

pine dew
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Hello friends. Can someone give me a few beginner pointers about how to mod DRG? I wanna replace mission control voicelines with silent ones, it's about time someone make that guy stop spamming the radio lol

pine dew
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"weapon rebalances" "ammo hack" "more health" "better flashlights" "infinite flares"

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stuff like that, IMO

orchid marlin
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I wouldn't call weapon rebalances or better flares cheating

vestal thunder
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better flares is

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weapon rebalances ~ maybe

orchid marlin
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I don't use better flares but like, why is being able to see cheating

pine dew
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because the game intends that you'll have to strategically use your flares instead of making the entire cave bright as day. hence the reason we have the scout's flare gun

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but thats only my opinion

orchid marlin
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In multiplayer I agree since you have 8-16 flares and possibly scout

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But in solo it's terrible

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Especially during missions you move a lot, like morkite, you might as well turn your monitor off and nothing would change

pine dew
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yeah, I get you, specially because I'm a solo player most of the time. I like the extra challenge it provides though

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in missions such as expedition I'll always use scout for that reason. flare gun is a must when you need to locate the morkite veins

orchid marlin
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I think not being able to see just makes things more tedious, as you are standing there waiting for flares not seeing anything

pine dew
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maybe try adapting your gameplay to suit the flares quantity. throw it in a way it will light more than just the place it will land, so you wont have to spend another one to light a section you've already recon'd. I'm not sure I'm being clear, english isn't my primary language lol

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being aware of your surroundings helps too. idk, I play solo and I rarely get out of flares

orchid marlin
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I might just start using better flares because imo it's just qol and flares need a buff

astral halo
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Better Flares + Advanced Darkness is nice support pods to add extra light when you can't see the ceiling.

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Also anyone know what happened to Custom Enemy Counter?

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Searched the entire Discord for mentions of Arctic Echo but couldn't find anything have they quit the modding scene? Right now when I enable custom enemy cap it says my data is corrupt and sometimes corrupts my main save. So glad the devs made it so there were backups xD

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Also does that mean BlueprintModManager has a limited life time till it breaks?

north phoenix
pine dew
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thanks a lot! defo will check it out

north phoenix
astral halo
north phoenix
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Definitely isn't a perfect solution, but it's somethin'.

astral halo
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Might see if my anchent copy of the mod works and the game picks up its verified

north phoenix
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If you try loading a mod by throwing it in the paks folder, chances are it probably won't work (as it's outdated) but you'll for sure be put into sandbox mode.

astral halo
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Oh no I'm replacing mod.io stuff xD

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If I throw it in paks I know the game will ship me to sandbox xD

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It worked!

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Yep since 2.7 worked and 2.8 corrupts my save I am gonna guess something bad happened and it was changed to not be compatible with the game and disabled to prevent people using it

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So so so much better

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Have no idea if it will react well yet in game but just feeling so much happier to have triple the number of aliens again

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Ah good old days xD

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My setup doesn't like my screen tools

astral halo
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Time for some Dark Souls Galactic

astral halo
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1800 Bug limit
2x Map length
2x Resources
All Hazards 1 Hazard higher Starship troopers elite Minimal hazard 2
Buffed-C Ex
Custom waves customized for 5000 Points per wave 4-16 Waves every 4-16 mins.
10x Spawn control
Grunts cost 1 point and for every 3000 grunts a dreadnought spawns with all dreadnought buffs

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Idea is a mode where during a wave they keep coming as a stream of bugs. Ones further away get forcefully culled so any that spawn in and don't go for the player will die and be replaced with more that might go for the player xD

orchid marlin
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how come the no cosmetic restrictions changes you did stay even if you disable the mod or join an unmodded server

unreal quail
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Because turning off mods doesn't always switch data properly. Difficulty mods are guilty of this quite often.

orchid marlin
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do others see your changes

unreal quail
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As far as I know, others see your changes only if they have the mod; that said, I can't verify because I don't use it.

ocean dew
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is there a mod that adds a dps meter? if there isnt it would be a great tool for comparing different weapons and builds

astral halo
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Is there anyway to remove 50 mod limit for multiplayer? Something that opens a prompt saying I agree that I am responsable for any desync that occurs its not the intended game experience or something?

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Desperate for this feature as I'm at the 75 Non-Clientside mods

shell inlet
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No, it is a limitation with Steam.

astral halo
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O.o Isn't it from Mod.io. My space Engineers has over 900 mods and it works multiplayer

shell inlet
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It's what the devs told us.

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¯_(ツ)_/¯

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It was a cap of 25 because they couldn't send more data so they made some changes to get it to 50 but it took months.

astral halo
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Smacks face into desk Time to give Unreal a 5th try I suppose xD

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I used to have way more mods before mod support was added and still works in sandbox by manually installing mods but tying to make a hardcore game mode xD

shell inlet
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Yeah, the old method didn't seem to have a cap but that is because it didn't require people to download anything.

astral halo
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Shame github couldn't work as a modding hub too

shell inlet
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That is where we had our mods for years.

astral halo
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Any good easy ways to merge mods together? Or would I need to get a full blank file tree and manually replace everything?

astral halo
shell inlet
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No easy way, have to recreate the folder structures and put in the related files in the exact spot they belong in.

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So you would have to unpack every mod and decide what changes you want if any conflict and do the above.

astral halo
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Are the .pak files encrypted?

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Wanted to edit around with a few mods for a while but didn't want to pester the content creators xD

shell inlet
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Have to use unreal pak 4.25

astral halo
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Thank you will have a look into that. Not sure what version I was trying to use

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Would 4.25.3 work?

orchid marlin
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What approved mods do you guys use regularly

north phoenix
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I like using Upgraded Doretta just for the extra deposits.
Then if I wanna kill more bugs, I'll go Starship Troopers with Swarm Size Control.

astral halo
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I would post a list but have no idea of what is considered spam xD

hazy spear
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Is there a mod for a detailed stats screen end of game? How many of each type of bug killed, total damage done, etc.

north phoenix
astral halo
hazy spear
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😦

hazy spear
astral halo
hearty seal
# orchid marlin What approved mods do you guys use regularly

I only use verified mods, because I don't like the idea of having to force others to use my mods or joining modded games, but…

  • Damage Text (admittedly, I don't have much experience with it yet, because I just installed it, but it looks promising)
  • Creeper exploders (helps me detect them easier)
  • Shantae Boss Music (I made this one)
  • James May's Cheesy Platform Gun
  • Brighter Objects
  • Impact Axe Bonk! SFX
    Also, I used to use Fabulous Bugs; I still love it, but it sadly hurts my performance too much.
hazy spear
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Thanks for the welcome!

astral halo
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xD

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Just installed Unreal Engine only to remember you can't just drop in .pak files

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Reinstalled Unity Engine 5th time xD

bleak mortar
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Is there a mod to make voices high pitch as in rich atmosphere? I've looked into it a bit but couldn't find anything.

orchid marlin
astral halo
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Anyway to tell Python to not auto close at the end of a script? Trying to use the unpak tool with GUI but can't read why its closing

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I've edited its reference to the unpak tool in my Unreal engine folder but it just opens and closes

north phoenix
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If you're using the latest version of DRGpacker, you shouldn't have to modify anything, it includes the Unreal tools that it needs.

astral halo
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DRGpacker? O.o I was using regular .pak extractor

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Found a bunch of links to a Discord server that is no longer up I think as I keep getting taken to web browser Discord main screen

shell inlet
astral halo
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Thank you! Says expired when I try to search google xD

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Thank you so much!

astral halo
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Now to add a multiplier to all mission length so default Doretta
mission length 1 is 2-3 refuels xD

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Might even make 5 mission length types if possible

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Is it possible to spawn dreadnought eggs in a Doretta mission? Curious if I could give a reason to why Doretta had to be landed so far away. Just cover the area with dreadnought eggs have it so Doretta mostly isn't in a cave unless refueling and just have casual hive guards defending the eggs xD

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Also extracting 130 .pak files at once is screen spam

astral halo
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And so it begins. This is all for a private mod pack that is only for me and my friends so won't be hosted and not stealing any credit from the mod creators.

Also a lot of the mods are also to help me understand things so still want to say thank you to anyone who made any of these mods

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That was not even the full list.

Also if I use a mod such as absurd long missions would that have older cave generation?

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As an example something like this DNA_Escort_Long

astral halo
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Also anyway to make a password mod so people cannot use a modpack without it? To prevent any chance of people joining mid game if left accidently on open. Don't want to cause any issues with the owners of any of the mods

orchid marlin
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Found a cool music mod, has a bunch of jazzy stuff which somehow fits the game, but then it also has some instrumental country songs for the drop pod escape music which is weird

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Idk if I can remove that

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Though then I assume the mod would become sandbox if I tweaked it?

small horizon
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assuming you uploaded to mod.io

orchid marlin
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Yeah I don't think I will mess with it

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Reuploading is not cool

small horizon
#

you can always make it a private mod so only you can see it and use it

orchid marlin
#

I might mess with it then, gotta figure out how it works

astral halo
#

I still have access to Custom Spawn Cap mod but the author has hidden it and only people who have the link can access it

small horizon
astral halo
#

May need to tell ArticEcho that as people have been commenting on there mod that is not public. It even corrupts data at the moment at least when I downloaded it it did.

small horizon
#

but if you make a hidden mod that's hidden from the start, people would never be able to see it unless you added them to it

astral halo
#

Ohhh gave my friend a link and he could view it too

small horizon
#

ive never had another soul that i didnt add see a hidden mod of mine that was hidden from the start

astral halo
#

I just don't trust it myself. Rather do a little more effort just to stop anyone from accessing it.
There are HTML tools to looking for the structures of websites to get all the links so anythings possible but thats an extreme scenario I just don't like to potentially upset people

small horizon
#

i think you're overworrying about such a small thing

astral halo
#

Perhaps so but there have been smaller things people have gotten upset over. Should see the Fallout 4 modding community they hate modpacks I got told off just mentioning the word xD

shell inlet
astral halo
#

I'm currently using the outdated version 1.7 and it works fine

#

Check modded Gallery to see how many aliens and bulks and all sorts are there

shell inlet
#

I think spawn menu still has stuff that accesses the proper stuff.

#

Ah, welp, that is why it breaks during updates. Same goes for Generous Management.

astral halo
#

The current release is 2.8

#

I'm using an old one from the GitHub page which works but the latest one Arctic released didn't work said my save was corrupted twice renamed Custom Enemy Cap 1.7 to 1.8 and the game picked it up and even said it was validated xD

#

I don't think mods are even validated which confuses me to why it takes so long for people to join as it appears to only validate file name.
Found out my friend can even modify my settings in Blueprint manager if he joins halfway in the match xD

#

Can't tell if I've done something wrong or if BluePrint mod manager just doesn't like being forced together with 90 other mods.

#

Wait.. I'm an idiot. I didn't pack Blueprint mod manager in but I packed all the mods for it xD

hot igloo
#

why do so few people play CVO? 😦 it's a lot of fun

astral halo
#

For me I need swarms of enemies. I have chemical depression and get less feel good from doing easier or balanced things. So I tend to flip the coin and make it so hard I have to play it a few times till I get the win xD

#

Also lots of bugs means lot to concentrate on keeps me awake a bit longer and prevents my mind just shutting down

north phoenix
# hot igloo why do so few people play CVO? 😦 it's a lot of fun

That's just kinda the nature of using approved mods in general. I've had a lot less people join my games with just a few approved mods compared to vanilla lobbies. And then something like CVO that drastically changes the game is going to further keep people who want to play the game normally away.

astral halo
#

Is there any hard limits on file size with mods also where theres a UEXP file should there always be a uasset too and the same the other way around?

astral halo
#

About to pass out to sleep but if anyone knows if theres another step after creating the Pak file would love to know. I can rename mods and get mods to work but combining them all together from a folder using packing the game acts like none of it is there in sandbox mode or anything. Installed it even to the paks folder in the game. So unsure if I need to encrypt it or something like that. If I mess up a file on purpose the game will throw an error but except for that it seems to be where things should work it will act like nothings happened.

true jewel
#

Modio supports up to 5 gigs.

astral halo
# true jewel Modio supports up to 5 gigs.

Thats a fair amount xD.
I'm extracting mods and then recompling them together but with no effect. I feel its something I'm doing wrong with compiling them but the game isn't throwing any errors that I know of and google searching for it just throws the most irrelevent results it possibly can.

true jewel
#

I don't think it's very easy to do. You can't just reimport already cooked files into UE.

#

And some files can't be extracted from a pak so those you would have to recreate.

astral halo
#

Darn, Thank you very much for replying. Time to shuffle games I guess till the mod limit is increased xD

obtuse rock
#

Anyone know if the driller drills attitude HUD is something that could be added to other HUDs? I'd live to see a mod that allows it to be toggled on all classes/weapons

honest nacelle
#

Yeah, it originated from the angled drills mod, so i assume it can be on any other weapon

cerulean swan
#

Idea: giant cookie for shield generator

solid radish
#

am I right to guess that mods with copyrighted music aren't a thing?

#

yeah, this is a dumb question

#

they're private only probably

#

it's just that it'd be cool to have Starcraft Brood war ost in game

#

I guess I'll just learn to mod drillchamp

astral halo
#

Theres a few mods I think. Some mods even to remove copyrihted music for Twitch streams

solid radish
#

hmm

cerulean swan
#

another idea: christmas balls for grenades

astral halo
#

Does QA stand for Questions & Answers in the Devs name. Asking to see if there's a place to ask for mod commissions publicly.

small horizon
#

It stands for Quality Assurance

astral halo
#

Thank you hehe was perhaps wishful thinking guiding me there.

#

Would £350 be a fair price do you think to request a mod that adds a new sentry gun that has a fair few features and possibly a separate Bet-C to prevent updates breaking the modded version which also has a lot of features and new model? Perhaps a small edit to Molly too

#

I know ARK modders make custom animals for £75 and advanced for £100 but I also know the popularity of requesting DRG mods and its very specific

#

Both want to encourage modders to make mods and also desire things I cannot make

orchid marlin
#

where are mods located on your pc because funnily enough, they aren't in the mods folder

astral halo
#

Its Mod.io they are in appdata they don't even delete if you unsub from a mod ether so if you have an SSD be sure to change the path in the config of mod.io

#

The only reason I even found it to begin with was becaused of its size in windirstat xD

#

All the jukebox mods I subbed to and then unsubbed from

orchid marlin
#

I can't find anything in appdata

astral halo
#

Opes sorry. Its under Public/Appdata

orchid marlin
#

it's in public/modio

#

thanks

astral halo
#

Your welcome!

#

Sorry for the slight mixup I remembered it was something around that area xD

orchid marlin
#

it's definitely in the most unusual spot that's for sure

astral halo
#

Yeah it works if you had multiple users sharing the same PC I guess but the chances of someone sharing a "Personal Computer" is low. Also with raid 254GB SSD for Windows I don't have that space on my C to waste

orchid marlin
#

is there no mods for changing the hud even more?

#

like, moving various elements

north phoenix
#

Nothing much that I've seen - we've had mods that have added new elements to the HUD like an enemy counter or timer, but nothing that moves pre-existing elements around.

orchid marlin
#

unfortunate, I assume it's not doable then

orchid marlin
#

in that case, is there nothing that kinda moves the health bar to somewhere easier to see

slim dune
#

Just found this gem

#

Molly steps make a squidward step sound from spongebob

rain light
#

i had an idea for a mod, but i have no technical or programming skill to implement it

#

a skin for engi's turret, but its just a mini engi, but it copies all the cosmetics on the engi who places said turret

viral musk
#

So question: If I setup modding can I not join unmodded servers, even if all my mods are off? I accidentally loaded mods on my main save and now Im having issues joining public lobbies

viral musk
#

Nvm fixed it

small horizon
keen hull
#

Guys, if a mod its not been updated it automatically stops working ?? I use some mods to increase FPS and since the update my pc its suffering

small horizon
#

check to see if the mod in question is active. you may have the setting on to automatically disable outdated mods and that could have turned it off

heady sleet
#

MOD IDEAS:

  1. UI tweak that displays various gauges like heat buildup (minigun), pressure chamber status (cryo canon), etc, as an easy-to-read/easy-to-see readout near the center of the screen. Currently, this information is only available (other than gauging it yourself using things like the sound being generated by the weapon or the color of the barrel as it generates heat) by glancing in the lower-right portion of the screen at a small display or meter on the weapon itself. Personally, I dislike this UI choice quite a bit because it forces you to pull your attention away from your center of vision, and consequently, the things that pose a threat (i.e. enemies or changes in terrain) and necessitate undivided attention as much as possible.

As an example, when using the minigun, I picture a bar that appears as you begin firing

#

a horizontal bar - that displays how much heat you've built up (going from white to red as it generates more heat). I believe the ideal spot for something like that would slightly below the reticle.

heady sleet
#
  1. I can be lazy sometimes... everyone's guilty of that. This is especially true when it comes to doing things that feel mindless and tedious. Specifically... cycling through the various biomes/available missions to see which random anomalies and warnings were selected for the current map cycle.

It would be nice to have mod that offers filter settings that would allow you to quickly find out whether any of the available missions have the anomaly and/or warning you were looking for. Manually clicking through each of the biomes on the map just feels super tedious (even though it requires miner effort). I mean... it's pretty much the first thing everyone does when they're back at the rig and the map timer has just reset.

Food for thought.

tender coral
ember pulsar
heady sleet
finite rivet
#

`homing c4

royal violet
#

heyhey quick question , is anyone willing to do a modded resource run with my dad and me by any chance plz? we really enjoy the game but he doesnt have the heart to grind resources for cosmetics and they are quite costly hehe

#

and i dont have the smarts to set it up myself eats keyboard

noble flint
#

Thinking of making a bug planet group or something to that effect, anyone know of other mods that compliment it besides cheaper resupplies?

Was thinking of some weapon tweaking ones but not sure what would be overkill

quaint narwhal
#

eyo omniman thicc victory pose mod when

arctic valve
#

does kicking do anything other than just kicking?

hazy geyser
#

Hi, how do i login to mod.io in game?

noble flint
orchid marlin
#

how strong do you guys think a mod is that allows you to tell molly where to go

small horizon
#

Strong?

warm pulsar
#

You can already tell molly exactly where to go with the C key.

orchid marlin
#

not like that

#

there is a mod that allows you to just point somewhere and molly will go there

small horizon
#

I'm not sure what you mean by strong. If you like it, use it

orchid marlin
#

I don't use it, just wondering how balance breaking would it be, if any

small horizon
#

it doesn't break anything balance wise. it's just a neat feature

neon cairn
#

you can use molly instead of platforms easily this way

#

so it kinda breaks balance

small horizon
#

ehhh

#

it's not that effective

quaint narwhal
orchid marlin
#

Well, you can already use Molly as a platform without it

#

Just jump and press c

north phoenix
#

I prefer using my fellow dwarf's head to get a boost.

hearty sapphire
#

anyone know of any mods that give a god/untargettable/flying mode? trying to get some cinematic shots

shell inlet
#

My Debug Mode mod

hearty sapphire
#

ty

orchid marlin
#

unless it got updated since yesterday

lyric urchin
#

Perhaps this should be on #babelfish-lounge, but would it be possible to create a new clientside language, altering both voice acting and subtitles (technically a joke version of English) using DRG modding? If so, how would I go about it?

orchid marlin
#

does swarm size control makes swarm bigger or also longer

dense lake
#

Heya so I'm looking up how to make mods and as far as I see there is no DRG SDK available?

small horizon
jagged jungle
#

Hey, so I have an issue going on with modding. I can't find the TOU

#

it's keeping me from accessing this. Where do I find the TOU?

heady sleet
# orchid marlin there is a mod that allows you to just point somewhere and molly will go there

we already command Molly around and tell her where she needs to be. The mod you're referring to really just saves time. The alternative is to hit "c" every few seconds on your way to your destination or wait to call her when you get there. It's really only useful when the area is big enough to see where you would want her to go. Otherwise, the first 2 strategies work just as well. So, I would say it's convenient due to making missions more time efficient - more QoL, but I wouldn't consider it strong. This game is riddled with little interactions and mechanics that can really drag out time (i.e. Molly bugging out and taking the extra long route to get to you or the pace that you mine oil shale. Both are tedious and mind-numbingly slow, but neither of them makes the game more difficult, just a little irritating. time don't grow on trees, ya know), so any mods that offer ways to make the experience a little friendlier on the clock are a welcomed addition.

old grotto
#

Can someone make a mode that changes the subata into the Gluger?

#

I'd do it but I suck at modeling

safe yew
#

i um having an issue with a mod

#

rock and stonpilled verified mod. i unapplied it and then unsubbed because i wasnt going to be using it anymore , and uh its affect of making the mission completion say based or cringe didnt go away.

small horizon
safe yew
#

i wasnt aware i needed to

#

ill try tho.

small horizon
#

certain stuff like that text doesn't change until you restart the game

safe yew
#

ah well thank you for telling me restarting now. 🙂

spiral shuttle
#

Does anyone know of a mod to change the textures of the various weapon frames? I'd be a lot more willing to give up Fourth Relic if I could get Scale Brigade with gold trim just like Fourth Relic.

dense lake
#

||There's a void in this basket||

thin lintel
#

will some mods still work even if they arent updated to current game version?

nocturne chasm
#

else you wouldn't be able to enable outdated mods

orchid marlin
#

any non meme non earrape mod that makes leeches audible? those are the only ones I found

cunning raven
#

need a mod that adds a gunk seed still hanging to the space rig

#

nothing more fun than slapping around the balls

orchid marlin
#

I thought about making a mod for myself that just made leeches audible, then I read the modding guide and I changed my mind

small horizon
#

It's not hard

wheat thistle
#

Is there a mod to show damage numbers in game?

small horizon
shell inlet
#

It should unless Gorflow said otherwise, as it gets the data from the loss in health of the health component.

#

And since hazard changes the damage weapons deal rather than increasing health, it should also be correct.

small horizon
#

Ah okay. I think I misunderstood something I read then. Thanks

lofty lake
#

Is DRG VR available to anyone or is it beta right now?

#

Sorry if obvious question, not sure how to do modding yet

small horizon
mighty valley
#

Greetings, I was just curious if anybody has ever made a mod that makes the Wardrobe and Pickaxe Customization randomizer button invisible? The button can block parts of some armors and pickaxes when taking screenshots.

agile granite
#

yo. me playing both the steam-version as well as the xbox-windows-pass version of the game, i noticed the former one is getting more and more unreliable in the past year. ton's of small reliabillity-bugs. most, but not all of them, beeing movement-physics-related.
why is that?

jovial gazelle
#

would it be possible to make leaf lovers cost several thousand credits

heady sleet
#

Does a mod that spawns any bugs you want exists?

small horizon
heady sleet
#

Ok

unreal quail
#

@shell inlet Looks like the real Industrial Sabotage this season has been your work at adding a shooting range. If you can't get this done before the New Year, it's fine - quality product is always better than rushed stuff. That said, I also see you've got a custom supply pod texture; can I request a pizza delivery skin for supply pods? If the resupply sounds could be changed to om-nom-nom, that'd be a top tier meme.

scarlet obsidian
#

Greyhound: I make a super serious cvo mod to balance the game
Also Greyhound: nomnomnompizza hahahah

unreal quail
#

Creating CVO requires an intake of a certain illegal substance (known as Mushroom) procured from Hoxxes, so why not make the expeditions even more exciting?

indigo parcel
#

do mods inhibit achievements or what

#

sandbox ones of course, but approved mods?

small horizon
#

approved mods disable achievements, yes

indigo parcel
#

alright

#

so no mods then

small horizon
#

verified mods dont disable achievements

indigo parcel
#

yeah ik

orchid marlin
#

Is cvo worth playing as a solo player

unreal quail
#

Given that description of the mod reads "created with 4 player teams in mind", I'd say no except if you want to experience a different approach to weapon balance.

orchid marlin
#

Yeah but imagine actually finding people to play with

glossy solstice
#

Is there a mod that turns the barrel of the secondary gun for Gunner to have six bullet slots when you got the Six Shooter overclock on?

orchid marlin
#

Also how can it be made for 4 players in mind when it's only weapon changes

small horizon
glossy solstice
#

Awww

orchid marlin
#

That's nice but I can still mostly only play solo

orchid marlin
#

but what do I lose out on from cvo if I play solo

orchid marlin
#

that is exclusive to cvo of course, because even normally the game is more made towards group play

cedar moth
#

what is the drg ue version rn?

small horizon
#

just get the latest version of 4.25

orchid marlin
#

imma just try cvo

digital plinth
#

Any good modpacks out here for newbie modders?

digital plinth
#

Thanks, lad!

honest nacelle
#

All g chap 👌

orchid marlin
#

I still don't know if I should or shouldn't play cvo as a solo player

honest nacelle
#

it's fine tbh

orchid marlin
#

though I'm gonna unlock everything first before playing it

#

because idk how unlocking stuff while using that works

honest nacelle
#

you'll need to unlock the weapon mods CVO adds, but only once

#

don't need to unlock them again when you turn CVO off and on again

#

same with vanilla mods, once you buy em, you keep em

#

so it's just a slight investment of materials into CVO's mods and OCs

orchid marlin
#

has anyone tried dreaming heretic?

#

also sounds interesting

wispy hawk
#

Dumb question, but is there a mod that removes or changes the buzzing sound for the wasps from Hollow Bough? Wasps are a phobia of mine and the noise pretty much puts me away from entire areas of a map sometimes.

#

Much to the dismay of my teammates

small horizon
wispy hawk
small horizon
#

This just removes the sounds. If you find this confusing in-game, message me on Discord or mod.io and I can replace it with a sound of your choice instead

wispy hawk
#

Made a mod.io account just so I could give you a little thumbs up lol

small horizon
#

Aw, thank you! 😊

heady sleet
#

Anyone know of a mod that increases costs for promotions and matrix cores? (I am quite serious, constantly having 500k credits and more than 5k minerals every time I wanna promote kind of kills the grind for minerals)

hazy spear
#

So one thing I would love to do is mute mission control, however even if I turn mission control volume to 0, other volumes get decreased once mission control starts speaking. Any mods to fix this by chance?

heady sleet
#

Something else too.. Who the heck is approving mods? Barley for sale (10k credits PER barley) = Sandbox / Weapons for all classes (Mix and Match) = Approved, I'm confused

warm pulsar
#

Read pinned messages. It changes how resources are acquired.

heady sleet
#

So if I made a mod that increases prices for stuff then that would be sandbox too?

shell inlet
#

Probably.

#

A lot of mods that had buffs with actual downsides to compensate were set to sandbox.

heady sleet
#

But mods that don't change payout but makes the game easier is then approved, man that's odd

kind osprey
#

A lot of mods came up and maybe not everything was considered when the rules were written prior the release. maybe they get reconsidered one time.

hazy spear
honest nacelle
solar mauve
#

To the creators of fabulous molly. Please bring fabulous drop pod and fabulous resupply pod, please and thank you

stark glen
#

Guys uh can you give me an advice

#

how to install mod properly

small horizon
# stark glen how to install mod properly

go to the modding tab in game (it's in the esc menu)

after accepting ToS and stuff, you can click the "install mods" or "manage mods" button to open a Steam overlay window to drg.mod.io

you can subscribe to mods there and that will make DRG download them. then just hit the "apply changes" button after they download to activate them

heady sleet
small horizon
#

make one for it

#

there's tools n guides out there

formal shale
#

yoo

weak flint
#

I wondered if anyone did replaced the music with drg to l4d.

heady sleet
# small horizon make one for it

I may just do that, I'm sure other people would love the grind, which is amazing, but simply too easy and short. Especially multiplayer

#

Ohh I need 500 enor pearl, found one! ENOR PEARL HERE!

placid parcel
#

how hard would it be to learn how to mod so i can remove frozen particles

#

like would it take days/weeks/months

unreal quail
#

A mod you're looking for already exists.

placid parcel
#

it hasnt been updated in 40 days

unreal quail
#

Removed Frozen Death & Impact Particles has been updated 14 days ago, so idk what you're talking about.

placid parcel
#

if you prefer arguing over checking if it works or not can you at least answer my actual question

warm pulsar
#

You could left click “subscribe” and test it yourself?

placid parcel
#

you figure i need a mod to remove frozen particles, found one and decided without trying it that it doesnt work, and then i came to complain to discord ?

#

i know its the internet and all but you really dont think much of me eh

warm pulsar
#

I think most people want to be spoon fed answers instead of taking the time themselves. Something about instant gratification.

#

If the mod doesn’t work, let the mod author know.

placid parcel
#

its more instant to try it than to ask about it

#

i guess i'll make an account to comment, i didnt consider he might not know it doesnt work anymore but still i'd rather be able to do it myself

unreal quail
#

It still works, I just ran a test with and without it.

placid parcel
#

did you run it on an older version

#

of the game

unreal quail
#

Untick "Auto Disable Outdated Mods" in the Modding menu, problem solved.

placid parcel
#

so mods that have "not been updated to the current version of the game" can be forced to run on the current version of the game ?

#

a bit counter intuitive but ty, ill go try it

small horizon
placid parcel
#

good to know, ty

raw sable
#

Somebody that’s make DRG mods here’s and idea you should make a custom deep dive mod which allows you to change the amount of dive you have to do the objective or randomize them.just an idea

#

I have no idea how to mod but maybe somebody will think this is a cool idea

orchid marlin
#

approved mods don't disable achievements do they? because I got nearly all of my achievements with some approved mods on

small horizon
#

approved mods are meant to disable achievements

orchid marlin
#

then how did I get all my achievements with approved mods on

small horizon
#

it's possible the system is bugged

heady sleet
north phoenix
cedar moth
#

guys
i am about to pack my mod
but i am still not sure if its done or not

#

before packing in the UEE
i think i need to do something
its a sound replacement

small horizon
#

You don't want your customsounds folder in collections, you want it in content

#

just make sure you're following the audio modding guide and you'll do fine

last cedar
#

How is the VR coming along?

grand wren
#

please tell me there is a mod out there that replaces the ping sound with the vine boom sound effect

cerulean swan
#

idea: vine boom ping sound effect

grand wren
#

coolio, i didnt know where to look if i wanted to which i do

orchid marlin
#

this new overclock mod looks pretty nice

hazy spear
#

Would love to see that new Weapon Heat Crosshair mod verified.

mighty valley
#

Greetings, I just wanted to thank the DRG modding community in general. Thanks to the guide and tools on the DRG modding channel, I was able to create my first mod, which hides the randomizer button in the Wardrobe and Pickaxe customization station.

spare monolith
#

#drg-chat hasn't given me an answer on this so I figure I should try here too. I have an alternate save that I would like to make my main save, but when deleting the main save and replacing it with the alternate one (by renaming it), the progress on it gets reset to 0. So does anyone here know how to replace my main save with a different one without it doing that?

shell inlet
#

Load up your current main save and then go to the save menu tab and hit restore save and it'll override your main with the one you choose. @spare monolith

spare monolith
#

Thank you

weak flint
steep spire
#

wanted to ask, what's the difference between the various mod types? there's auto-verified, verified, approved, and sandbox. what do they all mean

#

facedesk should've checked the pins

north phoenix
weak flint
alpine rover
#

does anyone happen to have the audio clip of mission control saying "the drilldozer is fueled a ready to go!"

white marsh
#

i installed the weapons in space rig mod. is there a mod where we can damage each other while on the space rig? it would be fun to do a little pvp with friends in space rig

heady sleet
#

Anyone know if there's a mod that makes it so you use multiplayer callouts in solo?

#

I'd love to say we're rich to bosco

alpine rover
#

oh man thank you so much

#

drgbeer cheers!

tender coral
#

I think

unborn raptor
#

Hi, im a lazy but interested dwarf/steve looking to build some statues of DRG in my minecraft world. I'd like to build the statues from the memorial hall, but i cant find them among the library of 3d models (amongst others, on thingiverse), and i have no idea how to extract them myself. I was told someone or something here could help me find out how to, but thought i'd just ask:
Any one got some 3d models of the memorial hall statues?

tender coral
#

Like I told you earlier, check on the drg modding server listed on #fan-communities. They have guides on how to extract and traverse through the game files

#

Iirc it's the most recent invite

proper quarry
#

any mods that improve fps, down-scale bug models?

orchid marlin
#

nooo, they turned the larger pipeline hitbox into an approved mod

fleet stump
#

Can you host public lobbies with mods?

shell inlet
#

Yes.

small horizon
hollow zealot
#

i'm here

heady yoke
#

hi there

#

u want cosmetic mods, or any gameplay mods?

#

if u wanna try something fun and challenging, i recommend starship troopers

hollow zealot
#

hmm i think both is good,i'm new to the game

heady yoke
#

ohh, probably not gameplay mods then, just get used to the base game first

#

honestly, if you're pretty new, try it out first without mods

#

then u would start to know what u actually want to mod that u dont like

small horizon
heady yoke
#

he was asking about mods so i redirected him here lol

hollow zealot
#

ah yeah,i think you're right,i guess i'll find some cool cosmetic then

heady yoke
#

sry not being too helpful haha

small horizon
#

oh sorry

#

i just have seen a lot of newbies wander in here, my b for assuming

hollow zealot
vapid yacht
#

how do mods work?

#

Like, if I have mod and I host, do people peeps need mod? or do mod only effect me?

vital stream
#

Yeah i mostly use Verified mods

#

actually, only

#

Should I link you some great mods?

heady yoke
orchid marlin
unreal quail
#

Host has a conflicting mod installed (Shorter Death Duration).

orchid marlin
#

damn, I thought the host's mods wouldn't affect me if they are verified

#

also, is there any way to further remove gibs and blood from enemies? I just want them to go poof as soon as they die

vapid yacht
#

How do you describe game to people?

orchid marlin
#

minecraft + payday 2

whole spire
#

add starcraft and tf2 to that mix

placid parcel
#

left 4 dead genre is what i go for in general
a lot of people also say minecraft but i dont think it shares any elements except having a pickaxe to hit rocks with

nocturne heart
#

i think people call that a "horde shooter"? i don't know if that's accurate

#

also i think exploration is a part of the game so i think where the minecraft part (as in spelunking) comes in

hollow tiger
#

I think Minecraft comparison comes from (as mentioned above) spelunking and mining, but also likely because both games have fully destructible terrain

winged hull
#

Horde shooter, yeah.

orchid marlin
#

also, no way to remove gibs and blood then?

scarlet obsidian
orchid marlin
#

problem is, those don't actually work in multiplayer

scarlet obsidian
#

They should? Instant death duration works for everyone if the host has it but the decals being removed is only user side but should work with others in the lobby

sinful valley
#

Would it be possible / how hard would it be to replace glyphid's mouths with something more insect-like?

mellow spoke
#

hard

blissful perch
orchid marlin
knotty valve
#

is there any mod for more xp or reward? i'm looking for it but i can't find one...help me :-:

scarlet obsidian
boreal laurel
#

hoverclock 2

boreal laurel
knotty valve
boreal laurel
#

but that’s cringe the whole point of prestige is flexing

#

I don’t even know if you unlock much shite by promotions after like silver

mellow spoke
#

nope

#

absolutely nothing

gritty flower
#

Would there be any problem with having two mission control mods installed? My mods got reset and I accidentally had the Tweek Goblin MC and the Siirvend MC mods installed at the same time. Seems to be working fine, and I actually kinda love it because sometimes it's Tweek Voicelines and sometimes it's Siirvend lines. In my headcanon Siv is like training Tweek haha

#

Just want to know if it could cause like stability issues or other gamebreaking stuff

tawdry hazel
#

Hello all, can anybody answer - why i can't download mod?
BrewBreuw's Mod Pack for Deep Rock Galactic

Run game -> mods -> open in steam drg.mod.io -> subsribed it -> spinning icon more than 5 minutes, but no changes -> mods not show in menu 😦

north phoenix
gritty flower
#

Cool thanks

#

AFAIK the Tweek mod has been updated to cover every line actually

#

But it seems like the game just chooses between a Siirvend and Tweek line at random when you have both installed (but always has Siirvend's icon for some reason)

zealous oriole
#

yo could somebody help me with installing ts? i had no problem 2 days ago installing stuff but now when i launch the game it says i don't have any mods installed and trying to unsubscribe and resubscribe doesn't help; i basically need the MountAndDewMe mod pack to play the game since my computer is so weak lol

#

i'm pretty sure it has something to do with me merging my mod.io accounts, i didn't have any problems before but yesterday i got an error that said it failed to merge my accounts, i'm not really sure what to do lol

small horizon
vital gate
#

just a quick question: are achievements disabled when mods are applied?

#

on steam, i mean.

mighty zinc
#

Approved and Sandbox mods yes, verified mods no

chilly willow
#

Is there a mod which changes active skill activation inputs

#

Because I'm tired of accidentally activating Berserker all the damn time

vital gate
warm pulsar
#

Pinned messages

heady sleet
#

is there a mod that adds a live kill counter you can see inside the mission

small horizon
heady sleet
#

ooo

#

I'll wait till it's verified

#

how long does it usually take for a mod to become verified?

small horizon
#

can take no time at all or weeks. kinda random depending on how busy the devs are/if they see it lol

#

be patient for now since idk when they get back from xmas breaktime

heady sleet
#

I'll be patient when I'm dead

small horizon
#

then perish

heady sleet
#

Begone, foul dwimmerlaik, lord of carrion! Leave the dead in peace!

heady sleet
#

both of those mods are now verified

small horizon
noble flint
#

nice nice

wispy perch
#

Why do I keep getting the terms of use from mod.io?

#

I thought it was a network problem and tried to switch VPN, but when I entered the game, I was still stuck in getting the terms of use from mod. IO

wheat raft
#

Oh sweet the crosshair weapon heat indicator finally got verified

#

Glad to see a W in person like that

red sluice
#

Issue: Mods not working as intended?
I'm trying to playtest OCs, combos, etc, and the Spawn Menu mod doesn't appear to be doing it's proper function and removing mobs from the game while I test around.
Spawn Menu doesn't appear to be working for crap, and I'm kinda tired of spending hours of my day figuring how how to playtest.

small horizon
#

spawn menu can no longer cull anything it didn't spawn

red sluice
#

Is there anything that can do that

#

All I want to do is sit in a corner, with no bugs cluttering my audio, trying to hit me, etc, while I showcase things

shell inlet
#

Could use weapons in the space rig while it still exists

red sluice
#

That's a thing? Name of the mod if you will?

shell inlet
#

Weapons In Space Rig

#

Intuitive.

red sluice
#

simple enough

#

DRG seems to have some issues with players testing things out.

small horizon
#

While it still exists? Planning on deleting it after you release the Shooting Range?

red sluice
#

especially for a non-competitive game with no real risk/reward for modding, cheating, testing, etc.

shell inlet
#

Debating, I can either force people to download the shooting range if they want to use equipment or I could keep it separate, idk.

#

Thanks.

red sluice
#

Ya.

#

I'm a bit of a stiff, iron-willed fellow when it comes to not letting people test things.
Seen far too many games where players had to attack the game to do some simple tests.

#

There's not enough synonyms for 'testing'

shell inlet
#

Shooting Range seeks to alleviate that.

red sluice
#

I hope it gets some good love

#

and if not from them, from me- because I don't mind going through hurdles for that sort of thing

shell inlet
#

I am the one making it, so it is going to be trash.

red sluice
#

Aw lawd they comin'

red sluice
shell inlet
#

2

red sluice
#

I see now why there's a rather small playerbase of content creators for this game.
It's really difficult to showcase or test anything, or show comparisons, if Ghost Ship is going to smack every tool on the head that isn't a pickaxe.

shell inlet
#

You can change it by selecting a mission difficulty

red sluice
#

Does that work for the spawned mobs in the rig, too?
The one you recommended earlier

shell inlet
#

Recommended?

red sluice
#

Weapons in the space rig + spawn menu

shell inlet
#

It'll work, but, yeah, it doesn't actually display info.

#

You can try debug mode instead, it'll make most enemies ignore you in mission.

red sluice
#

Bit of a shame but, sigh.

Yeah, I do have that too.

shell inlet
#

The other way is some commands.

red sluice
#

Why is there not a resource for removing spawns in a mission, and allowing players to test what they will without the god-awful amounts of H5 swarms and things shooting you constantly.

shell inlet
#

There was, but it is sandboxed.

red sluice
#

Honestly, my main goal this afternoon/evening was showcasing "This weapon with this modification + OC, does really good against etc etc"

shell inlet
#

Old version with the enemy despawning and stuff.

red sluice
#

I'll keep that in mind, thanks.

shell inlet
#

Won't have the new enemies and stuff of course.

red sluice
#

Honestly with how I'm seeing things, looks like the devs are being a bit stingy with the ability to do things outside of actual missions.

#

When I first started playing, I thought I might do content on this
I don't think I want to anymore. Everywhere I look is just another way to make things complicated or barriers keeping simple comparisons from being made.

#

Anyway, heading off of this frustration-fest. Wish you luck with that mod Banagement, hope it works as we hope

south tangle
#

What's the name of the mod that caused this? I scrolled past about 400 mods on the website and couldn't find it

mellow spoke
#

is that a mod or just freak cave gen

astral forum
#

@languid marshdid you do it?

wet hazel
#

Radioactive Zone doesn't have earthquakes by default, does it?

south tangle
#

yeah that's why I think it's a mod

mellow spoke
#

oh fair clap lol

#

how old is this video

#

something you just took?

south tangle
#

No not mine

#

saw this in another server and wanted to know what it was

small horizon
river gazelle
#

final question ive looked around

#

some people here said verified mods also disables achievements, some say it doesn't, so does it disable?

small horizon
#

Verified mods don't disable achievements

south tangle
small horizon
#

I think the mod author has hidden the mod

south tangle
#

Darn

heady sleet
#

can you still play on official servers with visual mods?

small horizon
#

If the mod is verified, you can use it anywhere.

elder plaza
#

Anyone know how to access the code of a specific mod like "spawn menu"?

small horizon
#

You can read the .pak file using Fmodel. You can also unpack the mod with DRGPacker/UnrealPak and then inspect the assets using UAssetGUI. If you have a specific question, it might be best to talk to the mod author.

#

The tools I mention can be easily found in the modding discord, link in #fan-communities

heady sleet
glacial haven
#

anyone know of a mod that makes in-game chat messages produce a more noticable alert tone?

sinful valley
#

Is it just me, or do all 4 classes sound like they have the same voice actor, just pitch-shifted? Has anyone ever thought about making a mod to change that?

true edge
#

cool mods out

small horizon
sinful valley
#

Can't be all that hard to find a few volunteer voice actors for a game as popular as this. Heck, I'd start recording lines myself if my microphone wasn't an old piece of garbage.

fallen moat
#

if im using verfied/approved. are unmodded players able to see my in default 'Join' server list? can they join me?

unreal quail
#

Verified - yes, Approved - no unless players in question have the "Allow Approved Lobbies" option ticked on in the server browser.

atomic bay
#

So are there mods where it's only affecting the client

#

So like the host of the server doesn't need to download all of the mods

honest nacelle
#

read pins, verified mods

atomic bay
#

Ah thanks

orchid marlin
#

is there any mod to make crosshairs better, I know about the opaque crosshair mod but

#

it's still white and whacky

alpine rover
#

i really need a mod that replaces the ingame mouse cursor with the native system cursor

storm sail
#

I have the same problem.

twin jungle
#

Anyone know how to install mods?

#

"there are currently no mods installed" message pops up

#

asks me to agree to TOS, I do so then i get this screen

grand trout
twin jungle
#

ive tried all the fixes ive seen online, none are working

unreal quail
#

Do you have Steam overlay enabled for DRG? Mod.io integration requires it.

wraith finch
#

oh thank god, i thought it was just me as well, i just emailed support about it cause i couldnt get it to work, and the email bot directed me here.

#

ive asked on the modding discord but havent got a response as of yet

#

I've tried creating an account from email and linking it via steam. deleting said account and creating a new one via deep rock mod screen. deleting the modio folders. The full reset posted in a couple of different places and every variation of the aforementioned I could think of as well as a full clean install of the game client then repeating the above.

lilac magnet
#

having the same issuees. i just keep agreeing to TOS

#

i've agreed over a dozen times XD

kindred otter
#

anyone else getting the TOS problem?

#

damn guess mod.io pretty much borked for now kekw

outer tiger
#

how do i open the settings menu for a mod lmao

#

cannot figure it out

#

nvm i got it

lilac magnet
#

so if i add qol mods can i not join other players?

orchid marlin
#

you can always join other players

small horizon
misty dock
#

hey, ive been trying to add mods, but whenever i go to the modding tab in-game the 'install mod' button is greyed out. How do i fix this?

#

ive linked my mod.io acc to my steam but no luck

small horizon
#

you can try the troubleshooting stuff in pinned messages here but no guarantee it works

half storm
#

Anyone know which UE4 version DRG is using? Is it still 4.25?

still rain
#

will drg come to vr?

kindred otter
#

pain

#

damn still broken?

frank wyvern
#

hey,are mods lagging the game to hell and back rn or is it just me

honest nacelle
#

yeah something's fucky with mod.io

#

i can't install new mods

#

i sub on browser or in-game, but it doesn't download in-game

glacial haven
#

for any mod creator, i submit an idea for one that makes the in-game chat tone more noticable, or even customizable - one mod creator mentioned that doing so would require something called "blueprinting"

honest nacelle
#

and resetting mod.io gives the same 'agree to tos but then greyed out install button' new users are getting

drifting bison
#

me 2

river gazelle
#

anyone having issues with mod installation?

#

i cannot install any mods

#

or uninstall any mods that i have

small horizon
#

Lots of people are. There's something really wrong with DRG/mod.io right now (not sure which is the problem)

plush halo
#

I have subscribed mods but it doesn't show up in game. only squeaky toy hammer is there because I subscribed to it long ago

#

all mods i subscribed is verified

#

i need help T_T

kindred otter
#

dev problem it seems

floral adder
#

Does anyone know where framework data is stored

small horizon
honest nacelle
#

the model?

floral adder
#

Where the framework unlocks are stored

#

Because my WiFi went out as I got a sick fourth relic poop gun and I just want it back

small horizon
#

what you have and don't have is stored in your save file

#

afaik

honest nacelle
#

^

floral adder
#

Where can I access the frameworks then? It's all gobbledegook

honest nacelle
#

that's the cool thing, you don't 😂

#

well, you can try editing the save file

#

or grab a save file off someone

floral adder
#

I just want the one framework back tho

#

And save editors only deal with the resources

honest nacelle
#

yep, so... rip

floral adder
#

Actually I'll try ctrl f fourth reloc

#

Since it's bound to be named that in the files right

honest nacelle
#

no idea

floral adder
#

The Devs wouldn't code in skins as 186478

honest nacelle
#

inb4 it's like class4.pri3.skin5 😂

#

idk

#

just backup your save first

knotty gyro
#

Oh so the mods are currently broken ?

analog willow
small horizon
#

Seems like there's an issue currently. A lot of people are having this problem

graceful sluice
#

does anybody know if the Environmentalist mod got added to mod.io?

fallen hound
#

Hey Guy i am having trouble with modding as soon as i hit I Agree in the modding menu in DRG im stuck in tha page Install Mods and it greyed out so i can't press it any ways to fix it?

honest nacelle
fallen hound
#

oh i see so im not the only one having this problem, cool thanks ill just wait for the fix

#

thank you

small horizon
acoustic mango
#

are there any mods with soundeffects from the netflix series "disenchantment" yet?

#

i think that would be hysterical

warm pulsar
#

Nothing is stopping folks from learning how to mod. Especially sound file changes.

plush halo
#

I hope they fix mod problem

short loom
#

seems to only have started in the past few days, new year problem?

hidden rain
#

Yeah could be a Y2K22 issue with the mod.io api, I put some screenshots and logs in an exiting issue https://ghostshipgames.atlassian.net/browse/DRG-4670 ```json
[2022.01.03-01.56.36:612][626]LogModio: [09:56:36:612ms][Info][Http] Initializing POST request for api.mod.io /v1/external/steamauth?api_key=b4aab104219c1f6d752beb37e483b17b

[2022.01.03-01.56.41:937][163]LogTemp: Error: Modio: Failed with error 10002 (mod.io failed to complete the request, please try again. (rare))
[2022.01.03-01.56.41:937][163]LogModio: [09:56:41:938ms][Error][Http] Non 200-204 response received: {"error":{"code":500,"error_ref":10002,"message":"Unexpected server error encountered. Please try again later."}}

hidden rain
#

Yay mods are working again for me.

kindred otter
#

it works now?

#

yay it works now

#

lmfao

honest nacelle
#

😂 😂

#

Wooo

plush halo
#

nice

royal rose
#

I've subscribed to some visual mods from mod.io with the steam browser while I was in game, why has nothing showed up yet? I've waited some time and even restarted it

small horizon
#

if you read up, you'll see there's an ongoing mod.io issue where mods are not downloading when they're supposed to

royal rose
#

oo

#

waiting it is then

knotty gyro
#

are mods fixed ?

sharp barn
#

Ok so

#

Anyone know some dumb op mods to FCK around with

tough talon
#

mboi you can find some, make sure to not install any sandbox mods in your main save though

small horizon
tough talon
#

oh thank the ancestors

shell inlet
#

You technically can but I think that they made more ways to prevent it.

viscid hazel
#

Does it clearly say if its a sandbox mod?, just got back to deep rock today, wanted to try some mods

small horizon
#

yes, there's a tag section at the bottom and it will say "sandbox" in them if it's sandbox. also mods that are "aimedfor[name]" are not yet categorized and will also be sandbox

#

if you try to enable a sandbox mod, it'll prompt you to make a new save. you can just hit cancel to avoid this process and go back to your normal save with the sandbox mod disabled

viscid hazel
#

alright, thank you. Just installed 2 mods faster mining, and thickaxe just to mess around abit solo, then i saw a post about sandbox ruining save or something, glad i didnt mess mine up xD

#

was a old post so glad they give you a warning of sandbox

small horizon
#

there was an old bug that is mostly gone that would convert your main save to sandbox, but now things work fine for the most part and it just makes a separate save. if you ever have any issues with losing your normal save because of a bug, you can contact them for them to scrub it

viscid hazel
#

Nice to know!, thank you for clarifying 😄

#

ok faster mining makes gunner as a miner abit more fun solo

#

wont ever use that for MP tho

quaint narwhal
#

quick question whats the difference between approved and verified mods? never really understood the difference

shell inlet
#

verified don't affect gameplay much, are not listed in your server browser (I think), only affect the user and can be used in other lobbies

#

approved affects gameplay, are listed and required by clients, mark you as modded and disable achievements (getting them with mods active but things like promotions count after disabling)

quaint narwhal
#

ahhh got it. basically just safe client side mods and required serverside mods from host.

shell inlet
#

yeah

quaint narwhal
#

gracias!

small horizon
#

unless it's a dependency, like BPMM

dark plinth
#

I found a mod for DRG that adds the freedom wars soundtrack

#

funniest shit is some of the choices

#

the music for the end of a mission, when your getting to extraction

#

Im like 90% sure is the one used during some heavy story shit

#

man, this brings back some memories

tiny surge
#

Never tried mods on DRG, but I have a question as I'm looking at the page now:
Aren't some of these mods kind of game breaking? Can you farm levels/xp/cosmetics in a modded game?

Unrestricted zipline angle
All class tools and traversal
Always accurate minigun
Health regeneration
No fall damage

There must be something I am missing that isolates modded gameplay right?

warm pulsar
#

Note the category assigned to mods. Further reading in pinned messages.

barren trout
#

is there any mod that can remove screen shake entirely?

shell inlet
#

I believe so, I know there was one before.

barren trout
#

i don't suppose you have a link for that?

shell inlet
barren trout
#

ah nice, thank you

warm estuary
#

are there any mods that allow you to change the ammo count for throwables?

#

I wanted to try a melee only challenge on driller by giving him some high number of impact axes

honest nacelle
#

yeah there probs is, just have to search around

warm estuary
#

I saw one that increases impact axe ammo count to 10 but was hoping for something higher

honest nacelle
#

melee only just use drills 😂

warm estuary
#

idk I think it'd be interesting to have impact axes as your "primary" weapon since they'd work like a weird, gravity-abiding (semi)autocannon

viscid hazel
#

When using mods, does everyone in your party need the same mods to be able to function?

#

or depends on the mod?

small horizon
viscid hazel
#

Alright

#

thanks

wide spoke
#

Howdy y'all, asking for some help. First time modding the game, and I only have verified stuff.
Whenever I finish a mission with some mates, when I go to a menu (such as the equipment terminal or mission selection) it freezes up and none of my controls will go through. The only ways to get it back are closing my game and such. Does anyone have an idea why this could be?

If it helps, I do have DRGLib and the Blueprint mod installed as dependencies.

Edit: Dunno why it happens, but it only seems to happen after the first mission. After doing 2 in a row, I could use the terminals without much issue. Works as a solution for now, but would prefer to find a permanent solution somehow!

fathom cedar
#

Someone make a mod which replaces some of the music with the deep rock galactic shanty

hazy basalt
#

How's the VR mod going? Saw some footage a while back and was wondering if there's an expected date it would be made available?

last widget
#

Alright chat, I'm tired of having issues loading mods to join games. I'd say at leat 50% of the time when i try to join a modded game and need to download mods to do so, the mod downloader/installer gets stuck and I have to AltF4. Please help

plucky elm
#

Bro we have the “I need a medic bag” sound but not the classic “I need Healing?” Someone get on this please

hard tartan
#

Is it normal behavior for mods to be turned off when i restart the game?

#

Though it looks to be only outdated ones

north phoenix
#

If you have the setting enabled to 'disable outdated mods', then yes, that is normal behavior.

hard tartan
#

Well, That's too obvious!
Totally looked for an option, but didn't find what was right in my face.

Thx for the reply @north phoenix !

woven fulcrum
#

wait hold on

#

i’m so new to this game

#

there’s mod support?

hard tartan
small horizon
#

Mod support is steam only right now

rich olive
#

Okay, i just joined the server, is there any reason there isn't a 5 person mod?

vivid basalt
#

Does anyone know a way to un sandbox my main save? i've had it since 2019 and it only has cloud saves back to november 2021, which is after I installed some mods

warm pulsar
shell inlet
last widget
#

Anyone here that can help me with some technical issues? Had a variety of issues since mod support came into the game.

languid timber
fading oyster
fading oyster
languid timber
#

I only use the mods, don't know anything about making them myself

fading oyster
fading oyster
languid timber
#

It's easy to install them

#

Just log in to the game, click the "modding" tab in the menu, browse the mods, and subscribe to the ones you want to use

#

It will install and update them automatically as long as you're subscribed

honest nacelle
#

that is, if mod.io is working as intended 😂

#

sometimes it does get goofy

fading oyster
shell inlet
fading oyster
shell inlet
#

Yes

#

Primarily for blueprint modding as it is a lot less straightforward than the tools.

#

Tools are quite easy to use if you can click buttons until you find a value that you want to change.

fading oyster
#

But you need C++ experience am I right?

shell inlet
#

Not really, we have most of the C++ auto generated and blueprinting is different than that.

#

The other stuff (tools / hex) requires no coding experience, just drag and drop and read human readable values to change.

fading oyster
#

Ahhh nice

summer kernel
#

Im just curious has anyone made a deeprock mod that genderswaps the dwarves?

#

Because it seems a lot of people want female dwarves

fading oyster
heady sleet
#

i need some help

#

i have a few mods i want to install

#

but the "install mods" button is grayed out

#

how do i fix it?

heady sleet
#

anyone?

unreal quail
#

First things first, check pinned messages in this channel. Second, Steam Overlay must be enabled for mod.io to work. Beyond that, I can't tell.

heady sleet
#

got it

heady sleet
zinc garden
pulsar flower
#

hey i'm new here, just wanted to ask how you open BPMM in-game if anyone knows? the "N" key isn't working for me

mental igloo
#

we should have some sort of AvP mod that makes the glyphids sound like Xeno's, or maybe even like the bugs from Starship troopers, any thoughts?

#

wrong channel maybe?

barren trout
#

does anyone have a mod that remove digging particle? it kinda hard digging with driller with all the dirt in the face

noble flint
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there is a no particles mod, but sadly doesnt just remove digging particles

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I'd like one that got rid of just the particles from killing bugs

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kept everything else

dusty geode
pure kite
dusty geode
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thats not it isnt it? i dont have this mod at all

pure kite
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your host has it

desert coral
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how do you fix mods refusing to enable

dusty geode
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i had that message appear in every game that i joined

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totally random

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i disabled that main framework mod thingy and it stopped

pseudo nebula
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anyone able to help me set up Twitch integration mods or point me towards the instruction manual

north phoenix
nimble gulch
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hey, is the live mission tracker mod legit and can be used even if no one else has it?

warm pulsar
heady sleet
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my mod problem is finally fixed

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but i wanna try making a music mod of my own