#deep-dive-discussion
1 messages · Page 242 of 1
Easiest EDD since many weeks, well it felt that way for our team. Most problematic stage would in theory be the 2nd one but we took care of the macteras by regrouping each wave in a corner with platforms above us and a mini bunker. That worked well.
Lots of nitra too, no problems there.
Had a blast on edd stage 2. 3 engis and a cryo driller
Bunkered that bitch
Was funny seeing all those mactera zerging through the little hole we made for them and then slaughtering them all
I love engi meme teams
We started off with just a hole in the wall but then we said fuck it and turned it into a pancake fort
One of the reasons i love playing engi
Anytime i see another engi i know its gonna be a good time
Hordes of nitra in the edd this week, mini mules for the win. Our gunner left after stage one but with a combination of bunkering and cryo cannon/nades our team managed to pull through
Hipster and jumbo shells are really fun for destroying frozen enemies in a tunnel, love those blowthrough rounds.
i rather have not hipster and 1shot 4 grunts
Im a drak cryo minelets enthusiast
Which stage?
2nd stage, Bet-C extra thicc. @west merlin
completed my first edd today with some really cool greybeard who welcomed me thanks miner!!!
If it wasn't for hazard level, I'd say the regular deep dive looks harder this week, then again I hate liquid morkite missions for the most part.
I mean, if you have the upgrades and experience, sure.
I don't get buff on ice gun only beards for other dwarfs but I got one for fire so
I feel like this edd should be one of the easier ones but Solo is kicking my ass.
I managed to solo the EDD with scout, the 2nd part was the hardest, but it def seems like an easier one this week.
Wish I would have went in with Eng though, didn't read what it was this week or I would have switched back haha.
I failed stage 1 three times with gunner and twice with driller last night
What setup are you using for driller?
Gonna try a vampire cryo setup tonight.
I was just using tuned cooler cryo basic setup.
Got detonator on both driller runs during refulling pod
Oof, yeah bad rng there lol
@copper shard how was scout setup? Mactera problem?
Yeah that was the biggest issue, but I just had to keep on the grappling gun, a little more then usual but managed to pull through, plenty of nitra throughout the whole run though
And that def helped lol
Primary weapon and oc?
Well I was mainly using zhukov with cryo
That's what saved me alot of pain, but I went with the gk2 with AI and tried to balance it out, wasnt greatest choice, but like I said with the amount of nitra, it was a lil easier
I've got the grappling set up for fastest cooldown, so got into the habit of using it As much as possible, even though i mainly play eng
but I try to play with all four, just typically go with eng lol obv
I have all the weapon OC, so I get two blanks and a cosmetic when I do any deep dives, so I've been putting them off lately, but this weeks edd didn't look to hard
that being said, was still a challenge, i should have prepared better anyway lol
ai with cryo mines is some pretty bad synergy
since ai gets most it’s damage from weakpoints and has a low rof
yes lol
trust me like i said, i wish i would have prepared better
well you can improve the rof a bit
but i thought it was setup a certain way based on when i last used it
i mean presets
bom is by far the best gk2 oc with cryo mines
it’s the same dps as ofm without running through as much ammo
yeah thats more then likely what i would have used
but like i said, the extra nitra helped haha
In this edd I found 75 morkite at the top of the stage 3 drop pod, is this consistently there or was this a weird fluke?
likely consistent
Interesting
it probably drilled through it and it ended up falling ontop instead of below or something
and since the morkite spawns are fixed given the seed, it should happen everytime if that's what happened
edd was chill but stage 2 be like: 
there was way too much extra morkite anyways
i think i ended up with like 600 extra morkite by the end
How do you consistently join groups that deep dive? I dont see it as a searchable mission type.
you check the lobbies in the deep dive terminal
Have you tried going to the deep dive terminal and checking the stuff in there?
what should i use for edd stage 2
its super brutal
like alot of mactera and a betc
ive been using ntp ac and elephant rounds but not working that well for stage 2
are you doing solo?
group
not doing rn
but just some build tips or idea
namely for stage 2 of edd
then there isnt much you can do, you need a responsive driller to make a quick bunker, so Macteras would come down to dwarf height
ah
or engi platforms as a roof
so basically go driller next time
mostly been doing randos
cryo will help right?
well, it is situational, tbh, i play crisper personally
only time where cryo shines is against goo bombers
but you can easily axe them, or other classes take care of them anyways
Anyone mind giving me a brief run down for this weeks EDD I will be attempting is solo for the first time and I would like to be prepared
pinned messages
Oh thanks
this week edd easy or hard?
easy
oh
omg this one is easy? i failed twice on the last mission, on the signal charge and on the refueling part 😔
Almost failed made big hole with bomb but nobody put platform to fill gap in holes so get ambushed from rear during final showdown
oh i tried that strategy on the second run! but they just blew it wide open and i died over and over 😫
EDD first stage, my Engi decided to make a bunker with his pickaxe under the link, and didnt want to come out xD
First try made mistakes of drill the green circle too far down :( so was to small area
33 min in last edd
Build should be fine. If you're struggling with the mactera your team could position yourselves in a tunnel entrance during swarms. Fighting them in open space can be tricky. You could also ask your scout if they can bring cryo nades.
Ah, maybe use stun BRT as secondary
does anyone know the deep dive rewards for this week?
It's always the same. Blank core for stage 1, weapon OC for stage 2, cosmetic OC for stage 3 + mission credit (20k for EDD, bit less for DD)
yeah i know but doesnt everyone get the same weapon oc/cosmetic core
This week’s EDD looks so much easier compared to last week’s EDD. How are you guys finding it to be?
Yeah, it's very tame
yes
We tried it (was the first elite ever) and gloriously died after few minutes in
easy
tip:dont rush
When deep dive resets
We came to the first big cave and... dead. Didnt know there are so much bugs and they do this much dmg lol
??
every thursday i think
I think thursdays
if you check the terminal it tells you that
how did you add a screenshot in chat here?
Oh lol attaching files is disabled here, weird
That's an embed link, I posted it to a more private discord server and just copied the link over
ah neat trick 😄 thanks for that!
I FUCKING
HATE
TUNNEL WORM
I LOST ALL MY LIVES
TO TUNNEL WORM AT EDD STAGE 3
THANK YOU DRG
THANKS A LOT
AFTER 150 HOURS OF THIS GAME YOU FINALLY MANAGED TO MAKE MALD
just trawler things
I like how the code name is old hell and during the first part there's enough exploder plants to make the game shit itself and die let alone burn the soles of your boots off trying to get past the mess you just made
looks like its time to never take off heightened senses
I lost all 4 lives on mission 2 because lethal enemies is just straight bs
Guys, can you tell me about the lunar event and the hat from the lunar event, if I can knock out this hat later, and will this hat be returned in the form of loot from cargo boxes, etc., did not have time to complete the event???☹️ ☹️ ☹️
next lunar event maybe idk
probably returns next year as other events
completed an EDD for the first time just now 🙏
almost did it on the first go, too
but I died right on the last fuel cell because it just decided to spawn everything on me, including a praet and an oppressor
if I tried this with the GK2 I probably would have gotten smoked

Is it possible to get matrix cores from somewhere else other than the weekly assigment and the deep dives?
No. With the exception of special events. I think you get one for the Easter event
I think the devs said they like it that way because it will keep people playing. Instead of running through and getting everything in a couple weeks.
It's kind of exciting basically getting a few new overclocks every Thur/Fri night. Usually I get at least one to try out and test through the week. I still don't have fat boy, cryo minelettes, or lead storm.
You should be able to get approx 7 new overclocks per week
kill them before they hit you
and start learning to run or use shields
The last stage of the deep dive is brutal
it isnt tbh
It was when I played it
do you play above haz 3?
Hiveguard, and bulk after bulk
Yea
then it aint really that brutal
Nowhere safe to walk either and earthquakes
ask the engineer to platform
We probably dragged the PE too long tbh
and that too
but haz 3.5 spawns arent that insane unless you dick around too much
Isn’t it 4.5?
I thought it was 3.5 4 4.5
normal DD scaling is haz 3/3.5/3.5
Oh huh
yeah only 3.5
in EDD its 4/5/5.5
and yeah ambient spawns don't pause during dreads if the base mission type is PE, so do it at the start or regret it
The more you know
I learned that the hard way during an edd instead of a dd
Also do spawns get worse over time for PE
yes, innate property of PE
yea do secondaries ASAP in PE
Rip ok
its the one mission you should try to speedrun
Dealing with three bulks a hiveguard and very cratered magma floors was not fun
Exploders too
I popped hiveguard immediately on my run and was fine, even if we got 2 bulks later on
if you time it right you can make the bulk kill the hiveguard
It’s fine tho, I don’t need the cosmetic
gotta get forge mastery
Does forge mastery do anything besides perk points and a few free OCs?
this week's edd is also surprisingly really easy for edd standards
it gives a free oc every 5 forges
So no
I don’t really need cosmetics atm and a weapon overclock every 10 forges isn’t enough for me to dump minerals into things I won’t use at the moment
gotta hoard them all
Maybe when I get more minwrals and credits later
credits are easy to get with DDs/EDDs
I’m always low on that one mineral and every overclock I get needs it
just hope your weekly priority/core hunts are in the biomes you need
Yea
or use the credits from DD/EDD to get the mineral you want
if you play long enough you'll be drowning in everything except enor pearl and can just sell the other junk to buy the pearl
^
if you play long enough beyond that you'll be drowning in pearl too
It’s jadiz and magnite for me atm
I never had issue with bismor, but I did get jadiz blocked a couple times. usually was pearl though
Yea but the advantage to pearl is that sandblasted and salt pits are nice maps to play on
i guess i crafted almost everything needing magnite and enor
and now whichever ocs that need bismor and jadiz are piling up
What is considered a sufficient amount of credits to hoard, anyway?
im at the 400k mark
330k for me
yea thats fine for like buying minerals once awhile
I cracked 1mil credits about a week ago. Bought every "credit only" cosmetic. Dropped me down to 600k. Been helping people deep dive this week. Back to 900k
Probably gonna have to spend some credits soon to convert croppa to magnite. Next gunner promotion is going to cost 800 magnite
2.7 mil here, saving up to drop it all on cosmetic OC forges when season 2 drops (I hope this replenishes weapon forge mastery after getting all weapon OCS)
whoops wait 12k off 2.7 mil
Every 10, technically
5 for a cosmetic core, 5 for OC. Alternating between the 2
@golden bluff in the pins of this channel
roger that
Easiest edd i have ever played in my life
yeah we had like 800 nitra left in the end
i was on engi and took the triple line perk for bc cause i knew theres alot of mactera
that and my 2 defender turrets made mactera pretty ez
Ye its my first EDD tho
u will get used to it
if u never done haz5 u can get a bit off with how fast grunts run
like for me if i play haz4 stuff sometimes feels like slowmo
Honest question: If you don't take iorn will on a edd... why?
Is there something way better that beats a whole squad having 4 extra chances to not lose?
I am not great on edd's so no shade, but I am frequently the only person on the squad that takes it.
Had a deep dive today. Magma core, exploder infestation on the last one and aquarqs with a dreadnought
Pain
idk, i just don’t use it all the often in general anymore
would executioner or explosive chemical rounds be better for the EDD?
greenbeards take IW, veterans take what they think synergies with their builds
Thanks for this. I figured it was a skill issue on my part that I take it but man there are plenty of edd's that IW would have "synergized" with the squad's builds
ye it's useful to have at least one IW but the thing is you always have at least one greenbeard so it kinda correlates 😄
anyways in all cases but Sabotage SYIH replaces IW in my builds
that is about synergies
syih is really good, i just dont use it because i dont normally go down.
i run field med / dash on all my builds with some exceptions
you can use syih tactically too in that case, like to kill some dread/bet-c or to create protective field during salvage defense
some scout with field medic will ress you right away
syih is perk for defensive chaotic situations
I even used SYIH for 3-step fatality on caretaker once
you don’t need to go down for syih to be insanely good
thats fair, its passive is amazing too
but i see syih more for its active, because a button press gunner shield on your body is really good
Thanks for this. What is syih though? Level 85 and still a greenbeard.
I run iorn will, field medic, resupplier, vampire and the red sugar perks on pretty much all my builds.
Clearly defensive build only concerned about my health and downed teammates
Yeah prob so lol
if that's the case i'd probs get heightened senses
don't want that clutch to be ruined by some random leech/grabber 😂
I have vamp for iw
And red sugar for well... red sugar
I should really start trying different "synergic" perk builds.
I know asking what are some good perk builds is like asking "how long is a piece of string" but what do you use?
I run a very generalist build: dash, field medic, resupplier, red sugar, unstoppable
Except for scout who has IW instead of dash
And Driller who has vamp instead of red sugar
Yeah, it all boils down to playstyle
Is getting mauled and needing more health a play style
to live you must first unliven't
That's deep
and that's why we're in deep dive discussion 😂
I personally don't know anyone who actively changes their perks to suit the week's deep dives
I just have a couple weapon presets but use the same perks
Doesn't matter if it's cave leech cluster, or shield disruption, etc 😂
Syih stand for See you in hell
I dont change then at all except when playing the bogs, then I switch out for unstoppable
heh bungus fogs do be like that
see you in hell, also I wrote good comment on this a while ago:
https://www.reddit.com/r/DeepRockGalactic/comments/sme7ks/psa_greenbeards_take_note_if_you_see_a_dwarf_use/hvwrygt/?utm_source=share&utm_medium=web2x&context=3
Believe me, I see ranks 500-600 and they still do greenbeard things
It all comes to players how they develop themselves, some study guides and ask questions, and some just keep being delusional for hundreds of levels.
That's also good argument to why rank doesn't correlate with skill level when it comes to gathering your team for deep dives.
I suggest you to opt out from having 2 healing perks (especially vampire which has only a few synergised builds), try born ready instead
Also lemme explain you my understanding of your active perks roles:
Field Medic is high situationality to the point you can even trade someone for damage and quickly ress him afterwards and is usually in hands of team saver who can survive anything and be a guarantor that ensures in-time revival, avg reward is quite stable
Iron Will is, on the other side, low situationality and is in hands of player with lack of protective tools / equipment who can likely die in bad place at least once. Rewards go from being 100% unused to being 100% sure it saved the game -> very unstable.
So as you can see, these perks are mostly opposite, the only general side they have - directly affecting team survival which means that by combining there perks you'll get your increased survival rate but it's not the only way of doing it. You can survive and complete a mission by not going down in the first place. And a lot of perks help with that, like dash and hover boots, like Steeve and Shield Link...
So for me I only pick IW when I expect my build-style to be realllllly aggressive to the point I can die somewhere I don't wanna die, or it can be some new bugged or cheesy enemy that devs haven't fixed yet, or mb when I have to carry 3 very green beards that will likely put all the Hazard 5 4-players threats on my back and I cannot say that there is high enough chance of me recovering hard situation in case they go down.
Field Medic's requirements for me are having great crowd control / mobility to survive AND having good mobility to get to your mates really fast. That's why it's scout's default perk btw but there are some other builds eligible for that perk.
IW also gains advantage from mobility since you can hop to sugar to heal up or to mates real quick to ress them.
There is also IW-Field Medic combo I forgot about, which is quickly ressing your whole team under IW (which is kinda huge) but honestly, being 4-men down near each other and someone having IW & Field Medic at the same time and that someone knows that he needs to quickly revive the whole team and not waste time - yee... that situation is just extremely rare for me, that synergy is very low situationality
https://youtu.be/NzKtI4PhGKk
@tulip idol what a write up! I appreciate the thought you put into it man! What you said makes a ton of sense. I'm going to read/watch some videos to dig deeper into reworking how I use my perks slots
well if you find good guide tell me, it's always better to link guides than to create write ups 😉
Cripes, this week's EDD is kickin my ass. My team keeps falling apart on the third mission. 😢
if any of you encounter a mule, stick close together
...Is there ANY nitra on EDD stage 1?
yes
Wish I'd grabbed a screenshot, but my group just came out of the standard dive with 200 each of magnite and croppa, thanks to two Huuli spawning.
Not exactly a feat of skill, but it's quite amusing when crafting minerals don't spawn naturally on dives.
Plenty
each mule you repair gives nitra too I think
This is true
The edd has a ton of nitra, ended up with over 600 at the end of stage 3
Part of that is the mini mules of course
My group hit another wall with this weeks EDD. What're the odds of soloing it and what approach to take?
Mactera plague and sandstorms are a pain in the ass
Doable, bring enough aoe. Remember that pulling a random leg/ getting close to mini-mules triggers small swarms, so try not to activate them accidentally while you're already overwhelmed or unprepared.
For stage 2, tunnel entrances are not a bad spot to gain some protection from all the macteras coming at you without restricting your movement too much. What class do you want to bring?
I recently promoted every class, but usually i main Scout
Yeah scout isn't the greatest pick for this EDD
Driller works
Is duo EDD an option otherwise?
Just make sure your primary is good for macteras
It's probably the easiest way
Doubt it
It's either solo or 3 at minimum
I mean, this one is not that bad for solo
Just gotta survive stage 2
Go gunner if you're not confident enough in your survivability skills
Tuned Cooler Cryo Cannon should work i hope
Stun BRT
I used the weapon only once yesterday so i'll look one up
Will probably try driller first though
Yeah, I wouldn't run a class I'm not comfortable with maybe
Thanks for the advice though
me (gunner) and a driller, by ourselves, managed to knock out the regular DD
I would go asleep, nice
does anyone have tips or something about stage 3 EDD salvage operation? in my experience thats the hardest mission in the game, i play scout with a lot of mods and solo. i just cant seem to kill all of the enemies that are spawning quickly enough, i always get overwhelmed by quantity and quality, every time i die there are 5 slashers and guards on my screen, and since there is no where to run i end up dying. cant even leave the circle and come back, since the stream of enemies never ends, and the progress goes down so i end up in a worse position than i started. i always lose at 80-90%. with the mods i can carry different equipment from other classes, so i tried the platform gun, i buried the thingy, but an oppressor came and blew it wide open, twice.
i either lose to an oppressor that just demolishes me since i cant run away, or a MASSIVE swarm of guards+slashers i cant ever kill cause they respawn quicker than i can kill them all
i appreciate any help!
This normal DD seems like a really good one to replay
Around 360 minerals
I manage it as solo scout in 30 minutes
the normal dd 3rd stage is frustrating
a leaflover went drunk, refused to drink blackstrout, started deep dives, "it is too much, i cant play" and since he was the host the game ended
what a leaflover
Grab some CC like fear (boomstick/m1k/drak AV), use nades actively - you can resupply with resupplier mod with all the insane amount of nitra you have and spam your nades, oppressor is 2 cryo nades if you want to freeze him but it's faster to kill him with Embedded detonators Zhuks / IFG-Conductive Zhuks with hollow and green oc / boomstick
and most importantly - get steeve buddy
thanks for your help!! i have a few questions though, im not familiar with a lot of the lingo (i tried to check the wiki for them) since im new to the discord server, and i dont play coop. whats m1k and drak AV (what does AV mean?). i found the other primaries of the scout to be really weak so i use the default one. the boomstick fear is a good idea! i forgot about it!.
i also googled and saw a lot of people talking about the cryo gun which i havent got to try out yet, do you think it will be good?
i did spam grenades as much as i could but it just wasnt enough, i used the pheromone grenades.
whats embedded detonators, zhuks and "IFG-Conductive Zhuks with hollow and green oc"
i LOVE steve! i never give up on steve!
thanks for the help and im sorry im asking so many basic questions!
M1000 Classic - scout's primary and Aggressive Venting Overclock for Drak-25
cryo cannon is the best thing in salvage circle
detonators are overclock as well, zhuks are Zhukov NUK17 SMG (scout's secondary), IFG is scout's grenade and Conductive Bullets are NUK17 Tier 5 mod, green oc is green (clean) overclock
scout is the hardest class for any kind of defense fyi
Drak is stronger than GK2, it just has weaker sound effects
thank you! i guess its time to buy the zhukov lol :))
IFG-NUK17 and hollow point mod do big damage to weak points tho
really? i always found it way harder to kill things with the drak
It's popular opinion nowadays that GK2 lacks dps
kinda outdated
but we experience those weapons in full power, I don't remember how it is when it comes to basic weapons without OCs
I think it might be the same, but gk2 is certainly less skill cap
good starting weapon
i have OPA TLC and AC for the drak
well now I don't know those 😄
oh i was hoping you would lol :))
I mean I know opa ofc but can you tell what others are (full names)
overtuned particle accelerator. thermal liquid coolant and aggressive venting
ac?
aggressive venting
more like AV I mention right?
oh sorry lol
my brain did the weird connection of venting = cooling = air conditioner 🤣
does fire remove the freeze effect?
yes with temperature shock
but it only goes fire on overheat
you control it 100%
you can do manual overheats
and control heat level
for different enemies it's different burn temperatures so you need to overheat sooner or later
that gun just has last year generation mechanics
you go into crowd
shoot to like 75% heat
press r
and no bugs around you
build is 1-1-3-1-1
best combo is, ofc, embedded detonators - the most overpowered scout's gun
OPA is the next thing after AV I'd recommend for salvage
but AV's advantage is insane against macteras on Stage 2 so..
dont have detonators yet, i will use cryo minelets atm
yeah those macteras are a pain, but im using the rockets with the cryo enchantment from bosco to deal with them
like boomstick or high dmg nuks
NUK17 i mean
boomstick has Jumbo overclock that is alternative to detonators
well, with one of the mods im using, i can replace my flare gun with another piece of equipment from any class, so i can have my single target there
cryo minelets does the same job as agressive venting - so it doesn't really stack
you need weapon against oppressors
AV won't do it, it cannot finish large creatures fast
till now i just used my GK2 and grappling hook xd
cryo minelets simplify the task for high dps weapon but AV is not it
is the minigun good for single targets?
its approved
ye that means it's approved to change balance significantly
there are approved mods that change the game a lot
every class is mostly defined by his tools
that's why devs never introduced tools' overclocks or just another tools
so what other weapon should i use for single target?
again, high damage boomstick or NUK17 with hollow point and conductive bullets which pair with Inhibitor Field Generator
that will give you insane dps under IFG bubble on the bugs' heads
you throw IFG at oppressor or praet - you get 69% more damage with conductive bullets nuk17
okay, thanks
surprised I didn't have mactera nightmares last night, goddamn last night was rough trying to get the EDD done
Some could call this weeks EDD Unknown EGGclosure, am I right?
Is today's DD possible for solo scout?
I think so. @tulip idol dropped a ton of good info today for a solo scout edd and a bunch of perk related tips to me yesterday if you end up struggling with it.
Done it
First DD ever
really sweaty at the last one, hipster really showed it's colours though
A hiveguard on refinery
Good thing there wasn't a sungle bulkie in sight
Did the devs ever talk about adding new achievements?
People who rage quit on normal deep dives smh
what if i a soloing it?
With teammates
This week EDD was ez
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
_ _
, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
_ _
)
any tips for edd?
we lost the edd at the last moment, damn
revenge
I'm currently level 71 on the season pass, can i reach 100 before it ends assuming i'll be doing all missions?
you can grind it out there is lots of time it will just take a lot of it
If you don’t grind it out, you can still get the stuff from cargo crates
idk if any'a ya'll nerds just finished a dd with me, but gg
always fun to see a fresh greenbeard complete their first dive
mission control having some technical difficulties
I am in eternal pain.
I got so close to completing the Deep Dive...
It was my first time solo, and my second Deep Dive ever, and I just had to survive one more minute for the drop pod to pull me out
Then a tri-jaw blasted me to bits
And this was on the last stage
Yeah, no, if you get hit by all three shots, you basically die
That's what I've learned today
That-
even just one strips the shield
That's exactly what happened to me
rip
Tbf, it was close range
I was trying to slip by it like an idiot
No matter what game I play, I always seem to try and slip by in close proximity
Is the GSG headgear unlocked through level or is it a cosmetic matrix core?
Do you mean the Skeleton Crew helmet with the skull? That's supporter DLC iirc
No it's the cap with GSG on it I think
Head Honcho
Yeah it's no longer available it was an early access thing
Ah damn
That sucks
This weeks EDD: WE HEARD YOU LIKED MINI MULES AND BUNKERS
EDD1: Rough due to transmission mules and a cave full of spawner stuff. Scout, EPc mine or bosco is mandatory to reach the morkite.
EDD2: Mactera overload. Bunker up somewhere and take it slow egg by egg and mule by mule. Hardest mission of the bunch.
EDD3: Same as EDD1, but easier. Several leeches.
Overall: thorns helps for small enemies, heightened senses counters grabbers and leeches and sand sharks.
guys why on aquark mission bugs spawn all the time. i dont even have time to find me some nitra
Extraction missions always spawn small, unannounced groups of glyphids, which increases over time. Getting near/digging out an aquarg also triggers a nearby swarm.
don't fight bugs do objective
Yeah it's a race against time as the swarms increase. By 10 mins you get huge swarms
kinda hard not to fight bugs because they spawn very often and i wanted to do aquark just because of golden fever
- digging aquarg auto-spawns some near you, like you dug out an egg
but without any sound and notification
nice
They should be manageable, even if youre playing solo
No, this is actually the right chat.
they run out of ammo fast
ok then thanks for helping to understand the game
Then youre spending too much time in the mission
Manage your time and multitask, if youre playing solo bosco is of great help to get aquarqs
I recorded one PE in the past where I stayed till risky pressure, mb it helps
https://youtu.be/TsdpbgCTPHo
omg ...so many troll in DD today
Anyone AU wanna do an elite deep dive?
anyone want to do the elite deep dive
Wardens, Exploders and Acid Spitters are in the spawn pool for both salvage missions, and Oppressors can spawn on the 3rd stage, all of which are bad news for uplink/fuel phase. Combine that with the Trawlers that spawn thanks to the biome, and your ability to quickly pick off priority targets while also handling the usual waveclear is put to the test.
As Zarhon mentioned, the salv missions also have Brood Nexuses in the main rooms, so try to clear them out early to minimise attrition damage. While the main salvage rooms are huge, they're also relatively open-plan with nothing much in the way of sudden chasms or other things that might impede someone who needs to make a swift escape, so it shouldn't be terribly risky to rush in and pop them.
As far as I can remember, a fair chunk of the Nitra is relatively accessible. While I won't go so far as to say you're guaranteed a surplus, you can probably afford to take the second mission (with those wads of Mactera) at a comfortable pace, and maybe treat yourselves to pods in the 3rd mission in order to enable generous use of grenades, Fat Boys etc.
Considering the drop pod areas are quite exposed and perhaps too difficult for your engineer to try and funnel the enemies with plats, you ought to do the latter if you can afford to.
Speaking of that second mission, you predictably will live or die by how you play around the periodical swarms. While all the Mactera types are threatening, I personally suggest killing the Tri-Jaws first. That's easier said than done, since they have a tendency to potshot you from behind a wall of Spawns, often forcing you to reposition to kill them.
You'll also note that the main egg room is quite vertical; not exactly Magma Core vertical, but there is a noticeable "ground floor and first floor", as it were. If you're down below when the Mactera spawn, immediately seek higher ground! They're impossible to dodge if they're directly above you.
Try to save harvesting the eggs until after you've just killed off one of the incidental Mactera spawns. You really don't want to have to deal with more of the damn things on top of each-other because someone procced an egg swarm.
I believe stage 2 had one Leech, and stage 3 had two (one of which is within range of the drop pod). I don't remember if stage 1 had one.
I second Thorns and Heightened Senses as perk recommendations.
Thorns is generally useful and will help take the edge off the Nexus Swarmers.
Heightened Senses gives you an invaluable lifeline against Trawlers, which are probably the biggest wildcard the salvs can throw at you. Save yourself the heartbreak, and if you get caught anyway, save your team the trouble of rescuing you.
Can't oppressors spawn on any mission due to being elite praetorians?
Thorns isn’t that good on haz 5 due to the cooldown, so it’s really only gonna help if one or 2 swarmers attack. I don’t think heightened senses is all the good either if ur team is semi competent. Trawlers can be annoying but they aren’t common enough to sacrifice an active imo
There's a cooldown on thorns?
Yes
yes, 0.75s IIRC
darn never knew that, 630 hours in.
It won't protect you entirely from swarmers but if you have no AoE, it's good to bring to help clear them up faster with your pickaxe
so you save on ammo
I always run thorn, might change my strat. athough we did beat this EDD on first try.
Management will have to explain to me where the thorns on my armor go for 0.75 second..
safety measure 
Just a quick clarification - while it may /seem/ like this happens sometimes, there's no game mechanic that makes bugs spawn when you dig up aquarqs. (There's also no mechanic that makes bugs spawn when you deposit aquarqs, which is another common PE myth). Ambient wave spawns in PE are timer-based.
Triggered ambient waves /do/ happen in Salvage missions (when getting close to a mini-mule for the first time, and when digging out one of the four "booby-trapped" legs) but not in PE.
Is that so? I kind of thought it was timer and aquarg based. It certainly seems like whenever someone digs up aquarg, they get a swarm for their troubles regardless of timer, often close to the aquarg itself...
Was not aware that one of the legs is 'booby trapped' (or is it always the first one / random if it happens?)
IMO triggered spawn should be made apparent/obvious as with egg missions. It ain't fun when say a scout zips past three mini-mules whilst the digger digs up three legs and causes 9 waves worth of enemies to spawn at once.
it is random for each mule, so up to 6 can occur if they are bum-rushed
additionally bugs generally tend to spawn somewhere near the player, so it is just a coincidence of place and time
it's more obvious if you're a sweaty driller that gets aquarqs out at mach 5 that it isn't the case
otherwise I'd be swimming in (more) bugs 
That's real interesting. I never knew that picking the wrong leg in Salvage spawned a mini-swarm too. That would be why it seems sometimes more bugs spawn than usual.
I always thought spawns in On-Site Refining had a similar mechanic to Point Extraction where swarms get worse over time, but apparently that isn't the case.
technically does but not in the way PE does, bugs don't stop once the process begins but they are distracted by broken pipes. Then when the button is pressable it's just post-escape levels of buggery
Yea, that was always weird to me. You'd think that the pipes breaking would be the most frantic part of a mission, but it's actually the best time to resupply and take a breather.
there is a "booby trapped" leg? is there any way to tell that apart from the rest?
i originally thought that the spawning was a random chance when pulling a leg
Wait what?
Yes. This behavior is documented in the wiki: https://deeprockgalactic.fandom.com/wiki/Salvage_Operation
"Coming within 2 meters of a Mini-M.U.L.E. for the first time will trigger a large wave of enemies after 12 to 30 seconds. Another, smaller wave of enemies will spawn when one of the legs that are found near each Mini-M.U.L.E. is dug out. This leg is picked randomly."
ok so the "trapped" leg is picked randomly, and you cant tell it apart then
other than after you pull it
Erm, sorry. Yes it's real, no it looks the same.
ok got it, thank you! i learned something today
take no chances, unearth them all 
gotta have those souvenirs
The first topic in https://deeprockgalactic.fandom.com/wiki/Common_Misconceptions covers this in a little bit better detail than the main PE page:
"The big (announced) waves come at regular intervals; the smaller (unannounced and more frequent) enemy spawns increase in size - but not in frequency - as time goes on. Since growing mini-waves take longer and longer to clear, the miners will have less and less breathing room between big swarms, eventually reaching a point of constant onslaught."
But yeah, it's timer based. For questions like this you can also generally pop into #wiki-related-chatroom where folks research these game mechanics.
anyone know how to complete the EDD easily?
I can do the first mission but not the second or third
I bunker for the first mission
but the mactera buttfucks my team on edd2
Drill a tunnel into a cave wall and chill out there
things good for mactera include snowball on cryo cannon, Pgl with fire mod, breach cutter with triple beam, and scout cryo nades. There are also a lot of goo bombers so make sure someone has a fast way of clearing them out
boring
Yeah but it makes it easy
it’s easy without bunkering
the hardest thing about it is the goo bombers imo. But once you clear those out, the mactera come at a very manageable speed
my first solo EDD. Did it with Engineer with Lok-1 Electrochem/BC-Inferno.
Took my 9 total downs but bosco got me through.
oh, this also happens to mention Oppressors not being bound by the typical spawn pool rules
Do people get angry over Scouts doing DPS?
So long as scout also uses flares and also gets the nitra when they can
It’s all good
^
it's ok to dps when team is smh unable to do that themselves
You'd think people would get more mad when scout isn't doing dps because he wouldn't be contributing as much during swarms
I tend to either hard-kite or be the tankiest scout you can imagine
He could be doing something just as important, not all scouts need to be doing dps in order to be useful, for all we know he could be kiting or taking care of all those pesky important bugs
actually with AV you can support and DpS at the same time lol
I always get great kill count that way
Oh good point that's probably part of where we messed up.
My team did fine in the 1st mission but as I was typing "mules first then eggs" the gunner pulled an egg, it wasn't even a swarm egg but we got absolutely overwhelmed
Went through 4 iron wills and still lost because there were just So. Many. Mactera.
I was running flamethrower with sticky because of the 2 salvage missions, might bring the Cryo cannon + have our scout bring Cryo nades next time
Come to think of it we could also just bunker for the 2nd mission
We went through this EDD duo, he was a cryo driller, I was a plasma hurricane gunner
Pretty easy
Because it got TON of nitra
whooo second elite deep dive i attempted, and we did it!
wow the EDD is way more chill solo, apparently
scaling
Makes sense, more drastic than I expected. I've run the EDD like.. 7 times this week? Gotten our arses handed to us every time but one. 😮
If you think solo is easy, try doing edd as a duo. The scaling is the same as solo 
ok stage 2 has a really nice spot to huddle for the mactera waves
I liked the tunnel running beneath
Woo! Officially solo'ed my first EDD. 😄
congrats !
Gonna start the DD in the morning. Any tips for this one?
Running 2 dwarves. My partner will probably be gunner or driller. Not sure which of the 4 to use
engineer
DD is haz 3 - 3.5 so if you can do haz 3 without issue, you can do a DD
Oh yar, i figured as much. Just didnt know if there was anything odd to watch for on this one, or which miner works well for this
Probably run engie with burning breach cutter and executioner smart rifle
For fuckin around in regular missions i use mini shells shotgun, double turrets and the nuke but DDs I use single turret, and the above weapons
If my driller is using cryo cannon would it be smarter for me to use spinning death than burn for breach cutter?
yes
Sweet. Thanks
You could still run inferno, but maybe just be a bit more conservative with it i.e. wait for the driller to freeze things before firing
Any tips for a solo Scout on his first Deep Dive?
I haven't started yet, mostly because I've been playing other games recently, but I'd like to get the overclocks/mods/whatever because they seem sick as hell
I'm wondering if it would be smart for me to attempt my first EDD at level 45 with twice promoted Scout. Is my beard still too green? 🤔
If the general idea is to just play well, I can do that
but I was wondering if there's any specific stuff I should know beforehand
why everyone wants to go scout on EDD with all defensive stages? 😄
Driller / Gunner seem to be the easiest picks
because scout best character
grapple hook go fwoosh
Does anyone on SEA region havent done DD or EDD?
Whats a good built for the EPC? I would like to mine stuff with it. I use the cryo cannon as the primary.
2-1-2-2-2 with Energy routing OC
Thanks. Then Ill try to learn how to mine with that thing. Always used the machien gun Subata before.
Ooh. The gun is fun. I missed out big time!
Well you miss out the day make sludge pump broken
well we use to be ingite the puddle with epc, nut now it required heat mod on T5
I have yet to use the Sludge Pump. Driller was the class I struggled the most with and I just got comfortable with the flamethrower and cryo cannon.
Congratz. How was it?
first go caused me to sleep for 12 hours because I lost and screamed out loud in my home, I basically lost my last life just as the fuel pod got finished and I died and lost level 3 just steps before I got into the pod
BUT, 12 hours later aka now, I tried again and I got better RNG since less enemies spawned
Ouch. Thats rough.
I do EDD solo as well.
And I dont struggle too much with them. I use Engineer with the Lok1 and the Breachcutter.
I find solo runs easier than with a team. Since you only gotta carry yourself.
to an extent yeah! But every time I get into a team.. I get lucky
like.. legendary 500+ player level greybeards haha
carrying my 104 player level semi-beard
You do you. Once I had 2 engineers in a deep dive both with fat boys equiped. It was a very... very stressful mission.
Dont you mean it was a very green mission
Everyone was BEAMING all the time. Really RADIATING positive energies.
We all took naps all the time. Watching the green glitters around us.
It took us 30 minutes and 2 resupplies to take down that one dreadnaught in that terrible arena layout.
I played scout and ended up with around 40 revievs.
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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first things first, deep dives use a particular seed that only changes every week
so essentially the caves will be the same no matter how any times you run it; don't be too discouraged if you screw up the first time, because you'll go in next time with an advantage (knowing the cave layouts, knowing where objectives are located, knowing what spawn pools each stage has...)
secondly, regular deep dives aren't terribly difficult in the scheme of things; the three stages are at haz levels 3, 3.5 and 3.5 respectively
basically if you can consistently clear haz3 you should be okay
thirdly, if you want to spoil yourself on what the current deep dives have in store, check the channel pins
after all, you may find yourself in a bit of a jam as Scout if you have to do a Salvage objective with fuckin' Low Oxygen warning or something
why scout particularly?
low oxygen in general is annoying to deal with as scout, if not necessarily life-threatening, considering you spend most of your time in far-flung corners
True but I think because of your increased mobility its even less of an issue as compared to the others
scout's waveclear is not the best, which makes salvage uplink/fuel a bit of a gamble (if you get an oppressor you're in deep)
ah yes that is true
i don't even know if you can get low oxygen on salvage tbh
oh yeah you can
the uplink and fuel pod have oxygen on them too
you can
low o2 mainly just tells you to slow down or die
or hug molly otherwise you die
im doin my first ever deep dive solo, wish me luck
I wish you Nitra.
Honestly, scout would probably be the best for low o2, you can simply zip back to molly in a pinch if need be
meta?
Oof, 2nd try at the EDD both my friends forgot to bring Iron Will and then while clearing the room on the 3rd stage we all died and the rando Gunner and I both IW'd at the same time since I was panicked.
Then we got to the very end and just after finishing refueling we all went down and lost the mission
managed to get a bulk to kill the hiveguard on stage 3✌️
Just done deep dive 36:53. Was good fun.
except scout can kill oppressors and bulks very easily with ifgs
so the main threat are the swarms
time you spend outside the uplink killing oppressors and bulks is time you're not spending killing the swarm
more swarm, less time spent in uplink, more time running, less time killing, more swarm
yes but scout has the easiest time by far killing them
Yes I know but that's not the point
other classes have more difficulty with oppressors purely in regards to killing them outright, but they compensate for it by being able to deal with the swarm more effectively
it's not that oppressors are difficult to kill (although even that depends on how they're positioned and especially how many buddies they have around them), it's that they distract you from everything else and reduce the amount of breathing room you have while they're alive
And "with IFGs"? yeah, i guess, assuming you're not already using the IFGs to make the zerglings slightly more manageable
why can’t you use it for both
you get 6
because only one can be active at a time
no?
that’s just straight up not true
have you not used ifgs that much?
they are actually insanely strong, I’d argue theyr the best grenade in the game due to the 30% dmg increase from all sources
strange. I tested it just now and apparently more than one can be active. I distinctly remember having one go away as I popped another one but I guess I just happened to time it just so
not that I appreciate your patronising tone either way
you could always use more than one IFG
that aside having to use IFGs wasn't actually the main problem anyway, far from it
I get what your saying, but i honestly get through most haz 5 solo scout missions by spamming ifgs lol
Thinking of doing a deep dive for the first time, anything i should know?
Nitra, ammo and HP carry over to the next stage, and each stage is a bit harder than the previous one
that's about the most important things you have to know
Ok. Thank you! 😊
Oh, also : all objectives must be completed before moving to the next stage
Fester flea flash backs lol
there are only primary objectives so no such things 😄
but you get two of those per stage
Oh ok sweet
Hows the difficulty scaling for each stage?
In normal deep dives : 3/3.5/3.5
In elite deep dives : 4.5/5/5.5
Just making sure, but those numbers stand for the normal difficulties?
Yup
In reference to hazard
Yes, 3 and 5 are exactly the same as if you were on a mission (with the same warnings) and selected "hazard 3" and "hazard 5", while 3.5, 4.5 and 5.5 are special intermediate difficulties where enemy HP and damage are slightly higher
So personally I would suggest doing at least a few Haz 5 missions before you even bother trying an elite deep dive.
Although it's not as much harder than you would expect, thanks to nitra carrying over and a few other factors, but still very hard
Small clarification - enemy count and effective HP scales for 3.5/4.5/5.5 vs 3/4/5, but thankfully damage (and enemy speed) remains the same. Basically just a tad more (and tougher) enemies
The secondary is usually not that hard actually, IME a single deep dive stage is almost always faster than a normal mission.
Since you have no tertiary objectives (machine event etc) or crafting resources, and the primary objective is usually a low mission length, I don't think you ever get 8 eggs or 400 morkite for example
Oh I didn't know damage and speed were always the same good to know.
Another thing to note is the amount of HP you have upon being revived doesn't go down, which I personally found to be the biggest jump between 3 and 4
True
A couple minor things to add:
-New people can't join after you launch a DD so if you're playing multiplayer make sure you get 4 players (or however many you want) before you start. However if someone loses connection they can rejoin.
-Perks like Iron Will and Field Medic with 1 use/mission regain use between stages. In MP make sure your team brings at least one or two Iron Wills as it can save the entire dive
Also try to coordinate (voice chat is best for this) so you don't all Iron Will at once
is it reasonable to do the standard deep dive solo?i just promoted engineer and keep ddying at the last stage and wonder if you are not supposed to do it solo
Yes of course, you can even solo the elite one too
Just requires the skill to do so
ah ok
what weapon would you say is best for this weeks dive on the engineer if you dont mind me asking
For the deep dive? Anything works since it isnt too difficult
its fine to fail what matters is you tried
%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
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uhhhh
how the fuck are people solloing this edd
i have been wiped by the macteras over 5 times now in stage 2, any moment i get to start gathering eggs theres 5 or so mactera on me and i just can't get a break
did anyone else find the sand wind blasty thingy complete cancer on this EDD?
i was soloing it fine but ended up failing at the end of the second stage because i was continuously blown into the massive central pit thing and all 3 of my deaths were to fall damage of like 200+ feet
i just sat in the pit
a lot of anger and c4
Usually bc, but the pgl works fine too, matter of preference and build
either are good
Just choose whichever you prefer
can't go wrong with bc but I like booms personally
personally I find the lok is best at picking off a few targets here and there that the rest of your kit (turrets, wave clear) miss. So just use whatever you feel is best against large packs of enemies, and clean up the survivors with lok
I finally got my first promotion
the 2nd stage has a couple of inconvenient gust placements, yes
in particular there's like a big cavity in the wall from where it's convenient to run around and fire on the mactera, but there's a gust covering the entire back side of it that punishes you if you forget about it and back up too far
but i also was playing scout so 
Hang on, what's the exact time the DDs refresh? I'm not in-game so I can't check and do the math
I'm in Mountain Time, though my state doesn't observe Daylight Savings so it's the same as Pacific Time.
It's in 4 hours and 46 minutes
phase 3 of the DD was brutal, but fun.
wonder what the new regions are gonna be this week
pls no hollow bough, azure weald or dense biozone
Hopefully this weeks dives provide more of a challenge
Once you get fatboy you will never go back to anything else
breach cutter ?
We havent been in Glacial Strata in a while. And maybe Radioactive Exclusion Zone.
DD will be doing a lot of pumping. And EDD will feature two Dottis.
Wouldn't mind me some On-Site Refinery. Love that mission type.
Why not both?
Is my favourite too honestly.
yeah hopefully
edd's are too easy nowadays
It was a good DD to run this week
Double huuli was something, I ran it like 15 times 
Allright. Time to strap my favourite EDD and DD loadout and do them.
Ah crude.
Right.
Summer time.
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Yea
Any tips for a 1st time Deep Diver? (Ps4)
The difficulty levels are fixed and increase with every mission. Ammo and nitra carries over from mission to mission, so don't spam resupplies
Perks reset every mission
So single-use perks can be used once per mission
You going solo or with a team?
Probably random joining a team...unless solo would be better?
Both have advantages and disadvantages.
Yeh I can imagine...😂
Solo: You get Bosco. I love Bosco. I would put down my life for Bosco. Also the amount of enemies is so designed that you can handle it. Enemies scale with numbers y'know.
Team: I say with a team mission go faster. More hands on deck and so. Also more fun.
However as well as you can be carried by some greybeards, you also could be dragged down by some greenbeards. Toss of a coin.
Yeh all good advice/points...I might try running it solo to get my bearings 1st then...then join a team once I know the drill...
Also if you going with Gunner, certain missions could turn into a nightmare. Like building a pipeline on a slope 40 metres up.
I run DD and EDD solo with my engi. No sweat. Bosco got 3 pick me ups per stage and I got Iron will which recharges during each stage as well.
Besides that. Tips in general. You got two main objectives. One more main than the other.
DD/EDD? Im new to the lingo 😂
Same rules apply as the plain missions. Eggs trigger waves.
Deep Dive and Elite Deep Dive. DD and EDD for short.
I say just pick the class you are most comfortable with and hop into a lobby of dwarves that wont scoff at you. And have a go at it.
Learning by doing.
Ahh got ya 👍
Remember doing the salute. Raises moral.
And hitting the dice on way out for 'luck' 😂 😂
Be fast
Be efficient
Have plan to kill every bug
Oh and make sure resupplies get used up efficient. Dont call one when you are about to leave and half the team is full.
I like to do the EDD first. And then the DD as a digestif.
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Good luck, everyone!
The clock says -30 seconds.
You need to restart the game.
Aquarqs and Black Box with Mactera Plague.
Can't wait for dreadnoughts to turn the terrain into Swiss lava
Due to a CONFIRMED Morkite softlock on DD Stage 2, it is recommended to start with Dark Morkite!
DEEP DIVE
Region: Fungus Bogs | Code Name: Bedazzled Interest
Stage 1:
250 Morkite +
2 M.U.L.E.s |
Critical Weakness
Exploder Infestation
Stage 2:
Protect the Drilldozer +
150 Morkite |
No Mutators
Stage 3:
4 Eggs +
Dreadnought Hiveguard |
Parasites
ELITE: DEEP DIVE
Region: Magma Core | Code Name: Dirty Hell
Stage 1:
7 Aquarq + 📡 1 Black Box |
Mactera Plague
Stage 2:
4 Eggs +
Dreadnought Twins |
Parasites
Stage 3:
3 M.U.L.E.s +
2 Eggs |
Swarmageddon
Dirty Hell...
mactera plague 
PE + black box euughh
Magma Core, we have missed you
Have we?
Has def been a while for the EDD
fungus bogs eh, time for goo
1st edd stage looks nice
now let 3rd stage be pe too
2nd mb shield disruption escort
Congrats!
lol, saw a team on twitch wiped for speedrunning the egg
anyone has some missing morkite on dd stage 2 ?
us too were at 1 missing 😭
seems stage 2 dd is softlocked?
No DD stream today?
abort and dark morkite it
Incredible
ffs...
no, nobody hasnt reached stage 3 dd yet
bc stage 2 is softlocked at 149/150 morkite
oh wtf how long has it been out for?
ah lmao
can you get to 150 with dark morkite?
probably need dark morkite ye
I suppose it might not have been in the rotation yet for everyone
what time did they reset? 2 hours ago?
I know I Just mean with everyone having the same beer, no one has gotten it yet
thus it has not rotated thus far
yea
17h30 paris time the 14 of april = dark morkite
it's in 4h30
if you want to have dark morkite and avoid softlock, change your pc clock to that hour
Soft lock DD?
How often does that happen, and is it fixable?
you can change pc times for beer?
never happened before
yes
Donezo! This EDD was really stressful.
Is this something a dev needs to fix?
dark morkite check lmao
no 
based making the deep dive a beer check and telling no one
I hope the next one has a fall thats only survivable with tunnel rat
what must have happened is : the game generated the morkite and the ommoran destroyed it during generation
an entire week of soft lock DD is ultra pain
oh well
go above 17h30 (gmt+1)
And behold
(for dark morkite)
at least 2 groups here encountered it (me included)
4 encoutered it
what a waste of time man
oh f
Morkite Beer mandatory?
yes
My friends got this also
so either wait 3h30 for the next dark morkite or change your pc clock
so im guessing people have already spent a lot of time in the cave?
45 min
yes
oh the beer timers are consistent? TIL
backbreaker stout ofc 
current working theory is that the heartstone spawn deleted some morkite
probably
Damn, massive F
or oil shale spawn destroyed/replaced some morkite spawn
Im so glad i did my first DD yesterday, I would've been so pissed
is the regular DD possible?
What's going on with the DD/EDD? It's the same one as last week?
yes, someone managed to clear stage 2 solo
were missing less than 1 morkite right now
we all missed 1
restart your game to refresh the DD
Softlocked without Dark Morkite Buff
4 eggs + dread (parasites) for DD stage 3
idk if predrilling works for DD stg 2
Do you know the Dread type?
Gotcha
inb4 devs are hotfixing the dd
"Removed this weeks DD until patch day"
did the deep dives reset this week?
Yep
they arent the same as last week?
Nope
yea right
could have sworn ive done the levels before
thanks
just lost connection on stage 3
7 devs are online. Let's see what they have to say about 149/150 morkite on 2nd stage of DD this week..
Gotta be a hidden vein somewhere
just feed it to the lootbug /s
Though I’ll admit fungus bogs isn’t the usual morkite hiding biome
Probable deleted by heart stone. spent almost an hour on that DD stage. kinda disappointed
@quiet mortarstage 3 dd dread is hiveguard
Lootbugs do multiply what they eat,,,not a horrible plan
bruh you telling me stage 2 DD is impossible without dark morkite?

Any response from devs?
Any way to know when dark morkite is on rotation?
Thank you so much 
in 3 hour, or 17h30 paris time
Cheers
if you don't want to wait you can change your pc clock to it
It's fine I'll be playing during that
Wait…are beers predictable? Or did you just bump your clock forward to test?
I always thought they were complete RNG, albeit everyone using the same seed, so clock manipulation produces the same result for everyone but predicting that result ahead of time wasn’t possible
bump forward to know
can bulks destroy out of existence a morkite vein?
we are dd stage 2 and miss 2 morkite, looked throu the entirety of the map multiple times
Not out of existence no
Its just like using c4
But bigger
Probably just sent the morkite flying
fun
Good luck
nah mate, spent 15 mins looking every nook and cranny
Well as stated above there is a soft lock on morkite
So you might need dark morkite and might not
Looks like you needed it for your situation
no we did it without, you just gotta mine every scrap
I was missing 3 morkite
i explored the entire cave on stage 2, i was 3 morkite left and saw some morkite but it was poorly spawned in, not even giving 1 morkite
same bro
1 Morkite
hmm
yup
lmao sup
wanna do the edd instead?
rough
eh I can go to sleep again afterwards
I was like 'oh yeah I'll just knock out this week's DD real quick
haha
yo it's me the engi
what is meaning of softlock on DD stage 2?
full dodgey
fr
wew
If you’ve only got like one left you might have to go back and get the little bits of other veins you might have missed